User blog:Tbguy1992/Making a Darkest Hour (Hearts of Iron 2) Mod...

...and I have no idea where to start D:

So, what I am trying to do is making a Total Conversion mod for the Grand Strategy game |Darkest Hour: A Hearts of Iron Game. The subject of said mod will, as of this moment, be my own French Trafalgar, British Waterloo timeline, from a period stretching from 1936 to 1963, as in the actual game.

Now, I have a problem. Total information overload and indecision. Okay, two problems: total information overload and indecision. And lack of talent... okay, three problems... total information overload, indecision, lack of talent. And procrastination. OKAY, FOUR problems: total information overload, indecision, lack of talent, and procrastination. And the lack of nice red uniforms. OH DAMN IT!!

Anyway: the people at the Paradox Forum's have been helpful to a degree, but so far they really haven't given me a lot of tips or anything of how to start. However, it is still a lot of confusion/coding/WURDS that I don't understand, and which helping with a mod team could help, but so far I haven't gotten far with that either.

So, anybody out there, that might possibly read this, with some knowledge of how to mod Darkest Hour: if you can give me any help at all, that would be awesome!

And now I continue trying to figure out the WURDS here...