Talk:The Global War (Map Game)

Algo
We need an algo. Vatonica (talk) 11:59, April 25, 2015 (UTC)

Note
There will be one algorithm done per front per turn. This allows a continuous story to a war, rather than a predestined war that you immediately know your fate.

Tier 1 (+10)

 * Germany
 * Britain

Tier 2 (+8)

 * Russia
 * USA
 * France

Tier 2.5 (+6)

 * Italy
 * Japan

Tier 3 (+5)

 * Austria-Hungary
 * Ottoman Empire
 * Spain

Tier 4 (+3)

 * China
 * Portugal
 * Netherlands
 * Belgium
 * Mexico
 * Brazil
 * Greece
 * Persia
 * Argentina
 * Canada
 * Australia
 * India
 * South Africa

Tier 5 (+1)
ALL OTHERS

Tier 1 (+10)

 * USA
 * Britain

Tier 2 (+8)

 * France (-1)
 * Germany
 * Italy

Tier 2.5 (+6)

 * Russia
 * Austria-Hungary

Tier 3 (+5)

 * Netherlands
 * Belgium
 * Spain
 * Portugal
 * Denmark
 * Canada

Tier 4 (+3)

 * Ottoman Empire
 * China
 * Japan
 * Greece
 * Mexico
 * Australia
 * New Zealand

Tier 5 (+1)
ALL OTHERS

Tier 1 (+10)

 * USA
 * Germany

Tier 2 (+8)

 * Britain
 * Italy
 * Austria-Hungary
 * France
 * Spain

Tier 3 (+6)

 * Portugal
 * Netherlands
 * Belgium
 * Russia

Tier 4 (+4)

 * Japan
 * China
 * Denmark
 * Sweden
 * Ottoman Empire
 * Canada
 * India
 * Brazil

Tier 5 (+2)
ALL OTHER COUNTRIES

Countries Helping
Multiple Step Process:
 * 1) Do the algorithm for each country participating in the war.
 * 2) Divide Each country's total score by the number of Fronts
 * 3) Multiply each country's total by the following:
 * 4) *1 for the Leader of the Front. One Per side of a front.
 * 5) *.75 for a secondary power of the front/main colony
 * 6) *.5 for a country sending military support/secondary colony
 * 7) *.25 for a country sending political/economic aid
 * 8) Add all participants of the front up for each side.

Location
ONE of the following:
 * +8 if the most populated core of the country is the front of the war
 * +6 if the the front of the war is within the country
 * +5 if the front is on the country's border
 * +3 if the front is nearby
 * +2 if the front is at a colony of the main country
 * +1 if the front is on a nearby island
 * +1 if the front is on the same continent
 * -4 if the front is on a different continent

Tactics

 * Attacker: +2
 * Defender: +5
 * Either side of a Counterattack:+3
 * Front is on a desert or tundra: +5 for the defender
 * Front is on an island: +2 for the defender
 * Front is in a Jungle/Forest: -2 for attacker
 * Guerilla warfare: -3 for attacker
 * Trench warfare: +5 defender

Strength

 * +Military Bonus from Tier x 2
 * +Technology Bonus from Tier
 * +Industry Bonus from Tier
 * Front leader with higher Military score: +7
 * Participating Nation with highest Technology score: +5
 * Front leader with higher Infrastructure score: +5
 * Side with higher population: +3
 * Every year of the war: -1
 * Every war in the past 10 years: -3

Chance

 * +RNG (1-10)

Motive

 * Life or Death: +12
 * Counterattack After Invasion: +9
 * Religious/Ethnic: +8
 * Retain control of a colony: +6
 * Help an Ally: +4
 * Economic: +5
 * Regain land once owned by country: +7
 * Expansion: +3
 * Implausable war: -2

Morale

 * Every turn that the country has been losing in the front: -3
 * Every turn that the country has been winning in the front: +1
 * Motive is higher than 8: +2
 * Motive is lower than 6: -2
 * Motive lower than 4: -5
 * Motive is lower than 2: -10
 * Each war victory in past 20 years: +5
 * Five consecutive turns of victory in the front: +5
 * If five consecutive turns of loss in the front: -8

Internal
This is a sliding scale, so you can be in between (example: Constitutional Monarchy)
 * Democratic Government: +4
 * Non-Democratic government that is supported by the people: +1
 * Government is "tyrannical"/totalitarian: -5

Victory

 * In order to conquer a country, you must have double their final score for two consecutive turns.

Damage

 * Every turn a defending leader country loses in a front, they lose one point in the tier bonus for a random one of the 3 tier categories.
 * Every country gets one of their lost points back per year after the war (every 2 turns).
 * Government begins to collapse after 5 years of loss, or 75% more points than the other side (100% is equivalent to double)

ISSUES?
Does anyone have any issues with this algo?

Germany should be Tier 10 in technology and industry, while UK should be tier 8 in industry. Germany had higher iron production, as well as other industrial goods by 1912. Fallacyman (talk)

the US and Uk were the industrial leaders at this time, followed by Austria and Germany, part of it is about resources, quality, and capacity. g greg e  (talk)  23:38, June 6, 2015 (UTC)

Japan??
It says I need mod permission to play as a bold country, so can i play as Japan or not? Erizium (talk) 12:59, May 3, 2015 (UTC)

You need more experience to play as a bold country. Vatonica (talk) 22:00, May 3, 2015 (UTC)

Can I play as the USA? Supergamer1 (talk) 17:39, June 3, 2015 (UTC)

No, the USA is already taken. But there are plenty of other good countries, such as Portugal, Persia, and Chile. Vatonica (talk) 18:55, June 5, 2015 (UTC)

Tier Upgrade Requests
Here, make your argument for why your country should be in a higher tier.

British colonies
i think that some of the British colonies deserve a tier upgrade, namely India, south Africa, and possibly Canada.

1912.0
Italy Total: 44
 * Location: -4
 * Tactics: 2
 * Strength: 43
 * Chance: 1
 * Motive: 3
 * Morale: -5
 * Internal: 4

Ottoman Empire Total: 33
 * Location: -4
 * Tactics: 10
 * Strength: 17
 * Chance: 3
 * Motive: 6
 * Morale: 0
 * Internal: 1

Results

Italy makes major gains. Ottomans lose a point in technology. They may want to surrender before longer lasting effects.

1912.5
Ottoman Empire (With French Support) Total: 60.5
 * Location: 5.25
 * Tactics: 5
 * Strength: 32.35
 * Chance: 9.5
 * Motive: 7
 * Morale: -.75
 * Internal: 2

Balkan League Total: 118
 * Location: 17
 * Tactics: 12
 * Strength: 34
 * Chance: 20.5
 * Motive: 24.5
 * Morale: 4
 * Internal: 6

Results

All Ottoman invasion attempts fail. They lose a point in technology (again), and are weakening. Bulgarian forces begin their counterattack, besieging Corlu, about 70 miles away from Constantinople. Serbian and Greek forces meet at Skopje after regaining much of the OTL Kosovo, Alabania, and Northern Greece. Ottomans may want to think of negotiating, as, Constantinople could fall next turn unless they get an ally.

Note: All of this is assuming no foreign support for the Ottomans. If foreign support is granted, that will be added on.

I did The Ottoman Empire 1912.5 tern, I forgot to log in!!! Awesome history 28 (talk) 13:51, June 7, 2015 (UTC)

Can you add Austria-Hungary to the algo on the Balkan side - Scarlet Outlaw

1913.0
Chile and Friends Total: 57.75
 * Location: 5.25
 * Tactics: 5
 * Strength: 24.25
 * Chance: 3.75
 * Motive: 13
 * Morale: -3
 * Internal: 9

Peru Total: 53
 * Location: 6
 * Tactics: 10
 * Strength: 9
 * Chance: 9
 * Motive: 12
 * Morale: 4
 * Internal: 3

Results

Chile and friends push into Peru, capturing Moquegua and besieging Puno. Peru loses a point in Industry (now at 0, negative scores possible). Peru was also pretty lucky, so it's likely that next turn there could be a bigger push unless Peru sees foreign help.

Discussion

South American War, Atacama War, West Andes War, or Chilean-Peruvian War?

War against Peru? Supergamer1 (talk) 15:43, June 8, 2015 (UTC)

Oh, this is important: http://althistory.wikia.com/wiki/Treaty_of_Santiago Supergamer1 (talk) 17:32, June 8, 2015 (UTC)

1913.5
Cono Sur Total: 57.25
 * Location: 5.25
 * Tactics: -2.5
 * Strength: 19.25
 * Chance: 13.75
 * Motive: 13
 * Morale: -.5
 * Internal: 9

Peru Total: 21.5
 * Location: 4
 * Tactics: 4.5
 * Strength: 3.5
 * Chance: 1.5
 * Motive: 6
 * Morale: .5
 * Internal: 1.5

Brazil + Bolivia Total: 45.25
 * Location: 8.75
 * Tactics: -1.75
 * Strength: 24
 * Chance: 7.75
 * Motive: 6
 * Morale: -6.75
 * Internal: 7

Results

Peru falls. For right now, everything East of Andes is controlled by Brazil and Bolivia. Also, anything North of Chimbote goes to Brazil. Chile has the core of the country, including Lima. Brazil reaches the Pacific. The question is: Are Brazil and Cono Sur now at war with each other?

1913.5
Austria-Hungary Total: 47
 * Location:5
 * Tactics: 2
 * Strength: 36
 * Chance: 8
 * Motive: 3
 * Morale: -5
 * Internal: 1

Romania Total: 39
 * Location: 8
 * Tactics: 5
 * Strength: 4
 * Chance: 7
 * Motive: 12
 * Morale: 2
 * Internal: 1

Results Romania loses a point in the military category. Austria makes gains in Romania, advancing towards Iasi. Romania is expected to survive another 3-4 turns without foreign intervention.

1914.0
Austria-Hungary Total: 42
 * Location:5
 * Tactics: 2
 * Strength: 36
 * Chance: 2
 * Motive: 3
 * Morale: -3
 * Internal: 1

Romania Total: 30
 * Location: 8
 * Tactics: 5
 * Strength: 2
 * Chance: 3
 * Motive: 12
 * Morale: -1
 * Internal: 1

Results

Romania loses a point in military (yes, they are now at -1). Austria advances to capture Southern Romania, and only Central Romania remains. Romania has 1-3 turns left.

1914.5
Austria-Hungary Total: 46
 * Location:5
 * Tactics: -1
 * Strength: 35
 * Chance: 6
 * Motive: 4
 * Morale: -4
 * Internal: 1

Romania Total: 23
 * Location: 8
 * Tactics: 5
 * Strength: -1
 * Chance: 2
 * Motive: 9
 * Morale: -1
 * Internal: 1

Results

Romania is destroyed, and captured by Austria-Hungary.

Republic of China:

 * Location: 5
 * Tactics: 2
 * Strength=(3*2+3+4)=6+3+4+7+5+5+3-3=30
 * Chance:
 * Motive: They were rebels: 7
 * Morale: 5 (won the revolution)
 * Internal: 2 (We have parliamentary elections, but our president seems to be slightly too authoritarian)
 * Total: 51

Mongolia

 * Location: 8
 * Tactics: 5
 * Strength: (1*2+ 1+2)=5
 * Chance:
 * Motive: 12
 * Morale: 2
 * Internal: 1
 * Total: 33

Result
The revolution is probably crushed by 1915.0.

We should probably have a revolution algo and a number of soldiers modifier.Fallacyman (talk)

Republic of China:

 * Location: 5
 * Tactics: 2
 * Strength=(3*2+3+4)=6+3+4+7+5+5+3-3-1=29
 * Chance:
 * Motive: They were rebels: 7
 * Morale: 6
 * Internal: 2 (We have parliamentary elections, but our president seems to be slightly too authoritarian)
 * Total: 51

Mongolia

 * Location: 8
 * Tactics: 5
 * Strength: (1*2+ 1+1)-1=3 (I don't know what to take off, so I took off one with least impact to the score.)
 * Chance:
 * Motive: 12
 * Morale: 2-3=-1
 * Internal: -1 (They're losing the war, and they're a theocracy, so they're losing support from aristocrats.)
 * Total: 26

Result
I guess I conquered Mongolia.

1914.5
UK (With Canadian and Australian Help) Total: 87.75
 * location: -2
 * tactics: 4.5
 * strength: 69.75
 * chance: 19.25
 * motive: 3.5
 * morale: -16.25
 * internal: 9

France Total: 74
 * location: 8
 * tactics: 5
 * strength: 37
 * chance: 6
 * motive: 12
 * morale: 2
 * internal: 4

Results

First of all, this is assuming that nobody (Spain or Austria-Hungary) helps UK and nobody (Russia) helps France.

As far as the war goes, UK makes amphibious landings in Brittany. They make some gains in France. France loses a point in the Tech Category.

Finally, I'd like to reiterate the implausibility of this war. France and Spain made peace, and Britain has no purpose to be at war with France anymore, other than mere expansion.

This Algo needs to be redone because more nations have entered the war on France's side. No-one at this time is helping the UK. — The  Tim   Man  (IH • GC • TSW • AH • Contribs ) 02:07, June 12, 2015 (UTC)

That happened after 1915 started. We do an algo every year of the war, so the next one will add in the many new nations helping as well as the many new fronts (Middle East, Australia, India, etc.) Vatonica (talk) 10:36, June 12, 2015 (UTC)

1915.0
Allies (France, Spain, Italy, Russia, Chile) British Empire Total: 81.25
 * location: 8.75
 * tactics: 15
 * strength: 85.25
 * chance: 14.75
 * motive: 20
 * morale: -2.5
 * internal: 7
 * Total: 148.25
 * location: -1
 * tactics: 4
 * strength: 64
 * chance: 14.25
 * motive: 5
 * morale: -13
 * internal: 8

Result

France (and friends) push back the British invasion. All British forces are pushed off the mainland after major victories.

1915.5
Allies (France, Spain, Italy, Russia) Total: 127.75 Britain (and Canada) Total: 91.25
 * location: 1
 * tactics: 8.25
 * strength: 81.5
 * chance: 14.5
 * motive: 16
 * morale: .25
 * internal: 6.25
 * location: 5
 * tactics: 5.25
 * strength: 59.5
 * chance: 10.75
 * motive: 13.5
 * morale: -9.75
 * internal: 7

Results

All British land south of the Thames is captured, except for southern suburbs of London. London is beseiged (if it were more North, it wouldn't be). Britain loses one point in the Industry category.

1916.0
Allies (France, Spain, Italy, Russia, Ireland) Total: 148.25 British Empire Total: 87.75
 * location: 3.25
 * tactics: 9.75
 * strength: 81.75
 * chance: 22.25
 * motive: 25
 * morale: 0
 * internal: 6.25
 * location: 5
 * tactics: 8.75
 * strength: 56.75
 * chance: 11.75
 * motive: 13.5
 * morale: -15
 * internal: 7

Results

London remains under siege, and Manchester and Liverpool are conquered. British government begins to collapse. Britain loses a point in the Military category. 1-4 turns left for Britain.

1915.0
Allies (Nejd, Ottomans, and Jabal Shammar) Total: 87.5
 * location: 11
 * tactics: 5
 * strength: 40
 * chance: 14
 * motive: 17.5
 * morale: 0
 * internal: 0

British Empire (Oman, Yemen, Qatar)

Total: 105.25
 * location: 20
 * tactics: 25
 * strength: 10
 * chance: 15.25
 * motive: 30
 * morale: 5
 * internal: 0

Result

Minor gains made in Qatar. Yemen and Oman invasions are stopped. Qatar loses 1 point in the tech category.

1915.5
Allies (Nejd, Ottomans, Persia, and Jabal Shammar) Total: 96.25
 * location: 14.75
 * tactics: 6.5
 * strength: 42.25
 * chance: 25
 * motive: 19.75
 * morale: -8.75
 * internal: -3.25

British Empire (Oman, Yemen, Qatar, Kuwait)

Total: 126.5
 * location: 26
 * tactics: 32.5
 * strength: 14.75
 * chance: 10.75
 * motive: 39
 * morale: 6.75
 * internal: -3.25

Results

Qatar and Kuwait fall (Kuwait to Ottomans, Qatar to Jabal Shammar). Oman and Yemen stand firm again, even with Persian help. However, next turn Oman and Yemen could lose now that there are less targets.

1915.0
Thailand + Indochina Total: 20.5
 * location: 2.5
 * tactics: 1
 * strength: 6
 * chance: 3.5
 * motive: 6
 * morale: 1
 * internal: .5

Malaya

Total: 40
 * location: 8
 * tactics: 5
 * strength: 4
 * chance: 9
 * motive: 12
 * morale: 2
 * internal: 0

Results

Malaya immediately represses Thailand's invasion. The countries are actually pretty even, but there was a large defender's advantage (so counterattack is probably a bad idea).

Indian Front

1915.0
Allies (China and Thailand) Total: 55.875
 * location: 6.875
 * tactics: 2.75
 * strength: 27.5
 * chance: 7.75
 * motive: 9.625
 * morale: 0
 * internal: 1.375

British Raj

Total: 42
 * location: 6
 * tactics: 5
 * strength: 11
 * chance: 6
 * motive: 12
 * morale: 2
 * internal: 0

Results

Thailand and China make major advances into Burma, conquering Rangoon and Mandalay. India loses 1 point in the industry category. India has about 3-4 turns before it's conquered by Thailand/China.

1915.5
Allies (China and Thailand) Total: 59.125
 * location: 6.875
 * tactics: 2.75
 * strength: 26.125
 * chance: 11
 * motive: 9.625
 * morale: 0
 * internal: 2.75

British Raj

Total: 34
 * location: 6
 * tactics: 5
 * strength: 9
 * chance: 3
 * motive: 12
 * morale: 2
 * internal: -3

Results

Thailand conquers OTL Bangladesh and Western India, China conquers OTL Pakistan and Northern India. Only the actual peninsula in India remains. India will fall in 1-4 turns. India loses a point in tech.

1916.0
Allies (China and Thailand) Total: 59.875
 * location: 6.875
 * tactics: 2.75
 * strength: 24.75
 * chance: 11.75
 * motive: 9.625
 * morale: 1.375
 * internal: 2.75

British Raj

Total: 32
 * location: 6
 * tactics: 5
 * strength: 7
 * chance: 6
 * motive: 12
 * morale: -1
 * internal: -3

Result

British Raj begins to collapse. They lose a point in Military. China and Siam have now taken all of Pakistan and Gujarat. About 1-3 turns from victory.

1915.0
Japan Total: 42
 * location: -4
 * tactics: 2
 * strength: 29
 * chance: 7
 * motive: 7
 * morale: 0
 * internal: 1

Australia + New Zealand

Total: 30.75
 * location: 3.75
 * tactics: 6.25
 * strength: 8.5
 * chance: 2.5
 * motive: 9
 * morale: -.5
 * internal: 1.25

Results

Japan begins to capture northern Queensland, including everything North of Rockhampton (including Rockhampton). Australia loses a point in the military category.

1915.5
Japan Total: 44
 * location: -4
 * tactics: 2
 * strength: 28
 * chance: 7
 * motive: 7
 * morale: 3
 * internal: 1

Australia + New Zealand

Total: 60.25
 * location: 6.75
 * tactics: 17.5
 * strength: 10.25
 * chance: 12
 * motive: 15
 * morale: -3
 * internal: 1.75

Results

Australia, after getting troops back from Britain, manages to fend off Japan. Japan is pushed off of Australia.

1916.0
Japan + Chile Total: 38.25
 * location: -7
 * tactics: 3.5
 * strength:  30
 * chance: 0
 * motive: 9.25
 * morale: 1.5
 * internal: 4

Australia + New Zealand

Total: 48.25
 * location: 6.75
 * tactics: 17.5
 * strength: 8.5
 * chance: 0
 * motive: 15
 * morale: -1.25
 * internal: 1.75

Results

Again, invasion of Australia stops.

1915.5
Germany + Serbia Total: 72.25
 * location: 8.75
 * tactics: 4.25
 * strength: 43.5
 * chance: 7.75
 * motive: 9.75
 * morale: -3.5
 * internal: 1.75

Austria-Hungary
 * location: 8
 * tactics: 5
 * strength: 20
 * chance: 8
 * motive: 12
 * morale: 2
 * internal: 1

Total: 56

Results

Germany makes decent gains in Austria-Hungary, taking OTL Czech Republic and Western Austria. Serbia makes minor gains, including Timisoara. Austria-Hungary loses a point in military.

1916.0
Germany + Serbia + Romania Total: 99.5
 * location: 13.25
 * tactics: 6.5
 * strength: 46.5
 * chance: 18.25
 * motive: 15
 * morale: -1.75
 * internal: 1.75

Austria-Hungary
 * location: 8
 * tactics: 10
 * strength: 18
 * chance: 2
 * motive: 12
 * morale: -1
 * internal: 1

Total: 50

Results

Despite the move to trench warfare, Austria-Hungary is near destruction. The government begins to collapse. The lose a point in industry. Budapest is the only remnant left. Romania regains independence. Austria-Hungary will fall in 1-2 turns.

1915.5
Brazil + Chile Total: 46
 * location: 5.75
 * tactics: -5.25
 * strength: 29.75
 * chance: 12.25
 * motive: 5.25
 * morale: -8.75
 * internal: 7

British Guiana
 * location: 8
 * tactics: 5
 * strength: 5
 * chance: 4
 * motive: 12
 * morale: 2
 * internal: 0

Total: 36

Results

Brazil and Chile make some gains in Guiana. Guiana loses a point in the Tech category.

1915.0
Austria-Hungary
 * location: 5
 * tactics: 2
 * strength: 24
 * chance: 6
 * motive: 3
 * morale: -5
 * internal: 1

Total: 36

Serbia Total: 36
 * location: 8
 * tactics: 5
 * strength: 4
 * chance: 4
 * motive: 12
 * morale: 2
 * internal: 1

Results

Stalemate. The war can continue, but it will be up to chance. Serbia does have the advantage though, as they were two points ahead of Austria-HUngary without chance.