Talk:Interesting Times (Map Game)

Algorithm
This is how you decide the outcome of your wars. You copy the template below and follow through the algorithm to find the outcome.

Template

 * Attacking nation
 * Pre-War score:
 * Population score:
 * Motive:
 * Government:
 * Campaign score:
 * Military score:
 * Location:
 * Tactics:
 * Great Philosopher (if applicable):
 * Defending nation
 * Pre-War score:
 * Population score:
 * Motive:
 * Government:
 * Campaign score:
 * Military score:
 * Location:
 * Tactics:
 * Great Philosopher (if applicable):
 * Final score
 * Difference:
 * Attacking nation Post-War:
 * Defending nation Post-War:
 * Result:

Pre-War stage
This determines the effectiveness of your nation overall during the war. It is your health level, so to speak, so try to keep it up! The total Pre-war score is the sum of its componants:
 * Pre-War score = Population score + motive + government

Population
The population score is based on the current population of your nation, not including any vassals or other political anomalies
 * Population score = (0.8*population)/100,000

Motive
The Motive score is the reason why you are fighting the war. Most wars in OTL Spring and Autumn China were fought for expansion, which is why territorial expansion is higher on the list. On the other hand, holy wars ("DEUS VULT")... not so much. (But you could get a better score by finding a better reason).
 * Rebelling against a larger empire -> Motive = 6
 * Territorial expansion -> Motive = 5
 * Defending against invasion -> Motive = 5
 * Beating a historic rival -> Motive = 3
 * Economic reason -> Motive = 2
 * "DEUS VULT" -> Motive = 1

Rank
This score is based on the current rank among the Zhou Empire that your state currently has.
 * Claimant Empire -> Government = 7
 * Kingdom -> Government = 6
 * Duchy -> Government = 6
 * Marquessate -> Goverment = 5
 * Earldom -> Government = 4
 * Viscounty -> Government = 3
 * Barony -> Government = 3
 * Warlord/tribal -> Government = 3
 * Citystate -> Government = 3
 * Republic -> Government = 2

Campaign score
The Campaign score is how you determine the result of who won the military engagement during the campaign. This will cut down the Pre-war score (health) of either you or your opponant, depending who wins. The total campaign score is a sum of its componants:
 * Campaign score = Military score + location + attrition + great leader bonus (if applicable)

Military
The military score is based on the number of troops you are committing to this campaign. Be generous, but keep in mind the size of your military may be limited. As a simple rule of thumb, the maximum military of a nation is usually 1% of the total population.
 * Military score = (0.5 * troop number)/10,000

Location
Location is based on where the campaign takes place, as a kind of terrain
 * The imperial capital -> Location = 6
 * The nation's capital -> Location = 5
 * Highly urbanized area -> Location = 4
 * Around a major river on on coast -> Location = 3
 * Desolate region or at sea -> Location = 0

Tactics
Tactics are an important factor in battles. The better you plan out a battle, the likelier you are to win. The tactics must be called in the turn representing the year of the battle, then approved by an unbiased mod.
 * More than one front -> Tactics = 6 per additional front (for attacker)
 * Surprise Ambush -> Tactics = 6 (for attacker)
 * Chokepoint -> Tactics = 6 (for defender)
 * Offense High Ground -> Tactics = 5 (for attacker)
 * Defense High Ground -> Tactics = 5 (for defender)
 * Defense Surrounded/Cornered -> Tactics = 4 (for attacker)
 * Offense Surrounded/Cornered -> Tactics = 4 (for defender)
 * War Exhaustion -> Tactics = -5 (for whoever has the tired troops)

Great Philosopher
Great Philosopher is a bonus score given when you have a renowned and famous philosopher in your state. It must be approved by an unbiased mod, and must be prepared with decades building up his life and beliefs, or at least be based off of an OTL philosopher.
 * Great philosopher score = 8.5 (if the bonus is given)

Post-War
In the final score, you first find the difference between the campaign scores. This difference is subtracted from the Pre-War score of the loser:
 * Post-War score loser = Pre-War score - campaign score difference
 * Post-War score winner = Pre-War score

Result
The final result is found by dividing the greater Post-War score from the lesser: The meaning of this result depends on the margin of success:
 * Result = larger Post-War / lesser Post-War
 * Result < 1.2 -> Stalemate
 * Result = 1.2 to 1.4 -> Objective achieved
 * Result = 1.4 to 1.7 -> Small territoral gain
 * Result = 1.7 to 2.0 -> Large territoral gain
 * Result > 2.0 -> total annexation

Algorithms
Post your algorithm here, and it will be reviewed/corrected by a mod.