Mars (A System of Earths)

Mars=Barsoom Arauk Empire: coveres the southern costal  half of the Iruth continent. Thriveing by controling trade routes  between mineral rich  northen regions and the rest of the world. One of the members of the Crarz Alliance

Grand State of Horis: lies on northern half of Iruth contienent. rocky coasts and rought seas make maritime trade all but impossible. The mines of Horis produce most of Barsoom's iron. Shares a long warring history  agains the Arauk Empire to the south over sea ports vital for trade.

Urusi City-States: name given to the various city-states boardering the Arauk Empire and Horis. Mainly little agrarian Kingdomes, they remain nutral during the Arauk-Horis wars. They are Durs, Morus,Vendesa, Zergosta, Orys, Ferglas, Urusi, New Urusi, and Neo Urusi.

Mertiz Confederacy: Located in Mertiz Archipelago in Hurz Sea south of Iruth.The intelectual center of Barsoom, home to the University of Dour, the School of Arts, and the Great Library of Giara. mad up of the Kingdom of Ithus, Republic of Dour, Democratic Republic of Erus, Union of Giaran States (U.G.S.), and the Kingdom of Fisus.

Raguris Nomadrchy: located on western edge of Quirus Contient. has no real govorning body, name of desert region inhabited solely by tribes and bands of nomads. Peaceful region of otherwise violent contient.

Hecrus Disputed Zone: Makes up most of the northern, centeral, and southern regions of Quirus. In nearly constinet state of war and dissarray caused by warring clandomes, kingdomes, and qoute-on-qoute empires.majore powers in the Zone are Malus Clan, Beliolus Clan, Hesbe Kingdome, and Erus Kingdome.

Necrus Empire: massive empire containing the Northern, Southen, and centeral costal regions of Quirus and the western forest regions of the Yetetis continent. A War-like culture ( simmaler to our ancient Sparta ), opperessing the hunter-gatherer nations in Westen Yetetis in serfdom. member of the Crarz Alliance

Western Yetetis: large forest region. No real govorning body, as the region is inhabited by hunter-gatherer tribes. Is under occupation by the Necrus Empire and produces 60% of Barsoom's lumber.the conquest of this region has given rise to the Mertiz-Necrus conflicts

Yetetis Union: Origonaly tribes inhabiting Yetetis ( not including Western Yetetis) formed in responce to Necrus Invasion with assistance from the Mertiz Confederacy. rapid modernization caused much strife in its early history, but is now Barsoom's leading industrial power. Sworn enemy  of necrus empire and loyal ally of the Martiz Confederacy. the union consits of the Centeral Clans, the Northern Houses, and the Yetetis Republic in the south and east.

Welus Leauge: leauge of small island nations in the center of the Valrus Ocean, holding the only fresh water source between the Quirus grouping of land masses, and the Rutus land masses on the other side of Barsoom. Surviving on a small fishing industry and chargeing shipping vessles for us of the water sources.

Rutus Empire: Imperial power, covering the Rutus and Berutus continents. A large theocracy completly divoted to the High One, the bridge between them and their god. All peoples comeing under there controll are given two options; convert or die. one of the members of the Crarz Alliance.

Tetus: sole independent state in the Rutus land mass. Hidden in high mountians on Tetus Island, ringed by sea mines, costal guns, and naval patrols. In near constent state of collective paranoia.

Political Alliances

Crarz Alliance: alliance of barsooms three major powers, the Rutus, Necrus, and Arauk empires. Created in Necrian city of Crarz to keep the three empires on top and to eliminate any compition for another nation to rise to an imperial level.