Rare (Ohga Shrugs)

Rare Ltd.
Rare Ltd.(popularly know as Rareware) is a   British  video game developer located in  Twycross,  Leicestershire,  England. Founded by the Stamper Brothers( Tim and Chris Stamper,artist and programmer, respectively) as a subsidiary of their  Ashby Computers & Graphics  Ltd. in 1985 who work pretty closely to Nintendo systems, even if being a third party, with the sucess of the collaboration of Donkey Kong Country for the Super Nintendo Entretaiment System, Rare enter into a Second-Party Status for nintendo for almost eight years(1994-2002), until 2002 when the Stamper Brothers sell their majority shares to nintendo(in exchange of some money and nintendo shares), who make Rare oficially a First Party  developers for Nintendo and the third one of being overseas(with Nintendo STC and Retro Studios in the United States being the first and Second Respectly) and the first one in Europe.

Founding and first years
Rare born from an Outshot of Ashby Computers & Graphics Ltd., better known by their publishing seal of   Ultimate Play the Game, and founded by 8-bit Microcomputers  game developers  Tim and Chris Stamper.  Knowing that th end of the  8-bit<span style="color:rgb(0,0,0);font-family:sans-serif;line-height:19.200000762939453px;"> personal  home computers was inmminet<span style="color:rgb(0,0,0);font-family:sans-serif;line-height:19.200000762939453px;">, the Stampers became interested in the development of  Nintendo Entertainment System<span style="color:rgb(0,0,0);font-family:sans-serif;line-height:19.200000762939453px;"> games out of  Japan<span style="color:rgb(0,0,0);font-family:sans-serif;line-height:19.200000762939453px;">. By that time, they sold off part of the Ultimate Play the Game label to  U.S. Gold<span style="color:rgb(0,0,0);font-family:sans-serif;line-height:19.200000762939453px;"> and formed in 1985 a sub-division inside Ashby Computers and Graphics Ltd. named Rare Ltd. <span style="color:rgb(0,0,0);font-family:sans-serif;line-height:19.200000762939453px;"> Having convinced  Nintendo<span style="color:rgb(0,0,0);font-family:sans-serif;line-height:19.200000762939453px;"> to allow them to develop games for their  video game console after being one of the first companies to bypasing their 10NES security chip who impress Hiroshi Yamauchi Itself <span style="color:rgb(0,0,0);font-family:sans-serif;line-height:19.200000762939453px;">, Rare released their first title,  Slalom<span style="color:rgb(0,0,0);font-family:sans-serif;line-height:19.200000762939453px;">, a  skiing<span style="color:rgb(0,0,0);font-family:sans-serif;line-height:19.200000762939453px;"> game that was originally released for the  Nintendo Vs. System<span style="color:rgb(0,0,0);font-family:sans-serif;line-height:19.200000762939453px;"> in 1986 and later for the NES in 1987.

Post Ohga Shrugs and the Fourth Generation
Even with knowledge of rumors of the possibility of a CD-ROM attachment for the SNES being a collaboration of Nintendo and Sony, they never put so much atttention to that, otherwise they were busy investing good part of the profit earned during the Third Generation and the Eartly Fourth Generation Multi-Platform Support into <span style="color:rgb(0,0,0);font-family:sans-serif;line-height:19.200000762939453px;">purchasing expensive  Silicon Graphics<span style="color:rgb(0,0,0);font-family:sans-serif;line-height:19.200000762939453px;"> workstations. This move made Rare the most technologically advanced developer in the UK, and situated them fairly high internationally. With those Cutting-Edge Equipment they make a tech demo of using advance pre-rendered 3D graphics into 2D games and rendering 3D games in real time who impress Nintendo Developers,specially Genyo Takeda  from Nintendo R&D#2, they won the contract to make a game for the SNES using their new pre-rendered technology rechistened  <span style="color:rgb(0,0,0);font-family:sans-serif;line-height:19.200000762939453px;">as "ACM" (Advanced Computer Modeling) from   <span style="line-height:19.200000762939453px;color:rgb(0,0,0);font-family:sans-serif;"> a choice of two nintendo Intellectual properties, Kid Icarus or Donkey Kong, they choose Donkey Kong knowing his fame for the arcade games unlike the most oscure famicom disk system/NES game Kid icarus, the result was game who push in the west the SNES over this direct rival, the Sega Genesis/Mega Drive, Donkey Kong Country, using advance pre-rendered sprites who looks almost like polygons and pretty close to movie quality backgrounds, make the game the second best selling SNES game(behind the Same Super Mario World, a game who was pack-in) and the first non japanese game to sell over a millon of copies in Japan(even if Published and being a franchise of a japanese company), the result authorized two Sequels for the SNES plus put Rare(ware) name into the videogame popular culture and make nintendo acquire  <span style="color:rgb(0,0,0);font-family:sans-serif;line-height:19.200000762939453px;"> a 49% stake in the company, turning Rare into a Nintendo  second-party developer<span style="color:rgb(0,0,0);font-family:sans-serif;line-height:19.200000762939453px;">.

The Fifth Generation and the rise to stardom
Rare will obtain worldwide fame and critical acclaim during this generation, specially with the Nintendo console, the Nintedo 64, was announced and put in software development, as a way to advertise the console, they make two console game based into the prototypes techical specification, Killer Instinct and Killer Instinct 2, even when the Nintendo 64 will not result as powerful as the prototype tech specs, Rare manage to make a port of Killer Instinct 2 for the N64 named Killer Instinct Gold, who was mixed review via the controlls and the cut content from the Arcade version, specially the FMV sequences.

But Rare biggest hit and most selling game for the company will come later, in 1997, being interesting enough, a licensed game from a well know and beloved British Characther... James Bond, The game was an Adaptation of 1995 James bond movie, GoldenEye, whose gameplay being a First Person Shooters make from the ground for the console and with a Multiplayer who was a side-project who manage to get into the final product, make the game Rare most sell game and maybe the only non-Nintendo game to sell more that 10 millon of copies for the Nintendo 64 and won of several accolades both national and worldwide and being the game who popularize the FPS genre into Consoles.

Sixth Generation and the change of Leadership
When the Plans for the Upcoming Nintendo Sixth generation console( latter name the Nintendo Gamecube) were made public, Rare created several tech demo, showing  high polygon model of Joanna Dark of Perfect Dark fame, plus several videos using Conker and Banjo-Kazooie Characther to show the advance rendering capacilites.

Them with the changes of Several project from the Nintendo 64 to the Nintendo gamecube, like the Zelda-like Adventure game Dinosaur Planet(who was considered to become a Star Fox game but was dropped the idea at last minute for avoiding more development time) and new upcoming intelectual properties, like Kameo and a Sabreman Revival, the Stamper Bros, Rare owner and directors, found themselves a shift of priorities, with more than two decades into the business they start to become tired and extenuant of the business, and they want to pursit other interest, thus after some negotiation with Hiroshi Yamauchi and Nintendo Board of Directors, they Sell their remaining 51% of Share in exchange some money(Sum Uknown, some say near to 50$ Millon of Dollars) and Nintendo Stocks(a minor share, like 2% for both Brothers) and that officially make Rare Ltd, a Nintendo First Party Developer adn the first one outside the United States and the first one in Europe.