Rules (Oh)

You only have 1 turn a year (UTC day). Use wisely. A battle counts as a turn for the attacker. I'm not a big stickler on plausability, just don't make an event extemely implausable.

National Attributes
Linguistic Unity- 0%-100% How unified your country is.

Manageablity- 0+ How manageable all your territories are.

Land Force Strength (LFS)- 0+ How strong your army is.

Sea Force Strength (SFS)- 0+ How strong your navy is.

Air Force Strength (AFS)- 0+ How strong your airforce is. Only available after 1900

Militancy- 0+ How angry your people are. The higher the militancy, the more chance they will revolt.

Patriotism- 0%-100% How patriotic your people are in your country.

Industrialization- 0%-100%How industrialized your nation is.

Possible Turns
To save time, we have made the following abbreviations for turn moves. Of course, you may write whatever you like. Be creative.

Expansion- Tells moderators that your national borders move out. (may only be done if you are touching a gray territory)

Declare War- Declare war on another nation

Battle- Attack a city.

Sneak Attack- Attack without Declaring war.

Work on any of the national attributes- Up 1 point, or 1%

War
You must create a new page for the war. War is composed of Battles. Every battle that is won, the player who one gets +10% war score. If it is an ally, the war score goes to the Leader. If a country throws a revolution, the other side automatically wins the war. (100%)

To declare war, you must have one of the following resons:
 * Conquer (100% war score)
 * Border war (need war score= however much territory you want from that nation)
 * Cut down to size (60% war score) Loser cannot work on any military operations for 20 years. Loser looses half of his/her military.
 * Contain (40% war score) Loser cannot work on military operations for 10 years.

Location
(Relative to the capital)
 * At the capital (+5)
 * Near the capital (+4)
 * In the country of the capital (+2)
 * In a non main nation (-1 then above)

Military strength
LFS/2*(NFS/20)+AFS

Stability

Then add the following 10*x^1.1/1.3^x*(x/3.5), where x= the number of decades in power.

Industrialization

Whatever you get by adding up the above, devide it by you Industrialization % and that is your final score.

Allies
Allies fight battles just like the main combatants.

Russia

 * Location= 5
 * Military Strength = ((10 / 2) * (10 / 10)) + 0 = 5
 * Stability=((10 * (4^1.1)) / (1.3^4)) * (4 / 3.5) = 18.3858845


 * Industrialization =3%
 * 5+5+18.385= 28.385
 * 28.385 * (3%) = 0.851

Germany

 * Location= 0
 * Military Strength=((5 / 2) * (15 / 10)) + 0 = 3.75
 * Stability=((10 * (3.5^1.1)) / (1.3^3.5)) * (3.5 / 3.5) = 15.8370073
 * Industrialization= 10%
 * 0+3.75+15.837=19.587
 * 19.587*(10%)= 1.958

Result
Germany wins this battle.