Talk:Industrial Revolution (Map Game)

Algorithm
This algorithm is very important in this game, because we will be having a war. Here is the algorithm:

Location

 * At the war: 5: At the War means that the battle is in your nation.
 * Next to the war: 4: Next to the war means that the battle is on or near your border.
 * Close to the war: 3: Close to the war means that the battle is inside your neighboring country. (This only applies is the country is Poland sized or really close to you in the case of a Russia size nation.)
 * Far from the war: 1: Far from the war means that the war is nowhere near your country or its capital cirty.
 * Halfway around the world: -1 (By negative, I mean it loses one, due to wasting massive supplies, poor main comands, and wariness from troops from the mainland.) Halfway around the world means that your are not on the same continent. However, if you border an ocean (the Atlantic, perhaps), then you can send troops to the other side of that ocean. No loss, no gain.

Strength

 * Every ally/nation participating in the battle with defenders or attackers: 3
 * Side with greater population: 6
 * Side with greater industry: 6
 * Control of the Seas: 3+ attackers, or 5+ defenders. (The nation with a superior navy in that area, that has control of the seas of the areas, has a major advantage, due to blockading ports, or cutting off the enemy's supplies.
 * Tired Military: If defending nation is fighting another war already somewhere else: -2
 * If attacking force is fighting another war somewhere else: -2
 * Size of Army: (Nation with a larger army) If attacker has a larger army: 3+
 * If attacking army is smaller -3
 * Vice versa for defenders.

Tactical Advantage

 * Attacker’s advantage: 1
 * Defender’s advantage: 2
 * Home is desert: Defenders +3, attackers -3
 * Island: 4
 * General:
 * (Depending on who is leading the army, if he is detailed and the general is historically sucessful.)
 * Attacker: 1+ Defender: 1+
 * Note: In this game island and defender advantage points are COMBINED

Random

 * Done using random.org from one to ten

Motive

 * Provoked: 8
 * Life or death (country’s sovereign existence is threatened): 7
 * Social/moral: 6
 * Religious: 4-7 (if government is based on a religion, 7, if not, 4)
 * Political: 5
 * Economical: 3
 * To Gain Land: 2
 * To Look Nice in the Eyes of Big Nations: -2

Coalition

 * Location:Next to the war +4(Morocco), Close to the War +3(Sardinia and Spain),Next to the War +4(Poland, Austria)
 * Strenght: +15(Spain,Austria,Poland,Morocco,Sardinia),Side with greater Industry +9, Side with Greater Population +6,Control of the Seas +9,Size of Army +12
 * Tactical Advantage: Attacker's Advantage +4
 * Random:7,3,5,2
 * Motive:Religious +3(Spain),Religious +3(Austria)Political +4(Poland),Political +4(Sardinia),To Gain land -2 (Morocco)
 * Total:102

Ottoman Empire

 * Location:At the war +5
 * Strenght:Side with Greater Population +6
 * Tactical Advantage: Defenders Advantage +2
 * Random: +6
 * Motive:Provoked +8
 * Total:27

Result

 * Triple the number of the otts completely crushes the country. the war may end in 1801

Discussion

 * This might be it sorry inferno this has better color effect but it still about the same thing.
 * Only he can Change the Current map, and germany won't ever own again the netherlands,Nor austria or Bohemia,also naples is again part of the Crown of Spain, and the Byzantine Empire, Vassal of Spain Sine dei gloriem (talk) 16:25, March 4, 2013 (UTC)

China
Location: 4

Strength: 15 (Larger population, larger industry and larger army)

Tactical Advantage: -2 (Attacker's advantage, Desert)

Random: 5

Motive: 3 (To gain land to farm)

Total: 25

Kazakhystan
Location: 5

Strength: -3( Attacker has a larger army)

Tactical Advantage: 5 (Defender's advantage, Desert)

Random: 6

Motive: 7

Total: 20