Radioactive Tide Reloaded! (Map Game)

Radioactive Tide was a map game where Humans never went into technological dark ages, and advanced much faster. Due to this, advanced civilisations found a way to pass on their technology, and scientists that would have died before making a discovery were not. This caused humans to reach a peak of technology at around 1300 AD, but unfortunately a few centuries after humans managed to almost destroy themselves completely. Luckily, however, the earth survived, albeit a little radiated and scarred in places. Now, humans reappear on the surface and once more begin their struggle for dominance through military, economy, politics, and technology using the rediscovered technology of times past. The lessons of the past have been forgotten, and the humans of the present need you to lead them into the future. Only time will show who is worthy of Earth.

This is the third incarnation of the great map game: Radioactive Tide. I created this because the second one failed miserably, and who doesn't love a good post-apocalyptic map game (Especially after December 21, 2012)! This game pretty much uses Radioactive Tide Revised's excellent rule system, but with some minor tweaks. Our journey begins 335 years after Doomsday, or 1635 AD and begins the same old struggle for dominance. Are you worthy enough for domination?

Basic Rules

 * 1) BE PLAUSIBLE! But remember plausibility does not have to impede fun.
 * 2) One day in real life is one year in Radioactive Tide.
 * 3) Keep in mind the effects of conquest, realistically portray assimilation.
 * 4) Expansion would be difficult, depending on the location. For example, an nation in Greenland would have a much harder time expanding then an nation in the Great Plains
 * 5) You should do an action every year.
 * 6) If no actions for 10 years (unless reason given, e.g. holiday) then the nation is open for takeover.
 * 7) If no actions for 30 years (unless reason, same as above) then the nation becomes a grey nation.
 * 8) A new map is made every five years by a mod titled "Mapmaker", and complaints can be made on the complaints section or on the talkpage!
 * 9) Each player should be specific about expansion or post maps onto the map makers talkpage or the map game talkpage.
 * 10) There will be a war algorithm, and players will have to abide by it.
 * 11) Your economy will need to be tended to.
 * 12) Internal politics ARE important.
 * 13) Technology can be player developed or randomly re-discovered (done by mods).
 * 14) Every nation starts off with 350px maxinum and mods can create neutral nations.
 * 15) Every nation is allowed 1 vassal at the start (maximum 200px), and 5 in the whole game. However, only 1 new vassal can be gained every 15 years.
 * 16) This game will stop in year 715.
 * I, (Bfoxius (talk)) will not be a mod. I will just be in charge of setting up the game. When the game begins, the REAL mods will be in charge.

North America

 * Flag_of_Cascadia.svg Cascadia - Bfoxius (talk)
 * Flag-California.png Mendocino - vassal of Cascadia

Moderators
(Bolded names are approved)

Head Mod:

Mapmaker:

Mod:

Mod:

Founder: Bfoxius (talk)