Talk:Principia Moderni IV (Map Game)

Algorithms
Algorithms—the hard part of map games. This is where all of them are placed. It is mandatory to follow all the rules and strictly follow the procedure, rules, and computation of an algorithm, both of which can be seen here. You can see every algorithm below.

It's vital that you use exactly this format when writing or computing an algorithm, as it helps organization tremendously.

Formatting
Name of War (Years of War) [Use Heading 4]

Front Name [Only use this if there is more front in the war] [Heading 5]


 * Year
 * Pre-War Stage
 * Side I Name (Attacking or Defending)
 * Result:
 * Population:
 * War Exhaustion:
 * Casus Belli:
 * Government:
 * Side II Name (Attacking or Defending)
 * Result:
 * Population:
 * War Exhaustion:
 * Casus Belli:
 * Government:
 * Battle Stage
 * (Battle or Siege Name)
 * Side I Name (Attacking or Defending)
 * Result:
 * Army/Navy Size:
 * Location:
 * Great General:
 * Blunder:
 * Attrition:
 * Side II Name (Attacking or Defending)
 * Result:
 * Army/Navy Size:
 * Location:
 * Great General:
 * Blunder:
 * Attrition:
 * Final Stage:
 * Side I Name
 * Cities Occupied:
 * Result:
 * Side I Name
 * Cities Occupied:
 * Result:
 * Overall Result:

Discussion [Heading 5]

Venetian War (1403 - 1404)

 * 1403
 * Pre-War Stage
 * the Republic of Genoa, the Duchy of Milan, the Kingdom of Naples (Leading Nation), and the Ottoman Empire (Attacking)
 * Result: +25.6
 * Population: +20.6
 * War Exhaustion: 0
 * Casus Belli: +3
 * Government: +2
 * the Republic of Venice (Defending)
 * Result: +7.22
 * Population: +0.22
 * War Exhaustion: 0
 * Casus Belli: +5
 * Government: +2
 * Battle Stage
 * Battle of Karpathos - Venice intercepts Genoa's navy off the island of Karpathos
 * Venice (Attacking)
 * Result: 22.5+
 * Army/Navy Size: +21 (210 Ships)
 * Location: +3.5
 * Great General: 0
 * Blunder: -2
 * Attrition: 0
 * Genoa (Defending)
 * Result: 22.5+
 * Army/Navy Size: +20 (200 Ships)
 * Location: 3.5+
 * Great General: 0
 * Blunder: -1
 * Attrition: 0
 * Final Stage:


 * the Republic of Genoa, the Duchy of Milan, the Kingdom of Naples (Leading Nation), and the Ottoman Empire
 * Cities Occupied: None
 * Result: +25.6
 * Casualties: 40 Ships destroyed, 160 Ships remaining
 * the Republic of Venice (Attacking)
 * Cities Occupied: None
 * Result: +7.22
 * Casualties: 42 Ships destroyed, 168 ships remaining
 * Overall Result: Complete stalemate in battle, but Genoa has won the war by percentage. 354%. Complete victory to Genoa's coalition.

Bahmanid-Vijayanagar War (1403 - 1404)
Alliance of Bahmanids, Orissa, and Mogadishu vs. Vijayanagar Empire


 * 1403
 * Pre-War Stage
 * Bahmanids, Orissa, and Mogadishu (Attacking)
 * Result: +62
 * Population: +57 [Bahmanid population ~ 23 million/Orissa population ~ 5 million/Mogadishu population ~ 500,000]
 * War Exhaustion: -1
 * Casus Belli: +3 [Attacking Historic Enemy]
 * Government: +3 [Itqa']
 * Vijayanagar Empire (Defending)
 * Result: +49
 * Population: +44 [Vijayanagar population ~ 22 million]
 * War Exhaustion: -1
 * Casus Belli: +3 [Historic Enemy]
 * Government: +3 [Feudal Monarchy]
 * Battle Stage
 * Battle of Vijayanagara City
 * Bahmanids, Orissa, and Mogadishu (Attacking)
 * Result: +89.75
 * Army/Navy Size: +89.25 [Bahmanids: 210,000 men, 660 elephants, 20 ships/Orissa: 15,000 men, 15 elephants, 25 warships/Mogadishu: 5 ships]
 * Location: +3.5 [Capitol]
 * Great General: 0
 * Blunder: -3 (Mod Confirmation Needed)
 * Attrition: 0?
 * Vijayanagar Empire
 * Result: +63.65
 * Army/Navy Size: +61.65 [170,000 men, 550 elephants, 100 ships]
 * Location: +6 [Center of Goverment]
 * Great General: 0
 * Blunder: -4 (Mod Confirmation Needed)
 * Attrition: 0?
 * Casualties: (difference of 38.1)
 * Bahmanid Alliance: 13,860 men total [incl. 3096 Orissan], 45 elephants total [incl. 1 Orissan]
 * Vijayanagar: 34,000 men and 110 elephants
 * Final Score:
 * Vijayanagar loses w/score of 5.9
 * More than 200% score differnce. Vijayanagar surrenders unconditionally.

Discussion
As before, I counted each war elephant as worth 100 men. I based the Vijayanagar army size of the Wikipedia article on their army.The Guardian of Forever (talk) 16:13, July 21, 2016 (UTC)

Elephants aren't counted in the algorithim, and recalculate your population/army size numbers.

 Consul Ioshua   #Beware!   16:21, July 21, 2016 (UTC)

I readjusted those numbers. I know there are no elephants in the algorithm, but considering the critical place they held in Indian warfare, leaving them out would be a shame. Nonetheless, I will accept whatever response the mods give to this.The Guardian of Forever (talk) 16:38, July 21, 2016 (UTC)

Recalculate the population scores again.  Consul Ioshua    #Beware!   18:05, July 21, 2016 (UTC)

I did so, but the score seems weird. Did I do something else wrong?The Guardian of Forever (talk) 23:33, July 21, 2016 (UTC)

Mogadishu has a population of 500,000, due to controlling much of the population in Somalia. Fallacyman (talk)

As it's been over 12 hours since I last modified this algo, and since no mod has responded/criticized it, I'm going to assume that this is now legit until a mod says otherwise.The Guardian of Forever (talk) 18:30, July 22, 2016 (UTC)

Hessen Crusade (1404 - 1405)
The Crusaders, due to the cap on alliances in wars, will include The Kalmar Union, Castile, France, Hospitaliers, Teutons and Bohemia. Any other nations may send men but they will not be counted as main nations. Also not finishing this because yea.Edgy AF. 04:42, July 21, 2016 (UTC)


 * 1404
 * Pre-War Stage
 * Crusaders
 * Result: 12.6
 * Population: 4.6
 * War Exhaustion:
 * Casus Belli: 5
 * Government: +3
 * Hesse
 * Result: 8.3
 * Population: 0.3
 * War Exhaustion: 0
 * Casus Belli: 5
 * Government: +3
 * Battle Stage
 * Battle of Dortmund
 * Crusaders
 * Result: 6.1
 * Army/Navy Size: 2.6 (9,000)
 * Location: 3.5
 * Great General: 0
 * Blunder:
 * Attrition:
 * Hesse
 * Result: 4.5
 * Army/Navy Size: 0.5 (1,500)
 * Location: 4
 * Great General: 0
 * Blunder: 0
 * Attrition: 0
 * Final Stage:
 * Crusaders
 * Casualties: 1,700 (31%)
 * Result: 11.6
 * Hesse
 * Casualties: 500 (20%)
 * Result: -3.2
 * Overall Result: 193%, a decisive crusader victory, forcing Hesse to retreat back to Marburg Castle, with all other territory quickly taken by the Crusader armies

Hasfid Unification of North Africa (1404 - 1405)

 * 1404
 * Pre-War Stage
 * Hasfid Sultanate
 * Result: 5,8+
 * Population: +2.8
 * War Exhaustion: -1
 * Casus Belli: +1
 * Government: +3
 * Zab, Gafsa, and Banu Sulaym
 * Result: 10.7+
 * Population: 0.7+
 * War Exhaustion: 0
 * Casus Belli: +7
 * Government: +3
 * Battle Stage
 * Battle of the Sahara
 * Hasfid Sultanate (Attacking)
 * Result: +21
 * Army/Navy Size: 28+ (28,000)
 * Location: 0
 * Great General: 0
 * Blunder: -2
 * Attrition: -5
 * Zab, Gafsa, and Banu Sulaym (Defending)
 * Result: 4+
 * Army/Navy Size: 7+ (7,000)
 * Location: 0
 * Great General: 0
 * Blunder: -3
 * Attrition: 0
 * Final Stage:
 * Hasfid Sultanate
 * Cities Occupied: None
 * Result:  5.8 -> 13.1
 * Zab, Gafsa, and Banu Sulaym: -6.3 -> 1
 * Cities Occupied: None
 * Result:  -6.3 -> 1
 * Overall Result: 1310%, smashing victory, every state between Egypt and Morroco is annexed by the Hasfid Sultanate.

Timur

 * Population:109
 * War Exhaustion:-3
 * Casus Belli:+3
 * Government:+3
 * Total:112

China

 * Population:180
 * War Exhaustion: 0
 * Casus Belli:6
 * Government:+6
 * Total:192

Timur
Total:197.5
 * Troops:163.5
 * Location:0
 * Great General:+45
 * Attrition:-6
 * Blunder:5

China
Total:225
 * Troops:225
 * Location:0
 * Great General:0
 * Blunder:0

Result
Timur China
 * Total:84.5
 * Total:192

China beats back Timur

Done by yours truly, Edgy AF.

Ayutthayan Invasion of Sukhothai (1404 - 1405)

 * 1404
 * Pre-War Stage
 * Ayuthia (Attacking)
 * Result: 8
 * Population: 2
 * War Exhaustion: 0
 * Casus Belli: 3
 * Government: 3
 * Sukhothai (Defending)
 * Result: 6.8
 * Population: 0.8
 * War Exhaustion: 0
 * Casus Belli: 3
 * Government: 3

Novgorodian Conquest of Moscow (1404 - 1405)

 * 1404
 * Pre-War Stage
 * Novgorod
 * Result: 9
 * Population: +2 (Roughly 1 million)
 * War Exhaustion: 0
 * Casus Belli: +4 (War for a Crown)
 * Government: +3 (Merchant Republic)
 * Side II Name (Attacking or Defending)
 * Result: 0
 * Population: 1 (Roughly 500,000 people-ish)
 * War Exhaustion: -6 (War against Golden Horde and Timurid sack)
 * Casus Belli: +2 (Existential threat)
 * Government: +3 (Feudal monarchy)
 * Battle Stage
 * (Battle or Siege Name)
 * Novgorod (Attacking
 * Result: 64.5
 * Army/Navy Size: 60 (6 from army, 54 from navy)
 * Location: +4.5 (center of government)
 * Great General: 0
 * Blunder: N/A
 * Attrition: 0
 * Side II Name (Attacking or Defending)
 * Result: 7.125
 * Army/Navy Size: 1.125 (If that, given that the army was basically destroyed by Timur)
 * Location: +6 (center of government)
 * Great General:
 * Blunder: N/A
 * Attrition: 0
 * Final Stage:
 * Side I Name
 * Cities Occupied:
 * Result: 64.5
 * Side I Name
 * Cities Occupied: Moscow (-15)
 * Result: 7.125 - 15 = ded

English-Nordic-Scot Invasion of Wales (1404 - ?)
Discussion [Heading 5]


 * 1404
 * Pre-War Stage
 * The Kingdom of England
 * Result:
 * Population:
 * War Exhaustion:
 * Casus Belli:
 * Government:
 * The Kalmar Union (The Kingdom of Denmark)
 * Result:
 * Population:
 * War Exhaustion:
 * Casus Belli:
 * Government:
 * The Kingdom of Scotland


 * Result:
 * Population:
 * War Exhaustion:
 * Casus Belli:
 * Government:
 * Battle Stage
 * Fields of the Gold Lion
 * The Welsh Rebellion
 * Result:
 * Army/Navy Size:
 * Location:
 * Great General:
 * Blunder:
 * Attrition:
 * Final Stage:
 * Side I Name
 * Cities Occupied:
 * Result:
 * Side I Name
 * Cities Occupied:
 * Result:
 * Overall Result:

Sakha-Tatar War (1405 - 1406)

 * 1405
 * Pre-War Stage
 * Sakha (Attacking)
 * Result: 9
 * Population: 0.1 (50,000)
 * War Exhaustion: 0
 * Casus Belli: +3 [Attacking Historic Enemy]
 * Government: +5 (despotic monarchy)
 * Tatars (Defending)
 * Result: 6. 04 - 2.9 = 3.95
 * Population: 0.04 (20,000)
 * War Exhaustion: 0
 * Casus Belli: +3 [Historic Enemy]
 * Government: +3 (warlord)
 * Battle Stage
 * Battle of someplace
 * Sakha (Attacking)
 * Result: -0.01
 * Army/Navy Size: 0.3 (1000 men) + 0.6 (10 river boats)
 * Location: +3 (major river w/ naval dominance)
 * Great General: 0
 * Blunder: IDK, mods
 * Attrition: -4
 * Tatars
 * Result: -3
 * Army/Navy Size: 0 (400 men)
 * Location: +1 (near major river)
 * Great General: 0
 * Blunder: IDK, mods
 * Attrition: -4
 * Casualties: (difference of 2.9)
 * Sakha: 198 casualties
 * Tatars: 120 casualties
 * Result: 227.848% difference in favour of Sakha, Tatars totally defeated
 * Mods, please change this algo as necessary. Shikata ga nai! 21:38, July 21, 2016 (UTC)

War of Bavarian Succession (1405-1408)

 * 1405
 * Pre-War Stage
 * Austria
 * Result: 10
 * Population: +4 (Roughly 2 million)
 * War Exhaustion: -1
 * Casus Belli: +3 (War for a Crown)
 * Government: +3 (feudal monarchy)
 * Bavaria
 * Result: 12
 * Population: 3 (Roughly 1.5 million)
 * War Exhaustion: 0
 * Casus Belli: +4 (defending crown) +2 (existential)
 * Government: +3 (Feudal monarchy)
 * Battle Stage
 * (Battle of Landschut - 1405)
 * Austria (Attacking)
 * Result:7.5
 * Army/Navy Size:6
 * Location: +4.5 (center of government)
 * Great General: 0
 * Blunder: -3 (Rexmod)
 * Attrition: 0
 * Bavaria
 * Result:8.375
 * Army/Navy Size: 3.375
 * Location: +6 (center of government)
 * Great General:
 * Blunder: -1 (Rexmod)
 * Attrition: 0
 * (Battle of Some forrest - 1406)
 * Austria (Attacking)
 * Result: 3.3
 * Army/Navy Size:4.8
 * Location: +3.5 (near city)
 * Great General: 0
 * Blunder: -4
 * Attrition: 0
 * Bavaria(Defending
 * Result: 1
 * Army/Navy Size: 2 (I run into forrest, they split army into groups)
 * Location: +4 (near city)
 * Great General:
 * Blunder: -5
 * Attrition: 0
 * (Battle of Some middle of nowhere field- 1407)


 * Austria (Attacking)
 * Result:
 * Army/Navy Size: 4.663
 * Location: +0 (midde of nowhere)
 * Great General: 0
 * Blunder: -4
 * Attrition: 0
 * Bavaria(Defending
 * Result:
 * Army/Navy Size: 2.260
 * Location: +0 (middle of nowhere)
 * Great General:
 * Blunder: -2
 * Attrition: 0
 * (Assault on Muhldorf- 1408)
 * Austria (Attacking)
 * Result: 6.539
 * Army/Navy Size: 4.539
 * Location: +4 (sieging a major city)
 * Great General:
 * Blunder: -2
 * Attrition: 0
 * Bavaria (Defending): 2.078
 * Army/Navy Size: 2.078
 * Location: +4 (Sieging a major city)
 * Great General:
 * Blunder:-4
 * Attrition: 0
 * Final Stage:
 * Austria 9.175 (10-0.875)
 * Cities Occupied: Muhldorf
 * Result: Absolute victory
 * Army remaining: 4.539 army points
 * Year 1casualties: 1.02 army point
 * Year 2 casualties: 0.7291 army points
 * Year 3 Casualties: 0.1240 army points
 * Year 4 Casualties: 2.202 army points
 * Bavaria -5.164 (12-2.3-0.403-4.461-10)
 * Cities Occupied:
 * Result:
 * Army Remaining: 2.078
 * Year 1 Casualties: 0.195 army points
 * Year 2 Casualties: 0.92 army points
 * Year 3 casualties: 0.182 army points
 * Year 4 Casualties: Army obliterated

Disscussion
How does Austria have 40 for population? it should be 4. same with Bavaria. they should have 3.Edgy AF.

THe Rules say that every 10k population gets 0.02, therefore for a population of 2 million, which contains 2000 units of 10 000, the population is 0.02*2000 = 40 and 0.02*1500 = 30.-Lx (leave me a message) 13:09, July 24, 2016 (UTC)


 * What am I saying, I forgot how to math, you are correct.-Lx (leave me a message)Azarath Flag.png 13:41, July 24, 2016 (UTC)

1407: Austria blunder is 4, Bavaria blunder is 2. 01:15, July 26, 2016 (UTC)

Question: in early PMIII we operated on the assumption that Bavaria and Austria had similar populations, simply because none of us could find figures for the time, IIRC. So what prompted the half million population difference? I could understand if they weren't actually the same, or close to it, but a half million difference? Lx, do you have something that would correct our original way? I am that guy (talk)

Epirotan Reconquest of Arta [1406]

 * 1406
 * Pre-War Stage
 * Epirus Genoa (Mercs) (Attacking)
 * Result: +9,18
 * Population: 0.18 (80,000)
 * War Exhaustion: 0
 * Casus Belli: +4 [Reconquering Historical Holdings]
 * Government: +5 (despotic monarchy)
 * Arta (Defending)
 * Result: 8,05 - 1,13 = +6,92
 * Population: 0.05 (50,000)
 * War Exhaustion: 0
 * Casus Belli: +3 [Historic Enemy]
 * Government: +5 (despotic monarchy)
 * Battle Stage
 * Battle of Achelous River
 * Epirus Genoa (Mercs) (Attacking)
 * Result: -1,5
 * Army/Navy Size: +1 (3600 men) + 0,3 (5 warships)
 * Location: +3 (major river w/ naval dominance)
 * Great General: 0
 * Blunder: 0
 * Attrition: -6
 * Arta (Defending)
 * Result: -8
 * Army/Navy Size: 0 (375 men)
 * Location: +1 (near major river)
 * Great General: 0
 * Blunder: -3
 * Attrition: -6
 * Casualties:
 * Epirus: 360 casualties
 * Arta: 375 casualties
 * Epirus
 * Result: +9,18
 * Alliance II
 * Result: +0,42
 * Result: 2185% difference in favour of Epirus, Arta totaly defeated
 * Mods, please change this algo as necessary.  Palaiologos-Dynasty-Eagle.svg Ungern von Sternberg   A man's GREATEST joy is crushing his enemies  Flag_of_the_Northern_Yuan.jpg 13:21, July 24, 2016 (UTC)

Hasfid Conquest of Morocco

 * 1407
 * Pre-War Stage
 * Hasfid Sultanate and Ottoman Empire (Attacking)
 * Result:19.6+
 * Population:15.6+
 * War Exhaustion:0
 * Casus Belli:3+
 * Government:3+
 * Morocco (Defending)
 * Result:14+
 * Population:4+
 * War Exhaustion:0
 * Casus Belli:7+
 * Government:3+
 * Battle Stage
 * Battle of Fez
 * Hasfid Sultanate and Ottoman Empire (Attacking)
 * Result: 20.3+
 * Army/Navy Size: 25.8+ (86,000)
 * Location: 4.5+
 * Great General: 0
 * Blunder: -4 (Done by Edge)
 * Attrition: -6
 * Morocco (Defending)
 * Result: 13+
 * Army/Navy Size: 12+ (40,000)
 * Location: +6
 * Great General: 0
 * Blunder: -5  (Done by Edge)
 * Attrition: 0
 * Final Stage:
 * Hasfid Sultanate and Ottoman Empire
 * Cities Occupied: None
 * Result: 19.6+
 * Morocco
 * Cities Occupied: None
 * Result: 14 - 7.3 = 7.7+
 * Overall Result: 254%--Total annexation of Morroco by the Hasfid Sultanate with help from the Ottoman Empire.

Discussion
The ottomans never declared support for this war. Edgy AF.

Castillian War for Morroco (1407)

 * 1407
 * Pre-War Stage
 * Hasfids and Ottoman Empire (Defending)
 * Result: 20.6+
 * Population: 15.6+
 * War Exhaustion: -1
 * Casus Belli: +3
 * Government: +3
 * Crown of Castile, Crown of  Aragon, and Genoa (Attacking)
 * Result: 14.6+
 * Population: 8.6+
 * War Exhaustion: 0
 * Casus Belli: +1
 * Government: 5+
 * Battle Stage
 * Battle of the Internal Sea:
 * Hasfids and Ottoman Empire (Defending)
 * Result:2
 * Navy Size: 3(100 Ships, result of discussion with Mp)
 * Location:0
 * Great Admiral:0
 * Blunder:-1  (Done by Nate)
 * Attrition:0
 * Crown of Castile, Crown of  Aragon, and Genoa (Attacking)
 * Result: 8.98+
 * Army/Navy Size: 10.98+ (366 Ships)
 * Location:0
 * Great General:0
 * Blunder:-2 (Done by Nate)
 * Attrition:0
 * Final Stage:
 * Hasfids and Ottoman Empire (Defending)
 * Cities Occupied: None
 * Result: 20.6 - 6.98 = 13.62
 * Crown of Castile, Crown of  Aragon, and Genoa (Attacking)
 * Cities Occupied: None
 * Result: 14.6+
 * Overall Result: The Ottomans navy is defeated by the allied navy, Tunis is open for attack.
 * 1408
 * Assult on Tunis
 * Pre War Stage
 * Tunis
 * Result: 10


 * Population: 4
 * War Exhaustion: -2
 * Casus Belli: +3+2
 * Government: +3
 * Crown of Castile, Crown of  Aragon, and Genoa (Attacking)


 * Result: 13.6+
 * Population: 8.6+
 * War Exhaustion: -1
 * Casus Belli: +1
 * Government: 5+
 * Battle Stage
 * Tunis
 * Result:11.6
 * Troops:12,000=3.6
 * Location:+12
 * Blunder:-4
 * Attackers
 * Result:17.3
 * Troops:31,000=9.3
 * Location:+8
 * Blunder: 0 (Done by nate for both)
 * Attrition:0 (attacking the Tunis Capital)
 * Final Stage
 * Tunis
 * Cities Occupied:Tunis
 * Result:10-5.7=4.3-15=0
 * Castile
 * Cities Occupied:None
 * Result:13.6

Disscussion
Since the Ottomans lost the naval battle in 1407, I did not count them again turn 2. Edgy AF. 01:44, July 25, 2016 (UTC)

Bahmanid Conquest of Venad (1407)
Bahmanids, Mogadishu, and Kozhikode (Bahmanid Vassal) vs. Venad


 * 1407
 * Pre-War Stage
 * Bahmanids, Mogadishu, and Kozhikode (Attacking)
 * Result: +97
 * Population: +97 [Bahmanid population ~ 45 million/Kozhikode population ~ 3 million/Mogadishu population ~ 500,000]
 * War Exhaustion: -4
 * Casus Belli: +1 [No Connection]
 * Government: +3 [Itqa']
 * Venad (Defending)
 * Result: +11
 * Population: +2 [Venad population ~ 100,000]
 * War Exhaustion: -0
 * Casus Belli: +6 [Defending the Crown w/Existential Threat]
 * Government: +3 [Feudal Monarchy]
 * Battle Stage
 * Bahmanids, Mogadishu, and Kozhikode (Attacking)
 * Result: +70.8
 * Army/Navy Size: +66.8 [Bahmanids: 100,000 men, 1,055 elephants, 20 ships/Kozhikode: 10,000 men, 15 elephants, 30 warships/Mogadishu: 5 ships]
 * Location: +8 [Besieging Capitol]
 * Great General: 0
 * Blunder: -1
 * Attrition: -3 [Coast]
 * Venad
 * Result: +11.3
 * Army/Navy Size: +2.3 [2,000 men, 5 elephants, 50 ships]
 * Location: +12 [Besieged Capitol]
 * Great General: 0
 * Blunder: -3
 * Attrition: 0
 * Casualties: (difference of 59.5)
 * Bahmanids, Mogadishu, and Kozhikode: 7260 men, 70 elephants, 4 ships
 * Venad: 400 men, 1 elephant, 10 ships
 * Final Score:
 * Venad loses w/score of -63.5
 * More than 200% score differnce. Venad annexed by the Bahmanids.

Discussion
This whole algo is really a formality.The Guardian of Forever (talk) 23:52, July 24, 2016 (UTC)

"Siege Front"

 * 1408
 * Pre-War Stage
 * Side I Name (Attacking or Defending)
 * Result: +30
 * Population: +24 (1.2 million)
 * War Exhaustion: 0
 * Casus Belli: +1 (Conquering)
 * Government: +5 (Absolute monarchy)
 * Side II Name (Attacking or Defending)
 * Result: +20
 * Population: +10 (500,000)
 * War Exhaustion: 0
 * Casus Belli: +2 (Existential) +5 (Historical defence)
 * Government: +3 (Iqta'?)
 * Battle Stage
 * Siege on Tlemcen (Land)
 * Aragon (Attacker)
 * Result: +8
 * Army/Navy Size: +3
 * Location: +8 (Siege capital)
 * Great General: 0 (No)
 * Blunder: -3
 * Attrition: 0
 * Tlemcen
 * Result: +5.12
 * Army/Navy Size: 1.12
 * Location: +6 (Defending siege capital)
 * Great General: 0 (No)
 * Blunder: -2
 * Attrition: N/A
 * Final Stage:
 * Aragon
 * Cities Occupied: Tlemcen
 * Result: 38
 * Tlemcen
 * Cities Occupied: N/A
 * Result: 10.12
 * Overall Result: 375% - Unconditional surrender

"Sea Front"

 * 1408
 * Pre-War Stage
 * Aragon (Attacker)
 * Result: +30
 * Population: +24 (1.2 million)
 * War Exhaustion: 0
 * Casus Belli: +1 (Conquering)
 * Government: +5 (Absolute monarchy)
 * Tlemcen (Defender)
 * Result: +20
 * Population: +10 (500,000?)
 * War Exhaustion: 0
 * Casus Belli: +2 (Existential) +5 (Historical defence)
 * Government: +3 (Iqta'?)
 * Battle Stage
 * Siege on Tlemcen (Land)
 * Aragon (Attacker)
 * Result: -2.8
 * Army/Navy Size: +0.3 (10 ships)
 * Location: +3.5 (Near city)
 * Great General: 0
 * Blunder: -2
 * Attrition: -3 (Enemy Coast)
 * Tlemcen
 * Result: -2.8
 * Army/Navy Size: 0.3 (10 ships)
 * Location: +3.5 (Near city)
 * Great General: 0
 * Blunder: -5
 * Attrition: 0
 * Final Stage:
 * Aragon
 * Cities Occupied: None
 * Result: 27.2
 * Tlemcen
 * Cities Occupied: N/A
 * Result: 17.2
 * Overall Result: 158% - Large territorial losses (doesn't matter since Aragon won land battle anyway)

Teutonic Front-1407
Pre War Stage

Kingdom of Denmark (Attacking)

Result:+8.2 Pomerania-Stettin Battle Stage: 1.99-1.3375=.6525
 * Population: +1.2
 * War Exhausation: -2 (Scotland: -2 Wales: -1 Hesse: -2=-5 + 3 years of peace= -2)
 * Casus belli:+4 (Reclaiming historical lands)
 * Government:+5 (Absolute monarchy)
 * Total: +8.2
 * Population: +.6
 * War Exhausation: 0
 * Casus belli:+7 (Country's existance at threat and defending historical lands)
 * Government:+3 (Feudal monarchy)
 * Total: +10.6
 * Battle of the Teutonic-Pomeranian Border
 * Kingdom of Denmark (Attacking)
 * Result: +2.99
 * Army/Navy Size: +.99 (3,300)
 * Location: +2 (Near a populated border)
 * Great General: 0
 * Blunder:-1
 * Attrition:0
 * Pomerania-Stettin
 * Army/Navy Size: +.3375 (1125)
 * Great General: 0
 * Blunder:-1
 * Location: +2 (Near populated border)
 * Attrition:0
 * Total: +2.3375

Pomerania:

1,125 x .12 =135 dead

1,125-135= 990 remaining

Denmark:

3,300 x .04= 132 dead

3,300-132= 3168 remaining

Final total: Denmark: +8.2 Pomerania: 10.6-.6525= 9.9475

Kingdom of Denmark (Attacking)
Result: +8.2 Pomerania-Stettin (Defending)
 * Population: +1.2
 * War exhausation: -2
 * Casus belli: +4
 * Government: +5

Result:+10.6 Battle Stage:
 * Population: +.6
 * War exhausation: 0
 * Casus belli: +7
 * Government: +3

Second Battle of the Teutonic-Pomeranian Border

Denmark (Attacking) Pomerania-Stettin (Defending) -1.904+0.299= -0.7956
 * Result:+2.9504
 * Army size: +.9504 (3168 soldiers)
 * Great General: 0
 * Attrition: 0
 * Blunder: -4
 * Location: +2
 * Result: +2.299
 * Army size: +.299 (990 troops)
 * Great general: 0
 * Attrition:0
 * Blunder:-2
 * Location:2

Pomerania:

990 x .04 = 39.6= 40 soldiers killed

990--40= 950 soldiers remaining

Denmark:

3168 x .1592= 504.3456 = 505 soldiers killed

3168-505= 2663 soldiers remaining

Final total: Denmark: 8.2-0.7956=7.4044 Pomerania: 10.6

Teutonic Front-1409
Pre-War

Kingdom of Denmark

Result:8.2 Pomerania
 * Population:+1.2
 * War exhausation: -2
 * Casus belli: + 4
 * Government: +5

Result: 10.6 Battle Stage
 * Pop: +.6
 * War ex: 0
 * CB: +7
 * Gov: +3

Third Battle of the Teutonic-Pomeranian Border

Denmark

Result:  +3.6989 Pomerania
 * Army size:+1.6989 (2663 remaining soldiers + 3000 reinforcements= 5663 soldiers)
 * Great general:0
 * Attrition:0
 * Blunder:0
 * Location:+2

Result:+2.280
 * Army size:+.280 (950 troops)
 * Great general:0
 * Attrition:0
 * Blunder:
 * Location: +2

Holstein Front-1407
Pre-War stage:

Kingdom of Denmark (Attacking)

Population: +2 (Denmark: 600,000. Holstein: 400,000.)

War exhausation: -2

Casus belli: +4

Government: +5

Total: +9

Pomerania-Something (Defending):

Population: +.6

War exhuasation: 0

Casus belli: +7 (Defending historical lands, country's existance is at threat)

Government: +3 (Feudal monarchy)

Total: 10.6

Battle Stage:

Battle of the Holstein-Pomeranian border

Kingdom of Denmark:

Result: +2.9

Army: +.9 (3,000 troops)

Location: +2 (Border)

Great general: 0

Attrition: 0

Blunder:-1

Pomerania:

Result: +1.15

Army: +.15 (500 troops)

Location: +2 (Border)

Great general: 0

Blunder: -2

Pomerania

1.9-.15=-1.75 (75% of 40=30, Pomerania loses 30% of its soldiers)

500 x .30 = 150 dead

500-150= 350 remaining

Denmark

(75% of 12.12 = 9.09, Denmark loses 9.09% of its soldiers)

3,000 x .0909 = 272.7 = 273

3,000 -273= 2727 remaining

Final result: Pomerania 10.6 - 1.75 = 8.85 Denmark: 9

Holstein Front: 1408
Denmark:

Population: +2

War exhausation: -2

Casus belli: +4

Government: +5

Total: +9

Pomerania:

Population: .+6

War exhausation: 0

Casus belli: +7

Government: +3

Total: 10.6

Battle algo

Second battle of the Holstein-Pomeranian Border:

Denmark Pomerania: -1.915+.1819= -1.7331
 * Result: -1.1819+1 = .1819
 * Army: .8181 (2727 troops)
 * Location: +2
 * Great general: +0
 * Attrition: +0
 * Blunder:-4 (RNG done by Josh)
 * Result: -2.915+1= -1.915
 * Army:+.085 (350)
 * Location: +2
 * Great general: 0
 * Attrition: 0
 * Blunder:-5 (RNG done by Josh)

Kingdom of Denmark

(91.5% of 12.12= 11.0898, Denmark loses 11.0898% of its soldiers)

2727 x .110898 = 303 Danish soldiers lost

2727- 303= 2424 Danish soldiers remaining

Duchy of Pomerania

(73% of 40= 29.2. 29.2% of Pomerania's soldiers are killed)

350 x .292 =102.2 = 103 Pomeranian soldiers are killed

350-103= 247 Pomeranian soldiers remain

Final Score:

Denmark: 9+.1819= 9.1819

Pomerania: 10.6-1.915= 8.685 Holstein Front: 1409

Pre War Algo

Kingdom of Denmark

Result: 9 Duchy of Pomerania
 * Pop: 2
 * War ex: -2
 * CB: 4
 * Gov: 5

Result: 10.6 Battle Stage
 * Pop: .6
 * War ex: 0
 * CB: 7
 * Gov: 3

Third Battle of the Holstein-Pomeranian Border

Denmark

Result: +2.7272 Pomerania
 * Army size: +.7272 (2424 soldiers)
 * Location: +2
 * Attrition: 0
 * Great General: 0
 * Blunder: (Need mod)

Result:+2.0741
 * Army size:+.0741
 * Location:+2
 * Attrition:0
 * Great General:0
 * Blunder: (Need mod)

Boguslaw Front-1407 Pre War Algo

Kingdom of Denmark (Attacking)

Population: +1.2

War exhausation: -2

Casus belli: +4

Government: +5

Total: +8.2

Pomerania (Defending)

Population: +.6

War exhausation: 0

Casus Belli: +7

Government: +3

Total: +10.6

Battle Algo

Battle of Boguslaw

Kingdom of Denmark

Result: -1.1

Army/navy size: +.9 (3,000 troops)  +1.5 (50 ships) = +2.4

Location: +3.5 (Near a city)

Attrition: -3 (Along enemy coast)

Blunder: -4

Pomerania

Result: +4.15

Army/navy size: .+15 (500)

Location: +4 (Defending major city)

Attrition: 0

Blunder: -0

Denmark:

-4.15 + 1.1= -3.04 Denmark loses 90.4% of its army: 3,000 x .904= 2712 soliders lost

3,000 -2712 = 288 troops remaining

Pomerania

500 x .304 = 152 soldiers lost

500-152= 348 soldiers remaining

Final score: Pomerania: 10.6 Denmark: 8.2-3.04=5.16

Result: Danish invasion on Boguslaw decimated, Danish invasion of Boguslaw ceases

Benin-Oyo War (1408)

 * 1408
 * Pre-War Stage
 * Benin (Attacking)
 * Result: +9.2
 * Population: +1.2 (6 million)
 * War Exhaustion: 0
 * Casus Belli: +3
 * Government: +5
 * Oyo (Defending)
 * Result: +9.4
 * Population: +0.4 (2 million)
 * War Exhaustion: 0
 * Casus Belli: +5
 * Government: +4
 * Battle Stage
 * (Battle or Siege Name)
 * Side I Name (Attacking or Defending)
 * Result: +44
 * Army/Navy Size: +36 (120,000)
 * Location: +8
 * Great General: 0
 * Blunder:
 * Attrition: 0
 * Side II Name (Attacking or Defending)
 * Result: +25.3
 * Army/Navy Size: +13.3 (40,000)
 * Location: +12
 * Great General:
 * Blunder:
 * Attrition: 0
 * Final Stage:
 * Benin
 * Cities Occupied: 0
 * Result: 9.2
 * Oyo
 * Cities Occupied: 1
 * Result: -17
 * Overall Result: 25000%. Oyo is destroyed, but Benin is costed 30,000 men

Discussion
Waiting for the mod to handle the rest. Vivaporius: "I don't need a slogan" 00:55, July 26, 2016 (UTC)

Ayutthayan Invasion of Chieng Mai (1409 - 1410)

 * 1409
 * Pre-War Stage
 * Ayuthia (Attacking)
 * Result: 9
 * Population: 3
 * War Exhaustion: 0
 * Casus Belli: 3
 * Government: 3
 * Chieng Mai (Defending)
 * Result: 7
 * Population: 1
 * War Exhaustion: 0
 * Casus Belli: 3
 * Government: 3

Epirotan Reconquest of Valona [1409]

 * 1409
 * Pre-War Stage
 * Epirus
 * Result:
 * Population: 6.84
 * War Exhaustion: 0
 * Casus Belli: Reconquering historical territory +4
 * Government: Despotic +5
 * Valona
 * Result:
 * Population: 0.02 (estimate)
 * War Exhaustion: 0
 * Casus Belli: Existential Historic enemy 5
 * Government: Feudal +3
 * Battle Stage
 * Battle of Vlorë
 * Epirus
 * Result:
 * ArmySize: 1775 (Epirus, Ragusan aid, Roman aid) = 0.5325
 * Navy Size: 10 = 0.3
 * Location: Near coast with superiority +3
 * Great General: 0
 * Blunder:-5
 * Attrition:  Naval -3
 * Side II Name (Attacking or Defending)
 * Result:
 * Army/Navy Size: 75 = 0.0225
 * Location: Near city +3.5
 * Great General:
 * Blunder:-3
 * Attrition:
 * Final Stage:
 * Epirus
 * Cities Occupied:
 * Result: 11.6725
 * Valona
 * Cities Occupied:
 * Result: 8.5425
 * Overall Result: 136.6404% in favour of, Treaty Tier I (objective achieved), the Principality is annexed by Epirus in one year. I'll calculate casualties later.

Khmer-Majapahit invasion of Ayutthaya

 * Pre-War stage
 * Khmer & Majapahit
 * Total: +19
 * Pop: +10
 * War Exhaustion: N/A
 * Casus Belli: +4
 * Government: +5
 * Ayutthaya
 * Total: +14
 * Pop: +3
 * War Exhaustion: N/A
 * Causes Belli: +2+5
 * Government: +5


 * Battle Stage
 * Khmer & Majapahit
 * Total: +25.59
 * Military Size: +21.09 (103 ships, 60,000 men)
 * Location: +4.5
 * General: N/A
 * Blunder: MOD PLEASE
 * Attrition: 0
 * Ayutthaya
 * Total: 7.6
 * Military size: +6.6 (20 ships, 20,000 men)
 * Location: +1
 * Great General: N/A
 * Blunder: MOD PLEASE
 * Attrition: 0


 * Final Stage
 * Khmer & Majapahit
 * Total: 44.59 - Blunder
 * Ayutthaya
 * Total: 4.01 - Blunder (21 - 17.99)
 * Result: 1111.4% in favor of Khmer and Majapahit. Collapsed in one year. Blunder still needs to be done, but even if Khmer and Majapahit get -5 and Ayutthaya gets -1, the alliance still wins handily. Will calculate causalities later. Still need a mod to check though.

Ottoman Aggression War [1410]

 * 1410
 * Pre-War Stage
 * Ottomans
 * Result: +20
 * Population: +16
 * War Exhaustion: 0
 * Casus Belli: (Conquering holdings that have no connection to attacker) +1
 * Government: Iqta' +3
 * Naples (Defeding Epirus)
 * Result: +22,5
 * Population: +10.5 (estimate)
 * War Exhaustion: 0
 * Casus Belli: (Existential threat) +2 (Defending historical lands) +5
 * Government: Despotic +5
 * Battle Stage
 * Siege of Ioannina
 * Ottomans
 * Result: +4,5
 * ArmySize: 5.000 = +1,5
 * Navy Size: 0
 * Location: (Sieging a center of government/very well-fortified city) +8
 * Great General: 0
 * Blunder: -1
 * Attrition:  (Mountains) -6
 * Naples (Defending Epirus)
 * Result: +10,7
 * Army/Navy Size: (Naples, Epirus, Aragon) 9.000 = +2,7
 * Location: (Sieging a center of government/very well-fortified city) +12
 * Great General:
 * Blunder: -4
 * Attrition:
 * Final Stage:
 * Ottomans
 * Cities Occupied:
 * Result: 13,8
 * Epirus
 * Cities Occupied:
 * Result: 37,2
 * Overall Result: 269% in favour of Naples, Ottomans repulsed, I'll calculate casualties later.

Discussion
I need blunder and mods, please change this algo as necessary.   Ungern von Sternberg   A man's GREATEST joy is crushing his enemies   11:29, July 28, 2016 (UTC)

Current Map
1410



Changes to Current Map
Post all of the changes on the world map here! If you are expanding, please keep inhospitable areas in note. i.e the Sahara, Artic Circle. If you post false changes, you'll be subject to a 3-turn ban.

You need to add these states in the Philippines:
 * Confederation of Madja-a – established 13th century
 * Rajahnate of Cebu – established 1200
 * Butuan Rajahnate – established 1001
 * Kingdom of Namayan – pre-9th century
 * Igorot Society – pre-9th century

All of those societies, with the exception of the Igorot, are Indianised while the Igorot is a tribal society. Check the map below for their territorial extent (some of the polities mentioned in the map are established later).
 * Map

Crete is coloured in the same colour as Rhodes, however as far as I know the Hospitallers only ever controlled the latter. Callumthered (talk) 12:01, July 28, 2016 (UTC)

Mogadishu continues its expansion Fallacyman (talk)



Leaves of Absence
If you plan on leaving the wiki for a while and will not be able post in the game for a while, please leave a message here telling us for how long you will be leaving and whether or not you have someone else you would like to play as your nation.

I will be leaving today (thursday) and will return on sunday. It will be very nice if someone does my turns for me. - Scarlet Outlaw

AM will be posting as Milan for the next week, as I will be out of town without my laptop or phone. Thank you, Andreas! 22:39, July 22, 2016 (UTC)

I'll be on holiday for 4-5 days, so I'll leave control of Pskov with Thewolvesden for the time being. EDIT: Seems my laptop is breaking down, battery dead and one of the two hinges is destroyed. Unknown when it will be fixed. Supergamer1 (talk) 13:10, July 24, 2016 (UTC)

I have to break off my Pacific Northwest trip due to a bronchitis. I need to fly back to Vienna and I need people to post for me and the guys I promised to post for, Rex and Super. AM, the King of the Banat (talk) 06:45, July 25, 2016 (UTC)

I could do that Andy, just tell me what should i post on chat.   Ungern von Sternberg   A man's GREATEST joy is crushing his enemies   11:36, July 26, 2016 (UTC)

General Discussion
I just noticed the Roman Empire's post for this year and it seems the player is ignoring what happened when I was the Roman Empire.Such as the fact that in growing fear of Papism we cut funding the Catholic ones when earlier the Romans were reconciliating with the Catholics. Weird. --The Epic Dragon (talk) 17:43, July 27, 2016 (UTC)

New Reference Maps?
Can we get some more reference maps, specifically for south america and central america? -Nova

I fully agree on this proposal. Also, on the reference map of India, there seems to be more states than on the signup list for South Asia, and no sign of Delhi? Could we have a more labeled version of that?The Guardian of Forever (talk) 02:57, July 28, 2016 (UTC)

Concentrations
The Concentration system is new to Pm4. In this system,  nations will either pick a concentration between the Army or the Navy, as no nations, with some extreme exceptions, could afford both at this period in time. How it will work is this:
 * 1) Nations will pick a concentration, assuming they have a choice. Nations that are landlocked can only pick Army, while nations like Genoa or OTL Venice can only pick Navy. You will need to recive mod approval for which ever you pick
 * 2) Your concentration can be officially changed every 30 years, although the mods may change it via event depending on the actions of your nations or wars you get involved in. An example of this would be something along the lines of the Spanish Armada. After a destruction like that, Spain would have to switch from Naval to Army because its prized navy was destroyed. Events like that can and will force changes in your concentraction.
 * 3) Your concentration will give you a 10% boost in the respective algorithim as long as it is changed without mod event.
 * 4) Simply add it to the table below to declare it (Add more rows if needed)
 * 5) If the cell with your concentration is green, that means you are currently getting the bonus. If it is red it was forced to change by a mod event. If it is gray it was never approved in the first place.

EDIT:Since there was some confusion on chat, I will explain. In AP Euro one of the thigns we discussed was what led to the rise of France and England as two of the dominant powers in Europe, and what made the two nations different. One of the things brought up is how even France, which during the rise of nation states, was among the richest and most powerful nations in Europe and the world. However, even they could not afford a powerful army and navy, so they where forced to choose between the two. France picked their army, and England picked their navy. Both nations had capable Armies and Navies, but the French navy was noticably weaker than the English navy and the English army was noticably weaker than the French Army.  This doesn't mean you can't develop both , but at this time, nations focused on one, often at expense of the other.

Explanations of lack of Approval
Feel free to dispute it in a civil manner, and if it gets out of hand you will get a three day game ban.
 * Benin
 * While I understand West Africa had a history of ship building, I find in highly unlikely that, at this point in time, your nation would allow its Land Based power to take a back seat to Naval based power. ~Edge
 * Burgandy
 * Same situation as above, Burgundy doesn't have really any reason to focus  on its navy. I understand Flanders gives you acess to the sea but by the same vein, the bulk of your nation is land locked. ~Edge

Discussion
The reason I made burgundy navy focused is because it's set a new focus on its maritime economy by way of the low country possessions, already wealthy trade cities on their own. It's been expanding its merchant fleet these past few years, and when there's a large merchant fleet, a sizable navy is needed to maintain its merchants safety. Since the income from the low country territories is quite substantial, safeguarding the sources of that income would be a reasonable course of action, hence, naval focus. I am that guy (talk)

Ok I will accept that response. #BRINGBACK THESQUIRREL