Talk:Principia Moderni III (Map Game)

=Resources=

Archives

 * Archive 1
 * Archive 2
 * Archive 3
 * Archive 4
 * Archive 5
 * Archive 6
 * Archive 7
 * Archive 8

Algorithm Template
Because the current algorithm looks like s***, I've taken it upon myself to do the players a favor and create an algo template that is more becoming of a map game of PMIII's caliber. Enjoy. Vivaporius: "I don't need a slogan" 18:40, February 3, 2014 (UTC)

Nation One (Attacker)
Total: 0
 * Location: 0
 * Location Bonus: 0
 * Tactical Advantage: 0
 * Nations: 0 = 0
 * Military Development: 0
 * Economic Development: 0
 * Expansion: 0
 * Infrastructure: 0
 * Motive: 0
 * Motive Modifiers: 0
 * Chance: 0
 * Edit count: 0
 * UTC: 0 =
 * Total: 0/0*pi (3.14159265359) =
 * Nation Age: 0
 * Population: 0
 * Participation: +10
 * Number of Troops: 0/0
 * Recent Wars: 0
 * Vassals and Puppets: 0

Nation Two (Defender)
Total: 0
 * Location: 0
 * Location Bonus:
 * Tactical Advantage: 0
 * Nations: 0 = 0
 * Military Development: 0
 * Economic Development: 0
 * Expansion: 0
 * Infrastructure: 0
 * Motive: 0
 * Motive Modifiers: 0
 * Chance: 0
 * Edit count: 0
 * UTC: 0 =
 * Total: 0/0*pi (3.14159265359) =
 * Nation Age: 0
 * Population: 0
 * Participation: +10
 * Number of Troops: 0/0
 * Recent Wars: 0
 * Vassals and Puppets: 0

Result

 * ((Winner/(Loser+Winner))*2)-1 = 0
 * (0)*(1-1/(2*0)) = 0

Map Issues
''' The issues of the previous map shall be cleared after each map to save up space, unless a discussion is still going on. '''

For the 1675 map, my colony in New Guinea has expanded 100px. My colony will always expand at he rate, just a noticifation for the future. Saturn (Talk/Blog) 11:50, November 3, 2014 (UTC)

Please add Lanna as part of Ayutthaya, not as a vassal. Aternix !?  06:20, November 9, 2014 (UTC)

Polish Imperial Isles are back to Polish rule (with permission of eipmod) Sky Green 24 (Party,quotes) 19:27, November 12, 2014 (UTC)

Carantania Island has been established. Sky Green 24 (P, Q ) 16:54, November 17, 2014 (UTC)

You missed out the Cherokee nation's 20,000 sqkm expansion eastward into the black nomadic lands following my conquering of the ex-cahokian civil dissarray territory. I kept on expanding past the 1685 conquer date I mentioned earlier in these map issuses, and this has not been shown on the map. Please add to ze map showing the missing 20,000 sqkm (400px) to my Cherokee nation plz. K. Thks. Bye. VonGlusenburg (talk to Von!) 03:35, November 19, 2014 (UTC) The Nehilaw have expanded their corridor to Lake Superior in 1700. Please add this. Shikata ga nai! 12:26, November 27, 2014 (UTC)

For the 1700 Map, Manchu shall be controlling Ming Empire RexImperio (talk) 04:08, November 28, 2014 (UTC)

Labelled


These great and wonderful maps have been made and labelled by Scandinator. Please be sure to thank him for his intense dedication and deep-level research that he put into these maps.

Cultural


Now, I will attempt to list the myriad of cultures that are represented on the map. To do so, I will go by continent.

It is finished! 01:34, August 1, 2014 (UTC)

Religious Map
Alright, added another religion map. Map is based off of the 1655 Map. Same rules apply: List all changes below in the Notes section.

18:46, October 17, 2014 (UTC)

Color Key

All regions are shown according to their plurality religion.

Catholicism is yellow; the Western Church nations are shown in dark gold, and Catholic states whose churches function independently of the Roman Church are shown in pale yellow. Ludwigism is shown in bright gold. Eastern Orthodoxy is orange; Oriental Orthodox sub-branches are burnt orange. *Reformism is red. Sunni Islam is lime green, Shia Islam is forest green; Ibadiyya Islam is dark green, Assafi Islam is bright green, and Paganistic Islam is mint green. The Mastorava is teal blue, Hinduism is sky blue, and Buddhism is dark blue; the Bon religion is pale blue, and Mongolian Buddhism is grey-blue. Confucianism is purple, while Shintoism is violet. Other "pagan" religions are pink; the Mesoamerican pantheon is light pink, the South American pantheon is hot pink, the North American pantheon is fuchsia, and the African pantheons are all dark pink. Other religions will be added as needed.

Notes
 * Added Charismatic Christianity and Mogul Khanate is now Charismatic king Trevor 1 of wales (talk) 12:38, October 3, 2014 (UTC)

Mod Event Grievances
Just so that it doesn't clutter the page, please post your mod event questions, comments and grievances here. This -should- be archived every five years.

=General Discussion=

What do we do with an honorary mod?
So yeah I'm back but I'm an honorary mod, so I'm wondering where exactly I stand in regards to my mod authority. I want to focus on the roles of mod events, neutrality Bringer, Air Breather and ASB hunter like EiplecOco and Feudal. So basically am I reinstated or not? No chance of me being a map maker anymore but my ability to look at a situation and be very neutral and unbiased is good I think.

But yeah other mods how do I stand with this all? I don't think we have precedent, but if an old/honorary mod did show up again in the past (like in pm2 I think it happened once or twice) then they got a flood of welcome backs, and it was like they never left, but then they left again. So far it ain't happened when the mod stays back for good. VonGlusenburg (talk to Von!) 00:57, October 31, 2014 (UTC)

Well, welcome back! I think that part of the difference is that the community shifted. The people who play PM3 are quite distinct from the people who play PM2 (whereas PM1'ers were very similar to PM2'ers). Thats not to say that there isn't overlap, just that you are a new face to a number of this game's users.

Furthermore, the whole idea of Honorary Mod really got messed up, in my opinion, when all mods of PM2 were granted Honorary status in this game. We had Mod elections to start the game off, so if you weren't elected then, then I would think that you would not be in the "official" mod status.

That being said, it seems that the mods are getting busier and busier and unable to make as many events as in the past (not complaining here, tbh), so you may be able to work on that. Additionally, the loss/impeachment of Ms has sort of brought about a space for a qualified fellow like you. Your position in the Americas is also a boon, as Europe is too saturated with players.

Best, 05:14, October 31, 2014 (UTC)

I'm in the same boat - I got modship at the beginning of PM3 and then ended up having to drop out for a long while. Honestly I probably couldn't handle being a full-time mod right now anyway but if honorary modship gives me any rights, I would probably throw a few bombs into the mod events every now and again. I wouldn't mind being a "universal chaos mod" whose job is to throw weird curveballs. Commandante Lemming (talk) 17:29, October 31, 2014 (UTC)

To become an actual moderator from the honorary moderator position you need to be voted in (again). Honorary modship is more for people who resigned or are inactive to the point where they are no longer a valid moderator. Mscoree (talk) 22:18, October 31, 2014 (UTC)

Can an actual PM3 mod comment on this? VonGlusenburg (talk to Von!) 06:14, November 1, 2014 (UTC)

Well, i don't know.the one mod that came back after being inactive was Pita, who came back intermittently in PMII, and never really established himself.he also never acted as a mod after he as declared inactive, so there is no precedent.--Collie Kaltenbrunner (talk) 14:19, November 1, 2014 (UTC)

From what I've seen, what I said is what we've been doing for previous honorary moderators who have considered joining as active moderators. Not to mention that all moderators are voted in, and the honorary moderators have not been yet. Mscoree (talk) 14:28, November 1, 2014 (UTC)

Well then can I come back as a mod? I'm back to full time now. Plus seeing all my experience at the job makes it an easy choice. VonGlusenburg (talk to Von!) 18:55, November 3, 2014 (UTC)

The Precedent was set, Nova tried to return once and we had a vote on whether to bring him back in or not. The Vote said no. So the mods would need to vote Von back in (which i assume hed win convincingly)

Bavaria (Attacker)

 * Location:  +10
 * Tactical advantage: +5
 * Nations: Bavaria (L+5), Brandenburg (LV +3), Pomerania (LV +3) = 16/4 = +4
 * Military: +60+10+10+5+5+3 = +93/1 = +93
 * Economy: +60+10 = +70/4 = +18
 * Infrastructure: +20
 * Motive: +3
 * Bavaria: +3
 * Brandenburg: +3
 * Pomerania: +3
 * Chance:
 * Nation age: 0
 * Population: +7 +10
 * Recent wars: 0
 * Participation: +10
 * Number of troops: 12,000/12,000 = +1
 * Total: +181

Acolapissa

 * Location:  +25
 * Tactical advantage: +3
 * Nations: Acolapissa (L+5) = 5/1 = +5
 * Military: +6 -5 =+1/93 = 0
 * Economy: +6 -2 = +4/70= 0
 * Infrastructure: +7
 * Motive: +9
 * Chance:
 * Nation age: 0
 * Population: +4
 * Recent wars: 0
 * Participation: +10
 * Number of troops: 0
 * Total: +63

Result

 * ((181/(181+63))*2)-1 = 48%
 * (48)*(1-1/(2*2)) = 36%

Discussion
Two year war and Acolapissa is kill. Feel free to post suggestions to the algo.

Where's Acolapissa?

Post_Mississippia_Collapse_labeled.png

Number 34 on that map. Cookiedamage (talk) 13:47, November 1, 2014 (UTC)

Colonies
Why were all my colonies removed from the map? Mscoree (talk) 18:47, November 2, 2014 (UTC)

They were collapsed due to the lack of a centralized government and strong support of another nation ( I think one of the African ones is going to be a tribal state) Sine dei gloriem &#34;Ex Initio Terrae&#34; (talk) 19:08, November 2, 2014 (UTC)

But I do have a centralized government, and all my colonies are being supported by the Netherlands and Hamburg. Do you meant to tell me that neither the Netherlands or Hamburg is capable of having colonies, or has a decentralized government? Mscoree (talk) 19:11, November 2, 2014 (UTC)

EH dont look ah me i didnt made The event lel Sine dei gloriem &#34;Ex Initio Terrae&#34; (talk)

There was no event! Someone just edited the map one day and removed them all. Can you please fix this map error? Mscoree (talk) 19:16, November 2, 2014 (UTC)

Overthrowing Hated Leader
I noticed that recently there was an event to break Westphalia into several states in protest of being ruled by a foreigner. Since Luxembourg is running rampant under a hated ruler, I believe it's only fair that we break them up to, for plausibility's sake. As such, I propose the following event:



In Luxembourg, after a long period of occupation by the Austrian and Westphalian forces, and the recent enthroning of the previous Archduke of Austria and his family in Frankfurt leads to a series of uprisings throughout the nation claiming for the liberation of their nation. One of the uprisings is heavily crushed by a group of Luxembourgian military corps near the city of Luxembourg, leading to an all out rebellion that spreads rapidly in Luxembourg. The enraged people of the nation enters the lightly defended city and slaughters the loyalist forces in its path to the palace where they find the Duke and slay him while capturing his family and take them into rebel-held territory. Soon landlords reestablish the borders of most of the counties prior to Luxembourg's existence. They leave the Holy Roman Empire citing its “failure to protect its states and inefficient defense against foreign threats” and establish the Luxembourgian confederation, and request for Dutch, French, and Spanish support to defend their nation. Luxembourgian royalist forces manage to hold Luxembourg City (Any act of war by any nation towards any member of the confederation will be an act of war against all members,Vassalage is also impossible in a period of less than 50 years) (Score undoubled: Military: 10, Economy: 8, Infrastructure: 8 for all the nations).

Hopefully that shuts down the implausible mess that is Luxembourg being ruled by a Habsburg. Hopefully that helps, Harvenard2 (talk) 18:59, November 2, 2014 (UTC)

If i recall correctly tr0llis is Luxembourg, idk if Luxembourg is a mess, the culture is pretty much similar throughout the nation and it would be ruled by a Nassau member of the family not a Habsburg one. No reason for a revolt or uprising at all so not happening Sine dei gloriem &#34;Ex Initio Terrae&#34; (talk)

False Luxembourg is currently owned by Ms, and it is ruled by a Habsburg. Harvenard2 (talk) 19:13, November 2, 2014 (UTC)

Afaik as I know the treaty made with the Netherlands was that it was personally owned by the king of the dutch but it was Austrian, with Austria gone it would become of the king. Especially with the fact that the Austrian Habsburg monarch dead. Sine dei gloriem &#34;Ex Initio Terrae&#34; (talk)

Perhpas the worst place for a revolt to occur is 1670s Luxembourg. If you could have picked any nation that wouldn't revolt against a foreign ruler, it would be Luxembourg. Luxembourg has little to no cohesive ethnic or national identity, no tradition of native rule that has recently been broken to be replaced with foereign rule, isn't experiencing especial oppression or high taxation, and really has no reason to revolt. Luxembourg was and presumably is very much a buffer state and administrative division within a larger Austrian (and now Dutch) empire, rather than a seperate nation. Luxembourg has no reason to revolt. Secondly, this is before the era of nationalism. Popular revolts for liberation didn't really occur at this point, not without significant support from disaffected nobles, who receive all their privileges from the king and haven't suffered significantly recently. In short, a revolt in Luxembourg is a ridiculously implausible bad idea. Shikata ga nai! 23:13, November 2, 2014 (UTC)

I guess Kras missed my statement on chat, but for the record Luxembourg is owned by myself, not the Dutch. Mscoree (talk) 23:28, November 2, 2014 (UTC)

Hesse conquered them all, a half dozen player and NPC states and didn't have a single revolt. There was oppression and high taxation (given the squashing of resistance and the many expensive wars) and he got nothing. Then Hamburg liberates a single province smaller in size than Rhode Island and all hell breaks loose. You mean to tell me someone can aggressively conquer several nations and increase their size by 500%, but if a state retakes a small area that was theirs for years it collapses? Harvenard2 (talk) 23:37, November 2, 2014 (UTC)

Now we see the real motivation behind this. It's an overdone attempt to prove a point entirely separate from this event. Hence the fact that Harv, rather than actually referring to my arguments as to why a revolt would never occur in Luxembourg, focused on prior events that occurred in ''different countries. ''Again, Luxembourg has no separate national identity from the HRE and Germany. Luxembourg's noble class - the only group that can plausibly lead a revolt at this point - has no reason to be angered, especially to the poin tof immediately resorting to violent revolution. Nobles don't revolt unless their privileges are seriously under threat by revolting, they risk losing these same privileges. None of the ingredients for a revolt exist here; it's an attempt to prove a point that discards logic and plausibility. Shikata ga nai! 23:50, November 2, 2014 (UTC)

That was just a comparison. Harvenard2 (talk)

Oh mai gawd. I get it now. Harv isn't going against Ms, he's going for IATG. This has nothing to do with Luxembourg per se, he only wants to undermine the plausibility of westphalia revolting against Hamburg. It took me a while to figure it out. Sky Green 24 (Party,quotes) 13:43, November 3, 2014 (UTC)

Not really, the only thing I'm advocating for is this event. I was comparing it to Hamburg, how if he can have his province revolted away, then so should this. Hamburg's province revolting was socially accepted; the norm. If you think I am trying to advocate for it being returned to Hamburg then that's probably a reflection of how you actually think. Harvenard2 (talk) 14:00, November 3, 2014 (UTC)

Haha I just noticed this revolt took away land from multiple nations that they had fairly won in war and gave them to other players. This would be one of the reasons why I pretty much left. Somehow extremely bias things happen and no one cares. (If anyone would like to revolt all of Italy except Rome and make a random confederacy in which I am granted Lombardy again, that would be great.) Tr0llis (talk) 14:23, November 11, 2014 (UTC)

France

 * Location: next to the location of the war: +20
 * Tactical Advantage: Siege Equipment: 5
 * Nations Per Side on the War: +15  France (L), Rhineland (L) Africa(L) 15/3 = 5
 * Military Development: 60/1 = 60
 * Economic: 61 +1, /4 = 15.5


 * Much larger econ +10
 * Not lost previous last three wars +10
 * Larger Colonial Empire +5
 * Has Naval Dominance: +10
 * Nation Fully Mobilized +5
 * Mogadishu +1
 * Expansion: 0
 * Motive: 7


 * France:Economic Gains +3 + 4
 * Rhineland: +3 +4
 * Africa: +3 +4
 * Chance: 84.49575 =9
 * Nation Age: Mature nation = +5
 * Population:Total: +28 (More than 10 times larger)
 * Participation: +10
 * Number of Troops: 120000 / 6000 = 20
 * Theaters of War: 0
 * Total: 184.5

Natchez

 * Location:  +25
 * Tactical advantage: +3
 * Nations: Natchez (L+5) = 5/1 = +5
 * Military: +6 -5 =+1/93 = 0
 * Economy: +6 -2 = +4/70= 0
 * Infrastructure: +7
 * Motive: +9
 * Chance: 84.49575 = 5
 * Nation age: 0
 * Population: +4
 * Recent wars: 0
 * Participation: +10
 * Number of troops: 0
 * Total: +68

Result

 * ((184.5/(252.5)*2)-1 = 0.461386 = 46.14%
 * (46.14)*(1-1/(2x2)) = 34.605 = 34.6 which means france can topple natchez in 2 years

Discussion

 * v French Cahokie begins Sine dei gloriem &#34;Ex Initio Terrae&#34; (talk)

France

 * Location: next to the location of the war: +20
 * Tactical Advantage: Siege Equipment: 5


 * Nations Per Side on the War: +15  France (L), Basse Bourgogne (L) Sardinia(LV) Artois (LV) 16/4 = 4
 * Military Development: 93/1 = 93


 * Not lost previous last three wars +10
 * Nation Fully Mobilized +5
 * Economic: 104 /4 = 26
 * Much larger econ +10
 * Larger Colonial Empire +5
 * Has Naval Dominance: +10
 * Mogadishu +1
 * Expansion: 0
 * Motive: 7
 * France:Economic Gains +3 + 4
 * Basse bourgogne: +3 +4
 * Sardinia: +3 +4
 * Artois: +3 +4
 * Chance: 84.49575 =
 * Nation Age: Mature nation = +5
 * Population:Total: +28 (More than 10 times larger)
 * Participation: +10
 * Number of Troops: 150000 / 6000 = 20
 * Recent Wars: -4
 * Total: 194

Chahta

 * Location:  +25
 * Tactical advantage: +3
 * Nations: Chahta (L+5) = 5/1 = +5
 * Military: +6 -5 =+1/ = 0
 * Economy: +6 -2 = +4/= 0
 * Infrastructure: +7
 * Motive: +9
 * Chance: 
 * Nation age: 0
 * Population: +4
 * Recent wars: 0
 * Participation: +10
 * Number of troops: 0
 * Total: +63

Result

 * ((194/(257)*2)-1 = 0.5097 = 51%
 * (51)*(1-1/(2x2)) = 38.25 = 38.25 which means france can topple chahta in 2 years

France

 * Location: next to the location of the war: +20
 * Tactical Advantage: Siege Equipment: 5


 * Nations Per Side on the War: +15  France (L), Basse Bourgogne (L) Sardinia(LV) Artois (LV) 16/4 = 4
 * Military Development: 85/1 =85


 * Not lost previous last three wars +10
 * Nation Fully Mobilized +5
 * Economic: 109 /4 = 27
 * Much larger econ +10
 * Larger Colonial Empire +5
 * Has Naval Dominance: +10
 * Mogadishu +1
 * Fiji +3
 * Expansion: 0
 * Motive: 7
 * France:Economic Gains +3 + 4
 * Basse bourgogne: +3 +4
 * Sardinia: +3 +4
 * Artois: +3 +4
 * Chance: 
 * Nation Age: Mature nation = +5
 * Population:Total: +28 (More than 10 times larger)
 * Participation: +10
 * Number of Troops: 200000 / 6000 = 33
 * Recent Wars: -20
 * Total: 204

Chickasha

 * Location:  +25
 * Tactical advantage: +3
 * Nations: Chahta (L+5) = 5/1 = +5
 * Military: +6 -5 =+1/ = 0
 * Economy: +6 -2 = +4/= 0
 * Infrastructure: +7
 * Motive: +9
 * Chance: 
 * Nation age: 0
 * Population: +4
 * Recent wars: 0
 * Participation: +10
 * Number of troops: 0
 * Total: +63

Result

 * ((204/(267)*2)-1 = 0.5280 = 53%
 * (53)*(1-1/(2x2)) = 39.75 = 40% which means france can topple Chickasha in 2 years

Scandinavia

 * Location: next to the location of the war: +20
 * Tactical Advantage: Siege Equipment: 5
 * Nations Per Side on the War:  Scandinavia, Iceland = 5/2= 3
 * Military Development: 40+10+10+5+5+3= 73/1= 73
 * Economic: 40+10+5= 55/4 = 14
 * Locations Bonus: 3+1+1
 * Expansion: 0
 * Motive: 7+5+5-5= 12
 * Nation Age: Mature nation = +5
 * Population: 28
 * Participation: +10
 * Number of Troops: 30,000/3,000= 10
 * Theaters of War: 0
 * Total: 157

Susquehanna

 * Location:  +25
 * Tactical advantage: +3
 * Nations: Susquehanna(L+5) = 5/1 = +5
 * Military: +6 -5 =+1/73 = 0
 * Economy: +6 -2 = +4/55= 0
 * Infrastructure: +1
 * Motive: +9-5+1= 5
 * Chance:
 * Nation age: 0
 * Population: +4
 * Recent wars: 0
 * Participation: +10
 * Number of troops: 0
 * Total: +53

Result

 * ((157/(210)*2)-1 = 0.4952 = 49.52%
 * (49.52)*(1-1/(2x2)) = 37.14 = 34.6 which means Scandinavia can topple the Susquehanna in 2 years

Discussion
Iceland has some  cool  moves. Sky <font color="#50FF60">Green <font color="A00000">24 (Party,quotes) 20:05, November 6, 2014 (UTC)

Japan and Wu (Attacker)
Total: 142
 * Location: 20
 * Location Bonus: 6
 * Tactical Advantage: 6
 * Nations: L,L = 2
 * Military Development: 40+10(has not lost previous 3 wars)+10(naval dominance)+5(more total troops)+10 (fully mobilized)=75/1=75
 * Economic Development: 40+5(larger eco)+5(larger trade)=50/12=4
 * Expansion: 0
 * Infrastructure: 0
 * Motive: 7+3+4+4/2=9
 * Chance: 0
 * Edit count: 0
 * UTC: 0 =
 * Total: 0/0*pi (3.14159265359) =
 * Nation Age: 0
 * Population: 8+2
 * Participation: +10
 * Number of Troops: 0/0
 * Recent Wars: 0
 * Vassals and Puppets: 0

Min (Defender)
Total: 52
 * Location: 25
 * Location Bonus:
 * Tactical Advantage: 2
 * Nations: L = 0
 * Military Development: 12-3 (smaller armed forces)-10 (not initially mobilized)=-1 = 0
 * Economic Development: 14-2(smaller eco)=0
 * Expansion: 0
 * Infrastructure: 7
 * Motive: 9+4-5=8
 * Chance: 0
 * Edit count: 0
 * UTC: 0 =
 * Total: 0/0*pi (3.14159265359) =
 * Nation Age: 0
 * Population: 8
 * Participation: +10
 * Number of Troops: 0/0
 * Recent Wars: 0
 * Vassals and Puppets: 0

Result

 * ((142/(142+52))*2)-1 = 0.46391752
 * (x)*(1-1/(2*2)) = 0.34793814

Hey
Is there any decent nations I can take, by decent I mean ones that arent a colonization target and can at least expand a little bit. -Ashlee 22:41, November 9, 2014 (UTC)

The best option you have is to pick some nation in China. Why?

- Europe is full - America gonna get colonized. No hope of surviving without becoming someone's bitc... I mean protectorate - Australia going to get colonized - Africa is useless as usual (Except when Viva plays as Africa) and so, I won't suggest it - So yeah.. You got China

RexImperio (talk) 15:52, November 10, 2014 (UTC)

I think Africa isn't really useless if you play it right. But America is soon to be completely carved up, so if u are planning for the long term don't play an american nation. I'm only american nation because I wanna jump ship eventually. I'm trying to speed up american colonization and facilitate expansion.

Chinese states, Indonessian states, Cacasus states, Laos, Cambodia and African nations are basically what you have to choose from if you want your nation to last a while. I'd say go Cambodia, Zimbabwae, Tibet or Wolof. <font color="#000000">VonGlusenburg (talk to Von!) 00:14, November 11, 2014 (UTC)

I personally think it would be too late to play as Zimbabwe, since other European nations won't let you expand properly. I really wouldn't suggest Cambodia. Tibet has already been broken into three states [Kham, idk, and idk] and is quite weak with Eiplec trying to vassalize it. I am not aware what Wolof is.. Indonesian states is another bad option because a certain European nation plans to establish hegemony in the area. I believe Swank will be invading Caucasus states soon, so not a good option.

Tbh I'd suggest China. China has been fractured, and at the moment there is no major power in China. There are 5 players in China at the moment So basically, there is no major power in China. Pita wants to unite China and form his own nationalist empire. Me and Josh plan to do the same although Josh is allied with Spain and I am allied with Japan, and Yank doesn't do much. [Preceding comment added by (I'd assume) Pita]
 * Yankovic [Ming Empire]
 * PitaKang [Imperium of Heaven + Mongol Khaganate]
 * RexImperio [Machu Empire + Hailar Khaganate]
 * JoshTheRoman [Wu Empire + Min Empire]
 * Toby [Yunan][Inactive]

The Netherlands
Total: 202+chance
 * Location: (15+20+20+20)/4 = 19
 * Location Bonus: 2
 * Tactical Advantage: 5+2 = 7
 * Nations: Netherlands (L), East India Company (LV), Jehore (LV), Brunei (LV) = 14/4 = 4
 * Military Development: 80+10+10+5+5+3 = 113
 * Economic Development: 80+10+5+3 = 98/12 = 8
 * Expansion: 0
 * Infrastructure: N/A
 * Motive: 3+4+5 = 12
 * Chance:
 * Edit count: 0
 * UTC: 0 =
 * Total: 0/0*pi (3.14159265359) =
 * Nation Age: 5
 * Population: 7,000,000 = 9+10 = 19
 * Participation: 10
 * Number of Troops: 25,000/7,500 = 3
 * Recent Wars: 0
 * Vassals and Puppets: 0

Pagaruyung
Total: 61+chance
 * Location: 25
 * Tactical Advantage: 3
 * Nations: Pagaruyung (L) = 5
 * Military Development: 12-2-5-10 = -5 = 0
 * Economic Development: 14-2 = 12 = 0
 * Expansion: 0
 * Infrastructure: 7
 * Motive: 5-5 = 0
 * Chance:
 * Edit count: 0
 * UTC: 0 =
 * Total: 0/0*pi (3.14159265359) =
 * Nation Age: 5
 * Population: 900,000 = 6
 * Participation: 10
 * Number of Troops: 7,500/25,000 = 0
 * Recent Wars: 0
 * Vassals and Puppets: 0

Results
The Dutch East Indies coalition can topple the native state after two years of combat.
 * ((202/(202+61))*2)-1 = 0.5361
 * ( 0.5361)*(1-1/(2*2)) = 0.4021

Discussion
Made this at the request of Nk. 23:58, November 12, 2014 (UTC)

Sky for Mod
Recently, PM3 has been in short supply of competent or active mods, and that is a problem, as it impeds the active process of playing the game and making it move smoothly. As a result, I propose that we add another mod to the ranks, namely SkyGreen.

Sky is a competent and relatively plausible player, who understands the way algos work and some of the other more complex rules present in game. In addition, he has a calm demeanor and usually interacts with other players in a tolerant and understanding fashion. For those reasons, I nominate him as a moderator for PM3.

"<font color="#AACC99">This is not your grave  but you are welcome in it. " 17:04, November 14, 2014 (UTC)

For

 * FOR THE GLORY OF THE PARTY! 17:31, November 14, 2014 (UTC)
 * 21:50, November 14, 2014 (UTC)Crim de la Crème
 * Sine dei gloriem &#34;Ex Initio Terrae&#34; (talk) 22:54, November 14, 2014 (UTC) (Cause, Why not?)
 * &#34;SO SAYETH THE EAGLE&#34; - Fascist Eagle ಠ_ಠ (talk) 20:20, November 15, 2014 (UTC)
 * &#34;SO SAYETH THE EAGLE&#34; - Fascist Eagle ಠ_ಠ (talk) 20:20, November 15, 2014 (UTC)

For

 * Saturn (Talk/Blog) 18:21, November 14, 2014 (UTC)
 * -Seiga [[Image:Miko THPW2.png|30px]] [[Image:Flag of Europe.svg|25px|border]] 2014 November 14, 21:13 (CET)
 * SwankyJ &#34;The Italian Stallion&#34; (talk) 19:57, November 14, 2014 (UTC)
 * CNC1 Nod Emblem.png Aternix !? Atheism.png 21:09, November 14, 2014 (UTC) I think Sky would make a good and active mod. ;)
 * Shikata ga nai! 21:57, November 14, 2014 (UTC)
 * Blocky858 (talk) 17:04, November 15, 2014 (UTC)
 * <font color="#000000">VonGlusenburg (talk to Von!) 20:44, November 15, 2014 (UTC)
 * RexImperio (talk) 05:31, November 16, 2014 (UTC)
 * <font color="#000000">VonGlusenburg (talk to Von!) 20:44, November 15, 2014 (UTC)
 * RexImperio (talk) 05:31, November 16, 2014 (UTC)

Discussion
I uhh, accept this nomination. I mean I talked about it to MP, and I'm pretty much the only one who can be active 7 days a week since I'm not in college. <font color="#50E0F0">Sky <font color="#50FF60">Green <font color="A00000">24 (Party,quotes) 17:08, November 14, 2014 (UTC)

Btw shouldn't sine's vote be in mod votes? <font color="#50E0F0">Sky <font color="#50FF60">Green <font color="A00000">24 (Party,quotes) 23:24, November 14, 2014 (UTC)

It should i was distracted and put it in here lol Sine dei gloriem &#34;Ex Initio Terrae&#34; (talk) 04:09, November 15, 2014 (UTC)

What duties will you perform now new mod? Getting the 1685 map would be a good start in my opinion. <font color="#000000">VonGlusenburg (talk to Von!) 20:45, November 15, 2014 (UTC)

A lot of mapping, I'm really good at that. I'll also make a lot of events (I made a few of the recent ones too). I'll help keep the game alive then the college boys are busy, oh, and I'm hillarious. Expect entertaining and useful events (without Batman). <font color="#50E0F0">Sky <font color="#50FF60">Green <font color="A00000">24 (Party,quotes) 21:20, November 15, 2014 (UTC)

Retirement
It is with heavy heart that i tender my resignation from PM III. I simply do not have the time between jobs and school. I will remain on the wiki and will be happy to stay on in an advisory capacity. But unfortunately i must stop playing the game. I how to rejoin later but i am unsure. I ask that Britannia be treated with respect and should i return, remain a possibility. Thank you all for the wonderful time. FOR THE GLORY OF THE PARTY! 17:35, November 14, 2014 (UTC)

You will be missed Andy. Very missed. SwankyJ &#34;The Italian Stallion&#34; (talk) 20:00, November 14, 2014 (UTC)

Let it be written that there was great wailing thoughout the world on this day. Commandante Lemming (talk) 21:34, November 14, 2014 (UTC)

Today we lose a good player, a fair moderator, and an even better person. It was great fun with you Andy, I hope things get better. <font color="#50E0F0">Sky <font color="#50FF60">Green <font color="A00000">24 (Party,quotes) 21:57, November 14, 2014 (UTC)

Shame to see you leave man. I hope you come back again! <font color="#000000">VonGlusenburg (talk to Von!) 20:49, November 15, 2014 (UTC)

Great Powers (Attacker)
Total: 84
 * Location: 20
 * Location Bonus: 3+1+2+1=7
 * Tactical Advantage: 7
 * Nations: Damascus (L), Tartary (L), Roman Empire (L), Egypt (LV) = 0
 * Military Development: 20+20+20+20+10 (No lost wars)+10(Naval dominance)+5 (More total troops)+5(fully mobilized)=110/45= 2
 * Economic Development: 20+20+20+20+5 (Larger eco.)+5 (Larger trade)=90/68=1
 * Expansion: 0
 * Infrastructure: 0
 * Motive: 7+5+5+3 / 4 = 6
 * Motive Modifiers: -3+6
 * Chance: 0
 * Edit count: 0
 * UTC: 0 =
 * Total: 0/0*pi (3.14159265359) =
 * Nation Age: 0
 * Population: 8+20
 * Participation: +10
 * Number of Troops: (150,000+65,000+200,000+200,000)= 615,000/180,000 = 3
 * Recent Wars: 0
 * Vassals and Puppets: 0

Caucasus Confederation (Defender)
Total: 53
 * Location: 25+20=23
 * Location Bonus: 0
 * Tactical Advantage: 2
 * Nations: Georgia (L), Armenia (L), West Azerbaijan (LV), Assyria Major (LV), Assyria Minor (LV) =19/18 = 3
 * Military Development: 12+12+12+12+12-10 (Not mobilized)-5(Much Smaller armed forces) = 45
 * Economic Development: 14+14+14+14+14-2(Smaller eco) = 68 = 0
 * Expansion: 0
 * Infrastructure: 7
 * Motive: 9+3+3+3+3 / 5 = 3
 * Motive Modifiers: -3-6
 * Chance: 0
 * Edit count: 0
 * UTC: 0 =
 * Total: 0/0*pi (3.14159265359) =
 * Nation Age:
 * Population: 7
 * Participation: +10
 * Number of Troops: 180,000/615,000 = 0
 * Recent Wars: 0
 * Vassals and Puppets: 0

Result
(84/(84+53))*2-1=0.22627737226

(x)*(1-1/(2*2))=0.16970802919

Discussion
Work in progress, please do not edit. "<font color="#AACC99">This is not your grave  but you are welcome in it. " 02:26, November 15, 2014 (UTC)

Need help? <font color="#50E0F0">Sky <font color="#50FF60">Green <font color="A00000">24 (Party,quotes) 08:09, November 15, 2014 (UTC)

Fixed. <font color="#50E0F0">Sky <font color="#50FF60">Green <font color="A00000">24 (Party,quotes) 20:18, November 15, 2014 (UTC)

A-J(Attacker)
Total: 63+troops
 * Location: 20+20+20+15/4=19
 * Location Bonus: 2
 * Tactical Advantage: 6
 * Nations: Ayutthaya (L), Japan (L), North Vietnam (LV), South Vietnam (LV) = 16/10 = 2
 * Military Development: 20+20+20+18+10 (No lost wars)+10(Naval dominance)+5 (More total troops)+5(fully mobilized)=108/11=10
 * Economic Development: 20+20+20+18+5 (Larger eco.)+5 (Larger trade)=88/26=3
 * Expansion: 0
 * Infrastructure: 0
 * Motive: 7+3+3+3 / 4 = 5
 * Motive Modifiers: -3+6
 * Chance: 0
 * Edit count: 0
 * UTC: 0 =
 * Total: 0/0*pi (3.14159265359) =
 * Nation Age: 0
 * Population: 8+2
 * Participation: +10
 * Number of Troops: 0/0
 * Recent Wars: -4
 * Vassals and Puppets: 0

Cambodia (Defender)
Total: 51
 * Location: 25+20=23
 * Location Bonus:
 * Tactical Advantage: 2
 * Nations: Cambodia (L), Laos (L) = 0
 * Military Development: 12+12-10 (Not mobilized)-3(Smaller armed forces) = 0
 * Economic Development: 14+14-2(Smaller eco) = 0
 * Expansion: 0
 * Infrastructure: 7
 * Motive: 9+3 /2 = 2
 * Motive Modifiers: -3-6
 * Chance: 0
 * Edit count: 0
 * UTC: 0 =
 * Total: 0/0*pi (3.14159265359) =
 * Nation Age:
 * Population: 7
 * Participation: +10
 * Number of Troops: 0/0
 * Recent Wars: 0
 * Vassals and Puppets: 0

Result

 * ((63/(51+63))*2)-1 = 0.10526315788
 * (0.10)*(1-1/(2*3)) = 8.7% or roughly 8.7% of the total land owned by Laos and Cambodia is conquered in two years

For the one who made the previous algo, this is how you do the result algo (Results From 1st Algo)*(1-1/(2*Number of Year War Lasts)) RexImperio (talk) 05:38, November 16, 2014 (UTC)

Fixed the war to the correct amount of years. Saturn (Talk/Blog) 05:48, November 16, 2014 (UTC)

Discussion
Japan is well... Winning. Kind of. Made at the request of Sat. <font color="#50E0F0">Sky <font color="#50FF60">Green <font color="A00000">24 (Party,quotes) 22:26, November 14, 2014 (UTC)

Thanks for the algo, can I please know how much land I am able to take? Aternix !?  09:16, November 15, 2014 (UTC)

Results were done wrong, therefore I shall be fixing them. RexImperio (talk) 05:33, November 16, 2014 (UTC)

Thanks for fixing it. Aternix !?  21:25, November 16, 2014 (UTC)

Great Powers (Attacker)
Total: 171
 * Location: 20
 * Location Bonus: 3+1+2+1=7
 * Tactical Advantage: 7
 * Nations: Damascus (L), Tartary (L), Roman Empire (L) = 3
 * Military Development: 20+20+20+10 (No lost wars)+10(Naval dominance)+5 (More total troops)+5(fully mobilized)=90/1= 90
 * Economic Development: 20+20+20+5 (Larger eco.)+5 (Larger trade)=70/12=6
 * Expansion: 0
 * Infrastructure: 0
 * Motive: 7+3+3/ 3 = 5
 * Motive Modifiers: -3+6
 * Chance: 0
 * Edit count: 0
 * UTC: 0 =
 * Total: 0/0*pi (3.14159265359) =
 * Nation Age: 0
 * Population: 8+20
 * Participation: +10
 * Number of Troops: 200,000/150,000 = 1
 * Recent Wars: -6
 * Vassals and Puppets: 0

Caucasus Confederation (Defender)
Total:51
 * Location: 25
 * Location Bonus: 0
 * Tactical Advantage: 2
 * Nations: Caucasus Confederation (L) = 0
 * Military Development: 12-10 (Not mobilized)-3(Smaller armed forces) = -1
 * Economic Development: 14-2(Smaller eco) = 12 = 0
 * Expansion: 0
 * Infrastructure: 7
 * Motive: 9
 * Motive Modifiers: -3-6
 * Chance: 0
 * Edit count: 0
 * UTC: 0 =
 * Total: 0/0*pi (3.14159265359) =
 * Nation Age:
 * Population: 7
 * Participation: +10
 * Number of Troops: 150,000 = 0
 * Recent Wars: -2
 * Vassals and Puppets: 0

Result
(171/(51+171))*2-1=0.54054054054054054054054...

0.27027027... in 1 year. With the previous war (which was changed to 1 year but someone (mp) forgot to change the algo) it's over 1/3. Caucasia falls and will be split.

Discussion
Still in progress. "<font color="#AACC99">This is not your grave  but you are welcome in it. " 19:01, November 16, 2014 (UTC)

Mp wanted me to fix it, so I did. I expect a port there for Croatia for my troubles. <font color="#1C4081">Sky <font color="#00FF21">Green <font color="531F72">24 (<font color="A00000">P, Q ) 13:43, November 17, 2014 (UTC)

Well since Georgia was invaded just a while ago, I doubt its forces would not be mobilized. In fact, I have noticed that every single war that takes place nowadays has got 'Not mobilized' on the NPC's side.

This is plain wrong.. Cause if the NPC is going to have Not Mobilized then the Aggressor should also have motive as 'Lands etc' since if there is a valid casus belli, then both sides would have prepared forces. However, if the motive was being greedy, then certainly; the nation defending itself would be unaware of any incoming invasion. RexImperio (talk) 06:32, November 18, 2014 (UTC)

You are completely correct. The motive is, in its essence, greed. I just forgot to change the motive since I did a lot of changing around other stuff and when I calculated the need score for the anti-caucasus side I just summed everything up. So yes, the nation would be unaware of the invasion for that reason. <font color="#1C4081">Sky <font color="#00FF21">Green <font color="531F72">24 (<font color="A00000">P, Q ) 14:39, November 18, 2014 (UTC)

Japan
Total: 55
 * Location: +20 (Manchurian Enclave), +20 (Manchurian Enclave), +20, +15 = +19
 * Location Bonus: +2
 * Tactical Advantage: +2
 * Nations: Japan, Manchuria, Taiwan, Ainu = +5,+5,+3,+3 = +4
 * Military Development: +20,+20,+10,+10 (Naval War) = +67/118 = +0
 * Bonus: +10 -3
 * Economic Development: +20,+20,+20,+20 = +78 /115 = +0
 * Bonus: -2
 * Expansion: -3
 * Motive: +3,+3,+3,+3 = +5
 * Motive Modifiers: +4,+4
 * Chance: +8
 * Edit count: 1,019
 * UTC: 1:03 = 3
 * Total: 1019/103*pi (3.14159265359) = 31.0804166409
 * Nation Age: +0,+5,+0,+0 = 1
 * Population: +9
 * Participation: +10
 * Number of Troops: 67/84 = +0
 * Recent Wars: -2,0,0,0 = -2
 * Vassals and Puppets: (Not needed)

Hispania (Defender)
Total: 65 (Spain) 55 (Japan)
 * Location: +25 +20 +20 +15 +5 = +17
 * Location Bonus: +20
 * Tactical Advantage: +2
 * Nations: Spain(L) Philippines (L) Shanghai (LV) Qingdao (LV) Greater Cochin (LV) = +3
 * Military Development: +100 +10 +5 +3 =+118/67 = +2
 * Economic Development: +100 +10 +5 = +115/78 = +1
 * Expansion: 0
 * Infrastructure: N/A
 * Motive: +5 (not heartland but over 20 years) +3 +3 +3 +3 = +5
 * Motive Modifiers: +4 (Spain) +4 (Philippines)
 * Chance: +8
 * Edit count: 6277
 * UTC: 2:50 =
 * Total: 6277/250*pi (3.14159265359) = 78.83912
 * Nation Age: -5
 * Population: +9 +2 = +11
 * Participation: +10
 * Number of Troops: 84/67 = +1
 * Recent Wars: 0
 * Vassals and Puppets: (not needed)

Result

 * ((65/(55+65))*2)-1 = 0.08333333333
 * (0.08333333333)*(1-1/(2*3))/2 = 0.034 = 3.4%

Discussion
Japan loses the war, Japan loses 5% - someone needs to to a pixel count, btw. I don't know how to do that XD. Saturn (Talk/Blog) 16:15, November 18, 2014 (UTC)

Yeah.. Manchu aren't going to get involved in this war. You're going to mess up my 'Won all last 3 wars' thing U_U.. Btw 84 and 67 troops? RexImperio (talk) 06:10, November 19, 2014 (UTC)

Japan has a grand total of 14,194 pixels, according to the latest map. 00:45, November 20, 2014 (UTC)

Sat don't tell me you just gave up 482 px to Feud :/

Anyways... The Manchu are not handing over any land. Sat can give up lands from his vassals RexImperio (talk) 10:41, November 20, 2014 (UTC)

Nicobar?
Hey,

just a quick question about Nicobar... After the Lankan Invasion of Nicobar (being the indpendent country), the land I noticed in the algorithm (now archived) should be owned by him. However, I have also noticed that the island (OTL Car Nicobar) is not coloured as a Lankan controlled land. This leaves me with the impression that he no longer or never did own it, and after requesting numerous times for the colour to be added and it not being added, I feel like it is still an independent country.

Is this correct? Thank-you. Aternix !?  10:18, November 19, 2014 (UTC)

By the way, that was also my 1,000th edit. :D

Well, most likely the Map makers forgot to add it RexImperio (talk) 13:40, November 19, 2014 (UTC)

Great Nicobar, in all actuality, should be my color, as I had trading posts and colonists there over a century before anyone did anything else with it. I am that guy (talk)

Well haha.. That complicates things even more. xD Aternix  !?  05:34, November 20, 2014 (UTC)

Didn't Sri Lanka guy invade it sometime during late 1500s?

Yeah that's what I'm talking about. But it was in the early 1600's. Aternix  !?  00:32, November 22, 2014 (UTC)

Bajanate Coalition (Attacker)
Total: 177
 * Location: 20
 * Location Bonus: 0
 * Tactical Advantage: 6
 * Nations: Red Croatia (L),White Croatia (L), Poland (L),Carantania (LV) = 4
 * Military Development: 80+10(Naval)+10(no lost wars)+5(mobilized)+5(m0AR troops)=110/1=110
 * Economic Development: 80+5(Larger trade)+10(Much larger)=95/12=8
 * Expansion: 0
 * Infrastructure: 0
 * Motive: 7+5+5+3 / 4 = 6
 * Motive Modifiers: +6-3
 * Chance: 0
 * Edit count: 0
 * UTC: 0 =
 * Total: 0/0*pi (3.14159265359) =
 * Nation Age: 0
 * Population: 8+2
 * Participation: +10
 * Number of Troops: 300,000/120,000=3
 * Recent Wars: 0
 * Vassals and Puppets: 0

Kliment Bohemia (Defender)
Total: 51
 * Location: 25
 * Location Bonus:
 * Tactical Advantage: 2
 * Nations: Bohemia (L) = 0
 * Military Development: 12-3-10
 * Economic Development: 14-2=12
 * Expansion: 0
 * Infrastructure: 7
 * Motive: 9 = 0
 * Motive Modifiers: -6-3
 * Chance: 0
 * Edit count: 0
 * UTC: 0 =
 * Total: 0/0*pi (3.14159265359) =
 * Nation Age: 0
 * Population: 7
 * Participation: +10
 * Number of Troops: 120,000/0=0
 * Recent Wars: 0
 * Vassals and Puppets: 0

Result

 * ((177/(51+177))*2)-1 = 0.55263157894
 * (X)*(1-1/(2*2)) = 0.4144736842

Discussion
Bohemia falls in two years, idiocracy is overthrown. <font color="#1C4081">Sky <font color="#00FF21">Green <font color="531F72">24 (<font color="A00000">P, Q ) 15:18, November 20, 2014 (UTC)

Wu
Total: 73
 * Location: +20,+20,+20 /3 = +20
 * Location Bonus: N/A
 * Tactical Advantage: +6
 * Nations: Wu, Min, Yantai = 5,3,5/10 = 1
 * Military Development: 20,20,20 = 80/17 = 5
 * Bonus:+10+5+5
 * Economic Development: 20,20,20+10 = 70/22 = 3
 * Bonus: +5,+5 = +10
 * Expansion: +0
 * Motive: 7,5,5 = 9
 * Motive Modifiers: +4+5 (High Morale).
 * Chance: +5
 * Edit count: 1,291
 * UTC: = 4:48
 * Total: 1,291 / 448 * π = 9.05311632988
 * Nation Age: 5,5,0 = +3
 * Population: 8+2
 * Participation: +10
 * Number of Troops: 55,000 (Wu) 15,000 (Min) 7,500 (Yantai) = 77,500/50,000 = +1
 * Recent Wars: +0
 * Vassals and Puppets: (not needed).

X and Y (Defender)
Total: 64
 * Location: +25,25 = 50/2 = +25
 * Location Bonus: +0
 * Tactical Advantage: +1
 * Nations: 5,5 = 10 = 0
 * Military Development: 6*2*2 -7= 17/60 = 0
 * Bonus: -10+3 = -7
 * Economic Development: 6,6*2 -2 = 22/60 = 0
 * Bonus: -2
 * Expansion: -0
 * Infrastructure: 7,7 = +14
 * Motive: 9,3 = -3/2 = -2
 * Motive Modifiers: -10-5
 * Chance: +3
 * Edit count: 1,291
 * UTC: = 4:48
 * Total: 1,291 / 448 * π = 9.05311632988
 * Nation Age: +5,+5 = 10/2 = +5
 * Population: 17,000,000 = 8
 * Participation: +10
 * Number of Troops: 25,000 (X) 25,000 (Y) = 50,000/77,500 = +0
 * Recent Wars: +0
 * Vassals and Puppets: (not needed)

Result
(73/(73+64))*2-1=0.06569343064

(0.06)*(1-1/(2*1))= 0.03 so Wu win 3% of X + Y land after a single year at war.

Discussion
...

Its a tie what do we do? Saturn (Talk/Blog) 21:56, November 21, 2014 (UTC)

Perhaps when we take down you know who, we can aid Josh in defeating the Small Kingdoms. RexImperio (talk) 05:06, November 22, 2014 (UTC)

Voldemort joined PMIII? <font color="#1C4081">Sky <font color="#00FF21">Green <font color="531F72">24 (<font color="A00000">P, Q ) 10:35, November 22, 2014 (UTC)

.... RexImperio (talk) 11:15, November 22, 2014 (UTC)

Hmm... Don't you think the Mil and Eco scores for the X and Y Kingdoms would double? 6 + 6 = 12*2 = 24 like we do with all the algos... Unless you divide their 24 by 2 for no apparent reason for there is no mention of such a thing in the rules and addition of such a rule at this point would be blatant bias. RexImperio (talk) 11:20, November 22, 2014 (UTC)

Moreover, it is impossible for X and Y to have 12 score for Mil and Eco and 14 for Infra. It should have been 14 for Infra, 28 for Eco and 24 for Mil keeping in mind the development scores granted to NPCs and that Mil/Eco scores are doubled. RexImperio (talk) 11:58, November 22, 2014 (UTC)

Fixed the results. Wu has lost the war. Saturn (Talk/Blog) 13:48, November 22, 2014 (UTC)

I'm not sure who made this algo, but I beg you not to make one ever again. Now, X and Y lose and due to their disorganized status the max amount is multiplied by 1.5. So yeah, choose how long you want it to last. <font color="#1C4081">Sky <font color="#00FF21">Green <font color="531F72">24 (<font color="A00000">P, Q ) 14:28, November 22, 2014 (UTC)

Well this was easy. JoshTheRoman (talk) 17:47, November 22, 2014 (UTC)

Josh you just won 9% of their land, not 33.3% RexImperio (talk) 17:54, November 22, 2014 (UTC)

Holidays
<p style="border-bottom-width:0px;border-left-width:0px;font-style:inherit;font-weight:inherit;margin-top:0.4em;margin-right:0px;margin-bottom:0.5em;margin-left:0px;padding-top:0px;padding-right:0px;padding-bottom:0px;padding-left:0px;vertical-align:baseline;">Hello everyone,

<p style="border-bottom-width:0px;border-left-width:0px;font-style:inherit;font-weight:inherit;margin-top:1em;margin-right:0px;margin-bottom:1em;margin-left:0px;padding-top:0px;padding-right:0px;padding-bottom:0px;padding-left:0px;vertical-align:baseline;">So I graduated high school yesterday, and am going on an overseas holiday for a month to celebrate. I will try my very best to continue posting as per normal, but there is a chance I will not be able to. My current (1693) turn is fairly generic, and can be copy-pasted if someone would be kind enough to do so. Thanks, Callumthered (talk) 23:12, November 21, 2014 (UTC)

<p style="border-bottom-width:0px;border-left-width:0px;font-style:inherit;font-weight:inherit;margin-top:1em;margin-right:0px;margin-bottom:1em;margin-left:0px;padding-top:0px;padding-right:0px;padding-bottom:0px;padding-left:0px;vertical-align:baseline;">I envy you :(. I have to wait till June to get out and then high school is no more.

<p style="border-bottom-width:0px;border-left-width:0px;font-style:inherit;font-weight:inherit;margin-top:1em;margin-right:0px;margin-bottom:1em;margin-left:0px;padding-top:0px;padding-right:0px;padding-bottom:0px;padding-left:0px;vertical-align:baseline;">Congrats tho. If you want, I could copy + paste for you, and I promise I won't let my pro-Bavarian politics slip into your posts XD. Cookiedamage (talk) 00:49, November 22, 2014 (UTC)

<p style="border-bottom-width:0px;border-left-width:0px;font-style:inherit;font-weight:inherit;margin-top:1em;margin-right:0px;margin-bottom:1em;margin-left:0px;padding-top:0px;padding-right:0px;padding-bottom:0px;padding-left:0px;vertical-align:baseline;">I promise I won't mod event oldenburg into balkanizing... yet. Just kidding, have fun tho and see ya back in 1723/1724. <font color="#1C4081">Sky <font color="#00FF21">Green <font color="531F72">24 (<font color="A00000">P, Q ) 10:37, November 22, 2014 (UTC)

<p style="border-bottom-width:0px;border-left-width:0px;font-style:inherit;font-weight:inherit;margin-top:1em;margin-right:0px;margin-bottom:1em;margin-left:0px;padding-top:0px;padding-right:0px;padding-bottom:0px;padding-left:0px;vertical-align:baseline;">Congratulations, Callum! Have fun! Where are you going, and, more generally, where do Aussies go for vacation? (Haha, its summer for you.) 01:07, November 23, 2014 (UTC)

Rome (Attacker)
Total: 154
 * Location: 20
 * Location Bonus: 6
 * Tactical Advantage: 7
 * Nations: Rome (L), = 1
 * Military Development: 20+10+10+5-2=43
 * Economic Development: 20+10+5=12
 * Expansion: 0
 * Infrastructure: 0
 * Motive: 7
 * Motive Modifiers: +4+5
 * Chance: 8
 * Edit count: 0
 * UTC: 0 =
 * Total: 7066/(1*9*5*pi) = 49.9817256839
 * Nation Age: 0
 * Population: 10+20
 * Participation: +10
 * Number of Troops: 7500/2500=3
 * Recent Wars: -2
 * Vassals and Puppets: 0

Tuscacora, or something like that (Defender)
Total: 56
 * Location: 25
 * Location Bonus:
 * Tactical Advantage: 1
 * Nations: 1
 * Military Development: 6-3-10=-7
 * Economic Development 5/2=3
 * Expansion: 0
 * Infrastructure: 7/2=4
 * Motive: 10
 * Motive Modifiers: -5+4
 * Chance: 1
 * Edit count: 0
 * UTC: 0 =
 * Total: 0/0*pi (3.14159265359) =
 * Nation Age: 0
 * Population: 5
 * Participation: +10
 * Number of Troops: 0/0
 * Recent Wars: 0
 * Vassals and Puppets: 0

Result
Revolt is killed in one turn. (1693)
 * ((154/(154+56))*2)-1 = 46%
 * (49)*(1-1/(2*2)) = 24%

More will undoubtably follow. "<font color="#AACC99">This is not your grave  but you are welcome in it. " 21:26, November 22, 2014 (UTC)

Which number is it in the Native tribes 24, 25, 26 and or 30? Sine dei gloriem &#34;Ex Initio Terrae&#34; (talk) 00:30, November 23, 2014 (UTC)

None, this is actually me making up for a map error in previous ages. There are no map changes as a result of this algo.

"<font color="#AACC99">This is not your grave  but you are welcome in it. " 00:37, November 23, 2014 (UTC)

Thimogna then? :v

Attacker: Greater Japan - Manchuria
Total:  95
 * Location: +18
 * Location Bonus: +2
 * Tactical Advantage: +6
 * Nations: Manchu Empire [L], Hailar Khaganate [L], Empire of Japan [L], Formosa [LV], Yantai [LV] Ainu [LV] = 24/5 = 4.9 ~ 5
 * Military Development:  138/10 = +38
 * Military Modifer: 120 + 5 [Fully Mobilized], +3 [Moderately Sized Forces], +5 [More Total Troops], +10 [Naval Dominance] = 138
 * Economic Development: 127/18 = 7.0 ~ +7
 * Economic Bonus: 120 + 5 [Larger Economy], +5 [Larger Colonial Empire], -3 [Receding Econony] = 107
 * Expansion:  0
 * Motive: +7 [Hegemony]
 * Modifer: -3 [Non-demo Nations], +6 [High Morale] = +3
 * Chance: +9
 * ​Edit Count:  782 + 2429 = 3211
 * UTC: 1*6*4*0 [16:40]
 * Total: 252.191
 * Nation Age:  0 [Normal?]
 * Population: +8 + 2 [Population Modifier] = +10
 * Recent Wars:  -10
 * Military Strengh (Troops): 275,000/150,000 = 1.8 ~ +2
 * Puppets and Vassals:

Defender: Ming Empire
Total:  43
 * Location: 25+
 * Location Bonus: +1
 * Tactical Advantage: +1
 * Nations: Ming [L] = 5/24 = 0.2 ~ 0
 * Military Development: 10/138 = 0.01 ~ 0
 * Military Modifer: 20 - 3 [Smaller Forces], +3 [Moderately Sized Forces], -10 [Not Initially Prepared] = 10
 * Economic Development:  18/127 = 0.01 ~ 0
 * Economic Bonus: 20 - 2 [Smaller Economy] = 18
 * Infrastructure: 0
 * Expansion: 0
 * Motive: +9 [Defending Against Fatal Attack]
 * Modifer: +4 [Non-Demo], -5 [Low Morale] = -1
 * Chance: +5
 * ​Edit Count:  13,245
 * UTC: 1*6*4*0 [16:40]
 * Total: 1040.259
 * Nation Age: -5 [Ancient Nation]
 * Population: +8
 * Recent Wars: 0
 * Military Strengh (Troops): 150,000/275,000 = 0.2 ~ 0
 * Puppets and Vassals:

Result:
((95/(95+43)*2)-1 = 0.3768 or 37.68

(0.3768)*(1-1/(2 x 5)) = 0.339 or 33.9%. So the Ming are toppled after 5 years of warfare •-•

And on 1538, the Ming Empire had revealed it's aggressive nature and invaded the Manchu Empire. Thereafter, the Manchu were treated badly and so on..

And today.. Today the Manchu shall reclaim their lost honour. Today the Ming will be taught a lesson that the Manchu never forget and the Manchu never forgive. RexImperio (talk) 11:52, November 23, 2014 (UTC)

Oh and two other nations that also aided the Ming in 1538 shall also be punished... soon RexImperio (talk) 11:52, November 23, 2014 (UTC)

Discussion
So you big excuse is a war I wasn't even responsible for? Go f*ck yourself Rimp. Yank 21:15, November 27, 2014 (UTC)

It might be a good idea to pay a minimum amount of attention to the game. Enough that you notice when, say, someone declares war on you. Shikata ga nai! 21:39, November 27, 2014 (UTC)

He did not notice, Sat told him about the invasion on his Talk Page. Nevertheless, Ming would've been invaded whether Manchu were invaded in 1538 or not, because the presence of Ming blocks Manchu expansion.

Moreover, judging by your attitude; I personally believe I did a good job is conquering the Ming. Nevertheless your feelings regarding Ming are irrelevant to me for if you really cared about the Ming then certainly, you would have atleast added more than 'Ming expand Eco and Mil' to your turn, and even that is the lowest contribution you could do. RexImperio (talk) 04:06, November 28, 2014 (UTC)

Rome and Cherokee(Attackers)
Total: 151
 * Location: 20
 * Location Bonus: 6
 * Tactical Advantage: 7
 * Nations: Rome (L), Cherokee (L) = 5
 * Military Development: 20+10+10+5-2=43
 * Economic Development: 20+10+5=12
 * Expansion: 0
 * Infrastructure: 0
 * Motive: 7
 * Motive Modifiers: +4+5
 * Chance: 8
 * Edit count: 0
 * UTC: 0 =
 * Total: 7066/(1*9*5*pi) = 49.9817256839
 * Nation Age: 0
 * Population: 10+20
 * Participation: +10
 * Number of Troops: 7500/2500=3
 * Recent Wars: -4
 * Vassals and Puppets: 0

Mvskoke Etvlwv / Creek nation
Total: 56
 * Location: 25
 * Location Bonus:
 * Tactical Advantage: 1
 * Nations: 1
 * Military Development: 6-3-10=-7
 * Economic Development 5/2=3
 * Expansion: 0
 * Infrastructure: 7/2=4
 * Motive: 10
 * Motive Modifiers: -5+4
 * Chance: 1
 * Edit count: 0
 * UTC: 0 =
 * Total: 0/0*pi (3.14159265359) =
 * Nation Age: 0
 * Population: 5
 * Participation: +10
 * Number of Troops: 0/0
 * Recent Wars: 0
 * Vassals and Puppets: 0

Result
Victory in two turns.
 * ((151/(151+56))*2)-1 = 45%
 * (45)*(1-1/(2*2)) = 33.75%

Disscussion
Hey so I've not done any of these new PM3 algorithms and not done an algorithm in PM2 for more than a year. Hence I'm asking for help as I'm rusty and can't really remember much about making these correctly. PLEASE HELP ME DO THIS ALGORITHM RIGHT. THank you for your help --<font color="#000000">VonGlusenburg (talk to Von!) 19:08, November 23, 2014 (UTC)

Finished as far as I know, ask me if there are any questions. "<font color="#AACC99">This is not your grave  but you are welcome in it. " 19:18, November 23, 2014 (UTC)

This looks good, I'm too lazy to look over it in depth. So yeah, rejoice peasants, the algo is acceptable. <font color="#1C4081">Sky <font color="#00FF21">Green <font color="531F72">24 (<font color="A00000">P, Q ) 17:09, November 24, 2014 (UTC)

Ok. Well then if that is the case the Creek are conquered! The Cherokee and the Romans will split up their nation in half equally. So the map would look like the map on the right. I have also added the Shawana to my colour to signify my dynastic union with them, which come 1700 will be a full personal union because the current Shawana King will have been killed and my Cherokee Prince and his Shawana Princess will become the new King and Queen of the Shawana. Then a few years later my current Cherokee king dies and then both the Cherokee and Shawana will have the same monarch. They will then unite the two nations together to form the United Cherokee Shawana Kingdom. Otherwise I will expand further into the former Cahokian territories which are in civil dissarray next to the Shawana nation. <font color="#000000">VonGlusenburg (talk to Von!) 20:28, November 24, 2014 (UTC)

Britannia Events
According to several users there is some sort of plan to collapse the nation of Britannia through moderator events. Worse yet, I have been told there is a plan for certain foreign nations to "establish hegemony" in the British Isles. If this is actually the case, I ask that the moderators please consider. Britannia has a player now and I don't think it's really fair to do this. I don't really care about bad moderator events, but (assuming what these handful of people tell me is true) I ask that attention be paid to make sure they aren't bias or excessive. Thanks, Tr0llis (talk) 23:46, November 28, 2014 (UTC)

As a mod, I have to admit it is unfair to Tr0ll to force his nation to suffer a series of events that allow the other 2 powers (Hispania and France) to attempt to do what they plan. However I do suggest that Tr0ll is forced to solve this problem by marrying off the recently widowed Queen Amelia. <font color="#1C4081">Sky <font color="#00FF21">Green <font color="531F72">24 (<font color="A00000">P, Q ) 23:49, November 28, 2014 (UTC)

This is why i said we needed to wars over britannia, one to oust tr0llis and one to do the civil war. Also france won't get involved, I'm interested mostly cause of calais (lel) but my concern currently is Cahokia. Furthermore Dat Britanny must fall Sine dei gloriem &#34;Ex Initio Terrae&#34; (talk) 01:29, November 29, 2014 (UTC)

That comment essentially proves my point.

In summary: Congrats, Tr0llis (talk) 01:41, November 29, 2014 (UTC)
 * Bias moderators who wish to make events "to oust tr0llis", ie kick out a new player simply because it's Tr0llis.
 * Bias moderators who are motivated by land acquisitions and personal gains.

To be Honest, No mod wanted you in that place anyway, maybe only Sky, So yes you are not welcomed in britannia and IDIOT, i said that i wasn't going to do anything any time soon, and that i wasn't in favour of bringing britannia into such civil war without a previous war on britannia (Which happened to be yours). Don't care if you are or not playing as it, I still want calais and will take it when the time comes. Don't make it any earlier. Sine dei gloriem &#34;Ex Initio Terrae&#34; (talk)