Talk:Vive la Revolution Revised! (Map Game)

Just to let you know, this game will begin eventually. Also, the alogythm will be same as last time. RandomWriterGuy 21:45, April 1, 2012 (UTC)

Location

 * At the war: 5
 * Next to the war: 4
 * Close to the war: 3
 * Far from the war: 2
 * Halfway around the world: 1

Strength

 * Every nation militarily helping with belligerents/defenders: 3
 * Side with greater population: 3
 * Side with greater industry: 3

Tactical Advantage

 * Attacker’s advantage: 1
 * Defender’s advantage: 2
 * Home is desert: Defenders +3, attackers -3
 * Island: 4

Random.org

 * Used in special events such as royal marriages between two countries, buying/selling land, etc.

Motive

 * Life or death (country’s sovereign existence is threatened): 10
 * Religious: 7
 * Social/moral: 6
 * Political: 5
 * Economical: 3

Dissucion (However you spell that)
I think we should add +1 point for every time you have built up your miltary in the last 15 years. Resets every war.

+1 point for every time you have built up your infranstructure (defenders only) in the last 15 years. Is cut by one third every war (damaged, but not completely destroyed).TacoCopper 01:00, April 2, 2012 (UTC)

Good point Taco. I'll think of that. Where did you get that idea?

Btw, I was thinking that nations can take over a group of very small states (like the Napoleonic conquest of the German states in the Napoleonic Wars) or take over nations with greatly inferior technological levels (like when Cortes defeated the Aztecs and when Francsico crushed the Incans).

Also, I was thinking that a revolution in a country would decrease its stability. RandomWriterGuy 01:06, April 2, 2012 (UTC)

I believe I got it from Decline of Rome. Anyways, those should be included. Perhaps we should create different levels of technology (i.e level 10 means you are at 1800s technology level, and gives you 10 points, or somthing like that.) Maybe we should also create a disadvantage based on size, where you get more points for how big you are, but only for defending. So somthing like this: Of course, we might need to iron this out.TacoCopper 01:19, April 2, 2012 (UTC)
 * Russian size +5
 * India size +3
 * Poland size +0
 * Bosnia Size -3

Why can't this be based just from Principia Moderni? RandomWriterGuy 02:09, April 2, 2012 (UTC)

I would go with that. If everone else agrees to it, then it would be offical. TacoCopper 23:16, April 2, 2012 (UTC)

Well, I guess I'll implement the new rule. RandomWriterGuy 04:05, April 3, 2012 (UTC)

Here we go again.....
Recently, if you've read The British's new turn (or Deansims) I've noticed something....impossible. How is it that Britain, expands her beloved colonies, establishes new half-way around the continet, with no problems at all I could add; moves around a secret force, invades the U.S, while also expanding it's navy and army, with no economic downsides what-so-ever. Also, doesn't the invasion of the U.S and all break the Treaty of Paris? And why would Spain and France join the war along side the British, considering Spain and France helped the U.S, hate the British Empire? Ianian58 14:30, April 3, 2012 (UTC)

fine I wil chan ge it, yeash. DeanSims 14:33, April 3, 2012 (UTC)

RNG
Seriously, I think that you guys should stop using the RNG, because of 2 reasons.


 * 1) We have no way to tell if they are telling the truth.
 * 2) Also, the post about Isolationist Japan trade treaty by China, the odds should he more of 1-7 no and 8-10 yes. It can't be 50/50 all the time.

PitaKang- (Talk | Contribs) 16:39, April 3, 2012 (UTC)

youve got a point,thats why I take screenshots of my RNG things so people can see Im telling the truth and cant accuse me. DeanSims 16:42, April 3, 2012 (UTC)

And yet, people could just click the "Generate!" button as many times as they want to get the result they want... PitaKang- (Talk | Contribs) 16:44, April 3, 2012 (UTC)

i dont actauly do that, my internet sucks, so it would be asier to not do it than press it agin and again. DeanSims 16:48, April 3, 2012 (UTC)

Why not use RNG? Some map games have been using it for special events and I thought it be good. RandomWriterGuy 22:29, April 3, 2012 (UTC)

Coding Problems
We are experiencing technical difficulties as we are experiencing code problems. I would like to ask everyone to NOT EDIT IN SOURCE MODE to prevent these problems. RandomWriterGuy 22:29, April 3, 2012 (UTC)

Lol to get rid of that everyone MUST edit on source mode, not visual. PitaKang- (Talk | Contribs) 23:49, April 3, 2012 (UTC)

Ok, I fixed the code crap... PitaKang- (Talk | Contribs) 00:22, April 4, 2012 (UTC)

http://althistory.wikia.com/wiki/User:Waroftheworld Random events

I think every 3 or 5 turns a random event should happen anything man made or natural disasters how it works

a random country is picked and disater and do it and add the damage scall from 0 no damage to 10 major damage because in real life theres at least 1 major disater every 3 or 5 years

Err War of the Worlds, you can use the four tildes found on the top left of your keyboard to sign your name... use this- ~ PitaKang- (Talk | Contribs) 16:27, April 4, 2012 (UTC)

Claiming France
I just thought that, if France is up for grabs, could I play as Napoleon? MattiasWestby 22:58, April 4, 2012 (UTC)

First of all, it is not up for grabs. Second of all, you do not play as people. Third of all, why'd you make your question a redlink? Syngraféas Enallaktikí̱ Istoría, Dic mihi lingua Anglorum. 22:59, April 4, 2012 (UTC)

Louis XVI is alreay deposed in 1792. Apparently, it is at this year. France is already for grabs. RandomWriterGuy 23:04, April 4, 2012 (UTC)