War Algorithm Result (The 1848 Game Map Game)

Brazil

 * Forts, Aircraft, and Tanks: +0.5=.5
 * Technology:6=6
 * WMD: N/A
 * Finance and Production:4+3+3+3=16
 * ’The Numbers Game’:3 +2 France +3+3+6=17
 * Casus Belli:3
 * Terrain: 2+5=7
 * Psychology:5
 * Tactics:3
 * Support from the populace:4
 * Getting Technical: 0
 * Total: 61.5
 * Calculations:

Uruguay

 * Forts, Aircraft, and Tanks: +1
 * Technology:6
 * WMD: N/A
 * Finance and Production:2
 * ’The Numbers Game’:1+1+2-4(Blockaded by Britain and France)=0
 * Casus Belli: Defender
 * Terrain: -2+10=8
 * Psychology:10-5-10=-5
 * Tactics:3
 * Support from the populace:2
 * Getting Technical:-3
 * Total:14
 * Calculations:

Results:
Brazil crushes Uruguay.Whipsnade (talk) 16:55, August 21, 2014 (UTC)

Discussion:
Anyone see any issues? Stephanus rex (talk) 16:18, August 21, 2014 (UTC)

Mexico

 * Forts, Aricrafts, & Tanks: +10.5 (4,000 within California Corps) +10.5 (4,000 From Desert Corps)
 * Technology: +6
 * WMD: N/A
 * Finance & Production: +3 (Modest Economy +3 (Better Industry) +3 (Better Agriculture)
 * 'Numbers Game': +3 (Greater Army) +3 (Greater Population) +2 (20,000 California Corps) +1 (10,000 Desert Corps) -4 (Fench Embargo)
 * Casus Beli: +2 (Political)
 * Terrain: -1 (Forest) +10 (Knowledge of Land) -4 (Rocky Moutains)
 * Psychology: +2 (Fresh Army) +5 (Larger Army)
 * Tactics: +0
 * Support from Populace: -4 (Democratic Governent not supported by the people, as a result of the political turmoil during this time)
 * Getting Technical: -2 (Embargo from Portugal) -3 (Blockasion from Portgual) -2 (Embargo from Texas) -10 (Embargo from France)
 * Total: 34

California Republic

 * Forts, Aircrafts, & Tanks: +0.5
 * Technology: +6
 * WMD: N/A
 * Finance & Production: +1 (Regional economy)
 * 'Numbers Game': +2 (Military Support from France) +2(Portugal) +1 (Bear Flag Rebels are guerrila forces) +1.5 (10k for each side)
 * Casus Beli: +4 (Ethnic)
 * Terrain: +2 (Forest) +10 (Knowledge of Land) +5 (Rocky Moutains)
 * Psychology: +10 (Fear of being destroyed) +2 (Fresh Army) -10 (Facing Larger Army)
 * Tactics: +3 (Guerilla) +5 (Naval control of the seas as a result of Portugal lending some frigates)
 * Support from Populace: +4 (Democratic Government supported by the people)
 * Getting Technical:
 * Total: 48.5

Discussion:
4,000 Cavalry does not give you 40 points, more like 20. The Rebels also get a point for defending under Forts, Aircraft, and Tanks. Also the Rebels are probably fighting for ethnic reasons not for politcal ones. Thirdly they get a mountains bonus, -4 to attacker and +5 to defender (rockies anyone?). Forthly there is no "fresh army bonus."Fifthly, it could be argued that the war is unsupported in Mexico, but I wont push that. Stephanus rex (talk) 13:47, August 22, 2014 (UTC)

Fixed.Whipsnade (talk) 15:44, August 22, 2014 (UTC)

Sorry didn't read it to well the first time guys, I'll pay attention to it next time. LightningLynx89

US interventionist War
Bear Flag Revolution (1850 - 1851)Edit

Mexico

 * 1) Forts, Aricrafts, & Tanks: +10.5 (4,000 within California Corps) +10.5 (4,000 From Desert Corps)
 * 2) Technology: +6
 * WMD: N/A
 * 1) Finance & Production: +3 (Modest Economy +3
 * 2) 'Numbers Game': +3 (Greater Army) +3 (Greater Population) +2 (20,000 California Corps) +1 (10,000 Desert Corps) -4 (Fench Embargo)
 * 3) Casus Beli: +2 (Political)
 * 4) Terrain: -1 (Forest) +10 (Knowledge of Land) -4 (Rocky Moutains)
 * 5) Psychology: +2 (Fresh Army) +5 (Larger Army)
 * 6) Tactics: +0
 * 7) Support from Populace: -4 (Democratic Governent not supported by the people, as a result of the political turmoil during this time)
 * 8) Getting Technical: -2 (Embargo from Portugal) -3 (Blockasion from Portgual) -2 (Embargo from Texas) -10 (Embargo from France) -10 (Embargo from USA)
 * 9) Total: 26

US intervention force
Results: US victory as a result from superior Industry and Agriculture.
 * 1) Forts, Aircrafts, & Tanks: +0.5
 * 2) Technology: +6
 * WMD: N/A
 * 1) Finance & Production: +4 (Good) +3 (Better Industry)  +3 (Better Agriculture)
 * 2) 'Numbers Game': +2 (Military Support from France) +2(Portugal) +1 (Bear Flag Rebels are guerrila forces) +1.5 (10k for each side)
 * 3) Casus Beli: +4 (Ethnic)
 * 4) Terrain: -1 for low knowledge of an non-adjacent lands which are on you continent
 * 5) Psychology: -10 In face of larger army,
 * 6) Tactics: Scouts -2 Defender, +2 Attacker. +5 (Naval control of the seas as a result of Portugal lending some frigates)
 * 7) Support from Populace: +4 (Democratic Government supported by the people)
 * 8) Getting Technical:
 * 9) Total: 31.5

France

 * Forts, aircraft and tanks 0


 * Technology-


 * American Civil war +6


 * WMDE 0


 * Finance and production


 * State of Economy: +4 (Good),


 * Side with greater industry: +3


 * Side with greater agriculture: +3


 * Side with better tech: +3


 * The 'Numbers game'


 * Each nations fall into a military categories. 3.


 * Every nation militarily helping with their side= +2 (Portugal and Rome)


 * Side with greater population: +3


 * Side with Greater armed forces: +3


 * Armed Strength: +3


 * Labour force: +4


 * Cuse Beli-Economic war motives + 1 to the attacker.


 * Terrain-0


 * Other


 * Knowledge of landscape: -1


 * Storming on to a coastline from the sea or on to an island (first round only, so as your troops make a beach head landing), the attacker - 4 and defender + 5.


 * Psychology


 * Fresh Military:+2


 * Morale:


 * +5 for in face of a smaller army,


 * Tactics


 * Control of the Seas: 3+ attackers


 * Support from the Populace


 * Democratic Government supported by People +4


 * Getting technical


 * Calculations- 32

Naples

 * Forts, aircraft and tanks Many or major OTL/ATL defenses and fortified places 0


 * Defending: The player who defends his/her homeland gains +1 point.


 * Technology:


 * Napoleonic technology, +5


 * WMD 0


 * Finance and production


 * +2 (Poor),


 * The 'Numbers game'


 * Each nations fall into a military categories. 0


 * Armed Strength: +1


 * Labour force: +1


 * Under either any hostile blockade of national borders and/or trade sanctions by a superpower: -4 to the victim (by France).


 * Cuse Beli-


 * Ethnic and cultural war motives (Hutus Vs Tutsis in Rwanda and alike)= + 4 to the attacker.


 * Terrain-


 * Storming on to a coastline from the sea or on to an island (first round only, so as your troops make a beach head landing), the attacker - 4 and defender + 5.


 * Knowledge of landscape: +10 for in one's homeland,


 * Psychology


 * Victim nations' life or death = + 10 to the nation who is fearing being wiped from history,


 * Fresh Military: If the army attacking or being attacked is new, +2


 * Morale:


 * -10 In face of larger army,


 * Tactics 0


 * Support from the Populace


 * Non-democratic Government supported by People +2


 * Getting technical


 * Side under a blockade- 3


 * Calculations- 23

Result Napels is defeated after some heavy fighting.

Portugal
0 +5 N/A 3 0 continent or your colonie's continent. Defender, -2 Attacker +5 for in face of a smaller army, 0 0 Calculations:32
 * 1) Forts, aircraft and tanks
 * 1) Technology:
 * WMD
 * 1) State of Economy: +3
 * Side with greater industry: +3
 * Side with greater agriculture: +3
 * Side with better tech: +3
 * 1) The 'Numbers game'
 * 1) Side with greater population: +3
 * 2) Side with Greater armed forces: +3
 * 3) Armed Strength: +1
 * 4) Labour force: 0
 * 5) Cuse Beli-
 * 6) Moral motives (setting right a historic injustice)= + 3 to the attacker.
 * 7) Terrain-
 * 8) Location type
 * 1) Knowledge of landscape: -1 for low knowledge of an non-adjacent lands which are on you
 * 1) Small island or attol (Tarawa, Zanzibar, Okinawa, Moyotte, South Georgia, etc,): +3
 * 1) Storming on to a coastline from the sea or on to an island (first round only, so as your troops make a beach head landing), the attacker - 4 and defender + 5.
 * 2) Psychology
 * 3) Fresh Military: If the army attacking or being attacked is new, +2
 * 4) Morale:
 * 1) Tactics
 * 2) Control of the Seas: 3+ attackers, or 5+ defenders. (The Portugal with a superior navy in that area, that has control of the seas of the areas, has a major advantage, due to blockading ports, or cutting off the enemy's supplies.
 * Support from the Populace
 * Democratic Government supported by People +4
 * 1) Getting technical

Oman's slave traders
N/A 0 0
 * 1) Forts, aircraft and tanks
 * 2) Many or major OTL/ATL defenses and fortified places: Defender + 10
 * 3) Technology:
 * 4) Spanish/Portuguese conquistador, +3
 * WMD
 * 1) Finance and production
 * 2) State of Economy:
 * 3) +2 (Poor),
 * 4) The 'Numbers game'
 * 1) Cuse Beli-
 * 2) Ethnic and cultural war motives (Hutus Vs Tutsis in Rwanda and alike)= + 4 to the attacker.
 * 3) Terrain-
 * 4) Location type
 * 5) Small island or attol (Tarawa, Okinawa, Moyotte, South Georgia, etc,): +3 Defender, -2
 * 6) Other
 * 7) Knowledge of landscape: +10 for in one's homeland.
 * 8) Storming on to a coastline from the sea or on to an island (first round only, so as your troops make a beach head landing), the attacker - 4 and defender + 5.
 * 9) Psychology
 * 10) Victim nations' life or death = + 10 to the nation who is fearing being wiped from
 * 11) Fresh Military: If the army attacking or being attacked is new, +2
 * 12) Morale:
 * 13) -10 In face of larger army,
 * 14) Tactics
 * 1) Support from the Populace
 * Non-democratic Government unsupported by People -2
 * 1) Getting technical
 * 2) Fresh mil. +2
 * Side under a blockade- 3
 * Side under sanctions by middle power (Portugal)- 5
 * 1) Calculations: 12

Result: Oman's slave traders are crushed!

Portugal
0 +5 N/A 3 0 +5 for in face of a smaller army, 0 0 Calculations:24
 * 1) Forts, aircraft and tanks
 * 1) Technology:
 * WMD
 * 1) State of Economy: +3
 * Side with greater industry: +3
 * Side with greater agriculture: +3
 * Side with better tech: +3
 * 1) The 'Numbers game'
 * 1) Side with greater population: +3
 * 2) Side with Greater armed forces: +3
 * 3) Armed Strength: +1
 * 4) Labour force: 0
 * 5) Cuse Beli-
 * 6) Moral motives (setting right a historic injustice)= + 3 to the attacker.
 * 7) Terrain-
 * 8) Location type
 * 1) Knowledge of landscape: -10 Distant relm
 * 2) Storming on to a coastline from the sea or on to an island (first round only, so as your troops make a beach head landing), the attacker - 4 and defender + 5.
 * 3) Psychology
 * 4) Fresh Military: If the army attacking or being attacked is new, +2
 * 5) Morale:
 * 1) Tactics
 * 2) Control of the Seas: 5+ defenders. (The Portugal only blocked the Swahili).
 * Support from the Populace
 * Democratic Government supported by People +4
 * 1) Getting technical
 * 2) Fresh mil. +2

Oman
N/A 0 0 0
 * 1) Forts, aircraft and tanks
 * 2) Many or major OTL/ATL defenses and fortified places: Defender + 10
 * 3) Technology:
 * 4) Spanish/Portuguese conquistador, +3
 * WMD
 * 1) Finance and production
 * 2) State of Economy:
 * 3) +2 (Poor),
 * 4) The 'Numbers game'
 * 5) Fresh mil. +2
 * 1) Cuse Beli-
 * 2) Ethnic and cultural war motives (Hutus Vs Tutsis in Rwanda and alike)= + 4 to the attacker.
 * 3) Terrain-
 * 4) Location type
 * 5) Desert: -1 Defender, -1 Attacker
 * 6) Other
 * 7) Knowledge of landscape: +10 for in one's homeland.
 * 8) Storming on to a coastline from the sea or on to an island (first round only, so as your troops make a beach head landing), the attacker - 4 and defender + 5.
 * 9) Psychology
 * 10) Victim nations' life or death = + 10 to the nation who is fearing being wiped from
 * 11) Fresh Military: If the army attacking or being attacked is new, +2
 * 12) Morale:
 * 13) -10 In face of larger army,
 * 14) Tactics
 * 1) Support from the Populace
 * Non-democratic Government unsupported by People -2
 * 1) Getting technical
 * 1) Calculations: 21

Result: Oman is just defeated and looses only Muscat city!

Sarawak

 * American civil war technology +6
 * Modest economy +3
 * Better tech +3
 * Greater agriculture +3
 * Dayak rebels+1
 * Greater armed forces +3
 * Armed forces +4 (40,000)
 * Ethnic motives +4
 * Political motives +2
 * Jungle -2
 * Adjacent nation +5
 * Fresh mil. +2
 * Morale +5
 * Scouts +2
 * Guerrilla +3
 * Non-dem sup. +2
 * Total:46

Sulu
Sarawak victory
 * Napoleonic tech +5
 * Economy +3
 * Greater population +3
 * Armed forces +3 (30,000)
 * Political motives+2
 * Homeland +10
 * Fresh mil. +2
 * Territorial Loss +5
 * Guerilla tactics:+3
 * Non dem unsupported -2
 * Total:34

Boer

 * Napoleonic tech +5
 * Good economy +4
 * Better tech +3
 * Greater agriculture +3
 * Greater armed forces +3
 * Armed forces +1 (0.5,000)
 * Political motives +2
 * Adjacent nation +5
 * Fresh mil. +2
 * Morale +5
 * Dem sup. +4
 * Greater population +3
 * Total:36.5

Shishona
Crushing Boer victory
 * Primative tec, 0
 * Economy +1
 * Armed forces 0(~1,000)
 * Ethnic motives +4
 * Homeland +10
 * Territorial Loss +5
 * Guerilla tactics:+3
 * Fresh mil. +2
 * Non dem unsupported -2
 * Moral-10
 * Total:13

British
+6*Good economy +4
 * American civil war technology
 * Better tech +3
 * Greater agriculture +3
 * Greater armed forces +3
 * Armed forces +1 (10,000)
 * Ethnic motives +4
 * Political motives +2
 * Adjacent nation +5
 * Fresh mil. +2
 * Morale +5
 * Dem sup. +4
 * Jungle -2 Defender, -2 Attacker
 * Storming on to a coastline the attacker - 4 and defender + 5.
 * Greater population +3
 * Total:34.5

Ashanti
British victory
 * Primitive tech 0
 * Economy +1
 * Armed forces 0(~1,000)
 * Political motives+2
 * Homeland +10
 * Fresh mil. +2
 * Jungle -2 Defender, -2 Attacker
 * Storming on to a coastline the attacker - 4 and defender + 5.
 * Life or death +10
 * Guerilla tactics:+3
 * Non dem supported +2
 * Moral-10
 * Total:22

Portugal

 * Napoleonic tech +5
 * +3
 * Better tech +3
 * Greater agriculture +3
 * Greater armed forces +3
 * Armed forces +1 (10,000)
 * Political motives +2
 * -10 distant realm
 * Morale +5
 * War unsupported by People -6
 * Greater population +3
 * Storming on to a coastline from the sea or on to an island (first round only, so as your troops make a beach head landing), the attacker - 4 and defender + 5.
 * Total:10

Zulus

 * Primative tec, 0
 * Economy 0
 * Armed forces 1(~10,000)
 * Ethnic motives +4
 * Homeland +10
 * Fresh mil. +2
 * Territorial Loss +5
 * Guerilla tactics:+3
 * Non dem supported +2
 * Moral-10
 * Storming on to a coastline from the sea or on to an island (first round only, so as your troops make a beach head landing), the attacker - 4 and defender + 5.
 * Total:22

Zulu heavy victory

France

 * Forts, aircraft and tanks 0


 * Technology-


 * American Civil war +6


 * WMDE 0


 * Finance and production


 * State of Economy: +4 (Good),


 * Side with greater industry: +3


 * Side with greater agriculture: +3


 * Side with better tech: +3


 * The 'Numbers game'


 * Each nations fall into a military categories. 3.


 * Every nation militarily helping with their side= +2 (Portugal and Rome)


 * Side with greater population: +3


 * Side with Greater armed forces: +3


 * Armed Strength: +3


 * Labour force: +4


 * Cuse Beli-Political war motives + 2 to the attacker.


 * Terrain-0


 * Other


 * Knowledge of landscape: -1


 * Storming on to a coastline from the sea or on to an island (first round only, so as your troops make a beach head landing), the attacker - 4 and defender + 5.


 * Psychology


 * Morale:


 * +5 for in face of a smaller army,


 * Tactics


 * Control of the Seas: 3+ attackers


 * Support from the Populace


 * Democratic Government supported by People +4


 * Getting technical


 * Calculations- 31

Venice

 * Forts, aircraft and tanks Many or major OTL/ATL defenses and fortified places 0


 * Defending: The player who defends his/her homeland gains +1 point.


 * Technology:


 * American Civil war +6


 * WMD 0


 * Finance and production


 * State of Economy: +4 (Good),


 * The 'Numbers game'


 * Each nations fall into a military categories. 1


 * Armed Strength: +1


 * Labour force: +0


 * Under either any hostile blockade of national borders and/or trade sanctions by a superpower: -4 to the victim (by France).


 * Cuse Beli-


 * Ethnic and cultural war motives (Hutus Vs Tutsis in Rwanda and alike)= + 4 to the attacker.


 * Terrain-


 * Storming on to a coastline from the sea or on to an island (first round only, so as your troops make a beach head landing), the attacker - 4 and defender + 5.


 * Knowledge of landscape: +10 for in one's homeland,


 * Psychology


 * Victim nations' life or death = + 10 to the nation who is fearing being wiped from history,


 * Fresh Military: If the army attacking or being attacked is new, +2


 * Morale:


 * -10 In face of larger army,


 * Tactics 0


 * Support from the Populace


 * Non-democratic Government supported by People +2


 * Getting technical


 * Side under a blockade- 3


 * Calculations- 27

Result- Venice is narrow defeated after heavy fighting. Venetians are now making a last stand in the city of Venice it's self and the near by lagoon islands.

Morocco

 * Forts, aircraft and tanks Many or major OTL/ATL defenses and fortified places .5
 * Defending: 0
 * Technology: +5
 * WMD 0
 * Finance and production State of Economy: +3 (modest), +3 +3 +3=12
 * The 'Numbers game': 1+2+3+3=9
 * Cuse Beli- Ethnic and cultural war motives (Hutus Vs Tutsis in Rwanda and alike)= + 4 to the attacker.
 * Terrain- Desert -1
 * Knowledge of landscape: +5
 * Psychology
 * Fresh Military: If the army attacking or being attacked is new, +2
 * Morale:
 * +5 In face of larger army,
 * Tactics 0
 * Support from the Populace
 * Non-democratic Government supported by People +2
 * Getting technical
 * Calculations- 47
 * Calculations- 47
 * Calculations- 47

Massina

 * Forts, aircraft and tanks Many or major OTL/ATL defenses and fortified places .0
 * Defending: 1
 * Technology: +4
 * WMD 0
 * Finance and production State of Economy: +3 (modest), =3
 * The 'Numbers game': 1+2=3
 * Cuse Beli-Survival, +10
 * Terrain- Desert -1
 * Knowledge of landscape: +10
 * Psychology
 * Fresh Military: If the army attacking or being attacked is new, +2 +10
 * Morale:
 * -10 In face of larger army,
 * Tactics 0
 * Support from the Populace
 * Non-democratic Government supported by People +2
 * Getting technical
 * Calculations- 34
 * Calculations- 34
 * Calculations- 34

Result
Unless I am mistaken, Morocco conquers back its territory and destroys the Massina Empire.

Belgium
Total: 60.5
 * Many or major OTL/ATL defenses and fortified places: Defender + 10
 * 100+ mounted cavalry at in play +0.5
 * Defending: +1
 * Napoleonic tech +5
 * Good Economy +4
 * Nations:Belgium +2
 * Armed Forces:120,000: +12
 * Moral and Ethnic motives: +7
 * Landscape: Forest +2
 * Knowledge of landscape:+10
 * Life or death:+10
 * Morale:-10
 * Guerilla tactics:+3
 * Dem sup.:+4

France
Total: 80.5
 * 100+ cavalry: +0.5
 * Napoleonic tech:+5
 * Good economy:+4
 * Greater industry and agriculture:+6
 * Nations: France +2, Naples +1, Venice +1, Rome +1
 * Greater population and armed forces +6
 * Armed strength: 400,000: +40
 * Labour force:+ 3 (36 million)
 * Political motives: +2
 * Forest:-1
 * Adjacent nation:+5
 * Larger army than enemy:+5
 * Non-dem sup: +2

Unless other nations join the war, France wins decisively.

Austria joined, why is it not included

Spain

 * Forts, aircraft and tanks: 0.5
 * Technology: American Civil War +6
 * WMD: n/a
 * Finance and Production:
 * +3
 * +3
 * The 'Numbers game':


 * +2 poor eco
 * +3 Side with greater population
 * +3 Side with greater Armed forces
 * Armed Strenght +15 = 150.000 soldiers
 * Casus Belli: +2 Political motive
 * Terrain:


 * Location: Plains +2
 * Others: +5 Adjacent nation
 * Psychology: Fresh Military +2 +2
 * Tactics: Control of the Seas +3
 * Support from the Populace: +2
 * Getting Techical:
 * Result: 53.5

Portugal

 * Forts, aircraft and tanks: 1.5
 * Technology:+6
 * WMD: n/a
 * Finance and Production: +3
 * +3
 * The 'Numbers game': +3
 * Casus Belli: na
 * Terrain:


 * Location:-2
 * Others: +3
 * Psychology: +10 +2
 * Tactics:-2
 * Support from the Populace: +2
 * Getting Techical: -5,-10
 * Result: 14.5

Result
Spanish Victory

Discussion
Anything to say?? - Sine dei gloriem &#34;Ex Initio Terrae&#34; (talk)

Yeah I could say something but I don't feel like writing so much. MMauritti (talk) 22:51, August 26, 2014 (UTC)

Sarawak and Sulu

 * Forts, aircraft and tanks: 0.5
 * Technology: Napoleonic +5
 * WMD: n/a
 * Finance and Production:
 * +3
 * +3
 * The 'Numbers game':


 * +3 medium eco
 * +3 Side with greater population
 * +3 Side with greater Armed forces
 * Armed Strength +5 = 50,000 soldiers
 * Nations: Sarawak & Sulu +2
 * Casus Belli: +4 Ethnic motive
 * Terrain:


 * +5 Adjacent nation
 * Morale: +10 
 * Tactics: Control of the Seas +3
 * Guerilla tactics +3
 * Support from the Populace: +2
 * Getting Techical:N/A
 * Result: 54.5

Brunei

 * Forts, aircraft and tanks: 1.5
 * Technology:+5
 * WMD: N/A
 * Finance and Production: +3 Modest eco
 * The 'Numbers game': +3
 * Armed Strength +2 (20,000)
 * Casus Belli: N/A
 * Terrain:+10


 * Psychology: +10 (Wiped out) -15 (Completely surrounded)
 * Tactics: Guerilla tactics +3
 * Support from the Populace: +2
 * Getting Techical: N/A
 * Result: 24.5

Result
Death for the Bruneian oppressors!

USA

 * Forts, aircraft and tanks:
 * Technology: Civil War +6
 * WMD: n/a
 * Finance and Production:
 * +4 good eco
 * The 'Numbers game':
 * +4 good eco
 * +3 Side with greater population
 * +3 Side with greater Armed forces
 * +3 Side with better tech
 * Armed Strength +2 = 20,000 soldiers
 * Labour force +2 (20 million citizens)
 * Nations: USA +5 (major power)
 * Casus Belli: +3 Moral motive (Manifest Destinity)
 * Terrain:
 * +5 Adjacent nation
 * Morale: +5 (in face of smaller army)
 * Tactics: Control of the Seas +3
 * War unsupported by the people: -6
 * Democratic Gov supported by the people: +4
 * Getting Techical:N/A
 * Result: 46

Texas

 * Forts, aircraft and tanks: 10
 * Technology:+6 (Civil War tech)
 * WMD: N/A
 * Finance and Production: +2 Poor eco
 * The 'Numbers game': +2 Poor eco
 * Armed Strength +2 (20,000)
 * Casus Belli: N/A
 * Terrain:+10
 * Psychology: +10 Life and death -10 in face of larger army.
 * Tactics: Guerilla tactics +3
 * Democratic Gov supported by the people  +4
 * Getting Techical: N/A
 * Result: 20

ResultEdit
The Texan Republic is crushed as a result of America's superiority in all areas: Industry, economy, military, etc. The Texas Republic becomes an autonomus territory of The USA.

Ottoman Empire

 * Forts, Aircrafts and Tanks: +0.5
 * Technology: American Civil War +6
 * WMD: N/A
 * Finance and Production: Good +4
 * Side with greater agriculture +3
 * Side with greater industry +3
 * Side with better tech +3
 * Numbers Game: Ottoman +2, Wallachia +1, and Moldavia +1
 * Side with greater armed forces: +3
 * Side with greater population: +3
 * Armed Strength: +10 [100,000 soldiers]
 * Casus Beli: Economic war +1
 * Terrain: High Mountains -5
 * Other: Knowledge of opponent landscape +5
 * Psychology: Fresh Military +2
 * Morale: In face of smaller army +5
 * Tactics: Control of the Seas +3
 * Populace: Non-democratic supported by people +2
 * Getting Technical: -19
 * Side under sanctions from Britain: -10
 * Side under sanctions from France: -10
 * Side under sanctions from Spain: -5
 * Side under sanctions from Portugal: -5
 * Side under sanctions from Naples: -2
 * Side under sanctions from Rome: -2
 * Side under sanctions from Belgium: -2
 * Side under sanctions from Sarawak: -2
 * Result: 14.5

Greece
Result: 14.5
 * Forts, Aircrafts and Tanks: +1.5
 * Technology:American civil war +6
 * WMD: N/A
 * Finance and Production:  Good +4
 * Numbers Game: Greece +2
 * Armed Strength: +1 [10,000 soldiers]
 * Blockade of borders: -4
 * Casus Beli: N/A
 * Terrain: High mountains +4
 * Other: Knowledge of ones own homeland +10
 * Psychology: Fearing being wiped out +10, Fresh Military +2
 * Morale: In face of larger army -10
 * Tactics: N/A
 * Populace: Democratic supported by people +4
 * Getting technical: -8
 * Side under blockade -3
 * Side under sanctions by middle power -5

Result
Greece is defeated. It may retain its independence but it shall pay tribute to the Ottoman every year, which would be roughly 40% of GDP/PPP [Whichever it is].

All the Greek islands in the Aegean Sea shall be handed over to the Ottoman, no foreign military can maintain its presence on Greek lands and Greece shall not participate in any war against the Ottoman for until 1900. Finally, Greece must withdraw all of its claims over Ottoman land e-g Crete

false. Status quo Sine dei gloriem &#34;Ex Initio Terrae&#34; (talk) 19:37, August 28, 2014 (UTC)

I dispute Sarawak having any effect with sanctions... Local Mafia Boss (Talk) (Blog)

I would agree, given the fact the two nations don't trade at all,  but Greece should have way more than 10,000 men. Given that it just instituted conscription, it should have a minimum of 40,000 men under arms, and probably  closer to 80,000.. Sho ga nai 01:17, August 29, 2014 (UTC)

Mexico

 * Forts, Aircrafts, & Tanks: +10 (2,000 cavalry men)
 * Technology: +6 (Civil War Tech)
 * WMDs: +0 (N/A)
 * Finance & Production: +3 (Modest)
 * +3 (Greater Industry)
 * +3 (Better Agriculture)
 * +3 (Better Tech)
 * Numbers Game: +3 (Greater Pop.)
 * +3 (Greater Army)
 * +2 (20,000 Soldiers)
 * Casus Belli: +2 (Political)
 * Terrain: -3 (Mountainous Nation)
 * +5 (Adjacent Nation)
 * Psychology: +2 (Fresh Military)
 * +5 (Facing Smaller Army)
 * Tactics: +3 (Control of the Seas)
 * Support from Populace: +4 (Democractic Support)
 * Techincal: 0
 * Total: 54

Guatemala

 * Forts, Aircrafts, & Tanks: 0
 * Technology: +5 (Napoleon Tech)
 * WMDs: +0 (N/A)
 * Finance & Production: +3 (Modest)
 * Numbers Game: +.75 (7,500 Soldiers)
 * Casus Belli: +3 (Moral)
 * Terrain: +3 (Mountainous Nation)
 * +10 (Knowledge of Landscape)
 * Psychology: +2 (Fresh Military)
 * -10 (Facing Larger Army)
 * Tactics: +3 (Guerilla Tactics)
 * Support from Populace: +4 (Democractic Support)
 * Techincal: 0
 * Total: 23.75

Spain

 * Forts, aircraft and tanks: 0.5
 * Technology: American Civil War +6
 * WMD: N/A
 * Finance and Production: Good +4
 * The 'Numbers game': Spain +2, Portugal +1
 * Armed Strength +20 = 200.000 soldiers
 * Casus Belli: +5 Religious motive
 * Terrain: -5
 * Desert -1
 * Mountains -4 (Libya)
 * Others: -5
 * Adjacent +5
 * Harsh climate [Sahara Desert] -6
 * Storming from coastline -4
 * Psychology: Fresh military +2
 * Morale: -10 large army
 * Tactics: Control of the Seas +3, Blitz +4 [I had no idea Spain had an Air Force and light/medium tanks]
 * Support from the Populace: +2
 * Getting Techical: -19
 * Side under sanctions from Ottoman: -5
 * Side under sanctions from Kuwait: -5
 * Side under sanctions from Moldavia: -2
 * Side under sanctions from Walachia: -2
 * Side under sanctions from Egypt: -5
 * '''Result: 6.5

Ottoman Empire

 * Forts, Aircrafts and Tanks: +1.5
 * Technology: American Civil War +6
 * WMD: N/A
 * Finance and Production: Good +4
 * Side with greater agriculture +3
 * Side with greater industry +3
 * Side with better tech +3
 * Numbers Game: Ottoman +2, Wallachia +2, Moldavia +2, Serbia +1, Montenegro +1, Tunis +2, Tripolitania +2, and Cyrenica +2
 * Side with greater armed forces: +3
 * Side with greater population: +3
 * Armed Strength: +22 [220,000 soldiers]
 * Sanctions by Superpower France: -4
 * Sanctions by Superpower Britain: -4
 * Casus Beli: N/A -0.5
 * Terrain: +3
 * Desert -1
 * Mountain +4
 * Other:
 * Knowledge of ones own land +10
 * Adjacent nation +5
 * Extreme climate +5
 * Psychology: +7
 * Faced with losing 10% land +5
 * Fresh military +2
 * Morale: In face of smaller army +5
 * Tactics: Guerilla War +3
 * Populace: Non-democratic supported by people +2
 * Getting Technical: -41
 * Side under blockade: -3
 * Side under sanctions from Britain: -10
 * Side under sanctions from France: -10
 * Side under sanctions from Spain: -5
 * Side under sanctions from Austria: -5
 * Side under sanctions from Portugal: -5
 * Side under sanctions from Naples: -2
 * Side under sanctions from Rome: -2
 * Side under sanctions from Belgium: -2
 * Result: 57

Result
Spanish invasion is defeated and the Spanish army suffer heavy losses both nation suffer economic loss and their stability falls due to both sending large armies towards the war zone effectively leaving many areas undefended

Spain

 * Forts, aircraft and tanks: 0.5
 * Technology: American Civil War +6
 * WMD: n/a
 * Finance and Production:
 * +4 state of economy
 * +3 greater agriculture
 * The 'Numbers game': Spain +2, Portugal +1
 * Armed Strenght +20 = 200.000 soldiers


 * Casus Belli: +5 Religious motive
 * Terrain:


 * Location: Desert -1
 * Others: -4 Adjacent nation
 * Psychology: -4 +5
 * Tactics: Control of the Seas +3, Blitz +4
 * Support from the Populace: +2
 * Getting Techical:
 * Result: 50.5

Ottoman Empire

 * Forts, Aircrafts and Tanks: +1.5
 * Technology: American Civil War +6
 * WMD: N/A
 * Finance and Production: Good +4
 * Side with greater agriculture +3
 * Side with greater industry +3
 * Side with better tech +3
 * Numbers Game: Ottoman +2, Wallachia +1, and Moldavia +1
 * Side with greater armed forces: +3
 * Side with greater population: +3
 * Armed Strength: +17 [170,000 soldiers]
 * Casus Beli: N/A -0.5
 * Terrain: Desert -1
 * Other: Knowledge of  landscape +10 +5
 * Psychology: Fresh Military +2
 * Morale: In face of larger army -10
 * Tactics: -4
 * Populace: Non-democratic supported by people +2
 * Getting Technical: -38
 * Side under sanctions from Britain: -10
 * Side under sanctions from France: -10
 * Side under sanctions from Spain: -5
 * Side under sanctions from Austria: -5
 * Side under sanctions from Portugal: -5
 * Side under sanctions from Naples: -2
 * Side under sanctions from Rome: -2
 * Side under sanctions from Belgium: -2
 * Result: 10

Result

 * Crushing ottoman defeat of the ottomans in Tunisia Spain captures Tunisia and Libya.

Discussion
Stahp editing. All these edit conflicts .-. RexImperio (talk) 06:22, August 29, 2014 (UTC)
 * anything to say people? Sine dei gloriem &#34;Ex Initio Terrae&#34; (talk) 04:45, August 29, 2014 (UTC)
 * such vassals previously added are essentially Nominal vassals only Wallachia and moldavia are the exceptions, you can check that on wikipedia, they were provinces of the ottoman empire until later on Sine dei gloriem &#34;Ex Initio Terrae&#34; (talk) 06:12, August 29, 2014 (UTC)
 * I am going to make an entire new algo seperate from this one and you have no right to edit that one. Mods may later on choose which one is better. You may have just reverted all of my changes and everything I wrote in Discussion, but I believe you have no right to do so and will have no right to do so when I make a new algoRexImperio (talk) 06:22, August 29, 2014 (UTC)
 * you can copy paste your changes from the history :V Sine dei gloriem &#34;Ex Initio Terrae&#34; (talk) 06:18, August 29, 2014 (UTC)