Battle for Earth (Map Game)

The year is 1965. The Cold War is at a hot point. America is tied up in the Vietnam War, sparking the hippie movement. Meanwhile, the Beatles have struck big in Europe and America. The Space Race is in full swing. The motivation to explore space is high, though if anyone knew what was out there, mankind would happily stay on Earth.

In July, Mariner 4 flew by Mars and discovered something shocking: a lone spacecraft of unknown origins flying towards the Red Planet. The craft impacted on Mars and exploded. Fingers pointed at the Russians, but the Russians denied the capability of this. Attempts to get to the craft began immediately. Little did humanity knew they were stepping into affairs beyond them.

Rules

 * You may have one alien species and one nation.
 * Each race has two perks (one general and one unique) and two weaknesses.
 * Choose one perk from the perk list. Make the other one up (within reason).
 * No superweapons until the mods decide on a set date.
 * When we do allow superweapons, don't destroy the Earth please.
 * No implausibility (Yeah, it's an ASB game, but use some sense in expansion)
 * There will be THREE maps. One is of Earth and will be updated every five turns. The other is of the local cluster. It will update every five turns as well. Finally, we will have a galaxy map. It will update every TWENTY turns (space is big, people).
 * Don't try to uplift humans too quickly.
 * Spaceflight (for most races) will take a turn if your homeworld is in the local cluster. After that, an additional turn per 10,000 lightyears will be tacked on to travel time.
 * The moon isn't a giant space station. That being said, ancient artifacts left on Earth ARE allowed, but recovering them may require an invasion.
 * Each turn is three months.
 * Mods are legendary races. Legendary races are ancient races that have written galactic history. Mods must be on the wiki for at least 6 months and have a plausible track record. Due to their long-living empires, they all have hyperdrive technology.

Perk
Please choose one.
 * Hyperdrive Technology- You are able to travel to planets within one turn, no matter where you are.
 * Death Ray- Destroy any non-shielded vehicle in one shot!
 * Telepathy- Read and affect minds.
 * Telekinesis- Move objects with your mind.
 * Death Ray Shielding- Makes Death Ray ineffective against your species!

Mods

 * CrimsonAssassin 00:37, February 29, 2012 (UTC)

Nations

 * United States of America- CrimsonAssassin 00:37, February 29, 2012 (UTC)
 * USSR-
 * United Kingdom-
 * France-
 * China-
 * Japan-
 * Italy-
 * Spain-
 * Turkey-
 * Canada-
 * Mexico-
 * Cuba-
 * Brazil-
 * Australia-

Races

 * Mechs-  