Talk:Radioactive Tide (Map Game)

Joining
If you wish to join just type in here

CrimsonAssassin 16:19, October 4, 2011 (UTC) -Will be a mod if needed

octiman10 01:01, October 5, 2011 (UTC) ill join

Il join and be a mod if need be...kinda didnt look at the talk page before I posted my nation...sorryLxCaucassus 01:37, October 5, 2011 (UTC)

I'd like to join tooWhitesight 16:16, October 5, 2011 (UTC)

Octiman, Lx and White welcome to the game! White choose a nation name and where it is going to be then post it in the appropriate part in the Nations section. Kunarian 17:04, October 5, 2011 (UTC)

I'm in. Yank 19:15, October 5, 2011 (UTC)

 Anybody there... Imperium Guy 22:17, October 13, 2011 (UTC)

Yes, however I have one or two problems doing stuff atm, I will get the rules finished soon. for the moment don't do anything big. 193.200.145.154 07:53, October 14, 2011 (UTC)

Walachia has joined. I back posted to 336. I don't know if I should have, but it was just mundane, backgroud stuff that set the sean and justifyed there national birth. So far the time line has altered by 0.00000000. The only signifigant poast was on the turn before (341 Summer) I joined in 341 Winter. Oxfordshire 1972

Wallachia is not on the map, the user quit.09:38, October 26, 2011 (UTC)

I guess I can do this. I may post a little intro thing at the beginning. Azecreth 13:45, October 25, 2011 (UTC)

I've never done a map game before. can I join?Wegscuba 23:20, October 27, 2011 (UTC)

Welcome, Azecreth and Wegscuba to the game!! :D Imperium Guy 07:47, October 28, 2011 (UTC)

Can I join?Enclavehunter 15:16, October 29, 2011 (UTC)

Suggestions
feel free to suggest and say what might make this more fun to play and better as a game in all. Kunarian 21:51, October 2, 2011 (UTC)

How close to real life
How close to real life are the nations in this game? Can we make outlandish nations with cultures unlike any seen? LurkerLordB 01:23, October 5, 2011 (UTC)

The nations can and are most likely going to be outlandish but realistically so. To give a limit that many people may know about, no more different than fallout is from its previous nations that existed. Kunarian 15:38, October 5, 2011 (UTC)

Map
Not letting me edit the map or the thing under it for whatever reason. Just give me a red or orange color and put me as a dot in Eastern Australia please. CrimsonAssassin 03:40, October 6, 2011 (UTC)

done and done. Kunarian 06:34, October 6, 2011 (UTC)

I'd like a green colour and to be put as a dot in eastern Mass.

Yank 12:12, October 6, 2011 (UTC)

Griffith is a few hundred miles inland from Sydney, just to make it clear. CrimsonAssassin 17:23, October 8, 2011 (UTC)

okay, btw I will change the map in the year 340. Kunarian 21:16, October 8, 2011 (UTC)

Just in time then, Hind-Bharat (Otl Pakistan, India, Bangladesh and Nepal with a bit of northern Mynmar) - dark yellow. Imperium Guy 22:23, October 13, 2011 (UTC)

Not so fast! The rules state that you can only start as a blob with a max size of 100 pixels. You need to build your territory up slowly.

Yank 19:04, October 14, 2011 (UTC)

Yes! not so fast! :D you can have 25 px around each of the OTL capitals of Pakistan, India, Bangladesh and Nepal. Kunarian 19:08, October 14, 2011 (UTC)

Wait, I thought that was 100px. Oh well, revision: a strip connecting Islamabad to Dehli to Nepal to northern Mynmar, better?? :/ Imperium Guy 19:15, October 14, 2011 (UTC)

Yeah, that'll be fine. anyways you can intergrate other nations into yours. Kunarian 19:18, October 14, 2011 (UTC)

That's how I've been expanding: allowing tribes to enter my nation. Though there should be some expansion algorithm. CrimsonAssassin 21:06, October 18, 2011 (UTC)

If you can suggest one that would work then I'm all for it but maybe I should start an era of super expansion to give the game a running start? so that people can make larger nations faster and therefore the game can become colonial, imperial and more interesting. - Kunarian

Technology
PLEASE REMEMBER! that the curret technology is ww1, so you should not be: Suddenly creating factories out of nothing. Manufacturing modern assualt rifles. Building Hydrogen cells. I mean seriously you can find this but not magically understand it straight away and use it completely. I will not be deleting things just remember: It takes a year to build most factories at this time. Bolt Action rifles are the weapon of the day. The common fuel is coal or oil. ALSO I WILL BE ADDING A NEW RULE! this rule will state that when you are advancing in technology you must do so in the speed with which your technological advancement is, 20 or higher being a high level of technological advancement. Kunarian 15:49, October 16, 2011 (UTC)

can we have ww1 era artillery and bombs? octiman10 15:47, October 19, 2011 (UTC)

I would say so, they had destructive artillary!! :) Imperium Guy 19:36, October 19, 2011 (UTC)

I didn't read the part about the mod-in-cheif updating the nation info. page. are the changes i made OK, please feel free to change themWegscuba 21:08, October 28, 2011 (UTC)

Whole Years
I think this would go a lot faster if we used whole years, thus allowing things to progress faster, ect. Thoughts? CrimsonAssassin 20:25, October 25, 2011 (UTC)

I like 1/2 years. I think I'll get a poll running on that. :D

What is the best format of time? 1/2 Years Whole years Unsure Imperium Guy 09:37, October 26, 2011 (UTC)

If, and only if, the poll turns out in favour of whole years, changes will take place after 345, or after the 1st Archive. :D Imperium Guy 20:26, October 27, 2011 (UTC)