Talk:Battle for Earth: The Forge (Map Game)

Terraforming
Have any of the planets in the Sol System yet been terraformed? CourageousLife (talk) 04:34, September 22, 2012 (UTC)

I think so. I mean, the Humans have divided the planets, so.......

And btw, can you use the Forge? Crim's brainchild after all.

Syngraféas Enallaktikí̱ Istoría, Dic mihi lingua Anglorum. 04:53, September 22, 2012 (UTC)
 * I was about to make a map of the solar system but I need a specific list of terraformed planets/celestial bodies for it to be acurate. CourageousLife (talk) 19:41, September 22, 2012 (UTC)

Do we pick a human nation and an alien nation like last game, or just one nation? Kronicsunflower (talk) 07:25, September 22, 2012 (UTC)

And, also, we need a list of strengths and weaknesses for any new players. Kronicsunflower (talk) 07:30, September 22, 2012 (UTC)

I thought it was canon nations only this time, but the strengths and weaknesses are on the last game. And this time, it's either one human nation (ie allaince, federation) or one alien nation.CourageousLife (talk) 19:40, September 22, 2012 (UTC)

Right, Crim and I had a disscussion, the Forge using is cool.

Yeah, you may only have 1 nation.

Everything is Terraformed, basically. Including, lol, asteroids. Though those are more like bases built on asteroids.

The Royal Guns (talk) 21:39, September 22, 2012 (UTC)

So terrestrial moons and planets are now green with vegetation and have water etc? CourageousLife (talk) 23:34, September 22, 2012 (UTC)

Thats not really possible, the gravity and magnetic field from a moon and even Mars are not enough to mantain atmosphere, maybe Mars with a lot of work over centuries could have a thin air and some vegetation under domes, but the absence of magnetic field made impossible the life to exist without protection, the same to almost any other. And remember that human technology is not enough to create a magnetic field over a planet or shielded it, giant domes and underground buildings can easily harbor life and atmosphere. Bauglir Stormageddon, Dark Lord of All (talk) 04:55, September 23, 2012 (UTC)

Ah, when did we have this conversation? Anyway, it is okay if the Forge is used, just use common sense. Something that simply can not hold a stable environment will not develop life or be habitable. This means no making rogue planets. Really, keep the planet in the habitable zone of a star. However, keep in mind that the Forge still makes a great weapon (no, gas giants and stars are unaffected). --CrimsonAssassin (talk) 05:17, September 23, 2012 (UTC)

Well, on the BFER talkpage, when I originally proposed the idea (thinking it was canon already, and not yours) you were fine with it...

And, in those cases, it will be more like some sort of enclosed city built on those planets/ moons. Really, only Mars, Venus, Titan, Europa, and a few others could be terraformed...

But, however, I also guess that radiation and spill over from the Forge might affect something.

The Royal Guns (talk) 11:45, September 23, 2012 (UTC)

I Agree with Guns, Bauglir Stormageddon, Dark Lord of All (talk) 14:01, September 23, 2012 (UTC)

X'enar
Good idea, or no? Suggestions appreciated. PitaKang- (But here's my number | So call me maybe) 01:01, September 23, 2012 (UTC)

Just for the Terran or as another independent entity? CourageousLife (talk) 01:07, September 23, 2012 (UTC)

LOL you could have the X'enar break free of the Terrans inside the bubble....

The Royal Guns (talk) 17:29, September 23, 2012 (UTC)

Idk that seems like too much of an advantage when it comes to weapons CourageousLife (talk) 17:50, September 23, 2012 (UTC)

Well, since they're free and mod controlled they'd go around killing and assimilationg everyone.

The Royal Guns (talk) 17:53, September 23, 2012 (UTC)

I think I'm going to bring a small X'enar fleet for the war games with me. PitaKang- (But here's my number | So call me maybe) 21:42, September 23, 2012 (UTC)

Strenghts and weakness
Remember to fix your species weakness and strenghts to this game. Bauglir Stormageddon, Dark Lord of All (talk) 14:02, September 23, 2012 (UTC)

Nah, just make them up.

Or so I feel.

If any of the mods disagree...

The Royal Guns (talk) 17:29, September 23, 2012 (UTC)

Hmm... I think we need to redo the strengths and weaknesses anyway, since not having a homeworld isn't a big disadvantage as most of the races are cut off from the rest of their fleets. Kronicsunflower (talk) 17:52, September 23, 2012 (UTC)

Right true.

The Royal Guns (talk) 18:04, September 23, 2012 (UTC)

Technometer
Again with my technometer, a copy/adaptation from the Halo wiki. Non-organic life (like the mechs) and organic species that use themselves as technology (X'enar) are not included in these measurements, because their differences with most intelligent species made them very different in the technological aspect.

Tier 7: Pre-Industrial Age
Small and scattered societies, driven by subsistence farming, foraging, or hunter-gathering needs. Limited technology to handmade tools, weapons, or agrarian implements.

Tier 6: Industrial Age
Population strain and mechanized food production invariably create political and economic pressures very few can balance. Some societies improve environmental and medical understanding concurrently with mechanical and transport advancement. Those that do not are frequently doomed.

Tier 5: Atomic Age
Tier 5 species usually begin focusing on clean energy production. The occasional belligerent species will use atomic energy for weapons, often resulting in mass extinctions. In-atmosphere craft are a hallmark, often leading to manned space flight, albeit in a short-scale.

Tier 4: Space Age
Tier 4 is often the final resting place for species intelligent enough to break free from their cradle's surface only to fill the gulf surrounding it with war. Their comfort-focused technology can include medical advances. OTL Humanity reached this level in 1957, when the first satellite was launched.

Tier 3: Space-Faring
Species has efficient space navigation, mass drivers, asynchronous linear-induction weapons, advanced computation and semi-sentient AI (though their creation requires memory transfer from the freshly deceased and/or flash cloning). Nukes, primitive energy weapons, NO shields, cryogenic sleep.
 * The Union (humans)
 * The Federation (humans)
 * The Alliance (humans)

Tier 2: Interstellar
Species has the ability to perform exceedingly accurate Hyperspace navigation, near-instantaneous communication and man-portable application of energy manipulation. Energy weapons, shields and almost sentient AI. Terraforming is extremly slow and expensive. Most alien nations in the revamp would be here.

Tier 1: World builders
The species has some anti-gravitional technology, can create AI with full sentience, fabricate super-dense materials, perform super-accurate Huperspace navigation, the ability to create life, and the ability to easily terraform worlds. ''' Only a few alien nations would be here. '''


 * Regen
 * Azaranian
 * maybe Terran too

Tier 0: Transsentient
No species know in this level.

(Perhaps the Phantoms or the Guradians(Azaranian legends))-Lx (leave me a message) 20:47, September 23, 2012 (UTC)

I guess all the creator predecessors species. These would only exist in the case of Tier 1 species. So I guees Ragnavok Ramnavov, Phantoms, and Guardians would be here.

Were the Phantoms or Guardias able to rid off their physical form and existing as pure energy on a "higher plane" of existence out of time and space (transsentient)? Bauglir Stormageddon, Dark Lord of All (talk) 20:56, September 23, 2012 (UTC)

Are you talking about assention(stargate)? and Transentients were able to accelerate evolution of species(from Halo Wiki), and the Guardians are the ones who granted the Azaranians their inate habilities to manipulate Energy. The Guardians are the guardians of time and space. Well, since no record of war wiping them out, it is safe to assume that they exist within time, sworn never to interfeer, only to watch. look, I would think that we need at least one species in this category, even if they do not show up ever because of it.-Lx (leave me a message) 21:02, September 23, 2012 (UTC)

About the Time it takes for Radiation to Travel...
radiation Travels at the speed of light. we need a very good excuse for it to happen otherwise: I have and Idea: To oversee the War Games, The Azaranian Starsnatcher Alkat was stationed at Alpha centauri. When the Bomb went off, the Starsnatcher was used by all fleets to escape through to the neerest Transport relay, witch just happened to be on Mars, and heavily reaserched and discovered by humans(who inadvertantly turned it back on). Some ships decided to go to somewhere where they thought that they had a better chance at getting a stable transfer going, because there was not a 100% chance that the ITR was operational. meanwhile, when the Radiation got too close, the Starsnatcher Activated its Tachyon dirves to escape(takes less time to power up and accelerate than Hyperdrive). However, the exotic Tachyons interact with the radiatoin, accelerating it due to wave-particle duality and creating a tacheon version of the Radiation alongside the Regular Radiation(acclerating and neutrilizing it to organics), and that is the reason that the radiation managed to travel at FTL speeds, and that fleets were actualy able to get to the Sol system before the Time bubble was created. I looked over the whole thing that was written, and noticed that the question: how did the fleets of all Species manage to get to earth before the time bubble went off if radiation reached Sol within seconds?-Lx (leave me a message) 20:57, September 23, 2012 (UTC)

Maybe the mechs told everyone to stop the Stone Dog beacuse it was dangerous in combination with somehting inside the Sol System, so each nation find out that something very important was inside the system near Proxima Centauri, maybe with milar value, and they send a fleet to investigate. Or a group of the Guardians (or Phantoms, or any other powerful species) unable to stop the freezing of time used their god-like powers to send alien fleets to the bubble hoping them would save the universe. Bauglir Stormageddon, Dark Lord of All (talk) 21:38, September 23, 2012 (UTC)

Well I don't know how they'll get stuck, but I know why they would be there. The Interstellar Cooperation Conference. Basically delegates from every space nation meet up in the Sol System as per rotational host planet selection, but something goes wrong (yall can settle that) and they get stuck. Each delegate flees to his or her escort fleets, and the fleets have to find some way to get out. Syngraféas Enallaktikí̱ Istoría, Dic mihi lingua Anglorum. 00:04, September 24, 2012 (UTC)

The Federation
In regards to the name, does it have to be called the Federation, or can I give it a name with Federation in it? ((ლ( (ಠ益ಠ) ((ლ( 23:54, September 23, 2012 (UTC)

I think you can, for example, the real name of The Alliance isn't just the Alliance (even when most people use that name), is the Alliance of Solar Nations or the People's Ganymedean (or Solar) Alliance (I haven't decide yet)Bauglir Stormageddon, Dark Lord of All (talk) 00:03, September 24, 2012 (UTC)

Ah, okay. I was going to go with the generic United Earth Federation, or the Federation of Core Worlds. And I think the latter name you came up with (the People's Ganymedean Alliance), would suit the Alliance best. ((ლ( (ಠ益ಠ) ((ლ( 00:05, September 24, 2012 (UTC)