Talk:Merveilles du Monde (Map Game)

Archives
1295 - 1309

1310-1329

1330-1349

Battle of Lviv (1351)

 * Bohemia
 * Population: Ten times more than enemy: 15
 * Density: Somewhat Urban: -5
 * Infrastructure: Allied light infrastructure: 2
 * Military: 25000: 25
 * Geography: Arable landscape: 5
 * Economy: Economic disruption nearby,Economic disruption at home,Prosperous nearby trade,Prosperous distant trade: -2+12=10
 * Government: Content Feudal: 5
 * Motive: Aggression: -10
 * Morale: Recent victory: 5
 * Battle score: 15
 * Supply: Supplied by roads: 0
 * Tactics: Savage leader: 5
 * Roll: 38
 * Total: 112
 * Galicia
 * Population: Ten times less than enemy: -15
 * Density: Somewhat Urban: 10
 * Infrastructure: Heavy infrastructure: 15
 * Military: 4000: 4
 * Geography: Arable landscape: 5
 * Economy: Economic disruption nearby,Economic disruption at home,Prosperous nearby trade,Prosperous distant trade: -2+0=-2
 * Government: Content Feudal: 5
 * Motive: Defending core: 10
 * Morale: Recent defeat,Last stand: 15
 * Battle score: 10
 * Supply: Near major city/depot: 5
 * Tactics: none: 0
 * Siege: 0 years: 0
 * Roll: 26
 * Total: 90
 * Result: Bohemia conquers Galicia with this victory.

Battle of Talinn (1351)

 * Ermland
 * Population: Greater than enemy: 5
 * Density: Somewhat Urban: -5
 * Infrastructure: Allied light infrastructure: 2
 * Military: 20000: 20
 * Geography: Arable landscape: 5
 * Economy: Economic disruption nearby,Economic disruption at home,Prosperous nearby trade,Prosperous distant trade: -2+8=6
 * Government: Content Feudal: 5
 * Motive: Reclaiming recent territory: 10
 * Morale: Vassals unhappy,Recent victory: -5
 * Battle score: 12
 * Supply: Supplied by roads: 0
 * Tactics: none: 0
 * Roll: 30
 * Total: 87
 * Estonian rebels
 * Population: Less than enemy: -5
 * Density: Somewhat Urban: 10
 * Infrastructure: General infrastructure: 10
 * Military: 9000: 9
 * Geography: Arable landscape: 5
 * Economy: Economic disruption nearby,Economic disruption at home,none: -5+0=-5
 * Government: Unhappy Feudal: -5
 * Motive: Defending core: 10
 * Morale: none: 0
 * Battle score: 10
 * Supply: Shortage of materials: -2
 * Tactics: none: 0
 * Siege: 0 years: 0
 * Roll: 10
 * Total: 52
 * Result: Ernmland wins by 35 (67.31%)

Battle of Taipei (1353)

 * Tian
 * Population: Ten times more than enemy: 15
 * Density: Rural: 10
 * Infrastructure: Allied light infrastructure: 2
 * Military: 20000: 20
 * Geography: Naval invasion,Arable landscape: 0
 * Economy: Economic disruption at home,Severe damage to major city,Tribute,Prosperous nearby trade,Prosperous distant trade: -3+13=10
 * Government: Content Empire: 10
 * Motive: Aggression: -10
 * Morale: none: 0
 * Battle score: 9
 * Supply: Distantly supplied: -5
 * Tactics: Vastly advanced tech,Savage leader: 10
 * Roll: 10
 * Total: 81
 * Taiwan
 * Population: Ten times less than enemy: -15
 * Density: Rural: 5
 * Infrastructure: Basic infrastructure,Natural defenses: 10
 * Military: 1000: 1
 * Geography: Pinned to coast/mountain,Arable landscape: -5
 * Economy: Economic disruption nearby,Prosperous nearby trade: -1+0=-1
 * Government: Organized Tribal: 0
 * Motive: Defending existential: 15
 * Morale: none: 0
 * Battle score: 10
 * Supply: Near major city/depot: 5
 * Tactics: none: 0
 * Siege: 0 years: 0
 * Roll: 4
 * Total: 29
 * Result: Tian wins by 52 (179.31%)

Siege of Sienna (1353)

 * Padinia
 * Population: Twice or more than enemy: 10
 * Density: Rural: 10
 * Infrastructure: Captured light infrastructure: 7
 * Military: 13000: 13
 * Geography: Arable landscape: 5
 * Economy: Economic disruption nearby,none: -2+15=13
 * Government: Content Feudal: 5
 * Motive: Aggression: -10
 * Morale: none: 0
 * Battle score: 10
 * Supply: Near major city/depot: 5
 * Tactics: Enemy surrounded: 20
 * Roll: 12
 * Total: 102
 * Sienna
 * Population: Half or less than enemy: -10
 * Density: Urban: 15
 * Infrastructure: Fortress: 20
 * Military: 10000: 10
 * Geography: Arable landscape: 5
 * Economy: none,none: 0+15=15
 * Government: Content Feudal: 5
 * Motive: Defending core: 10
 * Morale: none: 0
 * Battle score: 10
 * Supply: Near major city/depot: 5
 * Tactics: Inexperienced leader: -5
 * Siege: 1 years: -3
 * Roll: 61
 * Total: 138
 * Result: Sienna wins by 36 (35.29%)
 * Result: Sienna wins by 36 (35.29%)

Siege of Aruzzo (1353)

 * Padinia
 * Population: Twice or more than enemy: 10
 * Density: Rural: 10
 * Infrastructure: Captured light infrastructure: 7
 * Military: 13000: 13
 * Geography: Arable landscape: 5
 * Economy: Economic disruption nearby,none: -2+15=13
 * Government: Content Feudal: 5
 * Motive: Aggression: -10
 * Morale: none: 0
 * Battle score: 10
 * Supply: Near major city/depot: 5
 * Tactics: Enemy surrounded: 20
 * Roll: 42
 * Total: 132
 * Sienna
 * Population: Half or less than enemy: -10
 * Density: Urban: 15
 * Infrastructure: Fortress: 20
 * Military: 10000: 10
 * Geography: Arable landscape: 5
 * Economy: none,none: 0+15=15
 * Government: Content Feudal: 5
 * Motive: Defending core: 10
 * Morale: none: 0
 * Battle score: 10
 * Supply: Near major city/depot: 5
 * Tactics: Inexperienced leader: -5
 * Siege: 1 years: -3
 * Roll: 79
 * Total: 156
 * Result: Sienna wins by 24 (18.18%)

Second Siege of Sienna (1354)

 * Padania
 * Population: Twice or more than enemy: 10
 * Density: Urban: -10
 * Infrastructure: Captured light infrastructure: 7
 * Military: 20000: 20
 * Geography: Arable landscape: 5
 * Economy: Economic disruption nearby,Prosperous nearby trade,Prosperous distant trade: 1+10=11
 * Government: Content Republic: 15
 * Motive: Aggression: -10
 * Morale: Recent defeat: -5
 * Battle score: 11
 * Supply: Supplied by roads: 0
 * Tactics: Flanking: 10
 * Roll: 42
 * Total: 106
 * Sienna
 * Population: Half or less than enemy: -10
 * Density: Urban: 15
 * Infrastructure: Fortress: 20
 * Military: 10000: 10
 * Geography: Arable landscape: 5
 * Economy: none,Prosperous nearby trade: 1+0=1
 * Government: Content Republic: 15
 * Motive: Defending core: 10
 * Morale: none: 0
 * Battle score: 10
 * Supply: Near major city/depot: 5
 * Tactics: none: 0
 * Siege: 2 years: -6
 * Roll: 22
 * Total: 97
 * Result: Padania wins by 9 (9.28%)

Second Siege of Arezzo (1354)

 * Padania
 * Population: Twice or more than enemy: 10
 * Density: Urban: -10
 * Infrastructure: Captured light infrastructure: 7
 * Military: 20000: 20
 * Geography: Arable landscape: 5
 * Economy: Economic disruption nearby,Prosperous nearby trade,Prosperous distant trade: 1+10=11
 * Government: Content Republic: 15
 * Motive: Aggression: -10
 * Morale: Recent defeat: -5
 * Battle score: 11
 * Supply: Supplied by roads: 0
 * Tactics: Flanking: 10
 * Roll: 6
 * Total: 70
 * Sienna
 * Population: Half or less than enemy: -10
 * Density: Urban: 15
 * Infrastructure: Fortress: 20
 * Military: 10000: 10
 * Geography: Arable landscape: 5
 * Economy: none,Prosperous nearby trade: 1+0=1
 * Government: Content Republic: 15
 * Motive: Defending core: 10
 * Morale: none: 0
 * Battle score: 10
 * Supply: Near major city/depot: 5
 * Tactics: none: 0
 * Siege: 2 years: -6
 * Roll: 29
 * Total: 104
 * Result: Sienna wins by 34 (48.57%)

Battle of FrancisTowne (1354)

 * Nyazwe
 * Population: Equal to enemy: 0
 * Density: Rural: 10
 * Infrastructure: Allied light infrastructure: 2
 * Military: 3000: 3
 * Geography: Pinned to river: -5
 * Economy: Economic disruption nearby,Economic disruption at home,Tribute,Prosperous nearby trade,Prosperous distant trade: -1+10=9
 * Government: Unhappy Empire: -10
 * Motive: Reclaiming recent territory: 10
 * Morale: Vassals unhappy: -10
 * Battle score: 10
 * Supply: Supplied by roads: 0
 * Tactics: Inexperienced leader: -5
 * Roll: 14
 * Total: 29
 * Nguni Rebels
 * Population: Equal to enemy: 0
 * Density: Rural: 5
 * Infrastructure: Natural defenses: 5
 * Military: 9000: 9
 * Geography: none: 0
 * Economy: Economic disruption nearby,Prosperous nearby trade: -1+0=-1
 * Government: Content Feudal: 0
 * Motive: Defending core: 10
 * Morale: none: 0
 * Battle score: 10
 * Supply: Near major city/depot: 5
 * Tactics: Inexperienced leader: -5
 * Siege: 0 years: 0
 * Roll: 20
 * Total: 59
 * Result: Nguni tribes defeat Zimbabwe's attack in the region, inflicting 1,500 casualties while losing 3,000 troops of their own

Battle of Harrare (1354)

 * Mutape
 * Population: Equal to enemy: 0
 * Density: Somewhat Urban: -5
 * Infrastructure: Heavy infrastructure: 5
 * Military: 15000: 15
 * Geography: Arable landscape,High ground: 15
 * Economy: Economic disruption nearby,Economic disruption at home,Prosperous nearby trade: -4+0=-4
 * Government: Content Feudal: 5
 * Motive: Defending core: 10
 * Morale: none: 0
 * Battle score: 10
 * Supply: Near major city/depot: 5
 * Tactics: none: 0
 * Roll: 31
 * Total: 87
 * Zimbabwe
 * Population: Equal to enemy: 0
 * Density: Somewhat Urban: 10
 * Infrastructure: Heavy infrastructure: 15
 * Military: 4000: 4
 * Geography: Arable landscape: 5
 * Economy: Economic disruption nearby,Tribute,Prosperous distant trade: 1+10=11
 * Government: Unhappy Empire: -10
 * Motive: Reclaiming recent territory: 10
 * Morale: Vassals unhappy: -10
 * Battle score: 5
 * Supply: Supplied by roads: 0
 * Tactics: Inexperienced leader: -5
 * Siege: 0 years: 0
 * Roll: 26
 * Total: 61
 * Result: Mutape seizes control over their own autonomous titles, losing 3,000 troops while Zimbabwe loses 2,000. Mutape does not revoke vassalization to Zimbabwe, but insists that their own lands are given local autonomy as feudal nobles.

Majapahit (1354)

 * Majapahit
 * Population: Ten times more than enemy: 15
 * Density: Very Rural: 15
 * Infrastructure: none: 0
 * Military: 23000: 23
 * Geography: Naval invasion: -5
 * Economy: none,Tribute: 1+15=16
 * Government: Content Feudal: 5
 * Motive: Aggression: -10
 * Morale: none: 0
 * Battle score: 10
 * Supply: Distantly supplied: -5
 * Tactics: Inexperienced leader: -5
 * Roll: 32
 * Total: 90
 * Sumbawa
 * Population: Ten times less than enemy: -15
 * Density: Very Rural: -5
 * Infrastructure: Basic infrastructure: 5
 * Military: 5000: 5
 * Geography: High ground: 10
 * Economy: none,none: 0+5=5
 * Government: Organized Tribal: 0
 * Motive: Defending core: 10
 * Morale: Last stand: 20
 * Battle score: 10
 * Supply: Near major city/depot: 5
 * Tactics: Inexperienced leader: -5
 * Siege: 1 years: -3
 * Roll: 95
 * Total: 137
 * Result: Sumbawa wins by 47 (52.22%)

Majapahits invasion is repulsed with about 3000 casualties. The Sumbawan warriors take about 1000 but it becomes clear that direct confrontation for a naval landing is not practical.

Invasion of Sumbawa (1359)

 * Majapahit
 * Population: Ten times more than enemy: 15
 * Density: Very Rural: 15
 * Infrastructure: Allied light infrastructure,Blockading: 7
 * Military: 23000: 23
 * Geography: Naval invasion,Arable landscape: 0
 * Economy: none,Tribute,Prosperous nearby trade,Prosperous distant trade: 4+5=9
 * Government: Content Empire: 10
 * Motive: Aggression: -10
 * Morale: none: 0
 * Battle score: 12
 * Supply: Supplied by roads: 0
 * Tactics: Vastly advanced tech: 5
 * Roll: 4
 * Total: 90
 * Sumbawa
 * Population: Ten times less than enemy: -15
 * Density: Very Rural: -5
 * Infrastructure: Basic infrastructure,Natural defenses: 10
 * Military: 5000: 5
 * Geography: Arable landscape,High ground: 15
 * Economy: Blockade of major port,Prosperous nearby trade: -3+0=-3
 * Government: Organized Tribal: 0
 * Motive: Defending existential: 15
 * Morale: Last stand: 20
 * Battle score: 10
 * Supply: Supplied by roads: 0
 * Tactics: Inexperienced leader: -5
 * Siege: 0 years: 0
 * Roll: 19
 * Total: 66
 * Result: Majapahit subjugates the island as a vassal

Siege of Gallipoli (1354)

 * Ottomans
 * Population: Half or less than enemy: -10
 * Density: Urban: -10
 * Infrastructure: Heavy infrastructure,Blockading: 10
 * Military: 27000: 27
 * Geography: Naval invasion: -5
 * Economy: Destruction of major nation,Blockade of major port,Tribute,Prosperous nearby trade,Pillaging others: -4+0=-4
 * Government: Content Feudal: 5
 * Motive: Aggression: -10
 * Morale: Recent victory: 5
 * Battle score: 10
 * Supply: Supplied by roads: 0
 * Tactics: Vastly advanced tech: 5
 * Roll: 44
 * Total: 67
 * Holy League
 * Population: Twice or more than enemy: 10
 * Density: Urban: 15
 * Infrastructure: Basic infrastructure,General infrastructure: 15
 * Military: 31000: 31
 * Geography: Arable landscape,High ground: 15
 * Economy: none,Tribute,Prosperous nearby trade,Prosperous distant trade: 4+15=19
 * Government: Content Feudal: 5
 * Motive: Holy War: 20
 * Morale: none: 0
 * Battle score: 15
 * Supply: Distantly supplied: -5
 * Tactics: Savage leader: 5
 * Siege: 0 years: 0
 * Roll: 3
 * Total: 148
 * Result: The Ottomans fail to secure control over the European side of the Gallipoli peninsula, as the Crusader forces from all over Europe successfully defend the Byzantine fortifications recently destroyed by the Gallipoli earthquake. The Ottomans lose 15,000 troops in total, while the rest fall back to defend the Asiatic side of the Gallipoli strait. The Crusaders contribute a total of 103,000 troops for the crusade, which causes severe attrition in the region, and due to the nature of the battle only 1/3 engaged in combat. In total, the Crusaders lose 18,000 troops this year from a variety of factors.

Battle of Cyzicus (1355)

 * Holy League
 * Population: Twice or more than enemy: 10
 * Density: Somewhat Urban: -5
 * Infrastructure: Allied light infrastructure,Blockading: 7
 * Military: 42000: 42
 * Geography: Pinned to coast/mountain,Naval invasion,Arable landscape: -10
 * Economy: Economic disruption nearby,Destruction of major nation,Tribute,Prosperous nearby trade,Prosperous distant trade: -1+15=14
 * Government: Content Empire: 10
 * Motive: Holy War: 20
 * Morale: Recent victory: 5
 * Battle score: 14
 * Supply: Distantly supplied: -5
 * Tactics: Inexperienced leader: -5
 * Roll: 33
 * Total: 130
 * Ottomans
 * Population: Half or less than enemy: -10
 * Density: Somewhat Urban: 10
 * Infrastructure: Natural defenses,Heavy infrastructure: 20
 * Military: 40000: 40
 * Geography: Arable landscape,High ground: 15
 * Economy: Economic disruption nearby,Economic disruption at home,Destruction of major nation,Prosperous nearby trade,Pillaging others,Prosperous distant trade,Blockade of Majro port: -8+0=-8
 * Government: Unhappy Feudal: -5
 * Motive: Defending core: 10
 * Morale: Recent defeat: -5
 * Battle score: 10
 * Supply: Supplied by roads: 0
 * Tactics: none: 0
 * Siege: 0 years: 0
 * Roll: 36
 * Total: 113
 * Result: Holy League captures the northwestern coastline of Anatolia as far as Cyzicus, driving the Ottomans back, but is not able to secure a region outside of that. The Holy League loses 5,000 troops while the Ottomans lose 13,000. As the Ottomans were additionally fighting each other, Suleyman is killed in battle and his troops are either captured by the forces of Murad or by the Crusaders.

Battle of Chalcedon (1355)

 * Byzantium and plucky aid  Wallachia
 * Population: Greater than enemy: 5
 * Density: Urban: -10
 * Infrastructure: Allied light infrastructure,Blockading: 7
 * Military: 43000: 43
 * Geography: Pinned to coast/mountain,Naval invasion,Arable landscape: -10
 * Economy: Economic disruption nearby,Destruction of major nation,Tribute,Prosperous nearby trade,Prosperous distant trade: -1+15=14
 * Government: Content Empire: 10
 * Motive: Holy War: 20
 * Morale: Vassals unhappy: -10
 * Battle score: 16
 * Supply: Distantly supplied: -5
 * Tactics: none: 0
 * Roll: 50
 * Total: 130
 * Ottomans
 * Population: Less than enemy: -5
 * Density: Urban: 15
 * Infrastructure: Natural defenses,Heavy infrastructure: 20
 * Military: 20000: 20
 * Geography: Arable landscape,High ground: 15
 * Economy: Economic disruption nearby,Economic disruption at home,Destruction of major nation,Prosperous nearby trade,Pillaging others,Prosperous distant trade,Blockade of Major Port: -8+0=-8
 * Government: Unhappy Feudal: -5
 * Motive: Defending core: 10
 * Morale: Recent defeat: -5
 * Battle score: 10
 * Supply: Near major city/depot: 5
 * Tactics: none: 0
 * Siege: 0 years: 0
 * Roll: 49
 * Total: 120
 * Result: Orthodox forces manage to secure the metropolitan area of Constantinople, but otherwise are locked in a stalemate against the Ottoman forces. Both sides lose 3,000 troops each.

Battle of Myrlea (1356)

 * Holy League
 * Population: Twice or more than enemy: 10
 * Density: Urban: -10
 * Infrastructure: Blockading,Captured light infrastructure: 12
 * Military: 37000: 37
 * Geography: Scorched earth,Arable landscape: 0
 * Economy: Economic disruption nearby,Destruction of major nation,Tribute,Prosperous nearby trade,Pillaging others,Prosperous distant trade: 0+15=15
 * Government: Content Empire: 10
 * Motive: Holy War: 20
 * Morale: Recent victory: 5
 * Battle score: 16
 * Supply: Distantly supplied: -5
 * Tactics: Savage leader: 5
 * Roll: 49
 * Total: 164
 * Ottomans
 * Population: Half or less than enemy: -10
 * Density: Urban: 15
 * Infrastructure: Heavy infrastructure: 15
 * Military: 27000: 27
 * Geography: Arable landscape,High ground: 15
 * Economy: Economic disruption nearby,Blockade of major port,Tribute,Prosperous nearby trade: -4+0=-4
 * Government: Content Feudal: 5
 * Motive: Defending core: 10
 * Morale: Recent defeat: -5
 * Battle score: 10
 * Supply: Cut off from supply: -10
 * Tactics: none: 0
 * Siege: 0 years: 0
 * Roll: 61
 * Total: 129
 * Result: The Ottomans suffer a decisive defeat by the forces led by Andrzej and Renould, losing 7,000 troops in open combat. The Catholic forces lose 4,000 troops, mostly from the Polish and Greek forces.

(Second) Battle of Nicomedia (1356)

 * Byzantium
 * Population: Twice or more than enemy: 10
 * Density: Urban: -10
 * Infrastructure: Blockading,Captured light infrastructure,Siege weapons: 22
 * Military: 40000: 40
 * Geography: Naval invasion,Arable landscape: 0
 * Economy: Economic disruption nearby,Destruction of major nation,Tribute,Prosperous nearby trade,Prosperous distant trade: -1+15=14
 * Government: Content Empire: 10
 * Motive: Holy War: 20
 * Morale: none: 0
 * Battle score: 16
 * Supply: Distantly supplied: -5
 * Tactics: none: 0
 * Roll: 40
 * Total: 157
 * Ottomans
 * Population: Half or less than enemy: -10
 * Density: Urban: 15
 * Infrastructure: Fortress: 20
 * Military: 18000: 18
 * Geography: Pinned to coast/mountain,Arable landscape,High ground: 5
 * Economy: Economic disruption nearby,Blockade of major port,Tribute,Prosperous nearby trade: -4+0=-4
 * Government: Content Feudal: 5
 * Motive: Defending core: 10
 * Morale: none: 0
 * Battle score: 10
 * Supply: Cut off from supply: -10
 * Tactics: none: 0
 * Siege: 0 years: 0
 * Roll: 55
 * Total: 114
 * Result: Byzantine forces manage to recapture Nicomedia and the Bosporus strait under the command of Prince Nicholas, losing 5,000 troops. The Ottomans lose 8,000 troops, and fall back to Bursa.

Battle of Bursa (1357)

 * Holy League + Orthodox
 * Population: Twice or more than enemy: 10
 * Density: Urban: -10
 * Infrastructure: Blockading,Captured light infrastructure,Siege weapons: 22
 * Military: 68000: 68
 * Geography: Scorched earth,Arable landscape: 0
 * Economy: Economic disruption nearby,Destruction of major nation,Prosperous nearby trade,Pillaging others,Prosperous distant trade: -1+15=14
 * Government: Content Empire: 10
 * Motive: Holy War: 20
 * Morale: Recent victory: 5
 * Battle score: 16
 * Supply: Distantly supplied: -5
 * Tactics: Savage leader: 5
 * Roll: 87
 * Total: 243
 * Ottomans
 * Population: Half or less than enemy: -10
 * Density: Urban: 15
 * Infrastructure: Fortress: 20
 * Military: 35000: 35
 * Geography: Arable landscape: 5
 * Economy: Economic disruption nearby,Blockade of major port,Tribute,Prosperous nearby trade: -4+0=-4
 * Government: Content Feudal: 5
 * Motive: Defending core: 10
 * Morale: Recent defeat,Last stand: 15
 * Battle score: 10
 * Supply: Near major city/depot: 5
 * Tactics: none: 0
 * Siege: 0 years: 0
 * Roll: 13
 * Total: 123
 * Result: Holy League + Orthodox wins ending the Crusade and leaving the Ottomans at the mercy of the church.

Battle of Isparta (1362)

 * Romania
 * Population: Ten times more than enemy: 15
 * Density: Somewhat Urban: -5
 * Infrastructure: Allied light infrastructure: 2
 * Military: 12000: 12
 * Geography: Crossing mountains,Arable landscape: -5
 * Economy: Economic disruption nearby,Tribute,Prosperous nearby trade,Prosperous distant trade: 2+8=10
 * Government: Content Empire: 10
 * Motive: Holy War: 20
 * Morale: Recent victory: 5
 * Battle score: 13
 * Supply: Shortage of one material: -1
 * Tactics: Savage leader,Flanking: 15
 * Roll: 37
 * Total: 128
 * Hamid
 * Population: Ten times less than enemy: -15
 * Density: Somewhat Urban: 10
 * Infrastructure: Heavy infrastructure: 15
 * Military: 4000: 4
 * Geography: Arable landscape: 5
 * Economy: Economic disruption nearby,Economic disruption at home,Prosperous nearby trade: -4+0=-4
 * Government: Content Feudal: 5
 * Motive: Defending existential: 15
 * Morale: Last stand: 20
 * Battle score: 10
 * Supply: Near major city/depot: 5
 * Tactics: none: 0
 * Siege: 0 years: 0
 * Roll: 37
 * Total: 107
 * Result: Hamid is annexed to the Latin Empire

Battle of Birgi (1363)

 * Romania
 * Population: Ten times more than enemy: 15
 * Density: Somewhat Urban: -5
 * Infrastructure: Blockading,Captured light infrastructure,Siege weapons: 22
 * Military: 10000: 10
 * Geography: Crossing desert,Arable landscape: -5
 * Economy: Economic disruption nearby,Destruction of major nation,Tribute,Prosperous nearby trade,Prosperous distant trade: -1+6=5
 * Government: Content Empire: 10
 * Motive: Holy War: 20
 * Morale: Recent victory: 5
 * Battle score: 3
 * Supply: Shortage of materials: -2
 * Tactics: Savage leader: 5
 * Roll: 32
 * Total: 115
 * Turks
 * Population: Ten times less than enemy: -15
 * Density: Somewhat Urban: 10
 * Infrastructure: Fortress: 20
 * Military: 7000: 7
 * Geography: Arable landscape,High ground: 15
 * Economy: Economic disruption nearby,Destruction of major nation,Blockade of major port,Prosperous nearby trade: -8+0=-8
 * Government: Content Feudal: 5
 * Motive: Defending core: 10
 * Morale: none: 0
 * Battle score: 10
 * Supply: Near major city/depot: 5
 * Tactics: none: 0
 * Siege: 0 years: 0
 * Roll: 25
 * Total: 84
 * Result: Romania captures Birgi and pushes back the Turkish forces, losing 3,000 troops. Aydin loses 4,000 troops.

Battle of Selcuk (1364)

 * Romania
 * Population: Ten times more than enemy: 15
 * Density: Somewhat Urban: -5
 * Infrastructure: Blockading,Captured light infrastructure,Siege weapons: 22
 * Military: 17000: 17
 * Geography: Crossing mountains,Pinned to river,Arable landscape,High ground: 0
 * Economy: Destruction of major nation,Tribute,Prosperous nearby trade,Prosperous distant trade: 1+11=12
 * Government: Content Empire: 10
 * Motive: Holy War: 20
 * Morale: Recent victory: 5
 * Battle score: 15
 * Supply: Shortage of one material: -1
 * Tactics: Savage leader: 5
 * Roll: 42
 * Total: 157
 * Turks
 * Population: Ten times less than enemy: -15
 * Density: Somewhat Urban: 10
 * Infrastructure: Heavy infrastructure: 15
 * Military: 9000: 9
 * Geography: Arable landscape,Mountain pass: 20
 * Economy: Economic disruption at home,Severe damage to major city,Loss of capital,Prosperous nearby trade: -31+0=-31
 * Government: Content Feudal: 5
 * Motive: Defending existential: 15
 * Morale: Recent defeat,Last stand: 15
 * Battle score: 10
 * Supply: Near major city/depot: 5
 * Tactics: none: 0
 * Siege: 0 years: 0
 * Roll: 57
 * Total: 115
 * Result: Latin forces seize control over Selcuk and drive the Turks back, losing 3,500 troops. The loss of both capitals causes the forces of Aydin to scatter.

Siege of Caenarfon (1355)

 * Eire
 * Population: Half or less than enemy: -10
 * Density: Somewhat Urban: -5
 * Infrastructure: Allied light infrastructure: 2
 * Military: 3000: 3
 * Geography: Arable landscape: 5
 * Economy: none,Prosperous distant trade: 2+15=17
 * Government: Content Feudal: 5
 * Motive: Aggression: -10
 * Morale: none: 0
 * Battle score: 10
 * Supply: Supplied by roads: 0
 * Tactics: Enemy surrounded: 20
 * Roll: 13
 * Total: 48
 * England
 * Population: Twice or more than enemy: 10
 * Density: Somewhat Urban: 10
 * Infrastructure: Fortress: 20
 * Military: 0: 0 (we used and example where the fortress had 30 men and still held out)
 * Geography: Arable landscape: 5
 * Economy: none,none: 0+10=10
 * Government: Content Feudal: 5
 * Motive: Defending core: 10
 * Morale: none: 0
 * Battle score: 10
 * Supply: Cut off from supply: -10
 * Tactics: none: 0
 * Siege: 2 years: -6
 * Roll: 17
 * Total: 81
 * Result: England wins by 33 (68.75%)

Battle of Porthmadog (Gwynedd) (1359)

 * Eire and Wales
 * Population: Half or less than enemy: -10
 * Density: Rural: 5
 * Infrastructure: General infrastrucutre:: 10
 * Military: 2,500: 3
 * Geography: Defending mountain pass:: 10
 * Economy: 15=15
 * Government: Content Feudal: 5
 * Motive: Aserting hegemony
 * Morale:
 * Battle score: 10
 * Supply: Distantly supplied: -5
 * Tactics:
 * Pre- roll total: 43
 * Roll: 23
 * Total: 66
 * England
 * Population: Twice or more than enemy: 10
 * Density: Rural: 10
 * Infrastructure: Allied light infrastructure: 2
 * Military: 10,000 10
 * Geography: Crossed mountains -10
 * Economy: none, economic disruption within nation (Scotland holds north of England and the HRE holds Essex): 10-3=7
 * Government: Content Feudal: 5
 * Motive: Defending hegemony: 5
 * Morale:
 * Battle score: 10
 * Supply: Disconnected from supply: -10
 * Tactics:
 * Pre- roll: 39
 * Roll: 13
 * Total: 52
 * Result: Subject to approval and need rolls. Person67 (talk) 12:36, December 14, 2019 (UTC)
 * Approved: just rng'ed the dice rolls for it so this would be quick.

Battle of the Ouse River (1361)
The English army handily repulses the Scottish forces.
 * Scotland
 * Population: Half or less than enemy: -10
 * Density: Rural: 10
 * Infrastructure: Captured light infrastructure: 7
 * Military: 8000: 8
 * Geography: Pinned to river: -5
 * Economy: Economic disruption nearby,none: -2+10=8
 * Government: Content Feudal: 5
 * Motive: Aggression: -10
 * Morale: none: 0
 * Battle score: 10
 * Supply: Supplied by roads: 0
 * Tactics: Savage leader: 5
 * Roll: 25
 * Total: 55
 * England
 * Population: Twice or more than enemy: 10
 * Density: Somewhat Urban: 10
 * Infrastructure: General infrastructure: 10
 * Military: 10000: 10
 * Geography: Arable landscape: 5
 * Economy: Economic disruption at home,none: -3+0=-3
 * Government: Unhappy Feudal: -5
 * Motive: Defending core: 10
 * Morale: none: 0
 * Battle score: 10
 * Supply: Near major city/depot: 5
 * Tactics: Savage leader: 5
 * Siege: 0 years: 0
 * Roll: 69
 * Total: 139
 * Result: England wins by 84 (152.73%)

Aborted that attack, i ment simply to defend the border with the English. ~Bear

Siege of Padova (1356)

 * Venice
 * Population: Greater than enemy: 5
 * Density: Urban: -10
 * Infrastructure: Siege weapons,Captured fortress: 20
 * Military: 17000: 17
 * Geography: Arable landscape: 5
 * Economy: Economic disruption nearby,Economic disruption at home,Tribute,Prosperous nearby trade,Prosperous distant trade: -1+15=14
 * Government: Unhappy Republic: -15
 * Motive: Reclaiming recent territory: 10
 * Morale: none: 0
 * Battle score: 13
 * Supply: Supplied by roads: 0
 * Tactics: none: 0
 * Roll: 23
 * Total: 82
 * Rebelious cities
 * Population: Less than enemy: -5
 * Density: Urban: 15
 * Infrastructure: Heavy infrastructure: 15
 * Military: 13000: 13
 * Geography: Arable landscape: 5
 * Economy: Economic disruption at home,Prosperous nearby trade: -2+0=-2
 * Government: Content Republic: 15
 * Motive: Defending core: 10
 * Morale: none: 0
 * Battle score: 10
 * Supply: Near major city/depot: 5
 * Tactics: Inexperienced leader: -5
 * Siege: 0 years: 0
 * Roll: 8
 * Total: 84
 * Result: Padova is greatly damaged, but the siegers manage to force a stalemate using the rest of Venice's forces. The rebels lose 4,000 troops while Venice loses 2,000, replaced by their reserves.

Second Siege of Padova (1357)

 * Venice
 * Population: Greater than enemy: 5
 * Density: Urban: -10
 * Infrastructure: Siege weapons,Captured fortress: 20
 * Military: 10000: 10
 * Geography: Arable landscape: 5
 * Economy: Economic disruption nearby,Economic disruption at home,Prosperous nearby trade,Prosperous distant trade: -2+15=13
 * Government: Unhappy Republic: -15
 * Motive: Reclaiming recent territory: 10
 * Morale: none: 0
 * Battle score: 16
 * Supply: Supplied by roads: 0
 * Tactics: Flanking: 10
 * Roll: 5
 * Total: 69
 * Rebels
 * Population: Less than enemy: -5
 * Density: Urban: 15
 * Infrastructure: Heavy infrastructure: 15
 * Military: 9000: 9
 * Geography: Arable landscape: 5
 * Economy: Economic disruption at home,Prosperous nearby trade: -2+0=-2
 * Government: Content Republic: 15
 * Motive: Defending core: 10
 * Morale: Recent defeat: -5
 * Battle score: 10
 * Supply: Cut off from supply: -10
 * Tactics: Inexperienced leader: -5
 * Siege: 1 years: -3
 * Roll: 5
 * Total: 54
 * Result: Venice manages to capture the city, but the enemy makes an orderly retreat. Venice loses 1,500 troops and the rebels lose 1,000 troops.

Battle of Verona (1359)

 * Venice
 * Population: Greater than enemy: 5
 * Density: Somewhat Urban: -5
 * Infrastructure: Heavy infrastructure,Siege weapons: 15
 * Military: 12000: 12
 * Geography: Arable landscape: 5
 * Economy: Economic disruption nearby,Economic disruption at home,Tribute,Prosperous nearby trade,Prosperous distant trade: -1+15=14
 * Government: Unhappy Republic: -15
 * Motive: Reclaiming recent territory: 10
 * Morale: Recent victory: 5
 * Battle score: 15
 * Supply: Supplied by roads: 0
 * Tactics: Flanking: 10
 * Roll: 32
 * Total: 103
 * Verona
 * Population: Less than enemy: -5
 * Density: Somewhat Urban: 10
 * Infrastructure: General infrastructure: 10
 * Military: 8000: 8
 * Geography: Arable landscape: 5
 * Economy: Economic disruption at home,Prosperous nearby trade: -2+0=-2
 * Government: Content Republic: 15
 * Motive: Defending core: 10
 * Morale: Recent defeat: -5
 * Battle score: 10
 * Supply: Near major city/depot: 5
 * Tactics: none: 0
 * Siege: 0 years: 0
 * Roll: 25
 * Total: 86
 * Result: Venice's tactics manages to push back the rebels and take the city at a great cost. The rebels lose 2,000 troops, Venice loses 3,500.

Battle of Torri del Benaco (1361)

 * Venice
 * Population: Greater than enemy: 5
 * Density: Somewhat Urban: -5
 * Infrastructure: Captured light infrastructure: 7
 * Military: 13000: 13
 * Geography: Arable landscape,High ground: 15
 * Economy: Economic disruption at home,Tribute,Prosperous nearby trade,Prosperous distant trade: 1+12=13
 * Government: Unhappy Republic: -15
 * Motive: Reclaiming recent territory: 10
 * Morale: Recent victory: 5
 * Battle score: 17
 * Supply: Supplied by roads: 0
 * Tactics: Flanking: 10
 * Roll: 46
 * Total: 121
 * Rebels
 * Population: Less than enemy: -5
 * Density: Somewhat Urban: 10
 * Infrastructure: Heavy infrastructure: 15
 * Military: 3000: 3
 * Geography: Arable landscape: 5
 * Economy: Economic disruption nearby,Economic disruption at home,Prosperous nearby trade: -4+0=-4
 * Government: Content Republic: 15
 * Motive: Defending core: 10
 * Morale: none: 0
 * Battle score: 10
 * Supply: Near major city/depot: 5
 * Tactics: none: 0
 * Siege: 0 years: 0
 * Roll: 34
 * Total: 98
 * Result: Venice scores another victory with their tactics. Venice loses 2,500 troops and the rebels are scattered.

Battle of Ferrara (1361)

 * Venice
 * Population: Greater than enemy: 5
 * Density: Somewhat Urban: -5
 * Infrastructure: Captured light infrastructure,Siege weapons: 17
 * Military: 8000: 8
 * Geography: Arable landscape,High ground: 15
 * Economy: Economic disruption at home,Tribute,Prosperous nearby trade,Prosperous distant trade: 1+12=13
 * Government: Unhappy Republic: -15
 * Motive: Reclaiming recent territory: 10
 * Morale: Recent victory: 5
 * Battle score: 17
 * Supply: Supplied by roads: 0
 * Tactics: Savage leader,Flanking: 15
 * Roll: 10
 * Total: 95
 * Rebels
 * Population: Less than enemy: -5
 * Density: Somewhat Urban: 10
 * Infrastructure: Heavy infrastructure: 15
 * Military: 3000: 3
 * Geography: Arable landscape: 5
 * Economy: Economic disruption nearby,Economic disruption at home,Prosperous nearby trade: -4+0=-4
 * Government: Content Republic: 15
 * Motive: Defending core: 10
 * Morale: Recent defeat: -5
 * Battle score: 10
 * Supply: Near major city/depot: 5
 * Tactics: none: 0
 * Siege: 0 years: 0
 * Roll: 9
 * Total: 68
 * Result: Venice wins again and loses 1,500 troops

Battle of Bologna (1362)

 * Venice
 * Population: Greater than enemy: 5
 * Density: Somewhat Urban: -5
 * Infrastructure: Captured light infrastructure: 7
 * Military: 18000: 18
 * Geography: Arable landscape: 5
 * Economy: Economic disruption at home,Prosperous nearby trade,Prosperous distant trade: 0+0=0
 * Government: Unhappy Republic: -15
 * Motive: Reclaiming recent territory: 10
 * Morale: Recent victory: 5
 * Battle score: 15
 * Supply: Supplied by roads: 0
 * Tactics: Savage leader,Flanking: 15
 * Roll: 5
 * Total: 65
 * Romagna
 * Population: Less than enemy: -5
 * Density: Somewhat Urban: 10
 * Infrastructure: Heavy infrastructure: 15
 * Military: 4000: 4
 * Geography: Arable landscape: 5
 * Economy: Economic disruption at home,Prosperous nearby trade: -2+0=-2
 * Government: Content Republic: 15
 * Motive: Defending core: 10
 * Morale: none: 0
 * Battle score: 10
 * Supply: Cut off from supply: -10
 * Tactics: none: 0
 * Siege: 0 years: 0
 * Roll: 5
 * Total: 57
 * Result: Venice scores a decisive victory against the rebels, forcing them to retreat from Bologna. Venice loses 2,500 troops.

Battle of Taiwan (1355)

 * China
 * Population: Ten times more than enemy: 15
 * Density: Rural: 10
 * Infrastructure: none: 0
 * Military: 20000: 20
 * Geography: Arable landscape: 5
 * Economy: none,Prosperous distant trade: 2+10=12
 * Government: Content Empire: 10
 * Motive: Aggression: -10
 * Morale: none: 0
 * Battle score: 13
 * Supply: Supplied by roads: 0
 * Tactics: none: 0
 * Roll: 13
 * Total: 86
 * Taiwan
 * Population: Ten times less than enemy: -15
 * Density: Somewhat Urban: 10
 * Infrastructure: Natural defenses: 5
 * Military: 5000: 5
 * Geography: Arable landscape: 5
 * Economy: none,none: 0+10=10
 * Government: Organized Tribal: 0
 * Motive: Defending core: 10
 * Morale: none: 0
 * Battle score: 10
 * Supply: Near major city/depot: 5
 * Tactics: none: 0
 * Siege: 0 years: 0
 * Roll: 31
 * Total: 76
 * Result: China wins taking 6,000 casualties and wiping the entirety of the enemy force out,.

Battle of Florence (1357)

 * Padinia
 * Population: Greater than enemy: 5
 * Density: Urban: -10
 * Infrastructure: Captured light infrastructure: 7
 * Military: 20000: 20
 * Geography: Arable landscape: 5
 * Economy: Economic disruption at home,Prosperous nearby trade,Prosperous distant trade: 0+10=10
 * Government: Unhappy Feudal: -5
 * Motive: Reclaiming recent territory: 10
 * Morale: Recent victory: 5
 * Battle score: 12
 * Supply: Supplied by roads: 0
 * Tactics: Savage leader,Flanking: 15
 * Roll: 34
 * Total: 108
 * Republicans
 * Population: Less than enemy: -5
 * Density: Urban: 15
 * Infrastructure: Heavy infrastructure: 15
 * Military: 10000: 10
 * Geography: Arable landscape: 5
 * Economy: Economic disruption at home,Prosperous nearby trade: -2+0=-2
 * Government: Content Feudal: 5
 * Motive: Defending core: 10
 * Morale: none: 0
 * Battle score: 10
 * Supply: Near major city/depot: 5
 * Tactics: none: 0
 * Siege: 0 years: 0
 * Roll: 32
 * Total: 100
 * Result: Padinia secures a tactical victory at Florence but is unable to completely push back the rebels yet. Monarchists lost 2,000 troops and republicans lose 4,000

Siege of Florence (1358)

 * Padinia
 * Population: Greater than enemy: 5
 * Density: Urban: -10
 * Infrastructure: Captured light infrastructure,Siege weapons: 17
 * Military: 18000: 18
 * Geography: Arable landscape: 5
 * Economy: Economic disruption at home,Tribute,Prosperous nearby trade,Prosperous distant trade: 1+0=1
 * Government: Unhappy Feudal: -5
 * Motive: Reclaiming recent territory: 10
 * Morale: Recent victory: 5
 * Battle score: 8
 * Supply: Supplied by roads: 0
 * Tactics: Savage leader: 5
 * Roll: 8
 * Total: 67
 * Florence
 * Population: Less than enemy: -5
 * Density: Urban: 15
 * Infrastructure: Heavy infrastructure: 15
 * Military: 6000: 6
 * Geography: Arable landscape: 5
 * Economy: Economic disruption at home,Prosperous nearby trade: -2+0=-2
 * Government: Content Feudal: 5
 * Motive: Defending core: 10
 * Morale: Recent defeat: -5
 * Battle score: 10
 * Supply: Cut off from supply: -10
 * Tactics: none: 0
 * Siege: 0 years: 0
 * Roll: 6
 * Total: 50
 * Result: Florence falls to Padinia, costing them 4,000 troops. The republicans lose 5,000.

Second Battle of Milan (1359)

 * Kingdom of Padinia
 * Population: Greater than enemy: 5
 * Density: Urban: -10
 * Infrastructure: Heavy infrastructure: 5
 * Military: 20000: 20
 * Geography: Arable landscape: 5
 * Economy: Economic disruption at home,Prosperous nearby trade,Prosperous distant trade: 0+10=10
 * Government: Unhappy Feudal: -5
 * Motive: Defending core: 10
 * Morale: Recent victory: 5
 * Battle score: 10
 * Supply: Supplied by roads: 0
 * Tactics: Savage leader,Enemy surrounded: 25
 * Roll: 2
 * Total: 82
 * Republican Rebels
 * Population: Less than enemy: -5
 * Density: Urban: 15
 * Infrastructure: Basic infrastructure: 5
 * Military: 20000: 20
 * Geography: none: 0
 * Economy: Loss of major city,Prosperous nearby trade: -9+0=-9
 * Government: Content Republic: 15
 * Motive: Dynastic dispute: -5
 * Morale: Recent defeat: -5
 * Battle score: 10
 * Supply: Cut off from supply: -10
 * Tactics: none: 0
 * Siege: 0 years: 0
 * Roll: 28
 * Total: 68
 * Result: Kingdom of Padinia wins killing or forcing the Rebels to surrender thus ending the civil war.

Battle of Milan (1358)

 * Republicans
 * Population: Less than enemy: -5
 * Density: Urban: -10
 * Infrastructure: Allied light infrastructure: 2
 * Military: 25000: 25
 * Geography: Arable landscape: 5
 * Economy: Economic disruption at home,Prosperous nearby trade: -2+0=-2
 * Government: Content Republic: 15
 * Motive: Dynastic dispute: -5
 * Morale: none: 0
 * Battle score: 10
 * Supply: Supplied by roads: 0
 * Tactics: none: 0
 * Roll: 17
 * Total: 54
 * Kingdom of Padinia
 * Population: Greater than enemy: 5
 * Density: Urban: 15
 * Infrastructure: Fortress: 20
 * Military: 5000: 5
 * Geography: Arable landscape: 5
 * Economy: Economic disruption at home,Tribute,Prosperous nearby trade,Prosperous distant trade: 1+10=11
 * Government: Unhappy Feudal: -5
 * Motive: Defending core: 10
 * Morale: none: 0
 * Battle score: 10
 * Supply: Near major city/depot: 5
 * Tactics: none: 0
 * Siege: 0 years: 0
 * Roll: 20
 * Total: 100
 * Result: Kingdom of Padinia wins taking 1,000 casualties and inflicting 8,000. The defenses of Milan remain relatively undamaged.

Battle of Vijaya (1358)

 * Vietnam
 * Population: Equal to enemy: 0
 * Density: Somewhat Urban: -5
 * Infrastructure: Allied light infrastructure: 2
 * Military: 14000: 14
 * Geography: Arable landscape: 5
 * Economy: none,Prosperous nearby trade,Prosperous distant trade: 3+10=13
 * Government: Content Feudal: 5
 * Motive: Aggression: -10
 * Morale: none: 0
 * Battle score: 14
 * Supply: Supplied by roads: 0
 * Tactics: none: 0
 * Roll: 6
 * Total: 41
 * Kingdom of Champa
 * Population: Equal to enemy: 0
 * Density: Somewhat Urban: 10
 * Infrastructure: Natural defenses: 5
 * Military: 5000: 5
 * Geography: Arable landscape: 5
 * Economy: none,Prosperous nearby trade,Prosperous distant trade: 3+0=3
 * Government: Content Feudal: 5
 * Motive: Defending core: 10
 * Morale: none: 0
 * Battle score: 10
 * Supply: Near major city/depot: 5
 * Tactics: none: 0
 * Siege: 0 years: 0
 * Roll: 6
 * Total: 61
 * Result: Kingdom of Champa wins taking 1,000 casualties the Vietnamese take 2,500 casualties.

Siege of Vijaya (1359)

 * Vietnam
 * Population: Equal to enemy: 0
 * Density: Somewhat Urban: -5
 * Infrastructure: Allied light infrastructure,Blockading,Siege weapons: 17
 * Military: 9000: 9
 * Geography: Arable landscape,Attack in forest: 10
 * Economy: Paying tribute,Prosperous nearby trade,Prosperous distant trade: 2+3=5
 * Government: Unhappy Feudal: -5
 * Motive: Asserting hegemony: 0
 * Morale: none: 0
 * Battle score: 18
 * Supply: Supplied by roads: 0
 * Tactics: none: 0
 * Roll: 21
 * Total: 70
 * Champa
 * Population: Equal to enemy: 0
 * Density: Somewhat Urban: 10
 * Infrastructure: Natural defenses,General infrastructure: 15
 * Military: 4000: 4
 * Geography: Arable landscape,Defending forest: 15
 * Economy: Paying tribute,Blockade of major port,Prosperous nearby trade,Prosperous distant trade: -2+0=-2
 * Government: Content Feudal: 5
 * Motive: Defending core: 10
 * Morale: Vassals unhappy: -10
 * Battle score: 10
 * Supply: Shortage of one material: -1
 * Tactics: none: 0
 * Siege: 0 years: 0
 * Roll: 8
 * Total: 64
 * Result: Vietnam and its native allies cause great damage to the city but has not been able to completely take the capital yet. Champa loses 2,000 troops and much of their supplies, while Vietnam loses 1,500 troops.

Second Siege of Vijaya (1360)

 * Kingdom of Dai Viet
 * Population: Equal to enemy: 0
 * Density: Somewhat Urban: -5
 * Infrastructure: Allied light infrastructure,Blockading,Siege weapons: 17
 * Military: 15000: 15
 * Geography: Arable landscape,Attack in forest: 10
 * Economy: Paying tribute,Prosperous nearby trade,Prosperous distant trade: 2+10=12
 * Government: Unhappy Feudal: -5
 * Motive: Asserting hegemony: 0
 * Morale: Recent victory: 5
 * Battle score: 17
 * Supply: Supplied by roads: 0
 * Tactics: Savage leader,Enemy surrounded: 25
 * Roll: 35
 * Total: 124
 * Kingdom of Champa
 * Population: Equal to enemy: 0
 * Density: Somewhat Urban: 10
 * Infrastructure: Natural defenses,General infrastructure: 15
 * Military: 2000: 2
 * Geography: Arable landscape,Defending forest: 15
 * Economy: Paying tribute,Blockade of major port,Prosperous nearby trade,Prosperous distant trade: -2+0=-2
 * Government: Content Feudal: 5
 * Motive: Defending core: 10
 * Morale: Vassals unhappy,Recent defeat: -15
 * Battle score: 10
 * Supply: Shortage of one material: -1
 * Tactics: none: 0
 * Siege: 1 years: -3
 * Roll: 41
 * Total: 89
 * Result: Kingdom of Dai Viet wins capturing Vijaya and eliminating the entirety of the Champa forces. Taking 2,500 casualties in the process.

Siege of Cordoba (1358)

 * Hispania
 * Population: Twice or more than enemy: 10
 * Density: Somewhat Urban: -5
 * Infrastructure: Captured light infrastructure,Siege weapons: 17
 * Military: 25000: 25
 * Geography: Scorched earth,Arable landscape: 0
 * Economy: Economic disruption nearby,Economic disruption at home,Severe damage to major city,National gift,Tribute,Prosperous nearby trade,Pillaging others,Prosperous distant trade: -3+10=7
 * Government: Unhappy Empire: -10
 * Motive: Reclaiming recent territory: 10
 * Morale: none: 0
 * Battle score: 13
 * Supply: Supplied by roads: 0
 * Tactics: none: 0
 * Roll: 14
 * Total: 81
 * Grenada
 * Population: Half or less than enemy: -10
 * Density: Somewhat Urban: 10
 * Infrastructure: General infrastructure: 10
 * Military: 15000: 15
 * Geography: Arable landscape: 5
 * Economy: Economic disruption at home,Prosperous nearby trade: -2+0=-2
 * Government: Unhappy Feudal: -5
 * Motive: Defending core: 10
 * Morale: none: 0
 * Battle score: 10
 * Supply: Near major city/depot: 5
 * Tactics: none: 0
 * Siege: 0 years: 0
 * Roll: 29
 * Total: 77
 * Result: Moorish forces in southern Spain manages to force a stalemate to the Hispania military. Hispania loses 3,000 troops and Moors lose 6,000. The pillaging and mass expulsions conducted by the Hispanic military makes an affect on the supplies on both sides.

Second Siege of Cordoba (1359)

 * Hispania
 * Population: Equal to enemy: 0
 * Density: Somewhat Urban: -5
 * Infrastructure: Captured light infrastructure,Siege weapons: 17
 * Military: 22000: 22
 * Geography: Scorched earth,Arable landscape: 0
 * Economy: Economic disruption at home,Severe damage to major city,Tribute,Prosperous nearby trade,Prosperous distant trade: -3+8=5
 * Government: Unhappy Empire: -10
 * Motive: Reclaiming recent territory: 10
 * Morale: none: 0
 * Battle score: 16
 * Supply: Supplied by roads: 0
 * Tactics: none: 0
 * Roll: 12
 * Total: 67
 * Grenada
 * Population: Equal to enemy: 0
 * Density: Somewhat Urban: 10
 * Infrastructure: General infrastructure: 10
 * Military: 9000: 9
 * Geography: Scorched earth,Arable landscape: 0
 * Economy: Economic disruption at home,Severe damage to major city,Prosperous nearby trade: -6+0=-6
 * Government: Unhappy Feudal: -5
 * Motive: Defending core: 10
 * Morale: none: 0
 * Battle score: 10
 * Supply: Shortage of materials: -2
 * Tactics: none: 0
 * Siege: 0 years: 0
 * Roll: 18
 * Total: 54
 * Result: Hispania seizes control over the city, losing 6,000 troops

Battle of Focsani (1359)

 * Hungary
 * Population: Greater than enemy: 5
 * Density: Rural: 10
 * Infrastructure: Captured light infrastructure: 7
 * Military: 10000: 10
 * Geography: Arable landscape: 5
 * Economy: Economic disruption at home,Destruction of major nation,Tribute,Prosperous nearby trade,Prosperous distant trade: -2+1=-1
 * Government: Content Feudal: 5
 * Motive: Reclaiming recent territory: 10
 * Morale: Vassals unhappy: -10
 * Battle score: 8
 * Supply: Supplied by roads: 0
 * Tactics: none: 0
 * Roll: 27
 * Total: 76
 * Wallachia
 * Population: Less than enemy: -5
 * Density: Rural: 5
 * Infrastructure: General infrastructure: 10
 * Military: 20000: 20
 * Geography: Crossing mountains,Arable landscape: -5
 * Economy: Economic disruption nearby,Destruction of major nation,National gift,Prosperous nearby trade: -3+5=2
 * Government: Content Feudal: 5
 * Motive: Defending hegemony: 5
 * Morale: none: 0
 * Battle score: 10
 * Supply: Distantly supplied: -5
 * Tactics: Inexperienced leader: -5
 * Siege: 0 years: 0
 * Roll: 15
 * Total: 52
 * Result: Hungary manages to defeat the overwhelming odds by defending the southern mountain pass leading into Moldavia. The Wallachian forces, although large in number, are mostly exauhsted from their recent wars in Anatolia

Battle of Massawa (1359)

 * Ethiopia
 * Population: Ten times more than enemy: 15
 * Density: Rural: 10
 * Infrastructure: Blockading,Captured light infrastructure: 12
 * Military: 18000: 18
 * Geography: Crossing desert,Arable landscape: -5
 * Economy: none,Tribute,Prosperous nearby trade,Prosperous distant trade: 4+0=4
 * Government: Content Empire: 10
 * Motive: Aggression: -10
 * Morale: none: 0
 * Battle score: 11
 * Supply: Shortage of one material: -1
 * Tactics: Vastly advanced tech: 5
 * Roll: 2
 * Total: 71
 * Massawa
 * Population: Ten times less than enemy: -15
 * Density: Rural: 5
 * Infrastructure: Basic infrastructure: 5
 * Military: 3000: 3
 * Geography: Pinned to coast/mountain,Arable landscape: -5
 * Economy: none,Prosperous nearby trade: 1+0=1
 * Government: Content Feudal: 5
 * Motive: Defending existential: 15
 * Morale: none: 0
 * Battle score: 10
 * Supply: Near major city/depot: 5
 * Tactics: none: 0
 * Siege: 0 years: 0
 * Roll: 13
 * Total: 42
 * Result: Ethiopia seizes control over the port

Battle of Crajova (1360)

 * Hungary
 * Population: Twice or more than enemy: 10
 * Density: Somewhat Urban: -5
 * Infrastructure: Captured light infrastructure: 7
 * Military: 25000: 25
 * Geography: Scorched earth,Arable landscape: 0
 * Economy: Economic disruption at home,Tribute,Prosperous nearby trade,Pillaging others,Prosperous distant trade: 2+2=4
 * Government: Content Feudal: 5
 * Motive: Reclaiming territory: 5
 * Morale: Vassals unhappy,Recent victory: -5
 * Battle score: 13
 * Supply: Supplied by roads: 0
 * Tactics: none: 0
 * Roll: 37
 * Total: 96
 * Wallachia
 * Population: Half or less than enemy: -10
 * Density: Somewhat Urban: 10
 * Infrastructure: Natural defenses,General infrastructure: 15
 * Military: 34000: 34
 * Geography: Pinned to river,Arable landscape: 0
 * Economy: none,Prosperous nearby trade: 1+6=7
 * Government: Content Feudal: 5
 * Motive: Defending core: 10
 * Morale: Recent defeat: -5
 * Battle score: 11
 * Supply: Shortage of one material: -1
 * Tactics: none: 0
 * Siege: 0 years: 0
 * Roll: 25
 * Total: 101
 * Result: Stalemate forces heavy casualties on both sides. Hungary loses 3,000 troops and Wallachia loses 7,000 troops

Battle of Copenhagen (1361)

 * Hanseatic League
 * Population: Less than enemy: -5
 * Location: Blockading peninsula: 10
 * Direction of currents: Calm seas: -10
 * No. of ships: 60: 6
 * Avg. condition of ships: Adequate condition,Adequate: 0
 * Economy: Embargoing major power,Economic disruption nearby,Tribute,Prosperous nearby trade,Prosperous distant trade: 1+6=7
 * Government: Content Republic: 15
 * Motive: Asserting hegemony: 0
 * Morale: none: 0
 * Battle score: 12
 * Supply: Access to city or depot: 10
 * Tactics: none: 0
 * Roll: 19
 * Total: 69
 * Denmark
 * Population: Greater than enemy: 5
 * Location: Allied fortress: 15
 * Direction of currents: Calm seas: -10
 * No. of ships: 20: 2
 * Avg. condition of ships: Adequate condition,Adequate: 0
 * Economy: Severe deflation,Embargoed by major power,Blockade of major port,Prosperous nearby trade,Prosperous distant trade: -7+0=-7
 * Government: Unhappy Feudal: -5
 * Motive: Defending core: 10
 * Morale: Vassals unhappy: -10
 * Battle score: 10
 * Supply: Access to city or depot: 10
 * Tactics: none: 0
 * Siege: 0 years: 0
 * Roll: 22
 * Total: 42
 * Result: Hanseatic League crushes the Danish navy, losing 7 ships while Denmark loses 13

Battle of Aalborg (1361)

 * Hanseatic League
 * Population: Less than enemy: -5
 * Density: Somewhat Urban: -5
 * Infrastructure: Allied light infrastructure: 2
 * Military: 30000: 30
 * Geography: Pinned to coast/mountain,Arable landscape: -5
 * Economy: Embargoing major power,Economic disruption nearby,Tribute,Prosperous nearby trade,Prosperous distant trade: 1+6=7
 * Government: Content Republic: 15
 * Motive: Asserting hegemony: 0
 * Morale: none: 0
 * Battle score: 12
 * Supply: Supplied by roads: 0
 * Tactics: none: 0
 * Roll: 8
 * Total: 64
 * Denmark
 * Population: Greater than enemy: 5
 * Density: Somewhat Urban: 10
 * Infrastructure: General infrastructure: 10
 * Military: 12000: 12
 * Geography: Arable landscape,High ground: 15
 * Economy: Severe deflation,Embargoed by major power,Blockade of major port,Prosperous nearby trade,Prosperous distant trade: -7+0=-7
 * Government: Unhappy Feudal: -5
 * Motive: Defending core: 10
 * Morale: Vassals unhappy: -10
 * Battle score: 10
 * Supply: Near major city/depot: 5
 * Tactics: none: 0
 * Siege: 0 years: 0
 * Roll: 9
 * Total: 64
 * Result: Danish forces manages to force a stalemate with the attempted land invasion, with heavy casualties on both sides. Denmark loses 5,000 troops and Hanseatic loses 8,000.

Battle of Halland (1361)

 * Sweden
 * Population: Greater than enemy: 5
 * Density: Somewhat Urban: -5
 * Infrastructure: Allied light infrastructure,Blockading: 7
 * Military: 12000: 12
 * Geography: Arable landscape,High ground: 15
 * Economy: Economic disruption nearby,Tribute,Prosperous nearby trade,Prosperous distant trade: 2+2=4
 * Government: Content Feudal: 5
 * Motive: Reclaiming territory: 5
 * Morale: none: 0
 * Battle score: 15
 * Supply: Supplied by roads: 0
 * Tactics: Flanking: 10
 * Roll: 4
 * Total: 77
 * Denmark
 * Population: Less than enemy: -5
 * Density: Somewhat Urban: 10
 * Infrastructure: General infrastructure: 10
 * Military: 5000: 5
 * Geography: Pinned to coast/mountain,Arable landscape: -5
 * Economy: Economic disruption at home,Prosperous nearby trade,Prosperous distant trade: 0+0=0
 * Government: Unhappy Feudal: -5
 * Motive: Defending border: 5
 * Morale: Vassals unhappy: -10
 * Battle score: 10
 * Supply: Cut off from supply: -10
 * Tactics: none: 0
 * Siege: 0 years: 0
 * Roll: 24
 * Total: 29
 * Result: Sweden seizes control of Scania

Battle of Limfjord (1362)

 * Hanseatic League
 * Population: Half or less than enemy: -10
 * Density: Rural: 10
 * Infrastructure: Captured light infrastructure: 7
 * Military: 8000: 8
 * Geography: Arable landscape,High ground: 15
 * Economy: Economic disruption nearby,Tribute,Prosperous nearby trade,Prosperous distant trade: 2+8=10
 * Government: Content Republic: 15
 * Motive: Asserting hegemony: 0
 * Morale: none: 0
 * Battle score: 11
 * Supply: Shortage of one material: -1
 * Tactics: none: 0
 * Roll: 12
 * Total: 77
 * Denmark
 * Population: Twice or more than enemy: 10
 * Density: Rural: 5
 * Infrastructure: General infrastructure: 10
 * Military: 3000: 3
 * Geography: Pinned to coast/mountain,Arable landscape: -5
 * Economy: Economic disruption nearby,Economic disruption at home,Prosperous nearby trade,Prosperous distant trade: -2+0=-2
 * Government: Unhappy Feudal: -5
 * Motive: Defending core: 10
 * Morale: Vassals unhappy: -10
 * Battle score: 10
 * Supply: Supplied by roads: 0
 * Tactics: none: 0
 * Siege: 0 years: 0
 * Roll: 18
 * Total: 44
 * Result: Hanseatic League wins, loses 2,000 troops

Second Battle of Limfjord (1364)

 * Hanseatic League
 * Population: Half or less than enemy: -10
 * Density: Rural: 10
 * Infrastructure: Allied light infrastructure,Blockading: 7
 * Military: 30000: 30
 * Geography: Pinned to river,Bad winter,Arable landscape: -5
 * Economy: Embargoing major power,Economic disruption nearby,Destruction of major nation,Tribute,Prosperous nearby trade,Prosperous distant trade: -2+8=6
 * Government: Content Republic: 15
 * Motive: Asserting hegemony: 0
 * Morale: Recent victory: 5
 * Battle score: 15
 * Supply: Supplied by roads: 0
 * Tactics: Flanking: 10
 * Roll: 13
 * Total: 96
 * Scandinavian Kings
 * Population: Twice or more than enemy: 10
 * Density: Rural: 5
 * Infrastructure: Blockading,General infrastructure: 15
 * Military: 25000: 25
 * Geography: Pinned to coast/mountain,Bad winter,Arable landscape: -10
 * Economy: Economic disruption nearby,Severe deflation,Severe damage to major city,Blockade of major port,Tribute,Prosperous nearby trade,Prosperous distant trade: -9+6=-3
 * Government: Content Feudal: 5
 * Motive: Defending hegemony: 5
 * Morale: 0
 * Battle score: 12
 * Supply: Supplied by roads: 0
 * Tactics: none: 0
 * Siege: 0 years: 0
 * Roll: 15
 * Total: 79
 * Result: A significant tactical victory for the Hanseatic League, where their pincer maneuver manages to drive the Scandinavian forces back. The Hansa lose 3,000 troops, Sweden loses 4,000.

Third Battle of Limfjord (1366)

 * Hanseatic League
 * Population: Half or less than enemy: -10
 * Density: Rural: 10
 * Infrastructure: Blockading,Captured light infrastructure: 12
 * Military: 17000: 17
 * Geography: Bad winter,Arable landscape: 0
 * Economy: Embargoing major power,Economic disruption nearby,Destruction of major nation,Tribute,Prosperous nearby trade,Prosperous distant trade: -2+11=9
 * Government: Content Feudal: 5
 * Motive: Asserting hegemony: 0
 * Morale: Recent victory: 5
 * Battle score: 12
 * Supply: Supplied by roads: 0
 * Tactics: none: 0
 * Roll: 35
 * Total: 95
 * Scandinavia
 * Population: Twice or more than enemy: 10
 * Density: Rural: 5
 * Infrastructure: General infrastructure: 10
 * Military: 30000: 30
 * Geography: Pinned to coast/mountain,Arable landscape,Defending forest: 5
 * Economy: Embargoing major power,Economic disruption at home,Destruction of major nation,Embargoed by major power,Blockade of major port,Tribute,Prosperous nearby trade,Prosperous distant trade: -10+7=-3
 * Government: Content Feudal: 5
 * Motive: Defending core: 10
 * Morale: Vassals unhappy,Recent defeat: -15
 * Battle score: 13
 * Supply: Supplied by roads: 0
 * Tactics: none: 0
 * Siege: 0 years: 0
 * Roll: 30
 * Total: 100
 * Result: Reinforcements from Scandinavia manages to force a stalemate, and prevent the Hansa from driving them completely to the sea by digging in close defenses. Hanseatic league loses 2,000 troops, Denmark loses 2,000 troops and Sweden loses 3,000 troops.

Battle of Kolding (1367)

 * Lothraingia (Holy Roman Empire)
 * Population: Equal to enemy: 0
 * Density: Somewhat Urban: -5
 * Infrastructure: Blockading,Siege weapons: 15
 * Military: 11000: 11
 * Geography: Naval invasion,Arable landscape: 0
 * Economy: Embargoing major power,Economic disruption nearby,Tribute,Prosperous nearby trade,Prosperous distant trade: 1+15=16
 * Government: Content Empire: 10
 * Motive: Defending hegemony: 5
 * Morale: none: 0
 * Battle score: 17
 * Supply: Distantly supplied: -5
 * Tactics: Flanking: 10
 * Roll: 9
 * Total: 83
 * Scandinavia
 * Population: Equal to enemy: 0
 * Density: Somewhat Urban: 10
 * Infrastructure: General infrastructure: 10
 * Military: 25000: 25
 * Geography: Arable landscape,High ground,Defending forest: 25
 * Economy: Economic disruption nearby,Economic disruption at home,Embargoed by major power,Blockade of major port,Tribute,Prosperous nearby trade,Prosperous distant trade: -8+9=1
 * Government: Content Feudal: 5
 * Motive: Defending hegemony: 5
 * Morale: none: 0
 * Battle score: 10
 * Supply: Near major city/depot: 5
 * Tactics: Savage leader,Flanking: 15
 * Siege: 0 years: 0
 * Roll: 8
 * Total: 119
 * Result: The combined Swedish and Norwegian forces manage to expulse the Pretorian Guard from Jutland

Battle of Luang-Prabang (1362)

 * Vietnam
 * Population: Ten times less than enemy: -15
 * Density: Rural: 10
 * Infrastructure: Allied light infrastructure,Siege weapons: 12
 * Military: 30000: 30
 * Geography: Pinned to river,Arable landscape,Attack in forest: 5
 * Economy: Paying tribute,Prosperous nearby trade,Prosperous distant trade: 2+5=7
 * Government: Content Feudal: 5
 * Motive: Asserting hegemony: 0
 * Morale: none: 0
 * Battle score: 17
 * Supply: Supplied by roads: 0
 * Tactics: Flanking: 10
 * Roll: 42
 * Total: 123
 * China
 * Population: Ten times more than enemy: 15
 * Density: Rural: 5
 * Infrastructure: Fortress: 20
 * Military: 37000: 37
 * Geography: Pinned to river,Arable landscape,Defending forest: 10
 * Economy: Economic disruption nearby,Tribute,Prosperous nearby trade,Prosperous distant trade,Gold rush: 5+13=18
 * Government: Content Feudal: 5
 * Motive: Defending hegemony: 5
 * Morale: none: 0
 * Battle score: 12
 * Supply: Distantly supplied: -5
 * Tactics: Savage leader: 5
 * Siege: 0 years: 0
 * Roll: 45
 * Total: 172
 * Result: China successfully defends La Xang from Viet aggression, losing 2,000 troops while Laos loses 1,500. Dai Viet loses 4,000 troops, Champa loses 2,000 and Ayutthaya loses 3,000.

Battle of Sultanpur (1362)

 * Delhi
 * Population: Ten times more than enemy: 15
 * Density: Somewhat Urban: -5
 * Infrastructure: Captured light infrastructure: 7
 * Military: 80000: 80
 * Geography: Crossing desert,Arable landscape: -5
 * Economy: none,Tribute,Prosperous nearby trade,Prosperous distant trade: 4+6=10
 * Government: Content Feudal: 5
 * Motive: Reclaiming recent territory: 10
 * Morale: Vassals unhappy: -10
 * Battle score: 13
 * Supply: Shortage of materials: -2
 * Tactics: none: 0
 * Roll: 34
 * Total: 152
 * Bahmanids
 * Population: Ten times less than enemy: -15
 * Density: Somewhat Urban: 10
 * Infrastructure: Heavy infrastructure: 15
 * Military: 37000: 37
 * Geography: Pinned to river,Arable landscape: 0
 * Economy: Economic disruption at home,Prosperous nearby trade: -2+0=-2
 * Government: Content Feudal: 5
 * Motive: Defending hegemony: 5
 * Morale: none: 0
 * Battle score: 10
 * Supply: Near major city/depot: 5
 * Tactics: Savage leader: 5
 * Siege: 0 years: 0
 * Roll: 45
 * Total: 120
 * Result: Hindustan captures Sultanpur, losing 9,000 troops. Bahmanids lose 20,000.

Battle Of Hanthwaddy (1364)

 * Sultanate of Hindustan
 * Population: Twice or more than enemy: 10
 * Density: Somewhat Urban: -5
 * Infrastructure: Allied light infrastructure: 2
 * Military: 60000: 60
 * Geography: Pinned to coast/mountain: -10
 * Economy: none,Prosperous nearby trade,Prosperous distant trade: 3+0=3
 * Government: Content Empire: 10
 * Motive: Aggression: -10
 * Morale: none: 0
 * Battle score: 14
 * Supply: Supplied by roads: 0
 * Tactics: none: 0
 * Roll: 42
 * Total: 113
 * Hanthwady Pegu
 * Population: Half or less than enemy: -10
 * Density: Somewhat Urban: 10
 * Infrastructure: General infrastructure: 10
 * Military: 18000: 18
 * Geography: none: 0
 * Economy: none,Prosperous nearby trade,Prosperous distant trade: 3+0=3
 * Government: Content Feudal: 5
 * Motive: Defending core: 10
 * Morale: none: 0
 * Battle score: 10
 * Supply: Near major city/depot: 5
 * Tactics: none: 0
 * Siege: 0 years: 0
 * Roll: 21
 * Total: 79
 * Result: Sultanate of Hindustan is succesful in their raids and causes sever damage to the sorrounding lands of Hanthwady.

Battle of Walenstadt (1365)

 * Switzerland
 * Population: Ten times more than enemy: 15
 * Density: Somewhat Urban: -5
 * Infrastructure: Allied light infrastructure: 2
 * Military: 6000: 6
 * Geography: Crossing mountains,Arable landscape,High ground: 5
 * Economy: Paying tribute,Prosperous nearby trade: 0+12=12
 * Government: Content Republic: 15
 * Motive: Aggression: -10
 * Morale: none: 0
 * Battle score: 13
 * Supply: Supplied by roads: 0
 * Tactics: Flanking: 10
 * Roll: 12
 * Total: 75
 * Werdenburg
 * Population: Ten times less than enemy: -15
 * Density: Somewhat Urban: 10
 * Infrastructure: General infrastructure: 10
 * Military: 3000: 3
 * Geography: Arable landscape: 5
 * Economy: Paying tribute,Prosperous nearby trade: 0+0=0
 * Government: Content Feudal: 5
 * Motive: Defending core: 10
 * Morale: none: 0
 * Battle score: 10
 * Supply: Cut off from supply: -10
 * Tactics: none: 0
 * Siege: 0 years: 0
 * Roll: 18
 * Total: 46
 * Result: Switzerland captures the city, losing 1,000 troops. Werdenburg loses 1,500.

Siege of Sargans (1365)

 * Switzerland
 * Population: Ten times more than enemy: 15
 * Density: Somewhat Urban: -5
 * Infrastructure: Allied light infrastructure,Siege weapons: 12
 * Military: 5000: 5
 * Geography: Crossing mountains,Arable landscape,High ground: 5
 * Economy: Paying tribute,Prosperous nearby trade: 0+12=12
 * Government: Content Republic: 15
 * Motive: Aggression: -10
 * Morale: none: 0
 * Battle score: 13
 * Supply: Supplied by roads: 0
 * Tactics: Flanking: 10
 * Roll: 34
 * Total: 106
 * Werdenburg
 * Population: Ten times less than enemy: -15
 * Density: Somewhat Urban: 10
 * Infrastructure: Heavy infrastructure: 15
 * Military: 3000: 3
 * Geography: Arable landscape: 5
 * Economy: Paying tribute,Prosperous nearby trade: 0+0=0
 * Government: Content Feudal: 5
 * Motive: Defending core: 10
 * Morale: none: 0
 * Battle score: 10
 * Supply: Cut off from supply: -10
 * Tactics: none: 0
 * Siege: 0 years: 0
 * Roll: 29
 * Total: 62
 * Result: Switzerland takes the capital, Werdenburg surrenders

Siege of Prague (1365)

 * Poland coalition
 * Population: Greater than enemy: 5
 * Density: Somewhat Urban: -5
 * Infrastructure: Captured light infrastructure,Siege weapons: 17
 * Military: 38000: 38
 * Geography: Crossing mountains,Arable landscape: -5
 * Economy: Economic disruption nearby,Tribute,Prosperous nearby trade,Prosperous distant trade: 2+12=14
 * Government: Content Feudal: 5
 * Motive: Asserting hegemony: 0
 * Morale: none: 0
 * Battle score: 12
 * Supply: Supplied by roads: 0
 * Tactics: Savage leader: 5
 * Roll: 52
 * Total: 138
 * Austria
 * Population: Less than enemy: -5
 * Density: Somewhat Urban: 10
 * Infrastructure: Fortress: 20
 * Military: 23000: 23
 * Geography: Arable landscape: 5
 * Economy: Paying tribute,Tribute,Prosperous nearby trade: 1+0=1
 * Government: Content Feudal: 5
 * Motive: Defending hegemony: 5
 * Morale: none: 0
 * Battle score: 10
 * Supply: Near major city/depot: 5
 * Tactics: none: 0
 * Siege: 0 years: 0
 * Roll: 30
 * Total: 109
 * Result: Polish-Hungarian forces manages to break through the walls of the city, resulting in sacking of various districts and some buildings burned. Prague is now under the joint occupation of Poland and Hungary, where Poland lost 3,000 troops, Hungary 2,000, and Wenceslas 1,000. Austria loses 4,000 troops.

Siege of Vienna (1366)

 * Poland/Hungary
 * Population: Equal to enemy: 0
 * Density: Somewhat Urban: -5
 * Infrastructure: Allied light infrastructure,Siege weapons: 12
 * Military: 35000: 35
 * Geography: Arable landscape,High ground: 15
 * Economy: Economic disruption nearby,Economic disruption at home,Destruction of major nation,Tribute,Prosperous nearby trade,Prosperous distant trade: -4+10=6
 * Government: Content Feudal: 5
 * Motive: Dynastic dispute: -5
 * Morale: Recent victory: 5
 * Battle score: 9
 * Supply: Shortage of materials: -2
 * Tactics: none: 0
 * Roll: 26
 * Total: 101
 * Austria
 * Population: Equal to enemy: 0
 * Density: Somewhat Urban: 10
 * Infrastructure: Fortress: 20
 * Military: 20000: 20
 * Geography: Arable landscape: 5
 * Economy: Economic disruption nearby,Destruction of major nation,Tribute,Prosperous nearby trade: -3+0=-3
 * Government: Content Feudal: 5
 * Motive: Defending core: 10
 * Morale: Recent defeat: -5
 * Battle score: 10
 * Supply: Near major city/depot: 5
 * Tactics: Flanking: 10
 * Siege: 0 years: 0
 * Roll: 9
 * Total: 96
 * Result: After causing great damage to the city of Vienna, the Habsburgs manage to hold out their defenses and force a stalemate, largely by striking against the supply lines of Hungary. Hungary loses 3,000, Poland loses 1,000, and Habsburgs lose 6,000.

Battle of Feldcrick (1366)

 * Switzerland
 * Population: Ten times more than enemy: 15
 * Density: Somewhat Urban: -5
 * Infrastructure: Captured light infrastructure: 7
 * Military: 9000: 9
 * Geography: Crossing mountains,Arable landscape,High ground: 5
 * Economy: Paying tribute,Economic disruption nearby,Destruction of major nation,Prosperous nearby trade,Prosperous distant trade: -3+15=12
 * Government: Content Republic: 15
 * Motive: Aggression: -10
 * Morale: Recent victory: 5
 * Battle score: 12
 * Supply: Supplied by roads: 0
 * Tactics: none: 0
 * Roll: 35
 * Total: 100
 * Werdenburg
 * Population: Ten times less than enemy: -15
 * Density: Somewhat Urban: 10
 * Infrastructure: General infrastructure: 10
 * Military: 5000: 5
 * Geography: Arable landscape: 5
 * Economy: Paying tribute,Severe damage to major city,Prosperous nearby trade: -4+0=-4
 * Government: Content Feudal: 5
 * Motive: Defending existential: 15
 * Morale: none: 0
 * Battle score: 10
 * Supply: Near major city/depot: 5
 * Tactics: none: 0
 * Siege: 0 years: 0
 * Roll: 27
 * Total: 73
 * Result: Swiss forces manages to subjugate Werdenburg, losing 2,500 troops

Battle Of Bregenz (1367)

 * Switzerland
 * Population: Ten times more than enemy: 15
 * Density: Somewhat Urban: -5
 * Infrastructure: Captured fortress: 10
 * Military: 8000: 8
 * Geography: Crossing mountains,Arable landscape,High ground: 5
 * Economy: Economic disruption nearby,Destruction of major nation,Prosperous nearby trade,Prosperous distant trade: -2+15=13
 * Government: Content Republic: 15
 * Motive: Aggression: -10
 * Morale: Recent victory: 5
 * Battle score: 14
 * Supply: Supplied by roads: 0
 * Tactics: none: 0
 * Roll: 10
 * Total: 82
 * Montfort
 * Population: Ten times less than enemy: -15
 * Density: Somewhat Urban: 10
 * Infrastructure: General infrastructure: 10
 * Military: 5000: 5
 * Geography: Arable landscape: 5
 * Economy: Paying tribute,Severe damage to major city,Prosperous nearby trade: -4+0=-4
 * Government: Content Feudal: 5
 * Motive: Defending existential: 15
 * Morale: none: 0
 * Battle score: 10
 * Supply: Near major city/depot: 5
 * Tactics: none: 0
 * Siege: 0 years: 0
 * Roll: 5
 * Total: 55
 * Result: Switzerland wins managing to subjugate Montfort losing 2,000 troops.

Siege of Phnom Penh (1366)

 * Kingdom of Dai Veit
 * Population: Less than enemy: -5
 * Density: Rural: 10
 * Infrastructure: Allied light infrastructure: 2
 * Military: 26000: 26
 * Geography: Arable landscape: 5
 * Economy: none,Prosperous nearby trade,Prosperous distant trade: 3+10=13
 * Government: Content Feudal: 5
 * Motive: Aggression: -10
 * Morale: none: 0
 * Battle score: 13
 * Supply: Distantly supplied: -5
 * Tactics: none: 0
 * Roll: 35
 * Total: 86
 * Khmer
 * Population: Greater than enemy: 5
 * Density: Rural: 5
 * Infrastructure: Basic infrastructure: 5
 * Military: 8000: 8
 * Geography: Arable landscape: 5
 * Economy: none,Prosperous nearby trade,Prosperous distant trade: 3+0=3
 * Government: Content Feudal: 5
 * Motive: Defending core: 10
 * Morale: none: 0
 * Battle score: 10
 * Supply: Near major city/depot: 5
 * Tactics: none: 0
 * Siege: 0 years: 0
 * Roll: 21
 * Total: 79
 * Result: Kingdom of Dai Veit wins pushing Khmer soldiers back to across the river taking 4,000 casualties Khmer take 1,000.

Siege of Phnom Penh (1367)

 * Kingdom of Dai Veit
 * Population: Less than enemy: -5
 * Density: Somewhat Urban: -5
 * Infrastructure: Allied light infrastructure: 2
 * Military: 22000: 22
 * Geography: Pinned to river: -5
 * Economy: none,Prosperous nearby trade,Prosperous distant trade: 3+10=13
 * Government: Content Feudal: 5
 * Motive: Aggression: -10
 * Morale: Recent victory: 5
 * Battle score: 13
 * Supply: Distantly supplied: -5
 * Tactics: none: 0
 * Roll: 24
 * Total: 51
 * Khmer
 * Population: Greater than enemy: 5
 * Density: Somewhat Urban: 10
 * Infrastructure: General infrastructure: 10
 * Military: 7000: 7
 * Geography: Arable landscape: 5
 * Economy: none,Prosperous nearby trade,Prosperous distant trade: 3+0=3
 * Government: Content Feudal: 5
 * Motive: Defending core: 10
 * Morale: Recent defeat: -5
 * Battle score: 10
 * Supply: Near major city/depot: 5
 * Tactics: none: 0
 * Siege: 0 years: 0
 * Roll: 8
 * Total: 70
 * Result: Khmer defeats the Dai Viet forces shoving them back across the river and taking 1,000 for Khmer 5,000 for Dai Viet.

Siege of Phnom Penh (1368)

 * Kingdom of Dai Veit
 * Population: Less than enemy: -5
 * Density: Rural: 10
 * Infrastructure: Allied light infrastructure: 2
 * Military: 18000: 18
 * Geography: Arable landscape: 5
 * Economy: none,Prosperous nearby trade,Prosperous distant trade: 3+10=13
 * Government: Content Feudal: 5
 * Motive: Aggression: -10
 * Morale: Recent victory: 5
 * Battle score: 13
 * Supply: Distantly supplied: -5
 * Tactics: none: 0
 * Roll: 28
 * Total: 76
 * Khmer
 * Population: Greater than enemy: 5
 * Density: Rural: 5
 * Infrastructure: General infrastructure: 10
 * Military: 6000: 6
 * Geography: Pinned to river: -5
 * Economy: none,Prosperous nearby trade,Prosperous distant trade: 3+0=3
 * Government: Content Feudal: 5
 * Motive: Defending core: 10
 * Morale: Recent defeat: -5
 * Battle score: 10
 * Supply: Near major city/depot: 5
 * Tactics: none: 0
 * Siege: 1 years: -3
 * Roll: 7
 * Total: 50
 * Result: Kingdom of Dai Veit wins taking 1,000 casualties and inflicting 5,000 leaving only a token garrison left in the city for the final battle.

Siege of Phnom Penh (1369)

 * Kingdom of Dai Veit
 * Population: Less than enemy: -5
 * Density: Rural: 10
 * Infrastructure: Allied light infrastructure: 2
 * Military: 20000: 20
 * Geography: Arable landscape: 5
 * Economy: none,Prosperous nearby trade,Prosperous distant trade: 3+10=13
 * Government: Content Feudal: 5
 * Motive: Aggression: -10
 * Morale: Recent victory: 5
 * Battle score: 13
 * Supply: Distantly supplied: -5
 * Tactics: none: 0
 * Roll: 7
 * Total: 57
 * Khmer
 * Population: Greater than enemy: 5
 * Density: Rural: 5
 * Infrastructure: General infrastructure: 10
 * Military: 1000: 1
 * Geography: Pinned to river: -5
 * Economy: none,Prosperous nearby trade,Prosperous distant trade: 3+0=3
 * Government: Content Feudal: 5
 * Motive: Defending core: 10
 * Morale: Recent defeat: -5
 * Battle score: 10
 * Supply: Near major city/depot: 5
 * Tactics: none: 0
 * Siege: 3 years: -9
 * Roll: 6
 * Total: 38
 * Result: Kingdom of Dai Veit wins fully defeating the Khmer forces in there capital thus causing a capitulation of Khmer.

Battle of Kuputsa (1367)

 * Nyazwe
 * Population: Twice or more than enemy: 10
 * Density: Somewhat Urban: -5
 * Infrastructure: Allied light infrastructure: 2
 * Military: 18000: 18
 * Geography: Arable landscape: 5
 * Economy: none,Prosperous nearby trade,Prosperous distant trade: 3+-1=2
 * Government: Content Empire: 10
 * Motive: Reclaiming territory: 5
 * Morale: none: 0
 * Battle score: 13
 * Supply: Supplied by roads: 0
 * Tactics: Savage leader,Flanking: 15
 * Roll: 42
 * Total: 117
 * Nguni
 * Population: Half or less than enemy: -10
 * Density: Very Rural: -5
 * Infrastructure: General infrastructure: 10
 * Military: 10000: 10
 * Geography: Arable landscape: 5
 * Economy: none,Prosperous nearby trade: 1+0=1
 * Government: Organized Tribal: 0
 * Motive: Defending existential: 15
 * Morale: none: 0
 * Battle score: 10
 * Supply: Near major city/depot: 5
 * Tactics: Savage leader,Flanking: 15
 * Siege: 0 years: 0
 * Roll: 21
 * Total: 77
 * Result: Nyazwe wins by 40 (51.95%) (Posting in accordance with permission given by mods)

Second Battle of Kuputsa (1367)
Nyazwe winds the batle, victory is on their side.
 * Nyazwe
 * Population: Twice or more than enemy: 10
 * Density: Somewhat Urban: -5
 * Infrastructure: Allied light infrastructure: 2
 * Military: 18000: 18
 * Geography: Arable landscape: 5
 * Economy: none,Prosperous nearby trade,Prosperous distant trade: 3+-1=2
 * Government: Content Empire: 10
 * Motive: Reclaiming territory: 5
 * Morale: none: 0
 * Battle score: 13
 * Supply: Supplied by roads: 0
 * Tactics: Savage leader,Flanking: 15
 * Roll: 42
 * Total: 117
 * Nguni
 * Population: Half or less than enemy: -10
 * Density: Very Rural: -5
 * Infrastructure: General infrastructure: 10
 * Military: 10000: 10
 * Geography: Arable landscape: 5
 * Economy: none,Prosperous nearby trade: 1+0=1
 * Government: Organized Tribal: 0
 * Motive: Defending existential: 15
 * Morale: none: 0
 * Battle score: 10
 * Supply: Near major city/depot: 5
 * Tactics: Savage leader,Flanking: 15
 * Siege: 0 years: 0
 * Roll: 21
 * Total: 77
 * Result: Nyazwe wins by 40 (51.95%)

Siege of Tabriz (1367)

 * Georgia
 * Population: Greater than enemy: 5
 * Density: Urban: -10
 * Infrastructure: Captured light infrastructure,Siege weapons: 17
 * Military: 30000: 30
 * Geography: Crossing mountains,Arable landscape: -5
 * Economy: Economic disruption nearby,Destruction of major nation,Tribute,Prosperous nearby trade,Pillaging others,Prosperous distant trade: 0+7=7
 * Government: Content Feudal: 5
 * Motive: Dynastic dispute: -5
 * Morale: none: 0
 * Battle score: 19
 * Supply: Distantly supplied: -5
 * Tactics: Flanking: 10
 * Roll: 35
 * Total: 103
 * Tabriz
 * Population: Less than enemy: -5
 * Density: Urban: 15
 * Infrastructure: Fortress: 20
 * Military: 20000: 20
 * Geography: Arable landscape,High ground: 15
 * Economy: Economic disruption nearby,Economic disruption at home,Tribute,Prosperous nearby trade,Prosperous distant trade: -1+0=-1
 * Government: Content Feudal: 5
 * Motive: Defending core: 10
 * Morale: none: 0
 * Battle score: 10
 * Supply: Near major city/depot: 5
 * Tactics: Inexperienced leader: -5
 * Siege: 1 years: -3
 * Roll: 36
 * Total: 122
 * Result: Tabriz manages to refortify the city and force Georgians back, losing 4,000 troops. Georgia loses 3,000 troops.

Siege of Tabriz (1368)

 * Georgia
 * Population: Greater than enemy: 5
 * Density: Urban: -10
 * Infrastructure: Captured light infrastructure,Siege weapons: 17
 * Military: 30000: 30
 * Geography: Crossing mountains,Arable landscape: -5
 * Economy: Economic disruption nearby,Destruction of major nation,Tribute,Prosperous nearby trade,Pillaging others,Prosperous distant trade: 0+15=15
 * Government: Content Feudal: 5
 * Motive: Dynastic dispute: -5
 * Morale: Recent victory: 5
 * Battle score: 16
 * Supply: Distantly supplied: -5
 * Tactics: Enemy surrounded: 20
 * Roll: 26
 * Total: 114
 * Tabriz
 * Population: Less than enemy: -5
 * Density: Urban: 15
 * Infrastructure: Fortress: 20
 * Military: 20000: 20
 * Geography: Arable landscape,High ground: 15
 * Economy: Economic disruption nearby,Economic disruption at home,Tribute,Prosperous nearby trade,Prosperous distant trade: -1+0=-1
 * Government: Content Feudal: 5
 * Motive: Defending core: 10
 * Morale: none: 0
 * Battle score: 10
 * Supply: Near major city/depot: 5
 * Tactics: Inexperienced leader: -5
 * Siege: 2 years: -6
 * Roll: 13
 * Total: 97
 * Result: Georgia wins capturing Tabriz fully and taking 7,000 casualties.

Siege of Rebel Somali Settlement (1368)

 * Ethiopia
 * Population: Ten times more than enemy: 15
 * Density: Somewhat Urban: -5
 * Infrastructure: Captured light infrastructure: 7
 * Military: 15000: 15
 * Geography: Crossing desert,Pinned to coast/mountain: -20
 * Economy: Economic disruption nearby,Pillaging others,Prosperous distant trade: 1+15=16
 * Government: Content Feudal: 5
 * Motive: Aggression: -10
 * Morale: none: 0
 * Battle score: 5
 * Supply: Distantly supplied: -5
 * Tactics: Enemy surrounded: 20
 * Roll: 18
 * Total: 60
 * Ajuran
 * Population: Ten times less than enemy: -15
 * Density: Somewhat Urban: 10
 * Infrastructure: Heavy infrastructure: 15
 * Military: 8000: 8
 * Geography: Arable landscape: 5
 * Economy: Economic disruption at home,Prosperous nearby trade: -2+0=-2
 * Government: Content Feudal: 5
 * Motive: Defending core: 10
 * Morale: Last stand: 20
 * Battle score: 10
 * Supply: Shortage of one material: -1
 * Tactics: Inexperienced leader: -5
 * Siege: 1 years: -3
 * Roll: 59
 * Total: 118
 * Result: Ajuran wins by 58 (96.67%)

Siege of Rebel Somali Settlement year two (1369)

 * Ethiopia
 * Population: Ten times more than enemy: 15
 * Density: Somewhat Urban: -5
 * Infrastructure: Captured light infrastructure: 7
 * Military: 15000: 15
 * Geography: Crossing desert,Pinned to coast/mountain: -20
 * Economy: Economic disruption nearby,Pillaging others,Prosperous distant trade: 1+15=16
 * Government: Content Feudal: 5
 * Motive: Aggression: -10
 * Morale: Recent defeat: -5
 * Battle score: 8
 * Supply: Distantly supplied: -5
 * Tactics: Enemy surrounded: 20
 * Roll: 10
 * Total: 50
 * Ajuran
 * Population: Ten times less than enemy: -15
 * Density: Somewhat Urban: 10
 * Infrastructure: Heavy infrastructure: 15
 * Military: 8000: 8
 * Geography: Arable landscape: 5
 * Economy: Economic disruption at home,Prosperous nearby trade: -2+0=-2
 * Government: Content Feudal: 5
 * Motive: Defending core: 10
 * Morale: Last stand: 20
 * Battle score: 10
 * Supply: Shortage of one material: -1
 * Tactics: Inexperienced leader: -5
 * Siege: 2 years: -6
 * Roll: 12
 * Total: 68
 * Result: Ajuran wins by 18 (36%)

Siege of Ajuuran, Year 3 (1370)

 * Ethiopia
 * Population: Ten times more than enemy: 15
 * Density: Somewhat Urban: -5
 * Infrastructure: Captured light infrastructure,Siege weapons: 17
 * Military: 12000: 12
 * Geography: Crossing desert,Pinned to coast/mountain,Scorched earth: -25
 * Economy: Economic disruption nearby,Tribute,Pillaging others,Prosperous distant trade: 2+14=16
 * Government: Content Empire: 10
 * Motive: Aggression: -10
 * Morale: Recent defeat: -5
 * Battle score: 9
 * Supply: Supplied by roads: 0
 * Tactics: Enemy surrounded: 20
 * Roll: 19
 * Total: 73
 * Ajuuran
 * Population: Ten times less than enemy: -15
 * Density: Somewhat Urban: 10
 * Infrastructure: Heavy infrastructure: 15
 * Military: 7000: 7
 * Geography: Pinned to coast/mountain,Arable landscape: -5
 * Economy: Economic disruption at home,Prosperous nearby trade: -2+0=-2
 * Government: Content Feudal: 5
 * Motive: Defending core: 10
 * Morale: Recent victory,Last stand: 25
 * Battle score: 10
 * Supply: Cut off from supply: -10
 * Tactics: Inexperienced leader: -5
 * Siege: 3 years: -9
 * Roll: 19
 * Total: 55
 * Result: Ethiopia wins the siege, loses 3,000 troops

Battle of San Marcus (1368)

 * Venice
 * Population: Less than enemy: -5
 * Density: Somewhat Urban: -5
 * Infrastructure: Allied light infrastructure,Blockading,Siege weapons: 17
 * Military: 10000: 10
 * Geography: Crossing mountains,Arable landscape,High ground: 5
 * Economy: Embargoing major power,Economic disruption at home,Tribute,Prosperous nearby trade,Prosperous distant trade: 0+15=15
 * Government: Content Republic: 15
 * Motive: Defending border: 5
 * Morale: Recent victory: 5
 * Battle score: 18
 * Supply: Supplied by roads: 0
 * Tactics: Flanking: 10
 * Roll: 12
 * Total: 102
 * Padania
 * Population: Greater than enemy: 5
 * Density: Somewhat Urban: 10
 * Infrastructure: Natural defenses,General infrastructure: 15
 * Military: 20000: 20
 * Geography: Arable landscape: 5
 * Economy: Economic disruption at home,Embargoed by major power,Blockade of major port,Tribute,Prosperous nearby trade,Prosperous distant trade: -6+13=7
 * Government: Content Feudal: 5
 * Motive: Aggression: -10
 * Morale: Recent victory: 5
 * Battle score: 14
 * Supply: Supplied by roads: 0
 * Tactics: Savage leader,Flanking: 15
 * Siege: 0 years: 0
 * Roll: 19
 * Total: 110
 * Result: Overall a stalemate with a slight Padinia tactical victory. Venice loses 3,000 troops and Padinia loses 4,000 troops.

Siege of Parma (1370)

 * Venice
 * Population: Equal to enemy: 0
 * Density: Urban: -10
 * Infrastructure: Captured light infrastructure,Siege weapons: 17
 * Military: 17000: 17
 * Geography: Pinned to river,Arable landscape: 0
 * Economy: Economic disruption nearby,Severe deflation,Embargoed by major power,Tribute,Prosperous nearby trade,Prosperous distant trade: -4+15=11
 * Government: Content Republic: 15
 * Motive: Asserting hegemony: 0
 * Morale: none: 0
 * Battle score: 18
 * Supply: Supplied by roads: 0
 * Tactics: Savage leader,Flanking: 15
 * Roll: 17
 * Total: 100
 * Padania
 * Population: Equal to enemy: 0
 * Density: Urban: 15
 * Infrastructure: Heavy infrastructure: 15
 * Military: 16000: 16
 * Geography: Arable landscape: 5
 * Economy: Economic disruption nearby,Tribute,Prosperous nearby trade,Prosperous distant trade: 2+11=13
 * Government: Content Feudal: 5
 * Motive: Defending border: 5
 * Morale: none: 0
 * Battle score: 11
 * Supply: Near major city/depot: 5
 * Tactics: Savage leader: 5
 * Siege: 0 years: 0
 * Roll: 14
 * Total: 109
 * Result: Padania manages to narrowly win the siege, saved only by the economic strife in Venice caused by the Pope's declaration. Venice is not fully forced back, however. Padania loses 2,500 troops and Venice loses 1,500.

Second Siege of Parma (1370)

 * Venice
 * Population: Equal to enemy: 0
 * Density: Somewhat Urban: -5
 * Infrastructure: Blockading,Captured light infrastructure,Siege weapons: 22
 * Military: 20000: 20
 * Geography: Scorched earth,Pinned to river,Arable landscape: -5
 * Economy: Economic disruption nearby,Embargoed by major power,Prosperous nearby trade,Prosperous distant trade: -2+15=13
 * Government: Content Republic: 15
 * Motive: Asserting hegemony: 0
 * Morale: none: 0
 * Battle score: 16
 * Supply: Supplied by roads: 0
 * Tactics: Savage leader,Flanking: 15
 * Roll: 28
 * Total: 119
 * Padania
 * Population: Equal to enemy: 0
 * Density: Somewhat Urban: 10
 * Infrastructure: Heavy infrastructure: 15
 * Military: 30000: 30
 * Geography: Scorched earth,Arable landscape: 0
 * Economy: Economic disruption nearby,Severe deflation,Tribute,Prosperous nearby trade,Prosperous distant trade: -1+11=10
 * Government: Content Feudal: 5
 * Motive: Defending border: 5
 * Morale: none: 0
 * Battle score: 9
 * Supply: Shortage of one material: -1
 * Tactics: Savage leader: 5
 * Siege: 1 years: -3
 * Roll: 47
 * Total: 132
 * Result: Padania still manages to barely hold out against Venice, taking significant casualties and losing much resources. Padania loses 8,000 troops and Venice loses 2,500.

Battle of Parma (1372)

 * Venice
 * Population: Equal to enemy: 0
 * Density: Urban: -10
 * Infrastructure: Captured light infrastructure,Siege weapons: 17
 * Military: 25000: 25
 * Geography: Scorched earth,Arable landscape: 0
 * Economy: Embargoing major power,Tribute,Prosperous nearby trade,Pillaging others,Prosperous distant trade: 4+13=17
 * Government: Content Republic: 15
 * Motive: Asserting hegemony: 0
 * Morale: none: 0
 * Battle score: 18
 * Supply: Supplied by roads: 0
 * Tactics: Savage leader,Flanking: 15
 * Roll: 25
 * Total: 122
 * Padinia
 * Population: Equal to enemy: 0
 * Density: Urban: 15
 * Infrastructure: Heavy infrastructure: 15
 * Military: 30000: 30
 * Geography: Scorched earth,Arable landscape: 0
 * Economy: Economic disruption nearby,Severe deflation,Embargoed by major power,Tribute,Prosperous nearby trade,Prosperous distant trade: -4+12=8
 * Government: Content Feudal: 5
 * Motive: Defending border: 5
 * Morale: none: 0
 * Battle score: 12
 * Supply: Cut off from supply: -10
 * Tactics: Savage leader,Enemy surrounded: 25
 * Siege: 0 years: 0
 * Roll: 55
 * Total: 160
 * Result: The scorched earth tactics by Venice successfully causes tremendous damage across Parma, reducing their defensive capabilities. However, the envelopment tactic used by Padinia is also proved to be effective defense in the field, forcing the Venetians to eventually be routed and forced to retreat. Padinia loses 5,000 troops and Venice loses 7,000 troops.

Battle of Verona (1373)

 * Padania
 * Population: Greater than enemy: 5
 * Density: Somewhat Urban: -5
 * Infrastructure: Captured light infrastructure,Siege weapons: 17
 * Military: 30000: 30
 * Geography: Scorched earth,Arable landscape: 0
 * Economy: Economic disruption nearby,Severe deflation,National gift,Tribute,Prosperous nearby trade,Prosperous distant trade: 0+14=14
 * Government: Content Feudal: 5
 * Motive: Reclaiming recent territory: 10
 * Morale: none: 0
 * Battle score: 13
 * Supply: Supplied by roads: 0
 * Tactics: Savage leader,Enemy surrounded: 25
 * Roll: 62
 * Total: 176
 * Venice
 * Population: Less than enemy: -5
 * Density: Somewhat Urban: 10
 * Infrastructure: Fortress: 20
 * Military: 18000: 18
 * Geography: Scorched earth,Arable landscape: 0
 * Economy: Embargoing major power,Economic disruption nearby,Economic disruption at home,Tribute,Prosperous nearby trade,Pillaging others,Prosperous distant trade: -1+14=13
 * Government: Content Republic: 15
 * Motive: Defending border: 5
 * Morale: none: 0
 * Battle score: 12
 * Supply: Shortage of materials: -2
 * Tactics: Savage leader: 5
 * Siege: 0 years: 0
 * Roll: 62
 * Total: 153
 * Result: Padania fully routes the Venetian forces and captures their fortifications in Verona, Padania loses 6,000 troops and Venice loses 8,000.

Siege of Chifeng (1368)

 * China
 * Population: Ten times more than enemy: 15
 * Density: Very Rural: 15
 * Infrastructure: Allied light infrastructure: 2
 * Military: 100000: 100
 * Geography: Crossing desert,Steppe,High ground: 0
 * Economy: none,Tribute,Prosperous nearby trade,Pillaging others,Prosperous distant trade: 5+13=18
 * Government: Content Empire: 10
 * Motive: Aggression: -10
 * Morale: none: 0
 * Battle score: 5
 * Supply: Distantly supplied: -5
 * Tactics: Vastly advanced tech,Savage leader: 10
 * Roll: 42
 * Total: 202
 * Mongolia
 * Population: Ten times less than enemy: -15
 * Density: Very Rural: -5
 * Infrastructure: Basic infrastructure: 5
 * Military: 70000: 70
 * Geography: Steppe,Arable landscape: 5
 * Economy: Economic disruption nearby,Prosperous nearby trade,Prosperous distant trade: 1+0=1
 * Government: Content Empire: 10
 * Motive: Defending border: 5
 * Morale: none: 0
 * Battle score: 10
 * Supply: Shortage of one material: -1
 * Tactics: none: 0
 * Siege: 0 years: 0
 * Roll: 81
 * Total: 166
 * Result: China seizes Chifeng, loses 15,000 troops while Mongols lose 10,000

Battle of Shajou (1368)

 * China
 * Population: Ten times more than enemy: 15
 * Density: Wasteland: 10
 * Infrastructure: Allied light infrastructure: 2
 * Military: 40000: 40
 * Geography: Crossing desert,Steppe,High ground: 0
 * Economy: none,Tribute,Prosperous nearby trade,Pillaging others,Prosperous distant trade: 5+13=18
 * Government: Content Empire: 10
 * Motive: Aggression: -10
 * Morale: none: 0
 * Battle score: 5
 * Supply: Distantly supplied: -5
 * Tactics: Vastly advanced tech,Savage leader: 10
 * Roll: 35
 * Total: 130
 * Mongolia
 * Population: Ten times less than enemy: -15
 * Density: Wasteland: -10
 * Infrastructure: Basic infrastructure: 5
 * Military: 30000: 30
 * Geography: Steppe,Arable landscape: 5
 * Economy: Economic disruption nearby,Prosperous nearby trade,Prosperous distant trade: 1+0=1
 * Government: Content Empire: 10
 * Motive: Defending border: 5
 * Morale: none: 0
 * Battle score: 10
 * Supply: Shortage of one material: -1
 * Tactics: none: 0
 * Siege: 0 years: 0
 * Roll: 41
 * Total: 81
 * Result: China takes over the old western protectorates, losing 8,000 troops. Mongols lose 12,000 troops.

Battle of Wuhai (1370)

 * China
 * Population: Greater than enemy: 5
 * Density: Wasteland: 10
 * Infrastructure: Allied light infrastructure: 2
 * Military: 37000: 37
 * Geography: Crossing desert,Steppe,Arable landscape: -5
 * Economy: none,Tribute,Prosperous nearby trade,Prosperous distant trade: 4+13=17
 * Government: Content Empire: 10
 * Motive: Aggression: -10
 * Morale: Recent victory: 5
 * Battle score: 12
 * Supply: Distantly supplied: -5
 * Tactics: Vastly advanced tech,Savage leader: 10
 * Roll: 30
 * Total: 118
 * Mongolia
 * Population: Less than enemy: -5
 * Density: Wasteland: -10
 * Infrastructure: General infrastructure: 10
 * Military: 13000: 13
 * Geography: Steppe,Arable landscape: 5
 * Economy: Economic disruption nearby,Prosperous nearby trade,Prosperous distant trade: 1+-1=0
 * Government: Content Empire: 10
 * Motive: Defending core: 10
 * Morale: Recent defeat: -5
 * Battle score: 10
 * Supply: Supplied by roads: 0
 * Tactics: Savage leader: 5
 * Siege: 0 years: 0
 * Roll: 24
 * Total: 67
 * Result: China captures Wuhai, losing 9,000 troops. Mongolia loses 7,000

Battle of Bayisingtu (1371)

 * China
 * Population: Greater than enemy: 5
 * Density: Very Rural: 15
 * Infrastructure: Allied light infrastructure: 2
 * Military: 34000: 34
 * Geography: Crossing desert,Steppe,Arable landscape: -5
 * Economy: none,Tribute,Prosperous nearby trade,Prosperous distant trade: 4+10=14
 * Government: Content Empire: 10
 * Motive: Aggression: -10
 * Morale: Recent victory: 5
 * Battle score: 15
 * Supply: Distantly supplied: -5
 * Tactics: Vastly advanced tech,Savage leader: 10
 * Roll: 17
 * Total: 107
 * Mongolia
 * Population: Less than enemy: -5
 * Density: Very Rural: -5
 * Infrastructure: Basic infrastructure: 5
 * Military: 10000: 10
 * Geography: Steppe,Arable landscape: 5
 * Economy: Economic disruption nearby,Economic disruption at home,Prosperous nearby trade,Prosperous distant trade: -2+0=-2
 * Government: Content Empire: 10
 * Motive: Defending hegemony: 5
 * Morale: Recent defeat: -5
 * Battle score: 10
 * Supply: Supplied by roads: 0
 * Tactics: none: 0
 * Siege: 0 years: 0
 * Roll: 24
 * Total: 52
 * Result: China captures the city, losing 4,000 troops. Mongolia loses 5,000 troops.

Battle of Oyu Tolgoi (1373)

 * China
 * Population: Greater than enemy: 5
 * Density: Very Rural: 15
 * Infrastructure: Allied light infrastructure: 2
 * Military: 84000: 84
 * Geography: Crossing desert,Steppe: -10
 * Economy: none,Tribute,Prosperous nearby trade,Prosperous distant trade: 4+15=19
 * Government: Content Empire: 10
 * Motive: Aggression: -10
 * Morale: Recent victory: 5
 * Battle score: 14
 * Supply: Distantly supplied: -5
 * Tactics: Vastly advanced tech,Savage leader: 10
 * Roll: 46
 * Total: 185
 * Mongolia
 * Population: Less than enemy: -5
 * Density: Very Rural: -5
 * Infrastructure: Basic infrastructure: 5
 * Military: 5000: 5
 * Geography: Steppe: 0
 * Economy: Economic disruption nearby,Economic disruption at home,Prosperous nearby trade,Prosperous distant trade: -2+0=-2
 * Government: Content Empire: 10
 * Motive: Defending core: 10
 * Morale: Recent defeat: -5
 * Battle score: 10
 * Supply: Supplied by roads: 0
 * Tactics: none: 0
 * Siege: 0 years: 0
 * Roll: 25
 * Total: 48
 * Result: China wins by 137 (285.42%) -- The Mongols are completely defeated in this region, at the cost of 4,000 Chinese.

Battle of Sainshad (1373)

 * China
 * Population: Greater than enemy: 5
 * Density: Very Rural: 15
 * Infrastructure: Allied light infrastructure: 2
 * Military: 80000: 80
 * Geography: Crossing desert,Steppe: -10
 * Economy: none,Tribute,Prosperous nearby trade,Prosperous distant trade: 4+15=19
 * Government: Content Empire: 10
 * Motive: Aggression: -10
 * Morale: Recent victory: 5
 * Battle score: 14
 * Supply: Distantly supplied: -5
 * Tactics: Vastly advanced tech,Savage leader: 10
 * Roll: 38
 * Total: 173
 * Mongolia
 * Population: Less than enemy: -5
 * Density: Very Rural: -5
 * Infrastructure: Basic infrastructure: 5
 * Military: 1000: 1
 * Geography: Steppe: 0
 * Economy: Economic disruption nearby,Economic disruption at home,Prosperous nearby trade,Prosperous distant trade: -2+0=-2
 * Government: Content Empire: 10
 * Motive: Defending core: 10
 * Morale: Recent defeat: -5
 * Battle score: 10
 * Supply: Supplied by roads: 0
 * Tactics: none: 0
 * Siege: 0 years: 0
 * Roll: 41
 * Total: 60
 * Result: China wins by 113 (188.33%) -- Mongol resistance is eliminated in this region; China loses 700 men.

Battle of Dalanzadgad (1373)

 * China
 * Population: Greater than enemy: 5
 * Density: Very Rural: 15
 * Infrastructure: Allied light infrastructure: 2
 * Military: 79000: 79
 * Geography: Crossing desert,Steppe: -10
 * Economy: none,Tribute,Prosperous nearby trade,Prosperous distant trade: 4+15=19
 * Government: Content Empire: 10
 * Motive: Aggression: -10
 * Morale: Recent victory: 5
 * Battle score: 0
 * Supply: Distantly supplied: -5
 * Tactics: Vastly advanced tech,Savage leader: 10
 * Roll: 25
 * Total: 145
 * Mongolia
 * Population: Less than enemy: -5
 * Density: Very Rural: -5
 * Infrastructure: Basic infrastructure,Natural defenses: 10
 * Military: 8000: 8
 * Geography: Steppe,High ground: 10
 * Economy: Economic disruption nearby,Economic disruption at home,Prosperous nearby trade,Prosperous distant trade: -2+0=-2
 * Government: Content Empire: 10
 * Motive: Defending core: 10
 * Morale: Recent defeat: -5
 * Battle score: 10
 * Supply: Supplied by roads: 0
 * Tactics: none: 0
 * Siege: 0 years: 0
 * Roll: 1
 * Total: 42
 * Result: China wins by 103 (245.24%) -- China succeeds in conquering all that it set out to conquer this year, after routing yet another Mongol warband. The Mongols take 3,500 casualties; China takes 3,000.

Skirrmish of Bordeaux (1370)

 * France
 * Population: Greater than enemy: 5
 * Density: Somewhat Urban: -5
 * Infrastructure: Allied light infrastructure: 2
 * Military: 3000: 3
 * Geography: Attack in forest: 5
 * Economy: Economic disruption nearby,Tribute,Prosperous nearby trade,Prosperous distant trade: 2+5=7
 * Government: Content Feudal: 5
 * Motive: Reclaiming recent territory: 10
 * Morale: Vassals unhappy: -10
 * Battle score: 8
 * Supply: Supplied by roads: 0
 * Tactics: none: 0
 * Roll: 20
 * Total: 50
 * England
 * Population: Less than enemy: -5
 * Density: Somewhat Urban: 10
 * Infrastructure: Basic infrastructure: 5
 * Military: 4000: 4
 * Geography: Defending forest: 10
 * Economy: Currency debased,Tribute,Prosperous nearby trade,Prosperous distant trade: 3+3=6
 * Government: Content Feudal: 5
 * Motive: Defending border: 5
 * Morale: none: 0
 * Battle score: 8
 * Supply: Supplied by roads: 0
 * Tactics: Savage leader: 5
 * Siege: 3 years: -9
 * Roll: 15
 * Total: 59
 * Result: England manages to successfully defend Acquataine from being annexed by France. Minimal casualties on both sides.

Battle of Angoulême (1370)

 * France
 * Population: Greater than enemy: 5
 * Density: Somewhat Urban: -5
 * Infrastructure: Captured light infrastructure,Siege weapons: 17
 * Military: 6000: 6
 * Geography: Arable landscape: 5
 * Economy: Economic disruption nearby,Tribute,Prosperous nearby trade,Prosperous distant trade: 2+5=7
 * Government: Content Feudal: 5
 * Motive: Asserting hegemony: 0
 * Morale: Vassals unhappy: -10
 * Battle score: 11
 * Supply: Supplied by roads: 0
 * Tactics: Savage leader: 5
 * Roll: 28
 * Total: 74
 * England
 * Population: Less than enemy: -5
 * Density: Somewhat Urban: 10
 * Infrastructure: General infrastructure: 10
 * Military: 4000: 4
 * Geography: Arable landscape: 5
 * Economy: Currency debased,Tribute,Prosperous nearby trade,Prosperous distant trade: 3+3=6
 * Government: Content Feudal: 5
 * Motive: Defending hegemony: 5
 * Morale: none: 0
 * Battle score: 10
 * Supply: Supplied by roads: 0
 * Tactics: Savage leader: 5
 * Siege: 0 years: 0
 * Roll: 22
 * Total: 77
 * Result: English forces supported by John Montfort forces a stalemate with the French forces, with neither side taking territory. France loses 1,000 troops and England loses 800.

Battle of Ponthieu (1371)

 * France
 * Population: Greater than enemy: 5
 * Density: Somewhat Urban: -5
 * Infrastructure: Allied light infrastructure: 2
 * Military: 15000: 15
 * Geography: Arable landscape: 5
 * Economy: Economic disruption nearby,Tribute,Prosperous nearby trade,Prosperous distant trade: 2+10=12
 * Government: Content Feudal: 5
 * Motive: Reclaiming recent territory: 10
 * Morale: Vassals unhappy: -10
 * Battle score: 16
 * Supply: Supplied by roads: 0
 * Tactics: Flanking: 10
 * Roll: 41
 * Total: 106
 * England
 * Population: Less than enemy: -5
 * Density: Somewhat Urban: 10
 * Infrastructure: General infrastructure: 10
 * Military: 4000: 4
 * Geography: Arable landscape,High ground: 15
 * Economy: Currency debased,Tribute,Prosperous nearby trade,Prosperous distant trade: 3+2=5
 * Government: Content Feudal: 5
 * Motive: Defending hegemony: 5
 * Morale: none: 0
 * Battle score: 10
 * Supply: Supplied by roads: 0
 * Tactics: Savage leader: 5
 * Siege: 0 years: 0
 * Roll: 33
 * Total: 97
 * Result: A slight tactical victory for France, forcing the English forces to route, without occupying any castles specifically. England loses 1,500 troops and France loses 1,500 troops and Switzerland loses 500 troops

Battle of Bordeaux (1371)

 * France
 * Population: Greater than enemy: 5
 * Density: Somewhat Urban: -5
 * Infrastructure: Captured light infrastructure: 7
 * Military: 7000: 7
 * Geography: Scorched earth,Attack in forest: 0
 * Economy: Economic disruption nearby,Tribute,Prosperous nearby trade,Pillaging others,Prosperous distant trade: 3+10=13
 * Government: Content Feudal: 5
 * Motive: Reclaiming recent territory: 10
 * Morale: Vassals unhappy,Recent pillage: 0
 * Battle score: 12
 * Supply: Supplied by roads: 0
 * Tactics: Savage leader: 5
 * Roll: 5
 * Total: 64
 * England
 * Population: Less than enemy: -5
 * Density: Somewhat Urban: 10
 * Infrastructure: Heavy infrastructure: 15
 * Military: 3000: 3
 * Geography: Pinned to coast/mountain,Scorched earth,Defending forest: -5
 * Economy: Currency debased,Severe damage to major city,Tribute,Prosperous nearby trade,Prosperous distant trade: -1+0=-1
 * Government: Content Feudal: 5
 * Motive: Defending core: 10
 * Morale: none: 0
 * Battle score: 10
 * Supply: Near major city/depot: 5
 * Tactics: Savage leader: 5
 * Siege: 0 years: 0
 * Roll: 5
 * Result: The ongoing guerrilla warfare gives France a slight tactical edge, while the garrisons of the English still hold. France loses 500 from one group and 1,000 from another, while England loses 1,800 troops.

English retreat from Bordeaux (1372)

 * France
 * Population: Greater than enemy: 5
 * Density: Somewhat Urban: -5
 * Infrastructure: Captured light infrastructure: 7
 * Military: 5000: 5
 * Geography: Scorched earth,Attack in forest: 0
 * Economy: Economic disruption nearby,Tribute,Prosperous nearby trade,Pillaging others,Prosperous distant trade: 3+10=13
 * Government: Content Feudal: 5
 * Motive: Reclaiming recent territory: 10
 * Morale: Recent victory: 5
 * Battle score: 13
 * Supply: Supplied by roads: 0
 * Tactics: Savage leader: 5
 * Roll: 28
 * Total: 91
 * England
 * Population: Less than enemy: -5
 * Density: Somewhat Urban: 10
 * Infrastructure: General infrastructure: 10
 * Military: 1000: 1
 * Geography: Pinned to coast/mountain,Scorched earth,Defending forest: -5
 * Economy: Currency debased,Severe damage to major city,Tribute,Prosperous nearby trade,Prosperous distant trade: -1+0=-1
 * Government: Content Feudal: 5
 * Motive: Defending core: 10
 * Morale: Recent defeat: -5
 * Battle score: 10
 * Supply: Near major city/depot: 5
 * Tactics: Savage leader: 5
 * Siege: 0 years: 0
 * Roll: 17
 * Total: 57
 * Result: France acheives victory and fully eliminates the english forces in the Bordeaux area.

Battle of Toulousse (1372)

 * Spain
 * Population: Equal to enemy: 0
 * Density: Somewhat Urban: -5
 * Infrastructure: Allied light infrastructure: 2
 * Military: 55000: 55
 * Geography: Crossing mountains: -10
 * Economy: Economic disruption nearby,Prosperous nearby trade,Prosperous distant trade: 1+13=14
 * Government: Content Empire: 10
 * Motive: Aggression: -10
 * Morale: none: 0
 * Battle score: 12
 * Supply: Supplied by roads: 0
 * Tactics: Savage leader,Flanking: 15
 * Roll: 50
 * Total: 133
 * France
 * Population: Equal to enemy: 0
 * Density: Somewhat Urban: 10
 * Infrastructure: Heavy infrastructure: 15
 * Military: 42000: 42
 * Geography: High ground: 10
 * Economy: Economic disruption nearby,Severe damage to major city,Tribute,Prosperous nearby trade,Pillaging others: -3+12=9
 * Government: Content Feudal: 5
 * Motive: Defending core: 10
 * Morale: Vassals unhappy: -10
 * Battle score: 17
 * Supply: Near major city/depot: 5
 * Tactics: Savage leader,Flanking: 15
 * Siege: 0 years: 0
 * Roll: 33
 * Total: 161
 * Result: France acheives a major victory causing 3,000 casualties for the Spanish and forcing them to retreat. The french take 1,500 casualties

Landing at Swansea (1372)
Total: 12
 * Owains Legion
 * Population: Greater than enemy: 5
 * Density: Somewhat Urban: -5
 * Infrastructure: Captured light infrastructure: 7
 * Military: 8000: 8
 * Geography: Naval invasion: -5
 * Economy: none,National gift: 1+0=1
 * Government: Content Feudal: 5
 * Motive: Dynastic dispute: -5
 * Morale: none: 0
 * Battle score: 10
 * Supply: Distantly supplied: -5
 * Tactics: Inexperienced leader: -5
 * Roll: 2
 * England
 * Population: Less than enemy: -5
 * Density: Somewhat Urban: 10
 * Infrastructure: Natural defenses: 5
 * Military: 2000: 2
 * Geography: High ground: 10
 * Economy: Economic disruption nearby,Prosperous nearby trade: -1+0=-1
 * Government: Content Feudal: 5
 * Motive: Defending core: 10
 * Morale: none: 0
 * Battle score: 10
 * Supply: Near major city/depot: 5
 * Tactics: none: 0
 * Siege: 0 years: 0
 * Roll: 43
 * Total: 95
 * Result: England wins by 83 (691.67%)

Just for reference moderators said casualties for France here are ~2.000 troops and negligible casualties for England. ~Bear

2000 troops out of the French force killed as a result of lack of amphibious landing capabilities and the difficulties revolving around a naval invasion.

Assault on Calais (1372)

 * England
 * Population: Half or less than enemy: -10
 * Density: Somewhat Urban: -5
 * Infrastructure: Captured light infrastructure: 7
 * Military: 7000: 7
 * Geography: Arable landscape: 5
 * Economy: Economic disruption nearby,Prosperous nearby trade: -1+15=14
 * Government: Unhappy Feudal: -5
 * Motive: Dynastic dispute: -5
 * Morale: none: 0
 * Battle score: 10
 * Supply: Near major city/depot: 5
 * Tactics: Savage leader: 5
 * Roll: 13
 * Total: 42
 * France
 * Population: Twice or more than enemy: 10
 * Density: Somewhat Urban: 10
 * Infrastructure: General infrastructure: 10
 * Military: 6000: 6
 * Geography: Arable landscape: 5
 * Economy: Economic disruption nearby,Prosperous nearby trade: -1+15=14
 * Government: Unhappy Feudal: -5
 * Motive: Defending core: 10
 * Morale: none: 0
 * Battle score: 10
 * Supply: Near major city/depot: 5
 * Tactics: Savage leader: 5
 * Siege: 0 years: 0
 * Roll: 34
 * Total: 115
 * Result: France wins by 73 (173.81%)

English army is repulsed resoundingly with nearly 1500 casualties to the Frenches 500.

Battle of Campagne (1373)

 * England
 * Population: Half or less than enemy: -10
 * Density: Rural: 10
 * Infrastructure: Captured light infrastructure: 7
 * Military: 4000: 4
 * Geography: Arable landscape: 5
 * Economy: Economic disruption nearby,Prosperous nearby trade: -1+15=14
 * Government: Unhappy Feudal: -5
 * Motive: Dynastic dispute: -5
 * Morale: none: 0
 * Battle score: 10
 * Supply: Near major city/depot: 5
 * Tactics: Savage leader: 5
 * Roll: 2
 * Total: 43
 * France
 * Population: Twice or more than enemy: 10
 * Density: Rural: 5
 * Infrastructure: General infrastructure: 10
 * Military: 4000: 4
 * Geography: Arable landscape: 5
 * Economy: Economic disruption nearby,Prosperous nearby trade: -1+0=-1
 * Government: Unhappy Feudal: -5
 * Motive: Dynastic dispute: -5
 * Morale: none: 0
 * Battle score: 10
 * Supply: Near major city/depot: 5
 * Tactics: Savage leader: 5
 * Siege: 0 years: 0
 * Roll: 11
 * Total: 55
 * Result: France wins by 12 (27.91%)

This is a french favored stalemate results in about 800 casualties on the English side to 500 on the side of the French hired mercenaries.

Siege of Bordeaux (1373)
Total: 89
 * Anglo-Spanish Force
 * Population: Equal to enemy: 0
 * Density: Urban: -10
 * Infrastructure: Captured light infrastructure: 7
 * Military: 57000: 57
 * Geography: Arable landscape: 5
 * Economy: Economic disruption nearby,Economic disruption at home,Prosperous nearby trade: -4+15=11
 * Government: Content Feudal: 5
 * Motive: Dynastic dispute: -5
 * Morale: Recent defeat: -5
 * Battle score: 10
 * Supply: Supplied by roads: 0
 * Tactics: Savage leader: 5
 * Roll: 5
 * France
 * Population: Equal to enemy: 0
 * Density: Somewhat Urban: 10
 * Infrastructure: General infrastructure: 10
 * Military: 40000: 40
 * Geography: Arable landscape: 5
 * Economy: Economic disruption nearby,Prosperous nearby trade: -1+15=14
 * Government: Content Feudal: 5
 * Motive: Dynastic dispute: -5
 * Morale: Recent victory: 5
 * Battle score: 17
 * Supply: Near major city/depot: 5
 * Tactics: Savage leader: 5
 * Siege: 0 years: 0
 * Roll: 95
 * Total: 207
 * Result: France wins by 118 (132.58%)

The Anglo-Spanish Army is dealt a Decisive defeat with nearly 13,000 Spanish soldiers and 2000 English soldiers being slaughtered in the ensuing disorganized retreat. The Spanish army retreats further south towards the Pyrenees while the English army retreats towards the coast hoping to get to a major city in Aquitaine. The French army takes about 6500 casualties in the ensuing battle.

Storming of Montepellier (1373)

 * France and Friends
 * Population: Twice or more than enemy: 10
 * Density: Somewhat Urban: -5
 * Infrastructure: Allied light infrastructure: 2
 * Military: 8000: 8
 * Geography: Arable landscape: 5
 * Economy: Economic disruption nearby,Prosperous nearby trade: -1+15=14
 * Government: Unhappy Feudal: -5
 * Motive: Dynastic dispute: -5
 * Morale: Recent victory: 5
 * Battle score: 10
 * Supply: Near major city/depot: 5
 * Tactics: Flanking: 10
 * Roll: 34
 * Total: 89
 * Spanish garrison
 * Population: Half or less than enemy: -10
 * Density: Somewhat Urban: 10
 * Infrastructure: General infrastructure: 10
 * Military: 0: 0
 * Geography: Arable landscape: 5
 * Economy: Economic disruption nearby,Prosperous nearby trade: -1+15=14
 * Government: Content Feudal: 5
 * Motive: Dynastic dispute: -5
 * Morale: Recent defeat: -5
 * Battle score: 10
 * Supply: Near major city/depot: 5
 * Tactics: Savage leader: 5
 * Siege: 0 years: 0
 * Roll: 79
 * Total: 124
 * Result: Spanish garrison wins by 35 (39.33%)

Spanish garrison forces repel the assault but lack numbers to follow up on the victory. Montpelier remains put to siege for the time being. 800 French casualties, 100 casualties to the garrison.

Siege of Golconda (1372)

 * India
 * Population: Ten times more than enemy: 15
 * Density: Somewhat Urban: -5
 * Infrastructure: Allied light infrastructure,Siege weapons: 12
 * Military: 80000: 80
 * Geography: Pinned to river,Arable landscape: 0
 * Economy: none,Tribute,Prosperous nearby trade,Prosperous distant trade: 4+11=15
 * Government: Content Feudal: 5
 * Motive: Aggression: -10
 * Morale: Recent pillage: 10
 * Battle score: 8
 * Supply: Supplied by roads: 0
 * Tactics: Vastly advanced tech: 5
 * Roll: 18
 * Total: 153
 * Kakatiya
 * Population: Ten times less than enemy: -15
 * Density: Somewhat Urban: 10
 * Infrastructure: Fortress: 20
 * Military: 30000: 30
 * Geography: Arable landscape: 5
 * Economy: none,Prosperous nearby trade: 1+0=1
 * Government: Content Feudal: 5
 * Motive: Defending core: 10
 * Morale: none: 0
 * Battle score: 10
 * Supply: Near major city/depot: 5
 * Tactics: none: 0
 * Siege: 0 years: 0
 * Roll: 29
 * Total: 110
 * Result: Golconda falls, losing 12,000 troops. India loses 10,000 troops.

Siege of Tirupati (1374)

 * India
 * Population: Ten times more than enemy: 15
 * Density: Somewhat Urban: -5
 * Infrastructure: Captured light infrastructure: 7
 * Military: 70000: 70
 * Geography: Pinned to river,Arable landscape: 0
 * Economy: none,Tribute,Prosperous nearby trade,Prosperous distant trade: 4+10=14
 * Government: Content Feudal: 5
 * Motive: Aggression: -10
 * Morale: Recent victory,Recent pillage: 15
 * Battle score: 5
 * Supply: Supplied by roads: 0
 * Tactics: Vastly advanced tech: 5
 * Roll: 42
 * Total: 163
 * Kakatiya
 * Population: Ten times less than enemy: -15
 * Density: Somewhat Urban: 10
 * Infrastructure: General infrastructure: 10
 * Military: 18000: 18
 * Geography: Arable landscape: 5
 * Economy: Economic disruption at home,Loss of capital,Prosperous nearby trade: -27+0=-27
 * Government: Content Feudal: 5
 * Motive: Defending core: 10
 * Morale: Recent defeat: -5
 * Battle score: 10
 * Supply: Near major city/depot: 5
 * Tactics: none: 0
 * Siege: 0 years: 0
 * Roll: 44
 * Total: 70
 * Result: The forces of Kakatiya are wiped out

Battle of Kitakyushu (1373)
Total: 174
 * Japan
 * Population: Ten times more than enemy: 15
 * Density: Rural: 10
 * Infrastructure: Heavy infrastructure: 5
 * Military: 50000: 50
 * Geography: Pinned to coast/mountain: -10
 * Economy: Economic disruption nearby,Prosperous nearby trade,Gold rush: 2+15=17
 * Government: Unhappy Empire: -10
 * Motive: Reclaiming territory: 5
 * Morale: none: 0
 * Battle score: 10
 * Supply: Near major city/depot: 5
 * Tactics: Savage leader: 5
 * Roll: 74
 * Kochi-Kuroda rebellion
 * Population: Ten times less than enemy: -15
 * Density: Rural: 5
 * Infrastructure: Heavy infrastructure: 15
 * Military: 20000: 20
 * Geography: High ground: 10
 * Economy: Economic disruption nearby,Prosperous nearby trade: -1+0=-1
 * Government: Content Feudal: 5
 * Motive: Defending core: 10
 * Morale: none: 0
 * Battle score: 10
 * Supply: Near major city/depot: 5
 * Tactics: Savage leader: 5
 * Siege: 0 years: 0
 * Roll: 22
 * Total: 92
 * Result: Japan wins by 82 (89.13%)

Siege of Kumamoto (1373)

 * Japan
 * Population: Ten times more than enemy: 15
 * Density: Urban: -10
 * Infrastructure: Heavy infrastructure,Siege weapons: 15
 * Military: 50000: 50
 * Geography: Arable landscape: 5
 * Economy: Economic disruption nearby,Prosperous nearby trade,Gold rush: 2+15=17
 * Government: Unhappy Empire: -10
 * Motive: Reclaiming recent territory: 10
 * Morale: Recent victory: 5
 * Battle score: 18
 * Supply: Near major city/depot: 5
 * Tactics: Savage leader: 5
 * Roll: 73
 * Total: 196
 * Kochi-Kuroda Rebellion
 * Population: Ten times less than enemy: -15
 * Density: Urban: 15
 * Infrastructure: Heavy infrastructure: 15
 * Military: 20000: 20
 * Geography: Arable landscape: 5
 * Economy: Economic disruption nearby,Prosperous nearby trade: -1+0=-1
 * Government: Content Feudal: 5
 * Motive: Defending core: 10
 * Morale: Recent defeat: -5
 * Battle score: 10
 * Supply: Near major city/depot: 5
 * Tactics: Savage leader: 5
 * Siege: 0 years: 0
 * Roll: 41
 * Total: 111
 * Result: Japan wins by 85 (76.58%)

Storming of Nagasaki (1374)

 * Japan
 * Population: Ten times more than enemy: 15
 * Density: Urban: -10
 * Infrastructure: Heavy infrastructure: 5
 * Military: 50000: 50
 * Geography: Arable landscape: 5
 * Economy: Economic disruption nearby,Prosperous nearby trade,Gold rush: 2+15=17
 * Government: Unhappy Empire: -10
 * Motive: Reclaiming recent territory: 10
 * Morale: Recent victory: 5
 * Battle score: 15
 * Supply: Near major city/depot: 5
 * Tactics: Savage leader: 5
 * Roll: 65
 * Total: 175
 * Kurodas Remnant
 * Population: Ten times less than enemy: -15
 * Density: Urban: 15
 * Infrastructure: Heavy infrastructure: 15
 * Military: 12000: 12
 * Geography: Arable landscape: 5
 * Economy: Economic disruption nearby,Loss of major city,Prosperous nearby trade: -11+0=-11
 * Government: Content Feudal: 5
 * Motive: Defending core: 10
 * Morale: Last stand: 20
 * Battle score: 10
 * Supply: Shortage of materials: -2
 * Tactics: Savage leader: 5
 * Siege: 0 years: 0
 * Roll: 22
 * Total: 102
 * Result: Japan wins by 73 (71.57%)

Invasion of Rhodes (1373)

 * Byzantium
 * Population: Ten times more than enemy: 15
 * Density: Somewhat Urban: -5
 * Infrastructure: Captured light infrastructure: 7
 * Military: 5000: 5
 * Geography: Pinned to coast/mountain,Naval invasion: -15
 * Economy: Destruction of major nation,Tribute,Prosperous nearby trade,Prosperous distant trade: 1+4=5
 * Government: Content Empire: 10
 * Motive: Reclaiming territory: 5
 * Morale: none: 0
 * Battle score: 12
 * Supply: Supplied by roads: 0
 * Tactics: Savage leader: 5
 * Roll: 21
 * Total: 65
 * Venice
 * Population: Ten times less than enemy: -15
 * Density: Somewhat Urban: 10
 * Infrastructure: Fortress: 20
 * Military: 3000: 3
 * Geography: Pinned to coast/mountain,High ground: 0
 * Economy: Economic disruption nearby,Embargoed by major power,Severe damage to major city,Tribute,Prosperous nearby trade,Prosperous distant trade: -5+15=10
 * Government: Content Republic: 15
 * Motive: Defending border: 5
 * Morale: none: 0
 * Battle score: 9
 * Supply: Near major city/depot: 5
 * Tactics: none: 0
 * Siege: 0 years: 0
 * Roll: 8
 * Total: 70
 * Result: Venetian fortifications and coastal defenses manages to force a stalemate, not relinquishing the island but allowing Byzantium to land and set up a siege. Venice loses 1,500 troops and Byzantium loses 800 troops.

Invasion of Crimea (1373)

 * Byzantium
 * Population: Ten times more than enemy: 15
 * Density: Somewhat Urban: -5
 * Infrastructure: Captured light infrastructure: 7
 * Military: 1000: 1
 * Geography: Pinned to coast/mountain,Naval invasion: -15
 * Economy: Destruction of major nation,Tribute,Prosperous nearby trade,Prosperous distant trade: 1+4=5
 * Government: Content Empire: 10
 * Motive: Reclaiming territory: 5
 * Morale: none: 0
 * Battle score: 12
 * Supply: Supplied by roads: 0
 * Tactics: Savage leader: 5
 * Roll: 28
 * Total: 68
 * Venice
 * Population: Ten times less than enemy: -15
 * Density: Somewhat Urban: 10
 * Infrastructure: Heavy infrastructure: 15
 * Military: 0: 0
 * Geography: Pinned to coast/mountain,High ground: 0
 * Economy: Economic disruption nearby,Embargoed by major power,Severe damage to major city,Tribute,Prosperous nearby trade,Prosperous distant trade: -5+15=10
 * Government: Content Republic: 15
 * Motive: Defending border: 5
 * Morale: none: 0
 * Battle score: 9
 * Supply: Near major city/depot: 5
 * Tactics: none: 0
 * Siege: 0 years: 0
 * Roll: 30
 * Total: 84
 * Result: Venitian local defenses and fortifications manages to repulse the Byzantine invasion. Minimal casualties on both sides.

Battle of Hobyo (1374)

 * Ethiopia
 * Population: Ten times more than enemy: 15
 * Density: Somewhat Urban: -5
 * Infrastructure: Captured light infrastructure: 7
 * Military: 29000: 29
 * Geography: Crossing desert,Pinned to coast/mountain,Scorched earth: -25
 * Economy: Economic disruption nearby,Tribute,Pillaging others,Prosperous distant trade: 2+-1=1
 * Government: Content Empire: 10
 * Motive: Aggression: -10
 * Morale: Recent pillage: 10
 * Battle score: 14
 * Supply: Shortage of one material: -1
 * Tactics: Savage leader: 5
 * Roll: 19
 * Total: 69
 * Hiraab rebels
 * Population: Ten times less than enemy: -15
 * Density: Somewhat Urban: 10
 * Infrastructure: Basic Infrastructure: 5
 * Military: 3000: 3
 * Geography: Pinned to coast/mountain,Arable landscape: -5
 * Economy: Economic disruption at home,Prosperous nearby trade: -2+0=-2
 * Government: Organized Tribal: 0
 * Motive: Defending core: 10
 * Morale: none: 0
 * Battle score: 10
 * Supply: Near major city/depot: 5
 * Tactics: Inexperienced leader: -5
 * Siege: 0 years: 0
 * Roll: 19
 * Total: 35
 * Result: The rebels retreat from the area, and Ethiopia captures the outpost. Casualties are 2900 on the Ethiopian side and 1000 for the rebels.

Battle of Harardhere (1374)

 * Ethiopia
 * Population: Ten times more than enemy: 15
 * Density: Somewhat Urban: -5
 * Infrastructure: Captured light infrastructure: 7
 * Military: 26000: 26
 * Geography: Crossing desert,Scorched earth: -15
 * Economy: Economic disruption nearby,Tribute,Pillaging others,Prosperous distant trade: 2+-1=1
 * Government: Content Empire: 10
 * Motive: Aggression: -10
 * Morale: Recent victory,Recent pillage: 15
 * Battle score: 14
 * Supply: Distantly supplied: -5
 * Tactics: Savage leader: 5
 * Roll: 17
 * Total: 75
 * Rebels
 * Population: Ten times less than enemy: -15
 * Density: Somewhat Urban: 10
 * Infrastructure: Basic infrastructure,Natural defenses: 10
 * Military: 6000: 6
 * Geography: Scorched earth,Arable landscape: 0
 * Economy: Economic disruption at home,Prosperous nearby trade: -2+0=-2
 * Government: Organized Tribal: 0
 * Motive: Defending core: 10
 * Morale: Recent defeat: -5
 * Battle score: 10
 * Supply: Near major city/depot: 5
 * Tactics: Inexperienced leader: -5
 * Siege: 0 years: 0
 * Roll: 3
 * Total: 27
 * Result: Ethiopia conquers the Harardhere region, losing 3300 men while the rebels lose 1000

Siege of Mogadishu (1374)

 * Ethiopia
 * Population: Ten times more than enemy: 15
 * Density: Somewhat Urban: -5
 * Infrastructure: Captured light infrastructure: 7
 * Military: 23000: 23
 * Geography: Crossing desert,Pinned to coast/mountain,Scorched earth,Arable landscape: -20
 * Economy: Economic disruption nearby,Tribute,Pillaging others,Prosperous distant trade: 2+-1=1
 * Government: Content Empire: 10
 * Motive: Aggression: -10
 * Morale: Recent victory,Recent pillage: 15
 * Battle score: 14
 * Supply: Shortage of one material: -1
 * Tactics: Savage leader: 5
 * Roll: 30
 * Total: 84
 * Rebels
 * Population: Ten times less than enemy: -15
 * Density: Somewhat Urban: 10
 * Infrastructure: General infrastructure: 10
 * Military: 10000: 10
 * Geography: Scorched earth,Arable landscape: 0
 * Economy: Economic disruption at home,Prosperous nearby trade,Prosperous distant trade: 0+0=0
 * Government: Content Feudal: 5
 * Motive: Defending core: 10
 * Morale: Vassals unhappy,Recent defeat,Last stand: 5
 * Battle score: 10
 * Supply: Near major city/depot: 5
 * Tactics: Inexperienced leader: -5
 * Siege: 0 years: 0
 * Roll: 30
 * Total: 75
 * Result: Ethiopia wins by 9 (12%) -- Ethiopian forces achieve a slight tactical victory, capturing parts of the city but failing to break into the keep. The rebels lose 500 while the Ethiopians lose 1150.

Map complaints
Not a complaint, but could you let me know the names of all the states in OTL southern Mexico? Cour *talk* 21:05, December 11, 2019 (UTC)