Talk:Look Out, Sir! Revised (Map Game)

Land Battle Algo
( Thanks to Scrawland Scribblescratch for posting the original in The War That Came Early (Map Game) )

Each division within a country will count as a place of battle. Example: The German states of Hesse, Thuringia. The American states of New York, Delaware.

If the country has no official modern day divisions, divisions based on the country's history will be made.

Attacks on major cities count as their own battle. Major cities include division capitals, nation capitals, cities over 200,000 population, or historically major cities.

Terrain

 * Island: 3 Defender, -2 Attacker
 * Plains: -2 Defender, 2 Attacker
 * Snowy Plains: 2 Defender, -2 Attacker
 * Tundra: -3 Defender, -3 Attacker
 * Forest: 2 Defender, -1 Attacker
 * Mountains: 4 Defender, -5 Attacker
 * Desert: -1 Defender, 1 Attacker
 * Jungle/Rainforest: -2 Defender, -2 Attacker
 * Marsh: -1 Defender, -1 Attacker

Ability To Wage Full Scale War (ATWFSW)

 * Every ally/nation participating in the battle with defenders or attackers: 3
 * Side with greater industrial capability: 6
 * Side with greatist agriculture capabilaty: 1
 * Side with better technology: 6
 * Control of the Seas: 3+ attackers, or 5+ defenders. (The nation with a superior navy in that area, that has control of the seas of the areas, has a major advantage, due to blockading ports, or cutting off the enemy's supplies.
 * Fresh Military: If the army attacking or being attacked is new, +2
 * Tired Military: If the army attacking or being attacked just came from another battle or has been moving for the past six months: -2
 * Tie in army size: -1 Defender, -1 Attacker
 * Better/Stronger Weaponry: Example: If 10 Germans went up against 10 Frenchmen but had better rifles. If a Tiger II went against a Renault FT. If a Me 262 went against a P-26 Peashooter. If a side has stronger weaponry. If one side has a better rifle, or has a bigger caliber of gun on their tank, or a bigger bomb on their bombers than the enemy. +2
 * Heavier Armor: If a side has more armor on the tanks than the other side. +2

Tactical Advantages

 * Attacker’s advantage: 1
 * Defender’s advantage: 2
 * General:
 * (Depending on who is leading the army, if he is detailed and the General is historically sucessful.)
 * Attacker: 1+ Defender: 1+
 * High Ground: 2 Attacker/Defender
 * Blitz: Only available if the battle is the first of the war, or if the army is entirely light/medium tanks with air support. -4 Defender, +4 Attacker
 * Bombed: Only available if the defending positions have been bombed for the past three months. -3 Defender, +3 Attacker
 * Counterattack: If the defending army counter-attacks, they receive attacking bonuses instead of defending bonuses.
 * Heavy Fortifications: Available if the defender is positioned in a historical stronghold or has constructed them for the past year. +5 Defender, -5 Attacker
 * Scouts: If the attacker has sent scouts ahead (at least 10% of his entire force, and declares them scouts) to scout enemy positions. Scouts may not participate in the overall fighting. -2 Defender, +2 Attacker.
 * Guerilla Tactics: +3
 * Dug In: +4 Defender. -2 Attacker
 * Support from the Populace
 * Democratic Government supported by People +4
 * Non-democratic Government supported by People +2
 * Non-democratic Government unsupported by People -2
 * Democratic Government unsupported by people -4
 * War unsupported by People -6

Fate

 * Done using Random.org from one to twenty.

Army Size

 * If a side has an army 10 times the size of the opponents: +10


 * If a side has an army 8 times the size of the opponents: +8


 * If a side has an army 6 times the size of the opponents: +6


 * If as side has an army 4 times the size of the opponents: +4


 * If a side has an army 2 times the size of the opponents: +2


 * If a side has an army between 1 and 2 times the size of the opponents: +0.1-0.9

Results
Add up all the scores and compare them. The winner wins the battle and the opponent who has lost must retreat, A battle may continue if one side is waiting for reinforcements. This can only occur if the side waiting for reinforcements can roll between a 1 and 5 on Random.org. A 6-10 results in a battle end.

Fleet Size

 * If a side has a fleet 10 times the size of the opponents: +10


 * If a side has a fleet 8 times the size of the opponents: +8


 * If a side has a fleet 6 times the size of the opponents: +6


 * If as side has a fleet 4 times the size of the opponents: +4


 * If a side has a fleet 2 times the size of the opponents: +2


 * If a side has a fleet between 1 and 2 times the size of the opponents: +0.1-0.9

Ship Type

 * Corvette: +1


 * Landing Ship: -1


 * Battleship: +4


 * Cruiser: +3


 * Frigate: +2


 * Destroyer: +3


 * Submarine: +2


 * Aircraft Carrier: +2
 * Torpedo Ship/Torpedo Destroyer: +1
 * Tanker: -1
 * Dreadnought: +5
 * Gun Boat: +1
 * Ironclads: +2

Tactical Advantages

 * Attacker’s advantage: 1
 * Defender’s advantage: 2
 * Admiral:
 * (Depending on who is leading the fleet, if he is detailed and the Admiral is historically sucessful.)
 * Attacker: 1+ Defender: 1+
 * Submarine Strike: If submarines striked first. +2
 * Depth Charges: +1 for every ship equipped up to a max of 5.
 * Radar/Sonar: +2 for every ship equipped up to a max of 3.

Fate

 * Done using Random.org from one to twenty.

Ability To Wage Full Scale War (ATWFSW)

 * Every ally/nation participating in the battle with defenders or attackers: 3
 * Side with greater industrial capability: 6
 * Side with better technology: 6
 * Fresh Military: If the fleet attacking or being attacked is new, +2
 * Tired Military: If the fleet attacking or being attacked just came from another battle or has been moving for the past six months: -2
 * Tie in army size: -1 Defender, -1 Attacker
 * Better/Stronger Weaponry: Example: If 10 Germans went up against 10 Frenchmen but had better rifles. If a Tiger II went against a Renault FT. If a Me 262 went against a P-26 Peashooter. If a side has stronger weaponry. If one side has a better rifle, or has a bigger caliber of gun on their tank, or a bigger bomb on their bombers than the enemy. +2
 * Heavier Armor: If a side has more armor on the ships than the other side. +2

Sea Conditions

 * Done using Random.org 1-10, used for both sides.

Results
Add up all the scores and compare them. The winner wins the battle and the opponent who has lost must retreat, A battle may continue if one side is waiting for reinforcements. This can only occur if the side waiting for reinforcements can roll between a 1 and 5 on Random.org. A 6-10 results in a battle end.

Vote for Egnofrignoght to be the UK

 * For


 * Blocky858 (talk) 21:54, April 3, 2014 (UTC)
 * Blocky858 (talk) 21:54, April 3, 2014 (UTC)


 * Against

Discussion
I think Egnofrignoght needs at least a couple more edits to be the UK. I don't know how plausible he is, so look at his map game moves to see how plausible for now.

Ummm when I have shown to be impluasable. look at my turns on AvA R-word (Saudi Arabia). Also if we are going to vote people out of Nations, I think Warman/The Royal Tank is a terrible player for a major power. Again, look at his turns in AvA R-word (Egypt pre ASF invasion) where he maneged to get himself invloved in a war after only posting 3 turns. On top of that, I am highly active normally (been dealing with some personal stuff latley so it's been harder). And I played as China in the last game, also a major power, and while my activity in that fell apart due to the afor mentioned personal issues, I did play plausibly.What is this????Is this a signature??? (talk) 00:46, April 3, 2014 (UTC)

Sorry didn't know you were China. You are approved with my support.

P.S Royal has improved, don't worry all make a vote.

He has my support Blocky858 (talk) 21:54, April 3, 2014 (UTC)

Easiest56 (or whatever it is) to be US

 * For


 * Against

New to the wiki, last resort let him be the USA, but he doesn't have enough experience

The Ract Guy
Is not allowed to play

TotalWarrior
Is Ratc. Just a head's up. Local Mafia Boss (Talk) (Blog)

Thanks LMB

He's banned now.Whipsnade (talk) 19:00, April 19, 2014 (UTC)

China as a major power.
hello, at this point in time, listing China as a major power is a mistake. They are under heavy European influence. If you want to lsit china as a major power than Austria Hungry should also be a major power as well. It is also holding up the game at this point.

Probably true. Plus I was thinking if no players join the mods will control countries

We have 13 players, the most we are going to get in the current situation. Major powers (mostly france, as stated before China is hardly a major power) can be controlled by mods for the time being. Or we can allow players to pick 2 countires like the origonal AvA, though there are some problems there. "Today is the day of Reckoning sir, You screwed up... '' You screwed up..." '' 19:57, April 14, 2014 (UTC)

When is this going to start? Krasnoyarsk (talk) 19:33, April 14, 2014 (UTC)

When all major powers are taken. "Today is the day of Reckoning sir, You screwed up... '' You screwed up..." '' 19:57, April 14, 2014 (UTC)

Could Austria-Hungary be a major power.Whipsnade (talk) 21:58, April 14, 2014 (UTC)

British Egypt and an apology.
So the two maps disagree on this, but I belive Egypt should be a part of the British Empire. Also I am sorry for having a ton of Colonies. Give me a few  turns and I plan to deal with that. "Today is the day of Reckoning sir, You screwed up... '' You screwed up..." '' 21:14, April 15, 2014 (UTC)

Grant them independence or sell them. The Great War is approaching, and you'll need money to spend the war on.

Um no. I need them for troops/ resources once I break the German Blockade. "Today is the day of Reckoning sir, You screwed up... '' You screwed up..." '' 22:35, April 15, 2014 (UTC)

Idk though ing in my two cents

Egypt became OTL indipendent in 1922.Whipsnade (talk) 01:02, April 16, 2014 (UTC)


 * 1) Ireland 1922
 * 2) Egypt 1922
 * 3) S. Africa 1927
 * 4) Canada 1933
 * 5) Nepal 1923 Whipsnade (talk) 13:29, April 16, 2014 (UTC)

Egypt 1914
It was British since 1880. http://en.wikipedia.org/wiki/History_of_Egypt_under_the_British#British_administration Whipsnade (talk) 13:29, April 16, 2014 (UTC)

France in Algos
So here is a problem that has come to mind---France in algortims---. If we just plug in 0 for France's development, they will be completly crushed by Germany in a year or 2. "Today is the day of Reckoning sir, You screwed up... '' You screwed up..." '' 01:00, April 16, 2014 (UTC)

How a map game screws up
It is now so inactive, bias and ASB, even I gave up. http://mapgame.wikia.com/wiki/World_War_I_rerun

Avoid these faults-
 * 1) Too few players.
 * 2) Only a few of the above players turned up.
 * 3) Bizarre or bias mod events.
 * 4) 1916 Netherlands beats 1916 Germany and takes some land due to a flawed algo.. Both nations are as in OTL 1914 for national stat's.
 * 5) ASB and military idiocy.
 * 6) Chaotic turn start times

Siamese-Dutch War algo
Siamese Invasion of Boreno Dutch  23 vs 32  Siam wins. The Dutch must retreat.
 *  Island 3
 * Jungle -2
 * Participation 3
 * Control of the Seas 5
 * Better Tech 6
 * Defender’s Advantage 2
 * War Unsupported by People -6 (The Borneans hated the Dutch)
 * Fate 13
 * Siamese 
 * Island -2
 * Rainforest -2
 * Participating 3
 * Greater Industrial Capability 6
 * New Military 2
 * Attacker 1
 * Scouts 2
 * Democratic Government Supported by People 4
 * Fate 14
 * Larger Army 4

1916 Ottoman-Hejaz war
Terrain Ability To Wage Full Scale War Tactical Advantages General Support from the Populace Fate Army Size Results
 * 1) Desert: -1 Hejaz, 1 Ottomans
 * 1) Side with greater industrial capability: Ottomans 6
 * 2) Side with better technology: (A semi-rural nation can crush a land of Arab nomads) Ottomans 6
 * 3) Control of the Seas: 3+ attackers, or 5+ defenders. Hejaz has no warships and the Ottomans sent none. Both 0.
 * 4) Fresh Military: If the army attacking or being attacked is new, +2 Ottomans +2
 * 5) Better/Stronger Weaponry: Ottomans +2
 * 6) Every ally/nation participating in the battle with defenders or attackers: +3 Ha'il was next to Hejaz, was a cronie of the Ottomans and hated Hejaz.
 * 1) Attacker’s advantage: Ottomans 1
 * 2) Defender’s advantage: Hejaz 2
 * 1) Scouts +2 Ottomans 2
 * 1) Non-democratic Government supported by People +2 Both are not democratic and both sides pathologically hate each other. Both +2
 * 1) Done using Random.org from one to twenty. 19 Hejaz, 1 Ottomans.
 * 1) Ottomans 13,500 (another 1,500 sent as scouts)
 * 2) Hejaz 15,000
 * 3) If a side has an army between 1 and 2 times the size of the opponents: +0.1-0.9 Hejaz has a 10% advantage. Hejaz+0.1 Ottomans-0.9
 * 1) Hejaz- 23.1
 * 2) Ottomans- 26.9
 * 3) A minor victory by the Ottomans, a small peace of northern land becomes Ottoman.

1916.5 Ottoman-Nejed war
Terrain Ability To Wage Full Scale War Tactical Advantages General: (Depending on who is leading the army, if he is detailed and the General is historically sucessful.) +1 Lwarence of Arabia= Nejed +1 Support from the Populace Fate Army Size Results
 * 1) Desert: -1 Nejed, 1 Ottomans
 * 1) Side with greater industrial capability: Ottomans 6
 * 2) Side with most Agriculture Ottomans 1
 * 3) Side with better technology: (A semi-rural nation can crush a land of Arab nomads) Ottomans 6
 * 4) Fresh Military: If the army attacking or being attacked is new, +2 Ottomans +2
 * 5) Better/Stronger Weaponry: Ottomans +2
 * 6) Every ally/nation participating in the battle with defenders or attackers: +3 Ha'il was next to Nejed, was a cronie of the Ottomans and hated Nejed.
 * 1) Attacker’s advantage: Ottomans 1
 * 2) Defender’s advantage: Nejed 2
 * 1) Scouts +2 Ottomans 2
 * 1) Non-democratic Government supported by People +2 Both are not democratic and both sides pathologically hate each other. Both +2
 * 1) Done using Random.org from one to twenty. Nejed 13, Ottomans 6
 * 1) Ottomans 13,500 (another 1,500 sent as scouts)
 * 2) Nejed 15,000
 * 3) If a side has an army between 1 and 2 times the size of the opponents: +0.1-0.9 Nejed has a 10% advantage. Nejed+0.1 Ottomans-0.9
 * 1) Nejed- 19.1
 * 2) Ottomans- 33.1
 * 3) Nejed is defeated

Discussion
Feel free to change the algo is you see mistakes. If it involves the respective capabilities of each side, I can hopefully clarify it for you. I think the capabilities are right, though. Krasnoyarsk (talk) 12:32, April 18, 2014 (UTC)

Seems right to me. Just for future notice, please use the formatting with the ATWFSW and Tactical Advantages tabs and such. It makes looking at the algo much easier. Blocky858 (talk) 19:17, April 18, 2014 (UTC)

Joining
So, basically, I can join just by putting my name in a country?

Also, which countries are the superpowers? Which ones aren't taken?

Unalakleet (talk) 23:05, April 18, 2014 (UTC)

Any nation without a signutre next to it is avalible, nations marked with MP are superpowers, however none are open at the moment. "Today is the day of Reckoning sir, You screwed up... '' You screwed up..." '' 02:16, April 19, 2014 (UTC)

China is still open, that'd be your best bet at having a major power. Or you could try to be a rebellion and reform a country or play a small country and try to make that big. Also, welcome. Blocky858 (talk) 03:48, April 19, 2014 (UTC)