Talk:Act of Ambition (Map Game)

Make this a proposal on the MGOC page please, thanks. FP Now 10% edgier!!! 17:58, May 24, 2016 (UTC)

Regading the American Resistance
I am still rather confused about the American Resistance forces. Has the Second American War ended? What pieces of land do each Resistance faction own? I found the timeline only provided information on the fascists. Perhaps this will be explained in mod events and the map. If not, please answer the questions listed. Thanks.

-- Orange (→My wall!←) 22:06, May 27, 2016 (UTC)

I can handle the official fix later. At the moment, I am giving Person and Kawaii temporary control over the timeline. Through Stars We Rise. (Welcome to the Universe). 22:26, May 27, 2016 (UTC)

Timeline Clarification
Okay, so I have a few questions regarding the timeline: BTW, GREAT GAME! How long until it starts do you think? Yours, His Imperial Majesty, Emperor Romanus (talk) 14:21, May 28, 2016 (UTC)
 * 1) How powerful is the British Empire? The initial section does not clarify more than saying that they are forced to negotiate with the Germans, which considering Churchhill's determination could only be due to a very significant and overwhelming threat. Churchill remained strong through the Battle of Britain despite very bad odds, so I am guessing that the Germans had an even larger and better trained Luftwaffe in this scenario, or the RAF were weaker etc.
 * 2) What is the state of the USA in terms of military and industrial strength and what territory is in conflict with rebels?
 * 3) How well recuperated is the USA? Due to the civil war they must be weaker than OTL, but to what extent? After all, according to the tl they managed to push back the Japanese.
 * 4) Which nations have Germany conquered in Central Europe, or anywhere else for that matter, that they didn't conquer OTL?

1. The British are banned from all continetal affairs and has to accept Germany can do whatever it wants in Europe, they have to trade with Germany for things like oil and they are meant to trade with Germany as opposed to the US they have to help Germany fight in wars but once the war actually started against the USSR they didn't bother joining in. They ended the war because they knew there was no way America would help them and America said if you don't do a negoaited peace we will cut trade crippling you.

2. The US has improved in New England with a lot of industry built there but the Southern States are still damaged from the civil war and their economy is in a slump the rebels have bases in both the deep conservative south and on the western coast where the US army left a lot of sleeper cells.

3. The Americans recuperated quite well at least militarily because Butler in an attempt to stimulate the economy gave all of his Wall Street buddies big military contracts to build a new fleet, airforce and army so the military got a lot of new gear although a lot of the infrastructure and the rual agriculture down south and in the eastern parts of the country isn't doing great.

4. Germany didn't go for the Balkans but it does hold all of central europe (Romania, Slovakia, Hungary) and the 1941 polsih border it holds Norway and Denmark.

Ask Ace when it starts. Person67 (talk) 17:38, May 28, 2016 (UTC)

Map Issues
I think Japan had Taiwan since the Sino-Japanese War. Vatonica (talk) 02:02, May 29, 2016 (UTC)

I know, Vatonica. Andreas and I are off to fix the map. :/

The Alliances
Mr.Orwell and his dammed imagination

Ace this is what I think the nations will be allied with, the rest, who know where they'll go

Britain:
 * British Colonies
 * Canada
 * Australia
 * Newfoundland
 * New Zealand
 * South Africa
 * Chile (work against Argentina)
 * Egypt (scared of Italian expansion)
 * Free France and Belgium
 * Republic of China
 * American Resistance
 * Ireland (would want it falling into jerry hands)

Der Reich: I mostly agree with this for now, but I feel like these will change even short-term and who knows, maybe an entirely new group will pop up. And no, I am not saying this from a Thailand POV, just mine. Yellowcat5 (talk) 03:23, May 30, 2016 (UTC)
 * German "Client" States
 * Italy
 * Spain
 * Turkey
 * Japan and its puppets
 * Finland
 * Bulgaria
 * Romainia
 * Hungary
 * USA (Is a maybe, not sure where Bel wants to be with Germany in the Final Solution)
 * Argentina

Yugoslavia
Currently, Yugoslavia is under Italian rule according to the Nations sections, but OTL it was German? Is this a mistake? Also, it was not called Croatia until many years later. - His Imperial Majesty, Emperor Romanus (talk) 14:58, May 30, 2016 (UTC)

Italian Social Republic
Is Italy unified or divided as it was from 1943? From 1943 Mussolini was driven out and was left in command of a very small portion of the nation. Is it the same ATL? He formed the ISR, which was basically a German puppet state. - His Imperial Majesty, Emperor Romanus (talk) 07:20, May 31, 2016 (UTC)

I realise now that it obviously was not the same ATL.

War Debt
I also think people need to remember that every single nation who participated will be massively in debt. At least a few years must be spent recovering: Britain is still paying off war debt from the 1940s to this day. As a result of the debt, most (perhaps even all) participants were forced into recession and as a result, there was a huge decrease in military spending with national poverty and debts soaring. Germany overspent hugely in the latter half of the war, as did Italy, Japan and the US. - His Imperial Majesty, Emperor Romanus (talk) 07:26, May 31, 2016 (UTC)

Not that it is relevant but the UK did pay the war debt off 10 years ago we are still paying off debts but that is the labour government's fault as opposed to European and colonial nations who refused to share the burden of our debt after the war when we liberated them rather than leaving them under Nazi rule. Person67 (talk) 07:30, May 31, 2016 (UTC)

I am aware of that yes, but although we paid off the bulk debt a decade ago we still have carry-on debts. Just mentioning it to remind players that even though they may have massive empires, they are now hampered by massive debts. -His Imperial Majesty, Emperor Romanus (talk) 07:55, May 31, 2016 (UTC)

Can Sombody Answer My Request For A RNG For The Republic Of China?

German Civil War
To Be Done Next Turn.

Hess-Bormann Rebels
Retconned.

Initial Positions and Allied Support
Your forces were rushed to the Front in an organized fashion: +15

Population
21-45 million: +10

Industry
Meduim industry +10

National Power
Middle Power: +10

Goverment Type and Support for Government
Absolute Monarchy or Dictatorship supported by the people: +5

Military Structure
Small Professional Army with large conscription pool (only attainable if you have a stable and prosperious country): +10

Naval Power
Medium Sized Navy: +10

Fronts in the war
Fighting 3 or more fronts (this aplies to colonies as well): -10

stalemate on all fronts: -10

Population weariness or morale
Population is extremely nationalistic, supports the war effort completely, and isnt suffering from supply shortages (only possible if the country is under a totalitarian populist, like otl hitler or japan): +20

Army condition and morale
Nationalistic Zealots, and well supplied: +20

Total score is 90 so you can fight for a while longer

Initial Positions and Allied Support
 You and your allies on fighting together on the same front but aid is limited/Your forces were rushed to the Front in an organized fashion: +15

Population
 100 million and over: +20

Industry
 Small Industry: + 5

National Power
 Regional Power:+5

Goverment Type and Support for Government
 Absolute Monarchy or Dictatorship supported by the people: +5



Military Structure
 Large Army with Mass Conscription ( for countries like China or those that have large populations over 100,000,000): +10

Naval Power
 NO Naval Power if you are a coastal Country: -10



Blockade
 Partial Naval Blockade: -5



Fronts in the war
 Fighting 3 or more fronts (this aplies to colonies as well): -10

 stalemate on all fronts: -10



Population weariness or morale
 Population is nationalistic, supports the war but is ill supplied: +5



Army condition and morale
<p style="font-weight:normal;"> Strong morale but lack of decent supplies:0

<p style="font-weight:normal;"> Total score is 30 so 1 year on your own but since you have the KMT and you can hardly negoiate witht he Japennesse you can contuine to fight.

Initial Positions and Allied Support
<p style="font-weight:normal;">Allies are sending support on a large scale/ Your troops have been well positioned and are prepared: +20

Population
<p style="font-weight:normal;"> 100 million and over: +20

Industry
<p style="font-weight:normal;"> Medium Industry: + 10

National Power
<p style="font-weight:normal;"> Regional Power:+5

Goverment Type and Support for Government
<p style="font-weight:normal;"> Absolute Monarchy or Dictatorship supported by the people: +5

<p style="font-weight:normal;">

Military Structure
<p style="font-weight:normal;"> Large Army with Mass Conscription ( for countries like China or those that have large populations over 100,000,000): +10

Naval Power
<p style="font-weight:normal;"> NO Naval Power if you are a coastal Country: -10

<p style="font-weight:normal;">

Blockade
<p style="font-weight:normal;"> Partial Naval Blockade: -5

<p style="font-weight:normal;">

Fronts in the war
<p style="font-weight:normal;"> Fighting 3 or more fronts (this aplies to colonies as well): -10

<p style="font-weight:normal;"> Stalemate on two fronts and winning on another: 0 -10

Population weariness or morale
<p style="font-weight:normal;"> Population Stands behind the war effort and are well supplied: +10

Army condition and morale
<p style="font-weight:normal;"> Strong morale but lack of decent supplies:0

<p style="font-weight:normal;"> Total score is 30 so 1 year on your own but since you have the PRC and you can hardly negoiate witht he Japennesse you can contuine to fight.

Tianzhou Offensive
Objective: Seizing Region

Japan

 * Location: +25
 * Morale: +5
 * Military Quality: +30
 * Military Quantity: +30
 * Defensive Fortifications: +5
 * Support: +35
 * Troops: 250,000 troops = +25
 * Chance: 9
 * Total: 164
 * Casualties:  140,000 casualties

RoC/PRC

 * Location: +20
 * Morale: +11
 * Military Quality: +20
 * Military Quantity: +30 (Normally, since the RoC is Tier 2, it would be +25, but since the PRC is involved........)
 * Defensive Fortifications: N/A
 * Support: +5
 * Troops: 800,000 RoC, = 25,000 PRC = 825,000 combined = +82.5
 * Chance: 12
 * Total: 180.5
 * Casualties: 200,000 casualties total (194,000 RoC)(6,000 PRC)

Joint RoC, PRC force takes Tianzhou.
Objective:Seizing Regions/Decisive Battle

Japan
Location: +25

Morale: +5

Military Quality: +30

Military Quantity: +30

Defensive Fortifications: +10

Support: +40

Troops:1,000,000 troops = +100

Total: 240

RoC/PRC
Location: +20

Morale: +11

Military Quality: +20

Military Quantity: +30 (Since The PRC Is Involved)

Support: +30

5,000,000 Troops = +500

Defensive Fortifications: N/A *Total: 611

50% Jap casulties and 20% China casulties. 500,000 and 1,000,000

Tianzhou Counter-Attack
Objective: Seizing Region

Japan

 * Location: +20
 * Morale: +10
 * Military Quality: +30
 * Military Quantity: +30
 * Defensive Fortifications: N/A
 * Support: +20
 * Troops: 300,000 = +30
 * Chance: 9
 * Total: 149
 * Casualties: 84,000

Roc/PRC

 * Location: +25
 * Morale: +3
 * Military Quality: +20
 * Military Quantity: +30
 * Defensive Fortifications: +5
 * Support: +5
 * Troops: 2,000,000 = +200
 * Chance: 9
 * Total: 288
 * Casualties: 300,000

Southern Coast Offensive
===

Objective: Seizing Region

Japan===== ====

*Location: +25

*Morale: +5

Military Quality: +30

*Military Quantity: +30

*Defensive Fortifications: +5

Support: +30

Troops: 500,000 troops = +50

*Total: 195

=====RoC/PRC=====

*Location: +20

*Morale: +11

*Military Quality: +20

*Military Quantity: +30 (Normally, since the RoC is Tier 2, it would be +25, but since the PRC is involved........)

*Support: +30

*3,000,000 Troops = +300

*Defensive Fortifications: N/A *Total: 411

Casulties: Japanese: 250,000) 50% of Japanese force. Chinese: 750,000) 25% of China force but they take large parts of the southern coast.

Initial Positions and Allied Support
Your Forces were rushed to the front in a surprise engagement : +10

Population
100 million and over: +20

Industrial base
Large Industrial Base: +15

Goverment type and support for government
Absolute Monarchy or Dictatorship supported by the people: +5

National Power
Great Power: +20

Military structure
Medium Sized Professional Army with large conscription Pool (for great powers only): +15

Naval power
Large Navy capable of Fighting across one or two of the Oceans (only great powers are capable of this): +15

Fronts in the war
One Front which you are winning: +10

Population Weariness or Morale
Population is largely supportive of the war and in well supply: +5

Army condition and Morale
Above average morale and sufficiently supplied: +5

100 and so 5- 7 years.

Initial Positions and Allied Support
<p style="font-weight:normal;"> Your Forces were rushed to the front in a surprise engagement : +10

<p style="font-weight:normal;">

Population
<p style="font-weight:normal;"> less than 1 million: 0

<p style="font-weight:normal;">

Industrial base
<p style="font-weight:normal;"> Small Industry: + 5

<p style="font-weight:normal;">

Goverment type and support for government
<p style="font-weight:normal;"> Democracy Supported by the people: +15

<p style="font-weight:normal;">

National Power
<p style="font-weight:normal;"> Small or weak Country: 0

<p style="font-weight:normal;">

Military structure
<p style="font-weight:normal;"> Weak Army (poorly trained, poorly equipped): -5

<p style="font-weight:normal;">

Naval power
<p style="font-weight:normal;"> Large Navy capable of Fighting across one or two of the Oceans (only great powers are capable of this): +15

<p style="font-weight:normal;">

Blockade
Crippling Blockade (applicable only if the other power is unable to break the blockade and is more then 3 years into the war): -20

<p style="font-weight:normal;">

Fronts in the war
<p style="font-weight:normal;"> Losing on a front: -15

<p style="font-weight:normal;">

Population Weariness or Morale
<p style="font-weight:normal;"> Population is nationalistic, supports the war but is ill supplied: +5

<p style="font-weight:normal;">

Army condition and Morale
<p style="font-weight:normal;"> strong morale but lack of decent supplies:0

10

Land algo
Decisive battle

Location
Near Location: +20 Within short distance of the front (able to maneuver to aid existing forces or an ally)/ US

On Location: +25 At the Front as an attacker or defender/ AR

Troop Morale
Taking back territory recently held by nation but since lost: + 10/ US

Attacking to enforce politcal hegemony: +7/ AR

Military quality
High Quality: +25 (This is a military with a relatively high development, but is not leading the way or on par with the other Great Powers)/ US

Sub Top Quality: +20 (Your military is relatively well equipped, most of its equipment is imported or contracted, and in rare cases self developed.)/ AR

Military Quanitity
Huge Quantity: +30 (Your military has the ability to field immense amounts of manpower from its large population at little cost to its production)/ US

Moderate Quantity: +20 (Your military can field a moderate amount of manpower from its moderate population at some cost to its production)/ AR

Support
<p style="line-height:inherit;"> Medium Fleet Support: +10 (1 Escort Carrier, or 1 Battleship + attendant Fleet)/ US

<p style="line-height:inherit;">Light Air Support: +5 (0-149 aircraft)/ US

<p style="line-height:inherit;">Light Armor Support: +5 (0-199 armored vehicles)/ US

Troops
200,000 troops +20/ US

55,000 troops +5.5/ AR

Chance
748 *3.14/ 2= 12/ US

1,361*3.14/2 = 1/ AR

Total
US: 137

AR: 71.5

So a secure US victory.

Casulties: 27k US and 54k AR

Operation Relámpago: Spanish Invasion of Portugal 1946
'Starting this now as a secret analysis by Spanish military aides to Franco. Not actually started invasion ATL yet but it is going take a while to finish the algo. '

Initial Positions and Allied Support:
Allies are sending support on a large scale/ Your troops have been well positioned and are prepared: +20

Population:
21-45 million: +10

Industry:
Large Industrial Base +15

National Power:
Middle Power: +10

Government Type and Support for Government:
Absolute Monarchy or Dictatorship supported by the people: +5

Military Structure:
Small Professional Army with large conscription pool (only attainable if you have a stable and prosperous country): +10

Naval Power:
Medium Sized Navy: +10

Blockade:
N/A

Fronts in the War:
+10 (Winning front)

Population Weariness or Morale:
Population is extremely nationalistic, supports the war effort completely, and isnt suffering from supply shortages (only possible if the country is under a totalitarian populist, like otl hitler or japan): +20

Army Condition and Morale:
Good Morale and well suplied:+10

TOTAL WAR EFFORT SCORE:
120

(Still have to do two sections as no battles have commenced yet)

War effort is between 100 and 150 so Spain can last 5-7 years depending on its allies and its size.

Initial Positions and Allied Support:
Alone in war against several enemies on multiple fronts (thus far) -30

Population:
1-10 million +1

Industry:
Large industrial base +15

National Power:
Middle Power +10

Government Type and Support for Government:
Dictatorship supported by the people +5

Military Structure:
Small professional army with large conscription pool +10

Naval Power:
Medium sized navy +10

Blockaded:
-5 (Partial Naval Blockade from Italy and Spain)

Fronts in the War:
-15 (Losing on a front)

Population Weariness or Morale:
Population stands behind the war effort and are well supplied +10

Army Condition and Morale:
Good morale and are well supplied +10

TOTAL WAR EFFORT SCORE
21

Less than 50 so last one year on own

Aim:
Decisive battle (first battle often determines fate of the war) for both nations

Location:
Spain +25 at front

Portugal +25 at front

Troop Morale:
Portugal: +4 (Defending territory not heartland but owned for more than 20 yrs)

Spain: +2 (Economic), +5 (similar culture), +7 (enforcing political hegemony)

Military Quality:
Portugal: Sub top quality so +20

Spain: High quality so +25

Military Quantity:
Portugal: Modest +15

Spain: Moderate +20

Defensive Fortifications:
Portugal: +3 (Light defensive fortifications)

Spain: +7 (Heavy defences to fall back on established in last few turns)

Support:
Portugal: +10 (Medium air support from 298 aircraft in 1946), +10 (Medium armored support), +10 (Medium fleet support)

Spain: +15 (Heavy air support: 6,900 aircraft engaged in bombing raids from Italy, Germany and Spain), +15 (Heavy armored support from 3,000 S-1 tanks), +15 (Heavy fleet support from 490 U-Boats purchased in 1945 from Germany, Spanish Navy, and Italian Fleet)

Troops:
Portugal: +30 (200,000 OTL plus around 100,000 due to mobilization of neighbours ATL)

Spain: +105 (1,000,000 men deployed over border plus 50,000 volunteer troops from friendly fascist nations)

Chance:
Portugal: NPC same chance used = 2

Spain: 2(8/3.14) = 2 (rounded)

RESULT:
Portugal:104

Spain: 211

Catastrophic defeat of Portugal by Spanish forces results in the entirety of the Alentejo region falling in the initial push

Initial estimates (Casualties): 100,000 Portugal, 60,000 Spain

Land Algo 2nd Phase: Battle of Lisbon
As Spanish troops reach Canha (the outskirts of the Lisbon region, not the city), the Battle of Lisbon begins.

Algo as above with following changes:

Changes from 1st Land Algo:
Objective Change for Spain: Seizing Region

Portugal changes Morale from +4 to +8 for defending Heartland from a crippling attack

Portugal -10 for troops lost

Spain -26 for 60,000 casualties and 200,000 troops withdrawn

RESULT:
Portugal: 98 (From 104)

Spain: 183 (From 211)

Portugal loses Lisbon region and capital. National War timer runs out, forcing troops across the nation to unconditionally surrender to Spanish forces

Initial Positions
Your troops have been well positioned and are prepared: +20

Population
46-100 million: +15

Industry
Large Industrial Base: +15

National Power
Great Power: +20

Goverment Type and Support for Government
A.M. or Dictatorship not supported: -15

Military Structure
Large Professional Army with large Conscription Pool (only the Great Powers Powers who are stable and powerful economy can develop this) : +20

Naval Power
Medium Sized Navy: +10

Fronts in the War
One Front which you are winning: +10

Population weariness or Morale
Population is neutral towards the war but is well supplied: 0

Army condition and Morale
Above average morale and sufficiently supplied: +5

Total Score of 95 means probably about 4 years

Initial Positions
<p style="font-weight:normal;"> Your troops have been well positioned and are prepared: +20

Population
<p style="font-weight:normal;"> 1-10 million: +1

Industry
<p style="font-weight:normal;"> Meduim industry +10

National Power
<p style="font-weight:normal;"> Small or weak Country: 0

Goverment Type and Support for Government
<p style="font-weight:normal;"> Democracy Supported by the people: +15

Military Structure
<p style="font-weight:normal;"> Small Professional Army with large conscription pool (only attainable if you have a stable and prosperious country): +10

<p style="font-weight:normal;">

Fronts in the War
<p style="font-weight:normal;"> Losing on a front: -15

<p style="font-weight:normal;">

Population weariness or Morale
<p style="font-weight:normal;"> Population Stands behind the war effort and are well supplied: +10

<p style="font-weight:normal;">

Army condition and Morale
<p style="font-weight:normal;"> High Morale and well supplied: +15

<p style="font-weight:normal;">

<p style="font-weight:normal;"> 66 so 3 years or so.

<h3 style="font-weight:normal;">Initial Push Objective: Breaking Defensive Lines

Germany

 * Location: +20
 * Morale: +7
 * Quality: +30
 * Quantity: +30
 * Defensive Fortifications: N/A
 * Support: +25
 * Troops: 550,000 troops = +55
 * Chance: 3
 * Total: 170
 * Casualties: 66,000

Switzerland

 * Location: +25
 * Morale: +10
 * Quality: +25
 * Quantity: +10
 * Defensive Fortifications: +20
 * Support: +10
 * Troops: 430,000 = +43
 * Chance: 0
 * Total: 143
 * Casualties: 68,000

Results
Defenses breached and they begin push into Switzerland.

Second phase
Sieze City

Germany

 * Location: +20
 * Morale: +7
 * Quality: +30
 * Quantity: +30
 * Defensive Fortifications: N/A
 * Support: +25
 * Troops: 484,000 +48.4
 * Chance: 12
 * Total: 172.4
 * Casualties: 62,920

Switzerland

 * Location: +25
 * Morale: +10
 * Quality: +25
 * Quantity: +10
 * Defensive Fortifications: +20
 * Support: +10
 * Troops: 361,200 +36.12
 * Chance: 11
 * Total: 147.2
 * Casualties: 61,404

Land Algo (Anchorage)
Sieze city <p style="line-height:inherit;">Total: 111 to US and 75 to Canada. Anchorage is retaken by the US
 * Long Distance: +10 (at a long distance from that particularly conflict, potentially to be brought to said front for conflict but probably better used elsewhere) US
 * On Location: +25 At the Front as an attacker or defender
 * Economic (Gains land, resorce, etc): +2/ US
 * Taking back territory recently held by nation but since lost: + 10/ US
 * Attacking to enforce politcal hegemony: +7/ US
 * Pre-emptive Strike: +5
 * Defending territory not owned by nation more than 20 years: +3/ Canada
 * High Quality: +25 (This is a military with a relatively high development, but is not leading the way or on par with the other Great Powers)/ US
 * High Quality: +25 (This is a military with a relatively high development, but is not leading the way or on par with the other Great Powers)/ Canada
 * Huge Quantity: +30 (Your military has the ability to field immense amounts of manpower from its large population at little cost to its production)/ US
 * Moderate Quantity: +20 (Your military can field a moderate amount of manpower from its moderate population at some cost to its production)/ Canada
 * Medium Fleet Support: +10 (1 Escort Carrier, or 1 Battleship + attendant Fleet)/ US
 * Light Air Support: +5 (0-149 aircraft)/ US
 * Light Armor Support: +5 (0-199 armored vehicles)/ US
 * 20,000 troops +2/ US
 * 10,000 troops +1/ Canada (You weren't very specific but you did mnetion 10,000 troops on the border so I will give you that

Land Algo (Vancouver)
Sieze City <p style="line-height:inherit;">Total: 116 to US and 77 to Canada. Vancouver falls to the US
 * Near Location: +20 Within short distance of the front (able to maneuver to aid existing forces or an ally)/ US
 * On Location: +25 At the Front as an attacker or defender? Canada
 * Economic (Gains land, resorce, etc): +2/ US
 * Pre-emptive Strike: +5/ US
 * Attacking to enforce politcal hegemony: +7/ US
 * Taking territory of similar culture but not part of nation: + 5/ US
 * Defending Heartland from attack that will not cripple/ destroy nation: + 6/ Canada
 * High Quality: +25 (This is a military with a relatively high development, but is not leading the way or on par with the other Great Powers)/ US
 * High Quality: +25 (This is a military with a relatively high development, but is not leading the way or on par with the other Great Powers)/ Canada
 * Huge Quantity: +30 (Your military has the ability to field immense amounts of manpower from its large population at little cost to its production)/ US
 * Moderate Quantity: +20 (Your military can field a moderate amount of manpower from its moderate population at some cost to its production)
 * Medium Fleet Support: +10 (1 Escort Carrier, or 1 Battleship + attendant Fleet)/ US
 * Light Air Support: +5 (0-149 aircraft)/ US
 * Light Armor Support: +5 (0-199 armored vehicles)/ US
 * 20,000 troops +2/ US
 * 10,000 troops +1/ Canada

Land Algo (Ottawa)
Sieze City <p style="line-height:inherit;">Total: US is 126 and Canada is 80. Ottawa falls to the US.
 * Near Location: +20 Within short distance of the front (able to maneuver to aid existing forces or an ally)/ US
 * On Location: +25 At the Front as an attacker or defender? Canada
 * Economic (Gains land, resorce, etc): +2/ US
 * Pre-emptive Strike: +5/ US
 * Attacking to enforce politcal hegemony: +7/ US
 * Taking territory of similar culture but not part of nation: + 5/ US
 * Defending Core/heartland from possibly fatal attack + 8
 * High Quality: +25 (This is a military with a relatively high development, but is not leading the way or on par with the other Great Powers)/ US
 * High Quality: +25 (This is a military with a relatively high development, but is not leading the way or on par with the other Great Powers)/ Canada
 * Huge Quantity: +30 (Your military has the ability to field immense amounts of manpower from its large population at little cost to its production)/ US
 * Moderate Quantity: +20 (Your military can field a moderate amount of manpower from its moderate population at some cost to its production)
 * Heavy Air Support: +15 (400+ aircraft)
 * Heavy Armor/Mechanized Support: +15 (400+ armored or mechanized vehicles)
 * 20,000 troops +2/ US
 * 10,000 troops +1/ Canada

National War Effort Timer (Canada)
You are losing on a singular front: -10

11-20 million: + 5

Meduim industry +10

Regional Power:+5

Constitutional Monarchy supported by the people: +10

Capital is over-run, or Revolution takes place: -50 (entire war effort collapses and your forced to sign peace treaty or your government is forced to go into exile, this happens once your timer runs out, if an unpopular government has been at war for 5 years, or if the enemy occupies 40% of the heartland)

Small Professional Army with large conscription pool (only attainable if you have a stable and prosperious country): +10

Small Navy: +5

Partial Naval Blockade: -5

Fighting 3 or more fronts (this aplies to colonies as well): -10

losing on all fronts: -40 (collapse of war effort soon)

Population Stands behind the war effort and are well supplied: +10

High Morale and well supplied: +15

-45 for Canada so they need to make peace treaty

National War Effort Timer (US)
Your troops have been well positioned and are prepared: +20

100 million and over: +20

Large Industrial Base: +15

Great Power: +20

Absolute Monarchy or Dictatorship supported by the people: +5

Large Professional Army with large Conscription Pool (only the Great Powers Powers who are stable and powerful economy can develop this) : +20

Large Navy capable of Fighting across one or two of the Oceans (only great powers are capable of this): +15

Overwhelming victories on the front lines: +20

Fighting 3 or more fronts (this aplies to colonies as well): -10

Population is neutral towards the war but is well supplied: 0

Well supplied but low morale: 0

120 for US so they can fight for 5 years.

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Southern Coast Offensive=== ==

Objective: Seizing Region

Japan===== ===

*Location: +25

*Morale: +5

Military Quality: +30

*Military Quantity: +30

*Defensive Fortifications: +5

Support: +30

Troops: 500,000 troops = +50

*Total: 195

=====RoC/PRC=====

*Location: +20

*Morale: +11

*Military Quality: +20

*Military Quantity: +30 (Normally, since the RoC is Tier 2, it would be +25, but since the PRC is involved........)

*Support: +30

*3,000,000 Troops = +300

*Defensive Fortifications: N/A *Total: 411

Casulties: Japanese: 250,000) 50% of Japanese force. Chinese: 750,000) 25% of China force but they take large parts of the southern coast.

British Empire
Allies are sending support on a large scale/ Your troops have been well positioned and are prepared: +20

Population:  100 million and over: +20

Industry: Massive Industrial Base: +20

National Power:  Great Power: +20

Constitutional Monarchy supported by the people: +10

Large Professional Army with Massive Conscription Pool (only possible for Great Powers and Super Powers at the outbreak of ww 2 who have a population more then 100,000,000): +30

Large Navy capable of fighting across the world(only two of these can arise at a time): +20

Fronts of the war: First front N/A

Population Stands behind the war effort and are well supplied: +10

High Morale and well supplied: +15

Total: 175, The British can fight the war for 10 years

Japanese Empire:
Population: Circa 72-73 million people +15

Industry: Large industrial base +15

National power: Great power +20

Government type: Absolute monarchy supported by the people +5

Large proffessional army with large conscription pool: +20

Large navy capable of fighting two of the worlds oceans: +15

Blockaded: Partial blockade -5
Losing on a front: -15 (Chinese front)

Population is extremely nationalistic, supports the war effort completely, and isnt suffering from supply shortages (only possible if the country is under a totalitarian populist, like otl hitler or japan): +20

Nationalistic Zealots, and well supplied: +20

Total: 110, Japan can fight for 7 years

British Empire:
Objective: Seizing city (Davao)

Location:  Near Location: +20 Within short distance of the front (able to maneuver to aid existing forces or an ally)

Troop Morale:  Aiding Social/Moral Kinsmen who are being oppressed: +6

Military quality: Top Quality: +30 (This is the top quality of military hardware, and development)

Military Quantity:  Large Quantity: +25 (Your military can field a large amount of manpower from its large population, with some cost to its production)

<p style="font-size:16px;line-height:26px;">Support:

<p style="line-height:inherit;">Troops: +50 (500,000 troops)
 * Heavy Air Support: +15 (400+ aircraft)
 * Heavy Armor/Mechanized Support: +15 (400+ armored or mechanized vehicles)
 * Heavy Fleet Support: +15 ( 2 battleships and attendant Fleet)

<p style="line-height:inherit;">Chance:  498 8/3.14= 2.54777070064 = 5.09554140128 = +5

<p style="line-height:inherit;">Total: 181

<p style="line-height:inherit;">Casualties:

Japanese Empire:
Objective: Defending City (Davao)

Location: At location +25

Troop morale:  Defending territory not owned by nation more than 20 years: +3

Military Quality: Top quality +30 (This is the top quality of military hardware, and development)

Military Quanitity: Huge Quanity +30 (Can wield massive amounts of manpower from its large population with little cost to production)

Defensive Fortification:   Fort and heavy trench defences: +7

Support: Troops: +5 (50,000)
 * Light Air Support: +5
 * Light Armor support:+5
 * Light Fleet support:+5

Chance: 1,796 6/3.14 =  1.91082802548 x 2=3.82165605096= +3.8

Total: 108.8

Casualties:

Result:
The British military lands on the beachead of Davao and after taking heavy casualties on both sides, the numerical superiority of the British over the Japanese ultimately leads to a British victory and the city of Davao is liberated, establishing a stragetic foothold for the British liberation of Mindanao. Losses were very heavy on both sides and the British forced the remaining Japanese force to pull back outside of Davao. (Mods check me on this)



Nazi Germany
Your forces were rushed to the front in an organized fashion +15

Population: 90.3 million +15

Massive industrial base +20

Great Power: +20

Dictatorship supported by the people: +5

Large Professional Army with large Conscription Pool (only the Great Powers Powers who are stable and powerful economy can develop this) : +20
Large Navy capable of Fighting across one or two of the Oceans (only great powers are capable of this): +15

Fronts: First Front N/A

Population is extremely nationalistic, supports the war effort completely, and isnt suffering from supply shortages (only possible if the country is under a totalitarian populist, like otl hitler or japan): +20

Nationalistic Zealots, and well supplied: +20

Total: 150, Nazi Germany can attack in the Battle of Britain for 7 years

British EmpireEdit
<p style="font-size:16px;line-height:26px;">Your troops have been well positioned and are prepared: +20

<p style="font-size:16px;line-height:26px;">Population: 100 million and over: +20

<p style="font-size:16px;line-height:26px;">Industry:Massive Industrial Base: +20

<p style="font-size:16px;line-height:26px;">National Power: Great Power: +20

<p style="font-size:16px;line-height:26px;">Constitutional Monarchy supported by the people: +10

<p style="font-size:16px;line-height:26px;">Large Professional Army with Massive Conscription Pool (only possible for Great Powers and Super Powers at the outbreak of ww 2 who have a population more then 100,000,000): +30

<p style="font-size:16px;line-height:26px;">Large Navy capable of fighting across the world(only two of these can arise at a time): +20

<p style="font-size:16px;line-height:26px;">Fronts of the war: First front N/A

<p style="font-size:16px;line-height:26px;">Population Stands behind the war effort and are well supplied: +10

<p style="font-size:16px;line-height:26px;">High Morale and well supplied: +15

<p style="font-size:16px;line-height:26px;">Total: 175, The British can defend in the Battle of Britain for 10 years <h3 style="font-size:16px;line-height:26px;">Land Algo

Nazi Germany
Objective: Breaking through the defensive line of the English Channel

Location: +20 (near location)

Troop morale: +5 (Aiding Japan) 

Military Quality:  +30 (Top Quality)

Military Quantity: +30 (Huge Quantity) 

Heavy Air Support: +15 (400)

Aircraft (2,400-400)= (2,000/100) =+20

Chance: 544= 4/3.14=1.27388535032 x 2 = 2.54777070064= +2.55

Total: 122.55

British Empire
Location: +25 (At location)

Troop morale +8 (Defending core/heartland from possibly fatal attack)

Military Quality: +30 (Top quality)

Military Quantity: +25 (Large quantity)

Defensive Doctrine: +20 (Deep, British Atlantic Wall)

Heavy fleet support: +15 (HMS Glorious)

Heavy air support: +15 (400)

Aircraft (1000-400) =(600/100)=+6

Chance: 510= 0/3.14=0z2=0

Total: 144

Casulties:

'''Result: The British successfully defend the English Channel from the Luftwaffle, decimating them by destroying half of their invading force (50 squadrons/1,200 planes) while the other half is forced to retreat home. '''

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