Talk:Battle of Britain (Map Game)

Algo
We need a War algo. Awesome history 28 (talk) 18:16, July 13, 2015 (UTC)

I'll make it in the next couple of days. But I want to make sure that you and tao are able to do an algo if needed, because that's important in case I can't. Vatonica (talk) 00:43, July 16, 2015 (UTC)

I can't, and I'm assuming that AH can not. ~Tao64

I'm just saying, I won't be able to do the algos for every day. I'm totally fine making the algo, but I'm going on vacation for three weeks where I won't have wifi. So I think that you'd either need to wait for me to get back, or figure out the algo. Vatonica

I can't so we need an assistant algo person who does it when Vatoncia is not around. Awesome history 28 (talk) 17:15, July 16, 2015 (UTC)

Tier 1 (+13)

 * Germany
 * USA

Tier 2 (+11)

 * USSR
 * Japan
 * UK

Tier 3 (+8)

 * China
 * Canada
 * Italy

Tier 4 (+6)

 * Spain
 * Australia

Tier 5 (+5)

 * Mexico
 * Brazil
 * Argentina
 * Free France
 * Vichy France
 * Romania

Tier 6 (+3)

 * Hungary
 * Yugoslavia
 * Chile
 * British India
 * Finland
 * Iran

Tier 7 (+1)

 * ALL OTHER NATIONS

Tier 1 (+13)

 * UK
 * Germany
 * USA

Tier 2 (+11)

 * USSR
 * Japan
 * Italy

Tier 3 (+8)

 * Netherlands
 * Canada
 * Free France
 * Vichy France

Tier 4 (+6)

 * Spain
 * New Zealand
 * Belgium
 * Australia

Tier 5 (+5)

 * Hungary
 * Sweden
 * Switzerland
 * Yugoslavia
 * Finland
 * Romania

Tier 6 (+3)

 * Mexico
 * China
 * Brazil
 * Argentina
 * Portugal

Tier 7 (+1)

 * ALL OTHER NATIONS

Tier 0 (+0)

 * Free France

Tier 1 (+13)

 * Germany
 * USA

Tier 2 (+11)

 * UK
 * USSR
 * Japan
 * Italy

Tier 3 (+8)

 * Netherlands
 * Belgium
 * Sweden
 * Vichy France

Tier 4 (+6)

 * Australia
 * Canada
 * Spain

Tier 5 (+5)

 * Hungary
 * China
 * Brazil
 * Finland
 * Romania

Tier 6 (+3)

 * Mexico
 * Argentina
 * Portugal
 * Yugoslavia

Tier 7 (+1)

 * ALL OTHER NATIONS

Algo Process

 * 1) Add the scores from the Location, Strength, Motive, and Morale categories for each country.
 * 2) Divide each country's score by the number of fronts (not counting political/economic aid)
 * 3) Multiply each country's total by the following:
 * 4) *1 for the Leader of the Front. One Per side of a front.
 * 5) *.75 for a secondary power of the front (active war participant)
 * 6) *.5 for a country sending military support (sent units, didn't necessarily declare war)
 * 7) *.25 for a country sending political/economic aid (helping without sending units)
 * 8) Add up the scores for all countries on each side of the front
 * 9) Add the tactics and chance scores. One of each per side.

Location

 * +8 if the most populated core of the country is the front of the war
 * +6 if the the front of the war is within the country
 * +5 if the front is on the country's border
 * +3 if the front is nearby
 * +2 if the front is at a colony of the main country
 * +2 if the front is on a nearby island
 * +1 if the front is on the same continent
 * -4 if the front is on a different continent

Strength

 * +Military Bonus from Tier x 2
 * +Technology Bonus from Tier
 * +Industry Bonus from Tier
 * Front leader with higher Military score: +7
 * Participating Nation with highest Technology score: +5
 * Side with higher population: +2 for front leader
 * Every year of the war: -1

Motive

 * Life or Death: +10
 * Religious/Ethnic: +8
 * Ideological/Political: +6
 * Preventing Expansion: +5
 * Expansion: +4
 * Help an Ally: +3
 * Country has switched sides of war: -2

Morale

 * Motive is higher than 8: +2
 * Motive is lower than 7: -2
 * Motive lower than 5: -4
 * Motive is lower than 3: -6
 * Every turn that the country has been losing in the front: -2
 * Every turn that the country has been winning in the front: +1
 * Each war victory in past 20 years: +2
 * Five consecutive turns of victory in the front: +5
 * If five consecutive turns of loss in the front: -8
 * Fascist government: +1
 * High support for leader: +1
 * Low support for leader: -2

Chance

 * +RNG (from 1-10)

Tactics

 * Attacker: +3
 * Defender: +5
 * Either side of Counterattack: +4
 * Front is in a desert or tundra: +5 for defender
 * Front is on an island: +1 for defender
 * Guerilla Warfare (may only be used by small countries): +2 for defender
 * Blitzkrieg (may only be used by large countries, mainly Germnay): -3 for defender
 * Front is in thick jungle/forest: +2 for defender
 * Front is in mountains: +1 for defender

Damage

 * Every turn a defending leader country loses in a front, they lose one point in the tier bonus for a random one of the 3 tier categories.
 * Every country gets one of their lost points back per year after the war (every 2 turns).
 * Government begins to collapse after 5 years of loss, or 80% more less than the other side (100% is equivalent to double)
 * A side is completely conquered if they have half of the score of the other side in any turn.

Application for Germany?
I'm not entirely sure if we're supposed to seek mod approval for bolded nations here, but if so, I'd like to play as Germany if possible.

Knoxmoor (talk) 21:23, July 15, 2015 (UTC)

Ok, just be plausible. Thank you, Tao64

Italy
I am an Italain historian and would love to be involved in this brilliant alternate history map game!

Afunnymouth (talk) 22:17, July 15, 2015 (UTC)AFUNNYMOUTH

ok-tao64

Turkey
Hi, I hope it's not too late, but I've been lurking around the wiki, and I came across your map game. I'd like to make an application for Turkey, thanks! Devon1120 (talk) 06:54, July 22, 2015 (UTC)

That's perfectly alright. Sign up before somebody else gets it. Awesome history 28 (talk) 17:11, July 22, 2015 (UTC)