Talk:Merveilles du Monde (Map Game)

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1295 - 1309

1310-1329

1330-1349

1350-1369

1370-1389

Battle of Oxus River (1391)

 * Timur
 * Population: Twice or more than enemy: 10
 * Density: Very Rural: 15
 * Infrastructure: Allied light infrastructure: 2
 * Military: 60000: 60
 * Geography: Pinned to river,Steppe: -5
 * Economy: Economic disruption nearby,Destruction of major nation,Tribute,Pillaging others,Prosperous distant trade,Plunding enemy: 5+4=9
 * Government: Horde: 25
 * Motive: Asserting hegemony: 0
 * Morale: Vassals unhappy,Recent victory: -5
 * Battle score: 3
 * Supply: Supplied by roads: 0
 * Tactics: Savage leader: 5
 * Roll: 35
 * Total: 154
 * Tokhtaymish
 * Population: Half or less than enemy: -10
 * Density: Very Rural: -5
 * Infrastructure: Basic infrastructure: 5
 * Military: 30000: 30
 * Geography: Steppe,High ground: 10
 * Economy: Economic disruption nearby,Economic disruption at home,Tribute,Prosperous nearby trade,Pillaging others,Prosperous distant trade: 0+0=0
 * Government: Horde: 25
 * Motive: Defending border: 5
 * Morale: none: 0
 * Battle score: 10
 * Supply: Supplied by roads: 0
 * Tactics: none: 0
 * Siege: 0 years: 0
 * Roll: 41
 * Total: 111
 * Result: Timur decisively wins against Tokhtaymish, losing 6,000 while Tokhtaymish loses 11,000. The excess military of 60,000 raids the enemy camps and wrecks havoc across the enemy army and surrounding villages.

Battle of Tashkent (1392)

 * Timur
 * Population: Ten times more than enemy: 15
 * Density: Very Rural: 15
 * Infrastructure: Captured light infrastructure: 7
 * Military: 55000: 55
 * Geography: Steppe,High ground: 10
 * Economy: Economic disruption nearby,Economic disruption at home,Destruction of major nation,Tribute,Prosperous nearby trade,Pillaging others,Prosperous distant trade,Plunding enemy: 3+4=7
 * Government: Content Feudal: 5
 * Motive: Asserting hegemony: 0
 * Morale: Recent victory: 5
 * Battle score: 14
 * Supply: Supplied by roads: 0
 * Tactics: Savage leader,Flanking: 15
 * Roll: 17
 * Total: 165
 * Tokhtaymish
 * Population: Ten times less than enemy: -15
 * Density: Very Rural: -5
 * Infrastructure: Basic infrastructure: 5
 * Military: 19000: 19
 * Geography: Pinned to river,Steppe: -5
 * Economy: Economic disruption nearby,Economic disruption at home,Destruction of major nation,Pillaging others,Prosperous distant trade: -5+0=-5
 * Government: Content Feudal: 5
 * Motive: Defending border: 5
 * Morale: Recent defeat: -5
 * Battle score: 10
 * Supply: Near major city/depot: 5
 * Tactics: none: 0
 * Siege: 0 years: 0
 * Roll: 41
 * Total: 55
 * Result: The flanking maneuver by Timur completely decimates the forces of the Golden Horde, forcing them to retreat to their capital at Sarai

Battle of Terek River (1393)

 * Timur
 * Population: Twice or more than enemy: 10
 * Density: Rural: 10
 * Infrastructure: Allied light infrastructure: 2
 * Military: 10000: 10
 * Geography: Steppe,Arable landscape: 5
 * Economy: Economic disruption nearby,Economic disruption at home,Destruction of major nation,Tribute,Prosperous nearby trade,Pillaging others: -5+4=-1
 * Government: Horde: 25
 * Motive: Aggression: -10
 * Morale: Recent victory: 5
 * Battle score: 5
 * Supply: Supplied by roads: 0
 * Tactics: Savage leader: 5
 * Roll: 8
 * Total: 74
 * Tokhtaymish
 * Population: Half or less than enemy: -10
 * Density: Rural: 5
 * Infrastructure: General infrastructure: 10
 * Military: 8000: 8
 * Geography: Steppe,Arable landscape: 5
 * Economy: Economic disruption nearby,Economic disruption at home,Destruction of major nation,Prosperous nearby trade,Prosperous distant trade: -5+0=-5
 * Government: Horde: 25
 * Motive: Defending core: 10
 * Morale: Vassals unhappy,Recent defeat: -15
 * Battle score: 10
 * Supply: Near major city/depot: 5
 * Tactics: none: 0
 * Siege: 0 years: 0
 * Roll: 1
 * Total: 49
 * Result: Tokhtaymish's army surrenders, but the Khan himself flees through the Nogai lands

Battle of Najram (1392)

 * Yemen
 * Population: Ten times more than enemy: 15
 * Density: Wasteland: 10
 * Infrastructure: Allied light infrastructure: 2
 * Military: 12000: 12
 * Geography: Crossing desert,High ground: 0
 * Economy: Economic disruption nearby,Prosperous nearby trade,Prosperous distant trade: 1+6=7
 * Government: Content Feudal: 5
 * Motive: Aggression: -10
 * Morale: none: 0
 * Battle score: 14
 * Supply: Supplied by roads: 0
 * Tactics: none: 0
 * Roll: 18
 * Total: 73
 * Bhanu Khammam
 * Population: Ten times less than enemy: -15
 * Density: Wasteland: -10
 * Infrastructure: Basic infrastructure: 5
 * Military: 2000: 2
 * Geography: Arable landscape: 5
 * Economy: Economic disruption at home,Prosperous nearby trade: -2+0=-2
 * Government: Organized Tribal: 0
 * Motive: Defending existential: 15
 * Morale: Last stand: 20
 * Battle score: 10
 * Supply: Supplied by roads: 0
 * Tactics: none: 0
 * Siege: 0 years: 0
 * Roll: 17
 * Total: 47
 * Result: Yemen defeats the Yam forces and occupies the region, losing 1,500 troops

Battle of Normandy (1390)

 * England
 * Population: Less than enemy: -5
 * Density: Rural: 10
 * Infrastructure: Captured light infrastructure: 7
 * Military: 17000: 17
 * Geography: Arable landscape: 5
 * Economy: Economic disruption nearby,Prosperous nearby trade,Pillaging others,Plunding enemy: 6+15=21
 * Government: Content Feudal: 5
 * Motive: Dynastic dispute: -5
 * Morale: Recent defeat: -5
 * Battle score: 10
 * Supply: Supplied by roads: 0
 * Tactics: Flanking: 10
 * Roll: 65
 * Total: 129
 * France
 * Population: Greater than enemy: 5
 * Density: Rural: 5
 * Infrastructure: Basic infrastructure: 5
 * Military: 12000: 12
 * Geography: Arable landscape: 5
 * Economy: Economic disruption nearby,Economic disruption at home,Embargoed by major power,Prosperous nearby trade: -7+0=-7
 * Government: Unhappy Feudal: -5
 * Motive: Defending core: 10
 * Morale: Recent victory: 5
 * Battle score: 10
 * Supply: Near major city/depot: 5
 * Tactics: Savage leader: 5
 * Siege: 0 years: 0
 * Roll: 2
 * Total: 64
 * Result: England wins by 65 (101.56%)

The French army is beat down in Normandy suffering nearly 5000 casualties to the english 2000

Battle of the Fields of Rouen (1391)

 * England
 * Population: Half or less than enemy: -10
 * Density: Rural: 10
 * Infrastructure: Captured light infrastructure: 7
 * Military: 29000: 29
 * Geography: Arable landscape: 5
 * Economy: Economic disruption nearby,Prosperous nearby trade,Pillaging others,Plunding enemy: 6+15=21
 * Government: Content Feudal: 5
 * Motive: Dynastic dispute: -5
 * Morale: Recent victory: 5
 * Battle score: 15
 * Supply: Supplied by roads: 0
 * Tactics: Flanking: 10
 * Roll: 66
 * Total: 152
 * France
 * Population: Twice or more than enemy: 10
 * Density: Rural: 5
 * Infrastructure: Basic infrastructure: 5
 * Military: 32000: 32
 * Geography: Arable landscape: 5
 * Economy: Economic disruption nearby,Prosperous distant trade: 0+15=15
 * Government: Unhappy Feudal: -5
 * Motive: Dynastic dispute: -5
 * Morale: Vassals unhappy,Recent victory: -5
 * Battle score: 10
 * Supply: Near major city/depot: 5
 * Tactics: Savage leader: 5
 * Siege: 0 years: 0
 * Roll: 13
 * Total: 90
 * Result: England wins by 62 (68.89%)

Battle of Compeigne (1393)

 * England


 * Population: Half or less than enemy: -10
 * Density: Somewhat Urban: -5
 * Infrastructure: Captured light infrastructure: 7
 * Military: 42000: 42
 * Geography: Arable landscape: 5
 * Economy: Economic disruption nearby,Prosperous nearby trade,Prosperous distant trade: 1+15=16
 * Government: Content Feudal: 5
 * Motive: Dynastic dispute: -5
 * Morale: Recent victory: 5
 * Battle score: 10
 * Supply: Supplied by roads: 0
 * Tactics: Savage leader: 5
 * Roll: 9
 * Total: 83
 * France


 * Population: Twice or more than enemy: 10
 * Density: Somewhat Urban: 10
 * Infrastructure: General infrastructure: 10
 * Military: 78000: 78
 * Geography: Attack in forest: 5
 * Economy: Economic disruption nearby,Prosperous nearby trade,Prosperous distant trade: 1+0=1
 * Government: Content Feudal: 5
 * Motive: Dynastic dispute: -5
 * Morale: Recent defeat: -5
 * Battle score: 10
 * Supply: Cut off from supply: -10
 * Tactics: Savage leader: 5
 * Siege: 0 years: 0
 * Roll: 92
 * Total: 205
 * Result: France wins by 122 (146.99%)
 * This algo is retconned as will be explained in the mod event

Siege of Paris (1398)

 * England
 * Population: Half or less than enemy: -10
 * Density: Urban: -10
 * Infrastructure: Captured light infrastructure,Siege weapons: 17
 * Military: 30000: 30
 * Geography: Arable landscape: 5
 * Economy: Economic disruption nearby,Prosperous distant trade,Plunding enemy: 6+15=21
 * Government: Content Feudal: 5
 * Motive: Dynastic dispute: -5
 * Morale: none: 0
 * Battle score: 10
 * Supply: Supplied by roads: 0
 * Tactics: Savage leader: 5
 * Roll: 12
 * Total: 74
 * France
 * Population: Twice or more than enemy: 10
 * Density: Urban: 15
 * Infrastructure: Fortress: 20
 * Military: 43000: 43
 * Geography: Arable landscape: 5
 * Economy: Economic disruption nearby,Economic disruption at home,Prosperous nearby trade: -4+15=11
 * Government: Unhappy Feudal: -5
 * Motive: Defending core: 10
 * Morale: Recent defeat: -5
 * Battle score: 10
 * Supply: Near major city/depot: 5
 * Tactics: Savage leader: 5
 * Siege: 0 years: 0
 * Roll: 87
 * Total: 215
 * Result: France wins by 141 (190.54%)

France decisively defeats the English during the siege of Paris losing nearly 12,000 men during the battle. The French having lost nearly 8000 are noted to have defended the capital fanatically.

Battle of Libyan Coast (1394)

 * Order of Bari
 * Population: Equal to enemy: 0
 * Location: Attacking fortified coast: -5
 * Direction of currents: With strong current: 10
 * No. of ships: 20: 2
 * Avg. condition of ships: Adequate condition,Adequate: 0
 * Economy: Economic disruption nearby,Severe damage to major city,Tribute,Prosperous nearby trade,Prosperous distant trade: -2+15=13
 * Government: Content Empire: 10
 * Motive: Holy War: 20
 * Morale: none: 0
 * Battle score: 14
 * Supply: Access to other ships: 0
 * Tactics: Vastly advanced tech: 5
 * Roll: 15
 * Total: 84
 * Hafsids
 * Population: Equal to enemy: 0
 * Location: none: 0
 * Direction of currents: Calm seas: -10
 * No. of ships: 20: 2
 * Avg. condition of ships: Adequate condition,Superior materials: 5
 * Economy: Economic disruption nearby,Destruction of major nation,Tribute,Prosperous nearby trade: -3+0=-3
 * Government: Content Feudal: 5
 * Motive: Defending hegemony: 5
 * Morale: none: 0
 * Battle score: 10
 * Supply: Access to other ships: 0
 * Tactics: none: 0
 * Siege: 0 years: 0
 * Roll: 27
 * Total: 41
 * Result: The Hafsid fleet sent to protect Tripoli is crushed by the Crusader ships. Hafsids lose 7 galleys, while the Crusaders lose 1 galley and 2 cogs.

Battle of Janzur (1395)

 * Order of Bari
 * Population: Equal to enemy: 0
 * Density: Rural: 10
 * Infrastructure: Allied light infrastructure: 2
 * Military: 10000: 10
 * Geography: Pinned to coast/mountain,Naval invasion: -15
 * Economy: Economic disruption at home,Destruction of major nation,National gift,Prosperous nearby trade,Pillaging others: -3+14=11
 * Government: Content Empire: 10
 * Motive: Holy War: 20
 * Morale: Recent victory: 5
 * Battle score: 11
 * Supply: Distantly supplied: -5
 * Tactics: Vastly advanced tech,Savage leader: 10
 * Roll: 8
 * Total: 77
 * Hafsids
 * Population: Equal to enemy: 0
 * Density: Rural: 5
 * Infrastructure: Natural defenses: 5
 * Military: 8000: 8
 * Geography: Arable landscape,High ground: 15
 * Economy: Economic disruption nearby,Economic disruption at home,Destruction of major nation,Tribute,Prosperous nearby trade: -6+0=-6
 * Government: Content Feudal: 5
 * Motive: Defending border: 5
 * Morale: Recent defeat: -5
 * Battle score: 10
 * Supply: Supplied by roads: 0
 * Tactics: none: 0
 * Siege: 0 years: 0
 * Roll: 9
 * Total: 51
 * Result: The Crusaders seize the small town of Janzur and establish the first land of the Crusader state of Tripolitania, losing 1,500 troops. The Berber army loses 3,000 troops.

Siege of Tripoli (1399)

 * Order of Bari
 * Population: Greater than enemy: 5
 * Density: Somewhat Urban: -5
 * Infrastructure: Blockading,Captured light infrastructure,Siege weapons: 22
 * Military: 29000: 29
 * Geography: Crossing desert,Naval invasion: -15
 * Economy: Destruction of major nation,National gift,Tribute,Prosperous nearby trade,Prosperous distant trade: 2+14=16
 * Government: Content Empire: 10
 * Motive: Holy War: 20
 * Morale: none: 0
 * Battle score: 10
 * Supply: Distantly supplied: -5
 * Tactics: Savage leader,Flanking: 15
 * Roll: 9
 * Total: 111
 * Hafsids
 * Population: Less than enemy: -5
 * Density: Somewhat Urban: 10
 * Infrastructure: Fortress: 20
 * Military: 25000: 25
 * Geography: Arable landscape,High ground: 15
 * Economy: Embargoed by major power,Severe damage to major city,Tribute,Prosperous nearby trade,Prosperous distant trade: -3+0=-3
 * Government: Content Feudal: 5
 * Motive: Defending hegemony: 5
 * Morale: none: 0
 * Battle score: 10
 * Supply: Near major city/depot: 5
 * Tactics: Flanking: 10
 * Siege: 0 years: 0
 * Roll: 22
 * Total: 119
 * Result: Hafsid Sultan Abu Faris Abd Al-Aziz leads a pincer maneuver against the weakened rear guard of the Crusaders, striking against the English and French blocks and causing them to be routed. This fails to dislodge the Crusaders from their ongoing siege, but does set them back. Hafsids lose 4,000 troops, Crusaders lose 1,000 English and 2,000 French.

Second Siege of Tripoli (1400)

 * Lotharingia
 * Population: Equal to enemy: 0
 * Density: Somewhat Urban: -5
 * Infrastructure: Blockading,Captured light infrastructure,Siege weapons: 22
 * Military: 31000: 31
 * Geography: Crossing desert,Naval invasion: -15
 * Economy: Destruction of major nation,National gift,Tribute,Prosperous nearby trade,Prosperous distant trade: 2+14=16
 * Government: Content Empire: 10
 * Motive: Holy War: 20
 * Morale: Recent defeat: -5
 * Battle score: 15
 * Supply: Distantly supplied: -5
 * Tactics: Savage leader,Flanking: 15
 * Roll: 28
 * Total: 127
 * Hafsids
 * Population: Equal to enemy: 0
 * Density: Somewhat Urban: 10
 * Infrastructure: Fortress: 20
 * Military: 20000: 20
 * Geography: Arable landscape,High ground: 15
 * Economy: Embargoed by major power,Blockade of major port,Tribute,Prosperous nearby trade,Prosperous distant trade: -3+0=-3
 * Government: Content Feudal: 5
 * Motive: Defending hegemony: 5
 * Morale: Recent victory: 5
 * Battle score: 10
 * Supply: Shortage of one material: -1
 * Tactics: Savage leader: 5
 * Siege: 1 years: -3
 * Roll: 35
 * Total: 123
 * Result: the Crusaders manage to repel the Hafsid attempt to relieve the city, but have not been able to yet breech the walls. Crusaders lose 1,000 Germans, 1,500 Greeks, and 500 of other nationalities. Hafsids lose 6,000 troops, and much of the city's supplies run low.

Third Siege of Tripoli (1401)

 * Lotharingia
 * Population: Equal to enemy: 0
 * Density: Somewhat Urban: -5
 * Infrastructure: Blockading,Captured light infrastructure,Siege weapons: 22
 * Military: 30000: 30
 * Geography: Crossing desert,Naval invasion: -15
 * Economy: Economic disruption nearby,Destruction of major nation,National gift,Tribute,Prosperous nearby trade,Prosperous distant trade: 0+14=14
 * Government: Content Empire: 10
 * Motive: Holy War: 20
 * Morale: Recent victory: 5
 * Battle score: 14
 * Supply: Distantly supplied: -5
 * Tactics: Savage leader: 5
 * Roll: 43
 * Total: 138
 * Hafsids
 * Population: Equal to enemy: 0
 * Density: Somewhat Urban: 10
 * Infrastructure: Fortress: 20
 * Military: 14000: 14
 * Geography: Arable landscape,High ground: 15
 * Economy: Economic disruption nearby,Embargoed by major power,Severe damage to major city,Blockade of major port,Tribute,Prosperous nearby trade,Prosperous distant trade: -9+0=-9
 * Government: Content Feudal: 5
 * Motive: Defending hegemony: 5
 * Morale: none: 0
 * Battle score: 10
 * Supply: Shortage of materials: -2
 * Tactics: none: 0
 * Siege: 2 years: -6
 * Roll: 33
 * Total: 95
 * Result: Tripoli at last falls to the Crusaders, costing them 3,000 troops, while the Hafsids lose 8,000 troops and abandon the city. An additional 6,000 Crusaders die of disease soon after taking the city.

Battle of Censor (Janzur) (1403)

 * Egypt
 * Population: Ten times more than enemy: 15
 * Density: Rural: 10
 * Infrastructure: Allied light infrastructure: 2
 * Military: 23000: 23
 * Geography: Crossing desert,Arable landscape,High ground: 5
 * Economy: Economic disruption nearby,Economic disruption at home,Severe deflation,Destruction of major nation,Severe damage to major city,Tribute,Prosperous nearby trade,Prosperous distant trade: -11+6=-5
 * Government: Unhappy Feudal: -5
 * Motive: Holy War: 20
 * Morale: none: 0
 * Battle score: 12
 * Supply: Supplied by roads: 0
 * Tactics: Savage leader: 5
 * Roll: 20
 * Total: 102
 * Tripolitania
 * Population: Ten times less than enemy: -15
 * Density: Somewhat Urban: 10
 * Infrastructure: Heavy infrastructure: 15
 * Military: 33000: 33
 * Geography: Pinned to coast/mountain,Arable landscape: -5
 * Economy: Paying tribute,Economic disruption nearby,Destruction of major nation,Prosperous distant trade: -4+3=-1
 * Government: Content Republic: 15
 * Motive: Defending existential: 15
 * Morale: Recent victory: 5
 * Battle score: 13
 * Supply: Near major city/depot: 5
 * Tactics: Savage leader: 5
 * Siege: 0 years: 0
 * Roll: 17
 * Total: 112
 * Result: Tripolitania barely manages to hold out against the Egyptian attack, losing a total of 5,000 troops. Egypt loses 6,000 of their own troops and 2,000 Berber allies.
 * In my turn I did say I sent 50,000 troops into Libya- Al Nasr Egypt

Battle of Tripoli (1402)

 * Egypt
 * Population: Ten times more than enemy: 15
 * Density: Somewhat Urban: -5
 * Infrastructure: Allied light infrastructure: 2
 * Military: 33000: 33
 * Geography: Crossing desert,Arable landscape,High ground: 5
 * Economy: Economic disruption nearby,Economic disruption at home,Severe deflation,Destruction of major nation,Severe damage to major city,Tribute,Prosperous nearby trade,Prosperous distant trade: -11+7=-4
 * Government: Unhappy Feudal: -5
 * Motive: Asserting hegemony: 0
 * Morale: Recent defeat: -5
 * Battle score: 9
 * Supply: Supplied by roads: 0
 * Tactics: Savage leader: 5
 * Roll: 47
 * Total: 97
 * Tripolitania
 * Population: Ten times less than enemy: -15
 * Density: Somewhat Urban: 10
 * Infrastructure: Heavy infrastructure: 15
 * Military: 23000: 23
 * Geography: Pinned to coast/mountain,Arable landscape: -5
 * Economy: Paying tribute,Economic disruption nearby,Destruction of major nation,Prosperous distant trade: -4+4=0
 * Government: Content Republic: 15
 * Motive: Holy War: 20
 * Morale: Recent victory: 5
 * Battle score: 11
 * Supply: Near major city/depot: 5
 * Tactics: Savage leader: 5
 * Siege: 0 years: 0
 * Roll: 5
 * Total: 94
 * Result: The combined forces of Egypt and Tripolitania come to a stalemate as Egypt attempts to dislodge them from the city, while at the same time occupying their eastern border. Some 8-10k Crusader military has since returned home as wars in Western Europe have distracted from the Crusade. Tripoli loses 4,000 troops while Egypt loses 5,000.

Siege of Aiomoi (1398)

 * Korea
 * Population: Less than enemy: -5
 * Density: Somewhat Urban: -5
 * Infrastructure: Captured light infrastructure: 7
 * Military: 15000: 15
 * Geography: Arable landscape,High ground: 15
 * Economy: Paying tribute,Economic disruption nearby,Prosperous nearby trade,Prosperous distant trade: 0+2=2
 * Government: Content Feudal: 5
 * Motive: Aggression: -10
 * Morale: none: 0
 * Battle score: 15
 * Supply: Supplied by roads: 0
 * Tactics: Savage leader,Flanking: 15
 * Roll: 26
 * Total: 80
 * Japan
 * Population: Greater than enemy: 5
 * Density: Somewhat Urban: 10
 * Infrastructure: General infrastructure: 10
 * Military: 5000: 5
 * Geography: Pinned to river,Arable landscape: 0
 * Economy: Paying tribute,Economic disruption nearby,Prosperous nearby trade,Prosperous distant trade: 0+15=15
 * Government: Content Empire: 10
 * Motive: Defending hegemony: 5
 * Morale: none: 0
 * Battle score: 14
 * Supply: Near major city/depot: 5
 * Tactics: Savage leader: 5
 * Siege: 0 years: 0
 * Roll: 32
 * Total: 116
 * Result: Japan decisively defends the city from Korean attack, proportional losses on both sides but slightly more for Korea

Battle of Dalian (1399)

 * Korea
 * Population: Ten times less than enemy: -15
 * Density: Rural: 10
 * Infrastructure: Allied light infrastructure: 2
 * Military: 50000: 50
 * Geography: Pinned to river,Arable landscape,High ground: 10
 * Economy: Paying tribute,Economic disruption nearby,Blockade of major port,Prosperous nearby trade,Pillaging others,Prosperous distant trade: -3+3=0
 * Government: Unhappy Feudal: -5
 * Motive: Asserting hegemony: 0
 * Morale: none: 0
 * Battle score: 17
 * Supply: Supplied by roads: 0
 * Tactics: Flanking: 10
 * Roll: 60
 * Total: 139
 * Tian
 * Population: Ten times more than enemy: 15
 * Density: Rural: 5
 * Infrastructure: none: 0
 * Military: 80000: 80
 * Geography: Scorched earth,Arable landscape: 0
 * Economy: Economic disruption nearby,Tribute,Prosperous nearby trade,Prosperous distant trade,Gold rush: 5+14=19
 * Government: Content Empire: 10
 * Motive: Defending hegemony: 5
 * Morale: none: 0
 * Battle score: 16
 * Supply: Supplied by roads: 0
 * Tactics: Savage leader: 5
 * Siege: 0 years: 0
 * Roll: 47
 * Total: 202
 * Result: China resists the attack by Korea on their position and secure their occupation of Manchuria

Siege of Tarsus (1401)

 * Georgia
 * Population: Ten times more than enemy: 15
 * Density: Somewhat Urban: -5
 * Infrastructure: Allied light infrastructure,Siege weapons: 12
 * Military: 33000: 33
 * Geography: Crossing mountains,Arable landscape: -5
 * Economy: Paying tribute,Economic disruption nearby,Destruction of major nation,Tribute,Prosperous nearby trade,Prosperous distant trade: -2+7=5
 * Government: Content Feudal: 5
 * Motive: Aggression: -10
 * Morale: none: 0
 * Battle score: 15
 * Supply: Supplied by roads: 0
 * Tactics: Savage leader,Flanking: 15
 * Roll: 42
 * Total: 122
 * Cilicia
 * Population: Ten times less than enemy: -15
 * Density: Somewhat Urban: 10
 * Infrastructure: Fortress: 20
 * Military: 4000: 4
 * Geography: Arable landscape,High ground: 15
 * Economy: Paying tribute,Economic disruption nearby,Destruction of major nation,Severe damage to major city,Prosperous nearby trade,Prosperous distant trade: -7+0=-7
 * Government: Content Feudal: 5
 * Motive: Defending existential: 15
 * Morale: none: 0
 * Battle score: 10
 * Supply: Near major city/depot: 5
 * Tactics: none: 0
 * Siege: 0 years: 0
 * Roll: 44
 * Total: 106
 * Result: Georgia captures the city, losing 4,000 troops after crossing the mountains and setting up the siege. Cilicia loses 3,000 troops.

Siege of Trabzond (1400)

 * Georgia
 * Population: Greater than enemy: 5
 * Density: Somewhat Urban: -5
 * Infrastructure: Allied light infrastructure,Siege weapons: 12
 * Military: 15000: 15
 * Geography: Crossing mountains,High ground: 0
 * Economy: Paying tribute,Economic disruption nearby,Destruction of major nation,Blockade of major port,Tribute,Prosperous nearby trade,Prosperous distant trade: -6+7=1
 * Government: Content Feudal: 5
 * Motive: Aggression: -10
 * Morale: Recent victory: 5
 * Battle score: 16
 * Supply: Supplied by roads: 0
 * Tactics: Savage leader: 5
 * Roll: 9
 * Total: 58
 * Trebizond
 * Population: Less than enemy: -5
 * Density: Somewhat Urban: 10
 * Infrastructure: Fortress: 20
 * Military: 20000: 20
 * Geography: Arable landscape: 5
 * Economy: Embargoing major power,Economic disruption nearby,Economic disruption at home,Destruction of major nation,Prosperous nearby trade,Prosperous distant trade: -6+0=-6
 * Government: Content Empire: 10
 * Motive: Defending core: 10
 * Morale: Vassals unhappy,Recent defeat: -15
 * Battle score: 10
 * Supply: Near major city/depot: 5
 * Tactics: none: 0
 * Siege: 0 years: 0
 * Roll: 11
 * Total: 75
 * Result: Trebizond manages to defeat the Georgian attack with a desparate conscription of forces, while blockading any Georgian trade from Phasis into the Black Sea. The heavily fortified city of Trabzond holds fast, at the cost of many resources and damaging the city’s outer defenses. Georgia loses 2,500 troops while Trebizond loses 4,000 troops.

Scottish border skirmish (1400)

 * Scotland
 * Population: Less than enemy: -5
 * Density: Rural: 10
 * Infrastructure: Allied light infrastructure,Blockading: 7
 * Military: 5000: 5
 * Geography: Arable landscape,Attack in forest,High ground: 20
 * Economy: Economic disruption nearby,Tribute,Prosperous nearby trade,Pillaging others: 1+12=13
 * Government: Content Feudal: 5
 * Motive: Asserting hegemony: 0
 * Morale: none: 0
 * Battle score: 16
 * Supply: Supplied by roads: 0
 * Tactics: Savage leader: 5
 * Roll: 26
 * Total: 102
 * England
 * Population: Greater than enemy: 5
 * Density: Rural: 5
 * Infrastructure: General infrastructure: 10
 * Military: 5000: 5
 * Geography: Arable landscape,Defending forest: 15
 * Economy: Economic disruption nearby,Tribute,Prosperous nearby trade,Prosperous distant trade: 2+8=10
 * Government: Content Feudal: 5
 * Motive: Defending border: 5
 * Morale: Vassals unhappy: -10
 * Battle score: 13
 * Supply: Supplied by roads: 0
 * Tactics: none: 0
 * Siege: 0 years: 0
 * Roll: 32
 * Total: 95
 * Result: Scotland succeeds at minor raids in northern England, after a largely inconclusive skirmish with England’s forces. Minimal casualties

Battle of Leominster (1400)

 * Scotland
 * Population: Less than enemy: -5
 * Location: none: 0
 * Direction of currents: Against current: -15
 * No. of ships: 150: 15
 * Avg. condition of ships: Adequate condition,Adequate: 0
 * Economy: Embargoing major power,Economic disruption nearby,Tribute,Prosperous nearby trade: -1+12=11
 * Government: Content Feudal: 5
 * Motive: Asserting hegemony: 0
 * Morale: none: 0
 * Battle score: 13
 * Supply: Access to city or depot: 10
 * Tactics: none: 0
 * Roll: 13
 * Total: 47
 * England
 * Population: Greater than enemy: 5
 * Location: Blockading bay: 15
 * Direction of currents: Calm seas: -10
 * No. of ships: 200: 20
 * Avg. condition of ships: Adequate condition,Adequate: 0
 * Economy: Economic disruption nearby,Tribute,Prosperous nearby trade,Prosperous distant trade: 2+8=10
 * Government: Content Feudal: 5
 * Motive: Defending hegemony: 5
 * Morale: Vassals unhappy: -10
 * Battle score: 9
 * Supply: Access to other ships: 0
 * Tactics: Flanking: 10
 * Siege: 0 years: 0
 * Roll: 18
 * Total: 77
 * Result: England secures control of the Irish Sea, losing 10 ships. Scotland loses 10 Birlinns, 4 Cogs, and 6 Picards. This is due to superior currents in England’s favor as well as more modern ships, facing against Scotland’s navy held over from the Viking era.

Battle of Carlisle (1401)

 * Scotland
 * Population: Less than enemy: -5
 * Density: Somewhat Urban: -5
 * Infrastructure: Blockading,Captured light infrastructure: 12
 * Military: 15000: 15
 * Geography: Arable landscape,High ground: 15
 * Economy: Embargoing major power,Economic disruption nearby,Tribute,Prosperous nearby trade,Pillaging others: 0+12=12
 * Government: Content Feudal: 5
 * Motive: Asserting hegemony: 0
 * Morale: Recent victory: 5
 * Battle score: 15
 * Supply: Supplied by roads: 0
 * Tactics: Savage leader: 5
 * Roll: 42
 * Total: 116
 * England
 * Population: Greater than enemy: 5
 * Density: Somewhat Urban: 10
 * Infrastructure: Heavy infrastructure: 15
 * Military: 13000: 13
 * Geography: Arable landscape: 5
 * Economy: Economic disruption nearby,Economic disruption at home,Tribute,Prosperous nearby trade,Prosperous distant trade: -1+8=7
 * Government: Content Feudal: 5
 * Motive: Defending core: 10
 * Morale: Vassals unhappy,Recent defeat: -15
 * Battle score: 12
 * Supply: Near major city/depot: 5
 * Tactics: none: 0
 * Siege: 0 years: 0
 * Roll: 36
 * Total: 108
 * Result: Scotland manages to secure a narrow victory over England's forces, but doesn't capture the castle or surrounding cities, which are still occupied by English forces. Scotland loses 2,500 troops and England loses 1,500 troops.

Battle of Leominster (1400)

 * England
 * Population: Greater than enemy: 5
 * Density: Rural: 10
 * Infrastructure: Allied light infrastructure: 2
 * Military: 10000: 10
 * Geography: Pinned to river,Arable landscape,Attack in forest: 5
 * Economy: Economic disruption nearby,Economic disruption at home,Tribute,Prosperous nearby trade,Prosperous distant trade: -1+8=7
 * Government: Content Feudal: 5
 * Motive: Reclaiming recent territory: 10
 * Morale: Vassals unhappy: -10
 * Battle score: 13
 * Supply: Supplied by roads: 0
 * Tactics: Savage leader: 5
 * Roll: 11
 * Total: 73
 * Wales
 * Population: Less than enemy: -5
 * Density: Rural: 5
 * Infrastructure: General infrastructure: 10
 * Military: 3000: 3
 * Geography: High ground,Defending forest: 20
 * Economy: Paying tribute,Economic disruption nearby,Blockade of major port,Prosperous nearby trade: -6+0=-6
 * Government: Content Feudal: 5
 * Motive: Defending core: 10
 * Morale: none: 0
 * Battle score: 10
 * Supply: Supplied by roads: 0
 * Tactics: Inexperienced leader,Savage leader: 0
 * Siege: 0 years: 0
 * Roll: 10
 * Total: 62
 * Result: England manages to secure control over Herefordshire, losing 2,500 troops. Lawgoch loses 2,000 troops, and the bulk of his army retreats west past the Severn River.

Battle of Welshpool (1402)

 * England
 * Population: Twice or more than enemy: 10
 * Density: Rural: 10
 * Infrastructure: Blockading,Captured light infrastructure: 12
 * Military: 7000: 7
 * Geography: Pinned to river,Arable landscape,Attack in forest: 5
 * Economy: Economic disruption nearby,Economic disruption at home,Destruction of major nation,Tribute,Prosperous nearby trade,Prosperous distant trade: -4+9=5
 * Government: Content Feudal: 5
 * Motive: Reclaiming recent territory: 10
 * Morale: Vassals unhappy,Recent victory: -5
 * Battle score: 15
 * Supply: Supplied by roads: 0
 * Tactics: Savage leader,Flanking: 15
 * Roll: 8
 * Total: 97
 * Wales
 * Population: Half or less than enemy: -10
 * Density: Rural: 5
 * Infrastructure: General infrastructure: 10
 * Military: 12000: 12
 * Geography: Arable landscape,Defending forest: 15
 * Economy: Paying tribute,Economic disruption nearby,Blockade of major port,Prosperous nearby trade: -6+0=-6
 * Government: Content Feudal: 5
 * Motive: Defending core: 10
 * Morale: Recent defeat: -5
 * Battle score: 10
 * Supply: Supplied by roads: 0
 * Tactics: Savage leader: 5
 * Siege: 0 years: 0
 * Roll: 23
 * Total: 74
 * Result: England decisively wins against the larger Welsh forces, losing 1,500 troops of the north flank and 500 troops of the southern flank. Wales only loses 2,000 troops and the rest retreats further north, but among the casualties is Henry Percy, the Earl of Northumberland.

Battle of Lancaster (1402)

 * Scotland
 * Population: Less than enemy: -5
 * Density: Somewhat Urban: -5
 * Infrastructure: Blockading,Captured light infrastructure: 12
 * Military: 30000: 30
 * Geography: Arable landscape,Attack in forest: 10
 * Economy: Embargoing major power,Economic disruption nearby,Destruction of major nation,Tribute,Prosperous nearby trade: -4+12=8
 * Government: Content Feudal: 5
 * Motive: Asserting hegemony: 0
 * Morale: Recent victory: 5
 * Battle score: 19
 * Supply: Distantly supplied: -5
 * Tactics: Savage leader,Flanking: 15
 * Roll: 41
 * Total: 130
 * England
 * Population: Greater than enemy: 5
 * Density: Somewhat Urban: 10
 * Infrastructure: Heavy infrastructure: 15
 * Military: 20000: 20
 * Geography: High ground,Defending forest: 20
 * Economy: Economic disruption nearby,Economic disruption at home,Destruction of major nation,Tribute,Prosperous nearby trade,Prosperous distant trade: -4+9=5
 * Government: Content Feudal: 5
 * Motive: Defending core: 10
 * Morale: Vassals unhappy,Recent defeat: -15
 * Battle score: 15
 * Supply: Supplied by roads: 0
 * Tactics: none: 0
 * Siege: 0 years: 0
 * Roll: 30
 * Total: 120
 * Result: Scotland manages to secure a narrow victory in northern Lancashire with their coalition of forces, losing 5,000 troops while England loses 2,500. They have some minor logistic difficulty sustaining this diverse group of forces in Northern England.

Battle of Stromung (1402)

 * England
 * Population: Greater than enemy: 5
 * Location: none: 0
 * Direction of currents: With strong current: 10
 * No. of ships: 240: 24
 * Avg. condition of ships: Light damage,Adequate: -5
 * Economy: Economic disruption nearby,Economic disruption at home,Destruction of major nation,Severe damage to major city,Tribute,Prosperous nearby trade,Prosperous distant trade: -8+11=3
 * Government: Content Feudal: 5
 * Motive: Asserting hegemony: 0
 * Morale: Vassals unhappy,Recent victory: -5
 * Battle score: 10
 * Supply: Access to other ships: 0
 * Tactics: Flanking: 10
 * Roll: 22
 * Total: 79
 * Sweden
 * Population: Less than enemy: -5
 * Location: none: 0
 * Direction of currents: Against current: -15
 * No. of ships: 240: 24
 * Avg. condition of ships: Adequate condition,Inferior materials: -5
 * Economy: Economic disruption nearby,Destruction of major nation,Tribute,Prosperous nearby trade,Prosperous distant trade: -1+8=7
 * Government: Content Feudal: 5
 * Motive: Defending hegemony: 5
 * Morale: none: 0
 * Battle score: 5
 * Supply: Access to other ships: 0
 * Tactics: Flanking: 10
 * Siege: 0 years: 0
 * Roll: 18
 * Total: 49
 * Result: England wins decisively in the North Sea against the Swedish navy, severely hampering Scotland’s ability to maintain forces on the island the next year. At this point, the English navy splits to engage in the Irish Sea and support the Bay of Biscay. Sweden loses 15 Longships and 10 Cogs, while Scotland loses 5 Cogs, 8 Oighers and 2 Longships. England loses 15 ships.

Battle of Liverpool Bay (1402)

 * Scotland
 * Population: Less than enemy: -5
 * Location: none: 0
 * Direction of currents: Against current: -15
 * No. of ships: 240: 24
 * Avg. condition of ships: Adequate condition,Adequate: 0
 * Economy: Economic disruption nearby,Economic disruption at home,Severe damage to major city,Tribute,Prosperous nearby trade,Prosperous distant trade: -5+13=8
 * Government: Content Feudal: 5
 * Motive: Defending hegemony: 5
 * Morale: Recent defeat: -5
 * Battle score: 17
 * Supply: Access to other ships: 0
 * Tactics: Flanking: 10
 * Roll: 12
 * Total: 56
 * England
 * Population: Greater than enemy: 5
 * Location: Blockading peninsula: 5
 * Direction of currents: With weak current: 5
 * No. of ships: 120: 12
 * Avg. condition of ships: Long at sea or heavy damage,Adequate: -10
 * Economy: Economic disruption nearby,Economic disruption at home,Destruction of major nation,Severe damage to major city,Tribute,Prosperous nearby trade,Prosperous distant trade: -8+11=3
 * Government: Content Feudal: 5
 * Motive: Defending hegemony: 5
 * Morale: Vassals unhappy,Recent victory: -5
 * Battle score: 10
 * Supply: Access to other ships: 0
 * Tactics: none: 0
 * Siege: 0 years: 0
 * Roll: 6
 * Total: 41
 * Result: With support of Danish and Swedish navies, Scotland manages to recover their losses from the North Sea and break through the English blockade, now able to access Wales by sea. Scotland loses 10 Picards and 5 Hulks, while England loses 20 ships.

Siege of Bayonne (1402)

 * France
 * Population: Twice or more than enemy: 10
 * Density: Somewhat Urban: -5
 * Infrastructure: Captured light infrastructure: 7
 * Military: 10000: 10
 * Geography: Arable landscape: 5
 * Economy: Economic disruption nearby,Prosperous nearby trade: -1+15=14
 * Government: Content Feudal: 5
 * Motive: Aggression: -10
 * Morale: none: 0
 * Battle score: 10
 * Supply: Supplied by roads: 0
 * Tactics: Flanking: 10
 * Roll: 5
 * Total: 62
 * England
 * Population: Half or less than enemy: -10
 * Density: Somewhat Urban: 10
 * Infrastructure: General infrastructure: 10
 * Military: 0: 0
 * Geography: Arable landscape: 5
 * Economy: Economic disruption nearby,Prosperous nearby trade: -1+15=14
 * Government: Unhappy Feudal: -5
 * Motive: Defending core: 10
 * Morale: Vassals unhappy: -10
 * Battle score: 10
 * Supply: Near major city/depot: 5
 * Tactics: Savage leader: 5
 * Siege: 0 years: 0
 * Roll: 54
 * Total: 99
 * Result: England wins by 37 (59.68%)

The English are able to repulse the 10,000 strong army with the garrison forces.

Battle of Normandy (1402)

 * France
 * Population: Twice or more than enemy: 10
 * Density: Rural: 10
 * Infrastructure: Captured light infrastructure: 7
 * Military: 35000: 35
 * Geography: Arable landscape: 5
 * Economy: Economic disruption nearby,Prosperous nearby trade: -1+15=14
 * Government: Content Feudal: 5
 * Motive: Aggression: -10
 * Morale: none: 0
 * Battle score: 10
 * Supply: Supplied by roads: 0
 * Tactics: Savage leader: 5
 * Roll: 43
 * Total: 135
 * England
 * Population: Half or less than enemy: -10
 * Density: Rural: 5
 * Infrastructure: Basic infrastructure: 5
 * Military: 5000: 5
 * Geography: Arable landscape: 5
 * Economy: Economic disruption nearby,Prosperous nearby trade: -1+0=-1
 * Government: Unhappy Feudal: -5
 * Motive: Defending core: 10
 * Morale: none: 0
 * Battle score: 10
 * Supply: Near major city/depot: 5
 * Tactics: Savage leader: 5
 * Siege: 0 years: 0
 * Roll: 37
 * Total: 72
 * Result: France wins by 63 (87.5%)

The English forces take moderate casualties and fall back to the nearest castle for a last stand.

Siege of Taphros (1402)

 * Byzantium
 * Population: Equal to enemy: 0
 * Density: Somewhat Urban: -5
 * Infrastructure: Allied light infrastructure,Siege weapons: 12
 * Military: 10000: 10
 * Geography: Arable landscape,High ground: 15
 * Economy: Economic disruption nearby,Destruction of major nation,Severe damage to major city,Tribute,Prosperous nearby trade,Prosperous distant trade: -5+14=9
 * Government: Content Empire: 10
 * Motive: Defending hegemony: 5
 * Morale: none: 0
 * Battle score: 16
 * Supply: Shortage of materials: -2
 * Tactics: Savage leader: 5
 * Roll: 34
 * Total: 109
 * Golden Horde
 * Population: Equal to enemy: 0
 * Density: Somewhat Urban: 10
 * Infrastructure: Natural defenses,General infrastructure: 15
 * Military: 10000: 10
 * Geography: Pinned to coast/mountain,Arable landscape: -5
 * Economy: Paying tribute,Economic disruption nearby,Destruction of major nation,Tribute,Prosperous distant trade: -3+0=-3
 * Government: Horde: 25
 * Motive: Defending border: 5
 * Morale: none: 0
 * Battle score: 10
 * Supply: Supplied by roads: 0
 * Tactics: none: 0
 * Siege: 0 years: 0
 * Roll: 21
 * Total: 88
 * Result: Byzantium captures the city, losing 2,000 troops

Map complaints
Not a complaint, but could you let me know the names of all the states in OTL southern Mexico? Cour *talk* 21:05, December 11, 2019 (UTC)

Queued algos
List here any algos that have not been done for your nation (or someone else's nation) for more than one turn:

Example:
 * 1384 turn, nation A vs nation B - strategy in nation A's turn

Queue:
 * 1385 turn, Austria vs. Bohemia + Poland-Lithuania - strategy in Poland-Lithuania's turn and (sort of) in Austria's turn. 77topaz (talk) 03:39, January 13, 2020 (UTC)
 * <1401 turn, Xingu kingdom vs Kaiabi tribe - Distract the enemy forces with a small force leading them into the jungle, where they are surrounded by a much lager enemy force in the trees. Idkwhatmyusernameshouldbe1
 * 1403 turn 1st battle algo Scotland 20k (used flanking tactic) + Welsh forces versus English forces in central Wales, possibly a 2nd battle algo Scotland has 2,5k (used flanking tactic) inside Scotland versus English forces (English forces need to pass over scorched earth all over the countryside from lancaster up to the scottish borders), possibly naval algo Scandinavian fleet + Scottish fleet(used flanking tactic) + leased Hanseatic fleet versus English fleet            Reichsadler_der_Deutsches_Reich_(1933–1945).svg  Ungern Von Sternberg   A Man's GREATEST Joy is Crushing his Enemies  Lacedaemon.png 23:26, January 30, 2020 (UTC)