Talk:Principia Moderni III (Map Game)

=Resources=

Archives

 * Archive 1
 * Archive 2
 * Archive 3
 * Archive 4
 * Archive 5

Algorithm Template
Because the current algorithm looks like s***, I've taken it upon myself to do the players a favor and create an algo template that is more becoming of a map game of PMIII's caliber. Enjoy. Vivaporius: "I don't need a slogan" 18:40, February 3, 2014 (UTC)

Nation One (Attacker)
Total: 0
 * Location: 0
 * Tactical Advantage: 0
 * Nations: 0 = 0
 * Military Development: 0
 * Economic Development: 0
 * Expansion: 0
 * Infrastructure: 0
 * Motive: 0
 * Modifiers: 0
 * Chance: 0
 * Edit count: 0
 * UTC: 0 (0) =
 * Total: 0/0*pi (3.14159265359) =
 * Nation Age: 0
 * Population: 0
 * Participation: +10
 * Number of Troops: 0/0
 * Recent Wars: 0
 * Vassals and Puppets: 0

Nation Two (Defender)
Total: 0
 * Location: 0
 * Tactical Advantage: 0
 * Nations: 0 = 0
 * Military Development: 0
 * Economic Development: 0
 * Expansion: 0
 * Infrastructure: 0
 * Motive: 0
 * Modifiers: 0
 * Chance: 0
 * Edit count: 0
 * UTC: 0 (0) =
 * Total: 0/0*pi (3.14159265359) =
 * Nation Age: 0
 * Population: 0
 * Participation: +10
 * Number of Troops: 0/0
 * Recent Wars: 0
 * Vassals and Puppets: 0

Result

 * ((Winner/(Loser+Winner))*2)-1 = 0
 * (0)*(1-1/(2*0)) = 0

Map Issues
''' The issues of the previous map shall be cleared after each map to save up space, unless a discussion is still going on. '''



1495:

Aiguptia's expansion along the Jordan River from the late 80s to 1494 (also didnt use full pixels).

Conte is still not on the map, even as a gray nation.
 * As I said last time, you need to provide a map or at least some sort of basic information here on where it is. Mscoree (talk) 17:47, May 7, 2014 (UTC)
 * Start in  northern Namibia, then keep going up 12 pixels, you shoukd cross into Angolan territory. I honestly don't care where exactly you put me, as I will expand North or south to accomodate the map. Just have me on there.  Saamwiil, the Humble 20:48, May 7, 2014 (UTC)
 * I'd also need width, as well as east versus west location. Mscoree (talk) 12:39, May 10, 2014 (UTC)



Japan should now look like this map on the left. The changes are that the Isshiki state has been vassalised and the borders within the old Fusahito state  have been removed.

Bengal annexed Ava several turns ago.

I just noticed this: Berg, the states between Koln and Westphalen, is shown as a vassal to Koln, according to the Treaty of Paderborn Berg goes independent while it was Paderborn that became a vassal.

These are some changes to the Mughal Empire.

Firstly, part of Chagatai became a protectorate (1496)

Secondly, Marwar and Mughal entered a personal union (1495)

Finally, I noticed and fixed the Delhi/Jaunpur/Mughal border according to the Indian league map, which seems to be correct one (pre-1495, after the war for Indian hegemony)

That would be all Sky Green 24 15:15, May 8, 2014 (UTC)

I have no complaints with the 1495 map.I 'm here to wanr you, in case you missed it, that in 1497, i founded a colony called Vera Cruz, in OTL Porto Seguro.It will have 9 pixels as of 1499.--Collie Kaltenbrunner (talk) 11:46, May 10, 2014 (UTC)

Labelled


These great and wonderful maps have been made and labelled by Scandinator. Please be sure to thank him for his intense dedication and deep-level research that he put into these maps.

Religious Map
If you want to update the map, please list the changes you've made in the Notes section, along with your signature; this enables me to update the color key and change log accordingly, preventing confusion for readers. TankOfMidgets (talk) 19:58, March 24, 2014 (UTC)

The map is now up to date for 1475. TankOfMidgets (talk) 19:48, April 21, 2014 (UTC)

Color Key

All regions are shown according to their plurality religion.

Catholicism is yellow; the Western Church nations are shown in gold, and Catholic states whose churches function independently of the Roman Church are shown in pale yellow. Eastern Orthodoxy is orange; Oriental Orthodox sub-branches are burnt orange. *Reformism is red. Sunni Islam is lime green, Shia Islam is forest green; Ibadiyya Islam is dark green, Assafi Islam is bright green, and Paganistic Islam is mint green. The Mastorava is teal blue, Hinduism is sky blue, and Buddhism is dark blue; the Bon religion is pale blue, and Mongolian Buddhism is grey-blue. Confucianism is purple, while Shintoism is violet. Other "pagan" religions are pink; the Mesoamerican pantheon is light pink, the South American pantheon is hot pink, the North American pantheon is fuchsia, and the African pantheons are all dark pink. Other religions will be added as needed.

Notes Issues and Discussion
 * Added coloration for the Mastorava, Assafi, and Paganist-Islam sects.
 * Switched pale yellow from Sedevacantist to independent-Catholic.
 * Venice is still "Catholic" for the time being, but it will be shown as independent-Catholic when the Venetian player announces that his church takes orders from him instead of Rome.
 * Ayutthaya and its vassals are now Buddhist.
 * Tartary and its vassals are now Mastoravic.

Spain has expanded in south africa, and buenos aires, has expanded kongo, and Morocco, and has conquered part of the Mayans. Please add this to the map MS



Mod Event Grievances
Just so that it doesn't clutter the page, please post your mod event questions, comments and grievances here. This -should- be archived every five years.

1485

 * These Batman events are not funny and don't seem to be contributing a single thing to the game that can't be achieved through actual creative/original events. Cookiedamage (talk) 01:06, April 29, 2014 (UTC)
 * ^ Exactly. You're not being funny, all you're doing is making this game implausible. I mean, FFS, WE HAVE A GOTHAM.  01:14, April 29, 2014 (UTC)
 * I don't think they're being made to be funny or implausible, they're just creative/original events. Gotham, from what Andrew tells me, if a plausible name for an English town. Keep in mind though that Gotham has nothing to do with Balthasar, and he just made that in his turn, not a moderator event. From what I've seen they've actually contributed a lot to the game, progressing actual major events, like wars. Mscoree (talk) 01:39, April 29, 2014 (UTC)
 * Events aren't made to amuse you. If you don't like them just don't read them, but the events themselves serve a purpose in the area. You can't remove an event just because it affects your area and you don't like it. NonEuclidean ツ (Talk)
 * It doesn't affect me. And seriously if you want to serve a purpose is it possible to actually create mod events instead of create derivitive, implausible events?Cookiedamage (talk) 02:17, April 29, 2014 (UTC)
 * No one will answer my question of what's implausible. Assume they weren't named similarly to Batman, then what? You'd notice that the events are actual events that create a lot of tension and circumstances in Germany. NonEuclidean ツ (Talk)
 * It doesn't matter, this problem has already been resolved. Mscoree (talk) 13:50, April 29, 2014 (UTC)
 * By deleting them and making ACTUAL events?  21:17, April 29, 2014 (UTC)

=General Discussion=

Australian Aboriginal Tribes
European nations were not allowed to come into contact with the Aborigines of Australia until the 18th Century, this made Australia pretty much undiscovered. I think the Aboriginal tribes were controlled by moderators by now, which is why most of Australia is black which I think signifies unexplored areas. Now unlike the Europeans, the Aborigines however do know a little about Australia and where what tribe is settled so would it be possible for me to utilize this map of Australia? (I'll edit it so as to unite the northern tribes into Marrikuwuyanga)

http://tinypic.com/view.php?pic=2cfphle&s=8

- RexImperio (talk) 10:56, May 5, 2014 (UTC)

Black signifies areas which are in a tribal, non-state-like form of government, as the Aboriginal groups were prior to European colonisation. You'll notice that on the map, the Marrikuwuyanga are light grey, to signify that (thanks to mod events) they are essentially an organised, state-style government (although still quite underdeveloped). After you've played as the Marrikuwuyanga for a while, it will be coloured in a distinctive colour to show that it is a player-controlled nation. You'll notice that around where Sydney is otl, there is a dark grey section of land which represents the Tharawal, who are semi-organised, but still essentially tribal.

A much better and more accurate map is this one from the ABC's Indigenous site.

Oh, and in future, please sign posts on the talk page by leaving four ~ in a row (or pressing the "Signature" button in the top panel). Callumthered (talk) 10:11, May 5, 2014 (UTC)

Edited in my signature + thank you -RexImperio (talk) 10:56, May 5, 2014 (UTC)

Hungary
Result: 87
 * Location: 3
 * Tactical Advantage: 7
 * Nations: Hungary (L), Poland (MV), Croatia (MV): 9/3 = 3
 * Military: 20/3: +7
 * Economy: +20 +15 (Much larger economy, Larger Trading Empire): 35/3 = +12
 * Infrastructure: 0
 * Expansion: 0
 * Motive: +6 +4 + 5: 10
 * Chance: 7
 * Edit count: 10,213
 * UTC Time: 00:40 = 4
 * (10,213/4) * pi = 8021.27144278
 * Nation Age: -5
 * Population: 27
 * Participation: 10
 * Number of troops: 55,000/10,000 = 5.5 = 6

Banu Sulaym
Result: 28
 * Location: 5
 * Tactical Advantage: 1 + 2 (being invaded from the sea, open ground)
 * Nations: Banu Sulaym (L) = 5
 * Military: 3/20 = 0
 * Economy: 3/20 = 0
 * Infrastructure: 4
 * Expansion: 0
 * Motive: +9 -5: 4
 * Chance: 1
 * Nation Age: -5
 * Population: 6 (no more than 500k)
 * Participation: 10
 * Number of troops: 10,000/55,000 = 0

Result
((87/(87+28))*2) - 1 = 8

Hungarian Victory. Hungary can claim 8% in their war against Banu Sulaym.. They can burn. It will take  years to tumble them:

*(1-1/(2(12))) =

Due to negotiations with Alexandria, lands shall be transferred to the nation in the east as per this map.

Discussion
Negotiation, not "negociation".

Also, "they can burn"?

The Anon Grammar Nazi Who is certainly NOT Guns

Don't like em. Imp (Say Hi?!) 22:35, May 6, 2014 (UTC)

Really? You seemed so friendly towards them! (This is sarcasm).

22:57, May 6, 2014 (UTC)

No two motives over 5 are allowed. Saamwiil, the Humble 20:56, May 7, 2014 (UTC)

Both sides only have one nation. I'm not sure what you're talking about.

20:58, May 7, 2014 (UTC)

Nevermind. I think I understand. But to avod fuure confusion, they should be labelled, instead of just numbers. (Like what are your goals). There are some problems with the algorythm that I'm tweaking, but he should still be able to conquer them. Saamwiil, the Humble 21:08, May 7, 2014 (UTC)

Yeah, Impo, Modifiers are a seperate section than motive- look at the rules.

21:23, May 7, 2014 (UTC)

The war will not be taking 12 years, nor will Banu Sulaym have *1.5 - the first revolt happened 25 years ago. Imp (Say Hi?!) 22:38, May 8, 2014 (UTC)

12 year war between a major regional power and a bunch of disorganized rebels who have no serious weaponry (like artillery, etc).

2/10 would not call plausible.

(Also, before you draw up comparizons to the Vietnam war, the Viet Cong and the NVA were heavily armed, outnumbered the US troops, were extremely well organized, had huge amounts of popular support, knew how to fight in the terrain, and were supported by the OTHER major world power).

22:50, May 8, 2014 (UTC)

Resignation
Sorry everyone, I have not been able to post for the last week or so due to an illness in the family, and with exams and everything coming up I do not have the time to post. I think it is best that I take time off and resign from the game. I will probably be able to come back in about 50 turns or so, as a different country of course.

I have one request: please do not chew up and spit the Ottoman Empire up in less than a decade. The Ottomans at this time were at a high point in their political and territorial influence, and it is unfortunate that I will have to miss out on this. Obviously they're destined to fall, but at least try to be plausible about it (I remember my nation was taken over in less than one turn last game, lol.)

Hope to be back soon. Good luck to everyone in Arabia, may you give the Europeans a hard time--just don't attempt to create another Caliphate ;)

ChrisL123 (talk) 02:58, May 6, 2014 (UTC)

Oh no, Chris :(

I hope you're back soon, and I wish you good luck. Fed (talk) 03:03, May 6, 2014 (UTC)

Ahh, pity. See you next time. I recommend something in India or SE Asia, it's amazing.

22:07, May 6, 2014 (UTC)

Bye Chris! Cour *talk* 23:00, May 8, 2014 (UTC)

France

 * Location: close the location of the war +4
 * Tactical Advantage: Siege equipment +5
 * Nation Per Side: France (L), Africa(LV), Sardinia (MV)= 9/5 = 1.8 - 2
 * Military development: +20/7 = 2.85 =+3
 * Economic: +20/7 = 2.85 = +3
 * Motive: Attacking to enforce political Hegemony +11 (Non demo,supported by people)
 * Chance:6
 * Edit count 2445
 * 2443/10: 188.0769
 * 188.0769*pi :590.861
 * Nation age:+5
 * Population:+28
 * Participation: +10
 * Number of troops: 200.000/ 40.000 = 5
 * Total: 82

Tunisia

 * Location: +5
 * Tactical Advantage: +3 Fortifications?
 * Nation Per Side: Tunisia (L) = 5/13 = 0
 * Military development: +7/20 = 0
 * Economic: +7/20 = 0
 * Infrastructure +7
 * Motive: Defending from total annihilation +10
 * Chance:1
 * Nation age:+0
 * Population :+6
 * Participation: +10
 * Number of troops: 40.000/200.000 = 0
 * Total:42

Result

 * If this is alright (Which i'm dubious of) i should get 32% which added to the 18% i got from tunisia last time should mean 50% and allow me to topple the tunisian hafsid government, which means that the wars of north africa are over with me lol!

Discussion
Anything?? Sine dei gloriem &#34;Ex Initio Terrae&#34; (talk) 04:31, May 9, 2014 (UTC)

Grats Sine. You deserve it after 3 whole wars. Just wait until the next round of Jihad is declared, lol. 07:35, May 9, 2014 (UTC)

Attacker (Marrikuwuyanga Empire)
Total: 163
 * Location: +4
 * Tactical Advantage: +2
 * Nations: Marrikuwuyanga (L), Ayutthaya (M) = 8/5 = 1.6 ~= +2
 * Military Development: 24/12 = +2
 * Economic Development: +12
 * Economic Bonus: -2
 * Expansion: 0
 * Motive: +5
 * Chance: +119
 * Edit Count: 38
 * UTC: 10:11(1*1*1)
 * Total: 38/1*3.14 = +119
 * Nation Age: 0
 * Population: 5 (40 000) +2 = +7
 * Participation: +10
 * Number of Troops: 1800/180 = +10 (800 Marrikuwuyanga, 1000 Ayutthaya)
 * Recent Wars: 0
 * Vassals and Puppets: 0

Defender (Yolngu)
Total: 54
 * Location: 5
 * Tactical Advantage: 1
 * Nations: Yolngu (L) = 5/8 = 0.6 ~= 1
 * Military Development: 12/24 = 0.5 ~= +1
 * Economic Development: +14
 * Economic Bonus: +5
 * Expansion: 0
 * Infrastructure: +7
 * Motive: +9
 * Chance: 0
 * Edit Count: 0
 * UTC: 0
 * Total: 0
 * Nation Age: 0
 * Population: +4 (9000)
 * Participation: +10
 * Number of Troops: 180/1800 = 0.1 ~= 0
 * Recent Wars: 0
 * Vassals and Puppets: 0

Result
((163/(163+54)*2)-1 = 0.5023 %

So basically 50.23% of Yolngu territory is conquered. The state soon collapses and is declared part of the Marrikuwuyanga Empire

War lasts for 2 years in which Marrikuwuyanga conquers 37% of Yolngu territory

Discussion
Anything wrong?

http://www.abc.net.au/indigenous/map/

This is the Aboriginal Australian Map All of Australia North [Including Tiwi] is under Marrikuwuyanga control. In Arnhem, the following states are NOT under Marrikuwuyanga control

Reximperio
 * Nunggubuyu
 * Ngalakan
 * Dangbon
 * Rembarnga
 * Ngandi
 * Ngalkbun
 * Wardilninyakwa

Troop numbers seem a bit low.

Please write in what motive and modifiers you're giving yourself and your opponent (also, modifiers and motive are different sections).

Apart from that, looks good- but I'm not a mod.

23:29, May 9, 2014 (UTC)

I think the troop numbers are probably about right. Remember the tribes they are fighting are stone-age bands (I don't mean that in a derogatory way, it's just a fact). Callumthered (talk) 02:06, May 10, 2014 (UTC)

Exponential population growth
After some random discussion on the chat, I wanted to know what formula is used to determine the growth of population.

I mean, it could increase by a few percent every year, but as far as I know it should be this

Pt=P0*e^(r*t)

With Pt being the current population

P0 starting one

e being... well e

r growth per year

and t being time.

I wish to ask the mods, what is the % of r for nations?

Sky Green 24 15:15, May 9, 2014 (UTC)

Depends on the nation and the time period.

Any algo for population would be either very innacurate or ridiculously complex, so I don't think there's any point.

The mods will correct implausible population growth. Think about 1% for this time period (not counting additions, of course- for instance, my nation has expanded quite a bit over the last 40 years, which is why it's population has doubled.

23:23, May 9, 2014 (UTC)

ASB Mod Event
My sultan did denounce Christianity in 1497. So can you cross out this event for 1498.Since the assassination of my leader the new leader went to fix the proble and put things back to normal in my country. - Scarlet

Even if you did happen to denounce Christianity in your nation, the Muslim zealots would still be infuriated by your alleged freedom and tolerance for the heathens. Upon further inspection however it's clear that you never actually did denounce Christianity, in fact in the turn right after the assassination you claimed you were converting to Orthodox. Mscoree (talk) 14:54, May 10, 2014 (UTC)

They wouldn't be infuriated by tolerance because jizya, but Ms is right. 201.233.153.178 15:43, May 10, 2014 (UTC) ^That was me. Fed (talk) 15:46, May 10, 2014 (UTC)

Fed, he removed Jizya, that is what I was talking about when I said he was giving greater freedom to the them. Mscoree (talk) 19:35, May 10, 2014 (UTC)

Castile
Location:  +2


 * Castile: 2


 * Aragon: 2

Attacker: Nations Per Side on the War: +5 Military Development ​Economic Locations Bonus: +9 Economic Bonus Expansion N/A
 * Seige Equipment: 5
 * Castile (L) Aragon (L) 10/2
 * Castile: 20 Aragon: 20= +40/6 = +7
 * Castile: 20 Aragon: 20 = +55/6 = +10
 * Economic bonus +15
 * +5
 * Straits of Gibraltar
 * +2
 * −Seville (Castile)
 * −Barcelona
 * Much Larger Economy +10 Castile, Aragon
 * Larger Trade Colonial Empire +5: Castile, Aragon

Motive Chance Nation Age Population  +8 Participation  +10
 * Attacking to enforce political hegemony: +7 (Castile)
 * Aiding Ally (+3) =
 * Modifiers:
 * Non-democratic Government supported by people: + 8
 * Edit count=x
 * nonzero digit in time*nonzero digit in time=y
 * x/y*pi=z
 * Chance=Hundredth place of z
 * Castile: +0
 * Aragon: +0
 * +2 less than 5 times

Recent Wars: N/A

Number of Troops: +0 Total: 76
 * 12,300 / 25,000 =
 * Castile: 12,000 (Includes recruited auxilaries)
 * Aragon: 300

Mayans
Location:

Defender:
 * +5

Nations per side: Mil development: 
 * +2 (high ground ambush)
 * Maya: +5

Econ Dev:
 * +12/2 = +6/40= 0

Infra Dev: Expansion: N/A
 *  12/2 = +6/55 = 0
 * -2 (smaller economy)
 * +8/2 = +4

Motive: +9 (they are being conquered lol) Nation Age: 
 * Non dem supported +5

Population: +7
 * Antique nation (-15)

Participation: +10

Troops:  Total: 34
 * 25,000/12,300 = +2

Discussion
((76/(34+76))*2)-1 = 0.3818181818181818

(38.18%)*(1-1/(2*2)) 0.28635 = 29%

Mayans lose resoundingly and Castile takes their entire coast.

German Coalition (Attacker)
Total: 23 + Munich and Wurzburg =
 * Location 4
 * Hamburg: 5
 * Mecklenburg: 4
 * Magdeburg: 3
 * Bavaria: 2
 * Trier: 2
 * Tactical Advantage: 5
 * Nations: Hamburg (L), Mecklenburg (L), Magdeburg (LV), Bavaria (L) Munich (LV), Wurzburg (LV), Trier (L) = 19/14 = 1 + Munich and Wurzburg
 * Military dev: 100, 0
 * Hamburg: 20
 * Mecklenburg: 20
 * Magdeburg: 20
 * Bavaria: 20
 * Trier: 20
 * Econ dev: 100, 0
 * Hamburg: 20
 * Mecklenburg: 20
 * Magdeburg: 20
 * Bavaria: 20
 * Trier: 20
 * Expansion: 0
 * Motive: 4
 * Hamburg: 5
 * Mecklenburg: 5
 * Magdeburg: 3
 * Bavaria: 3
 * Trier: 3
 * Chance:
 * Nation Age: 1
 * Hamburg: 0
 * Mecklenburg: 0
 * Magdeburg: 0
 * Bavaria: 5 (unified 1415)
 * Trier: 0
 * Population: 7
 * Recent wars: 0
 * Participation: 10
 * Troops: 69,300/60,000 = 1
 * 20,000 from Hamburg and Mecklenburg
 * 5,000 from Magdeburg
 * 10,000 from Trier
 * 30,000 from Bavaria
 * 1,300 volunteers from Buxtehude
 * 3,000 lansquenets from the Luneburg area
 * Black Guard, numbering 6,000

Scandinavia (Defender)
Total: 48
 * Location: 4
 * Scandinavia: 4
 * Leubeck: 5
 * Bremen: 4
 * Schleswig: 3
 * Tactical Advantage: 1
 * Nations: Scandinavia (L), Schleswig (LV), Leubeck (LV), Bremen (LV), Hungary (M) = 21 -6 (three vassals) = 13, 0
 * Military dev: 80/100 = 0
 * Scandinavia: 20
 * Schleswig: 20
 * Leubeck: 20
 * Bremen: 20
 * Econ dev: 80+10/100= 0+3
 * Scandinavia: 20
 * Schleswig: 20
 * Leubeck: 20
 * Bremen: 20
 * Infrastructure: 3
 * Expansion: 0
 * Motive: 8
 * Scandinavia: 5
 * Schleswig: 5
 * Leubeck: 5
 * Bremen: 10
 * Chance:
 * Nation Age: -3
 * Scandinavia: 0
 * Schleswig: -5 (founded 1058)
 * Leubeck: 0 (independence in 1226)
 * Bremen: -5 (founded 1180)
 * Population: 7
 * Recent Wars: 0
 * Participation: 10
 * Theaters of war: -5
 * Troops: 70,000

Russian Coalition (Attacker, Russian front)
Total: 54
 * Location: 4
 * Pskov: 4
 * Novgorod: 4
 * Muscovy: 4
 * Tactical Advantage: 5
 * Nations: Pskov (L), Novgorod (L), Muscovy (L), Lithuania (LV), Ukraine (LV), Tver (LV), Yaroslavl (LV) = 27/5 = 5
 * Military dev: 140/20 = 7
 * Pskov: 20
 * Novgorod: 20
 * Muscovy: 20
 * Lithuania: 20
 * Ukraine: 20
 * Tver: 20
 * Yaroslavl: 20
 * Econ dev: 140/20 = 7
 * Pskov: 20
 * Novgorod: 20
 * Muscovy: 20
 * Lithuania: 20
 * Ukraine: 20
 * Tver: 20
 * Yaroslavl: 20
 * Motive: 5
 * Pskov: 7+4
 * Novgorod: 3+4
 * Muscovy: 3+4
 * Lithuania: 3
 * Ukraine: 3
 * Tver: 3
 * Yaroslavl: 3
 * Chance:
 * Nation Age: 1
 * Pskov: 5
 * Novgorod: -5
 * Muscovy: 5
 * Lithuania: 0
 * Ukraine: -5
 * Tver: 5
 * Yaroslavl: 0
 * Motive: 5
 * Pskov: 7+4
 * Novgorod: 3+4
 * Muscovy: 3+4
 * Lithuania: 3
 * Ukraine: 3
 * Population: 7
 * Participation: 10
 * Recent Wars: 0
 * Troops: 50,000/20,000 = 3

Scandinavia (Defender)
Total: 48
 * Location: 4
 * Scandinavia: 4
 * Leubeck: 5
 * Bremen: 4
 * Schleswig: 3
 * Tactical Advantage: 1
 * Nations: Scandinavia (L), Schleswig (LV), Leubeck (LV), Bremen (LV), Hungary (M) = 21 -6 (three vassals) = 13, 0
 * Military dev: 80/100 = 0
 * Scandinavia: 20
 * Schleswig: 20
 * Leubeck: 20
 * Bremen: 20
 * Econ dev: 80+10/100= 0+3
 * Scandinavia: 20
 * Schleswig: 20
 * Leubeck: 20
 * Bremen: 20
 * Infrastructure: 3
 * Expansion: 0
 * Motive: 8
 * Scandinavia: 5
 * Schleswig: 5
 * Leubeck: 5
 * Bremen: 10
 * Chance:
 * Nation Age: -3
 * Scandinavia: 0
 * Schleswig: -5 (founded 1058)
 * Leubeck: 0 (independence in 1226)
 * Bremen: -5 (founded 1180)
 * Population: 7
 * Recent Wars: 0
 * Participation: 10
 * Theaters of war: -5
 * Troops: 70,000

Result
Do we need to do the equation?

Discussion
Sorry but the Russians may not join this war, they would need to wage their own war on Scandinavia and as they are 1. Russian and this is an HRE war not a Russian one. 2. They are located on the Eurasion front and not the Eastern European front. Russian forces would need their own algo against scandinavia as well as their own war. This is non negotiable.

I believe that this war isn't separate. We declared war as a direct result of the war in Germany to aid our allies against a mutual enemy. I don't see why we would make a separate algorithm. We basically made two and put it in one, using the new fronts system that you yourself pioneered. If you don't want us to use that then remove it from the rules, but we will follow the rules and use the front system. Fritzmet (talk) 22:09, May 10, 2014 (UTC)

For one, 10,000 troops are coming from Hungary - so less points there. Plus, Hungary will be an (M) too, so this algo needs to be changed. Imp (Say Hi?!) 22:30, May 10, 2014 (UTC)

Two algos are definitely necessary. ~Fed, whose internet is acting up and logging in is nightmarish

England, Scotland, Wales, Dublin, Brittany the Kingdom of the Eire and the French vassals of Burgundy and Loirraine are in, if you could add them to the algoALLONS-Y!!,Basically, RUN!! 22:35, May 10, 2014 (UTC)


 * Due to deliberating, Albion should not be added to the algo just yet. Cookiedamage (talk) 23:22, May 10, 2014 (UTC)

the netherlands are also joining as leaders on scandinavias side. With Blood and Iron (talk) 22:50, May 10, 2014 (UTC)

Not that I'm involved, but we need to define "non-lethal". As the one who wrote that motive section, I meant that the difference between the scores is less than the lower value. To put it in another sense, winner/loser is less than one.

Course, I defer to Feud here.

23:51, May 10, 2014 (UTC)

Is it really possible for Scandinavia's vassals to send support to the Russian front? And why are they listed as fives and fours when their capitals (including Scandinavia's) are a thousand miles away? It's also impossible for Scandinavia to send 50,000 to both fronts, let alone 60 or 70. Scandinavia also clearly has four vassals, and Bremen should at most be 9, not 10. Also, what's with all these 5 motives when at most they should be three?

Ayutthaya (Attacker)
Total: 196
 * Location: 20 (yes, it's averaged, all the vassals I'm using and my nation itself border Pagaruyung.)
 * Tactical Advantage: +5 (siege weaponry, I've talked about it each turn since, like, 1485)
 * Nations: Ayutthaya (L), The Majapahit (LV), Siak (LV), Holland (M) = 21/5 = ~4
 * Military Development: 48 => 48
 * Ayutthaya: 10 turns: +20
 * The Majapahit: 7 years: +14
 * Siak: 7 years: +14
 * Economic Development: 61 => 61
 * Ayutthaya: 10: +20
 * The Majapahit: 7: +14
 * Siak: 7: +14
 * Much Larger econ: + 10
 * Straits of Malacca: + 3 (You guys need to update that section, BTW)
 * Expansion: - 2 (War of Pre-Emption)
 * Infrastructure: N/A
 * Motive: Taking Territory of Similar culture but not part of nation: +5
 * Modifiers: Support, High Morale: 9
 * Chance: 3
 * Edit count: 7884
 * UTC: 12:05 = 10
 * Total: 7884/10*(3.14159265359) = 2476.83164809
 * Nation Age: (5+5+0)/3 = ~3
 * Ayutthaya: Mature (+5)
 * Siak: Mature (+5)
 * The Majapahit: Old: +0
 * Population: 8+20 : 28
 * Participation: +10
 * Number of Troops: 70,000/Mod determine? Guesstimate around 20,000, that's what I'll be using here: 4
 * Recent Wars: -2 (War of Pre-Emption)
 * Vassals and Puppets: 0

Pagaruyung(Defender)
Total: 62
 * Location: 25
 * Tactical Advantage: +2 (high ground, since some of my invasion is seabased, though not all.)
 * Nations: Pagaruyung (L) = 5/18 = 0
 * Military Development: 0
 * Economic Development: 0
 * Expansion: 0
 * Infrastructure: 0
 * Motive: +9 (defending from fatal attack)
 * Modifiers: 0
 * Chance: 1 (see above)
 * Edit count: 0
 * UTC: 0 (0) =
 * Total: 0/0*pi (3.14159265359) =
 * Nation Age: +5 (mature)
 * Population: 7 digits
 * Participation: +10
 * Number of Troops: 20,000/65,000 = 3
 * Recent Wars: 0
 * Vassals and Puppets: 0

Result

 * ((195/(62+195))*2)-1 = 51.75%
 * (51.75%)*(1-1/(2*2)) = ~38.8% Two years, annexation, stuff.