Talk:Merveilles du Monde (Map Game)

Algorithms
This section will be pruned every in-game decade.

Battle of Messina (1295)

 * Naples
 * Population: 2 or more times that of enemy: 10
 * Density: 31 - 50 people per sq km (Urban): -10
 * Infrastructure: Blockade established, nearby infrastructure: +10
 * Military: +20
 * Government: Content feudal: +5
 * Motive: Reclaiming territory: +10
 * Morale: 0
 * Tactics: 0
 * Roll: 38
 * Result: 83
 * Sicily
 * Population: 2 or more times less than that of enemy: -10
 * Density: 31 - 50 people per sq km (Urban): +15 def
 * Infrastructure: Heavy infrastructure: +10
 * Military: +5
 * Government: Malcontent feudal: -5
 * Motive: Defending core territory: +10
 * Morale:
 * Tactics: 0
 * Result: 95

Battle of Catania (1296)
Result: The Neapolitan forces are pushed away from Catania after another failed naval invasion. Chased by the forces from Messinia and a counter-attack led by Frederick III himself, the Neapolitan armies already on Sicily (roughly 13,000 after the Battle of Messinia) are pinned against the coastline. The naval invasion is thrown back into the sea. Because of Sicily's roll, it will have advantage next turn.
 * Naples
 * Population: 2 or more times that of enemy: 10
 * Density: 31 - 50 people per sq km (Urban): -10
 * Infrastructure: Blockade established, nearby infrastructure: +10
 * Military: +50
 * Government: Content feudal: +5
 * Motive: Reclaiming territory: +10
 * Morale: Recent defeat: -5
 * Tactics: 0
 * Roll: 51
 * Result: 121
 * Sicily
 * Population: 2 or more times less than that of enemy: -10
 * Density: 31 - 50 people per sq km (Urban): +15 def
 * Infrastructure: Fortress: +20
 * Military: +20
 * Government: Malcontent feudal: -5
 * Motive: Defending core territory: +10
 * Morale: 0
 * Tactics: 0
 * Roll: 149

Battle of Constanta (1295)

 * Wallachia
 * Population: 10 or more less that of enemy: -15
 * Density: 11 - 30 people per sq km (Somewhat Urban): -5 off
 * Infrastructure: Heavy infrastructure: +5
 * Military: +5
 * Economy: +1 pillaging
 * Government: Organized tribal: +0
 * Motive: Reclaiming territory: +10
 * Morale: 0
 * Tactics: 0
 * Roll: (Advantage with Rada Negru) 96, 65
 * Total: 97
 * Hungary
 * Population: 10 times or more than that of enemy: +10
 * Density: 11-30 (Somewhat urban): +5
 * Infrastructure: Heavy infrastructure: +15
 * Military: +5
 * Economic: 0
 * Government: Content feudal: +5
 * Motive: Defending core territory: +10
 * Morale: 0
 * Tactics: 0
 * Roll: 50
 * Result: 100

Though the Hungarians are able to put down the rebellion, Rada Negru escapes and is able to regroup.

Initial Invasion (1295)

 * Nogai Khanate
 * Population: 2 or more times that of enemy: +10
 * Density: 5 - 10 people per sq km (Rural): +10
 * Infrastrucure: Heavy infrastructure: +5
 * Military: +30
 * Economy: +1 pillaging
 * Government: Horde: +25
 * Motive: Defending border: +5
 * Morale: 0
 * Tactics: 0
 * Roll: 20, 76 (Advantage with Nogai Khan)
 * Total: 162
 * Hungary
 * Population: Half or less than half of enemy: -10
 * Density: 5 - 10 people per sq km (Rural): +5
 * Infrastructure: Heavy infrastructure: +15
 * Military: +10
 * Economic: 0
 * Government: Content feudal: +5
 * Motive: Defending core territory: +10
 * Morale: 0
 * Tactics: 0
 * Roll: 18
 * Result: 55

The Nogai Khanate absolutely smashes through the Hungarian defenses. The Hungarian fortifications along the border with Mongolia are destroyed and the Mongolians trapeze into their lands unmolested, where they rape, pillage, and ransack the countryside. The Hungarian army takes heavy losses, regrouping far from the border.

Raiding the countryside (1296)

 * Nogai Khanate
 * Population: 2 or more times that of enemy: +10
 * Density: 5 - 10 people per sq km (Rural): +10
 * Infrastrucure: Siege weapons: +10
 * Military: +10
 * Economy: +2 pillaging
 * Government: Horde: +25
 * Motive: Defending border: +5
 * Morale: 0
 * Tactics: 0
 * Roll: 7, 51 (Advantage with Nogai Khan)
 * Total: 123
 * Hungary
 * Population: Half or less than half of enemy: -10
 * Density: 5 - 10 people per sq km (Rural): +5
 * Infrastructure: Heavy infrastructure: +15
 * Military: +10
 * Economic: 0
 * Government: Content feudal: +5
 * Motive: Defending core territory: +10
 * Morale: 0
 * Tactics: 0
 * Roll: 90
 * Result: 125

Battle of Constanta (1295)

 * Wallachia
 * Population: 10 or more less that of enemy: -15
 * Density: 11 - 30 people per sq km (Somewhat Urban): -5 off
 * Infrastrucure: Heavy infrastructure: +5
 * Military: +5
 * Economy: +1 pillaging
 * Government: Organized tribal: +0
 * Motive: Reclaiming territory: +10
 * Morale: 0
 * Tactics: 0
 * Roll: (Advantage with Rada Negru) 96, 65
 * Total: 97
 * Hungary
 * Population: 10 times or more than that of enemy: +10
 * Density: 11-30 (Somewhat urban): +5
 * Infrastructure: Heavy infrastructure: +15
 * Military: +5
 * Economic: 0
 * Government: Content feudal: +5
 * Motive: Defending core territory: +10
 * Morale: 0
 * Tactics: 0
 * Roll: 50
 * Result: 100

Though the Hungarians are able to put down the rebellion, Rada Negru escapes and is able to regroup.

Sack of Dunbar (1296)

 * England
 * Population: More than 10 times that of enemy: +15
 * Density: 11-30 people per sq km (Somewhat Urban): -5
 * Infrastrucure: Heavy infrastructure: +5
 * Military: +10
 * Economy: Prosperous trade with nearby nations: +1
 * Government: Content Feudal: +5
 * Motive: Defending hegemony: +5
 * Morale: 0
 * Tactics: 0
 * Roll: 15, 76
 * Total: 112
 * Scotland
 * Population: 10 times less than that of enemy: -15
 * Density: 11-30 people per sq km (Somewhat Urban): +5
 * Infrastructure: Heavy infrastructure: +15
 * Military: +4
 * Economic: 0
 * Government: Content feudal: +5
 * Motive: Defending core territory: +10
 * Morale: 0
 * Tactics: 0
 * Roll: 15, 27 (Advantage with Robert the Bruce)
 * Result: 51

England captures Dunbar before marching on Stirling Castle.