Talk:Principia Moderni IV (Map Game)

Algorithms
Algorithms—the hard part of map games. This is where all of them are placed. It is mandatory to follow all the rules and strictly follow the procedure, rules, and computation of an algorithm, both of which can be seen here. You can see every algorithm below.

It's vital that you use exactly this format when writing or computing an algorithm, as it helps organization tremendously.

Formatting
Name of War (Years of War) [Use Heading 4]

Front Name [Only use this if there is more front in the war] [Heading 5]


 * Year
 * Pre-War Stage
 * Side I Name (Attacking or Defending)
 * Result:
 * Population:
 * War Exhaustion:
 * Casus Belli:
 * Government:
 * Side II Name (Attacking or Defending)
 * Result:
 * Population:
 * War Exhaustion:
 * Casus Belli:
 * Government:
 * Battle Stage
 * (Battle or Siege Name)
 * Side I Name (Attacking or Defending)
 * Result:
 * Army/Navy Size:
 * Location:
 * Great General:
 * Blunder:
 * Attrition:
 * Side II Name (Attacking or Defending)
 * Result:
 * Army/Navy Size:
 * Location:
 * Great General:
 * Blunder:
 * Attrition:
 * Final Stage:
 * Side I Name
 * Cities Occupied:
 * Result:
 * Side I Name
 * Cities Occupied:
 * Result:
 * Overall Result:

Discussion [Heading 5]

Venetian War (1403 - 1404)

 * 1403
 * Pre-War Stage
 * the Republic of Genoa, the Duchy of Milan, the Kingdom of Naples (Leading Nation), and the Ottoman Empire (Attacking)
 * Result: +25.6
 * Population: +20.6
 * War Exhaustion: 0
 * Casus Belli: +3
 * Government: +2
 * the Republic of Venice (Defending)
 * Result: +7.22
 * Population: +0.22
 * War Exhaustion: 0
 * Casus Belli: +5
 * Government: +2
 * Battle Stage
 * Battle of Karpathos - Venice intercepts Genoa's navy off the island of Karpathos
 * Venice (Attacking)
 * Result: 22.5+
 * Army/Navy Size: +21 (210 Ships)
 * Location: +3.5
 * Great General: 0
 * Blunder: -2
 * Attrition: 0
 * Genoa (Defending)
 * Result: 22.5+
 * Army/Navy Size: +20 (200 Ships)
 * Location: 3.5+
 * Great General: 0
 * Blunder: -1
 * Attrition: 0
 * Final Stage:


 * the Republic of Genoa, the Duchy of Milan, the Kingdom of Naples (Leading Nation), and the Ottoman Empire
 * Cities Occupied: None
 * Result: +25.6
 * Casualties: 40 Ships destroyed, 160 Ships remaining
 * the Republic of Venice (Attacking)
 * Cities Occupied: None
 * Result: +7.22
 * Casualties: 42 Ships destroyed, 168 ships remaining
 * Overall Result: Complete stalemate in battle, but Genoa has won the war by percentage. 354%. Complete victory to Genoa's coalition.

Bahmanid-Vijayanagar War (1403 - 1404)
Alliance of Bahmanids, Orissa, and Mogadishu vs. Vijayanagar Empire


 * 1403
 * Pre-War Stage
 * Bahmanids, Orissa, and Mogadishu (Attacking)
 * Result: +62
 * Population: +57 [Bahmanid population ~ 23 million/Orissa population ~ 5 million/Mogadishu population ~ 500,000]
 * War Exhaustion: -1
 * Casus Belli: +3 [Attacking Historic Enemy]
 * Government: +3 [Itqa']
 * Vijayanagar Empire (Defending)
 * Result: +49
 * Population: +44 [Vijayanagar population ~ 22 million]
 * War Exhaustion: -1
 * Casus Belli: +3 [Historic Enemy]
 * Government: +3 [Feudal Monarchy]
 * Battle Stage
 * Battle of Vijayanagara City
 * Bahmanids, Orissa, and Mogadishu (Attacking)
 * Result: +89.75
 * Army/Navy Size: +89.25 [Bahmanids: 210,000 men, 660 elephants, 20 ships/Orissa: 15,000 men, 15 elephants, 25 warships/Mogadishu: 5 ships]
 * Location: +3.5 [Capitol]
 * Great General: 0
 * Blunder: -3 (Mod Confirmation Needed)
 * Attrition: 0?
 * Vijayanagar Empire
 * Result: +63.65
 * Army/Navy Size: +61.65 [170,000 men, 550 elephants, 100 ships]
 * Location: +6 [Center of Goverment]
 * Great General: 0
 * Blunder: -4 (Mod Confirmation Needed)
 * Attrition: 0?
 * Casualties: (difference of 38.1)
 * Bahmanid Alliance: 13,860 men total [incl. 3096 Orissan], 45 elephants total [incl. 1 Orissan]
 * Vijayanagar: 34,000 men and 110 elephants
 * Final Score:
 * Vijayanagar loses w/score of 5.9
 * More than 200% score differnce. Vijayanagar surrenders unconditionally.

Discussion
As before, I counted each war elephant as worth 100 men. I based the Vijayanagar army size of the Wikipedia article on their army.The Guardian of Forever (talk) 16:13, July 21, 2016 (UTC)

Elephants aren't counted in the algorithim, and recalculate your population/army size numbers.

 Consul Ioshua   #Beware!   16:21, July 21, 2016 (UTC)

I readjusted those numbers. I know there are no elephants in the algorithm, but considering the critical place they held in Indian warfare, leaving them out would be a shame. Nonetheless, I will accept whatever response the mods give to this.The Guardian of Forever (talk) 16:38, July 21, 2016 (UTC)

Recalculate the population scores again.  Consul Ioshua    #Beware!   18:05, July 21, 2016 (UTC)

I did so, but the score seems weird. Did I do something else wrong?The Guardian of Forever (talk) 23:33, July 21, 2016 (UTC)

Mogadishu has a population of 500,000, due to controlling much of the population in Somalia. Fallacyman (talk)

As it's been over 12 hours since I last modified this algo, and since no mod has responded/criticized it, I'm going to assume that this is now legit until a mod says otherwise.The Guardian of Forever (talk) 18:30, July 22, 2016 (UTC)

Hessen Crusade (1404 - 1405)
The Crusaders, due to the cap on alliances in wars, will include The Kalmar Union, Castile, France, Hospitaliers, Teutons and Bohemia. Any other nations may send men but they will not be counted as main nations. Also not finishing this because yea.Edgy AF. 04:42, July 21, 2016 (UTC)


 * 1404
 * Pre-War Stage
 * Crusaders
 * Result: 12.6
 * Population: 4.6
 * War Exhaustion:
 * Casus Belli: 5
 * Government: +3
 * Hesse
 * Result: 8.3
 * Population: 0.3
 * War Exhaustion: 0
 * Casus Belli: 5
 * Government: +3
 * Battle Stage
 * Battle of Dortmund
 * Crusaders
 * Result: 6.1
 * Army/Navy Size: 2.6 (9,000)
 * Location: 3.5
 * Great General: 0
 * Blunder:
 * Attrition:
 * Hesse
 * Result: 4.5
 * Army/Navy Size: 0.5 (1,500)
 * Location: 4
 * Great General: 0
 * Blunder: 0
 * Attrition: 0
 * Final Stage:
 * Crusaders
 * Casualties: 1,700 (31%)
 * Result: 11.6
 * Hesse
 * Casualties: 500 (20%)
 * Result: -3.2
 * Overall Result: 193%, a decisive crusader victory, forcing Hesse to retreat back to Marburg Castle, with all other territory quickly taken by the Crusader armies

Hasfid Unification of North Africa (1404 - 1405)

 * 1404
 * Pre-War Stage
 * Hasfid Sultanate
 * Result: 5,8+
 * Population: +2.8
 * War Exhaustion: -1
 * Casus Belli: +1
 * Government: +3
 * Zab, Gafsa, and Banu Sulaym
 * Result: 10.7+
 * Population: 0.7+
 * War Exhaustion: 0
 * Casus Belli: +7
 * Government: +3
 * Battle Stage
 * Battle of the Sahara
 * Hasfid Sultanate (Attacking)
 * Result: +21
 * Army/Navy Size: 28+ (28,000)
 * Location: 0
 * Great General: 0
 * Blunder: -2
 * Attrition: -5
 * Zab, Gafsa, and Banu Sulaym (Defending)
 * Result: 4+
 * Army/Navy Size: 7+ (7,000)
 * Location: 0
 * Great General: 0
 * Blunder: -3
 * Attrition: 0
 * Final Stage:
 * Hasfid Sultanate
 * Cities Occupied: None
 * Result: 5.8 -> 13.1
 * Zab, Gafsa, and Banu Sulaym: -6.3 -> 1
 * Cities Occupied: None
 * Result: -6.3 -> 1
 * Overall Result: 1310%, smashing victory, every state between Egypt and Morroco is annexed by the Hasfid Sultanate.

Timur

 * Population:109
 * War Exhaustion:-3
 * Casus Belli:+3
 * Government:+3
 * Total:112

China

 * Population:180
 * War Exhaustion: 0
 * Casus Belli:6
 * Government:+6
 * Total:192

Timur
Total:197.5
 * Troops:163.5
 * Location:0
 * Great General:+45
 * Attrition:-6
 * Blunder:5

China
Total:225
 * Troops:225
 * Location:0
 * Great General:0
 * Blunder:0

Result
Timur China
 * Total:84.5
 * Total:192

China beats back Timur

Done by yours truly, Edgy AF.

Ayutthayan Invasion of Sukhothai (1404 - 1405)

 * 1404
 * Pre-War Stage
 * Ayuthia (Attacking)
 * Result: 8
 * Population: 2
 * War Exhaustion: 0
 * Casus Belli: 3
 * Government: 3
 * Sukhothai (Defending)
 * Result: 6.8
 * Population: 0.8
 * War Exhaustion: 0
 * Casus Belli: 3
 * Government: 3

Novgorodian Conquest of Moscow (1404 - 1405)

 * 1404
 * Pre-War Stage
 * Novgorod
 * Result: 9
 * Population: +2 (Roughly 1 million)
 * War Exhaustion: 0
 * Casus Belli: +4 (War for a Crown)
 * Government: +3 (Merchant Republic)
 * Side II Name (Attacking or Defending)
 * Result: 0
 * Population: 1 (Roughly 500,000 people-ish)
 * War Exhaustion: -6 (War against Golden Horde and Timurid sack)
 * Casus Belli: +2 (Existential threat)
 * Government: +3 (Feudal monarchy)
 * Battle Stage
 * (Battle or Siege Name)
 * Novgorod (Attacking
 * Result: 64.5
 * Army/Navy Size: 60 (6 from army, 54 from navy)
 * Location: +4.5 (center of government)
 * Great General: 0
 * Blunder: N/A
 * Attrition: 0
 * Side II Name (Attacking or Defending)
 * Result: 7.125
 * Army/Navy Size: 1.125 (If that, given that the army was basically destroyed by Timur)
 * Location: +6 (center of government)
 * Great General:
 * Blunder: N/A
 * Attrition: 0
 * Final Stage:
 * Side I Name
 * Cities Occupied:
 * Result: 64.5
 * Side I Name
 * Cities Occupied: Moscow (-15)
 * Result: 7.125 - 15 = ded

English-Nordic-Scot Invasion of Wales (1404 - ?)
Discussion [Heading 5]


 * 1404
 * Pre-War Stage
 * The Kingdom of England
 * Result:
 * Population:
 * War Exhaustion:
 * Casus Belli:
 * Government:
 * The Kalmar Union (The Kingdom of Denmark)
 * Result:
 * Population:
 * War Exhaustion:
 * Casus Belli:
 * Government:
 * The Kingdom of Scotland


 * Result:
 * Population:
 * War Exhaustion:
 * Casus Belli:
 * Government:
 * Battle Stage
 * Fields of the Gold Lion
 * The Welsh Rebellion
 * Result:
 * Army/Navy Size:
 * Location:
 * Great General:
 * Blunder:
 * Attrition:
 * Final Stage:
 * Side I Name
 * Cities Occupied:
 * Result:
 * Side I Name
 * Cities Occupied:
 * Result:
 * Overall Result:

Sakha-Tatar War (1405 - 1406)

 * 1405
 * Pre-War Stage
 * Sakha (Attacking)
 * Result: 9
 * Population: 0.1 (50,000)
 * War Exhaustion: 0
 * Casus Belli: +3 [Attacking Historic Enemy]
 * Government: +5 (despotic monarchy)
 * Tatars (Defending)
 * Result: 6. 04 - 2.9 = 3.95
 * Population: 0.04 (20,000)
 * War Exhaustion: 0
 * Casus Belli: +3 [Historic Enemy]
 * Government: +3 (warlord)
 * Battle Stage
 * Battle of someplace
 * Sakha (Attacking)
 * Result: -0.01
 * Army/Navy Size: 0.3 (1000 men) + 0.6 (10 river boats)
 * Location: +3 (major river w/ naval dominance)
 * Great General: 0
 * Blunder: IDK, mods
 * Attrition: -4
 * Tatars
 * Result: -3
 * Army/Navy Size: 0 (400 men)
 * Location: +1 (near major river)
 * Great General: 0
 * Blunder: IDK, mods
 * Attrition: -4
 * Casualties: (difference of 2.9)
 * Sakha: 198 casualties
 * Tatars: 120 casualties
 * Result: 227.848% difference in favour of Sakha, Tatars totally defeated
 * Mods, please change this algo as necessary. Shikata ga nai! 21:38, July 21, 2016 (UTC)

War of Bavarian Succession (1405-1408)

 * 1405
 * Pre-War Stage
 * Austria
 * Result: 10
 * Population: +4 (Roughly 2 million)
 * War Exhaustion: -1
 * Casus Belli: +3 (War for a Crown)
 * Government: +3 (feudal monarchy)
 * Bavaria
 * Result: 12
 * Population: 3 (Roughly 1.5 million)
 * War Exhaustion: 0
 * Casus Belli: +4 (defending crown) +2 (existential)
 * Government: +3 (Feudal monarchy)
 * Battle Stage
 * (Battle of Landschut - 1405)
 * Austria (Attacking)
 * Result:7.5
 * Army/Navy Size:6
 * Location: +4.5 (center of government)
 * Great General: 0
 * Blunder: -3 (Rexmod)
 * Attrition: 0
 * Bavaria
 * Result:8.375
 * Army/Navy Size: 3.375
 * Location: +6 (center of government)
 * Great General:
 * Blunder: -1 (Rexmod)
 * Attrition: 0
 * (Battle of Some forrest - 1406)
 * Austria (Attacking)
 * Result: 3.3
 * Army/Navy Size:4.8
 * Location: +3.5 (near city)
 * Great General: 0
 * Blunder: -4
 * Attrition: 0
 * Bavaria(Defending
 * Result: 1
 * Army/Navy Size: 2 (I run into forrest, they split army into groups)
 * Location: +4 (near city)
 * Great General:
 * Blunder: -5
 * Attrition: 0
 * (Battle of Some middle of nowhere field- 1407)


 * Austria (Attacking)
 * Result:
 * Army/Navy Size: 4.663
 * Location: +0 (midde of nowhere)
 * Great General: 0
 * Blunder: -4
 * Attrition: 0
 * Bavaria(Defending
 * Result:
 * Army/Navy Size: 2.260
 * Location: +0 (middle of nowhere)
 * Great General:
 * Blunder: -2
 * Attrition: 0
 * (Assault on Muhldorf- 1408)
 * Austria (Attacking)
 * Result: 6.539
 * Army/Navy Size: 4.539
 * Location: +4 (sieging a major city)
 * Great General:
 * Blunder: -2
 * Attrition: 0
 * Bavaria (Defending): 2.078
 * Army/Navy Size: 2.078
 * Location: +4 (Sieging a major city)
 * Great General:
 * Blunder:-4
 * Attrition: 0
 * Final Stage:
 * Austria 9.175 (10-0.875)
 * Cities Occupied: Muhldorf
 * Result: Absolute victory
 * Army remaining: 4.539 army points
 * Year 1casualties: 1.02 army point
 * Year 2 casualties: 0.7291 army points
 * Year 3 Casualties: 0.1240 army points
 * Year 4 Casualties: 2.202 army points
 * Bavaria -5.164 (12-2.3-0.403-4.461-10)
 * Cities Occupied:
 * Result:
 * Army Remaining: 2.078
 * Year 1 Casualties: 0.195 army points
 * Year 2 Casualties: 0.92 army points
 * Year 3 casualties: 0.182 army points
 * Year 4 Casualties: Army obliterated

Disscussion
How does Austria have 40 for population? it should be 4. same with Bavaria. they should have 3.Edgy AF.

THe Rules say that every 10k population gets 0.02, therefore for a population of 2 million, which contains 2000 units of 10 000, the population is 0.02*2000 = 40 and 0.02*1500 = 30.-Lx (leave me a message) 13:09, July 24, 2016 (UTC)


 * What am I saying, I forgot how to math, you are correct.-Lx (leave me a message)Azarath Flag.png 13:41, July 24, 2016 (UTC)

1407: Austria blunder is 4, Bavaria blunder is 2. 01:15, July 26, 2016 (UTC)

Question: in early PMIII we operated on the assumption that Bavaria and Austria had similar populations, simply because none of us could find figures for the time, IIRC. So what prompted the half million population difference? I could understand if they weren't actually the same, or close to it, but a half million difference? Lx, do you have something that would correct our original way? I am that guy (talk)

Epirotan Reconquest of Arta [1406]

 * 1406
 * Pre-War Stage
 * Epirus Genoa (Mercs) (Attacking)
 * Result: +9,18
 * Population: 0.18 (80,000)
 * War Exhaustion: 0
 * Casus Belli: +4 [Reconquering Historical Holdings]
 * Government: +5 (despotic monarchy)
 * Arta (Defending)
 * Result: 8,05 - 1,13 = +6,92
 * Population: 0.05 (50,000)
 * War Exhaustion: 0
 * Casus Belli: +3 [Historic Enemy]
 * Government: +5 (despotic monarchy)
 * Battle Stage
 * Battle of Achelous River
 * Epirus Genoa (Mercs) (Attacking)
 * Result: -1,5
 * Army/Navy Size: +1 (3600 men) + 0,3 (5 warships)
 * Location: +3 (major river w/ naval dominance)
 * Great General: 0
 * Blunder: 0
 * Attrition: -6
 * Arta (Defending)
 * Result: -8
 * Army/Navy Size: 0 (375 men)
 * Location: +1 (near major river)
 * Great General: 0
 * Blunder: -3
 * Attrition: -6
 * Casualties:
 * Epirus: 360 casualties
 * Arta: 375 casualties
 * Epirus
 * Result: +9,18
 * Alliance II
 * Result: +0,42
 * Result: 2185% difference in favour of Epirus, Arta totaly defeated
 * Mods, please change this algo as necessary.  Palaiologos-Dynasty-Eagle.svg Ungern von Sternberg   A man's GREATEST joy is crushing his enemies  Flag_of_the_Northern_Yuan.jpg 13:21, July 24, 2016 (UTC)

Hasfid Conquest of Morocco

 * 1407
 * Pre-War Stage
 * Hasfid Sultanate and Ottoman Empire (Attacking)
 * Result:19.6+
 * Population:15.6+
 * War Exhaustion:0
 * Casus Belli:3+
 * Government:3+
 * Morocco (Defending)
 * Result:14+
 * Population:4+
 * War Exhaustion:0
 * Casus Belli:7+
 * Government:3+
 * Battle Stage
 * Battle of Fez
 * Hasfid Sultanate and Ottoman Empire (Attacking)
 * Result: 20.3+
 * Army/Navy Size: 25.8+ (86,000)
 * Location: 4.5+
 * Great General: 0
 * Blunder: -4 (Done by Edge)
 * Attrition: -6
 * Morocco (Defending)
 * Result: 13+
 * Army/Navy Size: 12+ (40,000)
 * Location: +6
 * Great General: 0
 * Blunder: -5 (Done by Edge)
 * Attrition: 0
 * Final Stage:
 * Hasfid Sultanate and Ottoman Empire
 * Cities Occupied: None
 * Result: 19.6+
 * Morocco
 * Cities Occupied: None
 * Result: 14 - 7.3 = 7.7+
 * Overall Result: 254%--Total annexation of Morroco by the Hasfid Sultanate with help from the Ottoman Empire.

Discussion
The ottomans never declared support for this war. Edgy AF.

Castillian War for Morroco (1407)

 * 1407
 * Pre-War Stage
 * Hasfids and Ottoman Empire (Defending)
 * Result: 20.6+
 * Population: 15.6+
 * War Exhaustion: -1
 * Casus Belli: +3
 * Government: +3
 * Crown of Castile, Crown of Aragon, and Genoa (Attacking)
 * Result: 14.6+
 * Population: 8.6+
 * War Exhaustion: 0
 * Casus Belli: +1
 * Government: 5+
 * Battle Stage
 * Battle of the Internal Sea:
 * Hasfids and Ottoman Empire (Defending)
 * Result:2
 * Navy Size: 3(100 Ships, result of discussion with Mp)
 * Location:0
 * Great Admiral:0
 * Blunder:-1 (Done by Nate)
 * Attrition:0
 * Crown of Castile, Crown of Aragon, and Genoa (Attacking)
 * Result: 8.98+
 * Army/Navy Size: 10.98+ (366 Ships)
 * Location:0
 * Great General:0
 * Blunder:-2 (Done by Nate)
 * Attrition:0
 * Final Stage:
 * Hasfids and Ottoman Empire (Defending)
 * Cities Occupied: None
 * Result: 20.6 - 6.98 = 13.62
 * Crown of Castile, Crown of Aragon, and Genoa (Attacking)
 * Cities Occupied: None
 * Result: 14.6+
 * Overall Result: The Ottomans navy is defeated by the allied navy, Tunis is open for attack.
 * 1408
 * Assult on Tunis
 * Pre War Stage
 * Tunis
 * Result: 10


 * Population: 4
 * War Exhaustion: -2
 * Casus Belli: +3+2
 * Government: +3
 * Crown of Castile, Crown of Aragon, and Genoa (Attacking)


 * Result: 13.6+
 * Population: 8.6+
 * War Exhaustion: -1
 * Casus Belli: +1
 * Government: 5+
 * Battle Stage
 * Tunis
 * Result:11.6
 * Troops:12,000=3.6
 * Location:+12
 * Blunder:-4
 * Attackers
 * Result:17.3
 * Troops:31,000=9.3
 * Location:+8
 * Blunder: 0 (Done by nate for both)
 * Attrition:0 (attacking the Tunis Capital)
 * Final Stage
 * Tunis
 * Cities Occupied:Tunis
 * Result:10-5.7=4.3-15=0
 * Castile
 * Cities Occupied:None
 * Result:13.6

Disscussion
Since the Ottomans lost the naval battle in 1407, I did not count them again turn 2. Edgy AF. 01:44, July 25, 2016 (UTC)

Bahmanid Conquest of Venad (1407)
Bahmanids, Mogadishu, and Kozhikode (Bahmanid Vassal) vs. Venad


 * 1407
 * Pre-War Stage
 * Bahmanids, Mogadishu, and Kozhikode (Attacking)
 * Result: +97
 * Population: +97 [Bahmanid population ~ 45 million/Kozhikode population ~ 3 million/Mogadishu population ~ 500,000]
 * War Exhaustion: -4
 * Casus Belli: +1 [No Connection]
 * Government: +3 [Itqa']
 * Venad (Defending)
 * Result: +11
 * Population: +2 [Venad population ~ 100,000]
 * War Exhaustion: -0
 * Casus Belli: +6 [Defending the Crown w/Existential Threat]
 * Government: +3 [Feudal Monarchy]
 * Battle Stage
 * Bahmanids, Mogadishu, and Kozhikode (Attacking)
 * Result: +70.8
 * Army/Navy Size: +66.8 [Bahmanids: 100,000 men, 1,055 elephants, 20 ships/Kozhikode: 10,000 men, 15 elephants, 30 warships/Mogadishu: 5 ships]
 * Location: +8 [Besieging Capitol]
 * Great General: 0
 * Blunder: -1
 * Attrition: -3 [Coast]
 * Venad
 * Result: +11.3
 * Army/Navy Size: +2.3 [2,000 men, 5 elephants, 50 ships]
 * Location: +12 [Besieged Capitol]
 * Great General: 0
 * Blunder: -3
 * Attrition: 0
 * Casualties: (difference of 59.5)
 * Bahmanids, Mogadishu, and Kozhikode: 7260 men, 70 elephants, 4 ships
 * Venad: 400 men, 1 elephant, 10 ships
 * Final Score:
 * Venad loses w/score of -63.5
 * More than 200% score differnce. Venad annexed by the Bahmanids.

Discussion
This whole algo is really a formality.The Guardian of Forever (talk) 23:52, July 24, 2016 (UTC)

"Siege Front"

 * 1408
 * Pre-War Stage
 * Side I Name (Attacking or Defending)
 * Result: +30
 * Population: +24 (1.2 million)
 * War Exhaustion: 0
 * Casus Belli: +1 (Conquering)
 * Government: +5 (Absolute monarchy)
 * Side II Name (Attacking or Defending)
 * Result: +20
 * Population: +10 (500,000)
 * War Exhaustion: 0
 * Casus Belli: +2 (Existential) +5 (Historical defence)
 * Government: +3 (Iqta'?)
 * Battle Stage
 * Siege on Tlemcen (Land)
 * Aragon (Attacker)
 * Result: +8
 * Army/Navy Size: +3
 * Location: +8 (Siege capital)
 * Great General: 0 (No)
 * Blunder: -3
 * Attrition: 0
 * Tlemcen
 * Result: +5.12
 * Army/Navy Size: 1.12
 * Location: +6 (Defending siege capital)
 * Great General: 0 (No)
 * Blunder: -2
 * Attrition: N/A
 * Final Stage:
 * Aragon
 * Cities Occupied: Tlemcen
 * Result: 38
 * Tlemcen
 * Cities Occupied: N/A
 * Result: 10.12
 * Overall Result: 375% - Unconditional surrender

"Sea Front"

 * 1408
 * Pre-War Stage
 * Aragon (Attacker)
 * Result: +30
 * Population: +24 (1.2 million)
 * War Exhaustion: 0
 * Casus Belli: +1 (Conquering)
 * Government: +5 (Absolute monarchy)
 * Tlemcen (Defender)
 * Result: +20
 * Population: +10 (500,000?)
 * War Exhaustion: 0
 * Casus Belli: +2 (Existential) +5 (Historical defence)
 * Government: +3 (Iqta'?)
 * Battle Stage
 * Siege on Tlemcen (Land)
 * Aragon (Attacker)
 * Result: -2.8
 * Army/Navy Size: +0.3 (10 ships)
 * Location: +3.5 (Near city)
 * Great General: 0
 * Blunder: -2
 * Attrition: -3 (Enemy Coast)
 * Tlemcen
 * Result: -2.8
 * Army/Navy Size: 0.3 (10 ships)
 * Location: +3.5 (Near city)
 * Great General: 0
 * Blunder: -5
 * Attrition: 0
 * Final Stage:
 * Aragon
 * Cities Occupied: None
 * Result: 27.2
 * Tlemcen
 * Cities Occupied: N/A
 * Result: 17.2
 * Overall Result: 158% - Large territorial losses (doesn't matter since Aragon won land battle anyway)

Teutonic Front (1407-)
Pre-War Stage


 * Kingdom of Denmark (Attacking)
 * Population: +1.2 (Denmark) +1 (Sweden) + .8 (Norway) +.8 (Holstein)= +3.8
 * War Exhausation: -2 (Scotland: -2 Wales: -1 Hesse: -2=-5 + 3 years of peace= -2)
 * Casus belli:+4 (Reclaiming historical lands)
 * Government:+5 (Absolute monarchy)
 * Total: 10.8

Battle Stage - Battle of the Teutonic-Pomeranian Border
 * Pomerania-Stettin
 * Population: +.8
 * War Exhausation: 0
 * Casus belli:+7 (Country's existance at threat and defending historical lands)
 * Government:+3 (Feudal monarchy)
 * Total: +10.8
 * Kingdom of Denmark (Attacking)
 * Result: +3.2
 * Army/Navy Size: +2.2 (3,300 Denmark + 1,000 Sweden, +500 Norway= 4,800 + 200 Holstein= 5,000)
 * Location: +2 (Near a populated border)
 * Great General: 0
 * Blunder:-1
 * Attrition:0
 * Pomerania-Stettin
 * Army/Navy Size: +1.125 (4,000)
 * Great General: 0
 * Blunder:-1
 * Location: +2 (Near populated border)
 * Attrition:0
 * Total: +2.125
 * 3.2 - 2.125= 1.075


 * Pomerania:


 * 4,000 x .208 =780 dead


 * 4,000-780= 3,220 remaining


 * Denmark:


 * 5,000 x .169= 1,200 dead


 * 5,000-1,200= 3,800 remaining


 * Final total: Denmark: +10.8 Pomerania: 10.8-1.075= 9.725

Teutonic Front-1408
Pre-War

Kingdom of Denmark (Attacking) Pomerania-Stettin (Defending)
 * Result: +10.8
 * Population: +3.8
 * War exhausation: -2
 * Casus belli: +4
 * Government: +5


 * Result:+10.8
 * Population: +.8
 * War exhausation: 0
 * Casus belli: +7
 * Government: +3

Battle Stage - Second Battle of the Teutonic-Pomeranian Border


 * Denmark (Attacking)
 * Result: -0.86
 * Army size: +1.14 (3800 soldiers)
 * Great General: 0
 * Attrition: 0
 * Blunder: -4
 * Location: +2
 * Pomerania-Stettin (Defending)
 * Result: .96
 * Army size: +.96 (3,200 troops)
 * Great general: 0
 * Attrition:0
 * Blunder:-2
 * Location:2

.96 + 0.86 = 1.82


 * Pomerania:


 * 3,200 x .22 = 700 soldiers killed


 * 3,200 - 700= 2,500 soldiers remaining


 * Denmark:


 * 3,800 x .36 = 1,400 soldiers killed


 * 3,800 - 1,400 = 2,400 soldiers remaining


 * Final total: Denmark: 10.8-1.82 = 8.98 Pomerania: 9.725

Teutonic Front-1409
Pre-War


 * Kingdom of Denmark


 * Result:10.8
 * Population:+3.8
 * War exhausation: -2
 * Casus belli: + 4
 * Government: +5
 * Pomerania


 * Result: 10.8
 * Pop: +.8
 * War ex: 0
 * CB: +7
 * Gov: +3

Battle Stage - Third Battle of the Teutonic-Pomeranian Border


 * Denmark


 * Result: -1.316
 * Army size:+0.684 (2,400)
 * Great general:0
 * Attrition:0
 * Blunder:-4
 * Location:+2
 * Pomerania

Casulties: 1.75+1.316= 3.066
 * Result:+1.75
 * Army size:+.75 (2,500 troops)
 * Great general:0
 * Attrition:0
 * Blunder:-1
 * Location: +2
 * Pomerania:


 * 2,500 x .302 = 750 soldiers lost


 * 2,500 - 750 = 1,750 remaining
 * Denmark:


 * 2,400 x .61 = 1,400 soldiers


 * 2,400 - 1,400 = 1,000 remaining


 * Final score:


 * Pomerania: 9.725


 * Denmark: 8.98-3.066 = 5.814

Teutonic algo-1410

Pre War algo:


 * Denmark:


 * Result: 10.8


 * Pop: +3.8


 * War exhausation: -2


 * CB: +4


 * Gov: +5


 * Pomerania:


 * Result: 10.8


 * Pop: +.6


 * War ex: 0


 * CB: +7


 * Gov: +3

1st Battle of the Teutonic-Pomeranian Forest


 * Denmark:


 * Result: +0.14 + 1 = +1.14


 * Army: +1.14 (3875)


 * GG: 0


 * Attrition: -2


 * Blunder: -1


 * Location: +2


 * Pomerania


 * Result: -1.2 + 1 = .2


 * Army: +.2 (743)


 * Attrition: -2


 * Location: 2


 * Blunder: -1

Final score: 1.14-.2= .94


 * 10.8-.94= 9.86 for Pomerania


 * 10 for Denmark


 * Pomerania loses 20% of its troops


 * 743 x .2= 149 troops lost


 * 743-149= 594


 * Denmark loses 6.6% of its troops


 * 3875 x .066= 256


 * 2875-256= 3619

1411 Teutonic Front

Pre War algo:


 * Denmark: 10.8


 * Pomerania: 10..8

Second Battle of Boguslaw:


 * Denmark


 * Result: +4.5


 * Army: +1.5 (3619)


 * GG: 0


 * Attrition: 0


 * Location: +4 Sieging a Major City

Pomerania:
 * Blunder:-1 (Done by Nate mod)


 * Result: +.16


 * Army: +.16 (594)


 * GG: 0


 * Attrition: 0


 * Location: +4


 * Blunder: -4 (Done by Nate mod)

Final Total: Denmark 4.15 Pomerania: .16 -15 = -14.16
 * Result: Boguslaw is captured

Naval Front of Boguslaw- 1407
 * Danish victory, Pomerania surrenders unconditionally

Kingdom of Denmark (Attacking) Duchy of Pomerania Naval Battle of Boguslaw Duchy of Pomerania (Defending)
 * Result: +10.8
 * Population: +3.8
 * War exhausation: -2
 * CB: +5
 * Gov: +4
 * Result: +10.8
 * Population: +.8
 * War exhausation: 0
 * CB: +7
 * Gov: +3
 * Kingdom of Denmark (Attacking)
 * Result: +3
 * Navy: +1.5 (50 ships)
 * Location: +4.5= +3.5 (Near city) +1 (Near coast) =
 * Attrition: -3 (Along enemy coast)
 * Blunder:
 * Result: +4.88
 * Navy size:+.33 (13 ships)
 * Location: +4.5= +3.5 (Near city) +1 (Near coast)
 * Atrrition: N/A
 * Blunder:

Boguslaw Front-1407 Pre War Algo


 * Kingdom of Denmark (Attacking)


 * Population: +3.8


 * War exhausation: -2


 * Casus belli: +4


 * Government: +5


 * Total: +10.8 (Denmark 600k (6,000 troops+ 25 ships), Norway 400k (500 troops), Sweden 500k (25 ships) Holstein 400k (1,000 troops)


 * Pomerania (Defending)


 * Population: +.8


 * War exhausation: 0


 * Casus Belli: +7


 * Government: +3


 * Total: +10.8

Battle Algo - Battle of Boguslaw


 * Kingdom of Denmark
 * Result: 3.25
 * Army/navy size: +2.25 (7,500 troops) +1.5 (50 ships) = +3.75
 * Location: +3.5 (Near a city) +3 (naval superiority)
 * Attrition: -3 (Along enemy coast)
 * Blunder: -4
 * Pomerania
 * Result: +4.15
 * Army/navy size: .+15 (500)
 * Location: +4 (Defending major city)
 * Attrition: 0
 * Blunder: -0
 * Denmark:
 * -4.15 + 1.1= -3.04+1= 2.04 Denmark loses 60.4% of its army: 3,000 x .604= 1812 soliders lost
 * 3,000 -1812 = 1888 troops remaining
 * Pomerania
 * 500 x .304 = 152 soldiers lost
 * 500-152= 348 soldiers remaining
 * Final score: Pomerania: 10.6 Denmark: 8.2-2.04=6.16

Benin-Oyo War (1408)

 * 1408
 * Pre-War Stage
 * Benin (Attacking)
 * Result: +9.2
 * Population: +1.2 (6 million)
 * War Exhaustion: 0
 * Casus Belli: +3
 * Government: +5
 * Oyo (Defending)
 * Result: +9.4
 * Population: +0.4 (2 million)
 * War Exhaustion: 0
 * Casus Belli: +5
 * Government: +4
 * Battle Stage
 * (Battle or Siege Name)
 * Side I Name (Attacking or Defending)
 * Result: +44
 * Army/Navy Size: +36 (120,000)
 * Location: +8
 * Great General: 0
 * Blunder:
 * Attrition: 0
 * Side II Name (Attacking or Defending)
 * Result: +25.3
 * Army/Navy Size: +13.3 (40,000)
 * Location: +12
 * Great General:
 * Blunder:
 * Attrition: 0
 * Final Stage:
 * Benin
 * Cities Occupied: 0
 * Result: 9.2
 * Oyo
 * Cities Occupied: 1
 * Result: -17
 * Overall Result: 25000%. Oyo is destroyed, but Benin is costed 30,000 men

Discussion
Waiting for the mod to handle the rest. Vivaporius: "I don't need a slogan" 00:55, July 26, 2016 (UTC)

Ayutthayan Invasion of Chieng Mai (1409 - 1410)

 * 1409
 * Pre-War Stage
 * Ayuthia (Attacking)
 * Result: 9
 * Population: 3
 * War Exhaustion: 0
 * Casus Belli: 3
 * Government: 3
 * Chieng Mai (Defending)
 * Result: 7
 * Population: 1
 * War Exhaustion: 0
 * Casus Belli: 3
 * Government: 3

Epirotan Reconquest of Valona [1409]

 * 1409
 * Pre-War Stage
 * Epirus
 * Result:
 * Population: 6.84
 * War Exhaustion: 0
 * Casus Belli: Reconquering historical territory +4
 * Government: Despotic +5
 * Valona
 * Result:
 * Population: 0.02 (estimate)
 * War Exhaustion: 0
 * Casus Belli: Existential Historic enemy 5
 * Government: Feudal +3
 * Battle Stage
 * Battle of Vlorë
 * Epirus
 * Result:
 * ArmySize: 1775 (Epirus, Ragusan aid, Roman aid) = 0.5325
 * Navy Size: 10 = 0.3
 * Location: Near coast with superiority +3
 * Great General: 0
 * Blunder:-5
 * Attrition: Naval -3
 * Side II Name (Attacking or Defending)
 * Result:
 * Army/Navy Size: 75 = 0.0225
 * Location: Near city +3.5
 * Great General:
 * Blunder:-3
 * Attrition:
 * Final Stage:
 * Epirus
 * Cities Occupied:
 * Result: 11.6725
 * Valona
 * Cities Occupied:
 * Result: 8.5425
 * Overall Result: 136.6404% in favour of, Treaty Tier I (objective achieved), the Principality is annexed by Epirus in one year. I'll calculate casualties later.

Khmer-Majapahit invasion of Ayutthaya

 * Pre-War stage
 * Khmer & Majapahit
 * Total: +19
 * Pop: +10
 * War Exhaustion: N/A
 * Casus Belli: +4
 * Government: +5
 * Ayutthaya
 * Total: +14
 * Pop: +3
 * War Exhaustion: N/A
 * Causes Belli: +2+5
 * Government: +5


 * Battle Stage
 * Khmer & Majapahit
 * Total: +25.59
 * Military Size: +21.09 (103 ships, 60,000 men)
 * Location: +4.5
 * General: N/A
 * Blunder: MOD PLEASE
 * Attrition: 0
 * Ayutthaya
 * Total: 7.6
 * Military size: +6.6 (20 ships, 20,000 men)
 * Location: +1
 * Great General: N/A
 * Blunder: MOD PLEASE
 * Attrition: 0


 * Final Stage
 * Khmer & Majapahit
 * Total: 44.59 - Blunder
 * Ayutthaya
 * Total: 4.01 - Blunder (21 - 17.99)
 * Result: 1111.4% in favor of Khmer and Majapahit. Collapsed in one year. Blunder still needs to be done, but even if Khmer and Majapahit get -5 and Ayutthaya gets -1, the alliance still wins handily. Will calculate causalities later. Still need a mod to check though.

Ottoman Aggression War [1410]

 * 1410
 * Pre-War Stage
 * Ottomans
 * Result: +16
 * Population: +10 (5 million)
 * War Exhaustion: 0
 * Casus Belli: (Historic Rival - Crusader State) +3
 * Government: Iqta' +3
 * Naples (Defeding Epirus)
 * Result: +15.4
 * Population: +3.4 (1.7 million)
 * War Exhaustion: 0
 * Casus Belli: (Existential threat) +2 (Defending historical lands) +5
 * Government: Despotic +5
 * Battle Stage
 * Siege of Ioannina
 * Ottomans
 * Result: +21
 * ArmySize: 50,000 = +15
 * Navy Size: 0
 * Location: (Sieging a center of government/very well-fortified city) +8
 * Great General: 0
 * Blunder: -2
 * Attrition: 0
 * Naples (Defending Epirus)
 * Result: +20.3
 * Army/Navy Size: (Naples, Epirus, Aragon) 35,000 = +11.3
 * Location: (Sieging a center of government/very well-fortified city) +12
 * Great General:
 * Blunder: -3
 * Attrition:
 * Final Stage:
 * Ottomans
 * Cities Occupied: 1
 * Result: 15 (casualties: 7,200)
 * Epirus
 * Cities Occupied:
 * Result: 4.7-3.9 (casualties: 4,500)
 * Overall Result: %317 in favor of Ottomans. Epirus is destroyed, but Ottomans lose the majority of men in the attack. Ironically, a Pyrric victory.

Discussion
I need blunder and mods, please change this algo as necessary.   Ungern von Sternberg   A man's GREATEST joy is crushing his enemies   11:29, July 28, 2016 (UTC)

Fall down, Wart. You're dead Oh, I didn't mean to push that button! † Oh, well leave a message I guess  23:29, July 28, 2016 (UTC)

Bohemia sent 10k more troops, Genoa sent 3k more, Austria with 20k more. There are a few others but thats all the numbers I could find Blocky858 (talk) 01:08, July 29, 2016 (UTC)

Bahmanid-Mogadishan Invasion of Sri Lanka [1410]
Bahmanids, Mogadishu, and Kozhikode (Bahmanid Vassal) vs. Jaffna and Raigama


 * 1410
 * Pre-War Stage
 * Bahmanids, Mogadishu, and Kozhikode (Attacking)
 * Result: +100
 * Population: +97 [Bahmanid population ~ 45 million/Kozhikode population ~ 3 million/Mogadishu population ~ 500,000]
 * War Exhaustion: -0
 * Casus Belli: +1 [No Connection]
 * Government: +3 [Itqa']
 * Jaffna and Raigama (Defending)
 * Result: +9.4
 * Population: +2.4 [Jaffna and Raigama population ~ 1.2 Million]
 * War Exhaustion: -2
 * Casus Belli: +6 [Defending the Crown w/Existential Threat]
 * Government: +3 [Feudal Monarchy]
 * Battle Stage
 * Bahmanids, Mogadishu, and Kozhikode (Attacking)
 * Result: +58.95
 * Army/Navy Size: +60.45 [Bahmanids: 170,000 men, 1,000 elephants, 40 ships/Kozhikode: 10,000 men, 15 elephants, 30 warships/Mogadishu: 60 ships]
 * Location: +4.5 [Capitol by Sea]
 * Great General: 0
 * Blunder: -4
 * Attrition: -3 [Coast]
 * Jaffna and Raigama
 * Result: +13.1
 * Army/Navy Size: +12.6 [30,000 men, 50 elephants, 70 ships]
 * Location: +4.5 [Center of Government by Sea]
 * Great General: 0
 * Blunder: -4
 * Attrition: N/A
 * Casualties: (difference of 47.15)
 * Bahmanids, Mogadishu, and Kozhikode: 11,880 men, 67 elephants, 8 ships
 * Jaffna and Raigama: 6,000 men, 10 elephants, 14 ships
 * Final Score:
 * Jaffna and Raigama lose w/score of -38.75
 * More than 200% score differnce. Jaffna and Raigama conquered.

Southern France Front (Guyenne: Bordeaux and Bayonne)

 * 1412
 * Pre-War Stage
 * Kingdom of France (Attacking)
 * Result: 35.2
 * Population: 28
 * War Exhaustion: 0?
 * Casus Belli: 4
 * Government: 3 (Feudal)
 * Kingdom of England (Defending)
 * Result: 12
 * Population: 6
 * War Exhaustion: 0?
 * Casus Belli: 3
 * Government: 4 (Westminister)
 * Battle Stage
 * Siege of Southern France
 * Kingdom of France (Attacking)
 * Result: 11
 * Army/Navy Size: 9 (30,000)
 * Location: 4 (Sieging Major City)
 * Great General: 0
 * Blunder: -2
 * Attrition: 0
 * Kingdom of England (Defending)
 * Result: 3.5
 * Army/Navy Size: 15*.3=4.5
 * Location: 4
 * Great General: 0
 * Blunder: -5
 * Attrition: 0

Northern France Front (Calais and Other?)

 * 1412
 * Pre-War Stage
 * Kingdom of France (Attacking)
 * Result: 38
 * Population: 28
 * War Exhaustion: 0?
 * Casus Belli: 7 (Historic Lands + Historic Enemies)
 * Government: 3 (Feudal)
 * Kingdom of England (Defending)
 * Result: 18
 * Population: 6
 * War Exhaustion: 0?
 * Casus Belli: 8 (Historic Lands + Historic Enemies)
 * Government: 4 (Westminister)
 * Battle Stage
 * Siege of Northern France
 * Kingdom of France (Attacking)
 * Result: 14.5
 * Army/Navy Size: 10.5 (35,000)
 * Location: 4 (Sieging Major City)
 * Great General: 0
 * Blunder: -0
 * Attrition: 0
 * Kingdom of England (Defending)
 * Result: 8.5
 * Army/Navy Size:4.5
 * Location:+4
 * Great General:0
 * Blunder: -0 ( All done by Edge)
 * Attrition:0


 * Final Stage:
 * France
 * Cities Occupied:
 * Result: 39.2 (casualities: 20,000)
 * England
 * Cities Occupied: 1
 * Result: -8 (completely crushed)
 * Overall Result: %4000 in favor of France. All of its seiges are sucessful, but takes great losses

The Sacred War (1411 - 1412)

 * 1411
 * Pre-War Stage
 * Majapahit Empire
 * Result: 43.42
 * Population: +35.42 (10.12 million total, 3.542 million Core Empire, just for clarification)
 * War Exhaustion: -1 (Conquest of Attaluyah)
 * Casus Belli: +4
 * Government: +5 (Absolute/Despotic Monarchy)
 * Sunda Kingdom
 * Result: 16.36
 * Population: 4.36 (435,666 total)
 * War Exhaustion: 0
 * Casus Belli: + 7 (2 + 5)
 * Government: +5 (Absolute/Despotic Monarchy)
 * Battle Stage
 * Initial Push (Battle)
 * Majpahit Empire (Attacker)
 * Result: +8
 * Army/Navy Size: 70,840 (total Core); 200,000 (total Empire); 40,000 (deployed to the front and in combat); 10,000 (depends loyed to front, but on reserve) = + 12 (combat deployed only)
 * Location: +2
 * Great General: 0
 * Blunder: -0
 * Attrition: -6
 * Sunda Kingdom (Defender)
 * Result: +2.06
 * Army/Navy Size: 8,713 (Total); 2,000 (deployed); +0.06
 * Location: +2
 * Great General: 0
 * Blunder: -0
 * 1412
 * Battle Stage
 * Battle of Kawali (Battle)
 * Majpahit Empire (Attacker)
 * Result:
 * Army/Navy Size: 69,286 (total Core); 198,446 (total Empire); 38,446 (deployed to the front and in combat); 10,000 (deployed to front, but on reserve) = +11.534
 * Location: +4
 * Great General: 0
 * Blunder: -1
 * Attrition: -6
 * Sunda Kingdom (Defender)
 * Result: +3.636 (PLACEHOLDER)
 * Army/Navy Size: 7,153 (Total); 2,120 (deployed) = 0.636
 * Location: +4
 * Great General: 0
 * Blunder: -1
 * Final Stage:
 * Majapahit Empire (Attacker)
 * Cities Occupied:
 * Result: 42.42 (casualties: 23,000)
 * Sunda Kingdom (Defender)
 * Cities Occupied:
 * Result: 10.42 (totally wiped out)
 * Overall Result: 400% in favor of Majapihut, completely destroying Sunda, although half their forces were lost crossing the mountains

Discussion
Oops. Sorry. I was supposed to post this last turn, correct? Oh well. Mind if someone fills the blanks? Through Stars We Rise. (Welcome to the Universe). 22:51, July 29, 2016 (UTC)

NOTE: The following is all placeholder results, none official. Through Stars We Rise. (Welcome to the Universe). 01:40, July 30, 2016 (UTC)

Mogadishu-Zanzibar War

 * 1413
 * Pre-War Stage
 * Mogadishu and Bahmanids
 * Result:93.2
 * Population: +91.2 [Bahmanid population ~ 45 million/Mogadishu population ~ 600,000]
 * War Exhaustion: -5
 * Casus Belli: Attacking historic enemy: +3
 * Government: Oligarchy/Council+4
 * Zanzibar
 * Result: 9.4
 * Population: 0.4 (200,000)
 * War Exhaustion: 0
 * Casus Belli: Existential Historic enemy +5
 * Government: Oligarchy/Council +4
 * Battle Stage
 * Battle of Zanzibar
 * Mogadishu and Bahmanids
 * Result:8.1
 * Army Size: 18,000 (10,000 Mogadishu Soldiers, 8,000 Bahmanids Soldiers) = 5.4
 * Navy Size: 90 Ships(70 Mogadishu Ships, 20 Bahmanids Ships) = 2.7
 * Location: Near seat of government, along sea +4.5
 * Great General: 0
 * Blunder: -1
 * Attrition: Naval -3
 * Zanzibar
 * Result: 4
 * Army Size: 4,000 Soldiers = 1.2
 * Navy Size: 20 Ships = 0.3
 * Location: Defending near seat of government +4.5
 * Great General:
 * Blunder:-2
 * Attrition:
 * Final Stage:
 * Mogadishu and Bahmanids
 * 92.2 (casualities: 4752 men, 24 ships)
 * Zanzibar
 * 0 (Capital captured) (casualties: 3,200 men, 16 ships)
 * Overall Result: 2000% in favor of Mogadishu, Zanzibar is destroyed

Scandinavian Rebellions War

 * 1412
 * Pre-War Stage
 * Scandinavian Rebel Alliance (Sweden, Norway)
 * Result: +8.8
 * Population:+1.8 Norwegian population ~400.000 population/Swedish population ~500.000 population]
 * War Exhaustion: -4
 * Casus Belli: Patriotic rebellion: +6
 * Government: Absolute Monarchy +5
 * Denmark
 * Result: +9.2


 * Population: 1.2 (600,000)
 * War Exhaustion: -4
 * Casus Belli: + 7 (Existential threat ): +2 Defending historical lands: +5
 * Government: Absolute Monarchy +5
 * Battle Stage
 * Invasion of Scane
 * Sweden, Norway
 * Result: +4,4
 * Army Size: 18,000 (10.000 Swedish Soldiers, 8.000 Norwegian Soldiers ) = +5.4
 * Location: Near the coast with naval superiority: +3
 * Great General: 0
 * Blunder: IDK MODS
 * Attrition: -4
 * Denmark
 * Result: -0.2
 * Army Size: 6,000 Soldiers = +1,8
 * Location: Near a populated border: +2
 * Great General:
 * Blunder:
 * Attrition: -4
 * Final Stage:
 * Scandinavian Rebel Alliance
 * 8.8
 * Denmark
 * 9.2-.2= 9
 * Overall Result: Slight Danish victory
 * Pomeranian Invasion of Holstein
 * Pre-War Stage
 * Duchy of Pomerania
 * Result: +4.4
 * Population: +1.4 (800,000)
 * War exhausation: -3
 * CB: +3 (Attacking Historical Enemy)
 * Government: +3 (Feudal monarchy)
 * Duchy of Holstein:


 * Result: +10
 * ​Population: +2= +.8 (Holstein) +1.2 (Denmark)
 * War exhausation: -2
 * CB: +7 (Defending from an attack that threatens the nation and defending historical lands)
 * Government: +3 Fedual Monarchy

Battle Stage
 * Battle Stage
 * Invasion of Holstein
 * Duchy of Pomerania,
 * Result: -0.2
 * Army Size: +1.8 (6.000 Pomerania Soldiers)
 * Location: = +3 (Near coast with naval superiority)
 * Great General: 0
 * Blunder: -5
 * Attrition:0
 * Duchy of Holstein
 * Result: +2.6
 * Army Size: +3.6 (6,000 troops Holstein and 6,000 troops Denmark)
 * Location: Near a populated border: +2
 * Great General:0
 * Blunder: -3
 * Attrition:0
 * Final Stage:
 * Scandinavian Rebel Alliance
 * 19,8 (casualities: 4,000)
 * Denmark
 * 3.6 (casualties: 2,400)
 * Overall Result: 183% in favor of Pomerania and Bohemia, causing huge losses to Denmark


 * Naval battle near Bornholm
 * Scandinavian Rebel Alliance (Sweden, Norway, Pomerania, Bohemia)
 * Result: -3.8
 * Navy Size: 72 Ships (34 Pomeranian Warships, 21 Swedish Warships, 17 Norwegian Warships) =+2.2
 * Location: Near the coast: +1
 * Great General: 0
 * Blunder: -4
 * Attrition: -3 (Along enemy coast)
 * Denmark
 * Result: =+0.8
 * Navy Size: 25 Ships = +0.8
 * Location: Near the coast: +1
 * Great General:
 * Blunder: -1
 * Attrition: 0
 * Denmark defends Bornholm
 * Final Stage:
 * Scandinavian Rebel Alliance
 * 19,8 (casualities: two ships)
 * Denmark
 * 1.6 (casualties: nine ships)
 * Overall Result: 167% in favor of Scandinavian Rebel Alliance (Sweden, Norway, Pomerania, Bohemia)
 * 1413
 * Pre-War Stage
 * Scandinavian Rebel Alliance (Sweden, Norway, Pomerania, Bohemia)
 * Result: +19,8
 * Population: + 3.2 Pomeranian population ~ 800,000/Norwegian population ~400.000 population/Swedish population ~500.000 population]
 * War Exhaustion: ?
 * Casus Belli: Patriotic rebellion: +6
 * Government: Absolute Monarchy/ Feudal +5/+3
 * Denmark
 * Result: +13,2
 * Population: 1,2 (600,000)
 * War Exhaustion: 0
 * Casus Belli: (Existential threat ): +2 Defending historical lands: +5
 * Government: Absolute Monarchy +5
 * Battle Stage
 * Siege of Copenhagen
 * Scandinavian Rebel Alliance (Sweden, Norway, Pomerania, Bohemia)
 * Result: +19,4
 * Army Size: 34,000 (6.000 Pomerania Soldiers, 10.000 Bohemian Soldiers, 10.000 Swedish Soldiers, 8.000 Norwegian Soldiers ) = 10,2
 * Navy Size: 72 Ships (34 Pomeranian Warships, 21 Swedish Warships, 17 Norwegian Warships) = 2.2
 * Location: Sieging a center of government/very well-fortified city: +8
 * Great General: 0
 * Blunder: -1
 * Attrition:
 * Denmark
 * Result: +14.3
 * Army Size: 12,000 Soldiers = 3,6
 * Navy Size: 25 Ships = 0,8
 * Location: Sieging a center of government/very well-fortified city: +12
 * Great General:
 * Blunder: -2
 * Attrition:
 * Final Stage:
 * Scandinavian Rebel Alliance
 * 25,8 (casualities: 12,000)
 * Denmark
 * -3.4 (casualties: wiped out)
 * Overall Result:300% in favor of Scandinavian Rebel Alliance (Sweden, Norway, Pomerania, Bohemia), Denmark capitulates. Copenhagen is destroyed.

Discussion:
This algo is implausible, the coallition states can't directly siege Copenhagen. Norway and Sweden have to successfully invade Skane first then next Northern Jutland. Pomerania have to go through Holstein, Schleswig, and Northern Jutland before getting to Copenhagen, unless this is a naval invasion. If it is a naval invasion, a naval algo is required and the algo has to account for this. KawaiiKame (talk) 03:31, July 31, 2016 (UTC)

Sorry not yet ready.   Ungern von Sternberg   <span style="text-shadow: 1px 1px 2px brown, 0 0 1em #000, 0 0 0.2em #0FF; color: red; font: 1.0em Cambria, serif; text-align: center; font-variant: small-caps;">A man's GREATEST joy is crushing his enemies   14:26, July 31, 2016 (UTC)

I added Holstein too. <span style="background:-webkit-gradient span style="background-color:black; border:4px ridge red; -webkit-border-radius:0em 0em 0em 0em;">  <span style="text-shadow: 1px 1px 2px brown, 0 0 1em #000, 0 0 0.2em #0FF; color: red; font: 1.5em Cambria, serif; text-align: center; font-variant: small-caps;">Ungern von Sternberg   <span style="text-shadow: 1px 1px 2px brown, 0 0 1em #000, 0 0 0.2em #0FF; color: red; font: 1.0em Cambria, serif; text-align: center; font-variant: small-caps;">A man's GREATEST joy is crushing his enemies   16:38, July 31, 2016 (UTC)

Guys, he's already ded -Nate

1) Holstein and Schleswig are supposed to be divided up in Holstein, Southern Schleswig, and Northern Schleswig and, not the same algo. 2) Holstein's population needs to be accounted for 3) Pomerania's and Bohemia's population will be separate from Norway's and Sweden's population since their armies are on separate fronts. 4)Sweden and Norway are at peace with Denmark as of 1413 and Norway agreed to help Denmark against Pomerania and Bohemia. -Kame

1)Holstein and Schleswig are too small for that.

2)I added Holstein's population then i think Nate removed that (or someone else did)

3)Yeah right...

4)What are you even talking turn 1413 was over before you do the treaty. The coalition won in 1413. So your point is invalid. And just as Belial proved you can't just give up half your Kingdom in a treaty cuz you were gonna lose, Nate disallowed that for me so how is that gonna work for Bel?

<span style="background:-webkit-gradient span style="background-color:black; border:4px ridge red; -webkit-border-radius:0em 0em 0em 0em;"> <span style="text-shadow: 1px 1px 2px brown, 0 0 1em #000, 0 0 0.2em #0FF; color: red; font: 1.5em Cambria, serif; text-align: center; font-variant: small-caps;">Ungern von Sternberg   <span style="text-shadow: 1px 1px 2px brown, 0 0 1em #000, 0 0 0.2em #0FF; color: red; font: 1.0em Cambria, serif; text-align: center; font-variant: small-caps;">A man's GREATEST joy is crushing his enemies   21:31, July 31, 2016 (UTC)

1) Edge agreed that Holstein and Schleswig should be two different fronts

2) Holstein's population should be added back if it was removed

3) I am right

4) The Treaty was done in 1413

5) Bohemia never joined the war: http://i.imgur.com/02rexow.png the algo needs to be revised.

I revised the algo, Pomerania is defeated at Holstein, Sweden and Norway is defeated at Skane, thus the invasion of Copenhagen never occurs,)

Lienz War (Austrian Subjugation of Gorizia) [1413]

 * 1413
 * Pre-War Stage
 * Austria: 13 (3.5 million)
 * Result:
 * Population: 7 (3.5 million)
 * War Exhaustion: 0
 * Casus Belli: Crown war (subjugation): +3
 * Government: Feudal +3
 * Gorizia
 * Result: 9.4
 * Population: 0.4 (200,000)
 * War Exhaustion: 0
 * Casus Belli: Existential Crown +6
 * Government: Feudal +3
 * Battle Stage
 * Siege of Lienz
 * Austria
 * Result:9.6
 * Army Size: 15,000 Soldiers = 4.5
 * Location: +4 (sieging Major City)
 * Great General: 0
 * Blunder: -1
 * Attrition: 0
 * Goriza
 * Result: 6.3
 * Army Size: 1500 Soldiers = 0.45
 * Location: Sieging Major City (+4)
 * Great General:
 * Blunder: -1
 * Attrition: 0
 * Final Stage:
 * Austria : 13 ( 13- 0)
 * Cities Occupied:
 * Casualties: 5,500
 * Gorizia -4.36 (9.4 - 4.04 -10)
 * Cities Occupied: 1
 * Casualties: 1,200

Ottoman Karman Algo
<p style="font-weight:normal;font-size:14px;line-height:22px;">Assault on Tbilisi


 * 1413
 * Pre-War Stage
 * Ottoman Empire = +15
 * Population = +12 [ Population ~ 6 million]
 * War Exhaustion = -1
 * Casus Belli = +1 [No Connection]
 * Government = +3 [Iqta]
 * Karman = + 11.5


 * Population = +1.5 [ Population ~ 750,000]
 * War Exhaustion = -0
 * Casus Belli = +7 [Existential Threat/Defending Historical Lands]
 * Government = +3 [Iqta]
 * Battle Stage
 * ​Ottoman Empire = + 14.5
 * ​Army/Naval Size = +18 [Ottoman Army ~ 60,000]
 * Location = +4.5 [Near a Centre of Government/State]
 * Great General = +0
 * Blunder = -2
 * Attrition = -6 [Mountains]
 * Karamn = 6.5
 * ​Army/Naval Size = +4.5 [Georgian Army ~ 6000]
 * Location = +6 [ Sieging a center of government/very well-fortified city: +8 ]
 * Great General = +0
 * Blunder = -4
 * Attrition = +0
 * Casualities
 * ​Ottomans: 20,000 soldiers
 * Karaman: completely wiped out
 * Final Score
 * ​Ottoman:14
 * Karaman:3.5
 * Result
 * 400% in favor of Ottomans. Success

Gurkani Invasion of Georgia [1414]
Assault on Tbilisi Blunder by Rexmod.
 * 1414
 * Pre-War Stage
 * The Gurkani Sultanate = +94
 * Population = +104 [Gurkani Population ~ 52,000,000]
 * War Exhaustion = -14
 * Casus Belli = +1 [No Connection]
 * Government = +3 [Iqta]
 * Kingdom of Georgia = +11.5
 * Population = +1.5 [Georgian Population ~ 750,000]
 * War Exhaustion = -0
 * Casus Belli = +7 [Existential Threat/Defending Historical Lands]
 * Government = +3 [Feudal Monarchy]
 * Battle Stage
 * ​The Gurkani Sultanate = +21.5
 * ​Army/Naval Size = +27 [Gurkani Army ~ 90,000]
 * Location = +4.5 [Near a Centre of Government/State]
 * Great General = +0
 * Blunder = -4
 * Attrition = -6 [Mountains]
 * Kingdom of Georgia = 4.8
 * ​Army/Naval Size = +1.8 [Georgian Army ~ 6000]
 * Location = +6 [Centre of Government/State]
 * Great General = +0
 * Blunder = -3
 * Attrition = +0
 * Casualities
 * ​Gurkani: some casualities. Not many
 * Georgia: completely wiped out
 * Final Score
 * ​Gurkani: 93
 * Georgia: -5.1
 * Result
 * ​Georgia is crushed

'''Can someone do the Casualities, Final Score and Result thing? I don't have the slightest clue how that works.. .___. '''

Aragonese invasion of Navarre

 * 1415
 * Pre-War Stage
 * Aragon (Attacker)
 * Result: +12.7
 * Population: +3.7 (1.85 million)
 * War Exhaustion: 0
 * Casus Belli: +4 (Historical holdings)
 * Government: +5 (Absolute monarchy)
 * Navarre (France - Defending)
 * Result: +33
 * Population: +28
 * War Exhaustion: -3
 * Casus Belli: +5 (Defending Historical Lands)
 * Government: +3 (Feudal monarchy)
 * Battle Stage
 * Siege of Pamplona
 * Aragon (Attacking)
 * Result: +16
 * Army/Navy Size: 9 (30,000 men)
 * Location: +8 (Capital siege)
 * Great General: 0
 * Blunder: -1
 * Attrition: 0
 * Navarre (Defending)
 * Result: +22.9
 * Army/Navy Size: 12.9 (43,000 men)
 * Location: +12 (Capital siege)
 * Great General: 0
 * Blunder: -2
 * Attrition: 0
 * Final Stage: 22.9-16=6.9
 * Aragon: 12.7-6.9=5.8
 * Cities Occupied: 0
 * Casualties: army destroyed?
 * Result: rip in 5.8*-.3= -1.74 or 174%
 * Navarre: 22.9
 * Cities Occupied:
 * Casualties: .066*5.8=.03828*43000= 1646 men lost .04 men wounded
 * Result:
 * Overall Result: 22.9/5.8=3.94 or 394% Aragonese troops cruhed in Navarre by the arrival 40000 Frenchmen

Discussion
Can a mod please do the blunder as soon as possible? Ta. —  T  I   M  (TSW • AH • MGW • <font color="#006400">Contribs ) 02:55, August 1, 2016 (UTC)

A french army of 40k show up, approved by mods. NicDonalds  04:49, August 1, 2016 (UTC)

Oh well I smashed Navarre anyways. —  T  I   M  (TSW • AH • MGW • <font color="#006400">Contribs ) 05:01, August 1, 2016 (UTC)

Added blunder. -Rexmod 04:53, August 1, 2016 (UTC)

Pop needs to be redone to include entire alliance with France's 16,600,000.

I explicitly want a mod to finish this. NicDonalds  05:18, August 1, 2016 (UTC)

Vijayanagar Revolt [1414-]
Bahmanids and Mogadishu vs. Hindu Rebels (Vijayanagar, Kotte, Andhra, Kozhikode, and Venad)

Deccan Front [1414]
Bahmanids and Mogadishu vs. Vijayanagar

The Rebel army flees to the walls of Vijayanagara, where the Bahmanid army besieges them. The city falls.
 * Pre-War Stage
 * Bahmanids and Mogadishu
 * Result: +47.2
 * Population: +41.2 [Bahmanid Population ~20 million, Mogadishu Population ~600,000]
 * War Exhaustion: -1
 * Casus Belli: +4 [Reconquering Historical Holdings]
 * Government: +3 [Itqa']
 * Vijayanagar
 * Result: +52
 * Population: +44 [Vijayanagar Population ~22 million]
 * War Exhaustion: -0
 * Casus Belli: +5 [Existential w/Historic Enemy]
 * Government: +3 [Feudal Monarchy]
 * Battle Stage
 * Battle of Hampi (A small town just outside the city of Vijayanagara)
 * Bahmanids and Mogadishu (Attacking)
 * Result: +62.5
 * Army/Navy Size: +63 [Bahmanid Army= 140,000 men and 700 elephants]
 * Location: +4.5 [Center of Goverment]
 * Great General: N/A
 * Blunder: -5
 * Attrition: -0
 * Vijayanagar (Defending)
 * Result: +50.5
 * Army/Navy Size: +46.5 [Vijayanagar Army= 135,000 men and 200 elephants]
 * Location: +6 [Center of Goverment]
 * Great General: N/A
 * Blunder: -2
 * Attrition: N/A
 * Casualties: (difference of 12)
 * Bahmanids: 9,240 men, and 46 elephants
 * Vijayanagar: 27,000 men and 40 elephants
 * Battle Stage
 * Siege of Vijayanagara
 * Bahmanids and Mogadishu (Attacking)
 * Result: +64.85
 * Army/Navy Size: +58.85 [Bahmanid Army= 130,760 men and 654 elephants]
 * Location: +8 [Center of Goverment]
 * Great General: N/A
 * Blunder: -2
 * Attrition: -0
 * Vijayanagar (Defending)
 * Result: +46.2
 * Army/Navy Size: +37.2 [Vijayanagar Army= 108,000 men and 160 elephants]
 * Location: +12 [Center of Goverment]
 * Great General: N/A
 * Blunder: -3
 * Attrition: N/A
 * Casualties: (difference of 18.65)
 * Bahmanids: 13,706 men, and 65 elephants
 * Vijayanagar: 32,400 men and 48 elephants
 * Final Score:
 * Vijayanagar loses w/score of 21.35. Over 200% score difference.
 * Overall Result: The heart of the rebellion has been destroyed, but the rebels in other states continue to fight, and the remainder of the Vijayanagar leadership retreats to the far south of their territory to make their final stand, but they have difficulty recruiting as rebel morale plummets.

Sri Lankan Front [1414]
Bahmanids and Mogadishu vs. Kotte


 * Pre-War Stage
 * Bahmanids and Mogadishu (Defending)
 * Result: +48.2
 * Population: +41.2 [Bahmanid Population ~20 million, Mogadishu Population ~600,000]
 * War Exhaustion: -1
 * Casus Belli: +4 [Defending Historical Holdings]
 * Government: +3 [Itqa']
 * Kotte (Attacking)
 * Result: +11
 * Population: +2 [Kotte Population ~1 million]
 * War Exhaustion: -0
 * Casus Belli: +6 [Patriotic Rebellion]
 * Government: +3 [Feudal Monarchy]
 * Battle Stage
 * Siege of Kolon-thota (OTL Colombo)
 * Bahmanids and Mogadishu (Defending)
 * Result: +11.1
 * Army/Navy Size: +8.1 [Bahmanid Army= 18,000 men and 50 elephants, Mogadishan Navy= 40 ships]
 * Location: +4 [Major City]
 * Great General: N/A
 * Blunder: -1
 * Attrition: N/A
 * Kotte (Attacking)
 * Result: +13.2
 * Army/Navy Size: +10.2 [Kotte Army= 28,000 men, 30 elephants, 30 ships]
 * Location: +4 [Major City]
 * Great General: N/A
 * Blunder: -1
 * Attrition: N/A
 * Casualties: (difference of 6.1)
 * Bahmanids and Mogadishu: 6,000 men, 15 elephants, and 12 ships
 * Kotte: 2,800 men, 3 elephants, and 3 ships
 * Final Score:
 * Bahmanids win w/score of 41.1. Over 200% score difference.
 * Results: Though victorious, Parakramabahu VI is unable to prevent the Bahmanid army from escaping aboard the Mogadishan fleet, and his exhausted and grumbling army is in no condition to assist Vijayanagar. It is a Phyrric victory for Kotte.

Kozhikode-Venad Front [1415]
Bahmanids and Mogadishu vs. Kozhikode and Venad


 * Pre-War Stage
 * Bahmanids and Mogadishu (Defending)
 * Result: +35.2
 * Population: +33.2 [Bahmanid Population ~16 million, Mogadishu Population ~600,000]
 * War Exhaustion: -3
 * Casus Belli: +2 [Crushing Revolt]
 * Government: +3 [Itqa']
 * Kozhikode and Venad (Attacking)
 * Result: +12.4
 * Population: +3.4 [Combined Population ~1.7 million]
 * War Exhaustion: -0
 * Casus Belli: +6 [Patriotic Rebellion]
 * Government: +3 [Feudal Monarchy]
 * Battle Stage
 * Battle of Kanuur
 * Bahmanids and Mogadishu (Attacking)
 * Result: +18.5
 * Army/Navy Size: +26 [Bahmanid Army= 40,000 men, 400 elephants, 40 ships, Mogadishan Navy= 28 ships]
 * Location: +3.5 [City]
 * Great General: N/A
 * Blunder: -5
 * Attrition: -6 [Mountains]
 * Kozhikode and Venad (defending)
 * Result: +6.6
 * Army/Navy Size: +5.6 [Combined Army= 12,500 men, 30 elephants, 50 ships]
 * Location: +4 [City]
 * Great General: N/A
 * Blunder: -3
 * Attrition: N/A
 * Casualties: (difference of 11.9)
 * Bahmanids and Mogadishu: 2,640 men, 26 elephants, and 5 ships (incl. 2 Mogadishan)
 * Kozhikode and Venad: 2,500 men, 6 elephants, and 10 ships
 * Final Score:
 * Kozhikode and Venad lose w/score of .5. Over 200% score difference.
 * Results:With their armies crushed, Kozhikode and Venad surrender.

Deccan Front [1415]
Bahmanids and Mogadishu vs. Vijayanagar


 * Pre-War Stage
 * Bahmanids and Mogadishu (Defending)
 * Result: +35.2
 * Population: +33.2 [Bahmanid Population ~16 million, Mogadishu Population ~600,000]
 * War Exhaustion: -3
 * Casus Belli: +2 [Crushing Revolt]
 * Government: +3 [Itqa']
 * Vijayanagar (Attacking)
 * Result: +21
 * Population: +14 [~7 million in remaining territories]
 * War Exhaustion: -2
 * Casus Belli: +6 [Patriotic Rebellion]
 * Government: +3 [Feudal Monarchy]
 * Battle Stage
 * Siege of Kanyakumari
 * Bahmanids and Mogadishu (Attacking)
 * Result: +43
 * Army/Navy Size: +45 [Bahmanid Army= 80,000 men, 700 elephants]
 * Location: +4 [Besieging City]
 * Great General: N/A
 * Blunder: -0
 * Attrition: -6 [Mountains]
 * Vijayanagar (defending)
 * Result: +14
 * Army/Navy Size: +12 [Army= 30,000 men, 70 elephants Navy=30 ships]
 * Location: +4 [City]
 * Great General: N/A
 * Blunder: -2
 * Attrition: N/A
 * Casualties: (difference of 29)
 * Bahmanids and Mogadishu: 8,000 men, and 70 elephants
 * Vijayanagar: 10,000 men, 21 elephants, and 15 ships
 * Final Score:
 * Vijayanagar loses w/score of -8. Over 200% score difference.
 * The last bastion of the restored Vijayanagar Empire falls. The nobles who led the rebellion are executed.

Discussion
I was a little creative with the ending on the Sri Lanka front. I am open to other suggestions on it, though.The Guardian of Forever (talk) 04:47, August 1, 2016 (UTC)

Northern Campaign (1415)

 * 1415
 * Pre-War Stage
 * Benin (Attacking)
 * Result: +31.4
 * Population: +22.4 (11,200,000)
 * War Exhaustion: 0
 * Casus Belli: +3
 * Government: +6
 * Nupe, Igala, and Borgu
 * Result: +12.2
 * Population: +2.2; +1 (Nupe: 500,000), +0.6 (Igala: 300,000), +0.6 (Borgu: 300,000)
 * War Exhaustion: 0
 * Casus Belli: +7
 * Government: +3 (Tribal)
 * Battle Stage
 * Northern Campaign
 * Benin
 * Result: +72
 * Army/Navy Size: +71.5 (200,000 troops/169 ships/+10% army concentration: +6.5)
 * Location: +4.5
 * Great General: 0
 * Blunder: -4
 * Attrition: 0 (Plains)
 * Nupe, Igala, and Borgu
 * Result: +9.4
 * Army/Navy Size: +5.4 (Nupe: 10,000 troops; Igala: 6,000 troops; Borgu: 6,000 troops)
 * Location: +6
 * Great General: 0
 * Blunder: -2
 * Attrition: 0
 * Final Stage:
 * Benin
 * Cities Occupied: 0
 * Casualties: 13,200 troops dead
 * Result: 103.4
 * Nupe, Igala, and Borgu
 * Cities Occupied: 0
 * Casualties: Entirety of military
 * Result: 21.6
 * Overall Result: 478.7% in favor of Benin. Nupe, Igala, and Borgu annexed.

Discussion
Mods can fill in the rest as required. Vivaporius: "I don't need a slogan" 09:04, August 1, 2016 (UTC)

Zetan Crusade, Ragusa&Pope vs Zeta (1415)

 * 1415
 * Pre-War Stage
 * Side I Name (Attacking or Defending)
 * Result: 15.06
 * Population: 10.06
 * War Exhaustion: 0
 * Casus Belli: Historic enemy +3
 * Government: +2
 * Side II Name (Attacking or Defending)
 * Result: 10.1
 * Population: 0.1
 * War Exhaustion: 0
 * Casus Belli: +2 Existential +5
 * Government: +3
 * Battle Stage
 * Siege of Budva
 * Ragusa
 * Result: 1.9
 * Army/Navy Size: 0.9
 * Location: 4
 * Great General:
 * Blunder:-3 (by Joshmod)
 * Attrition:
 * Zeta
 * Result: -1.1125
 * Army/Navy Size: 0.1125
 * Location: 4
 * Great General:
 * Blunder:-5
 * Attrition:
 * Casualties: Zetan army nearly obliterated (90.375% gone), Ragusan-Papal 30.125% gone leaving 2096 alive (1886 Papal forces, 210 Ragusans)
 * Final Stage:
 * Side I Name
 * Cities Occupied: Budva
 * Result:17,56
 * Side I Name
 * Cities Occupied:
 * Result: -2.9125
 * Overall Result: 2147.25% in favour of Ragusa, unconditional surrender

The White War

 * 1415
 * Pre-War Stage
 * Russia (Attacking)
 * Result: 13
 * Population: 10 (Roughly 5 million)
 * War Exhaustion: -2
 * Casus Belli: Historic enemy +3
 * Government: +2
 * Astrakhans (Defending)
 * Result: 13
 * Population: 5 (Roughly 2.5 million)
 * War Exhaustion: 0
 * Casus Belli: Historic enemy +3+2 (existential)
 * Government: +3
 * Battle Stage
 * Battle of XYZ
 * Russia
 * Result: 4.6
 * Army/Navy Size: +5.6 (army)
 * Location: +1
 * Great General:
 * Blunder:-2
 * Attrition:
 * Astrakhan
 * Result: 7.5
 * Army/Navy Size: +7.5
 * Location: +1
 * Great General:
 * Blunder:-1
 * Attrition:
 * Final Stage:
 * Russia
 * Casualities: 7.5-4.6= 2.9
 * .2 x 2.9=.58 Russia loses 58% of its army
 * 58% of 18,750 = 10,750
 * 18,750-10,750=8,000 soldiers remaining
 * Result: 13-2.9= 10.1
 * Astrakhan
 * Casualities:  -0.0126*2.9^2+5=4.99866%
 * 4.998% of 25,000 = 1,249
 * 25,000 - 1,249 = 23,751 soldiers remaining
 * Result: 13
 * Overall Result:The Astrakhans defend from the Russian invasion.

Discussion (White War)
The Algorithm was so wrong, so I have altered it with Mod permission. So lets start off with the changes I have made.


 * Russia was given a -2 in War Exhaustion because Novgorod did invade Moscow previously. Considering the fact that Moscow had a population 45% or more than that of Novgorod, it was automatically classified as a major war hence the -2. This brings their Pre-War score equal to one another.
 * The Attacking force is mentioned as 'Russia + Vassal'. However, Russia has no vassals so I don't see why that was even mentioned.
 * I actually don't know what whoever did the algo was thinking when he tried to mention navy in a land-based war. I found it extremely absurd so I decided to do some research and I realized that Crim was attempting to get a bonus for his ships by supposedly sending them into River Volga and Dnieper. Quite frankly, none of Crims previous turns even slightly hint at the construction of a fleet in those rivers and his capital city doesnt even touch the rivers so I am not going to believe that his ships magically flew to the rivers from St.Petersburg. In the case of River Dnieper, I don't believe Crim even borders it. Finally, ships have no job in a land battle and if Crim wishes to somehow blockade the rivers, a seperate blockade algo is required for it, they don't add up. Thankfully, another Mod before me had already crossed it out but to make everything less confusing, I removed it.
 * Now, I looked at Russias Army score and I found a +30. This came as a total shock to me because even I didn't get +30 when I raised 90k men. So, logically, I decided to mathematically calculate the number +30 corresponded to by using the formula in the Rules Page and the result was 100k. Once again, this makes absolutely no sense. The algorithm clearly has rules listed to how many men you can raise which everyone must abide to, so I decided to calculate the number of men Russia could raise. With a population of 5 million, and being a Feudal nation, Russia could only raise 37.5k men. However, as many Moderators have previously stated and as agreed upon by SkyGreen24, you can only send half of your army into an offensive war. That means the size of the Russian army would be 18.75k which is far off the original 100k. The new score would be +5.6 not +30.
 * The Astrakhan Khanate also had a weird +15 score. In its case as well, I calculated the size of its army. With a population of 2.5 million, and being a Horde, it can raise 25k men. Moreover, when we consider that the war is existential for the Khanate, we can easily conclude that it would send almost all men to war. The new score would be +7.5 not +15
 * The final and biggest problem for me was that Crim was assaulting a city, but gave no fortifications bonus to the Astrakhan Khanate. So I decided to do some research, and it turns out that Crim is supposedly sieging a city that was built in the 18th Century. It does not even exist at this time so you can basically realize the carefree attitude. In any case, Crims motive was the same so I substituted the city with the region where the city was eventually built. So both were given a +1 in location for fighting near a Major River aka River Dnieper.

Malaccan War/Malaccan Revolution (1415 - 14XX)

 * 1415
 * Pre-War Stage
 * Majapahit Empire
 * Result: 32.24
 * Population: +20.24 (10.12 million total, 3.542 million Core Empire, just for clarification)
 * War Exhaustion: -1 (Sacred War)
 * Casus Belli: +6
 * Government: +7 (Theocracy)
 * Malacca Sultanate
 * Result: 13.428
 * Population: +2.428 (1,214,400 total)
 * War Exhaustion: 0
 * Casus Belli: + 8 (+2 (Existinial threat + 6 (Patriotic Rebellion) )
 * Government: +3 (Iq'ta)

Malacca Strait Front

 * 1415
 * Battle Stage
 * Battle of the Strait (Battle)
 * Majapahit Empire (Attacker)
 * Result: 1.15
 * Army/Navy Size: 298 ships (Total Core Empire); 425 ships (Total Empire); 55 (Deployed to the front) = +1.65 (Deployed Ships Only)
 * Location: +4.5
 * Great General: 0
 * Blunder: -2
 * Attrition: -3
 * Malacca Sultanate (Defender)
 * Result: 2
 * Army/Nazy Size: 51 ships (Total and Deployed): +1.5
 * Location: +4.5
 * Great General: +0
 * Blunder: -4
 * Casulties:
 * Majapaphit:
 * 2-1.15= .85
 * (Every 1 score difference = 20% army loss) 85% of 20= 17%
 * Majapahit loses 17% of its attacking navy
 * 17% of 55= 9.35 which rounds up to 10, Majapahit loses 10 ships
 * 55-10= 45 ships remaining for Majaphit
 * Majapaphit: 32.24-.85= 31.19
 * Malacca:
 * (Every 1 score different= 6.6% army loss)  85% of 6.6= 5.61%
 * Malacca loses 5.61 % of its navy
 * 5.61% of 51= 2.8611 ships = 3 ships rounded up
 * 51-3= 48 ships remaining for Malacca


 * 1416
 * Battle Stage
 * Naval Battle of Malacca (Battle)
 * Majapahit Empire (Attacker)
 * Result: +3.64 (PLACEHOLDER)
 * Army/Navy Size: 243 ships (Total Core Empire); 370 ships (Total Empire); 118 (45 remaining ships + 73 reinforcement ships) Deployed to the front) = +3.144 (Deployed Ships Only)
 * Location: +4.5
 * Great General: 0
 * Blunder: -1
 * Attrition: -3
 * Malacca Sultanate (Defender)
 * Result: -0.06
 * Army/Nazy Size: 48 ships (Total and Deployed): +1.44
 * Location: +4.5
 * Great General: +0
 * Blunder: - 3
 * Attrition: 0
 * Causulties:
 * Malacca: 4.64-2.94=1.7
 * (Loser's lose 20% of their war score for every one point) 1.7 = 34% Malaca loses 34% of its fleet
 * 34% of 48= 16.32
 * 48-16.32= 32.68= 32 ships remaining
 * 13.428-1.7=11.78
 * Majapahit: 1.7
 * (Winner's lose 6.6% of their war score for every 1 point) 6.6 x 1.7= Majapahit loses 11.22% of its fleet
 * 11.22% of 148 = 16.6056 ships destroyed
 * 148-16.6056= 131.3944= 131 ships remaining
 * Malacca Result: 13.428-1.7= 11.728
 * (This result in dependent on the Blunder RNG)
 * Malay Front:
 * 1416
 * Battle Stage
 * Siege of Malacca (Siege)
 * Majapahit Empire (Attacker)
 * Result: 17.3
 * Army/Navy Size: 141,680 (total Core); 202,400 (total Empire); 33,000 (deployed to the front) = +10.3 (combat deployed only)
 * Location: +8
 * Great General: 0
 * Blunder: -1
 * Attrition: N/A
 * Malacca Sultanate (Defender)
 * Result: 13.46
 * Army/Navy Size: 24,288 (Total); 18,200 (Deployed) = +5.46
 * Location: +12
 * Great General: 0
 * Blunder: -4

North Sumatran Front

 * 1415
 * Battle Stage
 * Battle of the Alas River (Battle)
 * Majapahit Empire (Attacker)
 * Result: -1.8
 * Army/Navy Size: 141,680 (total Core); 202,400 (total Empire); 7,000 (deployed to the front) = +2.1 (combat deployed only)
 * Location: +1
 * Great General: 0
 * Blunder: -5
 * Attrition: N/A
 * Malacca Sultanate (Defender)
 * Result: 0.82
 * Army/Navy Size: 24,288 (Total); 6,088 (Deployed) = +1.82
 * Location: +1
 * Great General: 0
 * Blunder: -2


 * 1416
 * Battle Stage
 * Battle of Kutaradja (Battle)
 * Majapahit Empire (Attacker)
 * Result: 12.5 (PLACEHOLDER)
 * Army/Navy Size: 134,680 (total Core); 195,400 (total Empire); 30,000 (deployed to the front) = +10 (combat deployed only)
 * Location: +3.5
 * Great General: 0
 * Blunder: -1 (PLACEHOLDER)
 * Attrition: N/A
 * Malacca Sultanate (Defender)
 * Result: 0.396 (PLACEHOLDER)
 * Army/Navy Size: 5,698 (Total) = 1.896
 * Location: +3.5
 * Great General: 0
 * Blunder: -5 (PLACEHOLDER)


 * Final Stage
 * Majapahit Empire (Attacker)
 * Cities Occupied:
 * Result: 28.77
 * Malacca Sultanate (Defender)
 * Cities Occupied:
 * Result: 5.58
 * Overall Result: Assuming Majapihut landed somewhere else and besieged Malacca, Majapihut wins 510%. However, this may not have happened since the naval battle was lost

Discussion (Malaccan War/Revolution
Again, the blunders are placeholders, and thus temporary. Through Stars We Rise. (Welcome to the Universe). 23:00, August 1, 2016 (UTC)

Nathan. Results about Malacca can be confirmed. ;) Through Stars We Rise. (Welcome to the Universe). 02:52, August 2, 2016 (UTC)

The Majaphit Empire was defeated against Malacca in the naval battle for the Malacca straight in 1415, thus Ace cannot siege Malacca until he decisively defeats the Malaccan navy. 카와이카매] ([[User talk:|카와이카매talk) 05:57, August 2, 2016 (UTC)

Current Map
1415



Changes to Current Map
Someone forgot to add in my annexation of the Sunda Kingdom....... Through Stars We Rise. (Welcome to the Universe). 02:56, August 2, 2016 (UTC)

Silesia is not Brandenburger. Moravia is Bohemian, and Bohemia also controls Saxony and Meissen. Pomerania does not control Mecklenburg. Blocky858 (talk) 05:08, August 2, 2016 (UTC) Sorry, Pomerania does control Mecklenburg. My mistake. Blocky858 (talk) 14:18, August 2, 2016 (UTC)

Pomerania also does not control Holstein or Schleswig since they failed in invading Holstein 카와이카매] ([[User talk:|카와이카매talk) 05:14, August 2, 2016 (UTC)

You forgot to add Korean expansion northwards into Manchuria. Korea is currently expanding two directions; north (to annex more of the Great Manchu plain), and northeast (to the Amur basin).

Mogadishu expands further in the Juba -Shebelle Delta and also conquered Zanzibar.

Leaves of Absence
If you plan on leaving the wiki for a while and will not be able post in the game for a while, please leave a message here telling us for how long you will be leaving and whether or not you have someone else you would like to play as your nation.

I will be leaving today (thursday) and will return on sunday. It will be very nice if someone does my turns for me. - Scarlet Outlaw

AM will be posting as Milan for the next week, as I will be out of town without my laptop or phone. Thank you, Andreas! 22:39, July 22, 2016 (UTC)

I'll be on holiday for 4-5 days, so I'll leave control of Pskov with Thewolvesden for the time being. EDIT: Seems my laptop is breaking down, battery dead and one of the two hinges is destroyed. Unknown when it will be fixed. Supergamer1 (talk) 13:10, July 24, 2016 (UTC)

I have to break off my Pacific Northwest trip due to a bronchitis. I need to fly back to Vienna and I need people to post for me and the guys I promised to post for, Rex and Super. AM, the King of the Banat (talk) 06:45, July 25, 2016 (UTC)

I could do that Andy, just tell me what should i post on chat. <span style="background:-webkit-gradient span style="background-color:black; border:4px ridge red; -webkit-border-radius:0em 0em 0em 0em;">  <span style="text-shadow: 1px 1px 2px brown, 0 0 1em #000, 0 0 0.2em #0FF; color: red; font: 1.5em Cambria, serif; text-align: center; font-variant: small-caps;">Ungern von Sternberg   <span style="text-shadow: 1px 1px 2px brown, 0 0 1em #000, 0 0 0.2em #0FF; color: red; font: 1.0em Cambria, serif; text-align: center; font-variant: small-caps;">A man's GREATEST joy is crushing his enemies   11:36, July 26, 2016 (UTC)

General Discussion
I just noticed the Roman Empire's post for this year and it seems the player is ignoring what happened when I was the Roman Empire.Such as the fact that in growing fear of Papism we cut funding the Catholic ones when earlier the Romans were reconciliating with the Catholics. Weird. --The Epic Dragon (talk) 17:43, July 27, 2016 (UTC)

New Reference Maps?
Can we get some more reference maps, specifically for south america and central america? -Nova

I fully agree on this proposal. Also, on the reference map of India, there seems to be more states than on the signup list for South Asia, and no sign of Delhi? Could we have a more labeled version of that?The Guardian of Forever (talk) 02:57, July 28, 2016 (UTC)

Yes, reference maps of Central and South America are dearly needed. Cour *talk* 23:32, July 28, 2016 (UTC)

Concentrations
The Concentration system is new to Pm4. In this system, nations will either pick a concentration between the Army or the Navy, as no nations, with some extreme exceptions, could afford both at this period in time. How it will work is this:
 * 1) Nations will pick a concentration, assuming they have a choice. Nations that are landlocked can only pick Army, while nations like Genoa or OTL Venice can only pick Navy. You will need to recive mod approval for which ever you pick
 * 2) Your concentration can be officially changed every 30 years, although the mods may change it via event depending on the actions of your nations or wars you get involved in. An example of this would be something along the lines of the Spanish Armada. After a destruction like that, Spain would have to switch from Naval to Army because its prized navy was destroyed. Events like that can and will force changes in your concentraction.
 * 3) Your concentration will give you a 10% boost in the respective algorithim as long as it is changed without mod event.
 * 4) Simply add it to the table below to declare it (Add more rows if needed)
 * 5) If the cell with your concentration is green, that means you are currently getting the bonus. If it is red it was forced to change by a mod event. If it is gray it was never approved in the first place.

EDIT:Since there was some confusion on chat, I will explain. In AP Euro one of the thigns we discussed was what led to the rise of France and England as two of the dominant powers in Europe, and what made the two nations different. One of the things brought up is how even France, which during the rise of nation states, was among the richest and most powerful nations in Europe and the world. However, even they could not afford a powerful army and navy, so they where forced to choose between the two. France picked their army, and England picked their navy. Both nations had capable Armies and Navies, but the French navy was noticably weaker than the English navy and the English army was noticably weaker than the French Army.  This doesn't mean you can't develop both , but at this time, nations focused on one, often at expense of the other.

Explanations of lack of Approval
Feel free to dispute it in a civil manner, and if it gets out of hand you will get a three day game ban.
 * Benin
 * While I understand West Africa had a history of ship building, I find in highly unlikely that, at this point in time, your nation would allow its Land Based power to take a back seat to Naval based power. ~Edge
 * Burgandy
 * Same situation as above, Burgundy doesn't have really any reason to focus on its navy. I understand Flanders gives you acess to the sea but by the same vein, the bulk of your nation is land locked. ~Edge

Discussion
The reason I made burgundy navy focused is because it's set a new focus on its maritime economy by way of the low country possessions, already wealthy trade cities on their own. It's been expanding its merchant fleet these past few years, and when there's a large merchant fleet, a sizable navy is needed to maintain its merchants safety. Since the income from the low country territories is quite substantial, safeguarding the sources of that income would be a reasonable course of action, hence, naval focus. I am that guy (talk)

Ok I will accept that response. #BRINGBACK THESQUIRREL

I decided on the naval focus given that Benin's army is the largest in West Africa and the nation has no major enemies on its borders to contend with. Given that the Oba has the last say on all military affairs, he can easily define the needs of the nation's defenses now that Oyo (Benin's only real enemy) is gone. Benin has jungles on both sides, two weak kingdoms to its north, and nothing but water to its south. As the Oba knows of the wider world around Benin, and does not trust Mali with trade with Morocco and North Africa, using the sea route Benin discovered would have been the most realistic choice for the nation, securing the trade needs of the empire. The army is strong, but not needed for the foreseeable future. Focusing on the sea is the only rational choice for Benin at this time. Vivaporius: "I don't need a slogan" 19:55, July 28, 2016 (UTC)

Can you explain where you got those ship designs from? I looked online for historical West African ships and found nothing of that size.

"<font color="#AACC99">This is not your grave  but you are welcome in it. " 01:50, July 30, 2016 (UTC)

There is a Nigerian forum which pulled together the research on traditional West African ship designs here. I based the designs of the Benin vessels off of that information, as well as the information that states such as Mali and Benin had sailing vessels for trade along the Niger River, while Mali itself had ships not unlike those in North Africa and Iberia. Given Mali used the Niger for trade with the south, Benin would no doubt have routinely witnessed these vessels firsthand coming down the river, and learned from their designs and operation. Further, an excerpt from the Journal of African History states that African war canoes were rather massive at 80 ft in length and 7-8 ft wide and typically had sails for navigation. Also, they had to be deep to carry 100+ men, their food, equipment, sleeping mats, and weapons so as to prevent capsizing ("...sharp pointed ends, rowing benches on the side, and quarter decks or focastles build of reeds, and miscellaneous facilities such as cooking hearths, and storage spaces for crew sleeping mats." –Journal of African History). Such vessels like these here have been built for ages in West Africa (the latter image showing a traditional shipbuilder), and were typically equal to are larger than vessels such as the caravel, which itself was typically about 40-50 ft long. These vessels here were actually built for deep-water seafearing and are rather large in size, and their designs have not deviated from those of the past. Though these modern designs use motors, in the past sails would have been present on them. Thus, it would not have been to difficult based on the knowledge possessed at the time to increase the vessels in terms of size and depth, as the knowledge was fairly common for the West African kingdoms of that time. Vivaporius: "I don't need a slogan" 03:30, July 30, 2016 (UTC)

Yes, I saw those designs on the actual website that you mentioned earlier, but the main question I have is where you are getting the size. You mention yourself that these vessels could manage 100 or so men, but I question the notion that you are able to build ships with five times that number or the motivation to do so. If you could provide some sort of proof in those issues that would be good.

"<font color="#AACC99">This is not your grave  but you are welcome in it. " 21:57, July 30, 2016 (UTC)

Can you add the Chimu Empire, and give us concentration on Army Building? -Nova

I've switched to army since it will be easier to get it passed and less controversial. Vivaporius: "I don't need a slogan" 19:30, July 31, 2016 (UTC)

==Notable issues that need to be addressed with KK's algorithm: == 1: Non-existant front as Holstein doesn't border Pomerania, cuz Duchy of '''Mecklenburg is between them. [Solved] 2: Making a front through a nation that gives you military access but doesn't join the war is not allowed by the rules. [Needs to be adressed] (I thought i had seen this rule somewhere, my bad...) 3: Landing in a coast front without Naval battle algorithm being ever made. [Needs to be adressed] 4: Formating of the algorithm cuz its so messed up. [Needs to be adressed] 5: Half the troops for both sides, Kalmar Union has every right to send as many troops as it wants, but Pomerania when defeding its homeland from invaders, would use all the troops it can get/raise. [Needs to be adressed]'''

<span style="background:-webkit-gradient span style="background-color:black; border:4px ridge red; -webkit-border-radius:0em 0em 0em 0em;"> <span style="text-shadow: 1px 1px 2px brown, 0 0 1em #000, 0 0 0.2em #0FF; color: red; font: 1.5em Cambria, serif; text-align: center; font-variant: small-caps;">Ungern von Sternberg   <span style="text-shadow: 1px 1px 2px brown, 0 0 1em #000, 0 0 0.2em #0FF; color: red; font: 1.0em Cambria, serif; text-align: center; font-variant: small-caps;">A man's GREATEST joy is crushing his enemies   17:04, July 30, 2016 (UTC)
 * 1) Where is the rule that says that isn't allowed.
 * 2) From what I understand there is no landing?
 * 3) Yeah its a bit messy.

SkyGreen24 17:47, July 30, 2016 (UTC)
 * 1) Alright.

Sky his troops landed in Boguslaw from the sea, he told me so.

And i will search about that rule i think it might have been in PMIII rules which also count. <span style="background:-webkit-gradient span style="background-color:black; border:4px ridge red; -webkit-border-radius:0em 0em 0em 0em;">  <span style="text-shadow: 1px 1px 2px brown, 0 0 1em #000, 0 0 0.2em #0FF; color: red; font: 1.5em Cambria, serif; text-align: center; font-variant: small-caps;">Ungern von Sternberg   <span style="text-shadow: 1px 1px 2px brown, 0 0 1em #000, 0 0 0.2em #0FF; color: red; font: 1.0em Cambria, serif; text-align: center; font-variant: small-caps;">A man's GREATEST joy is crushing his enemies   17:56, July 30, 2016 (UTC)

1) Invading from the Teutonic Order should be allowed.

3) I will make the naval battle algo, Pomerania can make a max of 12.5 ships, which round up to 13, I will be using 50. Bear is correct about landing in Boguslaw from the sea.

4) I'll try to fix the algo formatting

5) I'll divide the max troops by 2 for each front

Yeah i crossed out the 2 issue cuz my bad its allowed. <span style="background:-webkit-gradient span style="background-color:black; border:4px ridge red; -webkit-border-radius:0em 0em 0em 0em;">  <span style="text-shadow: 1px 1px 2px brown, 0 0 1em #000, 0 0 0.2em #0FF; color: red; font: 1.5em Cambria, serif; text-align: center; font-variant: small-caps;">Ungern von Sternberg   <span style="text-shadow: 1px 1px 2px brown, 0 0 1em #000, 0 0 0.2em #0FF; color: red; font: 1.0em Cambria, serif; text-align: center; font-variant: small-caps;">A man's GREATEST joy is crushing his enemies   21:17, July 30, 2016 (UTC)