Talk:Emancipation (Map Game)

=Resources=

Focuses and Ideas
Please place your nation's focuses and ideas here. Only choose from the ideas, focuses and ideologies available on the Rules page, and do not create your own.

War algorithm requests
ATTENTION: If you believe that you have enough experience, you may skip this step and create the war algorithm yourself. Ensure that you follow all algorithm rules. The mods will then check your algorithm and approve it if they deem it accurate. Thank you.

Please format your requests like so:

==Name of conflict==

*Year start

*Belligerents

**Attacker

***Troop numbers

**Defender

***Troop numbers

*Reason for war

*Players of belligerents

**Username

***Edit count

**Username

***Edit count

Chilean occupation of Araucania
Chile attack on Araucania and Patagonia. I though they would stop after the recovered Araucania, but if you say they continue in Argentine territories (aka Patagonia), I'm not gonna say the contrary. Zamarak500 (talk) 21:12, March 24, 2016 (UTC)

Hawaiian Invasion of Tahiti
My nation's (Hawaii's) invasion of the Kingdom of Tahiti. I have sent in 1,600 troops into Tahiti, in a surprise attack. --Orangebird "SPACESHIP!" --Benny in the Lego Movie (→My wall!←) 04:23, March 25, 2016 (UTC)


 * 1861.5
 * Kingdom of Hawaii vs Kingdom of Tahiti
 * Attacker: Hawaii
 * 1,600 troops
 * Defender: Tahiti
 * ??? troops (NPC nation)
 * Similar culture, but annexing nation
 * Players: Orangebird763 for Hawaii; NPC for Tahiti
 * Orangebird763
 * 467 edits
 * NPC
 * 500 edits

Second year
 * 1862
 * Kingdom of Hawaii vs Kingdom of Tahiti
 * Attacker: Hawaii
 * 2,200 troops
 * Defender: Tahiti
 * ??? troops (NPC nation)
 * Similar culture, but annexing nation
 * Players: Orangebird763 for Hawaii; NPC for Tahiti
 * Orangebird763
 * 478 edits
 * NPC
 * 500 edits

Ottoman Invasion of Macedonia
My nation is invading the Ottoman Empire at the moment. I've sent approx 100,000 men to defeat the nation once and for all! [[User:Awesome history 28]|Awesome history 28]

Toucouleur empire Invasion of Massina
The Toucouleur empire is invading Massina and sent 35,000 experienced and 30,000 inexperienced troops in a surprise jihad against them. Thisismacedon (talk) 14:06, March 25, 2016 (UTC) 
 * 1862
 * Toucouleur empire vs Massina
 * Attacker:  Toucouleur empire-65,000
 *  Defender: Massina- 10,000
 *  Taking territory of similar culture
 *  Players: Toucouleur Empire Thisismacedon (talk) 20:19, March 26, 2016 (UTC), Massina- NPC
 * Thisismacedon ( talk ) 20:19, March 26, 2016 (UTC) - 336, 500  - NPC
 * Side note. In OTL the Toucouleur Empire conquered Massina in 3 months in 1862

Russian Conquest of Kokand
The Russian Empire (with an army of 800,000, probably about 200,000 involved) is invading Kokand in a surprise attack. The motivation is to promote our hegemony, and it began in 1861.5. In my turn, I assumed the Kokandi forces fled to their capital city and we are currently beseiging said city. Edit count found on User Page. 23:42, March 25, 2016 (UTC)

Japanese Civil War

 * 1862
 * Japanese Shogun vs Japanese Samurai
 * Attacker: Japanese Shogun (45,000)
 *  Defender: Samurai (20,000)
 * To end the Samurai class
 *  Players: Japan (Tokogawa) Nlenhardt (talk) 15:33, March 29, 2016 (UTC), Samurai (NPC)
 * Nlenhardt (talk) 15:33, March 29, 2016 (UTC)

Indian invasion of Yunnan

 * 1863
 * Indian Empire vs China
 * Attacker: Indian Empire (75,000)
 *  Defender: China (?)
 * To take the provience of Yunnan
 *  Players: Indian Empire (Person67), China (NPC)
 * Person67 (talk) 16:06, March 29, 2016 (UTC)

Korean Invasion of Manchuria
*1863.5
 * <p style="line-height:21px;">Great Korean Empire vs Qing China
 * <p style="line-height:21px;">Attacker: Great Korean Empire (25,000)
 * <p style="line-height:21px;"> Defender: China (if it does react?)
 * <p style="line-height:21px;">To establish a buffer with the Chinese and to gain raw materials needed for industrial expansion
 * <p style="line-height:21px;"> Players: Great Korean Empire (Candiesrgood), China (WILDSTARKAORI)
 * ~<font color="Red">There was a candy,  and it said,  "Yo' shit, I'm coming for you, bruh. Oi bitch, g'day, you wanna mate?" ( ͡° ͜ʖ ͡°)  Peace established by the Hanseong Treaty (1864)

Spanish Invasion of Maguindanao

 * 1864
 * <p style="line-height:21px;">Spain vs Sultanate of Maguindanao
 * <p style="line-height:21px;">Attacker: Spain (25,000)
 * <p style="line-height:21px;"> Defender: Sultanate of Maguindanao
 * <p style="line-height:21px;">To expend the colony of Spanish Philippines and to eliminate Islam out of Philippines
 * <p style="line-height:21px;"> Players: Spain (Eric4e), Sultanate of Maguindanao (NPC)

German Confederation War

 * 1867
 * <p style="line-height:21px;">German South Confederation {Bavaria, Wurttemberg, Saxony, Baden, Hesse, Baden, Reuss-Greiz, Schaumburg-Lippe, Saxe-Meiningen, Nassau, Frankfurt and Liechtenstein, Lead by Austria}, Ottoman Empire, Russian Empire, Swiss Confederation, Belgium, Denmark vs North German Confederation{Mecklenburg-Schwerin, Mecklenburg-Strelitz, Oldenburg, Anhalt, Saxe-Altenburg, Saxe-Coburg and Gotha, Lippe, Schwarzburg, Waldeck, Bremen, Hamburg, Hanover and Lübeck, Lead by Prussia}
 * <p style="line-height:21px;">Attacker: South German Confederation {Austria ( 800.000 troops ), Bavaria, Wurttemberg, Saxony (50.000 troops), Baden, Hesse, Baden, Reuss-Greiz, Schaumburg-Lippe, Saxe-Meiningen, Nassau, Frankfurt, Liechtenstein}, Russian Empire (600.000 troops), Swiss Confederacy (20.000 troops), Belgium (12000 troops), Denmark (10.000 troops), Ottoman Empire (100.000 troops)

<p style="line-height:21px;"> <p style="line-height:21px;">
 * MOD: In 1917, the strength of the Austrian Army was 575,000. The available human resources to Austria would undoubtedly have been less in 1867. 800,000 troops are implausible.
 * What are you even talking about we both know that during WW1 Austria had 7,800,000 troops fighting, if you don't believe me then check it here, while also in War of 1866 Prussian-Austrian War of 1866 Austria and her allies had close to 600.000 troops, and i have deployed a number close to OTL even though that i have significantly improved Austria from OTL.~Wrto12
 * <p style="line-height:21px;"> Defender: North German Confederation{Prussia, Mecklenburg-Schwerin, Mecklenburg-Strelitz, Oldenburg, Anhalt, Saxe-Altenburg, Saxe-Coburg and Gotha, Lippe, Schwarzburg, Waldeck, Bremen, Hamburg, Hanover and Lübeck}
 * <p style="line-height:21px;">Attacking to enforce political hegemony, Economic gain, Taking territory of similar culture but not part of nation (Silesia), Pre-emptive strike, Taking back territory recently held by nation but since lost (Silesia), Aiding Ideological/Religious Kinsmen who are being oppressed (Nationalists that favored the Greater German Solution/our supporters in general and Catholics)
 * <p style="line-height:21px;"> Players: Austria (Wrto12), Russia (Reximus55), Saxony (Blocky858), Swiss Confederation (Emperor Romanus), Ottoman Empire (AH28), Belgium (Krystocat), Denmark (Belialoftheillusions), Prussia (NPC), Hanover (NPC), Hesse (NPC), Baden (NPC) , Reuss-Greiz (NPC), Schaumburg-Lippe (NPC), Saxe-Meiningen (NPC), Nassau (NPC), Frankfurt (NPC) , Liechtenstein (NPC), Mecklenburg-Schwerin (NPC) , Mecklenburg-Strelitz (NPC), Oldenburg (NPC), Anhalt (NPC), Saxe-Altenburg (NPC), Saxe-Coburg and Gotha (NPC), Lippe (NPC), Schwarzburg (NPC), Waldeck (NPC), Bremen (NPC), Hamburg (NPC), Hanover (NPC), Lübeck (NPC), Bavaria (NPC), Wurttemberg (NPC)

German Confederation War, invasion of Rhineland

 * Year start -- 1865.5


 * Belligerents -- German South Confederation {Bavaria, Wurttemberg, Saxony, Baden, Hesse, Baden, Reuss-Greiz, Schaumburg-Lippe, Saxe-Meiningen, Nassau, Frankfurt and Liechtenstein, Lead by Austria}, Ottoman Empire, Russian Empire, Swiss Confederation, Belgium, Denmark Kingdom of the Netherlands VS North German Confederation{Mecklenburg-Schwerin, Mecklenburg-Strelitz, Oldenburg, Anhalt, Saxe-Altenburg, Saxe-Coburg and Gotha, Lippe, Schwarzburg, Waldeck, Bremen, Hamburg, Hanover and Lübeck, Lead by Prussia}


 * Attacker -- South German Confederation {(Austria ??? troops ), Bavaria, Wurttemberg, Saxony (50.000 troops), Baden, Hesse, Baden, Reuss-Greiz, Schaumburg-Lippe, Saxe-Meiningen, Nassau, Frankfurt, Liechtenstein}, Russian Empire (600.000 troops), Swiss Confederacy (20.000 troops), Belgium (17000 troops), Denmark (10.000 troops), Ottoman Empire (100.000 troops), Kingdom of the Netherlands (60,000 troops, the Netherlands has 40k on it's mainland, so they might count too) (I believe it is only Belgian and Austrian troops invading Rhineland though?)


 * Defender -- Defender: North German Confederation{Prussia, Mecklenburg-Schwerin, Mecklenburg-Strelitz, Oldenburg, Anhalt, Saxe-Altenburg, Saxe-Coburg and Gotha, Lippe, Schwarzburg, Waldeck, Bremen, Hamburg, Hanover and Lübeck}


 * Reason for war -- Aiding an ally in combating an enemy, possible territory gain, attempting to end the nearby conflict quickly. Allies reasons: Attacking to enforce political hegemony, Economic gain, Taking territory of similar culture but not part of nation (Silesia), Pre-emptive strike, Taking back territory recently held by nation but since lost (Silesia), Aiding Ideological/Religious Kinsmen who are being oppressed (Nationalists that favored the Greater German Solution/our supporters in general and Catholics)


 * Players of belligerents -- Austria (Wrto12), Russia (Reximus55), Saxony (Blocky858), Swiss Confederation (Emperor Romanus), Ottoman Empire (AH28), Belgium (Krystocat), Denmark (Belialoftheillusions), Kingdom of the Netherlands (Andreas.martonosy), Prussia (NPC), Hanover (NPC), Hesse (NPC), Baden (NPC) , Reuss-Greiz (NPC), Schaumburg-Lippe (NPC), Saxe-Meiningen (NPC), Nassau (NPC), Frankfurt (NPC) , Liechtenstein (NPC), Mecklenburg-Schwerin (NPC) , Mecklenburg-Strelitz (NPC), Oldenburg (NPC), Anhalt (NPC), Saxe-Altenburg (NPC), Saxe-Coburg and Gotha (NPC), Lippe (NPC), Schwarzburg (NPC), Waldeck (NPC), Bremen (NPC), Hamburg (NPC), Hanover (NPC), Lübeck (NPC), Bavaria (NPC), Wurttemberg (NPC)

All of that should be correct, at least, but some of that info may not apply, I'm not sure how it works entirely--
 * Username Krystocat
 * Edit count 65, it should be at least
 * Username N/A
 * Edit count

Southern Front
Still needs to be checked, gonna do a Mexican algo later. ~Wrto12

Technically the CSA is the attacker, not the defender, as they initiated the Civil War by attacking Fort Sumter. And even if the US were the attacker, you need to place the attacker side on the right place. The attacker is always on the left. Also, it's impossible to get to values of 100s of thousands. Please check again. Thanks. ~Tim

That algo is BS. non democratic government, war not supported by people. The Union is large the CSA is small. again the confederates attacker fort sumter. The union army is a bit bigger than the confederates and since only 6,000 troops were posted to the north it is safe to assume that the Union would outnumber the confederates a bit more. The motive is a lot stronger considering they are freeing black people (kinsmen) and (defending heartland from attack). When was there a mention of guirella warfare. The CSA user is not very active if you look at how often he posts. Person67 (talk) 08:47, April 2, 2016 (UTC)

Guys the algo was edited, i didn't edit it and i didn't have time to fix it. I have not add not democratic gov motive and some other stuff. War is not supported by the people, check mod events. CSA player is active, when the USA player has to post for more than 8 turns now. CSA isn't small check algo, even though the CSA is half the size of the USA, they cannot be placed as small nation, considering that modest size nation example is Sweden, the CSA is like 5 times bigger from Sweden. Motive is not of freeing black people, as this was merely a pretext for the Northern States to destroy the Southern economy and have good relationships with the rest of the world (by abolishing slavery), but i am adding defending heartland from attack, even though Rex told me there should be only one motive for each side. I didn't add the non- democratic gov and i erased it. I am also gonna erase the guerilla warfare. Wrto12 (talk) 11:51, April 2, 2016 (UTC)

Also i have 200,000 troops fighting side by side with the Confederate forces, troops are ok. Wrto12 (talk) 12:13, April 2, 2016 (UTC)

Just realized that after Texas seceded from the CSA, Mexico has no borders with the CSA ans CSA has no Navy, so the war should be over or it should have stopped, so i edited the algo accordingly. Wrto12 (talk) 13:44, April 2, 2016 (UTC)

Mexican War
Mexican algo done. ~Wrto12

Umm, Portugal is helping you too.~Tao64

My bad, fixed it~Wrto12

Indian invasion of Yunnan
I can't use the code for that table it is to complicated.

India

+7 (close to the war)

+2 (Land is fairly well known from the 2 opium wars)

+2 (attackers advantge

+3 for Taiping and +2 for Austria

+ 3.333 for military

+3.333 for technology

+3.333 for industry

+5 for economy

+3 economic gain

-2 non- democratic goverment

-10 Newborn nation

+10  large nation

+7.5 for troops

-2 (Second Opium war)

532*1*pie= 1671.327291= +1

38.49

China

+10 (I gave them this because Yunnan is while inside the nation not acutally very near their supply lines. so I thought it sort of dumb to say they were close when they were just as far away as I was)

+4 (land is well known

+5 defenders advantge

+6.666 for military

+6.666 for technology

+6.666 for industry

+6.666 for economy

+0.666 for infrastructure

+5 defending heartland from attack that will not cripple nation

-9 (Goverment not supported by people)

-10 (Multiple concurrent wars

-2 (non- democratic goverment)

+10 large nation

-5 (User not active)

-5 (for two concurrent wars)

-4 (Nian rebellion) -5 (Dungan Rebellion -5 (Miao rebellion)

1146*2*pie=72000.530362 = +2

limited troops (unless someone can provide me some concrete numbers from my reading at the time Muslims rebels were besieging Kumming so there would have been quite limited forces there)

23.3

So the total is 61.7526 and so I advance into Yunnan and cause damage to Qing forces.

German Confederation War
{| class="wikitable" style="width:700px;" ! colspan="6"|

German Confederation War(1867.5)
! colspan="2"|Parameter !Austria ! colspan="2"|Parameter !Prussia ! colspan="2"|Location +10(Neighbour) ! colspan="2"|Location ! colspan="2" style="font-size:13px;"|Location bonus +4(Well known) ! colspan="2" style="font-size:13px;"|Location bonus +4 (Well known) ! colspan="2"|Tactical advantage +2(Attacker) ! colspan="2"|Tactical advantage ! colspan="2"|Nuclear weapons ! colspan="2"|Nuclear weapons ! colspan="2"|International support
 * +15(In country)
 * +5(Defender)
 * 0
 * 0

+3 (Ottoman Empire)

+3 (Bavaria)

+3 (Wurttemberg)

+3 (Saxony)

+3 (Hesse)

+3 (Baden)

+3 (Reuss-Greiz)

+3 (Schaumburg-Lippe)

+3 (Saxe-Meiningen)

+3 (Nassau)

+3 (Frankfurt)

+3 (Liechtenstein)

+3 (Russian Empire)

+3 (Swiss Confederation)

+3 (Belgium)

+3 (Denmark)

+3 (Netherlands)

= +51 ! colspan="2"|International support +3 (Mecklenburg-Schwerin)

+3 (Mecklenburg-Strelitz)

+3 (Oldenburg)

+3 (Anhalt)

+3 (Saxe-Altenburg)

+3 (Saxe-Coburg and Gotha)

+3 (Lippe, Schwarzburg)

+3(Waldeck)

+3 (Bremen)

+3 (Hamburg)

+3 (Hanover and Lübeck)

= +33 ! rowspan="5"|Development !Military ! rowspan="5"|Development !Military !Technology !Technology !Economy !Economy !Industry !Industry
 * +0,9375
 * +0,9375
 * +0,9375
 * +1,171875
 * +0,84375
 * +0,84375
 * +0,703125
 * +0,9375

Total:

+3,421875 ! Infrastructure:

Total: +0,052

3,942625 ! colspan="2"|Recent expansion ! colspan="2"|Recent expansion ! colspan="2"|Motive +6 (Attacking to enforce political hegemony)
 * 0
 * 0

+3 (Economic gain)

+3 (Taking territory of similar culture but not part of nation (Silesia)

+4 (Pre-emptive strike)

+5 (Taking back territory recently held by nation but since lost (Silesia)

+6 (Aiding Ideological/Religious Kinsmen who are being oppressed (Nationalists that favored the Greater German Solution/our supporters in general and Catholics) ! colspan="2"|Motive +6 (Attacking to enforce political hegemony)

+5 (Defending heartland from attack) ! colspan="2" style="font-size:13px;"|Modifiers
 * style="font-size:13px;"|

-2 (Non-democratic Government) ! colspan="2" style="font-size:13px;"|Modifiers
 * style="font-size:13px;"|

-2 (Non-democratic Government) ! rowspan="4"|Chance !Edit count ! rowspan="4"|Chance !Edit count !UTC time !UTC time ??? !x !x   ??? !Chance !Chance ! colspan="2"|Age ! colspan="2"|Age ! colspan="2"|Nation size ! colspan="2"|Nation size ! colspan="2"|Participation ! colspan="2"|Participation ! colspan="2"|Troops ! colspan="2"|Troops ! colspan="2"|Theatres ! colspan="2"|Theatres ! colspan="2"|Concurrent wars ! colspan="2"|Concurrent wars ! colspan="2"|Recent wars ! colspan="2"|Recent wars ! colspan="2"|Total ! colspan="2"|Total ! colspan="2"|Focus bonus +4% Great Banner (Nationalist idea)
 * 0 (Maturing nation (63 years)
 * +5 (Mature nation (166 years)
 * +5 (Modest)
 * 0 (Medium)
 * +5 (User active)
 * 0 (User moderately active)
 * 160 (1.600,000 troops)
 * 25 (250,000 troops)
 * 0
 * 0
 * 0
 * 0
 * 274,421875
 * 74,942625

+10% Blockade (Denmark and Netherlands) ! colspan="2"|Focus bonus ! colspan="3"|GRAND TOTAL: 313,5 ! colspan="3"|GRAND TOTAL: 74,942625 ! colspan="6"| RESULT: 81,11% Austria causes massive damage (-75%, downgrade by two in military, infrastructure and economy) to Prussia troop numbers, infrastructure and industry. Austria makes huge gains in defender territory.
 * }

Needs to be checked.~Wrto12

A few problems here. For the focus bonuses, only apply the bonuses of the main countries involved. (Denmark's and the Netherlands' bonuses are irrelevant in this algorithm). Lübeck is independent of Hanover. Also, the average grade bonuses of all nations are involved in this algorithm since such a large number of nations are in this war. So you'd have to add all the grade bonuses of each nation on each side, then divide by the number of nations to get your average bonus before proceeding as normal. I should have clarified that in the rules, but that is how it's gonna work from now on. Even disregarding that, Prussia is more advanced than Austria in all areas except economy and infrastructure, so your calculations are incorrect in any case. Prussia & Co. had around 500,000 troops too. Lastly, please don't be lazy and disregard the chance.

Due to the massive inaccuracies in this algorithm, it is hereby voided, and must be redone. —  The  Tim   Man  (TSW • AH • MGW • <font color="#006400">Contribs ) 05:38, April 10, 2016 (UTC)

Look i never presented myself as an algo expert, i did what i can and honestly i don't know how to do chance, nor i am good at maths. If you could pls correct it, cause i can't. Also i know Prussia had 500.000 troops, but result from the last algo says clearly that they lost about half of their troops. Wrto12 (talk) 09:51, April 10, 2016 (UTC)

For some reason when i did this algo, i edited the one 1867 turn.Wrto12 (talk) 09:58, April 10, 2016 (UTC)

Spanish Invasion of Maguindanao
Can someone do mods please. I heavily busy with arts. - #NOTALGOEXPERT

Korean–Japanese War (1868.5)
=General Discussion=

Mod Applications
NOTE: Mod applications have been re-opened.

Please structure your application like so:

* Signature (Use 4 tildes ~ )

** Modding experience (list games modded before);

* Date Joined;

** Edit count;

* Preferred post;

* A few words justifying why you should be on the moderating team for this game.

For example, like this;


 * —  The  Tim   Man  (TSW • AH • MGW • <font color="#006400">Contribs ) 13:41, March 12, 2016 (UTC)
 * New World
 * 15 July 2013
 * 905
 * Plausibility moderator
 * I would like to become a moderator for Emancipation because I believe I will be able to assist in the creation of moderator events, the enforcement of plausibility and the creation of maps. I strongly believe that I possess the abilities to thoroughly research for events and to determine the plausibility of players' actions, and am able to create a positive and workable environment in which players can participate in this game.

After careful consideration, I have unfortunately chosen to reject your application. I apologise, and hope that my decision will not retract from your enthusiasm. Please keep in mind that you may reapply in the future if you so wish. Thank you for applying, and I hope to see you in-game! —  The  Tim   Man  (TSW • AH • MGW • <font color="#006400">Contribs ) 06:52, March 15, 2016 (UTC)
 * — Triumph is at hand (talk) 14:13, March 12, 2016 (UTC)
 * 5 February 2015
 * 723
 * Event/Plausibility moderator
 * I want to become a moderator for this map game to be able to create mod events and enforce strict plausibility. I think that can research for events and determine the plausibility of players' actions, and to assist at the creation of a good environment in which players can play in this game. While i also believe that mods should not be able to mod their nation's areas of interest/influence, like other games i have participated in.


 * — Through Stars We Rise. (Welcome to the Universe). 14:46, March 12, 2016 (UTC)
 * November 23, 2015

Accepted! Welcome to the team. —  The  Tim   Man  (TSW • AH • MGW • <font color="#006400">Contribs ) 01:29, March 13, 2016 (UTC)
 * ​364
 * Technology/Plausibility Moderator
 * I would honestly like to be Technology/Plausibility moderator to enforce strict plausibility not just in the game's events or in the ability of the playes to influence events in history but also technological progress. My scientific expertise and my knowledge of technological innovations can help with this (despite the failed technology-related timelines). Great. >:( Oh well. That aside, I wanted to actually do this because I want to be dedicated to something that is not in my own works. And for once, actually do something interesting. :P


 * 23:31, March 12, 2016 (UTC)
 * 95T, Zeitgeist, Alternate Nations 3, Second Age of Imperialism (never started)
 * March 19, 2013
 * 20,354
 * General Moderator
 * I would like to moderate for plausibility, player response, mod events, and general community affairs. I am extremely active on the wiki, have a track record in map games, and am more than capable to take on the tasks at hand when creating and operating a map game.

Accepted! Welcome to the team. —  The  Tim   Man  (TSW • AH • MGW • <font color="#006400">Contribs ) 02:14, March 15, 2016 (UTC)


 * OCT
 * 18 March 2013
 * 3,041
 * Event
 * I used to be obsessed with this time period and I love to think of creative events I know the wierdest facts that might have the largest impact. (i.e Confederate Navy, Ironclads, Italian Unification)

Accepted! Welcome to the team. —  The  Tim   Man  (TSW • AH • MGW • <font color="#006400">Contribs ) 02:14, March 15, 2016 (UTC)

Accepted! Welcome to the team. —  The  Tim   Man  (TSW • AH • MGW • <font color="#006400">Contribs ) 00:53, March 16, 2016 (UTC)
 * Firesofdoom —
 * February 2015
 * just under 1,800
 * Event/Algo
 * A bit of informal modding
 * I am a relatively plausible player, and I am active on the wiki and in various map games, and am also on the map game committee. I believe I have the capability to make unbiased mod events that will help move the game forward and make it enjoyable, and I known I have the time to do the algos (at least mostly). Anyway, I hope I will be able to join the mod team for this great game.

Accepted! Welcome to the team. —  The  Tim   Man  (TSW • AH • MGW • <font color="#006400">Contribs ) 15:15, March 20, 2016 (UTC)
 * Awesome history 28
 * 2nd May 2015
 * 1440s
 * Moderator (normal)
 * Im pretty active on the wiki and I've had loads of experience with other map games (founded Battle of Britain and Ancharist America and moderated Atomic World, A Brand New World, The Global War Rebooted, The Imperial Wars II and many more, if you want you could look through my edits to see what I've done). I will try and be the best moderator I can and try my best to be unbiased. PS: I can't be a moderator from the 6th April to the 17th April because I'm going on holiday and I won't have much time.

Accepted! We could use an objective non-player observer mod. Welcome to the team. —  The  Tim   Man  (TSW • AH • MGW • <font color="#006400">Contribs ) 02:46, March 26, 2016 (UTC)
 * ~لا إله إلا الله † وعيسى ابن الله
 * Dawn of War (Map Game)
 * 28th Dec 2014
 * 1,653
 * Plausibility moderator
 * I follow very closely with map games and have had experience modding a rather popular game a few months ago. I like this map game very much, and want to see it improve over time. That being said, I see places that are majorly in need of an objective observance. Also, this mod team needs to get on the ball with algorithms, etc. I will not be playing in the game, but will act as an objective observor.


 * User:Candiesrgood — <font color="Red">There was a candy,  and it said,  "Yo' shit, I'm coming for you, bruh. Oi bitch, g'day, you wanna mate?" ( ͡° ͜ʖ ͡°)
 * None as I know of
 * July 19, 2015
 * 1,157
 * Plausibility moderator
 * I know a fair amount of East Asian history during this period (I assume most moderators specialise on Europe) and I actually back up my claims and statements with links and citations rather than solely relying on background information. I am also unbiased and could provide some insight and information on events relating to the economy and demographics, something I have fairly extensive back knowledge on.

After careful consideration, I have unfortunately chosen to reject your application. I apologise, and hope that my decision will not retract from your enthusiasm. Please keep in mind that you may reapply in the future if you so wish. Thank you for applying, and I hope to continue to see you in-game! —  The  Tim   Man  (TSW • AH • MGW • <font color="#006400">Contribs ) 00:33, March 30, 2016 (UTC)


 * Andreas.martonosy
 * Interplanetary (Map Game Wiki)
 * 21 July 2014
 * 1005
 * Plausibility mod
 * After the resignation of Tim, I am volunteering to be a mod for the game. I know the responsibility, and I'll try my best to listen to you and your complaints and I'll try to be as unbiased as possible. Thank you.


 * — Triumph is at hand (talk) April 10, 2016 (UTC)
 * 5 February 2015
 * 939
 * Event/Plausibility moderator (Occasional mapmaker or algomaker shall the game require it)
 * What this game now needs is an active moderator team and plausibility to be strictly enforced. I am capable to research for events and determine the plausibility of players actions. This few last turns proved that modderators shouldn't mod their areas of interest, that's why i am also proposing to make mod either an observer, a user experienced enough which has not signed up yet, or a non-European(Nation that plays as) player, there are plenty of players in the rest of the world, having for mod only players that play European nations, is just gonna create more troubles and biasedness. When a war erupts in Europe(/the world) many mods may seek to use their mod abilities to win it, that's why you will need to have an active moderators base, with represantation from both sides/ that isn't one sided, in including observers too and the mod team must not be compromised out of player that play as European nations, but spread it to include nations around the world. This could actually save this game.

Map Issues
We still need to identify most of the Pacific Islands, and make sense of India/Central Asia. Other than that, the map is pretty well situated for the start of the game, with ANUCS coloring throughout. We will need to color in some nations (esp. in Latin America) as players begin to join. 23:38, March 12, 2016 (UTC)
 * Thank you for helping with the map! I really appreciate it. —  The  Tim   Man  (TSW • AH • MGW • <font color="#006400">Contribs ) 01:29, March 13, 2016 (UTC)
 * Austria gave Italy every Austrian territory that is inhabited by an ethnic Italian majority (Veneto,Trentino, South Tyrol ,Friuli,Trieste,not Istria) but not the lands which ethnic Germans inhabited (NOTE most of Trentino is Italian but nowdays South Tyrol-German majority areas still remain an Austrian territory, see ethnological map http://i.imgur.com/mChyBUo.jpg https://en.wikipedia.org/wiki/Ethnic_and_religious_composition_of_Austria-Hungary#/media/File:Austria_Hungary_ethnic.svg
 * Wrto12 (talk) 14:37, March 28, 2016 (UTC)
 * Wrto12 (talk) 14:37, March 28, 2016 (UTC)


 * Since the treaty with Italy, the Papal States are now limited to a slightly larger Vatican City, and Castel Gandolfo (as well as some extraterritorial buildings). So if the Papal States on the map could shrink to maybe 1 pixel on Rome, that would best reflect the current situation I think. Thanks, Callumthered (talk) 22:59, March 28, 2016 (UTC)
 * Missouri, Maryland and Kentucky seceded and joined the Confederate States of America, turn 1861.5.Wrto12 (talk) 14:23, April 2, 2016 (UTC)


 * Outer Mongolia Manchuria has been ceded to Russia, and the port of Incheon is ceded to Austria. ~<font color="Red">There was a candy,  and it said,  "Yo' shit, I'm coming for you, bruh. Oi bitch, g'day, you wanna mate?" ( ͡° ͜ʖ ͡°)
 * Wasn't it Outer Manchuria? Nevermind right now Russia, Me and China are negotiating a deal for some more concessions for Russia so don't edit that yet.Wrto12 (talk) 14:41, April 2, 2016 (UTC)
 * Sorry, forgot! But Outer Manchuria is the sole "official" one. ~<font color="Red">There was a candy,  and it said,  "Yo' shit, I'm coming for you, bruh. Oi bitch, g'day, you wanna mate?" ( ͡° ͜ʖ ͡°)

Sign-ups
Sign-ups will open on TBD at 00:00 UTC (08:00 AWST; 19:00 EST). Until then, please do not put your name down in the sign-ups list. Thank you! —  The  Tim   Man  (TSW • AH • MGW • <font color="#006400">Contribs ) 01:32, March 13, 2016 (UTC)

Sign-ups open!
ATTENTION: Sign-ups are now open! Place your names down on your wanted nation now! Mind that you follow sign-up regulations. —  The  Tim   Man  (TSW • AH • MGW • <font color="#006400">Contribs ) 00:38, March 14, 2016 (UTC)

Signups cannot be open due to the fact that this game is not approved. <font color=Purple face="Algerian">OCT MARIUS, Hail Marius

Ohh, I see. Okay, sorry. —  The  Tim   Man  (TSW • AH • MGW • <font color="#006400">Contribs ) 23:32, March 14, 2016 (UTC)

Official sign-ups are hereby resumed. Enjoy. 05:31, March 20, 2016 (UTC)

Are Sign-ups Closed?
I know the game has already started but I'm wondering if sign-ups are closed or not, I'm quite interested in the game. - Jeffrey Arenburg (talk) 10:08, March 26, 2016 (UTC)
 * Certainly not! Feel free to join the game any time you wish. —  The  Tim   Man  (TSW • AH • MGW • <font color="#006400">Contribs ) 10:08, March 26, 2016 (UTC)
 * Will do! Thanks. By the way, I would like to play as Persian Empire but I'm not sure about which one it is, could this be the Persian Empire of the game?  Jeffrey Arenburg (talk) 10:15, March 26, 2016 (UTC)

South Africa please! 9 Apr 2016 9:08 AM UTC 09:08, April 9, 2016 (UTC)

Thank you!
Thank you to everyone who's signed up so far, applied for moderator positions and/or otherwise rendered your support for this game. I've put a lot of effort into this, and I'd also like to thank the Map Game Oversight Committee for approving this game and allowing it to proceed. I promise that this game will be of top-notch quality and that I will do my best to ensure it runs its full course. Once again, thank you for your support, and I hope to see you all playing when the game launches on March 24! —  The  Tim   Man  (TSW • AH • MGW • <font color="#006400">Contribs ) 15:19, March 20, 2016 (UTC)

Some issues
Upon looking over the page I decided I'd give you some advice on both the modslist as well as the nations.

First of all, the modslist is weird honestly. Ace, Oct and AH aren't worthy enough of being mods. Fires and Rex are rightfully there. I'd look for people as Scraw or Sky to be mods.

Now, the nations lsit is another big concern. Primarily, Eric being the United States(THIS MAY BE FIXED AFTER POSTED). You may not know Eric, but if you ask around of look into it yourself you'll find that he's just blatantly incompetent. If you let him be the US, the game will die. Another mistake is Spar as China(IMO). A less clear one is Ace, who I'd doubt but might be good enough.

If I were you, my main focuses would be improving your modslist, taking playaers like Eric and Spar away from big nations and attract more reasonable/big players.

<font color="Navy">Hail Sean! (Get a free potato here) 20:20, March 20, 2016 (UTC)

...really? Really? Also, Sean, you really have screwed me over for the last time. KingSparta300 (talk) 00:47, March 21, 2016 (UTC)

Spar, I was polite to you when informing you, and I expect you to be polite on this talk page and/or in-game. I will not tolerate rude behaviour on this talk page. Mutual respect is the watchword here. Do not overstep, Spar — I do not have unlimited patience. This is your first and final warning. —  The  Tim   Man  (TSW • AH • MGW • <font color="#006400">Contribs ) 00:56, March 21, 2016 (UTC)

I agree with Sean, nor Eric neither Spar are worthy of playing superpowers, that will define our map game for years to come. Wrto12 (talk) 20:02, March 21, 2016 (UTC)

I hate complaining but the time has come. I can slightly understand why Britian would intervene in the American Civil War, Pourtugal I can understand due to them being a British ally, Austria, I can sort of cope with that. But Denmark? Forgive me if I am wrong but Danish-American real options were OK in that time and wasn't Denmark the first country to end slavery why would they then support a state who's purpose is to have slaves. Please correct me if I have made any mistakes. Regards TheGreatHistorian500 (talk) 22:57, March 25, 2016 (UTC)

I agree with TGH. Denmark going to war with the US doesn't really make sense. Especially since relations have been friendly since 1801. —  The  Tim   Man  (TSW • AH • MGW • <font color="#006400">Contribs ) 00:45, March 29, 2016 (UTC)

America
Hey. I've noticed no-one is playing as the USA so may I be that player? I do not have 1000 edits but I promise to be plausible. So may I? TheGreatHistorian500 (talk) 21:48, March 24, 2016 (UTC)

For reference, he's been approved but is on probation: one plausibility strike will result in his being removed from the United States. 01:42, March 25, 2016 (UTC)

Posting for Oct
http://prntscr.com/ajx9k1 Oct asked me to post for him Wrto12 (talk) 17:19, March 25, 2016 (UTC)

Algo Request
Seeing as there have been no war algorithms created, I have taken it upon myself to calculate my war algo on my own. I'll try my best to follow the algo, and please notify me of any mistakes.

--Orangebird "SPACESHIP!" --Benny in the Lego Movie (→My wall!←) 04:15, March 26, 2016 (UTC)

Very well, go ahead. —  The  Tim   Man  (TSW • AH • MGW • <font color="#006400">Contribs ) 09:51, March 26, 2016 (UTC)

Conscription in the South
In OTL, when Davis forced a draft of citizens for the army, many states got mad at Davis and threatened secession from the Confederacy, because he was abusing the power of the federal government,which is inferior to state governments. Since in this game, he asked for so many more conscripts than in OTL, there would be even more outrage. For that reason, I was wondering if I could join as Georgia or Texas, both of which had very states' rights governors, and secede from the Confederacy. And yes, this actually was the threat (texas almost did it). -Unsigned comment by Vatonica

I don't have any problem with that, they are a confederacy after all لا إله إلا الله † وعيسى ابن الله  12:46, March 26, 2016 (UTC)

Is California independent? If so could i potentially play as them? or if Vatonica isn't playing as the second texan republic i could take them over/even babysit them? If not ill play somewhere in germany (or if that is what you would prefer since their is no player in northern germany)  g greg e  (talk)  00:56, April 6, 2016 (UTC)

Technologies?
Where should I propose technologies: here on the talk page, or on a tech mod's talk page?

--Orangebird "SPACESHIP!" --Benny in the Lego Movie (→My wall!←) 03:43, March 27, 2016 (UTC)

It is here.

Thisismacedon (talk) 22:10, March 27, 2016 (UTC)

Toucouleur Empire request to move to Tier C
I would request a military tier for Toucouleur Empire upgrade to Tier C since Ethiopia and Rwanda are in tier C and they used riflemen, shotguns and gunpowder related weapons( https://en.wikipedia.org/wiki/Siege_of_Medina_Fort, http://www.afropedea.org/tukulor-empire-segu-tukulor-empire-toucouleur-empire, http://www.africansuccess.org/visuFiche.php%3Fid%3D337) I will also be using tier C military for the war algorithm.

Thisismacedon (talk) 22:54, March 27, 2016 (UTC)

Seriously? I mean if that request is approved Austria and Toucouleur Empire are gonna have the same military tier, SERIOUSLY? Austria was a great power at this time where Toucouleur Empire are just some tribal savages. Wrto12 (talk) 12:14, March 28, 2016 (UTC)

Approved. Wrto, you can always request to move up, you know. —  The  Tim   Man  (TSW • AH • MGW • <font color="#006400">Contribs ) 12:15, March 28, 2016 (UTC)

I thought i had requested that already. Nevermind. Wrto12 (talk) 12:22, March 28, 2016 (UTC)

Technology Request - Cannon Technology - Orangebird763
I feel that the Kingdm of Hawaii should learn the technology behind cannons, as most of the world has this technology already. Knowledge and extra gunpowder for the tech presumably comes from Australian trade, and after doing some research I found Hawaii had firearms in their military; this leads me to the conclusion that there are metal casting facilities in the kingdom, and that sufficient gunpowder is available, from either OTL trade routes or produced on the islands. Although the kingdom may have been behind in technology, I feel that the secrets of cannon warfare should be discovered and would give a significant advantage over other Pacific nations like Tahiti.

--Orangebird "SPACESHIP!" --Benny in the Lego Movie (→My wall!←) 22:38, March 27, 2016 (UTC)


 * Approved. —  The  Tim   Man  (TSW • AH • MGW • <font color="#006400">Contribs ) 00:42, March 29, 2016 (UTC)

Austria's unfair tier Grade(Request to move to tier grade A or B)
Austria, a great power at this time, has tier grade C military, is in the same tier grade with other nations like Toucouleur Empire, which are a tribe in Africa at this point and one tier grade less than nations like Bavaria and Denmark, therefore i request to move up 2 tiers grades as i originally was, before Person67 change the tiers grades and if this is not accepted for some reason, i request to move up at least one tier grade, after all i did some reforms to the Austrian military, aiming to maximize efficiency and speed up mobilization(Copied in some areas the Prussian army). Wrto12 (talk) 12:28, March 28, 2016 (UTC)

I approve Austria upgrading to Grade B, but it as this time cannot be an A-Grade military, in my opinion. —  The  Tim   Man  (TSW • AH • MGW • <font color="#006400">Contribs ) 13:21, March 28, 2016 (UTC)

Next Turn?
Shouldn't 1863.5 have started by now? Maybe I am missing something: a timezone change, a change in the rules, or still researching mod events. I was just questioning, I will try my best to wait patiently for the next turn, I just noticed that 1863.5 is being released much later than previous turns. Thank you. --Orangebird "SPACESHIP!" --Benny in the Lego Movie (→My wall!←) 16:40, March 29, 2016 (UTC)

Economy/Industry Grade Request - Grade C/D - Orangebird763
I would like to request a move to Grade C in economy, as the Hawaiian pineapple trade was several investors, a fishing industry is being set up, there is an island-wide pineapple plantation in Lana'i, and the mines and metal facilities on Kahoolawe. I wasn't sure if this would fit into either economy or industry, but in either case, I would like to request being moved up one grade. Thank you for reading.

-- Orange (→My wall!←) 05:12, April 2, 2016 (UTC)


 * Approved, Orange. —  The  Tim   Man  (TSW • AH • MGW • <font color="#006400">Contribs ) 15:20, April 3, 2016 (UTC)

Tahiti Military Grade
In my largest victory over Tahiti, Tahitian military grade dropped by 1. However, it is in Grade E; would there be a Grade F (+0), or can it not go any further? Thanks.

-- Orange (→My wall!←) 17:15, April 3, 2016 (UTC) Wasnt Tahiti a French protectorate at the time though? Surely the French military would push the grade up to at least B? -Centurion (talk) 19:29, April 6, 2016 (UTC)
 * Hmm, I never really thought about that. I guess the military would not be able to provide any more point benefits, although it would still theoretically exist, and it wouldn't be an actual grade. —  The  Tim   Man  (TSW • AH • MGW • <font color="#006400">Contribs ) 00:56, April 5, 2016 (UTC)

Japanese mod event.
I have already beat the samurai. The daiyamo will just have traditional armies. - Nlenhardt (talk) 12:13, April 4, 2016 (UTC)

Economy/Infrastructure Grade request for Austria
I have done extensive efforts to improve the Austria economy such as opening up many new banks, in a collaboration between the public and the private sector, that have imrpoved the economy significantly, by loaning private investors to create new companies and by loaning the state to fund several projects, thus significant growth has been achieved. (*Note Austria had only one state owned bank, that the state was overloaned after the wars of the Italian Unification)

The same can be said for the Infrastructure, as many new railroads and highways have been contructed by now, especially in a geographical area covering western Austria, as the east have been neglected a little. Infrastructure projects have been partially funded by construction companies, who loaned the money from our various banks, while the state also put some money, most of which have been loaned by our various banks.

Therefore i request my Economical Grade to move up to Grade B from Grade C and my Infrastructure Grade to move up to Grade B from Grade C.

There are nation like Denmark, the British Raj, Bavaria,Spain and Russia in Grade B in both the Economical and the Infrastructure Grades, so i believe that my Grade requests are very plausable/realistic.

Thanks you for taking this into consideration.

Wrto12 (talk) 12:53, April 4, 2016 (UTC)
 * Approved. —  The  Tim   Man  (TSW • AH • MGW • <font color="#006400">Contribs ) 14:57, April 5, 2016 (UTC)

Mod Event Request - Orangebird763 - Tahitian collapse
Hello. In my most recent algorithm, I found that my seige of Tahiti's capital of Papeete was successful. Is it possible that my military captures the Tahitian government, and Tahiti collapses into anarchy? If so, what effects of the anarchy will be on the invasion (like easy annexation, all Tahitian grades move to F, all Tahitian troops obliterated, etc.)? Thank you for taking the time to read this.

-- Orange (→My wall!←) 03:23, April 5, 2016 (UTC)

Category Changes for Swiss Confederacy
I request a change in Military Grade from D to C. This is due to the fact that at the time, as it had been for the last centuries, Swiss soldiers were renowned as the most elite fighting force in the world OTL. National service results in a fairly sizeable army of around 60,000 professional troops and over 100,000 highly trained reservists, and the latest agreement with the British Raj adds 50,000 more troops to our disposal. The Swiss arms industry OTL was the largest and highest quality in the world when it came to rifles, pistols and cannon, meaning the Swiss Army is equipped with superior weaponry to many other nations.

I also request a change in Economic Grade from D to B, or maybe even A. Currrently, it is ranked next to Leichtenstein, a nation of around 15,000 people, and obscure African tribal states, when in reality OTL the Swiss economy was emerging as a strong and stable European powerhouse. Indeed, today it has the highest GDP per capita in Western Europe, and the 9th best in the world. Swiss banks were amongst the best in the world OTL, and thanks to numerous trade agreements I have made with Austria, Britain, India, Australia and the Ottoman Empire I must be the largest distributor of luxury goods in Europe. I have exclusive rights to Indian silks and spices after Britain,strong stakes in Australian steel, and have a monopoly on brokering Ottoman goods in Northern and Western Europe (hopefully...). I am also the largest arms exporter in the world, and a large portion of the weapon and munitions in the German Confederation War are manufactured and supplied by the Swiss realistically. Thanks to a new agreement with India, I have two large purpose built ports to supply my goods to Asia. I also control the Suez Canal, which when it opens in 3 years will give me control of at least a third of the world's trade.

Currently, I do not believe I have been given an Infrastructure Grade. I request an entry at a B, due to the Swiss position as a sophisticated, established and wealthy Western nation. Over my turns so far I have invested in rail networks, public transport, and logistics infrastructure, so I believe I should be in a position to ask this.

Cheers,

Centurion (talk) 22:19, April 6, 2016 (UTC)

New gun invention?
Hi, I wanted to ask that if Belgium could invent a new form of machince gun, or a similar contraption, around 1870? Belgium does have a Grade B in technology, and had developed the Montigny mitrailleuse, which was a crank operated machine gun <span style="font-weight:normal;color:rgb(37,37,37);font-family:sans-serif;font-size:14px;line-height:22.4px;">developed by the Belgian gun works of Joseoh Montigny, as well as some gun-making companies would be interested in creating new weapons as Belgium has just joined the war between Prussia and Austria on the Austrian side. Thank you! Krystocat (talk) 00:17, April 7, 2016 (UTC)

Map Update
Can someone update the map to put it into 1867. HawkAussie (Talk) 02:23, April 7, 2016 (UTC)

--Isn't it done every 5 game years or something similar? Krystocat (talk) 03:29, April 7, 2016 (UTC)

I don't think so. HawkAussie (Talk) 02:18, April 8, 2016 (UTC)

Needs to be checked. ~Wrto12

Yeah thats what the rules says-- Krystocat (talk) 02:49, April 8, 2016 (UTC)

Algo Changes for the Future
Is there a way to add troop training and logistic ease to the algo? 1000 British troops vs. 1000 tribesman with identical weapons and other variables would still be a British victory due to their training, and no nation can support a war if logistically they must pass through neutral or enemy territory to get there. Also, trade blockades should help reduce morale and technology: Royal Navy or other powerful naval forces could prevent food reaching the enemy nation in a Battle of the Atlantic style attack.

Centurion (talk) 13:30, April 7, 2016 (UTC)

I accidently overwrote someone else's edits. My sincerest apologies. If there's anything I can do to make up, let me know. AlternatitivLee (talk) 14:07, April 7, 2016 (UTC)
 * Sorry!

Very fair indeed
'''Tim i was looking for you three days now to discuss about if this is implausable or not but you never show up, while apparently your wish to crush me in game, has overcome your reason, especially now, since i will not be able to post, you will crush me of course, if this is biased in your favor, i will let the other players to decide. (1Note i am online in the wiki once a day, only in a spesific time, your timezone is very far away from mine, so you propably can't enter the wiki in the hours that i am online)(2Note you didn't even let me to explain you why i think this is plausable, just banned me, however i will defend my case, look  during WW1 Austria had 7,800,000 troops fighting, if you don't believe me then check it  here , while also in  War of 1866 Prussian-Austrian War of 1866  Austria and her allies had close to 600.000 troops, and i have deployed a number close to OTL(800.000 troops) even though that i have significantly improved Austria from OTL. '''Triumph is at hand<span class="ve-pasteProtect" data-parsoid="{"stx":"html","dsr":[4478,4521,34,7]}" data-ve-attributes="{"style":"font-weight:normal;"}" style="font-weight:normal;"> ( talk<span class="ve-pasteProtect" data-parsoid="{"stx":"html","dsr":[4546,4588,34,7]}" data-ve-attributes="{"style":"font-weight:normal;"}" style="font-weight:normal;">)

I agree. You did not say anything to him, and he clearly asked for you to check on his plausibility. His ban is unfair and such poor administration might bring the destruction of the game.

As above- Centurion (talk) 13:09, April 8, 2016 (UTC) (PS: That signature tho^^^)

I did not receive any notification whatsoever as to whether he wanted this to be discussed or not. This is a violation of the rules, and it will not be tolerated. I do not intend to crush you. I do intend to come down harder on plausibility (although I can't do mod comments on everyone all at once, being a typically extremely busy person with an IRL life). I gave you plenty of warnings, telling you three turns in a row that what you were doing was implausible. I expected you to find a more appropriate number. When you add your numbers up (800,000 in 1866.5, additional 400,000 in 1867) it becomes 1,200,000! One million two hundred thousand! That is way past your 800,000 limit. Also, the troop numbers cited in your protest are from World War I, not the Austro-Prussian War, which was nearly 50 years earlier. There is a huge difference between the two conflicts. World War I troop numbers are not an accurate comparison. The ban stands. I advise you to be far more careful in future. —  The  Tim   Man  (TSW • AH • MGW • <font color="#006400">Contribs ) 13:30, April 8, 2016 (UTC)

Well i was looking for you, i don't know what happened i posted on your talk page, someone might have erased it, or idk, plus i after you crossed out my 400.000 reinforcements, i didn't mentioned them again, i posted that i had 800.000 in total, so that's not 1.200.000 million troops, while i agree with you at coming down harder on implausability, i am one of the least implausable players here, there are other people way more implausable that you should rekt their whole turns, given that you are planning to attack me next turn, making me unable to act in this crucial time, is gonna minimize my nation's chances to win the war, so i plea you to at least reduce my ban so that i can try to save my nation from defeat, (If i was banned in any other occasion i wouldn't even protest, but given what's happening, i have to) Also in the https://en.wikipedia.org/wiki/Austro-Prussian_War Austria had 600000 troops. Also about WW1 i was referring to the comment you made in the War algorithm requests German Confederation War "MOD: In 1917, the strength of the Austrian Army was 575,000. The available human resources to Austria would undoubtedly have been less in 1867. 800,000 troops are implausible. " Wrto12 (talk) 19:53, April 8, 2016 (UTC)

My apologies for the misunderstanding. I will iron out and deal with the other implausibilities in due time before I start the next turn. Please understand that I too am very busy, and do not have all the time in the world to manage all aspects of this game (which is why there are supposed to be multiple mods). Please be patient. I will allow you to have 800,000 troops, but keep in mind that your troops will be outgunned by your Prussian adversaries, as they have an A-Grade military, while you do not. —  The  Tim   Man  (TSW • AH • MGW • <font color="#006400">Contribs ) 01:54, April 9, 2016 (UTC)

Argument in Page

 * WHERE IS THE NEW TURN BTW?
 * ALSO, WHATS WITH ALL THE SHIPS? THE ROYAL NAVY OTL, BY FAR THE LARGEST IN THE WORLD, HAD LESS THAN 50 IRONCLAD SEAGOING WARSHIPS. UNLESS ALL THESE KOREAN, INDIAN SHIPS ETC ARE WOODEN HULLS AND HAVE NO ARMOUR, WHY ARE PEOPLE BUILDING DOZENS, SOMETIMES HUNDREDS OF THEM? NO WAY IS THE ROYAL NAVY ONE OF THE SMALLER NAVIES HERE... I MIGHT BE COMPLETELY WRONG AND THE 120 KOREAN NAVAL STEAMSHIPS ARE WOODEN, WHICH IS UNLIKELY AS IT WOULD BE OUTDATED TECH, IN WHICH CASE I APOLOGIES, BUT I'VE BEEN CALLED ASB AND YET THIS HAPPENS.... A REASONABLE EXPLANATION WOULD BE IF MANY WERE COASTAL DEFENCE SHIPS (not seaworthy) OR PATROL AND LOGISTICS SHIPS. ps: this isn't again Korea that was just the most recent example. Apparently the Netherlands have 600 ships? And India are building an ironclad naval fleet over half the size of the RN's...
 * Well, as I told you in chat, you're specifying a specific type of steamship, whereas my numbers include all types of steamships, including all seafaring, coastal defence, logistics, patrol etc. Next time, please know the difference. And also, Japan experienced the same type of naval expansion in the Meiji Restoration, so such figures wouldn't be implausible.
 * Talk page please
 * "Due to British leadership in the Industrial Revolution, the country enjoyed unparalleled shipbuilding capacity and financial resources, which ensured that no rival could take advantage of these revolutionary changes to negate the British advantage in ship numbers. In 1859, the fleet was estimated to number about 1,000 in all, including both combat and non-combat vessels.[55] In 1889, Parliament passed the Naval Defence Act, which formally adopted the 'two-power standard', which stipulated that the Royal Navy should maintain a number of battleships at least equal to the combined strength of the next two largest navies." ~ excerpt from Wikipedia. The Korean Navy is less than 12% of that, and that's an outdated figure from 1859. Unless you provide further proof on your claim, your claim is unsupported and false.
 * A) That isn'n ironclads so how is it evidence in any way. B) I thought we had discussed this and sorted it out on the talk page. I withdraw my arguement as its is all types of steamships. My evidence was from wikipedia's list of RN ships-of-the-line and so doesnt apply to all types. As we discussed, and I thought sorted, my problem is not with this. The very evidence you put states that the RN should maintain a number of battleships at least equal to the combined strength of the next two largest navies, and yet one nation posted (may have been Netherlands) that they were moving all 600 of their ships: just identifying an issue. My problem is merely in ensuring it is fully explained, though how India is establishing its own very large and independent ironclad fleet, I do not know. Candies, I have no problem with the Korean navy and I rescind my comment. As i said originally you were merely an example, albeit a mischosen one. Can we settle on this? Yours, -Centurion (talk) 14:12, April 8, 2016 (UTC)
 * No, it states that the British navy in 1859 (a little less than a decade from now) had a total of 1,000 modern ships, and the number of modern steamships in Korea is less than 120, 12% of the figure. Let's just declare the conversation as resolved.
 * Gladly, let all who see this note it as a forgotten and irrelevent dispute-Centurion (talk) 14:22, April 8, 2016 (UTC)

Signature issue by Emperor Romanus
My signature appears to have turned everything gold on the main page? Help!!! -ER

I think it would be best not to update the signature for formatting reasons. Thanks. :)

-- Orange (→My wall!←) 22:24, April 8, 2016 (UTC)

Yeah. Do u think its a problem with the signature or a glitch? I will try to sort it -ER

Sorted btw

German Confederation War
{| class="wikitable" style="width:700px;" ! colspan="6"|

German Confederation War(1867)
! colspan="2"|Parameter !Austria ! colspan="2"|Parameter !Prussia ! colspan="2"|Location +10(Neighbour) ! colspan="2"|Location ! colspan="2" style="font-size:13px;"|Location bonus +4(Well known) ! colspan="2" style="font-size:13px;"|Location bonus +4 (Well known) ! colspan="2"|Tactical advantage +2(Attacker) ! colspan="2"|Tactical advantage ! colspan="2"|Nuclear weapons ! colspan="2"|Nuclear weapons ! colspan="2"|International support +3 (Ottoman Empire)
 * +15(In country)
 * +5(Defender)
 * 0
 * 0

+3 (Bavaria)

+3 (Wurttemberg)

+3 (Saxony)

+3 (Hesse)

+3 (Baden)

+3 (Reuss-Greiz)

+3 (Schaumburg-Lippe)

+3 (Saxe-Meiningen)

+3 (Nassau)

+3 (Frankfurt)

+3 (Liechtenstein)

+3 (Russian Empire)

+3 (Swiss Confederation)

+3 (Belgium)

+3 (Denmark)

= +48 ! colspan="2"|International support +3 (Mecklenburg-Schwerin)

+3 (Mecklenburg-Strelitz)

+3 (Oldenburg)

+3 (Anhalt)

+3 (Saxe-Altenburg)

+3 (Saxe-Coburg and Gotha)

+3 (Lippe, Schwarzburg)

+3(Waldeck)

+3 (Bremen)

+3 (Hamburg)

+3 (Hanover and Lübeck)

= +33 ! rowspan="5"|Development !Military ! rowspan="5"|Development !Military !Technology !Technology !Economy !Economy !Industry !Industry Total: 3,421875 ! Infrastructure:
 * +0,9375
 * +1,171875
 * +0,9375
 * +1,171875
 * +0,84375
 * +0,84375
 * +0,703125
 * +0,9375

Total: +0,234375

4,359375 ! colspan="2"|Recent expansion ! colspan="2"|Recent expansion ! colspan="2"|Motive +6 (Attacking to enforce political hegemony)
 * 0
 * 0

+3 (Economic gain)

+3 (Taking territory of similar culture but not part of nation (Silesia)

+4 (Pre-emptive strike)

+5 (Taking back territory recently held by nation but since lost (Silesia)

+6 (Aiding Ideological/Religious Kinsmen who are being oppressed (Nationalists that favored the Greater German Solution/our supporters in general and Catholics) ! colspan="2"|Motive +6 (Attacking to enforce political hegemony)

+5 (Defending heartland from attack) ! colspan="2" style="font-size:13px;"|Modifiers -2 (Non-democratic Government) ! colspan="2" style="font-size:13px;"|Modifiers -2 (Non-democratic Government) ! rowspan="4"|Chance !Edit count ! rowspan="4"|Chance !Edit count !UTC time !UTC time ??? !x !x   ??? !Chance !Chance ! colspan="2"|Age ! colspan="2"|Age ! colspan="2"|Nation size ! colspan="2"|Nation size ! colspan="2"|Participation ! colspan="2"|Participation ! colspan="2"|Troops ! colspan="2"|Troops ! colspan="2"|Theatres ! colspan="2"|Theatres ! colspan="2"|Concurrent wars ! colspan="2"|Concurrent wars ! colspan="2"|Recent wars ! colspan="2"|Recent wars ! colspan="2"|Total ! colspan="2"|Total ! colspan="2"|Focus bonus +4% Great Banner (Nationalist idea)
 * style="font-size:13px;"|
 * style="font-size:13px;"|
 * 0 (Maturing nation (63 years)
 * +5 (Mature nation (166 years)
 * +5 (Modest)
 * 0 (Medium)
 * +5 (User active)
 * 0 (User moderately active)
 * 160 (1.600,000 troops)
 * 50 (500,000 troops)
 * 0
 * 0
 * 0
 * 0
 * 271,421875
 * 120,359375

+10% Blockade (Denmark) ! colspan="2"|Focus bonus ! colspan="3"|GRAND TOTAL: 310,0809375 ! colspan="3"|GRAND TOTAL: 120,359375 ! colspan="6"| RESULT: 72,08% Austria causes significant damage (-50%, downgrade by one in military, infrastructure and industry) to Prussian troop numbers, infrastructure and industry. Austria makes significant gains in defender territory. Sorry, when i did the next algo, this one was edited and deleted.~Wrto12
 * }

Moderation issues
Ok so clearly some people are unhappy with moderation and allowed it to spill onto the page so any issues need to be raised here instead of on the page. Ok. Person67 (talk) 12:31, April 10, 2016 (UTC)

The moderator in question never looks at this page anymore -His Imperial Majesty, Emperor Romanus (talk) 12:35, April 10, 2016 (UTC) '''Sort it out in the talk page. Person67 (talk) 12:38, April 10, 2016 (UTC)'''
 * Seriously can you be more biased than you are now, i don't think so cause you have reached the top biasedness. France actually wanted to help Austria in the war against Prussia but didn't have the chance too cause war was very short, while also they claimed rhineland, which i will give them as soon as war finishes. Greece has a user, you just modded for a player controled nation and Italy has friendly relations with me, while i gave them Venetia and some other ethnic Italian areas, in exchange for an alliance and future help, why would they not help me i fail to see. France also wouldn't let Britain crush Austria for the sake of preserving the balance of power in Europe. So i wonder how can you be so biased, being head mod doesn't means that you should exploit that, while usually in every serious game mods don't mod what's effecting them, Rex should do it, he is neutral to this by the way. If you don't stop being so biased, i can see more than 1/3 of the players of the game leaving, i have talked to many people, so good luck playing with every newcomer that joins from now on, cause all the experienced users are gonna quit this game if you continue being biased against everyone.~Wrto12
 * Lol that is so implausible. Loyalties in the Empire are stronger than ever. No. A plausibility strike for you.
 * https://en.wikipedia.org/wiki/Second_Boer_War https://en.wikipedia.org/wiki/First_Boer_War https://en.wikipedia.org/wiki/List_of_Irish_uprisings https://en.wikipedia.org/wiki/Red_River_Rebellion https://en.wikipedia.org/wiki/North-West_Rebellion https://en.wikipedia.org/wiki/Indian_Rebellion_of_1857 https://en.wikipedia.org/wiki/New_Zealand_Wars are still ongoing https://en.wikipedia.org/wiki/Rebellions_of_1837 https://en.wikipedia.org/wiki/Lower_Canada_Rebellion https://en.wikipedia.org/wiki/Rum_Rebellion https://en.wikipedia.org/wiki/Rum_Rebellion all these areas mentioned were populated by pop which hated Britain, in fail to see why wouldn't they rebel, especially if we promised them independence, your being biased towards your nation again.~Wrto12
 * Indeed, stop being so biased. And you didn't even explain on why Austria has debt. Just reminding you, Austria is one of Europe's industrial and economic centres, being one of the largest and most advanced economies. And also, please provide us sources for your claims.
 * "The Austro-Hungarian economy changed dramatically during the existence of the Dual Monarchy. The capitalist way of production spread throughout the Empire during its 50-year existence replacing medieval institutions. Technological change accelerated industrialization and urbanization."
 * "The GNP per capita grew roughly 1.76% per year from 1870–1913. That level of growth compared very favorably to that of other European nations such as Britain (1%), France (1.06%), and Germany (1.51%)"
 * "Meanwhile, western areas, concentrated mainly around Prague and Vienna, excelled in various manufacturing industries."
 * "The empire's heavy industry had mostly focused on machine building, especially for the electric power industry, locomotive industry and automotive industry, while in light industry the precision mechanics industry was the most dominant. Through the years leading up to World War I the country became the 4th biggest machine manufacturer in the world."
 * our abuse of power is ridiculous. You use mod events to ensure British victory, you regard conflict with your interests as implausible, and you use strikes and bans to terrorise users and ensure they cannot respond to your turns (eg. Austria even if you did apoligise after many complaints). You cannot say that revolt against possibly the most hated nation in the world, Britain, is so implausible it is worthy of a strike. On the contrary it is VERY plausible, as shown above. If you continue to behave in this manner, I am sure many will approach the committee. I say this in resignation that you will probably have my country destroyed through mod events, or my account banned for implausibility, despite not receiving any strikes so far. ~Emp
 * MOD: The Dual Monarchy didn't come into existence until after the Austro-Prussian War. Also, Austria was heavily in debt, while the Prussian economy was thriving during this time. "In 1866, the Prussian economy was rapidly growing, partly as a result of the Zollverein, which gave Prussia an advantage in the war. Prussia could equip its armies with breech-loading rifles and later with new Krupp breech-loading artillery but the Austrian economy was suffering from the effects of the Hungarian Revolution of 1848 and the Second Italian War of Independence. Austria had only one bank, the Creditanstalt and the state was heavily in debt." ( on Wikipedia)
 * MOD: As for the "rebellions" in Britannia, I have this to say:
 * Boer War: The circumstances leading up to the Boer Wars do not exist yet. The Boers were only majorly agitated in 1877 when the Transvaal Republic was attacked by Britannia, when OTL Britain attempted to annex Transvaal into the Empire.
 * Irish uprisings: Okay, I admit the Irish were protesting during the 19th century, but the Irish independence movement did not really gain steam until the 20th century, and the federalism introduced in the United Kingdom by the Imperial Reform Act ATL would have at least partially appeased these people. In any case, the Netherlands would find it very hard to smuggle stuff into a hostile country.
 * Red River Rebellion: The main reason for this was the anti-French lieutenant-governor William McDougall. This only happened in 1869 and thus will never happen now due to the changes ATL (Imperial Reform Act).
 * Lower Canada Rebellion and Rebellions of 1837: Happened in 1837. Quebecers have been quiet since then. The Netherlands would again find it very hard to get stuff into Canada, of all places.
 * Rum Rebellion: Happened in 1808, and was not hatred towards Britain, but personal enmity towards the Governor, William Bligh.
 * Indian Rebellion: Again, this was not hatred towards the crown, but an uprising of the sepoys against the British East India Company. The government since fixed this, and all the princes now get a say in governance of the Indian Empire. Surely they'd be at least partially appeased.
 * New Zealand Wars: Seriously? Seriously? Do you know how far away the Netherlands is from New Zealand? The Maori would not care at all about the Dutch anyway.
 * All these examples that you cited either have not happened yet and thus may never happen due to changes ATL, happened too long ago to have any significant impact on the British population now, were not caused by the Imperial government but by the actions of governors or companies, or are just too far away from the Dutch to even care about Dutch propaganda. I challenge you to find examples of true meaningful rebellion that could possibly be flared up by the Netherlands. I rest my case.
 * All these examples that you cited either have not happened yet and thus may never happen due to changes ATL, happened too long ago to have any significant impact on the British population now, were not caused by the Imperial government but by the actions of governors or companies, or are just too far away from the Dutch to even care about Dutch propaganda. I challenge you to find examples of true meaningful rebellion that could possibly be flared up by the Netherlands. I rest my case.

'''Dear Tim, most of us request you to play as a more minor nation to show that you are not deliberately manipulating mod events and war results to fit your interests. I suggest giving nation to an unbiased, fair, and well-known player that has a good reputation.'''

Do you think that Tim is biased? Yes No

Announcement
After careful consideration, I have decided to temporarily resign from this game. I deeply and sincerely apologise for the manner in which I have moderated, sometimes breaking the very rules I wrote. I will return after a few days, and I will re-register as a lesser nation. This game has taken a toll on me, and I suppose playing as the "greatest empire in history" wasn't the best of ideas. I wish to lock out the United Kingdom from player control, and I wish for the Imperial government of Britannia to instead be controlled by a coalition of moderators, as it is too big and too powerful to be headed by one individual.

That being said, I still firmly believe that I am not the only person at fault here. The inaccuracies of claims made by certain players are still there, and thus I ask everyone to re-evaluate their actions throughout this game. I hope to return with a fresh and neutral mind, perhaps this Wednesday or Thursday, in which to moderate with a better conscience.

Again, I sincerely apologise for my misconduct as head moderator of this game. I really want this game to succeed, and I have put my heart into it. But maybe I put a little bit too much. I can say with complete honesty that I have researched every single one of my claims before posting them, so they are not totally biased.

I must most apologise to Wrto, who I have treated badly throughout the game. I confess that this is a bias carried over from 95 Theses, when he deeply offended me with one of his comments (which I will not post here). Retaliation is never a good thing, and I hope that with time we can patch things up and break even.

Anyway, in the meantime I'd like to nominate Rex to be the interim head moderator in my stead. And, if everyone really insists, I will step down permanently to a lower moderating position in favour of Rex. Voting will be in the form of a poll to maintain your anonymity.

Once more, I most sincerely apologise, and hope that all is not lost for this game.

Most sincerely and regretfully, —  The  Tim   Man  (TSW • AH • MGW • <font color="#006400">Contribs ) 13:05, April 10, 2016 (UTC)

Vote
Do you want me to permanently step down from head moderatorship? Yes No

You apolised so I believe you deserve another chance-

Do you want the UK to be locked out for all players? Yes No

Discussion
Mods need to have an equal status. There shouldn't be a "head" mod.

I don't want you to step out from mod, just resign as head mod, be a regular mod.Wrto12 (talk) 13:18, April 10, 2016 (UTC)

I think that after all the work you put into the creation of the game, you should stay on as head mod, though should consult other moderators over mod events to ensure no bias is involved. -