Human History Experiment (Map Game)

Welcome to the Human History Experiment map game! The game takes place on an Unknown landmass about the same size as Earth, most of which is initially hidden to the player. The game begins in 4000 BC, and will end in the same year as the date of completion. The purpose of this map game is to collectively create a history for the new world. It is never too late to join!

Rules*
Any propsed changes to theese rules are written here:
 * Note: certain rules of the game will vary over time. the current rules are:
 * Any new player may establish a city, and conduct the affairs of this city
 * Any new player may create a tribe/ethnic group and conduct the affairs of that tribe
 * Tribes are mobile, and may move vast distances. They are also more prone to internal dissent
 * Cities are stationary. The new player will control that city and its hinterland. cities are not mobile, but their territory can expand, new cities can be established, old cities taken over, etc.
 * Please be plausible. This game can be incredibly sucsessfull if you stay plausible
 * Each turn will take place over the course of 25 years
 * As far as what you can do during the course of one turn, stay plausible.
 * There will be an algorithm. each individual military campaign requires an algorithm.
 * When exploring new territory, list where you explored and how far. For example "Nation X explores 20 pixels along the X river"
 * Rivers, mountain ranges, and oceans are all waiting to be named. the mst popular name will be posted on the map. keep in mind the name can change over time, and you may call places what you like, as long as people know what you're talking about
 * be plausible, so I don't have to add more rules
 * if there is a dispute over the plausibility of an action, a mod can cross out a section. if you would like to have a civil discussion over whether or not the action is plausible, please post below the disputed section in Bold. plese do not yell, cuss, fight, hit, bite, or type in all caps.
 * If you want to be a mod, list your name under the "Mods" section. if you are approved, I will put (approved) next to it. Yes, you can make a fancy title, as long as it is not as fancy as mine.
 * If you don't like your situation, aren't doing good in the game, have just been taken over, oor some other thing happens to where you don't want to be that nation any more, feel free to rejoin as a new nation. That way, more nations are created, even if most of them are not controlled by a player.

Maps, changes, and current events
Maps

Mods:

 * Grand Supreme Sovereign of the Game, and Protector of our LiberitesWegscuba (talk) 04:47, November 26, 2013 (UTC)
 * Almighty Undersovereign and Lord Protector of Equality 02:56, November 28, 2013 (UTC)(Approved)
 * Praetor of the Freedom, Mediator Mod Sine dei gloriem &#34;Ex Initio Terrae&#34; (talk) 03:24, November 28, 2013 (UTC)

Nations:

 * Once you have put your nation here, go to the "Maps" page to pick your nation's starting location.


 * Nujork 02:57, November 28, 2013 (UTC)
 * Ætheria Sine dei gloriem &#34;Ex Initio Terrae&#34; (talk) 03:31, November 28, 2013 (UTC)
 * Heimat-Grund: Eiplec - ಠ_ಠ (talk) 04:19, November 28, 2013 (UTC)\
 * Queferhatcl: Rcchang (talk) 05:06, November 28, 2013 (UTC)
 * Hoji Nkbeeching (talk) 09:37, November 28, 2013 (UTC)  (um how do i choose were my nation will be?)
 * Q'ufar'rik: phyrexia_symbol.png Yawgmoth, Lord of the Wastes phyrexia_symbol.png
 * Rivia:
 * Ratorknuv'Ul'Motk:
 * s'Ülki'via: Mr YOLO (talk) 21:39, November 28, 2013 (UTC)

The Game:
''' I'm Planning to start once 15 people join. If it seems like that's taking too long, I'll settle for 10. feel free to invite as many people to join as you can. The more people, the more fun this will be. '''