Rules & Algorithm (The New World Order Map Game)

You may declare a war on any country at any time. You may have any NPC declare war on you as long as it is plausible. Small border expansion can be completed without a war algorithm, but major expansion or invasions require the war algorithm to be completed. In order to declare war, you must specify what country.

An algorithm for war has been developed and is used in any war involving a player. This includes player-versus-player wars and player-versus-NPC wars. Everyone should try to copy the algorithms and construct their own. These algorithms are final. Disregarding the outcome of the algorithm will result in a ban!

In cases of civil wars, other wars where both factions are controlled by the same player, or in an instance where the players controlling the lead nations agree to a fixed outcome, algorithms do not have to be used.

You are not allowed to break off territory into new vassals or vassalize new nations in the middle of a war to increase the nations on your side. Wars can only be retconned if all players involved agree to do so.

Location:
Location goes by capital city.
 * at the location of the war: +30
 * next to the location of the war: +20
 * close to the location of the war: +15
 * far from location of the war: +10
 * other side of the world: +5
 * Antarctica: 0

Tactical Advantage

 * attacker's advantage: 1
 * Larger Colonial Empire: - 5
 * high ground: +5 (High ground if a nation has to cross mountains to reach you)

Military Development

 * Country has developed military: +2 for each turn dedicated to military or military technology in the last 20 years gets you the basic military development score.
 * Country has experienced men: +5
 * Country has low moral: Started the war and have less score gives you a - 5

Rebuilt

 * Country has finish rebuilding from world war 2 (takes 30 turns of rebuilding to fully recover) + 5
 * Country rebuilds from any other war (assuming they lost or lost a battle) takes 5 turns + 2
 * Country has to rebuild -2 for any war but world war 2

Economic Development

 * Country has developed economy: +2 for each turn dedicated to this
 * Country has inflation (takes 10 turns to reduce it by half) - 5

Infrastructure Development

 * +1 for each turn spent developing infrastructure in the last 15 years for the defender

Motive

 * Economic: Fighting for resources= +3
 * Defending: Fighting to defend territory you already own= +5
 * Social/Moral Friend: Fighting for social/moral reasons to help an ethnicity/race in the nation= +5
 * Social/Moral Kinsmen: Fighting for social/moral reasons to help a minority of your nation's main ethnicity/race in another nation= +7
 * Religious: Fighting for your nation's dominant religion, against a nation which is severely increasing discrimination, increasingly restricting access to or damaging holy sites, brutally opposing conversion attempts, or has recently changed its religion/denomination= +7
 * Life or Death:Opponents purpose is to destroy your nation= +10
 * Civil war: Starter of civil war gets +15
 * There is only one motive

Participation
All nations get a +10 on this, Every nation that shares a land border or has moved troops into your territory within the last turn = + 10

Rank

 * Super Power : +15
 * Great Power: + 10
 * Secondary Power: +5
 * Common Nation: +0