Talk:After the Storm (Map Game)

why is Florida British and guyana its not spanish, because that would be the only way they get florida from the spanish Sine dei gloriem (talk) 18:35, January 6, 2013 (UTC)

because following the French and Indian War the Spqanish cede Florida and Guyana because they were allied with the losing side, France. (DeanSims: Talk) 18:47, January 6, 2013 (UTC)

Guyana was Of the netherlands,and that of florida wouldn't happened, no without a war or land exchange Sine dei gloriem (talk) 18:57, January 6, 2013 (UTC)

I can fix Guyana then, i just got this off of Alterntehistory.com, they have a ton of base maps, i swear i didnt alter it in any way EXCEPT to add the 13 colonies. (DeanSims: Talk) 19:00, January 6, 2013 (UTC)

yeah,well, i can live with no florida, Sine dei gloriem (talk) 19:01, January 6, 2013 (UTC)

you can edit the map if you like, i trust you. (DeanSims: Talk) 19:02, January 6, 2013 (UTC)

naah, i now plan on colonizing Australia, and maybe attack the Ottomans, to free greece and Judea,  Though may i be Map maker ? Sine dei gloriem (talk) 19:04, January 6, 2013 (UTC)

of course! and a mod if you wish, we need expereinced people like to you and enclave to keep others joining and keep it running smoothly. You can do mod events to because mine always come out stupid or biased. (DeanSims: Talk) 19:10, January 6, 2013 (UTC)

lol, oh well ill join as mod and try to do my best to keep the game, btw will you continue playing lobozits or should i free the ottoman / Holy Caliphate spot? Sine dei gloriem (talk) 19:13, January 6, 2013 (UTC)

im going to still play it i toatlay forgot about it, its mine, and VICTORY FOR SIM! (DeanSims: Talk) 19:14, January 6, 2013 (UTC)

then move fast the northern provinces independenced and persia is attacking you Sine dei gloriem (talk) 19:16, January 6, 2013 (UTC)

...Sine, from 1763 until the end of the War of Independence, Florida was British. Lordganon (talk) 07:18, January 7, 2013 (UTC)

are you serious??? awesome!! (DeanSims: Talk) 12:46, January 7, 2013 (UTC)

How did Japan contact Britain? --220.136.54.73 08:10, January 15, 2013 (UTC)

You know that the militaery of China at 1770 is as strong as Japanese and British military, right? 1.161.5.213 01:11, January 16, 2013 (UTC)

Contact in the early 1770s. Read the posts. Yes they were equal. But after contact with Britain, Japan had cannons, muskets, and British-designed vessels. Enclavehunter (talk) 01:58, January 16, 2013 (UTC)

Algorithm
To keep the wars plausibe. I've installed the algorithm system.

This algorithm is very important in this game, because we will be having a war. There will be at least two battles every turn. Here is the algorithm for the battles.

Location

 * At the war: 5: At the War means that the battle is in your nation.
 * Next to the war: 4: Next to the war means that the battle is on or near your border.
 * Close to the war: 3: Close to the war means that the battle is inside your neighboring country. (This only applies is the country is Poland sized or really close to you in the case of a Russia size nation.)
 * Far from the war: 1: Far from the war means that the war is nowhere near your country or its capital cirty.
 * Halfway around the world: -1 (By negative, I mean it loses one, due to wasting massive supplies, poor main comands, and wariness from troops from the mainland.) Halfway around the world means that your are not on the same continent. However, if you border an ocean (the Atlantic, perhaps), then you can send troops to the other side of that ocean. No loss, no gain.

Strength

 * Every ally/nation participating in the battle with defenders or attackers: 3
 * Side with greater population: 6
 * Side with greater industry: 6
 * Control of the Seas: 3+ attackers, or 5+ defenders. (The nation with a superior navy in that area, that has control of the seas of the areas, has a major advantage, due to blockading ports, or cutting off the enemy's supplies.
 * Tired Military: If defending nation is fighting another war already somewhere else: -2
 * If attacking force is fighting another war somewhere else: -2
 * Size of Army: (Nation with a larger army) If attacker has a larger army: 3+
 * If attacking army is smaller -3
 * Vice versa for defenders.

Tactical Advantage

 * Attacker’s advantage: 1
 * Defender’s advantage: 2
 * Home is desert: Defenders +3, attackers -3
 * Island: 4
 * General: 
 * (Depending on who is leading the army, if he is detailed and the general is historically sucessful.)
 * Attacker: 1+ Defender: 1+
 * Note: In this game island and defender advantage points are COMBINED

Random

 * Done using random.org from one to ten

Motive

 * Provoked: 8
 * Life or death (country’s sovereign existence is threatened): 7
 * Social/moral: 6
 * Religious: 4-7 (if government is based on a religion, 7, if not, 4)
 * Political: 5
 * Economical: 3
 * To Gain Land: 2
 * To Look Nice in the Eyes of Big Nations: -2

Japan

 * Location (by capital): 3
 * Strength: 15 (Greater Industry, Britain's Fighting China, Japanese Control the Seas, and the attacking military is large)
 * Tactical Advantage: 5 (Attacker and Japan is an island)
 * Random: 8
 * Motive: 3 (Natural Rescources)
 * Total: 26

China

 * Location (by capital): 5
 * Strength: 9 (Greater Population, Russia Supporting China)
 * Tactical Advantage: 2 (Beijing is not in the desert)
 * Random: 1
 * Motive: 2
 * Total: 19

Result

 * Japanese Victory

Discussion

 * I did not cheat on the random number generation, completely done by computer. Enclavehunter (talk) 05:49, January 16, 2013 (UTC)