1460 - 1469 Algorithms (Principia Moderni IV Map Game)

Spanish-Portugese War

 * 1461
 * Pre War Stage
 * Castile and friends
 * Result:21.6


 * Population:17.6
 * CB:+3
 * War Exhust:-4
 * Government:+5
 * Portugal
 * Result:14
 * Population:3
 * CB:4+2
 * War Exhust:0
 * Government:+5
 * Battle of Monte Gordo
 * Castile + Aragon
 * Result:29.3
 * Troops: 101,000 troops (66,000 from Castile, 35,000 from Aragon)=30.3
 * Location:+2 (Border)
 * Great General:0
 * Attrition:0
 * Blunder:-3 (All blunders done by Nate)
 * Portugal:
 * Result: -2.84
 * Troops:0.15 (500)
 * Location: 0
 * Great General:
 * Blunder:-5
 * Naval Battle of Lisbon
 * Castile + Burgund
 * Result:28.81
 * Ships: 75 from Burgundy, 320 from Iberia =395-4.5%=11.31
 * Great Admiral:+20
 * Location:+4.5
 * Attrition:-3
 * Blunder:-4
 * Portugal
 * Result:1.8
 * Ships:0.3 (standard garrison)
 * Great Admiral:N/A
 * Location:+4.5
 * Blunder:-3
 * Final Stage
 * Castile:
 * 20.6
 * Portugal:
 * 14-32.15-27.01=-45.16
 * Portugal is crushed, but Castile loses 280 ships and Burgundy loses 56 ships by the casualty score

Discussion
Wait, this war's happening? —  T  I   M  (TSW • AH • MGW • Contribs ) 04:58, September 16, 2016 (UTC)

Treaty: Treaty of Dijon (Principia Moderni IV Map Game)

Crossing out casualties because it is clearly meta.  Consul Ioshua    #Beware!   01:42, September 17, 2016 (UTC

I don't have -4 war exhust btw. I haven't been at war for a while since the Morocco thing never happened. Even then Morocco isn't a major war so it would only be -1. Disputing that for the Continution War.

Bengali-Ahom Invasion of Chutiya

 * 1460
 * Pre-War Stage
 * Bengal/Ahom Kingdom
 * Result: +54.4
 * Population: +50.4 (Ahom population ~200,000, Bengali population ~25,000,000)
 * War Exhaustion: 0
 * Casus Belli: +1 (Conquering unrelated holdings)
 * Government: +3 (Iqta')
 * Chutiya
 * Result: +10.12
 * Population: +0.12 (Chutiya population ~60,000)
 * War Exhaustion: 0
 * Casus Belli: +7 (Defending historical lands, existential threat)
 * Government: +3 (Feudal Monarchy)
 * Battle Stage
 * Battle of Sadiya
 * Bengal/Ahom Kingdom
 * Result: +71
 * Army/Navy Size: +72 (Bengali Army before attrition = 250,000, Ahom are before attrition - 6,000; Bengali Army after attrition ~ 235,000, Ahom Army after attrition ~ 5000)
 * Location: +8 (Besieging the enemy capital)
 * Great General:
 * Blunder: -5
 * Attrition: -4
 * Chutiya
 * Result: +10.06
 * Army/Navy Size: +0.6 (Chutiya Army ~ 2,000)
 * Location: +12 (Besieging the capital)
 * Great General:
 * Blunder: -2
 * Attrition:
 * Final Stage:
 * Bengal/Ahom Kingdom
 * Cities Occupied: Sadiya
 * Result: +173.22
 * Chutiya
 * Cities Lost: Sadiya
 * Result: -50.82 simplifies to +51.82
 * Overall Result: Bengali/Ahom victory by 334.2724% Chutiya dies in an unheroic fashion.

Discussion
I chose to no longer include elephants, but what difference would it make ?      18:49, September 15, 2016 (UTC) Attrition accounted for in army size. Sizes were rounded down to the nearest 1000.      18:52, September 15, 2016 (UTC)

War of Hungarian Succession [1461-1462]
Year
 * Pre-War Stage
 * Ferdinand von Habsburg-Wittelsbach and Supporters
 * Result: 17.5
 * Population: 11.5. (Austria-Bavaria (3.5M - after losses In 1453 I guess) + Ferdinandian Hungary (2.25M) + maybe other nations),
 * War Exhaustion: 0
 * Casus Belli: +3 (crown)
 * Government: +3
 * Ference Bathory and Supporters
 * Result: 10.5
 * Population: 4.5 (Ferencian Hungary (2.25M))
 * War Exhaustion: 0
 * Casus Belli: +3 (crown)
 * Government: +3
 * Battle Stage
 * Siege of [insert city controlled by Ference Here]
 * Ferdinand (Attacking)
 * Result: 16 - blunder
 * Army/Navy Size: 12 (40 000 troops)
 * Location: +4:
 * Blunder:
 * Attrition: 0
 * Ference (Defending)
 * Result: 8.8 - blunder
 * Army/Navy Size: 4.8 (16 000 troops)
 * Location: +4:
 * Blunder:
 * Attrition: 0
 * Final Stage:
 * Ferdinand von Habsburg-Witteslbach
 * Cities Occupied: city occupied with even worst-case blunder,
 * Result:
 * Ference Bathory
 * Cities Occupied:
 * Result:
 * Overall Result: Austrian victory even if battle loss.

Sakhalin expedition (1461)

 * Pre-war stage
 * Korea
 * Result +27.4
 * Population – +18.4
 * War exhaustion – +0
 * Casus belli – +3
 * Government – +6
 * Sakhalin Ainus + Oroks
 * Result +9.02
 * Population – +0.02
 * War exhaustion – -1
 * Casus belli – +7
 * Government +3


 * Battle of Sakhalin
 * Korea
 * Result – +2.25
 * Troops – +0.75
 * Location – +3.5
 * Attrition – +0
 * Blunder – -2
 * Sakhalin Ainus + Oroks
 * Result – +1.15
 * Troops – +0.15
 * Location – +2
 * Blunder – -1


 * Final stage
 * Korea – +27.4
 * Sakhalin Ainus + Oroks – +7.92 (9.02 - 1.1)

346% in favour of Koreans. Central Sakhalin is occupied, Orok and Ainu peoples are pacificed.

Approved

Wallachian Invasion of Ottoman Europe

 * Pre-war stage
 * Wallachia
 * Result +7
 * Population – +1
 * War exhaustion – +0
 * Casus belli – +3
 * Government – +3
 * Ottomans
 * Result +14
 * Population – +8
 * War exhaustion – +0
 * Casus belli – +3
 * Government – +3
 * Battle stage
 * Wallachia
 * Result – +52
 * Troops – +9
 * Location – +2
 * Great General – +45
 * Attrition – +0
 * Blunder – -4
 * Ottomans
 * Result – +14
 * Troops – +15
 * Location – +2
 * Blunder – -3


 * Final stage
 * Wallachia
 * 7 + 35 = +42
 * Ottomans
 * (14 - 38) - 10 = -34 + 35 = +1

4200% in favour of Wallachia, Wallachia can run amok.

Crimean War (1462 -1464)

 * 1462
 * Pre-War Stage
 * Gurkani Sultanate [Attacking]
 * Result: +72
 * Population: +68 [Gurkani Population ~ 34,000,000]
 * War Exhaustion: -0
 * Casus Belli: +1 [No Connection]
 * Government: +3 [Monarchy]
 * Russian Boyardon [Defending]
 * Result: +20
 * Population: 12 (Russian Population ~ 6,000,000)
 * War Exhaustion: -0
 * Casus Belli: +5 [Existentional and Fighting Historic Enemy]
 * Government: +3 [Monarchy]
 * Battle Stage
 * Battle of Rostov on Don [1462]
 * Gurkani Sultanate [Attacking]
 * Result: +80.5
 * Army/Navy Size: +76.5 [Gurkani Army ~ 255,000]
 * Location: +8 [Well Fortified City]
 * Great General: +0
 * Blunder: -4
 * Attrition: -0
 * Russian Boyardom [Defending]
 * Result: +45
 * Army/Navy Size: +36 [Russian Army ~ 120,000]
 * Location: +12 [Well Fortified City]
 * Great General: +0
 * Blunder: -3
 * Attrition: -0
 * Final Stage:
 * Gurkani Sultanate
 * Casualities:
 * Cities Occupied: Rostov on Don conquered
 * Result: 72
 * Russian Boyardom
 * Casualities:
 * Cities Occupied: Rostov on Don lost
 * Result: 10
 * Battle Stage
 * Battle of Moscow [1463]
 * Gurkani Sultanate [Attacking]
 * Result: +83.9
 * Army/Navy Size: +78.9 [Gurkani Army ~ 250,000][Astrakhan Army ~ 13,000]
 * Location: +8 [Well Fortified City]
 * Great General: +0
 * Blunder: -3
 * Attrition: -0
 * Russian Boyardom [Defending]
 * Result: +37
 * Army/Navy Size: +30  [Russian Army ~ 100,000]
 * Location: +12 [Well Fortified City]
 * Great General: +0
 * Blunder: -5
 * Attrition: -0
 * Final Stage:
 * Gurkani Sultanate
 * Casualities:
 * Cities Occupied: Moscow conquered
 * Result: 72
 * Russian Boyardom
 * Casualities:
 * Cities Occupied: Moscow lost
 * Result: 0
 * Overall Result: Rostov on Don is captured by the Gurkani Sultanate. The Gurkani and Astrakhan troops proceed to march on Moscow, capturing it and burning it down. Roughly about 1,440% victory.
 * Overall Result: Rostov on Don is captured by the Gurkani Sultanate. The Gurkani and Astrakhan troops proceed to march on Moscow, capturing it and burning it down. Roughly about 1,440% victory.

The Continuation War

 * 1463


 * Pre War Stage


 * Portuguese Rebels


 * Result:11


 * Population:3
 * CB:4+2
 * War Exhust:1
 * Government:+3
 * Castile and New Portuguese Government


 * Result:23.6


 * Population:17.6
 * CB:+2
 * War Exhust:-1
 * Government:+5
 * Battle at Faro


 * Portugese Rebels


 * Result:6.5


 * Troops:20,000=6
 * Location:3.5
 * Blunder:3
 * Great General:0
 * Castile and Portugal


 * Result:13


 * Troops:40,000=12
 * Location:4
 * Blunder:3
 * Great General:
 * Final Stage


 * Portugese Rebels


 * 11-6.5=4.5
 * Castile:


 * 23.6
 * Castile Crushes the revolt with 524%
 * Since I gave myself this revolt and the turn did not roll over, I am ungiving myself this revolt.

Invasion of Hesse

 * Year 1463
 * Pre-War Stage
 * Side I Name Thuringen (Attacking)
 * Result: 11
 * Population: 3
 * War Exhaustion: 0
 * Casus Belli: 3
 * Government: 5
 * Side II Name Hesse (Defending)
 * Result: 10.3
 * Population: 0.3
 * War Exhaustion: 0
 * Casus Belli: 5
 * Government: 5
 * Battle Stage
 * (Battle or Siege Name)
 * Side I Name Thuringen (Attacking)
 * Result: 11.3
 * Army/Navy Size: 3.3 (11250)
 * Location: Sieging a center of government/very well-fortified city: +8
 * Great General:
 * Blunder: 0
 * Attrition: 0
 * Side II Name Bohemia (Defending)
 * Result: 7.3
 * Army/Navy Size: 0.3 (1125)
 * Location:  Besieging a center of government/very well-fortified city: +12
 * Great General:
 * Blunder: -5
 * Attrition: 0
 * Final Stage:
 * Side I Name Thuringen
 * Cities Occupied:
 * Result: 22.3
 * Side I Name Hesse
 * Cities Occupied:
 * Result: 17.6 -11 -7.3 = -0.7
 * Overall Result: Hesse gets recked. 318%

Bulgarian Invasion of Greece

 * Pre-war stage
 * Bulgaria
 * Result +10.6
 * Population – +4.6
 * War exhaustion – -1
 * Casus belli – +4
 * Government – +3
 * Greece
 * Result +8.5
 * Population – +.5
 * War exhaustion – +0
 * Casus belli – +5
 * Government – +3
 * Battle stage
 * Bulgaria
 * Result – +52.1
 * Troops – +5.1
 * Location – +2
 * Great General – +45
 * Attrition – +0
 * Blunder – N/A
 * Greece
 * Result – +3.7
 * Troops – +.03
 * Location – +3.5
 * Blunder – N/A
 * Final stage
 * Bulgaria
 * 10.6 + 52.1 = 62.7
 * Greece
 * 8.5 + 3.7 = 12.2

Discussion
Not sure of the percentage here, but im pretty positive i won and then some and can do whatever i wwant. Most certainly would like a mod not involved in the current goings on in europe (no rex editing this algo). Also since ive gotten this all up before any major response or organized defense i probably do a smashing victory

Even then i still need blunder done.

War of the Mediterranean: Locked; Edits only by mods

 * 1462
 * ITALIAN FRONT
 * Pre-War Stage
 * Naples and Italy (Attacking)
 * Result: 34
 * Population: 12+13 = 25 (Naples + Italy)
 * War Exhaustion: 0
 * Causus Belli: 4 (Historic Holdings)
 * Government: 5 (Absolute)
 * Iberia (Defending)
 * Result: 25.5
 * Population: 17.5 (Iberia)
 * War Exhaustion: -2
 * Causus Belli: 5 (Historic Lands)
 * Government: 5 (Absolute)
 * War Stage
 * Battle of Messina
 * Naples (Attacking)
 * Result: Abandoned by Iberia/No Notable Resistance
 * Battle of Genoa
 * Italy (Attacking)
 * Result: 15.5
 * Army/Navy: 15 (50k)
 * Location: 3.5 (Near City)
 * Great General: 0
 * Blunder: 3 (Josh)
 * Attrition: 0
 * Iberia
 * Result: 7.5
 * Army/Navy Size: 1.5 (5k)
 * Location: 4 (Near City)
 * Great General: 0
 * Blunder: 2 (Josh)
 * Attrition: 0
 * Final Stage:
 * Italy: 34
 * Cities Occupied: Messina, Genoa
 * Iberia: 25.5 - 20 - 8 = -2.5
 * Cities Occupied: None


 * 1462
 * IBERIAN FRONT
 * Pre-War Stage
 * France (Attacking)
 * Result: 47
 * Population: 40 (France)
 * War Exhaustion: 0
 * Casus Belli: 4 (Historic Holdings)
 * Government: 3 (Feudal)
 * Iberia (Defending)
 * Result: 25.5
 * Population: 17.5 (Iberia)
 * War Exhaustion: -2
 * Casus Belli: 5 (Historic Lands)
 * Government: 5 (Absolute)
 * Battle Stage
 * Battle of Zaragoza
 * France (Attacking)
 * Result: 39.5 - 4 = 35.5 + 10% = 39.05
 * Army/Navy Size: 36 (120k)
 * Location: 3.5 (Near City)
 * Great General: 0
 * Blunder: 4 (Josh)
 * Attrition: 0
 * Iberia (Defending)
 * Result: 31 - 1 = 30
 * Army/Navy Size: 27 (90k)
 * Location: 4 (Near City)
 * Great General: 0
 * Blunder: 1 (Josh)
 * Attrition: 0
 * Final Stage:
 * France
 * Cities Occupied: Zaragoza
 * Result: 47 | Casualties: 71,000?
 * Iberia
 * Cities Occupied: None
 * Result: [25.5 - 10 - 9] = 6.5 | Casualties: All of army
 * Overall Result: 723% Victory

Discussion
Castile withdraws from the war, leaving the crown of Aragon to fight for itself. Since I never officially declared war I am well within my rights to do this. #BRINGBACK THESQUIRREL

It should go with out saying that France should suffer a mountain attrition penalty (and accompanying reduction in forces) due to the geographic nature of the Franco-Iberian border. I am that guy (talk) 19:02, September 18, 2016 (UTC) Nic, the Pyrenees stretch from coast to coast along the border, you can't get from one side to the other without crossing them. If edge was invading you, I'd argue this point in your favor. I am that guy (talk) 20:14, September 18, 2016 (UTC)
 * There is no argument here, the border of Navarre goes straight up to the Ebro river which is part of the Ebro river valley which is obviously not elevated. Also as you said in the Italo-Austrian War, where you suffered no attrition, "Then, on the matter of attrition, you're correct I forgot about the Slovenian mountains. What you are forgetting is there are undoubtedly known routes through the mountains. This isn't the time on Hannibal, this area has been well established and well traveled for almost 1400 years." Wouldn't there be known routes through the Pyrenees as well? There has been no precedent of suffering attrition in friendly territory. Therefore, if I go through my friendly mountains and up the Ebro river valley on the Navarrese border, no attrition is suffered. Flippedlion.png NicDonalds  Lionsymbol.png 19:21, September 18, 2016 (UTC)
 * And if you are using this screenshot as evidence, you gave him no context, I never crossed the Pyrenees in hostile territory based on my previous argument.  Flippedlion.png NicDonalds  Lionsymbol.png 19:44, September 18, 2016 (UTC)
 * Except there has been no precedent of suffering attrition in friendly territory. I did indeed cross the Pyrenees, I am not denying that, but I only crossed through mountains in friendly territory. There have been many algos before this one, and no one suffered attrition if you are going through lands you own. This is not a special case. For example, if the rule that you are insinuating is true (one which you can suffer attrition in your own territory), than it needs to be applied to most of the Iberian armies as to get from Madrid to Zaragoza you need to pass through the mountains surrounding Meseta Central. You are trying to set a precedent/rule that does not exist.  Flippedlion.png NicDonalds  Lionsymbol.png 20:24, September 18, 2016 (UTC)

Castile cannot simply "withdraw" from a war that was declared upon it. My turn, which started this whole war, was quite explicit: twice my King "declares war upon Iberia." Iberia means nothing less than the full union of Castile and Aragon, of which, according to a canonical post by Aragon, "Integration of the Aragonese and Castilian militaries are now complete" (1460). Furthermore, Italy invaded Castillian Liguria, so Castile is very much involved in this war.

So, the only way for Castile to end this war is by concluding a peace as Iberia (with Aragon) or breaking the union with Aragon and concluding a separate peace (effectively splitting this algo into 2 smaller algorithms). 20:24, September 18, 2016 (UTC)

Scraw ruled in my favor for this in Chat. This first war is agianst Aragon. #BRINGBACK THESQUIRREL

English- Burgundy war with France
1463
 * Northern France
 * Pre-War Stage
 * France (Defending)
 * Result: 47
 * Population: 40 (France)
 * War Exhaustion: -1
 * Casus Belli: 5 (Historic Holdings)
 * Government: 3 (Feudal)
 * England, Burgundy, Brandenburg (Attacking)
 * Result: 31.5
 * Population:  24.5
 * War Exhaustion:
 * Casus Belli: 4 (Historic Holdings)
 * Government: 3 (Feudal)
 * Battle stage
 * Battle of Paris
 * France (Defending)
 * Result: 45
 * Army/Navy Size: 36 (120,000)
 * Location: 12 (Defending capital)
 * Great General: -3 (Josh)
 * Blunder: Needed
 * Attrition: 0
 * England and Burgundy (Attacking)
 * Result: 75.9
 * Army/Navy Size: 24.9 (83,000)
 * Location: 8 (Attacking capital)
 * Great General: +45 (Richard IV in 1442 was given to England)
 * Blunder: -2 (Josh)
 * Attrition: 0
 * Final Stage:
 * France:
 * Burgundy/England/Brandenburg:

26.4 in Eng./Bur. favour  and 158.66% so somewhat large losses including Paris

Discussion
'''Never said I committed to a naval battle. -Nic'''

===War of Continuation: Southern Fronts===



Initial Phase

 * 1463
 * Pre-War Stage (Left for ace to do)

Tactical Notes: the Muslim navies are just hiding in their ports, while their armies move overland from Burma to help Khmer.
 * Majapahit Empire (Attacker)
 * Result: +32.5
 * Population: +22.5 [11.25 mil]
 * War Exhaustion: 0
 * Casus Beli: +3 [Historic Enemy]
 * Government: +7 [Theocracy]
 * Bahmanids, Khmer, Bengal, Delhi, Burma, Maldives, Assam, Kangra, Himalaya
 * Result: +235
 * Population: +229 [Bahmanid pop=34 mil, Delhi pop=42 mil, Bengal pop=27 mil, Khmer pop=8.5 mil, Burma pop=2.5 mil, Maldives pop=100,000, Assam pop=300,000, Kangra pop=100,000, Himalaya pop=100,000]
 * War Exhaustion: 0
 * Casus Beli: +3 [Historic Enemy]
 * Government: +3 [Itqa']

Malaya Front (Land)

 * 1463
 * Battle Stage
 * Battle of Kuala Lumpur
 * Majapahit Empire (Defender)
 * Result: +24.5
 * Army Size: +24 [80,000 Majapahit troops]
 * Location: 3.5 [City]
 * Great General: 0
 * Blunder: -3
 * Khmer (Attacker)
 * Result: +18.6
 * Army Size: +23.1 [70,000 Khmer+10% concentration]
 * Location: 3.5 [City]
 * Great General: 0
 * Attrition: -4 [Jungle]
 * Blunder: -4


 * Casualties
 * Majapahit:
 * Khmer

Malaya Front (Sea)

 * 1463
 * Battle Stage
 * Battle off Malaya
 * Majapahit Empire (Defender)
 * Result: +5.98
 * Navy Size: +4.98 [150 ships+10% concentration]
 * Location: 1 [Coast]
 * Great General: 0
 * Blunder: 0
 * Khmer (Attacker)
 * Result: +3
 * Army Size: +3 [100 ships]
 * Location: +1 [Coast]
 * Great General: 0
 * Blunder: -1
 * Attrition: -3 [Coast]


 * Casualties (Difference of 2.98)
 * Majapahit: 6 ships
 * Khmer: 20 ships

Cambodian Front (Land)

 * 1463
 * Battle Stage
 * First Battle of Angkor Wat
 * Majapahit Empire (Attacker)
 * Result: +3.5
 * Army Size: +4.5 [15,000 troops]
 * Location: 5 [Religious Site]
 * Great General: 0
 * Attrition: -4 [Jungle]
 * Blunder: -2
 * Khmer [Defender]
 * Result: +8.3
 * Army Size: +3.3 [10,000 Khmer+10%]
 * Location: +7 [Religious site]
 * Great General: 0
 * Blunder: -2


 * Casualties
 * Majapahit:
 * Khmer:


 * Final Stage:
 * Bahmanid Sultanate and Friends
 * Cities Occupied:
 * Result:
 * Majapahit Empire
 * Cities Occupied:
 * Result:
 * Overall Result:

Discussion
I never really understood how casualties worked, so that might be wrong. The Guardian of Forever (talk) 01:55, September 19, 2016 (UTC)

I have 120 ships in Ceylon which would be sent to help the Bahmanis. Fallacyman (talk)

Would someone please explain to me how 175,000 Indian troops marched a thousand miles across mountains and through jungles to fight in Malaya? I am that guy (talk) 15:25, September 19, 2016 (UTC)

@ Fallacy: The mods earlier agreed that Mogadishu can't operate in the Bay of Bengal at this point in the game and since the Majapahit never attacked Sri Lanka, your fleet saw no action. Thanks anyway, though. @ IATG: They only have to go half the distance. Most of Burma is under Bengali/Bahmanid vassalage/control.The Guardian of Forever (talk) 22:13, September 19, 2016 (UTC)

& entirely through friendly territory. The Guardian of Forever (talk) 22:14, September 19, 2016 (UTC)

More on time: (this is copy-pasted from me on chat, but I'm not sure Nate and Ace got to read it) The distance from Bahmanid Burma to Malaya is approximately the same distance from northern France to S. Spain, and nobody would have a problem with that, and it's all friendly territory. In fact, that's actually less than the distance from one end of Bahmanid territory to the other. And for that matter, the mods allowed Viva to go to the E. coast of Africa in 1 year. (I know the war was retconned, but that was because Viva though Mogadishu was attacking one of his allies, and they weren't-nothing to do w/distance.) And for that matter, I used an extremely low-ball estimate for the Khmer forces at their capitol. The Guardian of Forever (talk) 22:41, September 19, 2016 (UTC)

Sorry for doing the pre-war w/o you Ace, but we've been waiting for over a day now. The Guardian of Forever (talk) 01:16, September 20, 2016 (UTC)

Only three nations may fight against Ace. Remove any excess nation, Majapahit are not counted as aggressive nation against which a coalition may be formed. SkyGreen24 09:00, September 20, 2016 (UTC)

@Sky: The Khmer and Muslim states are not allies. In fact, they have no diplomatic relations at all at this point. (For that matter, they're listed under the enemies section on my nation page). Khmer turned against the Majapahit because Fires thought that Majapahit would lose the war and that Ace would kill him anyway if he tried to stay neutral. The Guardian of Forever (talk) 11:26, September 20, 2016 (UTC)

And I agree the Majapahit may not be an aggressive nation, but they are spreading an aggressive religion obviously designed to overthrow every state it encounters. In the Hessian Crusade, (against a religious force seen the same way by Christians) a whole lot more than three nations participated. The Guardian of Forever (talk) 11:43, September 20, 2016 (UTC)

I examined the algo, and I have to ask the question. How did the Bahmanids and Dehlavi get their troops past the mountains of Burma? If they crossed into Khmer, they crossed over mountains. If they didn't, they have to go by sea, meaning they'd have to fight the navy of the Majapahits, and neither nation have the ships to fight the Majapahits at sea. I believe these are questions that need to be answered. Vivaporius: "I don't need a slogan" 01:50, September 21, 2016 (UTC)

Agreed, Viva, hence I am doing a placeholder algorithm. Through Stars We Rise. (Welcome to the Universe). 02:27, September 21, 2016 (UTC)

@ Viva, Ace, and all others concerned: On the 'mountain issue.' Let's get some things straight. The northern Burmese mountains (i.e. the Himalayan ones) are of no concern. S. Burma is a Bahmanid vassal. The mountains in question here are the Karen Hills, Dawna Range, and Tenasserim Hills. (All of which are lower than the Alps, for reference.) Now, from 1547 to 1855, nineteen wars were fought between Burma (Under the Tuangoo and Konbaung) and Siam (Under Ayuttaya, Thonburi, and Rattanakosin) all of which required troops crossing these ranges. These crossings, (due to local guides, which both the Bahmanids and Khmer have), went on without significant casualties. Maps (for the 1759-60 war),  for 1594-1600, and  for 1765-7. During the 1594-1605 war, estimates for the force that Thailand marched across the mountains range from 145,000 to 250,000-in other words a range which the Indian armies are within. (And before someone says, 'that didn't happen in the 1400's,' I'd like to point out two things: 1. Even during the last Burmese-Siam War in 1855, (which I did not use as evidence in any way), the methods for moving an army over mountains-pack animals, feet, and sweat-were exactly the same. 2. The later dates for these wars actually contribute to my argument-these later armies had more and heavier equipment to carry (and some even brought war elephants over) than the armies of the 1400's.) QED. The Guardian of Forever (talk) 22:40, September 21, 2016 (UTC)

I propose that I take control of the situation @everyone. This gang-rape style wars should be stopped entirely. But as the algo still counts for this one, I will personally make sure no boundaries are overstepped in this one, Scraw, please let me do this one. AM, the King of the Banat (talk) 12:17, September 23, 2016 (UTC)

St. Michael Islands revolt (1467)

 * 1467
 * Pre-War Stage
 * Burgundy (Defending)
 * Result: 16.5
 * Population: 13.5 (Burgundy: 6.75 million)
 * War Exhaustion: 0
 * Casus Belli: 1
 * Government: 3
 * Attrition: -4.5% to every army.
 * Saint Michaelite rebels (Attacking)
 * Result: 7
 * Population: 0 (500 [Portuguese population])
 * War Exhaustion: 0
 * Casus Belli: 4
 * Government: 3
 * Battle Stage
 * Battle of The Saint Michael Islands
 * Burgundy
 * Result: 15.4
 * Army/Navy Size: 11.4 (Burgundy: 5k + 100 ships, Iberia: 20k + 30 ships)
 * Location: 4.5
 * Great General: 0
 * Blunder:
 * Attrition: -3
 * Rebels
 * Result: 6
 * Army/Navy Size: 0 (nothing of note)
 * Location: 6
 * Great General: 0
 * Blunder:
 * Attrition: 0


 * Final Stage:
 * Side I Name
 * Cities Occupied:
 * Result:
 * Side I Name
 * Cities Occupied:
 * Result:
 * Overall Result:

Discussion
Still need blunder. As I said, I had anyone not willing to swear loyalty to Burgundy sent to Portugal. Considering the Azores had only recently been discovered, I believe 500 remaining is a generous amount. Also, props to Iberia for cracking an egg with a sledgehammer. I am that guy (talk) 19:52, September 23, 2016 (UTC)

Y'all know that you can't really put that many troops there, right. That will result in a lot of attrition. And no, EVERYONE was a Portugal loyalist. EVERYONE. So no, you couldn't have deported them at all. Sorry IATG.

P.S.: How did the Burgundians even hear of this rebellion anyway. AM, the King of the Banat (talk) 08:41, September 24, 2016 (UTC)

The rebellion will be mod evented. Thank you very much. Complaints in my talk. AM, the King of the Banat (talk) 22:35, September 24, 2016 (UTC)

Wolves, I restricted my troop numbers because of the distance. Castile and Aragon can send more because they're much closer than myself. Also, the islands had only recently begun to be settled by Portugal, so the population wasn't high to begin with, and even fewer of them would stay to mount a resistance on islands they only recently claimed. 500 remaining people is actually probably too high for the situation, and only a fraction of them would be fighters. How did Burgundy hear of it? Uh, it's their territory, it'd be inplausible for them to not hear of it. Finally, are you really saying I'm not allowed to fight this rebellion?!? I am that guy (talk) 22:50, September 24, 2016 (UTC)

You do not realize that you shoving off Portuguese loyalists means EVREYONE must go, right? Virtually no one likes you. Beides that, the distance is far enough for you not hearing about it until NEXT (this) turn. The numbers are too high. You'd just say NO ONE REMAINS. No one would remain if you enforced that policy. I repeat NO ONE! This rebellion has too high numbers. They are so high they are virtually ridiculous. The entire troops are higher than the OTL 2016 population of the islands. I placed it under mod events because you getting the islands isn't the most plausible thing anyway. AM, the King of the Banat (talk) 22:56, September 24, 2016 (UTC)

First, you do realize Portugal itself is sending stuff to squash this, right? Second, there's no indication of when this rebellion started, so logically, I can assume it took place early enough in the year for a ship to leave, go to Burgundy, gather a couple thousand troops, then go and kick some arse. Third, I specifically gave people that don't "like" me the option of returning to Portugal (I say "returning" because they've been settled for such a short period of time that no ones grown up there, so no one has any real attachment to the islands). Those that stayed had to take an oath of loyalty to Burgundy. Since honor was a bigger thing back in these days, those that wouldn't be willing to swear loyalty would be among those to leave. That being said, again, only a fraction would be actually fighting. Fourth, the 2016 population of the Azores is 250,000, so don't exaggerate and say the army Castile is sending makes it more populated than modern OTL, because it makes you look stupid, which isn't good for a mod. Fifth, giving a player nation a rebellion, then explicitly forbidding him from attempting to put that rebellion down, is unheard of as far as I know. At least wait a week after your election before giving some unprecedented proclamation like that. I am that guy (talk) 23:10, September 24, 2016 (UTC)

I knew this would happen.... DAMMIT OCT. Alright, fine. I am removing the locking, crush this. The attrition remains though because of the sheer numbers. I am pissed at Oct for lying to me and trying to manipulate me. Sorry for everything, I am just trying to please everyone as good as I can. I will only say that HONOR is not that MUCH of a deal. You assume too much of this 'they'd swear an oath'. Again, they hate anyone opposed to Portugal. So no, the island is not going to be entirely depopulated. As such, you have crushed this rebellion without algo, but attrition would happen anyway. I give you a choice: Either depopulate the islands entirely or have this rebellion ended. This is my deal. AM, the King of the Banat (talk) 08:14, September 25, 2016 (UTC)

Astrakhan War of Reunification

 * 1468
 * Pre-war Stage
 * Side I Astrakhan
 * Result:+12
 * Population: +5
 * War exhaustion:0
 * CB:+4
 * Government:+3
 * Side II: Kazakhs
 * Result:+9.2
 * Population: +0.2
 * War exhaustion:0
 * CB:+7
 * Government:+3
 * Battle Stage
 * Side I
 * Result+10.5
 * Army Size:+6
 * Location: +4.5
 * Blunder:0
 * Attrition:N/A
 * Side II
 * Result:+0.1
 * Army Size:+0.6
 * Location:+6
 * Blunder:-5
 * Attrition N/A
 * Result: Kazakhs:9.3 Astrakhan:22.5 Absolute Reximus Kazakhs are annexed

First Serbian Reclamation [1468]

 * 1467
 * Pre-War Stage
 * Serbia-Hungary Coalition
 * Result: 18
 * Population: 11 (Hungary: 4.5 million Serbia 1 million)
 * War Exhaustion: 0
 * Casus Belli: 4(reconquest)
 * Government: 3
 * Attrition:
 * Raska :
 * Result: 10.4
 * Population: 0.4 (200 000)
 * War Exhaustion: 0
 * Casus Belli: +7 (Historical Existential Defence)
 * Government: 3
 * Battle Stage
 * Siege of Pristine
 * Coalition
 * Result: 13.5 - Blunder
 * Army/Navy Size: 10.5 (35k troops)
 * Location: 8 (capital)
 * Great General: 0
 * Blunder: -5 (max placeholder)
 * Attrition: 0
 * Raska
 * Result: 11.45 - blunder
 * Army/Navy Size: 0.45 (1500 men)
 * Location: 12 (capital)
 * Great General: 0
 * Blunder: -1 (min placeholder)
 * Attrition: 0


 * Final Stage:
 * Austria
 * Cities Occupied: Cilli Capital
 * Result:
 * Side I Name
 * Cities Occupied:
 * Result:
 * Overall Result: Raska capital occupied, over 200%, troops move on to zeta.

Austro-Cilli War (1468 - )

 * 1467
 * Pre-War Stage
 * Austro-Bavaria
 * Result: 12
 * Population: 8 (4 Million)
 * War Exhaustion: 0
 * Casus Belli: 1 (conquest)
 * Government: 3
 * Attrition:0
 * Cilli:
 * Result: 10.4
 * Population: 0.4 (200 000)
 * War Exhaustion: 0
 * Casus Belli: +7 (Historical Existential Defence)
 * Government: 3
 * Battle Stage
 * Siege of (city stated in turn)
 * Coalition
 * Result: 5
 * Army/Navy Size: 6 (20k troops)
 * Location: 4 (city)
 * Great General: 0
 * Blunder: (ill just put max) -5
 * Attrition: 0
 * Raska
 * Result: 3.45
 * Army/Navy Size: 0.45 (1500 men)
 * Location: 4 (city)
 * Great General: 0
 * Blunder: (ill just put min) -1
 * Attrition: 0


 * Final Stage:
 * Austria: 12
 * Cities Occupied: (city)
 * Result:
 * Cilli
 * Cities Occupied:
 * Result: 10.4-10 = 0.4
 * Overall Result: Austrian conquest of Cilli (over 200%)

Conquest of Butuan (1469)

 * 1469


 * Pre-war stage
 * Tondo and vassals
 * Result +23
 * Population – +16
 * War exhaustion – +0
 * Casus belli – +2
 * Government – +5


 * Rajahnate of Butuan
 * Result +7.4
 * Population – +0.4
 * War exhaustion – 0
 * Casus belli – +4
 * Government +3


 * Naval Battle of Butuan


 * Tondo and Vassals
 * Result – 1.46
 * Troops - 3.46
 * Location - 1
 * Attrition – -3
 * Blunder –


 * Butuan
 * Result – +1.3
 * Troops – +.3 (Navy)
 * Location – +1
 * Blunder –

Result: .16

Final stage Tondo – +23 Butuan – +7.4 23/7.24

317% in favour of Tondo. Naval Invasion secured

Conquest of Butuan (1469)


 * Pre-war stage
 * Tondo and vassals
 * Result +23
 * Population – +16
 * War exhaustion – +0
 * Casus belli – +2
 * Government – +5


 * Rajahnate of Butuan
 * Result +7.4
 * Population – +0.4
 * War exhaustion – 0
 * Casus belli – +4
 * Government +3


 * Invasion of Butuan

Blunder –
 * Tondo and Vassals
 * Result – 1.7
 * Troops – +2.7 (Army)
 * Location – +3 (Naval Superiority)
 * Attrition – -4


 * Butuan
 * Result – +1.6
 * Troops – +.6 (Army)
 * Location – +1
 * Blunder – -

Result: .1

Final stage Tondo – +23 Butuan – +7.3 23/7.24

315% in favour of Tondo. Unconditional Surrender (assuming current results)