Algorimth (Congress of Vienna Map Game)

This page is under construction.

Location
How far is a side to the front. Goes by nearest capital city of the side.
 * At the front: +5
 * Near the front: +4
 * Not close: +3
 * Far: +2
 * Half way around the world: +1

Tactical Advantages
Goes per side.
 * Attacker's advantage: +2
 * Defender's advantage: +3
 * Desert land: Defender +2
 * Extreme cold: Defender +2
 * Heavy forest/jungle: Defender +1

Population
Goes per nation.
 * Under 2 million: +1
 * 2m - 5m: +2
 * 5m - 20m: +3
 * 20m - 50m: +4
 * Over 50m: +5

Strength

 * Side with total population higher: +2
 * Side with greater industry: +4
 * Side with more scientific researches: +4
 * Military help (per nation): = Population + 1
 * Non-Military help (per nation): = Population

Motive

 * Life or dead (sovereign existence threatened): +10
 * Religious: +7
 * Moral: +6
 * Political: +5
 * Against dictatorship/human rights violated regimes: +4
 * Economical: +2

War Weariness

 * Every turn deduction: -1
 * If you skip less than 5 turns before starting a second war, you must carry your war weariness deduction to the next war, with reduce in deduction 5*(no. of turns skipped).
 * If you skip 5 turns or more, no carry.

Economy

 * Great: +5
 * Good: +3
 * Average: +1
 * Poor: -1
 * Falling: -3
 * Crashing: -5

Chance
Random.org from 1 to 10 for each side.

Nuclear Weapons
No, not until 1920.