Talk:Dawn of War (Map Game)

Missing country
Hey, I was checking the list of countries and is it me or Portugal is missing? Because they have colonies and all but they aren't in the list of european nations.

Rebels
Could I be democratic rebels in eather Russia or South America please, preferably Russia? They would have existed.

Awesome history 28 (talk) 15:56, September 27, 2015 (UTC)

the USSR historically as far as ive researched never had any rebels of that sort. The Society was rather supressed, and most rebellions and insurgents were muslims or unrest in minority republics like Georgia or Chechnya.

As for South America, the Federation is a Democracy. All of the member states minus conquered colonies from europe are in this Federation by choice. The Main issue is the federation utilizing Ultranationalism to put its Latin people above all else and by extention any Latin allies such as Cuba or Mexico.

If there are to be any rebels its going to be in Major colonies still existing like India or French Indo-China.

War Algo
Is there a war algorithm in this game?

Awesome history 28 (talk) 15:56, September 27, 2015 (UTC)

Yes there is but the game isnt up to date with everything yet. I will be working this week to get everything else fleshed out. In the Meantime i urge everyone to make nation pages, if you need any information about if anything particular to your nation has changed let me know. I will gladly provide the information when i can.

When will this game start? OMGdidiwin (talk) 23:44, October 1, 2015 (UTC)

Algo
Only mods will be allowed to do the algorithms.

National War Effort Timer:
The National War Effort will be adjusted once per a day to reflect on how the war is going for either side, this means that the timer is variable.
 * Initial Positions and Allied support.
 * Allies are sending support on a large scale/ Your troops have been well positioned and are prepared: +20


 * You and your allies on fighting together on the same front but aid is limited/Your forces were rushed to the Front in an organized fashion: +15


 * Your allies are fighting on a different front but are holding down enemy troops and cooperation exists between countries/Your Forces were rushed to the front in a surprise engagement : +10


 * Your allies are engaging the enemy and holding them down however they can not aid you/ Your forces cannot be rushed to that particular front, Your on the defensive.: +5


 * you/your allies are losing the war: -5


 * Your allies have suffered several setbacks and are unable to hold down sufficient enemy numbers as you fight on several fronts/ You are losing on a singular front: -10 (an armistice can be secured with a status quo ante bellum)


 * Your allies have collapsed and you are now facing the full force of the enemy while fighting on several fronts/ You are alone on several fronts: -15 (at this point it might be wise to seek a armistice with less then favorable terms)


 * You are alone against several enemies on a single front: -20


 * you are alone in the war against multiple enemies on more then one front: -30 the war is lost be ready to accept surrender demands.


 * Population:
 * less than 1 million: 0
 * 1-10 million: +1


 * 11-20 million: + 5


 * 21-45 million: +10


 * 46-100 million: +15


 * 100 million and over: +20


 * Industry:
 * Pre-industrial Society: -5


 * Small Industry: + 5


 * Meduim industry +10


 * Large Industrial Base: +15


 * Massive Industrial Base (only three countries have this at the moment) : +20


 * National Power:
 * Super Power (only available after 1950): +30


 * Great Power: +20


 * Middle Power: +10


 * Regional Power:+5


 * Small or weak Country: 0


 * Government Type and Support for Government:
 * Absolute Monarchy or Dictatorship supported by the people: +5


 * Limited Constitutional Monarchy Supported by the People: +10


 * Constitutional Monarchy supported by the people: +10


 * Democracy Supported by the people: +15


 * Oligarchy : +5


 * A.M. or Dictatorship not supported: -15


 * L.C.M. not supported : -10


 * C.M. not supported -5


 * Democracy not supported : -5


 * Capital is over-run, or Revolution takes place: -50 (entire war effort collapses and your forced to sign peace treaty or your government is forced to go into exile, this happens once your timer runs out, if an unpopular government has been at war for 5 years, or if the enemy occupies 40% of the heartland)


 * Government in Exile: -5 to which every country in hosting the exiled government, though it allows the government in exile to control some of their colonies and continue the war effort without a timer but at a third of their original strength


 * Military structure:
 * Large Professional Army with Massive Conscription Pool (only possible for Great Powers and Super Powers at the outbreak of ww 2 who have a population more then 100,000,000): +30


 * Large Professional Army with large Conscription Pool (only the Great Powers Powers who are stable and powerful economy can develop this) : +20


 * Medium Sized Professional Army with large conscription Pool (for great powers only): +15


 * Small Professional Army with large conscription pool (only attainable if you have a stable and prosperious country): +10


 * Large Army with Mass Conscription ( for countries like China or those that have large populations over 100,000,000): +10


 * Professional Army: +5


 * Small modern Army: 0


 * Weak Army (poorly trained, poorly equipped): -5




 * Naval Power:
 * Large Navy capable of fighting across the world(only two of these can arise at a time): +20


 * Large Navy capable of Fighting across one or two of the Oceans (only great powers are capable of this): +15


 * Medium Sized Navy: +10


 * Small Navy: +5


 * NO Naval Power if you are a coastal Country: -10


 * Blockaded :
 * Crippling Blockade (applicable only if the other power is unable to break the blockade and is more then 3 years into the war): -20


 * Absolute Blockade and country is not able to trade with the outside world: -15


 * Partial Naval Blockade: -5


 * Fronts in the War:
 * Overwhelming victories on the front lines: +20


 * One Front which you are winning: +10


 * Two Fronts which you are winning +5


 * fighting on more then 2 fronts: 0


 * Stalemate on one front and winning on another: 0


 * Stalemate on one front: 0


 * Stalemates on two fronts: -5


 * stalemate on all fronts: -10


 * Fighting 3 or more fronts (this aplies to colonies as well): -10


 * Losing on a front: -15


 * losing on two fronts: -20


 * losing on all fronts: -40 (collapse of war effort soon)


 * Population weariness or Morale:
 * Population is extremely nationalistic, supports the war effort completely, and isnt suffering from supply shortages (only possible if the country is under a totalitarian populist, like otl hitler or japan): +20


 * Population Stands behind the war effort and are well supplied: +10


 * Population is largely supportive of the war and in well supply: +5


 * Population is nationalistic, supports the war but is ill supplied: +5


 * Population is neutral towards the war but is well supplied: 0


 * Population is not supportive of the war: -5


 * Population is weary of the war (5 years in if well supplied, 2 years in if ill supplied):-10


 * Population is tired of the war and is ill supplied:-15


 * Population is suffering because of war effort and wide spread social problems are occuring: -30 (revolution next turn)


 * Army Condition and Morale:
 * Nationalistic Zealots, and well supplied: +20


 * High Morale and well supplied: +15


 * Good Morale and well suplied:+10


 * Above average morale and sufficiently supplied: +5


 * Well supplied but low morale: 0


 * strong morale but lack of decent supplies:0


 * wavering morale: -5


 * ill supplied, and wavering morale: -10


 * Low Morale: -15


 * Desertions begin (occurs if the troops are low in morale for several turns and if the war efforts is going poorly) :-20


 * Mass desertions (collapse of all war fronts): -50 (enemy breaches all defences)

Depending on how things are near the end of a war even a losing party can get favorable terms in an armitice if they werent completely defeated or if they had made sufficient gains to counter the losses of allies.
 * War Effort Score:
 * 1) if the war effort is higher then 150 you can fight the war for 8-10 years depending on variables.
 * 2) If the war effort in between 100 and 150 you can last 5-7 years depending on you allies and on the size of your country.
 * 3) if your war effort is between 50 and 100 you can last 2-4 years
 * 4) if your war effort is less then 50 you can last 1 year at war on your own.
 * 5) if you have a negative war effort your war effort has collapsed and youll be forced to go into exile with the enemy occupying your heartland if you are fighting with another ally backing you heavily or youll be forced to sign a peace treaty which the enemy dictates within plausible demands.
 * 6) If an enemy drops a nuclear weapon on you and you cant retaliate the war is automaticly lost but nukes will be limited this game.

Land Algo
This algo is for each individual front. if you are fighting well on a front but the enemy open ups a seond front which puts you at risk then the first front will be forced to withdraw further inland counting as a battle lost in a losing front. This algo is also only viable until 1930 where it will be replaced by a more modern algo to represent the change in warfare during the era. Road to War Algo

The Road to War Algorithm is going to focus heavily on more strategic aspects of organizing a military campaign. The Military warfare of Road to war will focus heavily on objectives and realistic ability to fight in certain time periods. Before you start any algorithm, you must chose an overall strategic objective which will mostly focus on certain things. Taking Cities, Strategic locations, Breaking defensive lines, and making various advances.

The Objectives are currently as follows

Seizing City -

Seizing Strategic location -

Breaking defensive lines -

Decisive Battle -

Seizing Region -

These objectives will give direction and limitations towards your Attack. Each objective will only yield so much territory and will cause a certain amount of casualties and will also require certain things to carry out. Seizing a city can go multiple ways. Unless declared an open city (to avoid huge collateral damage to cultural artifacts or production capability) then a City will have to be seized militarily. Some cities may be lightly defended and some may be defended to the last man.

The Other player may make that decision but in order to conserve forces may only offer token resistance. The Sieging and Seizing of cities is an extremely viable tactic to break the political will of nations rather than conducting huge costly general offensives. Taking major cities (and in the case of huge sieges) can lead to easier time demanding your war goals and overall will give many attacking nations the opportunity to destroy entire armies and render the enemy less than capable of defending themselves afterwards.

The Other objectives are rather obvious as well. Seizing a strategic locations (Gibraltar for example) will yield huge amounts of benefits for the attacker if they are successful. They are able to seize strategic locations such as choke points, advantageous defensive positions, industrial territory and resources that are needed for a grand strategic element. Breaking defensive lines will result in mostly fighting to break a defensive line at the front. Trenches, Forts, things of that sort. Decisive battle will depend heavily on the players actions. Offering a decisive battle have many advantages and disadvantages. Particularly in terms of territory gained or lost. A Decisive battle can couple with many of these other objectives and is the only objective than can pair with other objectives. Decisive battles can only occur in extreme amounts of manpower and equipment (hundreds of thousands or even millions of men and tons of equipment.) In the case of smaller nations it will be scaled down. But a Decisive battle means that if there was a clear cut victor, then it can lead to destroyed armies, captured men and equipment in mass amounts, and the seizure of extremely strategic locations. However Decisive battle means that if you lose as well, youll suffer the same issue as well as a potential counter attack by a victorious defender wishing to push the advantage due to the bonus involved in fighting or pursuing a disorganized or faltering army. However this remains a choice of the player as casualties can prevent a successful counter or pursuit Objectives are required in order to wage an effective campaign and overall just cause you manage to win a victory to secure something does not necessarily mean you can keep it. Seizing core regions of Germany for Example will not lead to the ability to take the entirety of the Rhineland for example.

Location: (Goes by closest military force of significant strength) On Location: +25 At the Front as an attacker or defender


 * Near Location: +20 Within short distance of the front (able to maneuver to aid existing forces or an ally)


 * Medium Distance: +15 (within a reasonable distance to help for a future defensive or offensive)


 * Long Distance: +10 (at a long distance from that particularly conflict, potentially to be brought to said front for conflict but probably better used elsewhere)


 * Far away: +5 (Will take months to reach this particular part of the conflict, would probably make negligible difference on the outcome)

Troop Morale:  Troop morale is going to be handled by the overall troop moral rather than national morale (which handles in your overall ability to wage war for a period of time)


 * Economic (Gains land, resorce, etc): +2


 * Defending territory not owned by nation more than 20 years: +3


 * Defending territory not part of heartland but held for more than 20 years: + 4


 * Taking territory of similar culture but not part of nation: + 5


 * Aiding an Ally: + 5


 * Pre-emptive Strike: +5


 * Taking back territory recently held by nation but since lost: + 10


 * Defending Heartland from attack that will not cripple/ destroy nation: + 6


 * Aiding Social/Moral Kinsmen who are being oppressed: + 6


 * Attacking to enforce politcal hegemony: +7


 * Defending Core/heartland from possibly fatal attack + 8


 * Defending from nuclear armed nation that has a motive over 5 and has not yet used their weaponry: + 8


 * Defending from nuclear armed nation, regardless of motive, that has used said weaponry: + 9


 * Defending from attack that will wipe out nation and culture: + 10

Military Quality:


 * Top Quality: +30 (This is the top quality of military hardware, and development)


 * High Quality: +25 (This is a military with a relatively high development, but is not leading the way or on par with the other Great Powers)


 * Sub Top Quality: +20 (Your military is relatively well equipped, most of its equipment is imported or contracted, and in rare cases self developed.)


 * Medium Quality: +15 (Your Military imports most or all of its weapons, or resorts to outdated technology for its standard weaponry, All colonial troops will get this as their quality standard.)


 * Low Quality: +10 (You military uses outdated weapons almost exclusively)


 * Poor Quality: +5 (Your military is in the stone age compared to the rest of the world, the occasional firearm is there, but the majority of your forces still use extremely outdated weaponry.)

Military Quantity:


 * Huge Quantity: +30 (Your military has the ability to field immense amounts of manpower from its large population at little cost to its production)


 * Large Quantity: +25 (Your military can field a large amount of manpower from its large population, with some cost to its production)


 * Moderate Quantity: +20 (Your military can field a moderate amount of manpower from its moderate population at some cost to its production)


 * Modest Quantity: +15 (Your military can field a smaller amount of manpower from its population at greater cost to its population.)


 * Small Quantity: +10 (Your military can only field a small amount of its manpower from its population without great cost to its production)


 * Negligible Quantity: +5 (Your military can barely field any men from its population and will incur great cost to its production if it fields too many)

Defensive fortification:


 * Deep Defensive doctrine (Kursk Salient, Maginot line, Atlantic Wall) +20
 * Mobile Defense: +13 (Avoiding pitched battle, your forces use counter-offense to fight conflict outside of urban areas and prevent a pitched seige or major battle)


 * Fort and heavy trench defences: +7


 * Medium Trench lines: +5

Support: 
 * Light defensive fortifications: +3
 * Heavy Air Support: +15 (400+ aircraft)
 * Heavy Armor/Mechanized Support: +15 (400+ armored or mechanized vehicles)
 * Heavy Fleet Support: +15 (Consists of at least 1 Fleet Carrier/Supercarrier, 1 Ballistic Missile submarine, or 2 battleships and attendant Fleet
 * Medum Air Support: +10 (150-399 Aircraft)
 * Medium Army/Mechanized Support: +10 (200-399 Armored or Mechanized Vehicles)
 * Medium Fleet Support: +10 (1 Escort Carrier, or 1 Battleship + attendant Fleet)
 * Light Air Support: +5 (0-149 aircraft)
 * Light Armor Support: +5 (0-199 armored vehicles)
 * Light Fleet Support: +5 (battlegroup consistent of 7 or more ships destroyer or larger but not including capital ships)

Troops: Troops will be handled in the case of the total concentration of troops you have on that particular Front. For every 100,000 troops you will be gaining a +10 in an algo every derivative of this will scale proportionally so that means ev ery 10,000 troops is +1. hence having a large amount of troops can in fact save you in an algorithm, but at the cost of Atrocious casualties for this cost of Battle. This does not mean you can just throw millions of troops into an algorithm and win, you do in fact need to proportionally attack a nation to simulate a the real cost of war. One would not simply throw millions of German troops into an attack on Bulgaria when a much more force appropriate response would be much more cost effective.

Ships will be handled in a much more specific fashion. You will specifically have to keep track of how many ships your nation maintains (if you dont it will be assumed you do not have a navy or it is in port and will not be used). Along side this, a Local navy would need to be beaten in order to conduct any sort of Amphibious invasion, and fleets in being (as in a fleet in port that forces planning around it) will also be used. If a fleet is in port and you wish to conduct an invasion or coastal attack you would still need to deal with the Fleet which would come out to meet you almost definitely. the Geography of this as well will come into play with nearby fleets. A Nearby fleet could easily come around and help a beleaguered allied fleet which would in turn shift the tide of the battle. Supply ships are for the most part counted as non combatant but targets nontheless.


 * Carriers: +25
 * Ballistic Missile Submarines: +20


 * Battleships: +20


 * Battlecruisers: +15


 * Cruisers: +13


 * Destroyers: +10
 * Attack Submarines: +10


 * Frigates: +7


 * Corvettes: +5

Chance: Chance will be calculated as such. The last number of each player's edit count will be divided by 3.14 and then multiplied by 2. This will allow for a random enough number. in the case of Decimals we will always round down.
 * Fleets, and Battlegroups cannot be exceedingly huge in this era. Realistically you cannot be fielding fleets in the hundreds against eachother effectively. Effective combat sizes are fleets between 20-50 and battlegroups from about 3-20 ships.In order for an allied fleet to come an assist it must be within a relatively close distance and cannot be coming from across the planet to aid. Fleet actions were mostly decided within a day or two and in most cases less. Hence a fleet must be within a week's travel of the decisive engagement

Total: 

Casualties: For now are mod decided but a true equation to handle casualties will come up soon.

Quality
Tier 1:
 * United States of Ameirca
 * Union of Soviet Socialist Republics
 * Federation of the Americas
 * French Republic
 * United Kingdom
 * Second Mexican Empire

Tier 2:
 * Canadian Federation
 * Federation of India
 * Australian Commonwealth
 * Union of South Africa
 * Italy
 * Spain
 * Netherlands
 * West Germany
 * East Germany
 * Portugal
 * Poland
 * Switzerland
 * Israel

Tier 3:
 * Austria
 * Czechoslovakia
 * Hungary
 * Romainia
 * Yugoslavia
 * Korea
 * Japan
 * Philippines
 * Finland
 * Saudi Arabia
 * North Vietnam
 * Republic of China
 * Peoples Republic of China
 * Republic of Egypt

Tier 4:
 * Bulgaria
 * Greece
 * Norway
 * Sweden
 * Denmark
 * Greenland
 * Empire of Ethiopia
 * French Colonies
 * British Colonies
 * Portuguese Colonies
 * Spanish colonies

Tier 5:
 * Siam
 * Iran
 * Turkey
 * Kurdistan
 * Greenland

Tier 6:
 * Afganistan
 * Tibet

Quantity
Tier 1:
 * United States of America: 140,320,165
 * Union of Soviet Socialist Republics: 165,543,667
 * Federation of the Americas: 136,235,786
 * Republic of China: 547,432,117 (about 100 million people are debatably within the PRC's Sphere)
 * Peoples Republic of China: 103,445,098 (fluctuating borders change population regularly)
 * Federation of India: 349,390,006

Tier 2:
 * French Republic: 105,625,887 (includes colonial population.
 * United Kingdom: 173,234,598 (this includes colonial population)
 * Kingdom of Italy: 46,765,982
 * West Germany: 48,834,223

Tier 3:
 * Poland: 25,445,832
 * Republic of Egypt: 22,546,323
 * East Germany: 16,775,831 (contingent on USSR support)
 * Netherlands: 17,117,325
 * Portugal: 8,700,665 (Result of her colonial history)
 * Spain: 27,445,327
 * Czechoslovakia: 13,445,673 (Contingent on USSR Support
 * Union of South Africa: 16,334,175
 * Siam: 18,509,131
 * Romainia: 15,713,034
 * North Vietnam: 13,774,123

Tier 4:
 * Norway: 3,223,437
 * Sweden: 6,945,772
 * Denmark: 4,123,977
 * Australian Commonwealth: 9,143,781
 * Bulgaria: 7,892,103
 * Austria: 6,989,564
 * Hungary: 9,134,788
 * Finland: 3,934,123

Tier 5:
 * Yugoslavia: 6,345,775
 * Austria: 6,834,761
 * Tibet: 3,231,165
 * Switzerland: 4,875,555
 * Saudi Arabia 3,123,445
 * Israel 1,655,323

Tier 6:
 * Greenland: 32,123
 * Albania: 1,117,342

In most instances until independence colonies will rely on their whole population(mother country) to make/wage war and will be counted as such.

quantity and Quality will be averaged if both military powers decide to fight together in a singular offensive and only then. If both powers decide to make seperate offensives on the same front this will not be taken into account.

too late to sign up?
if not can I be the New Hebredies Condominium? They were joinly governed by the french and english. https://en.wikipedia.org/wiki/New_Hebrides  Jbwncster (talk) 18:37, October 4, 2015 (UTC)

Game info
This page remains for game proceeding's and game questions. If admins have any questions or issues with the game please leave it on my talk page or i will declare interference with the Game. Thank you

The EU
Since there is no one playing as many of these nations can you please answer if they will join the EU or not. EU proposed Members OMGdidiwin  17:54, October 8, 2015 (UTC)

Responded on the eu page

Sorry but I forgot one of them, Austria. By the way I meant Cyprus not Sicily but I just realized that Cyprus wasn't founded until the sixties so it wouldn't matter anyways. I know the Vatican can't join the EU but will it be joining the UN in the future to be an observer like it is in OTL. OMGdidiwin  12:32, October 9, 2015 (UTC)

Austria does not join the EU but becomes an obveror nation. I would like to thank Feud for making Borealia possible  17:31, October 9, 2015 (UTC)

Western African Union
Wonder you guys think British West Africa might declare independence? Right now British West Africa would no longer be a colony but UK will still support me. And with my name it's going to be Western African Union.

British West Africa is still a colony of the UK. We just said that we support the idea of creating an economic and defensive union similar to EU. France joined the EU so does that mean it is a part of the UK or any of the other countries. NO. British West Africa belong to the British.OMGdidiwin  19:01, October 8, 2015 (UTC)

Ok, so what do you think. When can I achieve a independence by 1952?

Initial PRC invasion of the ROC
This Invasion deals with the immediate crossing of the border into the ROC particularly the push for Beijing.

National War Effort Timer

ROC:
 * +20 (prepared or well positioned allies)
 * +20 (over 100 mil population)
 * +5 Small industry
 * +10 Middle Power (please contact on talk page if you would like to refute this)
 * +5 Oligarchy (technically a democracy but the nationalists are having issues trying to hold onto power with legitimacy)
 * +10 Small Proffessional army with massive conscription pool
 * +5 Small navy
 * -5 Partial naval blockade
 * +0 front stalemate (there has been no recognized gains or losses yet)
 * +10 Population is behind war effort
 * +15 High morale well supplied
 * Total: 105 Military conflict can go for 5-7 years without suffering crippling war issues.

PRC: 
 * +20 (well position and prepared allies)
 * +15 (46-50 million)
 * +5 (small industry)
 * +10 Middle power
 * +5 supported dictatorship
 * +10 Small professional army with large conscription pool
 * +5 Small navy
 * +0 (no blockade)
 * +0 (no winning fronts yet)
 * +20 (extremely nationalistic over chinese unification)
 * +20  Nationalist zealots well supplied
 * Total: 110 5-7 years without suffering crippling war issues.

USSR: 
 * +20
 * +20
 * +20
 * +30
 * +5
 * +20 (this is not the third world war yet. total conscription methods arent available)
 * +15 (Large Navy)
 * +0
 * +0
 * +10
 * +15
 * Total: 145 5-7 years

Beijing offensive:

ROC

Objective, connect Communist held Beijing with Main PRC area. ROC total: 135
 * Location: +20
 * Morale: +8 defending heartland
 * Quality: +20
 * Quantity: +30
 * +7 (fort and heavy defenses along the DMZ)
 * +50 (At least 500,000 troops would be on the Border.)
 * Chance: TBD

Soviet/PRC: PRC/USSR Total: 166
 * Location: 20
 * Morale: +6 (social kinsman)
 * Quality: +20 +30/ 2 = +25
 * Quantity: +20 +20/2 = +25
 * No Defenses.
 * Troops: +50 (PRC) +40 (USSR)
 * Chance: TBD

Result: PRC/USSR forces are beginning to make serious gains in the ROC with the initial Beijing Offensive being a success.

Casualties: 115,000 ROC casualties, combined 53,000 casualties USSR, and PRC favoring PRC in casualty department.

Federation invasion of Cuba
Federation: Total: 160 (7-10 years)
 * +20 (Prepared/well positioned)
 * +20 (100 million)
 * +20 (Massive industrial base)
 * +30 (Superpower)
 * +15 (Supported superpower)
 * +20 (Large prof army and conscription pool)
 * +20 (Large naval capable of global warfare)
 * +0 2 or more fronts
 * +0 Neutral to the war
 * +5 (moderate morale but supplied

Cuban revolution:  total: 71 2-4 years
 * +20 (prepared and well positioned)
 * -20 (multiple invasions and alone)
 * +1 (6 million)
 * +5 (Small industry)
 * +5 (De facto regonal due to revolt size)
 * +5 (supported dictatorship)
 * +5 (proffessional insurgent army)
 * -10 (No naval power)
 * +20 (they just pushed the Federation back to almost solely havana)
 * +20 (nationalist fervor and under a dictator mobilizing everyone he can)
 * +20 (zealots and well supplied)

Amphibious invasion of Eastern Cuba:
Seizing Strategic location

Federation: Total:
 * +15 Medium Distance (Brought from the Federation proper)
 * +3 (Defending non heartland recently held territory
 * +30 (top Quality)
 * +30 (top Quantity)
 * No defenses
 * +5 (50,000 troops)
 * Chance: +3

Cuban Revolutionaries Total: 95 (Cuban troops repulse the Federation invasions on the east coast and cause 8000 casualties)
 * +20 (at locations)
 * +10 (possible culture suppression
 * +20 (soviet imported weapons)
 * +10 (not many forces available)
 * Heavy defenses: +7
 * Chance: +3
 * +25 (250,000 roughly half of revolting forces)

Federation offensive from Havana:
Federation:

Total: 98
 * +20 (at location)
 * +3 (non heartland)
 * +30
 * +30
 * no defenses
 * +12
 * +3

Cuban Revolutionaries: Total: 88
 * +20
 * +10
 * +20
 * +10
 * +0 (were previously on the attack)
 * +25
 * +3

Result: Federation forces push from Havana smashing rebel forces and pushing west to East. The Ferocity of the Fighting causes nearly 12,000 Federation Casualties but also nearly 70,000 Cuban casualties.

Suez Crisis
Federation: 5-7 years

France: 5-7 years

Israel: 5-7 years (this is due to French Support)

Egypt: 5-7 years

Battle for Port Said
France:
 * +20 (at front)
 * +7 (political hegemony)
 * +30 (top quality)
 * +25 (Large quantity)
 * +0 (on the offense)
 * +10 (medium air support)
 * +15 (heavy armored/mechanized support)
 * +10 (medium fleet support)
 * +14 (140,000 troops)
 * Chance: TBD
 * Total: 131

Egypt:
 * +20 (at front)
 * +8 (defending from crippling attack)
 * +20 (moderate quality)
 * +20 (moderate quantity)
 * +13 (mobile defense)
 * +15 (heavy air support courtesy of the Federation)
 * +5 (light armor support)
 * +0 (no fleet support)
 * +21 (210,000 troops)
 * Chance: TBD
 * Total: 121

Result: France pushes the Egyptian forces out of Port Said clearing the way to Cairo and Alexandria. Egypt takes nearly 30,000 casualties while the French take about 15,000. The victory at Port Said remains tenuous at best as the amount of unexpected egyptian troops and the ferocity of their combined attacks with Federation air support proved that Egypt wont roll over lightly.

Israeli Invasion of Sinai 1954.5
Federation:
 * +20 (Near front/at front)
 * +5 (Aiding egyptian Ally)
 * +30 (top quality)
 * +30 (top quantity)
 * +13 (mobile defense)
 * +15 (Heavy Air Support)
 * +10 (Medium Armored Support)
 * +15 (Heavy Fleet Support)
 * +5 (50,000 trops = +5)
 * Chance: TBD
 * Total: 143

Israel: Result: The Federation convincingly drives back the israeli forces and gains a major counter attack opportunity. The Israeli forces lose about 8000 men while the Federation loses about 2000. Israeli forces are open to a massive counterattack which could destroy the Army.
 * +20 (at front)
 * +7 (hegemony)
 * +25 (second tier quality)
 * +10 (Small Quantity)
 * +0 (on the attack)
 * +15 (heavy air support)
 * +15 (Heavy armored support)
 * +0 (no fleet present)
 * +14 (140,000 troops = +14)
 * Chance: tbd
 * Total:106

Federation envelopment of Israeli Army
Objective: envelop israeli army.

Federation: Isarael:
 * +20 (at front)
 * +5 (aiding ally)
 * +30 (top quality)
 * +30 (top quantity)
 * +0 (on the attack)
 * +10 (medium air support)
 * +10 (medium armor)
 * +15 (heavy fleet)
 * +5 (50,000 troops)
 * Chance: tbd
 * Total: 125
 * +20 (at front)
 * +7 (hegemony)
 * +25 (2nd tier)
 * +10 (small quantity)
 * +3 (light defensive fortifications)
 * +15 (heavy air)
 * +15 (heavy armor)
 * +13 (132,000 troops)
 * Chance: tbd
 * Total: 108

Result: About half the Israeli Army is captured in the Sinai by Federation forces the Other half retreat to Tel Aviv and Jerusalem respectively digging in to prepare for the coming assault.

Referendum
How would you know what happened in the Spainish Referendum.

Joint RoC-Indian Counter-invasion of Beijing
This Invasion deals with the immediate crossing of the border into the ROC particularly the push for Beijing.

National War Effort Timer

ROC:

India: 
 * +20 (prepared or well positioned allies)
 * +20 (over 100 mil population)
 * +5 Small industry
 * +10 Middle Power (please contact on talk page if you would like to refute this)
 * +5 Oligarchy (technically a democracy but the nationalists are having issues trying to hold onto power with legitimacy)
 * +10 Small Proffessional army with massive conscription pool
 * +5 Small navy
 * (No more blockade due to Indian-American intervention)
 * +0 front stalemate (there has been no recognized gains or losses yet)
 * +10 Population is behind war effort
 * +15 High morale well supplied
 * Total: 110 Military conflict can go for 5-7 years without suffering crippling war issues.

PRC:
 * +20 (prepared)
 * +20 (over 100 mil population)
 * +10 (Medium Industry)
 * +10 (Middle Power)
 * +15 (Democracy Supported by the people)
 * +10 (Small professional army with massive conscription pool)
 * +10 (Medium sized Navy)
 * +0 (Stalemate on one front)
 * +5 (Population is supportive of the war)
 * +10 (Good morale and well supllied)
 * Total: +110 Military conflict can go for 5-7 years without suffering crippling war issues

USSR:
 * +20 (well position and prepared allies)
 * +20 (100+ million)
 * +5 (small industry)
 * +10 Middle power
 * +5 supported dictatorship
 * +10 Small professional army with large conscription pool
 * +5 Small navy
 * +0 (no blockade)
 * +0 (no winning fronts yet)
 * +20 (extremely nationalistic over chinese unification)
 * +20  Nationalist zealots well supplied
 * Total: 110 5-7 years without suffering crippling war issues.

Beijing offensive:
 * +20
 * +20
 * +20
 * +30
 * +5
 * +20 (this is not the third world war yet. total conscription methods arent available)
 * +15 (Large Navy)
 * +0
 * +0
 * +10
 * +15
 * Total: 145 5-7 years

Indian/ROC

Objective:Seizing Beijing.

ROC/India total: 215
 * Location: +20
 * Morale: +10 (Taking back territory recently held by nation but lost)
 * Quality: +20 +20 = 40/2=+20
 * Quantity: +30+30=60/2=+30
 * No defenses: = +0
 * +50 (At least 500,000 troops would be on the Border.) +50 (India) =+100
 * +15 (Heavy Armor support via India)
 * +10 (Medium fleet support via India)
 * +5 (Light Air Support via India)
 * Chance: KawaiiKame edit count: 329. 9/3.14 = 2.86624203822 x 2 = 5.73248407644=+5



Soviet/PRC:

<p style="font-size:14px;line-height:22px;">PRC/USSR Total: 210
 * Location: 20
 * Morale: +8 (Defending heartland from possibly fatal attack)
 * Quality: +20 +30/ 2 = +25
 * Quantity: +20 +20/2 = +25
 * Heavy fortifications +7
 * Troops: +50 (PRC) +40 (USSR) =+90
 * +15 (Heavy air support via the USSR)
 * +15 (Heavy armour support via the USSR)
 * Chance: Ace009 edit count: 248. 8/3.14=2.54777070064x2=5.09554140128=+5

<p style="font-size:14px;line-height:22px;">Result: Heavy losses are incurred on both sides with a slight RoC-Indian victory, which is dependent on chance (I hope I did this right-Kame)

<p style="font-size:14px;line-height:22px;">Casualties: (TBD)

RoC:

 * +20 (prepared or well positioned allies)
 * +20 (over 100 mil population)
 * +5 Small industry
 * +10 Middle Power (please contact on talk page if you would like to refute this)
 * +5 Oligarchy (technically a democracy but the nationalists are having issues trying to hold onto power with legitimacy)
 * +10 Small Proffessional army with massive conscription pool
 * +5 Small navy
 * (No more blockade due to Indian-American intervention)
 * +0 front stalemate (there has been no recognized gains or losses yet)
 * +10 Population is behind war effort
 * +15 High morale well supplied
 * Total: 110 Military conflict can go for 5-7 years without suffering crippling war issues.

India:

 * +20 (prepared)
 * +20 (over 100 mil population)
 * +10 (Medium Industry)
 * +10 (Middle Power)
 * +15 (Democracy Supported by the people)
 * +10 (Small professional army with massive conscription pool)
 * +10 (Medium sized Navy)
 * +0 (Stalemate on one front)
 * +5 (Population is supportive of the war)
 * +10 (Good morale and well supllied)
 * Total: +110 Military conflict can go for 5-7 years without suffering crippling war issues

PRC:

 * +20 (well position and prepared allies)
 * +20 (100+ million)
 * +5 (small industry)
 * +10 Middle power
 * +5 supported dictatorship
 * +10 Small professional army with large conscription pool
 * +5 Small navy
 * +0 (no blockade)
 * +0 (no winning fronts yet)
 * +20 (extremely nationalistic over chinese unification)
 * +20  Nationalist zealots well supplied
 * Total: 110 5-7 years without suffering crippling war issues.

USSR:

 * +20
 * +20
 * +20
 * +30
 * +5
 * +20 (this is not the third world war yet. total conscription methods arent available)
 * +15 (Large Navy)
 * +0
 * +0
 * +10
 * +15
 * Total: 145 5-7 years

Operation: Fireball
Objective: Surround enermy force in Beijing.

India/RoC:

 * Location: +20
 * Morale:+6 (Defending heartland.)
 * Quality: +20 +20 +30 = 40/2=+23
 * Quantity: +30+30 +30=60/2=+30
 * Light defenses:  +3
 * +120 (ROC) +50 (India) +40 (US) =+170
 * +15 (Heavy Armor support via India)
 * +0 (fleet support is disqualified)
 * +15 (Light Air Support via India)
 * Chance: KawaiiKame edit count: 329. 9/3.14 = 2.86624203822 x 2 = 5.73248407644=+5
 * Total: 322

PRC/USSR:
Result: PRC forces make a massive counterattack at Beijing known as operation Fireball. The Intent is to surround the large ROC and Indian Forces there. Timely arrival of US forces from the south save the battle from a complete rout into an organized retreat. The City is retaken by PRC and Soviet soldiers but a large corridor remains open as the US forces fresh from destroying a PRC army delay the PRC Soviet Advance long enough to establish a large defensive line near the Coast with heavy US naval support expected to keep the allied forces alive.
 * Location: +20
 * Morale: +7 (Taking back territory recently held by nation but lost)
 * Quality: +20 +30/ 2 = +25
 * Quantity: +20 +20/2 = +25
 * No Defences = +0
 * Troops: +200 (2 million PLA forces deployed to counter Indian forces) +40 (USSR) =+240
 * +15 (Heavy air support via the USSR)
 * +15 (Heavy armour support via the USSR)
 * Chance: Ace009 edit count: 250. 8/3.14=2.54777070064x2=5.09554140128=+5
 * Total: 347

Casualties: the Indian army suffers 145,000 casualties, the US, 54,000, and the ROC nearly 300,000. PRC suffers nearly 300,000 casualties as well and the Soviets suffer about 150,000 casualties

US offensive to support Beijing
United States:
 * Location: +20 (at the front)
 * Morale: +5 (aiding Ally)
 * Quality: +30
 * Quantity: +30
 * Defenses +0(no on defense)
 * Troops: +20 (200,000
 * Armor Support: +15
 * Air Support: +15
 * Fleet Support: +15
 * Total: 150

Peoples Republic of China:
 * Location: +20 (at front)
 * Morale: +6 (defending non threatening core strike)
 * Quantity: +30
 * Quality: +20
 * Defenses: +3 (rushed/light defenses)
 * Troops: +40
 * Armor Support: +5 (light armored support rushed defense)
 * Air support: +5 (rushed defense as well
 * Fleet support: +0 (no fleet to support with)
 * Total: 129

Result: The quickly fielded chinese force with light support delays the US forces for a time but is eventually crushed under the Brutal and determined American Attacks. Of the 400,000 man army the dead and wounded number nearly 270,000 and the remainder of the Army retreats in disarray north into Manchuria. The US forces take about 38,000 casualties but are reinforced from staging areas in Korea before moving on to support the Beijing Salient

Day 1:
Italy: Albania: Anyone else can edit this if they feel I've been unfair.
 * Positions: 15 (Organized attack)
 * Population: 15 (46-100 million)
 * Industry: +10 (Medium)
 * National Power: 0 (Small/Weak)
 * Government: 10 (Constitutional Monarchy Supported)
 * Military Structure: 10 (Small professional with large conscription base)
 * Navy: 5 (Small navy)
 * Fronts: 10 (One winning front)
 * People Morale: 5 (Supportive and well-supplied)
 * Army Morale: 10 (Good morale and well supplied)
 * Total: 80 (2-4 Years)
 * Positions: 10 (Surprise Engagement, presumably)
 * Population: 1 (1-10 million)
 * Industry: 5 (Small)
 * National Power: 0 (Small/Weak)
 * Government: 5 (Dictatorship Supported)
 * Military Structure: 0 (Small modern army)
 * Navy: 5 (SMALL navy)
 * Fronts: -15 (PRESUMABLY losing 1 front)
 * People Morale: 10 (Nationalistic and well supplied)
 * Army Morale: 0 (Morale w/o supplies)
 * Total: 21 (1 year)

Day 2:
Italy: Albania: The Italian army occupies large portions of Albania, taking relatively light casualties while dealing relatively larger damage to Albanian forces. (Absolute numbers will be determined by mods, unless the whole algo is rendered null.)
 * Location: 20
 * Morale: 5 (Aiding Ally)
 * Quality: 25 (Tier 2)
 * Quantity: 25 (Tier 2)
 * Defenses: 0 (No defenses)
 * Air support: 5 (Light)
 * Armor support: 5 (Light)
 * Fleet Support: 0 (No fleet)
 * Troops: 50 (500,000)
 * Chance: 281 (Even without doing the math, it's 0)
 * Total: 135
 * Location: 25 (IS the front)
 * Morale: 8 (Defending core/heartland)
 * Quality: 10 (Not even on list, but at least using semi-recent tech.)
 * Quantity: 5 (Population is smaller than many armies)
 * Defenses: 20 (Deep Defensive Doctrine)
 * Support: 10 (Possible air/armor support)
 * Troops: Maybe 1 or 2
 * Chance: ???
 * Total: 78-80

Italy:
Total: 70 (2-4 Years)
 * Positions: 15 (Organized offensive)
 * Population: 15 (46-100 mil)
 * Industry: 10 (Medium)
 * National power: 5(?) (Regional Power)
 * Government Type: 10 (Constitutional Monarcy w/ Support)
 * Military Structure: 10 (Small Professional/Conscript Base)
 * Naval Power: 5 (Small Navy)
 * Blockaded: -5 (Partial Blockade)
 * Fronts: 0 (One Stalemate)
 * Morale: 0 (Neutral but supplied)
 * Army Morale: 5 (OK morale, supplied)

Yugoslavia:
Total: 71 (2-4 Years)
 * Positions: 15 (Organized move to front)
 * Population: 1 (1-10 Mil)
 * Industry: 10 (Medium)
 * National Power: 5 (To be fair)
 * Government Type: 5 (Supported Dictator)
 * Military Structure: 5 (I want to say Small Professional Army, but correct me if I'm wrong)
 * Naval Power: 5 (Small Navy)
 * Fronts: 0 (One stalemate)
 * Morale: 10 (Nationalistic, Supplied)
 * Army Morale: 15 (High morale, Well Supplied)

Italy
Total: 115
 * Location: 20 (Near Front)
 * Morale: 5 (Aiding Ally)
 * Quality: 25 (Tier 2)
 * Quantity: 25 (Tier 2)
 * Defense: None
 * Support: None
 * Troops: 35 (350,000)
 * Chance: 9/3.14*2=5

Yugoslavia:
Total: 131
 * Location: 20 (Near Front)
 * Morale: 6 (Aiding Social/Moral Kinsmen)
 * Quality: 20 (Tier 3)
 * Quantity: 10 (Tier 5)
 * Defense: +20 (Alps)
 * Support: Light Armor Support, Light Air support +5 +5
 * Troops: 40 (400,000)
 * Chance: 9/3.14* 2= 5

Yugoslav forces repel Italian forces in their attack.

Italy:
Total: 129
 * Location: 25 (At front)
 * Morale: 5 (Aiding Ally)
 * Quality: 25 (Tier 2)
 * Quantity: 25 (Tier 2)
 * Defense: None
 * Air Support: 10 (150-399)
 * Other Support: 0
 * Troops: 34 (~350,000)
 * Chance: 5 (Same)

Yugoslavia:
DO YOUR OWN.

Italy:
Total: 135
 * Location: 15 (Medium distance to Front)
 * Morale: 5 (Aiding Ally)
 * Quality: 25 (Tier 2)
 * Quantity: 25 (Tier 2)
 * Defense: None
 * Air Support: 10 (150-399)
 * Armor Support: 5 (0-149)
 * Fleet Support: 0 (None)
 * Troops: 50 (~500,000)
 * Chance: 3/3.14*2=1

Yugoslavia:
Location: 20 (Near front)

Morale: 6 (social/ moral kinsmen)

Quality: 20 (Tier 3)

Quanity 10 (Tier 5)

Defense: None

Air support: 5

Armor support: 5

Fleet support: 5

Troops: 40 (400,000)

Chance: 1 Total: 112

Why isn't Belgium a country?
Can one of the mods please explain to me why Belgium is currently a part of the Netherlands?

Federation offensive in Sulawesi
FoA: 5-7 years (this is the base fighting ability for me apparently)

US 5-7 years (Permanent fighting ability)

Federation of the Americas:

Seizing Region Total: 140
 * Location: +20 (at location)
 * Morale: +5 (aiding ally)
 * Quality: +30
 * Quantity: +30
 * Defenses: +0 (on the attack)
 * Air Support: +15 (400+ aircraft)
 * Armor Support: +15
 * Fleet Support: +15
 * Troops: +10 (100,000 troops)
 * Chance: TBD

United States: Total: 122
 * Location: +20
 * Morale: +5 (aiding Ally)
 * Quality: +30
 * Quantity: +30
 * Defenses: +5 (medium trench lines)
 * Air support: +10 (Medium, locally based from a Carrier)
 * Armor: +5 (Armies this size have at least a small armored force attached)
 * Fleet: +15 (he has alot of ships nearby)
 * Troops: +2 (20,000)
 * Chance: TBD

Result: Federation forces easily move through Northern Sulawesi but encounter determined US resistance near northern landing and supply zones. The US forces are evicted from most of the island except the bare northern parts. US forces are pinned down and evacuation, while costly is doable.

US Casualties: 3000

Federation Casualties: 4500 (fighting through a jungle has its problems)

France
Laos
 * well prepared position + 20
 * pop 45 to 100 mil + 15
 * large industry + 15
 * great power + 20
 * democracy supported by people +15
 * proffessional army and large manpower + 20
 * large naval capacity + 15
 * fronts 2 +0
 * pop is neutral of war +0
 * high morale and well supplied + 15
 * total: 100 ( 4 or 5 years)

cambodia

French Invasion