Europe 1430, Number II (Map Game)

Note: This is in NO WAY attempting to replace the original Europe 1430 game. It just sounded like a good starting point for us as well. The game structure, however, is different, based on Principia Moderni.

Starting Map


This is the starting map

Rules

 * The main goal of these rules is to keep the game realistic, therefore every turn must be plausible; one cannot take over the world in 10 turns.
 * This game shall last until the present day. Afterwards, it shall be converted into a regular timeline
 * As long as the states are hereditary monarchies, one controls a particular monarch in a royal house as well as their successors, and a monarch may control more than one state as is detailed later. Royal marriages are thus encouraged for plausibility. This may lead to succession crises, etc.
 * A turn is one day. Each turn is composed of one action, which can be militaristic, diplomatic, etc.
 * Exploration (or any sort of sea travel) takes one turn.
 * Any land which is conquered has inhabitants, and they must be dealt with.
 * Keep in mind the linguistic effects of conquering and colonizing.
 * Every person must do an action every year, but only one action.
 * Every five turns, a map is to be made. Each player should edit the map according to their nation's actions.
 * Every map must be saved as a .png on the current map template.
 * Negotiations will be on the Talk Page.
 * Each player will "call" a nation, one nation per player. The game will start once decided on the talk page
 * The creator of this game, Cosman246, has the power to grant and regulate technology for every nation, as well as regulate plausibility. They also have the right to create random events in any and every nation throughout the course of the game.
 * Actions like espionage are allowed and will be detailed later.
 * Alliances and dynastic unions are allowed, as is bargaining to achieve these.
 * If a nation is inactive (does not respond for five days), it is considered in civil disorder and thus fair game for conquering even if one was allied with it. However, resistance is stronger than if it was normally conquered.
 * There are supernational confederations (e.g. the Holy Roman Empire, the Kalmar Union), and they function like alliances. They can be broken (e.g. the dissolution of the Holy Roman Empire) and they can be formed (e.g. the unification of Spain)
 * You can hire raiders/pirates and make them raid any nation's ship, but this greatly reduces that country's relationship with your nation.
 * The game ends in the present.
 * Profile pages for your country are recommended. See here for an example.
 * If you are new, you start the game in the turn you joined.

Multiple Nations
It is possible to create multiple nations. However some rules must be observed.

Vassal States
You may have vassal states subordinate to your nation, but contiguous to your nation. They are ruled by your first nation's government, but are allowed to keep their own interests. You may have up to two vassal states, and they are in the category of colonies.

Dynastic or Personal Union
Dynastic or personal union is multiple countries ruled by a single dynasty or person, respectively. This can be accomplished by overthrowing the dynasty in another country. The other country must border your first country. The rules are the same as standard expansion, but it may be a better idea than invasion if the second nation is an ally or has a different religion. The second nation may have an extra half turn or full turn, with the first nation having a half turn.

Independence
Bordering nations may gain independence at any time. Colonies may gain independence beginning in 1776. Players may add a quarter turn per year and keep alliance with the first nation, or add a half turn and break alliances. After thirty years, the number of turns doubles for that nation.

Full Unity
A nation not in dynastic or personal union and without vassal states is in full unity. When not in full unity, the country is more susceptible to invasion, despite having more turns. Independent nations are in full unity after 15 turns.

Moderators (effective 1430)

 * There should be three to five moderators at all times.
 * Anyone may comment on a post believed to be implausible, but only moderators may roll them back.
 * Moderators are in charge of inducting new members, and controlling the maps.
 * Moderators should be active often to inspect moves for historical implausibility.
 * Moderators may cause natural events with a majority among them voting in favour. Moderators may cause events affecting all players or only players who have expanded implausibly.
 * Moderators may have specific roles if they wish.
 * If there is enough support, someone may be elected or impeached every 10 years.

Requirements

 * Not having expanded implausibly for fifteen turns, as determined by other moderators.
 * Played for at least ten moves.
 * Must use a user account for most of their edits.
 * Must be active at least 3 days a week.

Moderators

 * Cosman246
 * Collie Kaltenbrunner
 * CrimsonAssassin
 * Flag_of_South_Korea.pngang- (Talk | Contribs)

Signups

 * Union of Calmar--Collie Kaltenbrunner 20:30, April 10, 2011 (UTC)
 * England--Ownerzmcown 21:43, April 10, 2011 (UTC)
 * Athens--
 * Orkney--
 * Shetland--
 * The Isles--
 * Brittany--
 * Scotland--
 * France-- BlackSkyEmpire
 * Navarre-- Kdavis005 14:14, April 24, 2011 (UTC)kdavis005
 * Aragon-- Flag_of_South_Korea.pngang- (Talk | Contribs) 23:54, April 25, 2011 (UTC)
 * Castile-- CrimsonAssassin 13:09, April 25, 2011 (UTC)
 * Granada--
 * Portugal--
 * Maranids--
 * Zayyanids--
 * Hafsids--
 * Mamluks--
 * Andorra--
 * Avignon--
 * Provence--
 * Papal States--BarakaThePious 00:43, April 20, 2011 (UTC) Still have some questions that need answering
 * Naples-- Sawyer
 * Benevento--
 * Albania--
 * Ottoman Empire--
 * Byzantine Empire--Whitesight 20:46, April 10, 2011 (UTC)
 * Turkish Emirates--
 * Trebizond--
 * Georgia--
 * Khanate of the Golden Horde--
 * Moldavia-- Michael Douglas 22:11, April 10, 2011 (UTC)
 * Wallachia--
 * Poland-Lithuania--
 * Teutonic Knights--
 * Pskov--
 * Novgorod-- LxCaucassus
 * Muscovy--
 * Tver--
 * Rostov--
 * Ryazan--
 * Knights of St. John-- 71.34.118.214 19:57, April 10, 2011 (UTC)/ teninten. either delete this, or accept me.
 * Cyprus--

Holy Roman Empire

 * Burgundy--
 * Switzerland--
 * Luxembourg--
 * Habsburg (CURRENTLY HOLY ROMAN EMPERORS, control AUSTRIA)--
 * Bohemia-- rcox1995
 * Brandenburg-- Cosman246
 * Hungary-- Elyski 729
 * Savoy--
 * Milan--
 * Valais--
 * Genoa--
 * Mantua--
 * Venice--
 * Ferrara--
 * Florence--
 * Siena--

1430

 * Naples attackes benevento and defences quickly collapse they also extend a alliance to the Byzantine Empire.
 * 1. Grammar
 * 2. Layout
 * 3. You can't win so quickly. You attack but defences don't "quickly collapse"
 * I have to agree, and Benevento was a Papal States' enclave. By this, I think that you are going at war with the Papal States, too.
 * Hungary invades Wallachia, easy prey as the country falls into Hungarian control in a month. Wallachia files for a ceasefire which Hungary, gratiously, accepts.
 * England continues its invasion of France, capturing much land along the eastern coast, and linking up the English forces in the north and south.
 * Navarre offers to help England in an exchange for some land.


 * Bohemia, seeing prospects of gaining more land, launches an attack on Poland-Lithuania.
 * Under the command of Joan of Arc, French forces counterstroke the English move at the coast once again seperating the English controlled North and South although the reserve forces are husbandend for the defense of Central and East France. King Charles VII plans on expanding his navy in order to blockade the English forces and prevent them from getting supplies.
 * The Knights of St. John invade more islands around the mainland Ottoman Empire
 * Brandenburg invades Mecklenburg.
 * The Byzantine Emperor begins consolidating what is left of his Empire and begins rebuilding his army. The Emperor accepts Naples offer.
 * the Kalmar Union amp up its military.
 * The Novgorod Veche decides that the highest matter above all is reuniting the Scattered Rus Lands and defeating the year-old heathen: The Golden Horde, they start by attempting to reunitie with pskov, under threat of complete and utter enhilation

1431

 * Brandenburg is well on its way to conquering Mecklenburg. Meanwhile, they ask for an alliance with the Union of Calmar
 * Most of benevento is now controlled by Napels and Napels begins to ramp up there Navy for a blockade of the papal states.
 * 1. It's Naples, not Napels
 * 2. Proper capitalization
 * 3. The Pope excommunicates you and all of Naples as a heathen state condemned. This is actually a really big deal at the time, as it excludes you from Western Christendom and community with Western Christians.
 * If hes allied with the Byzantine Empire he can turn Orthdox so Eastern Europe will deal with him.
 * the Union of Kalmar accepts the Brandenburgian proposal.Meanwhile, they also ask for a alliance with Hungary.
 * Hungary accepts.
 * Castille/Aragonian relations increase. An alliance is proposed. Another offer is sent to Navarre. Navarre accepts the offer. 
 * Navarre is still waiting to hear from England about an alliance.
 * The Knights of St. John take more islands. They hope to have the Agean Sea under control and try hard to get it.
 * The Byzantine Empire begins an assault against Athens and has some early success vs. their armies but has trouble capturing their fortified cities.
 * Hungary requests an alliance with Brandenburg. The Hungarian military recives most of the government
 * funding, many troops are placed on the border with Venice.
 * Brandenburg accepts
 * Bohemia, a automonous Kingdom of the Holy Roman Empire, continued to clip away at the western fringes of Poland-Lithuania. Meanwhile, Bohemia asks Hugary for an alliance.
 * Hungary accepts.
 * England agrees to Navarre's alliance and sends an offer of peace to France in the style of uti possidetis.
 * Moldavia is extremely worried about Hungarian expansion, and begins to allow Wallachian rebels through their territory in hopes that their raids may divert Hungary's attention. In the meantime, Moldavia begins to upgrade its military.
 * France does accept peace but not under uti possidetis demanding that at least the Southern coast be returned, although the English are allowed to retain control of the North.

1432

 * Brandenburg finally captures Mecklenburg. They look to expand their military in order for protection against the Poland-Lithuanian juggernaut
 * The Knights of St. John have all of the Agean Sea and start going for Ottoman mainland.
 * The Byzantine Empire annexes the rest of Athens and begins building up its forces to link up its territories within the Balkans.
 * Moldavia sends envoys to the Byzantines hoping for friendly relations. In the meantime, their military continues to be reformed, including heavy calvalry.
 * Aragon and Castille are expected to join their governments by 1440. It will become the nation of Spain.
 * § What??? I’m Aragon! You can’t decide what to do with my nation!
 * You just joined as Aragon >:|


 * Benevento now lies completely in the hands of Naples. The blockade of the Papal States begins. Naples national religion is changed to Orthodox Christianity and a massive conversion process begins. Several disorganized catholic revolts occur mostly in the north the military takes harsh steps to quell them.
 * Bohemia, seeing that it could not expand anywhere else, continues to clip at Poland-Lithuania, hoping that the juggernaut could either be brought down to size or neutralized. Meanwhile, Bohemia sends an envoy to Britain to form an alliance.
 * Aragon accepts the Castillian offer of an alliance, but tell them that they have no intention of joining their governments. Meanwhile, Aragon launches an invasion of Mamluk Israel, in order to “free the Holy Land from Islamic tyranny”. The king gives a rousing speech to the people, and amps up their military. An alliance is offered to the Byzantine Empire, Poland-Lithuania, France, and Navarre** England agrees to France's idea for a treaty and goes through the process of withdrawing all forces from the south of France.