Terra Ultra (Map Game)

Welcome to Terra Ultra, a map game exploring the possibilities if Mars had life and water, while Earth was deprived of the same resources.

Moderators

 * Ahoys123

Guidelines

 * Try to be as plausable as possible.
 * For simplicity's sake, evolution stays the same, so humans and other animals by extension are not genetically altered.
 * The game starts with a technology level around 2000 BCE OTL.

Nomadic Beginnings

 * To better adequately portray real life, locations will be described rather than drawn on a map, as most information about areas during these time periods were conveyed through verbal descriptions, not maps.
 * Each player will start out as a nomadic group placed at a random location, and may move around and settle down in a preferable place over the course of multiple turns.

Founding a Nation

 * To found a nation, you must distribute 40 points over four categories (1-20, 10 being average);
 * Administration (Effects Miliary, Taxes, etc.)
 * Less than 6 points; Anarchy
 * 6-10 points; Chiefdom
 * 11-15 points; Kingdom
 * 16-20; Centralized Empire
 * Spirituality (Effects Religion, Culture, etc.)
 * Less than 6 points; Animism
 * 6-10 points; Polytheism (Unorganized)
 * 11-15 points; Polytheism (Organized)
 * 16-20; Monotheism
 * Scientific (Effects Naval Traditions, Science, etc.)
 * Less than 6 points; Less than Basic Science
 * 6-10 points; Basic Science
 * 11-15 points; Above Par Science
 * 16-20; Ahead of most groups Science
 * Population (Effects Miliary, Taxes, etc.)
 * Less than 6 points; ~50,000
 * 6-10 points; ~100,000
 * 11-15 points; ~150,000
 * 16-20; ~200,000
 * List these attributes in your turn when you decide to settle down.
 * When you decide to settle down, a city will be founded where you settled.
 * Only when you settle will your nation be shown on the map.
 * The size of your nation will grow according to your population, which will be tracked by moderators.

Wars

 * Wars will be settled with a computer algorithm. Depending on your troops, equipment, defenses, and troop experience, the outcome of the battle will be decided on a probability chance before a random number generator does the rest of the work.
 * Armies shall be limited to at most 3% of the overall population.
 * Most fighting will consist of few, well trained troops, as normal of the time. It will also take at least a few years to train soldiers, so plan any wars in advance.

Sign Ups
List your nation/culture group name and put your signature. Example Nation- Player Signature Tsardom of Algeorgia---DRAFIGO13 (talk) 14:37, May 8, 2019 (UTC)