User talk:NovaSims



Republic of Texas (map game)
Hey, I was wondering if I could be Prussia and Mexico on the Republic of Texas map game. Thanks! Take|comm|and 11:56, May 31, 2011 (UTC)

Thank you! I am honored to hold such a rank. Take|comm|and 16:03, June 13, 2011 (UTC)

Re:DeanSims Meassages
Awesome! Once it's up, tell me so I can join IMMEDIATELY. It sounds like a fascinating map game! Take|comm|and 14:57, June 14, 2011 (UTC)

Map Games
I was seeing that you are starting a new map game. I would like to make a few suggestions as to the rules. If you could make it similar to Principi Moderni rules I think you will be better off, limiting the amount of expansion a player can have. Also, some way (like an algorithm), to decide victors in combat when they keep arguing with each other would be helpful. I can work with you on the rules if you are interested Roguejedi 16:00, July 11, 2011 (UTC)

I am going to try to enlist DetectiveKenny to help work on the rules, he is very good at expansion rates and other things like that. I will get the full rules up very soon

I think you should only use one map game at a time, to aviod confusion. Once one map game dies down, use one of the others. Now, regarding the rules, I have a few great ideas:

1. As in Principi Moderni, you have one full turn for the main country, plus half-turns for colonies. I think that expansion of colonies should be in three groups: Slow, Moderate, and Fast. Fast expansion is the maximum allowed, and takes up three-quarters turn. Moderate is 50%-75% of the maximum rate, and takes up half-turn. Slow is 1-49% of the maximum rate, a quarter-turn

2. I could act as a "roamer" in the mapgame. I could not have any specific country, but instead, when a peson attacks a non-player country (inactive country), I could act as the inactive country, slowly losing ground in the war, at a more resonable rate than most people will say, and stopping people from taking over countries in one turn.

3. In the war algorithm (again, only for countries at war for a long time, with users contradicting each other's post), players who have not expanded or gone to war for a period of time will get an advantage.

4. To keep the game from having three or four countries by the end of the game, maybe there could be a minimum number of countries, say, 20, that have to be on the map.