Battle for Earth Reloaded (Map Game)

This is the Battle for Earth Reloaded Map Game! The first two games died. MP and I tried reviving it last time. Fail. NOW WE TRY AGAIN!

The POD is the same again. Human nations detect an unidentified object crashing onto Mars and exploding. While the Americans blamed the Soviets and vice versa, it became clear that neither side was capable of such a thing.

Meanwhile, the various Alien nations discovered what had happened. Now the Aliens debate on what to do with the planet and its inhabitants...

Rules

 * 1) Please obey the word of the mods and the following rules.
 * 2) While it is an ASB game, please try to be as plausible as possible.
 * 3) You may play as one Alien race and one Human nation.
 * 4) Turns are in quarter years, or three months.
 * 5) If you are Soviet Union decides to focus completely on Space exploration, then chances are the Americans will take over the world.
 * 6) Please refrain from destroying celestial objects. You can use the action as a threat, however.
 * 7) Please do not uplift Humans too quickly.
 * 8) The oldest an Alien nation can be is 45 million years.
 * 9) Alien nations cannot have intergalactic technology unless they are several billion years old. Point is, no intergalactic travel.
 * 10) There will be an algorithim for planetary wars. There will be no algorithim for space battles, so you must be incredibly plausible.
 * 11) Mods should not gang up on non-mod players.
 * 12) Just because your ability is unique does not mean that it is invincible.
 * 13) If they want, mods have ancient races that can be the oldest at 40-45 million years old. As a result, they automatically have Hyperdrive engines and can choose another ability.
 * 14) If you have any doubts or questions, ask a mod.
 * 15) That should be all the rules. Have fun!

Map
There will be two maps. One of the Milky Way Galaxy, and the other of Earth. Should we need any more, then then we will add them.

Human Nations
Please add any Human nations you wish to play as below.
 * United States of America _ [[Image:IMPERIAL NY-SPQR 1.png|25px]][[Image:Regen Flag.png|30px|border]] Syngraféas Enallaktikí̱ Istoría, Dic mihi lingua Anglorum. 03:26, June 7, 2012 (UTC)
 * Soviet Union - Monster Pumpkin
 * Canada - Bauglir Zero
 * Australia -
 * China -
 * India -
 * Brazil -
 * United Kingdom - Axyljohnson
 * France -
 * South Korea -
 * North Korea - Enclavehunter 03:57, June 7, 2012 (UTC)
 * East Germany -GRSGov 03:36, June 7, 2012 (UTC)
 * West Germany -
 * Sweden - Sasafred12
 * Ireland - Bobalugee1940
 * South Vietnam69.242.201.161 00:14, June 20, 2012 (UTC)

Alien Nations
To create a new Alien race, please choose two strengths and two weaknesses. One strength can be unique and limited to your race.

Strengths
Please choose one from below and create one of your own.
 * Rapid Reproduction
 * Hyperdrive Engine
 * Telepathy
 * Telekinesis
 * Death Ray
 * Death Ray Shielding
 * Racial Confederacy

Weaknesses
Please choose two from below.
 * Weak Genetic Diversity
 * No Homeworld
 * Divided Planet
 * Low-Gravity Homeworld
 * Weak Immune System
 * Overly Hostile
 * Complex Government
 * Homeworld in the middle of nowhere

If you think of anymore, please let us know!

Alien Nations
When you have created your race, it should look somewhat like this. Keep in mind that mods automatically get Hyperdrive:
 * Soram Empire: Mod controlled, run by a dictatorship and currently embroiled in civil war.
 * Holy Hanzen Empire: Mod controlled, Roman Empire space analog.
 * Regen Flag.png Regenetech Empire, having survived the last two games:  | 
 * Darthor Survivors a group of warrior aliens who work as mercs for the highest bidder be it with money or with the offer of land, highly adaptive and can easily get used to other planets similar to humans in biologyand phisical apperance: strengths: death ray shield, highly adaptive. Weaknesses: no home world (having been destroyed previously and other worlds conquered by other raises due to infighting and no central government), weak genetic diversity (again due to infighting over the past few hundred years all that are left now have try and rebuild)
 * Mantelar Alliance (By: Bauglir Zero), a racial confederacy lead by the angel-like species called Snilloc, is conformed by the red Snilloc, the main race, the green six feet tall Thars war lovers and sharpshooters, the colorful wookie-like Cheves, the white giants of three legged and four arms known as Vomisa, the six legged brown "centaurs" called Varos and the white as snow little humanoids Kajorks, and obviously the Alliance is open to new species or factions willing to follow the Mantelar Code.
 * Strengths:   
 * Weakness:   
 * The Yagor Empire, "The Lonely Race" By Sasafred12
 * Strengths: 
 * Weaknesses:
 * Polandians, "The Small People", The Polandians are like Humans, except that they are smaller and wider.They are 3 Feet High, and Two Wide. There are two types:
 * 1) Type A, Stronger and average smart.
 * 2) Type B, Extremely smart, but lacking in other areas.
 * 3) Type C, the Elite Polandians. Have all the power, thanks to excellent Charisma and Monetary Skills.
 * The Polandian's home planet is divided into two main factions: The Plavers, a nations mainly made out of Type As under the control of the Type Cs, against the Polaners, who are Type Cs who have rebeled against the tyranny of the Plavers, and have influenced a large number of Type As to join the cause of Freedom. Type Bs tend to be neutral in the conflict and continue to develop technologies.


 * Strengths: Rapid Reproduction, Small Resource Usage
 * Weaknesses: Divided Homeworld, Racial Confederacy
 * Praedonii, "The Pirate". Praedonii are small and are physically weak, but they are particularly intelligent, especially technologically. They have no homeworld and instead move their entire population on gigantic cargo ships. They surive by hijacking other freight ships, or, if that fails, eating each other. They have purged their species of all diseases (as they would die almost instantly) using genetic filtering technology. Their greatest scientific achievement is the invention of shapeshifting, which allows them to temporally alter their own DNA. However, at the moment this technology is not perfected and can result in permanent mutations.


 * Strengths: Hyperdrive Engine, Genetic Technology
 * Weaknesses: No homeworld, Weak immune system
 * You need to have a human nation before get an alien nation.
 * Umm, I already have a human nation
 * Have to?, rule 3 say: may play, not must play.
 * Skaven Empire, "the Empire of Mice" By Bobalugee1940
 * Strengths: 
 * Weaknesses: <Complex Government><Religious Intolerance>