Talk:Night of the Living Alternate History (Map Game)

Changelog
Original map still in use. Mscoree (talk) 14:05, March 26, 2013 (UTC)

1970.5: Expanded Bay Republic (as their expanding), addest Israel, expanded Zombies, uncolored/colored certain nations, expanded Free Alaska. Daxus Inferno (talk) 14:04, March 29, 2013 (UTC)

1971.25: Shows campaign in England, London removed, French border updated, Brittanny added to UK, Vietnam border updated, Cyprus added, Chicago area updated, infection added in northern Africa and Venezuela, Phillipines added, Pacific islands fixed. Map made by Daxus Inferno. Mscoree (talk) 00:31, April 2, 2013 (UTC)

Discussion
Also, I'm not sure how to do the coloring for Zed, to if someone else could do that while I do political maps that would be Greeat The countries of Halifax, Wight, Sealand, and Israel need to be added. Zombie movement continues. Also Forgottonia and should be recolored, and Chicago made a similar color to Mississippi. Mscoree (talk) 02:38, March 29, 2013 (UTC)

The Republic of Ireland needs to be colored, and there needs to be light zombie infection in the Republic and heavier infection around Belfast. Mscoree (talk) 15:11, March 29, 2013 (UTC)

There is some mistakes with the map. First off, the map here seemed to be based off the Axis vs Allies The Last Round map. Here is a list of mistakes so far-


 * South America should have the borders of OTL. Currently it looks like Brazil lost some land to Peru, Ecuador, Paraguay, Uruguay, while Bolivia lost some land to Brazil.


 * Finland should have the post Second World War borders.


 * USSR should not have any Turkish land. Turkey should also have, as on the map it shows that Turkey doesn't have it for some reason. Lastly, Turkey shouldn't have any land in Persia.


 * The Pakistan-India border should be same as OTL; on the map it looks like Pakistan took more land from India. Bhutan should be independent; on the map it looks like India took over it. Lastly,  should be under India, not China.


 * Japan lost Taiwan, Karafuto Prefecture, and Chishima (Kuril) Islands post-war. Taiwan is independent, and Karafuto Prefecture and the Chishima Islands should be part of the USSR.


 * Malaysia should be united. On the map it looks like it fractured into smaller nations.

If there's any more mistakes feel free to add here. -Kogasa   2013年4月01日 04:33:50 (JST)

Thanks for the input. Yes, you caught me, I stole the map from "The Last Round" before resigning on it. Our trusted mapmakers (or myself) will correct the map as soon as possible. N.B: Moved your topic to the map discussion section. Mscoree (talk) 20:02, March 31, 2013 (UTC)

Already doneDaxus Inferno (talk) 22:27, March 31, 2013 (UTC)

The entirety of France appears to be colored Brittanny's color. France (what remains in the south) and Brittanny (in the northwest of France) should be different colors. Mscoree (talk) 03:14, April 1, 2013 (UTC)

I'll fix it next mpa update Daxus Inferno (talk) 03:15, April 1, 2013 (UTC)

I can add the new nations to the map. In regards to zombie movement, keep in mind that the zombies don't have to move in a solid blob (how it is in Yugoslavia right now). As zombies start to spread to a new nation it should look like bacterial colonies. Mscoree (talk) 01:38, April 3, 2013 (UTC)

Could the Confederate States of Halifax be reconized on the map? They are not currently on there... Thanks Dustin2557 (talk) 03:55, April 3, 2013 (UTC)

Another thing I forgot to mention is that Island should be part of China. Also Karafuto Prefecture (South Sakhalin Island) should be part of USSR; its still coloured in as if it was Japanese.

On a side note, is South Korea being invaded? I don't recall any mod event or otherwise saying that North Korea is invading, unless there is something I'm missing. -Kogasa  2013年4月03日 19:31:21 (JST)

The Northwest Federation has pushed the zombies further east to about Spokane. CrimsonAssassin (talk) 17:21, April 3, 2013 (UTC)

Moderator Applications
To be considered for a moderator position, please sign your name here and a short summary of why you want to become a moderator. Keep in mine the responsibility you have as a moderator and the consequences you may encounter if you do not faithfully execute your time in office.
 * CrimsonAssassin (talk) 20:15, March 27, 2013 (UTC)
 * You have been approved. Mscoree (talk) 23:41, March 27, 2013 (UTC)
 * Hailstormer (talk) 12:17, March 28, 2013 (UTC)
 * You have been approved.Mscoree (talk) 14:40, March 28, 2013 (UTC)
 * You should make me a moderator becuase I am usually not bias and try to keep things from falling apart Daxus Inferno (talk) 18:12, March 30, 2013 (UTC)
 * As mapmaker you are basically a junior moderator. Mscoree (talk) 03:15, April 1, 2013 (UTC)

Zombies
I assume that the zombies are going to migrate into South America, Asia, and Africa? Daxus Inferno (talk) 02:40, March 28, 2013 (UTC)

The immediate plan right now is that the zombies will enter South America, Europe (up to the East Germany), and eventually Africa and Asia. After that it is down to the players as to their strategy to control the zombie horde.Mscoree (talk) 14:38, March 28, 2013 (UTC)

Ammo
How long is it planned for people to have ammo before they have to make their own? Daxus Inferno (talk) 23:51, March 28, 2013 (UTC)

In most developed countries ammo is a resource heavily stockpiled. Many ammunition factories still remain intact. Also scavenging and small gunsmiths are popular. Mscoree (talk) 02:08, March 29, 2013 (UTC)

New Names
What sounds is cooler? Vote! (as i plan on renaming my nation eventually) Daxus Inferno (talk) 02:50, March 28, 2013 (UTC) My first impression is that the third one is best, although the "K" substituting in for "C" is random. -Mscoree

How Long Should One Turn Represent?
Right now the current rule for turns is that every day a new turn is made, and that turn represents one month of in-game time. Does any one thing that this should be a longer or shorter period of time? Let me know what you think. Mscoree (talk) 14:44, March 28, 2013 (UTC)

I think maybe a season, and if there are four seasons in a year and the games starts in 1970, 4 x 43 = 172, so with the seasons the game can have 172 turns, and it can make more in-depth posts on how players deal with winter, farming etc. Daxus Inferno (talk) 14:47, March 28, 2013 (UTC)

Interesting point. Mscoree (talk) 17:03, March 28, 2013 (UTC)

or Per month, it would be the same than per season, but it would allow A much profound posting as it would not be just winter and fighting if not Life changes and National Events within the nations in a more regular base Sine dei gloriem (talk) 23:54, March 28, 2013 (UTC) and it would give 516 turns

I like the season interval a bit more to be honest. If we did it by months, it'd take almost two weeks for a year to pass in the game. Not in the mood for that. CrimsonAssassin (talk) 23:58, March 28, 2013 (UTC)

Although I like the idea of indepth, monthly storytelling, I doubt many others are willing to. For now let's try out seasonal turns. Mscoree (talk) 01:56, March 29, 2013 (UTC)

Topics

 * Organizing Relief Efforts
 * Nuclear Weapons
 * Anti-Zombie Stradegy
 * North Yemen Civil War
 * Middle East Alliance

Attendees

 * United States of America
 * Northwestern Union (able to fly a representative in)
 * Cuba
 * Colombia
 * Chicago (diplomat survives solo flight)
 * Turkey
 * United Kingdom of England, Wales and Northern Ireland
 * Saudi Arabia
 * Israel:
 * Empire City of Manhattan
 * Republic of Ireland

Relief Efforts

 * Saudi Arabia: We are willing to help with relief efforts, such as share our resources with our allies and help shelter and treat refugees.
 * Cuba: We will guive millitary support, but refuses trade support, and will not accept refugees, at risk of the zombie plague spreafing to Cuba(Since they are on a tiny island)
 * Empire City of Manhattan(ECM): Supplies will be given, but we risk no men. NYC is too overcrowded as it is, refugees will not be tolerated
 * Northwest Federation: Allowing refugees into the Puget Sound cities. All inbound refugees will be checked for bites. Can provide naval assistance.
 * Chicago: We will make an effort to send supply planes to those in need, however there is no guarentee. We will send limited military support to nations who are on excellent terms with us, such as the United States. There ais also a series of checkpoints that act as camps for surviours around the southern border of Chicago.
 * Colombia:i will be Provide Military and Trade support, but like Cuba i won't allow any Refugee enter Continental Colombia until proven they aren't infected, they can remain at San andres and Providencia archipelago i also ask other Caribbean and Mexican Gulph nations to join an alliance against the Zombies

Nuclear Weapons
Unless any one has anything else to add, this decision will be finalized.
 * United States: We propose a ban on using nuclear weapons to combat zombies. Any strike on former or current US territory will be considered an act of war
 * Saudi Arabia: We agree with the United States.
 * Cuba; Agrees
 * ECM: Agrees with the US
 * Northwest Union: Agreed
 * Turkey: We also agree with the US terms. Scorched Earth, and Search Destroy tactics should be used instead. But only on zombie infested territory where there are no live citizens.
 * Ireland: We agree with the US also.
 * United Kingdom We shall only use nuclear weapons if they are used against England first.
 * United States Proposal: No nuclear weapons will be used. Any nuclear strike, or attack on US territory or other infected areas will be considered an act of war.
 * United Kingdom: We agree to not use nuclear weapons.

Anti-Zombie Strategy

 * Saudi Arabia: We are looking into possible medications of this infection.
 * Cuba: Doctors will resume research. Scorched Earth tactic is suggested.
 * ECM: Doctors are on hte job, but nothing much more.
 * Northwest Union: Mountains provide good barriers against zombies. Thoroughly sweep infested areas as needed and able.
 * United States: We will try to quarantine the zombies within the Midwest and slowly clear as many towns as we can. We will begin utilizing some schorched earth tactics is rural, zombie-infested areas.
 * Turkey: Nations should start recruiting soldiers for biological responses.
 * Chicago: Research has begun on the Zombie virus in Chicago. We propose that in North America and Europe that zombies are surrounded and blockaded. The next phase will be to close in on the zombies in the center until there are no zombies left.

North Yemen Civil War

 * Saudi Arabia: We also want a Peace Treaty between our neighboring country, Yemen.
 * ECM: Will send a diplomat to negotiate peace

Outcome
The Annapolis Conference officially concludes, reaching the following terms:
 * All nations will make the best efforts to facilitate and support non-infected, civilian refugees. 
 * The use of nuclear weapons is banned. 
 * Striking or invading a nation’s former territory in the name of combating the zombie horde may be deemed an act of war unless given permission from that nation, or in a joint effort alongside that said nation. 
 * In North America the United States, Canada, and their respective remainder states will trap the zombie horde within the Midwest and begin using selective scorched earth tactics to clear the infected zone. 
 * Scientists will continue to research the zombie infection. 
 * The North Yemen Civil War concludes: 
 * The gradual withdrawal of the Egyptian force within a ten-month period. 
 * Cessation of all Saudi help to the royalists. 
 * The formation of a Yemen Congress of fifty, representing all factions, which would be charged with forming a transitional regime and establishing procedures for a national plebiscite to determine Yemen's future government.

TO DO LIST
Want to contribute more to this map game, but don't know where to start? Try doing one of these simple tasks, which can greatly improve the map game. Here's your opportunity to really show your creativity.

Nations
If you have not already done so, please create a short profile for your nation detailing some basic information and history. Just click on your nation below to get started. If you have created a nation, but your nation isn't list on the template, contact Mscoree so it can be added.

The above template should also appear at the bottom of your nation profile, and at the bottom of all NotLAH pages.

Feel free to start contributing to the other pages as well.

Here is an example of a nation profile: here. Copy the text on that page (in source) and paste it onto your nation page (in source), then change the information.

The [[Nations (Night of the Living Alternate History Map Game)|Nations page is also in need of improvement. You can help by adding your nation's information.

Art
Here are some art/map/flag stuff that you can do.
 * Make flags (see below)
 * Add already existing flags to the nations on the main page

Flags
Nations that need flags. Try to be logic with flag creation by researching the region and creating a flag that positively displays that regions roots/mother country.
 * Juarez
 * Republic of Alaska (Alaskan Rebels)
 * Northwest Federation
 * Forgottonia
 * Isle of Wight
 * London
 * Northern Ireland

Wars
Navigate to the Wars page and begin adding information for each war and battle.

Here is an example of a war page: here.

Template
Can ya'll add australia/nz to the template? Thanks   OreoToast555(Talk) 23:52, March 29, 2013 (UTC)

Added. Mscoree (talk) 00:08, March 30, 2013 (UTC)

May Chicago be added too?

Sure. Mscoree (talk) 01:48, March 30, 2013 (UTC)

Help with Pages
Create a link to a nation page you need help developing or are just lazy with

Bay Republic

Confederate States of Halifax

Question
Is the siege of Chicago still going on or has it ended? This is UglyTurtle, Signing off. 00:20, March 30, 2013 (UTC)

Officially it has ended, although now begins the long campaign to push the zombies out of Illinois. Mscoree (talk) 01:46, March 30, 2013 (UTC)

Need a template?
I'm doing nationtemplates for all nations, just leave a reply with the link and i'll get it done. OreoToast555(Talk) 00:40, March 30, 2013 (UTC)

Free Alaska
Location Tactical Advantage
 * at the location of the war: 5
 * Basic earthworks, makeshift defenses, ruins: 3

Nations Per Side on the War

 * S for supplies (+2)

Military Development

 * Your current army score:10
 * Industry for defending:4

Motive

 * motive is life or death (country's sovereign existence is threatened): 10

Chance

 * UTC time: 1:24
 * Opponent's edit count: 713 (war was started by a mod event, so I used Mscoree's edit count)
 * 7% of 713=49.91
 * 49.91xPi=156.79 6 889341
 * chance is 6

Stability

 * 25

Participation
Total: 75
 * +10

State of Alaska (US Puppet)
Location Tactical Advantage Nations Per Side on the War Military Development Motive
 * next to the location of the war: 4
 * High ground/ambush: 2
 * S for supplies (+2)
 * Your current army score:10
 * motive is political: 5

Chance
Stability Participation Total: 58
 * UTC time: 1:24
 * Opponent's edit count: 893
 * 7% of 893 is 62.51
 * 62.51xPi=196.38 0 956776
 * chance is 0
 * 25
 * All nations get a +10 on this

Result

 * The Free Republic of Alaska manages to force the US backed Alaska state troops back in a counterattack. While the victory was sound, they do not have the rescources to pursue the troops over the border. Wegscuba (talk) 01:39, March 30, 2013 (UTC)

New Naming Policy
I know that I am probably the biggest perpetrator of this very thing I am describing, but we are now adapting a new policy toward naming pages. From now on writing, "Name (NotLAH)" is not longer acceptable. The new layout should read, "Name (Night of the Living Alternate History Map Game)". Old pages using the old format will be renamed. Mscoree (talk) 18:40, March 30, 2013 (UTC)

Isn't that like um... a waste of text? OreoToast555(Talk) 19:25, March 30, 2013 (UTC)

Yeah, we might use up all the words on the wiki. CrimsonAssassin (talk) 20:28, March 30, 2013 (UTC)

A waste? Maybe. Inconvenient? Maybe. But did Lordganon ask that I start enforcing this? Yes. For now we can probably get away with using "NotLAH" by redirecting. Apparently there's a "wiki-wide rule" dictating that you can't use abbreviations the way we did. Mscoree (talk) 20:57, March 30, 2013 (UTC)

Argument of 1970.50

 * Depth charges can't breach the tunnels, the tunnels were built to withstand the blitz and then reinforced, also, i decide where my resources are, and do you know the meaning of 'near inpregnable', hint; it means that the gangs and undead wouldn't get in and nor would the bombs. Also in the introduction to this turn it says deep, as in, not near the surface. If you can change facts to suit you, so can I which means, I can do this:
 *  London:Nukes Anglesessy. The radiation kills everyone on anglessey, the emp released knocks planes out of the sky. This occurs before your attack, so you fail, and all die.  does that seem fair? Thought not, so remove your post please.
 * This wasn't my real post, that is further up the page, I'm making a point.
 * I'm just going to remind y'all that douchebaggery is NOT mandatory. We can get Mscoree to change UK's post while we ignore London's after this is done. I think whoevere posted above me is also blind as he can not see that it is a way to piss off the UK player, and not serious Daxus Inferno (talk)
 * I'm one of those people who takes games such as this serious, but i'm just trying to help manage because Mscoree is on a vacation. However he should be back soon.
 * Alright, Edboy. Solution: We get UK to change some of their stuff and remove London's post. Simple enough Daxus Inferno (talk) 16:36, March 30, 2013 (UTC)
 * It isn't a real post, I'm just showing how unfair it is to destroy a nation. Local Mafia Boss (talk) 16:45, March 30, 2013 (UTC) I've removed the post. now change the UKs
 * Got it Daxus.
 * If you won't change his post, can I play as someone else. 
 * Now someone fix the UK post Daxus Inferno (talk) 16:45, March 30, 2013 (UTC)
 * Now this is me speaking as a moderator. One of the key rules of these games is that you DO NOTcross out anyones posts but your own if you are not a moderator. That is why we have moderators, so that they can analyse the posts for implausibility, and cross out anything they find. Even if you dislike a part of a post, YOU CANNOT just cross it out. If you have an issue with a post, say so underneath, then a moderator will look at it, and will decide themselves if something needs to be changed. This rule APPLIES FOR ALL POSTS, regardless of whether it is something minor you are unhappy with or something major. So please refrain from doing it again. Hailstormer (talk) 18:10, March 30, 2013 (UTC)
 * In terms of me as the player of the UK, i personally believe everything i said in my post is plausibe. It doesn't matter if you like it or not, if it is plausible, then it stands. If you don't believe something is plausible, then say so and one of the moderators, as i said above, will look at it for you and decide what is to be done. If they believe something is implausible, then i will change it if i have no way to counter their argument. In terms of whether or not it is fair, this is a game based on plausibility not fairness, if it is plausible, then it happens. I know that sounds harsh, but if these games were based on fairness all that would ever happen would be us attacking NPCs, and half the fun of these games is staking up against someone else's nation. I hope that cleared some of this up. Hailstormer (talk) 18:10, March 30, 2013 (UTC)
 * Thanks to Daxus, Hailstormer, and Edboy for regulating while I was away. London's joke post is not valid. In regards to England's post, they were attacking a ravaged city with no anti-air defenses, therefore I will allow England's attack to remain, but now begins the long siege to take back the city. Considering that London is now partially in ruin this will probably take 2-3 turns before the city is tolerable for the English to re-enter. The only thing I will edit is the severity of the subway collapse. As was pointed out, the subways are heavily reinforced and I doubt even if they were completely opened that many raiders would jump down the large hole into the flooded darkness below. Local Mafia Boss, if you do end up defeated after this siege, you will be allowed to play as some other nation, assuming that you don't meta-game or remain bias against England. Mscoree (talk) 18:29, March 30, 2013 (UTC)
 * English player, also try to resist the urge to bold stuff in your post unless it's diplomacy. 

Date Errors
With the fourth turn approaching, I've realized that I have been naming turns incorrectly. Each turn from now on encompasses everything from the turn name, to the next one, so each season. All turns have been renamed one fourth less. Mscoree (talk) 20:00, March 30, 2013 (UTC)

Apocalypse Names
Let's Vote on what to name the apocalypse

Z-Day:
 * Wegscuba (talk) 16:04, March 31, 2013 (UTC)
 * Hailstormer (talk) 22:04, March 31, 2013 (UTC)

Zed-Day:

Blood Dawn:

the Purge:
 * DeliDog (talk) 23:03, March 30, 2013 (UTC)

the Apocalypse:
 * Mscoree (talk) 22:53, March 30, 2013 (UTC)

the Cataclysm:

the Mistake:


 * Daxus Inferno (talk),

Beginning of the End:

End of the Beginning:

the Collapse:

Day-X

1968: Doomsday
 * canada2hy.jpg Hypothetical Alberta Blue Ensign.svg Flag of Australasian team for Olympic games.svg OreoToast555(Talk)

Day of the Dead
 * CrimsonAssassin (talk) 17:23, March 31, 2013 (UTC)

Since there is a 6-way tie, I think we should use RNG to choose from one of those 6 Daxus Inferno (talk) 18:01, March 31, 2013 (UTC)

'''I'm thinking of a number between 1 and 100. Ready, set, go! Mscoree (talk) 22:18, March 31, 2013 (UTC)'''

56 Daxus Inferno (talk) 23:07, March 31, 2013 (UTC)

Looks like Z-Day won

'''No one got the number right, so for now Z-Day will be used. Other nations will probably adopt different names as slang. When I made the Wars page I used 'Apocalypse', but this can be changed. Mscoree (talk) 13:33, April 1, 2013 (UTC)'''

Free Alaska
Location Tactical Advantage
 * next to the war:4
 * high ground/ambush:2
 * no defenses: 1

Nations Per Side on the War

 * S for supplies (+2)

Military Development

 * Your current army score:10

Motive

 * motive is social:5

Chance

 * UTC time: 4:20
 * Opponent's edit count: 759 (war is against NPC, so I used Mscoree's edit count)
 * 6% of 759=45.54
 * 45.54xPi=143.06 8 129444
 * chance is 8

Stability

 * 25

Participation
Leader Total: 72
 * +10
 * leader is William Cote
 * random number(3) X 3500(US soldiers)/7500(Alaskan soldiers)=1.4(general is fine)
 * Gen[1]((wins[2]+1)/total[7]+1) + Exp[5])=5.28=6
 * Note= only one battle occurred after the Pre-Apocalypse timeline, though if those battles were not included, the general would recieve the same score. 

State of Alaska (US Puppet)
Location ​ Tactical Advantage Nations Per Side on the War Military Development Motive
 * at the war:5
 * no defenses: 1
 * S for supplies (+2)
 * Your current army score:10
 * Industry for defending: 4
 * Motive is life or death (country's soverign existence is threatened):10

Chance
Stability Participation Total: 67
 * UTC time: 4:20
 * Opponent's edit count: 897
 * 6% of 897 is 53.82
 * 53.82xPi=169.08 0 516616
 * chance is 0
 * 25
 * All nations get a +10 on this

Result

 * Using the winter weather to their advantage, The Free Republic of Alaska Drives forward, and cuts a swath through US-backed territory and captures the port of Valdez. US-backed troops from anchorage besige the city, but the Alaskan rebels hold the city, at least for the moment.

Free Alaska
Location Tactical Advantage
 * at the war:5
 * no defenses: 1

Nations Per Side on the War

 * S for supplies (+2)

Military Development

 * Your current army score:10
 * -1 for expansion

Motive

 * motive is social(reunification):5

Chance

 * UTC time: 10:14
 * Opponent's edit count:770(war is against NPC, so I used Mscoree's edit count)
 * 6% of 770=46.2
 * 456.2xPi=145.14 1 580596
 * chance is 1

Stability

 * 25

Participation
Leader Total: 65
 * +10
 * leader is William Cote
 * random number(7) X 8500(US soldiers)/10000(Alaskan soldiers)=5.95(general wounded for [5.95/2=2.9=2 turns])
 * Gen[1]((wins[3]+1)/total[8]+1) + Exp[5])=5.5=6

State of Alaska (US Puppet)
Location ​Tactical Advantage Nations Per Side on the War Military Development Motive
 * at the war:5
 * no defenses: 1
 * S for supplies (+2)
 * Your current army score:10
 * Motive is Social(hatred of the enemy):5

Chance
Stability Participation Total: 65
 * UTC time: 10:14
 * Opponent's edit count: 899
 * 6% of 899 is 53.94
 * 53.94xPi=169.45 7 507735
 * chance is 7
 * 25
 * All nations get a +10 on this

Result

 * The seige of Valdez continues with neither side gaining the advantage. The Free alaskans do not have the manpower to take the city, but the US-backed troops are pinned down and surrounded, and cannot break the seige.The US-backed troops far slightly better, and are able to reclaim a few parts of the city.  General Cote is wounded in the chest by a sniper, and will need a few months to recover. Wegscuba (talk) 22:32, March 31, 2013 (UTC)

New Nations
Just about all of Central Europe and most of France are overrun by zombies, I think we should add new nations in these regions Daxus Inferno (talk) 01:51, April 1, 2013 (UTC)

Okay I'll think of some. If anyone has any suggestions post them here. Mscoree (talk) 01:55, April 1, 2013 (UTC)

Just for a few suggestions: Wegscuba (talk) 02:06, April 1, 2013 (UTC)
 * Helvetian Confederation(in former switzerland)
 * Bavaria
 * Hesse
 * Munich
 * Peidmont
 * Venice
 * Burgundy

England
Location Tactical Advantage
 * at the war: 4
 * no defenses: 1

Nations Per Side on the War

 * United States (MS), Turkey (MS), Saudi Arabia (S)

Military Development

 * Your current army score: 20
 * -2 for expansion

Motive

 * motive is political: 5

Chance

 * UTC time: 17:30
 * Opponent's edit count: 130
 * 6% of 770=7.8
 * 7.8 * pi = 24.5044227
 * chance is 5

Stability

 * 25

Participation
Leader Total: 80
 * +10
 * n/a

London
Location ​Tactical Advantage Nations Per Side on the War Military Development Motive
 * at the war: 5
 * no defenses: 3
 * n/a
 * Your current army score: 20
 * Motive is life or death: 10

Chance
Stability Participation Total: 73
 * UTC time: 10:14
 * Opponent's edit count: 340
 * 6% of 340 is 20.4
 * 20.4 * pi = 64.0884901
 * chance is 0
 * 25
 * All nations get a +10 on this

Result

 * After taking heavy causalties from the rough landing along the coastline and from the zombie horde, US and Turkish forces finally manage to penetrate the Londoners' defenses. The Londoners fall back and manange to put up a commentable fight within the subway system before being surrounded and annihilated. The city of London is officially taken by England.

Discussion
For the nations section I only used the nations who had actually pledged to invade, not the entirety of NATO, as that would probably be overkill. Mscoree (talk) 17:34, April 1, 2013 (UTC)

Free Alaska
Location Tactical Advantage
 * at the war:5
 * no defenses: 1

Nations Per Side on the War

 * S for supplies (+2)

Military Development

 * Your current army score:10
 * -1 for expansion
 * Naval: 3

Motive

 * motive is life or death: 10

Chance

 * UTC time: 10:44
 * Opponent's edit count:844(war is against NPC, so I used Mscoree's edit count)
 * 9% of 844=75.96
 * 75.96xPi=238.63 5 377967
 * chance is 5

Stability

 * 25

Participation
Leader Total: 75
 * +10
 * leader is David Effimov
 * random number(4) X 8000(US soldiers)/11000(Alaskan soldiers)=2.9(general is fine)
 * Gen[1]((wins[7]+1)/total[9]+1) + Exp[4])=4.8=5

State of Alaska (US Puppet)
Location ​Tactical Advantage Nations Per Side on the War Military Development Motive
 * at the war:5
 * no defenses: 1
 * S for supplies (+2)
 * Your current army score:10
 * Motive is Social: 5

Chance Edit
Stability Participation
 * UTC time: 10:44
 * Opponent's edit count: 922
 * 9% of 922 is 82.98
 * 82.98xPi=260.68 9 358395
 * chance is 9
 * 25
 * All nations get a +10 on this

Leader Total: 72
 * leader is Archibald Anderson
 * random number(1) X 2000(Alaskan soldiers)/8000(US soldiers)=0.25(general is fine)
 * Gen[1]((wins[0]+1)/total[0]+1) + Exp[5])=6

Result:
The Free alaskans manage to win some victories under Effimov, but the battle still remains largeley undecided.

Free Alaska
Location Tactical Advantage
 * at the war:5
 * Fortifications/dug in defenses: 4

Nations Per Side on the War Edit

 * S for supplies (+2)

Military Development Edit

 * Your current army score:10
 * -1 for expansion

Motive Edit

 * motive is life or death: 10

Chance Edit

 * UTC time:10:45
 * Opponent's edit count:844(war is against NPC, so I used Mscoree's edit count)
 * 10% of 844=84.4
 * 84.4xPi=265.15 0 419963
 * chance is 0

Stability Edit

 * 25

Participation Edit
Leader Total: 65
 * +10
 * None

State of Alaska (US Puppet) Edit
Location ​Tactical Advantage Nations Per Side on the War Military Development Motive
 * next to the war: 4
 * none
 * S for supplies (+2)
 * Your current army score:10
 * Motive is Social(hatred of the enemy):5

Chance Edit
Stability Participation Total: 60
 * UTC time: 10:45
 * Opponent's edit count: 922
 * 10% of 922 is 92.2
 * 92.2xPi=289.65 4 842661
 * chance is 4
 * 25
 * All nations get a +10 on this

ResultEdit

 * The Troops around Cordoba use the defenses around the city to sheild the operations around Valdez from an immediate counterrattack. Wegscuba (talk) 23:14, April 1, 2013 (UTC)

EHU Discussion
As zombies start to come into our allied country of Morocco, who didn't have as much of an adequate military like Turkey or Israel, a flank of our alliance was given out to the infection. We must act out quickly, but first we must discuss something else, and that is the starting of a new nation. United as one we can equally distribute military technology, troops, vehicles, etc. Morocco got infected and was unable to contain it because it didn't have the adequate forces that other nations in the EHU have. Under one economy, one government, one military, and as one giant mass of land we can start a new global superpower, unified as one, with all the countries in it known as provinces, we can start one giant government. We will still be allied with NATO, and help them out in any conflicts.This new government system will work by a national congress with every province in the EHU. If an action is to be done 10 out of the 17 former nations, which will be provinces, must agree. The new congress, and capital building will most likely be at Ankara, or at Baghdad. Housing the representatives, and senators of each province. A new president will also have to be elected, but a temporary leader will be holding power until the new elected president has taken power. The nation will still be called the EHU, and under the economic iron group of Saudi Arabia, and Dubai, and the distribution of military technology, and vehicles, we can ensure, and help control the outcome of the zombie invasion. Inside our borders, and outside of our borders, and in the air, to the high seas, we can maintain our ground, and stand as an organized force against the dark days of the upcoming zombie hordes. Only as one can we change the outcome of the Eastern Hemisphere. Our government will be a Capitalist Democratic-Republic. If you are part of the EHU and want to do this please say yes, and if you don't want this to occur/don't want to join please state your reason why and we can negotiate, and reach a solution, if we can't reach a solution then you can still be part of a military alliance with us. (This next part is out of character) Turns will be taken like this, every turn a writer (most likely the person playing Turkey) will receive the message of each other provinces actions, it will all be compressed together, and as a result everybody will get their idea and action put out onto the main game page. If this doesn't work, every turn somebody from the EHU will place start a turn saying: EHU:

Then underneath that there will be something like this


 * Province of...:

The three dots is what province you are (ex: Province of Iran)

All together it will look like this

EHU:


 * Province of ...:

Now back to the discussion with the infection of Morocco. Since zombies have started showing up in Morocco, all trade must be monitered with careful inspections. All nations of the EHU should put their border units on high alert in case of infection. Walls should be built around major cities of each nation, and borders connecting to infected nations. Scorched Earth tactics have been allowed, but only to high infected areas, that are rural. There should never be civilian casualties. Remember to post to this if you're part of the EHU.

Discussion
Saudi Arabia Agrees to the idea of creating a new Nation.

Army group south
Location Tactical Advantage
 * next to the war:4
 * high ground/ambush:2

Nations Per Side on the War

 * S for supplies (+2)

Military Development

 * Your current army score:15
 * -3 for expansion

Motive

 * motive is social: 5

Chance

 * UTC time: 11:37
 * Opponent's edit count: 874 (war is against NPC, so I used Mscoree's edit count)
 * 12% of 874=104.88
 * 104.88xPi=329.49 0 237508
 * chance is 0

Stability

 * 25

Participation
Leader Total: 69
 * +10
 * leader is General Todd Hardwick
 * random number(1) X 3500(Soviet soldiers)/7000(Alaskan soldiers)=2(general is fine)
 * Gen[1]((wins[0]+1)/total[0]+1) + Exp[8])=9

Soviet-Occupied Alaska
Location ​Tactical Advantage Nations Per Side on the War Military Development Motive
 * far from the war: 5
 * high ground: 2
 * none
 * Your current army score:10
 * Industry for defending: 4
 * Motive is life or death (country's soverign existence is threatened):10

Chance
Stability Participation Total: 75
 * UTC time: 11:37
 * Opponent's edit count: 924
 * 12% of 924 is 110.88
 * 110.88xPi=348.33 9 79343
 * chance is 9
 * 25
 * All nations get a +10 on this

Free Alaska
 Location

 Tactical Advantage
 * next to the war: 4


 * high ground/ambush: 2

Nations Per Side on the War

 * S for supplies (+2)
 * -3 for expansion

Military Development

 * Your current army score:15

Motive

 * motive is social: 5

Chance

 * UTC time: 11:38
 * Opponent's edit count: 874 (war is against NPC, so I used Mscoree's edit count)
 * 13% of 874=113.62
 * 113.62xPi=356.94 7 757301
 * chance is 7

Stability

 * 25

Participation
 Leader
 * +10

Total: 77
 * leader is Vernon Ball
 * random number(8) X 2000(Soviet soldiers)/6000(Alaskan soldiers)=2.6(general is fine)
 * Gen[1]((wins[5]+1)/total[11]+1) + Exp[8])=8.5=9

Soviet occupied Alaska
 Location

​Tactical Advantage
 * far from the war: 5

 Nations Per Side on the War
 * high ground: 2

 Military Development

 Motive
 * Your current army score:10
 * Industry for defending: 4


 * Motive is life or death (country's soverign existence is threatened):10

Chance
<p style="font-size:13px;"> Stability
 * UTC time: 11:38
 * Opponent's edit count: 924
 * 13% of 924 is 120.12
 * 120.12xPi=377.36 8 109549
 * chance is 8

<p style="font-size:13px;"> Participation
 * 25

<p style="font-size:13px;">Total: 64
 * All nations get a +10 on this

Free Alaska
<p style="font-size:13px;"> Location

<p style="font-size:13px;"> Tactical Advantage
 * next to the war: 4


 * high ground/ambush:2

Nations Per Side on the War

 * S for supplies (+2)
 * -3 expansion

Military Development

 * Your current army score:10
 * Navy: 3

Motive

 * motive is social: 5

Chance

 * UTC time: 11:39
 * Opponent's edit count: 874 (war is against NPC, so I used Mscoree's edit count)
 * 14% of 874=122.36
 * 122.36xPi=384.40 5 277093
 * chance is 5

Stability

 * 25

Participation
<p style="font-size:13px;"> Leader
 * +10

<p style="font-size:13px;">Total: 66
 * leader is General David Kindrick
 * random number(6) X 1500(US soldiers)/7000(Alaskan soldiers)=1.4(general is fine)
 * Gen[1]((wins[1]+1)/total[1]+1) + Exp[2])=3

Soviet occupied Alaska
<p style="font-size:13px;"> Location

<p style="font-size:13px;">​<u style="font-style:inherit;">Tactical Advantage
 * far from the war: 5

<p style="font-size:13px;"> Nations Per Side on the War
 * no defenses: 1

<p style="font-size:13px;"> Military Development
 * none

<p style="font-size:13px;"> Motive
 * Your current army score:10
 * Industry for defending: 4


 * Motive is life or death (country's soverign existence is threatened):10

Chance
<p style="font-size:13px;"> Stability
 * UTC time: 11:38
 * Opponent's edit count: 924
 * 14% of 924 is 129.36
 * 129.36xPi=406.39 6 425668
 * chance is 6

<p style="font-size:13px;"> Participation
 * 125

<p style="font-size:13px;">Total: 71
 * All nations get a +10 on this

Result

 * Taking advantage of the political situation in Moscow, the Free Alaskans begin a three-pronged attack against the soviet-occupied regions of western Alaska. due to the unstable nature of the area, and many of the soldiers being recalled to the USSR, the attack is relativeley sucsessfull. Army Group North makes it to the outskirts of Nome, but is halted by a strong air support around the city, which is undergoing a Dunkirq-esque evacuation. Army group Central is perhaps the most sucsessful, Capturing Holy Cross, and then splitting into two Columns which capture Alakanuk, and Unalakleet. Army Group south makes it about halfway to its intended goal, Dillingham. Wegscuba (talk) 00:28, April 3, 2013 (UTC)
 * Taking advantage of the political situation in Moscow, the Free Alaskans begin a three-pronged attack against the soviet-occupied regions of western Alaska. The central attack is relatively successful.

Discussion
Western Alaska is an independent puppet of the USSR, not a part of their nation, and therefore has a stability of 50 and and a location of 5 (capital in Bethel). Mscoree (talk) 01:25, April 3, 2013 (UTC)

Your expansion is also currently -3 since you've been invading Alaska for three turns in a row.