Command & Conquer Series (French Trafalgar, British Waterloo)

The  Command & Conquer series is a long running video game franchise of Real Time Military (RTM) and First Person Shooter (FPS) games owned, developed and published by. Started in 1994 with Command & Conquer, it quickly became one of the most popular games of the decade, and its sequels have raised the bar of what the genre can do. Though the main storyline ended in 2008 with Command & Conquer 5: Twilight War, new games are being developed, starting with 2009's "prequel" Command & Conquer: New Beginning which was met with mediocre reviews, and 2013's Command & Conquer: Modern Warfare, which is the first episodic RTM game ever developed.

List of Games

 * Command & Conquer (1994) The game takes place in 1979, in an alternate history world where the French Empire was taken over by a hardline dictator Claude Terronat. Egged on by a mysterious man known only as Kane, the French start a war in Europe for total European conquest. The French are faced by the allies of the democratic Russia, which had formed the "Global Defence Initiative" or GDI in the frame work of the . The player takes the role of the "Commander," for either faction as they fight for the subjection or liberation of Europe. Both Factions in Command & Conquer are very balanced: the French rely more on high tech weaponry and highly trained fast units and aircraft for hit and run tactics, while Russia uses it's cheaper infantry, heavily armed and armoured but slower tanks, and defensive structures to combat the French. At the end of the story mode, the faction that was chosen would be victorious: either the French parading through Red Square, when an unknown sniper kills Prime Minister Terronat and Kane takes over, or Paris is destroyed in a nuclear strike by Russia and the United States before Terronat can escape the wrath of GDI.


 * Command & Conquer 2: Brotherhood Rising (1998) Taking place 30 years after the events of the first game in 2009 and the defeat of the French Empire, Western Europe, Africa and Asia are now in turmoil, with dozens of puppet governments put in place by the Global Defence Initiative unable to keep the peace. In this state of chaos, the Brotherhood of Nod emerges, lead by Kane (who survived the nuclear destruction of Paris at the end of the first game, though badly scarred) to give hope to the people of the "Third World." GDI, which now includes most of the richest countries in the world, declare Kane and the Brotherhood to be terrorists, and begins a brutal war to eradicate them. Like in the previous game, the player takes the role of the "Commander" once again for the faction of their choice. The Brotherhood of Nod uses their hit and run tactics, most notably with their Stealth Tanks and Nuke Trucks, which can disguise themselves as any vehicle and sneak into enemy bases and blow up (taking the place of a superweapon). GDI relies on overwhelming firepower, like with their "Mammoth Tanks," double barrelled monsters that, though slow, can level a base in minutes, and the space based, orbiting Ion Cannon which causes as much damage as a nuclear weapon. The campaign ends either with Kane, in his Temple of Nod constructed in Istanbul, being destroyed by GDI's Ion Cannon, or Nuke trucks being used in Washington, D.C. and Moscow simultaneously, showing that Nod has triumphed.