1410 - 1419 Algorithms (Principia Moderni IV Map Game)

A page for war algorithms conducted between the years 1410 and 1419 for the Principa Moderni IV Map Game.

Ayutthayan Invasion of Chieng Mai (1409 - 1410)

 * 1409
 * Pre-War Stage
 * Ayuthia (Attacking)
 * Result: 9
 * Population: 3
 * War Exhaustion: 0
 * Casus Belli: 3
 * Government: 3
 * Chieng Mai (Defending)
 * Result: 7
 * Population: 1
 * War Exhaustion: 0
 * Casus Belli: 3
 * Government: 3

Epirotan Reconquest of Valona [1409]

 * 1409
 * Pre-War Stage
 * Epirus
 * Result:
 * Population: 6.84
 * War Exhaustion: 0
 * Casus Belli: Reconquering historical territory +4
 * Government: Despotic +5
 * Valona
 * Result:
 * Population: 0.02 (estimate)
 * War Exhaustion: 0
 * Casus Belli: Existential Historic enemy 5
 * Government: Feudal +3
 * Battle Stage
 * Battle of Vlorë
 * Epirus
 * Result:
 * ArmySize: 1775 (Epirus, Ragusan aid, Roman aid) = 0.5325
 * Navy Size: 10 = 0.3
 * Location: Near coast with superiority +3
 * Great General: 0
 * Blunder:-5
 * Attrition: Naval -3
 * Side II Name (Attacking or Defending)
 * Result:
 * Army/Navy Size: 75 = 0.0225
 * Location: Near city +3.5
 * Great General:
 * Blunder:-3
 * Attrition:
 * Final Stage:
 * Epirus
 * Cities Occupied:
 * Result: 11.6725
 * Valona
 * Cities Occupied:
 * Result: 8.5425
 * Overall Result: 136.6404% in favour of, Treaty Tier I (objective achieved), the Principality is annexed by Epirus in one year. I'll calculate casualties later.

Khmer-Majapahit invasion of Ayutthaya

 * Pre-War stage
 * Khmer & Majapahit
 * Total: +19
 * Pop: +10
 * War Exhaustion: N/A
 * Casus Belli: +4
 * Government: +5
 * Ayutthaya
 * Total: +14
 * Pop: +3
 * War Exhaustion: N/A
 * Causes Belli: +2+5
 * Government: +5


 * Battle Stage
 * Khmer & Majapahit
 * Total: +25.59
 * Military Size: +21.09 (103 ships, 60,000 men)
 * Location: +4.5
 * General: N/A
 * Blunder: MOD PLEASE
 * Attrition: 0
 * Ayutthaya
 * Total: 7.6
 * Military size: +6.6 (20 ships, 20,000 men)
 * Location: +1
 * Great General: N/A
 * Blunder: MOD PLEASE
 * Attrition: 0


 * Final Stage
 * Khmer & Majapahit
 * Total: 44.59 - Blunder
 * Ayutthaya
 * Total: 4.01 - Blunder (21 - 17.99)
 * Result: 1111.4% in favor of Khmer and Majapahit. Collapsed in one year. Blunder still needs to be done, but even if Khmer and Majapahit get -5 and Ayutthaya gets -1, the alliance still wins handily. Will calculate causalities later. Still need a mod to check though.

Ottoman Aggression War [1410]

 * 1410
 * Pre-War Stage
 * Ottomans
 * Result: +16
 * Population: +10 (5 million)
 * War Exhaustion: 0
 * Casus Belli: (Historic Rival - Crusader State) +3
 * Government: Iqta' +3
 * Naples (Defeding Epirus)
 * Result: +15.4
 * Population: +3.4 (1.7 million)
 * War Exhaustion: 0
 * Casus Belli: (Existential threat) +2 (Defending historical lands) +5
 * Government: Despotic +5
 * Battle Stage
 * Siege of Ioannina
 * Ottomans
 * Result: +21
 * ArmySize: 50,000 = +15
 * Navy Size: 0
 * Location: (Sieging a center of government/very well-fortified city) +8
 * Great General: 0
 * Blunder: -2
 * Attrition: 0
 * Naples (Defending Epirus)
 * Result: +20.3
 * Army/Navy Size: (Naples, Epirus, Aragon) 35,000 = +11.3
 * Location: (Sieging a center of government/very well-fortified city) +12
 * Great General:
 * Blunder: -3
 * Attrition:
 * Final Stage:
 * Ottomans
 * Cities Occupied: 1
 * Result: 15 (casualties: 7,200)
 * Epirus
 * Cities Occupied:
 * Result: 4.7-3.9 (casualties: 4,500)
 * Overall Result: %317 in favor of Ottomans. Epirus is destroyed, but Ottomans lose the majority of men in the attack. Ironically, a Pyrric victory.

Discussion
I need blunder and mods, please change this algo as necessary.   Ungern von Sternberg   A man's GREATEST joy is crushing his enemies   11:29, July 28, 2016 (UTC)

Fall down, Wart. You're dead Oh, I didn't mean to push that button! † Oh, well leave a message I guess  23:29, July 28, 2016 (UTC)

Bohemia sent 10k more troops, Genoa sent 3k more, Austria with 20k more. There are a few others but thats all the numbers I could find Blocky858 (talk) 01:08, July 29, 2016 (UTC)

Bahmanid-Mogadishan Invasion of Sri Lanka [1410]
Bahmanids, Mogadishu, and Kozhikode (Bahmanid Vassal) vs. Jaffna and Raigama


 * 1410
 * Pre-War Stage
 * Bahmanids, Mogadishu, and Kozhikode (Attacking)
 * Result: +100
 * Population: +97 [Bahmanid population ~ 45 million/Kozhikode population ~ 3 million/Mogadishu population ~ 500,000]
 * War Exhaustion: -0
 * Casus Belli: +1 [No Connection]
 * Government: +3 [Itqa']
 * Jaffna and Raigama (Defending)
 * Result: +9.4
 * Population: +2.4 [Jaffna and Raigama population ~ 1.2 Million]
 * War Exhaustion: -2
 * Casus Belli: +6 [Defending the Crown w/Existential Threat]
 * Government: +3 [Feudal Monarchy]
 * Battle Stage
 * Bahmanids, Mogadishu, and Kozhikode (Attacking)
 * Result: +58.95
 * Army/Navy Size: +60.45 [Bahmanids: 170,000 men, 1,000 elephants, 40 ships/Kozhikode: 10,000 men, 15 elephants, 30 warships/Mogadishu: 60 ships]
 * Location: +4.5 [Capitol by Sea]
 * Great General: 0
 * Blunder: -4
 * Attrition: -3 [Coast]
 * Jaffna and Raigama
 * Result: +13.1
 * Army/Navy Size: +12.6 [30,000 men, 50 elephants, 70 ships]
 * Location: +4.5 [Center of Government by Sea]
 * Great General: 0
 * Blunder: -4
 * Attrition: N/A
 * Casualties: (difference of 47.15)
 * Bahmanids, Mogadishu, and Kozhikode: 11,880 men, 67 elephants, 8 ships
 * Jaffna and Raigama: 6,000 men, 10 elephants, 14 ships
 * Final Score:
 * Jaffna and Raigama lose w/score of -38.75
 * More than 200% score differnce. Jaffna and Raigama conquered.

Southern France Front (Guyenne: Bordeaux and Bayonne)

 * 1412
 * Pre-War Stage
 * Kingdom of France (Attacking)
 * Result: 35.2
 * Population: 28
 * War Exhaustion: 0?
 * Casus Belli: 4
 * Government: 3 (Feudal)
 * Kingdom of England (Defending)
 * Result: 12
 * Population: 6
 * War Exhaustion: 0?
 * Casus Belli: 3
 * Government: 4 (Westminister)
 * Battle Stage
 * Siege of Southern France
 * Kingdom of France (Attacking)
 * Result: 11
 * Army/Navy Size: 9 (30,000)
 * Location: 4 (Sieging Major City)
 * Great General: 0
 * Blunder: -2
 * Attrition: 0
 * Kingdom of England (Defending)
 * Result: 3.5
 * Army/Navy Size: 15*.3=4.5
 * Location: 4
 * Great General: 0
 * Blunder: -5
 * Attrition: 0

Northern France Front (Calais and Other?)

 * 1412
 * Pre-War Stage
 * Kingdom of France (Attacking)
 * Result: 38
 * Population: 28
 * War Exhaustion: 0?
 * Casus Belli: 7 (Historic Lands + Historic Enemies)
 * Government: 3 (Feudal)
 * Kingdom of England (Defending)
 * Result: 18
 * Population: 6
 * War Exhaustion: 0?
 * Casus Belli: 8 (Historic Lands + Historic Enemies)
 * Government: 4 (Westminister)
 * Battle Stage
 * Siege of Northern France
 * Kingdom of France (Attacking)
 * Result: 14.5
 * Army/Navy Size: 10.5 (35,000)
 * Location: 4 (Sieging Major City)
 * Great General: 0
 * Blunder: -0
 * Attrition: 0
 * Kingdom of England (Defending)
 * Result: 8.5
 * Army/Navy Size:4.5
 * Location:+4
 * Great General:0
 * Blunder: -0 ( All done by Edge)
 * Attrition:0


 * Final Stage:
 * France
 * Cities Occupied:
 * Result: 39.2 (casualities: 20,000)
 * England
 * Cities Occupied: 1
 * Result: -8 (completely crushed)
 * Overall Result: %4000 in favor of France. All of its seiges are sucessful, but takes great losses

The Sacred War (1411 - 1412)

 * 1411
 * Pre-War Stage
 * Majapahit Empire
 * Result: 43.42
 * Population: +35.42 (10.12 million total, 3.542 million Core Empire, just for clarification)
 * War Exhaustion: -1 (Conquest of Attaluyah)
 * Casus Belli: +4
 * Government: +5 (Absolute/Despotic Monarchy)
 * Sunda Kingdom
 * Result: 16.36
 * Population: 4.36 (435,666 total)
 * War Exhaustion: 0
 * Casus Belli: + 7 (2 + 5)
 * Government: +5 (Absolute/Despotic Monarchy)
 * Battle Stage
 * Initial Push (Battle)
 * Majpahit Empire (Attacker)
 * Result: +8
 * Army/Navy Size: 70,840 (total Core); 200,000 (total Empire); 40,000 (deployed to the front and in combat); 10,000 (depends loyed to front, but on reserve) = + 12 (combat deployed only)
 * Location: +2
 * Great General: 0
 * Blunder: -0
 * Attrition: -6
 * Sunda Kingdom (Defender)
 * Result: +2.06
 * Army/Navy Size: 8,713 (Total); 2,000 (deployed); +0.06
 * Location: +2
 * Great General: 0
 * Blunder: -0
 * 1412
 * Battle Stage
 * Battle of Kawali (Battle)
 * Majpahit Empire (Attacker)
 * Result:
 * Army/Navy Size: 69,286 (total Core); 198,446 (total Empire); 38,446 (deployed to the front and in combat); 10,000 (deployed to front, but on reserve) = +11.534
 * Location: +4
 * Great General: 0
 * Blunder: -1
 * Attrition: -6
 * Sunda Kingdom (Defender)
 * Result: +3.636 (PLACEHOLDER)
 * Army/Navy Size: 7,153 (Total); 2,120 (deployed) = 0.636
 * Location: +4
 * Great General: 0
 * Blunder: -1
 * Final Stage:
 * Majapahit Empire (Attacker)
 * Cities Occupied:
 * Result: 42.42 (casualties: 23,000)
 * Sunda Kingdom (Defender)
 * Cities Occupied:
 * Result: 10.42 (totally wiped out)
 * Overall Result: 400% in favor of Majapihut, completely destroying Sunda, although half their forces were lost crossing the mountains

Discussion
Oops. Sorry. I was supposed to post this last turn, correct? Oh well. Mind if someone fills the blanks? Through Stars We Rise. (Welcome to the Universe). 22:51, July 29, 2016 (UTC)

NOTE: The following is all placeholder results, none official. Through Stars We Rise. (Welcome to the Universe). 01:40, July 30, 2016 (UTC)

Mogadishu-Zanzibar War

 * 1413
 * Pre-War Stage
 * Mogadishu and Bahmanids
 * Result:93.2
 * Population: +91.2 [Bahmanid population ~ 45 million/Mogadishu population ~ 600,000]
 * War Exhaustion: -5
 * Casus Belli: Attacking historic enemy: +3
 * Government: Oligarchy/Council+4
 * Zanzibar
 * Result: 9.4
 * Population: 0.4 (200,000)
 * War Exhaustion: 0
 * Casus Belli: Existential Historic enemy +5
 * Government: Oligarchy/Council +4
 * Battle Stage
 * Battle of Zanzibar
 * Mogadishu and Bahmanids
 * Result:8.1
 * Army Size: 18,000 (10,000 Mogadishu Soldiers, 8,000 Bahmanids Soldiers) = 5.4
 * Navy Size: 90 Ships(70 Mogadishu Ships, 20 Bahmanids Ships) = 2.7
 * Location: Near seat of government, along sea +4.5
 * Great General: 0
 * Blunder: -1
 * Attrition: Naval -3
 * Zanzibar
 * Result: 4
 * Army Size: 4,000 Soldiers = 1.2
 * Navy Size: 20 Ships = 0.3
 * Location: Defending near seat of government +4.5
 * Great General:
 * Blunder:-2
 * Attrition:
 * Final Stage:
 * Mogadishu and Bahmanids
 * 92.2 (casualities: 4752 men, 24 ships)
 * Zanzibar
 * 0 (Capital captured) (casualties: 3,200 men, 16 ships)
 * Overall Result: 2000% in favor of Mogadishu, Zanzibar is destroyed

Scandinavian Rebellions War

 * 1412
 * Pre-War Stage
 * Scandinavian Rebel Alliance (Sweden, Norway)
 * Result: +8.8
 * Population:+1.8 Norwegian population ~400.000 population/Swedish population ~500.000 population]
 * War Exhaustion: -4
 * Casus Belli: Patriotic rebellion: +6
 * Government: Absolute Monarchy +5
 * Denmark
 * Result: +9.2


 * Population: 1.2 (600,000)
 * War Exhaustion: -4
 * Casus Belli: + 7 (Existential threat ): +2 Defending historical lands: +5
 * Government: Absolute Monarchy +5
 * Battle Stage
 * Invasion of Scane
 * Sweden, Norway
 * Result: +4,4
 * Army Size: 18,000 (10.000 Swedish Soldiers, 8.000 Norwegian Soldiers ) = +5.4
 * Location: Near the coast with naval superiority: +3
 * Great General: 0
 * Blunder: IDK MODS
 * Attrition: -4
 * Denmark
 * Result: -0.2
 * Army Size: 6,000 Soldiers = +1,8
 * Location: Near a populated border: +2
 * Great General:
 * Blunder:
 * Attrition: -4
 * Final Stage:
 * Scandinavian Rebel Alliance
 * 8.8
 * Denmark
 * 9.2-.2= 9
 * Overall Result: Slight Danish victory
 * Pomeranian Invasion of Holstein
 * Pre-War Stage
 * Duchy of Pomerania
 * Result: +4.4
 * Population: +1.4 (800,000)
 * War exhausation: -3
 * CB: +3 (Attacking Historical Enemy)
 * Government: +3 (Feudal monarchy)
 * Duchy of Holstein:


 * Result: +10
 * ​Population: +2= +.8 (Holstein) +1.2 (Denmark)
 * War exhausation: -2
 * CB: +7 (Defending from an attack that threatens the nation and defending historical lands)
 * Government: +3 Fedual Monarchy

Battle Stage
 * Battle Stage
 * Invasion of Holstein
 * Duchy of Pomerania,
 * Result: -0.2
 * Army Size: +1.8 (6.000 Pomerania Soldiers)
 * Location: = +3 (Near coast with naval superiority)
 * Great General: 0
 * Blunder: -5
 * Attrition:0
 * Duchy of Holstein
 * Result: +2.6
 * Army Size: +3.6 (6,000 troops Holstein and 6,000 troops Denmark)
 * Location: Near a populated border: +2
 * Great General:0
 * Blunder: -3
 * Attrition:0
 * Final Stage:
 * Scandinavian Rebel Alliance
 * 19,8 (casualities: 4,000)
 * Denmark
 * 3.6 (casualties: 2,400)
 * Overall Result: 183% in favor of Pomerania and Bohemia, causing huge losses to Denmark


 * Naval battle near Bornholm
 * Scandinavian Rebel Alliance (Sweden, Norway, Pomerania, Bohemia)
 * Result: -3.8
 * Navy Size: 72 Ships (34 Pomeranian Warships, 21 Swedish Warships, 17 Norwegian Warships) =+2.2
 * Location: Near the coast: +1
 * Great General: 0
 * Blunder: -4
 * Attrition: -3 (Along enemy coast)
 * Denmark
 * Result: =+0.8
 * Navy Size: 25 Ships = +0.8
 * Location: Near the coast: +1
 * Great General:
 * Blunder: -1
 * Attrition: 0
 * Denmark defends Bornholm
 * Final Stage:
 * Scandinavian Rebel Alliance
 * 19,8 (casualities: two ships)
 * Denmark
 * 1.6 (casualties: nine ships)
 * Overall Result: 167% in favor of Scandinavian Rebel Alliance (Sweden, Norway, Pomerania, Bohemia)
 * 1413
 * Pre-War Stage
 * Scandinavian Rebel Alliance (Sweden, Norway, Pomerania, Bohemia)
 * Result: +19,8
 * Population: + 3.2 Pomeranian population ~ 800,000/Norwegian population ~400.000 population/Swedish population ~500.000 population]
 * War Exhaustion: ?
 * Casus Belli: Patriotic rebellion: +6
 * Government: Absolute Monarchy/ Feudal +5/+3
 * Denmark
 * Result: +13,2
 * Population: 1,2 (600,000)
 * War Exhaustion: 0
 * Casus Belli: (Existential threat ): +2 Defending historical lands: +5
 * Government: Absolute Monarchy +5
 * Battle Stage
 * Siege of Copenhagen
 * Scandinavian Rebel Alliance (Sweden, Norway, Pomerania, Bohemia)
 * Result: +19,4
 * Army Size: 34,000 (6.000 Pomerania Soldiers, 10.000 Bohemian Soldiers, 10.000 Swedish Soldiers, 8.000 Norwegian Soldiers ) = 10,2
 * Navy Size: 72 Ships (34 Pomeranian Warships, 21 Swedish Warships, 17 Norwegian Warships) = 2.2
 * Location: Sieging a center of government/very well-fortified city: +8
 * Great General: 0
 * Blunder: -1
 * Attrition:
 * Denmark
 * Result: +14.3
 * Army Size: 12,000 Soldiers = 3,6
 * Navy Size: 25 Ships = 0,8
 * Location: Sieging a center of government/very well-fortified city: +12
 * Great General:
 * Blunder: -2
 * Attrition:
 * Final Stage:
 * Scandinavian Rebel Alliance
 * 25,8 (casualities: 12,000)
 * Denmark
 * -3.4 (casualties: wiped out)
 * Overall Result:300% in favor of Scandinavian Rebel Alliance (Sweden, Norway, Pomerania, Bohemia), Denmark capitulates. Copenhagen is destroyed.

Discussion:
This algo is implausible, the coallition states can't directly siege Copenhagen. Norway and Sweden have to successfully invade Skane first then next Northern Jutland. Pomerania have to go through Holstein, Schleswig, and Northern Jutland before getting to Copenhagen, unless this is a naval invasion. If it is a naval invasion, a naval algo is required and the algo has to account for this. KawaiiKame (talk) 03:31, July 31, 2016 (UTC)

Sorry not yet ready.   Ungern von Sternberg   A man's GREATEST joy is crushing his enemies   14:26, July 31, 2016 (UTC)

I added Holstein too.   Ungern von Sternberg   A man's GREATEST joy is crushing his enemies   16:38, July 31, 2016 (UTC)

Guys, he's already ded -Nate

1) Holstein and Schleswig are supposed to be divided up in Holstein, Southern Schleswig, and Northern Schleswig and, not the same algo. 2) Holstein's population needs to be accounted for 3) Pomerania's and Bohemia's population will be separate from Norway's and Sweden's population since their armies are on separate fronts. 4)Sweden and Norway are at peace with Denmark as of 1413 and Norway agreed to help Denmark against Pomerania and Bohemia. -Kame

1)Holstein and Schleswig are too small for that.

2)I added Holstein's population then i think Nate removed that (or someone else did)

3)Yeah right...

4)What are you even talking turn 1413 was over before you do the treaty. The coalition won in 1413. So your point is invalid. And just as Belial proved you can't just give up half your Kingdom in a treaty cuz you were gonna lose, Nate disallowed that for me so how is that gonna work for Bel?

 Ungern von Sternberg   A man's GREATEST joy is crushing his enemies   21:31, July 31, 2016 (UTC)

1) Edge agreed that Holstein and Schleswig should be two different fronts

2) Holstein's population should be added back if it was removed

3) I am right

4) The Treaty was done in 1413

5) Bohemia never joined the war: http://i.imgur.com/02rexow.png the algo needs to be revised.

I revised the algo, Pomerania is defeated at Holstein, Sweden and Norway is defeated at Skane, thus the invasion of Copenhagen never occurs,)

Lienz War (Austrian Subjugation of Gorizia) [1413]

 * 1413
 * Pre-War Stage
 * Austria: 13 (3.5 million)
 * Result:
 * Population: 7 (3.5 million)
 * War Exhaustion: 0
 * Casus Belli: Crown war (subjugation): +3
 * Government: Feudal +3
 * Gorizia
 * Result: 9.4
 * Population: 0.4 (200,000)
 * War Exhaustion: 0
 * Casus Belli: Existential Crown +6
 * Government: Feudal +3
 * Battle Stage
 * Siege of Lienz
 * Austria
 * Result:9.6
 * Army Size: 15,000 Soldiers = 4.5
 * Location: +4 (sieging Major City)
 * Great General: 0
 * Blunder: -1
 * Attrition: 0
 * Goriza
 * Result: 6.3
 * Army Size: 1500 Soldiers = 0.45
 * Location: Sieging Major City (+4)
 * Great General:
 * Blunder: -1
 * Attrition: 0
 * Final Stage:
 * Austria : 13 ( 13- 0)
 * Cities Occupied:
 * Casualties: 5,500
 * Gorizia -4.36 (9.4 - 4.04 -10)
 * Cities Occupied: 1
 * Casualties: 1,200

Ottoman Karman Algo
Assault on Tbilisi


 * 1413
 * Pre-War Stage
 * Ottoman Empire = +15
 * Population = +12 [ Population ~ 6 million]
 * War Exhaustion = -1
 * Casus Belli = +1 [No Connection]
 * Government = +3 [Iqta]
 * Karman = + 11.5


 * Population = +1.5 [ Population ~ 750,000]
 * War Exhaustion = -0
 * Casus Belli = +7 [Existential Threat/Defending Historical Lands]
 * Government = +3 [Iqta]
 * Battle Stage
 * ​Ottoman Empire = + 14.5
 * ​Army/Naval Size = +18 [Ottoman Army ~ 60,000]
 * Location = +4.5 [Near a Centre of Government/State]
 * Great General = +0
 * Blunder = -2
 * Attrition = -6 [Mountains]
 * Karamn = 6.5
 * ​Army/Naval Size = +4.5 [Georgian Army ~ 6000]
 * Location = +6 [ Sieging a center of government/very well-fortified city: +8 ]
 * Great General = +0
 * Blunder = -4
 * Attrition = +0
 * Casualities
 * ​Ottomans: 20,000 soldiers
 * Karaman: completely wiped out
 * Final Score
 * ​Ottoman:14
 * Karaman:3.5
 * Result
 * 400% in favor of Ottomans. Success

Gurkani Invasion of Georgia [1414]
Assault on Tbilisi Blunder by Rexmod.
 * 1414
 * Pre-War Stage
 * The Gurkani Sultanate = +94
 * Population = +104 [Gurkani Population ~ 52,000,000]
 * War Exhaustion = -14
 * Casus Belli = +1 [No Connection]
 * Government = +3 [Iqta]
 * Kingdom of Georgia = +11.5
 * Population = +1.5 [Georgian Population ~ 750,000]
 * War Exhaustion = -0
 * Casus Belli = +7 [Existential Threat/Defending Historical Lands]
 * Government = +3 [Feudal Monarchy]
 * Battle Stage
 * ​The Gurkani Sultanate = +21.5
 * ​Army/Naval Size = +27 [Gurkani Army ~ 90,000]
 * Location = +4.5 [Near a Centre of Government/State]
 * Great General = +0
 * Blunder = -4
 * Attrition = -6 [Mountains]
 * Kingdom of Georgia = 4.8
 * ​Army/Naval Size = +1.8 [Georgian Army ~ 6000]
 * Location = +6 [Centre of Government/State]
 * Great General = +0
 * Blunder = -3
 * Attrition = +0
 * Casualities
 * ​Gurkani: some casualities. Not many
 * Georgia: completely wiped out
 * Final Score
 * ​Gurkani: 93
 * Georgia: -5.1
 * Result
 * ​Georgia is crushed

'''Can someone do the Casualities, Final Score and Result thing? I don't have the slightest clue how that works.. .___. '''

Aragonese invasion of Navarre

 * 1415
 * Pre-War Stage
 * Aragon (Attacker)
 * Result: +12.7
 * Population: +3.7 (1.85 million)
 * War Exhaustion: 0
 * Casus Belli: +4 (Historical holdings)
 * Government: +5 (Absolute monarchy)
 * Navarre (France - Defending)
 * Result: +33
 * Population: +28
 * War Exhaustion: -3
 * Casus Belli: +5 (Defending Historical Lands)
 * Government: +3 (Feudal monarchy)
 * Battle Stage
 * Siege of Pamplona
 * Aragon (Attacking)
 * Result: +16
 * Army/Navy Size: 9 (30,000 men)
 * Location: +8 (Capital siege)
 * Great General: 0
 * Blunder: -1
 * Attrition: 0
 * Navarre (Defending)
 * Result: +22.9
 * Army/Navy Size: 12.9 (43,000 men)
 * Location: +12 (Capital siege)
 * Great General: 0
 * Blunder: -2
 * Attrition: 0
 * Final Stage: 22.9-16=6.9
 * Aragon: 12.7-6.9=5.8
 * Cities Occupied: 0
 * Casualties: army destroyed?
 * Result: rip in 5.8*-.3= -1.74 or 174%
 * Navarre: 22.9
 * Cities Occupied:
 * Casualties: .066*5.8=.03828*43000= 1646 men lost .04 men wounded
 * Result:
 * Overall Result: 22.9/5.8=3.94 or 394% Aragonese troops cruhed in Navarre by the arrival 40000 Frenchmen

Discussion
Can a mod please do the blunder as soon as possible? Ta. —  T  I   M  (TSW • AH • MGW • Contribs ) 02:55, August 1, 2016 (UTC)

A french army of 40k show up, approved by mods. NicDonalds  04:49, August 1, 2016 (UTC)

Oh well I smashed Navarre anyways. —  T  I   M  (TSW • AH • MGW • Contribs ) 05:01, August 1, 2016 (UTC)

Added blunder. -Rexmod 04:53, August 1, 2016 (UTC)

Pop needs to be redone to include entire alliance with France's 16,600,000.

I explicitly want a mod to finish this. NicDonalds  05:18, August 1, 2016 (UTC)

Vijayanagar Revolt [1414-6]
Bahmanids and Mogadishu vs. Hindu Rebels (Vijayanagar, Kotte, Andhra, Kozhikode, and Venad)

Deccan Front [1414]
Bahmanids and Mogadishu vs. Vijayanagar

The Rebel army flees to the walls of Vijayanagara, where the Bahmanid army besieges them. The city falls.
 * Pre-War Stage
 * Bahmanids and Mogadishu
 * Result: +47.2
 * Population: +41.2 [Bahmanid Population ~20 million, Mogadishu Population ~600,000]
 * War Exhaustion: -1
 * Casus Belli: +4 [Reconquering Historical Holdings]
 * Government: +3 [Itqa']
 * Vijayanagar
 * Result: +52
 * Population: +44 [Vijayanagar Population ~22 million]
 * War Exhaustion: -0
 * Casus Belli: +5 [Existential w/Historic Enemy]
 * Government: +3 [Feudal Monarchy]
 * Battle Stage
 * Battle of Hampi (A small town just outside the city of Vijayanagara)
 * Bahmanids and Mogadishu (Attacking)
 * Result: +62.5
 * Army/Navy Size: +63 [Bahmanid Army= 140,000 men and 700 elephants]
 * Location: +4.5 [Center of Goverment]
 * Great General: N/A
 * Blunder: -5
 * Attrition: -0
 * Vijayanagar (Defending)
 * Result: +50.5
 * Army/Navy Size: +46.5 [Vijayanagar Army= 135,000 men and 200 elephants]
 * Location: +6 [Center of Goverment]
 * Great General: N/A
 * Blunder: -2
 * Attrition: N/A
 * Casualties: (difference of 12)
 * Bahmanids: 9,240 men, and 46 elephants
 * Vijayanagar: 27,000 men and 40 elephants
 * Battle Stage
 * Siege of Vijayanagara
 * Bahmanids and Mogadishu (Attacking)
 * Result: +64.85
 * Army/Navy Size: +58.85 [Bahmanid Army= 130,760 men and 654 elephants]
 * Location: +8 [Center of Goverment]
 * Great General: N/A
 * Blunder: -2
 * Attrition: -0
 * Vijayanagar (Defending)
 * Result: +46.2
 * Army/Navy Size: +37.2 [Vijayanagar Army= 108,000 men and 160 elephants]
 * Location: +12 [Center of Goverment]
 * Great General: N/A
 * Blunder: -3
 * Attrition: N/A
 * Casualties: (difference of 18.65)
 * Bahmanids: 13,706 men, and 65 elephants
 * Vijayanagar: 32,400 men and 48 elephants
 * Final Score:
 * Vijayanagar loses w/score of 21.35. Over 200% score difference.
 * Overall Result: The heart of the rebellion has been destroyed, but the rebels in other states continue to fight, and the remainder of the Vijayanagar leadership retreats to the far south of their territory to make their final stand, but they have difficulty recruiting as rebel morale plummets.

Sri Lankan Front [1414]
Bahmanids and Mogadishu vs. Kotte


 * Pre-War Stage
 * Bahmanids and Mogadishu (Defending)
 * Result: +48.2
 * Population: +41.2 [Bahmanid Population ~20 million, Mogadishu Population ~600,000]
 * War Exhaustion: -1
 * Casus Belli: +4 [Defending Historical Holdings]
 * Government: +3 [Itqa']
 * Kotte (Attacking)
 * Result: +11
 * Population: +2 [Kotte Population ~1 million]
 * War Exhaustion: -0
 * Casus Belli: +6 [Patriotic Rebellion]
 * Government: +3 [Feudal Monarchy]
 * Battle Stage
 * Siege of Kolon-thota (OTL Colombo)
 * Bahmanids and Mogadishu (Defending)
 * Result: +11.1
 * Army/Navy Size: +8.1 [Bahmanid Army= 18,000 men and 50 elephants, Mogadishan Navy= 40 ships]
 * Location: +4 [Major City]
 * Great General: N/A
 * Blunder: -1
 * Attrition: N/A
 * Kotte (Attacking)
 * Result: +13.2
 * Army/Navy Size: +10.2 [Kotte Army= 28,000 men, 30 elephants, 30 ships]
 * Location: +4 [Major City]
 * Great General: N/A
 * Blunder: -1
 * Attrition: N/A
 * Casualties: (difference of 6.1)
 * Bahmanids and Mogadishu: 6,000 men, 15 elephants, and 12 ships
 * Kotte: 2,800 men, 3 elephants, and 3 ships
 * Final Score:
 * Bahmanids win w/score of 41.1. Over 200% score difference.
 * Results: Though victorious, Parakramabahu VI is unable to prevent the Bahmanid army from escaping aboard the Mogadishan fleet, and his exhausted and grumbling army is in no condition to assist Vijayanagar. It is a Phyrric victory for Kotte.

Kozhikode-Venad Front [1415]
Bahmanids and Mogadishu vs. Kozhikode and Venad


 * Pre-War Stage
 * Bahmanids and Mogadishu (Defending)
 * Result: +35.2
 * Population: +33.2 [Bahmanid Population ~16 million, Mogadishu Population ~600,000]
 * War Exhaustion: -3
 * Casus Belli: +2 [Crushing Revolt]
 * Government: +3 [Itqa']
 * Kozhikode and Venad (Attacking)
 * Result: +12.4
 * Population: +3.4 [Combined Population ~1.7 million]
 * War Exhaustion: -0
 * Casus Belli: +6 [Patriotic Rebellion]
 * Government: +3 [Feudal Monarchy]
 * Battle Stage
 * Battle of Kanuur
 * Bahmanids and Mogadishu (Attacking)
 * Result: +18.5
 * Army/Navy Size: +26 [Bahmanid Army= 40,000 men, 400 elephants, 40 ships, Mogadishan Navy= 28 ships]
 * Location: +3.5 [City]
 * Great General: N/A
 * Blunder: -5
 * Attrition: -6 [Mountains]
 * Kozhikode and Venad (defending)
 * Result: +6.6
 * Army/Navy Size: +5.6 [Combined Army= 12,500 men, 30 elephants, 50 ships]
 * Location: +4 [City]
 * Great General: N/A
 * Blunder: -3
 * Attrition: N/A
 * Casualties: (difference of 11.9)
 * Bahmanids and Mogadishu: 2,640 men, 26 elephants, and 5 ships (incl. 2 Mogadishan)
 * Kozhikode and Venad: 2,500 men, 6 elephants, and 10 ships
 * Final Score:
 * Kozhikode and Venad lose w/score of .5. Over 200% score difference.
 * Results:With their armies crushed, Kozhikode and Venad surrender.

Deccan Front [1415]
Bahmanids and Mogadishu vs. Vijayanagar


 * Pre-War Stage
 * Bahmanids and Mogadishu (Defending)
 * Result: +35.2
 * Population: +33.2 [Bahmanid Population ~16 million, Mogadishu Population ~600,000]
 * War Exhaustion: -3
 * Casus Belli: +2 [Crushing Revolt]
 * Government: +3 [Itqa']
 * Vijayanagar (Attacking)
 * Result: +21
 * Population: +14 [~7 million in remaining territories]
 * War Exhaustion: -2
 * Casus Belli: +6 [Patriotic Rebellion]
 * Government: +3 [Feudal Monarchy]
 * Battle Stage
 * Siege of Kanyakumari
 * Bahmanids and Mogadishu (Attacking)
 * Result: +43
 * Army/Navy Size: +45 [Bahmanid Army= 80,000 men, 700 elephants]
 * Location: +4 [Besieging City]
 * Great General: N/A
 * Blunder: -0
 * Attrition: -6 [Mountains]
 * Vijayanagar (defending)
 * Result: +14
 * Army/Navy Size: +12 [Army= 30,000 men, 70 elephants Navy=30 ships]
 * Location: +4 [City]
 * Great General: N/A
 * Blunder: -2
 * Attrition: N/A
 * Casualties: (difference of 29)
 * Bahmanids and Mogadishu: 8,000 men, and 70 elephants
 * Vijayanagar: 10,000 men, 21 elephants, and 15 ships
 * Final Score:
 * Vijayanagar loses w/score of -8. Over 200% score difference.
 * The last bastion of the restored Vijayanagar Empire falls. The nobles who led the rebellion are executed.

Andhra Front [1416]
Bahmanids and Mogadishu vs. Andhra


 * Pre-War Stage
 * Bahmanids and Mogadishu (Defending)
 * Result: +33.2
 * Population: +33.2 [Bahmanid Population ~16 million, Mogadishu Population ~600,000]
 * War Exhaustion: -5
 * Casus Belli: +2 [Crushing Revolt]
 * Government: +3 [Itqa']
 * Andhra (Attacking)
 * Result: +15
 * Population: +10 [Population: ~5 million]
 * War Exhaustion: -4
 * Casus Belli: +6 [Patriotic Rebellion]
 * Government: +3 [Feudal Monarchy]
 * Battle Stage
 * Battle of Pulicat
 * Bahmanids and Mogadishu (Attacking)
 * Result: +21
 * Army/Navy Size: +21 [Bahmanid Army= 40,000 men, 300 elephants]
 * Location: +2 [Populated Border]
 * Great General: N/A
 * Blunder: -2
 * Attrition: N/A
 * Andhra (defending)
 * Result: +2.6
 * Army/Navy Size: +4.6 [Army= 13,000 men, 25 elephants]
 * Location: +2 [Populated Border]
 * Great General: N/A
 * Blunder: -4
 * Attrition: N/A
 * Casualties: (difference of 18.4)
 * Bahmanids and Mogadishu: 2,640 men and 19 elephants
 * Andhra: 2,600 men, and 5 elephants
 * Final Score:
 * Andhra loses w/score of -3.4. Over 200% score difference.
 * The rebellion in Andhra is crushed. All formerly Bahmanid mainland territories have been reconquered.

Sri Lanka Front [1416]
Bahmanids and Mogadishu vs. Kotte


 * Pre-War Stage
 * Bahmanids and Mogadishu (Defending)
 * Result: +33.2
 * Population: +33.2 [Bahmanid Population ~16 million, Mogadishu Population ~600,000]
 * War Exhaustion: -5
 * Casus Belli: +2 [Crushing Revolt]
 * Government: +3 [Itqa']
 * Kotte (Attacking)
 * Result: +7
 * Population: +2 [Population: ~1 million]
 * War Exhaustion: -4
 * Casus Belli: +6 [Patriotic Rebellion]
 * Government: +3 [Feudal Monarchy]
 * Battle Stage
 * Battle of Kolon-thota
 * Bahmanids and Mogadishu (Attacking)
 * Result: +48.1
 * Army/Navy Size: +47.1 [Bahmanid Army= 100,000 men, 400 elephants Bahmanid Navy= 37 ships Mogadishan Navy=46 ships]
 * Location: +3 [Coast w/Naval Superiority]
 * Great General: N/A
 * Blunder: -2
 * Attrition: N/A
 * Kotte (defending)
 * Result: +11.7
 * Army/Navy Size: +14.7 [Army= 40,000 men, 30 elephants, 60 ships]
 * Location: +1 [Coast]
 * Great General: N/A
 * Blunder: -4
 * Attrition: N/A
 * Casualties: (difference of 36.4)
 * Bahmanids and Mogadishu: 6,600 men, 26 elephants, and 5 ships (incl. 3 Mogadishan)
 * Kotte: 8,000 men, 6 elephants, and 12 ships
 * Final Score:
 * Kotte loses w/score of -29.4. Over 200% score difference.
 * The last hotbed of rebellion is finally subdued. The Bahmanid Empire has been fully restored.

Discussion
I was a little creative with the ending on the first Sri Lanka front. I am open to other suggestions on it, though.The Guardian of Forever (talk) 04:47, August 1, 2016 (UTC)

I would not think that Kotte would be the only Sri Lankan nation. I mean at least there would be a king in Jaffna or Vanni and I believe the next time you will attack there will be more troops from the other parts of Sri Lanka. Other than that it made sense. Thisismacedon (talk) 00:34, August 3, 2016 (UTC)

Northern Campaign (1415)

 * 1415
 * Pre-War Stage
 * Benin (Attacking)
 * Result: +31.4
 * Population: +22.4 (11,200,000)
 * War Exhaustion: 0
 * Casus Belli: +3
 * Government: +6
 * Nupe, Igala, and Borgu
 * Result: +12.2
 * Population: +2.2; +1 (Nupe: 500,000), +0.6 (Igala: 300,000), +0.6 (Borgu: 300,000)
 * War Exhaustion: 0
 * Casus Belli: +7
 * Government: +3 (Tribal)
 * Battle Stage
 * Northern Campaign
 * Benin
 * Result: +72
 * Army/Navy Size: +71.5 (200,000 troops/169 ships/+10% army concentration: +6.5)
 * Location: +4.5
 * Great General: 0
 * Blunder: -4
 * Attrition: 0 (Plains)
 * Nupe, Igala, and Borgu
 * Result: +9.4
 * Army/Navy Size: +5.4 (Nupe: 10,000 troops; Igala: 6,000 troops; Borgu: 6,000 troops)
 * Location: +6
 * Great General: 0
 * Blunder: -2
 * Attrition: 0
 * Final Stage:
 * Benin
 * Cities Occupied: 0
 * Casualties: 13,200 troops dead
 * Result: 103.4
 * Nupe, Igala, and Borgu
 * Cities Occupied: 0
 * Casualties: Entirety of military
 * Result: 21.6
 * Overall Result: 478.7% in favor of Benin. Nupe, Igala, and Borgu annexed.

Discussion
Mods can fill in the rest as required. Vivaporius: "I don't need a slogan" 09:04, August 1, 2016 (UTC)

Zetan Crusade, Ragusa&Pope vs Zeta (1415)

 * 1415
 * Pre-War Stage
 * Side I Name (Attacking or Defending)
 * Result: 15.06
 * Population: 10.06
 * War Exhaustion: 0
 * Casus Belli: Historic enemy +3
 * Government: +2
 * Side II Name (Attacking or Defending)
 * Result: 10.1
 * Population: 0.1
 * War Exhaustion: 0
 * Casus Belli: +2 Existential +5
 * Government: +3
 * Battle Stage
 * Siege of Budva
 * Ragusa
 * Result: 1.9
 * Army/Navy Size: 0.9
 * Location: 4
 * Great General:
 * Blunder:-3 (by Joshmod)
 * Attrition:
 * Zeta
 * Result: -1.1125
 * Army/Navy Size: 0.1125
 * Location: 4
 * Great General:
 * Blunder:-5
 * Attrition:
 * Casualties: Zetan army nearly obliterated (90.375% gone), Ragusan-Papal 30.125% gone leaving 2096 alive (1886 Papal forces, 210 Ragusans)
 * Final Stage:
 * Side I Name
 * Cities Occupied: Budva
 * Result:17,56
 * Side I Name
 * Cities Occupied:
 * Result: -2.9125
 * Overall Result: 2147.25% in favour of Ragusa, unconditional surrender

The White War

 * 1415
 * Pre-War Stage
 * Russia (Attacking)
 * Result: 15
 * Population: 10 (Roughly 5 million)
 * War Exhaustion: 0
 * Casus Belli: Historic enemy +3
 * Government: +2
 * Astrakhans (Defending)
 * Result: 13
 * Population: 5 (Roughly 2.5 million)
 * War Exhaustion: 0
 * Casus Belli: Historic enemy +3+2 (existential)
 * Government: +3
 * Battle Stage
 * Battle of Empty Fields in Ukraine I think. Probably where the city Kherkov or something was
 * Russia
 * Result: 14
 * Army/Navy Size: +15 (army)
 * Location: +1
 * Great General:
 * Blunder:-2
 * Attrition:
 * Astrakhan
 * Result: 7.5
 * Army/Navy Size: +7.5
 * Location: +1
 * Great General:
 * Blunder:-1
 * Attrition:
 * Final Stage:
 * Russia
 * Casualities:
 * 20,000
 * Result: 14
 * Astrakhan
 * Casualities:
 * wiped out
 * Result: 6.5
 * 215.4% full on victory


 * 1416
 * Pre-War Stage
 * Gurkani Sultanate (Attacking)
 * Result: 99
 * Population: 104 (Roughly 52 million)
 * War Exhaustion: -9
 * Casus Belli: +1 (not historically connected to attacker)
 * Government: +3
 * Russia (Defending)
 * Result: 9
 * Population: 5 (Roughly 2.5 million)
 * War Exhaustion: 0
 * Casus Belli: +1 (not historically connected to defender)
 * Government: +3
 * Battle Stage
 * Battle of same Empty Fields in Ukraine
 * Gurkani Sultanate
 * Result: 31
 * Army/Navy Size: +30 (100k troops)
 * Location: +1
 * Great General:
 * Blunder: /
 * Attrition:
 * Russia
 * Result: 10
 * Army/Navy Size: +9 (30k troops)
 * Location: +1
 * Great General:
 * Blunder: /
 * Attrition:
 * Final Stage:
 * Gurkani Sultanate
 * Casualities:
 * Result: /
 * Russia
 * Casualities:
 * Result: /
 * Overall Victory: 
 * Result: /
 * Overall Victory: 
 * Overall Victory: 

Malaccan War/Malaccan Revolution (1415 - 1416)

 * 1415
 * Pre-War Stage
 * Majapahit Empire
 * Result: 32.24
 * Population: +20.24 (10.12 million total, 3.542 million Core Empire, just for clarification)
 * War Exhaustion: -1 (Sacred War)
 * Casus Belli: +6
 * Government: +7 (Theocracy)
 * Malacca Sultanate
 * Result: 9.428
 * Population: +2.428 (1,214,400 total)
 * War Exhaustion: 0
 * Casus Belli: + 4 (+2 (Existinial threat + 2 (Patriotic Rebellion) )
 * Government: +3 (Iq'ta)

Malacca Strait Front

 * 1415
 * Battle Stage
 * Battle of the Strait (Battle)
 * Majapahit Empire (Attacker)
 * Result: 1.15
 * Army/Navy Size: 298 ships (Total Core Empire); 425 ships (Total Empire); 55 (Deployed to the front) = +1.65 (Deployed Ships Only)
 * Location: +4.5
 * Great General: 0
 * Blunder: -2
 * Attrition: -3
 * Malacca Sultanate (Defender)
 * Result: 2
 * Army/Nazy Size: 51 ships (Total and Deployed): +1.5
 * Location: +4.5
 * Great General: +0
 * Blunder: -4
 * Casulties:
 * Majapaphit:
 * 2-1.15= .85
 * (Every 1 score difference = 20% army loss) 85% of 20= 17%
 * Majapahit loses 17% of its attacking navy
 * 17% of 55= 9.35 which rounds up to 10, Majapahit loses 10 ships
 * 55-10= 45 ships remaining for Majaphit
 * Majapaphit: 32.24-.85= 31.19
 * Malacca:
 * (Every 1 score different= 6.6% army loss)  85% of 6.6= 5.61%
 * Malacca loses 5.61 % of its navy
 * 5.61% of 51= 2.8611 ships = 3 ships rounded up
 * 51-3= 48 ships remaining for Malacca


 * 1416
 * Battle Stage
 * Naval Battle of Malacca (Battle)
 * Majapahit Empire (Attacker)
 * Result: +3.64 (PLACEHOLDER)
 * Army/Navy Size: 243 ships (Total Core Empire); 370 ships (Total Empire); 118 (45 remaining ships + 73 reinforcement ships) Deployed to the front) = +3.144 (Deployed Ships Only)
 * Location: +4.5
 * Great General: 0
 * Blunder: -1
 * Attrition: -3
 * Malacca Sultanate (Defender)
 * Result: -0.06
 * Army/Nazy Size: 48 ships (Total and Deployed): +1.44
 * Location: +4.5
 * Great General: +0
 * Blunder: - 3
 * Attrition: 0
 * Causulties:
 * Malacca: 4.64-2.94=1.7
 * (Loser's lose 20% of their war score for every one point) 1.7 = 34% Malaca loses 34% of its fleet
 * 34% of 48= 16.32
 * 48-16.32= 32.68= 32 ships remaining
 * 13.428-1.7=11.78
 * Majapahit: 1.7
 * (Winner's lose 6.6% of their war score for every 1 point) 6.6 x 1.7= Majapahit loses 11.22% of its fleet
 * 11.22% of 148 = 16.6056 ships destroyed
 * 148-16.6056= 131.3944= 131 ships remaining
 * Malacca Result: 13.428-1.7= 11.728
 * (This result in dependent on the Blunder RNG)

Malay Front

 * 1416
 * Battle Stage
 * Siege of Malacca (Siege)
 * Majapahit Empire (Attacker)
 * Result: 17.3
 * Army/Navy Size: 141,680 (total Core); 202,400 (total Empire); 33,000 (deployed to the front) = +10.3 (combat deployed only)
 * Location: +8
 * Great General: 0
 * Blunder: -1
 * Attrition: N/A
 * Malacca Sultanate (Defender)
 * Result: 13.46
 * Army/Navy Size: 24,288 (Total); 18,200 (Deployed) = +5.46
 * Location: +12
 * Great General: 0
 * Blunder: -4

North Sumatran Front

 * 1415
 * Battle Stage
 * Battle of the Alas River (Battle)
 * Majapahit Empire (Attacker)
 * Result: -1.8
 * Army/Navy Size: 141,680 (total Core); 202,400 (total Empire); 7,000 (deployed to the front) = +2.1 (combat deployed only)
 * Location: +1
 * Great General: 0
 * Blunder: -5
 * Attrition: N/A
 * Malacca Sultanate (Defender)
 * Result: 0.82
 * Army/Navy Size: 24,288 (Total); 6,088 (Deployed) = +1.82
 * Location: +1
 * Great General: 0
 * Blunder: -2


 * 1416
 * Battle Stage
 * Battle of Kutaradja (Battle)
 * Majapahit Empire (Attacker)
 * Result: 12.5 (PLACEHOLDER)
 * Army/Navy Size: 134,680 (total Core); 195,400 (total Empire); 30,000 (deployed to the front) = +10 (combat deployed only)
 * Location: +3.5
 * Great General: 0
 * Blunder: -1
 * Attrition: N/A
 * Malacca Sultanate (Defender)
 * Result: 2.396 (PLACEHOLDER)
 * Army/Navy Size: 5,698 (Total) = 1.896
 * Location: +3.5
 * Great General: 0
 * Blunder: -3


 * Final Stage
 * Majapahit Empire (Attacker)
 * Cities Occupied:
 * Result: 31.24
 * Malacca Sultanate (Defender)
 * Cities Occupied:
 * Result: -0.7
 * Overall Result: Assuming Majapihut landed somewhere else and besieged Malacca, Majapihut wins 510%. However, this may not have happened since the naval battle was lost
 * Overall Result: Malacca is destroyed by 3000%, although Majapihut loses 20,000 troops

Discussion (Malaccan War/Revolution)
Again, the blunders are placeholders, and thus temporary. Through Stars We Rise. (Welcome to the Universe). 23:00, August 1, 2016 (UTC)

Nathan. Results about Malacca can be confirmed. ;) Through Stars We Rise. (Welcome to the Universe). 02:52, August 2, 2016 (UTC)

The Majaphit Empire was defeated against Malacca in the naval battle for the Malacca straight in 1415, thus Ace cannot siege Malacca until he decisively defeats the Malaccan navy. 카와이카매] ([[User talk:|카와이카매talk) 05:57, August 2, 2016 (UTC)

The new battle this turn was attacking by sea -Nate

Holland's Conquest (Holland vs Utrecht) 1416-1417

 * Year 1416
 * Pre-War Stage
 * Holland (Attacking)
 * Result: 8.4
 * Population: 2.4
 * War Exhaustion: 0
 * Casus Belli: +3
 * Government: 3 (Monarchy)
 * Utrecht (Defending)
 * Result: 8.6
 * Population: 0.6
 * War Exhaustion: 0
 * Casus Belli: 2+3
 * Government: 3 (Theocracy) LOL
 * Battle Stage
 * Battle of Amersfoort
 * Holland (Attacking)
 * Result: 3.5
 * Army/Navy Size: 2.5 (8,000)
 * Location: 4
 * Great General:
 * Blunder: -3
 * Attrition:
 * Utrecht (Defending)
 * Result:  1.8
 * Army/Navy Size: 1.8 (6,000)
 * Location: Major city 4
 * Great General:
 * Blunder: -4
 * Attrition:
 * Final Stage:
 * Holland
 * Cities Occupied:Amersfoort
 * Result: 7.4 (casualties: 950)
 * Utrecht
 * Cities Occupied:
 * Result: 6.88 (casualties: 2,000)
 * Overall Result: 107% in favour of Scar, winning a tactical victory but not able to take territory

Iroqouis Conquest of the Delaware: 1414-????

 * 1414
 * Pre-war stage
 * Entirety of Iroqouis Confederacy: Mohawk, Oneida, Onondaga, Cayagua, Erie, Seneca, and Werno tribes.
 * Result: 7.03+
 * 0.03 (15,000)
 * 0
 * +3
 * +4 (Council)
 * Delaware Tribe
 * Result: 8.002+
 * .002 (3,000)
 * 0
 * +5
 * +3 (Tribe)
 * Battle Stage
 * Battle Along the Delaware
 * Iroquois Confederacy: Attacking
 * Result: -0.91
 * 350 = 0.09
 * +1 (Along the Delaware river/watershed)
 * N/A
 * -2 (RNG)
 * N/A
 * Delaware Tribe: Defending
 * Result: 0.018
 * 100 = 0.018
 * +1
 * N/A
 * -1 (RNG)
 * N/A
 * Final Stage:
 * Iroqois: 6.102 (casualties: 56 braves)
 * Delaware: 7.006 (casualties: 4 braves)
 * Result: Delaware defeats the Iroqois 114%, but fails to repulse them from their land (tactical defeat for Iroqois)
 * 1415: nothing of note
 * 1416: nothing of note
 * 1417:
 * Battle Stage
 * Iroquois: Attack
 * Results:
 * 400 (braves)
 * +1 (Major settlements along Del. River)
 * N/A
 * N/A
 * Delaware: Defend
 * Results:
 * 100
 * +1
 * N/A
 * N/A
 * 1418: nothing to note
 * N/A
 * 1418: nothing to note

Discussion

 * I messed up a bit in 1415 plus I barely had time to write a turn for 1416 so if it's ok, those years don't need to be counted in the algo. The Bearded B*st*rd (talk) 03:05, August 3, 2016 (UTC)
 * this is a pointless algo at this point The Bearded B*st*rd (talk) 18:03, August 5, 2016 (UTC)

The Reclamation of North Africa (1417)

 * 1417
 * Pre-War
 * Abbasid Caliphate
 * Result: 17
 * Population: 6 (3 million)
 * Motive: 4 (retaking lost land)
 * Government: 7 (theocracy)
 * Hafsid Tunisia
 * Result: 11.6
 * Population: 1.6 (800,000)
 * Motive: 7 (existential defending historic land)
 * Government: 3 (Sultanate)
 * Battle of Fezzan
 * Abbasids
 * Result: 14.4 + blunder
 * Military: 14.4 (48,000)
 * Location: 0 (desert)
 * Blunder:
 * Hafsids
 * Result: 4.8 + blunder
 * Military: 4.8 (16,000)
 * Location: 0 (desert)
 * Blunder:
 * Final stage
 * Difference: 9.6
 * Abbasids: 16 (casualties: 15,000)
 * Hafsids: 2 (casualties: wiped out)
 * Result: 800% victory for the Caliphate

Assamese and Bengali Invasion of Koch (1417)
Assam and Bengal vs. Koch
 * 1417
 * Pre-War Stage
 * Assam and Bengal
 * Result: +6.2
 * Population: +0.2 [Assamese population ~ 100,000, Bengali Population ~ 2,000,000 ]
 * War Exhaustion: -0
 * Casus Belli: +1 [Conquering holdings that have no connection to attacker]
 * Government: +5 [Absolute Monarchy]
 * Koch (Defending)
 * Result: +12.2
 * Population: +0.2 [Koch population ~ 100,000]
 * War Exhaustion: -0
 * Casus Belli: +7 [Defending historical lands, existential threat]
 * Government: +5 [Feudal Monarchy]
 * Battle Stage
 * Battle of Bengmara
 * Assam and Bengal (Attacking)
 * Result: -1.4
 * Army/Navy Size: +0.6 [Assamese Army 3,000 men, Bengali Army 100,000 men, 150 elephants ]
 * Location: +2 [Near a populated border]
 * Great General: 0
 * Blunder: -1
 * Attrition: -4
 * Koch
 * Result: 2.6
 * Army/Navy Size: +0.6 [Koch Army 3,000 men]
 * Location: +2 [Near a populated border]
 * Great General: 0
 * Blunder: -5
 * Casualties: (difference of 4)
 * Assamese and Bengali Army [Assamese losses 1,600 men, Bengali losses 6,600 men, 10 elephants ]
 * Koch [Koch Army losses 260 men]
 * Final Score:
 * Assam looses with a score of 1.2
 * More than 900% score difference. Assam is forced back by Koch

Discussion
I counted each elephant as 100 men as the Guardian of Forever did. LordMarlborough (talk) 22:31, August 3, 2016 (UTC)

I'm assuming that Bengal would help as Assam is a vassal of Bengal. Waiting on a mod response. LordMarlborough (talk) 22:33, August 3, 2016 (UTC)

Bengal support was not approved -Nate

The Arab-Aragon War (1417-14XX)
1418
 * Pre-War
 * Kingdom of Aragon
 * Result: 9.76
 * Population: 3.76 (1.88 million)
 * Motive: 3 (historic rival)
 * Government: 3 (feudal)
 * Abbasid Caliphate
 * Result: 18
 * Population: 7 (3.5 million)
 * Motive: 5 (non-existential defending historic land)
 * Government: 7 (theocracy)
 * War exhaustion: -1
 * Main front
 * Aragon
 * Result: 1.23 + blunder
 * Military: 4.23 (14,000)
 * Location: 2 (border)
 * Attrition: -5 (desert)
 * Blunder:
 * Abbasids
 * Result: 11.24 + blunder
 * Military: 9.24 (30,000)
 * Location: 2 (border)
 * Blunder:
 * Naval front
 * Aragon
 * Result: 1.32 + blunder
 * Navy: 0.8 (27 ships)
 * Location: 3.5 (major city by sea)
 * Attrition: -3 (coast)
 * Blunder:
 * Abbasids
 * Result: 7 + blunder
 * Navy: 3.5 (117 ships)
 * Location: 3.5 (major city by sea)
 * Blunder:
 * Offensive front (possibly in 1419)
 * Pre-War


 * Abbasid Caliphate
 * Result: 17
 * Population: 7 (3.5 million)
 * Motive: 4 (retaking historic land)
 * Government: 7 (theocracy)
 * War exhaustion: -1
 * Kingdom of Aragon
 * Result: 8.76
 * Population: 3.76 (1.88 million)
 * Motive: 2 (non-existential defending colony)
 * Government: 3 (feudal)
 * War exhaustion: 0
 * Battle stage
 * Abbasids
 * Result: 8.9 + blunder
 * Military: 5.4 (18,000)
 * Location: 3.5 (major city by land)
 * Blunder:
 * Aragon
 * Result: 7.2 + blunder
 * Military: 3.2 (11,000)
 * Location: 4 (major city by land)
 * Blunder:
 * Final stage
 * Difference: 1.6
 * Abbasids: 16 (casualties: 9,960 men, 22 ships)
 * Aragon: 7.1 (casualties: 4,000 in Tlemcen, wiped out in Tunis)
 * Result: 200% victory for the Caliphate

Discussion
That's how you win a war -Nate Oh, I didn't mean to push that button! † Oh, well leave a message I guess  02:41, August 4, 2016 (UTC)

I have my rights. I changed my mind literally seconds after posting, and the turn was subject to change. I refuse to acknowledge this algorithm, because the war as far as I'm concerned never happened. —  T  I   M  (TSW • AH • MGW • <font color="#006400">Contribs ) 03:46, August 4, 2016 (UTC)

As far as I know, you cannot declare war on someone and then say that you 'retconned' it. Once you have declared war, a war cannot be retconned unless both parties agree to make peace or the Mods deem it implausible.

The only other scenario I can think of is if you declare war on someone, then edit your turn and change it without that player ever finding out. Assuming the player doesn't make an issue out of it even if he finds out.

The latter is precisely what I intended to do, but unfortunately for me there was an edit conflict and therefore was not able to revoke my declaration on time. Why should a technical issue remove my right to change my mind? It's not bloody fair! —  T  I   M  (TSW • AH • MGW • <font color="#006400">Contribs ) 10:14, August 4, 2016 (UTC)

To be honest with you, any technical difficulty cannot be taken into account. Life isn't fair and quite frankly, we can't just say that since Tim supposedly had an edit conflict, we'll have to retcon the war. I am afraid this isn't how it works and whilst the war can still be ended if Nathan agrees to do it, he however is under no obligation to do so.

You know what, fine. Screw it. Since everyone just immediately dismisses what I have to fucking say anyway, I give up. This ain't worth my time if I'm surrounded by inconsiderate hammerheads. I'll fucking roll with it if you fucking insist. Also, just a sidenote, but the "life isn't fair" argument is just fucking old. Fucking. Stop. —  T  I   M  (TSW • AH • MGW • <font color="#006400">Contribs ) 02:26, August 5, 2016 (UTC)

What are you crying for? Are you like 12?

First Great Ijakadi (1418)

 * 1418
 * Pre-War Stage
 * Benin (Attacking)
 * Result: +37
 * Population: +25 (12,500,000)
 * War Exhaustion: 0
 * Casus Belli: +5
 * Government: +7 (Theocracy)
 * Songhai
 * Result: +18
 * Population: +6 (3,000,000)
 * War Exhaustion: 0
 * Casus Belli: +7
 * Government: +5 (Despotic Monarchy)
 * Battle Stage
 * First Great Ijakadi
 * Benin
 * Result: +125.5
 * Army/Navy Size: +133.5 (250,000 troops/234 ships/+10% army concentration: +6.5)
 * Location: +2
 * Great General: +45 (Oba Ewuare) (Permission obtained)
 * Blunder: -5
 * Attrition: 0 (Plains)
 * Songhai
 * Result: +57
 * Army/Navy Size: +12 (40,000 troops)
 * Location: +2
 * Great General: +45 (Mohammad Benkan)
 * Blunder: -1
 * Attrition: 0
 * Final Stage:
 * Benin
 * Cities Occupied: 0
 * Casualties: 25,000 troops dead
 * Result: 162.5
 * Songhai
 * Cities Occupied: 0
 * Casualties: 36,000 troops dead
 * Result: 75
 * Overall Result: 216.66% in favor of Benin. Songhai is annexed.

Discussion
Permission for great general was awarded from the gatekeeper himself. Vivaporius: "I don't need a slogan" 06:21, August 4, 2016 (UTC)

Sorbian-Silesian Front

 * 1418
 * Pre-War Stage
 * Brandenburg (Attacking)
 * Result: 21.6
 * Population: 15.6
 * War Exhaustion: 0
 * Casus Belli: 3
 * Government: 3
 * Bohemia (Defending)
 * Result: 28.9
 * Population: 19.9
 * War Exhaustion: 0
 * Casus Belli: 4
 * Government: 5
 * Battle Stage
 * Battle of Sorbia
 * Brandenburg (Attacking)
 * Result: -0.5
 * Army/Navy Size: 1.5
 * Location: 2
 * Great General: 0
 * Blunder: -4
 * Attrition: 0
 * Bohemia (Defending)
 * Result: 6.5
 * Army/Navy Size: 7.5
 * Location: 2
 * Great General: 0
 * Blunder: -3
 * Attrition: 0
 * Outcome:

Naval battle of Ostend - North Sea Front

 * Holland
 * Result: -2.74
 * Navy Size: 42 ships=+1.26
 * Location:Near the coast: +1
 * Great Admiral:
 * Blunder: -2
 * Attrition: -3 (Along enemy coast)
 * Burgundy
 * Result: =+2.1
 * Navy Size: 170 Ships = +5.1
 * Location:Near the coast: +1
 * Great Admiral:
 * Blunder: -4
 * Attrition: 0
 * Outcome


 * Final Stage:
 * Holland
 * Cities Occupied:
 * Result: (casualties: 40 ships)
 * Burgundy
 * Cities Occupied:
 * Result: (casualities: 27 ships)
 * Overall Result: Burgundy wins

Naval battle of Baltic Sea

 * Pomerania/Burgundy
 * Result: -3.08+1= -2.08
 * Navy Size: +1.62 54 ships (34 ships Pomerania 20 ships Burgundy)
 * Location:Near the coast: +1
 * Great Admiral:
 * Blunder: -3
 * Attrition: -3 (Along enemy coast)
 * Denmark/Holstein
 * Result: = -0.13+1=.87
 * Navy Size: +.87  29 Ships = +12 (Denmark) +17(Holstein)
 * Location:Near the coast: +1
 * Great Admiral:
 * Blunder: -2
 * Attrition: 0
 * Casulties:
 * Pomerania: -2.08 +.87= -1.21
 * .2 x 1.21= .242 Pomernia/Burgundy loses 24.2% of its fleet
 * 54-13.068= 40.932 Pomerania has 40 ships remaining
 * Denmark: .066 x 1.21=  0.07986 Denmark/Holstein loses 7.986% of its fleet
 * 39 - 2.3159429=26.68406 Denmark/Holstein has 26 ships remaining
 * Outcome: Danish-Holstein defened the Pomeranian naval invasion of the Baltic Sea.

Burgundian Invasion of Holland

 * 1418
 * Pre-War Stage
 * Burgundy (Attacking)
 * Result: 14
 * Population: 8
 * War Exhaustion: 0
 * Casus Belli: 3
 * Government: 3
 * Holland (Defending)
 * Result: 7.6
 * Population: 1.6
 * War Exhaustion: -2
 * Casus Belli: 4
 * Government: 3
 * Battle Stage
 * Battle of Rotterdam
 * Burgundy (Attacking)
 * Result: 8.5
 * Army/Navy Size: 9
 * Location: 3.5
 * Great General: 0
 * Blunder: -4
 * Attrition: 0
 * Holland (Defending)
 * Result: 4.8
 * Army/Navy Size: 1.8
 * Location: 4
 * Great General: 0
 * Blunder: -1
 * Attrition: 0
 * Outcome: Burgundian Victory


 * Final Stage
 * Holland
 * Cities Occupied: 0
 * Result: -0.94 (both battles)
 * Casualties: 74%, 1,560 remaining,
 * Burgundy
 * Cities Occupied: Rotterdam
 * Result: 13 (both battles)
 * Casualties: 24%, 22,800 remaining
 * Final result: 1300% victory, Holland is conquered

Second Battle of the Baltic/Naval Battle of Rugia

 * Burgundy-Pomerania
 * Result: 5.20
 * Navy Size: 140 ships= 4.20
 * Location: Coast: 1
 * Great Admiral: 0
 * Blunder: 0
 * Attrition:
 * Denmark
 * Result: -3.22
 * Navy Size: 26 Ships = +.78
 * Location: Coast: 1
 * Great Admiral: 0
 * Blunder: -5
 * Attrition:
 * Outcome: yeah...

Blunder done by Skymod

Final Stage

 * Side I Name
 * Cities Occupied:
 * Result:
 * Side I Name
 * Cities Occupied:
 * Result:
 * Overall Result:

Discussion
I have collected the various populations and army sizes based on mod feedback. I have chat logs if they are needed to be seen, but here we go:

Bohemia Side Population: Bohemia: 3.9 Mil | Teutonic Order: 1 Mil | Brunswick: 250k | Denmark: 600k | Holstein : 400k | Total: 5,750,000

Brandenburg Side Population: Brandenburg: 800k | Burgundy: 4 Mil | Austria: 2 Mil | Pomerania: 800k | France: 15.5 Mil | Sweden: 600k | Total: 24,700,000

Bohemia Side Army Size: Bohemia: 40k | Teutons: 20k | Brunswick: 2k | Denmark: 3k | Holstein: 3k | Total: 68,000

Brandenburg Side Army Size: Brandenburg: 5k | Burgundy: 30k | Austria: 15k | Pomerania: 6k | France: 40k | Sweden: 12k | Total: 108,000

The nations on each side are subject to change.

Once again, I have chat logs with mods stating the population estimates, and each nation's army is their rule-abiding max, or if stated otherwise by mods. For example: Brandenburg said he raised an army of 14k, although his population only allows a max of 6k, and 5k was the army amount assigned by mods. Blocky858 (talk) 16:20, August 4, 2016 (UTC)

First off, Skyguy has given me approval to take up to 30,000 troops (including regulars and mercenaries). Second, Milan sending 80,000 troops? *laughs* To quote Sky, "waat". Thirdly, Nk explicitly said in his post he's been building up mercenaries of his own, so a 14,000 strong army is do-able. Fourthly, I feel Brandenburgs and Savoys population is understated, and that both should have at least a million people. I may add some complaints later. I am that guy (talk) 16:57, August 4, 2016 (UTC)

First, no, he said 30k troops MAX based on your pop, only 15k can go to war.

Second, Milan has 4 mil pop with a non-feudal government, which gives 80k troops.

Third, uh, no. Sky said he has 6k troops raisable max, with 5k being able to go to a front. He claims he has 14k raised NORMALLY, and has 4.5k mercs. I doubt he can have more than 4.5k mercs, as other countries with the same size and economic status as Brandenburg can't normally raise more than that. Brandenburg is not very rich and able to afford 9k worth in mercs to make a 14k strong army. Nevertheless, he stated only 4.5k mercs.

Fourth, no. Both MP and Sky have told me that Brandenburg doesn't have a high a number as he is claiming, he has 800k. Additionally, both Sky and Rex also gave me the pop for Savoy, not only this but Sky gave me a population chart of Brandenburg as well. It is implausible for them both to have that much. Thanks. Blocky858 (talk) 17:24, August 4, 2016 (UTC)

Yes, I can raise 30,000 regulars according to the formula (which contradicts Burgundys historical military capacity) but he told me either yesterday or the day before I can take that many (23,000 regulars and 7,000 mercs) after I told him OTL burgundy routinely sent more than that on offensive operations during the HYW.

I am that guy (talk) 17:34, August 4, 2016 (UTC)

You can raise that many, but you can only send 15k regulars, plus the 7k mercs, so 22k all in all. Blocky858 (talk) 17:47, August 4, 2016 (UTC)

Okay I talked to sky, you can only send 27k regulars with 3k mercs. Blocky858 (talk) 17:48, August 4, 2016 (UTC)

I find it unlikely that all your allies would commit their entire armies to your defense, you are the only one being invaded currently. I am that guy (talk) 18:13, August 4, 2016 (UTC)

What are you talking about? The population score on the rule & algorithm page says its for the whole alliance. Other than that, I don't see where you are getting this from. Blocky858 (talk) 18:18, August 4, 2016 (UTC)

Yes, but your entire alliance isn't getting invaded, only you. Your allies will have to send troops to help you, Milan for instance has a ways to walk. I find it unfair that I have to restrict what forces I send, but your allies don't. I am that guy (talk) 18:24, August 4, 2016 (UTC)

I am so confused as to what you're complaining about. Are you complaining about the troop numbers? The population? The population score was created by the admins of the game, you can't just change the algorithm to best suit you. I only included my army numbers in the battle, so I have no idea what you are complaining about, honestly. Blocky858 (talk) 18:35, August 4, 2016 (UTC)

I'm not talking about your army's numbers, I'm talking about your allies' army numbers. For instance, Sky crossed out a post by Denmark a couple days ago saying it can't have more than 6,000 troops at this point. The Teutons, being strictly a religious order, only ever raised close 20,000 troops during the crusades. At the Battle of Grunwald in 1410, their own number in their sides army was in the low thousand at the most with the bulk being from mercenaries and allies. I know they been recruiting lately, but for them to have a crusade-sized army without, you know, a crusade seems far-fetched. I am that guy (talk) 18:45, August 4, 2016 (UTC)

Yeah I told KK his max army is 3k, I thought Blocky knew, as for the Teutons I say 10k then being acceptable. SkyGreen24 19:23, August 4, 2016 (UTC)

Also, about Brandenburgs population, you have to remember today's Brandenburg isn't as large as Brandenburg of the past, it's been reduced by both east and west, and has had its population depleted by two world wars. One should also include Moravias population, as he still hasn't recognized Bohemian rule over it since Blocky refuses to accept the Treaty of Berlin. I am that guy (talk) 19:52, August 4, 2016 (UTC)

Rex claims he never sent troops to help bohemia as seen in this screenshot so I am concerned on how blocky is stating this algo  By the grace of god Count of maine, Forcalquier, Anjou, and Provence, prince of albania and his highness the dauphin of France Belial.  20:54, August 4, 2016 (UTC)

I have no real issues with the algo though in the future more nations are joining what i need to know is what is going on with the government types. Blocky is also a feudal monarchy if im not mistaken. on another note a lot of my army is mercs and i am going for temporary boost of troops but at the cost of economic growth on a temporary basis a lot and i mean a lot of nobles did that at this point in time. With Blood and Iron (talk) 22:17, August 4, 2016 (UTC)

also id like to note that your vassal saxony is in civil war so you cant use them as a support for your warscore just saying. With Blood and Iron(talk) 22:23, August 4, 2016 (UTC)

User:Nkbeeching

Denmark has 600k population and Holstein which is on Denmark's side/ in PU with Denmark has 400k population. <span style="background:-webkit-gradient span style="background-color:black; border:4px ridge red; -webkit-border-radius:0em 0em 0em 0em;">  <span style="text-shadow: 1px 1px 2px brown, 0 0 1em #000, 0 0 0.2em #0FF; color: red; font: 1.5em Cambria, serif; text-align: center; font-variant: small-caps;">Ungern von Sternberg   <span style="text-shadow: 1px 1px 2px brown, 0 0 1em #000, 0 0 0.2em #0FF; color: red; font: 1.0em Cambria, serif; text-align: center; font-variant: small-caps;">A man's GREATEST joy is crushing his enemies   23:13, August 4, 2016 (UTC)

@IATG Sky provided a chart, and made the final ruling, Brandenburg has 800k. Moravia is de facto Bohemian lands, but to some extent de jure Brandenburg lands. We shouldn't include it. Just because you don't recognize someone else's rule doesn't mean they don't control it. @Sky I was told by I think it was MP that the Teutons can field 20k. @Bel I was told by Rex that he was supporting me, so I included him here. @NK No, sky said I am an elective monarchy. Also, I doubt you have enough money to put up the amount of troops you're claiming you do, and yes I can. @Bear Okay? Blocky858 (talk) 02:32, August 5, 2016 (UTC)



Holland has been defeated and annexed to the Burgundian Netherlands, so it should be removed from Bohemias side. I would say add it to my population, which might just push it over 5 mil, but idk if the mods'll allow it, so I'm not going to ask atm. Also, Milan still needs to be removed from Bohemias side, and I guess Savoy from ours. I am that guy (talk) 03:08, August 5, 2016 (UTC).

Hey, sorry - I'm new and can't figure out how many people Cologne + Westphalen would have at this time :'( However, please add my population to the list if necessary - I've declared my support for Bohemia and sent 900 men, 90 knights and 30 medics (and some weapons). Nonsensicaljourney (talk) 07:18, August 5, 2016 (UTC)

Milanese War for the Savoyard Crown (1418-Present)
<p style="font-weight:normal;">Pre-War Algo

<p style="line-height:inherit;">Battle Algo - Battle of Chivasso (1418)
 * Milan (Attacking)
 * Result: +16
 * Pop: +8 (4 million)
 * War Exhaustion: 0
 * Casus Belli: +3
 * Government: +5
 * Savoy (Defending)
 * Result: +6
 * Pop: +1 (500,000, by Josh's estimate)
 * War Exhaustion: -2
 * Casus Belli: +4
 * Government: +3

Milan wins by over 200%; forces Savoy into a Personal Union.
 * Milan (Attacking)
 * Result: +23
 * Army Size: +24 (80,000)
 * Location: +3
 * Great General: 0
 * Blunder: -4
 * Savoy (Defending)
 * Result: -3.1
 * Army Size: +1.1 (3,750)
 * Location: +1
 * Great General: 0
 * Blunder: -5

Note: RNG done by Nate.