Talk:Principia Moderni IV (Map Game)

Archives: to 10/27/16 ● to 12/22/16 ● to 5/15/17 ● to 2/7/18 =Algorithms=

Algorithms—the hard part of map games. This is where all of them are placed. It is mandatory to follow all the rules and strictly follow the procedure, rules, and computation of an algorithm, both of which can be seen here. You can see every algorithm below.

It's vital that you use exactly this format when writing or computing an algorithm, as it helps organization tremendously.

Formatting
Name of War (Years of War) [Use Heading 2]

Front Name [Only use this if there is more front in the war] [Heading 3]


 * Year
 * Pre-War Stage
 * Side I Name (Attacking or Defending)
 * Result:
 * Population:
 * War Exhaustion:
 * Casus Belli:
 * Government:
 * Side II Name (Attacking or Defending)
 * Result:
 * Population:
 * War Exhaustion:
 * Casus Belli:
 * Government:
 * Battle Stage
 * (Battle or Siege Name)
 * Side I Name (Attacking or Defending)
 * Result:
 * Army/Navy Size:
 * Location:
 * Great General:
 * Blunder:
 * Attrition:
 * Side II Name (Attacking or Defending)
 * Result:
 * Army/Navy Size:
 * Location:
 * Great General:
 * Blunder:
 * Attrition:
 * Final Stage:
 * Side I Name
 * Cities Occupied:
 * Result:
 * Side I Name
 * Cities Occupied:
 * Result:
 * Overall Result:

Discussion [Heading 3]

Franco-Burgundian War
Land algo - 1836

Second Land Algo - 1837 Third Land Algo - 1838
 * First Campaign for Lorraine
 * France: 93
 * Troop morale: +5
 * Military quality: +25
 * Military Quantity: +30
 * Support: +23 heavy cavalry, medium artillery
 * Troops: +10
 * Chance: TBD
 * Burgundy: 95
 * Troop morale: +6
 * Military quality: +30
 * Military quantity: +25
 * Defensive fortifications: +7
 * Support: +23 heavy cavalry, medium artillery
 * Troops: +4
 * Chance: TBD
 * First Campaign for Somme
 * France: 93
 * Troop morale: +5
 * Military quality: +25
 * Military Quantity: +30
 * Support: +23 heavy cavalry, medium artillery
 * Troops: +10
 * Chance: TBD
 * Burgundy: 95
 * Troop morale: +6
 * Military quality: +30
 * Military quantity: +25
 * Defensive fortifications: +7
 * Support: +23 heavy cavalry, medium artillery
 * Troops: +4
 * Chance: TBD
 * National war effort timer - 1836
 * France: 175
 * Initial Positions and Allied Support: +15
 * Pop: +35
 * Industry: +35
 * National power: +15
 * Government type and support for government: +15
 * Military structure: +10
 * Naval power: +10
 * Fronts in the war: -5 (stalemates)
 * Morale: +10
 * Army morale: +20
 * Burgundy: 185
 * Initial Positions and Allied Support: +10
 * Pop: +25 (20,000,000)
 * Industry: +65
 * National power: +30
 * Government type and support for government: +10
 * Military structure: +15
 * Naval power: +15
 * Blockade: N/A
 * Fronts in the war: -5 (stalemates)
 * Morale: +10
 * Army morale: +10
 * Second Campaign in Lorraine
 * France: 93
 * Troop morale: +5
 * Military quality: +25
 * Military Quantity: +30
 * Support: +23 heavy cavalry, medium artillery
 * Troops: +14
 * Chance: TBD
 * Burgundy: 106
 * Troop morale: +6
 * Military quality: +30
 * Military quantity: +25
 * Defensive fortifications: +7
 * Support: +23 heavy cavalry, medium artillery
 * Troops: +11
 * Chance: TBD
 * Second Campaign in Somme
 * France: 97
 * Troop morale: +5
 * Military quality: +25
 * Military Quantity: +30
 * Support: +23 heavy cavalry, medium artillery
 * Troops: +14
 * Chance: TBD
 * Burgundy: 108
 * Troop morale: +8
 * Military quality: +30
 * Military quantity: +25
 * Defensive fortifications: +7
 * Support: +23 heavy cavalry, medium artillery
 * Troops: +11
 * Chance: TBD
 * Third Campaign in Lorraine
 * France: 96
 * Troop morale: +5
 * Military quality: +25
 * Military Quantity: +30
 * Support: +23 heavy cavalry, medium artillery
 * Troops: +13
 * Chance: TBD
 * Burgundy: 105
 * Troop morale: +6
 * Military quality: +30
 * Military quantity: +25
 * Defensive fortifications: +7
 * Support: +23 heavy cavalry, medium artillery
 * Troops: +10
 * Chance: TBD
 * Third Campaign in Somme
 * France: 97
 * Troop morale: +5
 * Military quality: +25
 * Military Quantity: +30
 * Support: +23 heavy cavalry, medium artillery
 * Troops: +13
 * Chance: TBD
 * Burgundy: 107
 * Troop morale: +8
 * Military quality: +30
 * Military quantity: +25
 * Defensive fortifications: +7
 * Support: +23 heavy cavalry, medium artillery
 * Troops: +10
 * Chance: TBD
 * National war effort timer - 1838
 * France: 170
 * Initial Positions and Allied Support: +15
 * Pop: +35
 * Industry: +35
 * National power: +15
 * Government type and support for government: +15
 * Military structure: +10
 * Naval power: +10
 * Blockade: -5 (partial)
 * Fronts in the war: -5 (stalemates)
 * Morale: +10
 * Army morale: +20
 * Burgundy: 180
 * Initial Positions and Allied Support: +10
 * Pop: +25 (20,000,000)
 * Industry: +65
 * National power: +30
 * Government type and support for government: +10
 * Military structure: +15
 * Naval power: +15
 * Blockade: N/A
 * Fronts in the war: -5 (stalemates)
 * Morale: -10
 * Army morale: +10
 * Fourth Campaign in Southern Burgundy/ OTL Eastern France
 * France: 98
 * Troop morale: +5
 * Military quality: +25
 * Military Quantity: +30
 * Support: +16 medium cavalry, medium artillery
 * Troops: +22
 * Chance: TBD
 * Burgundy: 107
 * Troop morale: +8
 * Military quality: +30
 * Military quantity: +25
 * Defensive fortifications: +7
 * Support: +23 heavy cavalry, medium artillery
 * Troops: +10
 * Chance: TBD
 * Fourth Campaign in Somme
 * France: 98
 * Troop morale: +5
 * Military quality: +25
 * Military Quantity: +30
 * Support: +16 medium cavalry, medium artillery
 * Troops: +22
 * Chance: TBD
 * Burgundy: 107
 * Troop morale: +8
 * Military quality: +30
 * Military quantity: +25
 * Defensive fortifications: +7
 * Support: +23 heavy cavalry, medium artillery
 * Troops: +10
 * Chance: TBD
 * National War Effort Timer - 1839
 * France: 165
 * Initial Positions and Allied Support: +15
 * Pop: +35
 * Industry: +35
 * National power: +15
 * Government type and support for government: +15
 * Military structure: +10
 * Naval power: +10
 * Blockade: -5 (partial)
 * Fronts in the war: -5 (stalemates)
 * Morale: +10
 * Army morale: +5
 * Burgundy: 170
 * Initial Positions and Allied Support: +10
 * Pop: +25 (20,000,000)
 * Industry: +65
 * National power: +30
 * Government type and support for government: +10
 * Military structure: +15
 * Naval power: +15
 * Blockade: N/A
 * Fronts in the war: -5 (stalemates)
 * Morale: -10
 * Army morale: 0
 * Fifth Campaign in Southern Burgundy/ OTL Eastern France
 * France: 108
 * Troop morale: +5
 * Military quality: +25
 * Military Quantity: +30
 * Support: +16 medium cavalry, medium artillery
 * Troops: +32
 * Chance: TBD
 * Burgundy: 118
 * Troop morale: +8
 * Military quality: +30
 * Military quantity: +25
 * Defensive fortifications: +15
 * Support: +23 heavy cavalry, medium artillery
 * Troops: +13
 * Chance: TBD
 * Fifth Campaign in Somme
 * France: 108
 * Troop morale: +5
 * Military quality: +25
 * Military Quantity: +30
 * Support: +16 medium cavalry, medium artillery
 * Troops: +32
 * Chance: TBD
 * Burgundy: 118
 * Troop morale: +8
 * Military quality: +30
 * Military quantity: +25
 * Defensive fortifications: +15
 * Support: +23 heavy cavalry, medium artillery
 * Troops: +13
 * Chance: TBD
 * National War Effort Timer - 1840
 * France: 155
 * Initial Positions and Allied Support: +15
 * Pop: +35
 * Industry: +35
 * National power: +15
 * Government type and support for government: +15
 * Military structure: +10
 * Naval power: +10
 * Blockade: -5 (partial)
 * Fronts in the war: -5 (stalemates)
 * Morale: +10
 * Army morale: -5
 * Burgundy: 165
 * Initial Positions and Allied Support: +10
 * Pop: +25 (20,000,000)
 * Industry: +65
 * National power: +30
 * Government type and support for government: +10
 * Military structure: +15
 * Naval power: +15
 * Blockade: N/A
 * Fronts in the war: -5 (stalemates)
 * Morale: -10
 * Army morale: -5

Battle of Ohahu

 * 1839
 * Pre-War Stage
 * Russian Empire (attacking)
 * Result: 90
 * Population: 31 million +45
 * Small Industry +10
 * Great Power +30
 * War Exhaustion: 0
 * Casus Belli: "Liberating" the Kingdom of Hawaii
 * Absolute Monarchy +5
 * Federation of Atzlan (defending)
 * Result: 10
 * Population: 10 million +11
 * Pre Industrial -10 (apparently)
 * War Exhaustion: 0
 * Regional Power +5
 * Casus Belli: Defending "conquered territory"
 * Democracy +5
 * Battle Stage
 * Battle of Ohahu
 * Russia
 * Result:-5
 * 10,000 +7
 * Location: Mountains near city -8
 * Great General: none
 * Blunder:-4
 * Attrition:
 * Atzlan
 * Result:+11.4
 * 2,000 +1.4
 * Location: Near major city in mountains +10
 * Great General:None
 * Blunder: 0
 * Attrition:
 * Battle Results
 * Russia
 * Cities Occupied: Honolulu
 * Result:85
 * Atzlan
 * Result:21.4
 * Overall Result: 25

The Prusso-Bohemian War
Land algo - 1841

First Campaign for Silesia

 * Prussia: 104
 * Troop morale: +5
 * Military quality: +30
 * Military Quantity: +30
 * Support: +23 heavy cavalry, medium artillery
 * Troops: +20
 * Chance: 4
 * Bohemia: 53
 * Troop morale: +4
 * Military quality: +20
 * Military quantity: +15
 * Support: +10 light cavalry, light artillery
 * Troops: +4
 * Chance: 4

First Siege of Prague

 * Prussia: 103
 * Troop morale: +5
 * Military quality: +30
 * Military Quantity: +30
 * Support: +23 heavy cavalry, medium artillery
 * Troops: +19
 * Chance: 4
 * Bohemia: 53
 * Troop morale: +6
 * Military quality: +20
 * Military quantity: +15
 * Support: +10 light cavalry, light artillery
 * Troops: +4
 * Chance: TBD

2nd Siege of Prague

 * Prussia: 102
 * Troop morale: +5
 * Military quality: +30
 * Military Quantity: +30
 * Support: +23 heavy cavalry, medium artillery
 * Troops: +18
 * Chance: 4
 * Bohemia: 51
 * Troop morale: +6
 * Military quality: +20
 * Military quantity: +15
 * Support: +10 light cavalry, light artillery
 * Troops: +2
 * Chance: TBD

Campaign for Brno

 * Prussia: 101
 * Troop morale: +5
 * Military quality: +30
 * Military Quantity: +30
 * Support: +23 heavy cavalry, medium artillery
 * Troops: +17
 * Chance: 4
 * Bohemia: 50
 * Troop morale: +6
 * Military quality: +20
 * Military quantity: +15
 * Support: +10 light cavalry, light artillery
 * Troops: +1
 * Chance: TBD

Campaign of Verden

 * Prussia: 108
 * Troop morale: +5
 * Military quality: +30
 * Military Quantity: +30
 * Support: +23 heavy cavalry, medium artillery
 * Troops: +20
 * Chance: TBD
 * Saxony: 70
 * Troop morale: +8
 * Military quality: +20
 * Military quantity: +20
 * Defensive Fortifications: N/A
 * Support: +16 medium cavalry, medium artillery
 * Troops: +6
 * Chance: TBD

Siege of Hannover

 * Prussia: 108
 * Troop morale: +5
 * Military quality: +30
 * Military Quantity: +30
 * Support: +23 heavy cavalry, medium artillery
 * Troops: +20
 * Chance: TBD
 * Saxony: 79
 * Troop morale: +8
 * Military quality: +20
 * Military quantity: +20
 * Defensive Fortifications: +7
 * Support: +16 medium cavalry, medium artillery
 * Troops: +6
 * Chance: TBD

Siege of Leipzig

 * Prussia: 106
 * Troop morale: +5
 * Military quality: +30
 * Military Quantity: +30
 * Support: +23 heavy cavalry, medium artillery
 * Troops: +18
 * Chance: TBD
 * Saxony: 79
 * Troop morale: +8
 * Military quality: +20
 * Military quantity: +20
 * Defensive Fortifications: +7
 * Support: +16 medium cavalry, medium artillery
 * Troops: +6
 * Chance: TBD

Siege of Dresden

 * Prussia: 104
 * Troop morale: +5
 * Military quality: +30
 * Military Quantity: +30
 * Support: +23 heavy cavalry, medium artillery
 * Troops: +16
 * Chance: TBD
 * Saxony: 88
 * Troop morale: +8
 * Military quality: +20
 * Military quantity: +20
 * Defensive Fortifications: +15
 * Support: +16 medium cavalry, medium artillery
 * Troops: +9
 * Chance: TBD

1841
British Invasion from the East Kingdom of Savnnah invasion from the north National War Effort Timer
 * Britain: 95
 * Morale: 5
 * Military quality: 30
 * Military quantity: 20
 * Support: 30
 * Troops: 10
 * Mehica: 73
 * Morale: 4
 * Military quality: 20
 * Military quantity: 20
 * Support: 23
 * Troops: 6
 * Savannah: 76
 * Morale: 5
 * Military quality: 20
 * Military quantity: 20
 * Support: 23
 * Troops: 8
 * Mehica: 73
 * Morale: 4
 * Military quality: 20
 * Military quantity: 20
 * Support: 23
 * Troops: 6
 * Britain: 170
 * Initial Positions and Allied support. 10
 * Population: 25
 * Industry: 65
 * National Power:  30
 * Government Type and Support for Government: 10
 * Military structure: 10
 * Naval Power: 20
 * Blockaded:
 * Fronts in the War: 10
 * Population weariness or Morale:
 * Army Condition and Morale:
 * Savannah: 75
 * Initial Positions and Allied support. 10
 * Population: 15
 * Industry: 10
 * National Power: 5
 * Government Type and Support for Government: 10
 * Military structure: 5
 * Naval Power: 10
 * Blockaded:
 * Fronts in the War:
 * Population weariness or Morale: 5
 * Army Condition and Morale: 5
 * Mehica: 90
 * Initial Positions and Allied support. -10
 * Population: 35
 * Industry: 20
 * National Power: 15
 * Government Type and Support for Government: 15
 * Military structure: 10
 * Naval Power: 10
 * Blockaded:
 * Fronts in the War: -15
 * Population weariness or Morale: 10
 * Army Condition and Morale:

1842
British invasion from the East Savannah invasion from the north National war effort timer
 * Britain: 95
 * Morale: 5
 * Military quality: 30
 * Military quantity: 20
 * Support: 30
 * Troops: 10
 * Mehica: 73
 * Morale: 4
 * Military quality: 20
 * Military quantity: 20
 * Support: 23
 * Troops: 6
 * Savannah: 76
 * Morale: 5
 * Military quality: 20
 * Military quantity: 20
 * Support: 23
 * Troops: 8
 * Mehica: 73
 * Morale: 4
 * Military quality: 20
 * Military quantity: 20
 * Support: 23
 * Troops: 6
 * Britain: 170
 * Initial Positions and Allied support. 10
 * Population: 25
 * Industry: 65
 * National Power:  30
 * Government Type and Support for Government: 10
 * Military structure: 10
 * Naval Power: 20
 * Blockaded:
 * Fronts in the War: 10
 * Population weariness or Morale:
 * Army Condition and Morale:
 * Savannah: 75
 * Initial Positions and Allied support. 10
 * Population: 15
 * Industry: 10
 * National Power: 5
 * Government Type and Support for Government: 10
 * Military structure: 5
 * Naval Power: 10
 * Blockaded:
 * Fronts in the War:
 * Population weariness or Morale: 5
 * Army Condition and Morale: 5
 * Mehica: 80
 * Initial Positions and Allied support. -20
 * Population: 35
 * Industry: 20
 * National Power: 15
 * Government Type and Support for Government: 15
 * Military structure: 10
 * Naval Power: 10
 * Blockaded:
 * Fronts in the War: -15
 * Population weariness or Morale: 10
 * Army Condition and Morale:

1843 Siege of Makassar
War Timers
 * Japan: 45
 * Morale: 8
 * Quality: 15
 * Quantity: 20
 * Troops: 2
 * Makassar/South Sulawesi: 28
 * Morale: 18
 * Quality: 5
 * Quantity: 5
 * Japan: 90
 * Population: 35
 * Industry: 10
 * National Power: 15
 * Gov't Type and Support: 10
 * Military Structure: 10
 * Navy: 10
 * Fronts: 10
 * Makassar:-10
 * Population: 15
 * Industry: -10
 * National Power: 0
 * Gov't: 15
 * Military Structure: -5
 * Navy: -10
 * Fronts:-15

Mapuche-Aztlan Offensive, 1846

 * Mapuche + Aztlan (attacking) National War Effort Timer
 * Result: 87.5
 * Initial position/allied support: rushed to front/limited aid: +15
 * Population: 5 million (Mapuche) + 15 million (Aztlan) = +30
 * Pre-industrial: -10
 * Regional Power (Aztlan) + Small country (Mapuche) = +5
 * Supported democracy: +15
 * Small professional army + conscription = +10
 * Population morale: +5 (avg. between indifferent but supplied for Aztlan = 0, and nationalistic and well-supplied for Mapuche = +10)
 * Army morale: +17.5 (avg between high morale and well-supplied for Aztlan = +15, and zealots plus well-supplied for Mapuche =+20).
 * Argentine (defending) War Effort Timer
 * Result: 20
 * Initial position:+5 (on defensive; ongoing civil war meant troops were far away)
 * Population: 5 million +15
 * Pre-industrial: -10
 * Small country: 0
 * Democracy/constitutional monarchy not supported (civil war just happened and not resolved): -5
 * Small professional army + conscription: +10
 * Population nationalistic but ill-supplied (per civil war, Mapuche raids) = +5
 * Army morale: strong morale, ill supplied = 0 (scorched earth policy by Mapuche against counterattack).
 * Battle Stage
 * Battle of Bahia Blanca
 * Allies
 * Result: 69.5
 * Troop morale: +5.5 (avg between aiding kinsmen and aiding ally)
 * Quality: medium +15
 * Quantity: moderate +20
 * Fortification: none
 * Support: light artillery but medium cavalry = +8 +5
 * Troops: +16 (160k)
 * Chance:
 * Casualties:
 * Argentine
 * Result: 51
 * Troop morale: +3 (territory owned less than 20 yrs)
 * Quality: medium +15
 * Quantity: moderate +20
 * Fortification: none
 * Support: light artillery + cavalry + +10
 * Troops: +3 (30k; invaded middle of country, not area of major military activity; also, ongoing civil war in north and war against natives farther south distracts Argentine troops).
 * Chance:
 * Casualties:

Argentine Counterattack, 1847

 * 1847
 * Mapuche + Aztlan (defending) National War Effort Timer
 * Result: 92.5
 * Initial position/Allied support: well prepared + good aid = +20
 * Population: 5 million (Mapuche) + 15 million (Aztlan) = +30
 * Pre-industrial: -10
 * Regional Power (Aztlan) + Small country (Mapuche) = +5
 * War Exhaustion: 0
 * Supported democracy: +15
 * Small professional army + conscription = +10
 * Population morale: +5 (avg. between indifferent but supplied for Aztlan = 0, and nationalistic and well-supplied for Mapuche = +10)
 * Army morale: +17.5 (avg between high morale and well-supplied for Aztlan = +15, and zealots plus well-supplied for Mapuche =+20).
 * Argentine (attacking) War Effort Timer
 * Result: 15
 * Initial position: -10 (loss on one front)
 * Population: 5 million +15
 * Pre-industrial: -10
 * Small country: 0
 * Democracy/constitutional monarchy not supported (civil war just happened and not resolved): -5
 * Small professional army + conscription: +10
 * Population nationalistic but ill-supplied (per civil war, Mapuche raids) = +5
 * Army morale: strong morale, ill supplied = 0 (scorched earth policy by Mapuche against counterattack).
 * Fronts: losing on one: -15
 * Battle Stage
 * Second Battle of Bahia Blanca
 * Allies (defending)
 * Result: 71.5
 * Troop morale: +5.5 (avg between aiding kinsmen and aiding ally)
 * Quality: medium +15
 * Quantity: moderate +20
 * Fortification: +15 (built per 1846 Mapuche turn in preparation for counterattack)
 * Support: light artillery but medium cavalry = +8 +5
 * Troops: +16 (160k)
 * Chance:
 * Casualties:
 * Argentine (counterattacking)
 * Result: 58
 * Troop morale: +3 (territory owned less than 20 yrs)
 * Quality: medium +15
 * Quantity: moderate +20
 * Fortification: none
 * Support: light artillery + cavalry: +10
 * Troops: +10.
 * Chance:
 * Casualties:

Resumed Allied Offensive, 1847 (w/ Brazil involved)

 * 1847
 * Mapuche + Aztlan + Brazil (attacking) National War Effort Timer
 * Result: 119.5
 * Initial position/Allied support: well prepared + good aid = +20
 * Population: 5 million (Mapuche) + 15 million (Aztlan) + Brazil (9 million) = 25 + 15 + 15 = 55
 * Pre-industrial: -10
 * Regional Power (Aztlan) + regional power (Brazil) + Small country (Mapuche) = +10
 * War Exhaustion: 0
 * Supported democracy: +15
 * Small professional army + conscription = +10
 * Population morale: +2.5 (avg. between indifferent but supplied for Aztlan and Brazil = 0, and nationalistic and well-supplied for Mapuche = +10)
 * Army morale: +16.5 (avg between high morale and well-supplied for Aztlan = +15, and zealots plus well-supplied for Mapuche =+20).
 * Argentine (defending) War Effort Timer
 * Result: -40
 * Initial position: -30 (alone on more than one front, multiple enemies)
 * Population: 5 million +15
 * Pre-industrial: -10
 * Small country: 0
 * Democracy/constitutional monarchy not supported (civil war just happened and not resolved): -5
 * Small professional army + conscription: +10
 * Population weary (2 years in, ill-supplied): -10
 * Army morale: strong morale, ill supplied = 0 (scorched earth policy by Mapuche against counterattack).
 * Fronts: losing on one: -15
 * Battle Stage: I think it's irrelevant now, b/c Argentine war effort timer has fallen below 0, resulting in the collapse of its war effort.

Discussion
Uhhh, no! Aztec has not yet gotten through the blockade your territory in Patagonia. Also, if you bothered to read my turn, I clearly said the 2 sides teamed up. I think the mods will agree that this is clearly biased, and that it is due for a make over. Also, I am the one who needs to do my own nation in war algos! Colgan dog (talk) 02:00, March 2, 2018 (UTC)
 * There is, for reasons based on the game's rules and plausibility, no blockade, for the reasons that I outlined on the main game pace. If you have other issues with elements of the algo, then let's discuss them; what, precisely, do you think is wrong? Krasnoyarsk2 (talk) 02:14, March 2, 2018 (UTC)

For now, it looks fine to me. Person might talk about it later if it's needed. SolaceEaSw (talk) 03:33, March 2, 2018 (UTC)

1849
Battle of Suez City National War Effort Timer
 * Egypt:70.75
 * Morale: 5
 * Military quality: 26.75
 * Military quantity: 10
 * Support: 25
 * Troops: +4 [40,000]
 * Arabia:51
 * Morale: 4
 * Military quality: 20
 * Military quantity: 15
 * Support: 10
 * Troops: 20,000
 * Egypt: 65
 * Initial Positions and Allied support: +15 [Organized Rush]
 * Population: +15 [7 Million]
 * Industry: -10 [Pre-Industry]
 * National Power: +5 [Regional]
 * Government Type and Support for Government: +10 [LCM With Support]
 * Military structure:-5 [Weak Army]
 * Naval Power:+5 [Small Navy]
 * Blockaded: 0
 * Fronts in the War: +10 [Winning on one Front]
 * Population weariness or Morale:+10 [Population behind war]
 * Army Condition and Morale: +10 [Good Morale and Well Supplied]
 * Arabia: 10
 * Initial Positions and Allied support: +5 [Disorderly Rush]
 * Population: +45 [67 Million]
 * Industry: -10 [Pre-Industrial]
 * National Power: +5 [Regional]
 * Government Type and Support for Government: +10 [LCM with Support]
 * Military structure:-5 [Weak Army]
 * Naval Power: 5 [Small Navy]
 * Blockaded: -15 [Absolute Blockade]
 * Fronts in the War: -15 [Losing on a front]
 * Population weariness or Morale: -10 [Population is War Weary]
 * Army Condition and Morale: -5 [Wavering Morale]

Discussion
The Egyptian Royal Army, along with their belkan allies, defeat the Arabian Army, and swiftly take over the Sinai fully. British and Egyptian ships chase off Arabian ships, and secure ports in the Sinai.

1848
Battle of the Ionian Coast National War Effort Timer
 * Belka:
 * Morale: 10
 * Military quality: 30
 * Military quantity: 30
 * Support: 45
 * Troops: 800,000
 * Total: 195
 * Samothrace and Krete:
 * Morale: 4
 * Military quality: 20
 * Military quantity: 15
 * Support: 10
 * Troops: 120,000
 * Total: 61
 * Belka
 * Initial Positions and Allied support. 20
 * Population: 45
 * Industry: 35
 * National Power: 30
 * Government Type and Support for Government: 15
 * Military structure: 30
 * Naval Power: 15
 * Blockaded: N/A
 * Fronts in the War: 0 first algo stalemate
 * Population weariness or Morale: 10
 * Army Condition and Morale: 15
 * Samothrace and Krete:
 * Initial Positions and Allied support. 20
 * Population: 15
 * Industry: 10
 * National Power: 5
 * Government Type and Support for Government: 15
 * Military structure: 0
 * Naval Power: 5
 * Blockaded: -20
 * Fronts in the War: 0 (first algo)
 * Population weariness or Morale: 10
 * Army Condition and Morale: 10

Discussion
Belka Crushes Samothrace and Krete in the opening engagements

1848
Battle of the Nicaea National War Effort Timer
 * Belka:
 * Morale: 10
 * Military quality: 30
 * Military quantity: 30
 * Support: 45
 * Troops: 800,000
 * Total: 195
 * Samothrace and Krete:
 * Morale: 4
 * Military quality: 20
 * Military quantity: 15
 * Support: 10
 * Troops: 120,000
 * Total: 61
 * Belka
 * Initial Positions and Allied support. 20
 * Population: 45
 * Industry: 35
 * National Power: 30
 * Government Type and Support for Government: 15
 * Military structure: 30
 * Naval Power: 15
 * Blockaded: N/A
 * Fronts in the War: 0 first algo stalemate
 * Population weariness or Morale: 10
 * Army Condition and Morale: 15
 * Samothrace and Krete:
 * Initial Positions and Allied support. 20
 * Population: 15
 * Industry: 10
 * National Power: 5
 * Government Type and Support for Government: 15
 * Military structure: 0
 * Naval Power: 5
 * Blockaded: -20
 * Fronts in the War: 0 (first algo)
 * Population weariness or Morale: 10
 * Army Condition and Morale: 10

1850
Battle of the Krete National War Effort Timer
 * Belka:
 * Morale: 10
 * Military quality: 30
 * Military quantity: 30
 * Support: 45
 * Troops: 400,000
 * Total: 155
 * Samothrace and Krete:
 * Morale: 4
 * Military quality: 20
 * Military quantity: 15
 * Support: 10
 * Troops: 40,000
 * Total: 53
 * Belka
 * Initial Positions and Allied support. 20
 * Population: 45
 * Industry: 35
 * National Power: 30
 * Government Type and Support for Government: 15
 * Military structure: 30
 * Naval Power: 15
 * Blockaded: N/A
 * Fronts in the War: 0 first algo stalemate
 * Population weariness or Morale: 10
 * Army Condition and Morale: 15
 * Samothrace and Krete:
 * Initial Positions and Allied support. 20
 * Population: 15
 * Industry: 10
 * National Power: 5
 * Government Type and Support for Government: 15
 * Military structure: 0
 * Naval Power: 5
 * Blockaded: -20
 * Fronts in the War: 0 (first algo)
 * Population weariness or Morale: 10
 * Army Condition and Morale: 10

Discussion
Belka crushes Samothrace once again and wiped out much of the army

Franco-Maghrebian War
Land algo
 * Battle in Algeria
 * France: 102.5
 * Troop morale: +2
 * Military quality: +30
 * Military Quantity: +25
 * Support: +38 heavy cavalry, medium artillery, heavy naval support
 * Troops: +7.5
 * Chance: -
 * Maghreb: 47.5
 * Troop morale: +8
 * Military quality: +10
 * Military quantity: +10
 * Defensive fortifications: +7
 * Support: +10 light cavalry, light artillery
 * Troops: +2.5
 * Chance:
 * Resut: France takes Algeria
 * Battle in Morocco
 * France: 102.5
 * Troop morale: +2
 * Military quality: +30
 * Military Quantity: +25
 * Support: +38 heavy cavalry, medium artillery, heavy naval support
 * Troops: +7.5
 * Chance: -
 * Maghreb: 47.5
 * Troop morale: +8
 * Military quality: +10
 * Military quantity: +10
 * Defensive fortifications: +7
 * Support: +10
 * Troops: +2.5
 * Result: France takes Morocco
 * National war effort timer
 * France: 175
 * Initial Positions and Allied Support: +15
 * Pop: +35
 * Industry: +35
 * National power: +15
 * Government type and support for government: +15
 * Military structure: +10
 * Naval power: +10
 * Fronts in the war: +10
 * Morale: +10
 * Army morale: +20
 * Maghreb: -20
 * Initial Positions and Allied Support: -15
 * Pop: +15
 * Industry: -10
 * National power: 0
 * Government type and support for government: +5
 * Military structure: 0
 * Naval power: +5
 * Blockade: -5
 * Fronts in the war: -20
 * Morale: +5
 * Army morale: 0

Discussion
France occupies western Maghreb without any major problems in the way.

The Napoleonic Incident
land algo
 * Battle on The Border
 * Prussia: 107
 * Troop morale: +4
 * Military quality: +30
 * Military Quantity: +25
 * Support: +38 heavy cavalry, medium artillery, heavy naval support
 * Troops: +10
 * Fortification: +25
 * Chance: -
 * Napoleonic Force: 29
 * Troop morale: +7
 * Military quality: +10
 * Military quantity: +10
 * Defensive fortifications: 0
 * Support: +10 light cavalry, light artillery
 * Troops: +2
 * Chance: N/A
 * Result: The Prussian Army defeats Napoleon and captures him and his army

Belkan National War Effort timer

 * Positioning: +20 (well positioned)
 * Population: +45 (60 mil)
 * Industry: +35 (large base)
 * National Power: +30 (great power)
 * Govt type: +10 (constitutional monarchy)
 * Mil Structure: +20 (large with conscription pool)
 * Navy Structure: +15 (ability to fight across multiple oceans and large)
 * Blockaded: +0 not
 * Front: start of a war
 * Morale: +15 (high morale well supplied)

Total: 190: Belka can fight for 8-10 years

Burgundian National War Effort timer

 * Burgundy: 185
 * Initial positions and allied support: 20
 * Population: 35
 * Industry: 35
 * National power: 30
 * Government: 10
 * Military structure: 20
 * Naval power: 20
 * Blockaded: n/a
 * Fronts: 0
 * Population weariness and morale: 15

Scandinavian National War Effort timer
Total: 85
 * Positioning: +20 (well positioned)
 * Population: +15 (9 million)
 * Industry: -10 (pre-industrial society)
 * National Power: +15 (middle power)
 * Government Type: +10 (limited constitutional monarchy)
 * Mil Structure: ´+10 (small professional with conscription pool)
 * Navy Structure: +10 (medium-sized navy)
 * Blockaded: +0 not
 * Front: start of a war
 * Morale: +15 (high morale well supplied)

French National War Effort Timer

 * Position: +20 (well positioned)
 * Population: +35 (35,500,000)
 * Industry: +35 (large industrial base)
 * National Power: +30 (great power)
 * Government Type: +15 (democracy supported)
 * Military Structure: +20 (large army, large conscription pool)
 * Navy Structure: +15 (large navy)
 * Blockade: +0 not yet
 * Front: start of war
 * Morale: +20 (nationalistic, no shortage of supplies)
 * Total: 190, France can fight for 8-10 years

Franco-Iberian Front (CORRECT)

 * Invasion of northern Iberia
 * France: 82
 * Troop morale: +5
 * Military quality: +25
 * Military quantity: +25
 * Support: +23 (heavy artillery, medium cavalry)
 * Troops: +10
 * Location: -6
 * Chance:
 * Iberia: 87.5
 * Troop morale: +6
 * Military quality: +25
 * Military quantity: +20
 * Defensive fortifications: +20
 * Troops: +12
 * Location: +4.5
 * Chance:
 * Result: Stalemate, but the French retreat as ordered.
 * Invasion of Sardinia
 * France: 86.5
 * Troop morale: +5
 * Military quality: +25
 * Military quantity: +25
 * Support: +23 (heavy artillery, medium cavalry)
 * Troops: +7.5
 * Location: +1
 * Chance:
 * Iberia: 81.5
 * Troop morale: +6
 * Military quality: +25
 * Military quantity: +20
 * Defensive fortifications: +20
 * Troops: +6
 * Location: +4.5
 * Chance:
 * Result: Sardinia is stuck in stalemate, but the French advance.
 * National War Timer Effort
 * France: 208
 * Initial positions: +15
 * Population: +35
 * Industry: +35
 * National power: +30
 * Government: +15
 * Military structure: +30
 * Naval power: +15
 * Fronts: 0
 * Blockade: -7
 * Civilian moral: +20
 * Army moral: +20
 * Iberia: 155
 * Initial positions: +20
 * Population: +35
 * Industry: +20
 * National power: +15
 * Government: +15
 * Military structure: +10
 * Naval power: +15
 * Fronts: 0
 * Civilian moral: +10
 * Army moral: +15
 * Invasion of Aquitania:1856
 * Iberia: 150.5
 * Troop morale: +5 (Aiding an Ally)
 * Chance:
 * Location: -2.5 (Near a city, Near the coast)
 * Troops: +65
 * Support: +38 (Medium artillery, Heavy cavalry, Heavy Fleet)
 * Military quantity: +20
 * Military quality: +25
 * France: 126
 * Chance:
 * Location: +5 (Near a City, Near the Coast)
 * Troops: +50 (I am assuming that the French keep some troops to defend the eastern Pyrenees)
 * Defensive fortifications: +16 (Trenches)
 * Military quantity: +25
 * Military quality: +25
 * Troop morale: +6
 * Result:

Timers

 * National War Timers


 * Iberian War Counter


 * IP/AS: +20 (Well Positioned)
 * Population: +35 (~24 Million)
 * Industry: +20 (Moderate Industry)
 * National Power: +15 (Middle Power)
 * Government: +15 (Democracy w/ Support)
 * Military: +15 (Med. Prof. Army, Large Conscript Pool)
 * Naval: +15 (Large Naval power, 1-2 Oceans)
 * Blockade: N/A
 * Fronts: +10 (Winning on One Front)
 * War Weariness: +10 (Population behind War Effort, Well Supplied)
 * Army Condition & Morale: +15 (High Morale, Well Supplied)
 * TOTAL: 170


 * French War Counter
 * IP/AS: +15 (Rushed but Organized)
 * Population: +35 (~35 Million)
 * Industry: +20 (Moderate Industry)
 * National Power: +30 (Great Power)
 * Government: +15 (Democracy w/ Support)
 * Military: +20 (Large. Prof. Army, Large Conscript Pool)
 * Naval: +15 (Large Naval power, 1-2 Oceans)
 * Blockade: -15 (Absolute Blockade)
 * Fronts: 0 (Fighting on 2+ Fronts)
 * War Weariness: +10 (Population behind War Effort, Well Supplied)
 * Army Condition & Morale: +20 (Nationalist Zeal, Well Supplied)
 * TOTAL:165

Battle Phase
 * Navarre Seizure:


 * Iberian West and Navarre Armies
 * Morale: +5 (Similar Culture)
 * Military quality: +30 (Top Quality)
 * Military quantity: +20 (Moderate Quantity)
 * Defensive fortification: N/A
 * Support: +30 (Heavy Arty:15, Heavy Cav:15, Medium Fleet:10)
 * Troops: +20 (100,000 Troops)
 * Total: 105
 * French Garrison Forces-before arrival of French Reinforcements
 * Morale: +6 (Defending Core)
 * Military quality: +30 (Top Quality)
 * Military quantity: +25 (Large Quantity)
 * Defensive fortification: N/A
 * Support: +8 (15: Medium Arty)
 * Troops: +1 (10,000)
 * Total: 70
 * Result: The French Garrison is overrun
 * Navarre Campaign:
 * Iberian Navarre and West Armies
 * Morale: +5 (Aiding Ally)
 * Military quality: +30 (Top Quality)
 * Military quantity: +20 (Moderate Quantity)
 * Defensive fortification: +7 (Light defensives)
 * Support: +40 (Heavy Arty:15, Heavy Cav:15, Medium Fleet:10)
 * Troops: +20 (200,000 Troops)
 * Total: 122
 * French Reinforcments
 * Morale: +6 (Defending Core)
 * Military quality: +30 (Top Quality)
 * Military quantity: +25 (Large Quantity)
 * Defensive fortification: N/A
 * Support: +30 (15: Heavy Arty, 15 Heavy Cav)
 * Troops: +17.5 (175,000)
 * Total: 108.5
 * Result: Marginal French Defeat, Iberian Forces remain in control of Navarre.
 * Battle of the Sardinian Coast
 * Iberian and Belkan Forces
 * Morale: +5.5 (Aiding Ally/Defending Core)
 * Naval Quality: +30 (Top Quality)
 * Naval Quantity: +20 (Moderate Quantity)
 * Ships: +530 (Iberia: Battleships:10, 2nd:8, 3rd:8)(Belka: Batleships:18, 2nd:40, 3rd:65, GB:27::2414)
 * Total: 55.5+530+2414=2999.5
 * France Froces
 * Morale: +5 (Aiding Ally)
 * Naval Quality: +30 (Top Quality)
 * Naval Quantity: +25 (Large Quantity)
 * Ships: + (French: Battleships:__, 2nd:__, 3rd:__::____)
 * Total:
 * Result: Just gonna go ahead and call it, the French Taskforce retreats in disarray after sustaining major casualties.

Battle of the Frontier

 * Invasion of the Austrian Frontier.
 * Belka: 177
 * Troop morale: +7 (enforming hegemony)
 * Military quality: +30
 * Military quantity: +30
 * Support: +30 (heavy artillery and heavy cav)
 * Troops: +80
 * Location: +2 (populated border)
 * Chance:
 * Germania: 74
 * Troop morale: +7 (hegemony)
 * Military quality: +20
 * Military quantity: +20
 * Defensive fortifications: 0
 * Troops: +25
 * Location: +2 (populated Border.
 * Chance:


 * Result: Belkan armies smash through the lines forcing a Austrian retreat in good order post haste.

Battle of Graz

 * Battle near Graz.
 * Belka: 173.5
 * Troop morale: +7 (enforming hegemony)
 * Military quality: +30
 * Military quantity: +30
 * Support: +30 (heavy artillery and heavy cav)
 * Troops: +80
 * Location: -3.5 (city of Graz)
 * Chance:
 * Germania: 76
 * Troop morale: +7 (hegemony)
 * Military quality: +20
 * Military quantity: +20
 * Defensive fortifications: 0
 * Troops: +25
 * Location: +4 (near graz)
 * Chance:


 * Result: Belkan troops decisively crush the Germanian army at Graz and fan out across Austria having taken initiative and now pushing on Vienna and Tyrol.

Battle for the Encirclement of Vienna

 * Encirclement at Vienna
 * Belka: 172.5
 * Troop morale: +7 (enforcing hegemony)
 * Military quality: +30
 * Military quantity: +30
 * Support: +30 (heavy artillery and heavy cav)
 * Troops: +80
 * Location: -4.5 (capital city of Vienna)
 * Chance:
 * Germania: 89
 * Troop morale: +7 (hegemony)
 * Military quality: +20
 * Military quantity: +20
 * Defensive fortifications: 0
 * Troops: +30
 * Location: +12 (defending vienna)
 * Chance:

Result: Belkan troops begin the full encirclement and surrender at Vienna

Battle for the Encirclement of Vienna

 * Encirclement at Vienna
 * Belka: 172.5
 * Troop morale: +7 (enforcing hegemony)
 * Military quality: +30
 * Military quantity: +30
 * Support: +30 (heavy artillery and heavy cav)
 * Troops: +80
 * Location: -4.5 (capital city of Vienna)
 * Chance:
 * Germania: 89
 * Troop morale: +7 (hegemony)
 * Military quality: +20
 * Military quantity: +20
 * Defensive fortifications: 0
 * Troops: +30
 * Location: +12 (defending vienna)
 * Chance:

Result: Belkan troops fully encircle Vienna

Seizure of Vienna

 * Siezure of Vienna
 * Belka: 172.5
 * Troop morale: +7 (enforcing hegemony)
 * Military quality: +30
 * Military quantity: +30
 * Support: +30 (heavy artillery and heavy cav)
 * Troops: +80
 * Location: -4.5 (capital city of Vienna)
 * Chance:
 * Germania: 79
 * Troop morale: +7 (hegemony)
 * Military quality: +20
 * Military quantity: +20
 * Defensive fortifications: 0
 * Troops: +20
 * Location: +12 (defending vienna)
 * Chance:

Results: after 3 decidedly favorable Belkan battles, Vienna falls to the Belkan Empire

Battle of the Strait of Dover
Battle of the Strait of Dover
 * France: 230
 * Troop morale: +5
 * Military quality: +25
 * Military Quantity: +30
 * Ships: 170 (two first-rates, eight frigates)
 * Chance:
 * Burgundy: 1,175
 * Troop morale: +5
 * Military quality: +30
 * Military quantity: +25
 * Ships: 1,115 (23 first-rates, 27 second rates
 * Chance:
 * Result: escorting French warships sunk or captured, troop transports sunk or captured
 * RIP -Solace

French Invasion
Battle of Sint Quintin
 * Burgundy: 135
 * Morale: 6
 * Military quality: 30
 * Military quantity: 20
 * Fortifications: 25 (Sint Quintin strat fort)
 * Support: 30
 * Troops: 20
 * Location: 4
 * France: 84.5
 * Morale: 5
 * Military quality: 25
 * Military quantity:25
 * Support: 23
 * Troops: 10
 * Location: -3.5
 * Result: French forces repulsed

Invasion of Ducal Burgundy
 * Burgundy: 135
 * Morale: 6
 * Military quality: 30
 * Military quantity: 20
 * Fortifications: 25 (Dijon strat fort)
 * Support: 30
 * Troops: 20
 * Location: 4
 * France: 84.5
 * Morale: 5
 * Military quality: 25
 * Military quantity:25
 * Support: 23
 * Troops: 10
 * Location: -3.5
 * Result: French forces repulsed

Battle of Troyes (Aube)
 * Burgundy: 135
 * Morale: 6
 * Military quality: 30
 * Military quantity: 20
 * Fortifications: 25 (Troyes strat fort)
 * Support: 30
 * Troops: 20
 * Location: 4
 * France: 84.5
 * Morale: 5
 * Military quality: 25
 * Military quantity:25
 * Support: 23
 * Troops: 10
 * Location: -3.5
 * Result: French forces repulsed

Battle of Reims (Grand Est)
 * Burgundy: 125
 * Morale: 6
 * Military quality: 30
 * Military quantity: 20
 * Fortifications: 20
 * Support: 30
 * Troops: 15
 * Location: 4
 * France: 84.5
 * Morale: 5
 * Military quality: 25
 * Military quantity:25
 * Support: 23
 * Troops: 10
 * Location: -3.5
 * Result: French forces repulsed

Alsace Campaign
Battle of Alsace
 * Burgundy: 94
 * Morale: 7
 * Military quality: 30
 * Military quantity: 20
 * Support: 30
 * Troops: 5
 * Location: 2
 * France: 67
 * Morale: 4
 * Military quality: 25
 * Military quantity: 25
 * Support: 10
 * Troops: 1
 * Location: 2
 * Result: Alsatian forces retreat from the border, Burgundian forces pursue them towards Strasbourg

Battle of Strasbourg
 * Burgundy: 87.5
 * Morale: 7
 * Military quality: 30
 * Military quantity: 20
 * Support: 30
 * Troops: 5
 * Location: -3.5
 * France: 68.5
 * Morale: 4
 * Military quality: 25
 * Military quantity: 25
 * Support: 10
 * Troops: 1
 * Location: 4
 * Result: Alsatian forces defeated, Strasbourg falls, Burgundy occupies Alsace

Battle of Wolfsburg
Result: Wolfsburg falls to Prussia. This is too close of a battle for call. You are in stalemate -Sol
 * Prussia: 81.6
 * Troop morale: +10
 * Military quality: +20
 * Military Quantity: +20
 * Support: +23 heavy cavalry, medium artillery
 * Troops: +8.6
 * Fortification: -
 * Chance: -
 * Kingdom of Germans: 81
 * Troop morale: +8
 * Military quality: +20
 * Military quantity: +20
 * Defensive fortifications: -
 * Support: +23 heavy cavalry, medium artillery
 * Troops: +10
 * Chance: -

Battle of Stade
Result: Stade is captured by Prussia. Stalemate, but the Rhineland pushes back the Prussians.
 * Prussia: 78
 * Troop morale: +10
 * Military quality: +20
 * Military Quantity: +20
 * Support: +27 heavy cavalry, medium artillery
 * Troops: +5
 * Fortification: -
 * Chance: -
 * Kingdom of Germans: 86
 * Troop morale: +8
 * Military quality: +20
 * Military quantity: +20
 * Defensive fortifications: +7
 * Support: +23 heavy cavalry, medium artillery
 * Troops: +8
 * Chance: -

Battle of Hannover
Result: Hanover is captured by Prussia. Stalemate.
 * Prussia: 81
 * Troop morale: +10
 * Military quality: +20
 * Military Quantity: +20
 * Support: +23 heavy cavalry, medium artillery
 * Troops: +8
 * Fortification: -
 * Chance: -
 * Kingdom of Germans: 88
 * Troop morale: +8
 * Military quality: +20
 * Military quantity: +20
 * Defensive fortifications: +7
 * Support: +23 heavy cavalry, medium artillery
 * Troops: +10
 * Chance: -

Battle of Liepzig
Result: Liepzig is captured by Prussia. Stalemate.
 * Prussia: 85
 * Troop morale: +10
 * Military quality: +20
 * Military Quantity: +20
 * Support: +23 heavy cavalry, medium artillery
 * Troops: +12
 * Fortification: -
 * Chance: -
 * Kingdom of Germans: 88
 * Troop morale: +8
 * Military quality: +20
 * Military quantity: +20
 * Defensive fortifications: 7
 * Support: +23 heavy cavalry, medium artillery
 * Troops: +10
 * Chance: -

Discussion
This algo is likely due to change as there is probably going to be somethings wrong but don't worry! I'll fix it at some point as the war continues. Just dm me on discord or something since I have no life and just linger online daily.

I made some well needed adjustments to better level the playing field for the Kingdom of the Germans. Basically, you are stalemated in conflict. No wins have been made, and thus you have no made any advancements in the Kingdom of the Germans.

Land algo

 * Landing invasion
 * French Nigeria: 56
 * Troop morale: +8
 * Military quality: +15 (colonial standard)
 * Military quantity: +10
 * Defensive fortifications: +7
 * Support: +5
 * Troops: +10
 * Location: +1
 * Scandinavia (w/ Burgundian forces): 63
 * Troop morale: +7
 * Military quality: +20 (Burgundian troops gives +5 advantage)
 * Military quantity: +15
 * Support: +20 (heavy naval, light artillery)
 * Troops: +4
 * Location: -3 (attacking coast w/ naval superiority)
 * Result: Stalemate. Nothing but the beach is Scandinavia's.

National war timer

 * French Nigeria: 120
 * Initial positions: +20
 * Population: +15
 * Industry: +10
 * National power: +30 (under France)
 * Government: +5
 * Military structure: +15
 * Naval power: +5
 * Fronts: 0
 * Population weariness: +10
 * Army condition: +10
 * Scandinavia: 60
 * Initial positions: +15
 * Population: +15
 * Industry: -10
 * National power: +5
 * Government: +10
 * Military structure: +5
 * Naval power: +5
 * Fronts: 0
 * Population weariness: +10
 * Army condition: +10

National war timer

 * China-Korea - +110 (5-7 years)
 * initial positions - +15 (rushed in organized fashion)
 * population - +65 (exceeds 100m)
 * industry - -10 (pre-industrial)
 * national power - +15 (middle power)
 * government - +5 (absolute monarchy, supported by people)
 * military structure - +10 (large army w/ mass conscription)
 * naval power - +5 (small navy)
 * fronts - +0 (beginning of war)
 * population weariness - +5 (supportive, ill-supplied)
 * army condition - +0 (strong morale, ill-supplied)


 * Japan - +105 (5-7 years)
 * initial position - +15 (rushed in organized fashion)
 * population - +35 (21-45m; Japanese pop rn around 35m)
 * industry - -10 (pre-industrial)
 * national power - +15 (middle power)
 * government - +10 (constitutional monarchy, supported by people)
 * military structure - +5 (professional army)
 * naval power - +10 (medium navy)
 * fronts - +0 (beginning of war)
 * population weariness - +10 (supportive, well-supplied)
 * army condition - +15 (strong morale, well-supplied)

Defense of Busan

 * China-Korea (defending) - +92
 * troop morale - +8 (defending heartland from possibly fatal attack)
 * military quality - +15 (medium)
 * military quantity - +30 (huge)
 * defensive fortifications - +25 (strategic fortress)
 * troops - +2 (20k)
 * location - +12 (defending well-fortified city)
 * chance -


 * Japan (attacking) - +41
 * troop morale - +5 (pre-emptive attack)
 * military quality - +20 (sub-top quality)
 * military quantity - +10 (small?)
 * support - +5 (light naval fleet support?)
 * troops - +1 (10k)
 * chance -

Japanese invasion of Busan repelled.

Recapture of Jeju

 * China-Korea (counter-offensive) - +67
 * troop morale - +10 (taking back recently lost territory)
 * military quality - +15 (medium)
 * military quantity - +30 (huge)
 * support - +10 (light naval + artillery support)
 * troops - +2 (20k)
 * chance -


 * Japan (defending) - +34
 * troop morale - +3 (defending territory shortly-held)
 * military quality - +20 (sub-top quality)
 * military quantity - +10 (small?)
 * defensive fortifications - +0 (N/A)
 * troops - +1 (10k)
 * chance -

Jeju (re)captured by China-Korea.

=Complaints and Upgrades=

Changes to Current Map
'''This is the section where you add expansion, complaints, or changes for the map in the PMIV Map Game. Please make it easy to understand for the mapmaker the expansion that you committed. This means including the name of your nation, and maybe an OTL location, and sometimes a reference map. Note, color requests will not be granted, as we already follow a color scheme.'''

Requested Changes/Errors for Next Version
Japan owns all of Papua New Guinea, including the French Ports, which we purchased from them along with Java and "the entirety of French Indonesia except the island of Denpassar".

Mod Event Complaint
When complaining, please include the year of the event that you are complaining about.

Concentrations
The Concentration system is new to Pm4. In this system, nations will either pick a concentration between the Army or the Navy, as no nations, with some extreme exceptions, could afford both at this period in time. How it will work is this:
 * 1) Nations will pick a concentration, assuming they have a choice. Nations that are landlocked can only pick Army, while nations like Genoa or OTL Venice can only pick Navy. You will need to recive mod approval for which ever you pick
 * 2) Your concentration can be officially changed every 30 years, although the mods may change it via event depending on the actions of your nations or wars you get involved in. An example of this would be something along the lines of the Spanish Armada. After a destruction like that, Spain would have to switch from Naval to Army because its prized navy was destroyed. Events like that can and will force changes in your concentraction.
 * 3) Your concentration will give you a 10% boost in the respective algorithim as long as it is changed without mod event.
 * 4) Simply add it to the table below to declare it (Add more rows if needed)
 * 5) If the cell with your concentration is green, that means you are currently getting the bonus. If it is red it was forced to change by a mod event. If it is gray it was never approved in the first place.

EDIT:Since there was some confusion on chat, I will explain. In AP Euro one of the thigns we discussed was what led to the rise of France and England as two of the dominant powers in Europe, and what made the two nations different. One of the things brought up is how even France, which during the rise of nation states, was among the richest and most powerful nations in Europe and the world. However, even they could not afford a powerful army and navy, so they where forced to choose between the two. France picked their army, and England picked their navy. Both nations had capable Armies and Navies, but the French navy was noticably weaker than the English navy and the English army was noticably weaker than the French Army.  This doesn't mean you can't develop both , but at this time, nations focused on one, often at expense of the other.

Explanations of lack of Approval
Feel free to dispute it in a civil manner, and if it gets out of hand you will get a three day game ban.

Colonization and Contact Confirmation
In order for you to colonize or explore another region of the world, you must be confirmed through this process. Message me with any questions or concerns. Add more rows as needed.
 * 1) You must follow all rules laid out in the rules page.
 * 2)  You must show two things to colonize: Capability and Motivation. If you lack one, you can not colonize
 * 3)  Your reasons must be confirmed by 3 mods. Even if you have waited 15 turns for an answer, it does not matter. Pester a mod into giving you a yes or no.
 * 4) Mods can say no. If one of them says no don't try and pretend they ignored it.
 * 5) You can only seek to confirm the nation you play as and nothing more.
 * 6) When seeking confirmation, you want to include the date you would begin colonizing. If you want to do it right away, put the turn of your request.
 * 7) If a mod finds this date to be too early or too late even, they should inform the player as such. Not every nation colonized at once so if you decide to try in jump in right away, even if you have the means and the motive to do so, you may be rejected because of the date.

'''IF YOU DO NOT HAVE ANY VOTES, IT MEANS YOU CANNOT COLONIZE OR EXPLORE. DO NOT TAKE SILENCE AS APPROVAL.'''

Access for Landlocked polities
Requiring 2/3 approval of mods, which currently means 3 mods.

Tier Upgrade
When requesting an upgrade, use the following format:

*Nation (player) **Current tier and tier you would like to be upgraded to **Provide reasoning **Mod response here

Economic Tier Upgrade

 * Britain (Person)
 * Tier 4 to Tier 5
 * I now have an intergrated country free of internal trade barriers, I have been out of war for some time and I haven't had any fighting in my own land in longer, I have a developed taxation and borrowing system, my population has gorwn, I have some colonies which produce cash crops and furs, the canals and roads allow internal trade and I gaining an agricultral surplus. Privateering brings some money in and France, Iberia, Burgundy all have been at war recently or currently.
 * Mod response here
 * Swahili Fallacyman (talk)
 * Tier 3 to Tier 4
 * Swahili is one of the dominant trade powers in the Indian Ocean. From the Arab-Indian Company, Swahili and Caliphate has dominated trade in the Indian Ocean, particularly in the West Indian Ocean. Swahili dominance on commerce had led to the develop of several banks in major cities of Swahili, as well as the formation of the World's first stock exchange, which trades shares on voyages. Introduction of Arcadian crops by Akida has led to increased variety and output of agricultural good in Swahili, and also made Swahili one of the largest cash crop and food crop supplier in the Indian Ocean. Supply of contracted servants from the interior of Africa and also hydraulic engineering funded by banks had led to mass scale plantation farming in Swahili, further increasing output. This has further benefitted trade, as increased demand for these Arcadian foods and spices made Swahili merchants one of the largest merchant force in the Indian Ocean. Technological cooperation with the Caliphate and England had led to more productive production methods, helping Swahili transition towards processed goods too. The develop of processed goods, coupled with the high supply of raw materials, meant that Swahili gained respectable textile, ceramics, sugar refining, papermaking and glass industries. Due to the high demand of merchants, Swahili shipbuilding is one of the most developed shipbuilding industry in the world, producing a merchant fleet of more than 2,000 ships. The conquest of Zimbabwe and colonial expansion also brought to Swahili multiple minerals, which further builds onto the Swahili economy.
 * Mod Response:

Discussion
What’s Argentine’s Economic Tier? And what does this mean for my very slow industrialization process that belka is helping me with? The History Nerd

Industrialization
Do not industrialise without moderator permission, industrialising counts as building railways, factories, mass shipbuilding or anything the mods deem to be industrialising. You will receive a strike. To industrialise you must receive permission from 2 mods and you should fit these requirements: Industralising takes time, the date you are approved for is only the begining, it is a decades long proccess of buildup. Britain, Burgundy, Belka, Rhineland, Prussia and any colonies they may hold can industrialise already. Everyone else:
 * 1) Have a region or your whole country being densely populated.
 * 2) Have an agricultural surplus in both yield and efficiency with explanations as to why your agriculture is good.
 * 3) Have deposits of natural resources such as coal, iron and wood with rivers also being useful.
 * 4) Extended technological contact with Europe. (not just any contact, technological contact there is a difference in that you basically need Europeans helping you)
 * 5) Law and order with no civil wars or anarchy.
 * 6) Preferably being a small nation in size and population in comparison to your neighbours.
 * Nation name:
 * What year you think you should start industralising:
 * Why you fit the requirements:
 * Signature of 2 moderators:
 * Nation name: Iberia
 * What year you think you should start industralising:1845-6 (Same as OTL)
 * Why you fit the requirements:
 * 1. Iberia has severaly moderately dense regions, notably: the Mediteranean Coast, the South of Iberia, and the Galacian and Asturian Regions
 * 2. Iberia has a large ammount of arable land with modern-european agricultural technology
 * 3. Iberia has several deposites of minerals including: Iron, Tin, Lead, Mercury, and many others. The region around Toledo in central Iberia has historically (Since the ~100BCEs) been a major iron producing region. There are also coal deposites in the region South of Toledo and also in Asturias/Northern Castile.
 * 4.... Iberia is in Europe
 * 5. By 1845, Iberia will have had 5 years of peace under a new pro-professional class government, barring Mod intervention of course.
 * 6. Definitely smaller and less powerful than France in population and military might.
 * Signature of 2 moderators:
 * Person67 (talk) 18:00, February 19, 2018 (UTC)
 * Solace
 * Nation name: Swiss Confederation
 * 1847 (First Swiss Railroad OTL)
 * Densely populated and economically powerful cities
 * I'll admit arable land is sort of limited, but agricultural tech is European
 * A tiny bit of iron, some wood, but strong rivers counterbalance lack of some resources
 * in Europe
 * no civil war or anarchy
 * small compared to all its neighbors lol
 * had proto-factories at this point (OTL)
 * industrialization would mainly occur in cities
 * good banking and credit industry for capital, industry is subsidized, low regulation
 * User:Person67
 * Solace


 * Nation name: Argentine (This is why I was doing slow industrializing, but now, if I have to modernize, I’ll have to make this request that I know won’t pass)
 * Year: 1857 (this is when Argentina OTL built their first railway)
 * I am a very stable country
 * It wasn’t to long ago that argentine was a colony of Europeans (1780), so obviously most of mine agriculture tools are European/based on European tools.
 * I’ll admit, I’m not THAT rich with natural resources, but I do have plenty of rivers, and, judging by my research, yes, Argentina does have a huge amount of coal (752 million tonnes).
 * I am releativly small compared to Brésil, and my capital is densely Pact, Along with the northern region of my Country, as cities like New Vichy and Paton are Pact with People and are the main economic centers of Argentine.
 * Like I said, my country used to be Europe when the French owned it, so of course most of my imports and exports are going to be European related, plus, belka is sending support to me, so yeah.
 * My agriculture is great! My farms feed the nation, many families in the south own farms and contribute to the economy this way! I have European tools, French foods we like to raise, and we mostly adopt French style of agriculture.
 * Mod Signature 1:


 * Mod Signature 2:
 * I am inclined to rule against so early on. Lack of population density and cities. Person67 (talk) 16:57, February 21, 2018 (UTC)
 * Nation name: Ethiopian Empire
 * 1855-1860
 * Active trips of government officals to Europe.
 * A lot trade up the Nile
 * Unifed country
 * Best colleges in perhaps all of Africa
 * A quiet a few workshops, and above average urban population (For Africa)
 * Centralised Bank
 * Agriculture is vast
 * (Not sure if this really matters but back in the 1820's I very agressviely researched steam power)
 * Signature of 2 moderators:
 * Signature of 2 moderators:
 * Nation name: French Republic
 * 1843
 * European Power
 * Large coal deposits
 * Seine, Loire, Bordeaux, Lyon Rivers
 * Already slightly industrialized
 * Densily populated; Largest to Second Largest population in Western Europe
 * Signatures:
 * Person67 (talk) 18:00, February 19, 2018 (UTC)
 * Scraw 22:49, March 20, 2018 (UTC)
 * Nation Name: Japan
 * 1860 (1868 was OTL, but in OTL Japan was completely isolated and feudal before that and my Japan has been colonizing things and a trade empire for quite some time)
 * Why I fit the Requirements:
 * My country's population has been booming and, due to it being a small island, it is densely populated.
 * Massive colonial plantations provide excess grain and spices along with trade with other nations. Also, fisheries provide a large amount of food.
 * Tin, Copper, and Gold in the Japanese East Indies.
 * Rubber in Japanese East Indies as well.
 * Extended technological contact with Europe.
 * Law and order with no civil wars or anarchy.
 * A small nation in size and population in comparison to my neighbours (China and Russia).
 * Signatures of 2 Mods:
 * Not sure where your getting European tech from, other than that 1860 is fine oncer you find some help. Person67 (talk) 16:57, February 21, 2018 (UTC)
 * Solace what he said ^
 * I now have European technology from Burgundy.
 * Russia
 * 1850-1865 (the time Russia got its first major railroads up)
 * I have large concentration of people around Tsaritsyn and the Novgorod-St.Petersberg area. Large rivers connected by canals link the country along with the Trans-Siberian Road. Ukraine is the breadbasket of Russia with large amounts of crop yields. Technological contact with Europe is sufficient with mainly weapon and naval developments coming from Burgundy and Belka. And Russia is of coarse bountiful in resources. And has a heavy arms industry.
 * Signature of 2 moderators:
 * Person67 (talk) 16:57, February 21, 2018 (UTC)
 * Solace


 * China-Korea
 * 1862-onwards (structural reforms initially, intensifying by the 1880s, completed by the 1920s/1930s)
 * Yangtze River valley (which historically was the most industrialized region in the world until the mid-18th century), Yellow river valley, Korean peninsula, Pearl River delta
 * China has an agricultural surplus (though admittedly, must be maintained through industrialization), due to the large input of labor and utilization of all idle land, with lands unsuitable for rice or wheat being grown with root crops such as sweet potatoes. As a result, in wetter regions, there may be two or three harvests annually. Furthermore, guano imported overseas is used to improve soil fertility and stimulate growth in wheat, millet, and non-rice grains.
 * Coal in Manchuria and Inner Mongolia, gold in Korea, large reserves of iron and timber
 * China has extensive trading relations w/ Europe (mainly France, Britain, Russia), with France having a port (Macau) and Britain until recently having a port (Hong Kong)
 * by 1860s, the current civil conflict will cease
 * China irl pursued a semi-successful industrialization campaign in 1862, despite its large size. Also, until the 1920s/1930s, industrialization will be limited to cities and will be applied mainly to the military (not commercial)
 * Signatures:
 *     [[Image:Cthulhu.jpg|30px|link=User blog:Thewolvesden]]     [[Image:Wolf hd by arma3lonewolf-d8m9rto.jpg|38px|link=User:Thewolvesden]]     Deadly State of Mind    Leader of the Knights of Scraw.  02:40, March 25, 2018 (UTC)
 * scraw 04:18, March 27, 2018 (UTC)


 * Swahili
 * 1868
 * I have Somalia, the Swahili Heartland, Ibo region, and Aliwa-Rowzi being densely populated.
 * I have massive farmland, a developed irrigation system and one of the forefront in agricultural technology due to Swahili's focus upon it.
 * There are many jungles  in the Swahili Heartland, water power in Somalia and much coal in the Aliwa-Rowzi region.
 * Ever since the first European expedition across the Cape, Swahili had long been a connection between the East and West. Furthermore, our embassies in Europe also function as technological sharing areas, commercial hubs and archives of publications in the East and West.
 * Law and Order for more than 40 years since the Swahili Civil War
 * Special: Swahili has a thriving financial industry based on trans-Indian Ocean trade and the establishment of multiple banks dating from the 17th century. There are also multiple madrassahs, forming a powerful university system that had led to the independent development of calculus and multiple other advancements.
 * It will happen but I don't think your going to be doing that early due to limited competition and I am unsure on what minerals you have plus no help. Person.


 * Bresil:


 * OTL Rio De Jenero (idk how to spell) is densly populated, as well as the Ugaray basin.


 * I plan to industrialized by 1856


 * Bresil would have modern farming technology


 * Bresil has deposits of coal, iron, copper, etc


 * The Ugaray river is navigatable

Mod response:
 * Maybe not smaller than neighbors, but still not stronger than Europe
 * Scandinavia: 
 * Large populated area in southern Sweden and Denmark between Riksdale and Copenhagen, as well as Jutland.
 * Agricultural surplus in the south, around Jutland and in southern Sweden.
 * Large resources of iron in Sweden.
 * Smaller population than most neighbours.
 * No civil war
 * In Europe
 * Plan from 1855 - 1870.
 * Signatories:
 * Person67 (talk) 23:00, March 24, 2018 (UTC)
 * Scraw 23:17, March 24, 2018 (UTC)

=Information and Resources=

Current Map
1830



Algo
For the algo please see the Rules and Algorithm page for everything you need. Rules and Algo page =General Discussion=

Other
Jin dynasty split into China proper + Korea (1848). Under personal union.