User blog comment:ProfessorMcG/Reworking of the Map Games/@comment-2020851-20100705152126

So here are people's ideas so far:

Have a Caesar-like figure to maintain plausibility.

Have people control two nations if there are too many.

Have a realism meeting called to maintain plausibility.

Have a realism council to maintain plausibility.

Have teams of two people per nation.

(I don't know if this is what you meant Tbguy) Have one person control government, military, etc. type actions for a nation while have another person control random events.

(Here is what I said in response) Have every nation have 2 people working on it. But the second person is only allowed to create random events or maintain tech. The second person would all be the first person of another nation. Ex: Italia=Main-Catherine Secondary-BoredMatt Aegyptus=Main-BoredMatt Secondary-ProfessorMcG Brittania=Main-ProfessorMcG Secondary-Catherine and so on...

Have a back-up person, but only allow them to fill in when a person is gone or to post-pone their main person's turn due to implausibility.

Have only certain people in charge of editing maps.

Have regions to make editing maps easier to do.

Have technology limitations based on dates.

Have abilities like espionage, where you are able to spy on other countries for technology and other actions like that. This will make for a more interesting map game, but won't necessarily control plausibility.

Give nations pros and cons.