Industrial Revolution (Map Game)

Rules

 * The main goal of these rules is to keep the game realistic, therefore every turn must be plausible; one cannot take over the world in 10 turns.
 * Any land which is conquered has inhabitants, and they must be dealt with.
 * Every five turns, a map is to be made. The mapmakers should edit the map according to their nation's actions.
 * Each player will "call" a nation, one nation per player.
 * Actions like espionage are allowed and will be detailed later.
 * Alliances and dynastic unions are allowed, as is bargaining to achieve these.
 * If a nation is inactive, it is considered in civil disorder and thus fair game for conquering even if one was allied with it. However, resistance is stronger than if it was normally conquered.
 * There are supernational confederations (e.g. the Holy Roman Empire, the Kalmar Union), and they function like alliances. They can be broken (e.g. the dissolution of the Holy Roman Empire) and they can be formed (e.g. the unification of Spain)
 * You can hire raiders/pirates and make them raid any nation's ship, but this greatly reduces that country's relationship with your nation.
 * The game ends in the present.
 * If you are new, you start the game in the turn you joined.
 * The game will start on Mar 4, or year 1780.
 * One OTL Day will be a year and one turn.
 * Turns start at 10 a.m. UTC every day, anybody can start the turn, not just a mod.
 * Archive every 15 years.
 * No nukes before 1910, no space before 1930. Random.org on who gets them first.
 * There won't be any UN until I delete this rule.
 * You can be an occupied nation and declare independence.
 * Random.org will decide who gets nukes first.
 * I will try everything for this map game to be able to switch to Visual Mode. Don't add complex styles to this page.
 * No important invention more than 25 years ahead of OTL.

Mods
There will be five mods. Bold means your approved
 * 1) Co-Head Mod:  Qihengng (talk) 01:47, February 21, 2013 (UTC)
 * 2) Creator/Co Head Mod: Alexlee8991 (talk) 01:41, February 21, 2013 (UTC)
 * 3) Vice Head Mod: Enclavehunter (talk) 01:48, February 22, 2013 (UTC)
 * 4) Grammar Mod: Daxus Inferno (talk) 01:43, February 21, 2013 (UTC)
 * 5) History Mod Sine dei gloriem (talk) 01:11, February 22, 2013 (UTC)
 * 6) Police Mod

Mapmakers
Bold means approved
 * Alexlee8991 (talk) 01:41, February 21, 2013 (UTC)
 * Daxus Inferno (talk) 02:00, February 21, 2013 (UTC)
 * Sine dei gloriem (talk) 01:11, February 22, 2013 (UTC)
 * Enclavehunter (talk) 01:48, February 22, 2013 (UTC)

Nations
PLEASE JOIN. WE NEED MORE PLAYERS!

Europe

 * Great Britian: Enclavehunter (talk) 01:48, February 22, 2013 (UTC)
 * France:
 * Spain: Sine dei gloriem (talk) 06:39, February 21, 2013 (UTC)
 * Poland-Lithuania:
 * Prussia:
 * Austria:
 * Portugal:
 * Kingdom of Savoy: Limeuan (talk) 14:33, February 22, 2013 (UTC)
 * Kingdom of Naples:
 * Papal States:
 * Venice:
 * Bavaria:
 * Hannover:
 * The Netherlands:
 * Belgium:
 * Sweden:
 * Denmark-Norway:
 * Russia: Qihengng (talk) 04:30, February 21, 2013 (UTC)

Asia

 * China: Alexlee8991 (talk) 01:47, February 21, 2013 (UTC)
 * Japan:
 * Mughal Empire:
 * Persia:
 * Oman:
 * Ottoman Empire:Theoldbabyisawesomer (talk) 11:35, February 21, 2013 (UTC)
 * Empire of Java:
 * Nepal:
 * Tibet:

North America
U.S.A:DS|Fear the Mutated Dean Sims Bomb, Fear It

South America

 * Nueva Granada:
 * Peru:
 * Rio de la Plata (Chile and Argentina):
 * Brazil:

Africa

 * Morroco: Daxus Inferno (talk) 02:03, February 21, 2013 (UTC)
 * Ethiopia
 * Ashantehene
 * Kongo Tribes
 * Hausa:
 * Mali:
 * Igbo:

Australia/Oceania

 * Hawaii:
 * Central australian Tribes

1780
'''Mod Events: A native rebellion occurs in the Dutch Indies, creating the Empire of Java. Britain appears to have the upper hand in the American Revolutionary War, with Britain taking Charleston.'''

Morocco: Nation begins to modernize, and the military is built up as an invasion of the Ottomans is prepared for. Sultan Yazid launches a campaign of nationalism, and returning to the lcal Berber culture and reject many Arabic influences, meanwhil a Sufi movemant begins to take shape, but it is small and hardly known of. An alliance offer is sent to Spain. Expandion continues down OTL Western Sahara. Funding is sent to the Empire of Java, as a new Muslim state  in Asia would be beneficial to the Muslim World.

Sardinia:  A Modernization and Industrialization Program is launched. The government will do their best to boost every aspect of Sardinia, from the military to the economy, from logistics to the home front, and from culture to industralization, the government will begin to mofernize, beggining with a large ship building and army upgrading program. 5,000 men are being called up as a national peacetime Army.

USA: A Constitution is written and 11 new amenamdants are passed, with 10  from OTL and the 11th granting the Freedom of Self Determination (Secession) with the requirments being a 50.1% majority vote by the states people and at least 1/3 of Congress. The States aprove all 11, and America builds up its army and defeats the British at Saratoga and just outside of Philidelphia, taking back most of the Middle Colonies and a large chunk of the New England ones.
 * Morocco D: We offer funding for the Revolutionaries and guns, if America agrees to a trade deal and alliance after Independance.
 * America Gladly accepts the allaince offer and trade deal, offering plenty of resources and food in return for the weapons. We would love to have some ground forces as well.
 * Morocco D: We will send many soldiers to train your Revolutionaries, but since we do not wish a war with England we can not aid you in combat.

Didn't the Revolution end in 1776?

No,, it started in 1776 and ended in 1783.

Spain: A new wave of expansion starts and some colonizers settle OTL Vancouver and the surrounding bay, while this, the military is built up, and Spain begins to modernize.
 *   Morocco D: So about that alliance offer...