Talk:Battle for Earth (Map Game)

If you are a mod, is the hyperdrive tech an added bonus, so we can have a different 1st perk? PitaKang- (Talk | Contribs) 01:47, February 29, 2012 (UTC)

Just wondering, would it be too much if alien species had two unique abilities? If they did that would make the game more interesting and spread out the uniqueness of the species. The main reason I'm asking is because the species I choose, the Xeraji, were invented by my imagination some time ago. Not only did they have sentient biological assimilation, but they would have a hive mind, creating greater loyalty to the species and being less vulnerable to telepathy. Of course, more ruling would need to be made to make sure players don't go overkill with their species. If this is not okay for you, then fine, I'll do without it. Thanks for your consideration. Monster Pumpkin 01:50, February 29, 2012 (UTC)

Just wondering... when does the game start? CourageousLife 01:53, February 29, 2012 (UTC)

Yes, Pita, mods may have a different first perk. Monster, that's more of a biological trait, (Mechs are similar in that telepathy has no effect on them since they're machines), but it's not a perk. Go ahead and add that to your species page profile.

Game is starting tonight at 7 EST. CrimsonAssassin 21:54, February 29, 2012 (UTC)

Crap! I forgot to add weaknesses to the page! They're up now (I'm sorry), so choose two weaknesses. CrimsonAssassin 22:05, February 29, 2012 (UTC)

Just an Idea, I think there should be a "divided planet" weakness, meaning the planet consists of one or more nations that are hostile to each other.Wegscuba 23:09, February 29, 2012 (UTC)

I'll add that! That's a great idea! CrimsonAssassin 00:26, March 1, 2012 (UTC)

PvP rules
Before anybody starts fighting we need an algorithm for this game. Fighting will happen, so the sooner we have one the better. Monster Pumpkin 01:31, March 1, 2012 (UTC)

Change
What if we wish to change our race or nation? Bobalugee1940 02:36, March 1, 2012 (UTC)

If you want to do so, do it before we get too far into the game. CrimsonAssassin 02:53, March 1, 2012 (UTC)

Responsibility
I was thinking if I could claim responsibility for the POD through my aliens, the Regenetech. Syngraféas Enallaktikí̱ Istoría, Dic mihi lingua Anglorum. 03:56, March 1, 2012 (UTC)

I think it was already claimed by another race when one of their exploration ships tried landing on Mars but crashed; check the previous posts. Monster Pumpkin 04:06, March 1, 2012 (UTC)

Turns
From here on out the new turns start at 7 EST? - CourageousLife 20:15, March 1, 2012 (UTC)

Yes. CrimsonAssassin 20:57, March 1, 2012 (UTC)

post merridiem or ante merridem? Bobalugee1940 21:19, March 1, 2012 (UTC)

PM. CrimsonAssassin 21:39, March 1, 2012 (UTC)

Seems to me that most people are posting right at 7 PM. Do you guys want to have two turns in one day (one starting 7 AM and one starting 7 PM)? CrimsonAssassin 06:21, March 2, 2012 (UTC)

Yes I think that would be best. Monster Pumpkin 17:39, March 2, 2012 (UTC)

Map
there are a few things wrong with the map.

it doesn't show: I think that's itWegscuba 21:43, March 2, 2012 (UTC)
 * Australian posession of Tazmania
 * Canadia posession of the arctic islands, and Newfoundland
 * United States posession of islands off the coast of alaska
 * French posession of French Guiana, Djibouti, and New Caledonia
 * British posession Sierra Leone
 * Russian Posession of Arctic islands, and Sikhalin (shown as Japaneese)

I fixed the map. Syngraféas Enallaktikí̱ Istoría, Dic mihi lingua Anglorum. 20:08, March 4, 2012 (UTC)

Location
Location is how close the nation is to the place of the conflict.
 * At the war: 5
 * Next to the war: 4
 * Close to the war: 3
 * Far from the war: 2
 * Halfway around the world: 1

Tactical Advantage

 * Attacker’s advantage: 1
 * Defender’s advantage: 2
 * Home is desert: Defenders +3, attackers -3
 * Island: 4

Strength

 * Every nation militarily helping with belligerents/defenders: 3
 * Side with greater population: 3
 * Side with greater industry: 3
 * "Big Cheese" Advantage (USA, Russia, UK, France for now): 3

Motive

 * Life or death (country’s sovereign existence is threatened): 10
 * Religious: 7
 * Social/moral: 6
 * Political: 5
 * Economical: 3

Chance

 * Random.org

Stability

 * +1 point for every 100 stability point if under 1000
 * +1 for every 300 if over 1000.

Alliances

 * Every ally: 2

Discussion
Mountain should be a +5 advantage to defender, like Nepal or Bhutan. Bobalugee1940 23:45, March 2, 2012 (UTC)

Just Saying
Feels like I have Multiple Personality Disorder right now. One minute I'm the Caborr signing an alliance with the Venusians and the Salaamberians to protect Earth and the next I'm France chatting with the United States (Crimson) wondering what the heck is going on! AHH! - CourageousLife 03:56, March 3, 2012 (UTC)

It can get overwhelming, but if I limited the number of nations to 1, we'd have a lot of aliens walking around and maybe one or two human nations. CrimsonAssassin 04:03, March 3, 2012 (UTC)

Armies.
I am currently mobilizing my army, of 600 billion soldiers and 3 billion capital ships. Some are complaining about that. However, I believe that it be perfectly plausible for a seafaring species billions of years old. In fact, I first though that it should be bigger, but I reduced it. Also, will we have alien algorithms? PitaKang- (Talk | Contribs) 23:30, March 6, 2012 (UTC)

If there will be one, I volunteer to create it. PitaKang- (Talk | Contribs) 23:30, March 6, 2012 (UTC)

Well, the army size is fine, but that many ships is really unrealistic. Unless you were in a period of constant war for millions of years, which is also implausible, you wouldn't need that many ships of that size to be in existence. Your total fleet might be that number, but not capital ships. Monster Pumpkin 23:36, March 6, 2012 (UTC)

And why not? PitaKang- (Talk | Contribs) 23:37, March 6, 2012 (UTC)

If you aren't fighting a war, then you would just have these ships floating around for billions of years doing nothing, while taking resouces to maintain and keep them in combat readieness. That would cost so many resources and money that no government would consider it worth the cost. Monster Pumpkin 23:40, March 6, 2012 (UTC)

I never said combat readiness :) They were in storage, ready to be reactivated. PitaKang- (Talk | Contribs) 23:42, March 6, 2012 (UTC)

Either way, you would have to maintain them in storage or repair them when they come out of storage, which would still take a lot of both time and resources to do. :P Monster Pumpkin 23:44, March 6, 2012 (UTC)

Then how many would you suggest? PitaKang- (Talk | Contribs) 23:46, March 6, 2012 (UTC)

Depends on how big your empire is. For mine it would be pretty small because my empire was reduced after a virus attack, but we are at war with large bands of pirates for the last hundred years or so. I would say my number of captial ships would be about 40, and since you were at peace maybe 300-600. Monster Pumpkin 23:51, March 6, 2012 (UTC)

Ok, well, what about a galactic empire that lasted one billion years and was one of the first sentient life ever to evolve?-Lx (leave me a message) 00:00, March 7, 2012 (UTC)

Once again, unless you were in constant war, which you likely were not, you wouldn't have that many. For you maybe about 1000-2000, depends on your size. Monster Pumpkin 00:04, March 7, 2012 (UTC)

We need a timeline with the histories of the empires down. PitaKang- (Talk | Contribs) 00:05, March 7, 2012 (UTC)

We could put that on the species page. We also kinda need maps of space, since everybody is congregating near Earth and no one knows anywhere else to go. Monster Pumpkin 00:16, March 7, 2012 (UTC)

Regenetech Strength and Military
Well, it might sound overkill, but here is the Regenal Army and Space Fleets:
 * One-hundred twenty fleets: one fleet is equal to 250 Standard RSS (Regen Spaceships) and ten RSD (Regen Star Destroyers). Sixty fleets serve the Empire outside its solar system, and sixty serve the Empire within the home solar system. All ships are capable of using the hyperdrive and jumping the lightspeed.Regen_Spaceship.jpg
 * The RSDs in the first twenty seven fleets of both divisions are Imperial-class (shown at right)
 * The RSDs in the remaining fleets are MRegen_CW_SSD.jpgic-class, an example shown right. The reason for this difference is the Regen Civil War. 54 Fleets served the Empire, and the rebels had the rest. After the defeat of the Rebels, all Rebel ships were re-integrated into the Imperial fleet. They were modified, resulting in the Majestic class.
 * The RSSs: There are 30000 RSSs in service of the Empire. 15000 are in service of the Galactic fleets. The other 15000 are in service of the Interior fleets. Every RSS has twenty RAF (Regen Airborne Fighters) and thirty troops of soldiers. All RSSs are also equipped with the same number of WRCs (Within Range Cruisers) as Rangetroopers.
 * Troops: There are five different types of Troopers. Each troop has fifteen troopers. One type of RSS does not enter the battlespace.
 * Standard troopers: Standard troopers are regular Regen soldiers equipped with the standard machine gun and ammo levels. They all have a spacesuit and the standard Regen SEU (Soldier Escape Unit). There are seven Standard troops on one RSS with twenty troopers per troop. They are deployed on ground or stay on TRCs (Troop Range Cruisers). TRCs are floaters. Every troop stands onboard one TRC. The TRC approaches enemies.
 * Standing troopers: Standing troopers: Standing troopers stay on the ship and attack enemies from onboard. Each RSS has thirty standers/three troops. Every stander has an SEU.
 * Surround troopers: Surround troopers: Surround troopers float around their home RSS on SFDs (Surrounding Floating Devices). Each trooper stands on his SFD with his SEU. He attacks the enemy while staying within eyesight range of his home RSS. SFDs have GLDs (Gravitationally Locking Devices) within them that keep them attached to the home ship. Every RSS has ten Surround troops consisting of ten troopers each.
 * Lone troopers: Lone Troopers enter the enemy line solo as spies. Some lone troopers attack enemies solo, but no matter what, each of these troopers do their duties solo. Each ship has five troops of thirty of these. They rider RAFs before being dispatched solo on FRCs (Far Range Cruisers).
 * Range troopers: Range troopers board RAFs, which are smaller ships designed for one troop. Each trooper rides the RAF assigned to his troop and does a special duty. Every RSS has ten of these troops, consisting of ten troopers each. Each RT has his own WRC, which is a GLD locked to the troop RAF.
 * Other Devices: RSSs have other devices, but they are not regulation. Often, if a ship can bear the weight and has the space, random weapons and UFOs (Unassigned Floating Objects) are loaded on.
 * RSD Materials:
 * RSDs were not intended to carry any sort of troops, but each do have two troops of each type of trooper, which are dispatched from the ship if necessary. RSDs also carry commanders and high-ranking officers which do not have troops. The Fleet Command Ship has the fleet captains and the Fleet Lord, who is the Emperor's man in charge of the whole fleet. RSDs also contain All-Terrain Vehicles, designed for all lands, and Hydro Vehicles, which are over-water vehicles, and airplanes, a form of the spaceship which remains in the atmosphere of a celestial body. FACs (Fleet Airborne Cruisers) are also loaded on the nine other RSDs.
 * THE ARMY:
 * The Entire Army has close to 3.75 million personnel and all the spaceships that serve the army. There are also ground troops which fight enemy on land, and naval forces, marine corps, and an airforce.

Why Do We Have Such A Huge Army?
The predecessor of the current species (the current species being Excalirreus Genreathen), the Excalirreus Nenreathen, were a species who were well-versed in space travel, but constantly warred with each other. Each developed massive armies which eventually formed the Regenetech Army.

The Regenetech Empire is an Empire that is run by the Genreathites, that being the species. The Regenetech Empire came to be on the homeworld of their predecessors and tehn defeated all the other nations existing within their star system, thus giving birth to the current Empire. Civil War struck the empire more than once, resulting in the Tenth Secretariats deciding to keep the entire military forces in service. The many ships and vehicles are stored in hangars on the homeworld, the other planets, and their satellites.

The Empire
The Empire consists of ten planets revolving around one star. (I will choose a star soon.) The Regen homeworld and capital planet is the second planet, Deregen. Deregen has four satellites, those being New Deregen, Kentren, Larkus, and Vhen. New Deregen is essentially the largest of the four, and a miniature version of Deregen, having nearly the same atmospheric content and land:water ratio. Deregen's atmosphere is 82 percent nitrogen gas, which is good, considering that the Genreathites breathe nitrogen. New Deregen has 79 percent nitrogen gas in its atmosphere.

The other nine planets are Rakset, Erten, Minitemen, Nemethis, Argion, Benefillian, Seve, Lethlum, Dosstepallion, and Rikeon, listed by distance from the star. Each planet, alongside Deregen, contributes one RSD to a fleet.

Rasket is small, but has a large population. It is very distanced from the Star, allowing its residents to not burn up. It has one moon, which is populated mostly by scientists of the Empire and its engineers. A portion of the army also rests there.

Erten is the third planet from the Star. It is noted for being the same size as Deregen, although it has more water content. It has three moons, one of which is a hazard zone. Nobody lives there, and the Empire forbids and ships from approaching it. No attempts were made to destroy it, for fear that its debris would attack the other planets and moons.

Minitemen is a planet that is larger that Rasket, but smaller than Deregen and Erten. It has the third greatest population of all the planets, behind Deregen and Dosstepallion. Minitemen has no natural satellites.

Nemethis is nearly the same size as Miniteman, although a bit smaller. It provides very few RSSs to the fleets, the least, in fact. Its GDP is lower than all the other planets. It is sparsely populated due to the harsh weather conditions. Its atmosphere is very warm near the South Pole, but freezing cold toward the North. Most tend to live between the two poles, although the conditions can come close to them.

Other
What do you think? Do you think it's too unlikely, given that the Genreathites weren't around since around 25 MYA? Do the mods think that year is too long ago for us to claim as our appearance date?

Syngraféas Enallaktikí̱ Istoría, Dic mihi lingua Anglorum. 01:25, March 7, 2012 (UTC)

Back To Topic
Hey, Pita, do you want help with the Alien algorithim? Syngraféas Enallaktikí̱ Istoría, Dic mihi lingua Anglorum. 01:25, March 7, 2012 (UTC)

If we were at war for 10000 years, since the discovery of space travel by the Nenreathites, would that be adequate time to build up our species? Syngraféas Enallaktikí̱ Istoría, Dic mihi lingua Anglorum. 01:25, March 7, 2012 (UTC)

Well the thing with the algorithm is that some advantages are hard to factor in than others. I think that tactics and writing things down (within reason) is the best way to do this, but I'll call a vote.

Algorithm:
 * [[Image:IMPERIAL NY-SPQR 1.png|25px]] Syngraféas Enallaktikí̱ Istoría, Dic mihi lingua Anglorum. 01:53, March 7, 2012 (UTC)

No Algorithm: Can our species be ancient even if we aren't mods?
 * CrimsonAssassin 01:46, March 7, 2012 (UTC)
 * Monster Pumpkin 02:55, March 7, 2012 (UTC)

Turns
Are we still having two turns in one day? It would rapidly speed up the course of the game. Syngraféas Enallaktikí̱ Istoría, Dic mihi lingua Anglorum. 19:51, March 11, 2012 (UTC)

Excitement!
We need some excitement! Okay, this is gonna sound really wrong but SOMEONE START A WAR ALREADY!

Yes, but with whom? Nobody wants to declare war with any of the mods, as that would be sure suicide. Not to mention, there really is no reason to go to war yet. Monster Pumpkin 21:33, March 14, 2012 (UTC)

Especially the Terrans they are the oldest civilization in this game! And the Mechs, who are allied with the Terrans :) Let's just say that the Terrans have more army that the entire population of some civilizations, and more population than all the other civilizations combined. PitaKang- (Talk | Contribs) 21:38, March 14, 2012 (UTC)

First, there is a civilization older than yours, but that is irrelevant. But that's what I kinda don't like about this game. How can players have fun and do things freely if they have enormous mod nations out there? The mods could easily team up and kill off everybody else, and what fun is it if there is a faction that you just cannot beat? Monster Pumpkin 21:48, March 14, 2012 (UTC)

That is why there are two mod nations on one side and two on another. PitaKang- (Talk | Contribs) 21:49, March 14, 2012 (UTC)

The only problem with that is that the ones on "our" side are rarely online. Monster Pumpkin 21:51, March 14, 2012 (UTC)

I guess. PitaKang- (Talk | Contribs) 21:59, March 14, 2012 (UTC)

Im online most of the time! just usualy edit at night or in the evening night and sometimes forget about things cause im tired! Azaranians are the only ones so far with extragalactic colonies in the adromeda and the Triangulum(you know its possible with FTL travel(hyperdrive) and Cryogenics/Suspended animation technology and a decent species age or if I send a probe with a sufficiantly advanced AI to know the distance and shut down/start up systems when in decent range of galaxies and take readings, afterwards set up a makeshift warp drive that is located inside of it, paving way for a fleet to come in and construct a permanant drive at checkpoints between the galaxies(even if those PtP warp drives have a long range, the range isnt infinite and it cnat hurt to have a backup plan). The Azaranians have a lurking grudge on the Terrans for Genocide, witch is against Azaranian law(to kill a species to a point where the restart of the species is impossible, effectively driving a species to the point of extinction, or directly exterminating a species to the point in witch there are no survivors watsoever. The only exception being that if the victim race would not stop attacking and would fight to the last man, even the civilians(and by this I mean WWII japan times a thousand), but the first option can only be wiping out the entire armed forces(this did the trick with all of the wars in witch the Azaranians had to deal with this kind of people, some surrendered even before)-Lx (leave me a message) 22:28, March 14, 2012 (UTC)

Well, that doesn't really help for Bob. I'm still kinda unsure about the whole galaxies thing, as we are not even sure if one could break the intense gravity that glaxies have. Monster Pumpkin 22:35, March 14, 2012 (UTC)

Ok, I'll say this one more time: No one can have galactic travel. Even your warp works, you need a Point A and Point B. Let's say A is on Mars. B is in the Andromeda galaxy. Who went to the Andromeda to put Point B there? Syngraféas Enallaktikí̱ Istoría, Dic mihi lingua Anglorum. 00:19, March 15, 2012 (UTC)

My civilization is at lest 2 billion years old. admomeda galaxy is ~2.5 million light years away. even if the ship to there goes at half the speed of light(and FTL travel was achieved), it would take 5 million years to get there, my civilization could equip the probe sent to adrmoeda with a Warp engine, and at say 1/4 of the way, we send a small fleet in through the warp device on the pod(becasue some large ships have warp devices on them because of their size, and they would look like the mass relays from mass effect(that rotating thing is the warp drive on the ships)), and construct a "checkpoint warp", then go back home, or stay at the checkpoint granted that cryogenics/suspended animaiton technology exists(and I would presume taht it would after 1 billion years of advancing) as we still dont know how far this technology could take us. do that untill we reach the adrmoeda, and when we get there, set up a final checkpoint warp, and use a regular fleet to find a landable planet. 5 million years is nothing compared to the age of my civilization, but if you insist that this is too much, then fine, I will stay to the milky way and its satalites.-Lx (leave me a message)

While your idea makes sense (except the concept of the warp, that makes little sense, lol) I think you should stay to the Milky way and its satellites so that mods are not overly powerful and everywhere. Monster Pumpkin 01:01, March 15, 2012 (UTC)

I agree there. The warp is like the most ASB and weird thing in the whole game.

look, this is a game about space stuff, and in theory, it can be possible, but highly unlikely, if you want, after I started playing mass effect not long after the invasion 1950 game ended, I started to notice lots of cimilarities between the PtP and the Mass relays. look, if civilization had been advancing for more than a billion years, one would think that such a thing could be achieved.-Lx (leave me a message) 02:00, March 15, 2012 (UTC)

Ah, Mass Effect. Good times. Anyway, if your warp thing is just moving objects really really fast, then thats theoritically okay. If you are talking about instant teleportation, then not so much, Not sure how the Regenetech did that, but probably like your warp system. I'd stay to the Milky Way regardless. :) Monster Pumpkin 02:10, March 15, 2012 (UTC)

I love Mass Effect. I got the N7 Edition of Mass Effect 3 and I am playing the hell out of it, multiplayer and all. CrimsonAssassin 02:11, March 15, 2012 (UTC)

Ha, I have Mass Effect 3 but I have yet to play it as I have not finished 2 yet. I'm really slow. :) Monster Pumpkin 02:13, March 15, 2012 (UTC)