Talk:Napoleonic Europe (Map Game)

Location:

 * At the war: 6
 * Next to the war: 5
 * Countries apart: 2-4 (Depending how big those countries are, etc.)
 * Far from mainland: 1
 * Halfway around the world: -2 to -5 (Depending how far away, and where.)

Strength:

 * Allied Help: 1-6 (Depending on what kind.


 * Larger Military: 5+ defender, if they have larger military, 4+ attacker if they have larger military, -7 for attackers if they don't have larger military, -3 for defenders if they don't have a larger military.


 * Extended Military: -1 to -8 for attackers/defenders if a portion of the army is concentrated elsewhere, depends on size.)


 * Control of the Seas: -2 for defenders if their nation is attacked and do not have control of their own seas, +3 or attackers that have control of the seas while they attack. Vice versa.


 * Side with Greater Industry: 3+ (If tied, +2 on defending side.) 

Tactical Advantage:

 * Technological Superiority: 4+ (if tied, 2+ on both sides.)
 * Attacker's Advantage: 1
 * Defenders Advantage: 2
 * Home is Desert/Mountainous/Heavily snowing: 5+ defenders, -5 attackers.
 * Home is Island: 5+ defenders, 5+ attackers
 * If Attackers attacked with no warning: 1+

Motive:

 * Life or Death: 12+, defenders
 * Loss of independence: +8 for defenders. 2+ for attackers.
 * Face massive loss of land/gain of land: 6+ defenders, 5+ attackers.
 * Social/Moral: (Lack of food, material, etc.) 6+ attackers, 5+ defenders
 * Political: +5 both sides.

When does this start?
When does this start? RandomWriterGuy 21:40, March 30, 2012 (UTC)

When I finish some other things, I get at least one map mod, and a sub-head mod. Ianian58 20:39, March 31, 2012 (UTC)

Is this goin to start soon? CommanderOfTheFourthReich 03:06, April 3, 2012, (UTC)

I believe it'll start when Ianian is done with the stuff. Syngraféas Enallaktikí̱ Istoría, Dic mihi lingua Anglorum. 02:13, April 3, 2012 (UTC)

Europe:
French Empire:'' Powerful army, not a single other army in the world can beat them, just alone though. Powerful navy, modernized, is a challenge for the British, has a Bonaparte-ism touch, major African colonial territories, and in Asia, and also, some few dots in India. Has South American colonies.'''

'Great Britain: Has lost all S. American Colonies, has tight grip over India and southern Africa, relies on India for it's economy, has not given Canda indepencence yet, not for a while. Powerful, unmatched navy, cannot be defeated alone in the seas. Modernized. '

'Russia: Massive 'peasant' army with professional troops, little industrial economy, relies on agriculture and workshops all over the nation, major potential. Can easily defend against forces in their European areas, unless ridiciolously outnumbered. Has massive and vulnerable borders with China.'

'Austria-Hungary: Powerful army, has major unrest in areas of salvic population, medicore navy, neutral, could side with French or the British in case of war. Hates Confederatio of Rhine. One of the "true Germanies" Modernized.'

'Prussia: Powerful army, medicore navy, hates Poland and Confederation of Rhine. Modernized.'

'Poland: Medicore army, no navy, relies in gueriella warfare and French support in case of invasion by Prussia, or Russia. Almost modernized.

'Confederation of the Rhine: Combination of German states, powerful army, one of the "true Germanies" hates Prussia and Austria-Hungary, leading members in the confederation are Saxony, then Barvaria, and then Westlaphia. Medicore navy. Modernized.'

'Spain: Shadow of it's former self, relies MASSIVELY, on African and American colonies for it's economy, social unrest in North America. Proud people. Modernized.'

'Greece: New nation with proud people, decent army, good navy, relies on international help in-case of Ottoman aggresiveness. Modernized. Has African colonies to be noted.

'Kingdom of Milan: Okay army, medicore navy. Almost modernized.'

'Kingdom of Naples: Okay army, medicore navy. Almost modernized.'

Asia:
'China: Large pesant army, can hold vast lands, defeat smaller nations in land easily, weak against professional armies, medicore navy, huge potential.'

'Japan: Powerful navy and small but professional army, modernized.'

'Ottoman Empire: Powerful large, insipired army, barely modernized, medicore navy, faces unrest in Balkans, Turkey, huge economic problems, but potential.'

The Americas (N. America, and S. America)
'The United States: Small army and navy, modernized though, even slightly more advanced than France and the British, ever-booming economy. Proud people.

'The Confederate States of America: Small army, tough navy, modernized, powerful economy. Lacks workforce, could face economic problems.

Grand Colombia: Large agriculture potential, large army, and navy, almost modernized, good economy. '

'Joint Governments of South America: Main member is Argentina, then Chile, followed by other S. American nations, large modernized army, but medicore navy. '

'Brazil: Powerful nation, major economic growth, small 'city' colnies in India, holds major African colonies, powerful, modernized navy and army.'

Agorithm.
Hello. I was looking at the Agorithm, and saw that it gave you negative points for being behind in some areas, like technology. However, I don't think we should do it like that. You see, here is the logic behind my reasoning, if you are behind in technology, that doesn't mean you should get negative points, because it doesn't directly effect your army. However, if your army is over-extended, or fighting in mountionous, snowy areas, then that does directly effect you. I just don't think there should be negative points. TacoCopper

Sort-of, technology doesn't mean to be just like tanks and what not, it can inclue rifles and such, ships, cannons, and so on; which effects your own army due to the range you'd have to go and all. Of course, I do see your reasoning, I guess we could change it. Ianian58 22:52, March 31, 2012 (UTC)

Map
You know, this map reminds me of this TL. Is that the source of inspiration? and also, why can't we start at 1812? RandomWriterGuy 22:13, March 31, 2012 (UTC)

It is inspired right out of that map; we're not starting at 1812, because at 1812, it would not be so interesting as it is; that is my favorite TL I've ever read, and I based this map game out of that; with some changes though. Ianian58 22:50, March 31, 2012 (UTC)

We need.....
We need a few more players, especially for the nations of : Spain, Prussia, the United States, and Grand Colombia. (Notice how theese nations are major, and could be the cause of war; Prussia on Poland; Grand Colombia on Spanish colonies.) So, I'll be inviting people to the game for the next few days, if anyone has a friend, be my guest. I personally won't take a large nation so people won't call me bias, being the creator and all, so I'll be fine with small Greece.

Poland
How is poland a "true germany" if they aren't ethnic germans, Poles are Slavs. Also Poland would have a strong cavalry tradition and is actually pretty advanced. In fact the first oil wells were invented by Poles.

Also the Polish would have a strong industry because of their working spirit and the fact that they are surrounded by enemies. This could also be said for the army. Bobalugee1940 13:48, April 3, 2012 (UTC)

It doesn't say the Poles have a weak industry. And the Polish being "true germanies" is a grammar mistake.Ianian58 18:30, April 3, 2012 (UTC)

CSA vs USA
Shouldnt the USA and CSA hate each other, not allied. The US also whouldn't quickly forget the betrayal by the French. They would hate each other over slavery and the very fact that the CSA seceded from the USA. Bobalugee1940 13:53, April 3, 2012 (UTC)

You have good points: but think of this. The CSA 'wins' the war due to France threatening war on the US, and overtime, the CSA develops socially, giving independence to black people and all things like that. Right? They become very nationalistic, and proud people over time. The US, a democratic nation which the people decide all, wouldn't want to take back former land, if those people in those lands, don't want to be back with them. Yes, they'll have a friendly rivalry in sports, and maybe even cases in wars. An alliance would benefit, and secure strength for both nations. And with the U.S and French; historically, the U.S cut out their alliance with them in the 1790's, due to it being obsolete. And in this alternate history world, they tempoairly reestablish it against the British, doesn't mean they are best friends. And again, they hate the British more, than they hate the French. But the U.S player can change that. Ianian58 12:50, April 4, 2012 (UTC)

I disagree with the idea. The CSA gains independence with British support, increasing USA reliance on France. Eventually, the CSA eliminates slavery due to increasing domestic problems. These two nations are enemies, and eventually, one of them will lite the spark of war... RandomWriterGuy 22:09, April 3, 2012 (UTC)

Hmm. You have a point, but it's the French and British who pressured the U.S in the Civil War. But remember, blacks are the major population in the CSA, and the CSA being a democracy (a little unfair here and there, but still a democracy) and blacks are more....friendly to the USA, the USA and CSA are put closer, even if their governments aren't so happy of it. Ianian58 12:50, April 4, 2012 (UTC)

Starting Times
Can mods start the next turns when we want too? RandomWriterGuy 22:09, April 3, 2012 (UTC)

Okay. Japan is anti-French right, can I be allowed to change it to pro-French? Enclavehunter 23:04, April 3, 2012 (UTC)

@Enclave- Japan being anti-french was a grammar error, and if it was, you could change it, but it would be highly discouraged. Ianian58 12:46, April 4, 2012 (UTC)

@RandomWriterGuy- Yep, whenever, but I recommend to do it once a day, or when most nations have posted. Ianian58 12:46, April 4, 2012 (UTC)

Location:Edit

 * At the war: 6 (Prussia: 6)
 * Next to the war: 5
 * Countries apart: 2-4 (Depending how big those countries are, etc.) (France: 4)
 * Far from mainland: 1
 * Halfway around the world: -2 to -5 (Depending how far away, and where.)

Strength: Edit

 * Allied Help: 1-6 (Depending on what kind.) (Prussia: 6, for now, now allied soldiers.) (France: 6, to reach Prussia they would need to cross the Confederation of the Rhine, a puppet, state, they get some soldiers.)
 * Larger Military: 5+ defender, if they have larger military, 4+ attacker if they have larger military, -7 for attackers if they don't have larger military, -3 for defenders if they don't have a larger military. (Considering lack of detail of the attack, I'll have to reduce the French advantage in size, though, it's obvious their force is larger, due to being the strongest army and all) (France: 8) (Prussia: 6)
 * Extended Military: -1 to -8 for attackers/defenders if a portion of the army is concentrated elsewhere, depends on size.) (France stays the same, but Prussia loses points due to being in Poland) (France: 8) (Prussia: 5) 
 * Control of the Seas: -2 for defenders if their nation is attacked and do not have control of their own seas, +3 or attackers that have control of the seas while they attack. Vice versa. (Lack of detail here makes me give control of the seas to Prussia) (France: 5) (Prussia: 7)
 * Side with Greater Industry: 3+ (If tied, +2 on defending side.) (No contest, France.) (France: 8) (Prussia: 7)

Tactical Advantage:Edit

 * Technological Superiority: 4+ (if tied, 2+ on both sides.) (France has superiority in technology, but recent Prussian posts, and historically Purssian military events this up.) (France: 10) (Prussia: 9)
 * Attacker's Advantage: 1 (France: 11) (Prussia: 9)
 * Defenders Advantage: 2 (France: 11) (Prussia: 11)
 * Home is Desert/Mountainous/Heavily snowing: 5+ defenders, -2 attackers. (Nothing here.......)
 * Home is Island: 5+ defenders, -3 attackers (Nope.)
 * If Attackers attacked with no warning: 1+ (France not threatening to declare war gave them this 1+) (France: 12) (Prussia: 11)

Motive:Edit

 * Life or Death: 12+, defenders
 * Loss of independence: +8 for defenders. 2+ for attackers.
 * Face massive loss of land/gain of land: 6+ defenders, 5+ attackers.
 * Social/Moral: (Lack of food, material, etc.) 6+ attackers, 5+ defenders
 * Political: +5 both sides. (Due to no clear goal in this all, no threats, now post-planning, it's for now, political.) 

Prussia: 16.
'''Result: French-Confederation of the Rhine forces take bordering areas in Prussia. BE DETAILED, lack of detail in France nearly let Prussia repeal the French, and so on. Ianian58 23:16, April 4, 2012 (UTC)'''

Joint Governments of South America
I took the Joint Governments of South America, but i have doubts... Exactly what suppose what is that? I mean... a federal country? or an union of independent countries? Someone can help me? --Katholico 02:25, April 5, 2012 (UTC)

Union of Independent States. Similair to the U.S with their states- they have one clear supreme leader, a small senate with four representative from each country, it is very stable. Ianian58 20:23, April 6, 2012 (UTC)


 * That is better. Thank you very much Ianian. :D Regards! --Katholico 01:20, April 7, 2012 (UTC)

Something about some nations....
The game has been going on very well recently, far better than my expectations, now, I'm wondering about two important nations, especifically: Spain and Grand Colombia. These two nations are large, especially Grand Colombia, so I want to ask some of you, should we put Spain and Grand Colombia temporairly mod-controlled? Ianian58 15:50, April 7, 2012 (UTC).

Yes Bobalugee1940 16:18, April 7, 2012 (UTC)

Puppet States
what exactly are the limitations/abilities of the puppet states in terms of relations with the mother country and other nations? include alot of other useful information because im new ;p sorry if thats an inconvinience. AwesomePeruvian 19:41, April 8, 2012 (UTC)

Not a problem. Puppet states are played like normal nations, they can colonize, and make trade agreement, they are restricted in terms of declaring war, unless authorized by their 'owner' (France in your case.) and so on, you can't just declare independence or break away from your 'owner' unless a mod event, which is unlikely. And the 'owner' can overrule your decision. Hope that helps! Need any more questions, just ask! Ianian58 23:55, April 8, 2012 (UTC)

Personal Unions
The Duchy of Warsaw was in a personal union with the Kingdom of Saxony under Napoleon. Shouldn't this be reflected in both the name (ie Poland/Saxony) and in the map? Bobalugee1940 21:01, April 8, 2012 (UTC)

Although yes, the ruler of Saxony was also the ruler of Poland in the Napoleonic Wars, but the Confederation of the Rhine limits the power of the Polish King in Saxony, but he/she holds power in Saxony still, such as your army of Saxony is still legitimate, but politcally, Saxony is under the Confederation of the Rhine. Also, I believe Saxony and Poland where not in a monarch union unlike Austria-Hungary. In-fact, they were like Napoleon with France and Milan historically. (Napoleon was the Emperor of France, and also held the title of the King of Italy, historically.) Ianian58 00:01, April 9, 2012 (UTC)

Yeah, Ian is correct. A modern example is how Queen Elizabeth II is Queen of Britain, but simultaneously Queen of Australia, New Zealand, Canada, Papua New Guinea and Jamaica. They're all independent countries, they just share a monarch. Just wondering, is France still in persponal union with italy in the game? Or did it pass along Eugene du beuharnais' line? Callumthered 00:50, April 9, 2012 (UTC)

Yep, it already passed Eugene's line, although, they still are a puppet of the French. Ianian58 01:09, April 9, 2012 (UTC)

so that's a no on the map? but my rule over saxony is unhindered? Bobalugee1940 01:53, April 9, 2012 (UTC)

No, it's hindered, the Confederation of the Rhine holds power over you in Saxony, your army of Saxony is legitimate as I said before, but the COR can overrule your decision anytime. Ianian58 13:01, April 9, 2012 (UTC)

Unification of Italy
The Kingdom of Italy has already been granted independence by France. The leader(Prime Minister Cavour) has been in talks with The Kingdom of Naples regarding annexation. So why is annexing it a big deal? its a non player nation... can we talk about this? AwesomePeruvian 03:24, April 10, 2012 (UTC)

Populations
I found 1815 a website with populations of countries at various time in history. I have some of the 1890 populations here:


 * Confederation of the Rhine (I just added all the German states in it from the Germany page): 34.388 million
 * Prussia (I subtracted all the provinces given to it by the Congress of Vienna): 13.957 million
 * Greece: 2,2 million
 * UK (not including colonies): 37.9 million
 * Austria-Hungary: 41.3 million
 * Spain (not including colonies or Portugal): 17,8 million
 * Russia: 113.8 million

THE MAP!!
'''Can somebody please update the map??? the Italian Union has taken the ENTIRE peninsula, to about modern day boundaries. Please help, thanks AwesomePeruvian 03:12, April 13, 2012 (UTC)'''

'''Ok, I fixed it. Syngraféas Enallaktikí̱ Istoría, Dic mihi lingua Anglorum. 03:50, April 15, 2012 (UTC)'''

Mod Events
Is it just me or are these mod events incredibly controlling and Pro-French? CrimsonAssassin 03:43, April 15, 2012 (UTC)

Ha, I'm not alone after all! Syngraféas Enallaktikí̱ Istoría, Dic mihi lingua Anglorum. 03:48, April 15, 2012 (UTC)

It's not just that, but they say they make ridiculous claims in Austria-Hungary when they haven't even posted an algorithm. I friggin' love mod corruption. CrimsonAssassin 03:52, April 15, 2012 (UTC)

I KNOW. Poland invades Prussia and takes Berlin in two turns! No mod stepped in to say it was implausible or anythingCommanderOfTheFourthReich 04:44, April 15, 2012 (UTC)

To be honest, two turns is a year, if I'm correct, and Berlin isn't far away from the border with the CoR, but I do see the point. Ianian58 11:50, April 15, 2012 (UTC)

Nobody Start the Next Turn
I've been honestly barely able to get on this wiki recently, only to make brieft turns. But some turns, as the issue above, are one-sided. Let me do the next turns with the mod-events, I'll have some things that'll.....make up for it. Ianian58 11:50, April 15, 2012 (UTC)

Location:Edit

 * At the war: 6 (Austria-Hungary: 6)
 * Next to the war: (Poland: 5)
 * Countries apart: 2-4 (Depending how big those countries are, etc.)
 * Far from mainland: 1
 * Halfway around the world: -2 to -5 (Depending how far away, and where.)

Strength: Edit

 * Allied Help: 1-6 (Depending on what kind.)
 * Larger Military: 5+ defender, if they have larger military, 4+ attacker if they have larger military, -7 for attackers if they don't have larger military, -3 for defenders if they don't have a larger military. (Numbers being split with Austria-Hungary, due to some forces being against the Italian Union, both forces are in statistical and tactical tie in numbers, but Austria-Hungary stills have a rough advantage in numbers, but not enough to overdo the Poles.
 * Extended Military: -1 to -8 for attackers/defenders if a portion of the army is concentrated elsewhere, depends on size.) (Poland: 4) (Austria-Hungary: 5)
 * Control of the Seas: -2 for defenders if their nation is attacked and do not have control of their own seas, +3 or attackers that have control of the seas while they attack. Vice versa.
 * Side with Greater Industry: 3+ (If tied, +2 on defending side.) (Austria-Hungary: 8) (Poland: 4)

Tactical Advantage:Edit

 * Technological Superiority: 4+ (if tied, 2+ on both sides.) (Austria-Hungary: 10) (Poland: 6)
 * Attacker's Advantage: 1 (Poland: 7)
 * Defenders Advantage: 2 (Austria-Hungary: 12)
 * Home is Desert/Mountainous/Heavily snowing: 5+ defenders, -5 attackers.
 * Home is Island: 5+ defenders, 5+ attackers
 * If Attackers attacked with no warning: 1+ (Austria-hungary: 12) (Poland: 8)

Motive:Edit
'''Result: Polish forces are defeated, but light cavalry forces cause supply problems, and Austria-Hungary has slightly more casualties than Poland, but, Austria-Hungary repeals Poland. '''
 * Life or Death: 12+, defenders
 * Loss of independence: +8 for defenders. 2+ for attackers.
 * Face massive loss of land/gain of land: 6+ defenders, 5+ attackers.
 * Social/Moral: (Lack of food, material, nationality, etc.) 6+ attackers, 5+ defenders (Poland: 14) (Austria-Hungary: 17) 
 * Political: +5 both sides.

Discussion
Really the algorithim is screwed up, the numbers are wrong Poland should have had a clear victory. Your army is outdated, your people are rebelling, and the Polish have been upgrading the military for a few years and they have elite units! Also the Polish arent split at all, the Royal Polish Army as a whole invaded the A-H, the Saxons invaded the Prussians independently without extending the Polish at all. Bobalugee1940 18:38, April 16, 2012 (UTC)

I haven't had a turn where I could do anything except for quell rebellions and they still didn't stop! That and the A-H army is still very powerful. Poland is going up against a nation that is modernized and has a powerful army. Poland is ALMOST modernized and has a mediocre army. Also, the algorithm was taking about A-H's army being split up, not yours. CrimsonAssassin 21:09, April 16, 2012 (UTC)

Peace Talks
Britain: Britaini suggest Galicia become independant and become a buffer state between Poland and Austria-Hungary with land from both sides to create the new nation as well as alliances with France and Britain, not an allaince between France and Britain, but a way to keep Galicia alive and help stop antoher conflict over the region.

Poland: No, Galicia shall be apart of Poland

Britain: France has already agreed to this proposal, and I am sure Prussia and A-H will, accept or Britain will enter to establish Galaicia as a nation in its own right.

Prussia: Prussia agrees to this proposal as it should prevent future conflict with A-H and Poland.

Remember here, you have Russians, Frenchies, and Brits supporting an independent Galicia as a buffer state. You really want to fight that?

Russians: Let Galicia be an independent state. The Russians know that it can be taken in a day, but it would be very useful to everyone.

Italians: Italy will stop the offensive into Austria-Hungary in exchange for non-agression pacts from A-H

Greece: The government of Greece believes Galicia should be a part of Poland, but the government of Poland itself holds little control of it. It will have a seperate treasury, and no military, taxes there are sent to the treasury in Galicia, and politicians there will improve life in Galicia, they will be politcally united with Poland, but it would hold little control over it.

Austria: This war was unjustified and uncalled for. We want compensation. Also, why should Poland get anything from us? They lost! (We need algorithms, not godmodding, people)

Really the algorithim is screwed up, the numbers are wrong Poland should have had a clear victory. Your army is outdated, your people are rebelling, and the Polish have been upgrading the military for a few years and they have elite units! Bobalugee1940 18:38, April 16, 2012 (UTC)

France: Galicia goes to Poland, but we will help pay Austria's war reparations. Better?

Confederation of the Rhine: I suggest that Galicia becomes a co-protectorate of both Austria-Hungary and Poland, as a sort of compromise.

'''Wow. @Bobalugee, your fighting Austria-Hungary, and Prussia''', on two fronts, yes, you've had good technological advances, but Prussia and Austria don't just stay the same, and also, they have clearly a larger miltiary and population than you, and yes, you have 'Elite' units, but Prussia and Austra-Hungary don't? Ianian58 21:22, April 16, 2012 (UTC)

Look, if you guys don't want to be civilized about this, I can just invade Poland and Galicia in one fell swoop. Would you like that? Syngraféas Enallaktikí̱ Istoría, Dic mihi lingua Anglorum. 22:43, April 16, 2012 (UTC)

I would GIVE you Galicia if you invaded Poland. CrimsonAssassin 22:47, April 16, 2012 (UTC)

Well. That's that. I say Joint invasion of Poland CommanderOfTheFourthReich 22:51, April 16, 2012 (UTC)

I'm sorry for raging I was just a bit mad about the whole situation. Okay in civil speak I believe that at the VERY least West Galicia should be given to me as they are a majority of racial Poles, the East Galicia could be made into Ukraine as they are mainly Ukrainians. The Austrian-Hungarians will be a little smaller, yes, but there is a big nation to the south that is weak and is going through revolts, and the Polish might even help them in their conquests... Bobalugee1940 02:12, April 17, 2012 (UTC)

Location:

 * At the war: 6 (Prussia: 6) (Poland: 6)
 * Next to the war: 5
 * Countries apart: 2-4 (Depending how big those countries are, etc.)
 * Far from mainland: 1
 * Halfway around the world: -2 to -5 (Depending how far away, and where.)

Strength:

 * Allied Help: 1-6 (Depending on what kind.) (Prussia: 6) (Poland: 6)
 * Larger Military: 5+ defender, if they have larger military, 4+ attacker if they have larger military, -7 for attackers if they don't have larger military, -3 for defenders if they don't have a larger military. (Considering lack of detail of the attack, I'll have to reduce the French advantage in size, though, it's obvious their force is larger, due to being the strongest army and all) (Prussia: 10) (Poland: 3)
 * Extended Military: -1 to -8 for attackers/defenders if a portion of the army is concentrated elsewhere, depends on size.) (Prussia stays the same) (Poland: 1)
 * Control of the Seas: -2 for defenders if their nation is attacked and do not have control of their own seas, +3 or attackers that have control of the seas while they attack. Vice versa. (Lack of detail here makes me give control of the seas to Prussia) (Not really applicable here)
 * Side with Greater Industry: 3+ (If tied, +2 on defending side.)  (Prussia: 13) (Pola nd: 3)

Tactical Advantage:

 * Technological Superiority: 4+ (if tied, 2+ on both sides.) (Prussia: 17) (Poland: 5)
 * Attacker's Advantage: 1 (Prussia: 18) (Poland: 5)
 * Defenders Advantage: 2 (Prussia: 18) (Poland: 7)
 * Home is Desert/Mountainous/Heavily snowing: 5+ defenders, -2 attackers. (Nothing here.......)
 * Home is Island: 5+ defenders, -3 attackers (Nope.)
 * If Attackers attacked with no warning: 1+ (Nations were already at war. So nothing for either side)

Motive:

 * Life or Death: 12+, defenders
 * Loss of independence: +8 for defenders. 2+ for attackers.
 * Face massive loss of land/gain of land: 6+ defenders, 5+ attackers.
 * Social/Moral: (Lack of food, material, etc.) 6+ attackers, 5+ defenders
 * Political: +5 both sides. (Political. Prussia: 23 Poland: 12)

Result:
'''Prussia manages to capture a majority of Saxony from Poland and the Polish are in the retreat. CommanderOfTheFourthReich 02:19, April 17, 2012 (UTC)'''

Chill, we're reaching a solution, not invading Poland. Syngraféas Enallaktikí̱ Istoría, Dic mihi lingua Anglorum. 02:20, April 17, 2012 (UTC)

I actually posted about the offensive into Saxony before the talks began and I asked someone to do an algorithm so it wouldn't seem biased. No one ever did so I took it into my own hands CommanderOfTheFourthReich 02:26, April 17, 2012 (UTC)