User:Doctor261/Unknown Landmass

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This is a second game of mine, where a map game is located in an unknown landmass.

The point of this game, is the history being created by the actual players, and from the actual cradle of civilizations.

You play as humans, but on completely differently shaped so-currently-called Earth and see how things go, if the Earth was really like that.

Players will be able to create regions, territories and of course, name the mountains, rivers, etc.

The biggest area of the map is black, because it's not yet available, and that means that you cannot sail through it.

The game starts in 6500BC. You create your own tribe, and it will have to expand from there.

Everyone, as long as they have clean record, can join this map game.

Announcements

 * 2012, June 28 - Game created.
 * 2012, June 29 - Game started.
 * 2012, July 2 - If no more people show interest game, I'm closing it tomorrow.

Rules

 * 1) Plausibility is a must.
 * 2) Regarding the rules of expansion, see Algorithms (Unknown Landmass Map Game) . First tribes expand by 1 pixel(50km2)
 * 3) All wars/battles must be fought using the algorithm in the link above.
 * 4) It is almost a mandatory to have a nation page and keeping it updated would be a good point.
 * 5) One day in real life = 100 years in-game until Year 0. Then, 10 years until 360AD. And after that, 1 year.
 * 6) Do not repeat whatever you did in the previous turn.
 * 7) Mods are map-makers. If you'd like to get your map change the map in "Current Map" or "Terrain Map", then put it in the turn's summary. Maps (if circumstanced are possible) will be updated every 5 real-life days.
 * 8) For the names of rivers, mountains, seas etc. to become official, atleast 3 tribes/nations must sign an agreement to it, and only after that it can appear in the terrain map.
 * 9) Only people with clean map game record can join and play.
 * 10) All tribes(founded BC) begin with 5 pixels, as an official territory(however other tribe members can live in the larger areas). Later this may change.
 * 11) You can only play as one nation/tribe.

Sign Ups
Nation Profiles Page
 * (optional) [Tribe Name/(With Link)] - {Player Name}
 * [[Image:Flag of Kōchi, Kōchi.png|25px|border]] Kōchi - Kogasa
 * [[Image:RavenBanner.svg|border|25px]] Aesir Clans- Axyljohnson
 * Saz-Al-Khan - Doctor261
 * Nooyork - Scrawdad
 * [[Image:Mantelar_Alliance_Flag.png|border|25px]] Wandals - Bauglir Zero
 * [[Image:(EEM)naplesflag-1-.png|25px|border]] Arkhavan - CourageousLife
 * Vespora- CrimsonAssassin
 * [[Image:French-flag.png|25px|border]] Francia - Sine dei gloriem
 * Seimburk -
 * [[Image:125px-Flag of Wales 2.svg.png|25px|border]] Whelslund -
 * [[Image:AamsterkOridFlag.PNG|25px|border]] Aamsterk and Orid -
 * Norstrud -
 * Hedeiros -
 * [[Image:Tribe_flag.jpg|25px|border]] Morgsons-Iyandelian

6500 BC

 * Saz-Al-Khan: Inhabitants of S'Al-Khan are cheered up, when they find copper deposit in their lands. The stone pickaxe sales are on the boom. Meanwhile, Saz-Al-Khan spreads their territory by 100km2 north-east by the coastline, settling two new camps. Meanwhile, the village of Galltown is made the gathering point of Saz-Al-Khan. The Naalebinding technique(a form of knitting) is developed in Salkhanian lands.


 * Kōchi: The Kōchis expand alongside the Rumia River by 50km2, using swords to get by if needed, and a new village is set up, called Kagawa (香川). Satōri-machi (悟り町) is established as the official gathering of the Kōchis. A few Kōchis begin to hunt down a few deer to try something new.


 * Aesir: Scouting parties are sent along the coast to explore the lands outside the realms. The large land found to the west a named Westeros, Ros meaning island in Aesir. Several islands are found to the north.
 * Wandals: Geo a young warrior kill the last Chief, the evil and blood-drinker Hotu and take the power, he order his people to search for cooper and food, but they found amazonite (new currency). The village of Geomaro is now the trade-centre to all the wandals under Geo "jurisdiction".
 * Arkhavan: The city of Bramandin has recenly joined under the banner of Arkhavan. The Arken expand 100 km down the Orne River towards the inner ocean (called the Jossik Ocean). The Arken begin to hunt more and more hairy elephants on the eastern grasslands because of the growing number of people in the cities. The giant wild dogs of the Kunau forest also prove a good source of meat.
 * Francia: The Francs unite under the leadership of Jean-Pierre Ribbault who makes a large fishing village, Merville, as their capital. The chiefs of the former Francish Tribes create the Council of Chiefs in Merville where they decide legislation and policies. The first act of the council is to create the tri-colour flag to represent the united tribes. The blue represents the water, the white represents air, and the red represents fire. The Francs soon begin to expand father up and down the coast and begin to create and refine their boat building and boating skills.
 * Aamsterk and Orid: The Oridics have united with the Sterkish to form the federation of Aamsterk and Orid. The leader is Sava Regon, a Sterkish woman. Regon establishes the capital of Ardelk. Diamonds have been discovered, but they are stored away as no use has been found for them yet.
 * Please state where exactly your tribe is in your tribe page. When you're done, delete this comment.
 * Seimburk: The Seimburk is made into a unified tribe. Each Hurtshu (artificial reed island) elects a male and female chief. They then go to a Hurtshu where they will discuss the future of Seimburk. A strange blond haired, hazel eyed tribesman from the north, comes in a strange raft called a "canoe". Unlike normal rafts, this canoe is made out of cypress wood only found on the swamp islands. For that reason, the council decides to create a new Hurtshu called a "village" on the island to harvest cypress, and to hunt. On the island, an odd hill has a strange orangeish metal in it. It is found to be malliable, and meltable. They call it Copperui or copper. The tribe now consists of 8 major Hurtshus (100+ pop), and many more are established. Sehmein Seis says to the chief of his Hurtshu that he will go to Eriu river and explore. He forms a company of 7 men, and a canoe and raft to explore.
 * Wheslelund: the Whelse begin to venture out into the sea, and they take up residence on what becomes known as Whelslund Isle, the island north of the eastern continent. the Island is hilly and has few trees, which are mainly located in a single forest on the southern part of the island. The tribe is not united, but is divided into several clans, which meet together during times of crisis, and the clans are relativeley peaceful towards each other. Slowly the memories of the mainland are forgotten, however legends remain of a vast world located to the west.
 * Which island are you actually talking about?
 * That oneWegscuba 16:48, June 30, 2012 (UTC)
 * Whelselund_Isle.pngNooyork and its people declare soverignty over the whole of their island (the big southern one). A great boat is built and looks similar to a kayak, except wooden. The Ahvar Warriors begin a defense around the whole island with their mighty weapons. Any non-Nooyorker who attempts to come on to the island will be have to inspected.
 * You can claim something, that's okay, but before you expand to it(see expansion algorithm), you won't get that territory officially.

6400 BC

 * Saz-Al-Khan: Salkhanians continue to expand and during these 100 years they do nothing but expand their territory north-east by 100km2.


 * Kōchi: The Kōchis expands with swords alongside the Rumia River by 50km2, to see where it will lead to. The Kōchis also call their own island Shizuoka (静岡). Meanwhile, deer became another popular food, but is difficult to capture.
 * Wandals: After a long war, the wandals obliterated a tribe of warriors and hunters called Oshu, the traditional enemy of the wandals, and a nomadic tribe allied with Oshu. After that victory the Wandals expand in all the Oshu territory, and the hunt is multiplicated. Geomaro, the central village is literally move to the hill Heilem (victory). The fishers start bulding boats to go fish in the sea called Langloke (big water). The wandals discover in the Oshu territory hundreds of horses, soon the wandals are master riders
 * Arkhavan: The Arken expand 50 km into the mountains and 50 km into the grasslands. They begin to domesticate animals, mostly the giant wild dogs and hairy elephants. The elephants are used as work animals mainly to carry water and timber. The dogs are used when hunting wild elephants or the recently discovered elk (OTL Irish Elk).
 * You can only expand by division of 50(50, 100, 150 etc.). See algorithms.
 * Sorry, I knew that. I meant 50 and 50.
 * Whelselund: Whesle people begin to migrate to the three islands beneath that, due to the short supply of lumber on Whelselund Isle. the northernmoust is named Bureinshire (whelse for "barren place") the middle island is named Wodeslund (wooded land) for it's abundance of trees and the southernmost is named Portsmouth (for the natural harbor there on the north side of the island)
 * Vespora: During this century, the reigns of chieftains Solus I, II, & III transpire, with Chieftain Mala in charge of the tribe during the end of the century. Exploration of the area, especially the bay nearby (Dubbed Vesporan Bay), is heavy in the reigns of Solus I and II, while focus on art is noteable under Solus III. Chieftain Mala continues this trend, though places a bit less emphasis on artwork and more emphasis on the military.
 * Aesir: Using larger canoes, several families branch off from the islands to make their own clans on islands to the north. Due to the distance involved only the most southern of the island chain is colonised. Using stone axes and spears the new clan quickly learns to hunt the local wildlife and begins to prosper. In the mountain of the island a red hot water is found. This is treated as a shrine and sacrifices of animals are made there to the ancestors.

6300 BC

 * Saz-Al-Khan: Saz-Al-Khan expands by 100km2 and puts priority on making more swords and bows as the population grows.
 * Aesir: As the population grows, more families head to the northern clan. This clan though smaller than the others begins to take up religious power as the tale of the fire temple takes hold. Priests to the mountain begin to pop up and become to power on the island. The High King allows this to occur in return for oaths of alligience. Basic navergation by using the stars and the sun begins to be use by fishermen as more begin to take up work on the sea rather on the islands.
 * Wandals: The Wandals find an old bow and start replicating this arm, the wandal warriors are all riders, and the bow is useful to them if they can shot and ride at the same time. Stone axes are also build by the wandals, and the first farms are established. The wandals expand themselves through the east, fighting any tribe in the zone. A nomadic tribe is absorbed by the wandals.
 * Whelselund: for the first half of the century, things go well. new settlements are established on the islands, each ruled by a patriarch from one of the many Whelse clans. in the latter half of the century, a storm in the Whelse Isles wipes out much of the fish living near the islands. due to the fact that their lifestyle is based on fishing, many people die. because of this, many people start moving inland to hunt the game on the various islands. primitive bows, spears, and knives become used. some primative farming techniques are experimented with, but their food is mainly supplemented by what remains of the fish, and hunting. the Whelse are at a technologic disadvantage because there are no horses on the Whelse Isles. because of this, they have not invented the wheel, and it is unlikeley that they will without outside influence.


 * Kōchi: The Kōchis expands with swords alongside the Rumia River by 50km2, still being curious. Soon, the Kōchis begin to hunt down for other food that would be easier to capture.
 * Arkhavan: The Arken begin to craft swords and bows in large quantities for hunting and defense. They expand 50 km east and west. In the mountains, the Arken discover the giant Golden Eagle. It is not very pleasant to eat, but can be trained as a hunting bird. By the end of the century, they are commonly used in the hunt.
 * Vespora: Mala finishes his reign in 6295 BC. Sala begins his reign after. Taking the throne at the age of 14, he lives until the age of 70, a rarity in these days. During his reign, the military and artwork are among his priorities. His reign remains one of the best-recorded rule of a pre-Bronze-era chieftain. His great-grandson, Solus IV, continues his legacy, though the military is more emphasized upon than artwork.

6200 BC

 * Kōchi: The Kōchis expands with swords alongside the Rumia River by 50km2. The Kōchis continues finding for other food but with no luck, so they continue easting mostly fish and occasional deer.
 * Aesir: Fearful of the growing power of the red mountain priests, the high king leads a warband of men and conquers the island. The priests are reduced in number and a trusted man is put in place as jarl. In this battle the members of the warband begin to replace their spears with smaller lighter spears which can be both thrown and stabbed. Several areas of forest are cut down for the building of a larger town for the population. This creates a area of woodland cut off from the rest where it is easier for the locals to hunt in.
 * Saz-Al-Khan: Saz-Al-Khan expands by 100sq.km north-east. Nothing else of interest happens.
 * Whelselund:Farming techniques begin to be practiced on both Whelselund and Portsmouth Isles, thus making them the islands with the highest and next-highest populations, respectiveley (though on Portsmouth, only the Northern half f the island is inhabited by the Whelse). Number three is Wodeslund, and number four Burienshire. Wolves on the islands that once posed problems to hunters and stole food begin to be domesticated. due to the heavy snow on the islands, sleds pulled by "dawgs", as domesticated wolves are known, become common. dawgs also assist hunters, and some become common household pets. the fish population is also on the rise, and fishing becomes a way of life once again. near portsmouth isle, freedivers begin to fish for clams and oysters, which are plentiful. the pearls found were originally thrown away, but slowly begin to gain value, and begin to be used as currency. people continue to expand inland into the isles.
 * Aamsterk and Orid: Aamsterk and Orid expands 100km2 upstream on the Sterkish (northeast) bank. Religion is still unknown to the Sterkish people, but the Oridians have begun to worship many gods, like the OTL Ancient Egyptians. Tension between the groups is beginning to rise.
 * Wandals: The Wandals defeat another tribe and kill their warriors, this tribe used to domesticate wolves, now the wandals have at least 12 domesticated wolves, and knowing this the hunt for wolves start. With horses, bows and axes the wandals expand 100km2 at east.

6100 BC

 * Kōchi: The Kōchis expands with swords alongside the Rumia River by 50km2, but soon get exhausted in following the Rumia River for a while. The Kōchis continues finding for more food, soon finding a new type of fish, in which the Kōchis call, Yōroppabuna (is OTL ).
 * Aesir: The settlements expand and new villages begin to pop up on the islands. Hunting on the red mountain island begins to become scarce so many hunters begin to take their canoes to hunt on the surrounding islands. The coast south of the main islands is explored by scouts looking for adventure. It is found to be open grassland and a small temperary camp is set up for hunters to spend the summer catching food. Wolves are discovered and legends develop of wolfmen and a large wolf called fenris which hunts down the unwary begin to develop.
 * Wandals: The wandals warriors are first defeat by animals, the great mountain lions kills 7 wandals and some horses. To protect the kids the first fortified cabins are build, using stone and wood the central village is fortified. The domesticated wolves are now usual in the hunt and the war. But the relationship between horses and wolves is hard, so the wandals create corrals to keep them away from each other. The corrals are also used to keep safe small goats. 50km2 southeast are added to wanal territory.
 * Whelselund: A population boom occurs with the new techniques in farming, hunting, domestication of animals, and fishing. Pigs are discovered on the isles, and they begin to be domesticated. with dawgsleds, bows and arrows, and other advances, they are able to expand far inland into the islands. the coastlines of all the islands are now settled, and the whelse have expanded greatly into the interior of the islands (with the exception of portsmouth, only the northern portion of the island has been settled)

6000 BC

 * Kōchi: The Kōchis expands with swords moving North from the Rumia River 50km2. The Kōchis establish another settlement, Tōkai (東海). The new fish that the Kōchis found like it, and soon Kōchis begin to hunt down more fish. They also call the large ocean off the island of Shizuoka (静岡), the Shikotsu Ocean (支笏洋).
 * Aesir: The camp on the mainland expands to become a permenant settlement with the natural harbour attracting many fishermen to settle there. New clans split off to make new settlements on next northern island. A tribe of sea raiders are crushed and the survivors eventually join the Aesir in the new settlements. Some people begin to use larger canoes capable of carrying over a dozen men with supplies for several days. The red mountain priest begin to be refered as Greybeards due to the age of most of the priests, probably because of better food and hygeine. A temple is constructed on the mountain with fortifications such as a pallisade as the priests become more isolated from the world.
 * Aamsterk and Orid: Aamsterk expands 100km2 along the coast, Orid expands 50km2 upstream. Boats that can travel to other islands and continents are being researched. Tensions between the tribes are growing. Oridians and Sterkish people are noted to cross the Tayuo River into the other tribe... and never return.
 * Wandals: The wandals begin to grow crops of cereals. The fishing grows and the hunters track down a weird elk to the south, soon this species is ordinary in the wandals food table.150km2 of plains are now controled by the wandals. The warriors start gaining importance in the wandal society.
 * Arkhavan: The Arken begin using canoes to travel up and down the river. Arkhavan expands 50 km towards the mountains and downstream. They begin to make bows out of a stronger, more flexible wood for added distance and durability.
 * Whelselund: the Whelse keep expanding inland

1000 BC
Jump forward 5000 years

900 BC
''' Earthquake strikes in the center of currenty-discovered-map portion, right in the middle of the island. This also causes tsunami to form and hit shores of western and eastern continents. '''

 Don't forget to check out the new Nation Profiles page 


 * Kōchi: The Fujiwara Dynasty begins, and Empress Fujiwara no Kei claims all the islands around her save for the nation that occupies the two islands behind Shizuoka. She begins to have the nation expand to the island on the other side, in which they name it Himekaidou (姫海棠). She also establishes relations with the nation behind the island of Shizuoka. Meanwhile the Kōchi military is built up.
 * That's Hedeiros you discovered.
 * Wandal: The Warmaster Reigo unifies Lurestos and Borelos (the two basic regions of the wandal territory), he declares himself the Emperor of all the Wandals, King of Wandalia, Warmaster of Lurestos and Lord of Borles. The island (Wisumar) colony agrees with his sovereignty. Gobla the Governor of Wisumar sends spies to the other side of the islanda, and find about the people over there (Arkhavan?), the troops start expanding through the island and not contact is yet made.
 * Arkhavan: The Arka Empire continues expansion 550 km west into Los Islas (the central island), albeit a little shaken from the recent earthquake. Costal cities, most notably Bramandin, are hit hard by the tsunami, but are rebuilt. The Nine Princes begin to build up the light cavalry (horses) and the heavy cavalry (hairy elephants) for expansion into Los Islas. The borders with Seimburk and Aamsterk and Orid are fortified. The surpluses of Mais and Weizen are shipped to Vespora and Aesir.
 * Aesir: A small band of Aesir warships arrive at the capital. They offerthemselves as mercenaries in return for land to start a Clan.
 * Arkhavan: Permission is granted to start a clan, as long as an oath of loyalty is sworn to Arkhavan.
 * Aesir: We will swear loyalty but in return we don't want outside interference and we will still listen to our High King
 * Francia:The tribal Leaders Idealize a more organize way of Control the Nation( in the west coast of the Main continent Right?) the Tribes Unite into the Kingdom of Francia and the leader is Elected by the Council ,yet The King will have Complete control over The kingdom,the Capital Merville is being fortified for Possible Revolution or Assault by revel Provinces, The nation start Focusing on The sea and Start Learning in the Creation of Ships
 * Saz-Al-Khan: The official language gets adopted and it's called arenglish. Saz-Al-Khan's name is now considered to be hardly pronounced by the local people, so it renames itself to Salkhanian Empire, as it has grown large enough and has developed big military so far. The tribes were living in tents and caves so far, and now it changes to underground hideouts, as they were developing their digging skills for decades.
 * Aesir: Several new clans begin to colonise the frozen north of Westeros On the major islands, the Jarls begin to construct large fortified settlements called Holds. These are usually protected by a earth rampart with a stonewall on top. The canoes are now only being used by shallow water fishermen. Most ships used for colonisation or war are larger ships with a sail, capable of holding more than 2 dozen men. The rich begin to use bronze weapons, traded from abroad. Most of the men start to wear leather armour.

800 BC

 * Kōchi: The Empress continues to strengthen diplomatic ties with Hedeiros, and hopes to become friends/allies with them eventually. The Kōchis continue to expand and fight through the island of Himekaidou. Meanwhile the Kōchi military is built up, and more weapons are made, mostly swords.
 * In Nooyork, domestication and training of the Great Furry Beasts is finished and Emperor Konstantin Wilhelm II incorporates them into the military. The Emperor also declares that hunters may no longer hunt the Great Saber-toothed Felines and the wales and delphins. (Saber Tooth Tigers, Wales, and Dolphins) With the mass immigration of fish from the north, people begin to eat more as the primary diet of the Nooyorks is seafood. Nooyork expands north and west on the Mainlands.
 * Aesir: The Clans continue to expand. The 2 most northern islands are colonised and the natives offered places in the new clans. Bronze weapons become more common place with emphesis on spears and axes rather than bows. The mercenary Clan in the Arkhavan territory of Los Islas florish with the trade availible to them and the beginnings of a trade route between the Aesir and other nations begins to form.
 * Wandals: The Wandals start using iron weapons and tools (real life: 1200 BC), the Wandal Army start expanding in the space between Lusteros and Borelos (the division between north and south) 50km2. The Wisumaros (Wisumar, central island, also known as Los Islas) expand 150km2 to the south and one exploration party attack a clan of "primitive" (because the wandals believe using iron made they superior) bronze-users, the wandals using light calvary plunder a ship and flee. Another group of wandals find the Arkhavan and ask trade relations. The bronze now is mostly use as currency and decoration. The first Temple dedicated to the Reborn Craken is build in the city of Braa (Wisumar).
 * Arkhavan Diplomacy: Arkhavan accepts, as long as you stop attacking our citizens.
 * Wandal Diplomacy: Okay, no violence, but the warriors implicated in the attack swear the attacked people were more white than you and blond, sorry for the attack but our axes have been dry for a long time, and the exploration party was mostly young warriors looking for glory and loot.
 * Arkhavan Diplomacy: All is forgiven.
 * Aesir: Several of our people are dead, all due to some younglings? The High King demands blood or Weargeld. Or there will be a reckoning between us Wandal.
 * Arkhavan: Miners in the Kunau Mountains discover a strange new metal that is used by the warriors of Wandals. The Princes order a large mining operation immediately and much of the material is brought to the surface. Many copper weapons are melted down for other uses, and this new metal, 'Iron', as Wandals calls it, is made into better weapons. Arkhavan expands another 550 km west into Los Islas. The first temple is built on Los Islas to Jahveh.
 * Wandal Diplomacy: A group of warriors is send to the Arkhavan with a sword and some axes as a gift from the wandals. They show interest in the Yeshianity cult, believing that Jahveh is the lost God who create the Reborn Craken from the ashes of the First Craken.
 * Arkhavan Diplomacy: We do not pretend to understand the mysteries of the world Jahveh created. Whether he is or not is up to the individual's disgretion.
 * Salkhanian Empire expands away from the coastline into the desert.

700 BC

 * Salkhanian Empire expands away from the coastline into the desert. Meanwhile, dirt roads are being paved connecting main villages, thus creating trade routes(before, the trade was only existing in the villages itself, but not between them). This strengthens salkhanian economy a lot.


 * Kōchi: The Empress continues to strengthen diplomatic ties with Hedeiros. The Kōchis continue to expand and fight through the island of Himekaidou to hopefully annex it all soon, and begin their plans on invading the island below it, in which they call Yotsukaidō (四街道). Meanwhile the Kōchi military is built up.
 * Aesir: A ship becomes lost and arrives on the island. The crew humbly asks for shelter and would be willing to send word to the high king for a alliance.
 * Kōchi Diplomacy: The Empress happily welcomes the crew to Kōchi, and allows the crew to have shelter. She also would happily accept an alliance with their high king.
 * Sorry, but your ship would not be that far away and get that lost.


 * Aesir: The expansion over the north of Westeros continues. Several raids on the Wandals occur as tensions rise. This raids are mainly at sea with Wandal trade ships being taken and the cargo stolen. Several clans start villages on the coast of Esteros.
 * Wandals: The expansion between Borelos and Lurestos continues. Tthe wisumaros now send the trade ships with escort ships. An army of wandals start attacking villages of the pirates, the men are drown (the worst dead posible in the Reborn Craken and Old Ones cults), all kids and women are captured and bring home with the loot. A escort class fleet is made to escort the trade ships. Many warriors are asking for war, and the islanders start building more ships. We ask the Arkhavan if they know the pirates. The new continent is added to the wandal geography as Westeros or Wisumar.
 * Aesir: The High King has decided to intervene in the conflict. He is willing to force the clan on the island to back down and act as escorts for your ships (as a punishment none of these escorts need to be paid) if you will return the villagers. If not then, regretfully hostilitys will continue and the other clans may decide to join in.
 * Wandal Diplomacy: We are surprise the pirates are part of a greater nation and decide: we will return the villagers with no harm, but the clan on the island won't be allowed in any wandal territory, if they cross the border we will fight. We have no problem with other clans settlements near us and even trade and friendship. We don't need our stolen cargo, the loot from the villages is enough. An iron sword is send as a gift to the High King.
 * Aesir: The High King, accepts the gift and in return sends a large engraved whalebone hunting horn for your king
 * Arkhavan: The Princes are glad that the conflict between Wandals and Aesir was solved without their intervention. Colonists expand again in Los Islas, as they have previously.
 * Francia: in a attempt to expand and set colonies the francish army is Send to east and south,While a few ships are sent south through the Coastline to Seek for new Food sources, the fleet is sent to north for the same reason,while in the capital and nearby cities School are build to teach basic knowledge to the civilians

600 BC

 * Kōchi: The Kōchis continue to expand and fight through the island of Himekaidou, and by 20 years later, they manage to annex the island. Soon, the Kōchis begin invading Yotsukaidō, the island just right below Himekaidou. Meanwhile the Kōchi military is built up, and new towns are established.
 * Vespora: The Vesporan Republic is created as the military expands greatly. The city of Vespora becomes a hub of commerce on the western continent.Francia1.png
 * Francia:the Nation grows in size Occuying the western Coast of the Continent,they Naval fleet sent before arrives to bay in the south of the continent,Where they meet up with Vespora? they offer an agreement to start trading deals on the Ocean( Name please and Put a Map with names for newbies please)
 * Nooyork's expansion leads it to discover the Vespora and Salkhanians, and they are offered alliances. Troops mounted (on woolly mammoths that is) march north to see what other nations they can find. The Francians are first and foremost discovered and the Nooyorkers do not like the looks of them, and tell the Fracnians that neither side will attack. (Offering you a non-agression pact.)
 * Wandals: The wandals expand north and lost some south territories, in Wisumar the Faith of the Seven also grow, along the Reborn Craken cult. Wisumar expand south and west, a small civil war occurs, and cultural integration occurs between Lurestos and Borelos, the fleet raid some fishing ships in the north (barbaric tribes), and the trade grows between continent and Wisumar.
 * Aesir: A vein of a unknown metal is found at red mountain island by the greybeards. They begin to use the mountain itself as a forge. This is combined with iron imported from the wandals to make a very powerful weapon. These are kept by the greybeards for safekeeping and are only given to the High King as a pledge of loyalty. The territory in both westeros (along the northern coastline and further inland) and esteros expands (To the north and further inland). The differences between the clans becomes more pronounced. The island clans becomes more wealthy thanks to the trade and larger ships are used as war vessels by the Jarls.

1400 AD
''' 50 more years, until the whole map will be revealed. For now, update your tribes into empires or kingdoms in the map. '''

''' Again, we're doing this in a way of sorting. First person updates ,then next person updates. Don't forget to cross out your names when you're done. You can rename your nations :) '''
 * Kogasa
 * Scrawland


 * ​ Empire of Nooyork for the win! I'm Russia with Spain's colonial powers! Mwhahahaahahahaha!
 * Sine dei gloriem


 * Forever Alone,Forever France lol
 * Axyljohnson


 * The Aesir clans, a cross between the scottish and the vikings
 * CrimsonAssassin - For inactivity, he is crossed out.
 * Bauglir Zero - absent --- gnore him
 * Doctor261


 * Now known as Kingdom of Salkhania.
 * Morgsons :culturally sort of greek. they shall be known as the nation of selio
 * 

The game continues.

 * Kingdom of Salkhania places an embargo on Nooyork, due to the recent wars(First War: 1195-1196, Second War: 1203-1209, Great Third War: 1320-1359, Seven Years War: 1360-1367) between both nations and disrespect of salkhanian (~muslim) races.
 * Yo, don't pin me for stuff I didn't do.
 * But I pin you for the stuff I did. Never cross my posts again.
 * No. I did go to war with you three times. I did not disrespect Muslim cultures. That is load of crap and lies.
 * Jesus, man. What is wrong with you? You really want to say that these whole thounand years there was only peace? You really want to play like that? Fine. I'm voiding this. I hope you have fun in this game just like the others. -_-
 * 'Read what I said. "I  did '' go to war with you three times." I said that I did not disrespect your culture. War yes, religious intolerance no.


 * Kōchi (Mizuno Shogunate): The Kōchi military is built up and infrastructure improved. Shogun Mizuno Minoru (female) continues to maintain the peace in the nation and continues peaceful relations with her neighbours. More towns are built, and more katanas and swords are made too.
 * Nooyork fleets going north discover Kochi and offer a trade agreement and fifty year alliance.
 * Kōchi (Mizuno Shogunate) Diplomacy: Shogun Mizuno Minoru gladly accepts Nooyork's offer of trade agreement and fifty year alliance.


 * Francia: the Kingdom has Asked Vespora for an commercial trading deal and aswell offers an alliance with the Kochi, In the controlled territory new cities are build to support a increasing population and in the outside troops are occupying terrain to create more farms to support the nations population
 * Kōchi (Mizuno Shogunate) Diplomacy: Shogun Mizuno Minoru happily and gladly accepts Francia's offer of alliance.
 * In Nooyork, the Crown Prince is seeking a wife, preferrably from the gold nation next to Nooyork. (I want our two nations to enter a union, so gold-nation-player, let's just say your ruler has only daughters and the eldest one marries the CP.)
 * Oh wait, it has no player. RNG time! 1-3 Yes, 4-10 No, 2. After the Emperor dies, Nooyork and Aamsterk and Orid enter dynastic union.
 * Aesir Clans: The military is formalised to allow those with enough skill to become a member of the Carls. An alliance is offered to Nooyork and to the Kochi. Trade ships travels all across the seas bringing in trade to those who will allow it. Basic roads with stone slabs beging construction across several of the Holds. A small war breaks ot between one of the clans and seimburk with several seimburk settlements captured and large amounts of loot attracting several other clans to join in.
 * Kōchi (Mizuno Shogunate) Diplomacy: Shogun Mizuno Minoru happily accepts Aesir's offer of alliance.
 * Nooyor agrees.
 * Selio:after many years in isolation they begin sending envoys to their closest neibours, the Wandels, the Aesir Clans, and the S'al khan. meanwhile the construction of a large light to guide ships is begun at the harbour, and levies are called my the morgens to remove the bandits wihtin their territory (hey, i'm new at this, so i'm not sure how to add my territory to the map. sorry)
 * Aesir: We allow your envoys into our territory and give them a place in the High Kings hall. We will bring our ships to trade with you. (Also to change the map, save it as a picture, open with a program like Paint, then edit and click modify picture, then click select another picture. dont forget to cut and paste the heading underneath.)

1405 AD

 * Kōchi (Mizuno Shogunate): The Kōchi military is built up and infrastructure improved. Shogun Mizuno Minoru continues to maintain the peace in the nation, and she also makes a few economic reforms as well as having a few more temples built in the major cities. More ships and harbours are built too. Meanwhile Empress Shōtoku reorganises her palace a bit.

I close this game, without any way of returning it. All Wikirights reserved.

Sorry the blog idea didn't work out so well, the service was terrible where I was and I wasn't getting emails. I may start a similar game later. Would that be okay?

Yeah.... I guess...  Doctor261  (Talk to me!) 20:03, July 21, 2012 (UTC)