Talk:Industrial Revolution (Map Game)

Algorithm
This algorithm is very important in this game, because we will be having a war. Here is the algorithm:

Location

 * At the war: 5: At the War means that the battle is in your nation.
 * Next to the war: 4: Next to the war means that the battle is on or near your border.
 * Close to the war: 3: Close to the war means that the battle is inside your neighboring country. (This only applies is the country is Poland sized or really close to you in the case of a Russia size nation.)
 * Far from the war: 1: Far from the war means that the war is nowhere near your country or its capital cirty.
 * Halfway around the world: -1 (By negative, I mean it loses one, due to wasting massive supplies, poor main comands, and wariness from troops from the mainland.) Halfway around the world means that your are not on the same continent. However, if you border an ocean (the Atlantic, perhaps), then you can send troops to the other side of that ocean. No loss, no gain.

Strength

 * Every ally/nation participating in the battle with defenders or attackers: 3
 * Side with greater population: 6
 * Side with greater industry: 6
 * Control of the Seas: 3+ attackers, or 5+ defenders. (The nation with a superior navy in that area, that has control of the seas of the areas, has a major advantage, due to blockading ports, or cutting off the enemy's supplies.
 * Tired Military: If defending nation is fighting another war already somewhere else: -2
 * If attacking force is fighting another war somewhere else: -2
 * Size of Army: (Nation with a larger army) If attacker has a larger army: 3+
 * If attacking army is smaller -3
 * Vice versa for defenders.

Tactical Advantage

 * Attacker’s advantage: 1
 * Defender’s advantage: 2
 * Home is desert: Defenders +3, attackers -3
 * Island: 4
 * General:
 * (Depending on who is leading the army, if he is detailed and the general is historically sucessful.)
 * Attacker: 1+ Defender: 1+
 * Note: In this game island and defender advantage points are COMBINED

Random

 * Done using random.org from one to ten

Motive

 * Provoked: 8
 * Life or death (country’s sovereign existence is threatened): 7
 * Social/moral: 6
 * Religious: 4-7 (if government is based on a religion, 7, if not, 4)
 * Political: 5
 * Economical: 3
 * To Gain Land: 2
 * To Look Nice in the Eyes of Big Nations: -2

Government

 * Dictator: 7
 * Communism: 6
 * Empire: 5
 * Monarchy: 4
 * Republic: 3
 * Tribal system: 2
 * Natives: 1

Morale
Not afraid of death: 7

Armed with Patriotism or religion: 6

Just won: 5

For honour: 4

For money: 3

Orders: 2

Just been defeated a turn ago: 1

Discipline
Absolute coordination across the entire army: 4

Squadron tactics: 3

Team tactics:2

Individuals: 1

Surprise
Forests near: 3

Enemy inexperienced: 2

Sudden attack: 1

Enemy experienced: -1

Vigor
Army had just won a war and is rested: 5

Army has rested well: 4

Army has lost a war but is rested well: 3

Army just banded from barracks: 2

Army has been defeated and the eney is chasing in: 1

Competence
Active personnel (10 years): 5

5 years of fighting: 4

2 years of fighting: 3

1 year of fighting: 2

Has finished training:1

Emergency troops: -1

Coalition

 * Location:Next to the war +4(Morocco), Close to the War +3(Sardinia and Spain),Next to the War +4(Poland, Austria)
 * Strenght: +15(Spain,Austria,Poland,Morocco,Sardinia),Side with greater Industry +9, Side with Greater Population +6,Control of the Seas +9,Size of Army +12
 * Tactical Advantage: Attacker's Advantage +4
 * Random:7,3,5,2
 * Motive:Religious +3(Spain),Religious +3(Austria)Political +4(Poland),Political +4(Sardinia),To Gain land -2 (Morocco)
 * Total:102

Ottoman Empire

 * Location:At the war +5
 * Strenght:Side with Greater Population +6
 * Tactical Advantage: Defenders Advantage +2
 * Random: +6
 * Motive:Provoked +8
 * Total:27

Result

 * Triple the number of the otts completely crushes the country. the war may end in 1801

Discussion

 * This might be it sorry inferno this has better color effect but it still about the same thing.
 * Only he can Change the Current map, and germany won't ever own again the netherlands,Nor austria or Bohemia,also naples is again part of the Crown of Spain, and the Byzantine Empire, Vassal of Spain Sine dei gloriem (talk) 16:25, March 4, 2013 (UTC)

Sino-Kazakhystan war
China


 * Location: 4


 * Strength: 12(Larger Population and larger army,Greater Industry)


 * Tactical Advantage: -2 (Attacker's advantage, Desert)


 * Random: 5


 * Motive: 2 (to gain land)


 * Total: 21

Kazakhstan

 * Location: 5


 * Strength: -3( Attacker has a larger army)


 * Tactical Advantage: 5 (Defender's advantage, Desert)


 * Random: 6


 * Motive: 8 (Provoked)


 * Total: 21

Result

 * Status quo antebellum, but china is defeated ( you though can expand over kazakhstan though without major difficulty but after 4  years after the war

Result in Game
The Chinese army is ambushed by the Kaza one, however, the Chinese persisted and took Kazakhystan after 5 years, of high mortality rates. War ends at 1795, status Quo Antebellum, China can't take any land by the war, however it can expand towards Kazakhstan after 1800, five years after the end of the war Sine dei gloriem (talk) 00:46, March 8, 2013 (UTC)

What do you mean by it can expand "towards"Alexlee8991 (talk) 14:11, March 8, 2013 (UTC)

Germany

 * Location (Close to the War) +4
 * Strength (Greater Population), (Larger Army),((Larger Industry), (Tired Military), +7
 * Advantage: +1
 * Random: +7
 * Motive:To gain land +2
 * Government：+5
 * Total: 26

Netherlands

 * Location: At the war +5
 * Strenghth: (Control of the Seas) +5
 * Tactical Advantage: Defenders Advantage +2
 * Random: +4
 * Motive: Life or Death +7
 * Government: +5
 * Total: 28

Result

 * The Dutch push the Germans out after a year with harsh casualties

France/Germany

 * Location:At the war +5(France), Next to the war +4(Germany) Total: 9
 * Strenght: +6(France, Germany), Side with greater Industry +6, Side with Greater Population +12, Control of the Seas +3 Total: 23
 * Tactical Advantage: Defender's Advantage +2 Total: 2
 * Random: 4
 * Motive: Social Moral +6(France) Political +5 (Germany) Total:11
 * Government: Monarchy +4
 * Total: 57

French Nobles

 * Location:At the war +5
 * Strength: +14
 * Tactical Advantage: Attacker: +1
 * Random: 8
 * Motive: Life or Death +7
 * Government: Monarchy +4
 * Total:39*3 = 117

Result

 * With the help of Germany, The French Nobles will fall. With it being a rebellion, the war may last until 1796
 * ((117/(174)*2)-1 = 0.34482 --> yields 34.482% of french land may be taken,which means the novel overthrow the Government, but to avoid further Implausibility, lets just make the French Revolution out of this civil war ok,by the way they get *3 due to being for states fighting against france Sine dei gloriem (talk) 02:02, March 7, 2013 (UTC)

Sardinia
Location: +1

Strength: +6

Advantage: -2

Random: +2

Motive: +6

Government +4

Total: 18

Ottomans
Loction: +5

Strength: 6

Advantage: +5

Random: +7

Motive: +7

Government: +5

Total: 35

Result
Ottomans rally together and absolutely crush Sardinians, and regain all lost territory

China, Spain and Austria is all alone side of Sardinia, so except Ottoman gained an alien death ray gun, it is impossible for them to win the war. Alexlee8991 (talk) 14:12, March 8, 2013 (UTC)

Sardinia just said they weren't in the Coalition

I'll join the coalition if I get Greece, and Albania, and Syria, and Mesapotamia. Besides, you skipped a lot of points in the algorithm such as morale, discipline, surprise, vigor (fresh or worn out), competence, and efficiency. Troops who are tired fight less well. Limeuan (talk) 05:53, March 9, 2013 (UTC)

Mone of that stuff is on the algorythm, and ask about the Coalition on the Game page Daxus Inferno (talk) 05:57, March 9, 2013 (UTC)

More or none. If none, then pls add it and recompute. If more, then why did i still lose. I have the advantage of morale, discipline, surprise, vigor (fresh or worn out), competence, and efficiency. The Otts were already in terminal decline by that time.Limeuan (talk) 06:06, March 9, 2013 (UTC)

If you don't like it leave, for petition the Creator Daxus Inferno (talk) 06:10, March 9, 2013 (UTC)

Sardinia
Location: +1

Strength: +6

Advantage: -1

Random: +9

Motive: +2

Government: +4

Total: 22

Ottomans
Location: +5

Strength: +4

Advantage: +5

Random: +7

Motive: +8

Government: +5

Total: 34

Result
Sardinian landing forces are annihalated

Dude, this is one of the best available map games, why would i leave. I'm just saying that if u wanna make it as real as possible, then u guys should add it. Limeuan (talk) 06:15, March 9, 2013 (UTC)

Don't talk to me about the algorythm, also you could always try Land of Opportunity 2 if you don't like this one Daxus Inferno (talk) 06:20, March 9, 2013 (UTC)

Brazil

 * Location:Next to the war +5
 * Strength:Side with greater Population +6,Size of the army +3
 * Tactical Advantage:Attacker's advantage +1
 * Random:+3
 * Motive:To gain land +2
 * Government: Monarchy +4
 * Total: 24

Netherlands

 * Location:At the war +1
 * Strength:Side with greater Industry +6, Control of the Seas +5,Tired Military -2,Size of the army -3
 * Tactical Advantage:Defender's advantage +2
 * Random:+9
 * Motive:Provoked +8
 * Government: Monarchy +4
 * Total:30

Result
((30/(54)*2)-1) = 0.11 - 11% of  Brazil May be Taken by the Dutch

((20*24)/30)=16/8)2*1.5) = the Dutch win the Battle against brazil after three years by 1796

Map Issues

1795

 * post here any trouble you see with them