Talk:Merveilles du Monde (Map Game)

Archives
1295 - 1309

Second Siege of Ghent (1310)

 * Brabant
 * Population: Greater than enemy: 5
 * Density: Somewhat Urban: -5
 * Infrastructure: Blockading,Siege weapons: 15
 * Military: 8000: 8
 * Economy: none,Prosperous nearby trade: 1+0=1
 * Government: Content Feudal: 5
 * Motive: Aggression: -10
 * Morale: none: 0
 * Tactics: 16
 * Roll: 70
 * Total: 104
 * Flanders
 * Population: Less than enemy: -5
 * Density: Somewhat Urban: 10
 * Infrastructure: General infrastructure: 10
 * Military: 4000: 4
 * Economy: Blockade of major port,Prosperous nearby trade: -3+0=-3
 * Government: Content Feudal: 5
 * Motive: Defending core: 10
 * Morale: none: 0
 * Tactics: 10
 * Siege: 1 years: -3
 * Roll: 25
 * Total: 66
 * Result: Brabant captures Ghent and the Flemish forces retreats

Battle of Nikopsia (1308)

 * Georgia
 * Population: Less than enemy: -5
 * Density: Somewhat Urban: -5
 * Infrastructure: Allied light infrastructure: 2
 * Military: 15
 * Economy: Economic disruption nearby,Prosperous nearby trade,Prosperous distant trade: 1+0=1
 * Government: Content Feudal: 5
 * Motive: Asserting hegemony: 0
 * Morale: none: 0
 * Tactics: 20
 * Roll: 96
 * Total: 128
 * White Horde
 * Population: Greater than enemy: 5
 * Density: Somewhat Urban: 10
 * Infrastructure: Fortress: 20
 * Military: 5
 * Economy: Economic disruption nearby,Prosperous distant trade: 0+0=0
 * Government: Horde: 25
 * Motive: Defending border: 5
 * Morale: none: 0
 * Tactics: 1
 * Siege: 0 years: 0
 * Roll: 43
 * Total: 114
 * Result: Pyrrhic Georgian victory. Though the White Horde is routed from the fortress, the Georgian army takes heavy casualties. 10,000 forces remain. Georgia has advantage next turn.

Battle of Qabala (1308)

 * Georgia
 * Population: Less than enemy: -5
 * Density: Somewhat Urban: -5
 * Infrastructure: Allied light infrastructure: 2
 * Military: 15
 * Economy: Economic disruption nearby,Prosperous nearby trade,Prosperous distant trade: 1+0=1
 * Government: Content Feudal: 5
 * Motive: Asserting hegemony: 0
 * Morale: none: 0
 * Tactics: 20
 * Roll: 92
 * Total: 127
 * White Horde
 * Population: Greater than enemy: 5
 * Density: Somewhat Urban: 10
 * Infrastructure: Heavy infrastructure: 15
 * Military: 5
 * Economy: Economic disruption nearby,Prosperous distant trade: 0+0=0
 * Government: Horde: 25
 * Motive: Defending border: 5
 * Morale: none: 0
 * Tactics: 1
 * Siege: 0 years: 0
 * Roll: 5
 * Total: 71
 * Result: Georgia easily takes the city and with minimal casualties. 14,000 remain.

Battle of Rome (1311)

 * Aragon
 * Population: Twice or more than enemy: 10
 * Density: Urban: -10
 * Infrastructure: none: 0
 * Military: 26000: 26
 * Geography: none: 0
 * Economy: none,Prosperous nearby trade: 1+15=16
 * Government: Content Feudal: 5
 * Motive: Religious dispute: 5
 * Morale: none: 0
 * Battle score: 10
 * Supply: Roads: 0
 * Tactics: none: 0
 * Roll: 42
 * Total: 103
 * Papal States
 * Population: Half or less than enemy: -10
 * Density: Urban: 15
 * Infrastructure: Fortress: 20
 * Military: 10000: 10
 * Geography: High ground: 10
 * Economy: none,none: 0+15=15
 * Government: Unhappy Feudal: -5
 * Motive: Religious dispute: 5
 * Morale: none: 0
 * Battle score: 10
 * Supply: Near major city/depot: 5
 * Tactics: none: 0
 * Siege: 0 years: 0
 * Roll: 23
 * Total: 98
 * Result: Papal States wins by 15 (16.13%)

Aragon just manages to seize control of Rome, but the rest of the Papal States are in revolt.

Battle for Corsica (1311)

 * Aragon
 * Population: Twice or more than enemy: 10
 * Density: Rural: 10
 * Infrastructure: none: 0
 * Military: 35000: 35
 * Geography: Naval invasion: -5
 * Economy: none,Prosperous nearby trade: 1+15=16
 * Government: Content Feudal: 5
 * Motive: Religious dispute: 5
 * Morale: none: 0
 * Battle score: 16
 * Supply: Distantly supplied: -5
 * Tactics: none: 0
 * Roll: 30
 * Total: 116
 * Milan
 * Population: Half or less than enemy: -10
 * Density: Rural: 5
 * Infrastructure: Natural defenses: 5
 * Military: 10000: 10
 * Geography: none: 0
 * Economy: none,Prosperous nearby trade: 1+15=16
 * Government: Content Republic: 15
 * Motive: Defending core: 10
 * Morale: none: 0
 * Battle score: 8
 * Supply: Near major city/depot: 5
 * Tactics: none: 0
 * Siege: 0 years: 0
 * Roll: 55
 * Total: 118
 * Result: Milan wins by 2 (1.72%)

The Milanese-led forces narrowly prevent the Aragonese from gaining a foothold in Corsica - but not without both sides taking heavy losses. Aragon is reduced to 32,000 and Milan to 7,000.

Blockade of Corsica (1312)

 * Aragon
 * Population: Twice or more than enemy: 10
 * Density: Rural: 10
 * Infrastructure: Blockading,Siege weapons: 15
 * Military: 32000: 32
 * Geography: Naval invasion: -5
 * Economy: none,Prosperous nearby trade: 1+15=16
 * Government: Content Feudal: 5
 * Motive: Religious dispute: 5
 * Morale: none: 0
 * Battle score: 17
 * Supply: Distantly supplied: -5
 * Tactics: none: 0
 * Roll: 42
 * Total: 141
 * Milan
 * Population: Half or less than enemy: -10
 * Density: Rural: 5
 * Infrastructure: Natural defenses: 5
 * Military: 7000: 7
 * Geography: none: 0
 * Economy: none,Prosperous nearby trade: 1+15=16
 * Government: Content Republic: 15
 * Motive: Defending core: 10
 * Morale: none: 0
 * Battle score: 11
 * Supply: Near major city/depot: 5
 * Tactics: none: 0
 * Siege: 0 years: 0
 * Roll: 35
 * Total: 98
 * Result: Aragon seizes control of Corsica, but at the loss of half of their ships

Battle of Cagliari (1311)
Milan narrowly wins taking heavy casualties (3,000), with  Aragon having 4,000 men in losses. Aragon having to sail back and end the blockade of the city
 * Aragon
 * Population: Twice or more than enemy: 10
 * Density: Rural: 10
 * Infrastructure: none: 0
 * Military: 24000: 24
 * Geography: Naval invasion: -5
 * Economy: none,Prosperous nearby trade: 1+15=16
 * Government: Content Feudal: 5
 * Motive: Dynastic dispute: -5
 * Morale: Recent defeat: -5
 * Battle score: 14
 * Supply: Distantly supplied: -5
 * Tactics: none: 0
 * Roll: 24
 * Total: 82
 * Milan
 * Population: Half or less than enemy: -10
 * Density: Rural: 5
 * Infrastructure: none: 0
 * Military: 8000: 8
 * Geography: none: 0
 * Economy: Blockade of major port,Prosperous nearby trade: -3+15=12
 * Government: Content Republic: 15
 * Motive: Defending core: 10
 * Morale: Recent victory: 5
 * Battle score: 9
 * Supply: Near major city/depot: 5
 * Tactics: none: 0
 * Siege: 0 years: 0
 * Roll: 26
 * Total: 88
 * Result: Milan wins by 6 (7.32%)

second Battle of Cagliari (1312)
Aragon after suffering heavy casualties enters the city of  Cagliari. most Milanese troops are able to retreat they suffer 1,000 men in casualties while aragon suffers 2,500 men in casualties.
 * Aragon
 * Population: Twice or more than enemy: 10
 * Density: Rural: 10
 * Infrastructure: none: 0
 * Military: 20000: 20
 * Geography: Naval invasion: -5
 * Economy: none,Prosperous nearby trade: 1+15=16
 * Government: Content Feudal: 5
 * Motive: Dynastic dispute: -5
 * Morale: Recent defeat: -5
 * Battle score: 14
 * Supply: Distantly supplied: -5
 * Tactics: none: 0
 * Roll: 26
 * Total: 80
 * Milan
 * Population: Half or less than enemy: -10
 * Density: Rural: 5
 * Infrastructure: none: 0
 * Military: 5000: 5
 * Geography: none: 0
 * Economy: Blockade of major port,Prosperous nearby trade: -3+15=12
 * Government: Content Republic: 15
 * Motive: Defending core: 10
 * Morale: Recent victory: 5
 * Battle score: 9
 * Supply: Shortage of one material: -1
 * Tactics: none: 0
 * Siege: 0 years: 0
 * Roll: 15
 * Total: 68
 * Result: Aragon wins by 12 (17.65%).

Raid on Genoa (1313)

 * Aragon
 * Population: Twice or more than enemy: 10
 * Density: Urban: -10
 * Infrastructure: Captured light infrastructure: 7
 * Military: 5000: 5
 * Geography: Naval invasion: -5
 * Economy: none,Tribute,Prosperous nearby trade: 2+15=17
 * Government: Content Feudal: 5
 * Motive: Aggression: -10
 * Morale: none: 0
 * Battle score: 7
 * Supply: Distantly supplied: -5
 * Tactics: none: 0
 * Roll: 2
 * Total: 21
 * Milan
 * Population: Half or less than enemy: -10
 * Density: Urban: 15
 * Infrastructure: Heavy infrastructure,Fortress: 35
 * Military: 10000: 10
 * Geography: none: 0
 * Economy: Severe damage to major city,Tribute,Prosperous distant trade: 0+15=15
 * Government: Content Feudal: 5
 * Motive: Defending core: 10
 * Morale: none: 0
 * Battle score: 14
 * Supply: Near major city/depot: 5
 * Tactics: none: 0
 * Siege: 0 years: 0
 * Roll: 12
 * Total: 111
 * Result: The attempt to destroy Genoa results in disaster for Aragon, and most ships sent on the raid are severely damaged or destroyed

Battle of Abrezzo (1314)

 * Milan
 * Population: Half or less than enemy: -10
 * Density: Somewhat Urban: -5
 * Infrastructure: none: 0
 * Military: 22000: 22
 * Geography: High ground: 10
 * Economy: Economic disruption nearby,Severe damage to major city,Tribute: -4+15=11
 * Government: Content Republic: 15
 * Motive: Defending hegemony: 5
 * Morale: none: 0
 * Battle score: 14
 * Supply: Supplied by roads: 0
 * Tactics: none: 0
 * Roll: 60
 * Total: 126
 * Naples
 * Population: Twice or more than enemy: 10
 * Density: Somewhat Urban: 10
 * Infrastructure: none: 0
 * Military: 20000: 20
 * Geography: Arable landscape: 5
 * Economy: Economic disruption nearby,none: -2+0=-2
 * Government: Content Feudal: 5
 * Motive: Defending core: 10
 * Morale: none: 0
 * Battle score: 10
 * Supply: Near major city/depot: 5
 * Tactics: none: 0
 * Siege: 0 years: 0
 * Roll: 50
 * Total: 125
 * Result: Largely inconclusive raid, disrupts many major overland trade across central Italy. Both sides lose about 4,000 and an additional 2,000 each due to attrition

Battle of Vienne (1312)

 * Arles
 * Population: Ten times more than enemy: 15
 * Density: Somewhat Urban: -5
 * Infrastructure: none: 0
 * Military: 6000: 6
 * Geography: Arable landscape: 5
 * Economy: none,Prosperous nearby trade: 1+0=1
 * Government: Content Feudal: 5
 * Motive: Aggression: -10
 * Morale: none: 0
 * Battle score: 15
 * Supply: Supplied by roads: 0
 * Tactics: none: 0
 * Roll: 12
 * Total: 43
 * Saluzzo and Vienne
 * Population: Ten times less than enemy: -15
 * Density: Somewhat Urban: 10
 * Infrastructure: General infrastructure: 10
 * Military: 0: 0
 * Geography: Arable landscape: 5
 * Economy: none,Prosperous nearby trade: 1+0=1
 * Government: Content Feudal: 5
 * Motive: Defending existential: 15
 * Morale: none: 0
 * Battle score: 10
 * Supply: Near major city/depot: 5
 * Tactics: none: 0
 * Siege: 0 years: 0
 * Roll: 20
 * Total: 65
 * Result: Saluzzo and Vienne repulses the attack and ensures independence

Battle of Saluzzo (1315)

 * Arles
 * Population: Ten times more than enemy: 15
 * Density: Somewhat Urban: -5
 * Infrastructure: none: 0
 * Military: 6000: 6
 * Geography: Arable landscape: 5
 * Economy: Economic disruption nearby,Prosperous nearby trade: -1+3=2
 * Government: Content Feudal: 5
 * Motive: Aggression: -10
 * Morale: Recent defeat: -5
 * Battle score: 8
 * Supply: Supplied by roads: 0
 * Tactics: none: 0
 * Roll: 21
 * Total: 43
 * Saluzzo and Vienne
 * Population: Ten times less than enemy: -15
 * Density: Somewhat Urban: 10
 * Infrastructure: none: 0
 * Military: 0: 0
 * Geography: Arable landscape: 5
 * Economy: Economic disruption at home,none: -3+0=-3
 * Government: Content Feudal: 5
 * Motive: Defending core: 10
 * Morale: Recent victory: 5
 * Battle score: 10
 * Supply: Supplied by roads: 0
 * Tactics: none: 0
 * Siege: 0 years: 0
 * Roll: 11
 * Total: 41
 * Result: Saluzzo and Vienne forces a stalemate with Arles, and many of the attackers die as a result of attrition

Battle of Azmola (1315)

 * Tarascan
 * Population: Equal to enemy: 0
 * Density: Somewhat Urban: -5
 * Infrastructure: none: 0
 * Military: 3000: 3
 * Geography: Arable landscape: 5
 * Economy: none,Tribute,Prosperous nearby trade: 2+4=6
 * Government: Content Feudal: 5
 * Motive: Aggression: -10
 * Morale: Savage leader: 5
 * Battle score: 15
 * Supply: Supplied by roads: 0
 * Tactics: none: 0
 * Roll: 17
 * Total: 39
 * Jalisco States
 * Population: Equal to enemy: 0
 * Density: Somewhat Urban: 10
 * Infrastructure: none: 0
 * Military: 0: 0
 * Geography: Pinned to coast/mountain: -10
 * Economy: none,none: 0+0=0
 * Government: Content Feudal: 5
 * Motive: Defending core: 10
 * Morale: none: 0
 * Battle score: 10
 * Supply: Supplied by roads: 0
 * Tactics: none: 0
 * Siege: 0 years: 0
 * Roll: 12
 * Total: 37
 * Result: Expansion is halted when coalition forces force a stalemate

Battle of Ayutitlan (1314)
Total victory for tarascan, allmost all wariors died with only double digit of them surviving.
 * Tarascan state
 * Population: Equal to enemy: 0
 * Density: Somewhat Urban: -5
 * Infrastructure: none: 0
 * Military: 3000: 3
 * Geography: High ground: 10
 * Economy: none,none: 0+-1=-1
 * Government: Content Feudal: 5
 * Motive: Defending core: 10
 * Morale: none: 0
 * Battle score: 15
 * Supply: Near major city/depot: 5
 * Tactics: Savage leader: 5
 * Roll: 9
 * Total: 56
 * Ayutitlan
 * Population: Equal to enemy: 0
 * Density: Somewhat Urban: 10
 * Infrastructure: none: 0
 * Military: 1000: 1
 * Geography: none: 0
 * Economy: none,none: 0+-1=-1
 * Government: Scattared Tribal: -20
 * Motive: Defending core: 10
 * Morale: none: 0
 * Battle score: 0
 * Supply: Near major city/depot: 5
 * Tactics: none: 0
 * Siege: 0 years: 0
 * Roll: 5
 * Total: 10
 * Result: Tarascan state wins by 46 (460%)

Siege of Warangel (1316)

 * Delhi
 * Population: Twice or more than enemy: 10
 * Density: Somewhat Urban: -5
 * Infrastructure: Siege weapons: 10
 * Military: 70000: 70
 * Geography: Arable landscape: 5
 * Economy: none,Tribute,Prosperous distant trade: 3+10=13
 * Government: Content Feudal: 5
 * Motive: Aggression: -10
 * Morale: none: 0
 * Battle score: 10
 * Supply: Supplied by roads: 0
 * Tactics: none: 0
 * Roll: 42
 * Total: 147
 * Kaktiya
 * Population: Half or less than enemy: -10
 * Density: Somewhat Urban: 10
 * Infrastructure: Basic infrastructure: 5
 * Military: 30000: 30
 * Geography: Arable landscape: 5
 * Economy: none,none: 0+0=0
 * Government: Content Feudal: 5
 * Motive: Defending core: 10
 * Morale: none: 0
 * Battle score: 10
 * Supply: Near major city/depot: 5
 * Tactics: none: 0
 * Siege: 0 years: 0
 * Roll: 58
 * Total: 128
 * Result: Delhi forces sacks Warangel

Sack of Dwarasamudra (1318)

 * Delhi Sultanate
 * Population: Twice or more than enemy: 10
 * Density: Urban: -10
 * Infrastructure: none: 0
 * Military: 70
 * Geography: none: 0
 * Economy: none,Prosperous distant trade: 2+0=2
 * Government: Content Feudal: 5
 * Motive: Aggression: -10
 * Morale: none: 0
 * Battle score: 10
 * Supply: Near major city/depot: 5
 * Tactics: none: 0
 * Roll: 2
 * Total: 82
 * Hoysala
 * Population: Half or less than enemy: -10
 * Density: Urban: 15
 * Infrastructure: Heavy infrastructure: 15
 * Military: 30
 * Geography: none: 0
 * Economy: Economic disruption nearby,none: -2+0=-2
 * Government: Content Feudal: 5
 * Motive: Defending core: 10
 * Morale: none: 0
 * Battle score: 10
 * Supply: Cut off from supply: -10
 * Tactics: none: 0
 * Siege: 0 years: 0
 * Roll: 2
 * Total: 67
 * Result: Delhi's forces ride into the city and wreak havoc. Hoysala, distracted by its wars, can only protect the city so well. However, much as Delhi causes pandemonium in the city and makes off with bountiful riches, it loses roughly 10,000 soldiers in this costly raid.

Battle of Vyborg (1316)

 * Novgorod
 * Population: Greater than enemy: 5
 * Density: Somewhat Urban: -5
 * Infrastructure: Siege weapons: 10
 * Military: 23000: 23 [10,000 Novgorod + 4,000 Pskov + 7,000 Germans + 2,000 Teutons]
 * Geography: Attack in forest: 5
 * Economy: Paying tribute,Economic disruption at home,Prosperous distant trade: -2+1=-1
 * Government: Content Republic: 15
 * Motive: Reclaiming territory: 5
 * Morale: none: 0
 * Battle score: 12
 * Supply: Supplied by roads: 0
 * Tactics: none: 0
 * Roll: 69
 * Total: 140
 * Sweden and Denmark
 * Population: Less than enemy: -5
 * Density: Somewhat Urban: 10
 * Infrastructure: Blockading,Fortress: 25
 * Military: 23000: 23 [12,000 Sweden + 10,000 Denmark + 1,000 Norway]
 * Geography: Defending forest: 15
 * Economy: Economic disruption at home,Severe deflation,Prosperous nearby trade,Pillaging others: -4+10=6
 * Government: Content Feudal: 5
 * Motive: Defending border: 5
 * Morale: none: 0
 * Battle score: 9
 * Supply: Shortage of materials: -2
 * Tactics: none: 0
 * Siege: 0 years: 0
 * Roll: 59
 * Total: 154
 * Result: Sweden manages to hold out the siege and defeat Novgorod, but the attrition caused by their tactics proves costly and kills 8,000 troops. The Novgorod forces loses a total of 3,000 troops.

Siege of Vyborg (1317)

 * Novgorod
 * Population: Equal to enemy: 0
 * Density: Rural: 10
 * Infrastructure: Siege weapons: 10
 * Military: 20000: 20
 * Geography: Attack in forest: 5
 * Economy: Paying tribute,Prosperous distant trade: 1+4=5
 * Government: Content Republic: 15
 * Motive: Reclaiming recent territory: 10
 * Morale: Recent defeat: -5
 * Battle score: 15
 * Supply: Supplied by roads: 0
 * Tactics: none: 0
 * Roll: 40
 * Total: 124
 * Sweden
 * Population: Equal to enemy: 0
 * Density: Rural: 5
 * Infrastructure: Fortress: 20
 * Military: 17000: 17
 * Geography: Defending forest: 15
 * Economy: Embargoing major power,Economic disruption at home,Prosperous nearby trade: -3+10=7
 * Government: Content Feudal: 5
 * Motive: Defending core: 10
 * Morale: Recent victory: 5
 * Battle score: 10
 * Supply: Shortage of materials: -2
 * Tactics: none: 0
 * Siege: 0 years: 0
 * Roll: 22
 * Total: 117
 * Result: Novgorod barely manages to take control over the keep itself of the castle, but about 12,000 Swedish and Danish forces manage to regroup outside the castle to prepare for a new battle. Novgorod and her allies sustain 2,500 causalities

Battle of Korelia (1317)

 * Novgorod
 * Population: Equal to enemy: 0
 * Density: Rural: 10
 * Infrastructure: Siege weapons: 10
 * Military: 5000: 5
 * Geography: Attack in forest: 5
 * Economy: none,Prosperous distant trade: 2+7=9
 * Government: Content Republic: 15
 * Motive: Asserting hegemony: 0
 * Morale: none: 0
 * Battle score: 15
 * Supply: Supplied by roads: 0
 * Tactics: Flanking: 10
 * Roll: 74
 * Total: 151
 * Sweden
 * Population: Equal to enemy: 0
 * Density: Rural: 5
 * Infrastructure: Fortress: 20
 * Military: 2000: 2
 * Geography: Defending forest: 15
 * Economy: Loss of major city,Prosperous distant trade: -2+12=10
 * Government: Unhappy Feudal: -5
 * Motive: Defending border: 5
 * Morale: none: 0
 * Battle score: 10
 * Supply: Supplied by roads: 0
 * Tactics: none: 0
 * Siege: 0 years: 0
 * Roll: 45
 * Total: 109
 * Result: Novgorod seizes control of the Karelian fortress, and forces the remaining Swedish forces in full rout

Battle of Lucca (1317)

 * Milan
 * Population: Greater than enemy: 5
 * Density: Somewhat Urban: -5
 * Infrastructure: Siege weapons: 10
 * Military: 14000: 14
 * Geography: Arable landscape: 5
 * Economy: none,Prosperous nearby trade: 1+15=16
 * Government: Content Republic: 15
 * Motive: Aggression: -10
 * Morale: none: 0
 * Battle score: 13
 * Supply: Supplied by roads: 0
 * Tactics: Savage leader: 5
 * Roll: 42
 * Total: 109
 * Pisa
 * Population: Less than enemy: -5
 * Density: Somewhat Urban: 10
 * Infrastructure: General infrastructure: 10
 * Military: 10000: 10
 * Geography: Arable landscape: 5
 * Economy: none,Prosperous distant trade: 2+5=7
 * Government: Content Republic: 15
 * Motive: Defending core: 10
 * Morale: none: 0
 * Battle score: 10
 * Supply: Cut off from supply: -10
 * Tactics: none: 0
 * Siege: 0 years: 0
 * Roll: 48
 * Total: 108
 * Result: Pisa forces a stalemate with Milan, sustaining 1,500 causalities on both sides. Pisa's forces are well experienced but causes severe disruption in their economy.

Battle of Livorno (1318)

 * Venice
 * Population: Equal to enemy: 0
 * Density: Urban: -10
 * Infrastructure: Heavy infrastructure: 5
 * Military: 25
 * Geography: none: 0
 * Economy: Economic disruption nearby,National gift,Prosperous nearby trade,Prosperous distant trade: 2+15=17
 * Government: Content Republic: 15
 * Motive: Asserting hegemony: 0
 * Morale: none: 0
 * Battle score: 10
 * Supply: Near major city/depot: 5
 * Tactics: none: 0
 * Roll: 28
 * Total: 95
 * Pisa
 * Population: Equal to enemy: 0
 * Density: Urban: 15
 * Infrastructure: Fortress: 20
 * Military: 5
 * Geography: none: 0
 * Economy: Economic disruption nearby,Economic disruption at home,Severe deflation,Blockade of major port,none: -12+0=-12
 * Government: Content Republic: 15
 * Motive: Defending core: 10
 * Morale: none: 0
 * Battle score: 10
 * Supply: Near major city/depot: 5
 * Tactics: Inexperienced leader: -5
 * Siege: 0 years: 0
 * Roll: 29
 * Total: 82
 * Result: Pisa wins by 20 (25.32%)
 * Result: After a long siege, the Venetian-Tuscan army takes the Quadratura dei Pisani, forcing the Pisans out of the city. Though the battle was a Venetian victory, they entered the battle with 25,000 men and are now fighting with 21,000.

Siege of Pisa (1318)

 * Milan
 * Population: Twice or more than enemy: 10
 * Density: Urban: -10
 * Infrastructure: Blockading,Siege weapons: 15
 * Military: 12000: 12
 * Geography: High ground: 10
 * Economy: none,Tribute,Prosperous distant trade: 3+15=18
 * Government: Content Republic: 15
 * Motive: Aggression: -10
 * Morale: Recent victory: 5
 * Battle score: 12
 * Supply: Supplied by roads: 0
 * Tactics: none: 0
 * Roll: 42
 * Total: 116
 * Pisa
 * Population: Half or less than enemy: -10
 * Density: Urban: 15
 * Infrastructure: Fortress: 20
 * Military: 3000: 3
 * Geography: none: 0
 * Economy: Blockade of major port,Prosperous distant trade: -2+0=-2
 * Government: Content Republic: 15
 * Motive: Defending core: 10
 * Morale: Recent defeat: -5
 * Battle score: 10
 * Supply: Near major city/depot: 5
 * Tactics: none: 0
 * Siege: 0 years: 0
 * Roll: 9
 * Total: 72
 * Result: Milan forces captures the city of Pisa

Battle of Derbesak (1317)

 * The Imamate
 * Population: Greater than enemy: 5
 * Density: Rural: 10
 * Infrastructure: Allied light infrastructure: 2
 * Military: 20
 * Geography: none: 0
 * Economy: Destruction of major nation,Prosperous distant trade: -1+0=-1
 * Government: Content Feudal: 5
 * Motive: Asserting hegemony: 0
 * Morale: none: 0
 * Battle score: 15
 * Supply: Near major city/depot: 5
 * Tactics: none: 0
 * Roll: 41
 * Total: 103
 * Cilicia
 * Population: Less than enemy: -5
 * Density: Somewhat Urban: 10
 * Infrastructure: Basic infrastructure: 5
 * Military: 5
 * Geography: none: 0
 * Economy: Economic disruption nearby,none: -2+0=-2
 * Government: Content Feudal: 5
 * Motive: Defending core: 10
 * Morale: none: 0
 * Battle score: 10
 * Supply: Cut off from supply: -10
 * Tactics: none: 0
 * Siege: 0 years: 0
 * Roll: 15
 * Total: 45
 * Result: The Imamate wins by 43 (107.5%). The Cilician forces take heavy casualties and the survivors retreat back to Derbesak, which has been largely abandoned for some time by this point. They offer little resistance as the Ilkhanate swarms the fortress.

Battle of Belen Pass (1319)

 * Mamluks
 * Population: Twice or more than enemy: 10
 * Density: Somewhat Urban: -5
 * Infrastructure: Heavy infrastructure: 5
 * Military: 20000: 20
 * Geography: Crossing mountains: -10
 * Economy: Paying tribute,Prosperous nearby trade: 0+6=6
 * Government: Content Feudal: 5
 * Motive: Reclaiming territory: 5
 * Morale: Recent victory: 5
 * Battle score: 18
 * Supply: Supplied by roads: 0
 * Tactics: Flanking: 10
 * Roll: 56
 * Total: 125
 * Cilicia
 * Population: Half or less than enemy: -10
 * Density: Somewhat Urban: 10
 * Infrastructure: General infrastructure: 10
 * Military: 3000: 3
 * Geography: Mountain pass: 15
 * Economy: Economic disruption nearby,Loss of major city,none: -6+3=-3
 * Government: Content Feudal: 5
 * Motive: Defending core: 10
 * Morale: Recent defeat: -5
 * Battle score: 10
 * Supply: Cut off from supply: -10
 * Tactics: none: 0
 * Siege: 0 years: 0
 * Roll: 7
 * Total: 48
 * Result: Mosul and the Mamluks destroys the Cilician armies and seizes control of the region

Siege of Kars (1320)

 * Mamluks
 * Population: Ten times more than enemy: 15
 * Density: Somewhat Urban: -5
 * Infrastructure: Siege weapons: 10
 * Military: 20000: 20
 * Geography: Crossing mountains: -10
 * Economy: Paying tribute,Prosperous nearby trade,Plunding enemy: 6+4=10
 * Government: Content Feudal: 5
 * Motive: Aggression: -10
 * Morale: Recent victory: 5
 * Battle score: 15
 * Supply: Cut off from supply: -10
 * Tactics: Savage leader: 5
 * Roll: 42
 * Total: 86
 * Cilicia
 * Population: Ten times less than enemy: -15
 * Density: Somewhat Urban: 10
 * Infrastructure: Fortress: 20
 * Military: 3000: 3
 * Geography: none: 0
 * Economy: Economic disruption at home,Loss of major city,none: -7+2=-5
 * Government: Content Feudal: 5
 * Motive: Defending core: 10
 * Morale: Recent defeat: -5
 * Battle score: 10
 * Supply: Cut off from supply: -10
 * Tactics: none: 0
 * Siege: 0 years: 0
 * Roll: 18
 * Total: 48
 * Result: Kars is captured, and these last two battles causes a total casualities of 7,000 Muslim hordes

Sack of Lviv (1318)

 * White Horde
 * Population: Greater than enemy: 5
 * Density: Urban: -10
 * Infrastructure: Allied light infrastructure: 2
 * Military: 25
 * Geography: Attack in forest: 5
 * Economy: none,Prosperous nearby trade,Prosperous distant trade: 3+15=18
 * Government: Horde: 25
 * Motive: Asserting hegemony: 0
 * Morale: none: 0
 * Battle score: 10
 * Supply: Supplied by roads: 0
 * Tactics: none: 0
 * Roll: 33
 * Total: 110
 * Ruthenia
 * Population: Less than enemy: -5
 * Density: Urban: 15
 * Infrastructure: Fortress: 20
 * Military: 10
 * Geography: none: 0
 * Economy: Economic disruption nearby,Economic disruption at home,none: -5+0=-5
 * Government: Content Empire: 10
 * Motive: Defending core: 10
 * Morale: none: 0
 * Battle score: 10
 * Supply: Near major city/depot: 5
 * Tactics: none: 0
 * Siege: 0 years: 0
 * Roll: 33
 * Total: 108
 * Result: Ruthenia and the White Horde both take heavy losses, with the White Horde's gains from the sack not being enough to cover the loss in men and horses. Lviv and the surrounding countryside are heavily damaged, furthering the famine in the region.

Sack of Lublin (1318)

 * White Horde
 * Population: Greater than enemy: 5
 * Density: Urban: -10
 * Infrastructure: None: 0
 * Military: 30
 * Geography: Attack in forest: 5
 * Economy: none,Prosperous nearby trade,Prosperous distant trade: 3+15=18
 * Government: Horde: 25
 * Motive: Asserting hegemony: 0
 * Morale: none: 0
 * Battle score: 10
 * Supply: Distantly supplied: -5
 * Tactics: none: 0
 * Roll: 26
 * Total: 101
 * Ruthenia
 * Population: Less than enemy: -5
 * Density: Urban: 15
 * Infrastructure: Fortress: 20
 * Military: 10
 * Geography: none: 0
 * Economy: Economic disruption nearby,Economic disruption at home,none: -5+0=-5
 * Government: Content Empire: 10
 * Motive: Defending core: 10
 * Morale: none: 0
 * Battle score: 10
 * Supply: Near major city/depot: 5
 * Tactics: none: 0
 * Siege: 0 years: 0
 * Roll: 6
 * Total: 81
 * Result: Though the sack of Lviv is not profitable, the sack of Lublin causes significant destruction and devastation in the region. The White Horde surrounds the city and, after a hard-fought battle, makes off with prisoners, food, and anything of remote value that isn't bolted down.

Battle of Warsaw-ish (1320)

 * Bohemian Coalition
 * Population: Equal to enemy: 0
 * Density: Rural: 10
 * Infrastructure: Heavy infrastructure: 5
 * Military: 20
 * Geography: Attack in forest: 5
 * Economy: Economic disruption nearby,Economic disruption at home,Prosperous distant trade: -3+15=12
 * Government: Content Feudal: 5
 * Motive: Defending core: 10
 * Morale: Recent defeat: -5
 * Battle score: 10
 * Supply: Near major city/depot: 5
 * Tactics: none: 0
 * Roll: 3
 * Total: 83
 * White Horde
 * Population: Equal to enemy: 0
 * Density: Rural: 5
 * Infrastructure: none: 0
 * Military: 30
 * Geography: Scorched earth,Defending forest: 10
 * Economy: Economic disruption nearby,Economic disruption at home,Pillaging others,Plunding enemy: 2+0=2
 * Government: Horde: 25
 * Motive: Aggression: -10
 * Morale: Recent victory: 5
 * Battle score: 10
 * Supply: Distantly supplied: -5
 * Tactics: none: 0
 * Siege: 0 years: 0
 * Roll: 18
 * Total: 88
 * Result: Stalemate. Both armies suffer severe casualties, with the Bohemian army retreating to the gates of Warsaw, where they will defend against a siege. The White Horde may press their attack.

Battle of Lublin Part 2: The Lublining (1320)

 * White Horde
 * Population: Equal to enemy: 0
 * Density: Rural: 10
 * Infrastructure: Captured fortress: 10
 * Military: 15
 * Geography: Scorched earth,Defending forest: 10
 * Economy: Economic disruption nearby,Pillaging others,Plunding enemy: 5+0=5
 * Government: Horde: 25
 * Motive: Aggression: -10
 * Morale: Recent victory: 5
 * Battle score: 10
 * Supply: Distantly supplied: -5
 * Tactics: none: 0
 * Roll: 3
 * Total: 75
 * Bohemian Coalition
 * Population: Equal to enemy: 0
 * Density: Rural: 5
 * Infrastructure: Heavy infrastructure: 15
 * Military: 30
 * Geography: Defending forest: 15
 * Economy: Economic disruption nearby,Economic disruption at home,Prosperous distant trade,Plunding enemy: 3+15=18
 * Government: Content Feudal: 5
 * Motive: Reclaiming recent territory: 10
 * Morale: Recent defeat: -5
 * Battle score: 10
 * Supply: Near major city/depot: 5
 * Tactics: none: 0
 * Siege: 0 years: 0
 * Roll: 63
 * Total: 168
 * Result: Sweeping Bohemian victory. The White Horde is expelled from the city and Lublin is liberated. The remaining White Horde forces scatter, with many retreating to White Horde lands rather than joining the Battle of Warsaw.

Battle of Warsaw (1320)

 * White Horde
 * Population: Equal to enemy: 0
 * Density: Urban: -10
 * Infrastructure: none: 0
 * Military: 20
 * Geography: Scorched earth,Defending forest: 10
 * Economy: Economic disruption nearby,Pillaging others,Plunding enemy: 5+0=5
 * Government: Horde: 25
 * Motive: Aggression: -10
 * Morale: Recent victory: 5
 * Battle score: 10
 * Supply: Distantly supplied: -5
 * Tactics: none: 0
 * Roll: 14
 * Total: 59
 * Bohemian Coalition
 * Population: Equal to enemy: 0
 * Density: Urban: 15
 * Infrastructure: Fortress: 20
 * Military: 20
 * Geography: Defending forest: 15
 * Economy: Economic disruption nearby,Economic disruption at home,none: -5+15=10
 * Government: Content Feudal: 5
 * Motive: Defending core: 10
 * Morale: Recent defeat: -5
 * Battle score: 10
 * Supply: Near major city/depot: 5
 * Tactics: none: 0
 * Siege: 0 years: 0
 * Roll: 9
 * Total: 119
 * Result: The White Horde is repelled from the walls of Warsaw and must retreat through now-hostile territory.

Battle of Hadejah (1319)
Mali wins the battle against Bornu, and Bornu suffers some casualties alltough most are able to retreat into the harsh dessert.
 * Mali empire
 * Population: Greater than enemy: 5
 * Density: Rural: 10
 * Infrastructure: none: 0
 * Military: 45000: 45
 * Geography: Crossing desert: -10
 * Economy: none,Prosperous distant trade: 2+15=18
 * Government: Content Empire: 10
 * Motive: Aggression: -10
 * Morale: none: 0
 * Battle score: 10
 * Supply: Supplied by roads: 0
 * Tactics: Savage leader: 5
 * Roll: 42
 * Total: 123
 * Bornu Empire
 * Population: Less than enemy: -5
 * Density: Rural: 5
 * Infrastructure: Basic infrastructure: 5
 * Military: 20000: 20
 * Geography: none: 0
 * Economy: none,none: 0+0=0
 * Government: Content Feudal: 5
 * Motive: Defending core: 10
 * Morale: none: 0
 * Battle score: 10
 * Supply: Supplied by roads: 0
 * Tactics: none: 0
 * Siege: 0 years: 0
 * Roll: 54
 * Total: 104
 * Result: Mali empire wins by 19 (18%)

Battle of Daniski (1319)
The Mali empire drives away the Bornu forces 5 tousand of which die in the battle and the following retreat. While only 2 tousand Mali soldiers die many of which due to friendly attacks.
 * Mali empire
 * Population: Greater than enemy: 5
 * Density: Rural: 10
 * Infrastructure: none: 0
 * Military: 40000: 40
 * Geography: Crossing desert: -10
 * Economy: none,Prosperous distant trade: 2+15=17
 * Government: Content Empire: 10
 * Motive: Aggression: -10
 * Morale: Recent victory: 5
 * Battle score: 11
 * Supply: Supplied by roads: 0
 * Tactics: Savage leader: 5
 * Roll: 15
 * Total: 96
 * Bornu Empire
 * Population: Less than enemy: -5
 * Density: Rural: 5
 * Infrastructure: Basic infrastructure: 5
 * Military: 17000: 17
 * Geography: none: 0
 * Economy: none,none: 0+0=0
 * Government: Content Feudal: 5
 * Motive: Defending core: 10
 * Morale: Recent defeat: -5
 * Battle score: 10
 * Supply: Supplied by roads: 0
 * Tactics: none: 0
 * Siege: 0 years: 0
 * Roll: 28
 * Total: 70
 * Result: Mali empire wins by 26 (37.14%)

Battle of Kaouda (1319)
Bornu is once more defeated many troops either defect or surrender. Soldiers seeing that their empire is on the verge of Colapse, Bornu losing 5,000 soldiers in battle and 10,000 defect to Mali and Join them against their former rulers. Mali Losing only 2,000 soldiers
 * Mali Empire
 * Population: Greater than enemy: 5
 * Density: Somewhat Urban: -5
 * Infrastructure: Captured light infrastructure: 7
 * Military: 80000: 80
 * Geography: Arable landscape: 5
 * Economy: none,Prosperous distant trade: 2+15=17
 * Government: Content Empire: 10
 * Motive: Aggression: -10
 * Morale: Recent victory: 5
 * Battle score: 12
 * Supply: Shortage of one material: -1
 * Tactics: Savage leader: 5
 * Roll: 63
 * Total: 191
 * Bornu kingdom
 * Population: Less than enemy: -5
 * Density: Somewhat Urban: 10
 * Infrastructure: Basic infrastructure: 5
 * Military: 35000: 35
 * Geography: Arable landscape: 5
 * Economy: Loss of major city,none: -4+0=-4
 * Government: Content Empire: 10
 * Motive: Defending existential: 15
 * Morale: Last stand: 20
 * Battle score: 10
 * Supply: Supplied by roads: 0
 * Tactics: none: 0
 * Siege: 0 years: 0
 * Roll: 41
 * Total: 146
 * Result: Mali Empire wins by 45 (30.82%)

Sieger of Njimi (1320)
The Mali empire once more defeats Bornu empire, 5,000 Bornuans die while the same number defects to Mali. Mali only loses 3,000 troops. Bornu is in total chaos
 * Mali Empire
 * Population: Greater than enemy: 5
 * Density: Somewhat Urban: -5
 * Infrastructure: Captured light infrastructure: 7
 * Military: 60000: 60
 * Geography: Arable landscape: 5
 * Economy: none,Prosperous distant trade: 2+15=17
 * Government: Content Empire: 10
 * Motive: Aggression: -10
 * Morale: Recent victory: 5
 * Battle score: 12
 * Supply: Shortage of one material: -1
 * Tactics: Savage leader,Enemy surrounded: 25
 * Roll: 98
 * Total: 226
 * Bornu kingdom
 * Population: Less than enemy: -5
 * Density: Somewhat Urban: 10
 * Infrastructure: Basic infrastructure: 5
 * Military: 20000: 20
 * Geography: Arable landscape: 5
 * Economy: Loss of major city,none: -4+0=-4
 * Government: Unhappy Empire: -10
 * Motive: Defending existential: 15
 * Morale: Last stand: 20
 * Battle score: 10
 * Supply: Shortage of one material: -1
 * Tactics: none: 0
 * Siege: 0 years: 0
 * Roll: 62
 * Total: 131
 * Result: Mali Empire wins by 95 (72.52%)

Battle of Pontefract (1321)

 * Royalists
 * Population: Ten times more than enemy: 15
 * Density: Somewhat Urban: -5
 * Infrastructure: Allied light infrastructure: 2
 * Military: 15000: 15
 * Geography: Attack in forest: 5
 * Economy: Economic disruption at home,Tribute,Prosperous distant trade: 0+5=5
 * Government: Unhappy Feudal: -5
 * Motive: Dynastic dispute: -5
 * Morale: Vassals unhappy: -10
 * Battle score: 12
 * Supply: Supplied by roads: 0
 * Tactics: Flanking: 10
 * Roll: 21
 * Total: 60
 * Marcher Lords
 * Population: Ten times less than enemy: -15
 * Density: Somewhat Urban: 10
 * Infrastructure: Heavy infrastructure: 15
 * Military: 10000: 10
 * Geography: Defending forest: 10
 * Economy: Paying tribute,none: -1+0=-1
 * Government: Content Feudal: 5
 * Motive: Dynastic dispute: -5
 * Morale: none: 0
 * Battle score: 10
 * Supply: Cut off from supply: -10
 * Tactics: Savage leader: 5
 * Siege: 0 years: 0
 * Roll: 10
 * Total: 45
 * Result: Mortimer and his forces are forced to retreat from Pontefract Castle, sustaining 1,500 causalities. However, as the Royalists lacked any siege equipment the castle itself remains under Marcher control, and they take a total of 1,000 casualties.

Battle of Xavier (1321)

 * England/Navarre
 * Population: Ten times more than enemy: 15
 * Density: Somewhat Urban: -5
 * Infrastructure: Captured fortress: 10
 * Military: 5000: 5
 * Geography: Crossing mountains,High ground: 0
 * Economy: Economic disruption at home,Severe damage to major city,Prosperous distant trade: -4+10=6
 * Government: Unhappy Feudal: -5
 * Motive: Religious dispute: 5
 * Morale: none: 0
 * Battle score: 12
 * Supply: Near major city/depot: 5
 * Tactics: Vastly advanced tech: 5
 * Roll: 26
 * Total: 83
 * Crusaders
 * Population: Ten times less than enemy: -15
 * Density: Somewhat Urban: 10
 * Infrastructure: none: 0
 * Military: 1000: 1
 * Geography: Arable landscape: 5
 * Economy: none,Plunding enemy: 6+0=6
 * Government: Content Feudal: 5
 * Motive: Religious dispute: 5
 * Morale: Army deserts: -20
 * Battle score: 10
 * Supply: Shortage of materials: -2
 * Tactics: none: 0
 * Siege: 0 years: 0
 * Roll: 1
 * Total: 0
 * Result: English forces utterly decimates the last of the peasant crusaders, which eventually gets out of hand and ends up hacking every man to death