Talk:Warsaw Pact (Map Game)

algorithmEdit
This algorithm is very important in this game, because we will be having a war. Here is the algorithm:

LocationEdit

 * At the war: 5: At the War means that the battle is in your nation.
 * Next to the war: 4: Next to the war means that the battle is on or near your border.
 * Close to the war: 3: Close to the war means that the battle is inside your neighboring country.
 * Far from the war: 1: Far from the war means that the war is nowhere near your country or its capital cirty.
 * Halfway around the world: -1 (By negative, I mean it loses one, due to wasting massive supplies, poor main comands, and wariness from troops from the mainland.) Halfway around the world means that your are not on the same continent. However, if you border an ocean (the Atlantic, perhaps), then you can send troops to the other side of that ocean. No loss, no gain.

StrengthEdit

 * Every ally/nation participating in the battle with defenders or attackers: 3
 * Side with greater population: 6
 * Side with greater industry: 6
 * Control of the Seas: 3+ attackers, or 5+ defenders. (The nation with a superior navy in that area, that has control of the seas of the areas, has a major advantage, due to blockading ports, or cutting off the enemy's supplies.
 * Tired Military: If defending nation is fighting another war already somewhere else: -2
 * If attacking force is fighting another war somewhere else: -2
 * Size of Army: (Nation with a larger army) If attacker has a larger army: 3+
 * If attacking army is smaller -3
 * Vice versa for defenders.

Tactical AdvantageEdit

 * Attacker’s advantage: 1
 * Defender’s advantage: 2
 * Home is desert: Defenders +3, attackers -3
 * Island: 4
 * General:
 * (Depending on who is leading the army, if he is detailed and the general is historically sucessful.)
 * Attacker: 1+ Defender: 1+
 * Note: In this game island and defender advantage points are COMBINED

RandomEdit

 * Done using random.org from one to ten

MotiveEdit

 * Provoked: 8
 * Life or death (country’s sovereign existence is threatened): 7
 * Social/moral: 6
 * Religious: 4-7 (if government is based on a religion, 7, if not, 4)
 * Political: 5
 * Economical: 3
 * To Gain Land: 2
 * To Look Nice in the Eyes of Big Nations: -2

GovernmentEdit

 * Dictator: 7
 * Communism: 6
 * Empire: 5
 * Monarchy: 4
 * Republic: 3
 * Tribal system: 2
 * Natives: 1

MoraleEdit
Not afraid of death: 7

Armed with Patriotism or religion: 6

Just won: 5

For honour: 4

For money: 3

Orders: 2

Just been defeated a turn ago: 1

DisciplineEdit
Absolute coordination across the entire army: 4

Squadron tactics: 3

Team tactics:2

Individuals: 1

SurpriseEdit
Forests near: 3

Enemy inexperienced: 2

Sudden attack: 1

Enemy experienced: -1

VigorEdit
Army had just won a war and is rested: 5

Army has rested well: 4

Army has lost a war but is rested well: 3

Army just banded from barracks: 2

Army has been defeated and the eney is chasing in: 1

CompetenceEdit
Active personnel (10 years): 5

5 years of fighting: 4

2 years of fighting: 3

1 year of fighting: 2

Has finished training:1

Emergency troops: -1

SuppliesEdit
Hugely supplied 5

Medium 3

No supplies -2