Battle for Earth: Tanks and Tripods (Map Game)

Crimson M. Assassin proudly presents Battle for Earth: TNT

It is a desperate time in the world. The world economies are suffering from a massive financial collapse. The nations of Europe are rebuilding as Nazi Germany spreads its wings, an action that will lead to another World War and the death of millions of people. As the situation looks grim everywhere, the truth is far more grizzlier than anyone can hope to realize.

At the edge of the Solar System, a fleet of starships is amassing. The violent, warlike race inhabiting the third planet from this yellow main-sequence star must be prevented from joining the galactic community. The humans don't deserve the mineral-rich planet and must be kept from destroying it. As the invasion dawns on the planet, other races see redeeming features in the Earthlings. As an ancient race returns from the fringes of dark space with unknown intentions, how long can the relative peace the galaxy has enjoyed last? Will Earth become the spark that sets off the next Galactic War? Or will the planet simply be a pawn in a much larger game? Whatever the case is, it will be a battle for earth!

Rules Guide to the Galaxy

 * 1) You do not talk about BFE: TNT
 * 2) YOU DO NOT TALK ABOUT BFE: TNT
 * Yes, this is an ASB game. That does not mean you can be implausible. Remember, space is big. Galactic Wars might last longer than planetary wars.
 * 1) Be civil. Oh for the love of Cthulhu, be civil.
 * 2) Speaking of Cthulhu, no god races, immortal beings, or transcendant aliens.
 * 3) You can be an alien nation and a human nation.
 * 4) Feel free to go all out on your alien races. Each alien race has three perks and two weaknesses that can be common or unique. The possibilities are nearly limitless.
 * 5) Strive for originality! You cannot be a race that already exists in sci fi works unless it is genericized (grey aliens being a prime example. Speaking of prime, Transformers is not an example. You may not be a Transformer)
 * 6) Let's keep planetary destruction to a minimum. I'd prefer for the Solar System to have at least eight planets by the time the game ends. That being said, feel free to destroy other bodies (asteroids, comets, maybe minor planets if asked first). Remember: asteroids make great weapons.
 * 7) No Uranus jokes.
 * 8) I'd prefer if nation ages were kept under 1 million years. I will add exceptions if plausibly presented.
 * 9) No extragalactic races or intergalactic travel. The Magellanic Clouds are iffy. Ask first if you want to do that.
 * 10) Don't uplift humans too quickly and don't destroy them too quickly.
 * 11) We'll be using a modified algorithm for battles. Space battles have yet to receive an algorithm. Until then, present some decent writing and write your opponent out of the skies! (No BS)
 * 12) The center of the galaxy is a black hole and a cluster of dying stars and other black holes. Your homeworld should be nowhere near there. Also, this distorts light. No spying on people on the other side of the galaxy.
 * 13) For artifacts that crashed on Earth, ask me for permission. Earth shouldn't be too special.
 * 14) Black holes are not wormholes. If you go near black holes, you will die. And that would suck. Oh, Crimson!
 * 15) When in doubt, ask a mod. Nothing bad can come of that.
 * 16) Without a hyperdrive engine, it will take one turn to travel 100 lightyears. Advances can be made, but if you don't choose a hyperdrive engine, you must dedicate at least one turn to troop movement. With a hyperdrive engine, this is negated.
 * 17) Don't panic

Mods
Mods are here to help you. If a mod approaches you, assume a kneeling position and place both hands on the back of your head. They are to keep the game fair, plausible, and running smoothly. They can control two human or two alien nations, but one may not be used to bolster one nation. They also get cool titles. To be a mod, you must:
 * Have a history of fairness and unbiasedness (totally winged it with that word)
 * Be a plausible contributor that has been with us for a while.
 * Preferably played a BFE game in the past.

Mod Positions

 * Cthulhu- Head Mod
 * CrimsonAssassin (talk)
 * The Boss - Vice Mod
 *            [[Image:Regen Flag.png|25px|link=User:Scrawland Scribblescratch]]      ♒   "Fear the power    of the Dark Side of the Force."  22:45, January 30, 2013 (UTC)
 * Silent Cartographer- Map Mod
 * CourageousLife (talk)
 * Universal Translator- Grammar Mod
 * [[Image:1.png|23px]] Imp (Say Hi?!)
 * Science Officer- Plausibility Checker
 * POSITION TO BE FILLED

Allies

 * USA:            [[Image:Regen Flag.png|25px|link=User:Scrawland Scribblescratch]]      ♒   "Fear the power    of the Dark Side of the Force."  22:48, January 30, 2013 (UTC)
 * United Kingdom: [[Image:1.png|23px]] Imp (Say Hi?!) 23:08, January 30, 2013 (UTC)
 * France: CourageousLife (talk)
 * USSR: (DeanSims: Talk) 19:22, January 30, 2013 (UTC)
 * China:
 * Poland:
 * Canada:
 * Australia:
 * Norway

Axis

 * Nazi Germany:Wegscuba (talk) 21:58, January 30, 2013 (UTC)
 * Japan:
 * Romania:
 * Italy:
 * Bulgaria:
 * Hungary:

Neutral

 * Spain:
 * Switzerland:
 * Cuba:
 * Saudi Arabia:
 * Mexico:XX (talk) 21:22, January 30, 2013 (UTC)

Add whatever nation you want that existed in 1937.

Alien Nations
To create your race, please choose three strengths and two weaknesses. One strength, you make up can be unique and limited to your race.

Strengths
Please choose two from below and create one of your own.
 * Rapid Reproduction
 * Hyperdrive Engine
 * Telepathy
 * Telekinesis
 * Death Ray
 * Death Ray Shielding
 * Racial Confederacy

Weaknesses
Please choose two from below.
 * Weak Genetic Diversity
 * No Home world
 * Divided Planet
 * Low-Gravity Home world
 * Weak Immune System
 * Overly Hostile
 * Complex Government
 * Home world in the middle of nowhere
 * High-Gravity Home world
 * Overpopulated
 * Tiny empire

Alien Nations

 * Mech Network (CrimsonAssassin (talk) 17:18, January 30, 2013 (UTC)): Created 65 million years ago as a labor force by an ancient, enigmatic race known only as 'Phantoms', the Mechs gained sentience and revolted. The ensuing war resulted in the destruction of the once-great Phantom and galaxy-wide destruction. The last battle with the Phantoms occurred over a massive terraforming tool known as The Forge over Earth. The Forge was lost and crashed to Earth. The Mechs, rather than taking over the Phantom empire, traveled to the far reaches of the galaxy to create their own 'nation'. Fading into legend, the Mechs haven't contacted any organics since then, its military force offline but ever-growing. When a beacon from a fragment of the lost Forge is activated on Earth, the Mechs have returned to known space.
 * Strengths: (Rapid Reproduction) (Mech Virus) (Hyperdrive)
 * Weaknesses: (Overly Hostile) (Home world in Deep Space)
 * Phantoms CrimsonAssassin (talk) 17:18, January 30, 2013 (UTC): The Phantoms once owned an empire that controlled the entire galaxy. They uplifted many races and built legendary constructs. To manage their empire and construct the Terra Forge, the Mechs were created. When the Mechs revolted, the massive war led to the destruction of many planets and the downfall of the Phantom Empire. The Phantoms retreated to a refuge near the center of the galaxy. The last Phantoms died in the war as the Mechs were unable to find the last Phantom hideout. The Phantom numbers have recovered since then. Evolving a hard outer shield to protect themselves from the radiation of the center of the galaxy, the Phantoms are on the cusp of being able to leave their planetary prison now that reports of the Mechs have stopped.
 * Strengths: (Rapid Reproduction) (Phantom Industry) (Hyperdrive)
 * Weaknesses: (Overpopulation) (Tiny Empire)
 * Sith Empire: The Sith were created 10 milion years ago. The Sith had established a large intergalactic empire but when a war with an alien empire called the the Voss Empire commenced, the Sith Empire was destroyed and drove them to an unknown part of the Galaxy. Yet now the Sith Empire returns to battle and crush the Voss once more and take control of the galaxy.
 * Strengths: (Death Ray) (Hyperdrive)
 * Weakenenss: (Overly Hostile) (Tiny Empire)
 * Ie'o CourageousLife (talk): The Ie'o originate from the mountainous planet Iero. This avian species stand roughly 2.5 meters tall, has feathers varying in color, and talon-like feet. Their hands have 4 nimble, dexterous fingers sprouting from the shoulder joint of their arms, similar to bats. They sport a long tail with a feathered end, for balance and agility in flight. The Ie'o began as small tribes that eventually grew into large city-states that controlled large tracts of land. The Ie'o colonized their two moons, and eventually colonized several systems. Now, with a growing population, they need more land for growth of food and resources.
 * Strengths: (Hyperdrive Engine) (Telepathy) (Pressure Tolerance)
 * Weaknesses: (Overpopulated) (Tiny Empire)
 * Ori [[Image:1.png|23px]] Imp (Say Hi?!) 20:52, January 30, 2013 (UTC): The Ori originate from the flatlands and deltas of the planet Oricent. A humanoid species evolving on land, roughly 2.25 metres tall, they are master construction workers. Having been around for a very long time, they have fought many wars and destroyed many empires to stay powerful and keep its citizens safe. When they colonised planets in their own system, they found their skill for construction translated into them becoming master Terraformers. Using their skills and progress, the Ori are one of the largest and most powerful Empires in the galaxy. Very few empires remain which can challenge its might, yet its society is fair and just - keeping the Empire at balance.
 * Strengths: (Death Ray) (Hyperdrive) (Master Terraformers)
 * Weaknesseses: (Complex Government) (Overpopulated)
 * Zali XX (talk) 21:22, January 30, 2013 (UTC): The Zali originate from a planet caled Zakiuta. They are a military civilization, leaving the conquered they keep alive as slaves. They are old and have wacthed many die at their disposal. The organisims look exactly like humans, being distinguished by humans by their unnaturaly Red eyes And the laying of eggs (Happens every month).
 * Strengths:(Hyperdrive), (Rapid Reproduction) (Fire resistance)
 * Weaknesses:(Complex Government) (overpopulated)
 * FloraeWegscuba (talk) 22:26, January 30, 2013 (UTC) The Florae are a species that are similar to plants on Earth, from the planet Colletis. They have a developed nervous system, and have limited movement. Most of their mobility comes from external mechanical enhancement, however, they do not nescissarily need this. they own a few systems in an isolated part of the galaxy, where they were the only sentinient species. due to this, they didn't come into galactic diplomacy until very recently. Finding Earth, they began an attempt to uplift the dominant species unsucsessfully, leading tho their extinction.they found 65 million years later, that the failed program had not shut down correctly, uplifting a different species, with disasterous results.
 * Strengths:(Hyperdrive Engine), (Rapid Reproduction), (Quick Healing)
 * Weaknesses:(Home World in the Middle of Nowhere),(Tiny Empire)
 * Regenetech            [[Image:Regen Flag.png|25px|link=User:Scrawland Scribblescratch]]    <span style="border:1px solid #000000;padding-bottom:5px;padding-top:5px;-webkit-border-radius: 36px 36px;-moz-border-radius: 36px / 12px;-webkit-box-shadow: 2px 2px 6px rgba(0,0,0,0.6);background-image:-webkit-repeating-radial-gradient(ellipse,#E5E4E2 45%, #282828 50%);background:-moz-repeating-radial-gradient(black,#000000 45%, #282828 50%));border-top-left-radius:500px 400px;border-bottom-left-radius:500px 400px;"> <font color="#000000" face="Harrington" title="Profile"> ♒  <span style="background-image:-webkit-gradient(linear, right top, left top, from(#000000), to(#FFFFFF)); -webkit-border-radius: 36px 12px; -moz-border-radius: 36px / 12px; -webkit-box-shadow: 0 0 5px 5px #000000; border:2px double #E5E4E2 border-radius:5px; border-bottom-right-radius:100px 90px; border-top-right-radius:100px 90px; color:#FFFFFF"> <font color="#FF033E" face="Courier">"Fear the power   <font color="#FF033E" face="Courier" title="Bvlog"> of the Dark Side of the Force."  22:47, January 30, 2013 (UTC) We know how this goes...
 * Imperium of Man: Flag_of_South_Korea.png PitaKang- (But here's my number | So call me maybe) 23:44, January 30, 2013 (UTC) 40,000 years in the future, the Imperium of Man had taken over most of the known galaxy. However, on eve of M42, an unknown event teleported key worlds of the Imperium, such as Terra and Mars 45,000 years back in time. Since then, the Imperium has expanded to take ____ amount of territory. Obsessed with the killing of heretics in the name of the God Emperor of Mankind, the Imperium leapt for joy when they discovered Terra once more in this dimension. However, on seeing that other xenos were aiming for their target, they have prepared for war... (Combo of Imperium of Man from WH40K and Terran Dominion from StarCraft. Also, even though they’re only 40,000 years old their tech is pretty much on par with everyone else).
 * Strengths: (Hyperdrive Engine) (Telepathy (Psionics)) (Hyper tech development)
 * Weaknesses: (Overly Hostile), (High gravity home world)