Talk:Principia Moderni III (Map Game)

=Resources=

Archives

 * Archive 1
 * Archive 2
 * Archive 3
 * Archive 4
 * Archive 5
 * Archive 6
 * Archive 7

Algorithm Template
Because the current algorithm looks like s***, I've taken it upon myself to do the players a favor and create an algo template that is more becoming of a map game of PMIII's caliber. Enjoy. Vivaporius: "I don't need a slogan" 18:40, February 3, 2014 (UTC)

Nation One (Attacker)
Total: 0
 * Location: 0
 * Location Bonus: 0
 * Tactical Advantage: 0
 * Nations: 0 = 0
 * Military Development: 0
 * Economic Development: 0
 * Expansion: 0
 * Infrastructure: 0
 * Motive: 0
 * Motive Modifiers: 0
 * Chance: 0
 * Edit count: 0
 * UTC: 0 =
 * Total: 0/0*pi (3.14159265359) =
 * Nation Age: 0
 * Population: 0
 * Participation: +10
 * Number of Troops: 0/0
 * Recent Wars: 0
 * Vassals and Puppets: 0

Nation Two (Defender)
Total: 0
 * Location: 0
 * Location Bonus:
 * Tactical Advantage: 0
 * Nations: 0 = 0
 * Military Development: 0
 * Economic Development: 0
 * Expansion: 0
 * Infrastructure: 0
 * Motive: 0
 * Motive Modifiers: 0
 * Chance: 0
 * Edit count: 0
 * UTC: 0 =
 * Total: 0/0*pi (3.14159265359) =
 * Nation Age: 0
 * Population: 0
 * Participation: +10
 * Number of Troops: 0/0
 * Recent Wars: 0
 * Vassals and Puppets: 0

Result

 * ((Winner/(Loser+Winner))*2)-1 = 0
 * (0)*(1-1/(2*0)) = 0

Map Issues
''' The issues of the previous map shall be cleared after each map to save up space, unless a discussion is still going on. '''

Oldenburg set up a small colony on the Northernmost tip of Newfoundland in 1637. Could it please be added to the next map? Callumthered (talk) 04:13, September 27, 2014 (UTC)
 * If it's a single town, would you mind providing a map of where its located, or at least some more specifics? Mscoree (talk) 14:45, October 1, 2014 (UTC)
 * It's at the very northernmost tip of the "Great Northern Peninsula" of Newfoundland. I've expanded a few times South down the peninsula. Callumthered (talk) 22:38, October 1, 2014 (UTC)

The Nehilaw Sachemate now looks like this. Please note this is twenty years of expansion, not five years, since my recent expansion has not been aded for some time, and represents a vassal's expansion in addition to the main antion's, which has now been annexed. Could it be added for 1640? Shikata ga nai! 13:52, September 27, 2014 (UTC)

Here is the map of the Kiatagmiut Band in Alaska, centered around OTL Bethel, AK. Thanks, 06:01, September 29, 2014 (UTC)

The Nehilaw gave Oldenburg the town of Maskekon on the Western shores of the Adelheid Sea (Hudson Bay) as part of a 1641/2 agreement. Callumthered (talk) 12:08, October 1, 2014 (UTC)

It essentially corresponds to the green chunk on this absurdly pixelated map to the left. Shikata ga nai! 22:12, October 1, 2014 (UTC)

Labelled


These great and wonderful maps have been made and labelled by Scandinator. Please be sure to thank him for his intense dedication and deep-level research that he put into these maps.

Mscoree (talk) 04:48, August 3, 2014 (UTC)

Cultural


Now, I will attempt to list the myriad of cultures that are represented on the map. To do so, I will go by continent.

It is finished! 01:34, August 1, 2014 (UTC)

Religious Map
If you want to update the map, please list the changes you've made in the Notes section, along with your signature; this enables me to update the color key and change log accordingly, preventing confusion for readers. TankOfMidgets (talk) 19:58, March 24, 2014 (UTC)

The map is now up to date for 1475. TankOfMidgets (talk) 19:48, April 21, 2014 (UTC)

Color Key

All regions are shown according to their plurality religion.

Catholicism is yellow; the Western Church nations are shown in dark gold, and Catholic states whose churches function independently of the Roman Church are shown in pale yellow. Ludwigism is shown in bright gold. Eastern Orthodoxy is orange; Oriental Orthodox sub-branches are burnt orange. *Reformism is red. Sunni Islam is lime green, Shia Islam is forest green; Ibadiyya Islam is dark green, Assafi Islam is bright green, and Paganistic Islam is mint green. The Mastorava is teal blue, Hinduism is sky blue, and Buddhism is dark blue; the Bon religion is pale blue, and Mongolian Buddhism is grey-blue. Confucianism is purple, while Shintoism is violet. Other "pagan" religions are pink; the Mesoamerican pantheon is light pink, the South American pantheon is hot pink, the North American pantheon is fuchsia, and the African pantheons are all dark pink. Other religions will be added as needed.

Notes
 * Added coloration for the Mastorava, Assafi, and Paganist-Islam sects.
 * Switched pale yellow from Sedevacantist to independent-Catholic.
 * Venice is still "Catholic" for the time being, but it will be shown as independent-Catholic when the Venetian player announces that his church takes orders from him instead of Rome.
 * Ayutthaya and its vassals are now Buddhist.
 * Tartary and its vassals are now Mastoravic.
 * Added Ludwigism Blocky858 (talk) 00:45, May 17, 2014 (UTC)
 * Added Charismatic Christianity and Mogul Khanate is now Charismatic king Trevor 1 of wales (talk) 12:38, October 3, 2014 (UTC)

Mod Event Grievances
Just so that it doesn't clutter the page, please post your mod event questions, comments and grievances here. This -should- be archived every five years.

=General Discussion=

Nations of China
This is the list of nations of China starting from the NW to the SE. The highest point of that states is what is considered (if you're confused, I'll be posting a map soon, so don't fret):
 * 1) Uighur
 * Jin
 * 1) China
 * 2) Xi'an
 * 3) Disorganised States/ The Small Kingdoms
 * 4) Sichuan
 * Wu
 * Chu
 * Min
 * 1) Yunnan
 * Yue

Here's the map.

Iroquois

 * Location: 18
 * Tactical Advantage: 6
 * Nations: Iroquois (L), Susquetana (LV), Erie (LV)=11/3=4
 * Military Development: 60=60/26=2
 * Economic Development: 60-3= 57/41=1
 * Expansion: 0
 * Infrastructure: 0
 * Motive: 3+3+3 = 3
 * Chance:
 * Nation Age: 0
 * Population: +6
 * Participation: +10
 * Number of Troops:
 * Recent Wars: 0
 * Broken Treaties: -5 (NAP)
 * Result: 35

Scandinavian

 * Location: 25
 * Location Bonus: 5
 * Nations: Scandinavia (L), Nehilaw (M), Chisasibi (L), Nemaska (L)= 18/4=5
 * Military Development: 26/60=0
 * Economic Development: 27+10+5 +5 (Strategic Locations)=46/57=0
 * Tactical Advantage: 1
 * Expansion: -1
 * Infrastructure: 2
 * Motive: 10+3/3=4
 * Chance:
 * Nation Age: +5
 * Population: +6 +2 (Less than five times larger)
 * Participation: +10
 * Number of Troops: 7000 + Scandinavian troops
 * Recent Wars: -8
 * Concurrent Wars: - 15
 * Result: 40

Discussion
Scandinavian victory

You need to add concurrent wars since technically the Austrian war didn't end yet. Mscoree (talk) 02:17, September 15, 2014 (UTC)

You need to add concurrent wars, recent wars, and subtract the number of years you were at war from development. Also from what Feud told me for my own war, only one L per colonial algo. NonEuclidean ツ (Talk) 02:20, September 15, 2014 (UTC)

From what I see in the Brandengburg war, Ms, the war should last 4 years, meaning it'd end in 1625. So unless you want to be a jerk just so Crim could lose another war, I think the concurrent wars shouldn't be added. Sky Green 24 (Party,quotes) 12:28, September 15, 2014 (UTC)

Just btw, Nemaska and Chisasibi are technically in PU, given that they are ruled by the same governing body and are represented in this body. Chemu byt tomu ne minovat' 22:35, September 15, 2014 (UTC)

It looks like everything is about right. Bfoxius, I'm kinda partial to a renewal of the NAP. If you have any terms or grievances, just post on my talk page. This war's lasted for about as long as a war should last. Crim de la Crème 17:25, September 17, 2014 (UTC)

Can someone confirm the treaty breaking penalty? According to Crim it was added by Feud and Sine a month ago, but when I looked on the rules I saw it was actually added by Crim a week or so ago. It definitely has not been there for long, as in the past Feud actually removed the penalty after Sine added it to his algorithm. In the past both Sine and Feud said it wasn't a rule, so unless it is a new rule and they say otherwise, I assume it;s not a rule. Mscoree (talk) 19:29, September 17, 2014 (UTC)

In response to your edit summary, I didn't undo all the changes, all I did was edit the discussion section. Mscoree (talk) 20:39, September 17, 2014 (UTC)

The Christians Front
Total: 164
 * Location: 18
 * Location Bonus: 4
 * Tactical Advantage: 6
 * Nations: L(Rome),L(Croatia),L(Dacia)  = 3
 * Military Development: 60+10(No previous lost wars)+10(Naval dominance, judging by the fact that it's three nations with a navy versus one that's fighting on two fronts)+5(More total troops)+5(Fully mobilized)=90/-2=90
 * Economic Development: 60+(Larger economy)5+5(Larger trade/Colonial empire)=70/7=10
 * Expansion: 0
 * Infrastructure: 0
 * Motive: 7+3+3=4
 * Motive Modifiers: -3
 * Chance: 5
 * Edit count: 7047 (MP)
 * UTC: 4:27 = 56
 * Total: 0/0*pi (3.14159265359) =
 * Nation Age: 0
 * Population: 8+2
 * Participation: +10
 * Number of Troops: 35,000+35,000+100,000/45,000=4
 * Number of Ships: 80+30+350/60=8
 * Recent Wars: -2
 * Vassals and Puppets: 0

The Egypt
Total: 45
 * Location: 25
 * Location Bonus:+7
 * Tactical Advantage: 2
 * Nations: L(Aegypt) = 0
 * Military Development: 9-3-10=-4/2=-2/93=0
 * Economic Development: 9-2=7/70=0
 * Expansion: 0
 * Infrastructure: 6
 * Motive: 9
 * Motive Modifiers: -3-6
 * Chance: 3
 * Edit count: 15154
 * UTC: 4:27 = 56
 * Total: 0/0*pi (3.14159265359) =
 * Nation Age: 0
 * Population: 7
 * Participation: +10
 * Number of Troops: 0
 * Recent Wars:
 * Vassals and Puppets: 0
 * Multiple wars: -10

Result

 * 56.937799041%
 * (^)*(1-1/(2*2)) = 42.703349281%

The Muslim Front
Total: 186+troops+chance
 * Location: 19
 * Location Bonus: 5
 * Tactical Advantage: 6
 * Nations: L(Mansurriya),L(Damascus),L(Urdustan).L(Yemen)=4
 * Military Development: 110(Same as the upper front)=110
 * Economic Development: 90/7=13
 * Expansion: 0
 * Infrastructure: 0
 * Motive: 4
 * Motive Modifiers: -3
 * Chance: 0
 * Edit count: 0
 * UTC: 0 =
 * Total: 0/0*pi (3.14159265359) =
 * Nation Age: 0
 * Population: 8/9+10
 * Participation: +10
 * Number of Troops: 0/0
 * Recent Wars: 0
 * Vassals and Puppets: 0

The Egypt
Total: 47+chance
 * Location: 25
 * Location Bonus:+5
 * Tactical Advantage: 2
 * Nations: 0 = 0
 * Military Development: 0
 * Economic Development: 0
 * Expansion: 0
 * Infrastructure: 0
 * Motive: 9
 * Motive Modifiers: -3-6
 * Chance: 0
 * Edit count: 0
 * UTC: 0 =
 * Total: 0/0*pi (3.14159265359) =
 * Nation Age: 0
 * Population: 7
 * Participation: +10
 * Number of Troops: 0/0
 * Recent Wars: 0
 * Vassals and Puppets: 0
 * conncurent war:-10

Result

 * 59.65665235%
 * (0)*(1-1/(2*2)) = 44.74248927%

Discussion
Someone is very lazy

That someone is me, I assume. Also I added in Yemen since Rimp stated that he'll also join in on the war, however he can be removed if he wants to be removed. Another thing, are these two separate wars or two fronts? Cause I think we agreed on a war on two fronts. Sky Green 24 (Party,quotes) 13:14, September 16, 2014 (UTC)

Someone fix the 'Result' for the Muslim Front. Also, these are two different wars. The Muslims invaded to protect the Muslims of Aegypt. The Christians invaded so the Muslims do not take all of Aegypt. In simple words, both are trying to take parts of Aegypt without attacking each other and Yemen is invading Aegypt RexImperio (talk) 17:21, September 16, 2014 (UTC)

I think either way it is safe to say Egypt collapsed after one year with both invasions gaining over 25% in that time. Stephanus rex (talk) 22:43, September 16, 2014 (UTC)

But those two sides are not in a coalition or alliance with each other. The 25% thing would have worked if both sides were part of a greater coalition RexImperio (talk) 02:54, September 17, 2014 (UTC)

Pskov (Attacker)
Total: 140
 * Location: +10
 * Tactical Advantage: +1
 * Nations per side: Pskov(L), Narva(LV) = 9/5=2
 * Military: = 48
 * Score: 20+10
 * Naval Dominance; 10
 * More total troops: 5
 * Moderately Sized Army : 3
 * Calculation: 30+10+3+5/(negative) = 48/1 = 48
 * Economy: 16
 * Score: 20+10
 * Much Larger Economy: 10
 * Economic golden Age: 3
 * Larger Colonial Empire: 5
 * Calculation: 30+10+3+5/3 = 48/3 = 16
 * Locations Bonus: 0
 * Motive: 15
 * Pskov: 3(econ)
 * Narva: 3(aid)
 * modifiers:
 * +6(democratic)
 * +6 High Morale
 * Calculation: 3+6+6 = 15
 * Expansion: +0
 * Nation Age: +0
 * Pskov: +5
 * Narva; -5
 * Calculation; -5/2 = -2.5
 * Participation: +10
 * Number of Troops: 3000/500 = 6
 * Chance: 6
 * Number of Posts: 3215
 * UTC time: 1:28 ; 2*8 = 16
 * Calculation: 3215/16)*pi = 631.2 6 37
 * Population: +26
 * base:+6
 * Modifier: +20
 * Recent Wars: +0

Maputo (Defender)
Total: 56
 * Location: +25
 * Tactical Advantage: +0
 * Nations per side: Maputo (L)= 5, 0
 * Military: 0
 * NPC bonus: 5
 * Not Initialy Mobilized: -10
 * Small military: -2
 * Much Smaller Armed Forces: -5
 * Economy: 0
 * NPC bonus : 5
 * Smaller Economy; -2
 * Total; 3
 * Less than opponent = total 0
 * Infrastructure: 5
 * Motive: 4
 * Life or Death: 9
 * Low Morale: -5
 * Expansion: 0
 * Participation: +10
 * Chance: 7
 * Number of Posts: 3215
 * UTC time: 1:28 ; 2*8 = 16
 * Calculation: 3215/16)*pi = 631.263 7
 * Population: +5
 * Recent Wars: +0
 * Nation Age: 0
 * Troops = 500, 0

Result
((140/(140+56))-0.5)*2)*(0.75)*100%= 33% after 2 years of very light fighting, Maputo Dies

Dividing by 2 for negitive is nonsensical, seeing as if they had 1 you would get +48.  I am on the edge...  The EdgeofNight   20:24, September 16, 2014 (UTC)

IN the Rules it says devide by 2, so I devide by 2...-Lx (leave me a message) 21:04, September 16, 2014 (UTC)

It is nonsensical there too. It took me 2 wars to conquer Chiribaya when if I got the full amount of points for my developement rather than dividing it, it would have taken 1.  I am on the edge...  The EdgeofNight   21:24, September 16, 2014 (UTC)

I agree with that, if they got 1 or 0 I would get double the ammount of points...but one other thing...if I get that extra 24 points,  THen I conquer their entire governement in 2 years instead of just that small chunk!-Lx (leave me a message) 21:40, September 16, 2014 (UTC)

Largest Cities?
So I brought this up on chat, but they where all preoccupied.... with other things. Out of curiosity I wan to know everyones largest city so that we can know which one it is globablly. From what I was able to get, Shanghi has 200k.  I am on the edge...  The EdgeofNight   20:24, September 16, 2014 (UTC)

My largest city is Prague at 100,000+ people by 1600, making it the largest city in the Holy Roman Empire and probably central Europe. The next largest city in the Holy Roman Empire is Vienna at 50,000. Then you have Augsburg at 45,000, Cologne, Nuremburg, Hamburg, Mageburg, and Breslau at 40,000, Strasbourg at 25,000, Lübeck at 23,000, Regensburg at 20,000, Ulm at 21,000, Frankfurt am Main at 20,000, and Munich at 20,000. These numbers again are approximations around the year 1600. Mscoree (talk) 20:33, September 16, 2014 (UTC)

I did a quick check and as far as I can tell Paris is about 420,000 people, which I assume is the largest city in France. Mscoree (talk) 20:37, September 16, 2014 (UTC)

Constantinople is the largest city in the Roman Empire, with probably a little less than 300,000. After that is probably Athens, Thessalonica, and Smyrna for the top four cities.

"This is not your grave  but you are welcome in it. " 20:44, September 16, 2014 (UTC)

Actualy, Constantinople would be one of the only cities in the world with over 1 million population...just like rome in the ancient empire...-Lx (leave me a message) 20:53, September 16, 2014 (UTC)

Except for the many years of decline during the Latin Empire and the continued chaos of the late Empire. In OTL, when Constantinople fell, it had only 50,000, if I recall correctly, so it had to recover, and is at 300,000 for now.

Not what it was, nor what it will hopefully be.

"This is not your grave  but you are welcome in it. " 20:55, September 16, 2014 (UTC)

actually in OTL constantinople had about 700 000 people in 1650. With Rebirth and growth a figure of 1 million is not taht implausible...-Lx (leave me a message) 21:01, September 16, 2014 (UTC)

This is interesting, I would've thought Constantinople would've been closer, if not exceeding, 1 million citizens by this time ATL. I am that guy (talk) 22:25, September 16, 2014 (UTC)

Dacia's largest is probably Constanta, but it might be Varna. Stephanus rex (talk) 22:40, September 16, 2014 (UTC)

Anyway, people are seriously underestimating the sizes of cities here, my largest City is Pskov, followed by Nizhegorodsk-na-Narve, followed by Ostrov, then goes Luki, and last but not least, Novoprussiysk. Pskov is also the largest city in Russia surpassing moscow and novgorod at 300 000 people...and before people start yelling in OTL moscow had a population of 200 000 in 1600-1650ish[citation] And since moscow *cough* is in steep decline *cough* is currently not an expemplar of success, and Pskov is, in fact, the only russian state with access to the Baltic, it would make sense for People to move from Moscow---to Pskov, instead of what happened in OTL, people moved from everywhere, to Moscow. So yes, my population for Pskov is Plausible. 300 000 to 350 000 it shall remain untill the next century.-Lx (leave me a message)

Doing some Wikipedia research I was able to find that London had a population of about 200k in 1600 OTL. Beijing had about 700k OTL. Paris had pretty much the same as what MS said, and Constanitinople had about 400k at this point.  I am on the edge...  The EdgeofNight   10:48, September 17, 2014 (UTC)

Kunene has a 100k pop, so not that large I guess in the scale of large cities. And yeah, Peking was the largest city until London took it over in the 19th century. Saamwiil, the Humble 22:20, September 17, 2014 (UTC)

Prussia (Attacker)
Total: +96
 * Location: +20
 * Tactical Advantage: +6
 * Nations per side: Prussia (L), Neu Franken (M), Zollern Insels (M) =11/3 = 4
 * Military: 60+10+10+5+5+3=93/20 = 5
 * Economy: 60+10+3+5=78/20 = 4
 * Locations Bonus:
 * Motive: +8
 * Prussia: 7+4
 * Neu Franken: 6
 * Zollern Insels: 6
 * Modifiers: +5
 * Expansion: +0
 * Nation Age: 5
 * Participation: +10
 * Number of Troops:
 * Chance:
 * Population: +8 +20
 * Recent Wars:
 * Troops:

Seminole (Defender)
Total: +41
 * Location: +25
 * Tactical Advantage: +1
 * Nations per side: Seminole (L) = 5
 * Military: 20, 0
 * Economy: 20, 0
 * Locations Bonus: 0
 * Infrastructure:
 * Motive: 9-5-10
 * Expansion: 0
 * Participation: +10
 * Chance:
 * Population: +6
 * Recent Wars:
 * Nation Age: 0
 * Troops

Result
((96/(41+96))*2)-1=0.401459854

0.401459854*(1-1/(6)) = 34%

Principia Moderni III Base Map
So I am planning on doing a TL, and for quite some time I have also been interested in using the PM map for a few projects of my own but after many hours spent searching on the internet I was unable to find the map. I believe this is becuase one of the mods made the map and it is part of the intelectual property or ownership. If this is the case I am requesting permission to use the map, or if the map is public then I would be greatly appreciated if someone would attach a copy of the base map. Thank-you.

Aternix!? 11:52, September 17, 2014 (UTC)

You know you could just save the current map and use Paint to turn all the continents black if you plan onto carve your own nations. Or use the Maps Page to save the first PMIII Map. It isn't difficult RexImperio (talk) 14:30, September 17, 2014 (UTC)

Here is the official original PM3 map. It is the most accurate map made to date for the series, and is from Scandinator. I believe that IP doesn't apply to Wikia-original images, since I think it operates on a CC-BY-SA Creative Commons license. What this means can be found here! What is your TL going to be about, Aternix? 00:49, September 18, 2014 (UTC)

Hey, sorry for the slow reply. I have finished changing the map to completely black, if anybody would like a copy just give me a message. (There may be a few spots left here and there, but I think I got all of them.) My TL will be about the Norse captain Bjarni Herjolfsson, who was blown off course when he was on his way to see his Grandparents. OTL, he was begged by his crew to stop and look at hills in the distance and he refused. My TL is where he landed some 15 years before Leif Eriksson, and was able to return and build a sucessful colony.



Great Lakes territory
Hey just wondering who has control of the area of the southern Great Lakes region? I believe their colony or territory, whatever clashes with the territory of the Ottawa. My current nation. CaptainCain (talk) 01:06, September 18, 2014 (UTC)

I believe there Scandivadian and British colonies in your area, correct me if I'm wrong, but those are the colonies in your area. Saturn (Talk/Blog) 12:34, October 1, 2014 (UTC)

Absences
I have been very busy with school and work and my relationships. I will try to post, but due to my hectic schedule, therefor I am canceling any major wars I may have had planned. I regret being unavailable and I am so sorry for any misunderstandings. I will keep my nation curated with the help of sky. However I warn that there may be days, weeks even, when I am not on. I appreciate the understanding and hope my schedule opens back up to allow me to play as I have in the past.FOR THE GLORY OF THE PARTY! 21:28, September 18, 2014 (UTC)

Rome (Attacker)
Total: 138
 * Location: 20
 * Location Bonus: 6
 * Tactical Advantage: 7
 * Nations: Rome (L), = 1
 * Military Development: 20+10+10+5-2=43
 * Economic Development: 20+10+5=12
 * Expansion: 0
 * Infrastructure: 0
 * Motive: 7
 * Motive Modifiers: +4+5
 * Chance: 8
 * Edit count: 0
 * UTC: 0 =
 * Total: 7066/(1*9*5*pi) = 49.9817256839
 * Nation Age: 0
 * Population: 10+20
 * Participation: +10
 * Number of Troops: 7500/2500=3
 * Recent Wars: -3
 * Vassals and Puppets: 0
 * -15

Yamasee (Defender)
Total: 56
 * Location: 25
 * Location Bonus:
 * Tactical Advantage: 1
 * Nations: 1
 * Military Development: 6-3-10=-7
 * Economic Development 5/2=3
 * Expansion: 0
 * Infrastructure: 7/2=4
 * Motive: 10
 * Motive Modifiers: -5+4
 * Chance: 1
 * Edit count: 0
 * UTC: 0 =
 * Total: 0/0*pi (3.14159265359) =
 * Nation Age: 0
 * Population: 5
 * Participation: +10
 * Number of Troops: 0/0
 * Recent Wars: 0
 * Vassals and Puppets: 0

Result
Win in 3 years.
 * ((Winner/(Loser+Winner))*2)-1 = 0
 * (0)*(1-1/(2*0)) = 0

Rome (Attacker)
Total: 138
 * Location: 20
 * Location Bonus: 6
 * Tactical Advantage: 7
 * Nations: Rome (L), = 1
 * Military Development: 20+10+10+5-2=43
 * Economic Development: 20+10+5=12
 * Expansion: 0
 * Infrastructure: 0
 * Motive: 7
 * Motive Modifiers: +4+5
 * Chance: 8
 * Edit count: 0
 * UTC: 0 =
 * Total: 7066/(1*9*5*pi) = 49.9817256839
 * Nation Age: 0
 * Population: 10+20
 * Participation: +10
 * Number of Troops: 7500/2500=3
 * Recent Wars: -3
 * Vassals and Puppets: 0
 * -15

The other nation next to Yamasee (Defender)
Total: 56
 * Location: 25
 * Location Bonus:
 * Tactical Advantage: 1
 * Nations: 1
 * Military Development: 6-3-10=-7
 * Economic Development 5/2=3
 * Expansion: 0
 * Infrastructure: 7/2=4
 * Motive: 10
 * Motive Modifiers: -5+4
 * Chance: 1
 * Edit count: 0
 * UTC: 0 =
 * Total: 0/0*pi (3.14159265359) =
 * Nation Age: 0
 * Population: 5
 * Participation: +10
 * Number of Troops: 0/0
 * Recent Wars: 0
 * Vassals and Puppets: 0

Result
Win in 3 years.
 * ((Winner/(Loser+Winner))*2)-1 = 0
 * (0)*(1-1/(2*0)) = 0

Discussion
Mp gave permission Sky Green 24 (Party,quotes) 19:56, September 19, 2014 (UTC)

Blank Map
Here is a copy of the blank map of PMIII if anybody wants one. :) Aternix!?  02:50, September 21, 2014 (UTC)

Croatia (Attacker)
Total: 144
 * Location: 15
 * Location Bonus: 0
 * Tactical Advantage: 6
 * Nations: Croatia (L), Western Hungary (MV), Britannia (S) = 2
 * Military Development: 20+10+10+5+3=48
 * Economic Development: 20+10+5 = 12
 * Expansion: 0
 * Infrastructure: 0
 * Motive: 7
 * Motive Modifiers: +4+5
 * Chance: 6
 * Edit count: 2,364
 * UTC: 12:40 =
 * Total: 0/0*pi (3.14159265359) = 94.0605713673
 * Nation Age:
 * Population: 7+20
 * Participation: +10
 * Number of Troops: 30,000/7,000=4
 * Recent Wars: -2
 * Vassals and Puppets: 0

Benin (Defender)
Total: 55
 * Location: 25
 * Location Bonus:
 * Tactical Advantage: 2
 * Nations: Benin (L) = 0
 * Military Development: 6-2-10/2 = 0
 * Economic Development: 7-2/2 = 0
 * Expansion: 0
 * Infrastructure: 7/2=4
 * Motive: 9
 * Motive Modifiers: +4-5
 * Chance: 0
 * Edit count: 0
 * UTC: 12:40 =
 * Total: 0/0*pi (3.14159265359) = 94.0605713673
 * Nation Age: 0
 * Population: 6
 * Participation: +10
 * Number of Troops: 0/0
 * Recent Wars: 0
 * Vassals and Puppets: 0

Result
Conquered in 2 years.
 * ((144/(55+144))*2)-1 =
 * (x)*(1-1/(2*0)) =

Austria (Attacker)
Total: +98
 * Location: +20
 * Tactical Advantage: +6
 * Nations per side: Austria (L), Westenland (M), Neu Bruchhausen (M) =11/3 = 4
 * Military: 60+10+10+5+5+3=93/20 = 5
 * Economy: 60+10+3+5=78/20 = 4
 * Locations Bonus: 2
 * Motive: +8
 * Austria: 7+4
 * Westenland : 6
 * Neu Bruchhausen: 6
 * Modifiers: +5
 * Expansion: +0
 * Nation Age: 5
 * Participation: +10
 * Number of Troops:
 * Chance:
 * Population: +8 +20
 * Recent Wars:
 * Troops:

Wolof (Defender)
Total: +41
 * Location: +25
 * Tactical Advantage: +1
 * Nations per side: Wolof (L) = 5
 * Military: 20, 0
 * Economy: 20, 0
 * Locations Bonus: 0
 * Infrastructure:
 * Motive: 9-5-10
 * Expansion: 0
 * Participation: +10
 * Chance:
 * Population: +6
 * Recent Wars:
 * Nation Age: 0
 * Troops

Discussion
Wolof's mil and eco shouldn't be 20/20, but 6 and 7 and his infra should be 7. Although they also divide by two. And with that said, you probably conquer it in one turn. Sky out <font color="#50E0F0">Sky <font color="#50FF60">Green <font color="A00000">24 (Party,quotes) 15:28, September 22, 2014 (UTC)

No their scores are still 6 7 and 7 no division. their division was already done before hand

Wu (Attacker)
Total: 116
 * Location: +25 +20 +15 +5= 65/4=16.25 = 16
 * Location Bonus: +21
 * Tactical Advantage: 2
 * Nations: Wu(L), Shanghai(LV), Philippines(LV), Spain(L) = +14/4 = 3.5 = +4
 * Military Development: +20 (Wu), +10(Shanghai) +20(Philippines), +20(Spain) = +103/4 = +26
 * Military mods: +10(Hasnt lost any of previous 3 wars),+10(Naval dominance),+5(More Total Troops),+5(Nation fully mobilized),+3(Moderately sized armed forces)
 * Economic Development: +20, +10, +20, +20 = +88/4 = +22
 * Economic mods: +10(Much larger economy), +5(Larger colonial empire), +3(Economic golden age)
 * Expansion: -5
 * Infrastructure: 0
 * Motive: +9, +3, +3, +3 = +26/4= 6.5 = +7
 * Motive Modifiers: +4, +4
 * Chance: 0
 * Edit count:
 * UTC:  =
 * Total:
 * Nation Age:
 * Population: +8 +2 = +10
 * Participation: +10
 * Number of Troops: 220,000/75,000 = +3
 * Recent Wars:

Chinese rebels (Defender)
Total: 67
 * Location: 25
 * Location Bonus:+0
 * Tactical Advantage: 2
 * Nations: Chinese Rebels (L) = +5
 * Military Development: 4 = 0
 * Economic Development: 4  = 0
 * Expansion: 0
 * Infrastructure: +10 = +10
 * Motive: 9
 * Motive Modifiers: +9 +4
 * Chance: 0
 * Edit count: 0
 * UTC: 12:40 =
 * Total: 0/0*pi (3.14159265359) = 94.0605713673
 * Nation Age: =-5
 * Population: 7
 * Participation: +10
 * Number of Troops: 75,000/220,000
 * Recent Wars: 0
 * Vassals and Puppets: 0

Result

 * 116 to 67... i believe weve won resoundingly this case is closed

Discussion
Josh asked me to do the algo for him we won resoundingly i see no issues here.

It would be nice to see a little more documentations (reasoning) for the numbers used. Otherwise, no issues. Saamwiil, the Humble 03:10, September 23, 2014 (UTC)

Question about picking nations
Do i have to pick a nation or can i create one. User:Likercat (talk) 11:20, September 24, 2014 (UTC)

You should probably just pick one. Mscoree (talk) 12:03, September 24, 2014 (UTC)

But i have seen people making other nations, like Rex made Livonia and Kiagamunt Band. User:Likercat (talk) 09:04, September 26, 2014 (UTC)

Rex, as far as I know, didn't make Livonia and the other is a tribe that exists in the region. <font color="#191970"> I am on the edge...  The EdgeofNight ╚╩o.o╩╝    11:22, September 26, 2014 (UTC)

Indeed. That region was called Livonia in OTL, and had several nations of that name throughout its history. I remade it through moderator event and then he played as it. His newest nation appears to be a tribe. If you can find evidence of a tribe in an area you can play as them, but you cannot just make up some fantasy nation. Mscoree (talk) 12:19, September 26, 2014 (UTC)

From what I've seen, if you want a tribal nation, you just have to prove that it exists and if it isn't in colonial territory (Ex. Powhattan - Rome). You also need to provide a map, which also must be a plausible size. Saturn (Talk/Blog) 11:58, September 26, 2014 (UTC)

brb
Will be inactive for a few weeks so don't kill off Yemen. Swank, I want you to assist Yemen in killing those blacks btw RexImperio (talk) 20:23, September 24, 2014 (UTC)

Derogatory statements such as "killing those blacks," even in context of a Map Game are not allowed. Please refrain from doing so in the future. Consider this your first and only warning. PitaKang- My Life for Aiur! En Taro Tassadar 23:51, September 26, 2014 (UTC)

League of Gichigamee (Attacker)
Total: 134
 * Location: +20
 * Tactical Advantage: 2
 * Nations: Nehilaw (L), Nemaska (LV), Chisasibi(LV), Ashinaabeg(L), Bodewamik (L) =  +4 -3 (Leading vassals) = +1
 * Military Development: Nehilaw (L) +16, Nemaska (LV) +20, Chisasibi(LV) +20, Ashinaabeg(L) +4, Bodewamik (L) +4 =  64/5 = 13 = +13
 * Military mods: +10 (Hasn’t lost any of previous 3 wars), +10(Naval dominance),+5 (More Total Troops),+5 (Nation fully mobilized),-2 (Small army)
 * Economic Development: Nehilaw (L) +14, Nemaska (LV) +20, Chisasibi(LV) +20, Ashinaabeg(L) +4, Bodewamik (L) +4 = 62/5 = +12
 * Economic mods: +5 (Larger economy), +5(Larger trade)
 * Expansion: -5
 * Infrastructure: 0
 * Motive: +5, +5, +5, +5, +5 = +25/5= +5
 * Motive Modifiers: +4, +6
 * Chance: 7
 * Edit count:555
 * UTC: 8:21
 * Total:555/16*pi (3.14159265359) =  108.9739
 * Nation Age: 0
 * Population: +7 +2 = +10
 * Participation: +10
 * Number of Troops: 20,000/7000 = +3
 * Recent Wars:

Twightee (Defender)
Total: 61
 * Location: 25
 * Location Bonus:+0
 * Tactical Advantage: 2
 * Nations: Twightee (L) = +5
 * Military Development: 4 = 0
 * Economic Development: 4  = 0
 * Expansion: 0
 * Infrastructure: +10 = +10
 * Motive: +5
 * Motive Modifiers: -5
 * Chance: 3
 * Edit count: 555
 * UTC: 8:21
 * Total:555/16*pi (3.14159265359) =  108.9739
 * Nation Age: =0
 * Population: +6
 * Participation: +10
 * Number of Troops: +0
 * Recent Wars: 0
 * Vassals and Puppets: 0

Result
((134/(61+134))*2)-1 = 0.3745897435 (0.37435897435)*(1-1/(2 x 1) = 0.18717948717. The war will last one year, enabling the League to take 18%.

Raigama (and Allies)

 * Location: 20 (Next to Location of War)
 * Tactical Advantage: 5 (Using Siege Equipment)
 * Nations Per Side on the War: Raigama (L), Kotte (LV), Netherlands (S), Delhi (S), Urdustan (L), Orissa (LV), Vijaynagar (LV) = 23/7 = 3
 * Military Development = 60 + 25 = 75/17 = 4
 * ​20 (Raigama)
 * 20 (Kotte)
 * 20 (Urdustan)
 * 10 (Naval Dominance)
 * 10 (Has not lost three previous wars)
 * 5 (More total troops than the enemy)
 * Economic = 60 + 10 = 70/4 = 18
 * ​20 (Raigama)
 * 20 (Kotte)
 * 20 (Urdustan)
 * 5 (Larger Economy)
 * 5 (Larger Trade)
 * Expansion: 0
 * Motive: 15 + 18 + 9 = 42/7 = 6
 * Raigama = 15
 * ​3 (Economic (Gains Land) = Raigama
 * 5 (Taking terrority of similar culture) = Raigama
 * 7 (To enforce political hegemony) = Raigama
 * ​Others = '18
 * 3 (Aid Ally) = Others (x6)
 * ​Modifiers = 9
 * 4 (Non-Democratic Nation)
 * 5 (High Troop Morale)
 * Chance: 6
 * Edit count = 216
 * UTC Time = 3:18 AM = 3*1*8 = 24
 * Math: 216/24 * pi = 28.26
 * Nation Age: 5 (Mature Nation)
 * Population: 28
 * 8 (8-Digit Population of Leaders)
 * 20 (More than 10 times greater)
 * Participation: 10
 * Number of Troops: 216,200/7,500 = 29
 * ​Raigama = 13,500
 * Kotte = 2,700
 * Urdustan and Vassals = 200,000
 * Theaters of War: 0
 * Total: 129

Jaffna

 * Location: 25 (At the location)
 * Tactical Advantage: 1 (No High Ground/Ambush)
 * Nations per side: Jaffna (L) = 5/1 = 5
 * Military Development: 12 + 5 = 17,0
 * ​12 (Jaffna)
 * 10 (Has not lost three previous wars)
 * -2 (Nation has small armed forces)
 * ​-3 (Smaller armed forces)
 * ​Economy: 6 - 2 = 4,0
 * ​6 (Jaffna)
 * -2 (Smaller Economy)
 * Infrastructure: 3
 * Expansion: 0
 * Motive: 5 + 0 = 5/1 = 5
 * 5 (Defending heartland from non-crippling attack)
 * Chance: 0
 * Edit count = 216
 * UTC Time = 3:18 AM = 3*1*8 = 24
 * Math: 216/24 * pi = 28.260
 * Nation Age: 5 (Mature Nation)
 * Population: 6 (6-Digit Population)
 * Participation: 10
 * Number of Troops: 0
 * Jaffna = 7,500
 * Theaters of War: 0
 * Total: 60

Results
((129/(60+120))*2)-1 = 43.3

43.3*(1-1/(2*3)) = 36.083%

This means Raigama and its Allies will be able to topple the Jaffnan government in 3 years.

Discussion
(Help me correct this algo, or tell me if you think it is fine)

Spain (Attacker)
Total: 129
 * Location: +20 +20 +15 +15 +15 +15 = +17
 * Location Bonus: +21
 * Tactical Advantage: 2
 * Nations: Spain(L), Italy(L), Morocco (L), Lombardy(L) Savoy (LV) Genoa (LV) = +4
 * Military Development: +20 (Spain), +20(Morocco) +20(Italy), +20(Lombardy) +20 (Savoy) +20 (Genoa) = +153/7 = +22
 * Military mods: +10(Hasnt lost any of previous 3 wars),+10(Naval dominance),+5(More Total Troops),+5(Nation fully mobilized),+3(Moderately sized armed forces)
 * Economic Development: +20, +20, +20, +20 +20 +20 = +138/7 = +20
 * Economic mods: +10(Much larger economy), +5(Larger colonial empire), +3(Economic golden age)
 * Expansion: n/a
 * Infrastructure: n/a
 * Motive: +7 (hegemony) +3 +3 +3 +3 +3 = 38/6 = +6
 * Motive Modifiers: +4, +4, +4, +4
 * Chance: 0
 * Edit count:
 * UTC:  =
 * Total:
 * Nation Age: +0
 * Population: +8 +20 = +28
 * Participation: +10
 * Number of Troops: 70,000/55,000 = +1
 * Recent Wars: -2 (Spain vs Wu Rebels)

Algiers (Defender)
Total: 59
 * Location: 25
 * Location Bonus:+0
 * Tactical Advantage: 2
 * Nations: Algiers (L) = +5
 * Military Development: 7 = 0
 * Economic Development: 7  = 0
 * Expansion: 0
 * Infrastructure: +4 = +4
 * Motive: 9 +4 =+13
 * Motive Modifiers: +4
 * Chance: 0
 * Edit count: 0
 * UTC: 12:40 =
 * Total: 0/0*pi (3.14159265359) = 94.0605713673
 * Nation Age: = -5
 * Population: 7
 * Participation: +10
 * Number of Troops: 55,000/70,000 = +0
 * Recent Wars: 0
 * Vassals and Puppets: 0

Result

 * 129 to 59

Discussion
Do i even need too???

id like to return to the game as the netherlands
if this is permited i am finally in a position were i can With Blood and Iron (talk) 15:18, October 1, 2014 (UTC)

seeing as trollis hasnt posted in several turns id like to assume control of the netherlands next turn. With Blood and Iron (talk) 16:08, October 1, 2014 (UTC)

I was actually just away the last week. Our previous deal with you playing as my colony is still on though right? Tr0llis (talk) 19:02, October 1, 2014 (UTC)

Dacia (Attacker)
Total: 75
 * Location: 15+15+15+15 = 15
 * Location Bonus:
 * Tactical Advantage: 7
 * Nations: Dacia (L), East Hungary (L), Halych (LV), Kiev (LV) = 16/11=1
 * Military Development: +20 (Dacia) +20(E. Hungary) +20(Halych) +20(Kiev)+33(Mods) =113/43=3
 * Military mods: +10(Hasnt lost any of previous 3 wars),+10(Naval dominance),+5(More Total Troops),+5(Nation fully mobilized),+3(Moderately sized armed forces)
 * Economic Development: +20 +20 +20 +20 +18= 98/56=3
 * Economic mods: +10(Much larger economy), +5(Larger trade empire), +3(Economic golden age)
 * Expansion: n/a
 * Infrastructure: n/a
 * Motive: 37/4=9
 * Dacia:7+4
 * E. Hungary:3+4
 * Halych:3+4
 * Kiev:3+4
 * Motive Modifiers: +5 morale
 * Chance: 0
 * Edit count:
 * UTC: =
 * Total:
 * Nation Age: +0
 * Population: +8 +10 = +18
 * Participation: +10
 * Number of Troops: 70,000/15,000 = +5
 * Number of Ships: 120/30=4
 * Recent Wars:

Yemeni Africa (Defender)
Total: 48
 * Location: 25+25+20=23
 * Location Bonus:+0
 * Tactical Advantage: 2
 * Nations: Yemen (L), Iritrea (LV), Al Somal (LV)= 11/16=0
 * Military Development: = 16+16+16-5=43
 * Military Mods: -5(Much Smaller Armed forces)
 * Economic Development: = 6+16+16-2=36
 * Economic Mods: -2(Smaller Economy)
 * Expansion: n/a
 * Infrastructure: 22
 * Motive:22/3=7
 * Yemen:5+4
 * Iritrea:5+4
 * Al-Somal:5+4
 * Motive Modifiers:-5
 * Chance: 0
 * Edit count: 0
 * UTC: =
 * Total:
 * Nation Age: = -5
 * Population: 6
 * Participation: +10
 * Number of Troops: 15,000/70,000 = +0
 * Number of Ships: 30/120=0
 * Recent Wars: -15 concurrent war,-2 recent war
 * Vassals and Puppets: 0

Result
48 vs 75 ((75/123)*2)-1=0.2195 (21.95%)*(1-(1/(2*2))=16.46%

Discussion
16.46% of All Yemeni Lands Fall in 2 Years

282+110+3090+25+3=African 3510

16619+155+24+5=Arabian 16803

Total: 20313

20313*0.1646 = 3344 pixels

And as both African states are Vassals and therefore are 1 Pixel Won = 2 Pixels Taken both can be taken. Along with trade rights, etc.

Sincerely, and with some measure of regret: Stephanus rex (talk) 01:28, October 2, 2014 (UTC)

Let's ignore the fact that I absolutely dislike Dacia attacking Yemen, I do have to ask, how is Dacia getting golden economic age? Sure it's got stuff going for it, but I'm not sure if it's really 'golden'. Also your tactical advantage should be 6 not 7 since most of your army is probably arriving by sea. And I'm not even sure if your economy is 'much larger' with the UIN and stuff Yemen isn't really an economical wreck. That's it for now. <font color="#50E0F0">Sky <font color="#50FF60">Green <font color="A00000">24 (Party,quotes) 13:24, October 2, 2014 (UTC)

Ok Sky, I will give you the Golden Age and Tactical, as I used Feud's as a base, and added 5 for siege. Also Yemen is being attacked by several of the UIN states, and has less than 1/5th my population; and much of their's is nomadic herders, and seeing as a large portion of Yemen is Arabian Desert I would say Dacia has a much larger economy.

Tibet
Total:
 * Location: 20
 * Location BONUS:
 * Tactical Advantage:
 * Nations: Tibet (L), Nepal, Chutiya, Shan States
 * Military Development:
 * Economic mods:
 * Expansion: n/a
 * Infrastructure: n/a
 * Motive:
 * Motive Modifiers:
 * Chance: 0
 * Edit count:
 * UTC: =
 * Total:
 * Nation Age:
 * Population:
 * Participation:
 * Number of Troops:
 * Recent Wars: 0

Indian League
Total:
 * Location: 25
 * Location BONUS:
 * Tactical Advantage:
 * Nations: Kangra (L), Ladakh (L), Multan (L), Sindh (MC), Dhundara (MC),  and Urdustan (MC)
 * Military mods:
 * Economic Development:
 * Expansion: n/a
 * Infrastructure:
 * Motive:
 * Motive Modifiers:
 * Chance: 0
 * Edit count:
 * UTC: =
 * Total:
 * Nation Age:
 * Population:
 * Participation:
 * Number of Troops:
 * Recent Wars:

Disscussion
I know that Scar is stupid enough to attack India, but who is stupid enough to actually let him do it? <font color="#50E0F0">Sky <font color="#50FF60">Green <font color="A00000">24 (Party,quotes) 12:18, October 3, 2014 (UTC)

Sky, I wanted to attack 2 very small nations not the whole league. How else am I going to get land if nobody wants to PU with me.

Well, because you attacked one, now all of them are after you. I believe it's a part of the Indian League treaty. Saturn (Talk/Blog) 12:33, October 3, 2014 (UTC)

I told him it was a bad idea, because even if I didn't join, the Hindu nations would, but he kept propagating that he had over five million in population, and a 250,000 man military force when several others explicitly told him this is false. He wanted to stop the war, but as you know, you cannot start a war and cancel it when you think you won't win...However, in the effort of fairness, he was allowed to retcon it. At the time, only Fed and I were on, and we both decided our decisions were biased, so Crim was summoned. That is when my internet died. When I had returned, Scar said "I have a 40 to 60 % chance of winning I think", and then he left, so I'm assuming that Crim did not agree to his retcon, and Scar does not understand the gravity of what he has started. &#34;SO SAYETH THE EAGLE&#34; - Fascist Eagle ಠ_ಠ (talk) 12:40, October 3, 2014 (UTC)