Battle for Earth: Tanks and Tripods (Map Game)

Crimson M. Assassin proudly presents Battle for Earth: TNT

It is a desperate time in the world. The world economies are suffering from a massive financial collapse. The nations of Europe are rebuilding as Nazi Germany spreads its wings, an action that will lead to another World War and the death of millions of people. As the situation looks grim everywhere, the truth is far more grizzlier than anyone can hope to realize.

At the edge of the Solar System, a fleet of starships is amassing. The violent, warlike race inhabiting the third planet from this yellow main-sequence star must be prevented from joining the galactic community. The humans don't deserve the mineral-rich planet and must be kept from destroying it. As the invasion dawns on the planet, other races see redeeming features in the Earthlings. As an ancient race returns from the fringes of dark space with unknown intentions, how long can the relative peace the galaxy has enjoyed last? Will Earth become the spark that sets off the next Galactic War? Or will the planet simply be a pawn in a much larger game? Whatever the case is, it will be a battle for Earth!

Map of the Galaxy


Go ahead and post where your empire is. Try to give Earth (labeled by the yellow Greek symbol) some breathing room. CrimsonAssassin (talk) 17:09, February 2, 2013 (UTC)

Can someone edit for me on the map? I don't think I have softwhere that can draw. I have it kinda close to Earth, but not very close to the mechs and the Regenetech empires???poketwo

Rules Guide to the Galaxy

 * 1) You do not talk about BFE: TNT
 * 2) YOU DO NOT TALK ABOUT BFE: TNT
 * Yes, this is an ASB game. That does not mean you can be implausible. Remember, space is big. Galactic Wars might last longer than planetary wars.
 * 1) Be civil. Oh for the love of Cthulhu, be civil.
 * 2) Speaking of Cthulhu, no god races, immortal beings, or transcendent aliens.
 * 3) You can be an alien nation and a human nation.
 * 4) Feel free to go all out on your alien races. Each alien race has three perks and two weaknesses that can be common or unique. The possibilities are nearly limitless.
 * 5) Strive for originality! You cannot be a race that already exists in sci fi works unless it is genericized (grey aliens being a prime example. Speaking of prime, Transformers is not an example. You may not be a Transformer)
 * 6) Let's keep planetary destruction to a minimum. I'd prefer for the Solar System to have at least eight planets by the time the game ends. That being said, feel free to destroy other bodies (asteroids, comets, maybe minor planets if asked first). Remember: asteroids make great weapons.
 * 7) No Uranus jokes.
 * 8) I'd prefer if nation ages were kept under one million years. I will add exceptions if plausibly presented.
 * 9) No extragalactic races or intergalactic travel. The Magellanic Clouds are iffy. Ask first if you want to do that.
 * 10) Don't uplift humans too quickly and don't destroy them too quickly.
 * 11) We'll be using a modified algorithm for battles. Space battles have yet to receive an algorithm. Until then, present some decent writing and write your opponent out of the skies! (No BS)
 * 12) The center of the galaxy is a black hole and a cluster of dying stars and other black holes. Your homeworld should be nowhere near there. Also, this distorts light. No spying on people on the other side of the galaxy.
 * 13) For artifacts that crashed on Earth, ask me for permission. Earth shouldn't be too special.
 * 14) Black holes are not wormholes. If you go near black holes, you will die. And that would suck. Oh, Crimson!
 * 15) When in doubt, ask a mod. Nothing bad can come of that.
 * 16) Without a hyperdrive engine, it will take one turn to travel 100 light years. Advances can be made, but if you don't choose a hyperdrive engine, you must dedicate at least one turn to troop movement. With a hyperdrive engine, this is negated.
 * 17) Don't panic

Mods
Mods are here to help you. If a mod approaches you, assume a kneeling position and place both hands on the back of your head. They are to keep the game fair, plausible, and running smoothly. They can control two human or two alien nations, but one may not be used to bolster one nation. They also get cool titles. To be a mod, you must:
 * Have a history of fairness and unbiasedness (totally winged it with that word)
 * Be a plausible contributor that has been with us for a while.
 * Preferably played a BFE game in the past.

Mod Positions

 * Cthulhu- Head Mod
 * CrimsonAssassin (talk)
 * The Boss - Vice Mod
 *            [[Image:Regen Flag.png|25px|link=User:Scrawland Scribblescratch]]      ♒   "Fear the power    of the Dark Side of the Force."  22:45, January 30, 2013 (UTC)
 * Silent Cartographer- Map Mod
 * CourageousLife (talk)
 * Universal Translator- Grammar Mod
 * [[Image:1.png|23px]] Imp (Say Hi?!)
 * Science Officer- Plausibility Checker
 * Flag_of_South_Korea.png PitaKang- (We are the Emperor's Chosen | Ave Imperator!) 03:04, February 3, 2013 (UTC)

Allies
21:47, February 2, 2013 (UTC)
 * USA:            [[Image:Regen Flag.png|25px|link=User:Scrawland Scribblescratch]]      ♒   "Fear the power    of the Dark Side of the Force."  22:48, January 30, 2013 (UTC)
 * United Kingdom: [[Image:1.png|23px]] Imp (Say Hi?!) 23:08, January 30, 2013 (UTC)
 * France: CourageousLife (talk)
 * USSR: (DeanSims: Talk) 19:22, January 30, 2013 (UTC)
 * China:
 * Poland:
 * Canada: Stewdio333 (talk) 21:05, January 31, 2013 (UTC)
 * Australia:
 * Norway

Axis

 * Nazi Germany:Wegscuba (talk) 21:58, January 30, 2013 (UTC)
 * Japan:         [[Image:Flag of the United Kingdom.svg|25px|link=User:Gunsnadglory]]    <span style="background-image:-webkit-gradient(linear, right top, left top, from(#ffffff), to(#0000ff)); -webkit-border-radius: 36px 12px; -moz-border-radius: 36px / 12px; -webkit-box-shadow: 0 0 5px 5px #ff0000; border:2px double #E5E4E2 border-radius:5px; border-bottom-right-radius:100px 90px; border-top-right-radius:100px 90px; color:#FFFFFF"> <font color="#FFffff" face="Arial">"Very funny, Scotty.   <font color="#000000" face="Arial" title="Bvlog">Now beam down my clothes."  21:12, January 31, 2013 (UTC)
 * Romania: Daxus Inferno (talk) 03:01, January 31, 2013 (UTC)
 * Italy:
 * Bulgaria:
 * Hungary:

Neutral

 * Spain: Rdv65 (talk) 00:35, February 1, 2013 (UTC)
 * Switzerland:
 * Cuba: Enclavehunter (talk) 00:26, January 31, 2013 (UTC)
 * Saudi Arabia:
 * Mexico:XX (talk) 21:22, January 30, 2013 (UTC)
 * Haiti: Flag of the Hurian Federation.png Vivaporius: "I don't need a slogan" 22:22, February 1, 2013 (UTC)
 * Finland: Bobalugee1940 (talk) 02:50, February 2, 2013 (UTC)

Add whatever nation you want that existed in 1937.

Alien Nations
To create your race, please choose three strengths and two weaknesses. One strength, you make up can be unique and limited to your race.

Strengths
Please choose two from below and create one of your own.
 * Rapid Reproduction
 * Hyperdrive Engine
 * Telepathy
 * Telekinesis
 * Death Ray
 * Death Ray Shielding
 * Racial Confederacy

Weaknesses
Please choose two from below.
 * Weak Genetic Diversity
 * No Home world
 * Divided Planet
 * Low-Gravity Home world
 * Weak Immune System
 * Overly Hostile
 * Complex Government
 * Home world in the middle of nowhere
 * High-Gravity Home world
 * Overpopulated
 * Tiny empire

Alien Nations

 * Mech Network (CrimsonAssassin (talk) 17:18, January 30, 2013 (UTC)): Created 65 million years ago as a labor force by an ancient, enigmatic race known only as 'Phantoms', the Mechs gained sentience and revolted. The ensuing war resulted in the destruction of the once-great Phantom and galaxy-wide destruction. The last battle with the Phantoms occurred over a massive terraforming tool known as The Forge over Earth. The Forge was lost and crashed to Earth, triggering mass extinctions. The Mechs, rather than taking over the Phantom Empire, traveled to the far reaches of the galaxy to create their own 'nation'. Fading into legend, the Mechs haven't contacted any organics since then, its military force offline but ever-growing. When a beacon from a fragment of the lost Forge is activated on Earth, the Mechs have returned to known space.
 * Strengths: (Rapid Reproduction) (Mech Virus) (Hyper drive)
 * Weaknesses: (Overly Hostile) (Home world in Deep Space)
 * Phantoms CrimsonAssassin (talk) 17:18, January 30, 2013 (UTC): The Phantoms once owned an empire that controlled the entire galaxy. They uplifted many races and built legendary constructs. To manage their empire and construct the Terra Forge, the Mechs were created. When the Mechs revolted, the massive war led to the destruction of many planets and the downfall of the Phantom Empire. The Phantoms retreated to a refuge near the center of the galaxy. The last Phantoms died in the war as the Mechs were unable to find the last Phantom hideout. The Phantom numbers have recovered since then. Evolving a hard outer shield to protect themselves from the radiation of the center of the galaxy, the Phantoms are on the cusp of being able to leave their planetary prison now that reports of the Mechs have stopped.
 * Strengths: (Rapid Reproduction) (Phantom Industry) (Hyperdrive)
 * Weaknesses: (Overpopulation) (Tiny Empire)
 * Sith Empire: The Sith were created ten million years ago. The Sith had established a large intergalactic empire but when a war with an alien empire called the Voss Empire commenced, the Sith Empire was destroyed and drove them to an unknown part of the Galaxy. Yet now the Sith Empire returns to battle and crush the Voss once more and take control of the galaxy.
 * Strengths: (Death Ray) (Well trained military an special forces) (Hyperdrive)
 * Weaknesses: (Overly Hostile) (Tiny Empire)
 * While I appreciate the Star Wars references, you are drawing from an already existing source and the oldest your race can be is one million years, with exceptions.
 * Ie'o CourageousLife (talk): The Ie'o originate from the mountainous planet Iero. This avian species stand roughly 2.5 meters tall, has feathers varying in color, and talon-like feet. Their hands have four nimble, dexterous fingers sprouting from the shoulder joint of their arms, similar to bats. They sport a long tail with a feathered end, for balance and agility in flight. The Ie'o began as small tribes that eventually grew into large city-states that controlled large tracts of land. The Ie'o colonized their two moons, and eventually colonized several systems. Now, with a growing population, they need more land for growth of food and resources.
 * Strengths: (Hyperdrive Engine) (Telepathy) (Pressure Tolerance)
 * Weaknesses: (Overpopulated) (Tiny Empire)
 * Ori [[Image:1.png|23px]] Imp (Say Hi?!) 20:52, January 30, 2013 (UTC): The Ori originate from the flatlands and deltas of the planet Oricent. A humanoid species evolving on land, roughly 2.25 metres tall, they are master construction workers. Having been around for a very long time, they have fought many wars and destroyed many empires to stay powerful and keep its citizens safe. When they colonised planets in their own system, they found their skill for construction translated into them becoming master Terraformers. Using their skills and progress, the Ori are one of the largest and most powerful Empires in the galaxy. Very few empires remain which can challenge its might, yet its society is fair and just - keeping the Empire at balance.
 * Strengths: (Death Ray) (Hyperdrive) (Master Terraformers)
 * Weaknesses: (Complex Government) (Overpopulated)
 * Zali XX (talk) 21:22, January 30, 2013 (UTC): The Zali originate from a planet called Zakiuta. They are a military civilization, leaving the conquered they keep alive as slaves. They are old and have watched many die at their disposal. The organisms look exactly like humans, being distinguished by humans by their unnaturally red eyes And the laying of eggs (Happens every month).
 * Strengths:(Hyperdrive), (Rapid Reproduction) (Fire resistance)
 * Weaknesses:(Complex Government) (overpopulated)
 * Florae Wegscuba (talk) 22:26, January 30, 2013 (UTC) The Florae are a species that are similar to plants on Earth, from the planet Colletis. They have a developed nervous system, and have limited movement. Most of their mobility comes from external mechanical enhancement,. However, they do not necessarily need this. they own a few systems in an isolated part of the galaxy, where they were the only sentient species. due to this, they didn't come into galactic diplomacy until very recently. Finding Earth, they began an attempt to uplift the dominant species unsuccessfully, leading tho their extinction.they found 65 million years later, that the failed program had not shut down correctly, uplifting a different species, with disastrous results.
 * Strengths: (Hyperdrive Engine), (Rapid Reproduction), (Quick Healing)
 * Weaknesses: (Home World in the Middle of Nowhere), (Tiny Empire)
 * The oldest a race can be is one million years, with reasonable exceptions.
 * Regenetech <span style="-webkit-border-radius: 1px 1px;-moz-border-radius: 1px / 1px;-webkit-box-shadow: 1px 1px 1px rgba(0,0,0,0.6);background-image:-webkit-repeating-radial-gradient(#FFFFFF 50%,#FFFFFF 50%);background:-moz-repeating-radial-gradient(#FFD700 50%,#000000 50%));"><span style="border:1px solid #000000;padding-bottom:1px;padding-top:1px;-webkit-border-radius: 1px 1px;-moz-border-radius: 1px / 1px;-webkit-box-shadow: 1px 1px 1px rgba(0,0,0,0.6);background-image:-webkit-repeating-radial-gradient(ellipse,#1C39BB 45%,#120A8F 50%);background:-moz-repeating-radial-gradient(ellipse,#CCCCFF 45%,#000000 50%));border-top-left-radius:500px 400px;border-bottom-left-radius:500px 400px">           [[Image:Regen Flag.png|25px|link=User:Scrawland Scribblescratch]]    <span style="border:1px solid #000000;padding-bottom:5px;padding-top:5px;-webkit-border-radius: 36px 36px;-moz-border-radius: 36px / 12px;-webkit-box-shadow: 2px 2px 6px rgba(0,0,0,0.6);background-image:-webkit-repeating-radial-gradient(ellipse,#E5E4E2 45%, #282828 50%);background:-moz-repeating-radial-gradient(black,#000000 45%, #282828 50%));border-top-left-radius:500px 400px;border-bottom-left-radius:500px 400px;"> <font color="#000000" face="Harrington" title="Profile"> ♒  <span style="background-image:-webkit-gradient(linear, right top, left top, from(#000000), to(#FFFFFF)); -webkit-border-radius: 36px 12px; -moz-border-radius: 36px / 12px; -webkit-box-shadow: 0 0 5px 5px #000000; border:2px double #E5E4E2 border-radius:5px; border-bottom-right-radius:100px 90px; border-top-right-radius:100px 90px; color:#FFFFFF"> <font color="#FF033E" face="Courier">"Fear the power   <font color="#FF033E" face="Courier" title="Bvlog"> of the Dark Side of the Force."  22:47, January 30, 2013 (UTC) We know how this goes...
 * Imperium of Man: Flag_of_South_Korea.png PitaKang- (But here's my number | So call me maybe) 23:44, January 30, 2013 (UTC) 40,000 years in the future, the Imperium of Man had taken over most of the known galaxy. However, on eve of M42, an unknown event teleported key worlds of the Imperium, such as Terra and Mars 45,000 years back in time. Since then, the Imperium has expanded to take ____ amount of territory. Obsessed with the killing of heretics in the name of the God Emperor of Mankind, the Imperium leapt for joy when they discovered Terra once more in this dimension. However, on seeing that other xenos were aiming for their target, they have prepared for war... (Combo of Imperium of Man from WH40K and Terran Dominion from StarCraft. Also, even though they’re only 40,000 years old their tech is pretty much on par with everyone else).
 * Strengths: (Hyperdrive Engine) (Telepathy (Psionics)) (Hyper tech development)
 * Weaknesses: (Overly Hostile), (High gravity home world)
 * ​Centri Republic The Royal Guns (talk): A race of creatures, led by several 'Hives'- like bees or ants- they are divided into six classes- the Soldiers, Workers, Behemoths (A massive type of soldier, around the size of a house, with spikes down its back), Drones, Queens, and the Sapienti. All are exceedingly intelligent (with the exception of the Behemoth), though the Sapienti are the most so. All have variations, except the Queen - for instance, some Behemoths can fly. They have been around as a species for around five million years, and have colonized much of the Western Outer Galaxy, though not all. They communicate telepathically. They can also change gene combinations (or, at least Queens can) in order to adapt to new needs (for instance, combating an enemy that can fly by giving their Soldiers/Behemoths wings). Finally, their Sapenti discovered one million years ago how to manipulate energy, matter and antimatter, which helped them discover FTL travel, with some extraterrestrial help. However, as it is extremely dangerous, it is never used on a large scale (i e, destroying a planet/star) for fear of ripping open a hole in the fabric of the universe. Still, it gives them an impressive military bonus. Unfortunately, their home is on the very tip of the Galaxy. Also, their government is exceedingly complex. They are ruled by a council of Queens, though all internal and external diplomacy is performed by the Sapienti. They use, as weaponry, in addition to a wide range of lasers, torpedoes, phasers, screens, and shields, Sigma Fields, used to destroy large amounts of matter and antimatter. As a result, they are one of the foremost nations in the galaxy, not the most powerful, but certainly a major contender.
 * Strengths: (Telepathy) (Antimatter, Darkmatter, Matter, Energy Manipulation) (Genetic Adaption)
 * Weaknesses: (Complex Government) (Home world in the Middle of Nowhere)
 * Ĉefpaĝotero: Stewdio333 (talk) 20:59, January 31, 2013 (UTC): Looks almost like Earth 1990/2000's, only with FTL capabilities, rule the obscure planet of Ĉefpaĝotero. The dominant species of Ĉefpaĝotero appears exactly human, only they are super strong, and relatively agile with better balance (though not enough to be a strength), and have multiple hair colours. The big problem with this species, is just like Earth, contains many cultures and languages, which while united under one international republic, has a relatively complex government (similar to India's government). There military is impressive, and consists of male and female soldiers, though a lack of uniform and order notices a more liberal trend of this culture. Weaponry oddly resembles a more high-tech equivilant of Earth's kinetic weaponry, with emphasis on rapid-fire, due to preferring guns for ranged combat. Mechs are also in development. (In offer of expansion of my third power, I'll give myself a third weakness to balance the score)
 * Strengths: (Telepathy) (Hyperdrive Engine) (Super Strength/Combat Skills)
 * Weaknesses: (Complex Government) (Tiny Empire)
 * You're SUPPOSED to have three perks...
 * The third perk stretches the limits a bit, so I gave a third weakness (Super strength is mixed with enhanced speed)
 * No, it doesn't. Look around. Every one else has three perks. It says specifically to take two weaknesses and three perks over the section for those.
 * Alright.  Fixed.
 * Gemini Federation: Vivaporius says: "I don't need a slogan!" 21:11, January 31, 2013 (UTC): The Gemini are a species of beings which look exactly like humans, though they possess different racial features. They are the rulers of a large empire known as the Gemini Federation, which is in union with the smaller Solarian Empire which pay homage to it in men and technology. Their technology is very mainstream and functional, and very easy to replicate on lower tech worlds controlled by the Gemini.
 * Strengths: (Hyperdrive Engine) (Telepathy) (Racial Confederacy)
 * Weaknesses: (Complex Government) (Overpopulated)
 * ...Here's to hoping... (CHEERS!)
 * Trade federation: Poketwo says: "All hail Christopia. Also, how do you do the time thing? ": The trade federation is a species that are made up of the Chrisians, on the planet Narkistia. They look like raptors combined with humans. They have two faces with two mouths - but with one brain. They are the oldest nation on the planet - one of the three former superpowers that used to exist. The others were two superpowers that are exactly like the old two superpowers during the OTL cold war in government. Then they collapsed - which the federation conquered the world when that happened - also the space colonies which were only in the solar system they are in. Now they are an emerging space power. Only coming in from a decade ago, however, they are starting to be a force to be reckoned with. They also center around trading as it's a major form of commerce. However, if you break a trade agreement, they might just invade and annex your nation. The weapons are modern day weapons - except the death ray!!! It is used by heavy soldiers and space ships. They think it is the best one yet.
 * Strengths: (Hyperdrive Engine) (Death Ray) (Chris capitalist, also known as masters at trading, and research and development)
 * Weaknesses: (Complex Government) (Tiny Empire)
 * Instead of writing the time and code, just put four of these: ~
 * <span style="-webkit-border-radius: 1px 1px;-moz-border-radius: 1px / 1px;-webkit-box-shadow: 1px 1px 1px rgba(0,0,0,0.6);background-image:-webkit-repeating-radial-gradient(#FFFFFF 50%,#FFFFFF 50%);background:-moz-repeating-radial-gradient(#FFD700 50%,#000000 50%));"><span style="border:1px solid #000000;padding-bottom:1px;padding-top:1px;-webkit-border-radius: 1px 1px;-moz-border-radius: 1px / 1px;-webkit-box-shadow: 1px 1px 1px rgba(0,0,0,0.6);background-image:-webkit-repeating-radial-gradient(ellipse,#1C39BB 45%,#120A8F 50%);background:-moz-repeating-radial-gradient(ellipse,#CCCCFF 45%,#000000 50%));border-top-left-radius:500px 400px;border-bottom-left-radius:500px 400px">           [[Image:Regen Flag.png|25px|link=User:Scrawland Scribblescratch]]    <span style="background-image:-webkit-gradient(linear, right top, left top, from(#000000), to(#FFFFFF)); -webkit-border-radius: 36px 12px; -moz-border-radius: 36px / 12px; -webkit-box-shadow: 0 0 5px 5px #000000; border:2px double #E5E4E2 border-radius:5px; border-bottom-right-radius:100px 90px; border-top-right-radius:100px 90px; color:#FFFFFF"> <font color="#FF033E" face="Courier">"Fear the power   <font color="#FF033E" face="Courier" title="Bvlog"> of the Dark Side of the Force."  00:31, February 2, 2013 (UTC)
 * DUDE, YOU REALLY NEED TO FIX YOUR SPELLING AND GRAMMAR. [That's MY job :) EoGuy (talk)]
 * Technocracy of Kalevala: The Technocracy was begun by the sentient race of machines that awoke on their home planet of Kalevala after being "planted by the gods" or most likely abandoned by their creators. The Kalevala first awoke around 4,000 BC with only 7,981 units in the system. They began mining the planet for materials and smelting it and building factories to create more units. Eventually by 2,000 BC they had well over three billion units in the system and they realised they needed to expand off the planet or they would lose it. They began their space age into their system looking for resources to make more units and they eventually began to expand outside their solar system by around 1000 BC and they continued to expand in their search for raw materials. The Kalevala in 600 BC lost the SSV Kal'i in the Sol System and it landed on Earth around Finland giving rise to the Kalevala myths and poetry. They eventually left when they repaired their ship. The Kalevala common unit (the sentient ones) looks like T-800 terminators. The Kalevala are actually 100% sentient and actually have wants and desires like organics though modified to fit synthetics. All Kalevala can communicate FTL over the Kalevala Network and can use their signal readers to "read" the mind of organics and sometimes even speak to them telepathically.
 * Strengths: (Death Ray Shielding)(Hyperdrive)(Kalevala Networking)
 * Weaknesses: (Homeworld in the Middle of No Where)(High-Gravity Homeworld)

1937.75

 * Imperium of Man: The Imperium of Man, having discovered Holy Terra sends a small scout force to scout out the solar system and to conduct negotiations with the current governments there. The scout force reaches Earth, where they meet with the governments of the United States, Germany, the Soviet Union, Japan, France, and Great Britain, demanding their surrender. Predictably, all of them disagree. BTW, see my fanfic, Ave Imperator! It’s gonna be fun! :D
 * Zali: Lands on Earth, on the island of Hispanola, taking it quickly. Ships full of caro and a little more advanced tech. Like Earth's 2000, reaches the Earth.


 * You wouldn't just land on Earth so close to the USA and take over a whole island without getting blown out of the sky first.
 * Gemini Federation: The Gemini Federation sends an expeditionary fleet out to search for the world named Earth after widespread popularity of the planet in the rest of the galaxy reaches the homeworlds. Seeking to find out more, the Gemini and Solarian leaders agree to seek out this Earth, and learn of the reason it is so important.
 * USSR: The USSR, shocked at the aliens, offers a deal to aid the Imperium conquering North and South America as well as Africa in return for letting the USSR control Asia and Europe with a full alliance with USSR supporting Imperium all the time.


 * Granted, the Russians don't like the USA, but they would not agree so hastily to something with aliens that they just met.
 * HELLO EVERYONE, OBVIOUSLY YOU DO NOT GET THE POINT. NO ONE IS SUPPOSED TO BE ON EARTH JUST YET. WE WAITIN' FO' A WA'!
 * Trade Federation: The federation hears some rumors about a planet named Earth. They dismiss them as lies. T hey then expand into the solar systems surrounding them. At first, they put bases but they soon terraform and set up a colony on the biggest planets in the system. They also start researching plasma rifles.
 * ...You realize that you can already exist, to a certain point, yes?
 * Florae: The Florae continue their studies on the recent discovery of the sentient species on Earth. To their dismay, their scientists are close to figuring out the secrets of the atomic bomb, a weapon destructive even to spacefaring races. Since Earth is a warlike and aggressive planet, they fear that if nuclear energy is harnessed, they may gain knowledge of space travel. With their current rate of technological advancement, they could gain such knowledge by 2025. They send an ultimatum to other sentinent races close by, saying "Humans must not gain knowledge of advanced technology at all costs." They post five ships to the system alongside the research vessels already there in case action must be taken against the human race.
 * Nazi Germany: Germany sends more Luftwaffe squadrons to help out the nationalist cause in the Spanish civil war. More laws are passed that discriminate against Jews.
 * Cuba: The Cuban Government approves the construction of a railroad track from Santiago to Havana, which will run pratically parallel to the Central Highway. The Cuban Government approves the modernization of the Cuban military by asking Germany for Panzer tanks and Stuka Dive Bombers, while it also asks the United States for P-40 Warhawks, M4 Sherman tanks, and a single decommissioned vessel.
 * You take from Germany, you don't take from America.
 * Romania: Begins funding Spanish rebels. Germany is asked if they will help Romania modernize, and the military is expanded greatly, and modernization continues. An invasion of Hungary is prepared for.
 * Finland: Begins arming its troops against a possible Soviet threat and secretly asks the Germans, British and Americans (all not knowing the other was asked) to help them if the Soviets attacked.
 * Kalevala: The Kalevala receive the Florae's response and after a short deliberation over the Kalevala Network (91.3 seconds) they agree that the Sol System would be a prime target for mining and that they could expand their reach tremendously with the slave labour of the human race. The Kalevala move the Exploratory Mining Fleet (two Dreadnaughts, one Carrier, nine Frigates, and 20 Mining Ships) to the Oort Cloud and they begin to move into the Sol System. The Kalevala puts down an insurrectionist copper mine on Ra'hi after the labourers agreed that the copper should be used to build buildings instead of new units and refused to work anymore. All units were disabled and taken apart for use in other units, though their thought processor was thrown into the system's star.
 * Florae D: The florae would like to split the resources of the Sol System with the Kavela, including Earth, which has tons of resources. They send a Secret message saying that Perhaps, if the humans get too advanced, we could take Earth, and use them for slave labor before they gain knowledge of space travel.
 * Kalevala D: We agree, but why not take them now when they're weak and use them all for slave labour, we to build more units, you to do whatever you want?
 * Kalevala? KA-LE-VA-LA???
 * It's pronounced (Kale'Vala)
 * Haiti: The Haitian government initiates a number of economic reforms driven toward the expansion of the service and industrial sectors of the economy, and the modernization of the struggling agricultural sector. The beginning of anti-corruption trials begin in Port-au-Prince. Finally, widescale education programs are launched to bring learning to the poorest regions of the country. Appeals to the United States and Cuba are made in the hopes of fast-tracking these reforms.
 * Spain: The civil war continues with the nationalists having a clear advantage, thanks to the German help.
 * France: The French government mobilizes the army, posting troops on the southern border with Spain and the eastern borders with Italy and Germany. Alliances are reaffirmed with the United Kingdom, Russia, and the United States. Troops are sent out to French Indochina because of the growing Japanese threat in the region.
 * Ie'o: While passing by the system, some Ie'o telepaths sense a small disturbance in the mental field. Upon further investigation, it seems that this is due to a war being waged in the Sol System, on a small terrestrial planet. For reconnaissance some mental scouts position themselves on the fringe of the system and use brainwave-amplifying technology to establish empathy links with several of the species. These empathy links only work one way, transmitting thoughts and emotions to the Ie'o linked to the individual, while the individual remains completely oblivious. The scouts are ordered to report on the new species.
 * Zali: Hears about a planet named Earth and send ships into the atmosphere searching for it. Development begins on a Device that can EMP a small area about the size of Easter Island. Development also begins on an explosive bullet that can be loaded into any pistol-sized weapon, along with a rifle sized explosive bullet.
 * Mexico: The president declares himself Dictator for life. He ponders an invasion of Guatemala. Military is expanded. Germany and Spain are asked for an alliance.
 * Mechs: Upon discovering a Phantom signal on Earth, the Mechs activate several seeker ships to find this signal. The seekers leave hyperspace to discover a growing fleet near the system. The seekers hide their heat signatures and go on silent to see what is going on.
 * Phantoms: The Phantoms call for recolonization. Work on the first colony ship in millions of years begins.
 * Imperium of Man: The Ordo Explorare, after thousands of years of work discovers Holy Terra. The High Lords immediately order a scouting expedition to be sent. The scouting expedition consists of about 30 Imperial Marines from the Crimson Sons Legion. Legion Master Decimus is also sent. Decimus has a great reputation among the Imperium as a ruthless Legion Master that will get things done.
 * President Roosevelt is weary of Mexico's recent events, and the people of the United States turn to a more pacifist view on things. Thing thing thing thing.
 * The Regenetech Empire (ReEm from now on, pronounced Rem) Special Intelligence Force detects massive galactic interest on Sol 3. From our special bases on Sol 4, aka the Bermuda Triangle, and from above the skies, we prepare for interventionist activity on the planet.