Talk:After the Storm (Map Game)

Chat
why is Florida British and guyana its not spanish, because that would be the only way they get florida from the spanish Sine dei gloriem (talk) 18:35, January 6, 2013 (UTC)

because following the French and Indian War the Spqanish cede Florida and Guyana because they were allied with the losing side, France. (DeanSims: Talk) 18:47, January 6, 2013 (UTC)

Guyana was Of the netherlands,and that of florida wouldn't happened, no without a war or land exchange Sine dei gloriem (talk) 18:57, January 6, 2013 (UTC)

I can fix Guyana then, i just got this off of Alterntehistory.com, they have a ton of base maps, i swear i didnt alter it in any way EXCEPT to add the 13 colonies. (DeanSims: Talk) 19:00, January 6, 2013 (UTC)

yeah,well, i can live with no florida, Sine dei gloriem (talk) 19:01, January 6, 2013 (UTC)

you can edit the map if you like, i trust you. (DeanSims: Talk) 19:02, January 6, 2013 (UTC)

naah, i now plan on colonizing Australia, and maybe attack the Ottomans, to free greece and Judea,  Though may i be Map maker ? Sine dei gloriem (talk) 19:04, January 6, 2013 (UTC)

of course! and a mod if you wish, we need expereinced people like to you and enclave to keep others joining and keep it running smoothly. You can do mod events to because mine always come out stupid or biased. (DeanSims: Talk) 19:10, January 6, 2013 (UTC)

lol, oh well ill join as mod and try to do my best to keep the game, btw will you continue playing lobozits or should i free the ottoman / Holy Caliphate spot? Sine dei gloriem (talk) 19:13, January 6, 2013 (UTC)

im going to still play it i toatlay forgot about it, its mine, and VICTORY FOR SIM! (DeanSims: Talk) 19:14, January 6, 2013 (UTC)

then move fast the northern provinces independenced and persia is attacking you Sine dei gloriem (talk) 19:16, January 6, 2013 (UTC)

...Sine, from 1763 until the end of the War of Independence, Florida was British. Lordganon (talk) 07:18, January 7, 2013 (UTC)

are you serious??? awesome!! (DeanSims: Talk) 12:46, January 7, 2013 (UTC)

How did Japan contact Britain? --220.136.54.73 08:10, January 15, 2013 (UTC)

You know that the militaery of China at 1770 is as strong as Japanese and British military, right? 1.161.5.213 01:11, January 16, 2013 (UTC)

Contact in the early 1770s. Read the posts. Yes they were equal. But after contact with Britain, Japan had cannons, muskets, and British-designed vessels. Enclavehunter (talk) 01:58, January 16, 2013 (UTC)

Algorithm
To keep the wars plausibe. I've installed the algorithm system.

This algorithm is very important in this game, because we will be having a war. There will be at least two battles every turn. Here is the algorithm for the battles.

Location

 * At the war: 5: At the War means that the battle is in your nation.
 * Next to the war: 4: Next to the war means that the battle is on or near your border.
 * Close to the war: 3: Close to the war means that the battle is inside your neighboring country. (This only applies is the country is Poland sized or really close to you in the case of a Russia size nation.)
 * Far from the war: 1: Far from the war means that the war is nowhere near your country or its capital cirty.
 * Halfway around the world: -1 (By negative, I mean it loses one, due to wasting massive supplies, poor main comands, and wariness from troops from the mainland.) Halfway around the world means that your are not on the same continent. However, if you border an ocean (the Atlantic, perhaps), then you can send troops to the other side of that ocean. No loss, no gain.

Strength

 * Every ally/nation participating in the battle with defenders or attackers: 3
 * Side with greater population: 6
 * Side with greater industry: 6
 * Control of the Seas: 3+ attackers, or 5+ defenders. (The nation with a superior navy in that area, that has control of the seas of the areas, has a major advantage, due to blockading ports, or cutting off the enemy's supplies.
 * Tired Military: If defending nation is fighting another war already somewhere else: -2
 * If attacking force is fighting another war somewhere else: -2
 * Size of Army: (Nation with a larger army) If attacker has a larger army: 3+
 * If attacking army is smaller -3
 * Vice versa for defenders.

Tactical Advantage

 * Attacker’s advantage: 1
 * Defender’s advantage: 2
 * Home is desert: Defenders +3, attackers -3
 * Island: 4
 * General: 
 * (Depending on who is leading the army, if he is detailed and the general is historically sucessful.)
 * Attacker: 1+ Defender: 1+
 * Note: In this game island and defender advantage points are COMBINED

Random

 * Done using random.org from one to ten

Motive

 * Provoked: 8
 * Life or death (country’s sovereign existence is threatened): 8
 * Revenge:7
 * Social/moral: 6
 * Religious: 4-7 (if government is based on a religion, 7, if not, 4)
 * Political: 5
 * Economical: 3
 * To Gain Land: 2
 * To Look Nice in the Eyes of Big Nations: -2

Japan

 * Location (by capital): 3
 * Strength: 15 (Greater Industry, Britain's Fighting China, Japanese Control the Seas, and the attacking military is large)
 * Tactical Advantage: 5 (Attacker and Japan is an island)
 * Random: 8
 * Motive: 3 (Natural Rescources)
 * Total: 26

China

 * Location (by capital): 5
 * Strength: 9 (Greater Population, Russia Supporting China)
 * Tactical Advantage: 2 (Beijing is not in the desert)
 * Random: 1
 * Motive: 2
 * Total: 19

Result

 * Japanese Victory

Discussion
When is 1722.5 and when does each turn start? Alexlee8991 (talk) 10:18, January 17, 2013 (UTC)220.136.69.40 09:13, January 16, 2013 (UTC)
 * I did not cheat on the random number generation, completely done by computer. Enclavehunter (talk) 05:49, January 16, 2013 (UTC)
 * Japan has threatened China's sovereighty

We havea new turn every 12 hours GMT time so 6 am GMT and 6pm GMT. (DeanSims: Talk) 22:05, January 16, 2013 (UTC)

Spain

 * Location (by capital): 4
 * Strength: 21(Greater Industry,Greater population, British, Morroco, and Maybe venice help,Control of the Seas)
 * Tactical Advantage: 1 (Attacker)
 * Random: 8
 * Motive: 7 (Otts - Islamic, Spain - catholic, its obvious)
 * Total: 41

Ottomans

 * Location (by capital): 5
 * Strength: 6 (Greater Population)
 * Tactical Advantage: 2 (Constantinople is easy to siege)
 * Random: 6
 * Motive: 7
 * Total: 26

Result

 * Spanish victory, and (Maybe) forcefull withdraw of the Ottomans from the balkans and algeria

Discussion

 * i think i did it right, but not sure, anyone disagrees ? Sine dei gloriem (talk) 00:40, January 17, 2013 (UTC)

Japan

 * Location: 5


 * Strength: 7 (Britain; Control of sea; Shogun leading the military)


 * Tactical Advantage: 6


 * Random: 3


 * Motive: 7


 * Total: 28

Russia

 * Location: 4
 * Strength: 9 (China; Greater Military; Greater Industry)


 * Tactical Advantage: 1


 * Random: 9


 * Motive: 5


 * Total: 28

Results

 * Russia is defeated

Discussion

 * I did not cheat in Random. (Qihengng: Talk) 04:53, January 17, 2013 (UTC)
 * I fixed the algorithm to fit the latests post. The Sino-Japanese War ended in a crushing British-Japanese victory - look at the last algorithm - which ended when the British occupied southern China and Japan northern China. Location also goes by capital, and Moscow is far from Hokaiddo while Tokyo is an island away. The Shogun is also leading the offensive against the Russians, which adds 1 point to the Japanese Army. Everything else you did is fine (good job on your first algorithm), but I fixed it to fit the recent post and ending of the Sino-Japanese War, which lasted exactly the same time as the First Sino - Japanese War in OTL. Enclavehunter (talk) 05:30, January 17, 2013 (UTC)

China
Location: 5

Strength: 10 (Russia; Greater Population; Tired Military; Larger Army)

Tactical Advantage:2

Random: 8

Motive: 7

Total: 32

Japan
Location: 3

Strength: 12 ( England; Tired Military; Greater Industry; Control of the Seas)

Tactical Advantage:5

Random: 5

Motive: 3

Total: 28

Results
China wins, take Manchuria back

Discussion
I did not cheat with randomAlexlee8991 (talk) 05:24, January 17, 2013 (UTC)

As I said in the last algorithm. The Sino-Japanese War is finished with an British-Japanese occupation of northern and southern China. The algorithm against Russia proved it, as the war was finished when Britian posted that it occupies southern China and links up with Japanese in northern China. And before you ask, yes its plausible, as the First Sino-Japanese War ended in 8 months. Enclavehunter (talk) 05:32, January 17, 2013 (UTC)

Russia

 * Location: 4
 * Strength: 18 (Greater Population,industry and army)
 * Tactical Advantage: 1
 * Random:4
 * Motive: 2
 * Total: 28

Poland

 * Location: 5
 * Strength:  2 (Greater Population,industry allies in war)
 * Tactical Advantage:2
 * Random: 7
 * Motive: 8
 * Total: 26

Result
its a Russian Victory

Russian-Swedish War
Russia Sweden
 * Location: 4
 * Strength: 16 (Greater Population,industry,army but tired military)
 * Tactical Advantage: 1
 * Random:3
 * Motive: 2
 * Total: 26
 * Location: 5
 * Strength: 21 (Greater Population,industry,army allies in war)
 * Tactical Advantage:2
 * Random: 7
 * Motive: 8
 * Total: 42

Results
Russia wins and takes over OTLFinland

War of Baltic Retribution

Sweden

 * Location: 5
 * Strength: 19 (Greater Population,industry,army allies in war, tired military)
 * Tactical Advantage:2
 * Random: 8
 * Motive: 8
 * Total: 42

Poland

 * Location: 5
 * Strength:  13 (Greater Population,industry allies in war, Tired military)
 * Tactical Advantage:2
 * Random: 5
 * Motive: 8
 * Total: 33

Russia

 * Location: 5
 * Strength: 16 (Greater Population,industry and army,Tired military)
 * Tactical Advantage: 2
 * Random:4
 * Motive: 2
 * Total: 29

Result
Russia is defeated by the Baltic Alliance and cedes more land to Polish and swedish Empires and war lasts 8 months ending with the Final absortion of Saint petersburg by the Swedish

Discussion
Alex if you want to change this leave a message saying what you think is wrong and i'll see if you are right ok Sine dei gloriem (talk) 01:58, January 22, 2013 (UTC)

Russia should have more Population and Industry

Maps or Map Change Request
Alright. I'm tired of people messing up the map. From now on, only three people who can change the map: Dean, Sine, and me (Enclave). Not trying to be a jerk but I'm sick and tired of people messing up the map and causing more harm than good. So if there's any request to change the maps. Please write under this section. Enclavehunter (talk) 00:09, January 22, 2013 (UTC)

Map Change Request
Manchria should be half the size. Beijing is in Japanese Empire grounds and Tibet should already be colonized.

No it's not. That is the size of Manchuria on maps from Google so that's the size it will be. And Beijing is further south of the border. And Tibet is an nation, and thus you must fight them. Enclavehunter (talk) 04:43, January 22, 2013 (UTC)

Motive
Different race is treated badly: 8

People disappering randomly in occupied land(Possible Ethnic Cleansing): 8

Police abuses people: 7

Strict Policy:6

Religion Prosecution:4-7

Anti-government: 4

Foreign wars: 3

Advantage
Underground Network: 5

Camp is easy to defend and difficult to attack:4

Planned for at least a year: 4

Easy access to weapons/supplies: 4

Great Leader: 4

Good hiding places(guerille warfare): 3

Disadvantages
Powerful police force:-5

Difficult access to weapons/ supplies: -4

Not abused:-4

Crudely planned:-4

In the plains: -3

Slow communication:-3

Results
<5: The riots and rebellions are quickly quelled causing little damage to the society

>5: The riots were quelled, but they had at least destroyed most cities in an OTL province.

>10: The riots were quelled, but they had at least destroyed most cities in three OTL provinces.

>15: The riots had gained a foothold, and except the government responded in five turns or less, it will become a nation

>20: The riots has made a leader and is now a nation. Must wage war against it and use the war algorithm.

Chinese Anti-Imperialism Riots
Motive: 4 (Anti-government)

Advantages: 4 (Easy access to weapons/ supplies)

Disadvantages:-8 (Not abused; Crudely planned)

Results: 0

Aftermath: The riots were quickly quelled and caused little effect to the society.

WPO

 *  What is the WPO (World peace organization）Made by the Russians for Peace  
 * It is a organisization where we discuss peace and we have a debate like is china going to take back manchuria and stuff and we vote but most impotantly we make peace contracts.EXP: Russia and China 5 years peace pact, and we have a meeting each year and this year it would be in Moscow.The countries that would like to join please write thier countries name below and write that your country went to the meeting, Thankyou. These countries are expected to join Brittan, Spain，Portugal，Japan, Dutch, France,Ottoman Empire, Qing China and Morroco．

Ottoman empire： Went to the meeting in Moscow. 

 China goes to the meeting in Moscow 

''' Britain and all its Commonwealths will attend. '''

WPO Debates

WPO　Ｐｅａｃｅ　ｃｏｎｔｒａｃｔｓ

Name
Has anyone realised that this map game has the same name as an amazing Mumford & Sons song? FP 13:27, January 22, 2013 (UTC)

Intresting!The River Nile-2 (talk) 00:56, January 23, 2013 (UTC)

so hows everyone liking the game?
so hows everyone liking the game? Is it fun, what are the issues? You know what, put pros and cons under each section and then your own opinion.

Reveiws

 * I would enjoy the game more, but two certain new players won't listen to the mods or the rules. I can't handle the continuous runing of the maps, messing up the coding, metagaming, implausibility, cheating, etc. But besides everything else, I love it. Enclavehunter (talk) 01:12, January 23, 2013 (UTC)

Proposed Ottoman Empire Division
Basicaly they loose all African land, Israel and all of western Arabia a while keeping Syria, Iraq, Crimea, half the Balkans and a lot of other land and they are allowed to annex there vassals in the north. I think its fair, they keep there empire wile loosing the less valuable land and keeping Constantinople and the eastern Balkans. Do the Ottomans agree, also you will be compensated and most likely get some more land in the future.



(DeanSims: Talk) 14:24, January 22, 2013 (UTC)

Added the Portuguese proposed OTL Liberia placed colonies by the Dutch, Spanish and Portuguese.The River Nile-2 (talk) 00:54, January 23, 2013 (UTC)

China
Location: 3

Strength: 15(Greater population, industry and army)

Tactical Advantage: 1

Random:7

Motive: 3(Mineral Resources)

Total:29

Tibet
Location: 5

Strength:0 (Japan, Less army)

Tactical Advantages:5(Defence, Mountains)

Random: 9

Motive: 7

Total: 26

LocationEdit

 * At the war: 5: At the War means that the battle is in your nation.
 * Next to the war: 4: Next to the war means that the battle is on or near your border.
 * Close to the war: 3: Close to the war means that the battle is inside your neighboring country. (This only applies is the country is Poland sized or really close to you in the case of a Russia size nation.)
 * Far from the war: 1: Far from the war means that the war is nowhere near your country or its capital cirty.
 * Halfway around the world: -1 (By negative, I mean it loses one, due to wasting massive supplies, poor main comands, and wariness from troops from the mainland.) Halfway around the world means that your are not on the same continent. However, if you border an ocean (the Atlantic, perhaps), then you can send troops to the other side of that ocean. No loss, no gain.

StrengthEdit

 * Every ally/nation participating in the battle with defenders or attackers: 3
 * Side with greater population: 6
 * Side with greater industry: 6
 * Control of the Seas: 3+ attackers, or 5+ defenders. (The nation with a superior navy in that area, that has control of the seas of the areas, has a major advantage, due to blockading ports, or cutting off the enemy's supplies.
 * Tired Military: If defending nation is fighting another war already somewhere else: -2
 * If attacking force is fighting another war somewhere else: -2
 * Size of Army: (Nation with a larger army) If attacker has a larger army: 3+
 * If attacking army is smaller -3
 * Vice versa for defenders.

Tactical AdvantageEdit

 * Attacker’s advantage: 1
 * Defender’s advantage: 2
 * Home is desert: Defenders +3, attackers -3
 * Mountains: Defenders +3
 * Island: 4
 * General:
 * (Depending on who is leading the army, if he is detailed and the general is historically sucessful.)
 * Attacker: 1+ Defender: 1+
 * Note: In this game island and defender advantage points are COMBINED

RandomEdit

 * Done using random.org from one to ten

MotiveEdit

 * Provoked: 8
 * Life or death (country’s sovereign existence is threatened): 8
 * Revenge:7
 * Social/moral: 6
 * Religious: 4-7 (if government is based on a religion, 7, if not, 4)
 * Political: 5
 * Economical: 3
 * To Gain Land: 2
 * To Look Nice in the Eyes of Big Nations: -2