Algorithm (States of America 5 Reloaded Map Game)

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Location
Location goes by nearest military base: At the location of the war or border invasion: 5
 * Next to the location of the war: 4
 * Close to the location of the war: 3
 * Far from location of the war: 2
 * Other side of the world: 1

Tactical Advantage

 * Attacker's advantage: 1
 * Knowledge of landscape: 2
 * (This counts if: Defender has had territory for 20+years OR Attacker has owned territory attacked within the past 20 years)
 * If Casus Belli exists (justification for the attack), then +1 for attacker. If it doesn't, +1 for defender.

Strength

 * Allies: for each ally +1 point
 * Participants: Material aid = 2 pts and Military = 3 pts. If a material aid nation withdraws, the nation loses 1 point if the war isn’t over 3 seasons after withdrawl. For military aid nations, the aided nation looses 1 point if the aiding nation changes sides (the other nation gains however only 2 points)
 * Country has developed military: 1 for each turn dedicated to military or military technology in the last 15 years. This resets after every war
 * Expansion: -1 for every turn used for expansion in the past 10 years, as it uses resources and money
 * Major tech advancement on your side: 5
 * Population: number of digits in population(100 000 000 = 9, 100 000=6), 2 pt bonus may be granted for larger population if both nations have equal digits in populaiton(ex. 15 000 000 and 50 000 000, 50 000 000 gets +2)
 * Larger industrial base: +2

Motive

 * motive is life or death (country's sovereign existence is threatened): 10
 * motive is religious: 7
 * motive is social or moral: 6
 * motive is political: 5
 * motive is economic: 3

Governement Popularity

 * Loved: 2
 * Liked: 1
 * Tolerated: 0
 * Not Liked: -1
 * Hated: -2
 * Controlled press: +1
 * Negative moderator event in past 10 years: -1

Ajudiciations

 * Terrain at the front is urban: -1 Attacker / +1 Defender
 * Amphibious invasion: -2 Defender /+2 Attacker
 * Defending nation is island: +2 Defender /+2 Attacker
 * Ajudiciations must remain in the -1 /+1 format
 * Additional adjudications may be added by neutral mods (ex. China invades Siberia-its freezing cold, -2A /+2D, Saudi Arabia invades Yemen, they’re both desert nations, no adjudication)

Other

 * Country has no international trade: -2
 * Populaiton center occupied: -2
 * Industrial centers occupied: -1
 * Opponent is hated by nation: +1
 * Usage of Chemical weapons/WMDs: +3(only available after 1890)(opponent gets +1 in motive for each use)
 * Nuclear Arsenal; +10(only available after 1950)(opponent gets automatic 10 in motive)

Chance

 * 0 to 9 points will be awarded to each person based on chance. Neutral mods will use Random.orgto determine the chance points awarded to each side.