Talk:Principia Moderni IV (Map Game)

Archives: to 10/27/16 ● to 12/22/16 ● to 5/15/17 =Algorithms=

Algorithms—the hard part of map games. This is where all of them are placed. It is mandatory to follow all the rules and strictly follow the procedure, rules, and computation of an algorithm, both of which can be seen here. You can see every algorithm below.

It's vital that you use exactly this format when writing or computing an algorithm, as it helps organization tremendously.

Formatting
Name of War (Years of War) [Use Heading 2]

Front Name [Only use this if there is more front in the war] [Heading 3]


 * Year
 * Pre-War Stage
 * Side I Name (Attacking or Defending)
 * Result:
 * Population:
 * War Exhaustion:
 * Casus Belli:
 * Government:
 * Side II Name (Attacking or Defending)
 * Result:
 * Population:
 * War Exhaustion:
 * Casus Belli:
 * Government:
 * Battle Stage
 * (Battle or Siege Name)
 * Side I Name (Attacking or Defending)
 * Result:
 * Army/Navy Size:
 * Location:
 * Great General:
 * Blunder:
 * Attrition:
 * Side II Name (Attacking or Defending)
 * Result:
 * Army/Navy Size:
 * Location:
 * Great General:
 * Blunder:
 * Attrition:
 * Final Stage:
 * Side I Name
 * Cities Occupied:
 * Result:
 * Side I Name
 * Cities Occupied:
 * Result:
 * Overall Result:

Discussion [Heading 3]

Maghrib Naval Invasion of Benine

 * ===Pre War Stage===
 * Mahrib: + 34.5
 * Population: + 4 million (16)
 * Government: +5
 * Economy: + 3.5
 * Technology: + 10
 * Bernie :P: 23
 * Population: + 2 million (8)
 * Government: +5 (council?)
 * Economy: +3
 * Technology: +7
 * Naval Insion of Benie
 * Maghrib: +41.
 * Army Size: 12 (40,000)
 * Navy Size: 10.3 (100 ships)
 * Location:Near a city: +3.5
 * Great Leader: +0
 * Attrition: +0
 * Blunder:
 * Benine: 5.22
 * Army Size:  2.22 (7,405)
 * Navy Size: 0
 * Location: Near a city: +3.5
 * Great General: +0
 * Attrition: +0
 * Blunder:
 * Result
 * Maghrib: 75.5
 * Benine Score: 28.5
 * Battle Tier: Tier 1
 * Casualties:
 * ===2nd MAGRIB SEA INASION===
 * ===Pre War Stage===
 * Mahrib: + 34.5
 * Population: + 4 million (16)
 * Government: +5
 * Economy: + 3.5
 * Technology: + 10
 * Bernie :P: 23
 * Population: + 2 million (8)
 * Government: +5 (council?)
 * Economy: +3
 * Technology: +7
 * Naval Insion of Benie
 * Maghrib: +41.
 * Army Size: 12 (40,000)
 * Navy Size: 10.3 (100 ships)
 * Location:Near a city: +3.5
 * Great Leader: +0
 * Attrition: +0
 * Blunder:
 * Benine: 5.22
 * Army Size:  2.22 (7,405)
 * Navy Size: 0
 * Location: Near a city: +3.5
 * Great General: +0
 * Attrition: +0
 * Blunder:
 * Result
 * Maghrib:75.5
 * Benine Score: 28.5
 * Battle Tier: Tier 3:
 * Casualties:

Maghreb invasion of Haratin Tribes

 * ===Pre War Stage===
 * Mahrib: + 34.5
 * Population: + 4 million (16)
 * Government: +5
 * Economy: + 3.5
 * Technology: + 10
 * Haratin: 9.2
 * Population: + 50,000 (0.2)
 * Government: +Tribal (5)
 * Economy: + 2
 * Technology: + 2
 * Invasion of Haratin Tribes
 * Maghrib: +13.5
 * Army Size: 10 (10,000)
 * Location:Near a city: +3.5
 * Great Leader: +0
 * Attrition: +0
 * Blunder:
 * Benine: 5.22
 * Army Size:  2.5 (5,000)
 * Navy Size: 0
 * Location: Near a city: +3.5
 * Great General: +0
 * Attrition: +0
 * Blunder:
 * Result
 * Maghrib: 48
 * Benine Score: 14.42
 * Battle Tier: Tier 3

Discussion
As I said, there is no such thing as a Haratin tribe. General534 (talk) 20:35, March 29, 2017 (UTC)

https://en.wikipedia.org/wiki/Haratin

~Warrior

Maghreb invasion of DaharaEdit

 * ===Pre War Stage===
 * Mahrib: + 34.5
 * Population: + 5 million (17)
 * Government: +5
 * Economy: + 3.5
 * Technology: + 10
 * Dahara: 9.2
 * Population: + 50,000 (0.2)
 * Government: +Tribal (5)
 * Economy: + 2
 * Technology: + 2
 * Invasion
 * Maghrib: +13.5
 * Army Size: 10 (10,000)
 * Location:Near a city: +3.5
 * Great Leader: +0
 * Attrition: +0
 * Blunder:
 * Dahara: 5.22
 * Army Size:  2.5 (5,000)
 * Navy Size: 0
 * Location: Near a city: +3.5
 * Great General: +0
 * Attrition: +0
 * Blunder:
 * Result
 * Maghrib: 48
 * Dahara Score: 14.42
 * Battle Tier: Tier 3

Prewar Stage

 * Belka: total score: 113.4
 * ​Population: no penalties = 46.4 (11.6 million)
 * Government: +7 (Absolute Monarchy)
 * Economy: +30 (econ tier 5)
 * Technology: +30 (tech tier 5)
 * ​Croatia: total score 29.8
 * ​Population: no penalties = 4.8 (1.2 million)
 * Government: +5 (theocracy?)
 * Economy: +10 (econ tier 3)
 * Technology: +10 (tech tier 3)

Battle Stage

 * Battle of Zagreb (1664)
 * Belka: total score * penalties = total score
 * ​Army size: 40,000 troops = 12.4 +4.8 (professional)
 * Navy size: N/A
 * Location: -4.5 (location name)
 * Great leader: N/A
 * Blunder: TBD
 * Croatia: total score * penalties = total score
 * ​Army size: 24,000 = 7.2
 * Navy size: N/A
 * Location: +6 (location name)
 * Great leader: N/A
 * Blunder: TBD

Final Stage

 * Belka: 126.1
 * Croatia: 43
 * Final Result: 293%

Belka offers reparations to families of the war dead and reparations for damages to croatian land if they surrender now and become an imperial province

Prewar Stage

 * Belka: total score: 113.4
 * ​Population: no penalties = 46.4 (11.6 million)
 * Government: +7 (Absolute Monarchy)
 * Economy: +30 (econ tier 5)
 * Technology: +30 (tech tier 5)
 * ​Croatia: total score 29.8
 * ​Population: no penalties = 4.8 (1.2 million)
 * Government: +5 (theocracy?)
 * Economy: +10 (econ tier 3)
 * Technology: +10 (tech tier 3)

Battle Stage

 * Battle of Zadar (1665)
 * Belka: total score * penalties = total score
 * ​Army size: 40,000 troops = 12.4 +4.8 (professional)
 * Navy size: N/A
 * Location: -4.5 (location name)
 * Great leader: N/A
 * Blunder: TBD
 * Croatia: total score * penalties = total score
 * ​Army size: 24,000 = 7.2
 * Navy size: N/A
 * Location: +6 (location name)
 * Great leader: N/A
 * Blunder: TBD

Final Stage

 * Belka: 126.1
 * Croatia: 43
 * Final Result: 293% +293% = 586%

Battle of Ancona

 * Belka: total score: 117
 * ​Population: Belka + IL caps out (+50)
 * Government: +7 (Absolute Monarchy) +5 (Merchant state)
 * Economy: +30 (econ tier 5)
 * Technology: +30 (tech tier 5)
 * ​Sicily: total score 72
 * ​Population: no penalties = +26 (6.5 million)
 * Government: +6( electivemonarchyyy)
 * Economy: +20 (econ tier 4)
 * Technology: +20 (tech tier 4)

Battle Stage

 * Battle of Ancona (1671)
 * Belka: total score * penalties = total score
 * ​Army size: 60,000 troops + 45,000 = 73.5
 * Navy size: N/A
 * Location: -4.5 (Ancona)
 * Great leader: Italian GL +45
 * Blunder: TBD
 * Sicily: total score * penalties = total score
 * ​Army size: 65,000 = 19.5
 * Navy size: N/A
 * Location: +6 (defender at Ancona)
 * Great leader: N/A
 * Blunder: TBD

Final Stage

 * Belka: 231
 * Sicily: 97.5
 * Final Result: 236% Normal victory.
 * Casualties: 3250 for Sicily, 2625 for Belka and the League

Prewar Stage

 * Belka: total score: 117
 * ​Population: Belka + IL caps out (+50)
 * Government: +7 (Absolute Monarchy) +5 (Merchant state)
 * Economy: +30 (econ tier 5)
 * Technology: +30 (tech tier 5)
 * ​Sicily: total score 72
 * ​Population: no penalties = +26 (6.5 million)
 * Government: +6( electivemonarchyyy)
 * Economy: +20 (econ tier 4)
 * Technology: +20 (tech tier 4)

Battle Stage

 * Battle of Naples (1673)
 * Belka: total score * penalties =  109
 * ​Army size: 60,000 troops + 45,000 = 73.5
 * Navy size: N/A
 * Location: -4.5 (Naples)
 * Great leader: Italian GL +45
 * Blunder: -5
 * Sicily: total score * penalties = 25.5
 * ​Army size: 65,000 = 19.5
 * Navy size: N/A
 * Location: +8 (defender at At/near capital)
 * Great leader: N/A
 * Blunder: -2

Final Stage

 * Belka: 226
 * Sicily: 97.5
 * Final Result: 236% +231% = 476% Decisive victory again
 * Casualties 9750 for Sicily, 5250 for Belka

Prewar Stage

 * Belka: total score: 117
 * ​Population: Belka + IL caps out (+50)
 * Government: +7 (Absolute Monarchy) +5 (Merchant state)
 * Economy: +30 (econ tier 5)
 * Technology: +30 (tech tier 5)
 * ​Sicily: total score 72
 * ​Population: no penalties = +26 (6.5 million)
 * Government: +6( electivemonarchyyy)
 * Economy: +20 (econ tier 4)
 * Technology: +20 (tech tier 4)

Battle Stage

 * Siege of Naples (1673)
 * Belka: total score * penalties = 105.5 
 * ​Army size: 60,000 troops + 45,000 = 73.5
 * Navy size: N/A
 * Location: -8 (Naples)
 * Great leader: Italian GL +45
 * Blunder: -5
 * Sicily: total score * penalties = 25.5
 * ​Army size: 55,250 = 16.75
 * Navy size: N/A
 * Location: +12 (Decisive defense at capital)
 * Great leader: N/A
 * Blunder: -1

Final Stage

 * Belka:225.5
 * Sicily:99.75
 * Final Results:236%+231%+226%= 693%
 * Casualties:  41,437 lost for Sicily, 1005 Belkan/Italian league casualties.

Prewar Stage (stage one)

 * Shahdom of Iran: 80
 * ​Population: 50 (14 million, capped)
 * Government: 5 (elective monarchy)
 * Economy: 15 (Tier 4)
 * Technology: 10 (Tier 3)
 * Husseini rebels: 17
 * ​Population: 4 (1,000,000)
 * Government: 5 (theocracy)
 * Economy: 3 (Tier 1)
 * Technology: 5 (Tier 2)

Battle Stage

 * Battle of Bandar Abbas (1671)
 * Shahdom of Iran: 6.57
 * ​Army size: 3.07 (10,000, 7%)
 * Navy size: N/A
 * Location: 3.5 (city)
 * Great leader: N/A
 * Blunder: 
 * Husseini rebels: 5.5
 * ​Army size: 1.5 (5,000, 50%)
 * Navy size: N/A
 * Location: 4 (city)
 * Great leader: N/A
 * Blunder: 

Final Stage

 * Iran: 80+6.57 = 86.57
 * Hussein: 17+5.5 = 22.5
 * Final Result: Battle Tier 2 (384%), Husseini forces fail to capture Bander Abbas and forced from the city

Prewar Stage (stage two)

 * Rashidun Caliphate + Iran: 100
 * ​Population: 50 (capped)
 * Government: 5 (theocracy)
 * Economy: 25 (Tier 5)
 * Technology: 20 (Tier 4)
 * Husseini rebels: 21
 * ​Population: 8 (2,000,000)
 * Government: 5 (theocracy)
 * Economy: 3 (Tier 1)
 * Technology: 5 (Tier 2)

Battle Stage

 * Seige of Kerman (1672)
 * Sunnis: 51.67
 * ​Army size: 47.67 (30,000 Persians, 128,000 Arabs, 18%)
 * Navy size: N/A
 * Location: 4 (city)
 * Great leader: N/A
 * Blunder: 
 * Husseinis: 9.1
 * ​Army size: 5.1 (17,000, 85%)
 * Navy size: N/A
 * Location: 4 (city)
 * Great leader: N/A
 * Blunder: 

​Final Stage
Battle Stage
 * Sunnis: 100+51.67 = 151.67
 * Husseinis: 21+9.1 = 30.1
 * Final Result: Battle Tier 3 (504%), Husseini forces are crushed, and the surviving forces are forced back to the east
 * Battle of Dasht-e Kavir (1672)
 * Sunnis: 10.21
 * ​Army size: 10.21 (14,000 Persians, 20,000 Arabs, 4%)
 * Navy size: N/A
 * Location: 0 (desert)
 * Great leader: N/A
 * Blunder: 
 * Husseinis: 0.9
 * ​Army size: 0.9 (3,000, 15%)
 * Navy size: N/A
 * Location: 0 (desert)
 * Great leader: N/A
 * Blunder: 

Final Stage
Battle Stage
 * Sunnis: 100+10.21 = 110.21
 * Husseinis: 21 + 0.9 = 21.9
 * Final Result: Battle Tier 3 (503%), Husseini forces are crushed, and the remaining forces are froced east
 * Battle of Zahedan (1672)
 * Sunnis: 13.7
 * ​Army size: 10.21 (14,000 Persians, 20,000 Arabs, 4%)
 * Navy size: N/A
 * Location: 3.5 (city)
 * Great leader: N/A
 * Blunder: 
 * Husseinis: 10
 * ​Army size: 6 (10,000)
 * Navy size: N/A
 * Location: 4 (city)
 * Great leader: N/A
 * Blunder: 

Final Stage
 Battle Stage
 * Sunnis: 100+13.7 = 113.7
 * Husseinis: 21+10 = 31
 * Final Result: Battle Tier 2 (366%), decisive victory forces the Husseinis eastward


 * Siege of Esfahan (1674)
 * Sunnis: 57.85
 * ​Army size: 53.85 (100,000 Persians, 80,000 Arabs, 20%)
 * Navy size: N/A
 * Location: 4 (besieged city)
 * Great leader: N/A
 * Blunder: 
 * Husseinis: 10
 * ​Army size: 6 (20,000)
 * Navy size: N/A
 * Location: 4 (besieging city)
 * Great leader: N/A
 * Blunder: 

Final Stage

 * Sunnis: 100+57.85 = 157.85
 * Husseinis: 21+10 = 31
 * Final Result: Battle Tier 3 (509%), crushing victory at last destroys Hussein and his followers

Prewar Stage (Gujarat front)

 * Rashidun Caliphate: 100
 * ​Population: 50 (capped)
 * Government: 5 (theocracy)
 * Economy: 20 (Tier 4)
 * Technology: 25 (Tier 3)
 * Gujarat coup: 33
 * ​Population: 20 (5,000,000)
 * Government: 5 (elective monarchy)
 * Economy: 3 (Tier 1)
 * Technology: 5 (Tier 2)

Battle Stage

 * Battle of Patan (1674)
 * Caliphate: 59.38
 * ​Army size: 24.38
 * Navy size: 31.5
 * Location: 3.5 (city by sea)
 * Great leader: N/A
 * Blunder: 
 * Gujarat: 11
 * ​Army size: 7.5
 * Navy size: N/A
 * Location: 3.5 (city by sea)
 * Great leader: N/A
 * Blunder: 

Final Stage

 * Caliphate: 100+59.38 = 159.38
 * Hussein: 33+11 = 44
 * Final Result: Battle Tier 2 (362%), the coup is put down and Gujarat is occupied, but the rebelion is not crushed.

Prewar Stage

 * Saxony & Kassel: 41
 * ​Population: +16
 * Government: +5
 * Economy: +10
 * Technology: +10
 * ​Meissen: 25
 * ​Population: +8
 * Government: +5
 * Economy: +7
 * Technology: +5

Battle Stage

 * Battle of Gröditz (1675)
 * Saxony & Kassel: 15
 * ​Army size: +15
 * Navy size: N/A
 * Location: +2
 * Great leader: N/A
 * Blunder: -2
 * Meissen: 5.5
 * ​Army size: +4.5
 * Navy size: N/A
 * Location: +2
 * Great leader: N/A
 * Blunder: -1

Final Stage

 * Saxony & Kassel: 56
 * Meissen: 30.5
 * Final Result: 183%, The first clash between Meissen and Saxon forces at the small village of Gröditz is decisive and both forces pull back to their base camps with Saxony losing 1,250 men while Meissen lost 750 men. This battle is the first in a large series of clashes the following year.

Battle Stage

 * Battle of the Blue Grass Field (1676)
 * Saxony & Kassel: 20.4
 * ​Army size: +20.4
 * Navy size: N/A
 * Location: +2
 * Great leader: N/A
 * Blunder: -2
 * Meissen: 4.2
 * ​Army size: +4.2
 * Navy size: N/A
 * Location: +2
 * Great leader: N/A
 * Blunder: -1

Final Stage

 * Saxony & Kassel: 61.4
 * Meissen: 30.2
 * Final Result: 253%, The second battle between Meissen and Saxon forces at the Blue Grass Field. Loses are fairly light among the Saxons due to the professional nature of the troops and the fact they outnumbered the Meissen forces by more then 25,000. In total the Saxons only lost 1,468 men while the Meissen forces lost 4,275 men and were forced to retreat into the city of Meissen itself where they would try to withstand the Saxon siege until winter.

Battle Stage

 * 1st Siege of the Meissen (1676)
 * Saxony & Kassel: 9.1
 * ​Army size: +17.1
 * Navy size: N/A
 * Location: -8
 * Great leader: N/A
 * Blunder: -2
 * Meissen: 14.2
 * ​Army size: +1.2
 * Navy size: N/A
 * Location: +12
 * Great leader: N/A
 * Blunder: -1

Final Stage

 * Saxony & Kassel: 50.1
 * Meissen: 27.2
 * Final Result: 187%, The Meissen Forces successfully repulse the attack and the Saxons leave a small group of 15,000 to keep the Garrison of Meissen from getting more supplies while the rest of the Army heads back to Dresden to wait out the winter and train new recruits and rearm for a new offensive on Meissen in 1677

Central Asian front

 * Russia
 * Result: +51
 * Population: 23.2 Million +46
 * War Exhaustion: none
 * Casus Belli: Invasion of for common interests
 * Government: Absolute monarchy +5
 * Great Khanate
 * Result: +22
 * Population: 7 million +14
 * War Exhaustion: none
 * Casus Belli: Defense
 * Government: Great Nomadic Horde +8
 * Battle Stage
 * Battle of the Zhem River
 * Russia
 * Result: +40
 * Army/Navy Size: 160k +48
 * Location: by a river +1
 * Great General: none
 * Blunder: -2
 * Attrition: -7 light winter
 * Great Khanate
 * Result: +19
 * Army/Navy Size: 70k +21
 * Location: By a river +1
 * Great General: none
 * Blunder: -3
 * Attrition:
 * Final Stage:
 * Russia
 * Cities Occupied: none
 * Result: +91
 * Great Khanate
 * Cities Occupied: none
 * Result: +41
 * Overall Result: 221%, Tier 1 victory for Russia, Russia loses 16,000 men, Khanate loses 10,500 men

Mongolia front

 * Pre-war stage
 * Korea–China (attacking)
 * Result – +118
 * Population – +50 (140 million; capped)
 * Government – +8 (Celestial Empire)
 * Economy – +30 (Tier V)
 * Technology – +30 (Tier V)


 * Great Khanate (defending)
 * Result – +50
 * Population – +28 (7 million)
 * Government – +8 (Great Horde)
 * Economy – +7 (Tier II)
 * Technology – +7 (Tier II)


 * Battle stage
 * Korea–China (attacking)
 * Result – +72.9
 * Army – +60 (200,000)
 * Location – -0 (far from anyone)
 * GG/GA/GL – +25 (Lord Sui Wuseung)
 * Attrition – -10 (8; low winter)
 * Blunder – -4


 * Great Khanate (defending)
 * Result – +30
 * Army – +30 (100,000)
 * Location – -0 (far from anyone)
 * GG/GA/GL – N/A
 * Blunder – -0


 * Casualties
 * Korea–China
 * 200,000 * 0.9 = 180,000 survivors
 * Great Khanate
 * 100,000 * 0.85 = 85,000


 * Final stage
 * Korea–China
 * 118 + 72.9 = +190.9
 * Great Khanate
 * 50 + 30 = +80

190.9/80 = 238.625% in-favour of Korea (Battle Tier I)

Mongolia front

 * Pre-war stage
 * Korea–China (attacking)
 * Result – +118
 * Population – +50 (140 million; capped)
 * Government – +8 (Celestial Empire)
 * Economy – +30 (Tier V)
 * Technology – +30 (Tier V)


 * Great Khanate (defending)
 * Result – +50
 * Population – +28 (7 million)
 * Government – +8 (Great Horde)
 * Economy – +7 (Tier II)
 * Technology – +7 (Tier II)


 * Battle stage
 * Korea–China (attacking)
 * Result – +72
 * Army – +57 (180,000)
 * Location – -0 (far from anyone)
 * GG/GA/GL – +25 (Lord Sui Wuseung)
 * Attrition – -10% (7; light winter)
 * Blunder – -2


 * Great Khanate (defending)
 * Result – +21.5
 * Army – +25.5 (85,000)
 * Location – -0 (far from anyone)
 * GG/GA/GL – N/A
 * Blunder – -4


 * Casualties
 * Korea–China
 * 180,000 * 0.98 = 176,400 survivors
 * Great Khanate
 * 85,000 * 0.3 = 25,500 survivors


 * Final stage
 * Korea–China
 * 118 + 72 = +190
 * Great Khanate
 * 50 + 21.5 = +71.5

190/71.5 = 265.734% in-favour of Korea

TOTAL WAR SCORE: 238.625% + 265.734% = 504.359% (Tier III)

Central Asian front

 * Battle Stage
 * Battle of Aktobe
 * Russia
 * Result: +57
 * Army/Navy Size: 200k +60
 * Location: near coast +1
 * Great General: none
 * Blunder: -3
 * Attrition: -1 heavy winter
 * Great Khanate
 * Result: +14
 * Army/Navy Size: 60k +18
 * Location: near coast +1
 * Great General: none
 * Blunder: -5
 * Attrition:
 * Final Stage:
 * Russia
 * Cities Occupied: none
 * Result: +114
 * Great Khanate
 * Cities Occupied: none
 * Result: +36
 * Overall Result: 557% Tier 3 battle 24,000 Khanate killed, 4,000 Russians killed

Central Asian front

 * Battle Stage
 * Battle of Aktobe
 * Russia
 * Result: +51
 * Army/Navy Size: 200k +60
 * Location: near coast 0
 * Great General: none
 * Blunder: -5
 * Attrition: -4
 * Great Khanate
 * Result: +7
 * Army/Navy Size: 34k +10
 * Location: near coast 0
 * Great General: none
 * Blunder: -3
 * Attrition:
 * Final Stage:
 * Russia
 * Cities Occupied: none
 * Result: +114
 * Great Khanate
 * Cities Occupied: none
 * Result: +36
 * Overall Result: 1285% Tier 4, Khanate army crushed

First battle

 * Pre-war stage
 * Korea–China (leading); Great Khanate
 * Result – +146
 * Population – +50 (140 million; capped), +28 (14 million)
 * Government – +8 (Celestial Empire)
 * Economy – +30 (Tier V)
 * Technology – +30 (Tier V)


 * Russia (defending)
 * Result – +76
 * Population – +50 (21 million; capped)
 * Government – +6 (Feudal Absolutist Monarchy)
 * Economy – +10 (Tier III)
 * Technology – +10 (Tier III)


 * Battle stage
 * Korea–China (leading); Great Khanate
 * Result – +72
 * Army – +60 (100,000 from Korea–China, 100,000 from the Great Khanate)
 * Location – -0 (far from anyone)
 * GG/GA/GL – +25 (Lord Sui Wuseung)
 * Attrition – -10% (8; light winter)
 * Blunder – -5


 * Russia (defending)
 * Result – +27
 * Army – +30 (100,000)
 * Location – -0 (far from anyone)
 * GG/GA/GL – N/A
 * Blunder – -3


 * Casualties
 * Korea–China; Great Khanate
 * 200,000 * 0.9 = 180,000 survivors
 * Great Khanate
 * 100,000 * 0.85 = 85,000 survivors


 * Final stage
 * Korea–China; Great Khanate
 * 146 + 72 = +218
 * Russia
 * 76 + 27 = +103

218/103 = 211.65% in-favour of Korea–China and the Great Khanate

Second battle

 * Pre-war stage
 * Russia (attacking)
 * Result – +76
 * Population – +50 (21 million; capped)
 * Government – +6 (Feudal Absolutist Monarchy)
 * Economy – +10 (Tier III)
 * Technology – +10 (Tier III)


 * Korea–China; Great Khanate (defending)
 * Result – +146
 * Population – +50 (140 million; capped), +28 (14 million)
 * Government – +8 (Celestial Empire)
 * Economy – +30 (Tier V)
 * Technology – +30 (Tier V)


 * Battle stage
 * Russia (attacking)
 * Result – +28.5
 * Army – +39 (130,000)
 * Location – -0 (far from anyone)
 * GG/GA/GL – N/A
 * Attrition – -25% (6; moderate winter)
 * Blunder – -1


 * Korea–China; Great Khanate (defending)
 * Result – +112
 * Army – +90 (210,000 Chinese; 90,000 Turkic)
 * Location – -0 (far from anyone)
 * GG/GA/GL – +25 (Lord Sui Wuseung)
 * Blunder – -3


 * Casualties
 * Russia
 * 130,000 * 0.7 = 91,000 survivors
 * Korea–China; Great Khanate
 * 300,000 * 0.94 = 282,000 survivors


 * Final stage
 * Russia
 * 76 + 28.5 = +104.5
 * Korea–China; Great Khanate
 * 146 + 112 = +258

258/104.5 = 246.88%

TOTAL WAR SCORE: 211.65% + 246.88 = 458.53 in-favour of Korea–China and the Great Khanate (Tier II)

Discussion
The entire attack is wrong, these are small raids not a whole army, it will take time to fight the Russian central Asian army as it's in the Aktobe region of Khazakstan. (Mr.Orwell 16:08, May 12, 2017 (UTC))

Pre-War
Bengal: Total Score:  ​200.00

Karnad: Total Score: 
 * Population: No Penalties: 160
 * Government: +5
 * Economy: +15
 * Technology: +20
 * Population: N/A
 * Government: + 3
 * Economy: +15
 * Technology: +10

Battle Stage

 * Battle for Carnactic
 * Bengal: total score:
 * Army size: 50,000 = 15
 * Navy size: N/A
 * Location: +1 (major river)
 * Great leader: N/A
 * Blunder: N/A
 * Karnad: total score 
 * Army size: 24,000 = 7.2
 * Navy size: N/A
 * Location: +1
 * Great leader: N/A
 * Blunder: TBD

Final Stage

 * Bengal: 
 * Karnad:
 * Final Result: 

Maghreb invasion of Southern DaharaEdit

 * ===Pre War Stage===
 * Mahrib: + 34.5
 * Population: + 5 million (17)
 * Government: +5
 * Economy: + 3.5
 * Technology: + 10
 * Dahara: 9.2
 * Population: + 50,000 (0.2)
 * Government: +Tribal (5)
 * Economy: + 2
 * Technology: + 2
 * Invasion
 * Maghrib: +13.5
 * Army Size: 10 (10,000)
 * Location:Near a city: +3.5
 * Great Leader: +0
 * Attrition: +0
 * Blunder:
 * Dahara: 5.22
 * Army Size:  2.5 (5,000)
 * Navy Size: 0
 * Location: Near a city: +3.5
 * Great General: +0
 * Attrition: +0
 * Blunder:
 * Result
 * Maghrib: 48
 * Dahara Score: 14.42
 * Battle Tier: Tier 3

Pre-War Stage

 * Bengal: 213
 * Population: 168
 * Government: +5
 * Economy: +20
 * Technology: +20
 * Aryavarta: 285
 * Population: 240
 * Government: +6
 * Economy: +20
 * Technology: +20

Battle Stage

 * Battle For Southeast Aryavarta 1674
 * Bengal: Total Score: 177
 * Army Size: 500,000 = 150
 * Location: +2
 * Great General: +25
 * Blunder: N/A
 * Aryavarta: Total Score: 47
 * Army Size: 150,000 = 45
 * Location: +2
 * Great General: None
 * Blunder: N/A
 * Total Score: 135%. Both sides suffer 10% casualties. A stalemate remains in effect.
 * Bengal Score: 390
 * Aryavarta Score: 287
 * Hey didnt I post 100,000 troops. You cant choose which part of my army you are going to battle with. You are fighting 100,000 troops + 50,000 mercs (even if they are highly disorganized). By the way, naval and army battles are totally different.
 * Battle For Southeast Aryavarta 1675


 * Bengal: Total Score:
 * Army Size: 450,000
 * Location: +2
 * Great General: +25
 * Blunder: N/A
 * Aryavarta: Total Score:
 * Army Size:
 * Location: +2
 * Great General: None
 * Blunder: N/A
 * Total Score: 135%. Both sides suffer 10% casualties. A stalemate remains in effect.
 * Bengal Score: 390
 * Aryavarta Score: 287
 * Hey didnt I post 100,000 troops. You cant choose which part of my army you are going to battle with. You are fighting 100,000 troops + 50,000 mercs (even if they are highly disorganized). By the way, naval and army battles are totally different.

Prewar Stage

 * Aryavarta: 226
 * ​Population: 180
 * Government: +6
 * Economy: +20
 * Technology: +20
 * ​Punjab: 95
 * ​Population: 60
 * Government: +5
 * Economy: +15
 * Technology: +15

Battle Stage

 * Battle of Sahiwal (1674)
 * Aryavarta: 92
 * ​Army size: 90
 * Location: +2
 * Great leader: N/A
 * Blunder: blunder score
 * Punjab: 32
 * ​Army size: 30
 * Location: +2
 * Great leader: N/A
 * Blunder: blunder score


 * Battle Result
 * Aryavarta: 318
 * Punjab: 127
 * Final Result: Tier 2 (250%). Punjabi forces pushed back.
 * Battle of Bahawalpur (1675)
 * Aryavarta: 92
 * ​Army size: 90
 * Location: +2
 * Great leader: N/A
 * Blunder: blunder score
 * Punjab: 29
 * ​Army size: 27
 * Location: +2
 * Great leader: N/A
 * Blunder: blunder score


 * Battle Result
 * Aryavarta: 318
 * Punjab: 124
 * Final Result: Tier 2 (256%). Punjabi forces pushed back.


 * Battle of Rawalpindi (1675)
 * Aryavarta: 32
 * ​Army size: 30
 * Location: +2
 * Great leader: N/A
 * Blunder: blunder score
 * Punjab: 9.5
 * ​Army size: 7.5
 * Location: +2
 * Great leader: N/A
 * Blunder: blunder score


 * Battle Result
 * Aryavarta: 258
 * Punjab: 104.5
 * Final Result: Tier 2 (246%). Punjabi forces pushed back.


 * 1st Year of the Siege of Pratap Nagar (1676)
 * Aryavarta: 112
 * ​Army size: 120
 * Location: -8
 * Great leader: N/A
 * Blunder: blunder score
 * Punjab: 45.5
 * ​Army size: 33.5
 * Location: +12
 * Great leader: N/A
 * Blunder: blunder score


 * Battle Result
 * Aryavarta: 338
 * Punjab: 140.5
 * Final Result: Tier 2 (240%). Pratap Nagar remains under siege.


 * 2nd Year of the Siege of Pratap Nagar (1677)
 * Aryavarta: 112
 * ​Army size: 120
 * Location: -8
 * Great leader: N/A
 * Blunder: blunder score
 * Punjab: 45.5
 * ​Army size: 33.5
 * Location: +12
 * Great leader: N/A
 * Blunder: blunder score
 * Battle Result
 * Aryavarta: 338
 * Punjab: 140.5
 * Final Result: Tier 2 (240%). Pratap Nagar remains under siege.
 * 3rd Year of the Siege of Pratap Nagar (1678)
 * Aryavarta: 112
 * ​Army size: 120
 * Location: -8
 * Great leader: N/A
 * Blunder: blunder score
 * Punjab: 45.5
 * ​Army size: 33.5
 * Location: +12
 * Great leader: N/A
 * Blunder: blunder score


 * Battle Result
 * Aryavarta: 338
 * Punjab: 140.5
 * Final Result: Tier 2 (240%). Siege score crosses 500% (actually 720%). Pratap Nagar falls.

Prewar Stage

 * Mzerka: 21.4
 * ​Population: 0.4
 * Government: +6 (council)
 * Economy: +5 (tier 2)
 * Technology: +10 (tier 3)
 * ​NoCal tribes: 11.04
 * ​Population: 0.04
 * Government: +5 (tribal)
 * Economy: +3 (tier 1)
 * Technology: +3 (tier 1)

Battle Stage

 * Battle of Sacremento (1679)
 * Mzerka: 3.4
 * ​Army size: 2.4 (8,000)
 * Location: +1 (river/coast)
 * Great leader: N/A
 * Blunder: blunder score
 * Tribes: 1.03
 * ​Army size: 0.03 (hundreds)
 * Location: +1 (river/coast)
 * Great leader: N/A
 * Blunder: blunder score


 * Battle Result
 * Mzerka: 24.8
 * Tribes: 12.07
 * Final Result: Tier 2 (205%). Tribes are pushed back.
 * Battle of the Egg (1680)
 * Mzerka: 3.4
 * ​Army size: 2.4 (8,000)
 * Location: +1 (river/coast)
 * Great leader: N/A
 * Blunder: blunder score
 * Tribes: 1.03
 * ​Army size: 0.03 (hundreds)
 * Location: +1 (river/coast)
 * Great leader: N/A
 * Blunder: blunder score


 * Battle Result
 * Mzerka: 24.8
 * Tribes: 12.07
 * Final Result: Tier 2 (205%+205% = 410%). Decisive victory against tribes

Prewar Stage

 * Saxons: 43
 * ​Population: 16
 * Government: +6 (feudal)
 * Economy: +10
 * Technology: +10
 * ​Caliphate: 100
 * ​Population: 50
 * Government: +5 (theocracy)
 * Economy: +25
 * Technology: +20

Battle Stage

 * Siege of Sidon (1680)
 * Caliphate: 63.125
 * ​Army size: 45 (150,000)
 * Navy size: 10.125
 * Location: +8 (fortress)
 * Great leader: N/A
 * Blunder: blunder score
 * Saxony: 24
 * ​Army size: 15 (50,000)
 * Location: +9 (fortress)
 * Great leader: N/A
 * Blunder: blunder score


 * Battle Result
 * Caliphate: 163.125
 * Saxony: 67*0.6 = 40.2
 * Final Result: Tier 2 (412%). Decisive victory.

Pre-War Stage

 * Bengal:96
 * ​Population: 50
 * Government: +6
 * Economy: +20
 * Technology: +20
 * ​Aryavarta:96
 * ​Population:50
 * Government: +6
 * Economy: +20
 * Technology: +20

War For The East 1679

 * Bengal: 147
 * ​Army size: 100
 * Location: +2
 * Great leader: +45
 * Blunder: blunder score
 * Aryavarta:17
 * ​Army size: 15
 * Location: +2
 * Great leader: N/A
 * Blunder: blunder score
 * Final Result: Tier 1 (215%). Eastern Aryavarta remains under siege.

2nd planned attack for Eastern Aryavarta

 * Bengal: 162
 * ​Army size: 115
 * Location: +2
 * Great leader: +45
 * Blunder: blunder score
 * Aryavarta: 11
 * Aryavarta: 
 * ​Army size: 9
 * Location: +2
 * Great leader: N/A
 * Blunder: blunder score
 * Final Result: 245%+215%= 460%. Eastern Aryavarta remains under siege but are pushed back.

3rd planned attack for Eastern Aryavarta

 * Bengal: 237
 * ​Army size: 190
 * Location: +2
 * Great leader: +45
 * Blunder: blunder score
 * Aryavarta: 11
 * ​Army size: 9
 * Location: +2
 * Great leader: N/A
 * Blunder: blunder score
 * Final Result: 193%+215%=460%+317%=777%. Eastern Aryavartan army is crushed and the remaining toops are pushed out of the region.

1st attack on Central Aryavarta

 * Bengal: 147
 * ​Army size: 100
 * Location: +2
 * Great leader: +45
 * Blunder: blunder score
 * Aryavarta: 11
 * ​Army size: 9
 * Location: +2
 * Great leader: N/A
 * Blunder: blunder score
 * Final Result: 227%. Central Aryavarta remains under siege.

2nd attack on Central Aryavarta

 * Bengal: 149
 * ​Army size: 102
 * Location: +2
 * Great leader: +45
 * Blunder: blunder score
 * Aryavarta: 11
 * ​Army size: 9
 * Location: +2
 * Great leader: N/A
 * Blunder: blunder score
 * Final Result: 227%+229%=456%. Central Aryavarta remains under siege but forces are pushed back a bit.

2nd attack on Central Aryavarta

 * Bengal: 147
 * ​Army size: 100
 * Location: +2
 * Great leader: +45
 * Blunder: blunder score
 * Aryavarta: 11
 * ​Army size: 9
 * Location: +2
 * Great leader: N/A
 * Blunder: blunder score
 * Final Result: 227%+229%=456%+227%=683%. Central Aryavarta falls and forces are pushed out the area facing many casualties

Discussion
There is no such place as "Eastern Aryavarta" or "Central Aryavarta". You can't just mop up half the country in a single algo. You must besiege actual cities, not loosely defined regions. Secondly, you are not allowed to fight 6 battles in one year. Thirdly, your algo doesn't include pre-war score. General534 (talk) 08:44, May 20, 2017 (UTC)

=Complaints and Upgrades=

Changes to Current Map
'''This is the section where you add expansion, complaints, or changes for the map in the PMIV Map Game. Please make it easy to understand for the mapmaker the expansion that you committed. This means including the name of your nation, and maybe an OTL location, and sometimes a reference map. Note, color requests will not be granted, as we already follow a color scheme.'''

Requested Changes/Errors for Next Version
99%, if not all of the Maghrebi colony (Emirate of Oyo) should be ceded to Benin as agreed upon by all three parties: Bozi (Maghreb), Me (Benin), and Nathan (The Caliphate, the Maghreb's liege).

 Consul Ioshua  Vae victis!   00:11, April 22, 2017 (UTC)

Treaty of Vasiligrad <---

Sticking in a map of updated Anangu in case anyone wants to pick it up. I didn't have anything to go by as "expected" borders but I tried to have more dense states near less arid climates Oh, I didn't mean to push that button! † Oh, well leave a message I guess  17:50, April 8, 2017 (UTC)

Forgot to add a map when the Turkman Sultanate became indepedent -Nate



As per the peace terms with Scandinavia, Holstein, Schleswig, and Oldenburg should be colored Prussias color. I am that guy (talk) 07:42, February 26, 2017 (UTC)

Saxony has now a player and isn't coloured in, I don't care about the colour you guys pick Teutonician (talk) 08:57, February 28, 2017 (UTC)

' ABSOLUTELY NO ANTI-ALIASING. THIS CREATES GRAINY UNEDITABLE SHIT MAPS. IF YOUR MAP IS USING ANTI-ALIASING YOUR CHANGES WILL NOT BE REFLECTED. '

18:53, March 24, 2017 (UTC)

Ancona/Marche and most of Emilia-Romagna (specifically Ferrara, Forlì-Cesena, Ravenna and Rimini.), basicly the Adriatic coast of the Papal States is now Venetian after our agreement.  Ungern Von Sternberg   A Man's GREATEST Joy is Crushing his Enemies   13:02, March 30, 2017 (UTC)

However Bologna is to remain within the Papal States. Callumthered (talk) 06:50, April 5, 2017 (UTC)

Two Sicilies has acquired OTL Saint Croix (ATL Santa Croce), and has settled OTL Tobago (ATL San Gennaro). 05:10, May 3, 2017 (UTC)

Two Sicilies has also acquired Benevento (the little enclave on the peninsula) from the Papal States. ~Rex

Malaya has acquired territory north of Brunei, specifically that small landform jutting out. Cambodia is also a player nation now so you may have to colour it in. Sidewinder291102 (talk) 07:20, May 11, 2017 (UTC)Sidewinder291102

Firstly I'm Saxony now and considering that now it has a player can it please be given a color... Secondly can someone color Thuringia the same color as Saxony considering they are now one of my Vassals. Also remove them from the map key... Thanks.. Also I assume the map will be updated in 1675 so bye. Maine Nationalist (talk) 20:05, May 13, 2017 (UTC)

Please color in Lan Xang.

user talk: Warrioroffreedom123 17:37, May 14, 2017 (UTC)Warrioroffreedom123

Mzerka needs to get some more area since i conquered some pagan tribes near to be precise : the Nomlaki,Yuki Coast and Yana if you don't know who they are here is map  Vinnyus   Proletariërs aller landen, Verenig u!   20:52, May 17, 2017 (UTC)

user talk: Warrioroffreedom123 20:42, May 17, 2017 (UTC)warriorroffreedom123

Swahili Expands Fallacyman (talk)



Changes Completed/Fixed in Next Version
This section is only for the mapmaker to post which changes were added to the next map, PLEASE DO NOT WRITE YOUR REQUESTS HERE.


 * Polish conquests
 * Bactria and Baloch
 * Rum's conquests
 * Lan Xang and Cambodia colored
 * English Honduras
 * Scandinavian colonies
 * Burgundian colonies
 * Oman's internal borders (or lack thereof)
 * Yakutia/Sakha colored Korean–Chinese vassal
 * Great Empire of Jan Mayen

Mod Event Complaint
When complaining, please include the year of the event that you are complaining about.

Anangu Kingdom - 1569

 * I'm assuming this has been happening for a while, but I just noticed it in 1569 and the map complaints page. What is this bs with the Anangu Kingdom? A civilization of this size could not, and should not, exist in Australia in the given time period. It especially should not be developing at the rate that the mods are claiming. Cour *talk* 02:53, January 12, 2017 (UTC)
 * I agree, plus the population growth rates are grossly exaggerated. It is unlikely for a state to go from a few dozen thousand to approaching two million within a century, and certainly impossible if it is in the pre-industrial age.
 * I don't want to start an argument as I am not wedded to the Anangu Kingdom, but I will give some explanation. The original tribe I started playing as, the Ngarrindjeri, started in 1440 with a population of 6,000.  The total population of southern Australia, including all tribes (that I estimated), was about 300,000. After the Ngarrindjeri developed agiculture, that knowledge spread across the rest of Southern Australia to all the tribes. Thus, all of Southern Australia's population began to increase exponentially from the food production, eventually devleoping cities and city-states. The Ngarrinjderi themselves, which was only one city-state among many, rose in population from about 6,000 in 1440 to now roughly 200,000 in 1570. The total population of Southern Australia, from all the tribes rose from about 300,000 in 1440 to now 1.8 million in 1570. As for its size, there is a reason I didn't post a map until this point. The South Australian Civilization was only a collection of dis-united city-states until around 1560. Rather than one nation conuqering that  whole area, which would have been impossible, the Anangu Kingdom formed as a result of multiple unions and conquests internally that unified the city-states together, just like any other civilization in history. As a single, organized state, the Anangu Kingdom first appeared in 1560, before conuqering other more tribal areas nearby (and I don't expect it to last very long before fracturing). Also, the fact that the South Australian Civilization is only bronze-age technology helps its unification. If the city-states were very well developed like China or Italy, it would have been much harder for them to conquer or unify with each other. Now, I will admit that I compressed the usual timeline of civlization growth for the sake of creating something interesting for the game, so again I'm not completely wedded to it if anyone else doesn't really like the idea. Oh, I didn't mean to push that button! † Oh, well leave a message I guess  13:17, January 16, 2017 (UTC)

Bengal events 1604-1605
Bengal doesnt have 300,000 troops. There are 10% Muslims in Aryavarta and that is 10 million so they have an army of 100,000. I had 50,000 troops there already and I should also be give a chance to put up my troop numbers. I swear Scraw had approved me having a 1 mil army. So I retain West Bengal and East Bengal is independent not its vassals. Also since there are 10 mil Muslims they create their own army and Hindus are not loyal to them. There are 100,000 Burmese troops and I will use them in the algo. Secondly I have clearly stated that there are 1300 ships in the Bay of Bengal so no Rashidun troops reach Bengal. You have adjusted my algo to 800,000 troops. Now there are another 200,000 and 100,000 Burmese. So due to me having only 1 million. There is no invasion of South Bahmani. As a result there are even more troops in Bengal.

There is no way there will be more than 10% Muslims in Aryavarta also Bengal has 10 million that is all the Muslims. No Hindus support the rebellion and they definitely do not join their army. Muslims ruled solidly for at least 400 years in India under the Mughals and still they were just 25% in 1947.

I had clearly stated that my navy is in the Bay of Bengal and I swear that Scraw approved me having a 1 mil army. Also I have changed the algo. Nate and Warrior adjusted my algo to 800,000 but I have 200,000 more.

As I am not absolutely non feudal that is why Scraw has allowed me to use the 0.01 of my population.

Dev271 (talk) 07:14, February 19, 2017 (UTC)

Various miscellaneous complaints (mostly Rajput) - 1623
^^ SALTY AF

We didn't mean that all the military revolted, just the Rajput loyal to the nobles of Maratha. All that would cause is decreasing your mlitary by 60%.
 * Where a nation like Swahili (3 million = 280 ships) can send 800 ships. Where special nations are exempt from questions on their population. From the wikipedia, the Ottomans (1600) had a population of 26 million but today the country that mirrors it is at 50 million and still the mirroring country is smaller than OTL Ottomans(Anatolia, Bulgaria, Albania, Serbia, Moldavia, Bosnia,Wallachia).
 * Again from Wikipedia - When OTL Persia under the Safavid dynasty under its greatest extent under Shah Abbas 1 (1588-1629) had a population of 3.2 million, but the country that mirrors it which is smaller boasts of a population of 15 million. According to Ottoman pop. in 1600 the smaller country should have 10-15 million.
 * These two mirroring countries deploy forces larger than they can. Where the countries who dont have a reason for naval growth can take up Malay islands. But another country in the South of India is told that it is too far from Java to care about it. (Drake and France). This is implausible af.
 * Aryavarta has had 5 Rajput kings out of 7. These were kings of the Rajput nations themselves. They integrated them during their reign. Rajputs are adequately represented in the council I dont even touch Maratha territory. Marathi is not even spoken in my nation.
 * My army is not composed of the Rajputs. This was senseless considering the amount of Rajputs my council has and that they have a different province - Rajputana and the Rajputs are its governors.
 * Persia- At max 3 million. Not 15 million. Warrior says it is 15 million.
 * I accept that India had a pop. of 100 mil. (Moreland's estimate is highly debated though). But the North would have 60 million because of density differences. Also I promise to the mod council I will not expand more (except Ahom). Let me have my nation as it is now and I will lay low. I promise.
 * I do agree - DrDrake
 * Actually Dev, I cannot find the ridiculous 3 million pop claim. I searched for it. And, feud says my nation is at 11 mil, nate says it is at 15 mil, when rimp ruled it and it had a lot of territory it was at 35 mil. 3 mil is ridiculous, sources can be very shaky. The population of Iran has not been that low since the Mongol Conquests. ~Warrior
 * Iran proper has a population of four million or so. However, Iran in-game also has parts of Pakistan.
 * The part of Pakistan that Iran has is not the fertile areas. It is Balochistan and the Tribal area not having more than 500,000 people.
 * He's literally holding the entirety of the Indus River valley. If that's not "fertile", I don't know what is.
 * Yes, you are correct, Iran proper has about 4 million however, due to the indus river, I have an additional 10 mil or so. ~ Warrior

I believe in OTL the middle east, Zanzibar and Persia did have lower populations than ATL, and this is primarily due to the 50 million poeple of the Timurid Empire not collapsing in war and famine as OTL. The Caliphate's population in the middle east was reduced to 30 million in the early 16 century and has been growing at the same rate as OTL, just with a higher principle. It is also compensated by the fact Swahili adapted more advanced agricultural methods than OTL relative to their area, so their population increased as a result. Oh, I didn't mean to push that button! † Oh, well leave a message I guess  23:29, March 11, 2017 (UTC)

Also, I have indus river, another 10 mil people. So Iran has more people than OTL, plus the 10 mil in the indus river. So even more than 15 mil dev. ~Warrior

Asside from those two issues, there really isn't anything implausible about the revolt as posted. The Maratha, as you know, broke off at the same time OTL, and was about the same scale and structure.

Now, if you promise, as you say, to leave Bengal as it was before and expand nowhere except Assam as you said, then we would cause the revolt to resovle itself. Oh, I didn't mean to push that button! † Oh, well leave a message I guess  19:38, March 11, 2017 (UTC)

So it appears dev is right about the Indus. However, the confirmed population of Gurkani following the treaty of Batman was 19 million after its signing. I also have sindh now, and qatar. The reason it is so much higher than OTL is as nathan said, " 50 million poeple of the Timurid Empire not collapsing in war and famine as OTL." So my population is somewhere around 20 mil. enough said.

user talk: Warrioroffreedom123 08:40, March 12, 2017 (UTC)Warrioroffreedom123

Sakhan Events 1644-5
I'm not going to strenuously oppose this, but I'm just a little unsure how there is suddenly a large number of firebrand Orthodox in Sakha after approximately one year of Russian Orthodox proseletysing, when the local (Nestorian) Sakhan Church of the East has been solidly established for ages and ages, and has had the support of the Papacy (through the Korean/Japanese Missions) for over eighty years. Maybe I missed how long the Russians were sending missionaries but like, I'm not seeing it. Callumthered (talk) 07:18, April 6, 2017 (UTC)

^^^ Agreed.

Distance and geography. Russia borders Sakha and is thus able to directly influence them, while Papal missionaries have to circumnavigate Africa, India, Indochina, and East Asia to reach Sakha (it's a bit out of your range). General534 (talk) 04:15, April 7, 2017 (UTC)

Except that there have been strong Catholic bases in Korea and Japan for over a century...Callumthered (talk) 05:51, April 7, 2017 (UTC)

Cologne 1672
Seriously? A woman preaching protestantism in Cologne of all places? The font of the Adelphinian reforms, the location of the Council of Cologne? I find the existence of "protestant" groups in Northern Germany fanciful enough given all the effort Nonsense and I have gone to, but this takes the cake. Callumthered (talk) 06:09, May 12, 2017 (UTC)

One person does not a religious movement make. I decided to throw it in just to have some interaction between Scandinavia and Cologne. Oh, I didn't mean to push that button! † Oh, well leave a message I guess  06:16, May 12, 2017 (UTC)

Fair fair. Callumthered (talk) 03:00, May 13, 2017 (UTC)

Concentrations
The Concentration system is new to Pm4. In this system, nations will either pick a concentration between the Army or the Navy, as no nations, with some extreme exceptions, could afford both at this period in time. How it will work is this:
 * 1) Nations will pick a concentration, assuming they have a choice. Nations that are landlocked can only pick Army, while nations like Genoa or OTL Venice can only pick Navy. You will need to recive mod approval for which ever you pick
 * 2) Your concentration can be officially changed every 30 years, although the mods may change it via event depending on the actions of your nations or wars you get involved in. An example of this would be something along the lines of the Spanish Armada. After a destruction like that, Spain would have to switch from Naval to Army because its prized navy was destroyed. Events like that can and will force changes in your concentraction.
 * 3) Your concentration will give you a 10% boost in the respective algorithim as long as it is changed without mod event.
 * 4) Simply add it to the table below to declare it (Add more rows if needed)
 * 5) If the cell with your concentration is green, that means you are currently getting the bonus. If it is red it was forced to change by a mod event. If it is gray it was never approved in the first place.

EDIT:Since there was some confusion on chat, I will explain. In AP Euro one of the thigns we discussed was what led to the rise of France and England as two of the dominant powers in Europe, and what made the two nations different. One of the things brought up is how even France, which during the rise of nation states, was among the richest and most powerful nations in Europe and the world. However, even they could not afford a powerful army and navy, so they where forced to choose between the two. France picked their army, and England picked their navy. Both nations had capable Armies and Navies, but the French navy was noticably weaker than the English navy and the English army was noticably weaker than the French Army.  This doesn't mean you can't develop both , but at this time, nations focused on one, often at expense of the other.

African Sultanate of Maghrib | Navy | 1605 | 1635 | -

Explanations of lack of Approval
Feel free to dispute it in a civil manner, and if it gets out of hand you will get a three day game ban.

Colonization and Contact Confirmation
In order for you to colonize or explore another region of the world, you must be confirmed through this process. Message me with any questions or concerns. Add more rows as needed.
 * 1) You must follow all rules laid out in the rules page.
 * 2)  You must show two things to colonize: Capability and Motivation. If you lack one, you can not colonize
 * 3)  Your reasons must be confirmed by 3 mods. Even if you have waited 15 turns for an answer, it does not matter. Pester a mod into giving you a yes or no.
 * 4) Mods can say no. If one of them says no don't try and pretend they ignored it.
 * 5) You can only seek to confirm the nation you play as and nothing more.
 * 6) When seeking confirmation, you want to include the date you would begin colonizing. If you want to do it right away, put the turn of your request.
 * 7) If a mod finds this date to be too early or too late even, they should inform the player as such. Not every nation colonized at once so if you decide to try in jump in right away, even if you have the means and the motive to do so, you may be rejected because of the date.

'''IF YOU DO NOT HAVE ANY VOTES, IT MEANS YOU CANNOT COLONIZE OR EXPLORE. DO NOT TAKE SILENCE AS APPROVAL.'''

Access for Landlocked polities
Requiring 2/3 approval of mods, which currently means 4 mods.

Augsburg
Mods only
 * Yes
 * No
 * I know you would be able to make tiny ports like OTL Malta or something, but that gets so minor it might as well not even be mentioned Oh, I didn't mean to push that button! † Oh, well leave a message I guess  00:58, November 30, 2016 (UTC)
 * 22:45, December 22, 2016 (UTC)
 * Deadly State of Mind (talk) 14:15, January 12, 2017 (UTC)
 * Abstain

Tier Upgrade
When requesting an upgrade, use the following format:

*Nation (player) **Current tier and tier you would like to be upgraded to **Provide reasoning **Mod response here

Economic Tier Upgrade

 * The Caliphate
 * Tier 4, trying for Tier 5
 * Tier 4 was the tier for the Caliphate back before the Persian War. Since then, The Caliphate has dominated the Silk Road trade by land, via the Compact of Beyrut, and by sea, via the Arab-Indian Company. Not to mention the exclusive trade deals with Bulgaria and the creation of the Bank of Cairo
 * Mod response: Approved. ~Wolvesmod
 * Norway -- Dream_Helix_Fossil_Sprite.png Praise Helix Welcome my children Tumblr_n1i7boISUv1rvlenbo1_500.gif
 * Tier 3 trying for 4
 * Norway has inherited and now owns sweden a tier 4 economy since we have it is only natural that we now become a tier 4 economy.
 * Mod Response- Approved. ~Wolvesmod
 * Sakha - Shikata ga nai! 02:49, January 3, 2017 (UTC)
 * Upgrade from Tier I to Tier II
 * Because of substantial trade with East Asia, mining activity, development of settled agriculture due to reforms. Also the Yakuts have long had metallurgy and more modern technology, plus greater political organization and technology than most tribes, that facilitate economic development.
 * Mod Response- Approved. ~Wolvesmod


 * Malaya (Sidewinder)
 * Upgrade from unknown to Tier II
 * Trade hotspot in Straits of Malacca, as well as upgrades in trading ports.
 * Mod response: Approved -Nate


 * Korea
 * Tier 4, trying for Tier 5
 * Korea is now China. Self-explanatory.
 * Mod Response: Approved -Nate
 * Kingdom of England and Ireland
 * Tier 3 and I would like to be tier 4
 * Well I now control Ireland, I have been doing trade with Asia, Africa and Arcadia. I got money from the loss of Avalon. I built a load of canals, my population grew. I am pursuring merchantile policies. Similiar and no longer existing European nations are listed as Tier IV and Tier V
 * Mod response: Approved -Nate
 * Tondo
 * Tier 2 and would like tier 4
 * Trade hotspot between the west and the orient. Tributary status under China provides much wealth for the nation. Tondo is also a major trading partner for multiple European nations. Tondo also has settlements in Borneo, a very resource rich area.
 * Mod response:
 * The Punjab Confederacy
 * Unknown- Should be Tier 3-(Tier4 in near future)
 * The Confederacy of Punjab has benefitted immensely from the English trade enclave in Bilaspur as well as trade agreements with several nations, such as England, Burgundy, Venice, Aryavarta (?) and Bengal. Two major ports have been built or expanded recently increasing international trade, while state roads are beginning to be developed. A merchant fleet is being built, while piracy has helped reduce nearby competitors, though trade allies (England, Burgundy) are unscathed due to deals with the pirates. Cotton plantations are being built, while infrastructure has also been build
 * Tier 3 Approved
 * Bengal Sultanate Adolf Coffee (talk) 23:09, May 3, 2017 (UTC)
 * Tier 3 trying for Tier 4
 * The nation itself has expanded on setting up trade routes to make trade easier. Educational facilities have been made. Trade in the Med. and the Indian Ocean has expanded with a production of a variety of wanted crops. Influence and tech have helped the nation grow as a whole from other nations such as France and England. Many jobs have been made for people and production of currency has spread to become a more common use in the nation itself. Newspapers are commonly used in the nation to deliver local news and etc. which had become a booming industry. Coastal Towns and cities have become hotspots for business. Weaponry is also made based on French and English weapons. Shipyards have also expanded to create more ships to be used in trade. Silk is commonly traded with nations who make and participate in trade deals in our nation as well. Also, city upgrades have grown more common making the construction business more common and creates more money for the nation. Mines have fueled the development of high-priced jewelry as well. It only seems reasonable that as much as my nation has grown, it remains in Tier 3 but I hope by looking back at what my nation has done in the past decades, it is easy to say withought a doubt my nation deserves Tier 4.
 * Mod Response: approved -Nate
 * Swahili Fallacyman (talk)
 * Tier 3 to Tier 4
 * Swahili is one of the dominant trade powers in the Indian Ocean. From the Arab-Indian Company, Swahili and Caliphate has dominated trade in the Indian Ocean, particularly in the West Indian Ocean. Swahili dominance on commerce had led to the develop of several banks in major cities of Swahili, as well as the formation of the World's first stock exchange, which trades shares on voyages. Introduction of Arcadian crops by Akida has led to increased variety and output of agricultural good in Swahili, and also made Swahili one of the largest cash crop and food crop supplier in the Indian Ocean. Supply of contracted servants from the interior of Africa and also hydraulic engineering funded by banks had led to mass scale plantation farming in Swahili, further increasing output. This has further benefitted trade, as increased demand for these Arcadian foods and spices made Swahili merchants one of the largest merchant force in the Indian Ocean. Technological cooperation with the Caliphate and England had led to more productive production methods, helping Swahili transition towards processed goods too. The develop of processed goods, coupled with the high supply of raw materials, meant that Swahili gained respectable textile, ceramics, sugar refining, papermaking and glass industries. Due to the high demand of merchants, Swahili shipbuilding is one of the most developed shipbuilding industry in the world, producing a merchant fleet of more than 2,000 ships. The conquest of Zimbabwe and colonial expansion also brought to Swahili multiple minerals, which further builds onto the Swahili economy.

Tech Tier Upgrade
Mod response – Approved. Deadly State of Mind (talk) 13:53, January 3, 2017 (UTC) Knights Hospitaller Unknown to Tier III (or Tier II if mod decides) The Knights have been weakened but we still have retained modern technology and have been taking in skilled immigrants building small universities and schools. We have also been building up infrastructure
 * Delhi Raj (Dev271 (talk) 10:27, December 31, 2016 (UTC))
 * Unknown (Delhi is not listed). Delhi should be Tier IV.
 * Because of the use of gunpowder, artillery, firearms, communication and postal system from sultanate times, not a feudal nation.
 * Mod Response- Approved. Deadly State of Mind (talk) 13:53, January 3, 2017 (UTC)
 * Sakha - Shikata ga nai! 02:47, January 3, 2017 (UTC)
 * Upgrade from Tier I to Tier 2
 * Because of substantial contact with East Asian nations which has resulted in adoption of modern technology to some degree, incentivized by mining and immigration to profit from it. Also the Yakuts have long had metallurgy since before they migrated to Siberia (http://www.geocurrents.info/place/russia-ukraine-and-caucasus/siberia/the-yakut-sakha-migration-to-central-siberia).
 * Mod Response- Approved. Deadly State of Mind (talk) 13:53, January 3, 2017 (UTC)
 * Korea
 * Tier III to Tier IV
 * Korea has independently discovered gunpowder during the late 14th century, and during the same period Korea was one of the first countries to mass-implement the usage of naval artillery. In the 15th century, Korea had the first armoured ship (the "turtleship", though this is the slightly different older model mentioned in the Annals of Joseon), measured meteorology (creating the first Korean rain gauge) for agricultural purposes, and made various astronomical clocks to measure astrology. Not to mention, Korea also uses advanced firearms (such at the matchlock whose blueprints were obtained from Gurkani merchants), and locally-produced gunpowder weapons; all with the access to China, the most advanced national technologically in-game.
 * Mod response – Approved. Deadly State of Mind (talk) 13:53, January 3, 2017 (UTC)
 * Knights Hospitaller
 * Unknown to Tier III (or Tier II if mod decides)
 * The Knights have been weakened but we still have retained modern technology and have been taking in skilled immigrants building small universities and schools. We have also been building up infrastructure while we are also reorganising our military. We are non-feudal and try to encourag innovation. We are at least a tech level above the natives and higher native civilisations and are probably Tier III. If Tier III is deemed too high please place the tech at least at Tier II.
 * Tier II approved -Nate
 * Malaya (Sidewinder)
 * Unknown to Tier II (Or which every Tier the mod decides on)
 * Malaya has implemented Chinese and Aryavarta technologies into its navy, and has state capitals that are quite developed. Firearm technology has been encountered and replicated, from China or Gurkani. Trade from Europe also brings technological progress to some extent.
 * Tier II approved -Nate
 * Japan (KawaiiKame)
 * Unknown to Tier IV
 * Japan has implmented Burgundian naval designs, recieved the idea of heliocentrism from Korea in Busan and the Papal States in Nagasaki, and has recieved technological advancements from Burgundy, Korea, Iberia, and the Papal States.
 * Mod response:
 * Korea
 * Tier 4 to Tier 5
 * Korea is now China. Self-explanatory.
 * Mod response –Korea has independently discovered gunpowder during the late 14th century, and during the same period Korea was one of the first countries to mass-implement the usage of naval artillery. In the 15th century, Korea had the first armoured ship (the "turtleship", though this is the slightly different older model mentioned in the Annals of Joseon), measured meteorology (creating the first Korean rain gauge) for agricultural purposes, and made various astronomical clocks to measure astrology. Not to mention, Korea also uses advanced firearms (such at the matchlock whose blueprints were obtained from Gurkani merchants), and locally-produced gunpowder weapons; all with the access to China, the most advanced national technologically in-game.
 * Tondo
 * Unknown to Tier 3
 * The influx of Chinese and European trade has bode well for Tondos technological achievements. The navy is very advanced for the standards in its region, implementing some european designs.
 * Mod response
 * The Punjab Confederacy
 * Unknown- Should be tier 3-4 (Mods Call)
 * The Confederacy has expanded technologically with many universities being opened up for research. Also foreign naval designs have been integrated with native designs creating a hybrid design. The main ports are also highly sophisticated taking 12 years of labour to build and integrates modern English technology. Trade has also helped to spread technological ideas. Former part of Aryavarta and so retains a postal system. With the former territories lacking infrastructure for firearm production, and with most of it wrecked by the Rebellion, the Confederacy utilises English aid to create firearms, and artillery and so are up to a modern standard. Naval academy trains officers to a high standard, while the Army is elite and highly trained.
 * Tier 3 Approved
 * Athabaskan confederation
 * tier one to be tier two
 * I on my own discovered agreculture and Metal working also i created a form of writing wich is a combination between hirglyps and a alphabet.also I founded the Religion of chipmunkism and because of it i got my first official laws i also got 4 villages one with a population of 7 500
 * Approved -Nate
 * Bengal Sultanate
 * Unknown- Should be Tier 4
 * The Sultanate has developed ways to build absolutely massives ships. We have also managed to gain firearms like flintlock guns and produce them on our own. We have developed an education system for reasearch and learning. Much of our tech is derived from French and English weaponry and tools. We managed to be able to make large shipyards and better methods for training our now very strong and sophisticated military. We created newspapers before they were invented in our timeline and we have a postal system. Our homes are french based as well and we also have a sewer system in our nation as well that is in each province. We also have very long well made roads. Our Navy has 100's of ships and we also have a well maintained economy and infrastructure. We also use cannons and produce gun powder plus artillery. When it comes to agriculture and domestication of animals we have also been successful. It only makes sense that my nation should be tier 4.
 * Approvd -Nate

Discussion
=Information and Resources=

Current Map
1654

Algo
For the algo please see the Rules and Algorithm page for everything you need.

Rules and Algo page

=General Discussion=

Leaves of Absence
I will not be online because of internet problems as I am attending a wedding. I will be back online by 4 February. --Dev271 (talk) 16:55, January 28, 2017 (UTC)

Nations to choose from
Hi, I'm Firestorm. I've wanted to join PMIV for quite some time, and my friend told me it's ok. But, when I went to choose a nation, I noticed some states that were visible on the map were not found on the list. Examples include the small states in modern day South Africa and Australia. Could anyone guide me as to what countries are actually available?

Edit: is this state in Modern Day Georgia Pontus?

Thanks, FirestormBlizzard (talk) 07:57, May 14, 2017 (UTC)

That is indeed Pontus.

02:40, May 16, 2017 (UTC)

Inactivity
After what length of time can somebody be considered inactive and removed from a nation? Yours, Emp --His Imperial Majesty, Emperor Romanus (talk) 08:08, May 14, 2017 (UTC)

At least two weeks or depending on the nation longer.

02:40, May 16, 2017 (UTC)

Mod event suggestion for Borneo
Tondo invades Borneo because of it's colonial ambitions. It fights the Sultanate of Kalimanstan following its capture of Borneo, who temporarily halts Tondonese advances in Indonesia.

user talk: Warrioroffreedom123 19:01, May 14, 2017 (UTC)Warrioroffreedom123

How Does a Tribe become a Nation in this map game?
Sorry for being such a scrub.

FirestormBlizzard (talk) 07:30, May 16, 2017 (UTC)

Lol firestorm

the great lord of swift birds (talk) 23:38, May 17, 2017 (UTC)

Objections
Sorry, but a number of users are actively responding to my turns despite them being secret. For example, many nations have begun anti-piracy operations against me despite me at no time illegally preying on their shipping. In response to me SECRETLY hiding a limited number of 'citizens' in un-occupied areas of the East African coast, NOT ACTUALLY DOING ANY PIRACY, I have had nations attack me. My turns are secret so this is rather unfair, but the two nations doing so are both moderators so I do not want to anger them. -Emp

An idea on how Long to wait for a response to my colonial ambitions?
Yup, I wanted to know an estimated time it will take for me to get any responses on the talk page.

Thx, FirestormBlizzard (talk) 12:08, May 19, 2017 (UTC)