Talk:Night of the Living Alternate History (Map Game)

=Resources=

Current Article Proposals
Pages that are of questionable continuity, require reworking, or are not canon will be listed as a proposal. This signifies that it is currently not canon. Hopefully this will help avoid confusion.

Please list all current article proposals here. If the proposals only involves a specific section of the article, please state that. Also remember to mark the proposal page with the proposal template. To graduate an article, move to have the article graduated and if no one objects the article will be considered canon (see the editorial guidelines for more information on this process.

Californian Revolution of 1981
Page by IstocnoSarajevo

Northern California
Page by IstocnoSarajevo

Thor's Hammer
Nominate this to become obsolete. Mscoree (talk) 20:52, May 15, 2013 (UTC)

Archives
Previous archives for the talk page.

Changelog
Original map still in use. Mscoree (talk) 14:05, March 26, 2013 (UTC)

1970.5: Expanded Bay Republic (as their expanding), addest Israel, expanded Zombies, uncolored/colored certain nations, expanded Free Alaska. Daxus Inferno (talk) 14:04, March 29, 2013 (UTC)

1971.25: Shows campaign in England, London removed, French border updated, Brittanny added to UK, Vietnam border updated, Cyprus added, Chicago area updated, infection added in northern Africa and Venezuela, Phillipines added, Pacific islands fixed. Map made by Daxus Inferno. Mscoree (talk) 00:31, April 2, 2013 (UTC)

1972.75: Added zombie movement in Africa, Asia, Middle East, and South America. Showed campaigns in North America. Added annexed Free Alaskan territory. Recolored some nations. Removed South Vietnam. Fixed islands near Japan. Added Halifax (and other nations). Mscoree (talk) 22:37, April 7, 2013 (UTC)

1975: Remade map using more detailed, provincial map.

Discussion
It might be a good idea to use the space in the bottom left of the map to show China without any zombies. Mscoree (talk) 14:04, April 22, 2013 (UTC)

My Antarctic claims aren't on here... RevenantAscension (talk) 19:20, April 23, 2013 (UTC)(Florida)

What are you claims? Mscoree (talk) 21:46, April 26, 2013 (UTC)

My claims in Antarctica (as of 1975, when I originally Made them and began building a fortified base in the Transantarctic Mountains) from 150 W (or from wherever the U.S. claim to Marie Byrd Land ends) to 80 E. RevenantAscension (talk) 12:34, April 30, 2013 (UTC)

Free Alaska now has soverignity over all of Alaska.

South Africa should be colored, with the nations of Lesotho and the surrounding area a lighter color. Mscoree (talk) 13:13, May 1, 2013 (UTC)

The map still has communist and zombies within the borders of Argentina, according to mod events, communsim never entered Argentina nor should be below the border of Argentina in Chile as there is a defensive wall. G greg e (talk) 18:51, May 2, 2013 (UTC)

Claiming the rest of Antarctica. RevenantAscension (talk) 19:18, May 8, 2013 (UTC)

MAKE THE MAP BIGGER -OREOTOAST

I would be willing to make/edit the map, on the condition that people make a list of changes required of it or post mini-maps of what their region should look like. G greg e (talk)

Current Map?
Okay, I don't see my country on the World map, let alone many of the other new nations...I don't have the software to update it, but PLEASE someone update it. Thanks. Daeseunglim (talk) 02:03, May 12, 2013 (UTC)

Help me make a list of new nations and their boundries and ill update it to the best of my ability. G greg e (talk) 03:11, May 12, 2013 (UTC)

I will begin to make a list tonight if possible. If you have any nations to add we'll do it on a newly created map discussion/editors page G greg e (talk) 03:18, May 12, 2013 (UTC)

Ill be using this page here  Map Discussion and Changelog (Night of the Living Alternate History Map Game) We don't really need another page, just post it here.

Check out the map... working on Antartica, i need a sit report on Europe and Asia  to continue

I posted this on Imperium Guy's talk page:

Here are a few changes that need to be made on your current map.


 * Montana should be under US control done
 * Pittsburgh (southwest Pennsylvania shouldn't be US) added to Erie
 * Susquehanna needs to be added already is...a different shade has been applied
 * All of Key West should be the Conch Republic (light blue) done
 * British Columbia (the province) should be clear it is...dark shade of purple...lighter shade applied
 * British Columbia (the nation in OTL Vancouver) should be colored done
 * Brazil should have all of southern Brazil, including Rio De Janiero, and be touching Bolivia Brazil increased...maybe even more?
 * You should probably remove the zombies at this point since most of them are already removed from the map. Instead just show the nations' borders done
 * France should be touching Brittany through the western coastline done
 * Scandinavia and the Confederation of the Baltics (although holding strong ties) should probably be different colors since right now its kind of confusing done
 * The USSR controls all of the Turkish occupied processions in Romania and should control all of the coast, into Bulgaria.
 * The USSR controls Crimea
 * Canada doesn't control Greenland according to their posts, they colonized the coastal regions of it, for now i shall leave it
 * Jutland is not controlled by Scandinavia or the Confederation of the Baltics (uncolored) done
 * The German, Italian, and Baltic city states of Brunswick, Lüneburg, Ingria, Livonian Confederation, Hesse, Oldenburg, Anhalt, Pomerania, Bavaria, Venice, Frankfurt, Oldenburg should be marked out in some way or left uncolored left uncolored for now
 * The Teutonic Order should be colored I think I did this correctaly 
 * Austria should be colored done
 * Oman should be uncolored it is
 * Alaska should control all of OTL Alaska, including the islands north of Vancouver done
 * Japan should be cleared of zombies done
 * Saudi Arabia should control all of OTL Saudi Arabia done
 * The Soviets should control Turkish Rize, Erzurum, and everything from there to the border, and south to Lake Van done
 * The EHU (use Saudi Arabia's color) controls Turkish Bingol, Mus, everything between Lake Van and Diyarbikar, Hatay, and the area near Adana done, I am using a different green, since its not Saudi Land, but its semi-related

Thanks, Mscoree (talk) 13:35, May 12, 2013 (UTC) My responses are Italicized G greg e (talk) 

Antarctica claims are as follows (even if not shown on the map): USA 150W to 180 1975 (after UR claims), UR 150W to 20W 1972, 1974, Norwegian successor state inherits 20W to 44E, Commonwealth 44 to French claim (light blue) then to 180. Florida also claims 80E to 180, overlapping Commonwealth and inherited French claims 1975 after US claims

Ideally all nations with a government need to be colored, so that will be the next update: lets start another list!!!G greg e (talk)

Frankly, having zombies on the map would make things less confusing. OreoToast555(Talk) 21:01, May 12, 2013 (UTC)

=General Discussion=

Lord Finnius, Emperor Romanus, and Harvester360
Since there is concerns about these three, and they claim to be brothers, I need to leave a note, and I figured this is the best place to leave it.

They aren't getting banned - but they are, as per policy, barred from heavy interaction in the games.

Mscoree, up to you to determine how much interaction is too much - your game, after all - and let me know if they fail to listen.

On another note - you guys need to archive this talk page, lol.

Lordganon (talk) 09:54, April 19, 2013 (UTC)

It appears they have the intention of working together in the UR. I will allow that, as its probably easier to prevent metagaming that way, and justify them working together, than if they were separate nations. Mscoree (talk) 12:59, April 19, 2013 (UTC)

Unfortunately, that is metagaming for them to do that. In the worst way, as a matter of fact.

Yes, you archived more or less right.

Lordganon (talk) 14:07, April 19, 2013 (UTC)

It makes more sense that two nations in a union would be more 'in the know' than two random, unrelated nations. Mscoree (talk) 19:20, April 19, 2013 (UTC)

Not really - all it does is give them an advantage over others. That's why we have this rule. Lordganon (talk) 08:30, April 20, 2013 (UTC)

Okay, I understand. Mscoree (talk) 12:07, April 20, 2013 (UTC)

First Archive
I made the first archive. Hopefully I did it correctly. Mscoree (talk) 13:09, April 19, 2013 (UTC)

TO DO LIST
Want to contribute more to this map game, but don't know where to start? Try doing one of these simple tasks, which can greatly improve the map game. Here's your opportunity to really show your creativity.

Nations
If you have not already done so, please create a short profile for your nation detailing some basic information and history. Just click on your nation below to get started. If you have created a nation, but your nation isn't list on the template, contact Mscoree so it can be added.

The above template should also appear at the bottom of your nation profile, and at the bottom of all NotLAH pages.

Feel free to start contributing to the other pages as well.

Here is an example of a nation profile: here. Copy the text on that page (in source) and paste it onto your nation page (in source), then change the information.

The Nations page is also in need of improvement. You can help by adding your nation's information.

You can also add your current territories and colonies to the Territories page.

Art
Here are some art/map/flag stuff that you can do.
 * Make flags (see below)
 * Add already existing flags to the nations on the main page

Flags
Nations that need flags. Try to be logic with flag creation by researching the region and creating a flag that positively displays that regions roots/mother country.
 * Juarez
 * Republic of Alaska (Alaskan Rebels)
 * Northwest Federation
 * Forgottonia
 * Isle of Wight
 * London
 * Northern Ireland
 * Wu

Wars
Navigate to the Wars page and begin adding information for each war and battle.

Here is an example of a war page: here.

Battle of Northern Chile
Chilean Armed Forces


 * Location of Capital:
 * Near the War: 4


 * Tactical Advantage:
 * No Cover, Open Field, Etc: 1


 * Nations Per Side on the War:
 * US (S): 2


 * Military Development:
 * Your Current Army Score: 10
 * Expansion: -1


 * Motive:
 * Motive is Political: 5


 * Chance:
 * UTC Time is: 3:17
 * Edit Count: 295
 * 21% of 295 is 61.95
 * 61.95xPi is 194.621
 * Chance is 4


 * Stability:
 * 25


 * Participation:
 * +10

Total: 60

Chilean Rebels


 * Location of Capital:
 * At the War: 5


 * Tactical Advantage:
 * High Ground/Ambush: 2


 * Nations Per Side:
 * None +0


 * Military Development:
 * Army Score: 10
 * Industry: 4


 * Motive:
 * Motive is Life or Death: 10


 * Chance:
 * UTC Time: 317
 * Edit Count: 1383
 * 72% of 1383 is 995.76
 * 995.76xPi= 3128.2723
 * Chance is 2


 * Stability:
 * +25


 * Participation:
 * +10

Total: 68

The Chilean Rebels forced the Chilean Armed Forces to retreat back after they took heavy casualties. Chilean Rebels are victorious but are exhausted from the battle.

Operation Hydra
List of Nations Invited into Operation Hydra:
 * United States of America
 * United Kingdom
 * France- Accepts
 * USSR
 * Poland- Declines
 * Sicily
 * Iran- Declines
 * Iraq- Declines
 * Egypt- Declines
 * Saudi Arabia - Accepts RazorFangZ14 (talk) 14:08, April 21, 2013 (UTC)
 * Canada - Declines
 * Algiers- Accepts
 * Morocco- Accepts
 * Cyprus- Accepts
 * Syria- Declines
 * Jordan- Declines
 * Qatar- Declines
 * U.A.E- Declines
 * Oman- Declines
 * Libya- Accepts
 * Spain- Accepts
 * Portugal- Accepts
 * Switzerland- Accepts
 * Confederation of the Baltics- Declines
 * Greece- Declines
 * Iceland- Declines
 * Bohemia
 * Republic of Ireland
 * Malta- Declines
 * Luxembourg- Declines
 * Austria- Declines
 * Scotland

Plan of Action:
Operation Hydra will consist of three key stages:


 * Stage 1: An amphibious assault will start in France, Italy, West Germany, and Spain. While Turkish, EHU, and Soviet forces (if they join) will advance from the Forward Operating Base of Castle Dracula. Pushing through Romania to other regions and Bucharest. Meanwhile other forces will start to rapidly clear out Paris, Berlin, Rome, and Madrid.


 * Stage 2: Once these beach heads and cities are secure a pincer movement will start to move around Europe, clearing the infection by the coast. This will center the mass of zombies in the middle of Europe. FOBs will station artillery pieces to fire at zombie hordes/masses and bombers will be sent out on Scorched Earth tasks. After two months of this Stage 3 will start.


 * Stage 3: The main plan of this is to re-settle the post infected cities. Then advance into the center of Europe where the infection will cornered on the continent. Joint-military air strikes will soften up targets and then the main ground forces will strategically charge in; setting up multiple FOBs. While this is all happening, troops stationed the re-settled post infected towns/cities/villages will establish checkpoints and routine patrols. After all this a new follow up operation will start.

Discussion
Some of the nations on the list don't exist anymore or have different names, so I removed them. Mscoree (talk) 14:28, April 21, 2013 (UTC)

It is against the rules to use RNG if you have a conflict of interest, and aren't a moderator. Mscoree (talk) 14:34, April 21, 2013 (UTC)

Nations
Any nations who wish to liberate Bolivia and Northern Chile in aid of a fellow nation please list yourselves below. Possible Nations: Any others, please list below:
 * United Republic- (Chile is in the UR, and already is at war in Chile.) UR will commit 250,000 troops to this endevour G greg e (talk)
 * United States- (Already aiding the UR)
 * Flordia - (Already aiding the UR)
 * Turkey- Declines but might join later. Will send supplies though. Edboy452 (talk) 16:09, April 21, 2013 (UTC)
 * Saudi Arabia-
 * Canada- Declines (all of our resources are going towards Operation Goldfish and Recolonize)
 * Soviet Union-
 * United Kingdom-
 * Scotland-
 * Isle of Wight-
 * Republic of Susqehanna- We will send fuel and humanitarian aid, plus ten soldiers.  If we get some more resources we can ship more out.Daeseunglim (talk) 18:49, April 26, 2013 (UTC)

Thank you for adding your name to the list, Chile is eternally in your debt.

PLAN
Phase 1

This stage will consist of building strong fortifications across Southern Chile. Participating troops will be moved into underground bunkers underneath the Northern Wall ready for the liberation.

Phase 2

Commando raiders and quick armoured battalions will commence lightning raids on the occupied ground. Air cover will be provided in the form of the collaberated airforces of the participating nations. A wave of assasins will be sent to kill the rebel leaders. Falklands Kill Team already sent

Phase 3

Armour in the form of tanks and light artillery will advance at top speed in a night time surprise attack on thee communist occupied territory. Following close behind them will be the infantry followed by any other units.

Phase 4

The mustered special forces of the nations will attack the main enemy camp by helicopter after it has been bombarded by the Royal Navy and/or other nations.

Phase 5

The airports will be taken by the FSF teams.

Phase 6

The country is secured by the UR police forces along with the collaborating armies.

Phase 7

Chile will be eternally in debt (not in money!!!) to the nations that helped it in its hour of need.

Discussion
And just like that everyone is involved in another Vietnam war. The parallel is scary:

Northern communists versus south. Jungle biome. Guerrilla fighters. US involvement slowly escalates.

Hmm Mscoree (talk) 16:18, April 21, 2013 (UTC)

But this time it isn't on the other side of the world, its in the same land mass, so getting support in will be easier Local (talk)

Falklands has already sent a Kill Team to deal with the Rebel leaders

I think the 'kill team' you speak of was the one that was shot down. Mscoree (talk) 16:19, April 21, 2013 (UTC)

No, the downed team were sent in last turn, and the Kill Team were sent in this turn

Operation QiLin
For all who want to liberate South East Asia, China and Japan from zombies

Invitation
For all countries that are NPC, can the mod decide if they join?
 * China-accepted
 * Manchuria- accepts
 * Japan -accepts
 * Wu- accept
 * Yue- accept
 * Vietnam- decline
 * Cambodia- decline
 * Laos- decline
 * USSR

Operation Details

 * 1) Tanks and Bombers built in China and Japan. Forts built across

Battle of Bolivia and Northern Chile
United Republics

Location of Capital:

Near the war: 3

Tactical Advantage:

High Ground, Ambush, etc…: 2

Nations on Side

Turkey (S) US (S) Florida(S): 6

Motive

Political: 5

Stability

25

Military Development

Military Development: 10

Expansion: -3

Chance

Current UTC time 20:27

3x4: 12

12% of 304 is 36.48 xPi = 114.60

Chance is 4

Participation

+10

Number of troops:

250,000/100,000= 2.5 rounded up = 3

Total: 65

Chilean Communists:

Location of Capital:

Next to the War: 4

Tactical Advantage:

Open Field, No Cover, ETC: 1

Motive

Life or Death: 10

Stability

25

Military Development

+10

Industry: +4

Expansion: -4

Chance:

UTC Time is 20:27

Edit Count: 1514 1x5x1x4=20

20% of 1514 is 302.80xpi= 4756.37

Chance is 5

Participation

+10

Number of Troops:

100,000/250,000= .4 rounded = 0

Total: 65

Despite Argentinian intelligence, the number of soldiers is much less than half the total communist forces. Approaching the camp the Argentinean flank is attacked by guerrilla forces, inflicting heavy casualties. The main UR army manages to reach the battle in time, but the communists flee into the forests, using hit and run tactics to escape the battle.

Discussion
'''This is the correct battle for Northern Chile and Bolivia. Please delete your other algorithm since it's faulty.''' Edboy452

I had to delete the old algorithm because of formatting issues. Mscoree (talk) 19:53, April 22, 2013 (UTC)

Isnt my military score 1.5, as well as stablility higher than 25, when the mods last posted it was above 50. So um yeah, Thanks 63.156.233.78 20:52, April 22, 2013 (UTC)

Also this was supposed to be two seperate battles. And their are other nations such as Florida who are already aiding the UR, i know it might not make a huge difference, but this combined with the military and naval score it makes a huge difference. G greg e (talk) 14:25, April 23, 2013 (UTC)

So, should i fix this, or will a mod being doing it? Please read my originol notes as well as the ones here. Also one of the two battles (that this was supposed to be broken up into two) had naval support, and both had UR armed forces invovled. Thanks G greg e (talk) 16:39, April 23, 2013 (UTC)

I'll add Florida to the algorithm. Mscoree (talk) 20:10, April 23, 2013 (UTC)

The outcome will stay the same, but in the future I'll add Florida (and however else) to the algorithm. Mscoree (talk) 20:12, April 23, 2013 (UTC)

Not disagreeing with the algorithm, but isn't hit and run an offensive tactic, how can you use it to escape a battle? Local (talk) 21:10, April 22, 2013 (UTC)

Yes. They're retreating, reappearing from the jungles, harassing the flanks as they retreat. Mscoree (talk) 12:28, May 5, 2013 (UTC)

Colombia Discussion
ok Colombia's mod events are become kind of biased, the nation leadership is as much as against the Antipope as the rest of the people but you wont fight your own people just because you dont like their beliefs do you?. Panama wouldn't declare war they are infected and thus need to be cleared first, the militia in venezuela is possible though, in the end it doesn't matter it would be plausible revolts or protests but the colombian Union is way more plausible than Argentina and chile together, both nations people hate each other and they are still here, and the worst that has occurred to the UR is some militians in northern chile. why colombia has to have a civil war?. also Colombian,Panamanian and Venezuelan Culture are similar,if not the same. Venezuela's leadership wouldn't declare war against a more prepared nation such as colombia is, neither would do panama without americas support and america is bussy now. i as well would have support against Panama from japan and per se. the Peoples of both countries don't really care about that, they would act like, "oh you don't believe in the pope as leader of christendom? oh well god have mercy on you if you are wrong"

The majority of the protesters and militia aren't against the Colombian government, they just want the removal of the anti pope. Central Americans took the opportunity and are also attacking in protest. If El Salvador and Hondorus can go to war because of a football game, I think a small group of protesters because of religious differences isn't that implausible, especially from the ultra-Catholics And yes, they would fight they're own people considering they're committing 'blasphemy against their religion.' It's nothing major.

well its plausible yes, but my point is, would you be going to war with a nation that is better prepared and more stable and further more. ultracatholics are not most of the population in the countries, and the antipope is doing nothing to attack the pope followers or to even portray catholicism in a different matter, its just a catholic priest that says that the pope has disrespected the nation by choosing to go to a infected nation and a small island rather than a country were he could try to control both hemisphere with grater easy, is pretty much same catholicism, just a different figure. im not like The bay republic or cuba

The "war" is basically militia attacking the border. Nothing major. I'll edit it so it's less confusing. In Colombia they're not at war, they're just protesters. (Moving this discussion to talk page)

Free Alaska
Location Tactical Advantage
 * next to the war:4
 * none

Nations Per Side on the War

 * S for supplies (+2)

Military Development

 * Your current army score:20
 * -13 for expansion
 * Naval:3

Motive

 * motive is social: 5

Chance

 * UTC time: 9:15
 * Opponent's edit count: 1,532 (war is against NPC, so I used Mscoree's edit count)
 * 15% of 1,532=229.8
 * 229.8xPi=721.93 7 991795
 * chance is 7

Stability

 * 25

Participation
Leader Total: 82
 * +10
 * leader is Vernon Ball
 * random number(8) X 2000(Soviet soldiers)/6000(Alaskan soldiers)=2.6(general is fine)
 * Gen[1]((wins[5]+1)/total[11]+1) + Exp[8])=8.5=9

State of Alaska
Location ​Tactical Advantage Nations Per Side on the War Military Development Motive
 * at the war: 5
 * major fortifications:5
 * none
 * Your current army score:10
 * Industry for defending: 4
 * Motive is life or death (country's soverign existence is threatened):10

Chance
Stability Participation Leader Total: 81
 * UTC time:9:15
 * Opponent's edit count: 973
 * 15% of 973 is 145.95
 * 145.95xPi=458.51 5 447791
 * chance is 5
 * 25
 * All nations get a +10 on this
 * leader is General Charles Johnson
 * random number(1) X 20000(Alaskan soldiers)/10000(US soldiers)=2(general is fine)
 * Gen[1]((wins[2]+1)/total[2]+1) + Exp[6])=7

Free Alaska
Location Tactical Advantage
 * next to the war:4
 * none

Nations Per Side on the War

 * S for supplies (+2)

Military Development

 * Your current army score:20
 * -12 for expansion
 * Naval:3

Motive

 * motive is social: 5

Chance

 * UTC time: 9:11
 * Opponent's edit count: 1,532 (war is against NPC, so I used Mscoree's edit count)
 * 11% of 1,532=168.52
 * 168.52xPi=529.42 1 193983
 * chance is 1

Stability

 * 25

Participation
Leader Total: 78
 * +10
 * leader is General Todd Hardwick
 * random number(7) X 10000(US soldiers)/15000(Alaskan soldiers)=4.7(general is fine)
 * Gen[1]((wins[2]+1)/total[3]+1) + Exp[8])=8.75=9

State of Alaska
Location ​Tactical Advantage Nations Per Side on the War Military Development Motive
 * at the war: 5
 * major fortifications:5
 * none
 * Your current army score:10
 * Industry for defending: 4
 * Motive is life or death (country's soverign existence is threatened):10

Chance
Stability Participation Leader Leader (President) Total: 72
 * UTC time:9:11
 * Opponent's edit count: 973
 * 11% of 973 is 107.03
 * 107.03xPi=336.24 4 661714
 * chance is 4
 * 25
 * All nations get a +10 on this
 * leader is General Adam Warner
 * random number(7) X 20000(Alaskan soldiers)/10000(US soldiers)=14(general is killed)
 * Gen[0]((wins[1]+1)/total[3]+1) + Exp[4])=4.5=0
 * President is Keith Harvey Miller
 * Random number(9) X 20000(alaskan soldiers)/10000(US soldiers)=18(president is killed)

Result

 * Free alaskan Troops take both Juneau and Anchorage. the Free alaskan army sufers many casualties at Anchorage, and 2500 alaskan state troops manage to flee the city, along with their general.

China
Total: 53
 * Location (Near the war): 3
 * Tactical advantage (No Cover, Open Field): 1
 * Motive (Life or Death): 10
 * Stability: 25
 * Army: 10
 * Expansion: -3
 * Industry: 6
 * Chance: 1
 * UTC Time: 20:44 2x4x4= 32
 * Posts: 32% of 549 = 175.68
 * 175.68 x Pi= 551.9
 * Participating in the war: 10

Tibet
Total: 58
 * Location (Far From War): 2
 * Tactical Advantage (High Ground/Ambush): 2
 * Motive (Political): 5
 * Stability: 25
 * Army: 10
 * Expansion: -1
 * Chance: 5
 * UTC Time: 20:44 2x4x4= 32
 * 32% of 1651 is 528.32
 * 528.32 x Pi= 1659.7
 * Participation: 10

Featured NotLAH Article
This could be YOUR page:

On the portal page there is a new section for featured articles. This prestigious award will be given out each month to a well written article. Start making pages, and your page might be selected for next month. Good luck everyone! Mscoree (talk) 12:45, April 23, 2013 (UTC)

Proposals

 * United States April
 * Human-Zombie War May

Nation
Hey, can I join? I would like to form a nation known as the Republic of Susquehanna, encompassing central Pennsylvania.

Capitol: Bloomsburg

Largest City: Williamsport

Population: 210,000

Military:

Army- 23,000 infantry, main battle rifle- M14 or M1 Garand; 13 M60 Pattons, 548 pick up trucks with machine guns, ten M151 MUTT, six M116 howitzers, and one M113 Armored Personell Carrier;

Air Force- 900 men, seven Bell UH-1 Iroquois, thirty six Bell, AH-1 Cobra, and seven Cessna 172's;

Coast Guard- 153 men, one Cessna 172, one Sikorsky H-19, six Cutter Boats

Government:

Democratic Republic

Daeseunglim (talk) 19:02, April 23, 2013 (UTC)

Your nation sounds great! Be warned, you might have some trouble with Pennsylvania since they want to keep their territory. If you want to continue as the Republic of Susquehanna you can add it to the nations page. Welcome to the game! Mscoree (talk) 20:05, April 23, 2013 (UTC)

Can I take over Clinton County? Also, can you lable the nations on the PA map?Daeseunglim (talk) 18:43, April 26, 2013 (UTC)

Coming back
Hey guys! Just went through some painful class studying and was looking to join back, but it seems Sweden hath fallen to the Zeds...Would it be possible to join back as a rebel force in Yemen, who are ultra-religious extremists, calling themselves the انها تولد من جديد الأموي في سبيل الله' (Umayyad Reborn for Allah or simply Umayyads)''. ''They believe that the zeds are a sign from Allah that it's simply the weak and unfaithful being culled from the Earth, like the Great Flood, and that they must fight to survive and prove their faith? EiplecOco (talk) 20:23, April 23, 2013 (UTC)

Sounds great. You can switch to Yemen/Yemeni rebels if you wish. Welcome back! Mscoree (talk) 01:43, April 24, 2013 (UTC)

Okie-Dokie thank you! And thank you for the welcome back as well! It's good to be back in the land of the dead :D! EiplecOco (talk) 01:52, April 24, 2013 (UTC)

whos the best power currently? DS|Fear the Mutated Dean Sims Bomb, Fear It 20:58, April 24, 2013 (UTC)

Hey guys! I would like to play as South Africa if that is fine with you guys. Ollie has put up his name for the nation but he has not posted any turns yet. SO could I take control of the nation? Imp (Say Hi?!) 18:06, April 25, 2013 (UTC)

Sure. I'll add you as South Africa. Mscoree (talk) 19:15, April 25, 2013 (UTC)

Thank you. :D  Imp (Say Hi?!) 20:34, April 25, 2013 (UTC)

Yemenese Rebels
Total: 63
 * Location (At the war): 5
 * Tactical Advantage (No Cover/Open Field): 1
 * Nations Per Side
 * Saudi Arabia (S): 2
 * Motive is Social: 6
 * Stability: 25
 * Army: 10
 * Expansion: 0
 * Chance: 4
 * UTC Time is 20:57 2x5x7= 70
 * 70% of 208 = 145.6
 * 145.6 x Pi= 457.4
 * Participation: 10

Yemen
Total: 68
 * Location (At the war): 5
 * Tactical Advantage (No Cover/Open Field): 1
 * Motive (Life or Death): 10
 * Stability: 25
 * Army: 10
 * Expansion: 0
 * Industry: 4
 * Chance: 3
 * UTC Time is 20:57 2x5x7= 70
 * 70% of 1651 is 1155.7
 * 1155.7 x Pi= 3630.7
 * Participation: 10

Channel League
The Channel League is a trade alliance between many of the city states of the English Channel, created for the mutual economic and defense of this region.

Members

 * Flag_of_the_United_States.svgd States
 * Brigton
 * Flag_of_Sealand.svgnd
 * Flag_of_Turkey.svgy
 * Brighton Naval Base
 * Sealand Naval Base
 * Flag_of_the_Isle_of_Wight.svg of Wight
 * Flag_of_Brittany_(Gwenn_ha_du).svgany (United Kingdom)
 * St. Malo
 * Brest
 * Jersey
 * Guernsey
 * Cherbourg
 * Le Havre
 * Amsterdam
 * Ostend
 * Minor French City States:
 * Eu
 * Etaples
 * Lu-sur-Mer
 * Dieppe

Yemenese Rebels
Total: 64
 * Location (At the war): 5
 * Tactical Advantage (Ambush): 2
 * Nations Per Side
 * Saudi Arabia (S): 2
 * Oman (S): 2
 * Motive is Religious: 7
 * Stability: 25
 * Army: 10
 * Expansion: 0
 * Chance: 1
 * UTC Time: 14:20
 * 1x4x2x1 = 8
 * 80% of 219 = 175.2
 * 175.2 x Pi = 650.4 0 703
 * Participation: 10

Yemen
Total: 65
 * Location (At the war): 5
 * Tactical Advantage (No Cover/Open Field): 1
 * Motive (Life or Death): 10
 * Stability: 25
 * Army: 10
 * Expansion: 0
 * Industry: 4
 * Chance: 1
 * UTC Time: 14:20
 * 1x4x2x1 = 8
 * 80% of 219 = 175.2
 * 175.2 x Pi = 650.4 0 703
 * Participation: 10

Result
The Yemeni Government barely holds itself against the assault of the rebels. (Did I get the chance correctly?)

Second Battle of Yushu
This is the second battle of Yushu, where 250,000 Chinese and Manchurian soldiers attack Yushu, which is defended by 60,000 Tibetan soldiers.

Pacific Cooperation Organization
I recommend a re-offical-naming (not the commonly used public name, the formal name) to "Pacific Cooperative Organization of Peace, Prosperity, Trade, Friendship and Development" I know its a bit long, just a suggestion. OreoToast555(Talk) 22:13, April 30, 2013 (UTC)
 * AlaskaWegscuba (talk) 22:10, April 30, 2013 (UTC)
 * Commonwealth of Australia and New Zealand canada2hy.jpg Hypothetical Alberta Blue Ensign.svg Flag of Australasian team for Olympic games.svg OreoToast555(Talk) 22:13, April 30, 2013 (UTC)
 * United Republics G greg e (talk) 16:00, May 1, 2013 (UTC)

1978 Summit in UR to create International Peace type Organization
This is a summit to create an OTL UN:

UR proposes the creation of a Interantional Peace-keeping organization. G greg e (talk) 18:19, May 1, 2013 (UTC)

The UN does exist. Mscoree (talk) 20:54, May 1, 2013 (UTC)

I would have presumed it would have collapsed with the lack of communication of world.

Maybe it's kind of weakened, but the functional nations that still remain attempt to continue the UN were applicable. Maybe you should make an alliance for South America, or something. Mscoree (talk) 01:54, May 3, 2013 (UTC)

IP Announcement
Just so everyone's clear, the following people are not sock puppets. They are people who are on my campus, which is why they sometimes have the same IP.


 * Mscoree
 * Geekman7473
 * Ayernam
 * UDie2day
 * Edboy452
 * RazorFangZ14
 * NickTEHbau5
 * JDplayer10
 * Daultz
 * Tr0llis
 * This IP: 173.72.110.90

Power Armor?
We need to monitor plausibility. I mean, power armor? Seriously? This map game is set in the '70s, not the Fallout Universe. Yank 18:42, May 2, 2013 (UTC)

Damn straight. No power armor, orbital cannons, or any other futuristic items. For your "elite soldiers" you can have pictures of power armor, but just know that it's basically a combat helmet and a paintball mask. Mscoree (talk) 19:18, May 2, 2013 (UTC)

The reserach is already done. Warman555

One more thing how does flordia have halo gear its not 2525 and power armor is still in prototype it needs 10 years of testing. Warman555

I've removed all reference to power armor from the game. Like I said Florida uses pictures of Halo armor, to illustrate what it looks like, but in reality its just a force of combat armor. Mscoree (talk) 14:18, May 3, 2013 (UTC)

Second Battle for Northern Chile
United Republics Location of Capital: Next to the war: 4 Tactical Advantage: High Ground, Ambush, etc…: 2 Nations on Side Turkey (S) US (S) Florida(S): 6 Motive Political: 5 Stability 29 Military Development Military Development: 15 Naval Development 1.5x3 = 4.5 Total = 19.5 Expansion: -3 Chance Current UTC time 6:54 3x4x2: 24 24% of 304 is 72.96 xPi = 229.094 Chance is 9 Participation +10 Number of troops: 300,000/100,000= 3

Total: 84.5

Chilean Communists: Location of Capital: Next to the War: 4 Tactical Advantage: Open Field, No Cover, ETC: 1 Motive Life or Death: 10 Stability 25 Military Development +10 Industry: +4 Expansion: -4 Chance: UTC Time is 6:54 Edit Count: 1800 (Mscoree) 1x8=8 8% of 1800 is 1444xpi= 452.16 Chance is 2 Participation +10 Number of Troops: 100,000/300,000= .33 rounded = 0 Total: 62

Above is my filled out algorthim:

Battle Plans The UR attempts to rush into nothern Chile, Because of UR communication technology and satelittes, it is somewhat of an ambush because UR troop know where everything is. Also the Pacifica Naval Force is used to bombard the coastal jungle areas. Troop rush into the cities and should be able to take over the northern providences of Chile and push the communists back into Peru and Bolivia.

Game Dying?
I believe that this game is beginning to shrivel up and die. While i agree that the 1/4 year per day system does allow for more indepth gaming, i believe it is far too time consuming and many things that can be completed within 2 years are usually done in about 2 quarter years. I Propose that we switch to the mainstream "1 halfyear/year per day" system, as to retain members of the game and speed up the process. OreoToast555(Talk) 02:16, May 3, 2013 (UTC)

Aye
OreoToast555(Talk) 02:16, May 3, 2013 (UTC)

Yank 02:44, May 3, 2013 (UTC)

Doctor Evulz (talk) 02:45, May 3, 2013 (UTC)

-Kogasa

Imp (Say Hi?!) 17:46, May 3, 2013 (UTC)

Nay
Warman555

Discussion
When, O Oreotoast, do you mean to cease abusing our patience? How long is that madness of half year - three months still to mock us? When is there to be an end of that unbridled audacity of yours, swaggering about as it does now? Do not the nightly moderators placed on the map page—do not the watches posted throughout the wiki—does not the alarm of the people, and the union of all good men—does not the precaution taken of assembling the moderators in this most defensible place—do not the looks and countenances of this venerable body here present, have any effect upon this?!?!?!?! Do you not feel that your plans are detected? Do you not see that your conspiracy is already arrested and rendered powerless by the knowledge which every one here possesses of it? What is there that you did last turn, what the turn before—where is it that you were—who was there that you summoned to meet you—what design was there which was adopted by you, with which you think that any one of us is unacquainted?

Shame on the age and on its principles! The moderators are aware of these things; the head moderator sees them; and yet this man lives. Lives! aye, he comes even into the talk page. He takes a part in the public deliberations; he is watching and marking down and checking off for slaughter every individual among us. And we, gallant men that we are, think that we are doing our duty to the map game if we keep out of the way of his frenzied attacks.

O tempora, o mores!

All jokes aside I think a change to six months might be beneficial. If anyone has any other points to bring up, do so here. ''That was a parody of The First Oration Against Catiline, spoken by Cicero, if anyone is curious. '' Mscoree (talk) 14:12, May 3, 2013 (UTC)

I'm thinking um... 1980 we switch to the 6 month system. Just know that i'm not against the current system. OreoToast555(Talk) 21:31, May 3, 2013 (UTC)

Okay starting in 1980 I will switch to six months. Mscoree (talk) 21:57, May 3, 2013 (UTC)

Well to be completely honest I don't like the six months system. I specifically made it three so that wars can be more fun and indepth. I have a few things planned, and I think it would better and more drawn out this way. Mscoree (talk) 03:13, May 5, 2013 (UTC)

What if we wait until the end of the Middle East War? Mscoree (talk) 12:21, May 5, 2013 (UTC)

Wait a second...
Turns out that "Namibia" should still actually be a part of South Africa. They only gained independence in 1989/90. Imp (Say Hi?!) 17:49, May 3, 2013 (UTC)

Woops. Turns out the conflict I was referring to hasn't happened yet. Mscoree (talk) 18:54, May 3, 2013 (UTC)


 * Haha, no problem. If I work on the problems from now, will the conflicts ever happen? :D [[Image:1.png|23px]] Imp (Say Hi?!) 19:00, May 3, 2013 (UTC)


 * We'll just have to wait and see. Mscoree (talk) 20:00, May 3, 2013 (UTC)

Saudi Arabia
Location Tactical Advantage
 * at the location of the war: 4
 * High ground/ambush: 2

Nations Per Side on the War

 * Iraq(S)
 * Jordan(MS)
 * Kuwait(MS)
 * Lebanon(MS)
 * Oman(MS)
 * Qatar(MS)
 * Syria(MS)
 * UAE(MS)
 * Egypt(MS)
 * Iran(S)

49

Military Development

 * Your current army score:10

Motive

 * motive is religious: 7

Chance

 * UTC time: 3:37
 * Opponent's edit count: 424
 * 63% of 424= 267.12
 * 267.12 * pi = 839.18223
 * chance is 9

Stability

 * 25

Participation

 * +10

Forces

 * Egypt: 400,000
 * Syria: 100,000
 * Saudi Arabia: 500,000
 * Jordan: 8,000
 * Kuwait: 3,000
 * Oman: 5,000
 * Lebanon: 5,000
 * UAE: 1,000


 * Total: 1,022,000

1 022 000 / 500 000 = 2.044

Total: 116

Turkey
Location Tactical Advantage Nations Per Side on the War Military Development Motive
 * next to the location of the war: 4
 * Basic earthworks, makeshift defenses, ruins/Wall defenses: 3.5
 * Cyprus(S): 2
 * Your current army score: 25
 * Industry: 8
 * motive is social or moral: 6

Chance
Stability Participation
 * UTC time: 3:37
 * Opponent's edit count: 50
 * 63% of 50= 31.5
 * 31.5 * pi = 98.9601686
 * chance is 9
 * 25
 * All nations get a +10 on this

Forces

 * Turkey: 500,000

500 000 / 1 022 000 = 0.489236791 (Rounded to .5)

Total: 93

Fort Serendipity Discussion
We never attacked Fort Serendipity. RazorFangZ14 (talk) 13:16, May 5, 2013 (UTC)

You had a garrison already in it that did attack.

No we didn't, dude that is so implausible!!! xD In all seriousness no we didn't, we may have had some but I never said that they attacked, they were probably smoking weed because Saudi Arabia legalized it unlike your country! RazorFangZ14 (talk) 13:34, May 5, 2013 (UTC)

Well... you were never part of the garrison, it was mainly: Turkish, Soviet, Iraqi, and Irani forces. You might've not attacked but these other two did.

You really can't make the assumption that they attacked, they haven't made a post saying it have they? So no, so stop making implausible statements. RazorFangZ14 (talk) 13:39, May 5, 2013 (UTC)

There was no attack of Fort Serendipity yet. Since no one made any mention of non Turkish or Soviet forces there, except the generic statement that it would be used by EHU members, it can be assumed that there were no Saudi Arabians or other major belligerents stationed there. Mscoree (talk) 13:43, May 5, 2013 (UTC)

'''With the thing about the garrison, I can tell you the troops numbers since it was me and the USSR who built it and run the base. The Main Belligerents are: Turkey (300,000 Troops), USSR (500,000 Troops), Iran (10,000 troops), Iraq (8,000 Troops), and some other smaller nations like Syria and Jordan, but they don't really have much over there (Around 1,000-3,000 troops).'''

Those nations aren't the belligerents of the war, first of all, and before the fighting any remaining EHU soldiers were withdraw or relocated, if there were any. You still have the fort, no need to kill people who weren't there. Mscoree (talk) 14:03, May 5, 2013 (UTC)

The numbers you put are made up, never before mentioned, and implausible, by the way. Mscoree (talk) 14:05, May 5, 2013 (UTC)

'''I started with about 120,000 troops when the base started. Over time the size of the force grew. USSR made a turn saying that they have about 500,000 troops there. When I made the base I said that there were three main belligrents: Turkey. USSR, and EHU forces from countries within the region. The fort was made ten or so maybe more turns, probably around 15.'''

Sealand
Turkey doesn't have any troops on Sealand, we've never docked on Sealand, the navy is simply protecting Sealand by circling it. You wouldn't have enough crew to operate all of these naval vessels. You can't remove a cannon from a naval vessel as well without the ship plans. Also these ships probably have more crew and weapons then your population. And to top this all off, this is all really implausible, and could only happen if ASB, or you had an army that was lead by the cast of The Expendables 2.

You have sailors who dock there after circling. They do have enough sailors. They didn't necessarily remove a naval cannon. They stole six small patrol boats. I don't think that's implausible.

A destroyer isn't a small patrol boat though, and all my boats in the English Channel, and in the North Sea dock in Brighton.

Nothing was said about destroyers. It just so happened that while a Turkish ship was docking to pick up some supplies, rebels attacked the dock seizing six random ships. Mscoree (talk) 22:52, May 5, 2013 (UTC)

Yemenese Rebels
Total: 87
 * Location (At the war): 5
 * Tactical Advantage (Ambush): 2
 * Nations Per Side
 * Saudi Arabia (S): 2
 * Oman (S): 2
 * Iraq (S): 2
 * Jordan (S): 2
 * Kuwait (S): 2
 * Lebanon (S): 2
 * UAE (S): 2
 * Syria (S): 2
 * Qatar (S): 2
 * Egypt (S): 2
 * Iran (S): 2
 * Motive is Religious: 7
 * Stability: 25
 * Army: 10
 * Expansion: 0
 * Chance: 6
 * UTC Time = 14:12
 * 1x4x1x2 = 8
 * 80% of 299 = 239.2
 * Pi x 239.2 = 751.4 6 89
 * Participation: 10

Yemen
Total: 67
 * Location (At the war): 5
 * Tactical Advantage (No Cover/Open Field): 1
 * Motive (Life or Death): 10
 * Stability: 20
 * Army: 10
 * Expansion: 0
 * Industry: 4
 * Chance: 6
 * UTC Time = 14:12
 * 1x4x1x2 = 8
 * 80% of 299 = 239.2
 * Pi x 239.2 = 751.4 6 89
 * Participation: 10

Result
Operation Allah's People is very successful and puts the Yemeni Rebels in control of half the country, most of the regions, and the capital of Yemen.

Battle for Southern Bolvia
United Republics Location of Capital: Next to the war: 4 Tactical Advantage: High Ground, Ambush, etc…: 2 Nations on Side Turkey (S) US (S) Florida(S): 6 Motive Political: 5 Stability 29 Military Development Military Development: 17.5 Naval Development 1.5x3 = 4.5 (Not included due to land battle only)  Total = 17.5 Expansion: - 4 Chance Current UTC time 5:30 5x3x0(not included): 15 15% of 367 is 55.05 xPi = 172.857 Chance is 2 Participation +10 Number of troops: 400,000/75,000= 5.3 rounded 5

Total: 76.5

Bolvian Communists: Location of Capital: Next to the War: 5 Tactical Advantage: Open Field, No Cover, ETC: 3 Motive Life or Death: 10 Stability 25 Military Development +10 Industry: +4 Expansion: -4 Chance: UTC Time is 5:30 Edit Count: 2006 (Mscoree) 2 x 6 =12 12% of 2006 is 1444xpi= 755. 860 Chance is 5 Participation +10 Number of Troops: 75,000/400,000= .19 rounded = 0 Total: 65

Battle Plan/result: In a D-Day style invasion, UR forces suprise Communist forces expecting an attack in Peru, as they go straight after the capitol. Within the first three days the UR is able to capture Santa Cruz Province, Tarija, Potosi, and Chuquisaca (already had military in Santa Cruz as defensive force), then over the next three months, with heavy casulties about 20,000 UR forces - these forces are quickly redeployed as defensive only forces - however communist forces are down to about 100,000 total (50k in Bolivia, 50k in Peru), the UR is able to take over Sucre, Cochobamba, and Oruro. Immediatly UR Air Force drops supplies, and soldiers begin to establish defenses around important cities and the Amazon forest. The UR attempts to adapt and respect the Rights of Mother Earth in the building, but many citizens understand that defensive structures must be put up. Agents still within the communist militants report that the militants are moving into northern Peru and nearly out of Bolivia as a whole).

Battle for Northern Bolvia
United Republics Location of Capital: Next to the war: 3 Tactical Advantage: High Ground, Ambush, etc…:   0 they have to know its coming and have made preperations for this attack Nations on Side Turkey (S) US (S) Florida(S): 6 Motive Political: 5 Stability 29 Military Development Military Development: 17.5  Naval Development 1.5x3 = 4.5 (Not included due to land battle only)  Total = 17.5 Expansion: - 5 (reflecting Southern Bolvia sucess) Chance Current UTC time 5:45 5x4x5: 100 100% of 368 is 368  xPi = 1155.52 Chance is 5 Participation +10 Number of troops: 380,000/50,000= 7.6 rounded 7.5

Total: 78

Bolvian Communists: Location of Capital: Next to the War: (no capital) will give a 5 nonetheless Tactical Advantage: Open Field, No Cover, ETC: 3 Motive Life or Death: 10 Stability 25 Military Development +10 Industry: + 3 (reflecting loss of major cities) Expansion: -4 Chance: UTC Time is 5:45 Edit Count: 2006 (Mscoree) 5 x 4 x 5 = 100 100% of 2006 is 2006 xpi= 6308.26 Chance is 8 Participation +10 Number of Troops: 50,000/380,000= .13 rounded = 0 Total: 70

Battle Plan/Result: UR forces with extreme casulties ie 35,000 are able to kill and defend nearly all the communist forces that were Bolvia, remaining forces have been forced to join with the forces in Peru, and seem to retreat off into Northern Peru hoping to rebuild their numbers (however, due to continued UR funding of political parties in Peru, this will be a difficult and tiresome task) Total communist numbers reside under 60k, while remaining UR ground forces resides at 445k men and women. The UR declares October 29th, a holiday to celebrate the lost lives in this struggle to liberate the Bolvian people. Bolvia is given a path to reconstruct itself under the title the Multinational Republics of Bolvia, and UR officals work on a path to join the UR as a client/vassel state immediatly, and are working toward full membership. Many UR families are glad to see this invasion come to a completed halt, and many soldiers who participated in these conflicts are given medals, many benifits, and a free education if they did not have one. These benifits are made standard and this ends up with 30,000 men joining the ground forces and another 5k joining the navy.

Battle of Tobruk
'''Attention: This algoritm was vandalized by DeanSims. The outcome remains the same, with the United States defeating the Libyans. '''

United States
Location Tactical Advantage
 * at the location of the war: 1
 * High ground/ambush: 1

Nations Per Side on the War
Eastern Hemisphere Union

Saudi Arabia(S) Egypt(MS) Channel League:

Sealand(S)

Isle of Wight(S)

Brittany (United Kingdom)(S)

Jersey(S)

Guernsey(S)

Cherbourg(S)

Le Havre(S)

Netherlands(S)

Ostend(S) Gibraltar(S)

27

Military Development

 * Your current army score:30

Motive

 * motive is social or moral: 6

Chance

 * UTC time: 12:20
 * Opponent's edit count: 453 (I used Edboy452's)
 * 4% of 453 = 18.12
 * 18.12 * pi = 56.9256589
 * chance is 2

Stability

 * 25

Participation

 * +10

Forces

 * United States: 150,000
 * Egypt: 5,000

155000/5000=31

Total:

Libya
Location Tactical Advantage Nations Per Side on the War
 * WAR IS OWN LAND
 * DESERT WARFARE
 * Turkey(S)
 * Algeria(MS)
 * Morocco(MS)
 * Cyprus(S)

Total: 14 Military Development Motive
 * Your current army score: 10
 * Industry: 4
 * motive is social or moral: 6

Chance
Stability Participation
 * UTC time: 12:20
 * Opponent's edit count: 2,053
 * 4% of 2,053 = 82.12
 * 82.12 * pi = 257.987589
 * chance is 8
 * 25
 * All nations get a +10 on this

Forces

 * Libya: 15,000

Total:

Result
'''Attention: This algoritm was vandalized by DeanSims. The outcome remains the same, with the United States defeating the Libyans. '''

DeanSims
This player has been removed from the game for severe and repeated implausibility and disrespect. Please take not that Iran is once again vacant. Mscoree (talk) 16:09, May 10, 2013 (UTC)

Sequel
So it's 1982.5. 2013.5-1982.5 = 31 years x 2 = 62. There are 62 turns left in the game, that's roughfly two months. Any plans for a Sequel to this or is this it? Violently Calm (talk) 06:40, May 12, 2013 (UTC)

Perhaps. Mscoree (talk) 13:39, May 12, 2013 (UTC)

Turn Cycle
Currently a lot of people are torn between six month versus three month turns. I have decided that since this game takes place in more modern times, in which communication, trade, and war is conducted much quicker than before, it makes more since to have a three month system. Because of the nature of this game I feel it makes more sense. Sorry for any confusion. Mscoree (talk) 20:30, May 12, 2013 (UTC)

World Cup
So, the last World Cup was in Argentina- 1978, so the upcoming World Cup is... THIS YEAR. Does anybody have any plans? If I understand correctly, OTL 1982 WC was held in Spain. Which means that it can be held in either Portugal, Granada, or Spain. Any thoughts? This needs to get going! Reximus55 (talk) 03:55, May 13, 2013 (UTC)

Neither Portugal nor Granada have been rebuilt enough, and neither has Spain (they are only slightly ahead of Portugal). Thus I say we go with the US hosting the World Cup as it was the alternate when Colombia backed out. Bids should be made for the 1986 and 1990 world cups in the upcoming year. G greg e (talk) 04:14, May 13, 2013 (UTC)

I'm starting a page for the world cup here. Question: do the nations of the UR compete separately, despite being one country, or do they field only one team? Mscoree (talk) 14:07, May 13, 2013 (UTC)

Both UR, UK, and Commonwealth all field seperate teams. Where are we hosting this world cup...obviously the Argentina has the stadiums, England, and maybe the US + Florida does. Argentina, Uruguay, and Chile should easily qualify from South America, and maybe Paraguay (depends on other nations - with Spain and France being added probs not.) G greg e (talk) 14:13, May 13, 2013 (UTC)

The Republic of Susquehanna would like to send a team, but does not have the stadium to support such an event. Appalachian Heavy Industry is interested in sponsoring the event though.It's a TRAP!!! 16:59, May 13, 2013 (UTC)

Republic of Susquehanna:
Hey, I would like to know, is my stability still at 43 even with the bulk of my armed forces back home? Thanks. It's a TRAP!!! 17:09, May 13, 2013 (UTC)

Yes. Mscoree (talk) 20:55, May 13, 2013 (UTC)

Mutations
Someone in the game said about the mutations. Most viruses can mutate in weeks, and over years that can lead to weird traits, so I think that it is plausable. Plus, we should probably have vaccine resistant zombies by now.Daeseunglim (talk) 22:38, May 13, 2013 (UTC)

There's already been mention of several different mutations. There have also already been mention of zombies resistant or immune to certain substances and drugs. Currently there is no vaccine. Mscoree (talk) 22:42, May 13, 2013 (UTC)

Oh, okay. How many zombies are left on earth?Daeseunglim (talk) 22:45, May 13, 2013 (UTC)

The first outbreak would have rotted to nothing by now, I read somewhere that Night of the living dead bies decompose after 12 years, so theywould all have decomposed by now I think, but correct me if I am wrong Local (talk) 23:16, May 13, 2013 (UTC)

Based on tweleve years only some parts would be decomposed...so over the next three years massive amounts of  european city  states and north american states ought to pop up about now  G greg e (talk) 05:33, May 14, 2013 (UTC)

Agreed. But even if we wipe them out, there will be occasional survivors or mutated strains of the virus that show up.Daeseunglim (talk) 12:36, May 14, 2013 (UTC)

Wu-Yue War
Can a mod do this algorithim for me, Ninjasvswarriors (talk), please?

Causi Belli Mechanic
A new mechanic has been added to the rules. When declaring war you must use the causi belli algorithm to determine if your stability drops from declaring war. From now one you should always write your war declaration on the talk page, specifying your objectives. Thanks, Mscoree (talk) 14:30, May 14, 2013 (UTC)

Causi Belli

 * None (+3)
 * Annex Territory (+3)

New stability is 39

United Republics
Location Tactical Advantage
 * close to the location of the war: 3
 * High ground/ambush: 2

Nations Per Side on the War
United States (S)

Japan (M)

RofS (M)

Portugal (SV)

Granada (SV)

Florida (S)

Confederate Islands (S)

Total: 14

Military Development

 * Your current army score: 20
 * Naval score (1.5x3)  4.5

Motive

 * motive is social or moral: 6

Chance

 * UTC time: 4:08
 * Opponent's edit count: 2259 (Mscoree as NPC)
 * 32% of 2259 = 722.88
 * 18.12 * pi = 2269.843
 * chance is 6

Stability

 * 39/2 = 19.5

Participation

 * +10

Forces

 * United Republics: 500,000
 * Japan: 10,000
 * RofS: 3,500

513,500/200,000 2.5675

Total: 79.5 not including forces yet

Peru
Location Tactical Advantage Nations Per Side on the War Brazil (S)
 * next to the location of the war: 4
 * No defenses, open field, etc: 1

Bolivia (S)

Total: 4

Military Development


 * Your current army score: 10


 * Industry: 4

Motive


 * motive is social or moral: 6

Chance

 * UTC time: 4:08


 * Opponent's edit count:


 * 32% of 529= 169.28


 * 169.28 * pi = 53153.92


 * chance is 1

Stability


 * 25

Participation


 * All nations get a +10 on this

Forces

 * Peru: 200,000 (Southern Force) NB: (probably has about 100,000 in the North, another 50k in the Capital and thats generous)

Total  63

Battle Plans:
UR Troops and naval forces take border and coastal provinces of Peru including Puno, Tacna, Arequipa, Ayacucho, and  Ica. Paratroops drop behind enemy lines, and a Falklands Special Kill team is sent to kill the Communist leader.

Result:
UR is able to take thier attacked provinces, and establish a beach head.

Discussions
I fixed some stuff in your algorithm. You can only have one objective and one causi belli. A political blunder is a border dispute, for example.Mscoree (talk) 19:21, May 14, 2013 (UTC)

I dont necessarily wish to annex and i did give a cause, its to create a true democratic gov. maybe a pupet state both of which are plus 2 .Bbut no matter what my original stability was 43 (43-3 = 40).... which i still think should have been higher due to my research and water G greg e (talk) 20:05, May 14, 2013 (UTC) Also you cant ignore the treaty modifer if you want me to use the causi belli, both were added during the turn. They broke the Treaty by having a one party system. Also Bolivia and I have a NAP, they should "publicly" be staying out of it. Also I do have a coalition of nations behind me. G greg e (talk) 20:26, May 14, 2013 (UTC)

United Kingdom
Declaration Political blunder (-1)

Conquest (+4)

-3 Stability (35)

Location

Next to the war: +4

Tactical Advantage

No defenses, open field, etc: 1

Nations Per Side on the War
United Republics (S)

Portugal (SV)

Granada (SV)

Confederate Islands (S) +6 (more nations pending)

Military Development
Army score: +30

Navy Score: (2.5* 3) = +7.5

Motive
Motive is social or moral: +6

Chance
Edits: 10

Time: 20:43 = 24

10/24=0.416666667 0.416666667 x Pi= 1.30899694

Chance: 0

Stability
+17.5

Participation
+10

Forces
United Kingdom: 150,000

150,000/200,000=0.75

Total
76.75 pending forces and nations

France
Location

At the war: +5

Tactical Advantage

High ground/Ambush: +2

Military Development
Army score: +15 Industry: 8

Motive
Motive is sovereign survival: +10

Chance
Edits: 788

Time: 20:43 = 24

788/24= 32.8333333 32.8333333 x Pi= 103.148959

Chance: +3

Stability
+25

Participation
+10

Forces
France: 200,000

200,000/150,000=1.33333333

Total
+79.3333333

ISAF
When are we going to choose the HQ city for the ISAF?Daeseunglim (talk) 12:05, May 15, 2013 (UTC)

We should vote on the page and decide by next turn. Mscoree (talk) 14:09, May 15, 2013 (UTC)

Proposals
From now on pages that are of questionable continuity, require reworking, or are not canon will have placed at the top. This signifies that it is currently not canon. Hopefully this will help avoid confusion. Mscoree (talk) 19:44, May 15, 2013 (UTC)