Talk:Triple Entente vs. Central Powers (Map Game)

Location
Location is how close the nation is to the place of the conflict.


 * At the war: 5


 * Next to the war: 4


 * Close to the war: 3


 * Far from the war: 2


 * Halfway around the world: 1

Tactical Advantage

 * Attacker’s advantage: 1


 * Defender’s advantage: 2


 * Home is desert: Defenders +3, attackers -3


 * Island: 4

Strength

 * Every nation militarily helping with belligerents/defenders: 3


 * Side with greater population: 3


 * Side with greater industry: 3


 * "Big Cheese" Advantage (USA, Germany, UK, France for now): 3

Motive

 * Life or death (country’s sovereign existence is threatened): 10


 * Religious: 7


 * Social/moral: 6


 * Political: 5


 * Economical: 3

Chance

 * Random.org

Alliances

 * Every ally: 2

World War I
Okay, so on Axis vs Allies World War II started, would World War One start similiar to how it started in OLT? Also, do we need an algorithm to annex something. Enclavehunter 17:32, March 18, 2012 (UTC)

I'm not sure. I'll generally let players play as they will unitl 1912-1915, where a random event might spark the war. But other than that, it's the player's call. Unless you plan on annexing something that belongs to another player, then no, you don't need and algorithm. Monster Pumpkin 02:20, March 19, 2012 (UTC)

Spain
Location: 5

Tact: 1

Strength: 0

Motive: 5

Chance: 4 (did a random.org)

Alliances: 0

Total: 15

Strength
21

Three belligerents: = 9

Plus the side with greater population and industry: =6

Plus two Big Cheese: 6

Total for Strength: 21

Motive: 10 for all three nationS
Chance: 6 (random.org)

Allies: +4

TOTAL: 56

Discussion
The Non-Spain guys win! Syngraféas Enallaktikí̱ Istoría, Dic mihi lingua Anglorum. 23:54, March 22, 2012 (UTC)

Hold it. Why would the motive for all three be ten, when only the life of Portugal is in danger at the moment? Monster Pumpkin 23:56, March 22, 2012 (UTC)

If Spain wins, you are all doomed. And that's a ten total, not a thirty. Syngraféas Enallaktikí̱ Istoría, Dic mihi lingua Anglorum. 00:21, March 23, 2012 (UTC)

This is the first wave of the war. If Spain wins here, than only Portugal and southern France will fall. Only portugal should have the +10. Monster Pumpkin 00:23, March 23, 2012 (UTC)

It's still a ten. Syngraféas Enallaktikí̱ Istoría, Dic mihi lingua Anglorum. 00:44, March 23, 2012 (UTC)

Look, I'm gonna change it up a little. We'll stick with just dominating Portugal for now. We're pulling out of France and the Caribbean. Once we have built up our armies enough, we will resume. For now, though, truce (until World War I when we can join the Triple Entente). BNSF1995, Alive since 1995 02:33, March 23, 2012 (UTC)

Tip
I am not going to be playing this game, but I cannot stress this enough: Decolonization. Many games have been ruined because Britain retained Indian till 2000 and Italy kept Libya until 1990. Look to the Africa decolonization timeline on wikipedia for reference. I am saying this because my game, Axis vs Allies Reloaded, seems to be dying out. I want to see a WWII or WWI based game completed (all three of my AvAs have failed : PitaKang- (Talk | Contribs) 20:11, March 23, 2012 (UTC)

Your game is not failing, don't worry, we won't let that happen. And yes, we will not be keeping our colonies forever. And why would you not want to join this game? Korea's open! :D Monster Pumpkin 20:14, March 23, 2012 (UTC)

Should I go on with the next turn. Enclavehunter 02:29, March 24, 2012 (UTC)

Yes. Mods can go on to the next turn. Monster Pumpkin 02:30, March 24, 2012 (UTC)

Quing Coloring for Venezuela?
As the title says, can somebody quickly color Venezuela, the nation I'm currently playing as? Ianian58 03:17, March 26, 2012 (UTC)

Monroe Doctrine and Rule #8
On rule #8, it says that Asian and European countries that want colonies in the Americas must have to fight the US on per of the Monroe Doctrine. The Monroe Doctrine was actually directed toward the European powers only, but Asian nations were never mentioned in the Doctrine, so technically, Asian nations are allowed to have colonies in the Americas, but must deal with the nation that there colonizing or invading. 'But the rules say so, so no Asian or European colonies. Enclavehunter 06:51, March 26, 2012 (UTC)'

Well, Asian countries weren't mentioned since they didn't have the capacity to colonize America, and they had all the needed resources in Asia, no need to establish a massive, expensive, years to develop an oversea colony. Now let's say in history some big power in Asia sprang up, and invaded Mexico, to colonize it in the 19th century, (implausible, but whatever.) I'm sure the U.S would've interfered.Ianian58 21:42, March 27, 2012 (UTC)

Yeah, I made the rule to contain some of the impluasibility that tends to happen so that Japan doesn't own Ecuador or something, lol. The U.S. would prevent anyone from colonizing here Monster Pumpkin 21:44, March 27, 2012 (UTC)

I know, I was just pointing that out. Enclavehunter 22:26, March 27, 2012 (UTC)

A Question About WWI and the AH
Are alliances going to be the same as in OTL? Gemralts 02:12, March 29, 2012 (UTC)

It depends. It is mainly up to the players how they will react to when WW1 begins and what side they take. Monster Pumpkin 02:18, March 29, 2012 (UTC)

Ottoman EMpire-Oman War Algorithm
can someon make an algorithm for an ottoman-oman war please, thank you. DeanSims 19:59, March 31, 2012 (UTC)

Oman was invaded by Germany, and you don't even border it. Monster Pumpkin 20:01, March 31, 2012 (UTC)

Sorry, I saw that you changed the map. First, the Arab nation of Najd still exists in teh Arabian peninsula, invade them first. Monster Pumpkin 20:03, March 31, 2012 (UTC)

will do, i still need an algorithm.

Ottoman Empire:
Location: +3

Tactical Advantage: -3

Strength: +6

Motive: +5

Chance: +4

Allies: +2

Total: 20

Kingdom of Najd
Location: +5

Tactical Advantage: +3

Strength: +0

Motive: +10

Chance: +3

Allies: +0

Total: 21

Result
The Ottoman Empire is narrowly repeled.

Germany
Location: +1

Tactical Advantage: +4

Strength: +6

Motive: +3

Chance: +1

Allies: +?

Total: 15 + ?

China:
Location: +4

Tactical Advantage: +1

Strength: +3

Motive: +6

Chance: +8

Allies: +?

Total: 22 + ?

Result
Unless there are alliances that I forgot, it would appear that China forces the Germans off the island.

China
Location: +4

Tactical Advantage: +1

Strength: +3

Motive: +6

Chance: +5

Alliances: +10

Total: 29

Germany
Location: +1

Tatical Advantage: +2

Strength: +3

Motive: +3

Chance: +2

Allies: +4

Total: 15

Result
China defeats the Germans in an smashing victory.

Discussion
Do I fill in the German part, too, or do I have to wait for him or a mod? Gemralts 14:50, April 2, 2012 (UTC)

I'll fill it in. Correct me if I'm wrong Enclavehunter 16:57, April 2, 2012 (UTC)

Peace Talks
We are now holding peace talks between the Allies and the Central Powers to avoid a possibly war. The goal is to eliminate the source of tension to ensure lasting peace. RandomWriterGuy 02:16, April 2, 2012 (UTC)

Buddy, we're trying to hold of war until the 1910s, no earlier than 1912, no aft 1915. Syngraféas Enallaktikí̱ Istoría, Dic mihi lingua Anglorum. 01:14, April 3, 2012 (UTC)

Discussion
Brazil: So, what's the deal

Italy: So what are we doing?

Japan: Which war is trying to end.

China: Would like to take back territories lost from previous wars. Whether by diplomacy. ie. offering to buy Macau for Japan (Of which Japan never responded). Or by war, in the case of Germany.

Britain: Britain will not release protection over the regime in control of Hong Kong, as it was given by a treaty. Any attempts to take it will be met by force.

Brazil: Our goal is to ensure that we can deal with the Swiss issue. I suggest Italy can have the land, but must pay for it.

Spain: We of course remain committed to global security. Should these negotiations break down, we will be first to respond. We suggest stopping trade with Italy and its allies, and if not, placing strict tarriffs on them to discourage military build-up.

Britain: If Switzerland wishes to give up part of their land to Italy, then that is their choice. We should not force them to surrender it though.

Ottoman EMpire: The Ottomans want Egypt back frm Britan, which was taken illegaly years ago, we have offered 35 years of oil while they still retain the Suez Canal, but they have refused, while not supporting the Swiss siezure of land should it happen, whoever helps the Ottmans regain Egypt shall have Ottman support as well as the support of its modern Army and Modern medium large navy.

Brazil: Well Egypt was independent from the Ottoman Empire just by the time Britain ruled it. I sugegst a referendum to see if the people want independence, return to Ottoman rule, or continuing rule under Britain.

Britain: We don't need the Ottoman's oil, we can get some from Kuwait, the Trucial Coast, and by purchasing it from Persia. The Parliment will consider the referendum.

World Watchmaster: LISTEN TO ME PEOPLE! IT IS IMPLAUSIBLE FOR SWITZERLAND TO GO TO ITALY BECAUSE:

A: Switzerland is neutral and there's nothing you guys can do about it.

B: Because of Switzerland's location in the middle of the mountains, nobody can realisitcally invade it unless you invent the nuclear bomb and bomb Zurich or something.

C: You can't make anyone give up their land. That is THEIR CHOICE!

Syngraféas Enallaktikí̱ Istoría, Dic mihi lingua Anglorum. 23:00, April 3, 2012 (UTC)

Both 1 and 3 are what I said, World Watchmaster, lol. They can realistically invade Switzerland, it would just be incredibly difficult and resource consuming to do so. Monster Pumpkin 23:02, April 3, 2012 (UTC)

China: Would like to renegociate the unequal treaties with the countries of: Britain, US, France, Sweden/Norway, Russia, Germany, Portugal, and Japan

Brazil: It would like to reverse the terms of the unequal treaties with Portugal (unless if it didn't have any).

Japan

 * Location: +5
 * Tatical Advantage: +5
 * Strength: +3
 * Political: +5
 * Chance: +7
 * Every Ally: +2
 * Total: 47

Russia

 * Location: 5
 * Tatical Advantage: 6
 * Strength: 3
 * Political: 5
 * Chance: 6
 * Ally: 0 (unless I missed any alliances)
 * Total: 25

Result
Russia's claim to Sakhalin is ended, and Japan controls the island.

Discussion
As I have already posted, you don't own any part of Sakhalin. You would have to declare a full war to get them, which would go beyond just annexation. Monster Pumpkin 23:56, April 3, 2012 (UTC)

Okay. I did not know that. Enclavehunter 01:14, April 4, 2012 (UTC)

Some questions:
 * 1) Shouldn't Japan's location be +4?
 * 2) Isn't island advantage only applied to the defender?
 * 3) If it isn't, wouldn't it be 4, because it isn't cumulative?

i really wanna join this game but i dont know how-__-

help?AwesomePeruvian 06:14, April 8, 2012 (UTC)

PERU
can someone color in Peru cuz im playing as that country. thanks! AwesomePeruvian 02:10, April 9, 2012 (UTC)

why havent we started the next turn?

We usually only have one turn a day. But since maps games are going a little slow right now I guess we can move forward. Monster Pumpkin 05:27, April 9, 2012 (UTC)

sorry about that. but thanks for adding the next turn! AwesomePeruvian 05:36, April 9, 2012 (UTC)

'Location:'

 * At the war: 6
 * Next to the war: 5
 * Countries apart: 2 to 4 (Depending how big those countries are, etc.)
 * Far from mainland: 1
 * 'Halfway around the world: '-2 to -5 (Depending how far away, and where.)

'Strength: '

 * Allied Help: 1-6 (Depending on what kind.)


 * Larger Military: 5+ defender, if they have larger military, 4+ attacker if they have larger military, -7 for attackers if they don't have larger military, -3 for defenders if they don't have a larger military.


 * Extended Military: -1 to -8 for attackers/defenders if a portion of the army is concentrated elsewhere, depends on size.)


 * Control of the Seas: -2 for defenders if their nation is attacked and do not have control of their own seas, +3 or attackers that have control of the seas while they attack. Vice versa.


 * Side with Greater Industry: 3+ (If tied, +2 on defending side.) 

'Tactical Advantage:'

 * Technological Superiority: 4+ (if tied, 2+ on both sides.)
 * Attacker's Advantage: 1
 * Defenders Advantage: 2
 * Home is Desert/Mountainous/Heavily snowing: 5+ defenders, -5 attackers.
 * Home is Island: 5+ defenders, 2- attackers
 * If Attackers attacked with no warning: 1+

'Motive:'
'''I think this Algorthim is a little better, though it's just my opinion. Ianian58 13:40, April 9, 2012 (UTC)'''
 * Life or Death: 10+, defenders
 * Loss of independence: +7 for defenders. 2+ for attackers.
 * Face massive loss of land/gain of land: 6+ defenders, 5+ attackers.
 * Social/Moral: (Lack of food, material, defending another nation, etc.) 6+ attackers, 6+ defenders
 * Political: +5 both sides.

France
Location 5

Strength 10

Tactical Advantage 5

Motive 5

Total: 25

Italy
Location 6

Strength -3

Tactical Advantage 7

Motive 5

Total: 15

Results
Strong French advance into Italy, will be changed based on miltary aid.

Discussion
Is the new algorithm official? Gemralts 00:52, April 10, 2012 (UTC)

How is my strength -3?CommanderOfTheFourthReich 00:55, April 10, 2012 (UTC)

I'm not really sure. I find the algorithm confusing and open for interpretation. Gemralts 00:58, April 10, 2012 (UTC)

The new algoriithim is not official and I don't know why your strength is -3. Ask TacoCopper about that, he did the algorithim. Monster Pumpkin 02:15, April 10, 2012 (UTC)

MonsterPumpking can you redo the algorithm? I would just feel better if someone who wasn't the country I'm fighting did the algorithmCommanderOfTheFourthReich 02:41, April 10, 2012 (UTC)

I can try. Give me a moment. Monster Pumpkin 02:43, April 10, 2012 (UTC)

France
Location- +3

Tactical Advantage- +1

Strength- +12

Motive- +5

Chance- +1

Alliances- +? probably going to remove this, as it is unrealistic

Total: 22

Italy
Location- +3

Tactical Advantage- +2

Strength- +3

Motive- +5

Chance- +4

Alliances- +? Yeah, going to remove this

Total- 17

Result
France defeats Italy and successfully enters the country

Discussion
Thanks. Even though I lost I feel this one is more realistic.CommanderOfTheFourthReich 02:56, April 10, 2012 (UTC)

Don't worry. Losing one battle doesn't mean you are finished. Monster Pumpkin 03:01, April 10, 2012 (UTC)

Thanks. But because of the Alps, shouldn't Italy get a bonus?71.181.225.115 12:36, April 10, 2012 (UTC)

Sorry everyone, I was using the Proposed Alogrithm. I did not know that we weren't using it. TacoCopper

Second American-Mexican War
United States:

Location-5

Tatical Advantage- -2

Strength-12

Motive-5

Chance-9

Alliances-0

Total-29

Mexico:

Location-5

Tatical Advantage-5

Strength-3

Motive-10

Chance-5

Alliances-0

Total-28

Result: U.S succesfully enter Mexico, it will take a year or two to conquer.

Why is the US's tactical advantage -2? Monster Pumpkin 02:28, April 12, 2012 (UTC)

Mexico is a desert so with our plus 1 tatical advantage for attacker and the -3 desert, -2 :D.Swollow 02:48, April 12, 2012 (UTC)

The shouldn't Mexico's tactical advantage be 5? Monster Pumpkin 02:50, April 12, 2012 (UTC)

Opps, accidently added it to strength, I;ll fix it. Swollow 03:15, April 13, 2012 (UTC)

Peruvian-Venezuelan Discussion
President Fernando Salazar has arrived.

Venezuela: It stands on a clear point- it will allow Peru, a fellow member of the Latin American Confederation, to take Ecuador, but it will not allow them to take a single step in Colombia, due to Colombia and Venezuela sharing a historical bond. Ianian58 23:18, April 12, 2012 (UTC)

Peru: Peru accepts and swears to not enter Colombian territory. It thanks Venezuela for being reasonable.

France
Location-4

Tatical Advantage- 1

Strength-12

Motive-5

Chance-5

Alliances-8

Total- 32

Italy
Location-5

Tatical Advantage- 2

Strength-0

Motive-10

Chance-7

Alliances-6

Total-30

Result
French take the city with the aid of the Japenese.

Note: Most likly aid will be sent, so the algorithm will need to be updated.

You can't put my stength at zero. As I have said in earlier posts, a large Italian force is at Rome. Plus it is their capital. Once again the algoruthm needs to be redone -CommanderOfTheFourthReich