Rules (The Rebellion Map Game)

Editing
No Source Code Editing except for words only, no code

Game Play
Commonwealths, colonies, vassals, and puppet/client states can be controlled by there master nations player as well as other players, however, the master nations player must aprove it.

Colonies and parts of countries may break off of countries if there is a valid reason.

Vassals and Puppets may be annexed by the master nation.

Colonies and Commonwealths are subject to orders from the master nation, but may have differing levels of internal and external control.

Mod word is law

You may do 2 of the following each turn, everything else is allowed. New Rules can be proposed by players and mods alike.
 * Fight a War
 * Military Buildup
 * Expand Colonies
 * Establish Colonies.
 * Work on Economy

Apointment of Mods
Mods will be apointed in 3 ways
 * 1) Election by the Players
 * 2) Emergency Selection by Joint Head Mod/s if a new mod is needed immediatley
 * 3) Resigning mod chooses his succesor

Positions and Occupant
Creator: (Fear the Mutated Dean Sims Bomb, Fear It)

Joint Head Mods: (Fear the Mutated Dean Sims Bomb, Fear It) and

Vice Head Mod: Vacant

Police Mod: Vacant

Police Mod: Vacant

Responsibilities of Each Position
Creator: He created the game.

Joint Head Mod/s: Take care of violations of rules, maintain order, take out profanity, do mod events, welcome new players, remove posts, create new nations, admit new mods and aprove apllications for staff positions. warn players of violation/s

Vice Head Mod:Assumes position of one of the Joint Head Mods if one resigns or falls ill. Take care of violations of rules, maintain order, take out profanity, welcome new players, strike out posts. warn players of violation/s

Police Mod: Take care of violations of rules, maintain order, take out profanity, warn players of violation

Police Mod: Take care of violations of rules, maintain order, take out profanity, warn players of violation

Reasons for Removal

 * Cheating
 * Metagaming
 * Abusing Mod Powers

Removal Proccess
Mods can be removed in 2 ways:
 * 1) A clear majority vote by the players to remove he or she
 * 2) A clear majority vote by 5 players and the two Head Mods, if the accused, then the Vice Head Mod will make the vote in his absence. The 5 players will be chosen at random from the game by someone who does not play this game. Both mod and player votes are equal, so even if both mods vote to keep the other mod, and there is a majority of 4 or more to remove that mod, that mod is removed.

Other Jobs
Mapmakers

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