Terra Ultra (Map Game)

DO NOT REMOVE THIS. Welcome to Terra Ultra, a map game exploring the possibilities if Earth resembled Mars' landscape with water and life, while Mars resembled Earth's landform without water or life.

Moderators

 * Ahoys123

Guidelines

 * Try to be as plausible as possible.
 * For simplicity's sake, evolution stays the same, so humans and other animals by extension are not genetically altered.
 * The game starts with a technology level around 2000 BCE OTL.

Nomadic Beginnings

 * When signing up, you must distribute 40 points over four categories (1-20, 10 being average);
 * Administration (Effects Military, Taxes, etc.)
 * Less than 6 points; Anarchy
 * 6-10 points; Chiefdom
 * 11-15 points; Kingdom
 * 16-20; Centralized Empire
 * Spirituality (Effects Religion, Culture, etc.)
 * Less than 6 points; Animism
 * 6-10 points; Polytheism (Unorganized)
 * 11-15 points; Polytheism (Organized)
 * 16-20; Monotheism
 * Scientific (Effects Naval Traditions, Science, etc.)
 * Less than 6 points; Less than Basic Science
 * 6-10 points; Basic Science
 * 11-15 points; Above Par Science
 * 16-20; Ahead of most groups Science
 * Population (Effects Military, Taxes, etc.)
 * Each point is worth 10,000 people.
 * To better adequately portray real life, locations will be described rather than drawn on a map, as most information about areas during these time periods were conveyed through verbal descriptions, not maps.
 * Each player will start out as a nomadic group placed at a random location, and may move around and settle down in a preferable place over the course of multiple turns.

Founding a Nation

 * When you decide to settle down, a city will be founded where you settled.
 * Only when you settle will your nation be shown on the map.
 * The size of your nation will grow according to your population, which will be tracked by moderators.

Wars

 * Wars will be settled with a computer algorithm. Depending on your troops, equipment, defenses, and troop experience, the outcome of the battle will be decided on a probability chance before a random number generator does the rest of the work.
 * Armies shall be limited to at most 3% of the overall population.
 * Most fighting will consist of few, well trained troops, as normal of the time. It will also take at least a few years to train soldiers, so plan any wars in advance.

Sign Ups
List your nation/culture group name and put your signature.


 * Example Nation- Player Signature
 * Administration: ADM#
 * Spirituality: SPR#
 * Scientific: SCI#
 * Population: POP#


 * Tsardom of Algeorgia - DRAFIGO13 (talk) 14:37, May 8, 2019 (UTC)
 * Administration: 10
 * Spirituality: 10
 * Scientific: 10
 * Population: 10


 * Trilapm - Ahoys123
 * Administration: 11
 * Spirituality: 6
 * Scientific: 11
 * Population: 12


 * Yudonia - User:Colombuss
 * Administration: 16
 * Spirituality: 0
 * Scientific: 16
 * Population: 8


 * Ecclesiarchy of Xet: - Custom signature (talk) 17:23, May 8, 2019 (UTC)
 * Administration: 10
 * Spirituality: 20
 * Scientific: 6
 * Population: 4


 * Archduchy of Fortis:
 * Government: 18
 * science: 18
 * Population:4


 * Mahabali: - Your Long Lost Virginity (talk)
 * Administration: 11
 * Spirituality: 11
 * Scientific: 8
 * Population: 10


 * Sarkhe: - User:Tashaci
 * Administration: 9
 * Spirituality: 7
 * Science: 9
 * Population: 7


 * Naisrekha - User:Emperorkangxi
 * Administration: 10
 * Spirituality: 6
 * Scientific: 10
 * Population: 14
 * Rhajtnapézé - User: Ycasto 
 * Administration: 12
 * Spirituality: 6
 * Scientific: 13
 * Population: 9

0 TUC to 5 TUC
'Algeorgians find themselves in highlands stretching north and south, bordering plains in the east and the west. To the north, a large shield volcano lies.'

'The people of Trilapm are situated on a large river to their west, and a large lake to the east. To the north, the ocean arrives, and to the south, crater lakes and hilly regions are found.'

Yudonian encounter a medium sized island in between three larger lands, in the east, south, and north, in a wooded area.

'The Xet people come to a fertile pass between two highlands, with both regions, occupying the north and south of the valley, being a vast desert. The closest water source seems to be a very large oasis/lake, located past the edge of the valley into the desert.'

Fortis stands in the middle of a vast plain, with water being rumored to exist to the southeast.

'The Mahabali reach a strait between two peninsulas, one larger than the other, both filled with forests. The larger peninsula, west of the smaller one, is where the Mahabali currently are, and numerous lakes lie to the south.'

'The Sarkhe arrive at a very hilly/short mountainous region, filled with many small rivers. All of them flow east, where a large ocean is rumored to be.'

'The Caulangese explore a plain, bordered by a desert to the west. To the east, mountains are seen in the distance, along with a ocean.'

Rhajtnapézé rests in a large forest, with many claiming to be a large river originating just north of the location the Rhajtnapézé are currently near.

Sarkhe Tribes: Knowing that there are typically more resources near water, we decide to venture east. A group named the Tengye Sar who number 20,000 decide to move west and settle near a riverbank close to the hills. The cause of this is because of a Schism in the confederacy, instigated by a incident where a Sar leader had an affair with a Tengye leader’s wife (Most people in high ranking positions take multiple wives). The Tengye Sar detest the Central Sar because of this, and swear to one day return to enact revenge. The bulk of the tribes still move east. The remaining Sar tribes continue the trek to the coast, though as resources become more abundant, more small tribes decide to settle in these areas. Unlike the Tengye, these Sar tribes are still part of the confederation. Traveling becomes slower, as rivers widen.

Mahabali Tribes: These forests could provide us with timber and game beyond our wildest dreams. Our tribal elders, however, prophesize that one day we will one day rule over both forests and grasslands and be a people owning herds of cow and buffalo. For now, however, we send out our young men to explore the region, particularly along the strait, heading south. Our goal is to find a nearby region which will allow for us to settle down, farm and raise animals, preferably a prophesized river valley. We use hemp from the forest to fashion sacks, in which we store berries, fruits, vegetables and other foodstuffs. While we explore the region, we begin to hunt game in groups, with large wild animals such as deer and antelope feeding our people. The Emperor of our Gods, Mahabali, is presented with offerings of meat and berries so that he may guide us to a homeland. A group of our scribes, known as Nagmas, begin to codify our ancient oral scriptures which we call the Gatas. A new chapter called the Duipa Gata is added to the scriptures to describe the journey of our people and the lands we have come across.

Yudonians: Set off to just a few islands, the Yudonian tribes struggled in the dense jungles until the arrival of Notichtlán on year 0 TUC, a very famous emperor that first managed to settle down close to a big river, in the middle of the forest, and is now respected as the only and holy authority. The before nomad society now was settled down and began to be organized by ethnicities: the "Yukos" were on top of the ladder, controlling everyone under their rule. Under them lies the "Yakatxes", an ethnicity composed by people with longer eyes, smaller height and less brain capacities, and under them all lies the so called "kakuy'os", with black skin and strong muscles, but with a very small brain and almost no heart. All of this might or not be true, but at least that's what the Nahyudo religion says, and therefore must be defended with death if necessary. The Yudonians are still a very young society, but we hope that Notichtlán knows how to lead the country towards victory with hard hand, monthly sacrifices to the gods and a very strong army of loyal soldiers.