Rules & Algorithm (Birth of Civilization Map Game)

The Rules of BoC. While playing or moderating, it is required to abide by them at all times. Other important information, such as the game algorithm, will also be listed here.

General Rules & Guidelines

 * 1) Civilizations do not have to follow historical lines, thus players can either create their own or play historical ones such as the Chinese, Egyptians or Babylonians.
 * 2) Civilizations will have an easier time starting and surviving at logical areas like river valleys (i.e. China, Egypt), peninsulas/islands (Greece, Italy), or near other civilizations (Assyria, Nubia).
 * 3) Players have one free switch to another nation every 20 turns. You can also switch if your nation has been forcefully vassalized or conquered.
 * 4) Civilizations do not have to be stationary, they can be nomadic. However, currently, nomadic civilizations can only migrate once per turn and only to a neighboring province. This having been said, it is acceptable for them to migrate across small distances of water if they have boats, i.e. Anglo-Saxons migrating to England or Polynesians migrating to various Oceanian islands.
 * 5) Religions at game start are very limited. As with cultures and/or civilizations, these do not have to be historically accurate, however it is allowed for players to found new religions, both historical and otherwise.

Time-Based Rules

 * 1) The game begins in the year 3300 BCE, and the turns will begin being equivalent to 100 years. As time progress, the turns will become more in-depth and be equivalent to less time, as in 1 CE they will become equivalent to 50 years, in 1000 CE they will become equivalent to 25 years, in 1500 CE they will become equivalent to 10 years, in 1900 CE they will become equivalent to 1 year and in 1930 CE, they will become equivalent to 1/4 of a year.
 * 2) Technologies can only be invented around their historical invention dates, aside from specific, staff-approved cases.
 * 3) Civilizations may be started by new players from the beginning of the game until 1 CE. After this point they will be ancient nations unless specified otherwise by their creators.

Expansion & Colonization Rules

 * 1) Civilizations can only expand into neighboring provinces if they have the resources to do so. This means that, for example, during a Siberian Winter, Russia would not be able to expand into Siberia unless it had the resources and manpower to spare for such an undertaking. Civilizations can therefore expand more in a turn if their expansion conditions are better, such as being larger and more powerful or simply expanding into better land.
 * 2) Colonization of continents which were colonized by Europeans in our timeline (North America, South America, Oceania, Sub-Saharan Africa) cannot be colonized until the appropriate time period(s) have been reached and the appropriate technology(s) have been invented except by their respective native inhabitants, and vice versa, their inhabitants cannot colonize distant or unreachable lands.

Algorithm
The Algorithm will be added later today, please standby.

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Technological Rankings

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