1330-1349 Algorithms (Merveilles du Monde Map Game)

Rescue of Ajaka (1331)

 * Oyo
 * Population: Equal to enemy: 0
 * Density: Rural: 10
 * Infrastructure: Captured light infrastructure: 7
 * Military: 15000: 15
 * Geography: Attack in forest: 5
 * Economy: Paying tribute,Prosperous nearby trade,Pillaging others: 1+5=6
 * Government: Organized Tribal: 0
 * Motive: Asserting hegemony: 0
 * Morale: none: 0
 * Battle score: 18
 * Supply: Supplied by roads: 0
 * Tactics: Flanking: 10
 * Roll: 22
 * Total: 92
 * Owu
 * Population: Equal to enemy: 0
 * Density: Rural: 5
 * Infrastructure: Basic infrastructure: 5
 * Military: 5000: 5
 * Geography: Defending forest: 10
 * Economy: Economic disruption at home,Tribute: -2+0=-2
 * Government: Organized Tribal: 0
 * Motive: Defending hegemony: 5
 * Morale: Vassals unhappy: -10
 * Battle score: 10
 * Supply: Cut off from supply: -10
 * Tactics: none: 0
 * Siege: 0 years: 0
 * Roll: 12
 * Total: 32
 * Result: Owu's forces are crushed in the surprise attack on their villages, and Ajake is successfully rescued

Siege of Grenada (1331)

 * Castile-Aragon
 * Population: Twice or more than enemy: 10
 * Density: Somewhat Urban: -5
 * Infrastructure: Blockading,Captured light infrastructure,Siege weapons: 22
 * Military: 50000: 50
 * Geography: Arable landscape: 5
 * Economy: none,Tribute,Prosperous nearby trade,Pillaging others: 3+14=17
 * Government: Content Feudal: 5
 * Motive: Holy War: 20
 * Morale: none: 0
 * Battle score: 14
 * Supply: Supplied by roads: 0
 * Tactics: Savage leader: 5
 * Roll: 42
 * Total: 182
 * Grenada
 * Population: Half or less than enemy: -10
 * Density: Somewhat Urban: 10
 * Infrastructure: Fortress: 20
 * Military: 30000: 30
 * Geography: Arable landscape: 5
 * Economy: Paying tribute,Blockade of major port,Prosperous nearby trade: -4+0=-4
 * Government: Content Feudal: 5
 * Motive: Defending existential: 15
 * Morale: none: 0
 * Battle score: 10
 * Supply: Cut off from supply: -10
 * Tactics: none: 0
 * Siege: 0 years: 0
 * Roll: 28
 * Total: 103
 * Result: Grenada falls to the Spanish forces, with only 10,000 troops escaping the city. Castile-Aragon loses 8,000

Siege of Malaga (1331)

 * Castile-Aragon
 * Population: Twice or more than enemy: 10
 * Density: Somewhat Urban: -5
 * Infrastructure: Blockading,Captured light infrastructure,Siege weapons: 22
 * Military: 20000: 20
 * Geography: Naval invasion: -5
 * Economy: none,Tribute,Prosperous nearby trade,Pillaging others: 3+14=17
 * Government: Content Feudal: 5
 * Motive: Holy War: 20
 * Morale: none: 0
 * Battle score: 15
 * Supply: Supplied by roads: 0
 * Tactics: none: 0
 * Roll: 20
 * Total: 116
 * Grenada
 * Population: Half or less than enemy: -10
 * Density: Somewhat Urban: 10
 * Infrastructure: Natural defenses,Heavy infrastructure: 20
 * Military: 15000: 15
 * Geography: Arable landscape: 5
 * Economy: Paying tribute,Blockade of major port,Prosperous nearby trade: -4+0=-4
 * Government: Content Feudal: 5
 * Motive: Defending existential: 15
 * Morale: none: 0
 * Battle score: 10
 * Supply: Cut off from supply: -10
 * Tactics: none: 0
 * Siege: 0 years: 0
 * Roll: 3
 * Total: 63
 * Result: Spain captures the city of Malaga, losing only 4,000 troops, while Grenada loses 7,000

Battle of San Diego (1333)

 * Castile-Aragon
 * Population: Twice or more than enemy: 10
 * Density: Somewhat Urban: -5
 * Infrastructure: Blockading,Captured light infrastructure: 12
 * Military: 45000: 45
 * Geography: Arable landscape: 5
 * Economy: none,Tribute,Prosperous nearby trade,Prosperous distant trade: 4+15=19
 * Government: Content Feudal: 5
 * Motive: Holy War: 20
 * Morale: Recent victory: 5
 * Battle score: 16
 * Supply: Supplied by roads: 0
 * Tactics: Savage leader: 5
 * Roll: 118
 * Total: 251
 * Grenada
 * Population: Half or less than enemy: -10
 * Density: Somewhat Urban: 10
 * Infrastructure: General infrastructure: 10
 * Military: 20000: 20
 * Geography: Arable landscape: 5
 * Economy: Economic disruption at home,Tribute,Prosperous nearby trade,Prosperous distant trade: 1+0=1
 * Government: Content Feudal: 5
 * Motive: Holy War: 20
 * Morale: Recent defeat,Last stand: 15
 * Battle score: 10
 * Supply: Near major city/depot: 5
 * Tactics: none: 0
 * Siege: 0 years: 0
 * Roll: 75
 * Total: 165
 * Result: Castile-Aragon conquers Grenada, forcing the enemy troops to surrender. Many local towns are decimated in the process.

Battle of Kyrenia (1331)

 * Milan
 * Population: Greater than enemy: 5
 * Density: Somewhat Urban: -5
 * Infrastructure: Captured light infrastructure: 7
 * Military: 25000: 25
 * Geography: Naval invasion: -5
 * Economy: none,Tribute,Prosperous nearby trade,Prosperous distant trade: 4+15=19
 * Government: Content Republic: 15
 * Motive: Aggression: -10
 * Morale: none: 0
 * Battle score: 15
 * Supply: Distantly supplied: -5
 * Tactics: none: 0
 * Roll: 70
 * Total: 127
 * Cyprus
 * Population: Less than enemy: -5
 * Density: Somewhat Urban: 10
 * Infrastructure: Natural defenses,Fortress: 25
 * Military: 5000: 5
 * Geography: High ground: 10
 * Economy: none,Tribute,Prosperous nearby trade: 2+2=4
 * Government: Content Feudal: 5
 * Motive: Defending core: 10
 * Morale: none: 0
 * Battle score: 10
 * Supply: Cut off from supply: -10
 * Tactics: none: 0
 * Siege: 0 years: 0
 * Roll: 39
 * Total: 101
 * Result: Milan captures the city and surrounding coastline, losing 6,000 troops while Cyprus loses 3,000

Siege of Acre (1331)

 * Mamluks
 * Population: Ten times more than enemy: 15
 * Density: Somewhat Urban: -5
 * Infrastructure: Captured light infrastructure,Siege weapons: 17
 * Military: 12000: 12
 * Geography: Arable landscape: 5
 * Economy: Economic disruption at home,Tribute,Prosperous nearby trade,Pillaging others: 0+0=0
 * Government: Content Republic: 15
 * Motive: Holy War: 20
 * Morale: none: 0
 * Battle score: 10
 * Supply: Near major city/depot: 5
 * Tactics: none: 0
 * Roll: 11
 * Total: 105
 * Cyprus
 * Population: Ten times less than enemy: -15
 * Density: Somewhat Urban: 10
 * Infrastructure: Fortress: 20
 * Military: 7000: 7
 * Geography: Arable landscape: 5
 * Economy: none,Tribute,Prosperous nearby trade: 2+2=4
 * Government: Content Feudal: 5
 * Motive: Defending core: 10
 * Morale: none: 0
 * Battle score: 10
 * Supply: Near major city/depot: 5
 * Tactics: none: 0
 * Siege: 0 years: 0
 * Roll: 36
 * Total: 95
 * Result: Acre falls to the Taymayyiah forces, with the remaining 3,000 troops of Cyprus retreating back to the capital.

Siege of Nicosia (1332)

 * Milan
 * Population: Greater than enemy: 5
 * Density: Somewhat Urban: -5
 * Infrastructure: Captured fortress,Siege Weapons, Blocakding: 25
 * Military: 19000: 19
 * Geography: Arable landscape: 5
 * Economy: none,Tribute,Prosperous nearby trade,Prosperous distant trade: 4+15=19
 * Government: Content Republic: 15
 * Motive: Aggression: -10
 * Morale: Recent victory: 5
 * Battle score: 13
 * Supply: Distantly supplied: -5
 * Tactics: None: 0
 * Roll: 5
 * Total: 87
 * Cyprus
 * Population: Less than enemy: -5
 * Density: Somewhat Urban: 10
 * Infrastructure: Fortress: 20
 * Military: 5000: 5
 * Geography: High ground: 10
 * Economy: Economic disruption at home,Loss of major city,Prosperous nearby trade,Prosperous distant trade: -4+0=-4
 * Government: Content Feudal: 5
 * Motive: Defending existential: 15
 * Morale: Recent defeat,Last stand: 15
 * Battle score: 10
 * Supply: Near major city/depot: 5
 * Tactics: none: 0
 * Siege: 0 years: 0
 * Roll: 53
 * Total: 143
 * Result: The impenetrable fortress of Nicosia thwarts Milan's efforts. They lose 2,000 troops while Cyprus loses 1,500

Second Battle of Kyrenia (1333)

 * Venice
 * Population: Equal to enemy: 0
 * Density: Somewhat Urban: -5
 * Infrastructure: Allied light infrastructure,Siege weapons: 12
 * Military: 33000: 33 (30,000 Venetians, 3,000 Cyprians)
 * Geography: Naval invasion: -5
 * Economy: none,Tribute,Prosperous nearby trade,Prosperous distant trade: 4+15=19
 * Government: Content Republic: 15
 * Motive: Defending hegemony: 5
 * Morale: none: 0
 * Battle score: 15
 * Supply: Distantly supplied: -5
 * Tactics: Flanking: 10
 * Roll: 53
 * Total: 143
 * Milan
 * Population: Equal to enemy: 0
 * Density: Somewhat Urban: 10
 * Infrastructure: Blockading,Natural defenses: 10
 * Military: 27000: 27
 * Geography: Pinned to coast/mountain,High ground: 0
 * Economy: Economic disruption nearby,Tribute,Prosperous nearby trade,Prosperous distant trade: 2+15=17
 * Government: Content Republic: 15
 * Motive: Aggression: -10
 * Morale: Recent victory: 5
 * Battle score: 11
 * Supply: Distantly supplied: -5
 * Tactics: none: 0
 * Siege: 0 years: 0
 * Roll: 75
 * Total: 153
 * Result: Heavy casualties on both sides, but Milan manages to keep hold of their position in Kyrenia that occupies Cyprus. Milan is reduced to 19,000 troops and Venice is reduced to 24,000, while Cyprus is reduced to 1,000. Venice continues to occupy northern Cyprus centered on Salamis.

Ozbeg's Campaign (1332)

 * White Horde
 * Population: Equal to enemy: 0
 * Density: Very Rural: 15
 * Infrastructure: Allied light infrastructure: 2
 * Military: 60000: 60
 * Geography: Steppe: 0
 * Economy: none,Tribute,Prosperous distant trade: 3+0=3
 * Government: Content Feudal: 5
 * Motive: Aggression: -10
 * Morale: none: 0
 * Battle score: 9
 * Supply: Distantly supplied: -5
 * Tactics: none: 0
 * Roll: 18
 * Total: 94
 * Northern Yuan
 * Population: Equal to enemy: 0
 * Density: Very Rural: -5
 * Infrastructure: Basic infrastructure: 5
 * Military: 20000: 20
 * Geography: Steppe: 0
 * Economy: Economic disruption nearby,Destruction of major nation,Prosperous nearby trade: -4+0=-4
 * Government: Unhappy Empire: -10
 * Motive: Defending core: 10
 * Morale: Recent defeat: -5
 * Battle score: 10
 * Supply: Distantly supplied: -5
 * Tactics: none: 0
 * Siege: 0 years: 0
 * Roll: 5
 * Total: 25
 * Result: White Horde captures territory of modern-day Xinjiang as far as Urumqi.

Xieren's Campaign (1332)

 * Tian Dynasty
 * Population: Ten times more than enemy: 15
 * Density: Wasteland: 10
 * Infrastructure: Allied light infrastructure: 2
 * Military: 40000: 40
 * Geography: Steppe: 0
 * Economy: none,Tribute,Prosperous nearby trade,Prosperous distant trade: 4+0=4
 * Government: Content Empire: 10
 * Motive: Defending Mandate: 10
 * Morale: Recent victory: 5
 * Battle score: 13
 * Supply: Distantly supplied: -5
 * Tactics: Savage leader: 5
 * Roll: 52
 * Total: 157
 * Northern Yuan
 * Population: Ten times less than enemy: -15
 * Density: Wasteland: -10
 * Infrastructure: Basic infrastructure: 5
 * Military: 20000: 20
 * Geography: Steppe: 0
 * Economy: Economic disruption nearby,Destruction of major nation,Prosperous nearby trade: -4+0=-4
 * Government: Horde: 25
 * Motive: Defending core: 10
 * Morale: Recent defeat: -5
 * Battle score: 10
 * Supply: Distantly supplied: -5
 * Tactics: none: 0
 * Siege: 0 years: 0
 * Roll: 10
 * Total: 45
 * Result: Tian Dynasty captures parts of Inner Mongolia as far as Wuwei

Battle of Wuwei (1333)

 * White Horde
 * Population: Ten times less than enemy: -15
 * Density: Very Rural: 15
 * Infrastructure: Allied light infrastructure: 2
 * Military: 60000: 120
 * Geography: Steppe: 0
 * Economy: none,Tribute,Prosperous distant trade: 3+0=3
 * Government: Content Feudal: 5
 * Motive: Aggression: -10
 * Morale: Recent victory: 5
 * Battle score: 0
 * Supply: Distantly supplied: -5
 * Tactics: Savage leader: 5
 * Roll: 11
 * Total: 133
 * Tian Dynasty
 * Population: Ten times more than enemy: 15
 * Density: Very Rural: -5
 * Infrastructure: Basic infrastructure: 5
 * Military: 40000: 40
 * Geography: Steppe: 0
 * Economy: none,Tribute,Prosperous nearby trade,Prosperous distant trade: 4+0=4
 * Government: Content Empire: 10
 * Motive: Defending Mandate: 10
 * Morale: Recent victory: 5
 * Battle score: 10
 * Supply: Distantly supplied: -5
 * Tactics: Savage leader: 5
 * Siege: 0 years: 0
 * Roll: 41
 * Total: 131
 * Result: Tian Dynasty forces a stalemate, losing 12,000 troops while the White Horde loses 25,000

Second Battle of Wuwei (1333)

 * White Horde
 * Population: Equal to enemy: 0
 * Density: Wasteland: 10
 * Infrastructure: Allied light infrastructure: 2
 * Military: 60000: 60
 * Geography: Steppe: 0
 * Economy: Economic disruption at home,Tribute,Prosperous distant trade,Plunding enemy: 6+2=8
 * Government: Horde: 25
 * Motive: Aggression: -10
 * Morale: none: 0
 * Battle score: 7
 * Supply: Distantly supplied: -5
 * Tactics: Savage leader: 5
 * Roll: 83
 * Total: 179
 * Northern Yuan
 * Population: Equal to enemy: 0
 * Density: Wasteland: -10
 * Infrastructure: Basic infrastructure: 5
 * Military: 30000: 30
 * Geography: Steppe: 0
 * Economy: Destruction of major nation,Prosperous distant trade: -1+0=-1
 * Government: Horde: 25
 * Motive: Reclaiming recent territory: 10
 * Morale: none: 0
 * Battle score: 10
 * Supply: Distantly supplied: -5
 * Tactics: none: 0
 * Siege: 0 years: 0
 * Roll: 25
 * Total: 90
 * Result: Much of the Mongol force is obliterated, with only 12,000 escaping. The Mongols abandon much of their territory to retreat back to the more defensible position in Outer Mongolia. The White Horde loses 8,000 troops.

Battle of Furdan (1334)

 * Japanese Empire
 * Population: Equal to enemy: 0
 * Density: Somewhat Urban: -5
 * Infrastructure: none: 0
 * Military: 65000: 65
 * Geography: Naval invasion: -5
 * Economy: Paying tribute,Prosperous distant trade: 1+-1=0
 * Government: Content Empire: 10
 * Motive: Aggression: -10
 * Morale: none: 0
 * Battle score: 17
 * Supply: Distantly supplied: -5
 * Tactics: Flanking: 10
 * Roll: 27
 * Total: 103
 * Northern Yuan
 * Population: Equal to enemy: 0
 * Density: Somewhat Urban: 10
 * Infrastructure: Natural defenses: 5
 * Military: 10000: 10
 * Geography: Pinned to river: -5
 * Economy: Destruction of major nation,Prosperous distant trade: -1+-1=-2
 * Government: Horde: 25
 * Motive: Defending core: 10
 * Morale: Recent defeat: -5
 * Battle score: 10
 * Supply: Supplied by roads: 0
 * Tactics: none: 0
 * Siege: 0 years: 0
 * Roll: 10
 * Total: 69
 * Result: Japanese Empire defeats the troops of the Yuan with the Yuan losing 8,000 and thee remainder being forced to retreat further north. Japanese forces take 5,000 casualties

Batttle of Anyuanzhen (1335)

 * Tian Dynasty
 * Population: Ten times more than enemy: 15
 * Density: Wasteland: 10
 * Infrastructure: Allied light infrastructure: 2
 * Military: 80000: 80
 * Geography: Steppe: 0
 * Economy: Economic disruption at home,Tribute,Prosperous nearby trade,Prosperous distant trade: 1+13=14
 * Government: Content Republic: 15
 * Motive: Aggression: -10
 * Morale: Recent victory: 5
 * Battle score: 13
 * Supply: Distantly supplied: -5
 * Tactics: Savage leader,Flanking: 15
 * Roll: 45
 * Total: 198
 * Yuan Dynasty
 * Population: Ten times less than enemy: -15
 * Density: Wasteland: -10
 * Infrastructure: General infrastructure: 10
 * Military: 15000: 15
 * Geography: Steppe,High ground: 10
 * Economy: Economic disruption nearby,Destruction of major nation,Loss of major city,Prosperous distant trade: -7+0=-7
 * Government: Horde: 25
 * Motive: Defending core: 10
 * Morale: Recent defeat: -5
 * Battle score: 10
 * Supply: Supplied by roads: 0
 * Tactics: none: 0
 * Siege: 0 years: 0
 * Roll: 25
 * Total: 75
 * Result: Mongol forces are crushed and retreat back to outer Mongolia, reduced to 5,000 troops. Tian dynasty loses 12,000 troops.

Battle of Khaka (1335)

 * Japanese empire
 * Population: Equal to enemy: 0
 * Density: Very Rural: 15
 * Infrastructure: none: 0
 * Military: 20000: 20
 * Geography: Steppe: 0
 * Economy: Paying tribute,Prosperous distant trade: 1+0=1
 * Government: Content Empire: 10
 * Motive: Aggression: -10
 * Morale: none: 0
 * Battle score: 17
 * Supply: Distantly supplied: -5
 * Tactics: none: 0
 * Roll: 11
 * Total: 58
 * Northern Yuan
 * Population: Equal to enemy: 0
 * Density: Very Rural: -5
 * Infrastructure: none: 0
 * Military: 2000: 2
 * Geography: Pinned to river: -5
 * Economy: Destruction of major nation,none: -3+0=-3
 * Government: Horde: 25
 * Motive: Defending core: 10
 * Morale: Recent defeat: -5
 * Battle score: 10
 * Supply: Supplied by roads: 0
 * Tactics: none: 0
 * Siege: 0 years: 0
 * Roll: 15
 * Total: 47
 * Result: The Yuan force is completely wiped out, Japanese forces take 1,000 casualties.

Raids on Manchuria (1336)

 * Tian Dynasty
 * Population: Ten times more than enemy: 15
 * Density: Wasteland: 10
 * Infrastructure: Allied light infrastructure: 2
 * Military: 40000: 40
 * Geography: Steppe: 0
 * Economy: none,Tribute,Prosperous nearby trade,Prosperous distant trade,Plunding enemy: 10+6=16
 * Government: Content Empire: 10
 * Motive: Defending Mandate: 10
 * Morale: Recent victory: 5
 * Battle score: 12
 * Supply: Distantly supplied: -5
 * Tactics: Savage leader: 5
 * Roll: 30
 * Total: 140
 * Yuan Dynasty
 * Population: Ten times less than enemy: -15
 * Density: Wasteland: -10
 * Infrastructure: Basic infrastructure,Natural defenses: 10
 * Military: 2000: 2
 * Geography: Steppe: 0
 * Economy: Economic disruption at home,Destruction of major nation,Loss of major city,Prosperous distant trade: -8+0=-8
 * Government: Horde: 25
 * Motive: Defending border: 5
 * Morale: Recent defeat: -5
 * Battle score: 10
 * Supply: Shortage of materials: -2
 * Tactics: none: 0
 * Siege: 0 years: 0
 * Roll: 5
 * Total: 25
 * Result: Tian Dynasty destroys all the Mongol forces and seizes the coastal regions

Third Battle of Wuwei (1336)

 * Tian Dynasty
 * Population: Ten times more than enemy: 15
 * Density: Wasteland: 10
 * Infrastructure: Allied light infrastructure: 2
 * Military: 20000: 20
 * Geography: Steppe: 0
 * Economy: none,Tribute,Prosperous nearby trade,Prosperous distant trade,Plunding enemy: 10+6=16
 * Government: Content Empire: 10
 * Motive: Defending Mandate: 10
 * Morale: Recent victory: 5
 * Battle score: 12
 * Supply: Distantly supplied: -5
 * Tactics: Savage leader: 5
 * Roll: 49
 * Total: 139
 * Yuan Dynasty
 * Population: Ten times less than enemy: -15
 * Density: Wasteland: -10
 * Infrastructure: Basic infrastructure,Natural defenses: 10
 * Military: 5000: 5
 * Geography: Steppe: 0
 * Economy: Economic disruption at home,Destruction of major nation,Loss of major city,Prosperous distant trade: -8+0=-8
 * Government: Horde: 25
 * Motive: Defending border: 5
 * Morale: Recent defeat: -5
 * Battle score: 10
 * Supply: Shortage of materials: -2
 * Tactics: none: 0
 * Siege: 0 years: 0
 * Roll: 11
 * Total: 34
 * Result: The Mongol Armies totally surrender, while Tian loses 2,000 troops

Siege of Mosul (1332)

 * Tabriz
 * Population: Twice or more than enemy: 10
 * Density: Somewhat Urban: -5
 * Infrastructure: Allied light infrastructure,Siege weapons: 12
 * Military: 50000: 50
 * Geography: Crossing mountains: -10
 * Economy: none,Tribute,Prosperous nearby trade,Prosperous distant trade: 4+0=4
 * Government: Unhappy Feudal: -5
 * Motive: Holy War: 20
 * Morale: Vassals Unhappy: -10
 * Battle score: 10
 * Supply: Supplied by roads: 0
 * Tactics: Enemy surrounded: 20
 * Roll: 84
 * Total: 176
 * Mosul
 * Population: Half or less than enemy: -10
 * Density: Somewhat Urban: 10
 * Infrastructure: Heavy infrastructure: 15
 * Military: 5000: 5
 * Geography: Arable landscape: 5
 * Economy: Paying tribute,Prosperous nearby trade: 0+7=7
 * Government: Content Feudal: 5
 * Motive: Holy War: 20
 * Morale: Last stand: 20
 * Battle score: 5
 * Supply: Near major city/depot: 5
 * Tactics: none: 0
 * Siege: 0 years: 0
 * Roll: 60
 * Total: 147
 * Result: Tabriz captures the city, losing 8,000 troops while Mosul loses 4,000, and the rest surrenders

Battle of Baghdad (1332)

 * Tabriz
 * Population: Twice or more than enemy: 10
 * Density: Somewhat Urban: -5
 * Infrastructure: Captured light infrastructure: 7
 * Military: 20000: 20
 * Geography: Crossing mountains: -10
 * Economy: none,Tribute,Prosperous nearby trade,Prosperous distant trade: 4+0=4
 * Government: Unhappy Feudal: -5
 * Motive: Holy War: 20
 * Morale: Vassals unhappy: -10
 * Battle score: 10
 * Supply: Supplied by roads: 0
 * Tactics: none: 0
 * Roll: 20
 * Total: 57
 * Baghdad and Mamluks
 * Population: Half or less than enemy: -10
 * Density: Somewhat Urban: 10
 * Infrastructure: Heavy infrastructure: 15
 * Military: 30000: 30
 * Geography: Arable landscape: 5
 * Economy: Paying tribute,Economic disruption nearby,Prosperous nearby trade: -2+7=5
 * Government: Content Feudal: 5
 * Motive: Holy War: 20
 * Morale: none: 0
 * Battle score: 8
 * Supply: Near major city/depot: 5
 * Tactics: Savage leader: 5
 * Siege: 0 years: 0
 * Roll: 28
 * Total: 128
 * Result: Baghdad and Mamluks win, causing the Persians to lose 12,000 troops, while the Mamluks lose 5,000 and Baghdad loses 2,000

Siege of Modasa (1323)

 * Delhi
 * Population: Ten times more than enemy: 15
 * Density: Somewhat Urban: -5
 * Infrastructure: Allied light infrastructure: 2
 * Military: 50000: 50
 * Geography: Arable landscape: 5
 * Economy: none,Tribute,Prosperous nearby trade,Prosperous distant trade: 4+-1=3
 * Government: Content Feudal: 5
 * Motive: Aggression: -10
 * Morale: Recent victory: 5
 * Battle score: 10
 * Supply: Supplied by roads: 0
 * Tactics: Enemy surrounded: 20
 * Roll: 95
 * Total: 191
 * Modasa
 * Population: Ten times less than enemy: -15
 * Density: Somewhat Urban: 10
 * Infrastructure: Natural defenses: 5
 * Military: 25000: 25
 * Geography: Arable landscape: 5
 * Economy: none,Prosperous nearby trade: 1+0=1
 * Government: Content Feudal: 5
 * Motive: Defending core: 10
 * Morale: Last stand: 20
 * Battle score: 10
 * Supply: Near major city/depot: 5
 * Tactics: none: 0
 * Siege: 0 years: 0
 * Roll: 21
 * Total: 101
 * Result: Delhi Conquers Modasa with relative ease taking 5,000 casualties and conquering the city.

Battle of Chittorgarh (1334)

 * Hindustan
 * Population: Ten times more than enemy: 15
 * Density: Somewhat Urban: -5
 * Infrastructure: Allied light infrastructure,Siege weapons: 12
 * Military: 50000: 50
 * Geography: Arable landscape: 5
 * Economy: none,Tribute,Prosperous nearby trade,Prosperous distant trade: 4+0=4
 * Government: Content Feudal: 5
 * Motive: Aggression: -10
 * Morale: Recent victory: 5
 * Battle score: 10
 * Supply: Supplied by roads: 0
 * Tactics: Enemy surrounded: 20
 * Roll: 22
 * Total: 129
 * Guhilla
 * Population: Ten times less than enemy: -15
 * Density: Somewhat Urban: 10
 * Infrastructure: Fortress: 20
 * Military: 30000: 30
 * Geography: Arable landscape: 5
 * Economy: none,Prosperous nearby trade: 1+0=1
 * Government: Content Feudal: 5
 * Motive: Defending core: 10
 * Morale: Last stand: 20
 * Battle score: 10
 * Supply: Near major city/depot: 5
 * Tactics: none: 0
 * Siege: 0 years: 0
 * Roll: 1
 * Total: 101
 * Result: Hindustan captures the fortress with taking almost no casualties as the Hindustan leaders deploy scare tactics which cause the Guhilla soldiers to flee in terror.

Battle of Kabul (1335)

 * Turkman
 * Population: Half or less than enemy: -10
 * Density: Somewhat Urban: -5
 * Infrastructure: none: 0
 * Military: 25000: 25
 * Geography: Arable landscape: 5
 * Economy: none,Prosperous nearby trade,Pillaging others: 2+0=2
 * Government: Content Feudal: 5
 * Motive: Aggression: -10
 * Morale: Recent victory: 5
 * Battle score: 10
 * Supply: Supplied by roads: 0
 * Tactics: none: 0
 * Roll: 20
 * Total: 45
 * Hindustan
 * Population: Twice or more than enemy: 10
 * Density: Somewhat Urban: 10
 * Infrastructure: Fortress: 20
 * Military: 50000: 50
 * Geography: Arable landscape: 5
 * Economy: none,Tribute,Prosperous distant trade: 3+0=3
 * Government: Content Feudal: 5
 * Motive: Aggression: -10
 * Morale: Recent victory: 5
 * Battle score: 10
 * Supply: Supplied by roads: 0
 * Tactics: none: 0
 * Siege: 0 years: 0
 * Roll: 80
 * Total: 185
 * Result: Hindustan wins whilst taking 2,000 casualties and wiping out 20,000 of the 25,000 Turkman

Battle of Edinburgh (1333)

 * England
 * Population: Greater than enemy: 5
 * Density: Urban: -10
 * Infrastructure: Allied light infrastructure: 2
 * Military: 12000: 12
 * Geography: Arable landscape: 5
 * Economy: none,Prosperous nearby trade: 1+-1=0
 * Government: Content Feudal: 5
 * Motive: Reclaiming recent territory: 10
 * Morale: none: 0
 * Battle score: 10
 * Supply: Supplied by roads: 0
 * Tactics: none: 0
 * Roll: 4
 * Total: 42
 * Scotland
 * Population: Less than enemy: -5
 * Density: Urban: 15
 * Infrastructure: Natural defenses: 5
 * Military: 8000: 8
 * Geography: none: 0
 * Economy: none,Prosperous nearby trade: 1+-1=0
 * Government: Content Feudal: 5
 * Motive: Defending core: 10
 * Morale: none: 0
 * Battle score: 10
 * Supply: Near major city/depot: 5
 * Tactics: none: 0
 * Siege: 0 years: 0
 * Roll: 8
 * Total: 60
 * Result: Scotland wins by 18 (42.86%)

Battle of Halidon Hill (1335)

 * England
 * Population: Greater than enemy: 5
 * Density: Rural: 10
 * Infrastructure: Captured light infrastructure: 7
 * Military: 10000: 10
 * Geography: Arable landscape,High ground: 15
 * Economy: none,Tribute,Prosperous nearby trade,Prosperous distant trade: 4+12=16
 * Government: Content Feudal: 5
 * Motive: Aggression: -10
 * Morale: Recent defeat: -5
 * Battle score: 19
 * Supply: Supplied by roads: 0
 * Tactics: Enemy surrounded: 20
 * Roll: 42
 * Total: 130
 * Scotland
 * Population: Less than enemy: -5
 * Density: Rural: 5
 * Infrastructure: Basic infrastructure: 5
 * Military: 8000: 8
 * Geography: Arable landscape: 5
 * Economy: none,Prosperous nearby trade: 1+0=1
 * Government: Content Feudal: 5
 * Motive: Defending core: 10
 * Morale: Recent victory: 5
 * Battle score: 10
 * Supply: Shortage of one material: -1
 * Tactics: none: 0
 * Siege: 0 years: 0
 * Roll: 44
 * Total: 91
 * Result: When Scotland attempts to releive the forces at the siege of Berwick-Upon-Tweed, English and Irish forces forces a pitched battle at Halidan Hill, defeating the Scottish forces and forcing them to retreat. Scotland loses 2,000 troops and England loses 1,500, and Ireland loses 500. Berwick-Upon-Tweed surrenders.

Battle of Glasgow Fields (1335)

 * Lordship of Ireland
 * Population: Twice or more than enemy: 10
 * Density: Rural: 10
 * Infrastructure: Allied light infrastructure: 2
 * Military: 7000: 7
 * Geography: Arable landscape: 5
 * Economy: none,Prosperous nearby trade,Pillaging others: 2+0=2
 * Government: Content Feudal: 5
 * Motive: Aggression: -10
 * Morale: Recent victory,Recent pillage: 15
 * Battle score: 18
 * Supply: Supplied by roads: 0
 * Tactics: none: 0
 * Roll: 55
 * Total: 117
 * Scotland
 * Population: Half or less than enemy: -10
 * Density: Rural: 5
 * Infrastructure: Basic infrastructure: 5
 * Military: 6000: 6
 * Geography: Arable landscape: 5
 * Economy: Loss of major city,none: -4+0=-4
 * Government: Content Feudal: 5
 * Motive: Defending core: 10
 * Morale: Recent defeat: -5
 * Battle score: 10
 * Supply: Near major city/depot: 5
 * Tactics: none: 0
 * Siege: 0 years: 0
 * Roll: 21
 * Total: 57
 * Result: Lordship of Ireland wins causing another 2,000 casualties to Scotland and forcing them to retreat to Glasgow.

Battle of Glasgow (1337)

 * English Coalition
 * Population: Twice or more than enemy: 10
 * Density: Urban: -10
 * Infrastructure: Allied light infrastructure,Siege weapons: 12
 * Military: 8000: 8
 * Geography: Arable landscape: 5
 * Economy: none,Prosperous nearby trade,Prosperous distant trade: 3+0=3
 * Government: Content Feudal: 5
 * Motive: Aggression: -10
 * Morale: Recent victory,Recent pillage: 15
 * Battle score: 16
 * Supply: Supplied by roads: 0
 * Tactics: Enemy surrounded: 20
 * Roll: 71
 * Total: 142
 * Scotland
 * Population: Half or less than enemy: -10
 * Density: Somewhat Urban: 10
 * Infrastructure: Heavy infrastructure: 15
 * Military: 4000: 4
 * Geography: none: 0
 * Economy: Loss of major city,none: -4+0=-4
 * Government: Content Feudal: 5
 * Motive: Defending core: 10
 * Morale: Recent defeat: -5
 * Battle score: 10
 * Supply: Shortage of materials: -2
 * Tactics: none: 0
 * Siege: 1 years: -3
 * Roll: 17
 * Total: 51
 * Result: England and Ireland forces capture the city of Glasgow taking minimal casualties and defeating the entirety of the Scottish forces and glasgow.

Battle of Stirling (1337)

 * English Coalition
 * Population: Twice or more than enemy: 10
 * Density: Rural: 10
 * Infrastructure: Allied light infrastructure,Siege weapons: 12
 * Military: 12000: 12
 * Geography: Arable landscape: 5
 * Economy: none,Tribute,Prosperous nearby trade,Prosperous distant trade: 4+0=4
 * Government: Content Feudal: 5
 * Motive: Asserting hegemony: 0
 * Morale: Recent victory,Recent pillage: 15
 * Battle score: 16
 * Supply: Supplied by roads: 0
 * Tactics: Savage leader,Enemy surrounded: 25
 * Roll: 72
 * Total: 182
 * Scotland
 * Population: Half or less than enemy: -10
 * Density: Rural: 5
 * Infrastructure: Fortress: 20
 * Military: 2000: 2
 * Geography: High ground: 10
 * Economy: Loss of major city,none: -4+0=-4
 * Government: Content Feudal: 5
 * Motive: Defending core: 10
 * Morale: Recent defeat,Last stand: 15
 * Battle score: 10
 * Supply: Shortage of one material: -1
 * Tactics: none: 0
 * Siege: 0 years: 0
 * Roll: 64
 * Total: 130
 * Result: English Coalition captures Stirling leaving Scotland at there mercy.

Silesian Campaign (1330)

 * Bohemia
 * Population: Greater than enemy: 5
 * Density: Urban: -10
 * Infrastructure: Allied light infrastructure: 2
 * Military: 15
 * Geography: none: 0
 * Economy: Economic disruption at home,Prosperous nearby trade,Prosperous distant trade: 0+0=0
 * Government: Unhappy Feudal: -5
 * Motive: Reclaiming recent territory: 10
 * Morale: Vassals unhappy: -10
 * Battle score: 10
 * Supply: Supplied by roads: 0
 * Tactics: Flanking: 10
 * Roll: 69 (nice)
 * Total: 96 (double nice)
 * Poland
 * Population: Less than enemy: -5
 * Density: Urban: 15
 * Infrastructure: Fortress: 20
 * Military: 10
 * Geography: Pinned to river: -5
 * Economy: none,National gift: 1+0=1
 * Government: Unhappy Feudal: -5
 * Motive: Defending core: 10
 * Morale: none: 0
 * Battle score: 10
 * Supply: Near major city/depot: 5
 * Tactics: none: 0
 * Siege: 0 years: 0
 * Roll: 33
 * Total: 88
 * Result: After a series of hard-fought battles, the campaign in Silesia is still too close to determine by 1334. As Wroclaw has not yet fallen, the forces besieging the castle are beginning to run out of food and men. After suffering winter after winter in Poland, the forces are beginning to lose morale. However, they retain the upper hand; the forces in Wroclaw are running out of supplies. 7,000 Polish forces remain against Bohemia's 12,000 remaining, with the Polish suffering from a shortage of materials penalty.

Siege of Wroclaw (1334)

 * Bohemia
 * Population: Equal to enemy: 0
 * Density: Urban: -10
 * Infrastructure: Allied light infrastructure,Siege weapons: 12
 * Military: 20000: 20
 * Geography: none: 0
 * Economy: Economic disruption at home,Prosperous nearby trade,Prosperous distant trade: 0+7=7
 * Government: Unhappy Feudal: -5
 * Motive: Reclaiming recent territory: 10
 * Morale: Vassals unhappy: -10
 * Battle score: 13
 * Supply: Supplied by roads: 0
 * Tactics: Savage leader,Flanking: 15
 * Roll: 39
 * Total: 91
 * Poland
 * Population: Equal to enemy: 0
 * Density: Urban: 15
 * Infrastructure: Fortress: 20
 * Military: 7000: 7
 * Geography: Pinned to river: -5
 * Economy: Economic disruption at home,National gift: -2+0=-2
 * Government: Unhappy Feudal: -5
 * Motive: Defending core: 10
 * Morale: none: 0
 * Battle score: 10
 * Supply: Shortage of materials: -2
 * Tactics: none: 0
 * Siege: 1 years: -3
 * Roll: 31
 * Total: 78
 * Result: The combined Bohemian and Lithuanian forces wears down the remaining defenders of Silesia, causing them to resort to scorched earth tactics to slow the invaders down. Poland is reduced to 4,000 troops and Bohemia down to 15,000, but Silesia has still not fallen.

Second Siege of Wroclaw (1336)

 * Bohemia
 * Population: Equal to enemy: 0
 * Density: Urban: -10
 * Infrastructure: Allied light infrastructure,Siege weapons: 12
 * Military: 18000: 18
 * Geography: none: 0
 * Economy: Economic disruption at home,Prosperous nearby trade,Pillaging others,Prosperous distant trade: 1+9=10
 * Government: Unhappy Feudal: -5
 * Motive: Reclaiming recent territory: 10
 * Morale: Recent victory: 5
 * Battle score: 13
 * Supply: Supplied by roads: 0
 * Tactics: Savage leader,Enemy surrounded: 25
 * Roll: 42
 * Total: 119
 * Poland
 * Population: Equal to enemy: 0
 * Density: Urban: 15
 * Infrastructure: Fortress: 20
 * Military: 4000: 4
 * Geography: Scorched earth,Pinned to river: -10
 * Economy: Economic disruption at home,Severe damage to major city,National gift: -5+0=-5
 * Government: Unhappy Feudal: -5
 * Motive: Defending core: 10
 * Morale: Recent defeat: -5
 * Battle score: 10
 * Supply: Shortage of materials: -2
 * Tactics: none: 0
 * Siege: 2 years: -6
 * Roll: 23
 * Total: 54
 * Result: Silesian rebels are crushed and Henry VI of Wroclaw is captured. Bohemia and Lithuania loses 5,000 troops.

Battle of Rzeszow (1339)

 * Bohemia coalition
 * Population: Equal to enemy: 0
 * Density: Urban: -10
 * Infrastructure: Allied light infrastructure,Siege weapons: 12
 * Military: 33000: 33
 * Geography: none: 0
 * Economy: Economic disruption at home,Prosperous nearby trade,Pillaging others,Prosperous distant trade: 1+0=1
 * Government: Unhappy Feudal: -5
 * Motive: Reclaiming recent territory: 10
 * Morale: Recent victory: 5
 * Battle score: 15
 * Supply: Supplied by roads: 0
 * Tactics: Savage leader: 5
 * Roll: 60
 * Total: 125
 * Casmir
 * Population: Equal to enemy: 0
 * Density: Urban: 15
 * Infrastructure: Heavy infrastructure: 15
 * Military: 12000: 12
 * Geography: Scorched earth: -5
 * Economy: Economic disruption at home,Severe damage to major city,Loss of major city,National gift: -9+0=-9
 * Government: Unhappy Feudal: -5
 * Motive: Defending core: 10
 * Morale: Recent defeat: -5
 * Battle score: 10
 * Supply: Shortage of materials: -2
 * Tactics: none: 0
 * Siege: 0 years: 0
 * Roll: 20
 * Total: 65
 * Result: Bohemia coalition wins ending the Polish rebellion finally.

Battle of Panticaeaum (1335)

 * Milan
 * Population: Less than enemy: -5
 * Density: Rural: 10
 * Infrastructure: Allied light infrastructure,Blockading: 7
 * Military: 40000: 40
 * Geography: Naval invasion: -5
 * Economy: Economic disruption nearby,Tribute,Prosperous nearby trade,Prosperous distant trade: 2+14=16
 * Government: Content Republic: 15
 * Motive: Asserting hegemony: 0
 * Morale: none: 0
 * Battle score: 12
 * Supply: Distantly supplied: -5
 * Tactics: none: 0
 * Roll: 42
 * Total: 125
 * Golden Horde
 * Population: Greater than enemy: 5
 * Density: Rural: 5
 * Infrastructure: Basic infrastructure,Natural defenses: 10
 * Military: 15000: 15
 * Geography: Pinned to river: -5
 * Economy: Economic disruption at home,Destruction of major nation,Tribute,Prosperous distant trade: -3+0=-3
 * Government: Horde: 25
 * Motive: Defending core: 10
 * Morale: none: 0
 * Battle score: 10
 * Supply: Cut off from supply: -10
 * Tactics: none: 0
 * Siege: 0 years: 0
 * Roll: 8
 * Total: 73
 * Result: Milan drives back the Golden Horde and siezes part of Crimea

Battle of Courtais (1336)

 * England and Flanders
 * Population: Twice or more than enemy: 10
 * Density: Somewhat Urban: -5
 * Infrastructure: Allied light infrastructure: 2
 * Military: 18000: 18 (8,000 England, 10,000 Flanders, a few hundred of Tournois)
 * Geography: Arable landscape: 5
 * Economy: none,Tribute,Prosperous distant trade: 3+5=8
 * Government: Content Feudal: 5
 * Motive: Defending hegemony: 5
 * Morale: none: 0
 * Battle score: 11
 * Supply: Supplied by roads: 0
 * Tactics: none: 0
 * Roll: 42
 * Total: 98
 * Hainut
 * Population: Half or less than enemy: -10
 * Density: Somewhat Urban: 10
 * Infrastructure: General infrastructure: 10
 * Military: 8000: 8 (5,000 Hainut, 3,000 Lothraingia)
 * Geography: Arable landscape: 5
 * Economy: Paying tribute,Prosperous nearby trade: 0+0=0
 * Government: Content Feudal: 5
 * Motive: Defending border: 5
 * Morale: none: 0
 * Battle score: 10
 * Supply: Near major city/depot: 5
 * Tactics: none: 0
 * Siege: 0 years: 0
 * Roll: 18
 * Total: 63
 * Result: Anglo-Flemish forces routes Hainut forces from the border, and proceed to invade the County. Hainut loses 2,000 troops, Lothraingia loses 500, Flanders loses 1,000 troops and England loses 1,500. Tournois has minimal casualties.

Siege of Namur (1336)

 * Lothraingia
 * Population: Twice or more than enemy: 10
 * Density: Somewhat Urban: -5
 * Infrastructure: Allied light infrastructure,Siege weapons: 12
 * Military: 7000: 7 (5,000 Lothraingia, 1,000 Guelders, 1,000 other minor Rhine states)
 * Geography: Arable landscape: 5
 * Economy: Paying tribute,Tribute,Prosperous nearby trade,Prosperous distant trade: 3+13=16
 * Government: Content Feudal: 5
 * Motive: Asserting hegemony: 0
 * Morale: none: 0
 * Battle score: 16
 * Supply: Supplied by roads: 0
 * Tactics: none: 0
 * Roll: 35
 * Total: 98
 * Namur
 * Population: Half or less than enemy: -10
 * Density: Somewhat Urban: 10
 * Infrastructure: Heavy infrastructure: 15
 * Military: 1000: 1
 * Geography: Arable landscape: 5
 * Economy: Paying tribute,Prosperous nearby trade: 0+0=0
 * Government: Content Feudal: 5
 * Motive: Defending border: 5
 * Morale: none: 0
 * Battle score: 10
 * Supply: Near major city/depot: 5
 * Tactics: none: 0
 * Siege: 0 years: 0
 * Roll: 5
 * Total: 51
 * Result: Lothraingia captures Namur, whose armies all surrender. Lothraingia loses 1,500 troops.

Battle of Mons (1337)

 * England
 * Population: Greater than enemy: 5
 * Density: Somewhat Urban: -5
 * Infrastructure: Allied light infrastructure: 2
 * Military: 17000: 17
 * Geography: Arable landscape: 5
 * Economy: none,Tribute,Prosperous nearby trade,Prosperous distant trade: 4+4=8
 * Government: Content Feudal: 5
 * Motive: Asserting hegemony: 0
 * Morale: none: 0
 * Battle score: 12
 * Supply: Distantly supplied: -5
 * Tactics: Savage leader: 5
 * Roll: 35
 * Total: 80
 * Luxembourg
 * Population: Less than enemy: -5
 * Density: Somewhat Urban: 10
 * Infrastructure: General infrastructure: 10
 * Military: 20000: 20
 * Geography: Pinned to river,Arable landscape: 0
 * Economy: none,Tribute,Prosperous nearby trade,Prosperous distant trade: 4+15=19
 * Government: Content Feudal: 5
 * Motive: Defending hegemony: 5
 * Morale: none: 0
 * Battle score: 12
 * Supply: Supplied by roads: 0
 * Tactics: none: 0
 * Siege: 0 years: 0
 * Roll: 5
 * Total: 77
 * Result: Hainut and the Rhenish allies forces a stalemate. England loses loses 2,000 troops, Flanders loses 1,000 troops, Luxembourg loses 2,000 troops, Lothraingia loses 1,500 troops, Hainut loses 500 troops.

Battle of Zeeland (1337)

 * England
 * Population: Greater than enemy: 5
 * Density: Somewhat Urban: -5
 * Infrastructure: Allied light infrastructure: 2
 * Military: 10000: 10
 * Geography: Naval invasion,Arable landscape: 0
 * Economy: none,Tribute,Prosperous nearby trade,Prosperous distant trade: 4+4=8
 * Government: Content Feudal: 5
 * Motive: Asserting hegemony: 0
 * Morale: none: 0
 * Battle score: 12
 * Supply: Distantly supplied: -5
 * Tactics: Savage leader: 5
 * Roll: 29
 * Total: 62
 * Lothraingia
 * Population: Less than enemy: -5
 * Density: Somewhat Urban: 10
 * Infrastructure: General infrastructure,Heavy infrastructure: 25
 * Military: 15000: 15
 * Geography: Arable landscape,High ground: 15
 * Economy: none,Tribute,Prosperous nearby trade,Prosperous distant trade: 4+15=19
 * Government: Content Feudal: 5
 * Motive: Defending hegemony: 5
 * Morale: none: 0
 * Battle score: 12
 * Supply: Supplied by roads: 0
 * Tactics: none: 0
 * Siege: 0 years: 0
 * Roll: 7
 * Total: 104
 * Result: Using the natural landscape of the marsh country of the lowlands, Lothraingia manages to defeat the English invasion

Battle of Tours Bridge (1340)

 * ABI army
 * Population: Less than enemy: -5
 * Density: Somewhat Urban: -5
 * Infrastructure: Captured light infrastructure: 7
 * Military: 20000: 20
 * Geography: Pinned to river: -5
 * Economy: Economic disruption nearby,Plunding enemy: 4+15=19
 * Government: Content Feudal: 5
 * Motive: Dynastic dispute: -5
 * Morale: Recent pillage: 10
 * Battle score: 10
 * Supply: Distantly supplied: -5
 * Tactics: Savage leader: 5
 * Roll: 24
 * Total: 71
 * France
 * Population: Greater than enemy: 5
 * Density: Somewhat Urban: 10
 * Infrastructure: General infrastructure: 10
 * Military: 10000: 10
 * Geography: Arable landscape: 5
 * Economy: Economic disruption nearby,Prosperous nearby trade: -1+15=14
 * Government: Content Feudal: 5
 * Motive: Defending core: 10
 * Morale: none: 0
 * Battle score: 10
 * Supply: Near major city/depot: 5
 * Tactics: Flanking: 10
 * Siege: 0 years: 0
 * Roll: 55
 * Total: 150
 * Result: France wins by 79 (111.27%) French forces decisively prevent a river crossing capturing multiple high value individuals from the ABI side. The ABI army retreats from the field having suffered 6000 casualties. The French have suffered 2500

Assault on Nantes (Pending approval)
Pending approval Person67 (talk) 22:18, November 25, 2019 (UTC) Finished and Approved: Feudy McPlagueface (talk) 04:10, November 26, 2019 (UTC)
 * ABI army
 * Population: 2 or more times that of enemy: 10 (Britan and Ireland have a combined population of about 5 million not including Gascony and Acquiataine and Brittany has less than 2 million even not considering the Breton split)
 * Density: Somewhat Urban: -5
 * Infrastructure: Captured light infrastructure: 7
 * Military: 7000: 7
 * Geography: Arable landscape: 5
 * Economy: Economic disruption nearby,Plunding enemy: 4+15=19
 * Government: Content Feudal: 5
 * Motive: Dynastic dispute: -5
 * Morale: Recent pillage: 10
 * Battle score: 10
 * Supply: Supplied with major roads: 0
 * Tactics: Savage leader: 5
 * Pre roll total: 68
 * Roll: 36
 * Total: 104
 * Nantes and Charles of Blois supporters
 * Population: Less than half of the enemy: -10
 * Density: Somewhat Urban: 10
 * Infrastructure: Fortress: 20
 * Military: 1000: 1
 * Geography: Arable landscape: 5
 * Economy: Economic disruption nearby,Prosperous nearby trade: -1+15=14
 * Government: Content Feudal: 5
 * Motive: Dysnatic dispute -5
 * Battle score: 10
 * Supply: Near major city/depot: 5
 * Tactics: Inexperienced Leader -5
 * Pre roll total: 50
 * Roll: 43
 * Total: 93
 * Result: Pending approval

Battle of Vladimir (1336)

 * Novgorod
 * Population: Less than enemy: -5
 * Density: Somewhat Urban: -5
 * Infrastructure: Captured light infrastructure: 7
 * Military: 40000: 40
 * Geography: Bad winter,Arable landscape: 0
 * Economy: none,Tribute,Prosperous nearby trade: 2+10=12
 * Government: Content Republic: 15
 * Motive: Dynastic dispute: -5
 * Morale: none: 0
 * Battle score: 13
 * Supply: Supplied by roads: 0
 * Tactics: Flanking: 10
 * Roll: 42
 * Total: 122
 * Golden Horde
 * Population: Greater than enemy: 5
 * Density: Somewhat Urban: 10
 * Infrastructure: General infrastructure: 10
 * Military: 20000: 20
 * Geography: Bad winter,Arable landscape: 0
 * Economy: Destruction of major nation,Tribute,Prosperous distant trade: 0+0=0
 * Government: Horde: 25
 * Motive: Defending hegemony: 5
 * Morale: none: 0
 * Battle score: 10
 * Supply: Near major city/depot: 5
 * Tactics: none: 0
 * Siege: 0 years: 0
 * Roll: 18
 * Total: 108
 * Result: Slavic states wins, forcing the Mongols back but leaving Vladimir in dispute. Novgorod loses 3,000 troops and the Golden Horde loses 5,000 troops

Battle of Sultanpur (1338)

 * Hindustan
 * Population: Ten times more than enemy: 15
 * Density: Somewhat Urban: -5
 * Infrastructure: Captured light infrastructure: 7
 * Military: 50000: 50
 * Geography: Crossing desert,Arable landscape: -5
 * Economy: Currency debased,Economic disruption at home,Tribute,Prosperous nearby trade,Prosperous distant trade: 0+9=9
 * Government: Unhappy Feudal: -5
 * Motive: Reclaiming recent territory: 10
 * Morale: none: 0
 * Battle score: 8
 * Supply: Near major city/depot: 5
 * Tactics: Enemy surrounded: 20
 * Roll: 57
 * Total: 166
 * Vijayanager
 * Population: Ten times less than enemy: -15
 * Density: Somewhat Urban: 10
 * Infrastructure: Basic infrastructure: 5
 * Military: 60000: 60
 * Geography: Pinned to river,Arable landscape: 0
 * Economy: none,Pillaging others: 1+0=1
 * Government: Content Feudal: 5
 * Motive: Defending core: 10
 * Morale: none: 0
 * Battle score: 10
 * Supply: Near major city/depot: 5
 * Tactics: Savage leader: 5
 * Siege: 0 years: 0
 * Roll: 44
 * Total: 139
 * Result: Delhi forces manages to decisively capture Sultanpur, forcing the rebellion out of the region. Delhi loses 6,000 troops, while Sultanpur loses 15,000.

Battle of Middle Ridge (1339)

 * Vinland
 * Population: Equal to enemy: 0
 * Density: Very Rural: 15
 * Infrastructure: Allied light infrastructure: 2
 * Military: 0: 0
 * Geography: Bad winter,Arable landscape: 0
 * Economy: Paying tribute,Pillaging others,Prosperous distant trade: 2+3=5
 * Government: Content Feudal: 5
 * Motive: Aggression: -10
 * Morale: none: 0
 * Battle score: 12
 * Supply: Shortage of one material: -1
 * Tactics: Vastly advanced tech,Flanking: 15
 * Roll: 26
 * Total: 67
 * Beothuk tribes
 * Population: Equal to enemy: 0
 * Density: Very Rural: -5
 * Infrastructure: Basic infrastructure: 5
 * Military: 0: 0
 * Geography: Pinned to river,Arable landscape: 0
 * Economy: none,Prosperous nearby trade: 1+0=1
 * Government: Scattared Tribal: -20
 * Motive: Defending existential: 15
 * Morale: none: 0
 * Battle score: 10
 * Supply: Cut off from supply: -10
 * Tactics: none: 0
 * Siege: 0 years: 0
 * Roll: 5
 * Total: 0
 * Result: Vinland crushes the Beothuk natives and seizes control over parts of Southeastern Newfoundland. Vinland loses 70 troops, Greenland loses 40 troops and the Beothuk Scraelings loses 150 troops

Battle of Lake Jubilee (1339)

 * Vinland
 * Population: Equal to enemy: 0
 * Density: Very Rural: 15
 * Infrastructure: Allied light infrastructure: 2
 * Military: 0: 0
 * Geography: Bad winter,Arable landscape: 0
 * Economy: Paying tribute,Pillaging others,Prosperous distant trade: 2+3=5
 * Government: Content Feudal: 5
 * Motive: Aggression: -10
 * Morale: Recent victory: 5
 * Battle score: 11
 * Supply: Distantly supplied: -5
 * Tactics: Vastly advanced tech: 5
 * Roll: 11
 * Total: 42
 * Beothuk tribes
 * Population: Equal to enemy: 0
 * Density: Very Rural: -5
 * Infrastructure: Basic infrastructure: 5
 * Military: 0: 0
 * Geography: Pinned to river,Arable landscape: 0
 * Economy: none,Prosperous nearby trade: 1+0=1
 * Government: Scattared Tribal: -20
 * Motive: Defending existential: 15
 * Morale: Recent defeat: -5
 * Battle score: 10
 * Supply: Supplied by roads: 0
 * Tactics: none: 0
 * Siege: 0 years: 0
 * Roll: 0
 * Total: 0
 * Result: Vinland again crushes Beothuk tribal forces and takes more of southeastern Newfoundland. Beothuk loses 50 troops, Vinland loses 40 troops and Greenland loses 20 troops

Battle of Jeddore Lake (1341)

 * Vinland
 * Population: Equal to enemy: 0
 * Density: Very Rural: 15
 * Infrastructure: Captured light infrastructure: 7
 * Military: 0: 0
 * Geography: Bad winter: -5
 * Economy: Currency debased,Paying tribute,Economic disruption nearby,Economic disruption at home,Pillaging others,Prosperous distant trade: -4+2=-2
 * Government: Unhappy Feudal: -5
 * Motive: Aggression: -10
 * Morale: none: 0
 * Battle score: 11
 * Supply: Supplied by roads: 0
 * Tactics: Vastly advanced tech: 5
 * Roll: 2
 * Total: 22
 * Beothuk tribes
 * Population: Equal to enemy: 0
 * Density: Very Rural: -5
 * Infrastructure: Basic infrastructure: 5
 * Military: 0: 0
 * Geography: Pinned to river,Bad winter: -10
 * Economy: Paying tribute,Economic disruption nearby,Prosperous nearby trade: -2+0=-2
 * Government: Scattared Tribal: -20
 * Motive: Defending existential: 15
 * Morale: none: 0
 * Battle score: 10
 * Supply: Supplied by roads: 0
 * Tactics: none: 0
 * Siege: 0 years: 0
 * Roll: 3
 * Total: -2
 * Result: Vinland pushes back the Beothuk and takes the southern coast of

Battle of Meelpareg Lake (1343)

 * Vinland
 * Population: Twice or more than enemy: 10
 * Density: Somewhat Urban: -5
 * Infrastructure: Allied light infrastructure: 2
 * Military: 0: 0
 * Geography: Bad winter,Arable landscape: 0
 * Economy: Paying tribute,Economic disruption nearby,Severe deflation,Loss of major city,Tribute,Prosperous nearby trade: -14+5=-9
 * Government: Unhappy Feudal: -5
 * Motive: Aggression: -10
 * Morale: none: 0
 * Battle score: 10
 * Supply: Supplied by roads: 0
 * Tactics: Vastly advanced tech, Flanking: 15
 * Roll: 2
 * Total: 10
 * Beothuk tribes
 * Population: Half or less than enemy: -10
 * Density: Somewhat Urban: 10
 * Infrastructure: Basic infrastructure: 5
 * Military: 0: 0
 * Geography: Arable landscape: 5
 * Economy: Loss of major city,Prosperous nearby trade: -9+0=-9
 * Government: Scattared Tribal: -20
 * Motive: Defending existential: 15
 * Morale: Recent defeat: -5
 * Battle score: 10
 * Supply: Supplied by roads: 0
 * Tactics: none: 0
 * Siege: 0 years: 0
 * Roll: 2
 * Total: 3
 * Result: Vinland secures a military victory, forcing the Beothuk tribe to fall back to the southern side of the lake. They will be back, and in greater numbers.

Battle of the Meelpareg

 * Vinland
 * Population: Half or less than enemy: -10
 * Density: Somewhat Urban: -5
 * Infrastructure: none: 0
 * Military: 0: 0
 * Geography: Bad winter,Arable landscape: 0
 * Economy: Paying tribute,Economic disruption nearby,Severe deflation,Loss of major city,Prosperous nearby trade: -9+0=-9
 * Government: Unhappy Feudal: -5
 * Motive: Aggression: -10
 * Morale: Recent victory: 5
 * Battle score: 10
 * Supply: Near major city/depot: 5
 * Tactics: Flanking: 10
 * Roll: 2
 * Total: 2
 * Beothuk
 * Population: Twice or more than enemy: 10
 * Density: Somewhat Urban: 10
 * Infrastructure: Basic infrastructure: 5
 * Military: 0: 0
 * Geography: Arable landscape: 5
 * Economy: Loss of major city,Prosperous distant trade,Plunding enemy: 4+0=4
 * Government: Organized Tribal: 0
 * Motive: Defending existential: 15
 * Morale: Recent defeat: -5
 * Battle score: 10
 * Supply: Supplied by roads: 0
 * Tactics: Flanking: 10
 * Siege: 0 years: 0
 * Roll: 2
 * Total: 62

This assault on the Beothuk is harshly repelled, crippling the Beothuk ability to carry on any further assaults for some time.

Battle of Wolf Lake (1344)

 * Beothuk
 * Population: Twice or more than enemy: 10
 * Density: Rural: 10
 * Infrastructure: Allied light infrastructure: 2
 * Military: 0: 0
 * Geography: Attack in forest: 5
 * Economy: Economic disruption nearby,Economic disruption at home,Prosperous nearby trade: -4+0=-4
 * Government: Scattared Tribal: -20
 * Motive: Reclaiming recent territory: 10
 * Morale: Recent defeat: -5
 * Battle score: 10
 * Supply: Supplied by roads: 0
 * Tactics: Flanking: 10
 * Roll: 4
 * Total: 32
 * Vinland
 * Population: Half or less than enemy: -10
 * Density: Rural: 5
 * Infrastructure: General infrastructure: 10
 * Military: 0: 0
 * Geography: Bad winter,Arable landscape: 0
 * Economy: Paying tribute,Economic disruption nearby,Severe deflation,Tribute,Prosperous nearby trade: -4+0=-4
 * Government: Unhappy Feudal: -5
 * Motive: Defending core: 10
 * Morale: Recent victory: 5
 * Battle score: 13
 * Supply: Supplied by roads: 0
 * Tactics: none: 0
 * Siege: 0 years: 0
 * Roll: 9
 * Total: 33
 * Result: Vinland barely manages to hold back the attacks of the Beothuk, resulting in a stalemate. Vinland loses 200 men in the process.

Battle of Grand Lake (1350)

 * Vinland
 * Population: Twice or more than enemy: 10
 * Density: Very Rural: 15
 * Infrastructure: Allied light infrastructure: 2
 * Military: 0: 0
 * Geography: Pinned to river,Bad winter,Attack in forest: -5
 * Economy: Economic disruption nearby,Destruction of major nation,Prosperous nearby trade,Pillaging others: -3+3=0
 * Government: Content Feudal: 5
 * Motive: Aggression: -10
 * Morale: Recent victory: 5
 * Battle score: 11
 * Supply: Supplied by roads: 0
 * Tactics: none: 0
 * Roll: 6
 * Total: 39
 * Beothuk tribes
 * Population: Half or less than enemy: -10
 * Density: Very Rural: -5
 * Infrastructure: Basic infrastructure: 5
 * Military: 0: 0
 * Geography: Defending forest: 10
 * Economy: Severe deflation,Destruction of major nation,Prosperous nearby trade: -5+0=-5
 * Government: Scattared Tribal: -20
 * Motive: Defending core: 10
 * Morale: none: 0
 * Battle score: 10
 * Supply: Supplied by roads: 0
 * Tactics: none: 0
 * Siege: 0 years: 0
 * Roll: 9
 * Total: 4
 * Result: Vinland seizes control over part of the coast of western Newfoundland, losing 70 men in the process.

Second Battle of Grand Lake (1352)

 * Vinland
 * Population: Twice or more than enemy: 10
 * Density: Very Rural: 15
 * Infrastructure: Captured light infrastructure: 7
 * Military: 0: 0
 * Geography: Bad winter,Attack in forest: 0
 * Economy: Economic disruption nearby,Destruction of major nation,Prosperous nearby trade: -4+0=-4
 * Government: Content Feudal: 5
 * Motive: Aggression: -10
 * Morale: Recent victory: 5
 * Battle score: 3
 * Supply: Supplied by roads: 0
 * Tactics: none: 0
 * Roll: 15
 * Total: 46
 * Beothuk
 * Population: Half or less than enemy: -10
 * Density: Very Rural: -5
 * Infrastructure: Basic infrastructure: 5
 * Military: 0: 0
 * Geography: Pinned to river,Defending forest: 5
 * Economy: Economic disruption nearby,Prosperous nearby trade: -1+0=-1
 * Government: Organized Tribal: 0
 * Motive: Defending core: 10
 * Morale: Recent defeat: -5
 * Battle score: 10
 * Supply: Supplied by roads: 0
 * Tactics: Flanking: 10
 * Siege: 0 years: 0
 * Roll: 5
 * Total: 24
 * Result: Vinland continues to force the Beothuk back

Battle of Lloyd's River (1355)

 * Vinland
 * Population: Greater than enemy: 5
 * Density: Very Rural: 15
 * Infrastructure: Captured light infrastructure: 7
 * Military: 0: 0
 * Geography: Pinned to river,Bad winter,Arable landscape: -5
 * Economy: Economic disruption nearby,Destruction of major nation,Prosperous nearby trade: -4+4=0
 * Government: Organized Tribal: 0
 * Motive: Aggression: -10
 * Morale: Recent victory: 5
 * Battle score: 6
 * Supply: Supplied by roads: 0
 * Tactics: Inexperienced leader: -5
 * Roll: 5
 * Total: 23
 * Beothuks
 * Population: Less than enemy: -5
 * Density: Very Rural: -5
 * Infrastructure: Basic infrastructure: 5
 * Military: 0: 0
 * Geography: Arable landscape,Defending forest: 15
 * Economy: Economic disruption nearby,Economic disruption at home,Destruction of major nation,Prosperous nearby trade: -7+0=-7
 * Government: Scattared Tribal: -20
 * Motive: Defending existential: 15
 * Morale: Recent defeat: -5
 * Battle score: 10
 * Supply: Supplied by roads: 0
 * Tactics: none: 0
 * Siege: 0 years: 0
 * Roll: 5
 * Total: 8
 * Result: Vinland wins by 15 (187.5%)

Battle of Corner's Brook (1356)

 * Vinland
 * Population: Twice or more than enemy: 10
 * Density: Very Rural: 15
 * Infrastructure: Captured light infrastructure: 7
 * Military: 0: 0
 * Geography: Pinned to river,Attack in forest: 0
 * Economy: Economic disruption nearby,Destruction of major nation,Prosperous nearby trade,Prosperous distant trade: -2+2=0
 * Government: Organized Tribal: 0
 * Motive: Aggression: -10
 * Morale: Recent victory: 5
 * Battle score: 7
 * Supply: Supplied by roads: 0
 * Tactics: none: 0
 * Roll: 8
 * Total: 42
 * Beothuk
 * Population: Half or less than enemy: -10
 * Density: Very Rural: -5
 * Infrastructure: Basic infrastructure: 5
 * Military: 0: 0
 * Geography: Defending forest: 10
 * Economy: Economic disruption nearby,Prosperous nearby trade: -1+0=-1
 * Government: Scattared Tribal: -20
 * Motive: Defending existential: 15
 * Morale: Recent defeat: -5
 * Battle score: 10
 * Supply: Supplied by roads: 0
 * Tactics: none: 0
 * Siege: 0 years: 0
 * Roll: 8
 * Total: 7
 * Result: Vinland wins by 35 (500%)

Battle of the fields of Berea (1341)

 * Latin Empire
 * Population: Greater than enemy: 5
 * Density: Somewhat Urban: -5
 * Infrastructure: none: 0
 * Military: 15000: 15
 * Geography: Arable landscape: 5
 * Economy: Paying tribute,Prosperous nearby trade,Prosperous distant trade: 2+15=17
 * Government: Content Empire: 10
 * Motive: Aggression: -10
 * Morale: none: 0
 * Battle score: 18
 * Supply: Supplied by roads: 0
 * Tactics: Enemy surrounded: 20
 * Roll: 9
 * Total: 82
 * Byzantine Rebels
 * Population: Less than enemy: -5
 * Density: Somewhat Urban: 10
 * Infrastructure: General infrastructure: 10
 * Military: 6000: 6
 * Geography: Pinned to river: -5
 * Economy: none,none: 0+0=0
 * Government: Unhappy Empire: -10
 * Motive: Defending core: 10
 * Morale: Vassals unhappy: -10
 * Battle score: 10
 * Supply: Near major city/depot: 5
 * Tactics: none: 0
 * Siege: 0 years: 0
 * Roll: 2
 * Total: 23
 * Result: Latin Empire wins forcing 4,000 casualties and a breaking of the Rebels forcing a hasty retreat inside of the castle of Berea.

Battle of Thesalonica (1342)

 * Latin Empire
 * Population: Greater than enemy: 5
 * Density: Urban: -10
 * Infrastructure: Captured light infrastructure: 7
 * Military: 15000: 15
 * Geography: Arable landscape: 5
 * Economy: Paying tribute,Prosperous distant trade: 1+15=16
 * Government: Content Empire: 10
 * Motive: Religious dispute: 5
 * Morale: none: 0
 * Battle score: 15
 * Supply: Supplied by roads: 0
 * Tactics: Enemy surrounded: 20
 * Roll: 29
 * Total: 116
 * Byzantine Rebels
 * Population: Less than enemy: -5
 * Density: Urban: 15
 * Infrastructure: Heavy infrastructure: 15
 * Military: 12000: 12
 * Geography: none: 0
 * Economy: none,none: 0+0=0
 * Government: Unhappy Empire: -10
 * Motive: Defending core: 10
 * Morale: Vassals unhappy: -10
 * Battle score: 10
 * Supply: Near major city/depot: 5
 * Tactics: none: 0
 * Siege: 0 years: 0
 * Roll: 19
 * Total: 61
 * Result: Latin Empire wins causing another major defeat for the Rebels.

Siege of Durazzo (1346)

 * Serbia
 * Population: Less than enemy: -5
 * Density: Somewhat Urban: -5
 * Infrastructure: Allied light infrastructure,Siege weapons: 12
 * Military: 30000: 30
 * Geography: Arable landscape: 5
 * Economy: Economic disruption nearby,Destruction of major nation,Tribute,Prosperous nearby trade,Prosperous distant trade: -1+0=-1
 * Government: Content Empire: 10
 * Motive: Aggression: -10
 * Morale: none: 0
 * Battle score: 10
 * Supply: Supplied by roads: 0
 * Tactics: Savage leader: 5
 * Roll: 52
 * Total: 103
 * Romania
 * Population: Greater than enemy: 5
 * Density: Somewhat Urban: 10
 * Infrastructure: Fortress: 20
 * Military: 60000: 60
 * Geography: Pinned to coast/mountain,Arable landscape: -5
 * Economy: Economic disruption nearby,Economic disruption at home,Severe damage to major city,National gift,Tribute,Prosperous nearby trade,Prosperous distant trade: -4+7=3
 * Government: Content Empire: 10
 * Motive: Defending core: 10
 * Morale: none: 0
 * Battle score: 15
 * Supply: Near major city/depot: 5
 * Tactics: Flanking: 10
 * Siege: 0 years: 0
 * Roll: 39
 * Total: 182
 * Result: The combined forces from the Latin Empire and their liege Hispania manages to stop the Serbian attack in spite of suffering severe attrition from the Black Death. Stephan manages to anticipate the Romanian tactic and avoid being completely surrounded, allowing an orderly retreat with severe casualties. Romania loses a total of 12,000 troops in total, with 4,000 lost itself, 5,000 from Hispania and 3,000 from Venice. Serbia loses a total of 14,000 troops, but manages to occupy about a third of Epirus outside of Durazzo. Thessaloniki meanwhile is fully integrated in Romania.

Battle of Lezhe Fields (1348)

 * Romania
 * Population: Greater than enemy: 5
 * Density: Rural: 10
 * Infrastructure: Allied light infrastructure: 2
 * Military: 41000: 41
 * Geography: Arable landscape: 5
 * Economy: Economic disruption nearby,Economic disruption at home,Severe damage to major city,Tribute,Prosperous nearby trade,Prosperous distant trade: -5+8=3
 * Government: Content Empire: 10
 * Motive: Reclaiming recent territory: 10
 * Morale: Recent victory: 5
 * Battle score: 12
 * Supply: Supplied by roads: 0
 * Tactics: none: 0
 * Roll: 35
 * Total: 138
 * Serbia
 * Population: Less than enemy: -5
 * Density: Rural: 5
 * Infrastructure: General infrastructure: 10
 * Military: 18000: 18
 * Geography: Pinned to river,Arable landscape: 0
 * Economy: Economic disruption nearby,Destruction of major nation,Tribute,Prosperous nearby trade: -3+0=-3
 * Government: Content Empire: 10
 * Motive: Defending border: 5
 * Morale: Recent defeat: -5
 * Battle score: 10
 * Supply: Supplied by roads: 0
 * Tactics: Savage leader: 5
 * Siege: 0 years: 0
 * Roll: 36
 * Total: 86
 * Result: Romanian combined coalition forces manages to push Serbia out of Albania

Battle of Belgrade (1347)
Serbian soldiers able to Push back the Hungarian soldiers to the nothern side of the Danube river, Hungary loses 2,000 soldiers while serbia loses 1,000 in battle.
 * Hungary
 * Population: Twice or more than enemy: 10
 * Density: Somewhat Urban: -5
 * Infrastructure: none: 0
 * Military: 20000: 20
 * Geography: Pinned to river: -5
 * Economy: none,none: 0+6=6
 * Government: Content Feudal: 5
 * Motive: Aggression: -10
 * Morale: none: 0
 * Battle score: 11
 * Supply: Supplied by roads: 0
 * Tactics: Flanking: 10
 * Roll: 28
 * Total: 70
 * Serbia
 * Population: Half or less than enemy: -10
 * Density: Somewhat Urban: 10
 * Infrastructure: Basic infrastructure: 5
 * Military: 10000: 10
 * Geography: Arable landscape: 5
 * Economy: none,none: 0+0=0
 * Government: Content Empire: 10
 * Motive: Defending core: 10
 * Morale: none: 0
 * Battle score: 10
 * Supply: Near major city/depot: 5
 * Tactics: none: 0
 * Siege: 0 years: 0
 * Roll: 28
 * Total: 83
 * Result: Serbia wins by 13 (18.57%)

Battle of Antioch (1341)

 * Abbasid Caliphate
 * Population: Less than enemy: -5
 * Density: Rural: 10
 * Infrastructure: Blockading,Captured light infrastructure: 12
 * Military: 30000: 30
 * Geography: Crossing desert: -10
 * Economy: Economic disruption nearby,Destruction of major nation,Tribute,Pillaging others,Prosperous distant trade: -1+7=6
 * Government: Unhappy Feudal: -5
 * Motive: Dynastic dispute: -5
 * Morale: none: 0
 * Battle score: 16
 * Supply: Supplied by roads: 0
 * Tactics: Enemy surrounded: 20
 * Roll: 35
 * Total: 105
 * Mamluks
 * Population: Greater than enemy: 5
 * Density: Rural: 5
 * Infrastructure: Heavy infrastructure: 15
 * Military: 30000: 30
 * Geography: Pinned to coast/mountain,Arable landscape: -5
 * Economy: Paying tribute,Economic disruption nearby,Economic disruption at home,National gift,Prosperous nearby trade,Prosperous distant trade: -2+0=-2
 * Government: Content Feudal: 5
 * Motive: Dynastic dispute: -5
 * Morale: Vassals unhappy: -10
 * Battle score: 10
 * Supply: Near major city/depot: 5
 * Tactics: none: 0
 * Siege: 0 years: 0
 * Roll: 18
 * Total: 73
 * Result: The Caliphate seizes control over most of Syria north of Damascus, and the Mamluks lose 8,000 troops, while the Abbasids lose 4,000 troops

Battle of Damascus (1343)

 * Abassids
 * Population: Equal to enemy: 0
 * Density: Urban: -10
 * Infrastructure: Captured fortress: 10
 * Military: 28
 * Geography: none: 0
 * Economy: none,Prosperous nearby trade,Prosperous distant trade,Plunding enemy: 9+0=9
 * Government: Content Empire: 10
 * Motive: Aggression: -10
 * Morale: none: 0
 * Battle score: 15
 * Supply: Near major city/depot: 5
 * Tactics: Flanking,Enemy surrounded: 30
 * Roll: 26
 * Total: 104
 * Mamluks
 * Population: Equal to enemy: 0
 * Density: Urban: 15
 * Infrastructure: Heavy infrastructure: 15
 * Military: 30
 * Geography: none: 0
 * Economy: none,Prosperous nearby trade,Prosperous distant trade: 3+0=3
 * Government: Content Empire: 10
 * Motive: Defending border: 5
 * Morale: none: 0
 * Battle score: 10
 * Supply: Near major city/depot: 5
 * Tactics: none: 0
 * Siege: 0 years: 0
 * Roll: 3
 * Total: 93
 * Result: Abassids wins by 11. Though they secure Damascus and force the retreat they intended, they win at great costs. The Mamluk army retreats and is pinned against Mt. Qasioun. The 28,000 army held by the Abassids is reduced to 21,000. The Mamluks hold an army 20,000 strong.

Battle of Mt. Qasioun (1343)

 * Abassids
 * Population: Equal to enemy: 0
 * Density: Rural: 10
 * Infrastructure: Captured fortress: 10
 * Military: 16
 * Geography: none: 0
 * Economy: none,Prosperous nearby trade,Prosperous distant trade,Plunding enemy: 9+0=9
 * Government: Content Empire: 10
 * Motive: Aggression: -10
 * Morale: Recent victory: 5
 * Battle score: 10
 * Supply: Near major city/depot: 5
 * Tactics: Flanking: 10
 * Roll: 22
 * Total: 88
 * Mamluks
 * Population: Equal to enemy: 0
 * Density: Rural: 5
 * Infrastructure: none: 0
 * Military: 20
 * Geography: Pinned to coast/mountain: -10
 * Economy: none,Prosperous nearby trade,Prosperous distant trade: 3+0=3
 * Government: Content Empire: 10
 * Motive: Defending border: 5
 * Morale: Recent defeat: -5
 * Battle score: 10
 * Supply: Near major city/depot: 5
 * Tactics: none: 0
 * Siege: 0 years: 0
 * Roll: 17
 * Total: 57
 * Result: Abassids wins by 31. The Mamluk army is largely defeated, with some members of the army able to escape the slaughter. The 21,000 man Mamluk army is reduced to a mere 9,000, who retreat south as a broken army.

Siege of Jerusaelm (1344)

 * Abbasid Caliphate
 * Population: Equal to enemy: 0
 * Density: Urban: -10
 * Infrastructure: Captured light infrastructure,Siege weapons: 17
 * Military: 16000: 16
 * Geography: Arable landscape: 5
 * Economy: Economic disruption at home,Destruction of major nation,Tribute,Prosperous nearby trade,Pillaging others: -3+0=-3
 * Government: Content Feudal: 5
 * Motive: Religious dispute: 5
 * Morale: Recent victory: 5
 * Battle score: 16
 * Supply: Cut off from supply: -10
 * Tactics: Savage leader,Flanking: 15
 * Roll: 35
 * Total: 96
 * Mamluks
 * Population: Equal to enemy: 0
 * Density: Urban: 15
 * Infrastructure: Heavy infrastructure: 15
 * Military: 20000: 20
 * Geography: Pinned to river,Arable landscape: 0
 * Economy: Blockade of major port,Loss of major city,Prosperous nearby trade,Prosperous distant trade: -11+0=-11
 * Government: Unhappy Feudal: -5
 * Motive: Defending core: 10
 * Morale: Recent defeat: -5
 * Battle score: 10
 * Supply: Near major city/depot: 5
 * Tactics: none: 0
 * Siege: 0 years: 0
 * Roll: 22
 * Total: 76
 * Result: Abbasids manage to seize the city of Jerusalem, losing 4,000 troops and the Mamluks 6,000. The remaining 4,000 troops of the Mamluks retreats south to Beersheba, while another 10,000 Mamluk troops have attacked in Galilee and secured Hazor, effectively leaving the remaining 12,000 Abbasid troops surrounded.

Battle of Hazor (1345)

 * Abbasids
 * Population: Equal to enemy: 0
 * Density: Somewhat Urban: -5
 * Infrastructure: Captured light infrastructure: 7
 * Military: 12000: 12
 * Geography: Arable landscape: 5
 * Economy: Paying tribute,Economic disruption nearby,Destruction of major nation,Tribute,Prosperous nearby trade,Pillaging others: -3+5=2
 * Government: Content Feudal: 5
 * Motive: Religious dispute: 5
 * Morale: Recent victory: 5
 * Battle score: 12
 * Supply: Supplied by roads: 0
 * Tactics: Savage leader: 5
 * Roll: 16
 * Total: 69
 * Mamluk
 * Population: Equal to enemy: 0
 * Density: Somewhat Urban: 10
 * Infrastructure: General infrastructure: 10
 * Military: 10000: 10
 * Geography: Arable landscape,High ground: 15
 * Economy: Economic disruption nearby,Blockade of major port,Loss of major city,Prosperous nearby trade,Prosperous distant trade: -13+0=-13
 * Government: Unhappy Feudal: -5
 * Motive: Religious dispute: 5
 * Morale: Recent defeat: -5
 * Battle score: 10
 * Supply: Near major city/depot: 5
 * Tactics: none: 0
 * Siege: 0 years: 0
 * Roll: 7
 * Total: 49
 * Result: Abbasid victory, forcing the Mamluks to retreat to Galilee

Battle of Cana (1345)

 * Abbasids
 * Population: Equal to enemy: 0
 * Density: Somewhat Urban: -5
 * Infrastructure: Captured light infrastructure: 7
 * Military: 10000: 10
 * Geography: Arable landscape: 5
 * Economy: Paying tribute,Economic disruption nearby,Destruction of major nation,Tribute,Prosperous nearby trade,Pillaging others: -3+5=2
 * Government: Content Feudal: 5
 * Motive: Religious dispute: 5
 * Morale: Recent victory: 5
 * Battle score: 12
 * Supply: Supplied by roads: 0
 * Tactics: Savage leader: 5
 * Roll: 10
 * Total: 61
 * Mamluk
 * Population: Equal to enemy: 0
 * Density: Somewhat Urban: 10
 * Infrastructure: General infrastructure: 10
 * Military: 8000: 8
 * Geography: Pinned to coast/mountain,Arable landscape: -5
 * Economy: Economic disruption nearby,Blockade of major port,Loss of major city,Prosperous nearby trade,Prosperous distant trade: -13+0=-13
 * Government: Unhappy Feudal: -5
 * Motive: Religious dispute: 5
 * Morale: Recent defeat: -5
 * Battle score: 10
 * Supply: Near major city/depot: 5
 * Tactics: none: 0
 * Siege: 0 years: 0
 * Roll: 15
 * Total: 35
 * Result: Abbasid victory, forcing the Mamluk forces to retreat back to the south through Jordan. Mamluks lose 2,000 and Abbasids lose 1,000.

Battle of Jerusalem (1345)

 * Mamluk
 * Population: Equal to enemy: 0
 * Density: Urban: -10
 * Infrastructure: Captured light infrastructure,Siege weapons: 17
 * Military: 10000: 10
 * Geography: Arable landscape: 5
 * Economy: Economic disruption nearby,Loss of major city,Prosperous nearby trade: -11+0=-11
 * Government: Unhappy Feudal: -5
 * Motive: Religious dispute: 5
 * Morale: Recent defeat: -5
 * Battle score: 10
 * Supply: Near major city/depot: 5
 * Tactics: none: 0
 * Roll: 18
 * Total: 39
 * Abbasids
 * Population: Equal to enemy: 0
 * Density: Urban: 15
 * Infrastructure: Heavy infrastructure: 15
 * Military: 12000: 12
 * Geography: Arable landscape,High ground: 15
 * Economy: Paying tribute,Destruction of major nation,Blockade of major port,Tribute,Pillaging others,Prosperous distant trade: -4+5=1
 * Government: Content Feudal: 5
 * Motive: Religious dispute: 5
 * Morale: Recent victory: 5
 * Battle score: 12
 * Supply: Supplied by roads: 0
 * Tactics: Savage leader: 5
 * Siege: 0 years: 0
 * Roll: 6
 * Total: 96
 * Result: Abbasids deflects the Mamluk forces and lose 2,000 troops, while the Mamluks lose 3,000.

Battle of Arish (1346)

 * Abbasids
 * Population: Equal to enemy: 0
 * Density: Rural: 10
 * Infrastructure: Captured light infrastructure,Siege weapons: 17
 * Military: 10000: 10
 * Geography: Crossing desert: -10
 * Economy: Paying tribute,Economic disruption nearby,Destruction of major nation,Tribute,Prosperous nearby trade,Pillaging others: -3+5=2
 * Government: Content Feudal: 5
 * Motive: Religious dispute: 5
 * Morale: Recent victory: 5
 * Battle score: 15
 * Supply: Supplied by roads: 0
 * Tactics: Savage leader: 5
 * Roll: 13
 * Total: 77
 * Mamluks
 * Population: Equal to enemy: 0
 * Density: Rural: 5
 * Infrastructure: General infrastructure: 10
 * Military: 20000: 20
 * Geography: Pinned to coast/mountain: -10
 * Economy: Economic disruption nearby,Economic disruption at home,Blockade of major port,Loss of major city,Prosperous nearby trade,Prosperous distant trade: -16+0=-16
 * Government: Unhappy Feudal: -5
 * Motive: Defending core: 10
 * Morale: Recent defeat: -5
 * Battle score: 10
 * Supply: Near major city/depot: 5
 * Tactics: none: 0
 * Siege: 0 years: 0
 * Roll: 24
 * Total: 48
 * Result: In spite of overwhelming odds, the Abbasids manage to route the Mamluks from the Sinai peninsula, losing only 1,000 troops while the Mamluks lose 5,000. The naval attack on Alexandria is repulsed however.

Siege of Cairo (1347)

 * Abbasids
 * Population: Equal to enemy: 0
 * Density: Urban: -10
 * Infrastructure: Captured light infrastructure: 7
 * Military: 30000: 30
 * Geography: Crossing desert,Arable landscape: -5
 * Economy: Economic disruption nearby,Economic disruption at home,Destruction of major nation,Severe damage to major city,Tribute,Prosperous nearby trade,Pillaging others: -9+6=-3
 * Government: Content Feudal: 5
 * Motive: Aggression: -10
 * Morale: Recent victory: 5
 * Battle score: 13
 * Supply: Distantly supplied: -5
 * Tactics: Savage leader,Enemy surrounded: 25
 * Roll: 9
 * Total: 61
 * Mamluks
 * Population: Equal to enemy: 0
 * Density: Urban: 15
 * Infrastructure: Natural defenses,General infrastructure: 15
 * Military: 23000: 23
 * Geography: Pinned to river,Arable landscape: 0
 * Economy: Economic disruption nearby,Economic disruption at home,Severe deflation,Destruction of major nation,Blockade of major port,Loss of major city,Prosperous nearby trade,Prosperous distant trade: -22+0=-22
 * Government: Unhappy Feudal: -5
 * Motive: Defending existential: 15
 * Morale: Vassals unhappy,Recent defeat,Last stand: 5
 * Battle score: 10
 * Supply: Near major city/depot: 5
 * Tactics: none: 0
 * Siege: 0 years: 0
 * Roll: 11
 * Total: 72
 * Result: An outbreak of a plague on the Abbasid forces sieging Cairo forces them to retreat, losing 8,000 troops. The Mamluks loses 10,000 troops and suffers a shortage of supplies.

Battle of Lake Mariout (1348)

 * Abbasids
 * Population: Equal to enemy: 0
 * Density: Somewhat Urban: -5
 * Infrastructure: Blockading,Captured light infrastructure: 12
 * Military: 22000: 22
 * Geography: Crossing desert,Arable landscape,High ground: 5
 * Economy: Economic disruption nearby,Economic disruption at home,Destruction of major nation,Severe damage to major city,Tribute,Prosperous nearby trade,Pillaging others: -9+7=-2
 * Government: Content Feudal: 5
 * Motive: Religious dispute: 5
 * Morale: Vassals unhappy,Recent defeat: -15
 * Battle score: 14
 * Supply: Cut off from supply: -10
 * Tactics: Savage leader: 5
 * Roll: 17
 * Total: 53
 * Mamluks
 * Population: Equal to enemy: 0
 * Density: Somewhat Urban: 10
 * Infrastructure: Heavy infrastructure: 15
 * Military: 13000: 13
 * Geography: Pinned to coast/mountain,Arable landscape: -5
 * Economy: Economic disruption nearby,Economic disruption at home,Severe deflation,Destruction of major nation,Blockade of major port,Loss of major city,Prosperous nearby trade,Prosperous distant trade: -22+0=-22
 * Government: Unhappy Feudal: -5
 * Motive: Defending core: 10
 * Morale: Recent victory: 5
 * Battle score: 10
 * Supply: Near major city/depot: 5
 * Tactics: Flanking: 10
 * Siege: 0 years: 0
 * Roll: 3
 * Total: 49
 * Result: Mamluks manage to force a stalemate by diverting forces from Cairo to flank against the invading Abbasid armies. Still, the Abbasids manage to pull a tactical victory around lake Mariout, inflicting 5,000 casualties on the Mamluks while losing 3,000 troops themselves. Much of lower Egypt begins to fall into chaos and anarchy.

Battle of Alexandria (1349)

 * Abbasids
 * Population: Equal to enemy: 0
 * Density: Urban: -10
 * Infrastructure: Blockading,Captured light infrastructure: 12
 * Military: 19000: 19
 * Geography: Crossing desert,Arable landscape: -5
 * Economy: Economic disruption nearby,Economic disruption at home,Destruction of major nation,Severe damage to major city,Tribute,Prosperous distant trade: -9+8=-1
 * Government: Content Feudal: 5
 * Motive: Religious dispute: 5
 * Morale: Vassals unhappy: -10
 * Battle score: 5
 * Supply: Distantly supplied: -5
 * Tactics: Savage leader: 5
 * Roll: 10
 * Total: 30
 * Mamluks
 * Population: Equal to enemy: 0
 * Density: Urban: 15
 * Infrastructure: Heavy infrastructure: 15
 * Military: 8000: 8
 * Geography: Pinned to river,Arable landscape,High ground: 10
 * Economy: Economic disruption nearby,Economic disruption at home,Severe deflation,Blockade of major port,Loss of major city,Prosperous nearby trade,Pillaging others: -20+0=-20
 * Government: Unhappy Feudal: -5
 * Motive: Defending core: 10
 * Morale: Vassals unhappy: -10
 * Battle score: 10
 * Supply: Shortage of materials: -2
 * Tactics: Flanking: 10
 * Siege: 0 years: 0
 * Roll: 13
 * Total: 54
 * Result: Mamluks manage to repulse the Abbasid armies from Lower Egypt, losing 2,000 troops while the Abbasids lose 4,000 troops. This defeat of the Abbasids can only be attributed to the severe attrition and internal chaos they have suffered as a result of the plague.

Battle of Bratthild (1342)

 * Iceland
 * Population: Ten times more than enemy: 15
 * Density: Very Rural: 15
 * Infrastructure: Allied light infrastructure,Siege weapons: 12
 * Military: 2000: 2
 * Geography: Naval invasion,Bad winter,Attack in forest: -5
 * Economy: Paying tribute,Prosperous distant trade: 1+10=11
 * Government: Content Feudal: 5
 * Motive: Aggression: -10
 * Morale: none: 0
 * Battle score: 12
 * Supply: Distantly supplied: -5
 * Tactics: none: 0
 * Roll: 2
 * Total: 54
 * Greenland
 * Population: Ten times less than enemy: -15
 * Density: Very Rural: -5
 * Infrastructure: Basic infrastructure,Natural defenses: 10
 * Military: 0: 0
 * Geography: Bad winter,High ground: 5
 * Economy: Paying tribute,Economic disruption nearby,Economic disruption at home,Loss of major city,Tribute,Prosperous nearby trade: -14+5=-9
 * Government: Unhappy Feudal: -5
 * Motive: Defending existential: 15
 * Morale: Vassals unhappy: -10
 * Battle score: 6
 * Supply: Near major city/depot: 5
 * Tactics: none: 0
 * Siege: 0 years: 0
 * Roll: 13
 * Total: 10
 * Result: Iceland seizes control of Bratthild and surrounding region of the tip of Greenland

Battle of Nuuk (1344)

 * Iceland
 * Population: Ten times more than enemy: 15
 * Density: Wasteland: 10
 * Infrastructure: Captured light infrastructure: 7
 * Military: 2000: 2
 * Geography: Bad winter,Attack in forest: 0
 * Economy: Currency debased,Paying tribute,Economic disruption nearby,Prosperous nearby trade,Prosperous distant trade: -1+6=5
 * Government: Content Feudal: 5
 * Motive: Aggression: -10
 * Morale: none: 0
 * Battle score: 7
 * Supply: Distantly supplied: -5
 * Tactics: none: 0
 * Roll: 7
 * Total: 43
 * Greenland
 * Population: Ten times less than enemy: -15
 * Density: Wasteland: -10
 * Infrastructure: Natural defenses: 5
 * Military: 0: 0
 * Geography: Scorched earth,Bad winter,Defending forest: 0
 * Economy: Paying tribute,Economic disruption nearby,Economic disruption at home,Severe deflation,Prosperous nearby trade: -8+0=-8
 * Government: Unhappy Republic: -15
 * Motive: Defending existential: 15
 * Morale: Vassals unhappy,Recent defeat,Last stand: 5
 * Battle score: 10
 * Supply: Shortage of materials: -2
 * Tactics: none: 0
 * Siege: 0 years: 0
 * Roll: 6
 * Total: -9
 * Result: Nuuk surrenders, and all of Greenland falls under Icelandic control

Battle of Assen (1343)

 * Lothraingia
 * Population: Equal to enemy: 0
 * Density: Somewhat Urban: -5
 * Infrastructure: Blockading,Siege weapons: 15
 * Military: 9000: 9
 * Geography: Attack in forest: 5
 * Economy: none,Tribute,Prosperous nearby trade,Prosperous distant trade: 4+13=17
 * Government: Content Feudal: 5
 * Motive: Aggression: -10
 * Morale: none: 0
 * Battle score: 17
 * Supply: Supplied by roads: 0
 * Tactics: Flanking: 10
 * Roll: 17
 * Total: 80
 * Frisian people
 * Population: Equal to enemy: 0
 * Density: Somewhat Urban: 10
 * Infrastructure: Basic infrastructure,Natural defenses: 10
 * Military: 3000: 3
 * Geography: Pinned to river,High ground: 5
 * Economy: Blockade of major port,Prosperous nearby trade: -3+0=-3
 * Government: Organized Tribal: 0
 * Motive: Defending existential: 15
 * Morale: none: 0
 * Battle score: 10
 * Supply: Near major city/depot: 5
 * Tactics: none: 0
 * Siege: 0 years: 0
 * Roll: 20
 * Total: 75
 * Result: Jan III makes a critical tactical mistake by dividing his forces too far on the battle field, and that sheer luck costs him what could have been a stronger victory. Instead, the Frisian farmers force a stalemate. The Brbant forces lose 2,000 troops, the Frisians lose 1,000

Zeeland Revolt (1345)

 * Lothraingia
 * Population: Ten times more than enemy: 15
 * Density: Somewhat Urban: -5
 * Infrastructure: Allied light infrastructure: 2
 * Military: 3000: 3
 * Geography: Arable landscape,High ground: 15
 * Economy: Currency debased,Economic disruption at home,Tribute,Prosperous nearby trade,Prosperous distant trade: 0+14=14
 * Government: Content Feudal: 5
 * Motive: Aggression: -10
 * Morale: Recent victory: 5
 * Battle score: 11
 * Supply: Supplied by roads: 0
 * Tactics: Flanking: 10
 * Roll: 35
 * Total: 100
 * Hook league
 * Population: Ten times less than enemy: -15
 * Density: Somewhat Urban: 10
 * Infrastructure: Basic infrastructure: 5
 * Military: 1000: 1
 * Geography: Pinned to coast/mountain,Arable landscape: -5
 * Economy: Economic disruption at home,Prosperous nearby trade: -2+0=-2
 * Government: Content Feudal: 5
 * Motive: Defending core: 10
 * Morale: Last stand: 20
 * Battle score: 10
 * Supply: Near major city/depot: 5
 * Tactics: none: 0
 * Siege: 0 years: 0
 * Roll: 21
 * Total: 65
 * Result: Lothraingia wins by 35 (53.85%)

Battle of Halingen (1346)

 * Lothraingia
 * Population: Ten times more than enemy: 15
 * Density: Rural: 10
 * Infrastructure: Blockading,Captured light infrastructure: 12
 * Military: 3000: 3
 * Geography: Arable landscape: 5
 * Economy: Economic disruption nearby,Tribute,Prosperous nearby trade,Prosperous distant trade: 2+14=16
 * Government: Content Feudal: 5
 * Motive: Aggression: -10
 * Morale: Recent victory: 5
 * Battle score: 13
 * Supply: Supplied by roads: 0
 * Tactics: none: 0
 * Roll: 11
 * Total: 85
 * Frisians
 * Population: Ten times less than enemy: -15
 * Density: Rural: 5
 * Infrastructure: Basic infrastructure: 5
 * Military: 1000: 1
 * Geography: Arable landscape,High ground: 15
 * Economy: Paying tribute,Embargoed by major power,Blockade of major port,Prosperous nearby trade: -7+0=-7
 * Government: Organized Tribal: 0
 * Motive: Defending existential: 15
 * Morale: none: 0
 * Battle score: 10
 * Supply: Cut off from supply: -10
 * Tactics: none: 0
 * Siege: 0 years: 0
 * Roll: 27
 * Total: 46
 * Result: Lothraingia defeats the Frisians and captures the surrounding coastline

Battle of Drachten (1346)

 * Lothraingia
 * Population: Ten times more than enemy: 15
 * Density: Rural: 10
 * Infrastructure: Captured light infrastructure: 7
 * Military: 5000: 5
 * Geography: Arable landscape: 5
 * Economy: Economic disruption nearby,Tribute,Prosperous nearby trade,Prosperous distant trade: 2+14=16
 * Government: Content Feudal: 5
 * Motive: Aggression: -10
 * Morale: Recent victory: 5
 * Battle score: 13
 * Supply: Supplied by roads: 0
 * Tactics: none: 0
 * Roll: 15
 * Total: 86
 * Frisians
 * Population: Ten times less than enemy: -15
 * Density: Rural: 5
 * Infrastructure: Basic infrastructure: 5
 * Military: 2000: 2
 * Geography: Arable landscape,High ground: 15
 * Economy: Paying tribute,Embargoed by major power,Blockade of major port,Prosperous nearby trade: -7+0=-7
 * Government: Organized Tribal: 0
 * Motive: Defending core: 10
 * Morale: Recent defeat: -5
 * Battle score: 10
 * Supply: Cut off from supply: -10
 * Tactics: none: 0
 * Siege: 0 years: 0
 * Roll: 27
 * Total: 37
 * Result: Lothraingia wins by 49 (132.43%)

Battle of Harar (1343)

 * Ethiopia
 * Population: Equal to enemy: 0
 * Density: Somewhat Urban: -5
 * Infrastructure: Heavy infrastructure: 5
 * Military: 21000: 21
 * Geography: Crossing desertr: -15
 * Economy: none,Tribute,Prosperous nearby trade,Prosperous distant trade: 4+10=14
 * Government: Content Empire: 10
 * Motive: Aggression: -10
 * Morale: none: 0
 * Battle score: 12
 * Supply: Shortage of materials: -2
 * Tactics: none: 0
 * Roll: 12
 * Total: 42
 * Somali tribes
 * Population: Equal to enemy: 0
 * Density: Somewhat Urban: 10
 * Infrastructure: Basic infrastructure: 5
 * Military: 4000: 4
 * Geography: Pinned to coast/mountain,Arable landscape: -5
 * Economy: none,Prosperous nearby trade: 1+0=1
 * Government: Scattared Tribal: -20
 * Motive: Defending core: 10
 * Morale: none: 0
 * Battle score: 10
 * Supply: Supplied by roads: 0
 * Tactics: none: 0
 * Siege: 0 years: 0
 * Roll: 3
 * Total: 18
 * Result: Ethiopia routes the Somalis and takes most of Harar

Second Battle of Harar (1344)

 * Somali Tribes
 * Population: Ten times less than enemy: -15
 * Density: Wasteland: 10
 * Infrastructure: Allied light infrastructure: 2
 * Military: 10000: 10
 * Geography: Crossing desert,Arable landscape: -5
 * Economy: none,Prosperous nearby trade: 1+0=1
 * Government: Scattared Tribal: -20
 * Motive: Reclaiming recent territory: 10
 * Morale: Recent defeat: -5
 * Battle score: 10
 * Supply: Supplied by roads: 0
 * Tactics: none: 0
 * Roll: 17
 * Total: 15
 * Ethiopia
 * Population: Ten times more than enemy: 15
 * Density: Somewhat Urban: 10
 * Infrastructure: Basic infrastructure: 5
 * Military: 21000: 21
 * Geography: Pinned to coast/mountain,Arable landscape: -5
 * Economy: Economic disruption nearby,Tribute,Prosperous nearby trade,Prosperous distant trade: 2+9=11
 * Government: Content Empire: 10
 * Motive: Defending border: 5
 * Morale: Recent victory: 5
 * Battle score: 6
 * Supply: Supplied by roads: 0
 * Tactics: none: 0
 * Siege: 0 years: 0
 * Roll: 14
 * Total: 97
 * Result: Ethiopia crushes the attempted attacks by Somali people

Invasion of Shewa (1346)

 * Ethiopia
 * Population: Ten times more than enemy: 15
 * Density: Wasteland: 10
 * Infrastructure: Captured light infrastructure,Siege weapons: 17
 * Military: 15000: 15
 * Geography: Crossing desert: -10
 * Economy: Currency debased,Economic disruption nearby,Tribute,Prosperous nearby trade,Prosperous distant trade: 1+7=8
 * Government: Content Empire: 10
 * Motive: Holy War: 20
 * Morale: Recent victory: 5
 * Battle score: 12
 * Supply: Supplied by roads: 0
 * Tactics: none: 0
 * Roll: 34
 * Total: 136
 * Shewa
 * Population: Ten times less than enemy: -15
 * Density: Wasteland: -10
 * Infrastructure: Basic infrastructure: 5
 * Military: 6000: 6
 * Geography: Pinned to coast/mountain: -10
 * Economy: Economic disruption nearby,Prosperous nearby trade: -1+0=-1
 * Government: Scattared Tribal: -20
 * Motive: Defending existential: 15
 * Morale: Last stand: 20
 * Battle score: 10
 * Supply: Near major city/depot: 5
 * Tactics: none: 0
 * Siege: 0 years: 0
 * Roll: 29
 * Total: 34
 * Result: Ethiopia conquers all the Shewa people

Battle of Rakavor (1344)

 * Estonian Rebels
 * Population: Less than enemy: -5
 * Density: Rural: 10
 * Infrastructure: Allied light infrastructure: 2
 * Military: 7000: 7
 * Geography: Arable landscape: 5
 * Economy: none,none: 0+0=0
 * Government: Content Feudal: 5
 * Motive: Holy War: 20
 * Morale: none: 0
 * Battle score: 10
 * Supply: Near major city/depot: 5
 * Tactics: Inexperienced leader: -5
 * Roll: 10
 * Total: 64
 * Denmark
 * Population: Greater than enemy: 5
 * Density: Rural: 5
 * Infrastructure: Basic infrastructure: 5
 * Military: 23000: 23
 * Geography: Arable landscape: 5
 * Economy: Embargoed by major power,none: -3+0=-3
 * Government: Content Feudal: 5
 * Motive: Defending hegemony: 5
 * Morale: none: 0
 * Battle score: 10
 * Supply: Near major city/depot: 5
 * Tactics: none: 0
 * Siege: 0 years: 0
 * Roll: 5
 * Total: 73
 * Result: Denmark manages to stall out the rebellious forces while taking 2,000 casualties and inflicting 2,000 casualties.

Battle of Erzerum (1343)

 * Georgia
 * Population:Twice or more than enemy: 10
 * Density: Somewhat Urban: -5
 * Infrastructure: Allied light infrastructure,Siege weapons: 12
 * Military: 30000: 30
 * Geography: Crossing mountains,Arable landscape: -5
 * Economy: Destruction of major nation,Tribute,Prosperous nearby trade,Prosperous distant trade: 1+5=6
 * Government: Content Feudal: 5
 * Motive: Aggression: -10
 * Morale: none: 0
 * Battle score: 19
 * Supply: Supplied by roads: 0
 * Tactics: Flanking: 10
 * Roll: 18
 * Total: 89
 * Eretna
 * Population: Half or less than enemy: -10
 * Density: Somewhat Urban: 10
 * Infrastructure: General infrastructure: 10
 * Military: 8000: 8
 * Geography: Arable landscape: 5
 * Economy: Paying tribute,Destruction of major nation,Prosperous nearby trade,Pillaging others: -2+0=-2
 * Government: Unhappy Feudal: -5
 * Motive: Defending core: 10
 * Morale: none: 0
 * Battle score: 10
 * Supply: Near major city/depot: 5
 * Tactics: none: 0
 * Siege: 0 years: 0
 * Roll: 31
 * Total: 74
 * Result: Georgia wins by 15, the Eretnids are forced back, allowing the Georgians to occupy the area east of Erzerum without taking the city itself. Eretna loses 2,000 and Georgia loses 1,000 personal guard and 2,000 feudal levies

Siege of Erzurum (1344)

 * Georgia
 * Population: Twice or more than enemy: 10
 * Density: Rural: 10
 * Infrastructure: Heavy infrastructure,Siege weapons: 15
 * Military: 30000: 30
 * Geography: Crossing mountains,Arable landscape: -5
 * Economy: Destruction of major nation,Tribute,Prosperous nearby trade,Prosperous distant trade: 1+5=6
 * Government: Content Feudal: 5
 * Motive: Aggression: -10
 * Morale: Recent victory: 5
 * Battle score: 19
 * Supply: Supplied by roads: 0
 * Tactics: Flanking: 10
 * Roll: 34
 * Total: 129
 * Eretnids
 * Population: Half or less than enemy: -10
 * Density: Rural: 5
 * Infrastructure: Natural defenses,General infrastructure: 15
 * Military: 6000: 6
 * Geography: Arable landscape,High ground: 15
 * Economy: Paying tribute,Destruction of major nation,Prosperous nearby trade: -3+0=-3
 * Government: Unhappy Feudal: -5
 * Motive: Defending core: 10
 * Morale: Recent defeat: -5
 * Battle score: 10
 * Supply: Near major city/depot: 5
 * Tactics: none: 0
 * Siege: 0 years: 0
 * Roll: 39
 * Total: 82
 * Result: Erzurum falls to the Georgians, costing the Eretnids 3,000 troops and the Georgians 2,000. The remaining Erentnid forces regroup at the city of Erzincan.

Siege of Erzincan (1345)

 * Georgia
 * Population: Equal to enemy: 0
 * Density: Somewhat Urban: -5
 * Infrastructure: Captured light infrastructure,Siege weapons: 17
 * Military: 25000: 25
 * Geography: Crossing mountains,Arable landscape: -5
 * Economy: Destruction of major nation,Tribute,Prosperous nearby trade,Prosperous distant trade: 1+7=8
 * Government: Content Feudal: 5
 * Motive: Aggression: -10
 * Morale: Recent victory: 5
 * Battle score: 20
 * Supply: Supplied by roads: 0
 * Tactics: Flanking: 10
 * Roll: 42
 * Total: 112
 * Eretnids
 * Population: Equal to enemy: 0
 * Density: Somewhat Urban: 10
 * Infrastructure: Heavy infrastructure: 15
 * Military: 5000: 5
 * Geography: Arable landscape,High ground: 15
 * Economy: Paying tribute,Economic disruption at home,Destruction of major nation,Prosperous nearby trade: -6+0=-6
 * Government: Content Feudal: 5
 * Motive: Defending core: 10
 * Morale: Recent defeat: -5
 * Battle score: 10
 * Supply: Near major city/depot: 5
 * Tactics: none: 0
 * Siege: 0 years: 0
 * Roll: 32
 * Total: 96
 * Result: Georgia seizes control over Erzincan, but the Eretnids manage to withdraw most of their military in good order back to their capital in Sivas. Georgia loses 5,000 troops.

Siege of Sivas (1346)

 * Georgia
 * Population: Twice or more than enemy: 10
 * Density: Somewhat Urban: -5
 * Infrastructure: Captured light infrastructure,Siege weapons: 17
 * Military: 15000: 15
 * Geography: Crossing mountains,Arable landscape: -5
 * Economy: Economic disruption nearby,Destruction of major nation,Prosperous nearby trade,Prosperous distant trade: -2+7=5
 * Government: Content Feudal: 5
 * Motive: Aggression: -10
 * Morale: Recent victory: 5
 * Battle score: 18
 * Supply: Supplied by roads: 0
 * Tactics: Flanking: 10
 * Roll: 18
 * Total: 83
 * Eretnids
 * Population: Half or less than enemy: -10
 * Density: Somewhat Urban: 10
 * Infrastructure: Heavy infrastructure: 15
 * Military: 6000: 6
 * Geography: Arable landscape,High ground: 15
 * Economy: Paying tribute,Economic disruption nearby,Economic disruption at home,Loss of major city,Prosperous nearby trade: -15+0=-15
 * Government: Content Feudal: 5
 * Motive: Defending existential: 15
 * Morale: Recent defeat: -5
 * Battle score: 10
 * Supply: Near major city/depot: 5
 * Tactics: none: 0
 * Siege: 0 years: 0
 * Roll: 4
 * Total: 55
 * Result: Georgia seizes the capital and expulses the Eretnid military. Eretnids lose 3,000 and Georgia loses 2,000

Battle of Messina (1345)

 * Hispania
 * Population: Twice or more than enemy: 10
 * Density: Somewhat Urban: -5
 * Infrastructure: Allied light infrastructure: 2
 * Military: 35000: 35
 * Geography: Naval invasion,Arable landscape: 0
 * Economy: Economic disruption nearby,Tribute,Prosperous nearby trade,Prosperous distant trade: 2+12=14
 * Government: Content Empire: 10
 * Motive: Reclaiming recent territory: 10
 * Morale: Vassals unhappy: -10
 * Battle score: 10
 * Supply: Supplied by roads: 0
 * Tactics: none: 0
 * Roll: 33
 * Total: 109
 * Naples
 * Population: Half or less than enemy: -10
 * Density: Somewhat Urban: 10
 * Infrastructure: Natural defenses,Heavy infrastructure: 20
 * Military: 10000: 10
 * Geography: Arable landscape,High ground: 15
 * Economy: Paying tribute,Economic disruption at home,Prosperous nearby trade: -3+0=-3
 * Government: Unhappy Feudal: -5
 * Motive: Defending core: 10
 * Morale: none: 0
 * Battle score: 10
 * Supply: Near major city/depot: 5
 * Tactics: none: 0
 * Siege: 0 years: 0
 * Roll: 5
 * Total: 67
 * Result: Hispania seizes control of Messina and forces the rebels back. Hispania loses 6,000 troops and Naples loses 4,000 troops. The surrounding region of Croton also falls to Hispanic control

Battle of Amalfi (1346)

 * Hispania
 * Population: Ten times more than enemy: 15
 * Density: Somewhat Urban: -5
 * Infrastructure: Allied light infrastructure,Blockading,Siege weapons: 17
 * Military: 30000: 30
 * Geography: Naval invasion,Arable landscape: 0
 * Economy: Economic disruption nearby,Economic disruption at home,Severe damage to major city,Tribute,Prosperous nearby trade,Prosperous distant trade: -5+12=7
 * Government: Content Empire: 10
 * Motive: Reclaiming recent territory: 10
 * Morale: Vassals unhappy,Recent victory: -5
 * Battle score: 10
 * Supply: Shortage of one material: -1
 * Tactics: none: 0
 * Roll: 8
 * Total: 96
 * Naples
 * Population: Ten times less than enemy: -15
 * Density: Somewhat Urban: 10
 * Infrastructure: Basic infrastructure: 5
 * Military: 10000: 10
 * Geography: Scorched earth,Arable landscape,High ground: 10
 * Economy: Economic disruption nearby,Economic disruption at home,Severe deflation,Blockade of major port,Prosperous nearby trade: -11+0=-11
 * Government: Unhappy Feudal: -5
 * Motive: Defending core: 10
 * Morale: Recent defeat: -5
 * Battle score: 10
 * Supply: Near major city/depot: 5
 * Tactics: none: 0
 * Siege: 0 years: 0
 * Roll: 9
 * Total: 33
 * Result: Hispania crushes the Neopolitan rebel forces outside of Amalfi, causing them to loes 5,000 troops while Hispania loses 3,000, but another 4,000 die due to the plague

Valencia Revolt (1347)

 * Valencia
 * Population: Ten times less than enemy: -15
 * Density: Very Rural: 15
 * Infrastructure: Captured light infrastructure: 7
 * Military: 30000: 30
 * Geography: Arable landscape,High ground: 15
 * Economy: Currency debased,Paying tribute,Economic disruption at home,Pillaging others: -4+0=-4
 * Government: Organized Tribal: 0
 * Motive: Defending existential: 15
 * Morale: none: 0
 * Battle score: 10
 * Supply: Near major city/depot: 5
 * Tactics: Inexperienced leader: -5
 * Roll: 35
 * Total: 108
 * Hispania
 * Population: Ten times more than enemy: 15
 * Density: Very Rural: -5
 * Infrastructure: Heavy infrastructure: 15
 * Military: 40000: 40
 * Geography: Arable landscape: 5
 * Economy: Economic disruption nearby,Economic disruption at home,Severe deflation,Severe damage to major city,Tribute,Prosperous nearby trade,Prosperous distant trade: -8+11=3
 * Government: Content Empire: 10
 * Motive: Defending core: 10
 * Morale: Vassals unhappy,Recent victory: -5
 * Battle score: 13
 * Supply: Near major city/depot: 5
 * Tactics: Vastly advanced tech,Savage leader: 10
 * Siege: 0 years: 0
 * Roll: 41
 * Total: 157
 * Result: Hispania crushes the revolt, taking 6,000 casualties and an additional 3,000 from the plague, while the rebels lose a total of 18,000 men.

Siege of Naples (1347)

 * Hispania
 * Population: Twice or more than enemy: 10
 * Density: Somewhat Urban: -5
 * Infrastructure: Siege weapons: 10
 * Military: 23000: 23
 * Geography: Arable landscape,High ground: 15
 * Economy: Paying tribute,Economic disruption nearby,Severe deflation,Tribute,Prosperous distant trade: -3+11=8
 * Government: Unhappy Empire: -10
 * Motive: Defending core: 10
 * Morale: Vassals unhappy,Recent victory: -5
 * Battle score: 13
 * Supply: Near major city/depot: 5
 * Tactics: Enemy surrounded: 20
 * Roll: 3
 * Total: 97
 * Naples
 * Population: Half or less than enemy: -10
 * Density: Somewhat Urban: 10
 * Infrastructure: Heavy infrastructure: 15
 * Military: 6000: 6
 * Geography: Arable landscape: 5
 * Economy: Currency debased,Economic disruption nearby,Economic disruption at home,Severe damage to major city,Prosperous nearby trade: -9+0=-9
 * Government: Unhappy Feudal: -5
 * Motive: Defending existential: 15
 * Morale: Vassals unhappy,Recent defeat: -15
 * Battle score: 10
 * Supply: Near major city/depot: 5
 * Tactics: none: 0
 * Siege: 0 years: 0
 * Roll: 25
 * Total: 52
 * Result: Naples surrenders to Hispania

Battle of Valencia (1354)

 * Valencia
 * Population: Equal to enemy: 0
 * Density: Somewhat Urban: -5
 * Infrastructure: Captured light infrastructure: 7
 * Military: 10000: 10
 * Geography: Scorched earth,Arable landscape: 0
 * Economy: Economic disruption at home,Severe damage to major city,Prosperous nearby trade: -6+0=-6
 * Government: Organized Tribal: 0
 * Motive: Defending existential: 15
 * Morale: Recent defeat,Last stand: 15
 * Battle score: 10
 * Supply: Supplied by roads: 0
 * Tactics: none: 0
 * Roll: 42
 * Total: 88
 * Hispania
 * Population: Equal to enemy: 0
 * Density: Somewhat Urban: 10
 * Infrastructure: Fortress: 20
 * Military: 16000: 16
 * Geography: Arable landscape: 5
 * Economy: Economic disruption nearby,Economic disruption at home,Tribute,Prosperous nearby trade,Prosperous distant trade: -1+0=-1
 * Government: Unhappy Empire: -10
 * Motive: Reclaiming recent territory: 10
 * Morale: Recent victory: 5
 * Battle score: 10
 * Supply: Near major city/depot: 5
 * Tactics: Savage leader,Enemy surrounded: 25
 * Siege: 0 years: 0
 * Roll: 44
 * Total: 139
 * Result: Valencia successfully defended, rebels lose 5,000 troops and Hispania loses 3,000

Battle of Pandua (1345)

 * Hindustan
 * Population: Equal to enemy: 0
 * Density: Somewhat Urban: -5
 * Infrastructure: Heavy infrastructure: 5
 * Military: 60000: 60
 * Geography: Arable landscape,High ground: 15
 * Economy: Economic disruption nearby,Economic disruption at home,Loss of major city,Tribute,Prosperous nearby trade,Prosperous distant trade: -11+10=-1
 * Government: Unhappy Feudal: -5
 * Motive: Reclaiming recent territory: 10
 * Morale: Vassals unhappy: -10
 * Battle score: 6
 * Supply: Supplied by roads: 0
 * Tactics: none: 0
 * Roll: 33
 * Total: 108
 * Bengal
 * Population: Equal to enemy: 0
 * Density: Somewhat Urban: 10
 * Infrastructure: General infrastructure: 10
 * Military: 20000: 20
 * Geography: Pinned to river,Arable landscape: 0
 * Economy: Paying tribute,Economic disruption nearby,Prosperous nearby trade,Prosperous distant trade: 0+0=0
 * Government: Unhappy Feudal: -5
 * Motive: Defending core: 10
 * Morale: none: 0
 * Battle score: 10
 * Supply: Near major city/depot: 5
 * Tactics: Savage leader: 5
 * Siege: 0 years: 0
 * Roll: 5
 * Total: 70
 * Result: the capital city of Pandua is captured by India, causing Bengal to lose 8,000 troops, while India loses 6,000

Siege of Kerch (1346)

 * Golden Horde
 * Population: Ten times more than enemy: 15
 * Density: Somewhat Urban: -5
 * Infrastructure: Captured light infrastructure,Siege weapons: 17
 * Military: 30000: 30
 * Geography: Steppe,Arable landscape: 5
 * Economy: Paying tribute,Economic disruption nearby,Economic disruption at home,Destruction of major nation,Tribute,Prosperous distant trade: -6+0=-6
 * Government: Horde: 25
 * Motive: Aggression: -10
 * Morale: Recent victory: 5
 * Battle score: 10
 * Supply: Supplied by roads: 0
 * Tactics: Savage leader: 5
 * Roll: 30
 * Total: 121
 * Venice
 * Population: Ten times less than enemy: -15
 * Density: Somewhat Urban: 10
 * Infrastructure: Fortress: 20
 * Military: 10000: 10
 * Geography: Arable landscape,High ground: 15
 * Economy: Economic disruption nearby,Tribute,Prosperous nearby trade,Prosperous distant trade: 2+15=17
 * Government: Content Republic: 15
 * Motive: Defending border: 5
 * Morale: none: 0
 * Battle score: 18
 * Supply: Near major city/depot: 5
 * Tactics: none: 0
 * Siege: 0 years: 0
 * Roll: 55
 * Total: 155
 * Result: The Mongols lose 10,000 troops initially due to Venice's ingenius tactics, and an additional 8,0000 troops are lost due to an outbreak of the Black Plague, causing them to retreat.

Battle of Asa Lake (1346)

 * Kingdom of Oyo
 * Population: Twice or more than enemy: 10
 * Density: Rural: 10
 * Infrastructure: Captured light infrastructure: 7
 * Military: 30000: 30
 * Geography: Arable landscape: 5
 * Economy: Economic disruption nearby,none: -2+7=5
 * Government: Content Feudal: 5
 * Motive: Dynastic dispute: -5
 * Morale: none: 0
 * Battle score: 13
 * Supply: Supplied by roads: 0
 * Tactics: Flanking: 10
 * Roll: 35
 * Total: 125
 * Nupe State
 * Population: Half or less than enemy: -10
 * Density: Rural: 5
 * Infrastructure: Natural defenses: 5
 * Military: 15000: 15
 * Geography: Arable landscape: 5
 * Economy: Paying tribute,Economic disruption nearby,none: -3+0=-3
 * Government: Content Feudal: 5
 * Motive: Defending core: 10
 * Morale: none: 0
 * Battle score: 10
 * Supply: Near major city/depot: 5
 * Tactics: none: 0
 * Siege: 0 years: 0
 * Roll: 41
 * Total: 88
 * Result: Kingdom of Oyo wins by 37 (42.05%)

Siege of Pskov (1346)

 * Teutonic Order
 * Population: Less than enemy: -5
 * Density: Somewhat Urban: -5
 * Infrastructure: Allied light infrastructure,Siege weapons: 12
 * Military: 15000: 15
 * Geography: Arable landscape: 5
 * Economy: none,Prosperous distant trade: 2+10=12
 * Government: Content Republic: 15
 * Motive: Holy War: 20
 * Morale: none: 0
 * Battle score: 10
 * Supply: Supplied by roads: 0
 * Tactics: none: 0
 * Roll: 6
 * Total: 83
 * Novgorod
 * Population: Greater than enemy: 5
 * Density: Somewhat Urban: 10
 * Infrastructure: Heavy infrastructure: 15
 * Military: 10000: 10
 * Geography: Arable landscape: 5
 * Economy: none,Prosperous nearby trade,Prosperous distant trade: 3+15=18
 * Government: Content Republic: 15
 * Motive: Defending core: 10
 * Morale: none: 0
 * Battle score: 10
 * Supply: Near major city/depot: 5
 * Tactics: Savage leader: 5
 * Siege: 0 years: 0
 * Roll: 6
 * Total: 111
 * Result: Novgorod wins pushing back the Teutonic forces in the first siege teutons take 3k casualties Novgorod takes 2k.

Battle of Gaylich

 * Bohemian Lithuanian coallition
 * Population: Less than enemy: -5
 * Density: Somewhat Urban: -5
 * Infrastructure: Allied light infrastructure,Siege weapons: 12
 * Military: 40000: 40
 * Geography: Arable landscape: 5
 * Economy: none,Prosperous distant trade: 2+-1=1
 * Government: Content Empire  feudal: 5
 * Motive: Holy War: 20
 * Morale: none: 0
 * Battle score: 15
 * Supply: Supplied by roads: 0
 * Tactics: Savage leader: 5
 * Roll: 33
 * Total: 124
 * Novgorod
 * Population: Greater than enemy: 5
 * Density: Somewhat Urban: 10
 * Infrastructure: Heavy infrastructure: 15
 * Military: 10000: 10
 * Geography: Arable landscape: 5
 * Economy: none,Prosperous nearby trade,Prosperous distant trade: 3+15=18
 * Government: Content Republic: 15
 * Motive: Defending core: 10
 * Morale: none: 0
 * Battle score: 10
 * Supply: Near major city/depot: 5
 * Tactics: Savage leader: 5
 * Siege: 0 years: 0
 * Roll: 11
 * Total: 116
 * Result: Bohemian Lithuanian coallition takes a minor victory narrowly capturing the city but the Novgorod forces take roughly 2,000 casualties whilst the Bohemian Lithuanian forces take 8,000

Battle of Dorpat (1349)

 * Novgorod
 * Population: Equal to enemy: 0
 * Density: Somewhat Urban: -5
 * Infrastructure: none: 0
 * Military: 10000: 10
 * Geography: Arable landscape: 5
 * Economy: none,Prosperous distant trade: 2+0=2
 * Government: Content Republic: 15
 * Motive: Religious dispute: 5
 * Morale: Recent victory: 5
 * Battle score: 10
 * Supply: Supplied by roads: 0
 * Tactics: Savage leader: 5
 * Roll: 42
 * Total: 92
 * Teutons and Bohemians
 * Population: Equal to enemy: 0
 * Density: Somewhat Urban: 10
 * Infrastructure: none: 0
 * Military: 35000: 35
 * Geography: Arable landscape: 5
 * Economy: none,Prosperous nearby trade,Prosperous distant trade: 3+-1=2
 * Government: Content Republic: 15
 * Motive: Holy War: 20
 * Morale: Recent defeat,Recent victory: 0
 * Battle score: 10
 * Supply: Near major city/depot: 5
 * Tactics: none: 0
 * Siege: 0 years: 0
 * Roll: 44
 * Total: 143
 * Result: Teutons and Bohemians win stopping the push by Novgorod.

Second siege of Pskov (1350)

 * Teutons and Bohemians
 * Population: Equal to enemy: 0
 * Density: Somewhat Urban: -5
 * Infrastructure: Allied light infrastructure,Siege weapons: 12
 * Military: 25000: 25
 * Geography: Arable landscape: 5
 * Economy: Economic disruption nearby,Economic disruption at home,Prosperous distant trade: -3+10=7
 * Government: Content Republic: 15
 * Motive: Holy War: 20
 * Morale: Recent victory: 5
 * Battle score: 13
 * Supply: Supplied by roads: 0
 * Tactics: none: 0
 * Roll: 9
 * Total: 109
 * Novgorod
 * Population: Equal to enemy: 0
 * Density: Somewhat Urban: 10
 * Infrastructure: Heavy infrastructure: 15
 * Military: 12000: 12
 * Geography: Arable landscape: 5
 * Economy: Economic disruption nearby,Economic disruption at home,Prosperous nearby trade,Prosperous distant trade: -2+0=-2
 * Government: Content Republic: 15
 * Motive: Defending core: 10
 * Morale: none: 0
 * Battle score: 10
 * Supply: Near major city/depot: 5
 * Tactics: Savage leader: 5
 * Siege: 0 years: 0
 * Roll: 33
 * Total: 120
 * Result: Novgorod wins narrowly forcing the teutons and Bohemians back taking another 3,000 casualties and inflicting 5,000. Plague casualties are an additional 3,000 for Novgorod and 6,000 for Teutons and Bohemia.