Talk:Fractured America Revised and Reloaded (Map Game)

Well, if we're going to do this, we're going to need an algorithm. I see nothing wrong with using the old Algo, so I'll post it here as a suggestion.

Location
Location goes by nearest military base:
 * at the location of the war or border invasion: 5
 * next to the location of the war: 4
 * close to the location of the war: 3
 * far from location of the war: 2
 * other side of the world: 1

Tactical Advantage

 * attacker's advantage: 1
 * knowledge of landscape: 2
 * this counts if: Defender has had territory for 20+years OR Attacker has owned territory attacked within the past 20 years.

Strength

 * Allies: for each ally ther will be 1 point
 * Participants: material aid = 2 pts and military = 3 pts. If a material aid nation withdraws, the nation loses 1 point if the war isn’t over 3 years after withdrawl. For military aid nations, the aided nation looses 1 point if the aiding nation changes sides (the other nation gains however only 2 points)
 * country has developed military: 1 for each turn dedicated to military or military technology in the last 15 years. This resets after every war
 * expansion: -1 for every turn used for expansion in the past 10 years, as it uses resources and money(unless done by mercenaries, then -0.5 as only $$$ used)
 * Major tech advancement on your side: 5
 * Population: number of digits in population(100 000 000 = 9, 100 000=6), 2 pt bonus may be granted for larger population if both nations have equal digits in populaiton(ex. 15 000 000 and 50 000 000, 50 000 000 gets +2)
 * Larger industrial base: +2

Motive

 * motive is life or death (country's sovereign existence is threatened or nuclear threat): 10
 * motive is religious: 7
 * motive is social or moral: 6
 * motive is political: 5
 * motive is economic: 3

Governement Popularity

 * Loved: 2
 * Liked: 1
 * Tolerated: 0
 * Not Liked; -1
 * Hated: -2
 * Controled press: 1
 * negative moderator event in past 10 years:-1

Ajudiciations

 * Terrain at the front is urban: -1 Attacker / +1 Defender
 * Amphibious invasion: -2 Defender /+2 Attacker
 * Defending nation is island: +2 Defender /+2 Attacker
 * Ajudiciations must remain in the -1 /+1 format
 * Additional adjudications may be added by neutral mods (ex. China invades Siberia-its friggin cold, -2A /+2D, Saudi Arabia invades Yemen, they’re both desert nations, no adjudication)

Other

 * Country has no international trade: -2
 * Populaiton center occupied: -2
 * Industrial centers occupied: -1
 * Opponent is hated by nation: +1
 * Usage of Chemical weapons/WMDs: +3(only available after 1890)(opponent gets +1 in motive for each use)
 * Nuclear Arsenal; +10(only available after 1950)(opponent gets automatic 10 in motive)

Chance
0 to 9 points will be awarded to each person based on chance. Factors will be the opponent's edit count (as indicated by the edit count on the profile of user x) and witch will then be divided by the precise time when the country declares war or acknowledges the other's declaration of war(only hr. and min.) or The product of the non-zero digits of the time by UTC (0:00 yields 1). The result is multiplied by pi and the hundredths digit is the amount of points that person gets (e.g. 123.8377 yields 3). We will use Random.org for NPCs

Jazon Naparleon 19:33, April 29, 2012 (UTC)