Talk:Axis vs Allies: Reborn (Map Game)

Location
Location is how close the nation is to the place of the conflict. Goes by capital city.
 * At the war: +10
 * Next to the war: +8
 * Close to the war: +4
 * Far from the war: -8
 * Halfway around the world (separated by ocean): -10

Tactical Advantage

 * Attacker’s advantage: +2
 * Defender’s advantage: +5
 * Surprise attack: Attackers +6
 * Home is island: Defenders +4
 * Home is desert: Defenders +6
 * Home is jungle/tropical: Defenders +8
 * Home is tundra/arctic: Defenders +10
 * Amphibious landing: Defenders +8 (yes, this means invaded islands will receive a +14 bonus)

Strength

 * Every nation militarily helping with belligerents/defenders: +Military Tier
 * Every nation nonmilitarily helping with belligerents/defenders: +Military Tier/2
 * Every vassal militarily helping with belligerents/defenderes: +Military Tier/2
 * Every vassal nonmilitarily helping with belligerents/defenders: +Military Tier/4
 * Every nation militarily occupied by nation: -2
 * Side with greater population: +5
 * Side with greater industry: +5
 * Has a fleshed out nation profie: +3

Technology

 * Every nation militarily helping with belligerents/defenders: +Tech Tier
 * Every vassal militarily helping with belligerents/defenders: +Tech Tier

Motive

 * Life or death (country’s sovereign existence is threatened): 10
 * Religious: 7
 * Social/moral: 6
 * Political: 5
 * Economical: 3

"Special" Status
In many points in history, a revolution (Hitler, Napoleon) has led to massive military successes at first. However, such revolutions have also led to massive failures (Mussolini, the South in Amer. Civil War). If a revolution has taken place in your nation in the past 7 years into an autocratic dictatorship, you are eligible for a bonus in military. If all of the above, +10 for that algorithm only
 * If revolution to autocratic dictatorship in past 7 years.
 * If you get 6 or more in chance. However, if your dictatorship has been historically successful (Hitler, Napoleon, etc) then you get it anyways.

Morale

 * Recent major military defeats (within past year): -2 per defeat
 * Extermination of conquered peoples: -3
 * Motive is less than 6: -1
 * War lasted beyond 7 years: -3

Nuclear weapons

 * Strategic nuclear weapon use on capital city: +10 for belligerent, -10 for defendant (of nuke). +2 per additional nuke for belligerent, -2 per additional nuke for defendant.
 * Strategic nuclear weapon use on major city: +7 for belligerent, -10 for defendant (of nuke). +1.5 per additional nuke for belligerent, -1.5 per additional nuke for defendant.
 * Strategic nuclear weapon use on minor city: +5 for belligerent, -10 for defendant (of nuke). +1 per additional nuke for belligerent, -1 per additional nuke for defendant.
 * Tactical nuclear weapon use: +5 for first tactical nuke, +.5 per additional nuke.
 * Nuclear weapon use for belligerent: -5 morale this turn and next turn.
 * Nuclear weapon use for defendant: -2.5 morale this turn only.

Economic situation

 * Good economy: +5
 * Average economy: +1
 * Bad economy: -5

Chance
Take the UTC time at that moment. (ie 21:32). Then, multiply those numbers. Any zeros count as one. Then take the declaring user's edit count. Then divide the UTC number by the edit count. Multiply that number by pi Take the fifth digit in the number then multiply by 1.5, and there's your chance. Then, for the opponent, take the eighth number and multiply by 1.5.
 * 2*1*3*2= 8
 * ie 2831.
 * 8/2831= 0.00282585658
 * 0.00282585658*pi= 0.00887318966
 * 7*1.5= 10.5
 * 8*1.5= 12

Result
The winner will win depending on how much he/she wins by.

Location
Location is how close the nation is to the place of the conflict. Goes by capital city. Guerillas automatically get +10.
 * At the war: +10
 * Next to the war: +8
 * Close to the war: +4
 * Far from the war: -8
 * Halfway around the world: -10

Tactical Advantage

 * Defender's advantage: +15
 * Attacker willing to use brutal measures: Attackers +10
 * Attackers unwilling to use brutal measures: Attackers -10
 * Home is desert: Defenders -5
 * Home is island: Defenders -5
 * Home is jungle/tropical: Defenders +10
 * Home is tundra/arctic: Defenders +6
 * Attacker must cross ocean: Attackers -10

Strength

 * Every nation militariliy helping with belligerents/defendants: +Military Tier/5

Motive

 * Life or death: +10
 * Religious: +7
 * Social/moral: +6
 * Political: +5
 * Economical: +3

Morale

 * Losing the war: -5
 * War dragged on for 5+ years: attackers -15, defenders -10
 * Extermination of conquered people's: attackers -3, defenders -5
 * Motive is less than 6: -5
 * Public support: Yes +20, No -20
 * Note: Public support becomes "No" after 5 consecutive years of losing/stalemating the war if attacker. Public support stays "Yes" for guerillas at all times.

Chance
Take the UTC time at that moment. (ie 21:32). Then, multiply those numbers. Any zeros count as one. Then take the declaring user's edit count. Then divide the UTC number by the edit count. Multiply that number by pi Take the fifth digit in the number then multiply by 1.5, and there's your chance. Then, for the opponent, take the eighth number and multiply by 1.5.
 * 2*1*3*2= 8
 * ie 2831.
 * 8/2831= 0.00282585658
 * 0.00282585658*pi= 0.00887318966
 * 7*1.5= 10.5
 * 8*1.5= 12

Result
If guerillas win by 40+ the attackers are forced out. If the attackers win by 20+ the guerillas are destroyed. Any numbers in between mean a stalemate with large casualties on both sides.

Military Strength Tiers

 * Your strength here is what you get for points on the algorithm. You can apply to go up a tier and we will examine your military development and give you the green light or decline your application.

Tier 1 (+1)

 * Lithuania
 * Paraguay
 * Iraq
 * Korea
 * Dominican Republic
 * Latvia
 * Greece
 * Netherlands
 * Luxembourg
 * Siam
 * Norway
 * Iceland
 * Ecuador
 * Albania

Tier 2 (+3)

 * Yugoslavia
 * Finland
 * Egypt
 * South Africa
 * China
 * New Zealand
 * Czech Republic
 * Slovakia
 * Poland
 * Turkey
 * Belgium
 * Switzerland
 * Romania
 * Colombia

Tier 3 (+6)

 * Spain
 * British Raj
 * Italy
 * Canada
 * Australia

Tier 4 (+10)

 * Japan
 * France

Tier 5 (+15)

 * United Kingdom
 * Germany
 * Soviet Union
 * United States

Upgrade Requests
You can request that your nation be upgraded a tier here. Follow the following template:
 * Nation Name
 * Current Tier
 * Requested Tier
 * Reason Why

Tier 1 (+1)

 * Albania
 * Lithuania
 * Paraguay
 * Iraq
 * Korea
 * Dominican Republic
 * Siam
 * China
 * Latvia
 * Egypt
 * Yugoslavia
 * Poland
 * Turkey
 * Brazil
 * Albania

Tier 2 (+2)

 * Finland
 * South Africa
 * New Zealand
 * Czechoslovakia
 * Argentina
 * Belgium
 * Greece
 * British Raj
 * Netherlands
 * Luxembourg
 * Norway
 * Soviet Union
 * Iceland
 * Romania
 * Colombia
 * Ecuador

Tier 3 (+4)

 * Italy
 * Spain
 * Canada
 * Australia
 * Switzerland

Tier 4 (+8)

 * Japan
 * France

Tier 5 (+10)

 * United Kingdom
 * Germany
 * United States

Upgrade Requests
You can request that your nation be upgraded a tier here. Follow the following template:
 * Nation Name
 * Current Tier
 * Requested Tier
 * Reason Why

Tier 1 (+1)

 * Albania
 * Lithuania
 * Paraguay
 * Iraq
 * Korea
 * Dominican Republic
 * Siam
 * Latvia
 * Egypt
 * Yugoslavia
 * Poland
 * Turkey
 * Brazil
 * British Raj
 * Argentina
 * Finland
 * South Africa
 * New Zealand
 * Czechoslovakia
 * Belgium
 * Greece
 * Netherlands
 * Luxembourg
 * Norway
 * China
 * Iceland
 * Switzerland
 * Romania
 * Ecuador
 * Colombia
 * Albania

Tier 2 (+6)

 * Italy
 * Spain
 * Canada
 * Australia

Tier 3 (+10)

 * Japan

Tier 4 (+14)

 * United Kingdom
 * Germany
 * France

Tier 5 (+16)

 * United States
 * Soviet Union

Upgrade Requests
You can request that your nation be upgraded a tier here. Follow the following template:
 * Nation Name
 * Current Tier
 * Requested Tier
 * Reason Why

Accepted Nation Profiles
The nations listed here have created complete nation profiles and can receive the algorithm bonus for nation profiles.

Unaccepted Nation Profiles
The nations listed here have nation profiles that have not been completed and cannot receive the algorithm bonus.

Requests
Request here for a review of your nation profile.

Allies (Belligerent)

 * Location: +8
 * Tactical advantage: Attacker's advantage (+2)= +2
 * Strength: United States (M+15), United Kingdom (M+15), Canada (+6), Australia (+6), New Zealand (+3), Greece (+1), Greater population (+5), Greater industry (+5)= +56
 * Technology: United States (T+10), United Kingdom (T+10), Canada (T+4), Australia (T+4), New Zealand (T+2), Greece (T+2)= +32
 * Industry: United States (I+16), United Kingdom (I+14), Canada (I+6), Australia (I+6), New Zealand (I+1), Greece (I+1)= +44
 * Motive: +6 (Social/Moral)
 * Special status: +0
 * Morale: +0
 * Nuclear weapons: +0
 * Economy: +5
 * Chance: +0
 * 12:17
 * 1*2*1*7= 14
 * 14/8457= 0.00165543336
 * 0.00165543336*pi= 0.0052006973
 * 0.0052006973
 * Total: 153

Axis (Defendant)

 * Location: +10
 * Tactical advantage: Defender's advantage (+5), Amphibious landing (+8)= +13
 * Strength: Germany (M+15), Vichy France (M+10)= +25
 * Technology: Germany (T+10), Vichy France (T+8)= +18
 * Industry: Germany (I+14), Vichy France (I+14)= +28
 * Motive: +10
 * Special status: +10
 * Morale: +0
 * Economy: -5
 * Chance: +9
 * Total: 118

Result
Overwhelming Allied victory, as in OTL. Algorithm test successful.

United States (Belligerent)

 * Location: -10
 * Tactical advantage: Attacker's advantage (+2), Attacker unwilling to use brutal measures (-10), Attackers must cross ocean (-10)= -28
 * Strength: United States (+7.5), South Korea (+.5), Australia (+3), New Zealand (+1.5), Thailand (+.5), South Vietnam (+1.5), Laos (+.5)= +14.5
 * Motive: +6
 * Morale: War dragged on for 5+ years (-15), Public support: (-20)= -35
 * Chance: +4.5
 * 09:20
 * 1*9*2*1= 18
 * 18/8792= 0.00204731574
 * 0.00204731574*pi= 0.00643183208
 * 0.00643183208
 * 3*1.4= 4.5
 * Total: -38

Vietnam (Defendant)

 * Location: +10
 * Tactical advantage: Defender's advantage (+15), Home is jungle (+10)= +25
 * Strength: North Vietnam (+1.5), Vietcong (+1.5)= +3
 * Motive: Life or death (+10)= +10
 * Morale: Losing the war (-5), War dragged on for 5+ years (-10), Public support (+20)= +5
 * Chance: +4.5
 * 3*1.5= 4.5
 * Total: 57.5

Result
United States forced out of Vietnam as in OTL. Algorithm successful.

italy
2*2*5*1=20
 * Location: 8
 * tactical: attacker advantage:2, surprise attack: 6
 * strength: nation (ITALY)  teir 3:+6. greater population: +5. greater industry+5
 * tech (ITALY) teir 3+4
 * motive: political 5
 * morale:0
 * economy: good +5
 * chance

20/320=0.0625

0.0625*pi= 0.19625864

my chance: 2*1.5= 3

opponents: 6*1.5:9
 * total: 49

Albania

 * Location:+10
 * tactical:+ 5
 * Strength: Albania+1
 * Tech: Albania+1
 * Motive:10
 * morale:0
 * Economy: +1
 * Chance: 9
 * total: 37

Result
italy takes albania. more TBA

Empire of Japan

 * Location: +4
 * Tactical advantage: +2
 * Strength: +8 (Japanese Tier), +5 (Japanese industry is greater),  +0.5 (Korean tier), +0.5 (guessed Formosan tier), +0.5 (guessed Manchu tier) = +14.5
 * Industry: +10 (Japan), +1 (Korea), +1 (Formosa), +1 (Manchuria): +13
 * Tech: +3 (Japan), +1 (Korea), +1 (Formosa), +1 (Manchuria) = +6
 * Motive: +6 (The Japanese seek to unite Asia under them for total unity and dominance over inferior races)
 * Morale: -0
 * Nuclear weapons: +0
 * Economy: +5
 * Chance: +4.5
 * Total: +55

China

 * Location: +10
 * Tactical Advantage: +5
 * Strength: +3 (Chinese Tier), +5 (greater population) = +8
 * Industry: +1 (China) = +1
 * Tech: +1 (China)
 * Motive: +10
 * Morale: -0
 * Nuclear weapons: -0
 * Economy: +1
 * Chance: +3
 * Total: 39

Result
The Empire of Japan seizes control Manchurian borderlands and areas close-ish to Beijing.

Wars
Wars that took place in OTL (Italy's invasion of Albania), you can just use the original outcome. No need for an algorithm. PitaKang- My Life for Aiur! En Taro Tassadar 21:57, August 1, 2013 (UTC)

Hooray. Would the same apply if I moved the Second Sino-Japanese War forwards in 1933 or 1934?

21:59, August 1, 2013 (UTC)

No, cause things might be different... it's only if it happened exactly the same as in OTL, which is not likely to happen to any more stuff. Italy was smart in invading Albania this turn. PitaKang- My Life for Aiur! En Taro Tassadar 00:54, August 2, 2013 (UTC)

ok Yay an Edit conflict (talk) 13:29, August 2, 2013 (UTC)

Korea (Defendant)

 * Location: +10
 * Tactical advantage: Defender's advantage (+15)= +15
 * Strength: Korea (+.5), Soviet Union (+4)= +4.5
 * Motive: +10
 * Morale: Losing the war (-5), War dragged on for more than 5 years (-10), Public support (+20)= +5
 * Chance: +4.5
 * 16:10
 * 1*6*1*1= 6
 * 6/8836= 0.00067904028
 * 0.00067904028*pi= 0.00213326795
 * 0.00213326795
 * 3*1.5= 4.5
 * Total: 49

Japan (Belligerent)

 * Location: +4
 * Tactical advantage: Attackers willing to use brutal measures (+10)= +10
 * Strength: Japan (+5)= +5
 * Motive: +5
 * Morale: War dragged on for more than 5 years (-15), Motive less than 6 (-5), Public support (+20)= +0
 * Chance: +9
 * 6*1.5= 9
 * Total: 33

Result
Massive casualties on both sides, although more casualties on the Japanese side. A draw. PitaKang- My Life for Aiur! En Taro Tassadar 20:24, August 2, 2013 (UTC)

Discussion
Would this be a guerilla war? Also I'm trying to find a solution for this.

20:18, August 2, 2013 (UTC)

Yeah, it's a guerilla war. PitaKang- My Life for Aiur! En Taro Tassadar 20:23, August 2, 2013 (UTC)

Does Japan really need the -10? Japanese forces are already in the region, and the Sea of Japan is pretty dang small.

20:25, August 2, 2013 (UTC)

Ah, true that. Fixed. PitaKang- My Life for Aiur! En Taro Tassadar 20:30, August 2, 2013 (UTC)

This is gonna be a stalemate for a long time lol. PitaKang- My Life for Aiur! En Taro Tassadar 20:31, August 2, 2013 (UTC)