Talk:No Protestant Reformation (Map Game)

Location

 * Home country:6
 * Land Border:5
 * Maritime border:4
 * Near:3
 * Same continent:2
 * Halfway around the world:1
 * Antarctica:0.5

Terrain advantage

 * Storming into a Desert: Attacker-4, Defender+4
 * Storming into a Tundra: Attacker -5, Defender+4
 * Storming into Rainforest: Attacker:-5, Defender:+3
 * Storming onto island: Attacker-2, Defender +4

Strength

 * Larger Military +3
 * Smaller Military -3
 * Nations military help +3
 * Nation Supplies help: +2
 * Vassal Help +1
 * Greater Population: +2
 * Greater Infrastructure: +3
 * (When the Industrial revolution Starts) Greater Industry +3

Motive

 * LOD:9
 * Revenge:8
 * Religious:8
 * Social:7
 * Political:5
 * Economic:3
 * None:2

Morale

 * Recent Defeats(Last 5 years)-2
 * War Weariness(War in last ten years) -1
 * Slaughter of conquered people: Defendant -2

Economy

 * Booming:6
 * Good:4
 * Fair:2
 * Poor:-1
 * Crashing:-5

Chance
Multiply your motive by 17

Take your edit count number, and divide it by 4

Take the first two digits of your edit count number(After being divided by four), and divide that by the number you got from multiplying your motive number

Divide that by pi

The fourth digit is the attackers chance, and the seventh is the defendants

Result
Add up youre score. If youre number is lower than 1.5x the defendants score, take 7% of their land.1.5x the defendants, take 15% of there land. 2x the defendants, and take 25% of their land. 3x, and take 50%, any higher, topple the government.