Talk:Principia Moderni IV (Map Game)

Archives: to 10/27/16 ● to 12/22/16 ● to 5/15/17 ● to 2/7/18 =Algorithms=

Algorithms—the hard part of map games. This is where all of them are placed. It is mandatory to follow all the rules and strictly follow the procedure, rules, and computation of an algorithm, both of which can be seen here. You can see every algorithm below.

It's vital that you use exactly this format when writing or computing an algorithm, as it helps organization tremendously.

Formatting
Name of War (Years of War) [Use Heading 2]

Front Name [Only use this if there is more front in the war] [Heading 3]


 * Year
 * Pre-War Stage
 * Side I Name (Attacking or Defending)
 * Result:
 * Population:
 * War Exhaustion:
 * Casus Belli:
 * Government:
 * Side II Name (Attacking or Defending)
 * Result:
 * Population:
 * War Exhaustion:
 * Casus Belli:
 * Government:
 * Battle Stage
 * (Battle or Siege Name)
 * Side I Name (Attacking or Defending)
 * Result:
 * Army/Navy Size:
 * Location:
 * Great General:
 * Blunder:
 * Attrition:
 * Side II Name (Attacking or Defending)
 * Result:
 * Army/Navy Size:
 * Location:
 * Great General:
 * Blunder:
 * Attrition:
 * Final Stage:
 * Side I Name
 * Cities Occupied:
 * Result:
 * Side I Name
 * Cities Occupied:
 * Result:
 * Overall Result:

Discussion [Heading 3]

Franco-Burgundian War
Land algo - 1836

Second Land Algo - 1837 Third Land Algo - 1838
 * First Campaign for Lorraine
 * France: 93
 * Troop morale: +5
 * Military quality: +25
 * Military Quantity: +30
 * Support: +23 heavy cavalry, medium artillery
 * Troops: +10
 * Chance: TBD
 * Burgundy: 95
 * Troop morale: +6
 * Military quality: +30
 * Military quantity: +25
 * Defensive fortifications: +7
 * Support: +23 heavy cavalry, medium artillery
 * Troops: +4
 * Chance: TBD
 * First Campaign for Somme
 * France: 93
 * Troop morale: +5
 * Military quality: +25
 * Military Quantity: +30
 * Support: +23 heavy cavalry, medium artillery
 * Troops: +10
 * Chance: TBD
 * Burgundy: 95
 * Troop morale: +6
 * Military quality: +30
 * Military quantity: +25
 * Defensive fortifications: +7
 * Support: +23 heavy cavalry, medium artillery
 * Troops: +4
 * Chance: TBD
 * National war effort timer - 1836
 * France: 175
 * Initial Positions and Allied Support: +15
 * Pop: +35
 * Industry: +35
 * National power: +15
 * Government type and support for government: +15
 * Military structure: +10
 * Naval power: +10
 * Fronts in the war: -5 (stalemates)
 * Morale: +10
 * Army morale: +20
 * Burgundy: 185
 * Initial Positions and Allied Support: +10
 * Pop: +25 (20,000,000)
 * Industry: +65
 * National power: +30
 * Government type and support for government: +10
 * Military structure: +15
 * Naval power: +15
 * Blockade: N/A
 * Fronts in the war: -5 (stalemates)
 * Morale: +10
 * Army morale: +10
 * Second Campaign in Lorraine
 * France: 93
 * Troop morale: +5
 * Military quality: +25
 * Military Quantity: +30
 * Support: +23 heavy cavalry, medium artillery
 * Troops: +14
 * Chance: TBD
 * Burgundy: 106
 * Troop morale: +6
 * Military quality: +30
 * Military quantity: +25
 * Defensive fortifications: +7
 * Support: +23 heavy cavalry, medium artillery
 * Troops: +11
 * Chance: TBD
 * Second Campaign in Somme
 * France: 97
 * Troop morale: +5
 * Military quality: +25
 * Military Quantity: +30
 * Support: +23 heavy cavalry, medium artillery
 * Troops: +14
 * Chance: TBD
 * Burgundy: 108
 * Troop morale: +8
 * Military quality: +30
 * Military quantity: +25
 * Defensive fortifications: +7
 * Support: +23 heavy cavalry, medium artillery
 * Troops: +11
 * Chance: TBD
 * Third Campaign in Lorraine
 * France: 96
 * Troop morale: +5
 * Military quality: +25
 * Military Quantity: +30
 * Support: +23 heavy cavalry, medium artillery
 * Troops: +13
 * Chance: TBD
 * Burgundy: 105
 * Troop morale: +6
 * Military quality: +30
 * Military quantity: +25
 * Defensive fortifications: +7
 * Support: +23 heavy cavalry, medium artillery
 * Troops: +10
 * Chance: TBD
 * Third Campaign in Somme
 * France: 97
 * Troop morale: +5
 * Military quality: +25
 * Military Quantity: +30
 * Support: +23 heavy cavalry, medium artillery
 * Troops: +13
 * Chance: TBD
 * Burgundy: 107
 * Troop morale: +8
 * Military quality: +30
 * Military quantity: +25
 * Defensive fortifications: +7
 * Support: +23 heavy cavalry, medium artillery
 * Troops: +10
 * Chance: TBD
 * National war effort timer - 1838
 * France: 170
 * Initial Positions and Allied Support: +15
 * Pop: +35
 * Industry: +35
 * National power: +15
 * Government type and support for government: +15
 * Military structure: +10
 * Naval power: +10
 * Blockade: -5 (partial)
 * Fronts in the war: -5 (stalemates)
 * Morale: +10
 * Army morale: +20
 * Burgundy: 180
 * Initial Positions and Allied Support: +10
 * Pop: +25 (20,000,000)
 * Industry: +65
 * National power: +30
 * Government type and support for government: +10
 * Military structure: +15
 * Naval power: +15
 * Blockade: N/A
 * Fronts in the war: -5 (stalemates)
 * Morale: -10
 * Army morale: +10
 * Fourth Campaign in Southern Burgundy/ OTL Eastern France
 * France: 98
 * Troop morale: +5
 * Military quality: +25
 * Military Quantity: +30
 * Support: +16 medium cavalry, medium artillery
 * Troops: +22
 * Chance: TBD
 * Burgundy: 107
 * Troop morale: +8
 * Military quality: +30
 * Military quantity: +25
 * Defensive fortifications: +7
 * Support: +23 heavy cavalry, medium artillery
 * Troops: +10
 * Chance: TBD
 * Fourth Campaign in Somme
 * France: 98
 * Troop morale: +5
 * Military quality: +25
 * Military Quantity: +30
 * Support: +16 medium cavalry, medium artillery
 * Troops: +22
 * Chance: TBD
 * Burgundy: 107
 * Troop morale: +8
 * Military quality: +30
 * Military quantity: +25
 * Defensive fortifications: +7
 * Support: +23 heavy cavalry, medium artillery
 * Troops: +10
 * Chance: TBD
 * National War Effort Timer - 1839
 * France: 165
 * Initial Positions and Allied Support: +15
 * Pop: +35
 * Industry: +35
 * National power: +15
 * Government type and support for government: +15
 * Military structure: +10
 * Naval power: +10
 * Blockade: -5 (partial)
 * Fronts in the war: -5 (stalemates)
 * Morale: +10
 * Army morale: +5
 * Burgundy: 170
 * Initial Positions and Allied Support: +10
 * Pop: +25 (20,000,000)
 * Industry: +65
 * National power: +30
 * Government type and support for government: +10
 * Military structure: +15
 * Naval power: +15
 * Blockade: N/A
 * Fronts in the war: -5 (stalemates)
 * Morale: -10
 * Army morale: 0
 * Fifth Campaign in Southern Burgundy/ OTL Eastern France
 * France: 108
 * Troop morale: +5
 * Military quality: +25
 * Military Quantity: +30
 * Support: +16 medium cavalry, medium artillery
 * Troops: +32
 * Chance: TBD
 * Burgundy: 118
 * Troop morale: +8
 * Military quality: +30
 * Military quantity: +25
 * Defensive fortifications: +15
 * Support: +23 heavy cavalry, medium artillery
 * Troops: +13
 * Chance: TBD
 * Fifth Campaign in Somme
 * France: 108
 * Troop morale: +5
 * Military quality: +25
 * Military Quantity: +30
 * Support: +16 medium cavalry, medium artillery
 * Troops: +32
 * Chance: TBD
 * Burgundy: 118
 * Troop morale: +8
 * Military quality: +30
 * Military quantity: +25
 * Defensive fortifications: +15
 * Support: +23 heavy cavalry, medium artillery
 * Troops: +13
 * Chance: TBD
 * National War Effort Timer - 1840
 * France: 155
 * Initial Positions and Allied Support: +15
 * Pop: +35
 * Industry: +35
 * National power: +15
 * Government type and support for government: +15
 * Military structure: +10
 * Naval power: +10
 * Blockade: -5 (partial)
 * Fronts in the war: -5 (stalemates)
 * Morale: +10
 * Army morale: -5
 * Burgundy: 165
 * Initial Positions and Allied Support: +10
 * Pop: +25 (20,000,000)
 * Industry: +65
 * National power: +30
 * Government type and support for government: +10
 * Military structure: +15
 * Naval power: +15
 * Blockade: N/A
 * Fronts in the war: -5 (stalemates)
 * Morale: -10
 * Army morale: -5

Battle of Ohahu

 * 1839
 * Pre-War Stage
 * Russian Empire (attacking)
 * Result: 90
 * Population: 31 million +45
 * Small Industry +10
 * Great Power +30
 * War Exhaustion: 0
 * Casus Belli: "Liberating" the Kingdom of Hawaii
 * Absolute Monarchy +5
 * Federation of Atzlan (defending)
 * Result: 10
 * Population: 10 million +11
 * Pre Industrial -10 (apparently)
 * War Exhaustion: 0
 * Regional Power +5
 * Casus Belli: Defending "conquered territory"
 * Democracy +5
 * Battle Stage
 * Battle of Ohahu
 * Russia
 * Result:-5
 * 10,000 +7
 * Location: Mountains near city -8
 * Great General: none
 * Blunder:-4
 * Attrition:
 * Atzlan
 * Result:+11.4
 * 2,000 +1.4
 * Location: Near major city in mountains +10
 * Great General:None
 * Blunder: 0
 * Attrition:
 * Battle Results
 * Russia
 * Cities Occupied: Honolulu
 * Result:85
 * Atzlan
 * Result:21.4
 * Overall Result: 25

The Prusso-Bohemian War
Land algo - 1841

First Campaign for Silesia

 * Prussia: 104
 * Troop morale: +5
 * Military quality: +30
 * Military Quantity: +30
 * Support: +23 heavy cavalry, medium artillery
 * Troops: +20
 * Chance: 4
 * Bohemia: 53
 * Troop morale: +4
 * Military quality: +20
 * Military quantity: +15
 * Support: +10 light cavalry, light artillery
 * Troops: +4
 * Chance: 4

First Siege of Prague

 * Prussia: 103
 * Troop morale: +5
 * Military quality: +30
 * Military Quantity: +30
 * Support: +23 heavy cavalry, medium artillery
 * Troops: +19
 * Chance: 4
 * Bohemia: 53
 * Troop morale: +6
 * Military quality: +20
 * Military quantity: +15
 * Support: +10 light cavalry, light artillery
 * Troops: +4
 * Chance: TBD

2nd Siege of Prague

 * Prussia: 102
 * Troop morale: +5
 * Military quality: +30
 * Military Quantity: +30
 * Support: +23 heavy cavalry, medium artillery
 * Troops: +18
 * Chance: 4
 * Bohemia: 51
 * Troop morale: +6
 * Military quality: +20
 * Military quantity: +15
 * Support: +10 light cavalry, light artillery
 * Troops: +2
 * Chance: TBD

Campaign for Brno

 * Prussia: 101
 * Troop morale: +5
 * Military quality: +30
 * Military Quantity: +30
 * Support: +23 heavy cavalry, medium artillery
 * Troops: +17
 * Chance: 4
 * Bohemia: 50
 * Troop morale: +6
 * Military quality: +20
 * Military quantity: +15
 * Support: +10 light cavalry, light artillery
 * Troops: +1
 * Chance: TBD

Campaign of Verden

 * Prussia: 108
 * Troop morale: +5
 * Military quality: +30
 * Military Quantity: +30
 * Support: +23 heavy cavalry, medium artillery
 * Troops: +20
 * Chance: TBD
 * Saxony: 70
 * Troop morale: +8
 * Military quality: +20
 * Military quantity: +20
 * Defensive Fortifications: N/A
 * Support: +16 medium cavalry, medium artillery
 * Troops: +6
 * Chance: TBD

Siege of Hannover

 * Prussia: 108
 * Troop morale: +5
 * Military quality: +30
 * Military Quantity: +30
 * Support: +23 heavy cavalry, medium artillery
 * Troops: +20
 * Chance: TBD
 * Saxony: 79
 * Troop morale: +8
 * Military quality: +20
 * Military quantity: +20
 * Defensive Fortifications: +7
 * Support: +16 medium cavalry, medium artillery
 * Troops: +6
 * Chance: TBD

Siege of Leipzig

 * Prussia: 106
 * Troop morale: +5
 * Military quality: +30
 * Military Quantity: +30
 * Support: +23 heavy cavalry, medium artillery
 * Troops: +18
 * Chance: TBD
 * Saxony: 79
 * Troop morale: +8
 * Military quality: +20
 * Military quantity: +20
 * Defensive Fortifications: +7
 * Support: +16 medium cavalry, medium artillery
 * Troops: +6
 * Chance: TBD

Siege of Dresden

 * Prussia: 104
 * Troop morale: +5
 * Military quality: +30
 * Military Quantity: +30
 * Support: +23 heavy cavalry, medium artillery
 * Troops: +16
 * Chance: TBD
 * Saxony: 88
 * Troop morale: +8
 * Military quality: +20
 * Military quantity: +20
 * Defensive Fortifications: +15
 * Support: +16 medium cavalry, medium artillery
 * Troops: +9
 * Chance: TBD

1841
British Invasion from the East Kingdom of Savnnah invasion from the north National War Effort Timer
 * Britain: 95
 * Morale: 5
 * Military quality: 30
 * Military quantity: 20
 * Support: 30
 * Troops: 10
 * Mehica: 73
 * Morale: 4
 * Military quality: 20
 * Military quantity: 20
 * Support: 23
 * Troops: 6
 * Savannah: 76
 * Morale: 5
 * Military quality: 20
 * Military quantity: 20
 * Support: 23
 * Troops: 8
 * Mehica: 71
 * Morale: 4
 * Military quality: 20
 * Military quantity: 20
 * Support: 23
 * Troops: 6
 * Britain: 170
 * Initial Positions and Allied support. 10
 * Population: 25
 * Industry: 65
 * National Power:  30
 * Government Type and Support for Government: 10
 * Military structure: 10
 * Naval Power: 20
 * Blockaded:
 * Fronts in the War: 10
 * Population weariness or Morale:
 * Army Condition and Morale:
 * Savannah: 75
 * Initial Positions and Allied support. 10
 * Population: 15
 * Industry: 10
 * National Power: 5
 * Government Type and Support for Government: 10
 * Military structure: 5
 * Naval Power: 10
 * Blockaded:
 * Fronts in the War:
 * Population weariness or Morale: 5
 * Army Condition and Morale: 5
 * Mehica: 90
 * Initial Positions and Allied support. -10
 * Population: 35
 * Industry: 20
 * National Power: 15
 * Government Type and Support for Government: 15
 * Military structure: 10
 * Naval Power: 10
 * Blockaded:
 * Fronts in the War: -15
 * Population weariness or Morale: 10
 * Army Condition and Morale:

=Complaints and Upgrades=

Changes to Current Map
'''This is the section where you add expansion, complaints, or changes for the map in the PMIV Map Game. Please make it easy to understand for the mapmaker the expansion that you committed. This means including the name of your nation, and maybe an OTL location, and sometimes a reference map. Note, color requests will not be granted, as we already follow a color scheme.'''

Mod Event Complaint
When complaining, please include the year of the event that you are complaining about.

Concentrations
The Concentration system is new to Pm4. In this system, nations will either pick a concentration between the Army or the Navy, as no nations, with some extreme exceptions, could afford both at this period in time. How it will work is this:
 * 1) Nations will pick a concentration, assuming they have a choice. Nations that are landlocked can only pick Army, while nations like Genoa or OTL Venice can only pick Navy. You will need to recive mod approval for which ever you pick
 * 2) Your concentration can be officially changed every 30 years, although the mods may change it via event depending on the actions of your nations or wars you get involved in. An example of this would be something along the lines of the Spanish Armada. After a destruction like that, Spain would have to switch from Naval to Army because its prized navy was destroyed. Events like that can and will force changes in your concentraction.
 * 3) Your concentration will give you a 10% boost in the respective algorithim as long as it is changed without mod event.
 * 4) Simply add it to the table below to declare it (Add more rows if needed)
 * 5) If the cell with your concentration is green, that means you are currently getting the bonus. If it is red it was forced to change by a mod event. If it is gray it was never approved in the first place.

EDIT:Since there was some confusion on chat, I will explain. In AP Euro one of the thigns we discussed was what led to the rise of France and England as two of the dominant powers in Europe, and what made the two nations different. One of the things brought up is how even France, which during the rise of nation states, was among the richest and most powerful nations in Europe and the world. However, even they could not afford a powerful army and navy, so they where forced to choose between the two. France picked their army, and England picked their navy. Both nations had capable Armies and Navies, but the French navy was noticably weaker than the English navy and the English army was noticably weaker than the French Army.  This doesn't mean you can't develop both , but at this time, nations focused on one, often at expense of the other.

Explanations of lack of Approval
Feel free to dispute it in a civil manner, and if it gets out of hand you will get a three day game ban.

Colonization and Contact Confirmation
In order for you to colonize or explore another region of the world, you must be confirmed through this process. Message me with any questions or concerns. Add more rows as needed.
 * 1) You must follow all rules laid out in the rules page.
 * 2)  You must show two things to colonize: Capability and Motivation. If you lack one, you can not colonize
 * 3)  Your reasons must be confirmed by 3 mods. Even if you have waited 15 turns for an answer, it does not matter. Pester a mod into giving you a yes or no.
 * 4) Mods can say no. If one of them says no don't try and pretend they ignored it.
 * 5) You can only seek to confirm the nation you play as and nothing more.
 * 6) When seeking confirmation, you want to include the date you would begin colonizing. If you want to do it right away, put the turn of your request.
 * 7) If a mod finds this date to be too early or too late even, they should inform the player as such. Not every nation colonized at once so if you decide to try in jump in right away, even if you have the means and the motive to do so, you may be rejected because of the date.

'''IF YOU DO NOT HAVE ANY VOTES, IT MEANS YOU CANNOT COLONIZE OR EXPLORE. DO NOT TAKE SILENCE AS APPROVAL.'''

Access for Landlocked polities
Requiring 2/3 approval of mods, which currently means 3 mods.

Tier Upgrade
When requesting an upgrade, use the following format:

*Nation (player) **Current tier and tier you would like to be upgraded to **Provide reasoning **Mod response here

Economic Tier Upgrade

 * Britain (Person)
 * Tier 4 to Tier 5
 * I now have an intergrated country free of internal trade barriers, I have been out of war for some time and I haven't had any fighting in my own land in longer, I have a developed taxation and borrowing system, my population has gorwn, I have some colonies which produce cash crops and furs, the canals and roads allow internal trade and I gaining an agricultral surplus. Privateering brings some money in and France, Iberia, Burgundy all have been at war recently or currently.
 * Mod response here
 * Swahili Fallacyman (talk)
 * Tier 3 to Tier 4
 * Swahili is one of the dominant trade powers in the Indian Ocean. From the Arab-Indian Company, Swahili and Caliphate has dominated trade in the Indian Ocean, particularly in the West Indian Ocean. Swahili dominance on commerce had led to the develop of several banks in major cities of Swahili, as well as the formation of the World's first stock exchange, which trades shares on voyages. Introduction of Arcadian crops by Akida has led to increased variety and output of agricultural good in Swahili, and also made Swahili one of the largest cash crop and food crop supplier in the Indian Ocean. Supply of contracted servants from the interior of Africa and also hydraulic engineering funded by banks had led to mass scale plantation farming in Swahili, further increasing output. This has further benefitted trade, as increased demand for these Arcadian foods and spices made Swahili merchants one of the largest merchant force in the Indian Ocean. Technological cooperation with the Caliphate and England had led to more productive production methods, helping Swahili transition towards processed goods too. The develop of processed goods, coupled with the high supply of raw materials, meant that Swahili gained respectable textile, ceramics, sugar refining, papermaking and glass industries. Due to the high demand of merchants, Swahili shipbuilding is one of the most developed shipbuilding industry in the world, producing a merchant fleet of more than 2,000 ships. The conquest of Zimbabwe and colonial expansion also brought to Swahili multiple minerals, which further builds onto the Swahili economy.
 * Mod Response:

Discussion
What’s Argentine’s Economic Tier? And what does this mean for my very slow industrialization process that belka is helping me with? The History Nerd

Industrialization
Do not industrialise without moderator permission, industrialising counts as building railways, factories, mass shipbuilding or anything the mods deem to be industrialising. You will receive a strike. To industrialise you must receive permission from 2 mods and you should fit these requirements: Britain, Burgundy, Belka, Rhineland, Prussia and any colonies they may hold can industrialise already. Everyone else:
 * 1) Have a region or your whole country being densely populated.
 * 2) Have an agricultural surplus in both yield and efficiency with explanations as to why your agriculture is good.
 * 3) Have deposits of natural resources such as coal, iron and wood with rivers also being useful.
 * 4) Extended technological contact with Europe.
 * 5) Law and order with no civil wars or anarchy.
 * 6) Preferably being a small nation in size and population in comparison to your neighbours.
 * Nation name:
 * What year you think you should start industralising:
 * Why you fit the requirements:
 * Signature of 2 moderators:
 * Nation name: Iberia
 * What year you think you should start industralising:1845-6 (Same as OTL)
 * Why you fit the requirements:
 * 1. Iberia has severaly moderately dense regions, notably: the Mediteranean Coast, the South of Iberia, and the Galacian and Asturian Regions
 * 2. Iberia has a large ammount of arable land with modern-european agricultural technology
 * 3. Iberia has several deposites of minerals including: Iron, Tin, Lead, Mercury, and many others. The region around Toledo in central Iberia has historically (Since the ~100BCEs) been a major iron producing region. There are also coal deposites in the region South of Toledo and also in Asturias/Northern Castile.
 * 4.... Iberia is in Europe
 * 5. By 1845, Iberia will have had 5 years of peace under a new pro-professional class government, barring Mod intervention of course.
 * 6. Definitely smaller and less powerful than France in population and military might.
 * Signature of 2 moderators:
 * Person67 (talk) 18:00, February 19, 2018 (UTC)
 * Nation name: Swiss Confederation
 * 1847 (First Swiss Railroad OTL)
 * Densely populated and economically powerful cities
 * I'll admit arable land is sort of limited, but agricultural tech is European
 * A tiny bit of iron, some wood, but strong rivers counterbalance lack of some resources
 * in Europe
 * no civil war or anarchy
 * small compared to all its neighbors lol
 * had proto-factories at this point (OTL)
 * industrialization would mainly occur in cities
 * good banking and credit industry for capital, industry is subsidized, low regulation
 * User:Person67
 * Solace


 * Nation name: Argentine (This is why I was doing slow industrializing, but now, if I have to modernize, I’ll have to make this request that I know won’t pass)
 * Year: 1845
 * I am a very stable country
 * It wasn’t to long ago that argentine was a colony of Europeans (1780), so obviously most of mine agriculture tools are European/based on European tools.
 * I’ll admit, I’m not THAT rich with natural resources, but I do have plenty of rivers, and, judging by my research, yes, Argentina does have a huge amount of coal (752 million tonnes).
 * I am releativly small compared to Brésil, and my capital is densely Pact, Along with the northern region of my Country, as cities like New Vichy and Paton are Pact with People and are the main economic centers of Argentine.
 * Like I said, my country used to be Europe when the French owned it, so of course most of my imports and exports are going to be European related, plus, belka is sending support to me, so yeah.
 * My agriculture is great! My farms feed the nation, many families in the south own farms and contribute to the economy this way! I have European tools, French foods we like to raise, and we mostly adopt French style of agriculture.
 * Mod Signature 1:


 * Mod Signature 2:
 * Nation name: Ethiopian Empire
 * 1855-1860
 * Active trips of government officals to Europe.
 * A lot trade up the Nile
 * Unifed country
 * Best colleges in perhaps all of Africa
 * A quiet a few workshops, and above average urban population (For Africa)
 * Centralised Bank
 * Agriculture is vast
 * (Not sure if this really matters but back in the 1820's I very agressviely researched steam power)
 * Signature of 2 moderators:
 * Signature of 2 moderators:
 * Nation name: French Republic
 * 1843
 * European Power
 * Large coal deposits
 * Seine, Loire, Bordeaux, Lyon Rivers
 * Already slightly industrialized
 * Densily populated; Largest to Second Largest population in Western Europe
 * Signatures:
 * Person67 (talk) 18:00, February 19, 2018 (UTC)

=Information and Resources=

Current Map
1830

Algo
For the algo please see the Rules and Algorithm page for everything you need. Rules and Algo page =General Discussion=