Rules (Ashes of the Middle Lands Map Game)

A turn is one day. Each turn is composed of actions, which can be militaristic, economic, diplomatic or              constructive
 * The main goal of these rules are to keep the game realistic. Every turn must be plausible and no one can achieve world domination in ten turns,

Alliances and unions are allowed


 * No editing any past turns to contradict events which have already happened.


 * If a nation is inactive then it is considered to have become isolationist and is fair game for conquering and attacking. However, there will be resistance.

Turns
Each nation has one turn during which it may do one of the following actions. When you expand into another nation, always include the actual name.
 * Work on the nation's military.
 * Work on the nation's economy.
 * Work on the nation's infrastructure.
 * Expand the nation.
 * Start or remain in a conflict.
 * Always include a name for your nation. If your nation is  North Korea please use some thing like this "The North Koreans government declares xxx" or "N.K colonists in china push north into unclaimed territory

Dynastic and Personal Union

 * Dynastic and personal union is multiple nations ruled by a single dynasty or person, respectively

Independence

 * Border states may gain independence at any time.
 * Other nations can help out the rebels.
 * Massive cultural shifts. Cultural shifts take many decades, have to have good reason, and tend to not be drastic. Religious changes in nations, other than secularism rising in the twentieth century, will almost always just be a denominational change.Some may see this bad in your nation are revolt.

Articles

 * Capital and other cities (Urban Areas)

Ruler  government system (Government)
 * Official language, culture, and religion (Culture)
 * A description of foreign relations (Foreign Relations)
 * List of colonies and colonial history (Colonies)

Types of Countries
Regions in light gray are fragmented. Countries which are fragmented may have a weak or powerless central government. This could mean that they either:
 * have no central authority (can overlap with the first)                                                                                    are composed of numerous small city-states or small kingdoms.
 * Countries that enter this state may come out of fragmentation, but it will take anywhere from a few years to a few decades depending on the size..
 * This will only happen if you off for a long time
 * All nation will have 5 out 10 respect which you can rise or fall

War
You may declare a war on any country at any time. You may have any NPC declare war on you so long as it is plausible. Small border expansion can (But is unlikely to) be completed without a war.

In cases of civil wars, other wars where both factions are controlled by the same player, or in an instance where the players controlling the lead nations agree to a fixed outcome

A invasion of any land will be put on a smaller map with armies for you and your enemy. Each side will have 10 mins of planing.

Defender will have a advantage and the attack won't etc (under ground tunnels minefield more)

Development
Different nations would have strong big army while others have small but strong armies. Player can buy more weapons at a legal or illegal weapon deal.

Every nation will have a stable economy that can happen if you rise by traded oil coal to nations.

Economy zones are

Aden: Somali,Ethiopia, most of Africa

Most of Iran: every where not in the west

Istanbul: Most Europe

Sinai:Most of north Africa and south Europe

Economic boom

Much larger Economy:+10
 * Larger Economy: +5

Military boost
 * Larger Trade/Colonial Empire: +5

 Has not lost any of the previous three wars: better troops that are well trained.

Lost more than two recent wars: Most likely bad economic and low moral.

The people

All nation people will have 100 percent happy but can go down with bad moves which cause a civil war of some sort.

Treaty Breaking

 * Attacker breaks non-aggression pact/treaty: -5 respect maybe even -7 percent on happiness