Forum:New map game

New map game

I would like to start a new map game. A simple one. World wide. You each choose a spot to begin on the Globe. I have a map that outlines provinces and divides some nations into sections if they dont have them. If you would like only part of an area then take the map, open it in paint and outline the section you want. You need a flag, country name, and a type of government (communist, or fascist, or capitlist, etc. AND whether it's a monarchy, or democracy, or theocracy, etc.), and an other significant facts (policies, internal issues, etc.). All nations will be given a military strength number based on size and resouces you decide upon (must be reasonable). All nations will be given an influence number based on ideals and reputation (winning wars, losing wars, declaring wars, defending nations, expanding, etc). Turns equal a 1/4 of a year ingame.

Rules will be as follows:


 * All nations start off as nuetral


 * That means that you cannot form preemptive alliances or make enemies before game start.


 * You must have a LEGITIMATE reason for delcaring war.


 * "I dont like them" is not a legitimate reason


 * If their nation is against a certain one of your ideals, this IS a legitimate reason to declare war. However this means you must be prepared for not only retaliations from this nation's allies but also other nations who have their ideals.


 * Expansion is a legitimate reason however you must have a set goal for the extent of your expansion. Random conquering is not allowed. Conquering the world does not count as a set goal for expansion. (The conquered nation can revolt, for their military strength will continue to exist and if it is strong enough can fight back and secede)


 * If you defeat a nation in war you can:


 * Do nothing and let them continue on.


 * Create a treaty docking their military strength


 * Take some of their land


 * Take all of their land (The conquered nation can revolt for their military strength will continue to exist and if it is strong enough can fight back and secede)


 * Change their ideals (leader will have to follow these ideals for at least 2 years in-game)


 * Install puppet government to suit your own needs (leader will have to obey what you say for them to do)


 * Any combonation of the options above


 * Random events and disasters occur and will be decided upon by having several people collaborate on what shall occur (they cannot have a common enemy, and if they do nothing can happen to that nation, and if a certain nation keeps getting events and disasters happen to them they get a free pass of no events or disasters for 3-4 years depending on size.)

Anyone wanna join? Any tips to improve this?