User blog comment:CrimsonAssassin/What Next: The Future of the PM Franchise/@comment-24285234-20150830020133/@comment-4843137-20150904031411

@Edgeofnight

1. If every map game that tried to be revolutionary and change things failed, we still would be using the rules of the original Map Game.

2. N/A

3. N/A

4. The main reason PMIII struggled after circa 1550 was that during 1450-1550, the ASB mod alliances were making massive ASB empires and coalitions with little-to-no repercussions (rebellions, nations breaking up). If we have a less biased mod team (including mods that do not play nations), mods that ACTUALLY ENFORCE THE RULES, and mods that care more about an interesting historical scenario than the amount of the map they can paint their color.

"If more of us valued events and scenarios and plausibility above powergaming, it would be a merrier world."

--Tolkien, I think