Talk:Principia Moderni II (Map Game)

Sign Up?
I really want to sign up for this game, seeing how sucessful the last one was. However, I'm afraid I'll screw up the rules (which seem solid but are extensive and complicated) and be a detriment rather than an asset to the game. Should I sign up? CourageousLife (talk) 02:26, August 2, 2012 (UTC)

It will be fairly easy to learn all the rules, especially since many won't come into play until later. LurkerLordB (Talk) 17:04, August 8, 2012 (UTC)

I'd like to sign up for this game. The first one sounded really interesting, but by the time I heard of it, it was already in the 1950s. Ehh... do I sign up here?

The Royal Guns (talk) 13:08, August 12, 2012 (UTC)

Is there a rule against copy and pasting moves for turns? If not, there should be it makes the game horridly boring. PM I towards the end got really boring because all you would ever see was "amp up the military." It would be better and more interesting if people varied their posts.AP (talk) 17:18, August 18, 2012 (UTC)

Though it is boring, there's no real rule against it. The main trouble with copy-pasting is that often that means the player doesn't read other peoples posts. But that doesn't need a specific punishment, as it usually brings about its own punishment. (see RWG's Persia in the last game)

TBH, I'm starting to get a bit bored with PM1, that's why I can't wait for this one to start. LurkerLordB (Talk) 18:56, August 18, 2012 (UTC)

Amazing how I feel the same. Right now I'm waiting for 1999, I'm going to create a 9/11-esque Red Claw terrorist attack. Just to spice up the game a little bit.

Syngraféas Enallaktikí̱ Istoría, Dic mihi lingua Anglorum. 19:34, August 18, 2012 (UTC)

Erm...are we going to paly this here or is there going to be a page for it (and not Lurk's subpage)? Syngraféas Enallaktikí̱ Istoría, Dic mihi lingua Anglorum. 00:29, August 20, 2012 (UTC)

I'm going to move the page, changing it's title from "User:LurkerLordB/Principia Moderni II" to "Principia Moderni II (Map Game)" when the last turn begins in PM1, with the game beginning 24 hours later as PM1 closes. LurkerLordB (Talk) 00:34, August 20, 2012 (UTC)

Moderator-in-chief
Last game we had a moderator-in-chief, Detectivekenny. Though we don't really need one, it did make some things easier. To clarify, the powers a moderator-in-chief would have: I nominate myself to be lead moderator, as I have taken a fairly leading role in developing this game. However, other long-term, active moderators of the last game, such as Collie, Yankovic, or Crimson could be the leader as well, if they wanted. Would people want a leader, and does anyone else want to be the leader? LurkerLordB (Talk) 00:31, August 20, 2012 (UTC)
 * 1) To appoint moderators
 * 2) To moderate other moderation (say whether a mod event/ruling should be valid)
 * 3) Provide basic leadership (sometimes, just having one person to be the leader helped make things easier)

I think we should abolish the post. I believe we should simply have capable moderators (meaning those who are capable to do their assigned jobs) who are also able to balance each other out. If everyone does want a chief, though, you have my vote, Lurk. Syngraféas Enallaktikí̱ Istoría, Dic mihi lingua Anglorum. 00:47, August 20, 2012 (UTC)

Perhaps I could have a shot at being a mod once again? Thanks. PitaKang- (But here's my number | So call me maybe) 01:27, August 20, 2012 (UTC)

You are still signed up as normal mod, would you want to run for mod in chief? LurkerLordB (Talk) 01:45, August 20, 2012 (UTC)

Naw, I think you'd make a better 'in chief. PitaKang- (But here's my number | So call me maybe) 03:04, August 20, 2012 (UTC)

Lurker, you've got my vote. You've done a heck of a lot since Kenny left. However you won't receive any additional powers. I'd also like to ask if I could get the role of PM tutor for new players. I find I am relatively proficient at teaching other people... Scandinator (talk) 06:23, August 21, 2012 (UTC)

I vote for Lurker.i ain't focused enough to do this.--Collie Kaltenbrunner (talk) 07:56, August 21, 2012 (UTC)

Time Zones?
Hey everyone, since there is a lot of attention here I propose to change the start time of a turn from 00:00 UTC to 12:00 UTC. This allows for me to consistantly post the disaster events (which affect the entire spin of the turn) and also allows less confusion since a turn will start on the same date for everyone instead of year x starting today at 10am for me and yesterday at 4pm for LurkerLord. If this happens I will be happy to start off each new turn and post maps at the start of every 5 years since the turn starts at 10 (or 11 during DST) pm which is a much easier time for me to edit than 10am or 11am (I am in class or exams :S). Since I will be graduating in 4 weeks and won't start uni till March its not a major issue atm but will become one after I start university. Scandinator (talk) 06:37, August 21, 2012 (UTC)