A Brand New World (Map Game)

Basic Rules

 * Don't make your nation too overpowered
 * Turns begin at 00:00 UTC
 * Inactive nations can be invaded
 * There can be super-national confederations like the Holy Roman Empire, essentially acting like greater alliances
 * Don't edit past turns
 * New users can start in the game the turn they joined in
 * The game has no specific end date, the game will end when most users are inactive

Turns
Each nation has one turn per day, and each turn represents one year. There are no rules as to what you can write about, as long as it makes sense; don't make the unicorn gods from Mars help your Kyrgyz Empire take over the world. Make sure to always include the name of your nation, or everyone will have absolutely idea what you are talking about. Don't edit after you finish your turn. The changes to the map during the turns will be posted the day after

Joining
To join, all you have to do is submit a flag, name, and map of your nation; to make the map simply copy the map from above and paste it into whatever drawing software you use; then edit in and put the nation on it; Claus (me, the creator) will then edit the map you've saved and put it on the wiki and replace the map at the beginning of the page with the map including your nation. Then put your nation's name and your name in the list of nations. The nation can't be too large, and can have overseas colonies if the colonies are small. The game will start when five people join.

Expansion/Colonization
Keep in mind the ethnic and linguistic effects of colonization; the lands are inhabited. The distribution of ethnic groups of the world are the same as they are today, with the exception of the Americas, Oceania, and Siberia, where they are still populated by their native peoples. Speaking of which, Afro-Eurasian and American contact in this map game does exist. A healthy dose of rebellion should happen. Expansion takes time to do; don't just annex an entire continent in a single year. Keep it realistic.

You can make vassal and puppet states, although there are a few rules differentiating them from each other. Vassal states can only exist if they border the nation controlling them, and can be annexed into the state controlling them after a few years of existing. Puppet states can be separated from their father nation but overall are harder to fully annex. Unions are allowed; they are controlled by the users who controlled the multiple nations before they formed a union.

Wars
Civil wars should happen; especially if you are controlling a large, multi-ethnic empire or a succession crisis is happening if your nation is a monarchy. If a new nation does gain independence from a civil war or referendum, it will be an NPC nation until someone calls it as their own. (Everyone only control one nation, please)

There will be an algorithm for this game, but that will be made when the game starts. It covers the wars more in-depth in order to find which nation would be more successful in war.

Mods
Moderators are the players who control the game, essentially; to become a moderator a player must show that they would make a good moderator, not being aggressive, being a calm player, must be relatively active. Mods can also other people to gain their position; if the moderators give a two-thirds vote, that person becomes a mod. The moderators can control the following:
 * Banning users
 * Promoting users
 * Controlling NPC nations
 * Reverting implausible moves or godmodding
 * Cause revolts and natural disasters

Technology
Technology starts at an OTL 13th century level. Player nations can improve the technology to higher levels but only if they have the resources in their controlled regions to do so.

Foreign Affairs
Nations can request alliances with other nations if they wish; the player controls their country's government. Foreign affairs must be dealt with carefully and plausibly; don't declare war with an ally for absolutely no reason besides expansion.

Players
(Bold denotes moderators)
 * Claus the Mighty (talk) 23:53, October 30, 2015 (UTC)- Hellenistic Kingdom HK_flag.png
 * Sithlent (talk) 00:16, October 31, 2015 (UTC)- Republic of Carthage [[Image: Carthage_Flag_Romae.jpg|25px|border]]
 * Asadistaneye315 October 30, 2015 - Islamic Republic of Sayfustan map
 * Bozistaball October 30 2015 - Turkish Caliphate map flag
 * JayJayKingNo.1 (talk) 01:59, October 31, 2015 (UTC) - Kingdom of Israel Flag_of_kingdom_of_israel_abnw.png
 * Awesome history 28 (talk) 23:18, October 31, 2015 (UTC) - Welsh Empire [[file:Golden_Dragon_of_Wales_Flag.gif|25px|border]]
 * VenoMan (talk) 13:47, November 1, 2015 (UTC) - Saharan Kingdom Sahara_flag.png
 * Hey would you like some chocolate? No I prefer vanilla 16:38, November 1, 2015 (UTC) - Kingdom of Kagaminia Flag_of_Kagaminia.png

Year 2

 * Hellenistic Kingdom:  We send diplomats to Cyprus in order to see what the population thinks of joining the country; some Hellenist separatists are found but overall the results are somewhat inconclusive. The Kingdom requests an alliance with Israel, but only if they can build port cities on the Cypriot coast. Some volunteer troops are sent to the Palestinian region as a majority of the mostly Christian kingdom would like to see the Jewish people regain the lands of ancient Israel. We send diplomats to Sayfustan in order to assure to them that we don't want to destroy the nation nor do we want to cut off ties with them; we simply sent some troops to Israel who were perfectly willing and wanted to go there.
 * Kingdom of Israel: We accept the Hellenistic Kingdom's offer of an alliance and we start to build port cities on the Cypriot coast. We press volunteer military service of men 20 and upward and we have recruited 1,500 more men to serve in the military and improve our military technology. We start to fortify the lands of Sinai and our northern territory and set landmines near our walls. We start to send 40,000 troops armed with hand cannons into the Palestinian region to help the HK's volunteer soliders to take over the lands of ancient Israel. We send in rockets and set up landmines and we declare holy war on Islamic Republic of Sayfustan to take back the Holy Lands of Israel. Also we start expanding north from our northern territory into south-eastern Arabia.
 * I am 100 percentsure this is the era of swords and bows not guns. Bozistan ball
 * yeah, the tech starts at a 13th century level, rockets and landmines definitely wont exist this early in the game
 * Rockets were invented in China in the 12th century, 1100 AD by the use of gunpowder and hand cannons were used in Yuan Dynasty in the 13th century and landmines were used in the Song Dynasty in 1277, it was an enourmous bomb used to kill Mongol soliders, are those weapons still not allowed?
 * The Europeans and Arabs (first Mamluks) obtained firearms in the 14th century.
 * Republic of Carthage: We continue to rapidly improve our infrastructure within the city of Carthage, aiming to make it one of the greatest cities in the world. We accept the Welsh Kingdom's offer to trade with us, and we offer to trade with the Saharan Kingdom. In response to Israel's war with Sayfustan, we economically support their war by significantly increasing trade with the kingdom. We send colonists to OTL Sardinia in order to found the settlement of Lavisis, named after our current Grand Consul. Lavisis is initially made into a trade port in order to increase trade in the Mediterranean, but after a few months it becomes a successful village.
 * Kingdom of Kagaminia: We start to improve our infrastructure, especially in our capital and we have begun to establish a trade port on our Malagasy coast. We offer a trade agreement with the Republic of Carthage and the Saharan Kingdom. We also improve our military technology and we recruit more solider. We asks for an alliance with the Republic of Carthage and the Kingdom of Israel and we send diplomats to the Welsh Kingdom, Turkish Caliphate, and the Islamic Republic of Sayfustand to improve our relations.

Year 1

 * The Hellenistic Kingdom expands their Cyrenaican colony slightly southward and westward in hopes of gaining an advantage over the Mediterranean trade route. The Kingdom also requests an alliance with Carthage hoping to create an axis in the sea. Some rebellions and riots do occur in Cyrenaica in hopes of creating an independent state, however the kingdom is able to quell these riots easily. King Gemistus states, later in the year, that he doesn't want to make a large Hellenistic Empire; instead he simply wants the kingdom to survive.
 * Republic of Carthage: We begin to significantly improve our infrastructure, aiming to make the city of Carthage one of the greatest cities in the world. We agree to the alliance with the Hellenistic Kingdom, and we offer an alliance to Israel. A general election is held this year, and Populist candidate Mago Lavis is elected the new Grand Consul of Carthage.
 * Kingdom of Israel: We agree to alliance with the Republic of Carthage. We begin to improve our infrastructure and military, aiming to build up the temporary capital in Sinai and we are preparing for an invasion in Islamic Republic of Sayfustan just to gain and unite the rest of the lands of ancient Israel such as Jerusalem, were our capital will be moved to, Bethlehem, Hebron, Jericho, and Nazereth. We have no interest in becoming a masive empire or completely removing Sayfustan from the map. Rumors in the Cyprus colony that Greek Cyproit and Hellenists are thinking of joining the Hellenistic Kingdom but nothing has been confirmed.
 * Turkish Caliphate dip: We tell the Kingdom of Israel to stop preparing for an invasion in Islamic Republic of Sayfustan and the Holy Lands.
 * Islamic Republic of Sayfustan: Fearing an attack from Kingdom of Israel, We begin to work on a wall blocking us from them. We also work on our weapon technology and our army. We ask Turkish Caliphate for an alliance.
 * Turkish Caliphate: We agree with the Sayfustan alliance. We begin to improve our army and navy making it mandatory for men 17-35 to do 7 years military service and begin to horse back riding,and traing troops on shooting bows while riding horses. We begin to work on Istanbul working on creating 3 big walls with Motes behind each wall after taking it 5 years ago. We put all of troops on standby in case an invasion happen. We begin to expand our empire moving into the middle east entering Syria,Jordan,Egypt,and Eastern Anatolia allying with most tribes but also fighting some.
 * The Great Welsh Empire: Golden Dragon of Wales Flag.gif We begin an expansion into Ireland, hoping of conquering it by Year 3. We land in 3 major places: Southern Ireland from Wales, Dublin from Isle of Man and Northern Ireland from Scotland. We countinue to have a strong presence in Normandy, we countinue to teach the natives Welsh. Most people throughout the empire speak good Welsh as a first language, and maybe there native ones where they live. We begin to reach contact with a Carthage Republic, we would like a trade agreement with them if possible. We build houses. We build sraight roads throughout the empire. We build our military and our infrastructure. We build our armies and navy.