Talk:Principia Moderni IV (Map Game)

Archives: to 10/27/16 ● to 12/22/16 ● to 5/15/17 ● to 2/7/18 =Algorithms=

Algorithms—the hard part of map games. This is where all of them are placed. It is mandatory to follow all the rules and strictly follow the procedure, rules, and computation of an algorithm, both of which can be seen here. You can see every algorithm below.

It's vital that you use exactly this format when writing or computing an algorithm, as it helps organization tremendously.

Formatting
Name of War (Years of War) [Use Heading 2]

Front Name [Only use this if there is more front in the war] [Heading 3]


 * Year
 * Pre-War Stage
 * Side I Name (Attacking or Defending)
 * Result:
 * Population:
 * War Exhaustion:
 * Casus Belli:
 * Government:
 * Side II Name (Attacking or Defending)
 * Result:
 * Population:
 * War Exhaustion:
 * Casus Belli:
 * Government:
 * Battle Stage
 * (Battle or Siege Name)
 * Side I Name (Attacking or Defending)
 * Result:
 * Army/Navy Size:
 * Location:
 * Great General:
 * Blunder:
 * Attrition:
 * Side II Name (Attacking or Defending)
 * Result:
 * Army/Navy Size:
 * Location:
 * Great General:
 * Blunder:
 * Attrition:
 * Final Stage:
 * Side I Name
 * Cities Occupied:
 * Result:
 * Side I Name
 * Cities Occupied:
 * Result:
 * Overall Result:

Discussion [Heading 3]

Battle for Eskizier

 * Belka: 132
 * Troop morale: +2
 * Military Quality: +30 (Top)
 * Military Quantity: +30 (Top)
 * Support: +60 (Heavy cavalry:30, Heavy artillery:30,)
 * Troops: +10
 * Fortification: -
 * Chance: -
 * Turkey: 58
 * Troop morale: +8
 * Military quality: +15
 * Military quantity: +15
 * Defensive fortifications: -
 * Support: +10 light cavalry, light artillery
 * Troops: +10
 * Chance: -
 * Result: 227%

Battle for Afyonkarahisar

 * Belka: 132
 * Troop morale: +2
 * Military Quality: +30 (Top)
 * Military Quantity: +30 (Top)
 * Support: +60 (Heavy cavalry:30, Heavy artillery:30,)
 * Troops: +10
 * Fortification: -
 * Chance: -
 * Turkey: 58
 * Troop morale: +8
 * Military quality: +15
 * Military quantity: +15
 * Defensive fortifications: -
 * Support: +10 light cavalry, light artillery
 * Troops: +10
 * Chance: -
 * Result: 227%

Battle for Denizil

 * Belka: 132
 * Troop morale: +2
 * Military Quality: +30 (Top)
 * Military Quantity: +30 (Top)
 * Support: +60 (Heavy cavalry:30, Heavy artillery:30,)
 * Troops: +10
 * Fortification: -
 * Chance: -
 * Turkey: 58
 * Troop morale: +8
 * Military quality: +15
 * Military quantity: +15
 * Defensive fortifications: -
 * Support: +10 light cavalry, light artillery
 * Troops: +10
 * Chance: -
 * Result: 227%

Siege of Ankara pt 1

 * Belka: 132
 * Troop morale: +2
 * Military Quality: +30 (Top)
 * Military Quantity: +30 (Top)
 * Support: +60 (Heavy cavalry:30, Heavy artillery:30,)
 * Troops: +10
 * Fortification: -
 * Chance: -
 * Turkey: 63
 * Troop morale: +8
 * Military quality: +15
 * Military quantity: +15
 * Defensive fortifications: -
 * Support: +10 light cavalry, light artillery
 * Troops: +15
 * Chance: -
 * Result: 209%

Siege of Ankara pt 2

 * Belka: 132
 * Troop morale: +2
 * Military Quality: +30 (Top)
 * Military Quantity: +30 (Top)
 * Support: +60 (Heavy cavalry:30, Heavy artillery:30,)
 * Troops: +10
 * Fortification: -
 * Chance: -
 * Turkey: 63
 * Troop morale: +8
 * Military quality: +15
 * Military quantity: +15
 * Defensive fortifications: -
 * Support: +10 light cavalry, light artillery
 * Troops: +15
 * Chance: -
 * Result: 209%

Siege of Ankara pt 3

 * Belka: 132
 * Troop morale: +2
 * Military Quality: +30 (Top)
 * Military Quantity: +30 (Top)
 * Support: +60 (Heavy cavalry:30, Heavy artillery:30,)
 * Troops: +10
 * Fortification: -
 * Chance: -
 * Turkey: 68
 * Troop morale: +8
 * Military quality: +15
 * Military quantity: +15
 * Defensive fortifications: -
 * Support: +10 light cavalry, light artillery
 * Troops: +20
 * Chance: -
 * Result: 194%

612% total. Anakara and by extention turkey falls.

1880
War timer Balochistan invasion by Persia
 * Britain: 190
 * Initial positions: 10
 * Population: 35
 * Industry: 35
 * Power: 30
 * Government: 15
 * Military structure: 15
 * Naval power: 20
 * Fronts: 10
 * Morale: 10
 * Army morale: 10
 * Persia: 5
 * Initial positions: 5
 * Population: 45
 * Industry: -10
 * Power: 5
 * Government: 5
 * Military structure: 5
 * Naval power: 5
 * Fronts: -40
 * Morale: 5
 * Army morale: 0
 * Arabia: 35
 * Initial positions: 5
 * Population: 25
 * Industry: -10
 * Power: 5
 * Government: 5
 * Military structure: 10
 * Naval power: 5
 * Fronts: -15
 * Morale: 5
 * Army morale: 0
 * Britain: 98
 * Morale: 6
 * Military quality: 15
 * Military quantity: 25
 * Support: 16
 * Troops: 28
 * Location: 8

Siezure of Bushehr Siege of Aden Siege of Port George Person67 (talk) 22:02, June 3, 2018 (UTC)
 * Persia: 76.5
 * Morale: 6
 * Military quality: 15
 * Military quantity: 15
 * Support: 16
 * Troops: 27.5
 * Location: -3
 * Britain: 98
 * Morale: 5
 * Military quality: 30
 * Military quantity: 25
 * Support: 40
 * Troops: 1.5
 * Location: -3.5
 * Persia: 58
 * Morale: 6
 * Military quality: 15
 * Military quantity: 15
 * Support: 16
 * Troops: 2
 * Location: 4
 * Britain: 118.5
 * Morale: 5
 * Military quality: 30
 * Military quantity: 25
 * Support: 45
 * Troops: 2.5
 * Fortifcations: 7
 * Location: 4
 * Arabia: 92
 * Morale: 5
 * Military quality: 15
 * Military quantity: 20
 * Support: 16
 * Troops: 40
 * Location: -4
 * Britain: 128
 * Morale: 4
 * Quality: 30
 * Quantity: 25
 * Support: 45
 * Troops: 5
 * Fortifications: 15
 * Location: 4
 * Egypt: 121
 * Morale: 5
 * Quality: 15
 * Quantity: 15
 * Support: 16
 * Troops: 70

Arab invasion of Aden

 * Arabia: 92
 * Troop morale: +5
 * Military Quality: +25
 * Military Quantity: +25
 * Support: +23 (Heavy Artillery, Medium Cavalry)
 * Troops: +20
 * Location: -6
 * Fortifications: -
 * United Kingdom: 114
 * Troop morale: +7
 * Military Quality: +30
 * Military Quantity: +25
 * Support: +38 (Heavy Artillery + Navy, Medium Cavalry)
 * Troops: +2.5
 * Location: +4.5
 * Fortifications: +7
 * Result: British victory, but the Arabians continue fighting.

Secondary invasion of Aden

 * Arabia: 87
 * Troop morale: +5
 * Military Quality: +25
 * Military Quantity: +25
 * Support: +23 (Heavy Artillery, Medium Cavalry)
 * Troops: +15
 * Location: -6
 * Fortifications: -
 * United Kingdom: 113.5
 * Troop morale: +7
 * Military Quality: +30
 * Military Quantity: +25
 * Support: +38 (Heavy Artillery + Navy, Medium Cavalry)
 * Troops: +1.5
 * Location: +4.5
 * Fortifications: +7
 * Result: British victory, with the Arabians continuing to fight.

Tertiery invasion of Aden

 * Arabia: 86
 * Troop morale: +5
 * Military Quality: +25
 * Military Quantity: +25
 * Support: +23 (Heavy Artillery, Medium Cavalry)
 * Troops: +14
 * Location: -6
 * Fortifications: -
 * United Kingdom: 112.2
 * Troop morale: +7
 * Military Quality: +30
 * Military Quantity: +25
 * Support: +38 (Heavy Artillery + Navy, Medium Cavalry)
 * Troops: +.2
 * Location: +4.5
 * Fortifications: +7
 * Result: British casualties causes for retreat. Arabian victory.

First Battle of Saint Denis (1881)

 * Laurentia (attacking) National War Effort Timer
 * Result:115
 * Well supplied and well positioned nationalistic zealouts: +20
 * Population: 18,000,000+: +25
 * Small industry: +10
 * Regional power:: +5
 * Supported democracy: +15
 * Small professional army+ Conscription = +10
 * Population morale:+10
 * Army morale:+20 (Bresil is an eternal enemy of Laurentia, specifically Argentine and now Laurentian forces have the oppturnity to defeat Bresil once and for all)
 * Front: War just begun: =+0
 * Laurentia can wage war against Bresil for 5 years
 * Bresil (defending) War Effort Timer
 * Result: 60
 * Initial position:+5 (on defensive)
 * Population: 27 million+ (Bresil)= +35
 * Medium Industry:  +20
 * Middle Power: +15
 * Democracy/constitutional monarchy not supported (Army mutiny and populace revolting): -5
 * Small professional army: +5 (On the verge of Marasnist Revolution not stable enough to yield a large conscription pool)
 * Population not supportive of the war against Laurentia (some support Laurentia) = -5
 * Army morale: Wavering morale: -5 (Most soldiers are apathetic to the war effort and are either in mutinty or disobeying their commanders orders)
 * Front: War just began= +0
 * Bresil War Effort can last 2 years
 * Battle Stage
 * Initial Seizure of Saint-Denis
 * Laurentia
 * Result: +102
 * Troop morale: +7 (TEstablsihing political hegemony)
 * Quality: +25 (High quality)
 * Quantity: Medium +15
 * Fortification: N/A offensive
 * Support: medium artillery w/ light cavalry = +8 +5= +13
 * Troops: +50 (500k)
 * Chance:1272= 2/3.14= 0.63694267515 x 2= 1.27388535032= +1
 * Casualties:200,000 x .05= 10,000. 200,000-10,000= 190,000
 * Location: -8 (Beisiging city)
 * Bresil
 * Result: 77
 * Troop morale: +10 (Existential threat to Bresil, Saint-Denis is being seized)
 * Quality: High +25
 * Quantity: Moderate +20
 * Fortification: none
 * Support: light artillery + cavalry + +10
 * Troops: +0 (Army is in mutiny, either directly against Bresil or not obeying commands, Falcon's words).
 * Chance:150= 0/3.14= 0 x 2= 0= +0
 * Casualties:20,000 -1,000 =19.000
 * Location: +12 (At capital)
 * Final result: 102/77=  132.467532468% Laurentian victory, with 0 Bresilian troops defending Saint-Denis due to army mutinties and apathy among soldiers, even some supporting Laurentian Forces, per Falcon's own words, the Grand Armee of Laurentia seizes the capital Saint-Denis
 * ===Post- Battle of Saint Denis National War Effort Timer===
 * Laurentia (attacking) National War Effort Timer
 * Result:115
 * Well supplied and well positioned nationalistic zealouts: +20
 * Population: 18,000,000+: +25
 * Small industry: +10
 * Regional power:: +5
 * Supported democracy: +15
 * Small professional army+ Conscription = +10
 * Population morale:+10
 * Army morale:+20 (Bresil is an eternal enemy of Laurentia, specifically Argentine and now Laurentian forces have the oppturnity to defeat Bresil once and for all)
 * Front: War just begun: =+0
 * Laurentia can wage war against Bresil for 5 years
 * Bresil (defending) War Effort Timer
 * Result: -10
 * Initial position:-5 (Losing War)
 * Population: 27 million+ (Bresil)= +35
 * Medium Industry:  +20
 * Middle Power: +15
 * Democracy/constitutional monarchy not supported (Army mutiny and populace revolting): -5
 * Small professional army: +5 (On the verge of Marasnist Revolution not stable enough to yield a large conscription pool)
 * Population not supportive of the war against Laurentia (some support Laurentia) = -5
 * Army morale: Wavering morale: -5 (Most soldiers are apathetic to the war effort and are either in mutinty or disobeying their commanders orders)
 * Front: -15 Losing Front
 * Capital (Saint-Denis) is overrun: -50
 * Bresil War Effort has collapsed, Bresil unifies with the LaurentianUnion, forming the Laurentia Federation

Battle of Manchester (Montreal) - 1886

 * Burgundy/Borealia/Vinland (Primarily Borealia): 96.5
 * Morale: 2
 * Military Quality: 20
 * Military Quantity: 15
 * Support: 31 (Total control of the Saint Lawrence River)
 * Troops: 25 (5 from Vinland, 15 from Borealia, 5 from Burgundy)
 * Location: -3.5


 * Avalon: 53
 * Morale: 6
 * Military Quality: 15
 * Military Quantity: 10
 * Support: 8
 * Troops: 10 (Half their total)
 * Location: 4


 * Result: Burgundian Victory

Battle of Koebecstad (Quebec) - 1886

 * Burgundy/Borealia/Vinland (Primarily Burgundy): 104.5
 * Morale: 2
 * Military Quality: 30
 * Military Quantity: 25
 * Support: 31
 * Troops: 15 (10 from Burgundy, 5 from Borealia)
 * Location: -3.5


 * Avalon: 53
 * Morale: 6
 * Military Quality: 15
 * Military Quantity: 10
 * Support: 8
 * Troops: 10 (The other half of their total)
 * Location: 4


 * Result: Burgundian Victory

Battle of Ottawa - 1887

 * Burgundy/Borealia/Vinland (Primarily Burgundy): 114.5
 * Morale: 2
 * Military Quality: 30
 * Military Quantity: 25
 * Support: 31
 * Troops: 30 (3/4 of the troops from previous battle)
 * Location: -3.5


 * Avalon: 53
 * Morale: 6
 * Military Quality: 15
 * Military Quantity: 10
 * Support: 8
 * Troops: 10
 * Location: 4


 * Result: Burgundian Victory

Battle of Wilmington - 1886

 * Burgundy/Borealia: 102.5
 * Morale: 5
 * Military Quality: 20
 * Military Quantity: 15
 * Support: 31
 * Troops: 35 (20 from Borealia, 15 from Burgundy - the other half of their forces)
 * Location: -3.5


 * New England: 86
 * Morale: 6
 * Military Quality: 20
 * Military Quantity: 20
 * Support: 16
 * Troops: 20 (About 1/3 of their total army, since they have to defend multiple fronts, and also since this was a surprise attack)
 * Location: 4


 * Result: Burgundian Victory

Battle of Philadelphia - 1886

 * Burgundy/Borealia: 103
 * Morale: 5
 * Military Quality: 20
 * Military Quantity: 15
 * Support: 31
 * Troops: 40
 * Location: -8


 * New England: 90
 * Morale: 6
 * Military Quality: 20
 * Military Quantity: 20
 * Support: 16
 * Troops: 20 (Another 1/3 their total)
 * Location: 9


 * Result: Burgundian Victory

Battle of Buffelstad - 1886

 * Burgundy/Borealia: 102.5
 * Morale: 5
 * Military Quality: 20
 * Military Quantity: 15
 * Support: 31
 * Troops: 35
 * Location: -3.5


 * New England: 86
 * Morale: 6
 * Military Quality: 20
 * Military Quantity: 20
 * Support: 16
 * Troops: 20
 * Location: 4


 * Result: Burgundian Victory

Battle of New Gwynedd - 1887

 * Burgundy/Borealia (Primarily Burgundy): 104.5
 * Morale: 2
 * Military Quality: 30
 * Military Quantity: 25
 * Support: 31
 * Troops: 40
 * Location: -3.5


 * New England: 88
 * Morale: 6
 * Military Quality: 20
 * Military Quantity: 20
 * Support: 16
 * Troops: 20
 * Location: 4


 * Result: Burgundian Victory

Battle of Bilzen (Boston) - 1886

 * Burgundy/Borealia: 87.5
 * Morale: 2
 * Military Quality: 20
 * Military Quantity: 15
 * Support: 31
 * Troops: 15
 * Location: -3.5


 * New England: 78
 * Morale: 6
 * Military Quality: 20
 * Military Quantity: 20
 * Support: 8
 * Troops: 10 (100% of their total within the enclave)
 * Location: 4


 * Result: Burgundian Victory

Invasion of Georgia - 1886

 * Burgundy/Maryland/Kuba: 97.5
 * Morale: 5 (Retaking the territory they recently gave to Savanna, i.e. retaking similar culture)
 * Military Quality: 30
 * Military Quantity: 25
 * Support: 31
 * Troops: 10
 * Location: -3.5


 * Savanna: 61
 * Morale: 6
 * Military Quality: 20
 * Military Quantity: 10
 * Support: 16
 * Troops: 5
 * Location: 4


 * Result: Burgundian Victory

Invasion of Alabama - 1887

 * Burgundy/Maryland/Kuba/Guyana: 97.5
 * Morale: 5 (Retaking the territory they recently gave to Savanna, i.e. retaking similar culture)
 * Military Quality: 30
 * Military Quantity: 25
 * Support: 31
 * Troops: 10
 * Location: -3.5


 * Savanna: 61
 * Morale: 6
 * Military Quality: 20
 * Military Quantity: 10
 * Support: 16
 * Troops: 5
 * Location: 4


 * Result: Burgundian Victory

Arcadian Invasion - 1886 (Disregard)

 * Arcadia: 62.5
 * Morale: 5
 * Military Quality: 20
 * Military Quantity: 15
 * Support: 16
 * Troops: 10
 * Location: -3.5


 * New England: 52
 * Morale: 6
 * Military Quality: 20
 * Military Quantity: 20
 * Support: 0
 * Troops: 2
 * Location: 4


 * Result: Arcadian Victory

Texan Invasion - 1886

 * Texas: 67.5
 * Morale: 10 (They are retaking territory they recently lost in a war)
 * Military Quality: 15
 * Military Quantity: 15
 * Support: 16
 * Troops: 15
 * Location: -3.5


 * New England: 52
 * Morale: 6
 * Military Quality: 20
 * Military Quantity: 20
 * Support: 0
 * Troops: 2
 * Location: 4


 * Result: Texan Victory

Naval Algorithms (1886)
English Channel
 * Burgundy: 712
 * Battleships: 100 (6 top quality)
 * Cruisers: 335 (13 top quality, 5 high quality)
 * Destroyers: 115 (5 high quality, 6 sub quality)
 * Frigates: 162 (9 top quality, 5 high quality)


 * Britain (these are taken from one of Britain's last turns): 424
 * Battleships: 60 (3)
 * Cruisers: 120 (8)
 * Frigates: 144 (16)
 * Gunboats: 100 (20)


 * Result: Burgundian Victory

Burgundian/Borealian Blockade
 * Burgundian/Borealian Blockade: 745
 * Battleships: 245 (6 top quality, 3 high quality)
 * Cruisers: 275 (10 top quality, 5 high quality)
 * Destroyers: 115 (5 high quality, 6 sub quality)
 * Frigates: 110 (5 top quality, 5 high quality)


 * Britain (these are taken from one of Britain's last turns): 424
 * Battleships: 60 (3)
 * Cruisers: 120 (8)
 * Frigates: 144 (16)
 * Gunboats: 100 (20)


 * Result: Burgundian Victory

War Effort Timer

 * Burgundy: 195
 * Initial positions and allied support: 20
 * Population: 45
 * Industry: 35
 * National power: 30
 * Government: 10
 * Military structure: 20
 * Naval power: 20
 * Blockaded: n/a
 * Fronts: 5
 * Population weariness and morale: 10


 * New England/Avalon/Savanna: 30
 * Positions: -15
 * Population: 25
 * Industry: 20
 * National Power: 15
 * Government: 10
 * Military Structure: 20
 * Naval Power: 5
 * Blockaded: -15
 * Fronts: -45
 * Population weariness and Morale: 10

War Effort Timer

 * Iberia: 200
 * Initial positions and allied support: 20
 * Population: 45
 * Industry: 35
 * National power: 30
 * Government: 15
 * Military structure: 20
 * Naval power: 15
 * Blockaded: n/a
 * Fronts: 10
 * Population weariness and morale: 10


 * Swahili: 75
 * Positions: 20
 * Population: 25
 * Industry: 10
 * National Power: 5
 * Government: 5
 * Military Structure: 10
 * Naval Power: 5
 * Blockaded: N/A
 * Fronts: -15
 * Population weariness and Morale: 10

1st Battle for Iberian South West Africa - 1899

 * Iberian Expeditionary Army: 117
 * Morale: +10 (Reconquest)
 * Military Quality:+30
 * Military Quantity:+25
 * Support: +35 (Full Naval, Light Cavalry, Full Artillery
 * Troops: +20
 * Location: -3 (Near Coast with Naval Superiority)


 * Swahili Garrison of the Northern Colony: 55
 * Morale: +4
 * Military Quality: +15
 * Military Quantity: +15
 * Support: +10 (Light Cavalry, Light Artillery)
 * Troops: +10 (Garisson)
 * Location: +1 (Near Coast)


 * Result: > 200% Iberian Victory

2nd Battle for Iberian South West Africa - 1899

 * Iberian Expeditionary Army: 117
 * Morale: +10 (Reconquest)
 * Military Quality:+30
 * Military Quantity:+25
 * Support: +35 (Full Naval, Light Cavalry, Full Artillery
 * Troops: +20
 * Location: -3 (Near Coast with Naval Superiority)


 * Swahili Garrison of the Northern Colony: 55
 * Morale: +4
 * Military Quality: +15
 * Military Quantity: +15
 * Support: +10 (Light Cavalry, Light Artillery)
 * Troops: +10 (Garisson)
 * Location: +1 (Near Coast)


 * Result: > 200% Iberian Victory

Overall Result for 1899, Iberia retakes its former colonies in South West Africa.

Engagement off the Swahili Coast - 1899

 * Iberia: 769
 * 225 (5 Top Quality Battleships, 5 High Quality Battleships)
 * 280 (14 Top Quality Armored Crusiers)
 * 108 (6 Top Quality Protected Cruisers, 2 High Quality Protected Cruisers (Destroyers))
 * 156 (12 Top Quality Frigates)
 * Swahili:
 * Battleships
 * Armored Crusiers
 * Protected Crusiers
 * Frigate

War Effort Timer

 * Iberia: 200
 * Initial positions and allied support: 20
 * Population: 45
 * Industry: 35
 * National power: 30
 * Government: 15
 * Military structure: 20
 * Naval power: 15
 * Blockaded: n/a
 * Fronts: 10
 * Population weariness and morale: 10


 * Prussia: 100
 * Positions: 10
 * Population: 35
 * Industry: 20
 * National Power: 15
 * Government: 5
 * Military Structure: 20
 * Naval Power: 5
 * Blockaded: -5
 * Fronts: -15
 * Population weariness and Morale: 10

1st Battle for South West Africa - 1904

 * Iberian Expeditionary Army: 119
 * Morale: +10 (Reconquest)
 * Military Quality:+30
 * Military Quantity:+25
 * Support: +45 (Full Naval, Full Cavalry, Full Artillery
 * Troops: +10
 * Location: -1 (Near Coast)


 * Northern Prussian Garrison: 61
 * Morale: +4
 * Military Quality: +25
 * Military Quantity: +20
 * Support: +10 (Light Cavalry, Light Artillery)
 * Troops: +1 (Garisson)
 * Location: +1 (Near Coast)


 * Result: 195% Iberian Victory, Prussian Garrison pushed from field.

2nd Battle for South West Africa, Attack on the colonial capital - 1904

 * Iberian Expeditionary Army: 101
 * Morale: +10 (Reconquest)
 * Military Quality:+30
 * Military Quantity:+25
 * Support: +30 (Full Cavalry, Full Artillery)
 * Troops: +10
 * Location: -4 Beseiging a city


 * Prussian Garrison: 56
 * Morale: +4
 * Military Quality: +15
 * Military Quantity: +15
 * Support: +10 (Light Cavalry, Light Artillery)
 * Troops: +8 (Garisson)
 * Location: +4


 * Result: 180% Iberian Victory

3rd Battle for South West Africa, Attack on the colonial capital - 1904

 * Iberian Expeditionary Army: 101
 * Morale: +10 (Reconquest)
 * Military Quality:+30
 * Military Quantity:+25
 * Support: +30 (Full Cavalry, Full Artillery)
 * Troops: +10
 * Location: -4 Beseiging a city


 * Prussian Garrison: 53
 * Morale: +4
 * Military Quality: +15
 * Military Quantity: +15
 * Support: +10 (Light Cavalry, Light Artillery)
 * Troops: +5 (Garisson)
 * Location: +4


 * Result: 190% Iberian Victory

Overall Result for 1904, Iberia captures much of the poorly defended countryside, and the Prussian Garrison surrenders after a desperate defense of the colony.

War Effort Timer

 * China–Korea – +205 (8–10 years)
 * Initial positions and allied support – +15 (rushed in organized manner)
 * Population – +65 (~360 million, max.)
 * Industry – +20 (medium)
 * National power – +30 (great power)
 * Government – +15 (democracy supported by people)
 * Military structure – +20 (large conscription pool + large professional army)
 * Naval power – +15 (large navy)
 * Blockade – +0 (N/A)
 * Fronts – +0 (beggining of war)
 * Public morale – +10 (support + well-supplied)
 * Army morale and condition – +15 (high morale, well-supplied)


 * Japan – +110 (5–7 years)
 * Initial positions and allied support – +10 (surprise engagement)
 * Population – +35 (40m)
 * Industry – +20 (medium)
 * National power – +15 (middle power)
 * Government – +10 (constitutional monarchy w/ limited democracy)
 * Military structure – +10 (small professional army + large conscription pool)
 * Naval power – +10 (medium-sized navy)
 * Blockade – +0 (N/A)
 * Fronts – +0 (beggining of war)
 * Public morale – +5 (supportive + poorly-supplied)
 * Army morale and condition – +5 (above average morale, sufficiently supplied)

Northern Front

 * Battle of Korea Strait
 * China–Korea (attacking) – +489 (assumes 2/3s of Northern Fleet is engaged)
 * Battleships – +100 (4, Belkan-built)
 * Cruisers – +104 (8, domestically-built)
 * Destroyers – +135 (15, domestically-built)
 * Frigates – +150 (25, domestically-built)


 * Japan (defending) – +247 (assumes Western Fleet, or half of total IJN is engaged)
 * Battleships – +50 (2, Burgundian-built)
 * Cruisers – +65 (5, domestically-built)
 * Corvettes – +72 (8, domestically-built)
 * Gunboats (torpedo boats) – +60 (20, domestically-built)


 * Result: Sino–Korean Victory (>200%)
 * Korea Strait is decisively under Sino–Korean Control, Japanese regional fleet joins Eastern Fleet


 * Siege of Fukuoka (Part I)
 * China–Korea (attacking) – +108
 * Morale – +7 (enforce political hegemony)
 * Quality – +20 (sub-top)
 * Quantity – +30 (huge)
 * Troops – +10 (100k)
 * Support – +45 (heavy cavalry, artillery, naval support)
 * Location – -4 (major city)


 * Japan (defending) – +67
 * Morale – +8 (defending heartland)
 * Quality – +20 (sub-top?)
 * Quantity – +20 (moderate)
 * Troops – +2 (20k)
 * Support – +16 (medium calvary + artillery)
 * Fortifications – +0 (N/A)
 * Location – +4 (major city)


 * Result: Sino–Korean Victory (154.3%)


 * Siege of Fukuoka (Part II)
 * China–Korea (attacking) – +118
 * Morale – +7 (enforce political hegemony)
 * Quality – +20 (sub-top)
 * Quantity – +30 (huge)
 * Troops – +20 (200k, reinforcements from Daemado)
 * Support – +45 (heavy cavalry, artillery, naval)
 * Location – -4 (major city)


 * Japan (defending) – +94.5
 * Morale – +8 (defending heartland)
 * Quality – +20 (sub-top?)
 * Quantity – +20 (moderate)
 * Troops – +12.5 (125k, half of max. force)
 * Support – +23 (heavy calvary, medium artillery)
 * Fortifications – +7 (light)
 * Location – +4 (major city)


 * Result: Sino–Korean Victory (154.3% + (124.8 - 100)% = 179.1%)


 * Siege of Fukuoka (Part III)
 * China–Korea (attacking) – +118
 * Morale – +7 (enforce political hegemony)
 * Quality – +20 (sub-top)
 * Quantity – +30 (huge)
 * Troops – +20 (200k, reinforcements from Daemado)
 * Support – +45 (heavy cavalry, artillery, naval)
 * Location – -4 (major city)


 * Japan (defending) – +94.5
 * Morale – +8 (defending heartland)
 * Quality – +20 (sub-top?)
 * Quantity – +20 (moderate)
 * Troops – +12.5 (125k, half of max. force)
 * Support – +23 (heavy calvary, medium artillery)
 * Fortifications – +7 (light)
 * Location – +4 (major city)


 * Result: Decisive Sino–Korean victory (179.1% + (124.9 - 100)% ≥ 200%)
 * Port of Fukuoka is occupied by China–Korea

War Effort Timer

 * China–Korea – +215 (8–10 years)
 * Initial positions and allied support – +20 (well-positioned and prepared)
 * Population – +65 (~360 million, max.)
 * Industry – +20 (medium)
 * National power – +30 (great power)
 * Government – +15 (democracy supported by people)
 * Military structure – +20 (large conscription pool + large professional army)
 * Naval power – +15 (large navy)
 * Blockade – +0 (N/A)
 * Fronts – +5 (winning on two fronts)
 * Public morale – +10 (support + well-supplied)
 * Army morale and condition – +15 (high morale, well-supplied)


 * Japan – +85 (2–4 years)
 * Initial positions and allied support – +5 (on defensive)
 * Population – +35 (40m)
 * Industry – +20 (medium)
 * National power – +15 (middle power)
 * Government – +10 (constitutional monarchy w/ limited democracy)
 * Military structure – +10 (small professional army + large conscription pool)
 * Naval power – +10 (medium-sized navy)
 * Blockade – +0 (N/A)
 * Fronts – -20 (losing on two fronts)
 * Public morale – +5 (supportive + poorly-supplied)
 * Army morale and condition – -5 (wavering morale)

Northern Front

 * Battle of Fukuoka
 * Japan (attacking) – +104
 * Morale – +10 (retaking territory part of the heartland)
 * Quality – +20 (sub-top?)
 * Quantity – +20 (moderate)
 * Troops – +20 (200k)
 * Support – +38 (heavy calvary and naval, medium artillery)
 * Location – -4 (major city)


 * China–Korea (defending) – +138
 * Morale – +7 (enforcing political hegemony)
 * Quality – +20 (sub-top)
 * Quantity – +30 (huge)
 * Troops – +25 (250k, reinforcements from Daemado)
 * Support – +45 (heavy cavalry, artillery, naval)
 * Fortifications – +7 (light)
 * Location – +4 (major city)


 * Result: Japanese counteroffensive fails, China–Korea retains control over Fukuoka while Japanese forces retreat north to regroup (104/138 < 100%)


 * Conquest of Kyushu Island (Part I)
 * China–Korea (attacking) – +119
 * Morale – +7 (enforcing political hegemony)
 * Quality – +20 (sub-top?)
 * Quantity – +30 (huge)
 * Troops – +20 (200k)
 * Support – +45 (heavy cavalry, artillery, naval)
 * Location – -3 (coast w/ naval superiority)


 * Japan (defending) – +79
 * Morale – +10 (retaking territory part of the heartland)
 * Quality – +20 (sub-top?)
 * Quantity – +20 (moderate)
 * Troops – +5 (50k)
 * Support – +23 (heavy calvary, medium artillery)
 * Fortifications – -0 (N/A)
 * Location – +1 (populated coast)


 * Result: Sino–Korean Victory (150.6%)


 * Conquest of Kyushu Island (Part II)
 * China–Korea (attacking) – +119
 * Morale – +7 (enforcing political hegemony)
 * Quality – +20 (sub-top?)
 * Quantity – +30 (huge)
 * Troops – +20 (200k)
 * Support – +45 (heavy cavalry, artillery, naval)
 * Location – -3 (coast w/ naval superiority)


 * Japan (defending) – +79
 * Morale – +10 (retaking territory part of the heartland)
 * Quality – +20 (sub-top?)
 * Quantity – +20 (moderate)
 * Troops – +5 (50k)
 * Support – +23 (heavy calvary, medium artillery)
 * Fortifications – -0 (N/A)
 * Location – +1 (populated coast)


 * Result: Kyushu is occupied by China–Korea (150.6% + (150.6 - 100)% ≥ 200%)

Southern Front

 * Capture of Taiwan (Part I)
 * China–Korea (attacking) – +102
 * Morale – +6 (aiding ethnic Hakka)
 * Quality – +20 (sub-top)
 * Quantity – +30 (huge)
 * Troops – +5 (50k)
 * Support – +40 (heavy cavalry and artillery, medium naval)
 * Location – +1 (near populated coast)


 * Japan (defending) – +68
 * Morale – +4 (defending territory, not part of heartland)
 * Quality – +20 (sub-top)
 * Quantity – +20 (moderate)
 * Troops – +20 (20k)
 * Support – +23 (heavy calvary, medium artillery)
 * Fortifications – -0 (N/A)
 * Location – -1 (near populated coast)


 * Result: Sino–Korean victory (148.9%)


 * Capture of Taiwan (Part II)
 * China–Korea (attacking) – +102
 * Morale – +6 (aiding ethnic Hakka)
 * Quality – +20 (sub-top)
 * Quantity – +30 (huge)
 * Troops – +5 (50k)
 * Support – +40 (heavy cavalry and artillery, medium naval)
 * Location – +1 (near populated coast)


 * Japan (defending) – +68
 * Morale – +4 (defending territory, not part of heartland)
 * Quality – +20 (sub-top)
 * Quantity – +20 (moderate)
 * Troops – +2 (20k)
 * Support – +23 (heavy calvary, medium artillery)
 * Fortifications – -0 (N/A)
 * Location – -1 (near populated coast)


 * Result: Sino–Korean victory, Taiwan is occupied by China–Korea (150% + (150 - 100)% ≥ 200%) +118
 * Morale – +7 (enforce political hegemony)
 * Quality – +20 (sub-top)
 * Quantity – +30 (huge)
 * Troops – +20 (200k, reinforcements from Daemado)
 * Support – +45 (heavy cavalry, artillery, naval)
 * Location – -4 (major city)


 * Japan (defending) – +94.5
 * Morale – +8 (defending heartland)
 * Quality – +20 (sub-top?)
 * Quantity – +20 (moderate)
 * Troops – +12.5 (125k, half of max. force)
 * Support – +23 (heavy calvary, medium artillery)
 * Fortifications – +7 (light)
 * Location – +4 (major city)


 * Result: Decisive Sino–Korean victory (154.3% + 124.8% = 279.1%; which is >200%)
 * Island of Taiwan is occupied by China–Korea

National War Effort Timer

 * China–Korea – +215 (8–10 years)
 * Initial positions and allied support – +20 (well-positioned and prepared / allies sending support)
 * Population – +65 (~360 million, max.)
 * Industry – +20 (medium)
 * National power – +30 (great power)
 * Government – +15 (democracy supported by people)
 * Military structure – +20 (large conscription pool + large professional army)
 * Naval power – +15 (large navy)
 * Blockade – +0 (N/A)
 * Fronts – +5 (winning on two fronts)
 * Public morale – +10 (support + well-supplied)
 * Army morale and condition – +15 (high morale, well-supplied)


 * Japan – +95 (2–4 years)
 * Initial positions and allied support – +5 (on defensive)
 * Population – +35 (40m)
 * Industry – +20 (medium)
 * National power – +15 (middle power)
 * Government – +10 (constitutional monarchy w/ limited democracy)
 * Military structure – +10 (small professional army + large conscription pool)
 * Naval power – +10 (medium-sized navy)
 * Blockade – +0 (N/A)
 * Fronts – -20 (losing on two fronts)
 * Public morale – +5 (nationalistic but poorly-supplied)
 * Army morale and condition – +5 (high morale and sufficiently-supplied)


 * Japan's war effort will collapse next turn (3rd year)

First Front

 * Conquest of Shikoku Island (Part I)
 * China–Korea (attacking) – +119
 * Morale – +7 (pre-emptive strike)
 * Quality – +20 (sub-top)
 * Quantity – +30 (huge)
 * Troops – +20 (200k)
 * Support – +45 (heavy all)
 * Location – -3 (coast w/ naval superiority)


 * Japan (defending) – +99
 * Morale – +8 (defending territory, part of heartland)
 * Quality – +20 (sub-top)
 * Quantity – +20 (moderate)
 * Troops – +5 (50k)
 * Support – +38 (heavy cavalry + naval, medium artillery)
 * Fortifications – +7 (light)
 * Location – +1 (near coast)


 * Result: Slight Sino–Korean Victory (120%)


 * Conquest of Shikoku Island (Part II)
 * China–Korea (attacking) – +119
 * Morale – +7 (pre-emptive strike)
 * Quality – +20 (sub-top)
 * Quantity – +30 (huge)
 * Troops – +20 (200k)
 * Support – +45 (heavy all)
 * Location – -3 (coast w/ naval superiority)


 * Japan (defending) – +99
 * Morale – +8 (defending territory, part of heartland)
 * Quality – +20 (sub-top)
 * Quantity – +20 (moderate)
 * Troops – +5 (50k)
 * Support – +38 (heavy cavalry + naval, medium artillery)
 * Fortifications – +7 (light)
 * Location – +1 (near coast)


 * Result: Slight Sino–Korean Victory; 40% of Shikoku occupied (120 + [120 - 100])% = 140%


 * Conquest of Shikoku Island (Part III)
 * China–Korea (attacking) – +119
 * Morale – +7 (pre-emptive strike)
 * Quality – +20 (sub-top)
 * Quantity – +30 (huge)
 * Troops – +20 (200k)
 * Support – +45 (heavy all)
 * Location – -3 (coast w/ naval superiority)


 * Japan (defending) – +99
 * Morale – +8 (defending territory, part of heartland)
 * Quality – +20 (sub-top)
 * Quantity – +20 (moderate)
 * Troops – +5 (50k)
 * Support – +38 (heavy cavalry + naval, medium artillery)
 * Fortifications – +7 (light)
 * Location – +1 (near coast)


 * Result: Slight Sino–Korean Victory; 60% of Shikoku occupied (140 + [120 - 100])% = 160%

Second Front

 * Capture of Tōhoku Region (Part I)
 * China–Korea (attacking) – +129
 * Morale – +7 (pre-emptive strike)
 * Quality – +20 (sub-top)
 * Quantity – +30 (huge)
 * Troops – +30 (300k)
 * Support – +45 (heavy all)
 * Location – -3 (coast w/ naval superiority)


 * Japan (defending) – +81
 * Morale – +8 (defending territory, part of heartland)
 * Quality – +20 (sub-top)
 * Quantity – +20 (moderate)
 * Troops – +10 (100k)
 * Support – +23 (heavy calvary, medium artillery)
 * Fortifications – -0 (N/A)
 * Location – +1 (near coast)


 * Result: Sino–Korean Victory (159.25%)


 * Capture of Tōhoku Region (Part II)
 * China–Korea (attacking) – +129
 * Morale – +7 (pre-emptive strike)
 * Quality – +20 (sub-top)
 * Quantity – +30 (huge)
 * Troops – +30 (300k)
 * Support – +45 (heavy all)
 * Location – -3 (coast w/ naval superiority)


 * Japan (defending) – +88
 * Morale – +8 (defending territory, part of heartland)
 * Quality – +20 (sub-top)

National War Effort Timer

 * China–Korea – +215 (8–10 years)
 * Initial positions and allied support – +20 (well-positioned and prepared / allies sending support)
 * Population – +65 (~360 million, max.)
 * Industry – +20 (medium)
 * National power – +30 (great power)
 * Government – +15 (democracy supported by people)
 * Military structure – +20 (large conscription pool + large professional army)
 * Naval power – +15 (large navy)
 * Blockade – +0 (N/A)
 * Fronts – +5 (winning on two fronts)
 * Public morale – +10 (support + well-supplied)
 * Army morale and condition – +15 (high morale, well-supplied)


 * Japan – -10 (collapse)
 * Initial positions and allied support – -20 (against two enemies in a single front)
 * Population – +35 (40m)
 * Industry – +20 (medium)
 * National power – +15 (middle power)
 * Government – +10 (constitutional monarchy w/ limited democracy)
 * Military structure – +10 (small professional army + large conscription pool)
 * Naval power – +10 (medium-sized navy)
 * Blockade – +0 (N/A)
 * Fronts – -20 (losing on two fronts)
 * Public morale – -30 (population is suffering)
 * Army morale and condition – -50 (Kantō Region breached)


 * Japan's war effort collapses

First Front

 * Conquest of Shikoku Island (Part IV)
 * China–Korea (attacking) – +119
 * Morale – +7 (pre-emptive strike)
 * Quality – +20 (sub-top)
 * Quantity – +30 (huge)
 * Troops – +20 (200k)
 * Support – +45 (heavy all)
 * Location – -3 (coast w/ naval superiority)


 * Japan (defending) – +99
 * Morale – +8 (defending territory, part of heartland)
 * Quality – +20 (sub-top)
 * Quantity – +20 (moderate)
 * Troops – +5 (50k)
 * Support – +38 (heavy cavalry + naval, medium artillery)
 * Fortifications – +7 (light)
 * Location – +1 (near coast)


 * Result: Slight Sino–Korean Victory; 80% of Shikoku occupied (160 + [120 - 100])% = 180%


 * Conquest of Shikoku Island (Part V)
 * China–Korea (attacking) – +119
 * Morale – +7 (pre-emptive strike)
 * Quality – +20 (sub-top)
 * Quantity – +30 (huge)
 * Troops – +20 (200k)
 * Support – +45 (heavy all)
 * Location – -3 (coast w/ naval superiority)


 * Japan (defending) – +99
 * Morale – +8 (defending territory, part of heartland)
 * Quality – +20 (sub-top)
 * Quantity – +20 (moderate)
 * Troops – +5 (50k)
 * Support – +38 (heavy cavalry + naval, medium artillery)
 * Fortifications – +7 (light)
 * Location – +1 (near coast)


 * Result: All of Shikoku occupied (180 + [120 - 100])% ≥ 200%


 * Conquest of Chugoku Region
 * China–Korea (attacking) – +119
 * Morale – +7 (pre-emptive strike)
 * Quality – +20 (sub-top)
 * Quantity – +30 (huge)
 * Troops – +20 (200k)
 * Support – +45 (heavy all)
 * Location – -3 (mountains)


 * Japan (defending) – +74
 * Morale – +8 (defending territory, part of heartland)
 * Quality – +20 (sub-top)
 * Quantity – +20 (moderate)
 * Troops – +2 (20k)
 * Support – +15 (medium cavalry, light artillery)
 * Fortifications – -0 N/A
 * Location – +9 (coastal mountains)


 * Result: Moderate Sino–Korean Victory; 60.8% of region conquered (160.8%)

Second Front

 * Capture of Hokkaido and Cheondoryeol (Part II)
 * China–Korea (attacking) – +104
 * Morale – +7 (pre-emptive strike)
 * Quality – +20 (sub-top)
 * Quantity – +30 (huge)
 * Troops – +10 (100k)
 * Support – +40 (heavy calvary + artillery, medium naval)
 * Location – -3 (coast w/ naval superiority)


 * Japan (defending) – +67
 * Morale – +8 (defending territory, part of heartland)
 * Quality – +20 (sub-top)
 * Quantity – +20 (moderate)
 * Troops – +5 (50k)
 * Support – +13 (medium calvary, light artillery)
 * Fortifications – -0 (N/A)
 * Location – +1 (near coast)


 * Result: Moderate Sino–Korean Victory (155.2%); all of region conquered (155.2 + [155.2 - 100])% ≥ 200%


 * Conquest of Kantō Region (Part I)
 * China–Korea (attacking) – +139
 * Morale – +7 (pre-emptive strike)
 * Quality – +20 (sub-top)
 * Quantity – +30 (huge)
 * Troops – +40 (400k)
 * Support – +45 (heavy all)
 * Location – -3 (coast w/ naval superiority)


 * Japan (defending) – +114
 * Morale – +8 (defending territory, part of heartland)
 * Quality – +20 (sub-top)
 * Quantity – +20 (moderate)
 * Troops – +20 (200k)
 * Support – +38 (heavy calvary + naval, medium artillery)
 * Fortifications – +7 (light fortifications)
 * Location – +1 (near coast)


 * Result: Slight Sino–Korean Victory (121.9%); a fifth of the region conquered


 * Conquest of Kantō Region (Part I)
 * China–Korea (attacking) – +139
 * Morale – +7 (pre-emptive strike)
 * Quality – +20 (sub-top)
 * Quantity – +30 (huge)
 * Troops – +40 (400k)
 * Support – +45 (heavy all)
 * Location – -3 (coast w/ naval superiority)


 * Japan (defending) – +114
 * Morale – +8 (defending territory, part of heartland)
 * Quality – +20 (sub-top)
 * Quantity – +20 (moderate)
 * Troops – +20 (200k)
 * Support – +38 (heavy calvary + naval, medium artillery)
 * Fortifications – +7 (light fortifications)
 * Location – +1 (near coast)


 * Result: Slight Sino–Korean Victory (121.9%); 43.8% of region conquered (121.9 - [121.9 - 100])% = 143.8%
 * China–Korea inches nearer to Tokyō

French-Siamese War
Invasion of Dawei

Push to Sinbyudaing
 * France: 90.25
 * Troop Morale: 2
 * Military Quality: 30
 * Military Quantity: 25
 * Defensive Fortifications: N/A
 * Support: 45 (heavy artillery, heavy cavalry, heavy fleet)
 * Troops: 1.75
 * Location: -3.5
 * Siam: 58
 * Troop Morale: 6
 * Military Quality: 5
 * Military Quantity: 10
 * Defensive Fortifications: 7
 * Support: 10 (light artillery, light cavalry)
 * Troops: 10
 * Location: 10
 * Result: French victory.

Siege of Bangkok
 * France: 79.6
 * Troop Morale: 2
 * Military Quality: 30
 * Military Quantity: 25
 * Defensive Fortifications: N/A
 * Support: 30 (heavy artillery, heavy cavalry)
 * Troops: 1.6
 * Location: 0
 * Siam: 45
 * Troop Morale: 6
 * Military Quality: 5
 * Military Quantity: 10
 * Defensive Fortifications: 7
 * Support: 10 (light artillery, light cavalry)
 * Troops: 7
 * Location: 0
 * Result: French victory.


 * France: 71.3
 * Troop Morale: 2
 * Military Quality: 30
 * Military Quantity: 25
 * Defensive Fortifications: N/A
 * Support: 30 (heavy artillery, heavy cavalry)
 * Troops: 1.3
 * Location: -8
 * Siam: 54
 * Troop Morale: 6
 * Military Quality: 5
 * Military Quantity: 10
 * Defensive Fortifications: 7
 * Support: 10 (light artillery, light cavalry)
 * Troops: 4
 * Location: 12
 * Result: French victory. Siam is occupied.

National War Timer

 * France: 164


 * Position: 10
 * Population: 45
 * Industry: 35
 * National Power: 30
 * Government: 15
 * Military Structure: 20
 * Naval Power: 15
 * Fronts: 20
 * Regional Penalties: -20%
 * Population Morale: 5
 * Army Morale: 10
 * Siam: -35
 * Position: 5
 * Population: 15
 * Industry: -10
 * National Power: 5
 * Government: 5
 * Military Structure: 5
 * Naval Power: 5
 * Fronts: -40
 * Regional Penalties: 0
 * Population Morale: -15
 * Army Morale: -10

=Complaints and Upgrades=

Changes to Current Map
'''This is the section where you add expansion, complaints, or changes for the map in the PMIV Map Game. Please make it easy to understand for the mapmaker the expansion that you committed. This means including the name of your nation, and maybe an OTL location, and sometimes a reference map. Note, color requests will not be granted, as we already follow a color scheme.'''

Requested Changes/Errors for Next Version
Japan owns all of Papua New Guinea, including the French Ports, which we purchased from them along with Java and "the entirety of French Indonesia except the island of Denpassar".

Mod Event Complaint
When complaining, please include the year of the event that you are complaining about.

Concentrations
The Concentration system is new to Pm4. In this system, nations will either pick a concentration between the Army or the Navy, as no nations, with some extreme exceptions, could afford both at this period in time. How it will work is this:
 * 1) Nations will pick a concentration, assuming they have a choice. Nations that are landlocked can only pick Army, while nations like Genoa or OTL Venice can only pick Navy. You will need to recive mod approval for which ever you pick
 * 2) Your concentration can be officially changed every 30 years, although the mods may change it via event depending on the actions of your nations or wars you get involved in. An example of this would be something along the lines of the Spanish Armada. After a destruction like that, Spain would have to switch from Naval to Army because its prized navy was destroyed. Events like that can and will force changes in your concentraction.
 * 3) Your concentration will give you a 10% boost in the respective algorithim as long as it is changed without mod event.
 * 4) Simply add it to the table below to declare it (Add more rows if needed)
 * 5) If the cell with your concentration is green, that means you are currently getting the bonus. If it is red it was forced to change by a mod event. If it is gray it was never approved in the first place.

EDIT:Since there was some confusion on chat, I will explain. In AP Euro one of the thigns we discussed was what led to the rise of France and England as two of the dominant powers in Europe, and what made the two nations different. One of the things brought up is how even France, which during the rise of nation states, was among the richest and most powerful nations in Europe and the world. However, even they could not afford a powerful army and navy, so they where forced to choose between the two. France picked their army, and England picked their navy. Both nations had capable Armies and Navies, but the French navy was noticably weaker than the English navy and the English army was noticably weaker than the French Army.  This doesn't mean you can't develop both , but at this time, nations focused on one, often at expense of the other.

Explanations of lack of Approval
Feel free to dispute it in a civil manner, and if it gets out of hand you will get a three day game ban.

Colonization and Contact Confirmation
In order for you to colonize or explore another region of the world, you must be confirmed through this process. Message me with any questions or concerns. Add more rows as needed.
 * 1) You must follow all rules laid out in the rules page.
 * 2)  You must show two things to colonize: Capability and Motivation. If you lack one, you can not colonize
 * 3)  Your reasons must be confirmed by 3 mods. Even if you have waited 15 turns for an answer, it does not matter. Pester a mod into giving you a yes or no.
 * 4) Mods can say no. If one of them says no don't try and pretend they ignored it.
 * 5) You can only seek to confirm the nation you play as and nothing more.
 * 6) When seeking confirmation, you want to include the date you would begin colonizing. If you want to do it right away, put the turn of your request.
 * 7) If a mod finds this date to be too early or too late even, they should inform the player as such. Not every nation colonized at once so if you decide to try in jump in right away, even if you have the means and the motive to do so, you may be rejected because of the date.

'''IF YOU DO NOT HAVE ANY VOTES, IT MEANS YOU CANNOT COLONIZE OR EXPLORE. DO NOT TAKE SILENCE AS APPROVAL.'''

Access for Landlocked polities
Requiring 2/3 approval of mods, which currently means 3 mods.

Tier Upgrade
When requesting an upgrade, use the following format:

*Nation (player) **Current tier and tier you would like to be upgraded to **Provide reasoning **Mod response here

Economic Tier Upgrade

 * Britain (Person)
 * Tier 4 to Tier 5
 * I now have an intergrated country free of internal trade barriers, I have been out of war for some time and I haven't had any fighting in my own land in longer, I have a developed taxation and borrowing system, my population has gorwn, I have some colonies which produce cash crops and furs, the canals and roads allow internal trade and I gaining an agricultral surplus. Privateering brings some money in and France, Iberia, Burgundy all have been at war recently or currently.
 * Mod response here
 * Swahili Fallacyman (talk)
 * Tier 3 to Tier 4
 * Swahili is one of the dominant trade powers in the Indian Ocean. From the Arab-Indian Company, Swahili and Caliphate has dominated trade in the Indian Ocean, particularly in the West Indian Ocean. Swahili dominance on commerce had led to the develop of several banks in major cities of Swahili, as well as the formation of the World's first stock exchange, which trades shares on voyages. Introduction of Arcadian crops by Akida has led to increased variety and output of agricultural good in Swahili, and also made Swahili one of the largest cash crop and food crop supplier in the Indian Ocean. Supply of contracted servants from the interior of Africa and also hydraulic engineering funded by banks had led to mass scale plantation farming in Swahili, further increasing output. This has further benefitted trade, as increased demand for these Arcadian foods and spices made Swahili merchants one of the largest merchant force in the Indian Ocean. Technological cooperation with the Caliphate and England had led to more productive production methods, helping Swahili transition towards processed goods too. The develop of processed goods, coupled with the high supply of raw materials, meant that Swahili gained respectable textile, ceramics, sugar refining, papermaking and glass industries. Due to the high demand of merchants, Swahili shipbuilding is one of the most developed shipbuilding industry in the world, producing a merchant fleet of more than 2,000 ships. The conquest of Zimbabwe and colonial expansion also brought to Swahili multiple minerals, which further builds onto the Swahili economy.
 * Mod Response:

Discussion
What’s Argentine’s Economic Tier? And what does this mean for my very slow industrialization process that belka is helping me with? The History Nerd

Industrialization
Do not industrialise without moderator permission, industrialising counts as building railways, factories, mass shipbuilding or anything the mods deem to be industrialising. You will receive a strike. To industrialise you must receive permission from 2 mods and you should fit these requirements: Industralising takes time, the date you are approved for is only the begining, it is a decades long proccess of buildup. Britain, Burgundy, Belka, Rhineland, Prussia and any colonies they may hold can industrialise already. Everyone else:
 * 1) Have a region or your whole country being densely populated.
 * 2) Have an agricultural surplus in both yield and efficiency with explanations as to why your agriculture is good.
 * 3) Have deposits of natural resources such as coal, iron and wood with rivers also being useful.
 * 4) Extended technological contact with Europe. (not just any contact, technological contact there is a difference in that you basically need Europeans helping you)
 * 5) Law and order with no civil wars or anarchy.
 * 6) Preferably being a small nation in size and population in comparison to your neighbours.
 * Nation name:
 * What year you think you should start industralising:
 * Why you fit the requirements:
 * Signature of 2 moderators:
 * Nation: Arabia
 * Year: 1880s (more towards the end of the decade)
 * Reasons:
 * Mesopotamia and Palestine are very densely populated, more so than OTL
 * The fertile crescent in the heart of the Middle East is the original homeland of farming and a huge source of agricultural civilizations for thousands of years. The Rashidun Caliphate began heavily investing in agricultural science in the 17th century, and is responsible for most of the agricultural practices and technology used by Swahili, Egypt, and a number of other Arab nations.
 * Wood is very plentiful across mesopotamia as the cedars of Lebanon. Iron mining in Iran produces 33 million tons of iron ore per year, and 35 million tons of procured iron. Roughly 10 million tons of steel are produced per year, as well as roughly 3 million tons of coal (with a total reserve of roughly 2 billion tons of coal). Other resources ammount to a total of 68 types of minerals and over 30 billion tons of reachable reserves (unreachable reserves for this time period are much greater).
 * The Middle East from the Abbasid Caliphate onward is very much tied to the cultural and technological trends of Europe, albeit slightly delayed. Damascus was among the most modern cities in the western world in the 1610s. There is direct support from France for industrialization. Support was given from Belka directly while they were in Civil War, and indirectly now through Egypt, which it is tied closely with. Burgundy and Brazil also support our technology in smaller ways.
 * But of course, Islam is a religion of peace! The nation is almost a single unit in its political identity under not only the House of Jaffar, but the parliamentary entity known as the Shay Al-Nass. All forms of sectarianism and radical religion have long since been extinct.
 * Well, southern parts of the nation (Oman, Yemen, and Hejaz) are more light population densities, espically compared to nations in East Africa and India, so there is that.
 * Note 1, resources: The mods already agreed with me that Arabia would have been attempting industrialization during the time it was NPC. Well, Arabia and Persia used to be one and the same during most of the period the NPC Arabia would have been going through its proto-industrialization phase. After Persia's independence, the lack of resources placed industrialization on hiatus. But now, the latest war with Persia placed them back into a Union with Arabia, and thus the proto-industrial phase can be completed. In other words, proto-industrializaiton has been going on for a long time, roughly since the 1810s, placed on hiatus from Persia's indepenedence, and now can be completed.
 * Note 2, motivation: The population of Arabia is rather large, like China, but by this point it is determined (as described in my posts) that added labor has reached its peak performance, and thus proven to be insufficent, especially now in competition with European companies in the same region. Furthermore, the limited coal in Lebanon established a single coal factory in Beirut, which demonstrated to the rest of the companies how much more perforcmance can be gained by industrialization.
 * Signatures (mods):
 * 1: SolaceEaSw (talk) 04:02, May 28, 2018 (UTC)
 * 2:  Person67 (talk) 09:04, May 28, 2018 (UTC)
 * Nation name: Iberia
 * What year you think you should start industralising:1845-6 (Same as OTL)
 * Why you fit the requirements:
 * 1. Iberia has severaly moderately dense regions, notably: the Mediteranean Coast, the South of Iberia, and the Galacian and Asturian Regions
 * 2. Iberia has a large ammount of arable land with modern-european agricultural technology
 * 3. Iberia has several deposites of minerals including: Iron, Tin, Lead, Mercury, and many others. The region around Toledo in central Iberia has historically (Since the ~100BCEs) been a major iron producing region. There are also coal deposites in the region South of Toledo and also in Asturias/Northern Castile.
 * 4.... Iberia is in Europe
 * 5. By 1845, Iberia will have had 5 years of peace under a new pro-professional class government, barring Mod intervention of course.
 * 6. Definitely smaller and less powerful than France in population and military might.
 * Signature of 2 moderators:
 * Person67 (talk) 18:00, February 19, 2018 (UTC)
 * Solace
 * Nation name: Swiss Confederation
 * 1847 (First Swiss Railroad OTL)
 * Densely populated and economically powerful cities
 * I'll admit arable land is sort of limited, but agricultural tech is European
 * A tiny bit of iron, some wood, but strong rivers counterbalance lack of some resources
 * in Europe
 * no civil war or anarchy
 * small compared to all its neighbors lol
 * had proto-factories at this point (OTL)
 * industrialization would mainly occur in cities
 * good banking and credit industry for capital, industry is subsidized, low regulation
 * User:Person67
 * Solace


 * Nation name: Argentine (This is why I was doing slow industrializing, but now, if I have to modernize, I’ll have to make this request that I know won’t pass)
 * Year: 1857 (this is when Argentina OTL built their first railway)
 * I am a very stable country
 * It wasn’t to long ago that argentine was a colony of Europeans (1780), so obviously most of mine agriculture tools are European/based on European tools.
 * I’ll admit, I’m not THAT rich with natural resources, but I do have plenty of rivers, and, judging by my research, yes, Argentina does have a huge amount of coal (752 million tonnes).
 * I am releativly small compared to Brésil, and my capital is densely Pact, Along with the northern region of my Country, as cities like New Vichy and Paton are Pact with People and are the main economic centers of Argentine.
 * Like I said, my country used to be Europe when the French owned it, so of course most of my imports and exports are going to be European related, plus, belka is sending support to me, so yeah.
 * My agriculture is great! My farms feed the nation, many families in the south own farms and contribute to the economy this way! I have European tools, French foods we like to raise, and we mostly adopt French style of agriculture.
 * Mod Signature 1:


 * Mod Signature 2:
 * I am inclined to rule against so early on. Lack of population density and cities. Person67 (talk) 16:57, February 21, 2018 (UTC)
 * Nation name: Ethiopian Empire
 * 1855-1860
 * Active trips of government officals to Europe.
 * A lot trade up the Nile
 * Unifed country
 * Best colleges in perhaps all of Africa
 * A quiet a few workshops, and above average urban population (For Africa)
 * Centralised Bank
 * Agriculture is vast
 * (Not sure if this really matters but back in the 1820's I very agressviely researched steam power)
 * Signature of 2 moderators:
 * Signature of 2 moderators:
 * Nation name: French Republic
 * 1843
 * European Power
 * Large coal deposits
 * Seine, Loire, Bordeaux, Lyon Rivers
 * Already slightly industrialized
 * Densily populated; Largest to Second Largest population in Western Europe
 * Signatures:
 * Person67 (talk) 18:00, February 19, 2018 (UTC)
 * Scraw 22:49, March 20, 2018 (UTC)
 * Nation Name: Japan
 * 1860 (1868 was OTL, but in OTL Japan was completely isolated and feudal before that and my Japan has been colonizing things and a trade empire for quite some time)
 * Why I fit the Requirements:
 * My country's population has been booming and, due to it being a small island, it is densely populated.
 * Massive colonial plantations provide excess grain and spices along with trade with other nations. Also, fisheries provide a large amount of food.
 * Tin, Copper, and Gold in the Japanese East Indies.
 * Rubber in Japanese East Indies as well.
 * Extended technological contact with Europe.
 * Law and order with no civil wars or anarchy.
 * A small nation in size and population in comparison to my neighbours (China and Russia).
 * Signatures of 2 Mods:
 * Not sure where your getting European tech from, other than that 1860 is fine oncer you find some help. Person67 (talk) 16:57, February 21, 2018 (UTC)
 * Solace what he said ^
 * I now have European technology from Burgundy.
 * Russia
 * 1850-1865 (the time Russia got its first major railroads up)
 * I have large concentration of people around Tsaritsyn and the Novgorod-St.Petersberg area. Large rivers connected by canals link the country along with the Trans-Siberian Road. Ukraine is the breadbasket of Russia with large amounts of crop yields. Technological contact with Europe is sufficient with mainly weapon and naval developments coming from Burgundy and Belka. And Russia is of coarse bountiful in resources. And has a heavy arms industry.
 * Signature of 2 moderators:
 * Person67 (talk) 16:57, February 21, 2018 (UTC)
 * Solace


 * China-Korea
 * 1862-onwards (structural reforms initially, intensifying by the 1880s, completed by the 1920s/1930s)
 * Yangtze River valley (which historically was the most industrialized region in the world until the mid-18th century), Yellow river valley, Korean peninsula, Pearl River delta
 * China has an agricultural surplus (though admittedly, must be maintained through industrialization), due to the large input of labor and utilization of all idle land, with lands unsuitable for rice or wheat being grown with root crops such as sweet potatoes. As a result, in wetter regions, there may be two or three harvests annually. Furthermore, guano imported overseas is used to improve soil fertility and stimulate growth in wheat, millet, and non-rice grains.
 * Coal in Manchuria and Inner Mongolia, gold in Korea, large reserves of iron and timber
 * China has extensive trading relations w/ Europe (mainly France, Britain, Russia), with France having a port (Macau) and Britain until recently having a port (Hong Kong)
 * by 1860s, the current civil conflict will cease
 * China irl pursued a semi-successful industrialization campaign in 1862, despite its large size. Also, until the 1920s/1930s, industrialization will be limited to cities and will be applied mainly to the military (not commercial)
 * Signatures:
 *     [[Image:Cthulhu.jpg|30px|link=User blog:Thewolvesden]]     [[Image:Wolf hd by arma3lonewolf-d8m9rto.jpg|38px|link=User:Thewolvesden]]     Deadly State of Mind    Leader of the Knights of Scraw.  02:40, March 25, 2018 (UTC)
 * scraw 04:18, March 27, 2018 (UTC)


 * Swahili
 * 1870-Onwards
 * I have Somalia, the Swahili Heartland, Ibo region, and Aliwa-Rowzi being densely populated.
 * I have massive farmland, a developed irrigation system and one of the forefronts in agricultural technology due to Swahili's focus upon it.
 * There are many jungles in the Swahili Heartland, water power in Somalia and much coal in the Aliwa-Rowzi region.
 * Due to the incursion of European colonization, Swahili currently faces competition with European and also Regional powers.
 * Being under the protection of two European powers and the hiring of European scientists and engineers during the European economic downturn has given us much knowledge of the West.
 * Law and Order for more than 40 years since the Swahili Civil War
 * Special: Swahili has a thriving financial industry based on trans-Indian Ocean trade and the establishment of multiple banks dating from the 17th century. There are also multiple madrassahs, forming a powerful university system that had led to the independent development of calculus and multiple other advancements.
 * It will happen but I don't think your going to be doing that early due to limited competition and I am unsure on what minerals you have plus no help. Person.
 * Signatories:


 * Bresil:


 * OTL Rio De Jenero (idk how to spell) is densly populated, as well as the Ugaray basin.


 * I plan to industrialized by 1856


 * Bresil would have modern farming technology


 * Bresil has deposits of coal, iron, copper, etc


 * The Ugaray river is navigatable

Mod response:
 * Maybe not smaller than neighbors, but still not stronger than Europe
 * Scandinavia: 
 * Large populated area in southern Sweden and Denmark between Riksdale and Copenhagen, as well as Jutland.
 * Agricultural surplus in the south, around Jutland and in southern Sweden.
 * Large resources of iron in Sweden.
 * Smaller population than most neighbours.
 * No civil war
 * In Europe
 * Plan from 1855 - 1870.
 * Signatories:
 * Person67 (talk) 23:00, March 24, 2018 (UTC)
 * Scraw 23:17, March 24, 2018 (UTC)


 * Nation name: Kingdom of Egypt
 * What year you think you should start industralising: 1900s
 * Why you fit the requirements: Egypt is in a way better state to industrialie then OTL, and has had a lot of foreign aid. Egypt is fairly stable after their war of succession, and has been fairly successful in rebuilding itself. Europe has a lot of european aid, especially from belka, with belka promising to help Egypt in industrializing. Most of Egypt’s population is centered in it’s major settlements, Giza, Alexandria, and Alia City. Egyptian infrastructure is very strong, and very modern as we have been developing it for quite sometime. Egypt is a fairly developed nation. We have 50 million tons of coal in Egypt. The Suez Canal also gives me a lot of money.
 * Signature of 2 moderators:

1905

 * Burgundy: 1 building
 * Iberia: 2 building (laid-down)
 * Borealia: 1 building

1906

 * Britain: 3 building
 * France: 2 building
 * Belka: 5 Commissioned. 4 Building
 * Burgundy: 1 commissioned, 3 building
 * Prussia: 1 building
 * Rhineland: 1 building
 * Borealia: 1 commissioned, 2 building
 * Iberia:
 * Total in Service: 0
 * 1 commissioned, 3 building (1 launched, 2 laid down)

1907

 * Iberia:
 * Total in Service: 1
 * 1 commissioned, 4 building (2 launched, 2 laid down)
 * Burgundy: 4 building
 * Borealia: 2 commissioned, 3 building
 * China–Korea: 2 commisioned
 * Prussia:
 * 4 commissioned, 1 building
 * United Kingdom: 3 commissioned and 4 building

1908

 * Iberia:
 * Total in Service: 2
 * 2 commissioned, 2 building (2 launched)
 * Burgundy: 3 commissioned, 4 building
 * Borealia: 3 commissioned, 3 building
 * Prussia:
 * Total in Service: 1
 * 2 commissioned, 2 building
 * Belka: 4 Commissioned, 4 building


 * China–Korea
 * Total in Service: 2
 * 2 commisioned, 2 building

1909

 * Federated states, 1 building

=Information and Resources=

Current Map
1830



Algo
For the algo please see the Rules and Algorithm page for everything you need. Rules and Algo page =General Discussion=

Other
Jin dynasty split into China proper + Korea (1848). Under personal union.



Battle of the Salado River (1858)

 * Argentine (attacking) National War Effort Timer
 * Result: 95
 * Initial position/allied support: rushed to front/limited aid: +15
 * Population: 6 million+ (Argentine) + 15
 * Small industry: +10
 * Regional power:: +5 (French protectorate)
 * Supported democracy: +15
 * Small professional army= +5
 * Population morale:+10
 * Army morale:+20 (Lost a major war against three Laurentian powers 10 years ago and is now finally regaining the land lost)
 * Front: War just begun: =+0
 * Argentine War Effort can last 4 years
 * Bresil (defending) War Effort Timer
 * Result: 50
 * Initial position:+5 (on defensive; ongoing civil war meant troops were far away)
 * Population: 17 million+ (Bresil)= +25
 * Small Industry:  +10
 * Middle Power: +15
 * Democracy/constitutional monarchy not supported (In the middle of civil war): -5
 * Small professional army: +5 (In civil war, not stable enough to yield a large conscription pool)
 * Population nationalistic but ill-supplied (per civil war) = +5
 * Army morale: strong morale, ill supplied = 0 (In the middle of civil war).
 * Front: War just began= +0
 * Bresil War Effort can last 2 years
 * Battle Stage
 * Crossing of the Salado River
 * Argentine
 * Result: +72
 * Troop morale: +10 (Taking back territory recently lost)
 * Quality: medium +15 (French protectorate)
 * Quantity: Modest +15
 * Fortification: N/A offensive
 * Support: light artillery w/ light cavalry = +5 +5= +10
 * Troops: +20 (200k)
 * Chance:1272= 2/3.14= 0.63694267515 x 2= 1.27388535032= +1
 * Casualties:200,000 x .05= 10,000. 200,000-10,000= 190,000
 * Location: Near river: +1
 * Bresil
 * Result: 46
 * Troop morale: +3 (territory owned less than 20 yrs)
 * Quality: medium +15
 * Quantity: modest +15 (Laurentia standard per the algo)
 * Fortification: none
 * Support: light artillery + cavalry + +10
 * Troops: +2 (20k;Bresil in the middle of a massive civil war, standard border troops, troops caught off guard).
 * Chance:150= 0/3.14= 0 x 2= 0= +0
 * Casualties:20,000 -1,000 =19.000
 * Location: Near river +1
 * Final result: 72/46= 1.5652173913= 156.5217%, Stalemate in favor of Argentine, both forces incur 5% casulties, Argentine requires another victory to cross the Salado River

Second Battle of the Salado River

 * Argentine (attacking) National War Effort Timer
 * Result: 105
 * Initial position/allied support: rushed to front/limited aid: +15
 * Population: 6 million+ (Argentine) + 15
 * Small industry: +10
 * Regional power:: +5 (French protectorate)
 * Supported democracy: +15
 * Small professional army= +5
 * Population morale:+10
 * Army morale:+20 (Lost a major war against three Laurentian powers 10 years ago and is now finally regaining the land lost)
 * Argentine War Effort can last 5 years
 * Front: +10 (winning front)
 * Bresil (defending) War Effort Timer
 * Result: +25
 * Initial position: -10
 * Population: 17 million+ (Bresil)= +25
 * Small Industry:  +10
 * Middle Power: +15 (Bresil)
 * Democracy/constitutional monarchy not supported (In the middle of civil war): -5
 * Small professional army: +5 (In civil war, not stable enough to yield a large conscription pool)
 * Population nationalistic but ill-supplied (per civil war) = +5
 * Army morale: strong morale, ill supplied = 0 (In the middle of civil war).
 * Bresil War Effort can last 1 year
 * Front: -15 (Losing front)
 * Battle Stage
 * 2nd Crossing of the Salado River (1858)
 * Argentine
 * Result: +71
 * Troop morale: +10 (Taking back territory recently lost)
 * Quality: medium +15 (French protectorate)
 * Quantity: Modest +15
 * Fortification: N/A offensive
 * Support: light artillery w/ light cavalry = +5 +5= +10
 * Troops: +19 (190k)
 * Chance:1272= 2/3.14= 1.27388535032= +1
 * Casualties: 190,000 x .06= 11,400. 190,000 -11,400= 178,600
 * Location: Near river: +1
 * Bresil
 * Result: 45.9
 * Troop morale: +3 (territory owned less than 20 yrs)
 * Quality: medium +15
 * Quantity: modest +15 (Laurentia standard per the algo)
 * Fortification: none
 * Support: light artillery + cavalry + +10
 * Troops: +1.9 (19k;Bresil in the middle of a massive civil war, standard border troops, troops caught off guard).
 * Chance:150= 0/3.14= 0 x 2= 0= +0
 * Casualties: 19,000 x .3 = 5,400. 19,000 - 5,700= 13,300
 * Location: Near river +1
 * Final result: 71/45.9= 1.54684095861 +  1.5652173913= 3.11205834991= 311% Battle Tier II, Argentine has successfully crossed the Salado in a decisive battle, Argentine loses 6% of forces while Bresil loses 30% of forces
 * ===Campagne des Trois-Rivières (Campaign of Three Rivers) ===
 * Argentine (attacking) National War Effort Timer
 * Result: 105
 * Initial position/allied support: rushed to front/limited aid: +15
 * Population: 6 million+ (Argentine) + 15
 * Small industry: +10
 * Regional power:: +5 (French protectorate)
 * Supported democracy: +15
 * Small professional army= +5
 * Population morale:+10
 * Army morale:+20 (Lost a major war against three Laurentian powers 10 years ago and is now finally regaining the land lost)
 * Argentine War Effort can last 5 years
 * Front: +10 (winning front)
 * Bresil + Mapuache (defending) War Effort Timer
 * Result: +62.5
 * Initial position: -10 Losing Front
 * Population: 17 million+ (Bresil)= +25 + 15 (Mapuche: 5 million) = +40
 * Small Industry:  +10
 * Middle Power: +15 (Bresil) +5 (Regional power Mapuche) = +20
 * Democracy/constitutional monarchy not supported (In the middle of civil war): -5
 * Small professional army: +5 (In civil war, not stable enough to yield a large conscription pool)
 * Population nationalistic but ill-supplied (per civil war) = +7.5 (Average for ill supplied Bresil (+5) and Mapuche standing behind the war effort +10) )
 * Army morale: strong morale,  +10 (Average between Bresil ill supply from being in the middle of civil war and zealous Mapuche).
 * Mapuchean intervention save Bresil, allowing the Bresilian War Effort to last 2 years once again
 * Front: -15 (Losing front)
 * Battle Stage
 * Campagne des Trois-Rivières: Salado Front (Third Battle of Salado)
 * Argentine
 * Result: +70.86
 * Troop morale: +10 (Taking back territory recently lost)
 * Quality: medium +15 (French protectorate)
 * Quantity: Modest +15
 * Fortification: N/A offensive
 * Support: light artillery w/ light cavalry = +5 +5= +10
 * Troops: +17.86 (178,600)
 * Chance:1274= 4/3.14= 1.27388535032 x 2 = +2.54777070064 = +2 
 * Casualties:178,600 x .06= 10,716. 178,600 - 10,716= 167,884
 * Location: Near river: +1
 * Bresil
 * Result: +52
 * Troop morale: +3 (territory owned less than 20 yrs)
 * Quality: medium +15
 * Quantity: modest +15 (Laurentia standard per the algo)
 * Fortification: none
 * Support: light artillery + cavalry + +10
 * Troops: +8 (80k;Extensive territory, expected to be circa this number).
 * Chance:150= 0/3.14= 0 x 2= 0= +0
 * Casualties:80,000 x .3 = 24,000. 80,000 -24,000= 56,000
 * Location: Near river +1
 * Final outcome: 1.30357142857 + 3.11205834991= 4.4747506576= 447.475% Decisive Argentine victory, the entirety of the Salado is secured. Argentines are successful but have to stop their 1858 offensive and go on the defensive for 1859 due to high casulties, defensive fortifications are being built. Argentines lose 6% while Bresil loses 30%

The Battle of Parané

 * Argentine (Defending) National War Effort Timer
 * Result: 110
 * Initial position/allied support: rushed to front/limited aid: +20
 * Population: 6 million+ (Argentine) + 15
 * Small industry: +10
 * Regional power:: +5 (French protectorate)
 * Supported democracy: +15
 * Small professional army= +5
 * Population morale:+10
 * Army morale:+20 (Lost a major war against three Laurentian powers 10 years ago and is now finally regaining the land lost)
 * Argentine War Effort can last 5 years - 2 years (1858 start) = 3 years left
 * Front: +10 (winning front)
 * Bresil + Mapuache (Attacking) War Effort Timer
 * Result: +57.5
 * Initial position: -10 Losing Front
 * Population: 17 million+ (Bresil)= +25 + 15 (Mapuche: 5 million) = +40
 * Small Industry:  +10
 * Middle Power: +15 (Bresil) +5 (Regional power Mapuche) = +20
 * Limited Constitutional monarchy not supported (Just finished civil war 1 year ago): -10
 * Small professional army: +5 (In civil war, not stable enough to yield a large conscription pool)
 * Population nationalistic but ill-supplied (per recent civil war) = +7.5 (Average for ill supplied Bresil (+5) and Mapuche standing behind the war effort +10) )
 * Army morale: strong morale,  +10 (Average between Bresil ill supply from just being out of civil war and zealous Mapuche)
 * Front: -15 (Losing front)
 * Mapuchean intervention save Bresil, allowing the Bresilian War Effort to last 2 years once again - 2 (1858 start) = 0 years, final year Bresil and Mapuche can fight the war
 * Battle Stage
 * Battle of the Outskirts
 * Argentine
 * Result: +86
 * Troop morale: +8 (Defending heartland from possibly fatal attack)
 * Quality: medium +15 (French protectorate)
 * Quantity: Modest +15
 * Fortification: +20 (heavy entrenchment)
 * Support: Light artillery w/ Medium cavalry = +5 +8= +13
 * Troops: +5 (50,000)
 * Chance:1282= 2/3.14= .6269 x 2 = +1.273888 = +1 
 * Casualties:50,000 x .05= 50,000 -2,500 = 47,500
 * Location:  +9  (Near Heavily Fortified city)
 * Bresil
 * Result: +51.5
 * Troop morale: +7 (enforcing hegemony)
 * Quality: medium +15
 * Quantity: modest +15 (Laurentia standard per the algo)
 * Fortification: none
 * Support: light artillery + cavalry + +10
 * Troops: +7 (70k).
 * Chance:152= 2/3.14= .6269 x 2= 1.273888= +1
 * Casualties:70,000 x .05 = 70,000 -3,500= 66,500
 * Location: Near city -3.5
 * Final outcome: 86/51.5=  1.66990291262= 166.99=167% stalemate in favor of Argentine, no Bresilian advancements made, more Bresilian troops are needed to conquer the outskirts (I'm allowing for Falcon to redo his initial invading troop numbers in a higher quantity so this battle will have less algos if the muds allow it)

2nd Battle of the Outskirts
 * Argentine
 * Result: +86.75
 * Troop morale: +8 (Defending heartland from possibly fatal attack)
 * Quality: medium +15 (French protectorate)
 * Quantity: Modest +15
 * Fortification: +20 (heavy fortifications)
 * Support: Light artillery w/ Medium cavalry = +5 +8= +13
 * Troops: +4.75 (47,500)
 * Chance:1284= 4/3.14= 1.273885 x 2 = 2.54777 = +2
 * Casualties: 47,500 x .06= 47,500 - 2,850= 44,650
 * Location:  +9  (Near Heavily Fortified city)
 * Bresil
 * Result: +59.5
 * Troop morale: +7 (enforcing hegemony)
 * Quality: medium +15
 * Quantity: modest +15 (Laurentia standard per the algo)
 * Fortification: none
 * Support: (medium artillery) +8 + 5 (light cavalry) = +13
 * Troops: +12 (120k).
 * Chance:152= 2/3.14= .6269 x 2= 1.273888= +1
 * Casualties:120,000 x .30 = 120,000 -36,000= 84,000
 * Location: Near city -3.5
 * Final outcome: 1.45798319328= 1457.98% + 166.99% = 312.788% Battle Tier 2 casulties (Argentine Victory)
 * 3rd Battle of the Outskirts
 * Argentine
 * Result: +87.465
 * Troop morale: +8 (Defending heartland from possibly fatal attack)
 * Quality: medium +15 (French protectorate)
 * Quantity: Modest +15
 * Fortification: +20 (heavy fortifications)
 * Support: Light artillery w/ Medium cavalry = +5 +8= +13
 * Troops: +4.4650 (44,650)
 * Chance:1286= 6/3.14= 1.9108 x 2 = 3.821656 = +3
 * Casualties:  44,650 x .06 = 44.650 - 2,679= 41,971
 * Location:  +9  (Near Heavily Fortified city)
 * Bresil
 * Result: +77.5
 * Troop morale: +7 (enforcing hegemony)
 * Quality: medium +15
 * Quantity: modest +15 (Laurentia standard per the algo)
 * Fortification: none
 * Support: (medium artillery) +8 + 5 (light cavalry) = +13
 * Troops: +30 (300k).
 * Chance:152= 2/3.14= .6269 x 2= 1.273889= +1
 * Casualties:300,000 x .30 = 300,000 -90,000 = 210,000
 * Location: Near city -3.5
 * Final outcome:   +1.12858064516= 112.858%+ 1457.98% + 166.99% = 425.738% Battle Tier 2 casulties (Argentine Victory) Bresilians lose 30% of their Invading Force (90,000 troops), Argentine defends the outskirts at the loss of 6% of their troops

Bresilian liberation of Mzerka
Prewar stage Defender: Novorossiya Democracy supported by the people: +15 Weak Army: -5 Strong morale but lack of decent supplies: 0 Population is nationalistic, supports the war but is ill supplied: +5 Population: 7 million= +15 Pre-industrial Society: -10 Regional Power:+5 Novorossiya total: 25 Attacker: Bresil CM Supported by the people: +10 Your Forces were rushed to the front in a surprise engagement : +10 Small Professional Army with large conscription pool (only attainable if you have a stable and prosperous country): +10 Above average morale and sufficiently supplied: +5 Population is neutral towards the war but is well supplied: 0 Population: 17 million+ (Bresil)= +25 Small Industry: +10 Middle Power: +15 Bresil Total: 85 Aiding an Ally: +5 Battle of Lucentium Battle of New Constantinople/Lucentium Attacker: Bresil Attacking to enforce political hegemony: +7 Medium Quality: +15 Modest Quantity: +15 Medium Artillery Support: +8 Light Cavalry Support: +5 Troops: 20,000= +2 Besieging a major city: -4 Total: 48 Defender: Novorossyia Defending territory not owned by nation more than 20 years: +3 Small Quality: +10 Small Quantity: +10 Light defensive fortifications: +7 Light Artillery Support: +5 Light Cavalry Support: +5 Troops: 5,000= +0 Besieged a major city: +4 Total: 44 Result: Land up to the city is taken with minimal resistance, but city still holds out.

Map
It's 30 years out of date.Didcot1 (talk) 01:02, July 21, 2018 (UTC)