Columbus: First Contact? (Map Game)

Introduction
Columbus discovers the Americas at the same as OTL. However, in the center of the Great Plains, there is an alien colony (Please Note: I do not intend this to be a Alien Space Bat, but a 'proper ' exploration). As a result of the colony, the native american tribes are clustered on the edges of the Continent, and due to slight tech leak, are more advanced than OTL. The Aztec, Mayan, and Incan empires are larger and more formidable. Into this, the European nations stumble. I may make this into a timeline.

Rules

 * 1) The word of the Mods is law, unless you can prove them conclusively wrong.


 * 1) Players can control one nation only
 * 2) There will be an algorithm for Player vs. Player wars.
 * 3) Player vs NPC will be done by an Unbiased Mod on Random.org
 * 4) New turns start at 0:00 UTC time, not before. One turn per day.
 * 5) 1 turn = 1 year ( Mod defined extreme cases 1 turn = 1/2 year)
 * 6) Please look at the map carefully.
 * 7) Only mods can edit the map. (I CANNOT DO THIS, I DON'T HAVE THE RIGHT PROGRAM)
 * 8) Mods reserve the right to strike out implausible moves.
 * 9) There will be an INTERNATIONAL COURT OF IMPLAUSIBILITYfor any complaints. See that page for any futher rules concerning Implausibility.
 * 10) Game will be archived every 10 years.
 * 11) Players cannot edit their turns once they post it unless directed by a mod.
 * 12) No Flight until 1700, no Space until 1850, no colonies until you feel ready to take on the aliens (but not before 2000)
 * 13) I DAVID RAIN RESERVE THE RIGHT TO CHANGE OR ADD RULES SHOULD THE NEED ARISE!

Alien Rules

 * 1) Aliens are Mod controled.
 * 2) The more land you hold around them the mor likley you are to a) get Tech or B) be attacked.
 * 3) The amount of land the aliens control is limited to the pink bit on the map at the start. This will never change.

Important Pages (please read)
The Tech Page

Algorithm Page

INTERNATIONAL COURT OF IMPLAUSIBILITY

Mapmakers
DeanSims

Mods (contact me if you wish to Mod)
Head Mod: David Rain

1) DeanSims

2)

3)

4)

Nations
'''If * then your nation is not able to colonise straight away. There is always a reason for this. Recommended for experienced players. Contact me (David Rain) if unsure.'''

Europe
'''NONE OF THE BELOW CAN CROSS THE MAJOR WORLD OCEANS YET. IN 5 YEARS, THOUGH...'''
 * Spain
 * Portugal
 * France: DeanSims 16:45, May 10, 2012 (UTC)
 * Netherlands
 * England
 * KUFlag.png Kalmar Union - JoeyB98 11:40, June 16, 2012 (UTC)
 * Russia Vir prudens non contraventum mingit 18:51, May 11, 2012 (UTC)
 * Prussia: Bfoxius 03:50, June 6, 2012 (UTC)Bfoxius
 * Vatican* (but wields considerable influance)

North America

 * Cahokia
 * Sioux
 * Iroquois-- Willster22 18:41, June 17, 2012 (UTC)
 * Pueblo
 * Cree

Central America

 * Maya David Rain 07:19, May 11, 2012 (UTC)
 * Aztecs Monster Pumpkin 16:23, May 11, 2012 (UTC)
 * Toltecs

South America

 * Inca
 * Cambeba
 * Moche

THE GAME
STARTS 15TH OF JUNE.

As it is June 16, I will do my first turn. Please delete my post if I am getting ahead of everyone. JoeyB98 20:45, June 16, 2012 (UTC)

1495

 * Kalmar Union: King John I takes a hobby in cartography and decides he wants to recolonize the ancient Norse settlements in Greenland and the mystical "Vinland' hinted in the old books. He orders that a fleet of explorationary ships be commisioned. The KU already owned Greenland in this time period. Look what research can get you! Look at this! Please fix the map later. Contacts England about a future mutual military invasion of Scotland and eventual partition Note: I understand no one is playing England. I muust assume a mod will decide whether England will accept or not.
 * France: France continues to improve its military and economy.
 * Iroquois: The Iroquois start to send expeditions westward along the great lakes, hoping to come in contact with these so called aliens.