Talk:The Seven Years War! (Map Game)

So anyone got a good algorithm? --RandomWriterGuy (talk) 14:58, July 15, 2012 (UTC)

Algorithm
This algorithm is very important in this game, because we will be having a war. Here is the algorithm for the battles.

Location

 * At the war: 5: At the War means that the battle is in your nation.
 * Next to the war: 4: Next to the war means that the battle is on or near your border.
 * Close to the war: 3: Close to the war means that the battle is inside your neighboring country. (This only applies is the country is Poland sized or really close to you in the case of a Russia size nation.)
 * Far from the war: 1: Far from the war means that the war is nowhere near your country or its capital cirty.
 * Halfway around the world: -1 (By negative, I mean it loses one, due to wasting massive supplies, poor main comands, and wariness from troops from the mainland.) Halfway around the world means that your are not on the same continent. However, if you border an ocean (the Atlantic, perhaps), then you can send troops to the other side of that ocean. No loss, no gain.

Strength

 * Every ally/nation participating in the battle with defenders or attackers: 3
 * Side with greater population: 6
 * Side with greater industry: 6
 * Control of the Seas: 3+ attackers, or 5+ defenders. (The nation with a superior navy in that area, that has control of the seas of the areas, has a major advantage, due to blockading ports, or cutting off the enemy's supplies.
 * Tired Military: If defending nation is fighting another war already somewhere else: -2
 * If attacking force is fighting another war somewhere else: -2
 * Size of Army: (Nation with a larger army) If attacker has a larger army: 3+
 * If attacking army is smaller -3
 * Vice versa for defenders.

Tactical Advantage

 * Attacker’s advantage: 1
 * Defender’s advantage: 2
 * Home is desert: Defenders +3, attackers -3
 * Island: 4
 * General:
 * (Depending on who is leading the army, if he is detailed and the general is historically sucessful.)
 * Attacker: 1+ Defender: 1+
 * Note: In this game island and defender advantage points are COMBINED

Random

 * Done using random.org from one to ten

Motive
Yes, this came from Vive La Revolution if you are wondering. RandomWriterGuy (talk) 22:22, July 15, 2012 (UTC)
 * Provoked: 8
 * Life or death (country’s sovereign existence is threatened): 7
 * Social/moral: 6
 * Religious: 4-7 (if government is based on a religion, 7, if not, 4)
 * Political: 5
 * Economical: 3
 * To Gain Land: 2
 * To Look Nice in the Eyes of Big Nations: -2

And they took it from The War That Came Early. You borrowed it from AP, but he borrowed it from me. But who cares? It's not copyrighted or anything. Syngraféas Enallaktikí̱ Istoría, Dic mihi lingua Anglorum. 22:25, July 15, 2012 (UTC)

Just saying. BTW, are you good at putting flag images next to nation names? If you do so, it can be useful. I have no knowledge on that. RandomWriterGuy (talk) 22:31, July 15, 2012 (UTC)

An algorithm for every major battle? You do know that this could mean that later in the game you have to make 1 algorithms or so every year? LurkerLordB (Talk) 22:46, July 16, 2012 (UTC)

Took that statement out. RandomWriterGuy (talk) 23:17, July 16, 2012 (UTC)

Problem
I really don't think anyone should play as colonies, it just causes trouble for everyone. Everyone and i mean everyone that plays as a colony always chooses to revolt for independence at implausible times. It's just a hassle and shouldnt be on here, at least not as many.

Not quite agreeing with the afore mentioned statement, I(13 colonies) have no plans to break away from Britain until around OTLAndr3w777 (talk) 04:00, July 18, 2012 (UTC)

Sign your post. I would suggests condensing the colonies. Instead of all thirteen colonies: Put the Thirteen Colonies. And Louisiana and French Canada condesned into New France. And keep the Spanish colonies with their same names. Enclavehunter (talk) 00:59, July 16, 2012 (UTC)

Well, don't worry, their activities will be pretty much limited to just domestic issues. It will be only okay to revolt if: RandomWriterGuy (talk) 01:14, July 16, 2012 (UTC)
 * A: The home country's connection with the colonies are cut off
 * B: The home country experiences instability

I think condensing is good, but I dont think the home country experiencing instability will actually have all that much impact. I mean, Britain somehow managed to stay in control of the American colonies during the English Civil War and subsequent Protectorate. Callumthered (talk) 08:34, July 16, 2012 (UTC)

Actually, I think it depends on colony size. During the Civil War, I doubt those colonies are probably big enough. RandomWriterGuy (talk) 16:29, July 16, 2012 (UTC)

It is true that the colonies were not very big during the English Civil War, It was still a British/English colony during all the political turmoil, however, the General Assembly of Virginia was essentially in control. Despite this, they did not declare their independence. I think it needs to be remembered that, at the time of this game, most of the people in the colonies were born in the motherland, and have no intention of decaring independence. But as long as people keep that in mind, it should be good. Callumthered (talk) 23:33, July 16, 2012 (UTC)

Puerto Rico will alwyas be loyal to the Spanish Crown! Unless Spain is suddenly invaded and we're forced to 'severe' connections with Spain :D Ianian58 (talk) 03:31, July 18, 2012 (UTC)

Mentioning
Before the game begins, ask me any questions about the game.

Flags and Map
A bunch of the flags are flags that were not adopted until centuries later. Many nations in Asia didn't have flags until modern times, and other had different flags. I have removed all of the flags that were not made until modern times, and if a replacement existed for the 1750s, I added that.

Also, the map is inaccurate, in regards to Tibet/China/Uyghuristan. I will fix that. LurkerLordB (Talk) 21:42, July 17, 2012 (UTC)

China and its neighbors have been fixed Poor China, always getting ripped off in the Vive la revolutions because they used this same time of map and never gave it its full territory. LurkerLordB (Talk) 03:04, July 18, 2012 (UTC)

Indeed. I believe the extent of China should be as far as Persia. RWG, can we not use AH.com maps and use these kind of maps insteaad?

Syngraféas Enallaktikí̱ Istoría, Dic mihi lingua Anglorum. 04:14, July 18, 2012 (UTC)

Where's the borders for the other nations? RandomWriterGuy (talk) 04:22, July 18, 2012 (UTC)

See do you not thhe white lines? Syngraféas Enallaktikí̱ Istoría, Dic mihi lingua Anglorum. 16:26, July 18, 2012 (UTC)

The U-Tsang region of Tibet was still independent. The Tarim basin was still under the control of the Khojas, not the Qing. China would take both these regions in the next few decades (by the time of Vive la Revolution)LurkerLordB (Talk) 15:07, July 18, 2012 (UTC)

I know the map was inaccurate for the day, it was just an example of the maps I always use for everything. I hate AH.com maps, especially when NPC nations have wasted colors. Syngraféas Enallaktikí̱ Istoría, Dic mihi lingua Anglorum. 16:26, July 18, 2012 (UTC)

Ottoman Invasion of Arabia

Result
Ottoman victory.