Talk:Principia Moderni IV (Map Game)

Algorithms
Algorithms—the hard part of map games. This is where all of them are placed. It is mandatory to follow all the rules and strictly follow the procedure, rules, and computation of an algorithm, both of which can be seen here. You can see every algorithm below.

It's vital that you use exactly this format when writing or computing an algorithm, as it helps organization tremendously.

Formatting
Name of War (Years of War) [Use Heading 4]

Front Name [Only use this if there is more front in the war] [Heading 5]


 * Year
 * Pre-War Stage
 * Side I Name (Attacking or Defending)
 * Result:
 * Population:
 * War Exhaustion:
 * Casus Belli:
 * Government:
 * Side II Name (Attacking or Defending)
 * Result:
 * Population:
 * War Exhaustion:
 * Casus Belli:
 * Government:
 * Battle Stage
 * (Battle or Siege Name)
 * Side I Name (Attacking or Defending)
 * Result:
 * Army/Navy Size:
 * Location:
 * Great General:
 * Blunder:
 * Attrition:
 * Side II Name (Attacking or Defending)
 * Result:
 * Army/Navy Size:
 * Location:
 * Great General:
 * Blunder:
 * Attrition:
 * Final Stage:
 * Side I Name
 * Cities Occupied:
 * Result:
 * Side I Name
 * Cities Occupied:
 * Result:
 * Overall Result:

Discussion [Heading 5]

Ayutthayan Invasion of Chieng Mai (1409 - 1410)

 * 1409
 * Pre-War Stage
 * Ayuthia (Attacking)
 * Result: 9
 * Population: 3
 * War Exhaustion: 0
 * Casus Belli: 3
 * Government: 3
 * Chieng Mai (Defending)
 * Result: 7
 * Population: 1
 * War Exhaustion: 0
 * Casus Belli: 3
 * Government: 3

Epirotan Reconquest of Valona [1409]

 * 1409
 * Pre-War Stage
 * Epirus
 * Result:
 * Population: 6.84
 * War Exhaustion: 0
 * Casus Belli: Reconquering historical territory +4
 * Government: Despotic +5
 * Valona
 * Result:
 * Population: 0.02 (estimate)
 * War Exhaustion: 0
 * Casus Belli: Existential Historic enemy 5
 * Government: Feudal +3
 * Battle Stage
 * Battle of Vlorë
 * Epirus
 * Result:
 * ArmySize: 1775 (Epirus, Ragusan aid, Roman aid) = 0.5325
 * Navy Size: 10 = 0.3
 * Location: Near coast with superiority +3
 * Great General: 0
 * Blunder:-5
 * Attrition: Naval -3
 * Side II Name (Attacking or Defending)
 * Result:
 * Army/Navy Size: 75 = 0.0225
 * Location: Near city +3.5
 * Great General:
 * Blunder:-3
 * Attrition:
 * Final Stage:
 * Epirus
 * Cities Occupied:
 * Result: 11.6725
 * Valona
 * Cities Occupied:
 * Result: 8.5425
 * Overall Result: 136.6404% in favour of, Treaty Tier I (objective achieved), the Principality is annexed by Epirus in one year. I'll calculate casualties later.

Khmer-Majapahit invasion of Ayutthaya

 * Pre-War stage
 * Khmer & Majapahit
 * Total: +19
 * Pop: +10
 * War Exhaustion: N/A
 * Casus Belli: +4
 * Government: +5
 * Ayutthaya
 * Total: +14
 * Pop: +3
 * War Exhaustion: N/A
 * Causes Belli: +2+5
 * Government: +5


 * Battle Stage
 * Khmer & Majapahit
 * Total: +25.59
 * Military Size: +21.09 (103 ships, 60,000 men)
 * Location: +4.5
 * General: N/A
 * Blunder: MOD PLEASE
 * Attrition: 0
 * Ayutthaya
 * Total: 7.6
 * Military size: +6.6 (20 ships, 20,000 men)
 * Location: +1
 * Great General: N/A
 * Blunder: MOD PLEASE
 * Attrition: 0


 * Final Stage
 * Khmer & Majapahit
 * Total: 44.59 - Blunder
 * Ayutthaya
 * Total: 4.01 - Blunder (21 - 17.99)
 * Result: 1111.4% in favor of Khmer and Majapahit. Collapsed in one year. Blunder still needs to be done, but even if Khmer and Majapahit get -5 and Ayutthaya gets -1, the alliance still wins handily. Will calculate causalities later. Still need a mod to check though.

Ottoman Aggression War [1410]

 * 1410
 * Pre-War Stage
 * Ottomans
 * Result: +16
 * Population: +10 (5 million)
 * War Exhaustion: 0
 * Casus Belli: (Historic Rival - Crusader State) +3
 * Government: Iqta' +3
 * Naples (Defeding Epirus)
 * Result: +15.4
 * Population: +3.4 (1.7 million)
 * War Exhaustion: 0
 * Casus Belli: (Existential threat) +2 (Defending historical lands) +5
 * Government: Despotic +5
 * Battle Stage
 * Siege of Ioannina
 * Ottomans
 * Result: +21
 * ArmySize: 50,000 = +15
 * Navy Size: 0
 * Location: (Sieging a center of government/very well-fortified city) +8
 * Great General: 0
 * Blunder: -2
 * Attrition: 0
 * Naples (Defending Epirus)
 * Result: +20.3
 * Army/Navy Size: (Naples, Epirus, Aragon) 35,000 = +11.3
 * Location: (Sieging a center of government/very well-fortified city) +12
 * Great General:
 * Blunder: -3
 * Attrition:
 * Final Stage:
 * Ottomans
 * Cities Occupied: 1
 * Result: 15 (casualties: 7,200)
 * Epirus
 * Cities Occupied:
 * Result: 4.7-3.9 (casualties: 4,500)
 * Overall Result: %317 in favor of Ottomans. Epirus is destroyed, but Ottomans lose the majority of men in the attack. Ironically, a Pyrric victory.

Discussion
I need blunder and mods, please change this algo as necessary.   Ungern von Sternberg   A man's GREATEST joy is crushing his enemies   11:29, July 28, 2016 (UTC)

Fall down, Wart. You're dead Oh, I didn't mean to push that button! † Oh, well leave a message I guess  23:29, July 28, 2016 (UTC)

Bohemia sent 10k more troops, Genoa sent 3k more, Austria with 20k more. There are a few others but thats all the numbers I could find Blocky858 (talk) 01:08, July 29, 2016 (UTC)

Bahmanid-Mogadishan Invasion of Sri Lanka [1410]
Bahmanids, Mogadishu, and Kozhikode (Bahmanid Vassal) vs. Jaffna and Raigama


 * 1410
 * Pre-War Stage
 * Bahmanids, Mogadishu, and Kozhikode (Attacking)
 * Result: +100
 * Population: +97 [Bahmanid population ~ 45 million/Kozhikode population ~ 3 million/Mogadishu population ~ 500,000]
 * War Exhaustion: -0
 * Casus Belli: +1 [No Connection]
 * Government: +3 [Itqa']
 * Jaffna and Raigama (Defending)
 * Result: +9.4
 * Population: +2.4 [Jaffna and Raigama population ~ 1.2 Million]
 * War Exhaustion: -2
 * Casus Belli: +6 [Defending the Crown w/Existential Threat]
 * Government: +3 [Feudal Monarchy]
 * Battle Stage
 * Bahmanids, Mogadishu, and Kozhikode (Attacking)
 * Result: +58.95
 * Army/Navy Size: +60.45 [Bahmanids: 170,000 men, 1,000 elephants, 40 ships/Kozhikode: 10,000 men, 15 elephants, 30 warships/Mogadishu: 60 ships]
 * Location: +4.5 [Capitol by Sea]
 * Great General: 0
 * Blunder: -4
 * Attrition: -3 [Coast]
 * Jaffna and Raigama
 * Result: +13.1
 * Army/Navy Size: +12.6 [30,000 men, 50 elephants, 70 ships]
 * Location: +4.5 [Center of Government by Sea]
 * Great General: 0
 * Blunder: -4
 * Attrition: N/A
 * Casualties: (difference of 47.15)
 * Bahmanids, Mogadishu, and Kozhikode: 11,880 men, 67 elephants, 8 ships
 * Jaffna and Raigama: 6,000 men, 10 elephants, 14 ships
 * Final Score:
 * Jaffna and Raigama lose w/score of -38.75
 * More than 200% score differnce. Jaffna and Raigama conquered.

Southern France Front (Guyenne: Bordeaux and Bayonne)

 * 1412
 * Pre-War Stage
 * Kingdom of France (Attacking)
 * Result: 35.2
 * Population: 28
 * War Exhaustion: 0?
 * Casus Belli: 4
 * Government: 3 (Feudal)
 * Kingdom of England (Defending)
 * Result: 12
 * Population: 6
 * War Exhaustion: 0?
 * Casus Belli: 3
 * Government: 4 (Westminister)
 * Battle Stage
 * Siege of Southern France
 * Kingdom of France (Attacking)
 * Result: 11
 * Army/Navy Size: 9 (30,000)
 * Location: 4 (Sieging Major City)
 * Great General: 0
 * Blunder: -2
 * Attrition: 0
 * Kingdom of England (Defending)
 * Result: 3.5
 * Army/Navy Size: 15*.3=4.5
 * Location: 4
 * Great General: 0
 * Blunder: -5
 * Attrition: 0

Northern France Front (Calais and Other?)

 * 1412
 * Pre-War Stage
 * Kingdom of France (Attacking)
 * Result: 38
 * Population: 28
 * War Exhaustion: 0?
 * Casus Belli: 7 (Historic Lands + Historic Enemies)
 * Government: 3 (Feudal)
 * Kingdom of England (Defending)
 * Result: 18
 * Population: 6
 * War Exhaustion: 0?
 * Casus Belli: 8 (Historic Lands + Historic Enemies)
 * Government: 4 (Westminister)
 * Battle Stage
 * Siege of Northern France
 * Kingdom of France (Attacking)
 * Result: 14.5
 * Army/Navy Size: 10.5 (35,000)
 * Location: 4 (Sieging Major City)
 * Great General: 0
 * Blunder: -0
 * Attrition: 0
 * Kingdom of England (Defending)
 * Result: 8.5
 * Army/Navy Size:4.5
 * Location:+4
 * Great General:0
 * Blunder: -0 ( All done by Edge)
 * Attrition:0


 * Final Stage:
 * France
 * Cities Occupied:
 * Result: 39.2 (casualities: 20,000)
 * England
 * Cities Occupied: 1
 * Result: -8 (completely crushed)
 * Overall Result: %4000 in favor of France. All of its seiges are sucessful, but takes great losses

The Sacred War (1411 - 1412)

 * 1411
 * Pre-War Stage
 * Majapahit Empire
 * Result: 43.42
 * Population: +35.42 (10.12 million total, 3.542 million Core Empire, just for clarification)
 * War Exhaustion: -1 (Conquest of Attaluyah)
 * Casus Belli: +4
 * Government: +5 (Absolute/Despotic Monarchy)
 * Sunda Kingdom
 * Result: 16.36
 * Population: 4.36 (435,666 total)
 * War Exhaustion: 0
 * Casus Belli: + 7 (2 + 5)
 * Government: +5 (Absolute/Despotic Monarchy)
 * Battle Stage
 * Initial Push (Battle)
 * Majpahit Empire (Attacker)
 * Result: +8
 * Army/Navy Size: 70,840 (total Core); 200,000 (total Empire); 40,000 (deployed to the front and in combat); 10,000 (depends loyed to front, but on reserve) = + 12 (combat deployed only)
 * Location: +2
 * Great General: 0
 * Blunder: -0
 * Attrition: -6
 * Sunda Kingdom (Defender)
 * Result: +2.06
 * Army/Navy Size: 8,713 (Total); 2,000 (deployed); +0.06
 * Location: +2
 * Great General: 0
 * Blunder: -0
 * 1412
 * Battle Stage
 * Battle of Kawali (Battle)
 * Majpahit Empire (Attacker)
 * Result:
 * Army/Navy Size: 69,286 (total Core); 198,446 (total Empire); 38,446 (deployed to the front and in combat); 10,000 (deployed to front, but on reserve) = +11.534
 * Location: +4
 * Great General: 0
 * Blunder: -1
 * Attrition: -6
 * Sunda Kingdom (Defender)
 * Result: +3.636 (PLACEHOLDER)
 * Army/Navy Size: 7,153 (Total); 2,120 (deployed) = 0.636
 * Location: +4
 * Great General: 0
 * Blunder: -1
 * Final Stage:
 * Majapahit Empire (Attacker)
 * Cities Occupied:
 * Result: 42.42 (casualties: 23,000)
 * Sunda Kingdom (Defender)
 * Cities Occupied:
 * Result: 10.42 (totally wiped out)
 * Overall Result: 400% in favor of Majapihut, completely destroying Sunda, although half their forces were lost crossing the mountains

Discussion
Oops. Sorry. I was supposed to post this last turn, correct? Oh well. Mind if someone fills the blanks? Through Stars We Rise. (Welcome to the Universe). 22:51, July 29, 2016 (UTC)

NOTE: The following is all placeholder results, none official. Through Stars We Rise. (Welcome to the Universe). 01:40, July 30, 2016 (UTC)

Mogadishu-Zanzibar War

 * 1413
 * Pre-War Stage
 * Mogadishu and Bahmanids
 * Result:93.2
 * Population: +91.2 [Bahmanid population ~ 45 million/Mogadishu population ~ 600,000]
 * War Exhaustion: -5
 * Casus Belli: Attacking historic enemy: +3
 * Government: Oligarchy/Council+4
 * Zanzibar
 * Result: 9.4
 * Population: 0.4 (200,000)
 * War Exhaustion: 0
 * Casus Belli: Existential Historic enemy +5
 * Government: Oligarchy/Council +4
 * Battle Stage
 * Battle of Zanzibar
 * Mogadishu and Bahmanids
 * Result:8.1
 * Army Size: 18,000 (10,000 Mogadishu Soldiers, 8,000 Bahmanids Soldiers) = 5.4
 * Navy Size: 90 Ships(70 Mogadishu Ships, 20 Bahmanids Ships) = 2.7
 * Location: Near seat of government, along sea +4.5
 * Great General: 0
 * Blunder: -1
 * Attrition: Naval -3
 * Zanzibar
 * Result: 4
 * Army Size: 4,000 Soldiers = 1.2
 * Navy Size: 20 Ships = 0.3
 * Location: Defending near seat of government +4.5
 * Great General:
 * Blunder:-2
 * Attrition:
 * Final Stage:
 * Mogadishu and Bahmanids
 * 92.2 (casualities: 4752 men, 24 ships)
 * Zanzibar
 * 0 (Capital captured) (casualties: 3,200 men, 16 ships)
 * Overall Result: 2000% in favor of Mogadishu, Zanzibar is destroyed

Scandinavian Rebellions War

 * 1412
 * Pre-War Stage
 * Scandinavian Rebel Alliance (Sweden, Norway)
 * Result: +8.8
 * Population:+1.8 Norwegian population ~400.000 population/Swedish population ~500.000 population]
 * War Exhaustion: -4
 * Casus Belli: Patriotic rebellion: +6
 * Government: Absolute Monarchy +5
 * Denmark
 * Result: +9.2


 * Population: 1.2 (600,000)
 * War Exhaustion: -4
 * Casus Belli: + 7 (Existential threat ): +2 Defending historical lands: +5
 * Government: Absolute Monarchy +5
 * Battle Stage
 * Invasion of Scane
 * Sweden, Norway
 * Result: +4,4
 * Army Size: 18,000 (10.000 Swedish Soldiers, 8.000 Norwegian Soldiers ) = +5.4
 * Location: Near the coast with naval superiority: +3
 * Great General: 0
 * Blunder: IDK MODS
 * Attrition: -4
 * Denmark
 * Result: -0.2
 * Army Size: 6,000 Soldiers = +1,8
 * Location: Near a populated border: +2
 * Great General:
 * Blunder:
 * Attrition: -4
 * Final Stage:
 * Scandinavian Rebel Alliance
 * 8.8
 * Denmark
 * 9.2-.2= 9
 * Overall Result: Slight Danish victory
 * Pomeranian Invasion of Holstein
 * Pre-War Stage
 * Duchy of Pomerania
 * Result: +4.4
 * Population: +1.4 (800,000)
 * War exhausation: -3
 * CB: +3 (Attacking Historical Enemy)
 * Government: +3 (Feudal monarchy)
 * Duchy of Holstein:


 * Result: +10
 * ​Population: +2= +.8 (Holstein) +1.2 (Denmark)
 * War exhausation: -2
 * CB: +7 (Defending from an attack that threatens the nation and defending historical lands)
 * Government: +3 Fedual Monarchy

Battle Stage
 * Battle Stage
 * Invasion of Holstein
 * Duchy of Pomerania,
 * Result: -0.2
 * Army Size: +1.8 (6.000 Pomerania Soldiers)
 * Location: = +3 (Near coast with naval superiority)
 * Great General: 0
 * Blunder: -5
 * Attrition:0
 * Duchy of Holstein
 * Result: +2.6
 * Army Size: +3.6 (6,000 troops Holstein and 6,000 troops Denmark)
 * Location: Near a populated border: +2
 * Great General:0
 * Blunder: -3
 * Attrition:0
 * Final Stage:
 * Scandinavian Rebel Alliance
 * 19,8 (casualities: 4,000)
 * Denmark
 * 3.6 (casualties: 2,400)
 * Overall Result: 183% in favor of Pomerania and Bohemia, causing huge losses to Denmark


 * Naval battle near Bornholm
 * Scandinavian Rebel Alliance (Sweden, Norway, Pomerania, Bohemia)
 * Result: -3.8
 * Navy Size: 72 Ships (34 Pomeranian Warships, 21 Swedish Warships, 17 Norwegian Warships) =+2.2
 * Location: Near the coast: +1
 * Great General: 0
 * Blunder: -4
 * Attrition: -3 (Along enemy coast)
 * Denmark
 * Result: =+0.8
 * Navy Size: 25 Ships = +0.8
 * Location: Near the coast: +1
 * Great General:
 * Blunder: -1
 * Attrition: 0
 * Denmark defends Bornholm
 * Final Stage:
 * Scandinavian Rebel Alliance
 * 19,8 (casualities: two ships)
 * Denmark
 * 1.6 (casualties: nine ships)
 * Overall Result: 167% in favor of Scandinavian Rebel Alliance (Sweden, Norway, Pomerania, Bohemia)
 * 1413
 * Pre-War Stage
 * Scandinavian Rebel Alliance (Sweden, Norway, Pomerania, Bohemia)
 * Result: +19,8
 * Population: + 3.2 Pomeranian population ~ 800,000/Norwegian population ~400.000 population/Swedish population ~500.000 population]
 * War Exhaustion: ?
 * Casus Belli: Patriotic rebellion: +6
 * Government: Absolute Monarchy/ Feudal +5/+3
 * Denmark
 * Result: +13,2
 * Population: 1,2 (600,000)
 * War Exhaustion: 0
 * Casus Belli: (Existential threat ): +2 Defending historical lands: +5
 * Government: Absolute Monarchy +5
 * Battle Stage
 * Siege of Copenhagen
 * Scandinavian Rebel Alliance (Sweden, Norway, Pomerania, Bohemia)
 * Result: +19,4
 * Army Size: 34,000 (6.000 Pomerania Soldiers, 10.000 Bohemian Soldiers, 10.000 Swedish Soldiers, 8.000 Norwegian Soldiers ) = 10,2
 * Navy Size: 72 Ships (34 Pomeranian Warships, 21 Swedish Warships, 17 Norwegian Warships) = 2.2
 * Location: Sieging a center of government/very well-fortified city: +8
 * Great General: 0
 * Blunder: -1
 * Attrition:
 * Denmark
 * Result: +14.3
 * Army Size: 12,000 Soldiers = 3,6
 * Navy Size: 25 Ships = 0,8
 * Location: Sieging a center of government/very well-fortified city: +12
 * Great General:
 * Blunder: -2
 * Attrition:
 * Final Stage:
 * Scandinavian Rebel Alliance
 * 25,8 (casualities: 12,000)
 * Denmark
 * -3.4 (casualties: wiped out)
 * Overall Result:300% in favor of Scandinavian Rebel Alliance (Sweden, Norway, Pomerania, Bohemia), Denmark capitulates. Copenhagen is destroyed.

Discussion:
This algo is implausible, the coallition states can't directly siege Copenhagen. Norway and Sweden have to successfully invade Skane first then next Northern Jutland. Pomerania have to go through Holstein, Schleswig, and Northern Jutland before getting to Copenhagen, unless this is a naval invasion. If it is a naval invasion, a naval algo is required and the algo has to account for this. KawaiiKame (talk) 03:31, July 31, 2016 (UTC)

Sorry not yet ready.   Ungern von Sternberg   A man's GREATEST joy is crushing his enemies   14:26, July 31, 2016 (UTC)

I added Holstein too.   Ungern von Sternberg   A man's GREATEST joy is crushing his enemies   16:38, July 31, 2016 (UTC)

Guys, he's already ded -Nate

1) Holstein and Schleswig are supposed to be divided up in Holstein, Southern Schleswig, and Northern Schleswig and, not the same algo. 2) Holstein's population needs to be accounted for 3) Pomerania's and Bohemia's population will be separate from Norway's and Sweden's population since their armies are on separate fronts. 4)Sweden and Norway are at peace with Denmark as of 1413 and Norway agreed to help Denmark against Pomerania and Bohemia. -Kame

1)Holstein and Schleswig are too small for that.

2)I added Holstein's population then i think Nate removed that (or someone else did)

3)Yeah right...

4)What are you even talking turn 1413 was over before you do the treaty. The coalition won in 1413. So your point is invalid. And just as Belial proved you can't just give up half your Kingdom in a treaty cuz you were gonna lose, Nate disallowed that for me so how is that gonna work for Bel?

 Ungern von Sternberg   A man's GREATEST joy is crushing his enemies   21:31, July 31, 2016 (UTC)

1) Edge agreed that Holstein and Schleswig should be two different fronts

2) Holstein's population should be added back if it was removed

3) I am right

4) The Treaty was done in 1413

5) Bohemia never joined the war: http://i.imgur.com/02rexow.png the algo needs to be revised.

I revised the algo, Pomerania is defeated at Holstein, Sweden and Norway is defeated at Skane, thus the invasion of Copenhagen never occurs,)

Lienz War (Austrian Subjugation of Gorizia) [1413]

 * 1413
 * Pre-War Stage
 * Austria: 13 (3.5 million)
 * Result:
 * Population: 7 (3.5 million)
 * War Exhaustion: 0
 * Casus Belli: Crown war (subjugation): +3
 * Government: Feudal +3
 * Gorizia
 * Result: 9.4
 * Population: 0.4 (200,000)
 * War Exhaustion: 0
 * Casus Belli: Existential Crown +6
 * Government: Feudal +3
 * Battle Stage
 * Siege of Lienz
 * Austria
 * Result:9.6
 * Army Size: 15,000 Soldiers = 4.5
 * Location: +4 (sieging Major City)
 * Great General: 0
 * Blunder: -1
 * Attrition: 0
 * Goriza
 * Result: 6.3
 * Army Size: 1500 Soldiers = 0.45
 * Location: Sieging Major City (+4)
 * Great General:
 * Blunder: -1
 * Attrition: 0
 * Final Stage:
 * Austria : 13 ( 13- 0)
 * Cities Occupied:
 * Casualties: 5,500
 * Gorizia -4.36 (9.4 - 4.04 -10)
 * Cities Occupied: 1
 * Casualties: 1,200

Ottoman Karman Algo
Assault on Tbilisi


 * 1413
 * Pre-War Stage
 * Ottoman Empire = +15
 * Population = +12 [ Population ~ 6 million]
 * War Exhaustion = -1
 * Casus Belli = +1 [No Connection]
 * Government = +3 [Iqta]
 * Karman = + 11.5


 * Population = +1.5 [ Population ~ 750,000]
 * War Exhaustion = -0
 * Casus Belli = +7 [Existential Threat/Defending Historical Lands]
 * Government = +3 [Iqta]
 * Battle Stage
 * ​Ottoman Empire = + 14.5
 * ​Army/Naval Size = +18 [Ottoman Army ~ 60,000]
 * Location = +4.5 [Near a Centre of Government/State]
 * Great General = +0
 * Blunder = -2
 * Attrition = -6 [Mountains]
 * Karamn = 6.5
 * ​Army/Naval Size = +4.5 [Georgian Army ~ 6000]
 * Location = +6 [ Sieging a center of government/very well-fortified city: +8 ]
 * Great General = +0
 * Blunder = -4
 * Attrition = +0
 * Casualities
 * ​Ottomans: 20,000 soldiers
 * Karaman: completely wiped out
 * Final Score
 * ​Ottoman:14
 * Karaman:3.5
 * Result
 * 400% in favor of Ottomans. Success

Gurkani Invasion of Georgia [1414]
Assault on Tbilisi Blunder by Rexmod.
 * 1414
 * Pre-War Stage
 * The Gurkani Sultanate = +94
 * Population = +104 [Gurkani Population ~ 52,000,000]
 * War Exhaustion = -14
 * Casus Belli = +1 [No Connection]
 * Government = +3 [Iqta]
 * Kingdom of Georgia = +11.5
 * Population = +1.5 [Georgian Population ~ 750,000]
 * War Exhaustion = -0
 * Casus Belli = +7 [Existential Threat/Defending Historical Lands]
 * Government = +3 [Feudal Monarchy]
 * Battle Stage
 * ​The Gurkani Sultanate = +21.5
 * ​Army/Naval Size = +27 [Gurkani Army ~ 90,000]
 * Location = +4.5 [Near a Centre of Government/State]
 * Great General = +0
 * Blunder = -4
 * Attrition = -6 [Mountains]
 * Kingdom of Georgia = 4.8
 * ​Army/Naval Size = +1.8 [Georgian Army ~ 6000]
 * Location = +6 [Centre of Government/State]
 * Great General = +0
 * Blunder = -3
 * Attrition = +0
 * Casualities
 * ​Gurkani: some casualities. Not many
 * Georgia: completely wiped out
 * Final Score
 * ​Gurkani: 93
 * Georgia: -5.1
 * Result
 * ​Georgia is crushed

'''Can someone do the Casualities, Final Score and Result thing? I don't have the slightest clue how that works.. .___. '''

Aragonese invasion of Navarre

 * 1415
 * Pre-War Stage
 * Aragon (Attacker)
 * Result: +12.7
 * Population: +3.7 (1.85 million)
 * War Exhaustion: 0
 * Casus Belli: +4 (Historical holdings)
 * Government: +5 (Absolute monarchy)
 * Navarre (France - Defending)
 * Result: +33
 * Population: +28
 * War Exhaustion: -3
 * Casus Belli: +5 (Defending Historical Lands)
 * Government: +3 (Feudal monarchy)
 * Battle Stage
 * Siege of Pamplona
 * Aragon (Attacking)
 * Result: +16
 * Army/Navy Size: 9 (30,000 men)
 * Location: +8 (Capital siege)
 * Great General: 0
 * Blunder: -1
 * Attrition: 0
 * Navarre (Defending)
 * Result: +22.9
 * Army/Navy Size: 12.9 (43,000 men)
 * Location: +12 (Capital siege)
 * Great General: 0
 * Blunder: -2
 * Attrition: 0
 * Final Stage: 22.9-16=6.9
 * Aragon: 12.7-6.9=5.8
 * Cities Occupied: 0
 * Casualties: army destroyed?
 * Result: rip in 5.8*-.3= -1.74 or 174%
 * Navarre: 22.9
 * Cities Occupied:
 * Casualties: .066*5.8=.03828*43000= 1646 men lost .04 men wounded
 * Result:
 * Overall Result: 22.9/5.8=3.94 or 394% Aragonese troops cruhed in Navarre by the arrival 40000 Frenchmen

Discussion
Can a mod please do the blunder as soon as possible? Ta. —  T  I   M  (TSW • AH • MGW • Contribs ) 02:55, August 1, 2016 (UTC)

A french army of 40k show up, approved by mods. NicDonalds  04:49, August 1, 2016 (UTC)

Oh well I smashed Navarre anyways. —  T  I   M  (TSW • AH • MGW • Contribs ) 05:01, August 1, 2016 (UTC)

Added blunder. -Rexmod 04:53, August 1, 2016 (UTC)

Pop needs to be redone to include entire alliance with France's 16,600,000.

I explicitly want a mod to finish this. NicDonalds  05:18, August 1, 2016 (UTC)

Vijayanagar Revolt [1414-6]
Bahmanids and Mogadishu vs. Hindu Rebels (Vijayanagar, Kotte, Andhra, Kozhikode, and Venad)

Deccan Front [1414]
Bahmanids and Mogadishu vs. Vijayanagar

The Rebel army flees to the walls of Vijayanagara, where the Bahmanid army besieges them. The city falls.
 * Pre-War Stage
 * Bahmanids and Mogadishu
 * Result: +47.2
 * Population: +41.2 [Bahmanid Population ~20 million, Mogadishu Population ~600,000]
 * War Exhaustion: -1
 * Casus Belli: +4 [Reconquering Historical Holdings]
 * Government: +3 [Itqa']
 * Vijayanagar
 * Result: +52
 * Population: +44 [Vijayanagar Population ~22 million]
 * War Exhaustion: -0
 * Casus Belli: +5 [Existential w/Historic Enemy]
 * Government: +3 [Feudal Monarchy]
 * Battle Stage
 * Battle of Hampi (A small town just outside the city of Vijayanagara)
 * Bahmanids and Mogadishu (Attacking)
 * Result: +62.5
 * Army/Navy Size: +63 [Bahmanid Army= 140,000 men and 700 elephants]
 * Location: +4.5 [Center of Goverment]
 * Great General: N/A
 * Blunder: -5
 * Attrition: -0
 * Vijayanagar (Defending)
 * Result: +50.5
 * Army/Navy Size: +46.5 [Vijayanagar Army= 135,000 men and 200 elephants]
 * Location: +6 [Center of Goverment]
 * Great General: N/A
 * Blunder: -2
 * Attrition: N/A
 * Casualties: (difference of 12)
 * Bahmanids: 9,240 men, and 46 elephants
 * Vijayanagar: 27,000 men and 40 elephants
 * Battle Stage
 * Siege of Vijayanagara
 * Bahmanids and Mogadishu (Attacking)
 * Result: +64.85
 * Army/Navy Size: +58.85 [Bahmanid Army= 130,760 men and 654 elephants]
 * Location: +8 [Center of Goverment]
 * Great General: N/A
 * Blunder: -2
 * Attrition: -0
 * Vijayanagar (Defending)
 * Result: +46.2
 * Army/Navy Size: +37.2 [Vijayanagar Army= 108,000 men and 160 elephants]
 * Location: +12 [Center of Goverment]
 * Great General: N/A
 * Blunder: -3
 * Attrition: N/A
 * Casualties: (difference of 18.65)
 * Bahmanids: 13,706 men, and 65 elephants
 * Vijayanagar: 32,400 men and 48 elephants
 * Final Score:
 * Vijayanagar loses w/score of 21.35. Over 200% score difference.
 * Overall Result: The heart of the rebellion has been destroyed, but the rebels in other states continue to fight, and the remainder of the Vijayanagar leadership retreats to the far south of their territory to make their final stand, but they have difficulty recruiting as rebel morale plummets.

Sri Lankan Front [1414]
Bahmanids and Mogadishu vs. Kotte


 * Pre-War Stage
 * Bahmanids and Mogadishu (Defending)
 * Result: +48.2
 * Population: +41.2 [Bahmanid Population ~20 million, Mogadishu Population ~600,000]
 * War Exhaustion: -1
 * Casus Belli: +4 [Defending Historical Holdings]
 * Government: +3 [Itqa']
 * Kotte (Attacking)
 * Result: +11
 * Population: +2 [Kotte Population ~1 million]
 * War Exhaustion: -0
 * Casus Belli: +6 [Patriotic Rebellion]
 * Government: +3 [Feudal Monarchy]
 * Battle Stage
 * Siege of Kolon-thota (OTL Colombo)
 * Bahmanids and Mogadishu (Defending)
 * Result: +11.1
 * Army/Navy Size: +8.1 [Bahmanid Army= 18,000 men and 50 elephants, Mogadishan Navy= 40 ships]
 * Location: +4 [Major City]
 * Great General: N/A
 * Blunder: -1
 * Attrition: N/A
 * Kotte (Attacking)
 * Result: +13.2
 * Army/Navy Size: +10.2 [Kotte Army= 28,000 men, 30 elephants, 30 ships]
 * Location: +4 [Major City]
 * Great General: N/A
 * Blunder: -1
 * Attrition: N/A
 * Casualties: (difference of 6.1)
 * Bahmanids and Mogadishu: 6,000 men, 15 elephants, and 12 ships
 * Kotte: 2,800 men, 3 elephants, and 3 ships
 * Final Score:
 * Bahmanids win w/score of 41.1. Over 200% score difference.
 * Results: Though victorious, Parakramabahu VI is unable to prevent the Bahmanid army from escaping aboard the Mogadishan fleet, and his exhausted and grumbling army is in no condition to assist Vijayanagar. It is a Phyrric victory for Kotte.

Kozhikode-Venad Front [1415]
Bahmanids and Mogadishu vs. Kozhikode and Venad


 * Pre-War Stage
 * Bahmanids and Mogadishu (Defending)
 * Result: +35.2
 * Population: +33.2 [Bahmanid Population ~16 million, Mogadishu Population ~600,000]
 * War Exhaustion: -3
 * Casus Belli: +2 [Crushing Revolt]
 * Government: +3 [Itqa']
 * Kozhikode and Venad (Attacking)
 * Result: +12.4
 * Population: +3.4 [Combined Population ~1.7 million]
 * War Exhaustion: -0
 * Casus Belli: +6 [Patriotic Rebellion]
 * Government: +3 [Feudal Monarchy]
 * Battle Stage
 * Battle of Kanuur
 * Bahmanids and Mogadishu (Attacking)
 * Result: +18.5
 * Army/Navy Size: +26 [Bahmanid Army= 40,000 men, 400 elephants, 40 ships, Mogadishan Navy= 28 ships]
 * Location: +3.5 [City]
 * Great General: N/A
 * Blunder: -5
 * Attrition: -6 [Mountains]
 * Kozhikode and Venad (defending)
 * Result: +6.6
 * Army/Navy Size: +5.6 [Combined Army= 12,500 men, 30 elephants, 50 ships]
 * Location: +4 [City]
 * Great General: N/A
 * Blunder: -3
 * Attrition: N/A
 * Casualties: (difference of 11.9)
 * Bahmanids and Mogadishu: 2,640 men, 26 elephants, and 5 ships (incl. 2 Mogadishan)
 * Kozhikode and Venad: 2,500 men, 6 elephants, and 10 ships
 * Final Score:
 * Kozhikode and Venad lose w/score of .5. Over 200% score difference.
 * Results:With their armies crushed, Kozhikode and Venad surrender.

Deccan Front [1415]
Bahmanids and Mogadishu vs. Vijayanagar


 * Pre-War Stage
 * Bahmanids and Mogadishu (Defending)
 * Result: +35.2
 * Population: +33.2 [Bahmanid Population ~16 million, Mogadishu Population ~600,000]
 * War Exhaustion: -3
 * Casus Belli: +2 [Crushing Revolt]
 * Government: +3 [Itqa']
 * Vijayanagar (Attacking)
 * Result: +21
 * Population: +14 [~7 million in remaining territories]
 * War Exhaustion: -2
 * Casus Belli: +6 [Patriotic Rebellion]
 * Government: +3 [Feudal Monarchy]
 * Battle Stage
 * Siege of Kanyakumari
 * Bahmanids and Mogadishu (Attacking)
 * Result: +43
 * Army/Navy Size: +45 [Bahmanid Army= 80,000 men, 700 elephants]
 * Location: +4 [Besieging City]
 * Great General: N/A
 * Blunder: -0
 * Attrition: -6 [Mountains]
 * Vijayanagar (defending)
 * Result: +14
 * Army/Navy Size: +12 [Army= 30,000 men, 70 elephants Navy=30 ships]
 * Location: +4 [City]
 * Great General: N/A
 * Blunder: -2
 * Attrition: N/A
 * Casualties: (difference of 29)
 * Bahmanids and Mogadishu: 8,000 men, and 70 elephants
 * Vijayanagar: 10,000 men, 21 elephants, and 15 ships
 * Final Score:
 * Vijayanagar loses w/score of -8. Over 200% score difference.
 * The last bastion of the restored Vijayanagar Empire falls. The nobles who led the rebellion are executed.

Andhra Front [1416]
Bahmanids and Mogadishu vs. Andhra


 * Pre-War Stage
 * Bahmanids and Mogadishu (Defending)
 * Result: +33.2
 * Population: +33.2 [Bahmanid Population ~16 million, Mogadishu Population ~600,000]
 * War Exhaustion: -5
 * Casus Belli: +2 [Crushing Revolt]
 * Government: +3 [Itqa']
 * Andhra (Attacking)
 * Result: +15
 * Population: +10 [Population: ~5 million]
 * War Exhaustion: -4
 * Casus Belli: +6 [Patriotic Rebellion]
 * Government: +3 [Feudal Monarchy]
 * Battle Stage
 * Battle of Pulicat
 * Bahmanids and Mogadishu (Attacking)
 * Result: +21
 * Army/Navy Size: +21 [Bahmanid Army= 40,000 men, 300 elephants]
 * Location: +2 [Populated Border]
 * Great General: N/A
 * Blunder: -2
 * Attrition: N/A
 * Andhra (defending)
 * Result: +2.6
 * Army/Navy Size: +4.6 [Army= 13,000 men, 25 elephants]
 * Location: +2 [Populated Border]
 * Great General: N/A
 * Blunder: -4
 * Attrition: N/A
 * Casualties: (difference of 18.4)
 * Bahmanids and Mogadishu: 2,640 men and 19 elephants
 * Andhra: 2,600 men, and 5 elephants
 * Final Score:
 * Andhra loses w/score of -3.4. Over 200% score difference.
 * The rebellion in Andhra is crushed. All formerly Bahmanid mainland territories have been reconquered.

Sri Lanka Front [1416]
Bahmanids and Mogadishu vs. Kotte


 * Pre-War Stage
 * Bahmanids and Mogadishu (Defending)
 * Result: +33.2
 * Population: +33.2 [Bahmanid Population ~16 million, Mogadishu Population ~600,000]
 * War Exhaustion: -5
 * Casus Belli: +2 [Crushing Revolt]
 * Government: +3 [Itqa']
 * Kotte (Attacking)
 * Result: +7
 * Population: +2 [Population: ~1 million]
 * War Exhaustion: -4
 * Casus Belli: +6 [Patriotic Rebellion]
 * Government: +3 [Feudal Monarchy]
 * Battle Stage
 * Battle of Kolon-thota
 * Bahmanids and Mogadishu (Attacking)
 * Result: +48.1
 * Army/Navy Size: +47.1 [Bahmanid Army= 100,000 men, 400 elephants Bahmanid Navy= 37 ships Mogadishan Navy=46 ships]
 * Location: +3 [Coast w/Naval Superiority]
 * Great General: N/A
 * Blunder: -2
 * Attrition: N/A
 * Kotte (defending)
 * Result: +11.7
 * Army/Navy Size: +14.7 [Army= 40,000 men, 30 elephants, 60 ships]
 * Location: +1 [Coast]
 * Great General: N/A
 * Blunder: -4
 * Attrition: N/A
 * Casualties: (difference of 36.4)
 * Bahmanids and Mogadishu: 6,600 men, 26 elephants, and 5 ships (incl. 3 Mogadishan)
 * Kotte: 8,000 men, 6 elephants, and 12 ships
 * Final Score:
 * Kotte loses w/score of -29.4. Over 200% score difference.
 * The last hotbed of rebellion is finally subdued. The Bahmanid Empire has been fully restored.

Discussion
I was a little creative with the ending on the first Sri Lanka front. I am open to other suggestions on it, though.The Guardian of Forever (talk) 04:47, August 1, 2016 (UTC)

I would not think that Kotte would be the only Sri Lankan nation. I mean at least there would be a king in Jaffna or Vanni and I believe the next time you will attack there will be more troops from the other parts of Sri Lanka. Other than that it made sense. Thisismacedon (talk) 00:34, August 3, 2016 (UTC)

Northern Campaign (1415)

 * 1415
 * Pre-War Stage
 * Benin (Attacking)
 * Result: +31.4
 * Population: +22.4 (11,200,000)
 * War Exhaustion: 0
 * Casus Belli: +3
 * Government: +6
 * Nupe, Igala, and Borgu
 * Result: +12.2
 * Population: +2.2; +1 (Nupe: 500,000), +0.6 (Igala: 300,000), +0.6 (Borgu: 300,000)
 * War Exhaustion: 0
 * Casus Belli: +7
 * Government: +3 (Tribal)
 * Battle Stage
 * Northern Campaign
 * Benin
 * Result: +72
 * Army/Navy Size: +71.5 (200,000 troops/169 ships/+10% army concentration: +6.5)
 * Location: +4.5
 * Great General: 0
 * Blunder: -4
 * Attrition: 0 (Plains)
 * Nupe, Igala, and Borgu
 * Result: +9.4
 * Army/Navy Size: +5.4 (Nupe: 10,000 troops; Igala: 6,000 troops; Borgu: 6,000 troops)
 * Location: +6
 * Great General: 0
 * Blunder: -2
 * Attrition: 0
 * Final Stage:
 * Benin
 * Cities Occupied: 0
 * Casualties: 13,200 troops dead
 * Result: 103.4
 * Nupe, Igala, and Borgu
 * Cities Occupied: 0
 * Casualties: Entirety of military
 * Result: 21.6
 * Overall Result: 478.7% in favor of Benin. Nupe, Igala, and Borgu annexed.

Discussion
Mods can fill in the rest as required. Vivaporius: "I don't need a slogan" 09:04, August 1, 2016 (UTC)

Zetan Crusade, Ragusa&Pope vs Zeta (1415)

 * 1415
 * Pre-War Stage
 * Side I Name (Attacking or Defending)
 * Result: 15.06
 * Population: 10.06
 * War Exhaustion: 0
 * Casus Belli: Historic enemy +3
 * Government: +2
 * Side II Name (Attacking or Defending)
 * Result: 10.1
 * Population: 0.1
 * War Exhaustion: 0
 * Casus Belli: +2 Existential +5
 * Government: +3
 * Battle Stage
 * Siege of Budva
 * Ragusa
 * Result: 1.9
 * Army/Navy Size: 0.9
 * Location: 4
 * Great General:
 * Blunder:-3 (by Joshmod)
 * Attrition:
 * Zeta
 * Result: -1.1125
 * Army/Navy Size: 0.1125
 * Location: 4
 * Great General:
 * Blunder:-5
 * Attrition:
 * Casualties: Zetan army nearly obliterated (90.375% gone), Ragusan-Papal 30.125% gone leaving 2096 alive (1886 Papal forces, 210 Ragusans)
 * Final Stage:
 * Side I Name
 * Cities Occupied: Budva
 * Result:17,56
 * Side I Name
 * Cities Occupied:
 * Result: -2.9125
 * Overall Result: 2147.25% in favour of Ragusa, unconditional surrender

The White War

 * 1415
 * Pre-War Stage
 * Russia (Attacking)
 * Result: 15
 * Population: 10 (Roughly 5 million)
 * War Exhaustion: 0
 * Casus Belli: Historic enemy +3
 * Government: +2
 * Astrakhans (Defending)
 * Result: 13
 * Population: 5 (Roughly 2.5 million)
 * War Exhaustion: 0
 * Casus Belli: Historic enemy +3+2 (existential)
 * Government: +3
 * Battle Stage
 * Battle of Empty Fields in Ukraine I think. Probably where the city Kherkov or something was
 * Russia
 * Result: 14
 * Army/Navy Size: +15 (army)
 * Location: +1
 * Great General:
 * Blunder:-2
 * Attrition:
 * Astrakhan
 * Result: 7.5
 * Army/Navy Size: +7.5
 * Location: +1
 * Great General:
 * Blunder:-1
 * Attrition:
 * Final Stage:
 * Russia
 * Casualities:
 * 20,000
 * Result: 14
 * Astrakhan
 * Casualities:
 * wiped out
 * Result: 6.5
 * 215.4% full on victory


 * 1416
 * Pre-War Stage
 * Gurkani Sultanate (Attacking)
 * Result: 99
 * Population: 104 (Roughly 52 million)
 * War Exhaustion: -9
 * Casus Belli: +1 (not historically connected to attacker)
 * Government: +3
 * Russia (Defending)
 * Result: 9
 * Population: 5 (Roughly 2.5 million)
 * War Exhaustion: 0
 * Casus Belli: +1 (not historically connected to defender)
 * Government: +3
 * Battle Stage
 * Battle of same Empty Fields in Ukraine
 * Gurkani Sultanate
 * Result: 31
 * Army/Navy Size: +30 (100k troops)
 * Location: +1
 * Great General:
 * Blunder: /
 * Attrition:
 * Russia
 * Result: 10
 * Army/Navy Size: +9 (30k troops)
 * Location: +1
 * Great General:
 * Blunder: /
 * Attrition:
 * Final Stage:
 * Gurkani Sultanate
 * Casualities:
 * Result: /
 * Russia
 * Casualities:
 * Result: /
 * Overall Victory: 
 * Result: /
 * Overall Victory: 
 * Overall Victory: 

Malaccan War/Malaccan Revolution (1415 - 1416)

 * 1415
 * Pre-War Stage
 * Majapahit Empire
 * Result: 32.24
 * Population: +20.24 (10.12 million total, 3.542 million Core Empire, just for clarification)
 * War Exhaustion: -1 (Sacred War)
 * Casus Belli: +6
 * Government: +7 (Theocracy)
 * Malacca Sultanate
 * Result: 9.428
 * Population: +2.428 (1,214,400 total)
 * War Exhaustion: 0
 * Casus Belli: + 4 (+2 (Existinial threat + 2 (Patriotic Rebellion) )
 * Government: +3 (Iq'ta)

Malacca Strait Front

 * 1415
 * Battle Stage
 * Battle of the Strait (Battle)
 * Majapahit Empire (Attacker)
 * Result: 1.15
 * Army/Navy Size: 298 ships (Total Core Empire); 425 ships (Total Empire); 55 (Deployed to the front) = +1.65 (Deployed Ships Only)
 * Location: +4.5
 * Great General: 0
 * Blunder: -2
 * Attrition: -3
 * Malacca Sultanate (Defender)
 * Result: 2
 * Army/Nazy Size: 51 ships (Total and Deployed): +1.5
 * Location: +4.5
 * Great General: +0
 * Blunder: -4
 * Casulties:
 * Majapaphit:
 * 2-1.15= .85
 * (Every 1 score difference = 20% army loss) 85% of 20= 17%
 * Majapahit loses 17% of its attacking navy
 * 17% of 55= 9.35 which rounds up to 10, Majapahit loses 10 ships
 * 55-10= 45 ships remaining for Majaphit
 * Majapaphit: 32.24-.85= 31.19
 * Malacca:
 * (Every 1 score different= 6.6% army loss)  85% of 6.6= 5.61%
 * Malacca loses 5.61 % of its navy
 * 5.61% of 51= 2.8611 ships = 3 ships rounded up
 * 51-3= 48 ships remaining for Malacca


 * 1416
 * Battle Stage
 * Naval Battle of Malacca (Battle)
 * Majapahit Empire (Attacker)
 * Result: +3.64 (PLACEHOLDER)
 * Army/Navy Size: 243 ships (Total Core Empire); 370 ships (Total Empire); 118 (45 remaining ships + 73 reinforcement ships) Deployed to the front) = +3.144 (Deployed Ships Only)
 * Location: +4.5
 * Great General: 0
 * Blunder: -1
 * Attrition: -3
 * Malacca Sultanate (Defender)
 * Result: -0.06
 * Army/Nazy Size: 48 ships (Total and Deployed): +1.44
 * Location: +4.5
 * Great General: +0
 * Blunder: - 3
 * Attrition: 0
 * Causulties:
 * Malacca: 4.64-2.94=1.7
 * (Loser's lose 20% of their war score for every one point) 1.7 = 34% Malaca loses 34% of its fleet
 * 34% of 48= 16.32
 * 48-16.32= 32.68= 32 ships remaining
 * 13.428-1.7=11.78
 * Majapahit: 1.7
 * (Winner's lose 6.6% of their war score for every 1 point) 6.6 x 1.7= Majapahit loses 11.22% of its fleet
 * 11.22% of 148 = 16.6056 ships destroyed
 * 148-16.6056= 131.3944= 131 ships remaining
 * Malacca Result: 13.428-1.7= 11.728
 * (This result in dependent on the Blunder RNG)

Malay Front

 * 1416
 * Battle Stage
 * Siege of Malacca (Siege)
 * Majapahit Empire (Attacker)
 * Result: 17.3
 * Army/Navy Size: 141,680 (total Core); 202,400 (total Empire); 33,000 (deployed to the front) = +10.3 (combat deployed only)
 * Location: +8
 * Great General: 0
 * Blunder: -1
 * Attrition: N/A
 * Malacca Sultanate (Defender)
 * Result: 13.46
 * Army/Navy Size: 24,288 (Total); 18,200 (Deployed) = +5.46
 * Location: +12
 * Great General: 0
 * Blunder: -4

North Sumatran Front

 * 1415
 * Battle Stage
 * Battle of the Alas River (Battle)
 * Majapahit Empire (Attacker)
 * Result: -1.8
 * Army/Navy Size: 141,680 (total Core); 202,400 (total Empire); 7,000 (deployed to the front) = +2.1 (combat deployed only)
 * Location: +1
 * Great General: 0
 * Blunder: -5
 * Attrition: N/A
 * Malacca Sultanate (Defender)
 * Result: 0.82
 * Army/Navy Size: 24,288 (Total); 6,088 (Deployed) = +1.82
 * Location: +1
 * Great General: 0
 * Blunder: -2


 * 1416
 * Battle Stage
 * Battle of Kutaradja (Battle)
 * Majapahit Empire (Attacker)
 * Result: 12.5 (PLACEHOLDER)
 * Army/Navy Size: 134,680 (total Core); 195,400 (total Empire); 30,000 (deployed to the front) = +10 (combat deployed only)
 * Location: +3.5
 * Great General: 0
 * Blunder: -1
 * Attrition: N/A
 * Malacca Sultanate (Defender)
 * Result: 2.396 (PLACEHOLDER)
 * Army/Navy Size: 5,698 (Total) = 1.896
 * Location: +3.5
 * Great General: 0
 * Blunder: -3


 * Final Stage
 * Majapahit Empire (Attacker)
 * Cities Occupied:
 * Result: 31.24
 * Malacca Sultanate (Defender)
 * Cities Occupied:
 * Result: -0.7
 * Overall Result: Assuming Majapihut landed somewhere else and besieged Malacca, Majapihut wins 510%. However, this may not have happened since the naval battle was lost
 * Overall Result: Malacca is destroyed by 3000%, although Majapihut loses 20,000 troops

Discussion (Malaccan War/Revolution)
Again, the blunders are placeholders, and thus temporary. Through Stars We Rise. (Welcome to the Universe). 23:00, August 1, 2016 (UTC)

Nathan. Results about Malacca can be confirmed. ;) Through Stars We Rise. (Welcome to the Universe). 02:52, August 2, 2016 (UTC)

The Majaphit Empire was defeated against Malacca in the naval battle for the Malacca straight in 1415, thus Ace cannot siege Malacca until he decisively defeats the Malaccan navy. 카와이카매] ([[User talk:|카와이카매talk) 05:57, August 2, 2016 (UTC)

The new battle this turn was attacking by sea -Nate

Holland's Conquest (Holland vs Utrecht) 1416-1417

 * Year 1416
 * Pre-War Stage
 * Holland (Attacking)
 * Result: 8.4
 * Population: 2.4
 * War Exhaustion: 0
 * Casus Belli: +3
 * Government: 3 (Monarchy)
 * Utrecht (Defending)
 * Result: 8.6
 * Population: 0.6
 * War Exhaustion: 0
 * Casus Belli: 2+3
 * Government: 3 (Theocracy) LOL
 * Battle Stage
 * Battle of Amersfoort
 * Holland (Attacking)
 * Result: 3.5
 * Army/Navy Size: 2.5 (8,000)
 * Location: 4
 * Great General:
 * Blunder: -3
 * Attrition:
 * Utrecht (Defending)
 * Result:  1.8
 * Army/Navy Size: 1.8 (6,000)
 * Location: Major city 4
 * Great General:
 * Blunder: -4
 * Attrition:
 * Final Stage:
 * Holland
 * Cities Occupied:Amersfoort
 * Result: 7.4 (casualties: 950)
 * Utrecht
 * Cities Occupied:
 * Result: 6.88 (casualties: 2,000)
 * Overall Result: 107% in favour of Scar, winning a tactical victory but not able to take territory

Iroqouis Conquest of the Delaware: 1414-????

 * 1414
 * Pre-war stage
 * Entirety of Iroqouis Confederacy: Mohawk, Oneida, Onondaga, Cayagua, Erie, Seneca, and Werno tribes.
 * Result: 7.03+
 * 0.03 (15,000)
 * 0
 * +3
 * +4 (Council)
 * Delaware Tribe
 * Result: 8.002+
 * .002 (3,000)
 * 0
 * +5
 * +3 (Tribe)
 * Battle Stage
 * Battle Along the Delaware
 * Iroquois Confederacy: Attacking
 * Result: -0.91
 * 350 = 0.09
 * +1 (Along the Delaware river/watershed)
 * N/A
 * -2 (RNG)
 * N/A
 * Delaware Tribe: Defending
 * Result: 0.018
 * 100 = 0.018
 * +1
 * N/A
 * -1 (RNG)
 * N/A
 * Final Stage:
 * Iroqois: 6.102 (casualties: 56 braves)
 * Delaware: 7.006 (casualties: 4 braves)
 * Result: Delaware defeats the Iroqois 114%, but fails to repulse them from their land (tactical defeat for Iroqois)
 * 1415: nothing of note
 * 1416: nothing of note
 * 1417:
 * Battle Stage
 * Iroquois: Attack
 * Results:
 * 400 (braves)
 * +1 (Major settlements along Del. River)
 * N/A
 * N/A
 * Delaware: Defend
 * Results:
 * 100
 * +1
 * N/A
 * N/A
 * 1418: nothing to note
 * N/A
 * 1418: nothing to note

Discussion

 * I messed up a bit in 1415 plus I barely had time to write a turn for 1416 so if it's ok, those years don't need to be counted in the algo. The Bearded B*st*rd (talk) 03:05, August 3, 2016 (UTC)
 * this is a pointless algo at this point The Bearded B*st*rd (talk) 18:03, August 5, 2016 (UTC)

The Reclamation of North Africa (1417)

 * 1417
 * Pre-War
 * Abbasid Caliphate
 * Result: 17
 * Population: 6 (3 million)
 * Motive: 4 (retaking lost land)
 * Government: 7 (theocracy)
 * Hafsid Tunisia
 * Result: 11.6
 * Population: 1.6 (800,000)
 * Motive: 7 (existential defending historic land)
 * Government: 3 (Sultanate)
 * Battle of Fezzan
 * Abbasids
 * Result: 14.4 + blunder
 * Military: 14.4 (48,000)
 * Location: 0 (desert)
 * Blunder:
 * Hafsids
 * Result: 4.8 + blunder
 * Military: 4.8 (16,000)
 * Location: 0 (desert)
 * Blunder:
 * Final stage
 * Difference: 9.6
 * Abbasids: 16 (casualties: 15,000)
 * Hafsids: 2 (casualties: wiped out)
 * Result: 800% victory for the Caliphate

Assamese and Bengali Invasion of Koch (1417)
Assam and Bengal vs. Koch
 * 1417
 * Pre-War Stage
 * Assam and Bengal
 * Result: +6.2
 * Population: +0.2 [Assamese population ~ 100,000, Bengali Population ~ 2,000,000 ]
 * War Exhaustion: -0
 * Casus Belli: +1 [Conquering holdings that have no connection to attacker]
 * Government: +5 [Absolute Monarchy]
 * Koch (Defending)
 * Result: +12.2
 * Population: +0.2 [Koch population ~ 100,000]
 * War Exhaustion: -0
 * Casus Belli: +7 [Defending historical lands, existential threat]
 * Government: +5 [Feudal Monarchy]
 * Battle Stage
 * Battle of Bengmara
 * Assam and Bengal (Attacking)
 * Result: -1.4
 * Army/Navy Size: +0.6 [Assamese Army 3,000 men, Bengali Army 100,000 men, 150 elephants ]
 * Location: +2 [Near a populated border]
 * Great General: 0
 * Blunder: -1
 * Attrition: -4
 * Koch
 * Result: 2.6
 * Army/Navy Size: +0.6 [Koch Army 3,000 men]
 * Location: +2 [Near a populated border]
 * Great General: 0
 * Blunder: -5
 * Casualties: (difference of 4)
 * Assamese and Bengali Army [Assamese losses 1,600 men, Bengali losses 6,600 men, 10 elephants ]
 * Koch [Koch Army losses 260 men]
 * Final Score:
 * Assam looses with a score of 1.2
 * More than 900% score difference. Assam is forced back by Koch

Discussion
I counted each elephant as 100 men as the Guardian of Forever did. LordMarlborough (talk) 22:31, August 3, 2016 (UTC)

I'm assuming that Bengal would help as Assam is a vassal of Bengal. Waiting on a mod response. LordMarlborough (talk) 22:33, August 3, 2016 (UTC)

Bengal support was not approved -Nate

The Arab-Aragon War (1417-14XX)
1418
 * Pre-War
 * Kingdom of Aragon
 * Result: 9.76
 * Population: 3.76 (1.88 million)
 * Motive: 3 (historic rival)
 * Government: 3 (feudal)
 * Abbasid Caliphate
 * Result: 18
 * Population: 7 (3.5 million)
 * Motive: 5 (non-existential defending historic land)
 * Government: 7 (theocracy)
 * War exhaustion: -1
 * Main front
 * Aragon
 * Result: 1.23 + blunder
 * Military: 4.23 (14,000)
 * Location: 2 (border)
 * Attrition: -5 (desert)
 * Blunder:
 * Abbasids
 * Result: 11.24 + blunder
 * Military: 9.24 (30,000)
 * Location: 2 (border)
 * Blunder:
 * Naval front
 * Aragon
 * Result: 1.32 + blunder
 * Navy: 0.8 (27 ships)
 * Location: 3.5 (major city by sea)
 * Attrition: -3 (coast)
 * Blunder:
 * Abbasids
 * Result: 7 + blunder
 * Navy: 3.5 (117 ships)
 * Location: 3.5 (major city by sea)
 * Blunder:
 * Offensive front (possibly in 1419)
 * Pre-War


 * Abbasid Caliphate
 * Result: 17
 * Population: 7 (3.5 million)
 * Motive: 4 (retaking historic land)
 * Government: 7 (theocracy)
 * War exhaustion: -1
 * Kingdom of Aragon
 * Result: 8.76
 * Population: 3.76 (1.88 million)
 * Motive: 2 (non-existential defending colony)
 * Government: 3 (feudal)
 * War exhaustion: 0
 * Battle stage
 * Abbasids
 * Result: 8.9 + blunder
 * Military: 5.4 (18,000)
 * Location: 3.5 (major city by land)
 * Blunder:
 * Aragon
 * Result: 7.2 + blunder
 * Military: 3.2 (11,000)
 * Location: 4 (major city by land)
 * Blunder:
 * Final stage
 * Difference: 1.6
 * Abbasids: 16 (casualties: 9,960 men, 22 ships)
 * Aragon: 7.1 (casualties: 4,000 in Tlemcen, wiped out in Tunis)
 * Result: 200% victory for the Caliphate

Discussion
That's how you win a war -Nate Oh, I didn't mean to push that button! † Oh, well leave a message I guess  02:41, August 4, 2016 (UTC)

I have my rights. I changed my mind literally seconds after posting, and the turn was subject to change. I refuse to acknowledge this algorithm, because the war as far as I'm concerned never happened. —  T  I   M  (TSW • AH • MGW • <font color="#006400">Contribs ) 03:46, August 4, 2016 (UTC)

As far as I know, you cannot declare war on someone and then say that you 'retconned' it. Once you have declared war, a war cannot be retconned unless both parties agree to make peace or the Mods deem it implausible.

The only other scenario I can think of is if you declare war on someone, then edit your turn and change it without that player ever finding out. Assuming the player doesn't make an issue out of it even if he finds out.

The latter is precisely what I intended to do, but unfortunately for me there was an edit conflict and therefore was not able to revoke my declaration on time. Why should a technical issue remove my right to change my mind? It's not bloody fair! —  T  I   M  (TSW • AH • MGW • <font color="#006400">Contribs ) 10:14, August 4, 2016 (UTC)

To be honest with you, any technical difficulty cannot be taken into account. Life isn't fair and quite frankly, we can't just say that since Tim supposedly had an edit conflict, we'll have to retcon the war. I am afraid this isn't how it works and whilst the war can still be ended if Nathan agrees to do it, he however is under no obligation to do so.

You know what, fine. Screw it. Since everyone just immediately dismisses what I have to fucking say anyway, I give up. This ain't worth my time if I'm surrounded by inconsiderate hammerheads. I'll fucking roll with it if you fucking insist. Also, just a sidenote, but the "life isn't fair" argument is just fucking old. Fucking. Stop. —  T  I   M  (TSW • AH • MGW • <font color="#006400">Contribs ) 02:26, August 5, 2016 (UTC)

What are you crying for? Are you like 12?

First Great Ijakadi (1418)

 * 1418
 * Pre-War Stage
 * Benin (Attacking)
 * Result: +37
 * Population: +25 (12,500,000)
 * War Exhaustion: 0
 * Casus Belli: +5
 * Government: +7 (Theocracy)
 * Songhai
 * Result: +18
 * Population: +6 (3,000,000)
 * War Exhaustion: 0
 * Casus Belli: +7
 * Government: +5 (Despotic Monarchy)
 * Battle Stage
 * First Great Ijakadi
 * Benin
 * Result: +125.5
 * Army/Navy Size: +133.5 (250,000 troops/234 ships/+10% army concentration: +6.5)
 * Location: +2
 * Great General: +45 (Oba Ewuare) (Permission obtained)
 * Blunder: -5
 * Attrition: 0 (Plains)
 * Songhai
 * Result: +57
 * Army/Navy Size: +12 (40,000 troops)
 * Location: +2
 * Great General: +45 (Mohammad Benkan)
 * Blunder: -1
 * Attrition: 0
 * Final Stage:
 * Benin
 * Cities Occupied: 0
 * Casualties: 25,000 troops dead
 * Result: 162.5
 * Songhai
 * Cities Occupied: 0
 * Casualties: 36,000 troops dead
 * Result: 75
 * Overall Result: 216.66% in favor of Benin. Songhai is annexed.

Discussion
Permission for great general was awarded from the gatekeeper himself. Vivaporius: "I don't need a slogan" 06:21, August 4, 2016 (UTC)

Sorbian-Silesian Front

 * 1418
 * Pre-War Stage
 * Brandenburg (Attacking)
 * Result: 21.6
 * Population: 15.6
 * War Exhaustion: 0
 * Casus Belli: 3
 * Government: 3
 * Bohemia (Defending)
 * Result: 28.9
 * Population: 19.9
 * War Exhaustion: 0
 * Casus Belli: 4
 * Government: 5
 * Battle Stage
 * Battle of Sorbia
 * Brandenburg (Attacking)
 * Result: -0.5
 * Army/Navy Size: 1.5
 * Location: 2
 * Great General: 0
 * Blunder: -4
 * Attrition: 0
 * Bohemia (Defending)
 * Result: 6.5
 * Army/Navy Size: 7.5
 * Location: 2
 * Great General: 0
 * Blunder: -3
 * Attrition: 0
 * Outcome:

Naval battle of Ostend - North Sea Front

 * Holland
 * Result: -2.74
 * Navy Size: 42 ships=+1.26
 * Location:Near the coast: +1
 * Great Admiral:
 * Blunder: -2
 * Attrition: -3 (Along enemy coast)
 * Burgundy
 * Result: =+2.1
 * Navy Size: 170 Ships = +5.1
 * Location:Near the coast: +1
 * Great Admiral:
 * Blunder: -4
 * Attrition: 0
 * Outcome


 * Final Stage:
 * Holland
 * Cities Occupied:
 * Result: (casualties: 40 ships)
 * Burgundy
 * Cities Occupied:
 * Result: (casualities: 27 ships)
 * Overall Result: Burgundy wins

Naval battle of Baltic Sea

 * Pomerania/Burgundy
 * Result: -3.08+1= -2.08
 * Navy Size: +1.62 54 ships (34 ships Pomerania 20 ships Burgundy)
 * Location:Near the coast: +1
 * Great Admiral:
 * Blunder: -3
 * Attrition: -3 (Along enemy coast)
 * Denmark/Holstein
 * Result: = -0.13+1=.87
 * Navy Size: +.87  29 Ships = +12 (Denmark) +17(Holstein)
 * Location:Near the coast: +1
 * Great Admiral:
 * Blunder: -2
 * Attrition: 0
 * Casulties:
 * Pomerania: -2.08 +.87= -1.21
 * .2 x 1.21= .242 Pomernia/Burgundy loses 24.2% of its fleet
 * 54-13.068= 40.932 Pomerania has 40 ships remaining
 * Denmark: .066 x 1.21=  0.07986 Denmark/Holstein loses 7.986% of its fleet
 * 39 - 2.3159429=26.68406 Denmark/Holstein has 26 ships remaining
 * Outcome: Danish-Holstein defened the Pomeranian naval invasion of the Baltic Sea.

Burgundian Invasion of Holland

 * 1418
 * Pre-War Stage
 * Burgundy (Attacking)
 * Result: 14
 * Population: 8
 * War Exhaustion: 0
 * Casus Belli: 3
 * Government: 3
 * Holland (Defending)
 * Result: 7.6
 * Population: 1.6
 * War Exhaustion: -2
 * Casus Belli: 4
 * Government: 3
 * Battle Stage
 * Battle of Rotterdam
 * Burgundy (Attacking)
 * Result: 8.5
 * Army/Navy Size: 9
 * Location: 3.5
 * Great General: 0
 * Blunder: -4
 * Attrition: 0
 * Holland (Defending)
 * Result: 4.8
 * Army/Navy Size: 1.8
 * Location: 4
 * Great General: 0
 * Blunder: -1
 * Attrition: 0
 * Outcome: Burgundian Victory


 * Final Stage
 * Holland
 * Cities Occupied: 0
 * Result: -0.94 (both battles)
 * Casualties: 74%, 1,560 remaining,
 * Burgundy
 * Cities Occupied: Rotterdam
 * Result: 13 (both battles)
 * Casualties: 24%, 22,800 remaining
 * Final result: 1300% victory, Holland is conquered

Second Battle of the Baltic/Naval Battle of Rugia

 * Burgundy-Pomerania
 * Result: 5.20
 * Navy Size: 140 ships= 4.20
 * Location: Coast: 1
 * Great Admiral: 0
 * Blunder: 0
 * Attrition:
 * Denmark
 * Result: -3.22
 * Navy Size: 26 Ships = +.78
 * Location: Coast: 1
 * Great Admiral: 0
 * Blunder: -5
 * Attrition:
 * Outcome: yeah...

Blunder done by Skymod

Final Stage

 * Side I Name
 * Cities Occupied:
 * Result:
 * Side I Name
 * Cities Occupied:
 * Result:
 * Overall Result:

Discussion
I have collected the various populations and army sizes based on mod feedback. I have chat logs if they are needed to be seen, but here we go:

Bohemia Side Population: Bohemia: 3.9 Mil | Teutonic Order: 1 Mil | Brunswick: 250k | Denmark: 600k | Holstein : 400k | Total: 5,750,000

Brandenburg Side Population: Brandenburg: 800k | Burgundy: 4 Mil | Austria: 2 Mil | Pomerania: 800k | France: 15.5 Mil | Sweden: 600k | Total: 24,700,000

Bohemia Side Army Size: Bohemia: 40k | Teutons: 20k | Brunswick: 2k | Denmark: 3k | Holstein: 3k | Total: 68,000

Brandenburg Side Army Size: Brandenburg: 5k | Burgundy: 30k | Austria: 15k | Pomerania: 6k | France: 40k | Sweden: 12k | Total: 108,000

The nations on each side are subject to change.

Once again, I have chat logs with mods stating the population estimates, and each nation's army is their rule-abiding max, or if stated otherwise by mods. For example: Brandenburg said he raised an army of 14k, although his population only allows a max of 6k, and 5k was the army amount assigned by mods. Blocky858 (talk) 16:20, August 4, 2016 (UTC)

First off, Skyguy has given me approval to take up to 30,000 troops (including regulars and mercenaries). Second, Milan sending 80,000 troops? *laughs* To quote Sky, "waat". Thirdly, Nk explicitly said in his post he's been building up mercenaries of his own, so a 14,000 strong army is do-able. Fourthly, I feel Brandenburgs and Savoys population is understated, and that both should have at least a million people. I may add some complaints later. I am that guy (talk) 16:57, August 4, 2016 (UTC)

First, no, he said 30k troops MAX based on your pop, only 15k can go to war.

Second, Milan has 4 mil pop with a non-feudal government, which gives 80k troops.

Third, uh, no. Sky said he has 6k troops raisable max, with 5k being able to go to a front. He claims he has 14k raised NORMALLY, and has 4.5k mercs. I doubt he can have more than 4.5k mercs, as other countries with the same size and economic status as Brandenburg can't normally raise more than that. Brandenburg is not very rich and able to afford 9k worth in mercs to make a 14k strong army. Nevertheless, he stated only 4.5k mercs.

Fourth, no. Both MP and Sky have told me that Brandenburg doesn't have a high a number as he is claiming, he has 800k. Additionally, both Sky and Rex also gave me the pop for Savoy, not only this but Sky gave me a population chart of Brandenburg as well. It is implausible for them both to have that much. Thanks. Blocky858 (talk) 17:24, August 4, 2016 (UTC)

Yes, I can raise 30,000 regulars according to the formula (which contradicts Burgundys historical military capacity) but he told me either yesterday or the day before I can take that many (23,000 regulars and 7,000 mercs) after I told him OTL burgundy routinely sent more than that on offensive operations during the HYW.

I am that guy (talk) 17:34, August 4, 2016 (UTC)

You can raise that many, but you can only send 15k regulars, plus the 7k mercs, so 22k all in all. Blocky858 (talk) 17:47, August 4, 2016 (UTC)

Okay I talked to sky, you can only send 27k regulars with 3k mercs. Blocky858 (talk) 17:48, August 4, 2016 (UTC)

I find it unlikely that all your allies would commit their entire armies to your defense, you are the only one being invaded currently. I am that guy (talk) 18:13, August 4, 2016 (UTC)

What are you talking about? The population score on the rule & algorithm page says its for the whole alliance. Other than that, I don't see where you are getting this from. Blocky858 (talk) 18:18, August 4, 2016 (UTC)

Yes, but your entire alliance isn't getting invaded, only you. Your allies will have to send troops to help you, Milan for instance has a ways to walk. I find it unfair that I have to restrict what forces I send, but your allies don't. I am that guy (talk) 18:24, August 4, 2016 (UTC)

I am so confused as to what you're complaining about. Are you complaining about the troop numbers? The population? The population score was created by the admins of the game, you can't just change the algorithm to best suit you. I only included my army numbers in the battle, so I have no idea what you are complaining about, honestly. Blocky858 (talk) 18:35, August 4, 2016 (UTC)

I'm not talking about your army's numbers, I'm talking about your allies' army numbers. For instance, Sky crossed out a post by Denmark a couple days ago saying it can't have more than 6,000 troops at this point. The Teutons, being strictly a religious order, only ever raised close 20,000 troops during the crusades. At the Battle of Grunwald in 1410, their own number in their sides army was in the low thousand at the most with the bulk being from mercenaries and allies. I know they been recruiting lately, but for them to have a crusade-sized army without, you know, a crusade seems far-fetched. I am that guy (talk) 18:45, August 4, 2016 (UTC)

Yeah I told KK his max army is 3k, I thought Blocky knew, as for the Teutons I say 10k then being acceptable. SkyGreen24 19:23, August 4, 2016 (UTC)

Also, about Brandenburgs population, you have to remember today's Brandenburg isn't as large as Brandenburg of the past, it's been reduced by both east and west, and has had its population depleted by two world wars. One should also include Moravias population, as he still hasn't recognized Bohemian rule over it since Blocky refuses to accept the Treaty of Berlin. I am that guy (talk) 19:52, August 4, 2016 (UTC)

Rex claims he never sent troops to help bohemia as seen in this screenshot so I am concerned on how blocky is stating this algo  By the grace of god Count of maine, Forcalquier, Anjou, and Provence, prince of albania and his highness the dauphin of France Belial.  20:54, August 4, 2016 (UTC)

I have no real issues with the algo though in the future more nations are joining what i need to know is what is going on with the government types. Blocky is also a feudal monarchy if im not mistaken. on another note a lot of my army is mercs and i am going for temporary boost of troops but at the cost of economic growth on a temporary basis a lot and i mean a lot of nobles did that at this point in time. With Blood and Iron (talk) 22:17, August 4, 2016 (UTC)

also id like to note that your vassal saxony is in civil war so you cant use them as a support for your warscore just saying. With Blood and Iron(talk) 22:23, August 4, 2016 (UTC)

User:Nkbeeching

Denmark has 600k population and Holstein which is on Denmark's side/ in PU with Denmark has 400k population. <span style="background:-webkit-gradient span style="background-color:black; border:4px ridge red; -webkit-border-radius:0em 0em 0em 0em;">  <span style="text-shadow: 1px 1px 2px brown, 0 0 1em #000, 0 0 0.2em #0FF; color: red; font: 1.5em Cambria, serif; text-align: center; font-variant: small-caps;">Ungern von Sternberg   <span style="text-shadow: 1px 1px 2px brown, 0 0 1em #000, 0 0 0.2em #0FF; color: red; font: 1.0em Cambria, serif; text-align: center; font-variant: small-caps;">A man's GREATEST joy is crushing his enemies   23:13, August 4, 2016 (UTC)

@IATG Sky provided a chart, and made the final ruling, Brandenburg has 800k. Moravia is de facto Bohemian lands, but to some extent de jure Brandenburg lands. We shouldn't include it. Just because you don't recognize someone else's rule doesn't mean they don't control it. @Sky I was told by I think it was MP that the Teutons can field 20k. @Bel I was told by Rex that he was supporting me, so I included him here. @NK No, sky said I am an elective monarchy. Also, I doubt you have enough money to put up the amount of troops you're claiming you do, and yes I can. @Bear Okay? Blocky858 (talk) 02:32, August 5, 2016 (UTC)



Holland has been defeated and annexed to the Burgundian Netherlands, so it should be removed from Bohemias side. I would say add it to my population, which might just push it over 5 mil, but idk if the mods'll allow it, so I'm not going to ask atm. Also, Milan still needs to be removed from Bohemias side, and I guess Savoy from ours. I am that guy (talk) 03:08, August 5, 2016 (UTC).

Hey, sorry - I'm new and can't figure out how many people Cologne + Westphalen would have at this time :'( However, please add my population to the list if necessary - I've declared my support for Bohemia and sent 900 men, 90 knights and 30 medics (and some weapons). Nonsensicaljourney (talk) 07:18, August 5, 2016 (UTC)

Milanese War for the Savoyard Crown (1418-Present)
<p style="font-weight:normal;">Pre-War Algo

<p style="line-height:inherit;">Battle Algo - Battle of Chivasso (1418)
 * Milan (Attacking)
 * Result: +16
 * Pop: +8 (4 million)
 * War Exhaustion: 0
 * Casus Belli: +3
 * Government: +5
 * Savoy (Defending)
 * Result: +6
 * Pop: +1 (500,000, by Josh's estimate)
 * War Exhaustion: -2
 * Casus Belli: +4
 * Government: +3

Milan wins by over 200%; forces Savoy into a Personal Union.
 * Milan (Attacking)
 * Result: +23
 * Army Size: +24 (80,000)
 * Location: +3
 * Great General: 0
 * Blunder: -4
 * Savoy (Defending)
 * Result: -3.1
 * Army Size: +1.1 (3,750)
 * Location: +1
 * Great General: 0
 * Blunder: -5

Note: RNG done by Nate.

Morocco Revolt of 1419

 * Pre War Stage
 * Berber Rebels: 14.8
 * Population:3.8
 * War Exhust:0
 * Cb:+6 (I am doubtful that you can truely call this a patriotic rebellion but I will give it this for the sake of avoiding as many arguements as possible)
 * Government:+5
 * Castile:15.6
 * Population:8.6
 * War Exhust:0
 * CB:+2
 * Government:+5
 * Berber March on Gibraltar
 * Berber Rebels:-2+3 (As to create a non negitive)=1
 * Troops: 20k=6
 * Location:+1 (Near a major Coast)
 * Attrition:-5 (Desert)
 * Blunder:-4
 * Castile:9.5+3=12.5
 * Troops:30k=9
 * Location:+3.5
 * Blunder:-3
 * Final Stage
 * Castile Victory
 * Castile:15.6
 * Berbers:14.8-11.5=3.3
 * Result
 * So Castile can hold Morocco, but to appease people who will complain at me regardless of what I do, I will free most of Morocco and put a map up of what I will be holding onto. Castile will continue to claim all of Morocco and any future king or queen of Castile will have all titles associated with Morocco.New_Morocco_1419_PMIV.png

Swedish Front

 * 1419
 * Pre-War Stage
 * Sweden
 * Result:7.2
 * Population: 1.2
 * War Exhaustion:
 * Casus Belli:+1
 * Government:Absolute +5 (?)
 * Denmark
 * Result:11
 * Population: 2
 * War Exhaustion:-1
 * Casus Belli:2+5
 * Government:+3
 * Battle Stage
 * Battle near Börk
 * Sweden
 * Result:1.2
 * Army/Navy Size: 2.7
 * Location: 3.5
 * Great General:
 * Blunder:-5
 * Attrition:
 * Denmark
 * Result:1.6
 * Army/Navy Size: 0.6
 * Location: 4
 * Great General:
 * Blunder:-3
 * Attrition:
 * Final Stage:
 * Sweden
 * Cities Occupied:
 * Result: 6.8
 * Denmark
 * Cities Occupied:
 * Result: 11
 * Overall Result: 161.76%in favour of Denmark

Pomeranian Front

 * 1419
 * Pre-War Stage
 * Pomerania:
 * Result: 5.6
 * Population: 1.6
 * War Exhaustion:
 * Casus Belli: +1
 * Government:+3
 * Denmark
 * Result: 11
 * Population: 2
 * War Exhaustion:-1
 * Casus Belli: 2+5
 * Government: 3
 * Battle Stage
 * Battle of Something
 * Pomerania
 * Result: 2.3
 * Army/Navy Size: 1.8
 * Location: 3.5
 * Great General:
 * Blunder: -3
 * Attrition:
 * Denmark
 * Result: 1.9
 * Army/Navy Size: 0.9
 * Location: 4
 * Great General:
 * Blunder: -3
 * Attrition:
 * Final Stage:
 * Pomerania
 * Cities Occupied:
 * Result: 5.1
 * Denmark:
 * Cities Occupied:
 * Result: 10.6
 * Overall Result:  207.78%in favour of the Danes

Fall of Istanbul Constantinople
1413 Ottoman casualties miniscule except for attrition, Constatinople ravaged
 * Pre-War Stage
 * Ottoman Empire = +26
 * Population = +18 [ Population ~ 6 million, Caliphate ~3 million]
 * War Exhaustion = -0
 * Casus Belli =  Religious War (Theocracies): +5
 * Government = +3 [Iqta]
 * Constantinople = +13.3
 * Population = 600,000 [Population ~500,000, Rhodes ~70,000, Cyprus ~30,000] +1.3
 * War Exhaustion = -0
 * Casus Belli = Existential +  Religious War (Theocracies): +7
 * Government =   Absolute Monarchy +5
 * Battle Stage
 * ​Ottoman Empire = + 36.8
 * ​Army Size = +35.1 [Ottoman Army ~ 100,000, Caliphate ~30,000] (90k +27k due to attrition)
 * Navy Size = +2.7 [Ottoman Navy ~90 ships]
 * Location =  Sieging a center of government/very well-fortified city: +8
 * Great General = +0
 * Blunder = -3
 * Attrition = -6 [Mountains]
 * Constantinople =  25.72
 * ​Army Size = +5.4 [18,000 total]
 * Navy Size = 8.3 [~270 ships]
 * Location = + [ Besieging a center of government/very well-fortified city: +12]
 * Great General = +0
 * Blunder = -0
 * Attrition = +0
 * Casualities
 * Final Score
 * Constantinople: 2.22
 * Ottomans: 26
 * Result
 * ​Ottoman victory at 1171.17%

Abbasid Invasion  of Cyprus

 * 1420
 * Pre-War
 * Abbasid Caliphate
 * Result: 16
 * Population: 7 (3.5 million)
 * Motive: 5 (religious)
 * Government: 7 (theocracy)
 * War exhaustion: -3
 * Kingdom of Cyprus
 * Result: 10.1
 * Population: 0.1 (50,000)
 * Motive: 7 (existential religious)
 * Government: 5 (elective monarchy)
 * War exhaustion: -2
 * Siege of Framagustra
 * Abbasids
 * Result: 4
 * Navy: 3 (100 ships)
 * Location: 4 (major city by sea)
 * Attrition: -3 (enemy coast)
 * Blunder:
 * Cyprus
 * Result: 3.5
 * Navy: 0.06 (2 ships)
 * Location: 3.5 (major city by sea)
 * Blunder:
 * Seige of Nicosia
 * Abbasids
 * Result: 14.09
 * Military: 6.09 (20,000)
 * Location: 8 (seige to capital)
 * Blunder:
 * Cyprus
 * Result: 13.8
 * Military: 1.8 (6,000)
 * Location: 12 (seige to capital)
 * Blunder:
 * Final result
 * Cyprus: 9.1 (casualties: 200)
 * Abbasids: 15 (casualties: 350 troops, 6 ships)
 * Result: Abbasids win 164%, taking both cities but not able to annex Cyprus

​Discussion
-You didn't add Cypriot defense and/or stats -Da Kaiser (talk) 02:40, August 6, 2016 (UTC)

Nor the naval force of the Hospitallers, Naxos, the Papal materiel aid etc. Callumthered (talk) 03:54, August 6, 2016 (UTC)

I believe Famagusta is currently a Genoese property, but I'm not entirely certain. 05:56, August 6, 2016 (UTC)

This algorithm is so wrong. The population of Cyprus is 50k in the algorithm, and I'm going to assume it is a Non-Feudal State. This means it can raise a maximum of 1k troops.

So please explain to me how Cyprus is sending 5k to defend Constantinople and still has 6k left to defend themselves

I was under the assumption that I had a population of 75,000. And I took Fatmagusta from Genoa in the War of 1404. -Da Kaiser (talk) 14:22, August 6, 2016 (UTC)

I personally dont have a clue how much your population is. The algo said 50k so I assumed maybe it is 50k. Anyways, I think you might win this if your allies that Callum mentioned help out.

Does the algo need to be fixed or not? cause Cyprus seems to have surrendered -Nate

In case it isn't clear, the hospitallers, Naxos, and Papacy are all fighting the Ottomans, not protecting Cyprus, although the Ottoman's 60 ships are not in the algo either -Nate

King Janus despaired, however Prince James may not agree. Also I'm fighting the Ottomans in a different war with my navy which is why the Abbasids made it to Cyprus. If my fleet was there even without my army, I could have won. My only real allies are Aragon and Rome. -Da Kaiser (talk) 03:38, August 7, 2016 (UTC)

Gurkani Conquest of Gazaria [1420]

 * 1420
 * Pre-War Stage
 * The Gurkani Sultanate = +105
 * Population = +104 [Gurkani Population ~ 52,000,000]
 * War Exhaustion = -3
 * Casus Belli = +1 [No Connection]
 * Government = +3 [Iqta]
 * Republic of Genoa = +4.5
 * Population = +0.5 [Genovese Population ~ 250,000]
 * War Exhaustion = -0
 * Casus Belli = +2 [Non-Existential Threat/Defending Colony]
 * Government = +2 [Merchant Republic]
 * Siege of Theodoro
 * ​The Gurkani Sultanate = +43
 * ​Army/Naval Size = +45 [Gurkani Army ~ 150,000]
 * Location = +4 [Sieging Major City]
 * Great General = +0
 * Blunder = /
 * Attrition = -6 [Mountains]
 * Republic of Genoa = +4.8
 * ​Army/Naval Size = +0.3 [Genovese Army ~ 1000]
 * Location = +12 [Very Well Fortified City]
 * Great General = +0
 * Blunder =/
 * Attrition = +0
 * Casualities
 * ​Gurkani: /
 * Genoa: /
 * Final Score
 * ​Gurkani: /
 * Genoa: /
 * Result

Bruneian War

 * 1421
 * Pre-War Stage
 * Majapahit Empire and Order of the Enlightened
 * Result: 45.8
 * Population: 10.15 million (Total Empire Population); 7,105,252 (Core Empire Population) = + 33.8
 * War Exhaustion: 0
 * Casus Beli: +5 (Religious War)
 * Government: +7 (Theocracy)
 * Brunei Sultanate
 * Result: 12.368
 * Population: 710,525 (Total Population) = + 2.368
 * War Exhaustion: 0
 * Casus Beli: 2 + 5 = 7 (Defending Historic Lands/Survival)
 * Government: +3 (Iq'ta)

Java Sea Front

 * 1421
 * Battle Stage
 * Battle of the Java Sea
 * Majapahit Empire and Order of the Enlightened
 * Result: 1.8 (PLACEHOLDER)
 * Army/Navy Size: 426 ships (Total Empire); 298 ships (Core Empire); 80 ships (deployed, regular Majapahit); 5 ships (deployed, Order of the Enlightened) = + 2.8
 * Location: 0
 * Great General: 0
 * Blunder: -1 (PLACEHOLDER)
 * Attrition: N/A
 * Brunei Sultanate
 * Result: -3 (PLACEHOLDER)
 * Army/Navy Size: 30 ships (Total) = +1
 * Location: 0
 * Great General: 0
 * Blunder: -4 (PLACEHOLDER)

Borneo Front

 * 1421
 * Battle Stage
 * Siege of Kota Batu
 * Majapahit Empire and Order of the Enlightened
 * Result: +22.6 (PLACEHOLDER)
 * Army/Navy Size: 203,007 (Total Empire); 142,105 (Core Empire); 45,000 (40,000 deployed, 5,000 reserve, regular Majapahit); 10,000 (deployed, Order of the Enlightened) = +16.6
 * Location: +8
 * Great General: 0
 * Blunder: -2 (PLACEHOLDER)
 * Attrition: N/A
 * Brunei Sultanate
 * Result: +13.737 (PLACEHOLDER)
 * Army/Navy Size: 14,211 (Total) = +4.737
 * Location: +12
 * Great General: 0
 * Blunder: -3 (PLACEHOLDER)


 * Final Stage:
 * Side I Name
 * Cities Occupied:
 * Result:
 * Side I Name
 * Cities Occupied:
 * Result:
 * Overall Result:

Discussion
As previously mentioned, these are all placeholder results until a moderator arrives to fix them. Oh and the lack of attrition in Kota Batu is due to the location near the Brunei River, so.........I am unsure if that accounts as coastal attrition or not. I am also unsure about Casus Beli, regarding the Majapahit Empire and the Brunei Sultanate. Any errors? Tell me in here or chat. Through Stars We Rise. (Welcome to the Universe). 14:08, August 7, 2016 (UTC)

Current Map
1420



Changes to Current Map
I believe the mods had Bengal annex Odissa, Ava, and Arakan, as well as Delhi annex Gwalior, Gondwana, and Dhundhar. Gujrat is also now a vassal of Delhi.The Guardian of Forever (talk) 04:02, August 7, 2016 (UTC)

The Ica-Nazca have been a Chimu vassal for a while, and been expanding north torwards the Chimu border while the Chimu had already expanded south torwards them for a ways, they should have a small border touching. - -Nova

Korea expands into Manchuria.

France annexed all of English mainland in 1417 (excluding the Channel Islands). NicDonalds  12:29, August 7, 2016 (UTC)

Leaves of Absence
If you plan on leaving the wiki for a while and will not be able post in the game for a while, please leave a message here telling us for how long you will be leaving and whether or not you have someone else you would like to play as your nation.

I will be leaving today (thursday) and will return on sunday. It will be very nice if someone does my turns for me. - Scarlet Outlaw

AM will be posting as Milan for the next week, as I will be out of town without my laptop or phone. Thank you, Andreas! 22:39, July 22, 2016 (UTC)

I'll be on holiday for 4-5 days, so I'll leave control of Pskov with Thewolvesden for the time being. EDIT: Seems my laptop is breaking down, battery dead and one of the two hinges is destroyed. Unknown when it will be fixed. Supergamer1 (talk) 13:10, July 24, 2016 (UTC)

I have to break off my Pacific Northwest trip due to a bronchitis. I need to fly back to Vienna and I need people to post for me and the guys I promised to post for, Rex and Super. AM, the King of the Banat (talk) 06:45, July 25, 2016 (UTC)

I could do that Andy, just tell me what should i post on chat. <span style="background:-webkit-gradient span style="background-color:black; border:4px ridge red; -webkit-border-radius:0em 0em 0em 0em;">  <span style="text-shadow: 1px 1px 2px brown, 0 0 1em #000, 0 0 0.2em #0FF; color: red; font: 1.5em Cambria, serif; text-align: center; font-variant: small-caps;">Ungern von Sternberg   <span style="text-shadow: 1px 1px 2px brown, 0 0 1em #000, 0 0 0.2em #0FF; color: red; font: 1.0em Cambria, serif; text-align: center; font-variant: small-caps;">A man's GREATEST joy is crushing his enemies   11:36, July 26, 2016 (UTC)

I am dealing with some issues IRL and the Past few days have told me that the likelyhood of me being able to post untill at least monday will be hampered significantly.-Lx (leave me a message) 23:48, August 5, 2016 (UTC) I will be gone canping from August 7-August 13, if someone could post as Denmark that would be grest. -KawaiiKame.

General Discussion
I just noticed the Roman Empire's post for this year and it seems the player is ignoring what happened when I was the Roman Empire.Such as the fact that in growing fear of Papism we cut funding the Catholic ones when earlier the Romans were reconciliating with the Catholics. Weird. --The Epic Dragon (talk) 17:43, July 27, 2016 (UTC)

Still possible to join?
Hi. I missed the start of the game due to injuries (wasn't able to use my PC because of it), so just wanted to know if it was still possible to join the game. Zamarak500 (talk) 02:57, August 3, 2016 (UTC)

It is still possible to join the game! It's never too lae. -KawaiiKame

New Reference Maps?
Can we get some more reference maps, specifically for south america and central america? -Nova

I fully agree on this proposal. Also, on the reference map of India, there seems to be more states than on the signup list for South Asia, and no sign of Delhi? Could we have a more labeled version of that?The Guardian of Forever (talk) 02:57, July 28, 2016 (UTC)

Yes, reference maps of Central and South America are dearly needed. Cour *talk* 23:32, July 28, 2016 (UTC)

Concentrations
The Concentration system is new to Pm4. In this system, nations will either pick a concentration between the Army or the Navy, as no nations, with some extreme exceptions, could afford both at this period in time. How it will work is this:
 * 1) Nations will pick a concentration, assuming they have a choice. Nations that are landlocked can only pick Army, while nations like Genoa or OTL Venice can only pick Navy. You will need to recive mod approval for which ever you pick
 * 2) Your concentration can be officially changed every 30 years, although the mods may change it via event depending on the actions of your nations or wars you get involved in. An example of this would be something along the lines of the Spanish Armada. After a destruction like that, Spain would have to switch from Naval to Army because its prized navy was destroyed. Events like that can and will force changes in your concentraction.
 * 3) Your concentration will give you a 10% boost in the respective algorithim as long as it is changed without mod event.
 * 4) Simply add it to the table below to declare it (Add more rows if needed)
 * 5) If the cell with your concentration is green, that means you are currently getting the bonus. If it is red it was forced to change by a mod event. If it is gray it was never approved in the first place.

EDIT:Since there was some confusion on chat, I will explain. In AP Euro one of the thigns we discussed was what led to the rise of France and England as two of the dominant powers in Europe, and what made the two nations different. One of the things brought up is how even France, which during the rise of nation states, was among the richest and most powerful nations in Europe and the world. However, even they could not afford a powerful army and navy, so they where forced to choose between the two. France picked their army, and England picked their navy. Both nations had capable Armies and Navies, but the French navy was noticably weaker than the English navy and the English army was noticably weaker than the French Army.  This doesn't mean you can't develop both , but at this time, nations focused on one, often at expense of the other.

Explanations of lack of Approval
Feel free to dispute it in a civil manner, and if it gets out of hand you will get a three day game ban.
 * Benin
 * While I understand West Africa had a history of ship building, I find in highly unlikely that, at this point in time, your nation would allow its Land Based power to take a back seat to Naval based power. ~Edge
 * Burgandy
 * Same situation as above, Burgundy doesn't have really any reason to focus on its navy. I understand Flanders gives you acess to the sea but by the same vein, the bulk of your nation is land locked. ~Edge

Discussion
The reason I made burgundy navy focused is because it's set a new focus on its maritime economy by way of the low country possessions, already wealthy trade cities on their own. It's been expanding its merchant fleet these past few years, and when there's a large merchant fleet, a sizable navy is needed to maintain its merchants safety. Since the income from the low country territories is quite substantial, safeguarding the sources of that income would be a reasonable course of action, hence, naval focus. I am that guy (talk)

Ok I will accept that response. #BRINGBACK THESQUIRREL

I decided on the naval focus given that Benin's army is the largest in West Africa and the nation has no major enemies on its borders to contend with. Given that the Oba has the last say on all military affairs, he can easily define the needs of the nation's defenses now that Oyo (Benin's only real enemy) is gone. Benin has jungles on both sides, two weak kingdoms to its north, and nothing but water to its south. As the Oba knows of the wider world around Benin, and does not trust Mali with trade with Morocco and North Africa, using the sea route Benin discovered would have been the most realistic choice for the nation, securing the trade needs of the empire. The army is strong, but not needed for the foreseeable future. Focusing on the sea is the only rational choice for Benin at this time. Vivaporius: "I don't need a slogan" 19:55, July 28, 2016 (UTC)

Can you explain where you got those ship designs from? I looked online for historical West African ships and found nothing of that size.

"<font color="#AACC99">This is not your grave  but you are welcome in it. " 01:50, July 30, 2016 (UTC)

There is a Nigerian forum which pulled together the research on traditional West African ship designs here. I based the designs of the Benin vessels off of that information, as well as the information that states such as Mali and Benin had sailing vessels for trade along the Niger River, while Mali itself had ships not unlike those in North Africa and Iberia. Given Mali used the Niger for trade with the south, Benin would no doubt have routinely witnessed these vessels firsthand coming down the river, and learned from their designs and operation. Further, an excerpt from the Journal of African History states that African war canoes were rather massive at 80 ft in length and 7-8 ft wide and typically had sails for navigation. Also, they had to be deep to carry 100+ men, their food, equipment, sleeping mats, and weapons so as to prevent capsizing ("...sharp pointed ends, rowing benches on the side, and quarter decks or focastles build of reeds, and miscellaneous facilities such as cooking hearths, and storage spaces for crew sleeping mats." –Journal of African History). Such vessels like these here have been built for ages in West Africa (the latter image showing a traditional shipbuilder), and were typically equal to are larger than vessels such as the caravel, which itself was typically about 40-50 ft long. These vessels here were actually built for deep-water seafearing and are rather large in size, and their designs have not deviated from those of the past. Though these modern designs use motors, in the past sails would have been present on them. Thus, it would not have been to difficult based on the knowledge possessed at the time to increase the vessels in terms of size and depth, as the knowledge was fairly common for the West African kingdoms of that time. Vivaporius: "I don't need a slogan" 03:30, July 30, 2016 (UTC)

Yes, I saw those designs on the actual website that you mentioned earlier, but the main question I have is where you are getting the size. You mention yourself that these vessels could manage 100 or so men, but I question the notion that you are able to build ships with five times that number or the motivation to do so. If you could provide some sort of proof in those issues that would be good.

"<font color="#AACC99">This is not your grave  but you are welcome in it. " 21:57, July 30, 2016 (UTC)

Can you add the Chimu Empire, and give us concentration on Army Building? -Nova

I've switched to army since it will be easier to get it passed and less controversial. Vivaporius: "I don't need a slogan" 19:30, July 31, 2016 (UTC)

I've added Mogadishu with naval focus, can some mod approve this? - Fallacyman (talk)

==Notable issues that need to be addressed with KK's algorithm: == 1: Non-existant front as Holstein doesn't border Pomerania, cuz Duchy of '''Mecklenburg is between them. [Solved] 2: Making a front through a nation that gives you military access but doesn't join the war is not allowed by the rules. [Needs to be adressed] (I thought i had seen this rule somewhere, my bad...) 3: Landing in a coast front without Naval battle algorithm being ever made. [Needs to be adressed] 4: Formating of the algorithm cuz its so messed up. [Needs to be adressed] 5: Half the troops for both sides, Kalmar Union has every right to send as many troops as it wants, but Pomerania when defeding its homeland from invaders, would use all the troops it can get/raise. [Needs to be adressed]'''

<span style="background:-webkit-gradient span style="background-color:black; border:4px ridge red; -webkit-border-radius:0em 0em 0em 0em;"> <span style="text-shadow: 1px 1px 2px brown, 0 0 1em #000, 0 0 0.2em #0FF; color: red; font: 1.5em Cambria, serif; text-align: center; font-variant: small-caps;">Ungern von Sternberg   <span style="text-shadow: 1px 1px 2px brown, 0 0 1em #000, 0 0 0.2em #0FF; color: red; font: 1.0em Cambria, serif; text-align: center; font-variant: small-caps;">A man's GREATEST joy is crushing his enemies   17:04, July 30, 2016 (UTC)
 * 1) Where is the rule that says that isn't allowed.
 * 2) From what I understand there is no landing?
 * 3) Yeah its a bit messy.

SkyGreen24 17:47, July 30, 2016 (UTC)
 * 1) Alright.

Sky his troops landed in Boguslaw from the sea, he told me so.

And i will search about that rule i think it might have been in PMIII rules which also count. <span style="background:-webkit-gradient span style="background-color:black; border:4px ridge red; -webkit-border-radius:0em 0em 0em 0em;">  <span style="text-shadow: 1px 1px 2px brown, 0 0 1em #000, 0 0 0.2em #0FF; color: red; font: 1.5em Cambria, serif; text-align: center; font-variant: small-caps;">Ungern von Sternberg   <span style="text-shadow: 1px 1px 2px brown, 0 0 1em #000, 0 0 0.2em #0FF; color: red; font: 1.0em Cambria, serif; text-align: center; font-variant: small-caps;">A man's GREATEST joy is crushing his enemies   17:56, July 30, 2016 (UTC)

1) Invading from the Teutonic Order should be allowed.

3) I will make the naval battle algo, Pomerania can make a max of 12.5 ships, which round up to 13, I will be using 50. Bear is correct about landing in Boguslaw from the sea.

4) I'll try to fix the algo formatting

5) I'll divide the max troops by 2 for each front

Yeah i crossed out the 2 issue cuz my bad its allowed. <span style="background:-webkit-gradient span style="background-color:black; border:4px ridge red; -webkit-border-radius:0em 0em 0em 0em;">  <span style="text-shadow: 1px 1px 2px brown, 0 0 1em #000, 0 0 0.2em #0FF; color: red; font: 1.5em Cambria, serif; text-align: center; font-variant: small-caps;">Ungern von Sternberg   <span style="text-shadow: 1px 1px 2px brown, 0 0 1em #000, 0 0 0.2em #0FF; color: red; font: 1.0em Cambria, serif; text-align: center; font-variant: small-caps;">A man's GREATEST joy is crushing his enemies   21:17, July 30, 2016 (UTC)