Most of 1600's Archive (Principia Moderni IV Map Game)

First battle

 * Pre-war stage
 * China (defending)
 * Result – +108
 * Population – +50 (capped)
 * Location – -0
 * Government – +8 (Celestial Empire)
 * Technology – +25 (Tier V)
 * Economy – +25 (Tier V)


 * Korea (attacking)
 * Result – +98
 * Population – +50 (capped)
 * Location – -0
 * Government – +8 (Celestial Empire)
 * Technology – +20 (Tier IV)
 * Economy – +20 (Tier IV)


 * Battle stage
 * Korea (attacking)
 * Result – +97.75
 * Army – +120 (100,000 from Korea; 300,000 defectors)
 * Navy – N/A
 * Location – -2 (near populated border)
 * GG/GA/GL – N/A
 * Blunder – -3
 * Attrition – -15% (8; light winter + contested river passing)


 * China (defending)
 * Result – +5
 * Army – +6 (20,000?)
 * Location – +2
 * GG/GA/GL - N/A
 * Blunder – -3


 * Casualties
 * Korea
 * 400,000 * 0.98 = 392,000 survivors
 * China
 * 20,000 * 0.25 = 5,000 survivors


 * Final stage
 * Korea – +98
 * China – 108 + (5 - 97.75) = +15.25

642.6% in-favour of Korea (Battle Tier III)
 * Two-thirds of Liaoning under Korea

Second battle

 * Pre-war stage
 * China (defending)
 * Result – +108
 * Population – +50 (capped)
 * Location – -0
 * Government – +8 (Celestial Empire)
 * Technology – +25 (Tier V)
 * Economy – +25 (Tier V)


 * Korea (attacking)
 * Result – +98
 * Population – +50 (capped)
 * Location – -0
 * Government – +8 (Celestial Empire)
 * Technology – +20 (Tier IV)
 * Economy – +20 (Tier IV)


 * Battle stage
 * Korea (attacking)
 * Result – +115.9
 * Army – +117.6 (392,000 total)
 * Navy – N/A
 * Location – -2 (near populated border)
 * GG/GA/GL – N/A
 * Blunder – -0
 * Attrition – -15% (8; light winter + contested river passing)


 * China (defending)
 * Result – +2.5
 * Army – +1.5 (5,000)
 * Location – +2
 * GG/GA/GL - N/A
 * Blunder – -1


 * Casualties
 * Korea
 * 392,000 survivors
 * China
 * No survivors


 * Final stage
 * Korea – +98
 * China – 108 + (2.5 - 115.9) = -5.4 + (|-5.4| + 1) = 1

9,800% in-favour of Korea (Battle Tier IV)
 * Liaoning conquered

9,800% + 642.6% = 10,442.6% in-favour of Korea
 * TOTAL WAR SCORE

First battle

 * Pre-war stage
 * China (defending)
 * Result – +108
 * Population – +50 (capped)
 * Location – -0
 * Government – +8 (Celestial Empire)
 * Technology – +25 (Tier V)
 * Economy – +25 (Tier V)


 * Korea (attacking)
 * Result – +98
 * Population – +50 (capped)
 * Location – -0
 * Government – +8 (Celestial Empire)
 * Technology – +20 (Tier IV)
 * Economy – +20 (Tier IV)


 * Battle stage
 * Korea (attacking)
 * Result – +15.3
 * Army – +6 (20,000)
 * Navy – +15 (500 ships)
 * Location – -4 (defending major city)
 * GG/GA/GL – N/A
 * Blunder – -0
 * Attrition – -10% (8; light winter)


 * China (defending)
 * Result – +0.5
 * Army – +1.5 (5,000?)
 * Location – +4 (defending major city)
 * GG/GA/GL - N/A
 * Blunder – -5


 * Casualties
 * Korea
 * 20,000 * 0.95 = 19,000 survivors
 * 500 * 0.95 = 475 ships left
 * China
 * 5,000 * 0.95 = 4,750 survivors


 * Final stage
 * Korea – +98
 * China – 108 + (0.5 - 15.3) = 93.2

105.15% in-favour of Korea
 * No landings made

First battle

 * Pre-war stage
 * China (defending)
 * Result – +108
 * Population – +50 (capped)
 * Location – -0
 * Government – +8 (Celestial Empire)
 * Technology – +25 (Tier V)
 * Economy – +25 (Tier V)


 * Korea (attacking)
 * Result – +98
 * Population – +50 (capped)
 * Location – -0
 * Government – +8 (Celestial Empire)
 * Technology – +20 (Tier IV)
 * Economy – +20 (Tier IV)


 * Battle stage
 * Korea (attacking)
 * Result – +120.69
 * Army – +117.6 (392,000)
 * Navy – N/A
 * Location – -4.5 (near centre of government)
 * GG/GA/GL – +25
 * Blunder – -4
 * Attrition – -10% (7; light winter)


 * China (defending)
 * Result – +77.5
 * Army – +75 (250,000)
 * Location – +4.5 (near centre of government)
 * GG/GA/GL - N/A
 * Blunder – -2


 * Casualties
 * Korea
 * 392,000 * 0.95 = 372,400 survivors
 * China
 * 250,000 * 0.95 = 237,500 survivors


 * Final stage
 * Korea – +98
 * China – 108 + (77.5 - 120.69) = +64.81

151.2% in-favour of Korea

Second battle

 * Pre-war stage
 * China (defending)
 * Result – +108
 * Population – +50 (capped)
 * Location – -0
 * Government – +8 (Celestial Empire)
 * Technology – +25 (Tier V)
 * Economy – +25 (Tier V)


 * Korea (attacking)
 * Result – +98
 * Population – +50 (capped)
 * Location – -0
 * Government – +8 (Celestial Empire)
 * Technology – +20 (Tier IV)
 * Economy – +20 (Tier IV)


 * Battle stage
 * Korea (attacking)
 * Result – +117.2
 * Army – +111.72 (372,400)
 * Navy – N/A
 * Location – -4.5 (near centre of government)
 * GG/GA/GL – +25
 * Blunder – -2
 * Attrition – -10% (7; light winter)


 * China (defending)
 * Result – +72.75
 * Army – +71.25 (237,500)
 * Location – +4.5 (near centre of government)
 * GG/GA/GL - N/A
 * Blunder – -3


 * Casualties
 * Korea
 * 372,400 * 0.94 = 350,056 survivors
 * China
 * 237,500 * 0.7 = 166,250 survivors


 * Final stage
 * Korea – +98
 * China – 108 + (72.75 - 117.2) = +63.55

154.2% in-favour of Korea

TOTAL WAR SCORE: 154.2% + 151.2% = 305.4% (Tier II)


 * Third of Hebei is conquered, the city of Beijing is reached

Second battle

 * Pre-war stage
 * China (defending)
 * Result – +108
 * Population – +50 (capped)
 * Location – -0
 * Government – +8 (Celestial Empire)
 * Technology – +25 (Tier V)
 * Economy – +25 (Tier V)


 * Korea (attacking)
 * Result – +98
 * Population – +50 (capped)
 * Location – -0
 * Government – +8 (Celestial Empire)
 * Technology – +20 (Tier IV)
 * Economy – +20 (Tier IV)


 * Battle stage
 * Korea (attacking)
 * Result – +35.95
 * Army – +5.7 (19,000)
 * Navy – +14.25 (475 ships)
 * Location – -4 (defending major city)
 * GG/GA/GL – +25
 * Blunder – -1
 * Attrition – -10% (7; light winter)


 * China (defending)
 * Result – +4.4
 * Army – +1.4 (4,750)
 * Location – +4 (defending major city)
 * GG/GA/GL - N/A
 * Blunder – -1


 * Casualties
 * Korea
 * 19,000 * 0.9 = 17,200 survivors
 * 500 * 0.95 = 475 ships left
 * China
 * 4,750 * 0.85 = 4037 survivors


 * Final stage
 * Korea – +98
 * China – 108 + (4.4 - 35.95) = 76.45

128.2% in-favour of Korea

TOTAL WAR SCORE: 105.15% + 128.2% = 233.35% (Tier II)


 * Quarter of Qingdao is conquered

Third battle

 * Pre-war stage
 * China (defending)
 * Result – +108
 * Population – +50 (capped)
 * Location – -0
 * Government – +8 (Celestial Empire)
 * Technology – +25 (Tier V)
 * Economy – +25 (Tier V)


 * Korea (attacking)
 * Result – +98
 * Population – +50 (capped)
 * Location – -0
 * Government – +8 (Celestial Empire)
 * Technology – +20 (Tier IV)
 * Economy – +20 (Tier IV)


 * Battle stage
 * Korea (attacking)
 * Result – +90.4
 * Army – +105 (350,056)
 * Navy – N/A
 * Location – -4.5 (near centre of government)
 * GG/GA/GL – +25
 * Blunder – -5
 * Attrition – -25% (5; moderate winter)


 * China (defending)
 * Result – +51.4
 * Army – +49.9 (166,250)
 * Location – +4.5 (near centre of government)
 * GG/GA/GL - N/A
 * Blunder – -3


 * Casualties
 * Korea
 * 350,056 * 0.94 = 329,052 survivors
 * China
 * 166,250 * 0.7 = 116,375 survivors


 * Final stage
 * Korea – +98
 * China – 108 + (51.4 - 90.4) = +69

142% in-favour of Korea

TOTAL WAR SCORE: 154.2% + 151.2% + 142% = 447.4% (Battle Tier II)


 * Half of Hebei (including Beijing) conquered

Fourth battle

 * Pre-war stage
 * China (defending)
 * Result – +108
 * Population – +50 (capped)
 * Location – -0
 * Government – +8 (Celestial Empire)
 * Technology – +25 (Tier V)
 * Economy – +25 (Tier V)


 * Korea (attacking)
 * Result – +98
 * Population – +50 (capped)
 * Location – -0
 * Government – +8 (Celestial Empire)
 * Technology – +20 (Tier IV)
 * Economy – +20 (Tier IV)


 * Battle stage
 * Korea (attacking)
 * Result – +89.4
 * Army – +98.7 (329,052)
 * Navy – N/A
 * Location – -4.5 (near centre of government)
 * GG/GA/GL – +25
 * Blunder – -0
 * Attrition – -25% (5; moderate winter)


 * China (defending)
 * Result – +37.4
 * Army – +34.9 (116,375)
 * Location – +4.5 (near centre of government)
 * GG/GA/GL - N/A
 * Blunder – -2


 * Casualties
 * Korea
 * 329,052 * 0.98 = 322,470 survivors
 * China
 * 116,375 * 0.25 = 29,093 survivors


 * Final stage
 * Korea – +98
 * China – 108 + (37.4 - 89.4) = +56

175% in-favour of Korea

TOTAL WAR SCORE: 154.2% + 151.2% + 142% + 175% = 622.4% (Battle Tier III)


 * Two-thirds of Hebei conquered

Fifth battle

 * Pre-war stage
 * China (defending)
 * Result – +108
 * Population – +50 (capped)
 * Location – -0
 * Government – +8 (Celestial Empire)
 * Technology – +25 (Tier V)
 * Economy – +25 (Tier V)


 * Korea (attacking)
 * Result – +98
 * Population – +50 (capped)
 * Location – -0
 * Government – +8 (Celestial Empire)
 * Technology – +20 (Tier IV)
 * Economy – +20 (Tier IV)


 * Battle stage
 * Korea (attacking)
 * Result – +87.15
 * Army – +96.7 (322,470)
 * Navy – N/A
 * Location – -4.5 (near centre of government)
 * GG/GA/GL – +25
 * Blunder – -1
 * Attrition – -25% (5; moderate winter)


 * China (defending)
 * Result – +9.3
 * Army – +8.7 (29,093)
 * Location – +4.5 (near centre of government)
 * GG/GA/GL - N/A
 * Blunder – -4


 * Casualties
 * Korea
 * 322,470 survivors
 * China
 * no survivors


 * Final stage
 * Korea – +98
 * China – 108 + (9.3 - 87.15) = +30.15

325% in-favour of Korea

TOTAL WAR SCORE: 154.2% + 151.2% + 142% + 175% + 325% = 947.4% (Battle Tier IV)


 * Hebei is fully conquered
 * Moral debuff next year for China

First battle

 * Pre-war stage
 * China (defending)
 * Result – +103
 * Population – +50 (capped)
 * Location – -0
 * Government – +8 (Celestial Empire)
 * Technology – +25 (Tier V)
 * Economy – +25 (Tier V)
 * Moral-debuff – -5


 * Korea (attacking)
 * Result – +98
 * Population – +50 (capped)
 * Location – -0
 * Government – +8 (Celestial Empire)
 * Technology – +20 (Tier IV)
 * Economy – +20 (Tier IV)


 * Battle stage
 * Korea (attacking)
 * Result – +75.75
 * Army – +66 (220,000)
 * Navy – +13.5 (450)
 * Location – -3.5 (near city)
 * GG/GA/GL – +25
 * Blunder – -0
 * Attrition – -25% (5; moderate winter)


 * China (defending)
 * Result – +7.5
 * Army – +6 (20,000)
 * Location – +3.5 (near city)
 * GG/GA/GL - N/A
 * Blunder – -2


 * Casualties
 * Korea
 * 220,000 * 0.9 = 198,000 survivors
 * 450 * 0.9 = 405 ships left
 * China
 * 20,000 * 0.85 = 17,000 survivors


 * Final stage
 * Korea – +98
 * China – 103 + (7.5 - 75.75) = +34.75

282% in-favour of Korea


 * Third of Shandong conquered

Second battle

 * Pre-war stage
 * China (defending)
 * Result – +103
 * Population – +50 (capped)
 * Location – -0
 * Government – +8 (Celestial Empire)
 * Technology – +25 (Tier V)
 * Economy – +25 (Tier V)
 * Moral-debuff – -5


 * Korea (attacking)
 * Result – +98
 * Population – +50 (capped)
 * Location – -0
 * Government – +8 (Celestial Empire)
 * Technology – +20 (Tier IV)
 * Economy – +20 (Tier IV)


 * Battle stage
 * Korea (attacking)
 * Result – +66.8
 * Army – +59.4 (198,000)
 * Navy – +12.15 (405)
 * Location – -3.5 (near city)
 * GG/GA/GL – +25
 * Blunder – -4
 * Attrition – -25% (5; moderate winter)


 * China (defending)
 * Result – +5.6
 * Army – +5.1 (17,000)
 * Location – +3.5 (near city)
 * GG/GA/GL - N/A
 * Blunder – -3


 * Casualties
 * Korea
 * 198,000 * 0.98 = 194,040 survivors
 * China
 * 17,000 * 0.25 = 4,250 survivors


 * Final stage
 * Korea – +98
 * China – 103 + (5.6 - 66.8) = +41.8

234.4% in-favour of Korea

TOTAL WAR SCORE: 282% + 234.4% = 516.4% (Battle Tier III)


 * More than half of Shandong conquered

First battle

 * Pre-war stage
 * China (defending)
 * Result – +103
 * Population – +50 (capped)
 * Location – -0
 * Government – +8 (Celestial Empire)
 * Technology – +25 (Tier V)
 * Economy – +25 (Tier V)
 * Moral-debuff – -5


 * Korea (attacking)
 * Result – +98
 * Population – +50 (capped)
 * Location – -0
 * Government – +8 (Celestial Empire)
 * Technology – +20 (Tier IV)
 * Economy – +20 (Tier IV)


 * Battle stage
 * Korea (attacking)
 * Result – +43.1
 * Army – +36 (120,000)
 * Location – -3.5 (near city)
 * GG/GA/GL – +25
 * Blunder – -0
 * Attrition – -25% (5; moderate winter)


 * China (defending)
 * Result – +4.5
 * Army – +6 (20,000)
 * Location – +3.5 (near city)
 * GG/GA/GL - N/A
 * Blunder – -5


 * Casualties
 * Korea
 * 120,000 * 0.95 = 114,000 survivors
 * China
 * 20,000 * 0.95 = 19,000 survivors


 * Final stage
 * Korea – +98
 * China – 103 + (4.5 - 43.1) = +64.4

152% in-favour of Korea (Battle Tier 0)


 * Sixth of Shanxi conquered

Third battle

 * Pre-war stage
 * China (defending)
 * Result – +103
 * Population – +50 (capped)
 * Location – -0
 * Government – +8 (Celestial Empire)
 * Technology – +25 (Tier V)
 * Economy – +25 (Tier V)
 * Moral-debuff – -5


 * Korea (attacking)
 * Result – +98
 * Population – +50 (capped)
 * Location – -0
 * Government – +8 (Celestial Empire)
 * Technology – +20 (Tier IV)
 * Economy – +20 (Tier IV)


 * Battle stage
 * Korea (attacking)
 * Result – +87.4
 * Army – +58.2 (194,040)
 * Navy – +12.15 (405)
 * Location – -3.5 (near city)
 * GG/GA/GL – +25
 * Blunder – -4
 * Attrition – -0.5% (10; low-impact winter)


 * China (defending)
 * Result – +1.8
 * Army – +1.3 (4,250)
 * Location – +3.5 (near city)
 * GG/GA/GL - N/A
 * Blunder – -3


 * Casualties
 * Korea
 * 194,040 survivors
 * 405 ships left
 * China
 * No survivors


 * Final stage
 * Korea – +98
 * China – 103 + (1.8 - 87.4) = +17.4

563% in-favour of Korea

TOTAL WAR SCORE: 282% + 234.4% + 563% = 1,079.4% (Battle Tier IV)


 * Entirety of Shandong conquered

Second battle

 * Pre-war stage
 * China (defending)
 * Result – +103
 * Population – +50 (capped)
 * Location – -0
 * Government – +8 (Celestial Empire)
 * Technology – +25 (Tier V)
 * Economy – +25 (Tier V)
 * Moral-debuff – -5


 * Korea (attacking)
 * Result – +98
 * Population – +50 (capped)
 * Location – -0
 * Government – +8 (Celestial Empire)
 * Technology – +20 (Tier IV)
 * Economy – +20 (Tier IV)


 * Battle stage
 * Korea (attacking)
 * Result – +51.4
 * Army – +34.2 (114,000)
 * Location – -3.5 (near city)
 * GG/GA/GL – +25
 * Blunder – -4
 * Attrition – -0.5% (10; low-impact winter)


 * China (defending)
 * Result – +7.2
 * Army – +5.7 (19,000)
 * Location – +3.5 (near city)
 * GG/GA/GL - N/A
 * Blunder – -2


 * Casualties
 * Korea
 * 114,000 * 0.94 = 107,160 survivors
 * China
 * 19,000 * 0.7 = 13,300 survivors


 * Final stage
 * Korea – +98
 * China – 103 + (7.2 - 51.4) = +58.8

166.7% in-favour of Korea

TOTAL WAR SCORE: 152% + 166.7% = 318.7% (Battle Tier II)


 * Third of Shanxi conquered

Third battle

 * Pre-war stage
 * China (defending)
 * Result – +103
 * Population – +50 (capped)
 * Location – -0
 * Government – +8 (Celestial Empire)
 * Technology – +25 (Tier V)
 * Economy – +25 (Tier V)
 * Moral-debuff – -5


 * Korea (attacking)
 * Result – +98
 * Population – +50 (capped)
 * Location – -0
 * Government – +8 (Celestial Empire)
 * Technology – +20 (Tier IV)
 * Economy – +20 (Tier IV)


 * Battle stage
 * Korea (attacking)
 * Result – +53.4
 * Army – +32.15 (107,160)
 * Location – -3.5 (near city)
 * GG/GA/GL – +25
 * Blunder – -3
 * Attrition – -0.5% (10; low-impact winter)


 * China (defending)
 * Result – +5.5
 * Army – +4 (13,300)
 * Location – +3.5 (near city)
 * GG/GA/GL - N/A
 * Blunder – -2


 * Casualties
 * Korea
 * 107,160 * 0.94 = 100,730 survivors
 * China
 * 13,300 * 0.7 = 9,310 survivors


 * Final stage
 * Korea – +98
 * China – 103 + (5.5 - 53.4) = +55.1

177.85% in-favour of Korea

TOTAL WAR SCORE: 152% + 166.7% + 177.85% = 496.55% (Battle Tier II)


 * Over half of Shanxi conquered

Fourth battle

 * Pre-war stage
 * China (defending)
 * Result – +103
 * Population – +50 (capped)
 * Location – -0
 * Government – +8 (Celestial Empire)
 * Technology – +25 (Tier V)
 * Economy – +25 (Tier V)
 * Moral-debuff – -5


 * Korea (attacking)
 * Result – +98
 * Population – +50 (capped)
 * Location – -0
 * Government – +8 (Celestial Empire)
 * Technology – +20 (Tier IV)
 * Economy – +20 (Tier IV)


 * Battle stage
 * Korea (attacking)
 * Result – +42.9
 * Army – +30.2 (100,730)
 * Location – -3.5 (near city)
 * GG/GA/GL – +25
 * Blunder – -4
 * Attrition – -10% (7; light winter)


 * China (defending)
 * Result – +3.3
 * Army – +2.8 (9,310)
 * Location – +3.5 (near city)
 * GG/GA/GL - N/A
 * Blunder – -3


 * Casualties
 * Korea
 * 100,730 * 0.98 = 98,750 survivors
 * China
 * 9,310 * 0.25 = 2,328 survivors


 * Final stage
 * Korea – +98
 * China – 103 + (3.3 - 42.9) = +63.4

154.5% in-favour of Korea

TOTAL WAR SCORE: 152% + 166.7% + 177.85% + 154.5% = 651.05% (Battle Tier III)


 * Two-thirds of Shanxi conquered

Fifth battle

 * Pre-war stage
 * China (defending)
 * Result – +103
 * Population – +50 (capped)
 * Location – -0
 * Government – +8 (Celestial Empire)
 * Technology – +25 (Tier V)
 * Economy – +25 (Tier V)
 * Moral-debuff – -5


 * Korea (attacking)
 * Result – +98
 * Population – +50 (capped)
 * Location – -0
 * Government – +8 (Celestial Empire)
 * Technology – +20 (Tier IV)
 * Economy – +20 (Tier IV)


 * Battle stage
 * Korea (attacking)
 * Result – +46
 * Army – +29.6 (98,750)
 * Location – -3.5 (near city)
 * GG/GA/GL – +25
 * Blunder – -0
 * Attrition – -10% (7; light winter)


 * China (defending)
 * Result – -0.8
 * Army – +0.7 (2,328)
 * Location – +3.5 (near city)
 * GG/GA/GL - N/A
 * Blunder – -5


 * Casualties
 * Korea
 * 98,750 * 0.98 = 96,775 survivors
 * China
 * 2,328 * 0.25 = 582 survivors


 * Final stage
 * Korea – +98
 * China – 103 + (-0.8 - 46) = +63.4

173.4% in-favour of Korea

TOTAL WAR SCORE: 152% + 166.7% + 177.85% + 154.5% + 173.4% = 824.45% (Battle Tier III)


 * Ninety percent of Shanxi conquered

Sixth battle

 * Pre-war stage
 * China (defending)
 * Result – +103
 * Population – +50 (capped)
 * Location – -0
 * Government – +8 (Celestial Empire)
 * Technology – +25 (Tier V)
 * Economy – +25 (Tier V)
 * Moral-debuff – -5


 * Korea (attacking)
 * Result – +98
 * Population – +50 (capped)
 * Location – -0
 * Government – +8 (Celestial Empire)
 * Technology – +20 (Tier IV)
 * Economy – +20 (Tier IV)


 * Battle stage
 * Korea (attacking)
 * Result – +37.1
 * Army – +29 (96,775)
 * Location – -3.5 (near city)
 * GG/GA/GL – +25
 * Blunder – -1
 * Attrition – -25% (5; moderate winter)


 * China (defending)
 * Result – -0.35
 * Army – +0.15 (582)
 * Location – +3.5 (near city)
 * GG/GA/GL - N/A
 * Blunder – -4


 * Casualties
 * Korea
 * 96,775 survivors
 * China
 * No survivors


 * Final stage
 * Korea – +98
 * China – 103 + (-0.35 - 37.1) = +65.55

149.5% in-favour of Korea

TOTAL WAR SCORE: 152% + 166.7% + 177.85% + 154.5% + 173.4% + 149.5% = 973.95% (Battle Tier IV)


 * Shanxi is fully conquered and annexed

First battle

 * Pre-war stage
 * China (defending)
 * Result – +103
 * Population – +50 (capped)
 * Location – -0
 * Government – +8 (Celestial Empire)
 * Technology – +25 (Tier V)
 * Economy – +25 (Tier V)
 * Moral-debuff – -5


 * Korea (attacking)
 * Result – +98
 * Population – +50 (capped)
 * Location – -0
 * Government – +8 (Celestial Empire)
 * Technology – +20 (Tier IV)
 * Economy – +20 (Tier IV)


 * Battle stage
 * Korea (attacking)
 * Result – +108.95
 * Army – +90 (300,000)
 * Location – -3.5 (near city)
 * GG/GA/GL – +25
 * Blunder – -2
 * Attrition – -0.5% (10; low-impact winter)


 * China (defending)
 * Result – +60.5
 * Army – +60 (200,000)
 * Location – +3.5 (near city)
 * GG/GA/GL - N/A
 * Blunder – -3


 * Casualties
 * Korea
 * 300,000 * 0.95 = 285,000 survivors
 * China
 * 200,000 * 0.95 = 190,000 survivors


 * Final stage
 * Korea – +98
 * China – 103 + (60.5 - 108.95) = +54.55

179.65% in-favour of Korea (Battle Tier 0)


 * Fifth of area conquered

Second battle

 * Pre-war stage
 * China (defending)
 * Result – +103
 * Population – +50 (capped)
 * Location – -0
 * Government – +8 (Celestial Empire)
 * Technology – +25 (Tier V)
 * Economy – +25 (Tier V)
 * Moral-debuff – -5


 * Korea (attacking)
 * Result – +98
 * Population – +50 (capped)
 * Location – -0
 * Government – +8 (Celestial Empire)
 * Technology – +20 (Tier IV)
 * Economy – +20 (Tier IV)


 * Battle stage
 * Korea (attacking)
 * Result – +106.5
 * Army – +85.5 (285,000)
 * Location – -3.5 (near city)
 * GG/GA/GL – +25
 * Blunder – -0
 * Attrition – -0.5% (10; low-impact winter)


 * China (defending)
 * Result – +56.5
 * Army – +57 (190,000)
 * Location – +3.5 (near city)
 * GG/GA/GL - N/A
 * Blunder – -4


 * Casualties
 * Korea
 * 300,000 * 0.94 = 267,900 survivors
 * China
 * 190,000 * 0.7 = 133,000 survivors


 * Final stage
 * Korea – +98
 * China – 103 + (56.5 - 106.5) = +53

184.9% in-favour of Korea

TOTAL WAR SCORE: 179.65% + 184.9% = 364.55% (Battle Tier II)


 * Third of area conquered

Third battle

 * Pre-war stage
 * China (defending)
 * Result – +103
 * Population – +50 (capped)
 * Location – -0
 * Government – +8 (Celestial Empire)
 * Technology – +25 (Tier V)
 * Economy – +25 (Tier V)
 * Moral-debuff – -5


 * Korea (attacking)
 * Result – +98
 * Population – +50 (capped)
 * Location – -0
 * Government – +8 (Celestial Empire)
 * Technology – +20 (Tier IV)
 * Economy – +20 (Tier IV)


 * Battle stage
 * Korea (attacking)
 * Result – +100.4
 * Army – +80.4 (267,900)
 * Location – -3.5 (near city)
 * GG/GA/GL – +25
 * Blunder – -1
 * Attrition – -0.5% (10; low-impact winter)


 * China (defending)
 * Result – +41.4
 * Army – +39.9 (133,000)
 * Location – +3.5 (near city)
 * GG/GA/GL - N/A
 * Blunder – -2


 * Casualties
 * Korea
 * 267,900 * 0.98 = 262,542 survivors
 * China
 * 133,000 * 0.25 = 33,250 survivors


 * Final stage
 * Korea – +98
 * China – 103 + (41.4 - 100.4) = +44

222.7% in-favour of Korea

TOTAL WAR SCORE: 179.65% + 184.9% + 222.7% = 587.25% (Battle Tier III)


 * Two-thirds of area conquered

Fourth battle

 * Pre-war stage
 * China (defending)
 * Result – +103
 * Population – +50 (capped)
 * Location – -0
 * Government – +8 (Celestial Empire)
 * Technology – +25 (Tier V)
 * Economy – +25 (Tier V)
 * Moral-debuff – -5


 * Korea (attacking)
 * Result – +98
 * Population – +50 (capped)
 * Location – -0
 * Government – +8 (Celestial Empire)
 * Technology – +20 (Tier IV)
 * Economy – +20 (Tier IV)


 * Battle stage
 * Korea (attacking)
 * Result – +89.4
 * Army – +78.8 (262,542)
 * Location – -3.5 (near city)
 * GG/GA/GL – +25
 * Blunder – -1
 * Attrition – -10% (8; light winter)


 * China (defending)
 * Result – +13.5
 * Army – +10 (33,250)
 * Location – +3.5 (near city)
 * GG/GA/GL - N/A
 * Blunder – -0


 * Casualties
 * Korea
 * All 262,542 survive
 * China
 * No survivors


 * Final stage
 * Korea – +98
 * China – 103 + (13.5 - 89.4) = +27.1

361.6% in-favour of Korea

TOTAL WAR SCORE: 179.65% + 184.9% + 222.7% + 361.6% = 948.85% (Battle Tier IV)


 * All of central China conquered

First battle

 * Pre-war stage
 * China (defending)
 * Result – +103
 * Population – +50 (capped)
 * Location – -0
 * Government – +8 (Celestial Empire)
 * Technology – +25 (Tier V)
 * Economy – +25 (Tier V)
 * Moral-debuff – -5


 * Korea (attacking)
 * Result – +98
 * Population – +50 (capped)
 * Location – -0
 * Government – +8 (Celestial Empire)
 * Technology – +20 (Tier IV)
 * Economy – +20 (Tier IV)


 * Battle stage
 * Korea (attacking)
 * Result – +96.75
 * Army – +90 (300,000)
 * Location – -3.5 (near city)
 * GG/GA/GL – +25
 * Blunder – -4
 * Attrition – -10% (7; light winter)


 * China (defending)
 * Result – +4.5
 * Army – +6 (20,000)
 * Location – +3.5 (near city)
 * GG/GA/GL - N/A
 * Blunder – -5


 * Casualties
 * Korea
 * all 300,000 survive
 * China
 * no survivors


 * Final stage
 * Korea – +98
 * China – 103 + (4.5 - 96.75) = +10.75

911.6% in-favour of Korea


 * All of Shaanxi conquered

First battle

 * Pre-war stage
 * China (defending)
 * Result – +103
 * Population – +50 (capped)
 * Location – -0
 * Government – +8 (Celestial Empire)
 * Technology – +25 (Tier V)
 * Economy – +25 (Tier V)
 * Moral-debuff – -5


 * Korea (attacking)
 * Result – +98
 * Population – +50 (capped)
 * Location – -0
 * Government – +8 (Celestial Empire)
 * Technology – +20 (Tier IV)
 * Economy – +20 (Tier IV)


 * Battle stage
 * Korea (attacking)
 * Result – +98.55
 * Army – +90 (300,000)
 * Location – -3.5 (near city)
 * GG/GA/GL – +25
 * Blunder – -2
 * Attrition – -10% (7; light winter)


 * China (defending)
 * Result – +7.5
 * Army – +6 (20,000)
 * Location – +3.5 (near city)
 * GG/GA/GL - N/A
 * Blunder – -2


 * Casualties
 * Korea
 * 300,000 * 0.98 = 294,000 survivors
 * China
 * 20,000 * 0.25 = 5,000 survivors


 * Final stage
 * Korea – +98
 * China – 103 + (7.5 - 98.55) = +10.75

820.8% in-favour of Korea


 * Nine-tenths of the Gansu corridor conquered

First battle

 * Pre-war stage
 * China (defending)
 * Result – +103
 * Population – +50 (capped)
 * Location – -0
 * Government – +8 (Celestial Empire)
 * Technology – +25 (Tier V)
 * Economy – +25 (Tier V)
 * Moral-debuff – -5


 * Korea (attacking)
 * Result – +98
 * Population – +50 (capped)
 * Location – -0
 * Government – +8 (Celestial Empire)
 * Technology – +20 (Tier IV)
 * Economy – +20 (Tier IV)


 * Battle stage
 * Korea (attacking)
 * Result – +56.25
 * Army – +45 (150,000)
 * Location – -3.5 (near city)
 * GG/GA/GL – +25
 * Blunder – -4
 * Attrition – -10% (7; light winter)


 * China (defending)
 * Result – +7.5
 * Army – +6 (20,000)
 * Location – +3.5 (near city)
 * GG/GA/GL - N/A
 * Blunder – -2


 * Casualties
 * Korea
 * 150,000 * 0.95 = 142,500 survivors
 * China
 * 20,000 * 0.95 = 19,000 survivors


 * Final stage
 * Korea – +98
 * China – 103 + (7.5 - 56.25) = +54.25

180.6% in-favour of Korea


 * Fifth of Sichuan conquered

Second battle

 * Pre-war stage
 * China (defending)
 * Result – +103
 * Population – +50 (capped)
 * Location – -0
 * Government – +8 (Celestial Empire)
 * Technology – +25 (Tier V)
 * Economy – +25 (Tier V)
 * Moral-debuff – -5


 * Korea (attacking)
 * Result – +98
 * Population – +50 (capped)
 * Location – -0
 * Government – +8 (Celestial Empire)
 * Technology – +20 (Tier IV)
 * Economy – +20 (Tier IV)


 * Battle stage
 * Korea (attacking)
 * Result – +81.5
 * Army – +88.2 (294,000)
 * Location – -3.5 (near city)
 * GG/GA/GL – +25
 * Blunder – -1
 * Attrition – -25% (3; moderate winter)


 * China (defending)
 * Result – +5
 * Army – +1.5 (5,000)
 * Location – +3.5 (near city)
 * GG/GA/GL - N/A
 * Blunder – -0


 * Casualties
 * Korea
 * all 294,000 survive
 * China
 * no survivors


 * Final stage
 * Korea – +98
 * China – 103 + (5 - 81.5) = +26.5

369.8% in-favour of Korea

TOTAL WAR SCORE: 820.8% + 369.8% = 1,190.6% (Battle Tier IV)


 * All of the Gansu corridor conquered

Second battle

 * Pre-war stage
 * China (defending)
 * Result – +103
 * Population – +50 (capped)
 * Location – -0
 * Government – +8 (Celestial Empire)
 * Technology – +25 (Tier V)
 * Economy – +25 (Tier V)
 * Moral-debuff – -5


 * Korea (attacking)
 * Result – +98
 * Population – +50 (capped)
 * Location – -0
 * Government – +8 (Celestial Empire)
 * Technology – +20 (Tier IV)
 * Economy – +20 (Tier IV)


 * Battle stage
 * Korea (attacking)
 * Result – +45.9
 * Army – +42.75 (142,500)
 * Location – -3.5 (near city)
 * GG/GA/GL – +25
 * Blunder – -3
 * Attrition – -25% (3; moderate winter)


 * China (defending)
 * Result – +5.2
 * Army – +5.7 (19,000)
 * Location – +3.5 (near city)
 * GG/GA/GL - N/A
 * Blunder – -4


 * Casualties
 * Korea
 * 142,500 * 0.94 = 133,950 survivors
 * China
 * 19,000 * 0.7 = 13,300 survivors


 * Final stage
 * Korea – +98
 * China – 103 + (5.2 - 45.9) = +62.3

157.3% in-favour of Korea

TOTAL WAR SCORE: 180.6% + 157.3% = 337.9% (Battle Tier II)


 * Fifth of Sichuan conquered

Third battle

 * Pre-war stage
 * China (defending)
 * Result – +103
 * Population – +50 (capped)
 * Location – -0
 * Government – +8 (Celestial Empire)
 * Technology – +25 (Tier V)
 * Economy – +25 (Tier V)
 * Moral-debuff – -5


 * Korea (attacking)
 * Result – +98
 * Population – +50 (capped)
 * Location – -0
 * Government – +8 (Celestial Empire)
 * Technology – +20 (Tier IV)
 * Economy – +20 (Tier IV)


 * Battle stage
 * Korea (attacking)
 * Result – +94.1
 * Army – +105 (350,000)
 * Location – -3.5 (near city)
 * GG/GA/GL – +25
 * Blunder – -1
 * Attrition – -25% (3; moderate winter)


 * China (defending)
 * Result – +3.5
 * Army – +4 (13,300)
 * Location – +3.5 (near city)
 * GG/GA/GL - N/A
 * Blunder – -4


 * Casualties
 * Korea
 * All 350,000 survive
 * China
 * No survivors


 * Final stage
 * Korea – +98
 * China – 103 + (3.5 - 94.1) = +12.4

790.3% in-favour of Korea

TOTAL WAR SCORE: 180.6% + 157.3% + 790.3% = 1,128.2% (Battle Tier III)


 * All of Sichuan conquered

First battle

 * Pre-war stage
 * Tali (defending)
 * Result – +108
 * Population – +50 (capped)
 * Location – -0
 * Government – +8 (Celestial Empire)
 * Technology – +25 (Tier V)
 * Economy – +25 (Tier V)


 * Korea (attacking)
 * Result – +98
 * Population – +50 (capped)
 * Location – -0
 * Government – +8 (Celestial Empire)
 * Technology – +20 (Tier IV)
 * Economy – +20 (Tier IV)


 * Battle stage
 * Korea (attacking)
 * Result – +117.7
 * Army – +120 (400,000)
 * Location – -3.5 (near major river)
 * GG/GA/GL – +25
 * Blunder – -3
 * Attrition – -15% (7; light winter + contested river passing)


 * Tali (defending)
 * Result – +64
 * Army – +60 (200,000)
 * Location – +5 (unfortified river passing)
 * GG/GA/GL - N/A
 * Blunder – -1


 * Casualties
 * Korea
 * 400,000 * 0.95 = 380,000
 * Tali
 * 200,000 * 0.95 = 190,000


 * Final stage
 * Korea – +98
 * Tali – 108 + (64 - 117.7) = +54.3

180.5% in-favour of Korea (Battle Tier 0)

Second battle

 * Pre-war stage
 * Tali (defending)
 * Result – +108
 * Population – +50 (capped)
 * Location – -0
 * Government – +8 (Celestial Empire)
 * Technology – +25 (Tier V)
 * Economy – +25 (Tier V)


 * Korea (attacking)
 * Result – +98
 * Population – +50 (capped)
 * Location – -0
 * Government – +8 (Celestial Empire)
 * Technology – +20 (Tier IV)
 * Economy – +20 (Tier IV)


 * Battle stage
 * Korea (attacking)
 * Result – +115
 * Army – +114 (380,000)
 * Location – -3.5 (near major river)
 * GG/GA/GL – +25
 * Blunder – -0
 * Attrition – -15% (7; light winter + contested river passing)


 * Tali (defending)
 * Result – +61
 * Army – +60 (190,000)
 * Location – +5 (unfortified river passing)
 * GG/GA/GL - N/A
 * Blunder – -4


 * Casualties
 * Korea
 * 380,000 * 0.94 = 357,200
 * Tali
 * 190,000 * 0.7 = 133,000


 * Final stage
 * Korea – +98
 * Tali – 108 + (61 - 115) = +54

181.5% in-favour of Korea

TOTAL WAR SCORE: 180.5% + 181.5% = 362% (Battle Tier II)


 * A third of Yangtze river delta conquered

Third battle

 * Pre-war stage
 * Tali (defending)
 * Result – +108
 * Population – +50 (capped)
 * Location – -0
 * Government – +8 (Celestial Empire)
 * Technology – +25 (Tier V)
 * Economy – +25 (Tier V)


 * Korea (attacking)
 * Result – +98
 * Population – +50 (capped)
 * Location – -0
 * Government – +8 (Celestial Empire)
 * Technology – +20 (Tier IV)
 * Economy – +20 (Tier IV)


 * Battle stage
 * Korea (attacking)
 * Result – +106
 * Army – +107.2 (357,200)
 * Location – -3.5 (near major river)
 * GG/GA/GL – +25
 * Blunder – -4
 * Attrition – -15% (7; light winter + contested river passing)


 * Tali (defending)
 * Result – +39.9
 * Army – +39.9 (133,000)
 * Location – +5 (unfortified river passing)
 * GG/GA/GL - N/A
 * Blunder – -5


 * Casualties
 * Korea
 * 357,200 * 0.98 = 350,056
 * Tali
 * 133,000 * 0.25 = 33,250


 * Final stage
 * Korea – +98
 * Tali – 108 + (39.9 - 106) = +41.9

233.8% in-favour of Korea

TOTAL WAR SCORE: 180.5% + 200.8% + 233.8% = 595.8% (Battle Tier III)


 * Two-thirds of Yangtze river delta conquered

Fourth battle

 * Pre-war stage
 * Tali (defending)
 * Result – +108
 * Population – +50 (capped)
 * Location – -0
 * Government – +8 (Celestial Empire)
 * Technology – +25 (Tier V)
 * Economy – +25 (Tier V)


 * Korea (attacking)
 * Result – +98
 * Population – +50 (capped)
 * Location – -0
 * Government – +8 (Celestial Empire)
 * Technology – +20 (Tier IV)
 * Economy – +20 (Tier IV)


 * Battle stage
 * Korea (attacking)
 * Result – +120.1
 * Army – +105 (350,056)
 * Location – -3.5 (near major river)
 * GG/GA/GL – +25
 * Blunder – -0
 * Attrition – -5% (contested river passing)


 * Tali (defending)
 * Result – +12.8
 * Army – +9.8 (33,250)
 * Location – +5 (unfortified river passing)
 * GG/GA/GL - N/A
 * Blunder – -2


 * Casualties
 * Korea
 * all 350,056 survive
 * Tali
 * no survivors


 * Final stage
 * Korea – +98
 * Tali – 108 + (12.8 - 120.1) = +0.7

14,000% in-favour of Korea

TOTAL WAR SCORE: 180.5% + 200.8% + 233.8% + 14,000% = 14,595.8% (Battle Tier IV)


 * Crushing victory against Tali

First battle

 * Pre-war stage
 * Tali (defending)
 * Result – +103
 * Population – +50 (capped)
 * Location – -0
 * Government – +8 (Celestial Empire)
 * Technology – +25 (Tier V)
 * Economy – +25 (Tier V)
 * Moral de-buff – -5


 * Korea (attacking)
 * Result – +98
 * Population – +50 (capped)
 * Location – -0
 * Government – +8 (Celestial Empire)
 * Technology – +20 (Tier IV)
 * Economy – +20 (Tier IV)


 * Battle stage
 * Korea (attacking)
 * Result – +146
 * Army – +120 (400,000)
 * Location – +2 (near populated border)
 * GG/GA/GL – +25
 * Blunder – -1
 * Attrition – -0%


 * Tali (defending)
 * Result – +92
 * Army – +90 (300,000)
 * Location – +2 (near populated border)
 * GG/GA/GL - N/A
 * Blunder – -0


 * Casualties
 * Korea
 * 400,000 * 0.9 = 360,000 survivors
 * Tali
 * 300,000 * 0.85 = 255,000 survivors


 * Final stage
 * Korea – +98
 * Tali – 103 + (92 - 146) = +49

200% in-favour of Korea (Battle Tier I)

Second battle

 * Pre-war stage
 * Tali (defending)
 * Result – +103
 * Population – +50 (capped)
 * Location – -0
 * Government – +8 (Celestial Empire)
 * Technology – +25 (Tier V)
 * Economy – +25 (Tier V)
 * Moral de-buff – -5


 * Korea (attacking)
 * Result – +98
 * Population – +50 (capped)
 * Location – -0
 * Government – +8 (Celestial Empire)
 * Technology – +20 (Tier IV)
 * Economy – +20 (Tier IV)


 * Battle stage
 * Korea (attacking)
 * Result – +134
 * Army – +108 (360,000)
 * Location – +2 (near populated border)
 * GG/GA/GL – +25
 * Blunder – -1
 * Attrition – -0%


 * Tali (defending)
 * Result – +73.5
 * Army – +76.5 (255,000)
 * Location – +2 (near populated border)
 * GG/GA/GL - N/A
 * Blunder – -5


 * Casualties
 * Korea
 * 360,000 * 0.94 = 338,400 survivors
 * Tali
 * 255,000 * 0.7 = 178,500 survivors


 * Final stage
 * Korea – +98
 * Tali – 103 + (73.5 - 134) = +42.5

230.6% in-favour of Korea

TOTAL WAR SCORE 200% + 230.6% = 430.6% (Battle Tier II)

Second battle

 * Pre-war stage
 * Tali (defending)
 * Result – +103
 * Population – +50 (capped)
 * Location – -0
 * Government – +8 (Celestial Empire)
 * Technology – +25 (Tier V)
 * Economy – +25 (Tier V)
 * Moral de-buff – -5


 * Korea (attacking)
 * Result – +98
 * Population – +50 (capped)
 * Location – -0
 * Government – +8 (Celestial Empire)
 * Technology – +20 (Tier IV)
 * Economy – +20 (Tier IV)


 * Battle stage
 * Korea (attacking)
 * Result – +126.5
 * Army – +101.5 (338,400)
 * Location – +2 (near populated border)
 * GG/GA/GL – +25
 * Blunder – -2
 * Attrition – -0%


 * Tali (defending)
 * Result – +55.55
 * Army – +53.55 (178,500)
 * Location – +2 (near populated border)
 * GG/GA/GL - N/A
 * Blunder – -0


 * Casualties
 * Korea
 * 338,400 * 0.98 = 331,632 survivors
 * Tali
 * 178,500 * 0.25 = 44,625 survivors


 * Final stage
 * Korea – +98
 * Tali – 103 + (55.55 - 126.5) = +32.05

305.8% in-favour of Korea

TOTAL WAR SCORE 200% + 230.6% + 305.8% = 736.4% (Battle Tier III)


 * Four-fifths of Guizhou, Hunan, and Jiangxi conquered

Fourth battle

 * Pre-war stage
 * Tali (defending)
 * Result – +103
 * Population – +50 (capped)
 * Location – -0
 * Government – +8 (Celestial Empire)
 * Technology – +25 (Tier V)
 * Economy – +25 (Tier V)
 * Moral de-buff – -5


 * Korea (attacking)
 * Result – +98
 * Population – +50 (capped)
 * Location – -0
 * Government – +8 (Celestial Empire)
 * Technology – +20 (Tier IV)
 * Economy – +20 (Tier IV)


 * Battle stage
 * Korea (attacking)
 * Result – +126.5
 * Army – +99.5 (331,632)
 * Location – +2 (near populated border)
 * GG/GA/GL – +25
 * Blunder – -0
 * Attrition – -0%


 * Tali (defending)
 * Result – +14.4
 * Army – +13.4 (44,625)
 * Location – +2 (near populated border)
 * GG/GA/GL - N/A
 * Blunder – -1


 * Casualties
 * Korea
 * all 331,632 survive
 * Tali
 * no survivors


 * Final stage
 * Korea – +98
 * Tali – 103 + (14.4 - 126.5) = +1

9,800% in-favour of Korea

TOTAL WAR SCORE 200% + 230.6% + 305.8% + 9,800% = 10,536.4% (Battle Tier IV)


 * Inland Tali fully conquered

First battle

 * Pre-war stage
 * Tali (defending)
 * Result – +103
 * Population – +50 (capped)
 * Location – -0
 * Government – +8 (Celestial Empire)
 * Technology – +25 (Tier V)
 * Economy – +25 (Tier V)
 * Moral de-buff – -5


 * Korea (attacking)
 * Result – +98
 * Population – +50 (capped)
 * Location – -0
 * Government – +8 (Celestial Empire)
 * Technology – +20 (Tier IV)
 * Economy – +20 (Tier IV)


 * Battle stage
 * Korea (attacking)
 * Result – +85.5
 * Army – +60 (200,000)
 * Location – +3.5 (near coast with naval superiority border)
 * GG/GA/GL – +25
 * Blunder – -5
 * Attrition – -0%


 * Tali (defending)
 * Result – +28
 * Army – +30 (100,000)
 * Location – +1 (near coast)
 * GG/GA/GL - N/A
 * Blunder – -3


 * Casualties
 * Korea
 * 200,000 * 0.9 = 180,000 survivors
 * Tali
 * 100,000 * 0.85 = 85,000 survivors


 * Final stage
 * Korea – +98
 * Tali – 103 + (28 - 85.5) = +45.5

215.4% in-favour of Korea (Battle Tier I)

Second battle

 * Pre-war stage
 * Tali (defending)
 * Result – +103
 * Population – +50 (capped)
 * Location – -0
 * Government – +8 (Celestial Empire)
 * Technology – +25 (Tier V)
 * Economy – +25 (Tier V)
 * Moral de-buff – -5


 * Korea (attacking)
 * Result – +98
 * Population – +50 (capped)
 * Location – -0
 * Government – +8 (Celestial Empire)
 * Technology – +20 (Tier IV)
 * Economy – +20 (Tier IV)


 * Battle stage
 * Korea (attacking)
 * Result – +82.5
 * Army – +54 (180,000)
 * Location – +3.5 (near coast with naval superiority border)
 * GG/GA/GL – +25
 * Blunder – -0
 * Attrition – -0%


 * Tali (defending)
 * Result – +25.5
 * Army – +25.5 (85,000)
 * Location – +1 (near coast)
 * GG/GA/GL - N/A
 * Blunder – -1


 * Casualties
 * Korea
 * 180,000 * 0.94 = 169,200 survivors
 * Tali
 * 85,000 * 0.7 = 59,500 survivors


 * Final stage
 * Korea – +98
 * Tali – 103 + (25.5 - 82.5) = +46

213% in-favour of Korea

215.4% + 213% = 428.4% (Battle Tier II)


 * Half of Fujian taken

Third battle

 * Pre-war stage
 * Tali (defending)
 * Result – +103
 * Population – +50 (capped)
 * Location – -0
 * Government – +8 (Celestial Empire)
 * Technology – +25 (Tier V)
 * Economy – +25 (Tier V)
 * Moral de-buff – -5


 * Korea (attacking)
 * Result – +98
 * Population – +50 (capped)
 * Location – -0
 * Government – +8 (Celestial Empire)
 * Technology – +20 (Tier IV)
 * Economy – +20 (Tier IV)


 * Battle stage
 * Korea (attacking)
 * Result – +79.3
 * Army – +50.8 (169,200)
 * Location – +3.5 (near coast with naval superiority border)
 * GG/GA/GL – +25
 * Blunder – -0
 * Attrition – -0%


 * Tali (defending)
 * Result – +15.85
 * Army – +17.85 (59,500)
 * Location – +1 (near coast)
 * GG/GA/GL - N/A
 * Blunder – -3


 * Casualties
 * Korea
 * 169,200 * 0.98 = 165,816 survivors
 * Tali
 * 59,500 * 0.3 = 17,850 survivors


 * Final stage
 * Korea – +98
 * Tali – 103 + (15.85 - 79.3) = +41.55

235.9% in-favour of Korea

215.4% + 213% + 235.9% = 664.3% (Battle Tier II)


 * Two-thirds of Fujian taken

Fourth battle

 * Pre-war stage
 * Tali (defending)
 * Result – +103
 * Population – +50 (capped)
 * Location – -0
 * Government – +8 (Celestial Empire)
 * Technology – +25 (Tier V)
 * Economy – +25 (Tier V)
 * Moral de-buff – -5


 * Korea (attacking)
 * Result – +98
 * Population – +50 (capped)
 * Location – -0
 * Government – +8 (Celestial Empire)
 * Technology – +20 (Tier IV)
 * Economy – +20 (Tier IV)


 * Battle stage
 * Korea (attacking)
 * Result – +77.25
 * Army – +49.75 (165,816)
 * Location – +3.5 (near coast with naval superiority border)
 * GG/GA/GL – +25
 * Blunder – -1
 * Attrition – -0%


 * Tali (defending)
 * Result – +4.35
 * Army – +5.35 (17,850)
 * Location – +1 (near coast)
 * GG/GA/GL - N/A
 * Blunder – -2


 * Casualties
 * Korea
 * All 165,816 survive
 * Tali
 * No survivors


 * Final stage
 * Korea – +98
 * Tali – 103 + (4.35 - 77.25) = +30.1

325.6% in-favour of Korea

215.4% + 213% + 235.9% + 325.6% = 989.9% (Battle Tier II)


 * All of Fujian is taken

First battle

 * Pre-war stage
 * Tali (defending)
 * Result – +103
 * Population – +50 (capped)
 * Location – -0
 * Government – +8 (Celestial Empire)
 * Technology – +25 (Tier V)
 * Economy – +25 (Tier V)
 * Moral de-buff – -5


 * Korea (attacking)
 * Result – +98
 * Population – +50 (capped)
 * Location – -0
 * Government – +8 (Celestial Empire)
 * Technology – +20 (Tier IV)
 * Economy – +20 (Tier IV)


 * Battle stage
 * Korea (attacking)
 * Result – +118.5
 * Army – +90 (300,000)
 * Location – +3.5 (near coast with naval superiority)
 * GG/GA/GL – +25
 * Blunder – -0
 * Attrition – -0%


 * Tali (defending)
 * Result – +90
 * Army – +90 (300,000)
 * Location – +1 (near coast)
 * GG/GA/GL - N/A
 * Blunder – -1


 * Casualties
 * Korea
 * 300,000 * 0.95 = 285,000
 * Tali
 * 300,000 * 0.95 = 285,000


 * Final stage
 * Korea – +98
 * Tali – 103 + (90 - 118.5) = +74.5

131.5% in-favour of Korea

Second battle

 * Pre-war stage
 * Tali (defending)
 * Result – +108
 * Population – +50 (capped)
 * Location – -0
 * Government – +8 (Celestial Empire)
 * Technology – +25 (Tier V)
 * Economy – +25 (Tier V)


 * Korea (attacking)
 * Result – +108
 * Population – +50 (capped)
 * Location – -0
 * Government – +8 (Celestial Empire)
 * Technology – +25 (Tier IV)
 * Economy – +25 (Tier IV)


 * Battle stage
 * Korea (attacking)
 * Result – +112
 * Army – +85.5 (285,000)
 * Location – +3.5 (near coast with naval superiority)
 * GG/GA/GL – +25
 * Blunder – -2
 * Attrition – -0%


 * Tali (defending)
 * Result – +86.5
 * Army – +85.5 (285,000)
 * Location – +1 (near coast)
 * GG/GA/GL - N/A
 * Blunder – -0


 * Casualties
 * Korea
 * 285,000 * 0.9 = 256,500
 * Tali
 * 285,000 * 0.85 = 242,250


 * Final stage
 * Korea – +108
 * Tali – 108 + (86.5 - 112) = +82.5

130.9% in-favour of Korea

TOTAL WAR SCORE: 131.5% + 130.9% = 262.4% (Battle Tier I)

Third battle

 * Pre-war stage
 * Tali (defending)
 * Result – +108
 * Population – +50 (capped)
 * Location – -0
 * Government – +8 (Celestial Empire)
 * Technology – +25 (Tier V)
 * Economy – +25 (Tier V)


 * Korea (attacking)
 * Result – +108
 * Population – +50 (capped)
 * Location – -0
 * Government – +8 (Celestial Empire)
 * Technology – +25 (Tier IV)
 * Economy – +25 (Tier IV)


 * Battle stage
 * Korea (attacking)
 * Result – +100.45
 * Army – +76.95 (256,500)
 * Location – +3.5 (near coast with naval superiority)
 * GG/GA/GL – +25
 * Blunder – -5
 * Attrition – -0%


 * Tali (defending)
 * Result – +69.7
 * Army – +72.7 (242,250)
 * Location – +1 (near coast)
 * GG/GA/GL - N/A
 * Blunder – -4


 * Casualties
 * Korea
 * 256,500 * 0.94 = 241,110
 * Tali
 * 242,250 * 0.7 = 169,575


 * Final stage
 * Korea – +108
 * Tali – 108 + (69.7 - 100.45) = +77.25

139.8% in-favour of Korea

TOTAL WAR SCORE: 131.5% + 130.9% + 139.8% = 402.2% (Battle Tier II)

Fourth battle

 * Pre-war stage
 * Tali (defending)
 * Result – +108
 * Population – +50 (capped)
 * Location – -0
 * Government – +8 (Celestial Empire)
 * Technology – +25 (Tier V)
 * Economy – +25 (Tier V)


 * Korea (attacking)
 * Result – +108
 * Population – +50 (capped)
 * Location – -0
 * Government – +8 (Celestial Empire)
 * Technology – +25 (Tier IV)
 * Economy – +25 (Tier IV)


 * Battle stage
 * Korea (attacking)
 * Result – +100.8
 * Army – +72.3 (241,110)
 * Location – +3.5 (near coast with naval superiority)
 * GG/GA/GL – +25
 * Blunder – -0
 * Attrition – -0%


 * Tali (defending)
 * Result – +48.9
 * Army – +50.9 (169,575)
 * Location – +1 (near coast)
 * GG/GA/GL - N/A
 * Blunder – -3


 * Casualties
 * Korea
 * 241,110 * 0.98 = 236,288
 * Tali
 * 169,575 * 0.25 = 42,394


 * Final stage
 * Korea – +108
 * Tali – 108 + (48.9 - 100.8) = +56.1

192.5% in-favour of Korea

TOTAL WAR SCORE: 131.5% + 130.9% + 139.8% + 192.5% = 594.7% (Battle Tier III)


 * Two-thirds of Guangdong, Guangxi, Hainan region conquered

Fifth battle

 * Pre-war stage
 * Tali (defending)
 * Result – +108
 * Population – +50 (capped)
 * Location – -0
 * Government – +8 (Celestial Empire)
 * Technology – +25 (Tier V)
 * Economy – +25 (Tier V)


 * Korea (attacking)
 * Result – +108
 * Population – +50 (capped)
 * Location – -0
 * Government – +8 (Celestial Empire)
 * Technology – +25 (Tier IV)
 * Economy – +25 (Tier IV)


 * Battle stage
 * Korea (attacking)
 * Result – +98.4
 * Army – +70.9 (236,288)
 * Location – +3.5 (near coast with naval superiority)
 * GG/GA/GL – +25
 * Blunder – -1
 * Attrition – -0%


 * Tali (defending)
 * Result – +10.7
 * Army – +12.7 (42,394)
 * Location – +1 (near coast)
 * GG/GA/GL - N/A
 * Blunder – -3


 * Casualties
 * Korea
 * all 236,288 survive
 * Tali
 * no survivors


 * Final stage
 * Korea – +108
 * Tali – 108 + (10.7 - 98.4) = +20.3

532% in-favour of Korea

TOTAL WAR SCORE: 131.5% + 130.9% + 139.8% + 192.5% + 532% = 1,126.7% (Battle Tier IV)


 * All of Guangdong, Guangxi, Hainan region conquered

First battle

 * Pre-war stage
 * Tali (defending)
 * Result – +108
 * Population – +50 (capped)
 * Location – -0
 * Government – +8 (Celestial Empire)
 * Technology – +25 (Tier V)
 * Economy – +25 (Tier V)


 * Korea (attacking)
 * Result – +108
 * Population – +50 (capped)
 * Location – -0
 * Government – +8 (Celestial Empire)
 * Technology – +25 (Tier IV)
 * Economy – +25 (Tier IV)


 * Battle stage
 * Korea (attacking)
 * Result – +68
 * Army – +60 (200,000)
 * Location – -3 (mountains; normal attacking)
 * GG/GA/GL – +25
 * Blunder – -2
 * Attrition – -15% (contested mountain pass)


 * Tali (defending)
 * Result – +17
 * Army – +15 (50,000)
 * Location – +7 (mountains)
 * GG/GA/GL - N/A
 * Blunder – -5


 * Casualties
 * Korea
 * 200,000 * 0.95 = 190,000
 * Tali
 * 50,000 * 0.95 = 47,250


 * Final stage
 * Korea – +108
 * Tali – 108 + (17 - 68) = +57

189.5% in-favour of Korea

Second battle

 * Pre-war stage
 * Tali (defending)
 * Result – +108
 * Population – +50 (capped)
 * Location – -0
 * Government – +8 (Celestial Empire)
 * Technology – +25 (Tier V)
 * Economy – +25 (Tier V)


 * Korea (attacking)
 * Result – +108
 * Population – +50 (capped)
 * Location – -0
 * Government – +8 (Celestial Empire)
 * Technology – +25 (Tier IV)
 * Economy – +25 (Tier IV)


 * Battle stage
 * Korea (attacking)
 * Result – +64.6
 * Army – +57 (190,000)
 * Location – -3 (mountains; normal attacking)
 * GG/GA/GL – +25
 * Blunder – -3
 * Attrition – -15% (contested mountain pass)


 * Tali (defending)
 * Result – +18.5
 * Army – +13.5 (47,250)
 * Location – +7 (mountains)
 * GG/GA/GL - N/A
 * Blunder – -2


 * Casualties
 * Korea
 * 190,000 * 0.94 = 178,600
 * Tali
 * 47,250 * 0.7 = 33,075


 * Final stage
 * Korea – +108
 * Tali – 108 + (18.5 - 64.6) = +61.9

174.4% in-favour of Korea

TOTAL WAR SCORE: 189.5% + 174.4% = 363.9% (Battle Tier II)


 * Third of Yunnan is conquered

Third battle

 * Pre-war stage
 * Tali (defending)
 * Result – +108
 * Population – +50 (capped)
 * Location – -0
 * Government – +8 (Celestial Empire)
 * Technology – +25 (Tier V)
 * Economy – +25 (Tier V)


 * Korea (attacking)
 * Result – +108
 * Population – +50 (capped)
 * Location – -0
 * Government – +8 (Celestial Empire)
 * Technology – +25 (Tier IV)
 * Economy – +25 (Tier IV)


 * Battle stage
 * Korea (attacking)
 * Result – +60
 * Army – +53.6 (178,600)
 * Location – -3 (mountains; normal attacking)
 * GG/GA/GL – +25
 * Blunder – -5
 * Attrition – -15% (contested mountain pass)


 * Tali (defending)
 * Result – +13.9
 * Army – +9.9 (33,075)
 * Location – +7 (mountains)
 * GG/GA/GL - N/A
 * Blunder – -3


 * Casualties
 * Korea
 * 178,600 * 0.98 = 175,028
 * Tali
 * 33,075 * 0.25 = 8,268


 * Final stage
 * Korea – +108
 * Tali – +108 + (13.9 - 60) = +61.9

174.4% in-favour of Korea

TOTAL WAR SCORE: 189.5% + 174.4% + 174.4% = 538.3% (Battle Tier III)

Fourth battle

 * Pre-war stage
 * Tali (defending)
 * Result – +108
 * Population – +50 (capped)
 * Location – -0
 * Government – +8 (Celestial Empire)
 * Technology – +25 (Tier V)
 * Economy – +25 (Tier V)


 * Korea (attacking)
 * Result – +108
 * Population – +50 (capped)
 * Location – -0
 * Government – +8 (Celestial Empire)
 * Technology – +25 (Tier IV)
 * Economy – +25 (Tier IV)


 * Battle stage
 * Korea (attacking)
 * Result – +61.6
 * Army – +52.5 (175,028)
 * Location – -3 (mountains; normal attacking)
 * GG/GA/GL – +25
 * Blunder – -2
 * Attrition – -15% (contested mountain pass)


 * Tali (defending)
 * Result – +4.5
 * Army – +2.5 (8,268)
 * Location – +7 (mountains)
 * GG/GA/GL - N/A
 * Blunder – -5


 * Casualties
 * Korea
 * 175,028 * 0.98 = 171,527
 * Tali
 * 8,268 * 0.25 = 2,067


 * Final stage
 * Korea – +108
 * Tali – +108 + (4.5 - 61.6) = +50.9

212.1% in-favour of Korea

TOTAL WAR SCORE: 189.5% + 174.4% + 174.4% + 212.1% = 750.4% (Battle Tier III)

Fifth battle

 * Pre-war stage
 * Tali (defending)
 * Result – +108
 * Population – +50 (capped)
 * Location – -0
 * Government – +8 (Celestial Empire)
 * Technology – +25 (Tier V)
 * Economy – +25 (Tier V)


 * Korea (attacking)
 * Result – +108
 * Population – +50 (capped)
 * Location – -0
 * Government – +8 (Celestial Empire)
 * Technology – +25 (Tier IV)
 * Economy – +25 (Tier IV)


 * Battle stage
 * Korea (attacking)
 * Result – +59
 * Army – +51.45 (171,527)
 * Location – -3 (mountains; normal attacking)
 * GG/GA/GL – +25
 * Blunder – -4
 * Attrition – -15% (contested mountain pass)


 * Tali (defending)
 * Result – +4.6
 * Army – +0.6 (2,067)
 * Location – +7 (mountains)
 * GG/GA/GL - N/A
 * Blunder – -3


 * Casualties
 * Korea
 * all 171,527 survive
 * Tali
 * no survivors


 * Final stage
 * Korea – +108
 * Tali – +108 + (4.6 - 59) = +53.6

201.5% in-favour of Korea

TOTAL WAR SCORE: 189.5% + 174.4% + 174.4% + 212.1% + 201.5% = 951.9% (Battle Tier IV)


 * Yunnan is conquered, China is reunified

1636

 * Pre-War Stage
 * Siam (Attacking)
 * Result: 39
 * Population: +20 (5,000,000)
 * Government: +6 (Absolute feudal)
 * Technology: +10 (Tier 3)
 * Economy: +3 (Tier 1)
 * Cambodia (Defending)
 * Result: 21.4
 * Population: +2.4 (600,000)
 * Government: +6 (Absolute feudal)
 * Technology: +10 (Tier 3)
 * Economy: +3 (Tier 1)
 * Battle Stage
 * Siege of Phnom Penh
 * Siam (Attacking)
 * Result: 7
 * Army Size: +15 (50,000)
 * Location: Besieging a center of government/very well-fortified city: -8
 * Great General: 0
 * Blunder:
 * Attrition: 0
 * Cambodia (Defending)
 * Result: 13.8
 * Army/Navy Size: +1.8 (6,000)
 * Location: Besieged center of government/very well-fortified city: +12
 * Great General: 0
 * Blunder:
 * Attrition: 0
 * Result: 130% in favor of Siam -- the Siamese troops are unable to capture the city
 * Casualties: Unknown

1639

 * Pre-War Stage
 * Siam (Attacking)
 * Result: 39
 * Population: +20 (5,000,000)
 * Government: +6 (Absolute feudal)
 * Technology: +10 (Tier 3)
 * Economy: +3 (Tier 1)
 * Cambodia (Defending)
 * Result: 21.4
 * Population: +2.4 (600,000)
 * Government: +6 (Absolute feudal)
 * Technology: +10 (Tier 3)
 * Economy: +3 (Tier 1)
 * Battle Stage
 * Siege of Phnom Penh
 * Siam (Attacking)
 * Result: -3.1
 * Army Size: +.9 (3000)
 * Location: Besieging a major city: -4
 * Great General: 0
 * Blunder:
 * Attrition: 0
 * Cambodia (Defending)
 * Result: 4.3
 * Army/Navy Size: +.3(1800)
 * Location: Besieging a major city: +4
 * Great General: 0
 * Blunder:
 * Attrition: 0
 * Result: 139% in favor of Siam
 * Casualties: Unknown
 * Pre-War Stage
 * Siam (Attacking)
 * Result: 39
 * Population: +20 (5,000,000)
 * Government: +6 (Absolute feudal)
 * Technology: +10 (Tier 3)
 * Economy: +3 (Tier 1)
 * Cambodia (Defending)
 * Result: 21.4
 * Population: +2.4 (600,000)
 * Government: +6 (Absolute feudal)
 * Technology: +10 (Tier 3)
 * Economy: +3 (Tier 1)
 * Battle Stage
 * Siege of Phnom Penh
 * Siam (Attacking)
 * Result: 7
 * Army Size: +.3 (900)
 * Location: Besieging a major city: -4
 * Great General: 0
 * Blunder:
 * Attrition: 0
 * Cambodia (Defending)
 * Result: 13.8
 * Army/Navy Size: +.25 (540)
 * Location: Besieging a major city: +4
 * Great General: 0
 * Blunder:
 * Attrition: 0
 * Result:125%- Siam in favor
 * Casualties: Unknown

Results Whole War

 * 130+139+125= 394%

Discussion
Siam can't field 500k troops.

Well I have a population of like 5 million but if anything is wrong pls do fix it. - Scar

Meaning you can field roughly one percent of your population (assuming you are non-feudal). You are currently ten-times your limit then.

I believe you are using the wrong algorithm for this (there is a newer one). Also, scroll down the talk page for info on how to calculate army sizes. If you have 5 million population and are an absolute monarchy, you should be able to field about 120,000 troops. General534 (talk) 21:14, March 29, 2017 (UTC)

Siam have Tier II for Technology and Economy. Cambodia has Tier III for Economy, and Tier II for Technology. Tier I would imply that both are decentralized tribalistic societies.

You are getting tech and economic tiers confused. Yes, Tier I  tech  would imply that both are decentralized tribalistic societies. Tier 1 economy, however, applies to "everyone not listed in the other tiers" (neither Siam or Cambodia are listed). Obviously Cambodia would not inherit Khmer's Tier 3 rating, as it controls only a fraction of the Khmer Empire's former territory (Khmer Empire controlled most of Indochina, including Siam, Champa, Cambodia, and parts of Malaysia and Burma IIRC). General534 (talk) 10:14, April 3, 2017 (UTC)

1636

 * Pre-War Stage
 * Swahili (Attacking)
 * Result:
 * Population: 5,324,000
 * Government:
 * Technology:
 * Economy:
 * Zimbabwe (Defending)
 * Result:
 * Population: 1,500,000
 * Government:
 * Technology:
 * Economy:
 * Battle Stage

Mali defence aginst Benin

 * ==Pre War Stage===
 * Mahrib/Mali: + 66.5
 * Population: + 4 million (16)/ 8 million 32
 * Government: +5
 * Economy: + 3.5
 * Technology: + 10
 * Bernie :P: 79
 * Population: + 16 million (64)
 * Government: +5 (council?)
 * Economy: +3
 * Technology: +7
 * Benin invasion of Mali
 * Maghrib: +.26
 * Army Size: 20 (200,000)/
 * Near the center of government/state: +6
 * Great Leader: +0
 * Attrition: +0
 * Blunder:
 * Benine: 34.5
 * Army Size: 30  (300,000)
 * Navy Size: 0
 * Location:Near the center of government/state: +4.5
 * Great General: +0
 * Attrition: +0
 * Blunder:
 * Result
 * Maghrib: 92.5
 * Benin Score: 109
 * Battle Tier: 1
 * Casualties:

Burgundian Theater

 * Pre war stage
 * Anglo-France: 107
 * Population: 50
 * Government: 7
 * Economy: 25
 * Tech: 25
 * Prussia-Burgundy: 106
 * Population: 50
 * Government: 6
 * Economy: 25
 * Tech: 25


 * Battle Stage
 * Naval Battle of Dieppe
 * Prusso-Burgundian Fleet
 * Result: 48.74
 * Navy Size: 54.24 (819 Burgundian, 788 Hanseatic [78% of entire navy], 201 Prussian [78% of entire navy])
 * Location: -3.5
 * Blunder: -2
 * French fleet
 * Result: 14.8
 * Navy size: 15.3 (510 French)
 * Location: 3.5
 * Blunder: -4
 * Result: 127% to Burgundy so no convincing victory.
 * Casulties: 26 ships to France and 90 ships to Germans
 * Prusso-Burgundian Fleet
 * Result: 48.04
 * Navy Size: 51.54 (819 Burgundian, 788 Hanseatic [78% of entire navy], 201 Prussian [78% of entire navy])
 * Location: -3.5
 * French fleet
 * Result: 18.2
 * Navy size: 14.52 (484 French)
 * Location: 3.5
 * Result: 127% (first phase) + 123% (second phase) = 250% Germans win
 * Casulties: 72 french ships and 172 German ships

Southern Theater

 * Pre war stage
 * Iberia: 106
 * Population: 50 (capped)
 * Government: 6
 * Economy: 25
 * Tech: 25
 * France: 107
 * Population: 50 (capped)
 * Government: 7
 * Economy: 25
 * Tech: 25


 * Battle stage
 * Siege of Perpignan
 * Iberia
 * Result: 41
 * Army size: 45
 * Location: -4
 * France:
 * Result: 4.6
 * Army size: .6
 * Location: 4
 * Result: 106+ 41= 147 and 107+ 4.6=   111.6 so 147 divided by 111.6= 130% to Iberia so Iberia doesn't actually take it.
 * Battle of Perpignan
 * France (defending)
 * Result: 44
 * Army size: 42
 * Location: +4
 * Blunder: -2
 * Iberia (attacking)
 * Result: 37
 * Army size: 45
 * Location: -4
 * Blunder: -4
 * Result: 105% to France so both sides hold position.
 * Casualties:
 * Iberia: 7,500
 * France: 7,000

Discussion
I have said this whole algo is rubbish further down in the page and the algo itself is also wrong so I am not even going to acknodlge it. How does France take 35,000 casulties even if this was right. I am just not even acknodlgeing this. Person67 (talk) 23:25, March 27, 2017 (UTC)

France takes 35,000 casualties because of the siege rules, if the ratio of opposing troops in a siege is around 1-1, the attackers take an additional 20% casualties (5% base casualties [battle tier 0] + 20% = 25% = 35,000 casualties). I am that guy (talk) 23:44, March 27, 2017 (UTC)

This doesn't make sense. Two pre-war scores and only one battle score? And Iberia was invading, not France. Whoever made this algo please redo Oh, I didn't mean to push that button! † Oh, well leave a message I guess  01:04, March 28, 2017 (UTC)

Edge confirmed that he invaded in 1635, so the French would be defending. This isn't official until the right beligerants are used Oh, I didn't mean to push that button! † Oh, well leave a message I guess  01:16, March 28, 2017 (UTC)
 * (Cross-posting explanation from chat by request from Natemod) Iberia is fighting a defensive battle because the location of the battle is significantly closer to the Iberian border than it is from Montlucon (where several posts from Oct/Person state the reserve army is to be kept so it can respond to a potential Iberian declaration of war. What I imagined, was that the French army marched south when word of the French invasion reached them (which is what they were meant to do, according to Persons/Octs posts), however, due to the difference in marching distances (made evident by this map) the French army arrived after the city had fallen, and thus are attacking to liberate it. Also changed the location of the battle, and changed it from a siege to a battle as per a compromise with Nate. I am that guy (talk) 01:45, March 28, 2017 (UTC)
 * Also added initial siege with standard garrison of 2,000, as per Nate and Scraw request. I am that guy (talk) 01:51, March 28, 2017 (UTC)
 * You don't even win the siege of Perignan, you get a 130% which is not enough to take a fortress. He isn't past Perignan. Giving enough time for the french army to work back and presumably occupy their own positions, again you can't decide what the french troops are doing. If you had posted properly in the right turn Oct could have reacted and speicified a response. Person67 (talk) 06:55, March 28, 2017 (UTC)

Assault on Brunei

 * Pre War stage
 * Burgundy:57.75
 * Population: 1.75
 * Government: 6
 * Economy: 25
 * Tech: 25


 * France: 60.34
 * Population: 3.4
 * Government: 7
 * Economy: 25
 * Tech: 25


 * Battle stage
 * Assault on Brunei
 * Burgundy
 * Result: 18.85
 * Army size: 19.8
 * Navy size: 4.05
 * Location: -4
 * Blunder: -1
 * Brunei
 * Result: 30.05
 * Army size: 24
 * Navy size: 4.05
 * Location: 4
 * Blunder: -2
 * Result: 118% defense victory
 * Final Result: French-Java victory

Discussion
I put in the defense numebrs oct gave me, which would seem to turn this around to a French defensive victory. I left the second, defunct algo up for comparison, so if Feud wants to check it over he can compare the two scenarios side-by-side Oh, I didn't mean to push that button! † Oh, well leave a message I guess  02:07, March 27, 2017 (UTC)

I did the Montpellier algo on the assumption that the French army of 140,000 moved south to fight off the Iberian invasion (going by Person/Octs posts, this is what it was meant to do). Since Montpellier is much closer to the border than it is to Montlucon, I assumed the undefended city would've fallen to the Iberians before the French army arrived, hence why Iberia is the defender, and France the attacker. I am that guy (talk) 22:40, March 27, 2017 (UTC)

France never officially reconquered Brunei/Borneo from Japan, the 2nd algo was never made to make the conquest official -Kame

The second algo was done, KK (albeit a bit late) Oh, I didn't mean to push that button! † Oh, well leave a message I guess  01:08, March 28, 2017 (UTC)

South Iberian Theater

 * Pre war stage
 * Venice: 51
 * Population: 16
 * Government: 5
 * Economy: 15
 * Tech: 15
 * Iberia: 106
 * Population: 40
 * Government: 6
 * Economy: 25
 * Tech: 25
 * Battle Stage
 * Siege of Gibraltar
 * Venice
 * Result: 18
 * Army size: 15
 * Location: 4
 * Iberia
 * Result: 4
 * Army size: 0
 * Location: 4
 * Result:

Discussion
Did the best i could.              Ungern Von Sternberg   A Man's GREATEST Joy is Crushing his Enemies   13:58, April 2, 2017 (UTC)

Bengal-Burma War

 * Pre War stage
 * Bengal:75
 * Population: 50 (capped)
 * Government: 5 (Sultanate)
 * Economy: 10
 * Tech: 10


 * Ahom: 54
 * Population: 40
 * Government: 6
 * Economy: 3
 * Tech: 5


 * Battle stage
 * Battle of Jurhat
 * Bengal
 * Result: 21.95
 * Army size: 18.45 (61,400)
 * Navy size: 0
 * Location: 3.5 (city)
 * Blunder:
 * Ahom
 * Result: 15.5
 * Army size: 12 (40,000)
 * Navy size: 0
 * Location: 3.5
 * Blunder:
 * Result: 139% victory
 * Final Result: Bengal victory, more land in Ahom is occupied by the cities are not taken
 * Battle of Jurhat
 * Bengal
 * Result: 50
 * Army size: 46.5
 * Navy size: 0
 * Location: 3.5 (city)
 * Blunder:
 * Ahom
 * Result: 15.5
 * Army size: 12 (40,000)
 * Navy size: 0
 * Location: 3.5
 * Blunder:
 * Result: 139%+180%=320% victory
 * Final Result: Decisive Bengal victory, the city is taken and Ahom is forced back but not conquered
 * Battle of Ahom
 * Bengal
 * Result: 50
 * Army size: 46.5
 * Navy size: 0
 * Location: 3.5 (city)
 * Blunder:
 * Ahom
 * Result: 11.9
 * Army size: 8.4 (28,000)
 * Navy size: 0
 * Location: 3.5
 * Blunder:
 * Result: 320%+190%=510% victory
 * Final Result: Crushing victory, Ahom is completely conquered
 * Battle of Burma attacks 1,2, and 3
 * Bengal
 * Result: 50
 * Army size: 47.8 + 47.3 + 45.2
 * Navy size: 0
 * Location: 3.5 (city)
 * Blunder:
 * Burma
 * Result: 12.3
 * Army size: 9 + 7 +5
 * Navy size: 0
 * Location: 3.5
 * Blunder:
 * Final Result: Burma is conquered in a crushing victory By the Bengal Army.

Discussion
Did for Adolf -Nate

Wait. What???. This is the Bengal Burma war not Bengal-Ahom war. Jorhat is in the Ahom Kingdom not in Burma. You are taking the wrong locations. Does Adolf want to attack North or East ? Burma has Tier 3 tech. (it was my vassal too). 139% doesnt even do anything. At least 150% is required. It is a stalemate. 200-300% is Tier 1.

Dev Here (Beware) 06:24, April 5, 2017 (UTC)

Just so you know, the 3.5 for cities is -3.5 for the attacker. That's negative. General534 (talk) 11:01, April 16, 2017 (UTC)

Year 1644

 * Pre-War Stage
 * Russia (Attacking)
 * Result:+32
 * Population: 15.7 Million
 * War Exhaustion: none really
 * Casus Belli: Quelling Uprising
 * Government: Absolute Monarchy +7


 * Cossack Rebels (Defending)
 * Result: +13
 * Population: 160,000
 * War Exhaustion: none
 * Casus Belli: Idk, burning Orthodox Churches and Synagogues
 * Government: Warlord +5


 * Battle Stage
 * Battle of Czestochowa
 * Russia (Attacking)
 * Result: 103.5
 * Army/Navy Size: 370,000 troops +111
 * Location: Near City +3.5
 * Great General: None
 * Blunder: -3
 * Attrition: -8 Light Winter
 * Cossack Rebels(Defending)
 * Result: 50
 * Army/Navy Size: 160,000 troops +48
 * Location: Near City +4
 * Great General:none
 * Blunder: -2
 * Attrition: none


 * Final Stage:
 * Russia
 * Cities Occupied: None, fought outside city
 * Result: +142.5
 * Cossack Rebels
 * Cities Occupied: none, fought outside city
 * Result: +64
 * Overall Result: Tier 1 Victory, 222%

Year 1645

 * Battle Stage
 * Battle of Tarnow
 * Russia (Attacking)
 * Result: 111.5
 * Army/Navy Size: 370,000 troops +111
 * Location: Near City +3.5
 * Great General: None
 * Blunder: -3
 * Attrition: -8 Light Winter
 * Cossack Rebels(Defending)
 * Result: 48.5
 * Army/Navy Size: 155,000 troops +46.5
 * Location: Near City +4
 * Great General:none
 * Blunder: -2
 * Attrition: none


 * Final Stage:
 * Russia
 * Cities Occupied: None, fought outside city
 * Result: +143.5
 * Cossack Rebels
 * Cities Occupied: none, fought outside city
 * Result: +61.5
 * Overall Result: Tier 2 Victory 455%, Russia loses 18,000, Cossacks loose 50,000

Year 1646

 * Battle Stage
 * Battle of Krakow
 * Russia (Attacking)
 * Result: 127.1
 * Army/Navy Size: 420,000 troops +132.6
 * Location: Besieging City -4
 * Great General: None
 * Blunder: -1
 * Attrition: -4 Moderate Winter
 * Cossack Rebels(Defending)
 * Result: 33.6
 * Army/Navy Size: 105,000 troops +31.5
 * Location: In City +4
 * Great General:none
 * Blunder: -2
 * Attrition: none


 * Final Stage:
 * Russia
 * Cities Occupied: None, fought outside city
 * Result: +159.5
 * Cossack Rebels
 * Cities Occupied: none, fought outside city
 * Result: +46.5
 * Overall Result: Tier 3 Victory 781% Destruction of the Cossack army in Krakow


 * Discussion

Attack on Calais (1648)

 * Pre- war stage


 * France and England: +92


 * Population: +50
 * Government: +7
 * Economy: +15
 * Tech: +20
 * Burgundy and peeps+91


 * Population: +50
 * Government: +6
 * Economy: +15
 * <span style="font-size:11pt;font-family:Arial;color:#000000;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Tech: 20
 * <span style="font-size:11pt;font-family:Arial;color:#000000;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">War stage: Part 1 and 2


 * <span style="font-size:11pt;font-family:Arial;color:#000000;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">France and England: +110


 * <span style="font-size:11pt;font-family:Arial;color:#000000;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Army: +114 (380,000 troops)
 * <span style="font-size:11pt;font-family:Arial;color:#000000;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Location: -4
 * <span style="font-size:11pt;font-family:Arial;color:#000000;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Blunder: -1
 * <span style="font-size:11pt;font-family:Arial;color:#000000;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Burgundy and peeps: +51


 * <span style="font-size:11pt;font-family:Arial;color:#000000;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Army: +1 (3,300 troops)
 * <span style="font-size:11pt;font-family:Arial;color:#000000;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Location: +4
 * <span style="font-size:11pt;font-family:Arial;color:#000000;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Blunder: -4
 * <span style="font-size:11pt;font-family:Arial;color:#000000;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Result: +202 to France and England and 92*0.7= 65 to Burgundy and so 310% to France but due to troop differentials there are no casualties on either side.
 * <span style="font-size:11pt;font-family:Arial;color:#000000;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">France and England: +110
 * <span style="font-size:11pt;font-family:Arial;color:#000000;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">France and England: +110


 * <span style="font-size:11pt;font-family:Arial;color:#000000;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Army: +114 (380,000 troops)
 * <span style="font-size:11pt;font-family:Arial;color:#000000;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Location: -4
 * <span style="font-size:11pt;font-family:Arial;color:#000000;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Blunder: -4
 * <span style="font-size:11pt;font-family:Arial;color:#000000;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Burgundy and peeps: +51


 * <span style="font-size:11pt;font-family:Arial;color:#000000;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Army: +1 (3,300 troops)
 * <span style="font-size:11pt;font-family:Arial;color:#000000;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Location: +4
 * <span style="font-size:11pt;font-family:Arial;color:#000000;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Blunder: -4
 * <span style="font-size:11pt;font-family:Arial;color:#000000;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Result: Same so 620% to France and Calais falls

Naval Front

 * Pre War stage
 * England-France: 96.5
 * Population: 50
 * Government: 6.5
 * Economy: 15
 * Tech: 25
 * Burgundy & Co.: 96
 * Population: 50
 * Government: 6
 * Economy: 15
 * Tech: 25


 * Battle stage
 * Naval Battle of Dunkirk
 * Burgundy-Prussia-Hansa-Iberia 187.37
 * Result: 91.37
 * Navy size: 96.87 (3,229 [818 Hanseatic + 213 Prussian + 842 Burgundian + 1,356 Iberian)
 * Location: -3.5
 * Blunder: -2
 * Anglo-French 135.82
 * Result: 39.32
 * Navy size: 38.82 (1,294 [739 English + 555 French])
 * Location: 3.5
 * Blunder: -3
 * Result: 137% victory
 * Dunkirk stage 2
 * Burgundy & Co. 182.96
 * Result: 86.46
 * Navy: 93.96 (3,032)
 * Location: -3.5
 * Blunder: -4
 * Anglo-French 132.87
 * Result: 36.37
 * Navy: 36.87 (1,229)
 * Location: 3.5
 * Blunder: -4
 * Result: 137% + 138% = 275%, the Anglo French fleet is forced to fall back.
 * First battle of Nieuwport
 * Iberia: 91.8
 * Result: -5.2
 * Navy size: +0.3 (12 ships)
 * Location: -3.5
 * Blunder: -2
 * England: 96.8
 * Result: 0.3
 * Navy size: +1.8
 * Location: +3.5
 * Blunder: -5
 * Result: 105% to England
 * Casulties: 3 to England and 1 to Iberia
 * Second battle of Nieuwport
 * Iberia: 92.8
 * Result: -3.2
 * Navy size: +0.3 (12 ships)
 * Location: -3.5
 * Blunder: -0
 * England: 96.8
 * Result: 0.3
 * Navy size: +1.8
 * Location: +3.5
 * Blunder: -5
 * Result: 105%+ 104%= 209% so Iberia falls back
 * Casulties: 3 to England and 1 to Iberia
 * First battle of Nieuwport
 * Iberia: 93.76
 * Result: -2.24
 * Navy size: +1.26 (42 ships)
 * Location: -3.5
 * Blunder: -0
 * England: 100.62
 * Result: 0.3
 * Navy size: +1.62
 * Location: +3.5
 * Blunder: -1
 * Result: 107%
 * Casulties: 3 to England and 2 to Iberia
 * Second battle of Nieuwport
 * Iberia: 88.76
 * Result: -7.24
 * Navy size: +1.26 (42 ships)
 * Location: -3.5
 * Blunder: -5
 * England: 100.62
 * Result: 0.3
 * Navy size: +1.62
 * Location: +3.5
 * Blunder: -1
 * Result: 107%+ 113%= 220% to England
 * Casulties: 5 to England and 6 to Iberia
 * Battle of the Channel (1652)
 * England
 * Result: 18
 * Navy size: +20 (40 ships)
 * Location: 0
 * Blunder: -2
 * Iberia and Burgundy
 * Result: 28.5
 * Navy size: +30.5 (50 Iberian, 11 Burgundian)
 * Location: 0
 * Blunder: -2
 * Result: 108% to Iberia and Burgundy
 * Battle of the Channel II (1652)
 * England
 * Result: 19
 * Navy size: +20 (40 ships)
 * Location: 0
 * Blunder: -1
 * Iberia and Burgundy
 * Result: 30.5
 * Navy size: +30.5 (50 Iberian, 11 Burgundian)
 * Location: 0
 * Blunder: 0
 * Result: 109% + 108% = 217% victory, the English fleet withdraws to Portsmouth

Discussion
I don't fully approve of the naval numbers. The number of ships for pretty much everyone is out of control, but particularly those peaking 1,000 ships. Oh, I didn't mean to push that button! † Oh, well leave a message I guess  22:50, April 10, 2017 (UTC)

The ship numbers for everyone are more inflated than they should be, but they are still relatively balanced. To see this, remove the last digit from each fleet, and you get:

81 Hanseatic, 21 Prussian, 84 Burgundian, 135 Iberian

vs

73 English, 55 French

Also note Iberia is naval concentrated while (afaik) the other nations aren't

-General

Burgundy, Scandinavia, and England are naval concentrated. I am that guy (talk) 02:00, April 11, 2017 (UTC)

Hmm, it's probably my population then General534 (talk) 03:44, April 11, 2017 (UTC)

This algo is wrong. 10 ships no longer constitute 0.3 points, so you are winning by blunders alone. It was made clear that there were 30 ships in Nieuwpoort. Unmanned, flaming vessels loaded with gunpowder and drifting toward your anchored fleet are not going to "fall back" either. General534 (talk) 01:46, April 15, 2017 (UTC)

Year One, 1648
Pre War Stage
 * Burgundian Arcadia: +33.3
 * Population: +0.8
 * Government: +6 (not 100% sure)
 * Economy: +6.5 (I think)
 * Tech: +20
 * English Arcadia: +36.22
 * Population: +2.72
 * Government: +7
 * Economy: +6.5 (I think)
 * Tech: +20

Battle Stage
 * Burgundian Arcadia: +7
 * Army: +6 (2,000 troops)
 * Location: +4 (probably)
 * Blunder: -3
 * English Arcadia: +22.5
 * Army: +21 (7,000 troops)
 * Location: +3.5
 * Blunder: -2

Battle Stage Two

2,000 more English soldiers arrive on this front
 * Burgundian Arcadia: +7
 * Army: +6 (2,000 troops)
 * Location: +4 (probably)
 * Blunder: -3
 * English Arcadia: +28.5
 * Army: +27 (9,000 troops)
 * Location: +3.5
 * Blunder: -2

Battle Stage Three
 * Burgundian Arcadia: +7
 * Army: +6 (2,000 troops)
 * Location: +4 (probably)
 * Blunder: -5
 * English Arcadia: +27.5
 * Army: +27 (9,000 troops)
 * Location: +3.5
 * Blunder: -3

Result: English Arcadia has 114.72 while Burgundian Arcadia has 52.3, giving English Arcadia an advantage of 219.3%. English Arcadia wins a substantial victory, and Burgundian Arcadia loses 160 men.

Year Two, 1649
Pre War Stage
 * Burgundian Arcadia: +33.3
 * Population: +0.8
 * Government: +6 (not 100% sure)
 * Economy: +6.5 (I think)
 * Tech: +20
 * English Arcadia: +36.22
 * Population: +2.72
 * Government: +7
 * Economy: +6.5 (I think)
 * Tech: +20

Battle Stage
 * Burgundian Arcadia: +8
 * Army: +9 (3,500 troops)
 * Location: +4
 * Blunder: -5
 * English Arcadia: +31
 * Army: +36 (9,000 troops, 30 ships)
 * Location: -4
 * Blunder: -1

Percentage: 162.8

Battle Stage Two
 * Burgundian Arcadia: +11
 * Army: +9 (3,500 troops)
 * Location: +4
 * Blunder: -2
 * English Arcadia: +29
 * Army: +36 (9,000 troops, 30 ships)
 * Location: -4
 * Blunder: -3

Percentage: 147

Battle Stage Three 66.22 and Percentage: 152
 * Burgundian Arcadia: +10
 * Army: +9 (3,500 troops)
 * Location: +4
 * Blunder: -3
 * English Arcadia: +30
 * Army: +36 (9,000 troops, 30 ships)
 * Location: -4
 * Blunder: -2

The total percentage is 461% for the English Arcadians. The Burgundian army is forced to retreat, and New Amsterdam and the surrounding areas are under solid English Control.

Year One, 1648
Pre War Stage
 * Burgundian Arcadia: +33.3
 * Population: +0.8
 * Government: +6 (not 100% sure)
 * Economy: +6.5 (I think)
 * Tech: +20
 * English Arcadia: +36.22
 * Population: +2.72
 * Government: +7
 * Economy: +6.5 (I think)
 * Tech: +20

Battle stage
 * Burgundian Arcadia: +9
 * Army: +6 (2,000 troops)
 * Location: +4
 * Blunder: -1
 * English Arcadia: +34
 * Army: +33 (60 ships, 5,000 troops)
 * Location: +4
 * Blunder: -3

Battle Stage Two

6,000 more English troops arrive on this front
 * Burgundian Arcadia: +9
 * Army: +6 (2,000 troops)
 * Location: +4
 * Blunder: -1
 * English Arcadia: +51
 * Army: +51 (60 ships, 11,000 troops)
 * Location: +4
 * Blunder: -4

Battle Stage Three
 * Burgundian Arcadia: +8
 * Army: +6 (2,000 troops)
 * Location: +4
 * Blunder: -2
 * English Arcadia: +50
 * Army: +51 (60 ships, 11,000 troops)
 * Location: +4
 * Blunder: -5

Result English Arcadia has 171.22, and Burgundian Arcadia has 42.3, giving English Arcadia an advantage of 404.77% (Burgundian victory not found). English Arcadia takes Bilzen and a fair swath of land surrounding it, inflicting 500 causalities on the Burgundians while taking 1,100 themselves.

Year Two, 1649
Pre War Stage
 * Burgundian Arcadia: +33.3
 * Population: +0.8
 * Government: +6 (not 100% sure)
 * Economy: +6.5 (I think)
 * Tech: +20
 * English Arcadia: +36.22
 * Population: +2.72
 * Government: +7
 * Economy: +6.5 (I think)
 * Tech: +20

Battle stage
 * Burgundian Arcadia: +6
 * Army: +6 (2,000 troops)
 * Location: +4
 * Blunder: -4
 * English Arcadia: +14.7
 * Army: +23.7 (30 ships, 11,000 troops)
 * Location: -4
 * Blunder: -5

129% for England

Battle stage two
 * Burgundian Arcadia: +5
 * Army: +6 (2,000 troops)
 * Location: +4
 * Blunder: -5
 * English Arcadia: +15.7
 * Army: +23.7 (30 ships, 11,000 troops)
 * Location: -4
 * Blunder: -3

135% for England

Battle stage three
 * Burgundian Arcadia: +5
 * Army: +6 (2,000 troops)
 * Location: +4
 * Blunder: -4
 * English Arcadia: +15.7
 * Army: +23.7 (30 ships, 11,000 troops)
 * Location: -4
 * Blunder: -3

132% for England

396% for England. Large area around Bilzen secured, Burgundians forced to retreat.

United Front
After Bilzen and New Amsterdam are captured, Their armies are forced between the two cities (nowhere else to go) and the English armies unite to fight them"

Pre War Stage
 * Burgundian Arcadia: +33.3
 * Population: +0.8
 * Government: +6 (not 100% sure)
 * Economy: +6.5 (I think)
 * Tech: +20
 * English Arcadia: +36.22
 * Population: +2.72
 * Government: +7
 * Economy: +6.5 (I think)
 * Tech: +20

Battle stage
 * Burgundian Arcadia: +6
 * Army: +12 (4,000 troops)
 * Location: +4
 * Blunder: -0
 * English Arcadia: +61
 * Army: +60 (20,000 troops)
 * Location: +2
 * Blunder: -1

247% for England

Battle stage
 * Burgundian Arcadia: +6
 * Army: +12 (4,000 troops)
 * Location: +4
 * Blunder: -3
 * English Arcadia: +61
 * Army: +60 (20,000 troops)
 * Location: +2
 * Blunder: -2

265% For England.

overall, 512% for England. The Burgundian army is effectively destroyed.

Southern Front (1648-)

 * Pre- war stage
 * France: +97
 * Population: 50
 * Government: 7
 * Economy: 15
 * Technology: 25
 * Iberia: +96
 * Population: 50
 * Government: 6
 * Economy: 15
 * Technology: 25
 * War stage
 * Battle of Provence (1648)
 * Iberia: +13.5
 * Troops: +19
 * Location: -3.5
 * Blunder: -2
 * France: +12
 * Troops: +12
 * Location: +4
 * Blunder: -4
 * Result: 101% to Iberia
 * Battle of Provence stage 2
 * Iberia: +14.5
 * Troops: +19
 * Location: -3.5
 * Blunder: -1
 * France: +14
 * Troops: +12
 * Location: +4
 * Blunder: -2
 * Result: 101% + 101% = 202%, France is forced to fall back with minor casualties
 * Battle of Le Lavandou
 * Iberia: 25
 * Troops: 24 (80,000)
 * Location: 3 (coast, naval superiority)
 * Blunder: -2
 * France: 11
 * Troops: 18 (60,000)
 * Location: -3 (near coast, naval superiority)
 * Blunder: -4
 * Result: 112% to Iberia
 * Battle of Le Lavandou
 * Iberia: 25
 * Troops: 24 (80,000)
 * Location: 3 (coast, naval superiority)
 * Blunder: -2
 * France: 10
 * Troops: 18 (60,000)
 * Location: -3 (near coast, naval superiority)
 * Blunder: -5
 * Result: 124% + 112% = 236% victory, France is forced to retreat.
 * Siege of Pamplona (1649)
 * Iberia
 * Result: 5.5
 * Army size: 10.5 (35,000)
 * Location: -4 (City)
 * Blunder: -1
 * France
 * Result: 2.6
 * Army size: 0.6 (2,000)
 * Location: 4 (city)
 * Blunder: -2
 * Result: 102% to Iberia
 * Siege of Pamplona (1649)
 * Iberia
 * Result: 4.5
 * Army size: 10.5 (35,000)
 * Location: -4
 * Blunder: -2
 * France
 * Result: -0.4
 * Army size: 0.6 (2,000)
 * Location: 4
 * Blunder: -5
 * Result: 104% victory + 102% = 206%, siege continues into next year
 * Siege of Pamplona (1650)
 * Iberia
 * Result: 6.5
 * Army size: 10.5 (35,000)
 * Location: -4 (City)
 * Blunder:
 * France
 * Result: 4.6
 * Army size: 0.6 (2,000)
 * Location: 4
 * Blunder:
 * Result: 101% + 104% + 102 = 307% victory for Iberia, Pamplona falls and Navarra is occupied
 * Siege of Hendaye (1650)
 * Iberia
 * Result: 6.5
 * Army size: 10.5 (35,000)
 * Location: -3 (mountains)
 * Blunder: -1
 * France
 * Result: 4.75
 * Army size: 0.75 (2,500)
 * Location: +7 (mountains)
 * Blunder: -3
 * Result: 101% in favor of Iberia
 * Siege of Hendaye (1651)
 * Iberia
 * Result: 5.5
 * Army size: 10.5 (35,000)
 * Location: -3 (mountains)
 * Blunder: -2
 * France
 * Result: 3.75
 * Army size: 0.75 (2,500)
 * Location: +7 (mountains)
 * Blunder: -4
 * Result: 101% + 101% = 202%, the siege continues into next year
 * Siege of Hendaye (1651)
 * Iberia
 * Result: 4.5
 * Army size: 10.5 (35,000)
 * Location: -3 (mountains)
 * Blunder: -3
 * France
 * Result: 6.75
 * Army size: 0.75 (2,500)
 * Location: +7 (mountains)
 * Blunder: -1
 * Result: 103% in favor of France, Iberia fails to take Hendaye and retreats to Irun
 * Battle north of Lyon (Part 1)
 * France: 0.5
 * Army size: +4.5
 * Location: 0
 * Blunder: -4
 * Iberia -2.8
 * Army size: +1.2
 * Location: 0
 * Blunder: -3
 * Result: 97.5/ 93.2*0.8 (Toloun and Marseille are both still held by french forces) = 130%
 * Casulties: 750 casulties to the french and 1,000 casulties to the Iberians
 * Battle north of Lyon (Part 2)
 * France: 1.5
 * Army size: +4.5
 * Location: 0
 * Blunder: -3
 * Iberia -0.1
 * Army size: +0.9
 * Location: 0
 * Blunder: -1
 * Result: 98.5/ 96.2*0.8=  127%+ 130%= 257%
 * Casulties: 1,500 to the French and 1,000 to the Iberians and the Iberians retreat.
 * Siege of Marseille Part 1
 * France: 0.75
 * Army size: +0.75
 * Location: +4
 * Blunder: -4
 * Iberia: -.1.5
 * Army size: +4.5
 * Location: -4
 * Blunder: -2
 * Result: 97.75/ 94.5*0.8 (Toloun is still held by the french)= 129% to France
 * Casulties: 125 to France and 3,750 to Iberia
 * Siege of Marseille Part 2
 * France: 4.75
 * Army size: +0.75
 * Location: +4
 * Blunder: -0
 * Iberia: -.1.67
 * Army size: +3.33
 * Location: -4
 * Blunder: -1
 * Result: 101.75/ 94.33* 0.8= 135%+ 129%= 264% so Iberians pull back from besieging
 * Casulties: 250 to the French and 3,850 to the Iberians
 * Battle outside of Marseille (Part 1)
 * France: +22..5
 * Army size: +22.5
 * Location: 0
 * Blunder: -0
 * Iberia  +1.25
 * Army size: +2.25
 * Location: 0
 * Blunder: -1
 * Result: 119.5/ 98.25* 0.8= 152%
 * Casulties: minmal
 * Battle outside of Marseille (Part 2)
 * France: +17.5
 * Army size: +22.5
 * Location: 0
 * Blunder: -5
 * Iberia  -1.75
 * Army size: +2.25
 * Location: 0
 * Blunder: -4
 * Result: 113.6/ 93.65*0.8= 152%+ 152%= 304% so Iberians retreat
 * Casulties:
 * Battle outside of Toloun (Part 1)
 * France: +34.5
 * Army size: +35.4 (75,000 from Marseille and 43,000 from within the city)
 * Location: 0
 * Blunder: -1
 * Iberia: +14
 * Army size: +18
 * Location: 0
 * Blunder: -4
 * Result: 131.5/ 110*0.8 (French forces in Toloun)= 149% to the french
 * Casulties: 1,350 casulties to France and 12,750
 * Battle outside of Toloun (Part 2)
 * France: +34.95
 * Army size: +34.95 (116,500)
 * Location: 0
 * Blunder: -0
 * Iberia: +11.1
 * Army size: +14.1
 * Location: 0
 * Blunder: -3
 * Result: 131.95/ 107.1*0.8= 154%+ 149%= 303% so Iberians fall back from Marseille to Hyeres
 * Casulties: 1,7500 to France and 12,900 to the Iberians

Discussion
Stop touching my algos and the late night attacks and all this other crap it's really annoying, you can't just get the blunders redone. He lost that first algo as you can see by the one I did. Also even according to you the second algo was a french victory 97+14= 111 while 96+ 14.5= 110.5 to the Iberians so the second algo was a loss. Dont' vandalise my algos. Person67 (talk) 20:27, April 11, 2017 (UTC)

Your algo didn't have any blunders!!! You redo something that wasn't done in the first place!!! I am that guy (talk) 20:29, April 11, 2017 (UTC)

Now I think about it, I got them then forgot to enter them but do not vanadlisme my algos and your ignoring the fact you lost the second algo as well as the lack of two assualts by Gen's army. He attacks once. You do this all the time, you edit my algos without consultation then you act like it's fine. Do not edit my algos, it's vandalism.

Oh yeah, you "forgot", and I, sure you're going to something like claim it was 0 for France and -5 for Iberia. Inserting blunders 12+ hours after you posted the algo isn't vandalism. Also you know as well as I that it's Bs to claim victory when you lose an algo. Also, if you notice, the "battle tier 0" level shows that with a <200% the armies are still engaged, so it's not a separate attack. And you want to talk about annoying? What's annoying is doing this whole routine every 10 years give or take because you scream "muh destiny" even though I keep telling you I won't expand beyond a certain point (the Susquehanna), leaving >80% of the continent for you. I am that guy (talk) 20:53, April 11, 2017 (UTC)

What's annoying is that I see Burgundy everywhere and you and Prussia and all the German states, Scandianvia, Iberia all working together to keep my colonial ambitions in the bin, I accepted you in the Susquehanna but now you won't let me near the St Lawrence river. F88k off somewhere else into one of the dozen colonies you already have or go and unify with Prussia, I am going to keep on doing this war because 1. it happened in OTL 2. I ain't going to let you dominate colonies. You post surprise attacks after you know I have gone offline and you don't post them in bold so I won't notice. You don't seem to think it's fair that France outnumbers you in this war but hell when it's me against you it's ok for Prussia and everyone to be against me. The algo is a stalemate and I ain't going away. Person67 (talk) 21:08, April 11, 2017 (UTC)

Before you throw a fit, Person, I blame the late posting on how long it took for General to get on chat. I am that guy (talk) 03:35, April 12, 2017 (UTC)

Do not give me that crap, this algo is crap it ignores where I have stated all the french troops are which is blocking mountain passes in the Pyrennes. I have stated that in turns enough times. With Provence if he was reinforcing I would have reinofrced it. Gen was on for hours before I left chat you did do late night posting on purpose because you knew this would happen. I am sorry you are losing this war but do not make crap up. Person67 (talk) 09:19, April 12, 2017 (UTC)

So let's break this down, there are no french troops in Navvarre, there are french troops at    La Perthus, Lourdes, Saint-Jean-Pied-de-Port and Hendaye  Cebere and Prats-de-Mollo-la-Preste. all of which are firmly in the mountains. Then the french army in Provence is under orders not to attack but to shadow so do not just declare they will attack it is not  your decision. Person67 (talk) 09:32, April 12, 2017 (UTC)

When two armies are in the same area, they will inevitably collide. I attacked the French army at Provence, twice. General534 (talk) 01:07, April 13, 2017 (UTC)

This battle of Hendaye is crap, it's a siege, I have made that clear enough times and it is alsoa contested mountain pass. You need 500% and to apply the correct location values. Person67 (talk) 01:32, April 13, 2017 (UTC)

Northern Front
French attack on Brussels (subject to change) <p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:14pt;font-family:Arial;color:#000000;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Pre - war stage

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">


 * France and England: +97<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">


 * Population: +50<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">


 * Government: +7<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">


 * Economy: +15<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">


 * Tech: +25<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">


 * Burgundy and peeps: +96<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">


 * Population: +50<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">


 * Government: +6<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">


 * Economy: +15<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">


 * Tech: +25

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:14pt;font-family:Arial;color:#000000;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">War stage 1

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">


 * France and England: +100<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">


 * Army: +111 (370,000 troops)<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">


 * Location: -9<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">


 * Blunder: -2<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">


 * Burgundy and peeps: +8<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">


 * Army: +6 (20,000<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">


 * Location: +6<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">


 * Blunder: -4
 * <p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:11pt;font-family:Arial;color:#000000;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Result: 197 to 104. 189% to France

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:14pt;font-family:Arial;color:#000000;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">War stage 2

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">


 * France and England: +98<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">


 * Army: +111 (370,000 troops)<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">


 * Location: -9<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">


 * Blunder: -4<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">


 * Burgundy and peeps: +9<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">


 * Army: +6 (20,000<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">


 * Location: +6<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">


 * Blunder: -3
 * <p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:11pt;font-family:Arial;color:#000000;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Result: 195 to 105. 185% to France so 374%

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:14pt;font-family:Arial;color:#000000;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">War stage 3 <p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">


 * France and England: +97<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">


 * Army: +111 (370,000 troops)<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">


 * Location: -9<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">


 * Blunder: -5<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">


 * Burgundy and peeps: +12<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">


 * Army: +6 (20,000<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">


 * Location: +6<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">


 * Blunder: -0
 * <span style="font-size:11pt;font-family:Arial;color:rgb(0,0,0);font-weight:400;white-space:pre-wrap;">Result: It goes over 500%. 185% to France so 374% Person67 (talk) 00:49, April 12, 2017 (UTC) (Do not touch unless you are a mod put complaints in discussion)
 * Battle of St-Niklaas (1651)
 * Burgundy: 24.5
 * Army: 22.5 (75,000)
 * Location: 4
 * Blunder: -2
 * France: 15.5
 * Army: 21 (70,000)
 * Location: -3.5
 * Blunder: -2
 * Result: 107% to Burgundy
 * St-Niklaas pt. 2
 * Burgundy: 24.5
 * Army: 22.5 (75,000)
 * Location: 4
 * Blunder: -2
 * France: 13.5
 * Army: 21 (70,000)
 * Location: -3.5
 * Blunder: -4
 * Result: 109% + 107% = 216%, the French forces are forced to retreat from their advance on Antwerp

Belko-Venetian trade war (1649-1650)
First battle

Prewar State

 * Belka: total score : 99.2
 * ​Population: 10.55 mil = 42.2
 * Government: +7 (Absolute Monarchy)
 * Economy: +20 (temp tier 4)
 * Technology: +30 (Tier 5)
 * ​Venice: total score: 53
 * ​Population: 4.5 mil = 18
 * Government: +5 (Merchant republic)
 * Economy: +10 (econ tier 3)
 * Technology: +20 (tech tier 4)

Battle Stage

 * Battle of Aqueilia (1650)
 * Belka: 30.1
 * ​Army size: 80,000 troops = 24 + 9.6 (professional troop abilities)
 * Navy size: N/A
 * Location: -3.5 (city of Aquielia)
 * Great leader:  N/A
 * Blunder: TBD
 * Venice: 17.5
 * ​Army size: 50,000 troops = 15
 * Navy size: N/A
 * Location: +3.5 (same as above)
 * Great leader: N/A
 * Blunder: TBD

Final Stage

 * Belka: 129.3
 * Venice: 70.5
 * Final Result: 183% in favor of Belka.

Second battle

Prewar State

 * Belka: total score : 99.2
 * ​Population: 10.55 mil = 42.2
 * Government: +7 (Absolute Monarchy)
 * Economy: +20 (temp tier 4)
 * Technology: +30 (Tier 5)
 * ​Venice: total score: 53
 * ​Population: 4.5 mil = 18
 * Government: +5 (Merchant republic)
 * Economy: +10 (econ tier 3)
 * Technology: +20 (tech tier 4)

Battle Stage

 * Battle of Aqueilia (1650)
 * Belka: 25.6
 * ​Army size: 80,000 troops = 24 + 9.6 (professional troop abilities)
 * Navy size: N/A
 * Location: -8 (city of Venice)
 * Great leader:  N/A
 * Blunder: TBD
 * Venice: 21
 * ​Army size: 50,000 troops = 15
 * Navy size: N/A
 * Location: +6 (Capital)
 * Great leader: N/A
 * Blunder: TBD

Final Stage

 * Belka: 124.8
 * Venice: 74
 * Final Result: 168% in favor of Belka.

First battle

 * Pre-war stage
 * Siam (defending)
 * Result – +44
 * Population – +24 (6 million)
 * Location – -0
 * Government – +6 (Absolute feudal monarchy?)
 * Technology – +7 (Tier II)
 * Economy – +7 (Tier II)


 * Korea–China (attacking)
 * Result – +108
 * Population – +50 (capped)
 * Location – -0
 * Government – +8 (Celestial Empire)
 * Technology – +25 (Tier IV)
 * Economy – +25 (Tier IV)


 * Battle stage
 * Korea–China (attacking)
 * Result – +31.5
 * Army – +15 (50,000)
 * Location – -4.5 (capital)
 * GG/GA/GL – +25 (General Sui Wuseung)
 * Blunder – -4
 * Attrition – -0%


 * Siam (defending)
 * Result – +19
 * Army – +18 (60,000)
 * Location – +6 (populated border)
 * GG/GA/GL - N/A
 * Blunder – -5


 * Casualties
 * Korea–China
 * all 50,000 survive
 * Siam
 * no survivors


 * Final stage
 * Korea–China – +108
 * Siam – +44 + (19 - 31.5) = +31.5

342% in-favour of Korea–China (Battle Tier II)


 * Decisive victory, Siam is forced back as China invades

Discussion
Use the right algo format, this is unfair to Siam. Siam also has a max army of ~56-60,000, which they would make full use of in defense of their country. General534 (talk) 05:51, April 16, 2017 (UTC)

Yucatán Campaign (1653-1655)

 * Pre-war stage
 * Iberia and Burgundy
 * Result: 62.75
 * Population: 16.75 (3,750,000 Iberia + 437,500 Burgundy = 4,187,500)
 * Government: +6
 * Technology: +25
 * Economy: +15
 * Maiam
 * Result: 54
 * Population: +24 (6,000,000)
 * Government: +5
 * Technology: +15
 * Economy: +10
 * Battle of Pisté (1653)
 * Iberian and Burgundy (attacking)
 * Result: 9.3
 * Army size: +16.8 (56,000)
 * Location: -3.5 (near city)
 * Blunder: -4
 * Maiam (defending)
 * Result: 17
 * Army size: +13.5 (45,000)
 * Location: +3.5 (near city)
 * Blunder: 0
 * Result: 101% in favor of Iberia
 * Casualties: 2800 to Iberia, 2250 to Maiam


 * Battle of Pisté (1653)
 * Iberia and Burgundy (attacking)
 * Result: 12.46
 * Army size: +15.96 (53,200)
 * Location: -3.5 (near city)
 * Blunder: 0
 * Maiam (defending)
 * Result:
 * Army size: +12.825 (42,750)
 * Location: +3.5 (near city)
 * Blunder: -3
 * Result: 112% + 101% = 213% victory for Iberia, the Maian army retreats
 * Casualties: 5320 to Iberia, 6412 to Maiam


 * Battle of Mayapán (1653)
 * Iberia and Burgundy
 * Result: 8.86
 * Army size: +14.36 (47,880)
 * Location: -4.5 (near center of government)
 * Blunder: -1
 * Maiam
 * Result: 10.4
 * Army size: +10.9 (36,337)
 * Location: +4.5 (near center of government)
 * Blunder: -5
 * Result: 112% in favor of Iberia, fighting continues into next year
 * Casualties: 2394 to Iberia, 1816 to Maiam


 * Second Battle of Mayapán (1654)
 * Iberia and Burgundy
 * Result: 10.14
 * Army size: +16.64 (55,486)
 * Location: -4.5 (near center of government)
 * Blunder: -2
 * Maiam
 * Result: 10.85
 * Army size: +10.35 (34,520)
 * Location: +4.5 (near center of government)
 * Blunder: -4
 * Result: 112% + 112% = 224% victory for Iberia
 * Casualties: 5548 to Iberia, 5178 to Maiam


 * Battle of Ticul (1654)
 * Iberia and Burgundy
 * Result: 12.98
 * Army size: +14.98 (49,937)
 * Location: 0
 * Blunder: -2
 * Maiam
 * Result: 5.8
 * Army size: +8.8 (29,342)
 * Location: 0
 * Blunder: -3
 * Result: 127% in favor of Iberia
 * Casualties: 2496 to Iberia, 1467 to Maiam


 * Battle of Ticul (1654)
 * Iberia and Burgundy
 * Result: 9.23
 * Army size: +14.23 (47,440)
 * Location: 0
 * Blunder: -5
 * Maiam
 * Result: 8.36
 * Army size: +8.36 (27,874)
 * Location: 0
 * Blunder: 0
 * Result: 115% + 127% = 242% victory for Iberia, the Maian forces retreat
 * Casualties: 2846 to Iberia, 8362 to Maiam


 * Battle of Tinun (1655)
 * Iberia and Burgundy
 * Result: 11.4
 * Army size: +13.4 (44,696)
 * Location: 0
 * Blunder: -2
 * Maiam
 * Result: 3.1
 * Army size: +7.1 (23,692)
 * Location: 0
 * Blunder: -4
 * Result: 130% in favor of Iberia
 * Casualties: 2234 to Iberia, 1184 to Maiam


 * Battle of Tinun (1655)
 * Iberia and Burgundy
 * Result: 11.73
 * Army size: +12.73 (42,461)
 * Location: 0
 * Blunder: -1
 * Maiam
 * Result: 1.75
 * Army size: +6.75 (22,507)
 * Location: 0
 * Blunder: -5
 * Result: 134% + 130% = 264% victory for Iberia, the Maian forces retreat
 * Casualties: 4246 to Iberia, 3376 to Maiam

Mexica Campaign (1654-1655)

 * Pre-war stage
 * Iberia
 * Result: 49
 * Population: +3 (750,000 due to location)
 * Government: +6
 * Technology: +25
 * Economy: +15
 * Maiam
 * Result: 54
 * Population: +24 (6,000,000)
 * Government: +5
 * Technology: +15
 * Economy: +10


 * Siege of Mexico (1654)
 * Iberia (attacking)
 * Result: -2.77
 * Army size: +2.23 (7,446)
 * Location: -4 (city)
 * Blunder: -1
 * Maiam (defending)
 * Result: 0.3
 * Army size: +0.3 (1,000)
 * Location: +4 (city)
 * Blunder: -4
 * Result: 117% in favor of Maiam
 * Casualties: 372 to Iberia, 50 to Maiam


 * Siege of Mexico (1655)
 * Iberia
 * Result:
 * Army size: +2.12 (7,073)
 * Location: -4 (city)
 * Blunder: -2
 * Maiam
 * Result:
 * Army size: +0.28 (950)
 * Location: +4 (city)
 * Blunder: -2
 * Result: 122% + 117% = 239% victory for Maiam, the Iberian forces fail to take Mexico City
 * Casualties: 1060 to Iberia, 95 to Maiam

Tabasco Campaign (1655-1656)

 * Pre-war stage
 * Iberia and Burgundy
 * Result: 62.75
 * Population: 16.75 (3,750,000 Iberia + 437,500 Burgundy = 4,187,500)
 * Government: +6
 * Technology: +25
 * Economy: +15
 * Maiam
 * Result: 54
 * Population: +24 (6,000,000)
 * Government: +5
 * Technology: +15
 * Economy: +10


 * Battle of Macuspana (1655)
 * Iberia and Burgundy
 * Result: 14.96
 * Army size: +15.96 (53,214)
 * Location: 0
 * Blunder: -1
 * Maiam
 * Result: 4.73
 * Army size: +5.73 (19,130)
 * Location: 0
 * Blunder: -1
 * Result: 132% in favor of Iberia, fighting continues into next year
 * Casualties: 1330 to Iberia, 956 to Maiam


 * Second Battle of Macuspana (1656)
 * Iberia and Burgundy
 * Result: 14.56
 * Army size: +15.56 (51,883)
 * Location: 0
 * Blunder: -1
 * Maiam
 * Result: 0.45
 * Army size: +5.45 (18,173)
 * Location: 0
 * Blunder: -5
 * Result: 142% + 132% = 274% victory for Iberia
 * Casualties: 2594 to Iberia, 2725 to Maiam


 * Battle of Villahermosa (1656)
 * Iberia and Burgundy
 * Result: 12.78
 * Army size: +14.78 (49,289)
 * Location: +1 (river)
 * Blunder: -3
 * Maiam
 * Result: 3.63
 * Army size: +4.63 (15,448)
 * Location: +1 (river)
 * Blunder: -2
 * Result: 131% in favor of Iberia
 * Casualties: 1232 to Iberia, 772 to Maiam


 * Second Battle of Villahermosa (1656)
 * Iberia and Burgundy
 * Result: 15.41
 * Army size: +14.41 (48,057)
 * Location: +1 (river)
 * Blunder: 0
 * Maiam
 * Result: 5.4
 * Army size: +4.4 (14,676)
 * Location: +1 (river)
 * Blunder: 0
 * Result: 132% + 131% = 263% victory for Iberia, the Mayans retreat from the region after successive defeats
 * Casualties: 2402 to Iberia, 2201 to Maiam

Veracruz Campaign (1656-1657)

 * Pre-war stage
 * Iberia and Burgundy
 * Result: 62.75
 * Population: 16.75 (3,750,000 Iberia + 437,500 Burgundy = 4,187,500)
 * Government: +6
 * Technology: +25
 * Economy: +15
 * Maiam
 * Result: 54
 * Population: +24 (6,000,000)
 * Government: +5
 * Technology: +15
 * Economy: +10


 * Battle of Coatzacoalcos (1656)
 * Iberia and Burgundy
 * Result: 15.59
 * Army size: +14.59 (48,655)
 * Location: +1 (river)
 * Blunder: 0
 * Maiam
 * Result: 2.74
 * Army size: +3.74 (12,475)
 * Location: +1 (river)
 * Blunder: -2
 * Result: 138% in favor of Iberia
 * Casualties: 1216 to Iberia, 623 to Maiam


 * Second Battle of Coatzacoalcos (1657)
 * Iberia and Burgundy
 * Result: 13.23
 * Army size: +14.23 (47,439)
 * Location: +1 (river)
 * Blunder: -2
 * Maiam
 * Result: 3.55
 * Army size: +3.55 (11,852)
 * Location: +1 (river)
 * Blunder: -2
 * Result: 132% + 138% = 270% victory for Iberia
 * Casualties: 2371 to Iberia, 1777 to Maiam


 * Battle of Cuitlahuac (1657)
 * Iberia and Burgundy
 * Result: 11.52
 * Army size: +13.52 (45,068)
 * Location: +1 (river)
 * Blunder: -3
 * Maiam
 * Result: 0
 * Army size: +3.0 (10,075)
 * Location: +1 (river)
 * Blunder: -4
 * Result: 138% in favor of Iberia
 * Casualties: 1126 to Iberia, 503


 * Battle of Cuitlahuac (1657)
 * Iberia and Burgundy
 * Result: 13.18
 * Army size: +13.18 (43,942)
 * Location: +1 (river)
 * Blunder: -1
 * Maiam
 * Result: -1.13
 * Army size: +2.87 (9,572)
 * Location: +1 (river)
 * Blunder: -5
 * Result: 144% + 138% = 282% victory for Iberia, the Maian forces retreat
 * Casualties: 2197 to Iberia, 1435 to Maiam

Mexica Interior Campaign (1658-1663)

 * Pre-war stage
 * Iberia and Burgundy
 * Result: 77.75
 * Population: 16.75 (3,750,000 Iberia + 437,500 Burgundy = 4,187,500)
 * Government: +6
 * Technology: +25
 * Economy: +30
 * Maiam
 * Result: 59
 * Population: +24 (6,000,000)
 * Government: +5
 * Technology: +15
 * Economy: +15


 * Battle of Puebla (1658)
 * Iberia and Burgundy
 * Result: 7.02
 * Army size: +12.52 (41,745)
 * Location: -3.5 (near city)
 * Blunder: -2
 * Maiam
 * Result: 0.94
 * Army size +2.44 (8,137)
 * Location: +3.5 (near city)
 * Blunder: -5
 * Result: 141% in favor of Iberia
 * Casualties: 1043 to Iberia, 406 to Maiam


 * Battle of Puebla (1658)
 * Iberia and Burgundy
 * Result: 3.71
 * Army size: +12.21 (40,702)
 * Location: -3.5 (near city)
 * Blunder: -5
 * Maiam
 * Result: 6.81
 * Army size: +2.31 (7,731)
 * Location: +3.5 (near city)
 * Blunder: -1
 * Result: 124% + 141% = 265% victory for Iberia
 * Casualties: 2035 to Iberia, 1159 to Maiam


 * Battle of Tlaxcala (1658)
 * Iberia and Burgundy
 * Result: 3.1
 * Army size: +11.6 (38,667)
 * Location: -3.5 (near city)
 * Blunder: -5
 * Maiam
 * Result: 1.47
 * Army size: +1.97 (6,572)
 * Location: +3.5 (near city)
 * Blunder: -4
 * Result: 134% in favor of Iberia, fighting continues into next year
 * Casualties: 966 to Iberia, 328 to Maiam


 * Second Battle of Tlaxcala (1659)
 * Iberia and Burgundy
 * Result: 4.8
 * Army size: +11.3 (37,671)
 * Location: -3.5 (near city)
 * Blunder: -3
 * Maiam
 * Result: 0.37
 * Army size: +1.87 (6,244)
 * Location: +3.5 (near city)
 * Blunder: -5
 * Result: 139% + 134% = 273% victory for Iberia
 * Casualties: 1883 to Iberia, 936 to Maiam


 * Battle of Huejotzingo (1659)
 * Iberia and Burgundy
 * Result: 6.23
 * Army size: +10.73 (35,788)
 * Location: -3.5 (near city)
 * Blunder: -1
 * Maiam
 * Result: 3.09
 * Army size: +1.59 (5,308)
 * Location: +3.5 (near city)
 * Blunder: -2
 * Result: 135% in favor of Iberia
 * Casualties: 894 to Iberia, 265 to Maiam


 * Battle of Huejotzingo (1659)
 * Iberia and Burgundy
 * Result: 2.96
 * Army size: +10.46 (34,894)
 * Location: -3.5 (near city)
 * Blunder: -4
 * Maiam
 * Result: 1.01
 * Army size: +1.51 (5,043)
 * Location: +3.5 (near city)
 * Blunder: -4
 * Result: 134% + 135% = 269% victory for Iberia
 * Casualties: 1744 to Iberia, 756 to Maiam


 * Battle of Pachuca (1660)
 * Iberia and Burgundy
 * Result: 2.44
 * Army size: +9.94 (33,150)
 * Location: -3.5 (near city)
 * Blunder: -4
 * Maiam
 * Result: 3.78
 * Army size: +1.28 (4,287)
 * Location: +3.5 (near city)
 * Blunder: -1
 * Result: 128% in favor of Iberia
 * Casualties: 828 to Iberia, 214 to Maiam


 * Battle of Pachuca (1660)
 * Iberia and Burgundy
 * Result: 6.19
 * Army size: +9.69 (32,322)
 * Location: -3.5 (near city)
 * Blunder: 0
 * Maiam
 * Result: -0.28
 * Army size: +1.22 (4,073)
 * Location: +3.5 (near city)
 * Blunder: -5
 * Result: 143% + 128% = 271% victory for Iberia
 * Casualties: 1616 to Iberia, 610 to Maiam


 * Battle of Tolcayuca (1660)
 * Iberia and Burgundy
 * Result: 6.21
 * Army size: +9.21 (30,706)
 * Location: 0
 * Blunder: -3
 * Maiam
 * Result: -0.97
 * Army size: +1.03 (3,463)
 * Location: 0
 * Blunder: -2
 * Result: 145% in favor of Iberia, fighting continues into next year
 * Casualties: 767 to Iberia, 173 to Maiam


 * Second Battle of Tolcayuca (1661)
 * Iberia and Burgundy
 * Result: 3.98
 * Army size: +8.98 (29,939)
 * Location: 0
 * Blunder: -5
 * Maiam
 * Result: 0.98
 * Army size: +0.98 (3,290)
 * Location: 0
 * Blunder: -0
 * Result: 136% + 145% = 281% victory for Iberia
 * Casualties: 1496 to Iberia, 493 to Maiam


 * Battle of Tizayuca (1661)
 * Iberia and Burgundy
 * Result: 8.53
 * Army size: +8.53 (28,443)
 * Location: 0
 * Blunder: 0
 * Maiam
 * Result: -3.17
 * Army size: +0.83 (2,797)
 * Location: 0
 * Blunder: -4
 * Result: 155% in favor of Iberia
 * Casualties: 711 to Iberia, 139 to Maiam


 * Battle of Tizayuca (1661)
 * Iberia and Burgundy
 * Result: 6.31
 * Army size: +8.31 (27,732)
 * Location: 0
 * Blunder: -2
 * Maiam
 * Result: -1.21
 * Army size: +0.79 (2,658)
 * Location: 0
 * Blunder: -2
 * Result: 145% + 155% = 300% victory for Iberia
 * Casualties: 831 to Iberia, 797 to Maiam


 * Siege of Mexico (1662)
 * Iberia and Burgundy
 * Result: 3.67
 * Army size: +11.67 (38,901)
 * Location: -8 (center of government)
 * Blunder:
 * Maiam
 * Result: 12.55
 * Army size: +0.55 (1,861)
 * Location: +12
 * Blunder:
 * Result: 114% in favor of Iberia
 * Casualties: 972 to Iberia, 93 to Maiam


 * Siege of Mexico (1662)
 * Iberia and Burgundy
 * Result: 3.37
 * Army size: +11.37 (37,929)
 * Location: -8
 * Blunder:
 * Maiam
 * Result: 12.53
 * Army size: +0.53 (1,768)
 * Location: +12
 * Blunder:
 * Result: 113% + 114% = 227% in favor of Iberia
 * Casualties: 2465 to Iberia, 176 to Maiam


 * Siege of Mexico (1662)
 * Iberia and Burgundy
 * Result: 2.63
 * Army size: +10.63 (35,464)
 * Location: -8
 * Blunder:
 * Maiam
 * Result: 12.47
 * Army size: +0.47 (1,592)
 * Location: +12
 * Blunder:
 * Result: 112% + 113% + 114% = 339% in favor of Iberia
 * Casualties: 2659 to Iberia, 398 to Maiam


 * Siege of Mexico (1663)
 * Iberia and Burgundy
 * Result: 1.84
 * Army size: +9.84 (32,805)
 * Location: -8
 * Blunder:
 * Maiam
 * Result: 12.35
 * Army size: +0.35 (1,194)
 * Location: +12.35
 * Blunder:
 * Result: 112% + 112% + 113% + 114% = 451% in favor of Iberia
 * Casualties: 2460 to Iberia, 298 to Maiam


 * Siege of Mexico (1663)
 * Iberia and Burgundy
 * Result: 1.1
 * Army size: +9.10 (30,345)
 * Location: -8
 * Blunder:
 * Maiam
 * Result: 12.26
 * Army size: +0.26 (896)
 * Location: +12
 * Blunder:
 * Result: 111% + 112% + 112% + 113% + 114% = 562% victory for Iberia, Mexico falls
 * Casualties: 303 to Iberia, the Mayans are wiped out

Southern Campaign (1663-)

 * Pre-war stage
 * Iberia and Burgundy
 * Result: 77.75
 * Population: 16.75 (3,750,000 Iberia + 437,500 Burgundy = 4,187,500)
 * Government: +6
 * Technology: +25
 * Economy: +30
 * Maiam
 * Result: 59
 * Population: +24 (6,000,000)
 * Government: +5
 * Technology: +15
 * Economy: +15


 * Battle of Tuxtla Gutiérrez (1663)
 * Iberia and Burgundy
 * Result: 8.3
 * Army size: +9.3 (31,000)
 * Location: 0
 * Blunder: -1
 * Maiam
 * Result: -2.4
 * Army size: +0.6 (2,000)
 * Location: 0
 * Blunder: -3
 * Result: 152% in favor of Iberia
 * Casualties: 775 to Iberia, 100 to Maiam


 * Battle of Tuxtla Gutiérrez (1663)
 * Iberia and Burgundy
 * Result: 7.06
 * Army size: +9.06 (30,225)
 * Location: 0
 * Blunder: -2
 * Maiam
 * Result: -3.43
 * Army size: +0.57 (1,900)
 * Location: 0
 * Blunder: -4
 * Result: 153% + 152% = 305% victory for Iberia
 * Casualties: 906 to Iberia, 570 to Maiam

Aquiminzaque II's Revolt (1653)

 * Pre-war stage
 * Iberia (defending)
 * Result: 65.2
 * Population: +34.2 (8,550,000 w/ location)
 * Government: +6
 * Technology: +25
 * Economy: +15
 * Maipure-Muisca (attacking)
 * Result: 11.4
 * Population: 0.4 (100,000)
 * Government: +5
 * Technology: +3
 * Economy: +3
 * Battle of Bogotá
 * Maipure-Muisca (attacking)
 * Result: -3.5
 * Army size: +3 (10,000)
 * Location: -3.5 (near city)
 * Blunder: -4
 * Iberia (defending)
 * Result: 6.81
 * Army size: +5.31 (17,700)
 * Location: +3.5 (near city)
 * Blunder: -2
 * Result: 911% victory; the rebels are utterly crushed and Aquiminzaque II is captured
 * Casualties: The rebel forces are wiped out and cease to exist as a cohesive unit. Minimal casualties to the Iberian side.

Prewar Stage

 * Russia: 78
 * ​Population: +50  = 63.6 (15.9 mil)
 * Government:  +7 (Absolute Monarchy)
 * Economy: +10 (econ tier 3)
 * Technology: +20 (tech tier 4)
 * ​Kiev: 38.5
 * ​Population: 12.5  = 12.5 (3.1 mil)
 * Government: +6 (Absolute Feudal)
 * Economy: +10 (econ tier 3)
 * Technology: +10 (tech tier 3)

Battle Stage

 * Battle of Kiev (1655)
 * Russia: total score * penalties = 38.5
 * ​Army size: +45 (150,000)
 * Navy size: N/A
 * Location: -4.5 (Kiev)
 * Attrition: Negligible (RNG 10)
 * Great leader: bonus scores or N/A (leader name)
 * Blunder: -2
 * Defender name: total score * penalties = 15
 * ​Army size: +9 (30,000)
 * Navy size: N/A
 * Location: +6 (Kiev)
 * Attrition: (Negligible)
 * Great leader: bonus scores or N/A (leader name)
 * Blunder: -1

Final Stage

 * Russia: 116.5
 * Kiev: 53.5
 * Final Result: 45% (not sure what else hes done) -Feud