Talk:Entente vs. Central Powers (Map Game)

Aloglogretem

LocationEdit
Location is how close the nation is to the place of the conflict. Goes by nearest border or possession If a colony -2 from total
 * At the war: +10
 * Next to the war: +8
 * Close to the war: +4
 * Far from the war: -8
 * Halfway around the world (separated by ocean): -10

Tactical AdvantageEdit

 * Attacker’s advantage: +2
 * Defender’s advantage: +5
 * Fortifacations: +5 (Defenders Only)
 * Surprise attack: Attackers +6
 * Home is island: Defenders +4
 * Home is desert: Defenders +6
 * Home is jungle/tropical: Defenders +8
 * Home is tundra/arctic: Defenders +10
 * Amphibious landing: Defenders +8 (yes, this means invaded islands will receive a +14 bonus)

Amount of Military Forces Within 150 MilesEdit

 * divide number of troops by 1,000 to reach the amount of points you get
 * 1)  of Troops/1,000 = score

StrengthEdit

 * Every nation militarily helping with belligerents/defenders: +5
 * Every nation nonmilitarily helping with belligerents/defenders: +4
 * Every vassal militarily helping with belligerents/defenderes: +3
 * Every vassal nonmilitarily helping with belligerents/defenders: +2
 * Every nation militarily occupied by nation: -2
 * Side with greater industry: +5
 * Has a fleshed out nation profie: +3

TechnologyEdit

 * Modern Technology: +10
 * Late 1900s Technology: +7
 * Early 1900s Technology: +4

MotiveEdit

 * Fighting for Independance: +15
 * Life or death (country’s sovereign existence is threatened): 10 (Does not mean there attacking your heartland or taking a valuable city)
 * Religious: 7
 * Pre-Emptive Strike (Only can be used if the have threatened to attack you in last 10 years): +7
 * Social/moral: 6
 * Political: 5
 * Economical: 3

War WearinessEdit
This section only applies to naitons that have been at war within last 15 years
 * Every year youve been at war: -2 per year

Occupied NationsEdit

 * If you are occupying another nation: -5
 * y=number of nations x -5= -#

Nuclear weaponsEdit

 * Strategic nuclear weapon use on capital city: +10 for belligerent, -10 for defendant (of nuke). +2 per additional nuke for belligerent, -2 per additional nuke for defendant.
 * Strategic nuclear weapon use on major city: +7 for belligerent, -10 for defendant (of nuke). +1.5 per additional nuke for belligerent, -1.5 per additional nuke for defendant.
 * Strategic nuclear weapon use on minor city: +5 for belligerent, -10 for defendant (of nuke). +1 per additional nuke for belligerent, -1 per additional nuke for defendant.
 * Tactical nuclear weapon use: +5 for first tactical nuke, +.5 per additional nuke.
 * Nuclear weapon use for belligerent: -5 morale this turn and next turn.
 * Nuclear weapon use for defendant: -2.5 morale this turn only.

Economic situationEdit

 * Good economy: +5
 * Average economy: +1
 * Bad economy: -5

ChanceEdit
Chance : Randomly Generate a number by using askign a mod to get you one

ResultEdit
The winner will win depending on how much he/she wins by.

5 points more than loser: no more than 10 percent of country

10 points more than loser: no more than 25% of country

15 or more points than loser: no more than 40% of country

20 or more points than loser: no more than 50% of country

25 or more points than loser: Can demand uncinditional surrender