Talk:The Ashes of Rome (Map Game)

is there an algo for this game? Spartian300 (talk) 11:20, August 3, 2015 (UTC)

Algo
I've been working off of a sort of unofficial amalgamation of several different algos, but if someone is willing to write one for the game, and be an Algo mod, that would be fantastic.

Knoxmoor (talk) 15:20, August 3, 2015 (UTC)

I have something that might work out.

Stability: +1 to whichever side is more stable. For example, nations that are multiple tribes or have newly conquered land will be often slightly less stable then their counterparts.

Size: + to whichever side has the most troops. The score will be made based on how big the difference is. For example, if one side has 1000 men, and the other has 10,000, the score for the bigger side is 1+10.

Weapons: +! to whichever side has the best weapons, and by how many there are.

Motive:

Terrain:

Population:

Economy:

Fronts:

War supported?:

It's a work in progess, but it's a start.

Spartian300 (talk) 22:42, August 4, 2015 (UTC)

If you're willing to work on this, I think it would be great. Also, be sure to include things like number of fronts, satisfaction, political situation.

Knoxmoor (talk) 22:54, August 4, 2015 (UTC)

Gotcha Spartian300 (talk) 08:30, August 5, 2015 (UTC)

War of Frankish Aggression
Neustria

Stability: -2

Size: -1 (facing two fronts)

Weapons: +3

Motive: +5

Terrain: +5

Population: +2

Economy: -4 (Franks just spilt into two kingdoms)

Fronts: 0 for Neustria,

War supported?: Yes, +9

Score: 17



Burgundy
Stability: +1

Size: +1

Weapons: +1

Motive: +5

<p style="font-size:14px;line-height:22px;">Terrain: -1

<p style="font-size:14px;line-height:22px;">Population: +1

<p style="font-size:14px;line-height:22px;">Economy: +5

<p style="font-size:14px;line-height:22px;">Fronts: 0

<p style="font-size:14px;line-height:22px;">War supported?: Yes, +5

<p style="font-size:14px;line-height:22px;">Score: 18

<p style="font-size:14px;line-height:22px;">Result: Burgundy barely defeats the Neuastrians

<p style="font-size:14px;line-height:22px;">Okay, so I need some scores for the nations for this to work. Spartian300 (talk) 08:44, August 5, 2015 (UTC)

<p style="font-size:14px;line-height:22px;">Before we completely put the algo into action, we should come up with the range for certain scores, and what each score signifies (i.e. what constitutes a 5 motive as opposed to a 9, and what the range for economy would be, etc...)

<p style="font-size:14px;line-height:22px;">Knoxmoor (talk) 15:01, August 5, 2015 (UTC)

west slavic confederacy
total: 22
 * stability: +1
 * size: +1
 * weapons: +3
 * motive: +5
 * terrain: -1
 * population: +2
 * economy: +2(functioning well)
 * fronts: 0
 * war supported: yes, +9

Lombard
total: 16
 * stability: -2
 * size: -1
 * weapons: +1
 * motive: +5
 * terrain: +5
 * economy: +1(functioning)
 * fronts: 0
 * war supported: yes, +5

result
the West slavic confederacy collapses/takes territory from the Lombard tribes. NOTE: i will need mods to check this algo. i don't know this algo 100% but I've seen similar algos before, so my result should be about right. Keep in mind, the Goths are also pushing through lombard territory to combat the Slavs. Honestly, I feel like we should hold off a little bit on using this algo, because I feel like it can be developed a little bit more, and some of the categories require an explanation, to some extent, of what each number means.
 * regards, <font color="Navy">Agent <font color="Red">of Doom  14:37, August 7, 2015 (UTC)

Knoxmoor (talk) 16:09, August 7, 2015 (UTC)

i did account for the goths in this algo. also, there is an algo on the map games wikia that i think could be used for this game, with some modification. i will look into the algo if you want. regards, <font color="Navy">Agent <font color="Red">of Doom  20:36, August 7, 2015 (UTC)

Question
Knoxmoor which Nation are you playing as? Wrto12 (talk) 07:01, August 6, 2015 (UTC)

I'm not playing as a nation, just because I'm worried that, if I played as a nation, I would be subconsciously biased towards it, even if I didn't realize it.

Knoxmoor (talk) 17:31, August 6, 2015 (UTC)

mods
i feel like there should be a place were mods can sign up, or at the very least a list of mods, somewhere on the page. regards, <font color="Navy">Agent  <font color="Red">of Doom

While I support the notion of multiple mods in theory, I have seen too many Map Games flounder due to mod infighting, and have witnessed an unbelievable amount of mod self-bias. This self bias, whether intentional or subconscious, is the main reason I have chosen not to play as a nation in my own game, and it is also the reason why I am the only mod. If people would like to be mods, but not participate as a nation in the game, I can totally get behind that, in fact, it would take quite a burden off of me. I'm very reluctant to allow people playing as nations to be mods, but that does not mean it's out of the realm of possibility...

Knoxmoor (talk) 03:55, August 7, 2015 (UTC)

Amount of years per turn
I think 1 turn should be 2 years in 1200 and 1 year in 1400 till the end. What do u think? Awesome history 28 (talk) 12:18, August 7, 2015 (UTC)

I totally agree. Wonderful suggestion. I will include that in the rules page so that people are aware.

Knoxmoor (talk) 15:33, August 7, 2015 (UTC)

in addition, i think ifwe get to 1950(unlikly) turns should be half years

Regards, <font color="Navy">Agent <font color="Red">of Doom  21:58, August 7, 2015 (UTC)

Hmmmmm. How about 1900? Awesome history 28 (talk) 11:38, August 8, 2015 (UTC)

Algo proposal
here is an algo i have edited for this game. if accepted, it should take effect next turn


 * Size of the armies: The bigger army gains +1 point.
 * Economy: The nation with a bigger economy gains +1 point.
 * war exhaustion: The nation with less war exhaustion gains +1 point.
 * This refers to the nation that has had less wars in the past 10 turns
 * Battlefield: The nation who can take more advantage from the battlefield gains +1 point.
 * Defending: The nation who defends its homeland gains +1 point.
 * Supports: The nation who is supported by a foreign country (not one in the war!) will gain points for each supporting country.
 * +1 for military aid
 * +.5 for economic aid
 * Luck: A random number will be generated by random.org. The winner gains +1 point.
 * The RNG will be from 1-10, attacker is evens, defender is odds
 * Morale: The nation who won last turn gains +1 point.
 * Fortifications: The nation whose front-line is more fortified gains +1 point (optional).
 * If a fortified city is being attacked, the defender gains +2 points
 * NOTE: it must be stated clearly in turns if a city is fortified, and there must be a plausible reason as to why the battle is taking place at said city.
 * Air support: The nation who has better air support gains +1 point. (when applicable)
 * Tank support: The nation who has better tanks gains +1 point. (when applicable)
 * Agricultural output: The nation with more Agricultural output gains +1 point
 * vassals: for each vassal, a nation will gain points
 * +1 for a loyal vassal
 * +.5 for a new/unstable vassal
 * -1 for a rebellious vassal

regards, <font color="Navy">Agent <font color="Red">of Doom  21:58, August 7, 2015 (UTC)

I love your proposal. Very simple, yet largely encompassing. I'm going to run a few trials with it, to see how plausable the results seem, and if they do, I will institute it.

Knoxmoor (talk) 23:01, August 7, 2015 (UTC)

Quick question about the Algo. When dealing with one nation who is fighting two nations, do you run the scores of the two belligerent nations seperatly, or add them together?

Knoxmoor (talk) 19:34, August 8, 2015 (UTC)

chinese and asian nations
I would like to play as the current ruling dynasty in china, if possible. regards~Tao64

Perfect timing. I plan on adding the Chines dynasties the following turn.

Knoxmoor (talk) 23:01, August 7, 2015 (UTC)

Where are they right now? ~Tao64 PS reserve them plz

Don't worry, they will show up at 22:00 UTC. Get here quickly to grab one.

The Imperial league
I have made a page for the imperial league, for us to keep track of members, pass resolutions and ohter stuff like that. heres a link: http://althistory.wikia.com/wiki/The_Imperial_league_%28The_Ashes_of_Rome_Map_Game%29