Talk:Look Out, Sir! Revised (Map Game)

Vote for Egnofrignoght to be the UK

 * For


 * Blocky858 (talk) 21:54, April 3, 2014 (UTC)
 * Blocky858 (talk) 21:54, April 3, 2014 (UTC)


 * Against

Discussion
I think Egnofrignoght needs at least a couple more edits to be the UK. I don't know how plausible he is, so look at his map game moves to see how plausible for now.

Ummm when I have shown to be impluasable. look at my turns on AvA R-word (Saudi Arabia). Also if we are going to vote people out of Nations, I think Warman/The Royal Tank is a terrible player for a major power. Again, look at his turns in AvA R-word (Egypt pre ASF invasion) where he maneged to get himself invloved in a war after only posting 3 turns. On top of that, I am highly active normally (been dealing with some personal stuff latley so it's been harder). And I played as China in the last game, also a major power, and while my activity in that fell apart due to the afor mentioned personal issues, I did play plausibly.What is this????Is this a signature??? (talk) 00:46, April 3, 2014 (UTC)

Sorry didn't know you were China. You are approved with my support.

P.S Royal has improved, don't worry all make a vote.

He has my support Blocky858 (talk) 21:54, April 3, 2014 (UTC)

Easiest56 (or whatever it is) to be US

 * For


 * Against

New to the wiki, last resort let him be the USA, but he doesn't have enough experience

The Ract Guy
Is not allowed to play

TotalWarrior
Is Ratc. Just a head's up. Local Mafia Boss (Talk) (Blog)

Thanks LMB

He's banned now.Whipsnade (talk) 19:00, April 19, 2014 (UTC)

China as a major power.
hello, at this point in time, listing China as a major power is a mistake. They are under heavy European influence. If you want to lsit china as a major power than Austria Hungry should also be a major power as well. It is also holding up the game at this point.

Probably true. Plus I was thinking if no players join the mods will control countries

We have 13 players, the most we are going to get in the current situation. Major powers (mostly france, as stated before China is hardly a major power) can be controlled by mods for the time being. Or we can allow players to pick 2 countires like the origonal AvA, though there are some problems there. "Today is the day of Reckoning sir, You screwed up... '' You screwed up..." '' 19:57, April 14, 2014 (UTC)

When is this going to start? Krasnoyarsk (talk) 19:33, April 14, 2014 (UTC)

When all major powers are taken. "Today is the day of Reckoning sir, You screwed up... '' You screwed up..." '' 19:57, April 14, 2014 (UTC)

Could Austria-Hungary be a major power.Whipsnade (talk) 21:58, April 14, 2014 (UTC)

British Egypt and an apology.
So the two maps disagree on this, but I belive Egypt should be a part of the British Empire. Also I am sorry for having a ton of Colonies. Give me a few  turns and I plan to deal with that. "Today is the day of Reckoning sir, You screwed up... '' You screwed up..." '' 21:14, April 15, 2014 (UTC)

Grant them independence or sell them. The Great War is approaching, and you'll need money to spend the war on.

Um no. I need them for troops/ resources once I break the German Blockade. "Today is the day of Reckoning sir, You screwed up... '' You screwed up..." '' 22:35, April 15, 2014 (UTC)

Idk though ing in my two cents

Egypt became OTL indipendent in 1922.Whipsnade (talk) 01:02, April 16, 2014 (UTC)


 * 1) Ireland 1922
 * 2) Egypt 1922
 * 3) S. Africa 1927
 * 4) Canada 1933
 * 5) Nepal 1923 Whipsnade (talk) 13:29, April 16, 2014 (UTC)

Egypt 1914
It was British since 1880. http://en.wikipedia.org/wiki/History_of_Egypt_under_the_British#British_administration Whipsnade (talk) 13:29, April 16, 2014 (UTC)

France in Algos
So here is a problem that has come to mind---France in algortims---. If we just plug in 0 for France's development, they will be completly crushed by Germany in a year or 2. "Today is the day of Reckoning sir, You screwed up... '' You screwed up..." '' 01:00, April 16, 2014 (UTC)

How a map game screws up
It is now so inactive, bias and ASB, even I gave up. http://mapgame.wikia.com/wiki/World_War_I_rerun

Avoid these faults-
 * 1) Too few players.
 * 2) Only a few of the above players turned up.
 * 3) Bizarre or bias mod events.
 * 4) 1916 Netherlands beats 1916 Germany and takes some land due to a flawed algo.. Both nations are as in OTL 1914 for national stat's.
 * 5) ASB and military idiocy.
 * 6) Chaotic turn start times

Siamese-Dutch War algo
Siamese Invasion of Boreno Dutch  23 vs 32  Siam wins. The Dutch must retreat.
 *  Island 3
 * Jungle -2
 * Participation 3
 * Control of the Seas 5
 * Better Tech 6
 * Defender’s Advantage 2
 * War Unsupported by People -6 (The Borneans hated the Dutch)
 * Fate 13
 * Siamese 
 * Island -2
 * Rainforest -2
 * Participating 3
 * Greater Industrial Capability 6
 * New Military 2
 * Attacker 1
 * Scouts 2
 * Democratic Government Supported by People 4
 * Fate 14
 * Larger Army 4

Celebes Campaign

Terrain

Ability To Wage Full Scale War Control of the Seas: Dutch 3 Tactical Advantages General Support from the Populace Fate Army Size Results Moluccas
 * 1) Island/Jungle: 1 Dutch, -2 Siamese
 * 1) Tired Military: If the army attacking or being attacked just came from another battle or has been moving for the past six months: -2 Siamese
 * 2) Side with greater industrial capability: Siam 6
 * 3) Side with greater Agriculture capability: Siam 1
 * 4) Side with better technology: Netherlands 6
 * 1) Better/Stronger Weaponry: Siamese (newly developed weapons vs. outdated colonial garrison)
 * 1) Attacker’s advantage: Siamese 1
 * 2) Defender’s advantage: Dutch 2
 * 1) Scouts +2 Siamese
 * 1) Siamese - Democratic Supported 4
 * 2) Dutch Not Supported -6
 * 1) Netherlands 8, Siamese 9
 * 1) Siamese 50,000
 * 2) Dutch 20,000
 * 3) Siamese - 2 times Greater  2
 * 1) Dutch 14, Siamese 21. Siamese win.

Terrain

Ability To Wage Full Scale War Control of the Seas: Dutch 3 Tactical Advantages General Support from the Populace Fate Army Size Results Dutch New Guinea
 * 1) Island/Jungle: 1 Dutch, -2 Siamese
 * 1) Tired Military: If the army attacking or being attacked just came from another battle or has been moving for the past six months: -2 Siamese, -2 Dutch
 * 2) Side with greater industrial capability: Siam 6
 * 3) Side with greater Agriculture capability: Siam 1
 * 4) Side with better technology: Netherlands 6
 * 1) Better/Stronger Weaponry: Siamese (newly developed weapons vs. outdated colonial garrison)
 * 1) Attacker’s advantage: Siamese 1
 * 2) Defender’s advantage: Dutch 2
 * 1) Scouts +2 Siamese
 * 1) Siamese - Democratic Supported 4
 * 2) Dutch Not Supported -6
 * 1) Netherlands 1, Siamese 11
 * 1) Siamese 40,000
 * 2) Dutch 15,000
 * 3) Siamese - 2 times Greater  2
 * 1) Dutch 5, Siamese 23. Siamese win.

Terrain

Ability To Wage Full Scale War Control of the Seas: Dutch 3 Tactical Advantages General Support from the Populace Fate Army Size Results
 * 1) Island/Jungle: 1 Dutch, -2 Siamese
 * 1) Tired Military: If the army attacking or being attacked just came from another battle or has been moving for the past six months: -2 Siamese, -2 Dutch
 * 2) Side with greater industrial capability: Siam 6
 * 3) Side with greater Agriculture capability: Siam 1
 * 4) Side with better technology: Netherlands 6
 * 1) Better/Stronger Weaponry: Siamese (newly developed weapons vs. outdated colonial garrison)
 * 1) Attacker’s advantage: Siamese 1
 * 2) Defender’s advantage: Dutch 2
 * 1) Scouts +2 Siamese
 * 1) Siamese - Democratic Supported 4
 * 2) Dutch Not Supported -6
 * 1) Netherlands 4, Siamese 4
 * 1) Siamese 15,000
 * 2) Dutch 10,000
 * 3) Siamese 0.5 times greater
 * 1) Dutch 8, Siamese 14.5. Siamese win.

1916 Ottoman-Hejaz war
Terrain Ability To Wage Full Scale War Tactical Advantages General Support from the Populace Fate Army Size Results
 * 1) Desert: -1 Hejaz, 1 Ottomans
 * 1) Side with greater industrial capability: Ottomans 6
 * 2) Side with better technology: (A semi-rural nation can crush a land of Arab nomads) Ottomans 6
 * 3) Control of the Seas: 3+ attackers, or 5+ defenders. Hejaz has no warships and the Ottomans sent none. Both 0.
 * 4) Fresh Military: If the army attacking or being attacked is new, +2 Ottomans +2
 * 5) Better/Stronger Weaponry: Ottomans +2
 * 6) Every ally/nation participating in the battle with defenders or attackers: +3 Ha'il was next to Hejaz, was a cronie of the Ottomans and hated Hejaz.
 * 1) Attacker’s advantage: Ottomans 1
 * 2) Defender’s advantage: Hejaz 2
 * 1) Scouts +2 Ottomans 2
 * 1) Non-democratic Government supported by People +2 Both are not democratic and both sides pathologically hate each other. Both +2
 * 1) Done using Random.org from one to twenty. 19 Hejaz, 1 Ottomans.
 * 1) Ottomans 13,500 (another 1,500 sent as scouts)
 * 2) Hejaz 15,000
 * 3) If a side has an army between 1 and 2 times the size of the opponents: +0.1-0.9 Hejaz has a 10% advantage. Hejaz+0.1 Ottomans-0.9
 * 1) Hejaz- 23.1
 * 2) Ottomans- 26.1
 * 3) A minor victory by the Ottomans, a small peace of northern land becomes Ottoman.

1916.5 Ottoman-Nejed war
Terrain Ability To Wage Full Scale War Tactical Advantages General: (Depending on who is leading the army, if he is detailed and the General is historically sucessful.) +1 Lwarence of Arabia= Nejed +1 Support from the Populace Fate Army Size Results
 * 1) Desert: -1 Nejed, 1 Ottomans
 * 1) Side with greater industrial capability: Ottomans 6
 * 2) Side with most Agriculture Ottomans 1
 * 3) Side with better technology: (A semi-rural nation can crush a land of Arab nomads) Ottomans 6
 * 4) Fresh Military: If the army attacking or being attacked is new, +2 Ottomans +2
 * 5) Better/Stronger Weaponry: Ottomans +2
 * 6) Every ally/nation participating in the battle with defenders or attackers: +3 Ha'il was next to Nejed, was a cronie of the Ottomans and hated Nejed.
 * 1) Attacker’s advantage: Ottomans 1
 * 2) Defender’s advantage: Nejed 2
 * 1) Scouts +2 Ottomans 2
 * 1) Non-democratic Government supported by People +2 Both are not democratic and both sides pathologically hate each other. Both +2
 * 1) Done using Random.org from one to twenty. Nejed 13, Ottomans 6
 * 1) Ottomans 13,500 (another 1,500 sent as scouts)
 * 2) Nejed 15,000
 * 3) If a side has an army between 1 and 2 times the size of the opponents: +0.1-0.9 Nejed has a 10% advantage. Nejed+0.1 Ottomans-0.9
 * 1) Nejed- 19.1
 * 2) Ottomans- 33.1
 * 3) Nejed is defeated

1916.5 Ottoman-Hejaz war
Terrain Ability To Wage Full Scale War Control of the Seas: 3+ attackers Ottomans 3 Tactical Advantages General Support from the Populace
 * 1) Desert: -1 Hejaz, 1 Ottomans
 * 1) Tired Military: If the army attacking or being attacked just came from another battle or has been moving for the past six months: -2 Ottomans -2
 * 2) Side with greater industrial capability: Ottomans 6
 * 3) Side with greater Agriculture capability: Ottomans 1
 * 4) Side with better technology: (A semi-rural nation can crush a land of Arab nomads) Ottomans 6
 * 1) Fresh Military: If the army attacking or being attacked is new, +2 Ottomans +2
 * 2) Better/Stronger Weaponry: Ottomans +2
 * 3) Every ally/nation participating in the battle with defenders or attackers: +3 Ha'il was next to Hejaz, was a cronie of the Ottomans and hated Hejaz.
 * 1) Attacker’s advantage: Ottomans 1
 * 2) Defender’s advantage: Hejaz 2
 * 1) Scouts +2 Ottomans 2
 * 1) Non-democratic Government supported by People +2 Both are not democratic and both sides pathologically hate each other. Both +2

Fate Army Size Results
 * 1) Done using Random.org from one to twenty. 11 Hejaz and 7 Ottoman Empire
 * 1) Ottomans 27,000 (another 3,000 sent as scouts)
 * 2) Hejaz 15,000
 * 3) If a side has an army between 1 and 2 times the size of the opponents: +0.1-0.9 The Ottomans have a 50% troop numbers advantage. Hejaz-0.9 Ottomans+0.1
 * 1) Hejaz-16.1
 * 2) Ottomans- 33.1
 * 3) Hejaz is defeated

Discussion
Feel free to change the algo is you see mistakes. If it involves the respective capabilities of each side, I can hopefully clarify it for you. I think the capabilities are right, though. Krasnoyarsk (talk) 12:32, April 18, 2014 (UTC)

Seems right to me. Just for future notice, please use the formatting with the ATWFSW and Tactical Advantages tabs and such. It makes looking at the algo much easier. Blocky858 (talk) 19:17, April 18, 2014 (UTC)

Joining
So, basically, I can join just by putting my name in a country?

Also, which countries are the superpowers? Which ones aren't taken?

Unalakleet (talk) 23:05, April 18, 2014 (UTC)

Any nation without a signutre next to it is avalible, nations marked with MP are superpowers, however none are open at the moment. "Today is the day of Reckoning sir, You screwed up... '' You screwed up..." '' 02:16, April 19, 2014 (UTC)

China is still open, that'd be your best bet at having a major power. Or you could try to be a rebellion and reform a country or play a small country and try to make that big. Also, welcome. Blocky858 (talk) 03:48, April 19, 2014 (UTC)

Germany (Attacker)

 * Terrain
 * Plains: +2
 * ATWFSW
 * Germany: +3


 * Greater Industry: +6


 * Greater Agriculture: +1


 * Better Tech: +6


 * Sea Control: +3


 * Fresh Military: +2


 * Better Weapons: +2


 * Heavier Armor: +2
 * Tactical Advantages
 * Attacker's Advantage: +1


 * General: +1


 * Blitz: +4


 * Scouts: +2


 * Dem. Gov. Support: +4
 * Fate
 * Fate: +17
 * Army Size
 * 2x Size: +2

Result
58

Belgium (Defender)

 * Terrain
 * Plains: -2
 * ATWFSW
 * Belgium: +3


 * Fresh Military: +2
 * Tactical Advantages
 * Defender's Advantage: +2


 * Blitz: -4


 * Dem. Gov. Support: +4
 * Fate
 * Fate: +12
 * Army SIze
 * Army Size: -2

Result
15

Overall Result
The Belgians take a heavy blow and lose most of their forces and retreat.

Discussion
Do what you must here Blocky858 (talk) 04:39, April 20, 2014 (UTC)

Assuming My Duties
I am very sorry but until today I was unaware that I had been signed up as a mod to this game. Now that I know and have accepted my duties, I will begin to patrol for implausibilities, so be prepared for more than enough strikethrough-ed posts.

I'd also like to inform everyone that I have been given control over France, so expect Germany to have yet another solid competitor! Ready for duty, 05:16, April 20, 2014 (UTC)

In Aragon
France (attacker)


 * Terrain:


 * Plains +2
 * ATWFSW:


 * Industrial Capacity +6
 * Agricultual Capacity +1
 * Better Tech +6
 * Naval Dominance +3
 * Fresh Military +2
 * Tactical Advantages:


 * Attacker +1
 * Democratic Support +4
 * Fate:


 * ​+14
 * Army Size:

Results 51
 * 2x larger +2

Spain (defender)
 * Terrain:


 * Plains -2
 * ATWFSW:


 * Supported non-Democratic Government +2
 * Tactical Advantages:


 * High Ground +2
 * Fate:


 * ​+11
 * Army Size:

Results 13
 * ​N/A

In Navarra
France (attacker)


 * Terrain:


 * Mountains: -5 Attacker
 * ATWFSW:


 * Industrial Capacity +6
 * Agricultual Capacity +1
 * Better Tech +6
 * Naval Dominance +3
 * Fresh Military +2
 * Tactical Advantages:


 * Attacker +1
 * General +1 (Joffre - Won the Battle of the Marne)
 * Democratic Support +4
 * Fate:


 * ​+14
 * Army Size:

Results 45
 * 2x larger +2

Spain (defender)

Mountains: 4 Defender
 * Terrain:


 * ATWFSW:


 * Supported non-Democratic Government +2
 * Tactical Advantages:


 * High Ground +2
 * Fate:


 * ​+11
 * Army Size:

Results 17
 * ​N/A

In the Sahara
France (attacker)


 * Terrain:


 * Desert 1 Attacker
 * ATWFSW:


 * Industrial Capacity +6
 * Agricultual Capacity +1
 * Better Tech +6
 * Naval Dominance +3
 * Fresh Military +2
 * Tactical Advantages:


 * Attacker +1
 * Democratic Support +4
 * Fate:


 * ​+14
 * Army Size:

Results 52
 * 2x larger +2

Spain (defender) Desert -1 Defender
 * Terrain:
 * ATWFSW:


 * Supported non-Democratic Government +2
 * Tactical Advantages:


 * High Ground +2
 * Fate:


 * ​+11
 * Army Size:

Results 12
 * ​N/A

In Morocco
France (attacker)


 * Terrain:


 * Mountains: -5 Attacker
 * ATWFSW:


 * Industrial Capacity +6
 * Agricultual Capacity +1
 * Better Tech +6
 * Naval Dominance +3
 * Fresh Military +2
 * Tactical Advantages:


 * Attacker +1
 * Democratic Support +4
 * Fate:


 * ​+14
 * Army Size:

Results 44
 * 2x larger +2

Spain (defender) Mountains: 4 Defender
 * Terrain:
 * ATWFSW:


 * Supported non-Democratic Government +2
 * Tactical Advantages:


 * High Ground +2
 * Fate:


 * ​+11
 * Army Size:

Results 17
 * ​N/A

In Equatorial Guinea
France (attacker)


 * Terrain:
 * Jungle/Rainforest:-2 Attacker
 * Island:-2 Attacker
 * ATWFSW:


 * Industrial Capacity +6
 * Agricultual Capacity +1
 * Better Tech +6
 * Naval Dominance +3
 * Fresh Military +2
 * Tactical Advantages:


 * Attacker +1
 * Democratic Support +4
 * Fate:


 * ​+14
 * Army Size:

Results 47
 * 2x larger +2

Spain (defender)
 * Terrain:
 * Jungle/Rainforest: -2 Defender
 * Island: 3 Defende
 * ATWFSW:


 * Supported non-Democratic Government +2
 * Tactical Advantages:
 * Fate:


 * ​+11
 * Army Size:

Results 12
 * ​N/A

Outcome
The French army manages to seize control of all invaded regions.

Please See: Treaty of Le Havre (Look Out, Sir! Revised Map Game).

France (attacker)

 * Terrain:
 * Jungle/Rainforest:-2 Attacker
 * ATWFSW:
 * Industrial Capacity +6
 * Agricultural Capacity +1
 * Better Tech +6
 * Fresh Military +2
 * Tactical Advantages:
 * Attacker +1
 * Democratic Support +4
 * Fate:
 * +16
 * Army Size:
 * 2x larger +2 (any army could out do a small band of desperados)

Results
34

Venezuela (defender)

 * Terrain:
 * Jungle/Rainforest: -2 Defender
 * ATWFSW:
 * Supported non-Democratic Government +2
 * Tactical Advantages:
 * Defender’s advantage 2
 * Fate:
 * +17
 * Army Size:
 * N/A

Results
19

Outcome
The Brazil conquers the Republic Of Arauca.

Anglo-Spanish war
British


 * Terrain:


 * Plains +2
 * ATWFSW:


 * Industrial Capacity +6
 * Agricultural Capacity +1
 * Better Tech +6
 * Naval Dominance +3
 * Fresh Military +2
 * Tactical Advantages:


 * Attacker +1
 * Democratic Support +4
 * Fate:


 * +17
 * Army Size:

Results 43
 * 2x larger +2

Spain (defender)
 * Terrain:


 * Plains -2
 * ATWFSW:


 * Supported non-Democratic Government +2
 * Tactical Advantages:
 * Defender +2
 * High Ground +2
 * Fate:


 * +18
 * Army Size:

Results 25
 * N/A

Andalusia falls, bur Seville holds out. Seville had a population of 210,000, thus needs a separate Algo.

My sockpuppeting
I would like to confess to having sockpuppeted, but it was an acceident. See, on Mpagame wiki, i am the USA in WW2 rerun, and got confused with this one. It is quiet an embarresment, and i have decided to leave the game. Remove me plz. I am very sorry. Spartian300 (talk) 13:08, April 21, 2014 (UTC)

Formal Complaint
The Franco-Spanish War was completely unprovoked. Spain never did anything to France. The Treaty of Le Havre is also extremely unfair. France invaded US, not the other way around. We demand all territory back NOW, or we will invade and annex Portugal. And don't even try to invade Mainland Spain. We have massive forts under construction AND Germany and Brazil backing us. BNSF1995, Alive since 1995 20:37, April 21, 2014 (UTC)

I agree, Argentina and I were perplexed as to even how it started or why. I was hacked off and left. It's ASB-(Hitler like attitudes towards Spain).Whipsnade (talk) 20:46, April 21, 2014 (UTC) '''The Franco-Spanish war is now retconned. Thank you. Blocky858 (talk) 03:37, April 22, 2014 (UTC)'''
 * "Argentina D: We are upset to see Spain invaded and condemn it. All refugees from Spain can come to Patagonia and upgrade our nation's farms. We require 100,000 to fill the labour shortages in the region. Humanitarian aid is sent to Spain. " Whipsnade (talk) 20:53, April 21, 2014 (UTC)

NVM Blocky858 (talk) 23:18, April 22, 2014 (UTC)

Terrain

 * +2 (Ottomans, Ukrainian rebels)

ATWFSW

 * +2
 * +3

Tactical Advantages

 * +1
 * +3
 * +4

Fate

 * +11

Army size
Total: 26

Terrain

 * -2

ATWFSW

 * +6
 * +1
 * +6
 * -2
 * +2
 * +2

Tactical Advantages

 * +2
 * -2

Fate

 * +9

Army size
Total: 22.9
 * +0.9

Result
At first, the Ukrainian independence fighters seem to be winning, although due to the Russian Empire's technological superiority and large amount of supplies, only a small portion of Ukraine is truly liberated.

Discussion
A pretty ironic result, didn't really expect this to go like that. Btw, Russia can feel free to add a general and change the army size (plausibly).

I'll say that the terrain is averaged so it stays 2, but with an ally Ukraine gains +3 in the algo

Ottoman Invasion of the Northern Causucaus
(Fix the Algo if needed)

Ottomans
Desert: +1

Ability To Wage Full Scale War (ATWFSW)

(Ottoman Empire, Azerbaijan Rebels, Georgian Rebels) +6 (rebellions aren't full militaries)

Control of the Seas: +3

Fresh Military: +2

Better/Stronger Weaponry: +2

Heavier Armor -2

Tactical Advantages

Attacker’s advantage: +1

General: General Paul Von Hindenburg +1

Attacker: 1+ Defender: 1+

High Ground: -2

Blitz: +4

Heavy Fortifications: Available if the defender is positioned in a historical stronghold or has constructed them for the past year. +5 Defender, -5 Attacker

Scouts: +2

Dug In: -4

Support from the Populace

Non-democratic Government unsupported by People -2

Fate +17

Army Size +1.6

Results: 29.6

Russia
Terrain

Desert: -1

Ability To Wage Full Scale War (ATWFSW)

(Russia) +3

Control of the Seas: N/A

Fresh Military: +2

Better/Stronger Weaponry: +2

Heavier Armor -2

Tactical Advantages

Attacker: 1+ Defender: 1+

High Ground: +2

Blitz: -4

Dug In: +4

Support from the Populace

Non-democratic Government unsupported by the people -2

Heavy Fortifications: Available if the defender is positioned in a historical stronghold or has constructed them for the past year. +5 Defender, -5 Attacker

Fate +7

Army Size -1.6

Results 11.4

Outcome
The Ottomans sucsessfully invade the Northern Causucaus and make it a part of their empire. Azerbaijan and Georgia get the southeastern part while the Ottomans get the rest.

Germany (Attacker)

 * Terrain
 * Plains: +2
 * Forest: -1
 * ATWFSW
 * Germany: +3
 * Austria-Hungary: +3
 * Ottoman Empire +3
 * Greater Industry: +6
 * Greater Agriculture: +1
 * Better Tech: +6
 * Sea Control: +3
 * Fresh Military: +2
 * Better Weapons: +2
 * Heavier Armor: +2
 * Tactical Advantages
 * Attacker's Advantage: +1
 * General: +1
 * Blitz: +4
 * Scouts: +2
 * Dem. Gov. Support: +4
 * Bombed: +3
 * Fate
 * Fate: +17
 * Army Size
 * 3x Size: +3

Result
67

Belgium (Defender)

 * Terrain
 * Plains: -2
 * Forest: +2
 * ATWFSW
 * Belgium: +3
 * Netherlands: +3
 * Luxembourg: +3
 * Fresh Military: +2
 * Tactical Advantages
 * Defender's Advantage: +2
 * Blitz: -4
 * Dem. Gov. Support: +4
 * Bombed: -3
 * Fate
 * Belgian Fate: +6
 * Dutch Fate: +18
 * Luxembourger Fate: +7
 * Army SIze
 * Army Size: -2

Result
39

Overall Result
After some moderately tough resistance, the Germans break through enemy lines and seize the enemy land.

Discussion
Discuss if you wish. Blocky858 (talk) 19:52, April 23, 2014 (UTC)

Would it be plausible for the Ottomans to send men with Austrian-Hungarian troopers?

Yes. Blocky858 (talk) 21:04, April 23, 2014 (UTC)