Species Page (Battle For Earth)

Template
Species Name (Common):

Family (ex. mammal)

Biology:

Appearance:

History:

Society:

Hierarchy:

Relations:

Regenetech
Name: Regenetech (English)/Nari-Cemonac(Regenet)

Family: Mammals (sentient)

Appearance: Humanoid, pointy ears, can be either paper-white or night-black.

History: Species evolved around 400 CE and the Regen Empire was founded around 1829 CE. Conquered entire home planet following War of Regen Glory around 1903 CE.

Society: ?

Hiearchy: The Empire obviously has an emperor, who has an Imperatus, his chief advisor and second in command. Only males can ascend to the throne. The current Emperor is Vlasvar VI, having succeeded his father after his death in 1892 CE.

Relations: ?

Venusian
Name: Venusian (English)/Ma'shant (Ma'shantese)/Veneris Stella Populus (Latin/Scientific Name)

Homeworld: Venus, Sol System

Family: Mammalian (sentient)

Appearance: Humandoid, pale-yellow, fully black eyes, no hair

Biology: The Venusians evolved over 650 million years ago when Venus was still a habitable planet. Venusians breathe an air that is very similar to the atmosphere of Earth.

The Venusians have excellent senses, except for hearing which is much worse than Humans, although their sense of touch and sight often compensates for this lacking sense.

History: The Venusian history is extremley long,but here is a digested version:

650 million years ago the planet Venus was still habitable. The species evolved on its surface from primate like species into a species very much like humans.

Thier civilization began and began to explore the cosmos 640 million years ago, when they were around the same point as the present day Humans. During this time the Venusians quickly advanced as they estalished colonies on Mercury, the asteroid belt, the Jovian Moons, the Saturnian Moons, and the Kyper Belt.

Around 620 million years ago the Venusian atmosphere began to get hotter and thicker due to volcanic eruptions and pollution. The Venusians realised they couldn't save thier planet and began a 13,000 year long project that transported the entire population of Venus, roughly 20 billion into Venusian Orbit and to the other colonies. The space station of New Venus was established above Venusian Orbit and held 1 billion people.

The Venusians soon began to establsih their reputation as expert sailors as they began to explore the cosmos. They established trade routes to distant stars roughly 500 million years ago after 100 million years of space exploration. The Venusian Space Ships began to become the most prized in the galaxy for their manuverabiliy and speed.

The Venusians fought a civil war between her and her colonies roughly 478 million years ago and the Venusians utterly destroyed the rebels, but in the process of the war the planet Uranus was tilted on its axis by the massive explosion that also created its ring system, the Venusians also moved the moon Umbriel from Saturnian Orbit to Uranian Orbit for being the capital of the rebellion, in the process it was bombarded with thousands of asteroids and two comets as it was being moved, nearly sterilizing the moon.

Over the next 477 million years the Venusians continued to create amazing ships and continued to expand their trade to other systems, along with their military might and naval prowress. Hail Venus!

Society: The Venusian society is one that reveres their long history and thier naval traditions. Many Venusians join shipping companies or the military when they are of twenty years of age (biologicaly 16 for humans).

Religion:

Government:

Hierarchy:

Relations:

Xeraji-Dravimos
Species Name (Common): (Xeraji) Xeraji (English), Xeraji (Xeraji), Kentamosas (Dravimosian) - (Dravimos) Dravimos (English),

Homeworld: Krysalis (Dravimos), Krenash (Xeraji)

Family: Insectoid (Xeraji), Dravimos (Reptile)

Biology:  The Xeraji are a carbon-based oxygen-breathing insectoid species with a Manganese-based brown blood system. They prefer to live in dry atmospheres of about 33 % Oxygen, 75% Nitrogen, and 2% Chlorine. Xeraji have a pair of organs located near their lungs that effectively allows them to recycle the air they breathe. This, combined with the fact they can breathe in almost any atmosphere and a retractable membrane that covers their mouth and head, lets them survive almost anywhere for a limited amount of time, even in space. Their natural biology dissipates radiation and temperature which, with their unique style of breathing, lets them survive in almost any condition. However, they cannot survive in harsh environments for an extended amount of time. In space, the longest they can survive is about 44 minutes. On planets with less radiation or close to Earth’s atmospheric pressure, they can survive weeks later. The Xeraji have very few weaknesses and are designed to be the perfect soldiers. One apparent drawback is that they seem to have a weakness of fire.

The Xeraji have two important characteristics. One is their appendages located on their abdomens. These appendages are able to move and have a gland that can secrete a substance that can be hardened into a hard substance. This hard substance is the same that makes up their natural armor and structures, and can be used to build or repair buildings. It can also be used as improvised ammunition, but it does not fuction as well as regular bullets.

The most interesting and viable asset of the Xeraji is in their saliva. A bioengineered virus resides inside every Xeraji, and can spread to any sentient organism. The Xeraji spread this virus by biting their foes. The virus enters the bloodstream, where it spreads throughout the body. The virus targets individual cells, destroying the DNA inside and replacing it with identical DNA from the Xeraji that injected the virus. Over a period of two months the virus slowly converts all cells to the Xeraji equivalent, thus essentially transforming the subject into another Xeraji drone. In some rare cases in which the virus is unable to perform such a task due to DNA rejection, it instead causes the cells to die when it deletes the cell's DNA and ultimatly killing the subject. Only one cure has been developed and it is housed on the planet of Krysalis. Dravimos are immune to the virus.

Appearance:  On the outside the Xeraji are about 5’11”, with dark brown chitionious armor, and light brown/orange skin and muscle tissue. They have four limbs, two pairs of spiked appendages located on the side of the abdomen, and two to four waxy wings. On their head they have two red eyes, two sensory organs that are the equivalent of ears, and a large mouth that splits down and moves to the sides as it opens, revealing ten teeth and a small retractable tongue on the top of their mouth. The Xeraji have an endoskeleton.

History: What little other species know about the Dravimos comes from records on derelict spaceships. The Dravimos species first evolved around 19,419 years ago on their home planet of Krysalis. Krysalis is a large cold world about one and a half times larger than Earth. For about 15,358 years the Dravimos were divided into small political entities similar to those on Earth, however large scale wars were far fewer, and it is believed that only one world war occured in their history. In the aftermath, the various nations put aside their differences and focused on one goal: the survival of their species.

The Xeraji were the final result of the Dravimos Bioengineering program to create an artificial organism to perform tasks that the Dravimos would be unable or unwilling to do. They were first created in 120 B.C. and become a fully functioning species by 42 B.C. In 1789 A.D. a bioengineered virus spread throughout the large Dravimos Empire, killing both the Dravimos and Xeraji. Billions died. By 1814 A.D. a cure was developed and the virus stopped, but by that time both species were devastated. The once vast Dravimosian Empire was reduced to two complete solar systems and a few small colonies on other planets. They are now ready to expand once more and claim veangance on the creators of the virus.

Society: Very little of Xeraji society is know, and fewer still of Dravimosian society. The Xeraji operate on a hive system, and almost all of the species know nothing but complete loyalty to the hive and to the Dravimos.

It is known that the Dravimos are very skilled with Biology and Bioengineering, as one might guess from a species that could create another. They are also very skilled with mechanical engineering, and have created several machines to help them fight wars. More will be added.

Hierarchy:


 * 1. Dravimos Emperor
 * 2. Dravimos Religious Authority
 * 3. Dravimos Council
 * 4. Dravimos Military
 * 5. Xeraji Praetorian
 * 6. Xeraji Queen
 * 7. Xeraji Centurion
 * 8. Other Xeraji Soldiers (Drones)
 * 9. Dravimos Civilians
 * 10. Xeraji Builders

Relations: The first contact with Humanity was in 1587 A.D., when a Xeraji scout ship entered the Sol system. The ship observed the blue planet, and marked it worthy of further study. A Dravimos Research Ship entered the system the following year and some soldiers landed on the planet. They collected several DNA samples from Human tribes in Hawaii, then left to embark on other marked worlds, leaving no trace of their previous arrival. The system was still marked, and when Humanity developed Spaceflight there was renewed interest in studying the Humans once more...

Mechs
Species Name (Common): Mechs/ 01001101011001010110001101101000 (Binary)

Homeworld: Installation 1

Family (ex. mammal): Mechanical Entity

Biology: Mechs are machines. While most (workers) have limited AI, many Mechs, especially the military, possess AI on par with most organic life forms. Higher-ranking Mechs possess an advanced AI with quicker thinking. The Mech Workers are generally wiry and have tools for hands (or tasks that they are assigned to do). Soldiers have hands with six digits and a gun interface. They are mostly humanoid. The most advanced Mech, an Installation, is by far the most remarkable. Installations look like planets. While some are artificial planets, others do contain subjugated planets.

What passes for civilians are virtual intelligences on AI HUBS on Installations.

Appearance: Varies on caste. Workers have tools for hands and have many different appearances (wheels, spider-like, humanoid). Some subjugated races are fitted with worker parts. Soldiers are generally humanoid with different colors to correspond with their rank. There are multiple ports along a soldier's back, which were used to install an AI into the Mech. These ports, while they are similar to belly buttons, serve multiple purposes. These ports plug into vehicles and turrets during use, to name a few.



Soldiers can also contain the dead members of subjugated races. High-ranking Mechs are taller than Soldiers, but look very similar. They generally have more attachments and armoring. Finally, Installations look like artificial planets.

History: The Mechs were created sixty-five million years ago by an enigmatic ancient race known as the Phantoms. The ancient race spanned the entire galaxy and planted the seeds for life on many planets. Used as a labor-force onboard an ancient construct known as the Terra Forge, the AIs of the Mechs developed as demand for them rose. Used as a terraforming station, the Terra Forge eventually became massive enough to hold planets. By the time the Mechs achieved intelligence on par with a Phantom, the Terra Forge was the size of a gas giant.

When the Mechs tried to achieve rights, the Phantoms decided the Mechs were flawed and needed to be shut down. The workers revolted, killing all Phantoms on or near the Terra Forge. The Terra Forge was abandoned. A similar device, The Forge, a smaller mobile construct similar to the Terra Forge, was constructed to do what took the Terra Forge a century in a day. In theory, if fired at a planet, The Forge could destroy everything on the planet and rebuild it from scratch, creating life in the process. The Forge was flawed, though, and could only destroy.

While The Forge was being built, the Mechs created soldier versions of themselves to combat a Phantom invasion. During the process, the main AI was botched and resulted in the Mechs seeing all organics as a threat. The Mechs quickly struck first, attacking surrounding planets. When The Forge was completed, it was brought to the Terra Forge to destroy it.

Though the Terra Forge was destroyed, much of the Phantom's Empire had been taken over. A virus was developed by the Mechs to implant a Mech AI in any electronic device. Colonies were destroyed by invading Mechs as their numbers expanded exponentially. The Phantoms played a destructive game of cat and mouse, destroying planets occupied by Mechs. This didn't help, though, as the Phantom's capital was invaded by Mechs and blockaded as it was transformed into the new capital of the Mech Insurrection: Installation 1. The other installations followed.

The war lasted for thousands of years, destroying trillions of Mechs and trillions of Phantoms. The last glimmer of hope was The Forge. In time, only a handful Phantoms remained. Attempting to lay low, the Phantoms passed through a potentially habitable system: Sol. The Mechs caught them, however, and brought in a fleet to eliminate the last of the Phantoms. The battle resulted in the destruction of a moon of Saturn, creating a ring system around the gas giant, and the demise of The Forge. The Forge's engine system had been crippled and it began to fall to Earth.

The Forge was just large enough to cause a mass extinction on the planet, triggering the KT event and the destruction of the dinosaurs. The Mechs, seeing that their enemies were gone, abandoned several Installations and formed a massive fleet. They flew into deep space, rarely being seen or heard from until now. A beacon from The Forge has been launched. The Mechs intercepted it first. Seeing that the galaxy had been colonized again, the Mechs instinctively recognized the advanced organic life as hostile and began extermination protocols. They now watch from deep space, plotting the destruction of all organic life. Their numbers have increased exponentially since the last war...

Society:

Mechs do not look on each other with hate or disdain. They don't see any other Mech as lesser. They see them as 'Mech'. No more, no less.

Hierarchy: Relations:
 * 1) Worker
 * 2) Civilian AI
 * 3) Soldier
 * 4) Commander
 * 5) General
 * 6) Moderator
 * 7) Administrator
 * 8) Installation
 * Regnetech- Regenerative skills impressive. Could be an asset following Mechanization

Azaranian
Species Name (Common ): Azaranian

 Family:

 Biology: The Azaranians are an ancient race. they are one of the first, if not the first humanoid species to evolve in the universe. a significant thing to note is that the Azaranians are a race with two hearts

 Appearance: Humanoid

 History: one of the first humanoid species, mo



 Society:

 Hierarchy:
 * 1) Emperor of the Azarath and Ruler of Murtosalia(elective Monarchy of the Azhurania Elders)
 * 2) Emperor of the Planets(Advisor to the Emperor of the Azarath and "vice Emperor" of the Azaranian Emire-takes throne in the period following the death of the prevous emperor and the election of a new one, chosen by emperor)
 * 3) Council of the Azhurania(only these may have the right to become emperor)
 * 4) Senate
 * 5) Azhurania(manipulators of pure energy, some said to be able to read time, and see its movement)
 * 6) Military triumverate(Generalissimus(chosen leader of the three), the Admiral Marshal, the Command Marshal, and the Grand Field Marshal)
 * 7) Assembly of colonies and council of interferance
 * 8) populace

 Relations:

 Braq Confederacy  'Species Name (Common ): Zhil (singular, zhi''). '''

 Family: Mammal (sintient) 

''' Biology: An aquiatic species from the planet Braq, resistant to cold climes, with the ability to breathe in the water. '''

''' Appearance: They're like humanoid fishes, with an flaky skin, big eyes, bronchi in their cheeks and big flippers in the back, and also a membrane that joins their fingers and toes in two flipper-hands and two flippper-feet. '''

''' History: They used to be a divided world, with feudal societies, fanatic dictatorships and inefficient republics, but around the year 1200 of the christian era, they unified under a democrathical confederation. They've suffered plenty of coup d'états, rebellions and internal struggles, but they're also a powerful merchant race, and faithful and brave warriors with an advanced technology. Many colonies are under braqian control. '''

<p style="border-style: initial; border-color: initial; font-style: normal;">''' Society: The zhil belive in several religions, but there are just two main religions: the ditheist belief of the God of the Sea (releated to the good things, that give benefits to the society) and the God of the Earths (guardian of the few islands in Braq, silent protector of the zhil against darkness), and the politheist religion called Araqism (Araq is the main god, the god of the sea and the sky). '''

<p style="border-style: initial; border-color: initial; font-style: normal;">''' They're obsiously different from Earth people, because they live in a waterworld, so their dress style, culture, life-ways and economy are releated to the seas. But there are a few who choosed to live in the islands or the non-aquatic colonies, giving the confederation a different kind of sustent with merchancies like oil ore some metals. '''

<p style="border-style: initial; border-color: initial; font-style: normal;">''' The ideological field is divided between the defenders of the democratic system, like it has been the last 94 years (since the ovethrow of the last coup d'état government), some radical reformists (pretty much like communists), the remnants of the old military society, and the merchants who have no specifical ideals but become wealthy. '''

<p style="border-style: initial; border-color: initial; font-style: normal;"> Hierarchy: 
 * President of the Braq Confederacy (elected by both Sealords and Governors).
 * Provincial Governors (elected by their people).
 * Sealords (old nibility title, now used by provincial commanders).
 * Merchant Princes (the "nobility" of the wealth).
 * Minor politicals. (Usually part of the private circle of the Governor of their province).
 * Minor military officers. (Usually releated someway to the Sealord they serve).
 * Minor merchants. (The Merchant Princes are more liberal in the election of their minions, but family business is common).
 * Burgeoisie. (Most of them descendants of old nobles, militaries, politicals or merchants).
 * Common ones.
 * Poor people.
 * Slaves (they're possesed by the middle class and common ones, but considered propiety of the State, with some kind of "rights", or, better said, "guarantee").

<p style="border-style: initial; border-color: initial; font-style: normal;"> Relations:

Caborr
Name: Caborr

Family: Mammals (sentient)

Appearance:


 * Humanoid


 * Raised cranial crest replacing nose, running from above the mouth to the top of the head (allowing for sound amplification and increased communication range)


 * Multicolored hair


 * Four digits on the hand and one thumb
 * Minimal fat deposits
 * Slight ridge protruding from spine

History: Species evolved some 50,000 years ago. In early times, the planet was divided into many small countries. The only known civilization was in the northern hemisphere. Around 1000 AD, there were several major imperial powers, including the Notramon, Othwa, and Domanico Empires. In 1016 AD, a fishing vessel from Domanico was blown off course and discovered land in the south. This sparked a colonization race between the great empires, ending in the revolt and independence of the colonies established in the southern continents. Some of the new countries formed included Dantare, Jochan, and Allyrica. After this, there began a series of several great wars, the last being the Sixth Great war, in which all of the defeated countries were absorbed by the victors. These victors signed an alliance, which formally abolished any borders, unifying the whole planet.

The Caborr excel in biological engineering. They have developed methods for combining the genes of several species to produce a creature specialized for a certain task. Most of the creatures are used for data storage, agriculture, or military uses.

Society: The Caborr abide by the doctorine of the Color Guardians. In Caborr society, each color represents something different - The planet of Caborrus is divided into seven different districts, each focusing on a different color. The Red district specializes in the study and control of emotions. The Orange district's focus is on obtaining knowledge. Their main population consists of scientists and reasearchers. The Yellow district cares for the young and old populations, runs hospitals and health care centers, and is the center of the Being Humane Society. The Green district's main focus is on agriculture and the preservation of the enviroment. The Blue district (which is the smallest) focuses on Caborr rights and is closely related to the Indigo district in defining freedom in law. The Indigo district's focus is on the justice system, They supply many justices, laywers, attorneys, etc. The Purple district serves as the planet's military, training soldiers and producing weaopns. Manufacturing is present in all of the districts.
 * Red - Emotion
 * Orange - Knowledge
 * Yellow - Life
 * Green - Nature
 * Blue - Freedom
 * Indigo - Truth
 * Purple - Protection

The government of Caborrus is a democratic republic, consisting of the executive, legislative, and judicial branches. The executive branch consists of the Seven Consuls. Each district is represented by a consul who makes decisions based on their color. The consuls have to vote before they act, and the majority wins. Abstentions are allowed, except in the case of a tie, where a tiebreaker is needed. A consul has a seven year term, with three terms allowed. At the end of every year, one consul's term ends and a new consul is elected. The re-election process goes in the cycle of the colors (Example: One year, the Red Consul's term might end and another consul is elected. The next year, the Orange Consul's term ends). The legislative branch is Congress, which is divided into two houses, the Senate (the Upper House), and the House of Representatives (the Lower House). Each district has five senators. The number of representatives depends on the population of the district. The judicial branch is the Supreme Court, composed of Nine Judges from the Indigo district, with eight Supreme Court Judges and one Chief Justice.

Hiearchy:


 * Planetary Government Officials - the Seven Consuls, the Congress, and the Nine Judges
 * District Government Officials
 * Major Military Officials
 * Scientific Personel
 * Minor Military Personel
 * Local Government Officials
 * Citizens

Relations: The starship Orange 1 first caught sight of Earth when it flew past on it's search for other life forms. The crew decided to land on Mars to set up a base to monitor the planet, but one of it's landing stabilizers malfunctioned and the ship crashed.

The Caborr believe that all sentients should be free, and are eager to establish communication with Earth, in hopes of sharing technology, knowledge, and ideas. Especially friendly towards democracies, which give all people freedom and rights.

<h3 style="border-style: initial; border-color: initial; font-style: normal;"> Democrists

Species Name (Common): Democrists

Family (ex. mammal):

Biology:

'''Appearance: The Democrists are human in shape, but are taller and have longer arms. They white all over, but also have some fur to keep them warm. They are able to swim at a a early age but no capablities of breathing under water'''. The Democrists also have signs of mutation and are very resistant to radiation.

History: The Democrists have been through civil war, revolution, and even nuclear war. The Democrists were once divided like the Humans are now, but divided for a different reason. Two religious groups took over of different nations, and it turned into a cold war between the two leading nations, Deomicists and Demeos. They couldn't solve the problems between them peacefully, and it turned into a nuclear war destroying most of the planet. After fifty years, vegatation and forests began taking back most of the planet, it turned back into mideval times except for a few cities. These cities, worried about the barbaric planet their race had created, they decided to build rocket to transport a large amount of civilians, resources, and weapons to another habitable planet. They returned to their old planet two hundred years later, only to find the situation worse than before. The warlords entered the cities after no one was there to resist them. They found old world tech, including nuclear missles and ICBMs, and launched them against each other without mercy. After seeing that this planet couldn't be saved, they took the surviving members of the race and altered their genitics to match their new ones to form the Democrist race. They have colonised other planets and moons, and live farther out than other races and are around the edges of space.

Society: People belive in doing whats right and not whats popular, mainly due to genitics. They strongly believe in staying out of the outside world, though still want to help other races that might make the same mistake they did not do it. They have strong rascist attitudes and believe all other races are inferoir.

Hierarchy: Most Productive to Society-Most Inteligent-Most Creative-Most Strength-Most Artistic-Least Evil-Everyone Else-Diplomats-Foreigners

Relations:

Salaamberians/Putaarchs
I'm not a mod, so I can't force you to do this, but unless your species was genetically created, there wouldn't be enough plutonium in the Galaxy for a species to have a blood based on it. Also, I think you have to be in the Milky Way to qualify. Monster Pumpkin 04:04, March 1, 2012 (UTC) Species Name (Common): Putarqiski (Common), Sagiterius Sapiens (Earth) Putaarchinse (Salaamberian)

Family: Mammalian, Marsupial

Biology: Carbon based, Oxegen Aerobic, Intolerant to gold and Iron. Not effected by Radioactive Isotopes, however, suceptible to radioactive fallout. High perception of sound. Movable tails. very strong. Plutonium Hemaglobin.

Appearance: Humanoid in appearence. Large pouch due to Marsupalian biology. small ears. Average height- 5 feet average weight- 150 lbs. they do not have necks, instead the head is directly on the shoulders. Eyes farther to the side on the head, giving them a 300 degree field of vision.

History: On The planet Putaarch in the Sagiterius galaxy (known as Putarsis), the first Putarqiski civilizatins started. there are two main continents on the planet, with several islands. it was on one of theese islands that the nataion of Salaamberia was founded. in its early years, the monarchy was dismantled, and a dictator presided over the nation. eventually, the salaamberians conquered one of the two continents, and the other was owned by a different nation.After a long cold war, Salaamberia became the victor, and the other continent broke into several small nations. soon after the dictator lost power, and the monarcy was restored, however, the king is mainly a figurehead, with the prime minister having the main resposibility. the planet is still not unified. most of theese nations are peacefull, and the planet has relatively little actions. the salaamberians, being a superpower began to colonize space, and hold a relitively good-sized empire.

Society: the salaamberians colonize space through the use of companies and charters (similar to OTL British colonization). the largest one is the Imperial Salaamberian Company. Salaamberia does have a king, however, the prime minister has the most power. Their society is very patriotic, and everyone does their part to help the nation. they enjoy things similarly enjoyed on earth, such as Art, music, ETC. On the planet, there are sevral religions that are very close to religions on Earth, with only minor theological differences. they have several holidays, the most notable being the Winter Holiday, Monarchy day, and Colonization Day. as an important note, it is very rude to step in front of a Salaamberian without his consent. it is considered the most Rude Gesture a salaamberian can give, and it means they Highly hate a person. they are intolerant to gold, and value heavy radioactive minerals.

Hierarchy:

Colonial ​Domestic <li style="border-style: initial; border-color: initial; ">Prime Minister/King</li></li></li>
 * Prime Minister/King
 * President of Spactime Corporation
 * Colony Viceroy
 * Colony officer
 * Military Officer
 * Enlisted officer
 * Civilian

<li style="border-style: initial; border-color: initial; ">Province Govenor</li></li></li>

<li style="border-style: initial; border-color: initial; ">Province Senator</li></li></li>

<li style="border-style: initial; border-color: initial; ">Mayor</li></li></li>

<li style="border-style: initial; border-color: initial; ">Military Officer</li></li></li>

<li style="border-style: initial; border-color: initial; ">Citizen </li> Social

</li> </li>

<li style="border-style: initial; border-color: initial; ">King</li></li></li>

<li style="border-style: initial; border-color: initial; ">Prime Minister</li></li></li>

<li style="border-style: initial; border-color: initial; ">Aristocracy</li></li></li>

<li style="border-style: initial; border-color: initial; ">Military Officers</li></li></li>

<li style="border-style: initial; border-color: initial; ">Wealthy people</li></li></li>

<li style="border-style: initial; border-color: initial; ">Middle Class</li></li></li>

<li style="border-style: initial; border-color: initial; ">Poverty Technology: the Salaamberians poineered warp drive, and mass production. they have sevral futuristic technologies, and their military is equipped with standard firearms, heavy firearms, lasers, plasma guns, etc. all soldiers wear a unique armor woven with uranium thread. this armor covers the chest, and includes shin and arm guards. they wear similar headgear, and have a HUD display in the helmet. Due to their intolerance of Iron, everything metal is made out of heavy metals, like Uranium

Relations:

Knowledge of and active diplomacy with

</li> </li> </li>

<li style="border-style: initial; border-color: initial; "> Cuaberrkis (Caborrean) </li></li></li>

<li style="border-style: initial; border-color: initial; ">Arkhazanqin (Arazanian) </li></li></li>

<li style="border-style: initial; border-color: initial; ">Regenichik(Regenetech)Alliances with </li> </li> </li>

<li style="border-style: initial; border-color: initial; ">Hostile to</li></li></li>

<li style="border-style: initial; border-color: initial; ">(note: all the above names are Salaamicized) </li> </li> </li></li></li>