Talk:Napoleonic Europe Reloaded (Map Game)

Nations
France: Professional army, numbering 430,000, second largest navy in the world, under the Bonaparte dynasty, has territory in Asia, South America, the Carribean, Africa, and mainland extended France.

The United Kingdom: Has much of Africa, British Canada, Australia, many Pacific Islands, India, and others, the largest, strongest and most professional navy in the world, even France and Russia who are the second and third largest navy, Britain still has more ships than both those nations combined. Decent army numbering 80,000 in the mainland, but worldwide numbering 329,000.

Russia: Encompasses a massive empire, soldiers are tough and can stand abnormal weather, winter being it's best defence, third largest navy, but it's a little rusty, has the second largest army with 394,000.

Spain: Colonial Nation in Central America which has civil unrest, though is wealthy, has a strong navy nearly of that of Russia, and is professional, has a powerful army of 318,000, but most of those troops are stationed in New Spain. Has prosperous economy, but if the colonies in Central America are lost, it will suffer economic collapse.

Republic of Gran Colombia: Strongest of all powers in S. America by land terms, with a professional army of 130,000, heavy fortifications in many key areas with all bordering nations, a prosperous economy, it looks eagerly to Spanish posessions.

Ottoman Empire: Slowly modernizing nation with the help of France, in a decade or so, Ottoman Armies should be up to speed, suffers economic problems due to social unrest in the Balkans and Arabic Territories. Army numbers 200,000. Navy is also large but lacking in modernization.

United States: Prosperous nation with powerful and large navy which is the 5th largest in the world, advanced yet small army numbering 40,000.

China: Large empire with massive population, it largely has few social problems but population problems and poverty, massive army numbering 350,000, but in a case in local militia, Chinese numbers may easily head to 15 million +. Army is lacking in modernization and still uses old fashioned tactics, the navy is cheap and lacking in expirience even if largely modernized.

Confederate States: Small army numbering 30,000, with a small, yet powerful navy.

Japan: Rising imperialistic nation with a powerful economy controls many islands in the Pacific and territory in South-East Asia, the most powerful navy in Asia, being the 6th largest in the world, but not close away from 5th or 4th. Medium-sized 225,000 man army but incredibly professional and effective against pesant armies.

Brazil-Portugal: Major colonial nation with territories in Africa and other small areas, professional army numbering 90,000 even though massive territory, but has the best navy in South America. Prosperous, seeks to retake Portugal which it has lost more than 80 years ago.

Joint Governments of South America: Nation encompassing of Argentina, part of Peru, Chile and others making a single united nation, second most powerful army and navy in South America, but has the most prosperous economy. Army is 110,000 men.

Others.

Algorthims
Note: These Algorthims are not made by me.

LocationEdit

 * Capital City - +9
 * Major City - +7
 * Inside the Country - +5
 * In a country near yours - +3
 * In a country bordering the same sea as yours - +2
 * In a country on the other side of a continent or on another distant continent - -2

MotiveEdit

 * Sake of the Country - +10
 * Moral Reasoning (e.g. Stopping a genocide) - +8
 * Irredentist/Ethnic Agenda - + 7
 * Religion ("Crusade" or "Jihad") - +6
 * Political Reason - +5
 * Economic Reason - +4

Technology MilestonesEdit

 * Machine Gun - +1
 * Airplanes - +2
 * Railroad Artillery - +2
 * Bombers - +3
 * Tanks - +4
 * Mechanical Rockets - +5

FrontsEdit

 * Two fronts - -2
 * Three fronts - -4
 * Four Fronts - -8
 * ETC.

Allies in the FightEdit
Only one of this is applied, you will not get two bonuses even if your ally is doing both.
 * Every Ally contributing soldiers or armed vehicles - +4
 * Every Ally contributing recon and non-lethal aid - +2

Location Edit
Based on shortest possible sea route, taking into account blockades, etc.

One of: Any of:
 * Next to homeland: 5
 * Next to captured area or close to homeland: 4
 * Close to captured area or far from homeland: 3
 * Far from captured area or halfway around the world from homeland: 2
 * No where close to any territory: 1
 * -3: For every blockade needing to be crossed

Tactical Edit
One of: Any of:
 * Defender: 2
 * Surprise attack: 2
 * Every sea battle won this turn: -1
 * Every sea battle lost this turn: -2

Strength Edit
One of: One of:
 * Large Navy: 3
 * Medium Navy: 2
 * Small Navy: 1
 * Fully Modern: 2
 * Partially Modern: 1

Motive Edit
One of:
 * Sake of the Country - +10
 * Moral Reasoning (e.g. Stopping a genocide) - +8
 * Irredentist/Ethnic Agenda - + 7
 * Religion ("Crusade" or "Jihad") - +6
 * Political Reason - +5
 * Economic Reason - +4

Technology Edit
Any of:
 * Radio: 1
 * Airplanes: 1
 * Modern Battleships: 3
 * Submarines: 2
 * Bombers: 2
 * Aircraft Carriers: 4

Secondary Nations Edit
Any of:
 * Participation: 3
 * Some Millitary: 2
 * Supplies: 1