Rules (1973: Al-Qaiyama Map Game)

Here are the rules for the game known as 1973: Al-Qaiyama, and the algorithm for use in the game's wars. Read them carefully, because we all know what happens when we break rules.

Basic Rules

 * 1) Be plausible.
 * 2) The moderators are law (obviously).
 * 3) Turns will be in quarter turns early in the game until 1980, when the game switches to half-turns. This is due to the nature of the nuclear armageddon the planet just unleashed early in the game and to allow for most of the pre-War nations that are not nuked to collapse over time, should it happen (and have players survive while they are at it, in the highly probable event this turmoil happens).
 * 4) There is a limit as to how far you can expand without seeing some overextension penalties in the algorithm and peaceful annexation is to be used only when you have enough influence over the target nation or if the nation's government has completely broken down.
 * 5) There will be a regional stability system to determine how chaotic a specific region could be (especially the obviously irradiated and glassed out chunks of the Northern Hemisphere). This is determined by the following factors, which will add up on a scale of 1 through 5:
 * 6) *The ability of the government to function (which means the skill and competence of the leaders in the region).
 * 7) *The political unity of the region's population (or lackthereof).
 * 8) *The economic assets that have not been lost in a war or catastrophic event (in which case, the game's premise for a Cold War Gone Hot in the 1970s counts for any nation in North America, most Europe, Korea, Japan, Central Asia and parts of Siberia, whose regional stabilities are very low, given they just happened to have been in the middle of a nuclear war).
 * 9) *Sustainability (which is the capacity of a nation to be self-sufficient in terms of basic necessities, including food, water, medicine, clothing, etc.)
 * 10) *Effectiveness of key insitutitions (which means how efficient are governments, emergency services such as hospitals and fire departments, military forces, police, etc.)
 * 11) The planet's climate will also be important early in the game, given that a nuclear winter (in-game name is to be determined by the moderators, since the term nuclear winter has not been invented yet) is about to begin.
 * 12) Players in-game are expected to provide some brief information about the state of the nation in the first turn, particularly due to the nature of the nuclear exchange and the side effects the conventional stage of World War III might have had on international politics before that.
 * 13) For building post-War nations besides the pre-War provisional governments in the Northern Hemisphere (and in the possible subsequent collapse of many third world nations), players must be consistent in their nation-building and not be able to do x or y stupid thing just because a nuclear war just happened.
 * 14) Have fun!

Algorithm
TBA