The Imperial Wars II (Map Game)

The year is 1792 and the world is a very different place. For one Italy is 1 state, Prussia had conquered Saxony and America had already bought Louisanner. Who shall win and who shall fail? Only few will create an empire in which the "The Sun Never Sets", others will crumble under their enemies. Now it's time for you to decide. Will you change history? Or be conquered by history. But before you start playing, remember to read the rules.

This game is a reboot to the last game, The Imperial Wars. For one this one starts in 1792 and not 1804. Also there is a backstory to this game.

The Game will start soon.

Rules (Read this or you will mess up)

 * 1) Be plausible nobody wants a game that is flooding with a Communist Switzerland and a nuke-owning Australia who conquer the stars. (Though that would be cool in real life).
 * 2) If a nation is taken it's taken.
 * 3) No inappropriate language, darn or damb is as far as I'll go.
 * 4) Treat People how you would like to be treated is a terrible rule for a map game but just remember you're not the only player and it would be appreciated if you took a minute to consider them before typing something ridiculous.
 * 5) Wars end with peace treaties.
 * 6) No sock puppets - just vassal states!
 * 7) To declare war you must have a reason why. Please make this reason appropriate.
 * 8) When you conquer territory and annex it, there are inhabitants and you must cope with them or a rebellion could be ignited.
 * 9) Mods will be chosen by Awesome history 28 (Head of the Imperial War II Mod department). You will be chosen by your record on Map games.
 * 10) To become a candidate for a role as mod say why you want to be a mod on the pages talk page.
 * 11) Tanks are created in 1914, nukes begin to develop in 1939 and are made in 1945.
 * 12) Union nations do exist but to have a union, players have to work with each other. (A thing that is extremely hard)
 * 13) When a state is conquered it doesn't belong to the conqueror until a peace treaty is signed.
 * 14) To form a vassal state you must wait for two turns then you can create it, vassal states are controlled by the player.
 * 15) Rebellions start when players become ruthless, the algorithm will decide how well the rebellion goes.
 * 16) The map editor mod AND ONLY the map editor has access to the maps.
 * 17) No arguing on the history page, please settle your differences in the Talk Page.
 * 18) If you are having a congress you, make a page about the congress and what happened. (Like Dawn of War).
 * 19) If you do not show up for more than 5 rounds without contacting the mods you will be removed. (And I'm not joking)
 * 20) No meta gaming!
 * 21) Every turn is 4 months.
 * 22) If you want to form a protectorate with an inactive state, write that in your action then a moderator will fill in the inactive countries actions.
 * 23) You must have an account.
 * 24) Not all nations can become superpowers.
 * 25) Turns come out at 4:30 PM British time.
 * 26) By Order of Awesome history 28 and all the other mods, Have Fun!

Hall of Shame (Players who didn't read the rules)
None, Everyone's Good For Now!

Mods
Head Mod: AH28

Co-head Mod: Person

Creator of the serious: TGH

Spell Checker: EoGuy

Algo Mod: 

Mapmaker:

Backstory
Backstory

1792
The game will start soon.