Talk:Lobositz's Lamentable Loss (Map Game)

Algorithm
This algorithm is very important in this game, because we will be having a war. Here is the algorithm:

Location

 * At the war: 5: At the War means that the battle is in your nation.
 * Next to the war: 4: Next to the war means that the battle is on or near your border.
 * Close to the war: 3: Close to the war means that the battle is inside your neighboring country. (This only applies is the country is Poland sized or really close to you in the case of a Russia size nation.)
 * Far from the war: 1: Far from the war means that the war is nowhere near your country or its capital cirty.
 * Halfway around the world: -1 (By negative, I mean it loses one, due to wasting massive supplies, poor main comands, and wariness from troops from the mainland.) Halfway around the world means that your are not on the same continent. However, if you border an ocean (the Atlantic, perhaps), then you can send troops to the other side of that ocean. No loss, no gain.

Strength

 * Every ally/nation participating in the battle with defenders or attackers: 3
 * Side with greater population: 6
 * Side with greater industry: 6
 * Control of the Seas: 3+ attackers, or 5+ defenders. (The nation with a superior navy in that area, that has control of the seas of the areas, has a major advantage, due to blockading ports, or cutting off the enemy's supplies.
 * Tired Military: If defending nation is fighting another war already somewhere else: -2
 * If attacking force is fighting another war somewhere else: -2
 * Size of Army: (Nation with a larger army) If attacker has a larger army: 3+
 * If attacking army is smaller -3
 * Vice versa for defenders.

Tactical Advantage

 * Attacker’s advantage: 1
 * Defender’s advantage: 2
 * Home is desert: Defenders +3, attackers -3
 * Island: 4
 * General:
 * (Depending on who is leading the army, if he is detailed and the general is historically sucessful.)
 * Attacker: 1+ Defender: 1+
 * Note: In this game island and defender advantage points are COMBINED

Random

 * Done using random.org from one to ten

Motive

 * Provoked: 8
 * Life or death (country’s sovereign existence is threatened): 7
 * Social/moral: 6
 * Religious: 4-7 (if government is based on a religion, 7, if not, 4)
 * Political: 5
 * Economical: 3
 * To Gain Land: 2
 * To Look Nice in the Eyes of Big Nations: -2

The possibility of perhaps making an exception to Rule 7
I know, I know, the rules say only one nation, but if I played as a ridiculously small nation (like, say, the Principality of Waldeck), could I perhaps play as another small nation somewhere else (like in Italy)?

Regards, Callumthered (talk) 10:21, August 2, 2012 (UTC)

Sorry to break it to you, but no. --RandomWriterGuy (talk) 16:21, August 2, 2012 (UTC)

That's fine. On another note, should the British, Dutch and French East India Companies be playable nations? They did exercise much self-government. Callumthered (talk) 22:11, August 2, 2012 (UTC)

Sure. Mind getting their respective flags? --RandomWriterGuy (talk) 00:19, August 3, 2012 (UTC)

Actually, scratch the Dutch. They did not have any major influence in India. However, there's the Dutch East Indies Co. And they controlled most of the archipelago at the time.

BTW, I added new nations to Europe. mind getting their respective flags? --RandomWriterGuy (talk) 08:46, August 3, 2012 (UTC)

I''ll try my best!

(...I did say the Dutch East India Company...) Callumthered (talk) 09:43, August 3, 2012 (UTC)

Mod Event-Controlled Nationa
I have been wondering something that pretty much was also a flaw in a Principia Moderni. NOT all states have expanded or did any major achievements. My thought is that can we allow some nations to be either controlled by mod events for the sale of plausibility? --RandomWriterGuy (talk) 08:48, August 3, 2012 (UTC)

China
Again, whoever made that Althistory.com map did absolutely no research whatsoever into the history of China, the Uyghurs, or Tibet during this time period. I will correct the inaccurate map once more. LurkerLordB (Talk) 15:47, August 4, 2012 (UTC)