Talk:The War That Came Early (Map Game)

Just thought i would let you know, Norway didn't exist at this time. It was in a personal union with Sweden, similar to the UK. Also, can I be a mod? Monster Pumpkin 21:42, April 9, 2012 (UTC)

Yes MP, I know that. And yes, you can be a mod. The reason Norway and Sweden are independent is because Norway wanted to join the war while Sweden wanted neutrality, thus splitting them in twain again and effectively dissolving their union. Syngraféas Enallaktikí̱ Istoría, Dic mihi lingua Anglorum. 22:05, April 9, 2012 (UTC)

Ah, okay. Thanks. Monster Pumpkin 22:07, April 9, 2012 (UTC)

Start
When does this start? RandomWriterGuy 22:08, April 9, 2012 (UTC)

Soon. I'm just finishing up. It'll start at UTC today if we're lucky. I just have a few more things to do. Syngraféas Enallaktikí̱ Istoría, Dic mihi lingua Anglorum. 22:17, April 9, 2012 (UTC)

Flags
Thank you for fixing the flags, MP. :) Syngraféas Enallaktikí̱ Istoría, Dic mihi lingua Anglorum. 22:27, April 9, 2012 (UTC)

Anytime. :) I didn't fix the Persian one because I thought that you might have used that one for a specific purpose, but if not, let me know. Monster Pumpkin 22:28, April 9, 2012 (UTC)

No, I thought that was the official flag. Oh well, thank you for telling me. I will have to fix it because right now I am editing the page. Don't want one of those edit conflicts to spring up! Syngraféas Enallaktikí̱ Istoría, Dic mihi lingua Anglorum. 22:30, April 9, 2012 (UTC)

Should we really start now?
One good game with a good 'plot' I guess you could say......but I'm hesitant of starting now. There's been too much map game activity lately, maybe we should put this game for a later date and wait for more people to join? Or should we really start now? Also, can I be a modrator? It would be my first time, just asking. Ianian58 23:22, April 9, 2012 (UTC)

Sure you can be a mod. And, what I meant by starting is that people can start signing up. I previously had a tag saying not to edit the page. Better clear that up. I don't want the game to start so soon due to so much map game activity. Syngraféas Enallaktikí̱ Istoría, Dic mihi lingua Anglorum. 23:25, April 9, 2012 (UTC)

Algorithm
This algorithm is very important in this game, because we will be having a war. There will be at least two battles every turn. Here is the algorithm for the battles.

Location

 * At the war: 5: At the War means that the battle is in your nation.
 * Next to the war: 4: Next to the war means that the battle is on or near your border.
 * Close to the war: 3: Close to the war means that the battle is inside your neighboring country. (This only applies is the country is Poland sized or really close to you in the case of a Russia size nation.)
 * Far from the war: 1: Far from the war means that the war is nowhere near your country or its capital cirty.
 * Halfway around the world: -1 (By negative, I mean it loses one, due to wasting massive supplies, poor main comands, and wariness from troops from the mainland.) Halfway around the world means that your are not on the same continent. However, if you border an ocean (the Atlantic, perhaps), then you can send troops to the other side of that ocean. No loss, no gain.

Strength

 * Every ally/nation participating in the battle with defenders or attackers: 3
 * Side with greater population: 6
 * Side with greater industry: 6
 * Control of the Seas: 3+ attackers, or 5+ defenders. (The nation with a superior navy in that area, that has control of the seas of the areas, has a major advantage, due to blockading ports, or cutting off the enemy's supplies.
 * Tired Military: If defending nation is fighting another war already somewhere else: -2
 * If attacking force is fighting another war somewhere else: -2
 * Size of Army: (Nation with a larger army) If attacker has a larger army: 3+
 * If attacking army is smaller -3
 * Vice versa for defenders.

Tactical Advantage

 * Attacker’s advantage: 1
 * Defender’s advantage: 2
 * Home is desert: Defenders +3, attackers -3
 * Island: 4
 * General: 
 * (Depending on who is leading the army, if he is detailed and the general is historically sucessful.)
 * Attacker: 1+ Defender: 1+

Random

 * Done using random.org from one to twenty.

Motive

 * Provoked: 8
 * Life or death (country’s sovereign existence is threatened): 7
 * Social/moral: 6
 * Religious: 4-7 (if government is based on a religion, 7, if not, 4)
 * Political: 5
 * Economical: 3
 * To Gain Land: 2
 * To Look Nice in the Eyes of Big Nations: -2

Stability Algorithm
Each nation will have stability points. Stability points will give you bonus points in war, extra stability, more expansion, and less chance of revolt.

Pluses to Stability
Economic power:
 * Urbanization (150 highly urbanized/industrial, 100 somewhat urbanized/commercial, 50 slightly urbanized/nodal, 0 rural society).
 * Resources (50 precious metals, 100 widespread fertile soil, 50 some partly fertile soil, 50 important metals, e.g. iron, copper .etc)
 * Technology (350 Nuclear power, 300 fossil fuels, 200 radio )
 * Territory and Population: Decided accordingly for every nation.
 * Stability begins at the nation’s stability the last round
 * Change of government resets stability automatically to 750.
 * A country collapses when stability reaches below 300. The player must at that point create a new government or collapse completely into civil disarray.

Penalties to stability:

 * Battles lasting more than one turn= -20
 * Nearby unrest= -10
 * Minor invasion= -10 (border skirmish)
 * Major invasion= -50 (15% of territory lost or one major city captured)
 * Every day= -20
 * Stability less than 1000= -20 every day
 * Transition of power: -50 every day of the transition
 * Colony larger than Guyana after 1950: -40 every day.

Benefits to stability:

 * Battle won = +50
 * Every alliance = +10
 * Stability greater than 1500 for the last 25 years = +150
 * Economic improvement = +25
 * Religious/moral revival = +30
 * Infrastructure = +25
 * War = +10
 * Military development/expansion = +20
 * New technological breakthrough: +250

Syngraféas Enallaktikí̱ Istoría, Dic mihi lingua Anglorum. 00:57, April 10, 2012 (UTC)

Triple Alliance?
I just read the summary, and since Germany wasn't the aggressor, shouldn't Italy be on Germany's side as well? Seeing as how they are both in the Triple Alliance along with Austria-Hungary. Just saying. Monster Pumpkin 03:00, April 10, 2012 (UTC)

One thing i realized with a problem in the back story, in the russo japanese war britian was an ally of the british thats also why the japanese entered ww 1 on the side of the entente and germany was actually backing russia in the war but didnt get involved due to the alliance with the british wouldnt the offers the other way around in the game? with britain trying to pressure japan into joining a greater conflict and germany making offers to russia, because it wasnt until 1905 that the triple entente between great britain, russia and france was formed.

Actually, Nkbeeching, with France an ally of Britain and Russia an ally of France, Russia would fight for the Entente, although I believe you are right when you say that Japan would not join. MP: correct. Syngraféas Enallaktikí̱ Istoría, Dic mihi lingua Anglorum. 23:05, April 26, 2012 (UTC)

The Reason why France or Germany didn't help Russia against Japan in the Russo-Japanese War was because the Anglo-Japanese alliance had a clause in it, which stated if two or more powers waged war against Japan then Britain would join the war on the side of Japan. This clause was the same for Japan aiding Britain too.

I don't know if your aware but my Early World War I is about a very similar situation to this map game's POD. You might want to have a look ;)

Sorry for shamelessly plugging my time line btw :P VonGlusenburg (talk to Von!) 23:51, April 28, 2012 (UTC)

I'm a big fan of EWWI! It inspired me! :) Syngraféas Enallaktikí̱ Istoría, Dic mihi lingua Anglorum. 23:58, April 28, 2012 (UTC)

Well I should be going back to it in June once my exams are over, but thank you for your support! VonGlusenburg (talk to Von!) 10:42, April 29, 2012 (UTC)

Possible Map


Technically, this is from 1901, but is this okay? RandomWriterGuy 22:49, April 26, 2012 (UTC)

Looks good, but I had other plans. Sorry. :( Syngraféas Enallaktikí̱ Istoría, Dic mihi lingua Anglorum. 23:04, April 26, 2012 (UTC)

When you get the map ready, may I be one of the map makers? Enclavehunter 23:08, April 26, 2012 (UTC)

Ok. You too, RWG. Syngraféas Enallaktikí̱ Istoría, Dic mihi lingua Anglorum. 23:12, April 26, 2012 (UTC)

Can I play? Or do I just jump in?
May I play your game, I am not an amteur me and my freinds play games like this but pen and paper and I recently found this and thought hey I should play gives me a variety than playing with friends.

Alliesandaxis 23:31, April 26, 2012 (UTC)

Ok sure, just pick a nation! :) Syngraféas Enallaktikí̱ Istoría, Dic mihi lingua Anglorum. 23:33, April 26, 2012 (UTC)

Russo-Japanese War
Can someone help me with the algorythim here. (Nkbeeching)

also another idea for the defence bonuses and penalties maybe including entrenchment in the overall calculation to the statistics as a bonus for prepared defence and attacking a nation that isnt prepared give them a penalty to the defence.

I don't think you'd need an algorithm yet, since it is an OTL War. However, as soon as Russia joins the War, you will receive an algorithm. Syngraféas Enallaktikí̱ Istoría, Dic mihi lingua Anglorum. 20:30, April 27, 2012 (UTC)

Good suggestions. Syngraféas Enallaktikí̱ Istoría, Dic mihi lingua Anglorum. 20:30, April 27, 2012 (UTC)

Brazil

 * Location: 4
 * Strength: 6+6+3 = 15
 * Tatical Advantage:1
 * Random.org: 11
 * Motive:2
 * Total:33 - 3 = 30

Uruguay

 * Location:4
 * Strength: 5
 * Tatical Advantage: 2
 * Random.org 9
 * Motive:7
 * Total: 27

Result

 * Brazil captures Uruguay, but with heavy casualties.

Canada

 * Location: -1
 * Strength: 6+6+3 (Canada is blockading their ports)
 * Tactical: 1
 * Random: 6
 * Motive: 5
 * Total: 26

Italy

 * Location: 5
 * Strength: 3+3-2
 * Tactical: 2
 * Random:4
 * Motive: 7
 * Total: 23

Result
The Canadian Army succeeds in their invasion of Southern Italy, begin to occupy the region, and establish a foothold there from which other Allied nations can enter.

This one might have to be redone, as I'm not sure all the parameters were followed here. Monster Pumpkin 20:08, April 30, 2012 (UTC)

Could you please redo it in this format below? Bolden what you have and italicize what your opponent has.

Strength

 * AT-AT Walkers: +993
 * Darth Vader: +66
 * Luke Skywalker, Darth Revan, and Obi-Wan: +445
 * Chickens: +9 Defender, -300,000 Attacker
 * Blaster Rifles: +300
 * Human Guns: +100

Result
Italians do not fight at all because Canadian chase them away with the Mexicans supplying chickens to them.

=
Syngraféas Enallaktikí̱ Istoría, Dic mihi lingua Anglorum. 21:44, April 30, 2012 (UTC)===== Are the canadians invading Sicily or Southern Italy? If it is Sicily, then the Italians win...I think. Monster Pumpkin 21:52, April 30, 2012 (UTC)

Southern Italy as in the peninsula. AwesomePeruvian 02:36, May 1, 2012 (UTC)

Someone do an Algorthim?
I was hoping somebody could do the Italian Offensive into France Algorthim. I'd do it, but I am France. Ianian58 20:56, April 30, 2012 (UTC)

I trust you to do it fairly Ian. If anything is wrong or out of order, I will fix it. Syngraféas Enallaktikí̱ Istoría, Dic mihi lingua Anglorum. 21:44, April 30, 2012 (UTC)

LocationEdit

 * At the war: 5: At the War means that the battle is in your nation.
 * Next to the war: 4: Next to the war means that the battle is on or near your border. (Italy: 4, France: 4)
 * Close to the war: 3: Close to the war means that the battle is inside your neighboring country. (This only applies is the country is Poland sized or really close to you in the case of a Russia size nation.)
 * Far from the war: 1: Far from the war means that the war is nowhere near your country or its capital cirty.
 * Halfway around the world: -1 (By negative, I mean it loses one, due to wasting massive supplies, poor main comands, and wariness from troops from the mainland.) Halfway around the world means that your are not on the same continent. However, if you border an ocean (the Atlantic, perhaps), then you can send troops to the other side of that ocean. No loss, no gain.

StrengthEdit

 * Every ally/nation participating in the battle with defenders or attackers: 3 (No nation has said anything about this front.)
 * Side with greater population: 6 (France: 10, Italy: 4)
 * Side with greater industry: 6 (France: 14) (Italy: 4)
 * Control of the Seas: 3+ attackers, or 5+ defenders. (The nation with a superior navy in that area, that has control of the seas of the areas, has a major advantage, due to blockading ports, or cutting off the enemy's supplies. (No information, but due to historical strong Italian Navy...) (France: 14) (Italy: 7)
 * Tired Military: If defending nation is fighting another war already somewhere else: -2 (France: 12) (German border and Africa)
 * If attacking force is fighting another war somewhere else: -2 (Italy: 5) (South Italy, Canada has invaded it.) 
 * Size of Army: (Nation with a larger army) If attacker has a larger army: 3+
 * If attacking army is smaller -3
 * Vice versa for defenders. (France: 9) (Italy: 8) 

Tactical AdvantageEdit

 * Attacker’s advantage: 1 (Italy: 9)
 * Defender’s advantage: 2 (France: 11)
 * Home is desert: Defenders +3, attackers -3
 * Island: 4
 * General:
 * (Depending on who is leading the army, if he is detailed and the general is historically sucessful.)
 * Attacker: 1+ Defender: 1+

RandomEdit

 * Done using random.org from one to twenty. (France: 18) (Italy: 18) 

MotiveEdit

 * Provoked: 8
 * Life or death (country’s sovereign existence is threatened): 7
 * Social/moral: 6
 * Religious: 4-7 (if government is based on a religion, 7, if not, 4)
 * Political: 5 (France:18) (Italy: 18) 
 * Economical: 3
 * To Gain Land: 2
 * To Look Nice in the Eyes of Big Nations: -2

Canada
Location: 5

Tactical: 1

Strength: 3+6+3+3

Random: 3

Motive: 5

Italy
Location: 5

Tactical: 2

Strength: 3+6-2

Random: 5

Motive: 7

Result
Canada 29 Italy 26

'''The Canadians take Central Italy thanks to the support of Britain on both land and sea. Rome falls to Canada and Britain, Canadian troops hold Mussolini(or whoever is in power) hostage.'''

um mussolini wasnt in power until 1919 but if you guyas do what your planning he will come to power alot quicker i think.

Result:
'''Son of a *****, a stalemate! Ianian58 17:35, May 1, 2012 (UTC)'''

Canada
Location: 5

Strength: 3+3+6+3+3

Tactical: 1

Random: 1

Motive: 5

Italy
Location: 5

Strength: 3+3+6-2

Tactical: 2

Random: 5

Motive: 5

Result
Canada+Allies 30 Italy 27

'''The Royal Canadian Army takes the rest of Italy with the support of Spain and Britain. Italy has been defeated and is entirely occupied by the Allied. A military government under a Canadian general has been created and will remain until the end of the war.'''

Allies
Location: 4

Strength: 3+3+6

Tactical: 1

Random: 5

Motive: 5

Austria-Hungary
Location: 5

Strength: 6

Tactical: 2

Random: 5

Motive: 7

Result
Allies 27 Austria-Hungary 25

Allied Forces successfully enter A-H from the western border with Italy and begin to occupy the region.

Japanese invasion of german holdings in the pacific
need help here with the algorithem, the germans have almost no naval presence at the moment in this part.

Japan

 * Location: 4
 * Strength: 6
 * Tatical: 1
 * Random: 9
 * Motive: 5

Germany

 * Location: -1
 * Strength: -2 + 6
 * Tatical: 6
 * Random: 7
 * Motive: 7

Result
Germany is defeated and kicked off the islands, but with an high casualty rate for the Japanese army.
 * Japan: 25 
 * Germany: 20

Can someone do the Angorith thingy for a Belgium VS Netherlands/Holland attack, or can I not do that? (I am Belgium)

Allies
Location 5

Strength: 3+3+6+3

Tactical: 1

Random: 5

Motive: 5

Austria-Hungary
Location: 5

Strength: 3+6

Tactical: 2

Random: 6

Motive: 7

Result
Allies 31 Austria-Hungary 29

'''After a hard fought offensive, the Allies secure all of A-H south of the Danube River, including the river itself. Vienna and Budapest fall to the Allies. The Allies suffer more casualties than the Austrians.'''

Brazil

 * Location: 4
 * Strength: 6 + 6 +3 = 15
 * Tatical: 1
 * Random: 6
 * Motive: 2

Paraguay

 * Location: 5
 * Strength: 0
 * Tatical: 2
 * Random: 3
 * Motive: 7

Result
Brazil: 28 Paraguay: 17
 * Brazil defeats Paraguay, and the country is defeated at the beginning of the war.

End of the War Treaty
Germany would like to begin a series of negotiations aimed at ending the current war. Here is what we suggest:
 * The German territory in Europe remains unchanged.
 * Germany would like to remain in possession of German New Guinea, Micronesia, part of or most of Kamaroon (Cameroon), and the eastern Muslim-majority part of Zanzibar (Tanzania). We ask this because of the god-given right that we be allowed to educate the natives of these lands and to fufill our own rights to colonial possessions.
 * Will acknowlege the costs of war and aid Italy in its reconstruction.
 * To that end, we would like to remind Britain that the Emperor was also a cousin to the late Kng of Britain, and that his death was caused by a man of no honour. We hope that Britain understands our wishes and that Britain respects them as they would to any worthy adversary.
 * Japanese Proposal:Japan will agree to most points but requests Micronesia and is willing to pay for the islands ofcourse.
 * Russia (mod controlled): Russia agrees because this war was foolish because some random guy shot a King and the King's son wanted revenge in the name of his father and started a World War. Russia agrees to the peace, except that it proposes that  all  alliances currently existing be dissolved.
 * Germany you really aren't in a place to be making claims like those. If you want to discuss peace, it means you surrendered.
 * Who said that? That is a complete lie. I have half a bone to pick with whoever said that. ~ Scraw.
 * Austro-Hungarian Proposal: Pro-status quo borders for AH while AH supports Germany whole heartedly, AH will also, if it allows AH's borders to stay the same as bfeore the war, become a Constiutional Monarchy with a Congress much like the United States Congress while the Emperor has the power of the Executive Branch.
 * Bulgarian Proposal: The Bulgarians refuse the peace, as they have fresh troops and supplies to relieve the AH and Germany, and to take surrounding areas.
 * Germany: @Japan: You can have our Chinese concessions instead if you want. @Bulgaria: Continue the war all you want, this is just Our and Austria's way of leaving before we are totally ruined.
 * Japan: we are willing to accept the chinese areas but still want Micronesia for securing our naval power in the pacific around the homeland again our nation is willing to pay for the concessions.

Bulgarian Invasion of Southern Serbia
Bulgaria in Bold, Serbia in Italics

Location: 4, Strength: 9, Tactical: 2 Random: 17 Motive: 8 Overall: 40 Location: 5, Strength: 6, -3 Tactical : 2 Random:15 Motive: 3 Overall: 28 RESULT: The Bulgarians win the battle, take Southern Serbia, and lose little men

Bulgarian Invasion of Cental Serbia
Bulgaria in Bold, Serbia in Italics

Location: 3, Strength, 9, Tactical: 2, Random: 11, Motive: 8 , Overall: 33

Location: 5, Strength: 6, -3, Tactical: 2, Random: 3, Motive: 3 Overall: 16

RESULT: The Bulgarians win the battle again, and take Central Serbia with little casualties.