Talk:The Great Peace (Map Game)

Map Changes

 * Middle east:
 * Syria, Jordan, Palestine and Lebanon merged as Greater Syria
 * Greater Syria is a Protectorate of France
 * Egypt takes Negev and Aqaba but not Gaza
 * Syria and Iraq both extend north creating a disputed border with Turkey
 * Turkey annexes Armenia
 * Constantinople joinly controlled by Greece and Turkey
 * China:
 * Manchuria controlled by Japan
 * Tibet annexes a couple of warlords near it
 * Rest of China merged with RoC
 * Russia:
 * Soviet Russia, Ukraine, Belarus, White Russia and Ukraine are merged into the Soviet Union
 * Georgia is annexed by the Soviet Union
 * Miscellaneous:
 * Turkish thrace is annexed by Greece

National War Score Phase
The Algorithm is divided into two major phases, the "National War Score Phase" and the "Combat Phase." A new National War Score Phase will be created at the beginning of every new year in the war, and shows the national willingness to fight. If the National War Score Phase has a nation in the negative, it will need to sue for peace or face a popular revolt against the war. Furthermore, the National War Score Phase will impact the morale of your troops in the Battle Phases.

Battle Phase
The "Battle Phase" is the algorithm that decides the outcome of a battle. There can be many Battle Phases in each year and they can represent anything from small skirmishes to clashes between army groups. The Battle Phase depends primarily on troop numbers and the relative effectiveness of the troops. Battle Phases can also be subdivided into Naval and Land battles, which have different algorithms.

National War Score Algorithm
Structure
 * Nation ( Year)
 * Total:
 * Population
 * Industry
 * Technology
 * Government
 * War Eagerness
 * War Weariness
 * Readiness
 * Fronts
 * War Progress

Population

 * Greater than 200 Million:20
 * Greater than 100 Million:10
 * Greater than 50 Million:5
 * Greater than 10 Million:3
 * Greater than 5 Million: 1
 * 5 Million or fewer: 0

Industry

 * Pre-Industrial:0
 * Proto-Industrial:2
 * Lightly Industrialized:4
 * Moderately Industrialized:7
 * Fully Industrialized:10

Technology

 * Highest Tier:5
 * High Tier:4
 * Middle Tier:3
 * Lower Tier:2
 * Lowest Tier:1

Government

 * Autocracy supported by the citizens:3
 * Democracy supported by the citizens:5
 * Autocracy not supported by the citizens:1
 * Democracy not supported by the citizens:-1

War Eagerness

 * Zealous Nationalism:10 (Requires mod approval)
 * Supported War:5
 * Un-Supported War:-2
 * Revolts:-5
 * Civil War:-20

War Weariness

 * Fully Supplied:5
 * Well Supplied:2
 * Rationing:0
 * Under Supplied:-2
 * Poorly Supplied:-5
 * Facing strategic bombing:-10
 * Starving:-20

Readiness

 * Armies in Position with Supplies Stockpiled:5
 * Armies in Position or Supplies Stockpiled:3
 * Armies Rushed to Position with Supplies Stockpiled:1
 * Armies Rushed to Position without Supplies Stockpiled:-1
 * Armies Unable to Reach Front:-3

Fronts

 * One Front:5
 * Two Fronts:0
 * Three Fronts:-5
 * Subtract 5 for each additional front

War Progress
As the war progresses each side should face challenges in preserving their National War Timer. Military victories are one way to prevent capitulation while defeats will weaken your score. For EVERY year the war drags on ALL nations involved will subtract 1 from their war timer. In addition, defeat on a front will subtract 3 from the score while victory will add 2 to the score. These are cumulative across all fronts meaning that if Germany is winning against France in one front, winning against Yugoslavia in another, and losing to the Soviets on a third it will incur a net loss/gain of zero for the year.

Final Calculation
Aside from the minor impact on moral the National War Score is used to determine when a country needs to capitulate. When the score reaches 0 or lower a country must surrender unconditionally.

Structure

 * Battle Name (Year)
 * Attacker
 * Total:
 * Troops:
 * Equipment:
 * Support:
 * Morale:
 * Experience:
 * Defensives: N/A
 * Defender
 * Total:
 * Troops:
 * Equipment:
 * Support:
 * Morale:
 * Experience:
 * Defensives:
 * Result:

Troops
Troops are the number of soldiers you have in the army group fighting on any given front. Troops are measured to the nearest thousands and constitute the backbone of the combat phase. Troop score is calculated by taking your overall number of troops and dividing by 1,000.

Equipment
Equipment represents the combat effectiveness of the weapons employed by a standard combat unit in your fielded army. This usually takes the form of small arms, artillery, armor, motorized, mechanized, and communications equipment. Equipment is a modifier score meaning that it has a base score of 1.00 to which the values are added.


 * Standard Small Arm
 * Modern Assault Rifles:1.00
 * Semi-automatic Rifles:0.50
 * Modern Bolt-action Rifles:0.25
 * Poorly Made Bolt-Action:0.00
 * Motorization
 * Fully Motorized:0.60
 * Partially Motorized:0.20
 * Not Motorized:0.00
 * Mechanization
 * Fully Mechanized:0.75
 * Partially Mechanized:0.50
 * Not Mechanized:0.00
 * Battlefield Communications
 * Widespread radio:1.00
 * Company level radio:0.50
 * Regiment level radio:0.35
 * Scarce radio:0.20
 * Motorcycle:0.10
 * Horse:0.00
 * Runner:-0.10

Support
Support represents the strength of the specialty units supporting your standard combat groups. This usually takes the form of artillery, armor, and naval/aerial auxiliaries. Support is a modifier score meaning that it has a base score of 1.00 to which the values are added. (No more than one value can apply from each category, then add all of the values for each category to the base).
 * Artillery
 * Massive artillery support:0.30
 * Full artillery support:0.20
 * Moderate artillery support:0.10
 * Minimal artillery support:0.05
 * No artillery support:0.00
 * Armor
 * Full armor support:0.30
 * Moderate armor support:0.15
 * Minimal armor support:0.10
 * No armor support:0.00
 * Naval (If applicable)
 * Full naval support:0.15
 * Moderate naval support:0.10
 * Minimal naval support:0.05
 * No naval support:0.00
 * Aerial
 * Full aerial support:0.20
 * Moderate aerial support:0.15
 * Minimal aerial support:0.10
 * No aerial support:0.00

Morale
Morale represents the men's willingness to fight. Morale is critical to any fight and is dependent on both the National War Score Phase and the recent battles. Morale is a modifier score meaning that it has a base score of 1.00 to which the values are added. NOTE: If morale falls below 0, the army disbands or surrenders depending on the logical option.
 * National War Score
 * Less than half that of the enemy:-0.20
 * Less than that of the enemy:-0.05
 * Within 10 points of the enemy:0.00
 * Greater than that of the enemy:0.05
 * More than double that of the enemy:0.20
 * Positioning Penalties
 * Encircled:-0.30
 * Out of Supply:-0.50
 * Surrounded and Out of Supply:-0.90
 * Ideology
 * Communist (When defending):0.20
 * Fascist: (When attacking):0.20
 * Democratic/Monarchist:0.10
 * Conscription Laws
 * Volunteer Only:0.10
 * Limited Conscription:0.05
 * Mandatory Service:-0.05
 * Massive Conscription:-0.25
 * Specials (By Mod Approval Only)
 * Warrior Code(With mod approval):0.15
 * Reconquest of lost territories:0.10
 * Defense of homeland:0.15
 * Great Leader (By mod event):0.50
 * Glorious Last Stand (With mod approval):0.50

Experience
Experience is pretty self explainatory, but can be extremely influencial. Experience is dependent on recent wars and battles. Experence is a modifier score meaning that it has a base score of 1.00 to which the values are added.
 * Officers
 * Untrained:-0.50
 * Green:-0.10
 * Veteran(1-2 Battles):0.10
 * Experienced(1+ Wars):0.20
 * Non-Commissioned Officers
 * Untrained:-0.10
 * Green:-0.05
 * Veteran(1-2 Battles):0.20
 * Experienced(1+ Wars):0.30
 * Training
 * No training:-0.50
 * Minimal training:-0.10
 * Basic training(Reservists):0.00
 * Extensive training(Professional Army):0.20

Defensives
Defensives are pretty self-explanatory, they are physical barriers set up to protect troops from bombardment and fire. Defensives are the least complex section and have calculations built in. Entrenchments can be built by troops in place, while strategic lines require peacetime production and several years of work to build.
 * Light Entrenchments:1.05
 * Heavy Entrenchments:1.10
 * Strategic Line:1.35

Result
To calculate the total score on a front you multiply Troops, Equipment, Support, Morale, and Defensives together. This is the combat score for the front and will determine the overall strength of your forces on the front.

The Result calculation uses https://percentagecalculator.net/. Put the larger of the two results in the first blank of the second line, and the smaller in the second. This should yield a percentage of 100+. For every percent above 100%, the winning army can capture 1% of the loser's territory up to 100%. If the attacker scores a raw 200% the defender must capitulate.

Pre-Industrial

 * Mongolia
 * Afghanistan
 * The rest of the world

Proto-Industrial

 * Chinese States
 * India
 * Iran
 * Georgia
 * Armenia
 * Azerbijan
 * Thailand
 * Philipines
 * The rest of Latin America

Lightly Industrialize

 * Spain
 * Portugal
 * Greece
 * Kingdom of Serbs, Croats and Slovenes
 * Hungary
 * Poland
 * Romania
 * Bulgaria
 * Turkey
 * Mexico
 * Brazil
 * Argentina
 * South Africa

Moderately Industrialized

 * France
 * Union of Federated Soviets
 * Switzerland
 * Austria
 * Czechoslovakia
 * Denmark
 * Sweden
 * Norway
 * Italy
 * Canada
 * Australia
 * Japan

Fully Industrialized

 * The United Kingdom
 * The United States of America
 * The Weimar Republic (Germany)
 * Belgium
 * The Netherlands
 * Luxembourg

Highest Tier

 * The United Kingdom
 * The United States of America
 * The Weimar Republic (Germany)
 * Belgium
 * The Netherlands
 * Luxembourg
 * France
 * Switzerland
 * Austria
 * Czechoslovakia
 * Denmark
 * Sweden
 * Norway
 * Italy
 * Canada
 * Australia
 * South Africa
 * Greece
 * Kingdom of Serbs, Croats and Slovenes

High Tier

 * Japan
 * Argentina
 * Chile
 * Red Russia
 * White Russia
 * Turkey
 * Spain
 * Portugal

Eastern Front

 * Turkey(1920)
 * Total: 23
 * Population: 3
 * Industry: 4
 * Technology: 4
 * Government: 5
 * War Eagerness: 10
 * War Weariness: 2
 * Readiness: 3
 * Fronts: -5
 * War Progress: 0
 * Armenia (1920)
 * Total: 22
 * Population: 0
 * Industry: 2
 * Technology: 3 (I guess? It isn't in a tier?)
 * Government: 5
 * War Eagerness: 10
 * War Weariness: 2
 * Readiness: 5
 * Fronts: -5 [Azerbaijani-Armenian War]
 * Battle of Erzurum (1920)
 * Armenia and Georgia
 * Total: 111.375
 * Troops: 30,000 Armenians + 10,000 Georgians = 40
 * Equipment: 1.35 (bolt-action rifles, no mechanization or motorization, motorcycle-lvl communications)
 * Support: 1.1 (no naval or aerial support, moderate artillery support)
 * Morale: 1.25 (ltd conscription, similar war scores, regaining lost territory)
 * Experience: 1.5 (experienced NCOs and officers but reservists)
 * Defensives: N/A
 * Turkey
 * Total: 86.8725
 * Troops: 25,000
 * Equipment: 1.35 (bolt-action rifles, no mechanization or motorization, motorcycle-lvl communications)
 * Support: 1.20, Ottoman air force, moderate artillery.
 * Morale: 1.30, defense of homeland, ltd conscription, similar war scores
 * Experience: 1.5 (experienced NCOs and officers but reservists)
 * Defensives: 1.10
 * Result:

Discussion
IDK if this is right. But it seems like this means Armenia and Georgia capture Rize and Erzurum and the forces Turkey sent to defend eastern Anatolia get pretty badly beaten (IDK what the margins mean). -Armenia Player

I have made changes in brackets, as recommened by the mods. I am ready for discussion.

"This is not your grave  but you are welcome in it. " 02:11, July 5, 2018 (UTC) The Azerbaijani-Armenian War was paused due to a ceasefire at the beginning of 1920, and given that I haven't restarted it as Armenia did OTL, and there hasn't been any moderator event to restart it on Azerbaijan's part, I don't think it's happening.

Also, the territories Turkey is defending aren't part of the Turkish homeland; they're predominantly or substantially Armenian territories whose inhabitants were just massacred en masse. In a lot of these areas, the Russians held control into 1917-18, preventing the genocide from occurring, so Armenians would still be in the majority, or would be in combination with Kurds, Georgians or other groups, and the kind of Turkish resettlement that happened in the 1920s OTL hasn't really occurred yet. Definitely not any part of core Turkish territory, and it seems a little presumptive even for Ataturk-era Turkey to treat the spoils of genocide as part of the Turkish homeland. MaddeningYams (talk) 03:10, July 5, 2018 (UTC)

Also, per the description in my turn, the entirety of Armenian forces were concentrated against Erzurum, with the second battle only occurring if they successfully captured that city, so the numbers ought to be 50,000 (or 40,000 with the lowered numbers). MaddeningYams (talk) 11:09, July 5, 2018 (UTC) Okay, so I've changed the algorithm to include all the suggested changes (despite the fact I disagree with many of them) except the reduction of Armenian troop numbers, and removed the second battle to reflect the fact that it is unlikely that Armenian troops would win decisively enough at Erzurum to move on to Rize as planned. I think the higher numbers are reasonable because Armenia ATL is not fighting a simultaneous war with Azerbaijan, for reasons described above, and won't be until either I restart it or a moderator does on Azerbaijan's behalf, and also because Armenians are quite angry about the genocide and would presumably be enthusiastic about getting the homes they have been expelled from back. Also, because no one has crossed out the 50,000 I put in my turn, so that's presumably a reasonable operative total number. I additionally included the regaining lost territories modifier for Armenia, which seems reasonable if Turkey is to receive the defending homeland modifier. Sorry if this is wrong! MaddeningYams (talk) 14:12, July 5, 2018 (UTC)

If all of the forces are concentrated as Ezurum, then you shouldn't have done the second battle until you have the result of the first.

As to your points. If OTL things happen without the need for being posted, then you must contend with the numerous Bolshevik uprisings taking place in Armenia in 1920. If OTL things can only happen when posted about, then Azerbaijan remains at war with you. Either way, you are fighting someone else at the same time you are fighting me. I've also spoken to the mods, and given that the armistice with Azerbaijan only happened because of a Soviet invasion there in 1920, which the Soviet player did not do, they have no reason to halt the fighting. Enjoy your second front.

Given that you have a second front, I find it unlikely you'd be able to deploy all of your men against me, otherwise Azerbaijan will just walk right in. The mods think, at least for 1920, the most you could throw would be 35,000, with the rest against Azerbaijan.

Next, the Turks have held these lands for nearly five hundred years, populated by Armenians or no. If the Turks are willing to fight and die, at supreme lengths, to defend Gallipoli (~70% Greek) or Mesopotamia (Widely Arab and Kurd), then I think they would also fight zealously for these lands as well.

"This is not your grave  but you are welcome in it. " 14:44, July 5, 2018 (UTC)

I think you're confused about the course of the Armenian-Azerbaijani War. A ceasefire was signed in late 1919 and fighting restarted in early 1920 (I believe in March). The war subsequently resumed when Armenia attempted to retake the territory lost in 1919, then stopped again when the Soviets invaded later in 1920 (the part of the war to which you refer). Thus, as the game began, Armenia and Azerbaijan were not at war. I haven't restarted war with Azerbaijan, and the mods haven't restarted it on behalf of Azerbaijan, so the ceasefire is still in place. Incidentally, the ceasefire left Azerbaijan in control of the region under dispute, so I don't see why they'd restart the war. Although this advice isn't widely applicable, I'd suggest that in future, you hold the gloating sarcasm until you've got a clear grasp on the course of ethnic conflict in the 1920s Caucasus.

Also, you can't unilaterally end the Franco-Turkish War, as you did in your 1921 turn. So that's still going on, unless the France player or a mod agrees to end the war. But France is definitely still at war with Turkey in the 1920 turn. Enjoy your third front!

Now, I'm sure the Turks are "willing to fight and die zealously" for the regions under dispute, but it doesn't follow that they are doing so for their homeland. Indeed, they are doing so in order to retain the territorial spoils of a lengthy, brutal campaign of systematic mass killing. Even for Kemalist Turkey, trying to create a narrative of a "crusade to defend the homeland" for a campaign to keep territory taken from the victims of a genocide trying to take it back would, I think, be a bit hard to swallow. The "defending homelands" bonus, it seems to me, ought to apply to regions where the state's dominant ethnic group has a clear majority, not ethnically mixed borderlands; there's certainly no plausible chance that the Armenians are going to push into central Anatolia, given the relative strengths at play here. This is especially true because Armenians are still in the majority in a lot of these areas, since the Russian army held them long enough to avert the genocide; in fact, Armenian refugees scattered across the whole Ottoman empire fled to a lot of these places, creating increased concentrations of the Armenian population.

Finally, I'd like to hear from the mods themselves, rather than have the mods speak through an involved player - I don't think that's how the system ought to work. MaddeningYams (talk) 15:38, July 5, 2018 (UTC)

Hello, I am a mod and I will rule on this, one second.....

...ok. Yams need to calm the heck down, there is no need to get to ad hominem arguments. However, you have an excellent point on the Az-Ar war. The ceasefire of 1919 should still be in effect, meaning that you do not have that second front. But the most that Armenia can mobilize should be 40,000 troops, notwithstanding border defense. Turkey has the right to declare whatever they want to be homeland, at least from the former Ottoman Empire, especially considering the charisma of Kemal. You both have the ability to claim the bonus as far as I see. As for the rest, I am withholding judgement until I can ask the players of the nations Turkey is dealing with. Oh, I didn't mean to push that button! † Oh, well leave a message I guess  17:47, July 5, 2018 (UTC)

I apologize for the way I came across. In the past people have screwed me over by omitting OTL things their nation was doing, so I overreacted when I assumed you were doing the same. Thank you for the point about Az-Ar, my source didn't tell me there was an armistice.

It appears to me (at least right now) everything is more or less equal other troop numbers, correct? At least based on what the mods have told me in terms of motivation, as per what Nathan said above. If there is only one major battle at the start, then Turkish troop numbers should be boosted as well, given what a comparatively small front it is. I spread them out across the two battles because I assumed Armenia was doing both at the same time.

What nations do you need to talk about, Nathan? I can reach out to them if that makes it easier on you.

"This is not your grave  but you are welcome in it. " 18:04, July 5, 2018 (UTC)

I suppose so, although I think Armenia gets the "defending homelands" as well, from what Nathan said. Although I would argue there are at least 6 or 7 major cities in eastern Turkey to defend (Van, Bitlis, Erzurum, Rize, Trabzon, Mus), so I'm not sure how many Turkish troops out of 50,000 total would be concentrated in Erzurum, as opposed to the other cities. And I'm still unsure on what's up with France, whose player hasn't posted about the Franco-Turkish War. OTL Turkey had 80,000 troops in mid-1920 (at least, according to, whose source for the number seems to be the Turkish general staff), so 50,000 seems like a big number to assign to deal with Armenia while simultaneously fighting France and Greece. MaddeningYams (talk) 18:48, July 5, 2018 (UTC)

Arab Crisis

 * United Kingdom of Great Britian and Ireland (1921)
 * Total: 53
 * Population: 20
 * Industry: 7 [The whole empire is not fully industrialized]
 * Technology: 5
 * Government: 5
 * War Eagerness: -2
 * War Weariness: -2
 * Readiness: 1
 * Fronts: 5
 * Hashemite Kingdom of Syria (1921)
 * Total: 23
 * Population: 0
 * Industry: 0
 * Technonlogy: 1
 * Governemnt: -1
 * War Eagerness: 10
 * War Weariness: 5
 * Readiness: 3
 * Front: 5

Northern Palestine Offensive
Result: (Percenatge equals 37.36.%)
 * Battle of Nazareth (1921)
 * United Kingdom of Great Britain and Ireland
 * Total: 29.453
 * Troops: 7 (7,000 deployed)
 * Equipment: 1.65 (Bolt action, Partially Motorized, Scarce Radio)
 * Support: 1.20 (Minimal Artillery, Full Aerial)
 * Morale: 1.25 (Greater than the enemy, Democratic Ideaology, Volunteer Only)
 * Experience: 1.7 (Proffesional Army, Experienced Veterans of WW1)
 * Defensives: N/A
 * Hashemite Kingdom of Syria
 * Total: 18.1
 * Troops: 12 (10,000 troops of the Arab Army+2,000 Iranian troops)
 * Equipment: 1.25 (Bolt-action Rifles, Horses)
 * Support: 1
 * Morale: 1.3 (Volunteer, Less than enemy, Monarchist, defense of homeland)
 * Experience: 1.50 (Veteran Officer Corps, Basic Training)
 * Defensives: 1.05
 * Syrian Campaign (1922)
 * United Kingdom of Great Britain and Ireland
 * Total: 29.453
 * Troops: 7 (7,000 deployed)
 * Equipment: 1.65 (Bolt action, Partially Motorized, Scarce Radio)
 * Support: 1.20 (Minimal Artillery, Full Aerial)
 * Morale: 1.25 (Greater than the enemy, Democratic Ideaology, Volunteer Only)
 * Experience: 1.7 (Proffesional Army, Experienced Veterans of WW1)
 * Defensives: N/A
 * Hashemite Kingdom of Syria
 * Total: 78.82
 * Troops: 28 (15,000 troops of the Arab Army+2,000 Iranian troops+1,000 Egyptian troops+10,000 French troops)
 * Equipment: 1.25 (Bolt-action Rifles, Horses)
 * Support: 1.05 (minimal naval support)
 * Morale: 1.3 (Volunteer, Less than enemy, Monarchist, defense of homeland)
 * Experience: 1.50 (Veteran Officer Corps, Basic Training)
 * Defensives: 1.1 (enchrenchment)

Britsh forces are crushed in Southern Syria due to overwhelming coalition numbers

Invasion of Crimea

 * Russian Soviet Republic(1921)
 * Total: 3
 * Population: 10
 * Industry: 4
 * Technology: 4
 * Government: 5
 * War Eagerness: -20
 * War Weariness: 2
 * Readiness: 3
 * Fronts: -5
 * War Progress: 0
 * White Russian Survivors (1921)
 * Total: -18
 * Population: 3
 * Industry: 0
 * Technology: 4
 * Government: 1
 * War Eagerness: -20
 * War Weariness: -5
 * Readiness: -1
 * Fronts: 0 [Azerbaijani-Armenian War]
 * Battle of Crimea (1920)
 * Red Army
 * Total: 451.07
 * Troops: 150,000 Red Army Soldiers +150
 * Equipment: 1.35 (bolt-action rifles, no mechanization or motorization, motorcycle-lvl communications)
 * Support: 1.1 (no naval or aerial support, moderate artillery support)
 * Morale: 1.35 (mandatory conscription, more than double war score, regaining lost territory)
 * Experience: 1.5 (experienced officers)
 * Defensives: N/A
 * White Army
 * Total: 106.92
 * Troops: 40,000
 * Equipment: 1.35 (bolt-action rifles, no mechanization or motorization, motorcycle-lvl communications)
 * Support: 1.20,
 * Morale: 1.00, defense of homeland, mandatory conscription, less than half of warscore
 * Experience: 1.5 (experienced NCOs and officers but reservists)
 * Defensives: 1.10
 * Result:4201.88% victory for the Red Army, absolute White capitulation

Soviet Invasion of the Ukrainian anarchists.

 * Russian Soviet Republic(1925)
 * Total: 38
 * Population: 10
 * Industry: 4
 * Technology: 4
 * Government: 5
 * War Eagerness: 5
 * War Weariness: 2
 * Readiness: 3
 * Fronts: 5
 * War Progress: 0
 * Ukranian anarchists (1925)
 * Total: 17
 * Population: 0
 * Industry: 0
 * Technology: 3
 * Government: 5
 * War Eagerness: 5
 * War Weariness: -2
 * Readiness: 1
 * Fronts: 5
 * Battle of ramdom part of ukraine (1925)
 * Red Army
 * Total: 210.60
 * Troops: 50,000 Red Army Soldiers 50
 * Equipment: 1.60 (bolt-action rifles,, some radio)
 * Support: 1.3 (no naval or aerial support, heavy artillery support)
 * Morale: 1.35 (mandatory conscription, more than double war score, regaining lost territory)
 * Experience: 1.5 (experienced officers)
 * Defensives: N/A
 * Georgian Army
 * Total: 48.60
 * Troops: 20,000 +20
 * Equipment: 1.35 (bolt-action rifles, no mechanization or motorization, motorcycle-lvl communications)
 * Support: 1.20,
 * Morale: 1.00, defense of homeland, mandatory conscription, less than half of warscore
 * Experience: 1.5 (experienced NCOs and officers but reservists)
 * Defensives: 0
 * Result:Total anarchist Defeat, the government sues for peace.

Manchurian War
Japanese Intervention (1923)
 * Zhili (1922)
 * Total: 25
 * Population: 3
 * Industry: 2
 * Technology: 2
 * Government: 3
 * War Eagerness: 5
 * War Weariness: 2
 * Readiness: 3
 * Fronts: 5
 * War Progress: 0
 * Fengitan (1922)
 * Total: 25
 * Population: 3
 * Industry: 2
 * Technology: 2
 * Government: 3
 * War Eagerness: 5
 * War Weariness: 2
 * Readiness: 3
 * Fronts: 5
 * Japan (1923)
 * Total: 34
 * Population: 5
 * Industry: 7
 * Technology: 4
 * Government: 3
 * War Eagerness: 5
 * War Weariness: 2
 * Readiness: 3
 * Fronts: 5
 * Zhili Offensive (1922)
 * Zhili Army
 * Total: 248.063
 * Troops: 150
 * Equipment: 1.25 (Modern bolt-action rifles, no mechanization or motorization, Horse)
 * Support: 1.05 (no naval or aerial support, minimal artillery support)
 * Morale: 1.05 (mandatory conscription, same war score, Monarchist)
 * Experience: 1.2 (veteran officers/ncos, minimal training)
 * Defensives: N/A
 * Fengitan Army
 * Total: 111.132
 * Troops:70
 * Equipment: 1.00 (Poor bolt-action rifles, no mechanization or motorization, Horse)
 * Support: 1.05 (no naval or aerial support, minimal artillery support)
 * Morale: 1.20 (defense of homeland, mandatory conscription,  same warscore)
 * Experience: 1.20 (veteran officers/ncos, minimal training)
 * Defensives: 1.05
 * Result:Totaly Fengitan Defeat, the warlord is executed.
 * Japanese Imperial Army
 * Total: 754
 * Troops: 200
 * Equipment: 1.45 (modern bolt-action, no mechanization or motorization, scarce radio)
 * Support: 1.3 (moderate naval, minimal aerial, no armor, moderate artillery)
 * Morale: 1.25 (with warrior code)
 * Experience: 1.6
 * Defensives: N/A
 * Zhili Army
 * Total: 186.04
 * Troops: 150
 * Equipment: 1.25 (Modern bolt-action rifles, no mechanization or motorization, Horse)
 * Support: 1.05 (no naval or aerial support, minimal artillery support)
 * Morale: 0.75 (mandatory conscription, same war score, Monarchist, surrounded)
 * Experience: 1.2 (veteran officers/ncos, minimal training)
 * Defensives: 1.05
 * Result:Totaly Zhili is crushed and forced to capitulate to Japan

Second War of the Pacific

 * Chile (1923)
 * Total: 22
 * Population: 0
 * Industry: 2
 * Technology: 4
 * Government: 5
 * War Eagerness: 5
 * War Weariness: 5
 * Readiness: 1
 * Fronts: 0
 * War Progress: 0
 * Bolivia (1923)
 * Total: 27
 * Population: 0
 * Industry: 2
 * Technology: 2
 * Government: 5
 * War Eagerness: 5
 * War Weariness: 5
 * Readiness: 3
 * Fronts: 5
 * Peru (1923)
 * Total: 25
 * Population: 0
 * Industry: 2
 * Technology: 2
 * Government: 5
 * War Eagerness: 5
 * War Weariness: 5
 * Readiness: 1
 * Fronts: 5
 * War Progress: 0
 * Battle of Caballa
 * Peru and Bolivia
 * Total: 71.761
 * Troops: 25,000 Bolivians + 25,000 Peruvians
 * Equipment: 1.35 (bolt-action rifles, no mechanization or motorization, motorcycle-lvl communications)
 * Support: 1.05 (no naval or aerial support, minimal artillery support)
 * Morale: 1.35 (ltd conscription, larger war score, regaining lost territory, democracy)
 * Experience: 0.75 (green NCOs and officers, minimal training)
 * Defensives: N/A
 * Chile
 * Total: 86.149
 * Troops: 50,000 (delays in mobilizing fully because Chile is weirdly oblong)
 * Equipment: 1.35 (bolt-action rifles, no mechanization or motorization, motorcycle-lvl communications)
 * Support: 1.10, no aerial support, moderate artillery, inland.
 * Morale: 1.30, defense of homeland, ltd conscription, similar war scores
 * Experience: 0.85 (green officers + NCOs, basic training)
 * Defensives: 1.05
 * Result: Chile defends itself from Peru and Bolivia

Discussion
In the first Pacific War all sides employed vastly fewer troops. I have made the numbers more reflective of the reality of Latin American warfare.-Steph

Why are Chilean troop numbers twice that of Peru and Bolivia's, which collectively have about twice Chile's population in 1920? How is it getting 50,000 men from Santiago, Valparaiso and Concepcion, across the Atacama Desert, to fight a battle against nations with nearer population centres? How is Chile mobilizing so quickly against a surprise attack? How is it sustaining and supplying 50,000 men to cross the Atacama without easy access to the River Loa, which is more accessible from the north? Why are you basing numbers on the Pacific War, which occurred in the 1880s, rather than the Chaco War, which occurred in the 1920s, and whose troop numbers better reflects the vast sums in mining revenue Bolivia spent on its army in the early 1900s? MaddeningYams (talk) 00:45, July 7, 2018 (UTC)

Peru and Bolivia are much less developed and face greater challenges to internal communication than Chile preventing as high a level of mobilization. Again, Chile has better infrastructure and a reasonably large navy to transport men and supplies through and around the desert. The relative distance of the Peruvian and Bolivian population centers is mostly negated by the presence of some of the most impassable terrain in the world, notably the Andes Mountains. I am not basing numbers on the Pacific War, if I were Bolivia would have 1,500 troops total, and I will conceed both sides can increase their troop levels. Chile in this period also had massive mining revenues and a strong militarist tradition. -Steph

Right, but I think you're still missing stuff based on the example of the Pacific War. One, Chile built a railway between La Paz, the Bolivian capital, and Arica, a major port in the Atacama Desert, in 1913 which would make it vastly easier to for Peru and Bolivia to move troops into the Atacama and supply them once there. There's also a second railway running from La Paz to Antofagasta. By contrast, I don't think Chile has any railways running from its population centres to the Atacama at this point. The Chilean navy is powerful (incidentally, it also ate up most of Chile's mining revenues, leaving it with much less to spend on the army than Bolivia and Peru) but also largely dreadnoughts and cruisers intended for a naval war with Argentina, not the large number of transports necessary to move 50,000 men to the Atacama and sustain them there without a rail connection. Chile was able to support its army by sea in the War of the Pacific precisely because armies at the time were so small. MaddeningYams (talk) 11:52, July 7, 2018 (UTC)

Bono's Revolt
Structure Structure
 * Italy (1923)
 * Total: 35
 * Population: 3
 * Industry: 7
 * Technology: 5
 * Government: 5
 * War Eagerness: 5
 * War Weariness: 5
 * Readiness: 5
 * Fronts: 0
 * War Progress
 * Italian White Movement - $4.99 at Papa John's (1923)
 * Total: 18
 * Population: 0
 * Industry: 7
 * Technology: 10
 * Government: 1
 * War Eagerness: -2
 * War Weariness: 5
 * Readiness: -3
 * Fronts: 0
 * War Progress
 * Defense of Rome (1923)
 * Italy (Defender)
 * Total: 56.8
 * Troops: 180,000 - 18
 * Equipment: Equipment: 1.35 (bolt-action rifles, no mechanization or motorization, motorcycle-lvl communications)
 * Support: 1.35
 * Morale: 1.25
 * Experience: 1.7
 * Defensives: 1.1
 * Bono (Attacker)
 * Total: 15.6
 * Troops: 75,000 - 7.5
 * Equipment: Equipment: 1.35 (bolt-action rifles, no mechanization or motorization, motorcycle-lvl communications)
 * Support: 1.05
 * Morale: 0.85
 * Experience: 1.7
 * Defensives:N/A
 * Result: 371.24%. Crushing Italian victory. Bono and his forces are either destroyed or captured.

The Liberation of the Austrian Peoples

 * Italian Communists (1923)
 * Total: 37
 * Population: 3
 * Industry: 7
 * Technology: 5
 * Government: 5
 * War Eagerness: 5
 * War Weariness: 5
 * Readiness: 2
 * Fronts: 5
 * War Progress
 * Austrian Communists (1923)
 * Total: 33
 * Population: 1
 * Industry: 7
 * Technology: 5
 * Government: 5
 * War Eagerness: 5
 * War Weariness: 5
 * Readiness: 5
 * Fronts: 5
 * War Progress
 * Austrian Empire (1923)
 * Total: -13
 * Population: 1
 * Industry: 7
 * Technology: 10
 * Government: -1
 * War Eagerness: -20
 * War Weariness: -5
 * Readiness: -5
 * Fronts: 0
 * War Progress
 * Liberation of Tyrol (1923)
 * Italian and Austrian Communists (Attacker)
 * Total: 34.74
 * Troops: 18,000 - 18
 * Equipment: Equipment: 1.35 (bolt-action rifles, no mechanization or motorization, motorcycle-lvl communications)
 * Support: 1.1 (moderate artillery support)
 * Morale: 1.3 (More than 2x nat'l war score, volunteer army.)
 * Experience: 1.3
 * Defensives:
 * Austrian Empire
 * Total: 13.53
 * Troops: 35,000 - 35
 * Equipment: Equipment: 1.35 (bolt-action rifles, no mechanization or motorization, motorcycle-lvl communications)
 * Support: 1.1 (Moderate artillery support)
 * Morale: 0.15 (Nat'l war score half enemy, encircled and out of supplies, monarchists/nationalists, volunteer conscription)
 * Experience: 1.7
 * Defensives:N/A
 * Result: 256.76%. Crushing Communist victory. Nat'l score for Austria is below 0, forcing an unconditional surrender. With both a Serbian invasion and a Communist revolution, Austria's government begins to collapse. Workers in Vienna take the city by the end of the year. Treaty of Tyrol (1924)

Hashemite-Saudi War

 * Hashemites (1925)
 * Total: 22
 * Population: 1
 * Industry: 2
 * Technology: 1
 * Government: 1
 * War Eagerness: 10
 * War Weariness: 2
 * Readiness: 5
 * Fronts: 0
 * War Progress
 * Saudi Arabia (1925)
 * Total: 12
 * Population: 0
 * Industry: 0
 * Technology: 1
 * Government: 3
 * War Eagerness: 5
 * War Weariness: 2
 * Readiness: 1
 * Fronts: 0
 * War Progress
 * Defense of Hejaz (1925)
 * Saudis (attacker)
 * Total: 8.1
 * Troops: 7,000 - 7
 * Equipment: 1.25 (bolt-action rifles, no mechanization or motorization, horses)
 * Support: 1
 * Morale: 1.1 (less than enemy score, monarchist, limited conscription)
 * Experience: 0.85 (green officers, basic training)
 * Defensives: N/A
 * Hashemites (defense)
 * Total: 36.45
 * Troops: 500 Hejaz + 10,000 Syrian + 1,000 Egyptian - 11.5
 * Equipment: 1.25 (bolt-action rifles, no mechanization or motorization, horses)
 * Support: 1.15 (minimal artilary, minimal armor support from Turkey)
 * Morale: 1.4 (monarchist, defense of homeland, greater than enemy score, volunteer)
 * Experience: 1.5 (veteran officer core, basic training)
 * Defensives: 1.05
 * Result: Saudi invasion utter destroyed
 * Battle of Nejd (1925)
 * Hashemites (attack)
 * Total: 150.12
 * Troops: 20,000 Syrian + 30,000 Persian + 5,000 Turkish + 700 Iraqi - 55.7
 * Equipment: 1.25 (bolt-action rifles, no mechanization or motorization, horses)
 * Support: 1.15 (moderate aerial support)
 * Morale: 1.25 (monarchist, greater than enemy score, volunteer)
 * Experience: 1.5 (veteran officer core, basic training)
 * Defensives: N/A
 * Saudis (defense)
 * Total: 69.72
 * Troops: 50,000 - 50
 * Equipment: 1.25
 * Support: 1
 * Morale: 1.25 (less than enemy score, monarchist, limited conscription, defense of homeland)
 * Experience, 0.85
 * Defensives: 1.05
 * Result: Nejd is heroically taken (more than twice defense score)
 * Riyadh Campaign (1926)
 * Hashemites (attack)
 * Total: 122.34
 * Troops: 20,000 Syrian + 20,000 Persian + 3,000 Turkish + 500 Iraqi - 43.5
 * Equipment: 1.25 (bolt-action rifles, no mechanization or motorization, horses)
 * Support: 1.2 (moderate aerial support, minimal artillery support)
 * Morale: 1.25 (monarchist, greater than enemy score, volunteer)
 * Experience: 1.5 (veteran officer core, basic training)
 * Defensives: N/A
 * Saudis (defense)
 * Total: 46.12
 * Troops: 20,000 Saudis, 500 British - 20.5
 * Equipment: 1.25
 * Support: 1.1 (minimal aerial support)
 * Morale: 1.75 (defense of homeland, glorious last stand)
 * Experience, 0.85
 * Defensives: 1.1
 * Result: Riyadh is taken and the Saudi government is captured (more than twice defense score)

Second Polish Soviet War

 * Union of Federated Soviets (1927)
 * Total: 44
 * Population: 10
 * Industry: 7
 * Technology: 4
 * Government: 3
 * War Eagerness: 5
 * War Weariness: 5
 * Readiness: 5
 * Fronts: 5
 * War Progress: 0
 * Ukranian anarchists (1925)
 * Total: 30
 * Population: 3
 * Industry: 4
 * Technology: 3
 * Government: 5
 * War Eagerness: 5
 * War Weariness: 2
 * Readiness: 3
 * Fronts: 5
 * Battle for the Lithuanian Border (1925)
 * Red Army
 * Total: 1055.7
 * Troops: 200,000 Red Army Soldiers 200
 * Equipment: 1.8 (bolt-action rifles .25, regimental radio .35, Partially Motorized .20 )
 * Support: 1.5 (Massive Artillery support .30, Minimal Armor Support .10, Minimal Aerial .10)
 * Morale: 1.15 (Greater than enemy .05, Volunteer only .10,
 * Experience: 1.70 (experienced officers .20, experienced non coms, .30 Extensive training .20)
 * Defensives: N/A
 * Georgian Army
 * Total: 516.628
 * Troops: 200,000 +200
 * Equipment: 1.35 (bolt-action rifles, no mechanization or motorization, scarce Radio .10)
 * Support: 1.25  (light Artillery .05, minimal armor .10 minimal aerial .10
 * Morale: 1.00, ( less warscore -.05, Limited Conscription .05
 * Experience: 1.5 (experienced NCOs and officers but reservists)
 * Defensives: 0
 * Result: The Polish Army is beaten soundly in Lithuania and driven back into Poland