Rules (Act of Ambition Map Game)

Welcome to boot camp, soldiers! This manual here, is supposed to demonstrate and depict the rules of engagement for our troops, and the rules and regulations regarding our military. So, overall, this is also meant as a manual for how to operate weapons, vehicles, equipment and as a basic officer's training guide. So, now.....ready for war?

Basic Rules

 * 1) Be plausible.
 * 2) Treat others as you want to be treated (if possible).
 * 3) The moderator's rule is law with the consensus of the community, if possible. Otherwise, his/her word is law.
 * 4) The algorithm in war is law unless a moderator determines it as such. Remember: such algorithms may have initial errors, and thus if an error is found, an moderator must be notified to repair it.
 * 5) Turns will be in half-turns.
 * 6) There will be a new system to be implemented called the "Ambition System", of which the rules may be explained later on.
 * 7) There will be a UN in-game or UN-like body, if possible and assuming key events occur.
 * 8) Choices in-game will affect the ATL 2016 so make your choices carefully.
 * 9) Have fun!

Puppet/Client State Rules

 * 1) The game's "vassals" will be known as client-states or puppet regimes, because of historical reasons (and vassal sounds a bit too dated for an ATL Cold War Map Game).
 * 2) Do not make dumb client-states from a demographic, economic, social, geographic or political standpoint (which is how client-states can be formed).
 * 3) Client-states are subordinate to a larger, more powerful government and can be controlled by said government if no other player wants to play as it.
 * 4) Making other nations client states will have an algorithm to determine whether they become a client state or not by political influence (this does not apply if going with a more militant method).

War Phase Algorithm
TBA

Ambition System
TBA

Client State Algorithm
TBA

ATL 2016 Rules

 * 1) At the end of the game, you will be presented the possibility of being an ATL 2016 historian looking back upon the events of the game and will have an opportunity to make an excerpt of one of the game's periods or events. As a result, the ending can be created by the community. So, I (Ace009) will be hosting a contest about which excepts make it in the final ending and which do not. So, there we have it. :P