Talk:Cthulhu Sleeps (Map Game)

I call italy. OCT MARIUS, HAIL HIM  23:12, October 22, 2013 (UTC)

I guess I will take Britain. Rex.]

I'll take the CSA CommanderOfTheFourthReich 15:21, October 24, 2013 (UTC)

No, Rex. Britain, as a world power, is reserved for the mods. Sorry. That, and Russia. Maybe the Union too.

The Mighty Guns is too Glorious (or lazy) to go to source mode and type out his real sig (Dammit, Guns!)  21:02, October 24, 2013 (UTC)

Me get the Russia. Crim get the Britain. Guns get the America. Ms get the France?

21:20, October 25, 2013 (UTC)

Dah!! WHOA! Where'd Crim get the Brits from? I wants them!

The Mighty Guns is too Glorious (or lazy) to go to source mode and type out his real sig (Dammit, Guns!)  22:20, October 25, 2013 (UTC)

May I be the CSA? Yawgmoth, Lord of the Wastes

Actually someone else can take France if they want. I'd prefer to be Prussia. Mscoree (talk) 00:05, October 27, 2013 (UTC)

K, so me Russia, Guns Britain, Crim America.

00:17, October 27, 2013 (UTC)

Monster Ideas
'''Please add monsters from now on to the 'Monsters by Location' section. We are currently in the process of moving this list there. '''


 * Cthulhu L
 * Djinn?


 * Sasquatch/Yeti/Skunk Ape/Yowie?


 * Imp?


 * Basilisk?


 * Troll?


 * Ogre?


 * Giant


 * Ghoul?


 * Hydra


 * Skeleton


 * Wraith?


 * Vampires*


 * Werewolves*


 * Mongolian Death Worm?
 * Goblins
 * Orcs?
 * Oni?
 * Cyclops?
 * Dragon?
 * Kraken?
 * Centaur?
 * Minotaur?
 * Phoenix?
 * Mermen?
 * Sirens?
 * Changelings?
 * Rubezahl?
 * The Wild Hunt?*
 * Lutzelfrau?
 * Rubezahl-Lutzelfrau are Germanic. Sirens are Greek, but also on the Rhine
 * Wyrm?
 * Beholder?
 * Mind Flayer?*
 * Kee-Wakw?
 * Wendigo?
 * Nyarlathotep L
 * Shub-Niggurath L
 * Deep Ones L
 * Mummies

Ones with * means more powerful and organized.

Ones with ? means not known if it will be in-game/not approved by a mod.

Ones with a L next to them are of Lovecraftian origin.

Also, I think that monsters should be from where the myths came from. (e.g. Cyclops in Greece/Mediterranean islands, Oni in Japan, etc.)

--Bfoxius

I assume that Cthulhu and other Lovecraftian creatures will also be making an appearance. Mscoree (talk) 00:32, October 27, 2013 (UTC)

I think we should add some Dungeons and Dragons based creatures. Any ideas? Yawgmoth, Lord of the Wastes

EVERYTHING! AND MORE MOOHAHAHHA! CTHUHLU WILL RISE!!

Any monster will be accepted, and this is some massively cool code, Bfox.

The Mighty Guns is too Glorious (or lazy) to go to source mode and type out his real sig (Dammit, Guns!)  00:35, October 27, 2013 (UTC)

By the way, is it CHA-TOO-LOO, or KAH-TOO-LOO? I fall into the latter camp, as it sounds way cooler.

I say Ka-tool-hoo.

00:47, October 27, 2013 (UTC)

Wait, Commander called the CSA before I did, but I signed up before I read his post. Who gets it? Yawgmoth, Lord of the Wastes

I don't think the stuff on the talk page count as official, so try to work it out with him, or just be a gentlemen and let him have it. Mscoree (talk) 01:25, October 27, 2013 (UTC)

So the Empire of Brazil shall fight the snake people of South America. Time to bring forward antivenom research by a couple of decades. Hailstormer (talk) 16:11, October 27, 2013 (UTC)

The correct way to pronounce Cthulu is to put your tongue on the roof of your mouth and then cough out the entire word. That's what Lovecraft said. Daxus Inferno (talk) 02:26, October 29, 2013 (UTC)

Monsters by Location
List here what monsters you think will appear based on location. Try to have some unique monsters appear in all major areas of the world. Feel free to move monsters from above to their sections.

The policy for non location specific monsters is that they're either listed in the South Pacific (epicenter) or placed in sparsely monster-filled areas, such as Africa.

Northern Europe

 * The Wild Hunt
 * Some Scandinavian creatures
 * Rhine Sirens
 * Rubezahl
 * Germanic Creatures
 * Orc

Scandinavia

 * Alberich
 * álfar
 * Auðumbla
 * Dökkálfar
 * Draugrs
 * Fenrisulfr
 * Garmr
 * Geri and Freki
 * Gullinbursti
 * Gultopp
 * Hati
 * Hugin and Munin
 * Jörmungandr
 * Kraken
 * Ljósálfar
 * Móinn
 * Níðhöggr
 * The Norns
 * Ratatoskr
 * Skoll
 * Sleipnir
 * Surtr
 * Svadilfari
 * Svartálfar
 * Tanngrisnir and Tanngnjóstr
 * Valkyries

Carribbean/Central America

 * Voodoo Zombies
 * Loogaroo (Witch/vampire shapeshifter, magical)
 * Nagual
 * Chupacabra
 * Waybob

Western Europe

 * Ogre
 * Goblin
 * Giant Mutant Wolf Things/Wargs
 * Brownie of the Lake
 * Dames Blanches, type of female spirit
 * European dragon
 * Fae - aka Fae, Fée, the origin of the word Fairy
 * Gap of Goeblin - is a "goblin hole", the legend that surrounds a hole and underground tunnel in Mortain, France.
 * Gargoyle - A beast
 * Goblins
 * Oberon - King of the Fairies. In the early Legends of Charlemagne, Huon de Bordeaux he is the son of Morgan le Faye and Julius Caesar.
 * Reynard - A trickster fox. See also Animal fables, mock epics.
 * Tarasque - A legendary dragon
 * Woodwose (aka Homme Sauvage, Wadwasa and Wild Man)
 * European Dragon

France

 * Beast of Gévaudan (Wolf)
 * Gargouille (Dragon)
 * Lutin (House Spirit)
 * Matagon (Spirit in Animal Form)
 * Melusin (Female Water Nymph)
 * Tarasque (Dragon)

Eastern Europe

 * Wookalar (Pig-Man that likes to suck brains out)
 * Vampires

Greek Creatures

 * Hydra
 * Cyclops
 * Titans
 * Gorgon
 * Drakon
 * Sirens
 * Harpies
 * Furies
 * Centaurs
 * Cerberus
 * Charybdis
 * Chimera
 * Empousa
 * Graeae
 * Hippalectryon
 * Ichthyocentaurs (Underwater Centaurs)
 * Manticore
 * Minotaur
 * Lamia
 * Scylla
 * Shades
 * Typhon

Roman Creatures

 * Cacus
 * Oceanid
 * Praetorian Guard

Spanish Creatures

 * Basa-Jaun (Homme de Bouc)
 * Culebres
 * Dones d'aigua: Dones d'aigua (Maids of the Water)

Middle East

 * Bardi - a female jackal which can change shape and presages death by wailing
 * Bird of Sorrow
 * Imp
 * Kamer-taj, the Moon-horse
 * Karakura - a male night demon
 * Seven-headed Dragon
 * Shah Meran, the legendary Snake King who was killed in an ambush in the baths.
 * Taram Baba, the night demon or nightmare which is believed to kidnap children, in some Balkanic Turks' tradition.
 * Ziz - giant griffin-like bird in Jewish mythology, said to be large enough to be able to block out the sun with its wingspan
 * Mummy- A corpse that is covered in bandages and has arisen from the dead.

Central Asia

 * Roc
 * Yeti
 * Mongolian Death Worm
 * Balor (Balrog)
 * Mi-go

Pacific Ocean and East Asia

 * Cthulhu
 * Kraken
 * Nyarlathotep
 * Shub-Niggurath
 * Godzilla
 * Oni
 * Dragon (Chinese)

North America

 * Sasquatch
 * Thunderbird
 * Jackalope
 * Loveland Frog (Humanoid frog creatures, four feet tall, may be magic)
 * Plesiosaur (Champ)
 * Skunk Ape
 * Gowrow (30-foot long reptile/snake with enormous tusks, loves livestock)
 * Chupacabra
 * Deep Ones
 * Dagon

South America

 * Yuan-Ti
 * Chupacabra
 * Yacumama (160 foot long giant snake with horned head)
 * Maricoxi (Bigfoot)
 * Huallepen (Chimera-like monster, mates with livestock and produces deformed offspring)

Africa

 * Beholder
 * (Voodoo) Zombie
 * Mokele-Mbembe
 * Inkanyamba (Huge Carnivorous Eel-like monster, can control weather)
 * Kongamato (Pterosaur)
 * Impundulu (Lightning Bird)
 * Gbahali (30 foot, Crocodile-like with longer legs and shorter snout)
 * Ninki Nanka (Dragon-like with the body of a crcodile, head of horse, and giraffe neck, 30 to 50 feet long)
 * Mummy- A corpse that is covered in bandages and has arisen from the dead, they can curse people.

Antarctica

 * Shoggoth
 * Elder Things

Arctic

 * The Thing
 * Illithid/Mind Flayer

British Isles

 * Plesiosaur (Loch Ness Monster)
 * Airitech
 * Banshee
 * Caoránach
 * Changeling
 * Ellén Trechend
 * Fáil Inis
 * Leprechaun
 * Merrow


 * Oilliphéist


 * Selkie


 * Sluagh
 * Banshee
 * Treant

Australia/New Zealand

 * Yara-Ma-Yha-Who (Vampire with octopus-like suckers to suck blood, can create more of itself from people)
 * Plesiosaur (Hawkesbury River Monster)
 * Bunyip (Spirit river monster, snake-like, human-like, and furry mammal-like)
 * Muldjewangk (Giant leech/snake-like pink river monster)
 * Yowie (Bigfoot)
 * Taniwha (Shape-shifting river monster, dangerous only to outsiders)
 * Ningen (25-30 meter long, humanoid, fins, arms, legs)

Lovecraftian Monsters
Straight from the imagination of Lovecraft!

Yog-Sothoth: A Old One just as Cthulu is, but less powerful. Resembles a conglomerate of glowing spheres.

Shoggoth: Beings controled by the Elder Things, mostly extinct. Animorphous shape. Mostly aquatic.

The Elder Things: A mostly extinct species whom were mostly destroyed by the Old Ones in the early days of Earth (pre-dinasuars) and were mostly isolated a few in numbers, hiding in their own dwellings, save for the Mountains of Madness in Antarctica, their last stronghold.

The Great Race of the Yith: Dinosaur-era Swagasurouses. Extremely advanced in technology/pacifist. Would send  their conciousnesses further or backward in time to posses a sentient body for usually about a decade before returning. In the time that person is possessed they would become very anti-social and utterly frightening doing every day tasks, and that person's mind would be sent back in time in a Yith body and would write about their time period, while the Yith in their body learded 1st had about the time period. They were also socialists.

 Cthulu:  The leader of the Old Ones. During the war with the Elder Things Cthulu used his powerful magic to cast a spell upon all Old Ones giving them eternal life in a very strange fashion, the Old Ones seeing Cthulu as the most powerful and being thankful, crowned him ruler. Rather than just making the Old Ones unkillable he made it so that they would slumber for extended periods of time rather than die. Despite being a massive arthropod Cthulu seldom used physical contact as a form of combat, rather he used powerful magic. The only recorded time Cthulu actually used his physical form ended in failure (i.e. having a steamboat rammed through his face and sent back to R'lyeh).

 " That is not dead which can eternal lie, 

'And with strange aeons even death may die. " '

Good thinking. I'm trying to incorporate as many Lovecraftian monsters as possible. Nyarlathotep and Shub-Niggurath are already added as two of Cthulhu's main generals. The ancient city built by the Elder Things on Antarctica and destroyed in a war with Cthulhu thousands of years ago will be included. The Deep Ones and a few others have also been added. Mscoree (talk) 10:31, October 29, 2013 (UTC)

Monster Organization
Now that we have a list of several monsters per region I'd like to propose the following system for their organization. I think that named creatures should act as monster leaders, a sort of boss fight. Generic creatures would appear in large groups led by these monsters. For example, Dracula would be a named monster general, who leads an army of vampires. Mscoree (talk) 16:25, October 27, 2013 (UTC)

Makes sense. Could you have them be sort of 'anchors' that hold the rest in this world, so if you kill Dracula, his army disappears? At least until Cthulhu ressurrects Dracula and the Vampires

The ultimate one, of course, would be Cthuhlu himself. That would be the last turn, I think; his emergence.

The Mighty Guns is too Glorious (or lazy) to go to source mode and type out his real sig (Dammit, Guns!)  19:02, October 27, 2013 (UTC)

I think only some species of monsters would have the capabilities to be organized. Mostly humanoid ones. Vampires are a definite. Werewolves and yetis could travel in packs and tribes or something.

20:56, October 27, 2013 (UTC)

And of course you'd have uber-organized wosscalleds like the Wild Hunt.

Cerunnos would be their monster general. Or Odin.

The Mighty Guns is too Glorious (or lazy) to go to source mode and type out his real sig (Dammit, Guns!)  21:41, October 27, 2013 (UTC)

And Centaurs. Don't forget about Centaurs

Should creatures such as orcs, goblins, and trolls be able to form their own kingdoms/chiefdoms if they sufficiently control enough area? Eiplec - ಠ_ಠ (talk) 01:51, October 28, 2013 (UTC)

Yeah if they manage to get a foothold in any specific region that makes sense. Also I don't when you kill a leader their army should disperse. More likely I think they would just act like a leaderless army and scatter to some degree. Mscoree (talk) 10:26, October 28, 2013 (UTC)

Wōden is going to lead the Wild Hunt, as Odin already has other plans. Mscoree (talk) 14:10, October 28, 2013 (UTC)

Excellent. Lets not forget the Vetala. They'll be a big challenge for the humans.

Initial Outbreak
Since we don't have a set date set for the initial monster outbreak, I want to get everyone's opinion as to when they think the monsters should first appear. Sounds like a lot of people are anxious to have the monsters come sooner later than later so it might be interesting if we have them come on the first or second year so we can get right into the action. Let me know what you guys think. Mscoree (talk) 22:33, October 28, 2013 (UTC)

I think we should have them appear immediately; so we start on Halloween. But they get progressively harder as time goes on; just starting with easy ones, like goblins, werewolves, etc. Then we move up to Vetala, the Wild Hunt, so on, as technology- and fighting techniques- improve.

I think there should be 1-2 years with some rumors but nothing big happening, then small things like ships and expiration groups disappearing, leading up to the monster attack in the mid 1870's. Daeseunglim (talk) 10:39, October 29, 2013 (UTC)

That would be kind of boring don't you think?

I kinda think that small monsters should get out at the beginning, but they are just seen as hoaxes or not real, until about turn 3, when something vanishes, then the word gets out. Yawgmoth, Lord of the Wastes

I still think that would make the start kind of dull...

I say we have a few turns (like three or four) in which weird occurences start to occur. Then suddenly the apocalpyse hits. It can escalade from there. Mscoree (talk) 11:54, October 30, 2013 (UTC)

Corrections
Just an FYI to the Map Maker: Bolivia has control of northern otl Chile right now. They lost it in the War of the Pacific (otl: 1879) Daeseunglim (talk) 10:44, October 29, 2013 (UTC)

All the German nations listed as "(Vassal of Austria)" were actually not vassals of Austria, but were independent (especially the bigger ones: Bavaria, Wurrtemberg and Baden). Australia at this time was not one country, but six self-governing British colonies (for full list and flags, see Rise of Bonaparte ). Callumthered (talk) 21:57, October 29, 2013 (UTC)

By definition a vassal state is a any state that is subordinate to another. Those states are independent, but are some what politically and economically controlled or aligned to Austria or Prussia. Some one listed those states under Austria or Prussia respectively for simplicity. Mscoree (talk) 00:40, October 30, 2013 (UTC)

Maya and Other
Hey. If Odin etc exists then could the Maya gods etc come to life? Central america looks a bit depleted at the moment... There are thousands, but narrowing it down to say 5 of so...

If vampires are killed with a stake through the heart would a wooden bullet work? I mean what's the difference really? It's just shorter, but traveling far faster to compensate...

David Rain (Sometimes...) (talk) 10:48, October 29, 2013 (UTC)

I was going to go with Bullets made of Melted down Crosses from Churches, but Wooden Bullets might work...

Mafia can't be bothered to do his signature. Don't judge me!

Anything can make a cross. it's what the cross means that stops them, not the actual cross. I doubt your bullets would work unless you *believed* they worked... but meh. And leave the Churches intact - the ultimate bunker. Nothing gets past that without being fried by holy water, blocked by crosses, banished by words from the Bible... Churches are in effect an armoury. All you need to do is plant garlic around them... I figure the church might develop an anti-monster monastic order similar to the Templar knights... I'd call the Papal sates/vatican etc whatever, except I don't have time. The Paladins shall rise.

David Rain (Sometimes...) (talk) 11:38, October 29, 2013 (UTC)

Feel to free any Mayan deities and creatures you think of to the list. The more the merrier! Mscoree (talk) 14:14, October 29, 2013 (UTC)

And play the Papal states, perhaps, David?

The Mighty Guns is too Glorious (or lazy) to go to source mode and type out his real sig (Dammit, Guns!)  22:10, October 29, 2013 (UTC)

Tasmania
Could I play as Tasmania (which, like all other present-day states of Australia, was a self-governing colony of Britain)? Callumthered (talk) 02:11, October 30, 2013 (UTC)

Sure, go ahead. Mscoree (talk) 03:01, October 30, 2013 (UTC)

Papal States:
I'd love to play as them and have had ideas bouncing around my head all night. However I simply do not have time. I there is a CS2 then could I call them in advance then?

David Rain (Sometimes...) (talk) 09:55, October 30, 2013 (UTC)

I can play as the Palpal States if someone will post general stuff on days I'm not available, unless I leave a request for specifics on their page.

David Rain (Sometimes...) (talk) 11:04, October 30, 2013 (UTC)

I can do that (and for real this time lol) if you mean basically copying and pasting turns in. Mscoree (talk) 11:52, October 30, 2013 (UTC)

Nation Map
It's just a suggestion, but could the nation map be replaced? I find all the present-day otl national and subnational borders to be a bit, well, annoying as I feel they clutter up the map. Would it not be possible to use the same base map as the "Monster map" for the "nation map"? That way too, it would be easier to see exactly what parts of what nations were overrun by monsters. Anyway, just my two cents. Callumthered (talk) 10:01, October 31, 2013 (UTC)

I second this. I don't think there is any need for all the subnational boundaries being displayed. Hailstormer (talk) 19:10, October 31, 2013 (UTC)

Personally I think the subdivision are quite useful, but I can always use the blank version of this map if necessary. Mscoree (talk) 19:48, October 31, 2013 (UTC)

That map with the subnational borders is both useless and inaccurate.

21:08, October 31, 2013 (UTC)

How is it useless and inaccurate? Especially when you compare it to the map that was drew by hand. That map is also a smaller resolution and vastly more inaccurate. Mscoree (talk) 22:58, October 31, 2013 (UTC)

Hahaha no. For one thing, that map is from wikipedia. Now I'll point out the inaccuracies on your map: 00:33, November 1, 2013 (UTC)
 * Russia owns Central Asia
 * Wrong borders in Germany, Italy, France, the Balkans, South America
 * Some of those nations you colored in South America were actually disputed zones.
 * Division of states in British India
 * Russo-German borders
 * Sakhalin
 * The existence of Canada as one nation (Dominionization was in 1867)
 * As well as the inclusion of Newfoundland into Canada
 * Tribal borders in Oceanic and Pacific territories
 * Not to mention that those 80% of those cluttered subnational borders didn't exist in 1864

Another point: Bolivia still has a seaport in otl northern chile. Daeseunglim (talk) 01:54, November 1, 2013 (UTC)

Okay then. I'll make a new map using the blank one. Mscoree (talk) 01:59, November 1, 2013 (UTC)

Battle of the Dannevirke
War of Unification: Stability drop of zero

Prussia
Location

Chance
 * Near War: +4

Casus Belli
 * 6

Motive
 * Weak Casus Belli (+ 3 attacker, + 1 defender)

Nations at war
 * Social/Moral Kinsmen: +7

Development Participation
 * Prussia (L): 5
 * Austria (L): 5
 * +0

Population
 * +10

Stability
 * + 4 if the population is larger

War Plan
 * 50

Total: 99
 * Good War Plan: +5

Denmark
Location

Chance
 * At War: +5

Motive
 * 7

Nations at war
 * Defending: +5

Development Participation
 * Denmark (L): 5
 * +0

Stability War Plan
 * +10
 * 50

Total: 82
 * Weak War Plan: 0

Result
((99/(99+82))*2) -1 = 9.3%. This war will last for, say, 2 turns? In which case you guys have 7% ish. Easily enough to take back S-H.

.

ITS NOT PER BATTLE MS.

'''Can we make it per battle? Mscoree (talk) 23:32, October 31, 2013 (UTC)'''

'''Austria never posted their intent to be part of this event. Furthermore, I think that the algo will need to be applied to the next turn, as is common, so that other nations can react. Finally, I think that the Danish war plans were not weak, as the algo suggests, but rather highly coordinated and prepared for any upcoming attack - especially following the whole crisis and ultimatums issued.'''

'''This is, in my opinion, a bad algorithim. It needs fixing.                 I find your lack of faith   disturbing.  05:39, November 1, 2013 (UTC)'''

'''Ok, I fixed it. '               <span style="background-image:-webkit-gradient(linear, right top, left top, from(#ffffff), to(#ffffff)); -webkit-border-radius: 36px 12px; -moz-border-radius: 36px / 12px; -webkit-box-shadow: 0 0 5px 5px #ff0000; border:2px double #E5E4E2 border-radius:5px; border-bottom-right-radius:100px 90px; border-top-right-radius:100px 90px; color:#FFFFFF"> <font color=maroon face="Helvetica">I find your lack of faith   <font color="#ff0000" face="Helvetica" title="Blog">disturbing.''  07:09, November 1, 2013 (UTC)

First of all, Austria did state their intentions to help me...before the POD, like the rest of this war. Secondly, you cannot add nations to the algorithm who entered the war after the battle even took place. I put the Danish at weak war plan considering they didn't even have enough soldiers to man the entire Dannesvirke (like OTL) and almost no time to prepare (the ultimatum was only 48 hours). I have undone all you edits. Please refrain from changing stuff again with out at least discussing it. Thanks, Mscoree (talk) 18:51, November 1, 2013 (UTC)

No, Ms. That makes it way too complex. The PMII method whould be used for this, I feel. I'll fix it. The Mighty Guns is too Glorious (or lazy) to go to source mode and type out his real sig <font color="#000000">(Dammit, Guns!)  19:15, November 1, 2013 (UTC)

Makes what complex? Also it says in the rules that aglorithms are for major battles and such. It doesn't make sense to add nations to the algorithm several hours after the battle. Mscoree (talk) 19:18, November 1, 2013 (UTC)

add me TOB

Prussia
Location Chance Motive Nations at war Recent Wars Development Participation Stability War Plan Total: 73
 * Near War: +4
 * 5
 * Defending: +5
 * Prussia (L): 5
 * Austria (L): 5
 * -2 (Danish War)
 * +0
 * +10
 * 50
 * Good War Plan: +5

France
Location Chance Casus Belli Motive Nations at war Development Participation Population Stability War Plan Total: 92
 * Near War: +4
 * 5
 * Strong Casus Belli (+ 4 attacker, - 4 defender)
 * Social/Moral Friend (the Danes): +5
 * France (L): 5
 * Hannover (L): 5
 * +0
 * +10
 * + 4 if the population is larger
 * 50
 * Weak War Plan +0

Result
The French troops manage to break into the Prussian countryside, and have successfully penetrated into the nation's interior, near the Rhine river. Did you even READ the rules for results??
 * Prussian Casualties - 10k/12k
 * French Casualties - 4k/125k

The actual results: ((92/(73+ 92))*2)-1= 11.5%. You get two turns of war (after that monsters will appear in earnest) so lets say 8.6%. You can get part of the German Confederation, yes, breaking into the Rhine, but because of the distances you will not get parts of Prussia or Austria proper.

The Rhine actually is Prussia proper, and not part of the German Confederation, so that makes no sense. Mscoree (talk) 19:36, November 1, 2013 (UTC)

I think you misunderstand.

Regardless, this will be crossed out cos damn, Rex. ASB.

French invasion of Prussia ASB?
I don't want to sound bias or anything, since my nation is being attacked here, but I think France's invasion of Prussia is bias. They claim I am aggressively invading Denmark, but this is actually a war of unification that began before the POD. It's a bit ASB that France would suddenly change its mind about the Danish ultimatum and invade Prussia. The war was basically over anyway and we would of signed peace next turn. Mscoree (talk) 14:11, November 1, 2013 (UTC)

To avoid confusion until we can more opinions on this, I will temporarily cross out those parts. Mscoree (talk) 18:56, November 1, 2013 (UTC)

Well I finished up their algo, just in case. Way I see it, it is pretty ASB, but it's the first turn, so I feel we should let it off. It's not like you guys lose anything major; all they gain is the Rhine. The Mighty Guns is too Glorious (or lazy) to go to source mode and type out his real sig <font color="#000000">(Dammit, Guns!)  19:23, November 1, 2013 (UTC)

By the time they joined the war the war was already over. It was a lesser war in which I wasn't going to gain any sovereign Danish territory. Now warmongering France (ironically) is annexing a huge section of my territory, just because they won a single battle? Not to mention France completely contradicted itself. It went from being indifferent toward the war (before POD) to suddenly believing Prussia is warmongering and aggressive, even though it's actually defending German territory. Mscoree (talk) 19:35, November 1, 2013 (UTC)

A couple more turns
Can we have maybe 2 or 3 more turns with no Monsters, PLease. <font color=Purple face="Algerian">OCT MARIUS, HAIL HIM  14:37, November 1, 2013 (UTC)

I personally want to go straight into the Monsters now. Don't whine just because you are going to be destroyed by monsters.

I agree with Local, I can't wait to have monsters. Kytax (talk) 18:54, November 1, 2013 (UTC)

They will START to appear next turn. In two turns, they will be confirmed, and you will need to deal with them. By 4-5 turns we're talking total war.