Talk:Principia Moderni II (Map Game)

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Algorithm Format
This is to make things easy for everyone since I find myself doing a heap of algorythms and its a pain in the ass to flip back and forth with the rules.

Nation X
Total:
 * Location:
 * Tactical Advantage:
 * Strength:
 * Military Development:
 * Economy:
 * Infrastructure:
 * Expansion:
 * Motive:
 * Chance:
 * Edit Count:
 * UTC Time:
 * Nation Age:
 * Population:
 * Participation: 10
 * Recent Wars:
 * Recent Wars:

Maps
bMaps will be updated every 5 years.

Map Issues
''' Please address any map issues here. They will be wiped at the start of each turn the map is updated. '''

Hey, Ethiopia annexed Sudan a while back into the empire, and it also vassalized the Yoruba in West Africa. Also, Ethiopia's southern border touches that of Kitara's. Vivaporius: "I don't need a slogan" 23:45, May 27, 2013 (UTC)

I have vassalised Cyrenaica too. Airlinesguy (talk) 10:52, May 28, 2013 (UTC)

I own all of OTL South Georgia Island. Commandante Lemming (talk) 13:28, May 28, 2013 (UTC)

Saxony established a colony on otl Melville Island (in Northern Australia) and officially annexed the mission of Saint Boniface (on the mainland adjacent to Melville island). Could it please be added to the next map? (unless, of course, there is an issue about my having a colony there.) Callumthered (talk) 09:44, May 30, 2013 (UTC)

Labelled Map
































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<p style="font-size:13px;">New labelled maps :P Scandinator (talk) 16:43, May 19, 2013 (UTC)

Religion Map
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<p style="font-size:13px;">Since Callumthered had asked me what was the situation of Catholicism on Europe, i went to do a coloured map of this.it got big, so now this became a incomplete world map.dark blue represents Kappelists, blue represents breakaway churches, light blue represents Catholicism, light green represents Nestorianism, green represents Islam, and yellow-brownish represents orthodoxy.it is still incomplete.Obviously, this is political too, as some nations will have some state religion, but the population will follow other one.Anyway, i don't know the Arabian Federation's state religion, to start with.--Collie Kaltenbrunner (talk) 07:48, March 9, 2013 (UTC)

<p style="font-size:13px;">The Arabian federation doesn't have a state religion, its dominantly Islamic though. Many branches of Islam though, but I'd say Sunni or Ibadi Islam to be dominant. <font color="#000000">VonGlusenburg  (talk to Von!) 11:51, March 9, 2013 (UTC)

<p style="font-size:13px;">There would be a lot more ortododox wrong...-Lx (leave me a message) 19:30, March 9, 2013 (UTC)

<p style="font-size:13px;">What do you mean?--Collie Kaltenbrunner (talk) 08:36, March 10, 2013 (UTC)

<p style="font-size:13px;">Well, Russia is very wrong on that map. just look at the russia I made, and then you will see the real face of orthodoxy. you did your annexations horibly wrong. you made moscow a seperate state, and now Minsk is not longer in personal union. You should realy use my map, because at this point I think you just want an excuse to piss me off so you can purposefuly get me banned.-Lx (leave me a message) 23:07, March 10, 2013 (UTC)

<p style="font-size:13px;">The latter is not the case.in fact, i sometimes think that Scraw is being implausible just to have something to complain about, so he can get me to quit.We might be able to work this out, when it comes to Minsk.are you a hereditary monarchy?--Collie Kaltenbrunner (talk) 08:48, March 11, 2013 (UTC)

<p style="font-size:13px;">Russia has an old novgorodian style Elective Monarchy. The Tsar was a firm believer in Russian unification, and once he gianed the title of Tsar of Minsk through marriage, since he wanted at the least unified russian realm under one Ruler, and he did not want his efforts to be in vain when he died in case his son did not become the next Tsar(elective monarchy) so he had the two Crowns linked, although he kept the title of duke of minsk to his own family, the title of Tsar of Minsk and Tsar of Novgorod and Russia were linked. I find it is good logic, but If that's too complicated you can consider it like an act of union/annexatoin and ignore the part about a seperate Duma being built in Minsk.-Lx (leave me a message) 20:32, March 11, 2013 (UTC)

<p style="font-size:13px;">Yes, this sounds like a good logic.--Collie Kaltenbrunner (talk) 21:27, March 11, 2013 (UTC)

<p style="font-size:13px;">Just saying, but shouldn't Bijaur be hindu? Considering I have expanded my influence there and introduced anti-muslim laws and the Trimurts have been converting people like crazy? :L  Imp (Say Hi?!) 07:52, March 13, 2013 (UTC)

<p style="font-size:13px;">Update time? Imp (Say Hi?!) 13:38, March 24, 2013 (UTC)

Industrial Algorithm Modifiers and Industrial Era areas and rates.
I have a proposal to modify the algorithm to put into perspective the colonial wars of the 18th-20th century. An algorythm multiplier would be applied to all wars with the side with a higher stage gaining 10% extra for each stage higher they are. Nations with two stages use the higher when defending and the lower when attacking. Scandinator (talk) 04:59, April 28, 2013 (UTC)



Stage 1

 * The Air Furnace is developed
 * Agriculture begins to rapidly shift with fertilizers and rest years for the fields
 * Chemistry develops in leaps and bounds

Stage 2​

 * Steam Power is developed and water wheels are heavily utilized
 * Various chemicals are produced in large amounts
 * Health care and anatomic understanding improve, birth rates still high but death rates on a massive decline
 * Urbanisation begins on a significant scale

Stage 3

 * Paper mills develop with the tech to produce large reels of paper
 * Cloth factories begin using machines and steam power to increase productivity massively to keep up with population boom's clothing demand
 * Railways appear
 * Some revolutionary rumbles appear

Stage 4​

 * Civilian railways appear allowing easier access
 * Stronger cements are produced
 * Steel and Glass are avaliable
 * A few colonies and nations will have rebellions in this period

Stage 5

 * Ironclads and Artillery become widely used in combat
 * Revolutions by poorer citizens in cities become frequent

Stage 6​

 * Tanks and planes appear
 * Total War emerges with populations also targetted
 * Nationalism appears in larger multicultural nations

Stage 7

 * Atomic age begins a decade before the start of this age with certain nations able to make nuclear weapons
 * Wars between atomic powers CEASE, due to the threat and consequences of nuclear war
 * Colonies rebel for independence

Discussion
I'm extremely confused. Also, I think the industrialization chart should be corrected, as Scandinavia has been vanquished.

16:08, April 28, 2013 (UTC)
 * I don't see no need to remove them, as they have already been removed.--Collie Kaltenbrunner (talk) 17:07, April 28, 2013 (UTC)

I like this one better than it's predecessor, mainly beccause there are more divisions here, allowing for a more accurate representation of the country's standing. Albeit, there are a few things that could be amended. CourageousLife (talk) 16:22, April 28, 2013 (UTC)

Same here. Much better. And what is confusing Scraw? It is pretty simple to understand once the map is up showing industrialisation levels. :D  Imp (Say Hi?!) 16:27, April 28, 2013 (UTC)


 * Oh, it's for the map.


 * 17:16, April 28, 2013 (UTC)

It needs some corrections, as some characteristics are too late or too early for their times.Such as: We should move the appearing of railways to stage 4, and their spread to 5, to start with, After all, when we talk about railways, this implies steam locomotives, necessarily.And, steam locomotives in 1770?--Collie Kaltenbrunner (talk) 17:04, April 28, 2013 (UTC)


 * That isn't too far-fetched. A viable steam engine existed in 1782, it just took a while(about 20 years) before people to realise it could be used for rail transport. A two-cylinder steam engine was invented by a Russian in 1766...it had great potential, and could have perhaps accelerated the development of the steam locomotive by a phew decades(maybe only 10 years to say: put it on a fracking train) but The Empress ditched the designs in favor of a more "Brittish" system(i.e. hydraulicaly cooled that required close water supply...this lagged locomotive construction). So...RUssians could have built locomotives in the 1770s...but the empress wanted to stay close to brittain, and brittish-style tech, so that slowed many things...and because of that, the twocylinder stam engine was scrapped.-Lx (leave me a message) 23:42, April 28, 2013 (UTC)

Well, unlike the last game, the East is on better footing with the West, and thus will breed even more competition. I think this is completely fine if you ask me. Imp (Say Hi?!) 19:42, April 28, 2013 (UTC)

I've done the research in the industrial era. For whomever industrializes first, these technologies do not suddenly appear. It is gradual in within each stage. Scandinator (talk) 11:42, April 29, 2013 (UTC)

I would think that, like in PMII, crimson would be a fraction of the main natino around the nation's "heartland/capital" area, and the rest of the nation would get industry red. And colonies would industry get a colour under their founding nations, etc... However, I am worried about the ammount of colours...in any case, I do believe that orange and yellow(or at the least orange) should get planes at the same time as red and crimson...technology and trade would change to the point that...well...those nations could do thema t the same time...-Lx (leave me a message) 18:43, May 1, 2013 (UTC)

I feel like one of these (red, yellow, orange) should be removed. Also, shouldn't Europe (closer to Italy) be receiving industrialization faster than the Middle East?

21:21, May 20, 2013 (UTC)

Not that the map is bad, but I would say that the coast and Dehli should be joined up as they are prime industrial locations. Doesn't really change anything, but it looks nicer, lol. :D  Imp (Say Hi?!) 21:33, May 20, 2013 (UTC)

The Arabian Federation should really industrialize earlier than its vassal of Baghdad I think. Albeit just industrializing along the coastal regions like Oman and Qatar where the majority of my urban population lives. The Nejd won't see industrialization for many years later. <font color="#000000">VonGlusenburg (talk to Von!) 00:15, May 21, 2013 (UTC)

China would industrialize quicker than the yellow rate due to their extensive trading, especially with Orissa and Italia. CrimsonAssassin (talk) 17:20, May 21, 2013 (UTC)

I too feel that China should be in orange.

I also find it strange that both Georgia and Austria are in orange while Germany itself is in yellow. Not to mention that Germany was higher than Russia on the chart and closer to Italy than Russia.

21:25, May 22, 2013 (UTC)

Aren't any of these going to be addressed?

17:25, May 25, 2013 (UTC)

I'd so something about it since I'm a mod, but I'm not sure if I have clearance for this map. CrimsonAssassin- "You can't handle this egg roll" 18:20, May 27, 2013 (UTC)

You know, I'll edit it since, not only does it seem like the plausible thing to do, but worst-case scenario, they'll revert it and yell at me a little. CrimsonAssassin- "You can't handle this egg roll" 16:53, May 29, 2013 (UTC)

I think there should be less of orange China, as lots of those areas would be presently unsuitable for industrialization.

22:58, May 29, 2013 (UTC)

It's just a buffer between red and yellow.

CrimsonAssassin- "You can't handle this egg roll" 05:44, May 30, 2013 (UTC)

I like Germany is on the same level with the Dimurat and Siberia.

23:06, May 30, 2013 (UTC)

Industrialization
Due to meeting all of the twelve estabilished criteria for industrialization, the antion to be the first to industrialize is going to be Venice.Meanwhile, other nations (Orissa and China) are close, which ended up on somebody suggesting of having two simultaneous industrial revolutions, one in Venice and other in Orissa, the latter some years after the first.I'm not sure about this suggestion, so what somebody else thinks of this?--Collie Kaltenbrunner (talk) 07:03, May 2, 2013 (UTC)

I think the chart should be updated first. Some of the nations listed are more advanced than the mods give them credit for. Venice and China are both moderators, giving them the ability to edit the chart whenever they earn some points. The rest of us have to sit and wait and beg to get points put up. CourageousLife (talk) 10:16, May 2, 2013 (UTC)

I couldn't agree more, CourageuousLife. In fact, Venice is also a Mod. So, I think there needs to be a massive check before we do anything - and it will need to be soon. Personlly, 2 Industrial Revolutions seems like a good idea to me. Once it gets going in Venice (say 10-15 years), then China and Orissa are both moved up to crimson. Reximus55 (talk) 11:02, May 2, 2013 (UTC)

Yeah that current list isn't set in stone, we need to critically evaluate whether it is a fair scoring of nation's ability to industrialize. <font color="#000000">VonGlusenburg (talk to Von!) 11:18, May 2, 2013 (UTC)

If I may interrupt. Ethiopia has been pushing for each of the criteria, developing a large middle-class, promoting industry, developing general education (Ethiopia's first major goal that was accomplished), expanding industrial potential. There was also my development of the transportation system which spanned some ten years of expansion, and the demand for coal which Ethiopia was producing for a while until I stopped mentioning it. All of my previous post indicated this. Vivaporius: "I don't need a slogan" 15:13, May 2, 2013 (UTC)

I have done extensive research on how industrialization started and the general consensus is that Italy and Germany were closest OTL apart from Britain mostly due to class structure and urbanization. The problem there was the individual states where too small and constantly warring. This research also allowed me to pinpoint those 12 points as critical to a nation's ability to industrialize first (Britain OTL would have scored an 11 or a 12). Ethiopia, the Mayans and Persia frankly do not have the urban base nor the colonial reach to begin industrializing first. And while I have tried to update other nation's positions on the chart, other mods and often other players just edit it on their own.

Finally, some nations may be developing schools and a "middle class" but you need a reason for it otherwise it would be metagaming and that would not be allowed (we are very lenient with these and really weak reasons are usually still accepted). Example: Venice's middle class is a result of the heavy trade and banking industries that allow many people to rise to the middle class though the roles of bankers, merchants or even crew on some of the long haul trips to Asia. Scandinator (talk) 15:46, May 2, 2013 (UTC)

As the Mayans, I've accepted the fact that I'm not going to industrialize first. The issue that I'm dealing with is that my potential isn't shown. But, if the Industrial Revolution is going to spread more quickly to China and Orissa because their positions on the chart are higher, then I want all of the points that I can muster. Do you see what I'm trying to say? CourageousLife (talk) 20:59, May 2, 2013 (UTC)

Once again, I completely agree with CorageuousLife. If Orissa industrializes, then its neighbor (once removed) will probably also industrialize more quickly. Also, if Persia is in the top 5, odds are that industrialization will go east faster. Reximus55 (talk) 23:58, May 2, 2013 (UTC)

On the matter of the middle-class, I stated that it was do to a chain effect of more Ethiopians learning do to the expanded education system, lead to them moving to cities to find better paying jobs. This led to the demand for more work, in which industrial centers were built with coal as a major resource to employ more people. This in turn led to the development of a larger road network which made trade easier. Expanded wages and abudant resources from the cities resulted in the growth of the middle-class, which in turn led to the wholesale expansion of major cities throughout Ethiopia. Look at the last two archived games. I urbanized the empire a while ago. Vivaporius: "I don't need a slogan" 00:17, May 3, 2013 (UTC).

Okay, I did the run down and here is Ethiopia's position on the matter. Ethiopia should have five point more than it does at the moment for reasons that shall be outlined below. Vivaporius: "I don't need a slogan" 02:55, May 4, 2013 (UTC)
 * Education: I made it an early priority of the empire to expand education during the early-1600s. Ethiopia was in a close relationship with Orissa and had been expanding generation education to all parts of the empire as part of the modernization program, which had been underway for quite a while before and after the Caliphate era.
 * Resource Demand: Ethiopia had plenty of fuel reserves in the form of coal, and building materials such as wood and iron. As education increased, many Ethiopians; moved into the cities (as I state before and in the game), and this led to the increased demand in raw materials to fuel industrial growth in the cities that were spreading across the empire. I even made mention of the construction of industrial centers in the empire between 1640 and 1650.
 * Transport Capacity: From the beginning of the game to the years Ethiopia escaped the Caliphate's grasp, I made it very clear Ethiopia was expanding its road network, and did so for several decades if anyone  wishes to look. This matter shouldn't even be a dispute since it was basically the one and only thing I worked on over and over again even though I didn't have too long after that goal had been accomplished.
 * Mass Produced Resource: Ethiopia has a huge population of sheep, which has been the deciding factor for the large number of Ethiopians wearing shema, the white cloth that nearly all men and women wore for centuries under it was invaded by Italy (and to a large degree still worn by many today).
 * Religious Freedom (Science & Technology): Most of Ethiopia's scientific development has been in cooperation with Orissa, and even without Orissa, Ethiopia has never mixed science with religion though I've not spoken of the matter much. While this is a sketchy matter, Ethiopia's view on it is that religion is to control the people, not the science needed to make life better. There is a clear line there.

Buddy, transport capacity means a huge network of ports and ships to transport goods... Everything else is fine. But it still is not the 12 that Italia has...

You mean like Mombasa, Malindi. Lamu (the historical Swahili port-cities), Massawa, Assab, Manila, Saigon, Dagupan, Luanda and Port-Gentil? I have plenty of ports. In fact, I have territories that were historically known as major ports. Vivaporius: "I don't need a slogan" 16:09, May 11, 2013 (UTC)

Back to the original question-

I think it defeats the purpose of the table if we have two or three nations indusrializing at the same time. Better to just do one

CourageousLife (talk) 22:17, May 11, 2013 (UTC)

It makes plenty of since given that Britain had the resources to other nations didn't. Having multiple nations industrialize at the same time at different periods sounds pretty fair to me. And back to the matter of Ethiopia, I do have the ports, so does that not mean I get that point along with the other four as well? Vivaporius: "I don't need a slogan" 22:50, May 12, 2013 (UTC)

I think it is highly unfair to have multiple industrial revolutions happen at once. Hailstormer (talk) 23:09, May 12, 2013 (UTC)

The purpose of the chart was to pick one winner CourageousLife (talk) 23:09, May 12, 2013 (UTC)

Then you'll have to choose Venice then since it took over most of the globe and destroyed Persia recently. However, that doesn't do anything to solve the problem with the other nations that have met all of the requirements, albiet lower that Venice. You have China, Orissa, and hopefully Ethiopia (provided you actually put it up there given my statements), and then Brandenburg and Rome followed by everybody else. Surely we get to kept our points right? Vivaporius: "I don't need a slogan" 23:14, May 12, 2013 (UTC)

Industrialization spreads geographically, not by points CourageousLife (talk) 23:17, May 12, 2013 (UTC)

Wouldn't that be just as unfair as the multiple nations industrializing at once? Why would Orissa have to wait for industrialization to reach its borders while Russia far below it gets to industrialize beforehand? Orissa had made industrial successes than Russia, yet because it isn't close to Venice it has to wait for a nation with less development to industrialize first? Vivaporius: "I don't need a slogan" 01:26, May 13, 2013 (UTC)

We (Collie and I) have decided to allow Orissa to industrialize one stage after Venice. It quickens the process in Asia dramatically and Ethiopia is likely to be Yellow or Light Green. Scandinator (talk) 14:52, May 13, 2013 (UTC)

Why should Ethiopia industrailize that fast? There are other countries that are closer geographically and have more points. CourageousLife (talk) 19:49, May 13, 2013 (UTC)

may i ask how would France stand in the map. Sine dei gloriem (talk) 02:00, May 16, 2013 (UTC)

Industry stuffs
Industrializaiton...that's a thing...regardless of the war we are having right now...bloody idiocy if you ask me OOC, in Character however, Russia has a schizophrenic Tsar and a dept to Rome. IN any case, I would like to know when the Industry map is comming out...and when the industr table will be made...I know industry is set to be soon, but I find it unfair that the top 3 nations are all mods, who can put up points  whenever they cose, and the rest of us have to wait...I'm not accusing anyone of anything other than not realy paying attention to anything but their own nation(oh god that came out wrong)...what is better I guess is not paying enough attention to other peoples natinos...ya...that's better...please update industry table before industry map please...so that all doubts as to the validity and unbiasedness of the table and map be put to rest.-Lx (leave me a message) 21:01, May 13, 2013 (UTC)

Yes, the chart does reflect modship status. The mods and their allies in-game are all represented higher up on the chart. CourageousLife (talk) 21:11, May 13, 2013 (UTC)

Em no. People who talk about what happens in their nations and work on it are represented higher up. And its all locked now, it does not really matter. And for a fact, the Mayans will probably be Orange or Yellow. :P  Imp (Say Hi?!) 21:21, May 13, 2013 (UTC)

But it is true the people running this thing have an unfair advantage but that is to be expected as it is in all walks of life. <font color="#000000">VonGlusenburg (talk to Von!) 21:25, May 13, 2013 (UTC)

Its not like we don't have our own lives outside of PMII. I have a full time job with uni so I can just post points up continuously. I tried to update as many of the other nations as I could but I obviously missed things in their posts. The map will be done in a couple days along with the labelled map. Scandinator (talk) 03:40, May 14, 2013 (UTC)

I realise that, all I wanted was a status update...and to ask that you update the table before posting the map.-Lx (leave me a message) 15:40, May 14, 2013 (UTC)

I'll try to do one on Sunday then. Scandinator (talk) 05:55, May 15, 2013 (UTC)

Koori Union/Rome Coaltition
Total: 44
 * Location: (2+1+1+3+1+2)/= +2
 * Tactical Advantage: +3
 * Strength: (Koori (L), Maori (MV), Normandy (L), Maya (L), Apache (MV), Miskito (MV), Rome (L), Azerbejian (MV) Georgia (MV), Turkey (MV) Perisa (MV), Tehran (MV), Armenia (MV), Quoyunlu (MV), Russia (L),Saami Autonomous Oblast (MV), Grand Principality of Suur-Suomi (MV), Minsk (MV), Astrakhan State (MV), Riga (MV), Tartar State (MV), Hungary (L), Duchy of Wallachia (MV), Kuban (MV),, Somali Sultanate (S), Aquitaine (M), Carthage (M), Cyrencia (MV)): 71/89 = 0
 * Military Development: 8+4+30+12+22+0/6 = ~13
 * Economy: 6+8+30+18+0+0/6 = ~10
 * Infrastructure: N/A (attackers get no infrastructure score)
 * Expansion: -13-1-9-1-0-0/6 = -24/6 = -4
 * Motive: +3
 * Chance: 5
 * Edits: 429
 * Time: 20:43 = 24
 * 429/24 x Pi= 56.155968682917554137519750476121
 * Nation Age: 0
 * Population: 7+6+8+7+8+7/6 = ~7
 * Participation: 10
 * Recent Wars: -4

United Maharajya Coalition
Total: 66
 * Location: (5+3+3+3+2)/= +3
 * Tactical Advantage: +5
 * Strength: (Maharajya (L), Rajputana (M), Assam (MV), Kuch (MV), Nepal (MV), Mataram (M), Brunei (M), Khmer (M), Cebu (M), Germany (L), Mysore (MV), Luxembourg (M), Italia (L), Yugoslavia (MV), Greece (MV), Bulgaria (MV), Nya Gyptios (MV), Aymaras (MV), Siam (MV), Malacca (MV), Albania (M), Montenegro (M), Levantine Kingdom (M), China (L), Formosa (MV), Tibet (MV), Vietnam (MV), Laos (MV), Shan States (MV), Ethiopia (L), Adal (MV), Warsangali (MV), Yemen (MV), Maynila (MV), Khmer Koch (MV), Wales (L), Scotland (MV), Lincoln (MV), Cornwall (MV), Ulster (MV), Connacht (MV), York (MV): 105/71 = Approx. 1.48
 * Military Development: 14+20+10+8+10/5 = ~12
 * Economy: 16+18+8+10+0/5 = ~10
 * Infrastructure: 0
 * Expansion: 0
 * Motive: 10
 * Chance: 8
 * Edits: 6,487
 * Time: 21:13 = 6
 * 6487/6 x Pi = 3396.5852573061647896511946045557
 * Nation Age: 0
 * Population: 9+9+8+7+7+7/6 = 8
 * Participation: 10
 * Recent Wars: -2-5-2-0-0-0/6 = ~-1.2

More Discussion
I advise you people not to waste time changing development scores and stuff back and forth as this war inevitability expands. <font color="#000000">VonGlusenburg (talk to Von!) 22:03, May 13, 2013 (UTC)

No matter how this war ends, I'm just going to call it the Fail War.

22:50, May 13, 2013 (UTC)

yes! the "fail war" it is!-Lx (leave me a message) 23:32, May 13, 2013 (UTC)

This needs to be a COALITION ALGORITHM. Hailstormer (talk) 01:14, May 14, 2013 (UTC)

This is a coalition algorythm.--Collie Kaltenbrunner (talk) 07:03, May 14, 2013 (UTC)

Now, there are too much leaders.--Collie Kaltenbrunner (talk) 07:03, May 14, 2013 (UTC)

You can't time it so that you get nine on the chance and we get zero. Collie will do the chance. Hailstormer (talk) 11:48, May 14, 2013 (UTC)

Thats what the numbers said when I did them. The post times are set but the edit count may change if you post more... Scandinator (talk) 12:00, May 14, 2013 (UTC)

hey, for the Military dev/economy Russia has been updating alternating them both for the past forever, and isnt it 2 pts per year of dev. As far as I know, LoD motive is only given if the nation invading has teh express purpose of completely killing the other nation, otherwise, motive is 5, being invaded does not entitle you to a 10 in motive. However, neither side has their developments done right, one would think that they both be higher, expansion also ony goes back 10 years.-Lx (leave me a message) 15:29, May 14, 2013 (UTC)


 * Hey what happened to our treaty? If you're fighting with the enemy Germany will invade Russia...


 * 21:53, May 14, 2013 (UTC)

My motive is definately LoD, I'm set to lose Constantinople, my third largest city... as well as a swathe of territory in Eastern Europe. Scandinator (talk) 16:14, May 14, 2013 (UTC)

I would lose my capital and industrial heartlands. No way am I not getting a 10. Imp (Say Hi?!) 16:18, May 14, 2013 (UTC)

no were not going to kill you Scan, just weaken you. youl be around when done, its not your capitol though, so no LoD, were taking a valuable port, not your capitol. Your not gonna be destroyed though, were just fighting to weaken you, you dont get 10s. you get a 5. DS|Fear the Mutated Dean Sims Bomb, Fear It 16:20, May 14, 2013 (UTC)

And this is a preemptive strike becasue you would do the ultiamte destruction to us, so we can also have it as 10, so shut up and be happy you got 5. NO ONE is getting a 10 DS|Fear the Mutated Dean Sims Bomb, Fear It 16:22, May 14, 2013 (UTC)

Em no. It would be 5 is you invaded Mataram or my colony. You invaded my mainland. Hmm, if its not survival, what is it? Imp (Say Hi?!) 16:32, May 14, 2013 (UTC)

Pre-emptive invasion of heartlands is still an invasion of the heartlands. If China was to annex LA and SF would that not be 10? They are the largest centres for the US on the West Coast similar to Constantinople for Italia. Also Lx, you have been expnding into Siberia till 1700. Thus your military and economic score are not counted and only expansion is since doing all three is regarded as multiple turns. You are only allowed one action per turn and in the priority that they go into the algorithm. This priority is expansion>military>economic>infrastructure. Your score is therefore -14 or -15 for expansion. I reckon that we should lay off the poor algorithm and let Kogasa or Collie whom are neutral mods, take over it. Scandinator (talk) 16:55, May 14, 2013 (UTC)

And the opposition location needs to be added up due to all their new allies in the coalition. Imp (Say Hi?!) 17:18, May 14, 2013 (UTC)

No it wouldnt be 10, there not taking thewm over, just taking bits. Were not conquering all of you, just parts and were leaving your heartlands to you, im not taking Italia, the Italian Penninsula is staying under Venetian rule. India your fine, we cant ever conquer all of you, wed nevver be able to hold you downfor more than afew decades. You two are both being insolent and ignoring the algorithm unless it suits you, grow up or well have elections to impeach you until the wars end DS|Fear the Mutated Dean Sims Bomb, Fear It 17:42, May 14, 2013 (UTC)

You cannot edit the algorithim. And the Koori made the mistake of invading my heartlands. Its like the Germans invading the French in WWI. Sure, they only wanted its colonies, but France's existance was still threatened because of the Germans won they could muck about with France. Imp (Say Hi?!) 17:45, May 14, 2013 (UTC)

I just did cuz your cheating DS|Fear the Mutated Dean Sims Bomb, Fear It 17:49, May 14, 2013 (UTC)

I am not cheating. And where did you get the +10 from in population? That is cheating. I have easily 20 times to population of the Koori, they do not get a +10. Could Seiga please change it? Imp (Say Hi?!) 17:51, May 14, 2013 (UTC)

Whomever did chance made a mistake, it is the product of the digits in the time so 21:13 is equal to 6... Scandinator (talk) 18:21, May 14, 2013 (UTC)
 * I thought it was supposed to be 21 times 13? Hence how I got 273. So I should change it to six then? -Kogasa [[Image:Miko THPW2.png|50px]] [[Image:Flag of Europe.svg|23px|border]] 2013 May 14, 20:29 (CET)
 * Yes.--Collie Kaltenbrunner (talk) 20:23, May 14, 2013 (UTC)

And Constantinople is part of Italia itself. It is an Italian city with hundreds of thousands of Italian citizens. If that and the invasion of the subcontinent do not constitute a 10 then I do not know what does... Also, all players involved in the war are ''' STRICTLY PROHIBITED FROM ALTERING THE ALGORITHM. ''' Only Collie and Seiga are allowed to fix and patch it. Any issues go in the discussion thread aka here. Scandinator (talk) 18:24, May 14, 2013 (UTC)


 * Seiga gave up. Found it too tough. :L [[Image:1.png|23px]] Imp (Say Hi?!) 18:26, May 14, 2013 (UTC)
 * Alright, this is going to be hard.for a start, i'll have to get all the development scores of every leader and then dividee it by the quantity of leaders.still, this can be done.--Collie Kaltenbrunner (talk) 20:26, May 14, 2013 (UTC)


 * Lol. Good luck Collie. Its only 15 turns. :D [[Image:1.png|23px]] Imp (Say Hi?!) 20:27, May 14, 2013 (UTC)
 * That was complicated.it might not even be right.still, i tried my best on that.--Collie Kaltenbrunner (talk) 21:28, May 14, 2013 (UTC)

were not taking your capitol, you will surivive the war GET IT THROUGH YOUR SKULL DS|Fear the Mutated Dean Sims Bomb, Fear It 18:24, May 14, 2013 (UTC)

Surviving and life in LoD are two very different things. If I invaded Germany as said I wanted all of Germany except Berlin would it only be 5? No! It would be 10. Now stop altering the algorithm Dean and Imp. Scandinator (talk) 18:28, May 14, 2013 (UTC)

ok thats different, thats obliterating, Scan will keep Italia and Sicily

India will keep a large chunk of India

were not destroying you or trying to kill you

DS|Fear the Mutated Dean Sims Bomb, Fear It 18:30, May 14, 2013 (UTC)

Why are you talking about dividing in the algo? The rules make absolutely no mention of this.

'''For a coalition algorithm, all of the nations that have declared full-on war would have their own algorithm section (with them being the leader, their nation age and military buildup, etc.) The real change is for the results. Then, all the nations on each side would be added up together, and the winning side gets to take territory from each nation. However, the nations that do better on each side would get more, while nations that did really bad may be temporarily occupied.'''

I based this attack on these rules, and if they are being disregarded and or are wrong, then this whole thing is extremely unfair. Hailstormer (talk) 20:41, May 14, 2013 (UTC)

Yeah...someone forgot to update the rules page.

21:53, May 14, 2013 (UTC)

I think this war just highlights Dean's stupidity. Yank 21:58, May 14, 2013 (UTC)


 * There's a sensible voice I haven't heard in a while.


 * 22:02, May 14, 2013 (UTC)


 * It was a combination of boredom and not knowing how big one of my colonies should be. Anyway, "I just did cuz your cheating". Evidently Dean thinks cheating means "any action I personally don't like". I personally am hoping for him to go AWOL for five days so I can punt his godforsaken Rome out of the game. Yank 00:39, May 15, 2013 (UTC)

Well we won in the end. And where is that +20 for population. We have an average of 8 digits, while their's is 6. :D  Imp (Say Hi?!) 21:59, May 14, 2013 (UTC)
 * I don 't think that the averages would count for the multiplication.--Collie Kaltenbrunner (talk) 22:10, May 14, 2013 (UTC)


 * Why not. 900,000 is much smaller than 10 Million... :L [[Image:1.png|23px]] Imp (Say Hi?!) 22:16, May 14, 2013 (UTC)

Not that I'm getting involved in this war I notice that the recent war sections seem to be wrong as does the expansion sections. <font color="#000000">VonGlusenburg (talk to Von!) 23:34, May 14, 2013 (UTC)

Also let me just mention a few things highlighted in my chats with some of the players: Anyway, yeah, just my 9 pence - <font color="#000000">VonGlusenburg (talk to Von!) 00:16, May 15, 2013 (UTC).
 * Since when was development scores (military, economy and infrastructure) done as an average of coalition leaders? I thought you only did averages of nation age, location and motive as averages. I mean nations in a coalition will have differing nation ages and locations and their reasons for war differ too. But development scores as well? This sort of defeats the purpose of a coalition as say if a strong nation is helping a weak nation against a medium nation, then they'll be equal in an average regardless of the stronger nation's much stronger power. E.g. if USA joins a war to protect the Philippines from Japan, then the scores will be averaged to be equal disregarding the USA's dominance over Japan because it is dragged down by Philippines.
 * Development scores have not been divided by the other side
 * Expansion scores seem to be incorrect
 * Recent war scores seem to be incorrect
 * Bonuses for population and high land haven't been given
 * If players don't agree to cancel this war then I recommend building a table to easily display each nation's individual scores so we can recognise mistakes easier
 * If players decide to cancel this war and return to the status quo, then each nation will have a recent war penalty just no land will change hands.
 * If both players agree, then possible changes to the status quo could be agreed upon. E.g. Rome wants to take Constantinople and Italy wants Persia, then they could agree to swap the lands and we act in game as if they were seized in war. Note that example is bad but it was the first thing I thought of :P
 * If players withdraw from the war, then all they can lose is war reparations. Unless you manage to convince them into giving you something else and they agree as well.

Saxony has joined the war on Italia's side. Callumthered (talk) 00:40, May 15, 2013 (UTC)

I'm not giving this war up. Too much at stake.

00:41, May 15, 2013 (UTC)


 * Spoken like a true warrior. Flag of the Hurian Federation.png Vivaporius: "I don't need a slogan" 00:59, May 15, 2013 (UTC)

Several issues with the algorithm. The military and economic scores need to be divided by each other. The Orissa-Italia coalition has a +10 population bonus and a +5 larger colonial empire bonus. Leaving the scores at 23 for the Koori coalition and 54 for the Orissa-Italia coalition. The war has to last 5 years and then all leaders on the Koori coalition collapse. (Sources: Rules and Math) Scandinator (talk) 04:17, May 15, 2013 (UTC)


 * Holy balls CrimsonAssassin (talk) 06:52, May 15, 2013 (UTC)

I added Wales to the war! Reximus55 (talk) 11:15, May 15, 2013 (UTC)

Can someone who has the time please add Saxony and the Confederation of the Rhine to Italia and Brandenburg's side? I am no good at algorithms ;) Callumthered (talk)

Can we cancel the war, i mean the Koori are the ones who got everyone into there alliance in the first place. And my stupidity YES IM AN IDIOT FOR EVEN LISTENING ok. DS|Fear the Mutated Dean Sims Bomb, Fear It 11:26, May 15, 2013 (UTC)

I don't think its fair that you can lead in a war and then bail if you think you are losing regardless if the other side allows it or not. It's like France declaring war on Germany in WWII and then saying in May 1940: "Sacre bleu, the Germans are winning, can we have status quo ante bellum?" Scandinator (talk) 14:26, May 15, 2013 (UTC)

Heck no, I like this war! Why do the losers always whine and complain about the score and this ditch the conflict when they lose? You picked a bad side and you lost. Get over it. Select another nation and just start off over. And to Rex and Callum, the war is over, your nations can't join in the conflict. Besides, the mods locked the algorithim already. Vivaporius: "I don't need a slogan" 15:00, May 15, 2013 (UTC)


 * Exactly. In the real world, there are no algorithms. You fight it out to the end and then you find out who's winning. In the 1700s, anyone who dropped out of the losing side of a war had basically disgraced themselves and deserved no respect. Not to mention that we have troops in almost all of you countries.


 * 23:59, May 15, 2013 (UTC)

Um, Scandinators a mod. DS|Fear the Mutated Dean Sims Bomb, Fear It 16:17, May 15, 2013 (UTC)

And? The rules stated plainly that all players must agree to the retcon, and I as well as Imp and Scraw are against it. Vivaporius: "I don't need a slogan" 17:44, May 15, 2013 (UTC)


 * Yep. [[Image:1.png|23px]] Imp (Say Hi?!) 18:44, May 15, 2013 (UTC)

The rules also weren't updated, weren't clearly defined, as well as the fact that there is no precedent to this kind of war. Besides, we shouldn't be bickering about it when it's Collie's decision anyway. CourageousLife (talk) 18:51, May 15, 2013 (UTC)

So let me see if I can understand this. Now that you've lost, all of a sudden you want to "update" the rules? There was appearently nothing wrong with them when people were taking territories all over the place with little problem, but since your nation is at risk of getting annexed, you what the rules to be fixed? And I seriously don't understand how much clearer "Wars can only be retconned if all players involved agree to do so" can be. And there have been many other wars similar to this one. Need I remind you of the war between the Holy Roman Empire and the Caliphate? In that conflict, the losing side said the rules were broken and had to be "fixed", while the winning side said there was nothing wrong with them. Different wars, same bulls**t. Vivaporius: "I don't need a slogan" 19:36, May 15, 2013 (UTC)

Please try and be professional about this, because everyone's additudes are flaring up. The fact is that if there is going to be a retcon, the winning side will not consent. The decision whether or not to retcon the game will come from Collie, the only person with the power to override the rules in these circumstances. CourageousLife (talk) 19:54, May 15, 2013 (UTC)

I will. But I believe the whole idea of retconning the conflict solely because one side made a bad decision which would result in the loss of the nations is total unfair for the winners, all of whom entered with the same knowledge of the win or die situtation of fighting another group of players. Vivaporius: "I don't need a slogan" 19:58, May 15, 2013 (UTC)

Not all of the nations entered with much previous thought. Even though I did declare war on two nations, I was dragged into a gigantic war with other nations who, regardless of whether I declared war or became neutral, would automatically declare war on Normandy and proclaim it a vassal or annex it.It's kind of unfair to the losers as well, when I am being invaded by Wales who may or may not have more of an advanced military than I, but I would never know because this algorithm just piles up the nations in one giant block. With that said, even if Wales had the smallest military in the world, them being apart of the winning coalition autmatically means they can annex whatever they please. Cookiedamage (talk) 20:02, May 15, 2013 (UTC)

It wasn't a bad decision when looked at in the perspective of the old rules. It got complicated when the rules were not the same, and it went downhill from there. It's not like we declared war because we wanted anything from the other side. Some of our more radical members *cough couch* maye have had their own motives, but most of us were fighting because we needed a solid trade group, and one of our members felt threatened. CourageousLife (talk) 20:07, May 15, 2013 (UTC)

Well, i have noticed that this format of algorythm can't handle world wars.--Collie Kaltenbrunner (talk) 20:09, May 15, 2013 (UTC)


 * So what does that mean for us? CourageousLife (talk) 20:11, May 15, 2013 (UTC)

On this case, Nothing.even if we turned back to the old way of doing the coalition algorythms, it only would be enforced after this war.--Collie Kaltenbrunner (talk) 20:13, May 15, 2013 (UTC)


 * So after this war, all other wars would use the old algorithm? Cookiedamage (talk) 20:22, May 15, 2013 (UTC)

I don't know.--Collie Kaltenbrunner (talk) 20:44, May 15, 2013 (UTC)

Well, if you use the old algorithm for all future wars, then all the countries lost in this war because of the messed up algorithm now would be lost in a totally unfair situation. You might as well keep the current algorithm, for a while at least, or make a totally new one. Going back to the old one following this war would be terrible, and if you do that why not retcon this already convoluted, messed up war?Cookiedamage (talk) 20:49, May 15, 2013 (UTC)

I'm not saying that we will necessarily turn back to the old way of using the coalition algorythm.i was just saying that this way has been proven kind of flawed for such cases.it seems to work well on other kinds of wars, but it can't handle well wars with too much leaders.what will happen later, is uncertain.--Collie Kaltenbrunner (talk) 20:55, May 15, 2013 (UTC)

So will the war continue for now?Cookiedamage (talk) 21:00, May 15, 2013 (UTC)

I refer back to one of my 9 points made earlier: in coalition algorithms have development scores (military, economy and infrastructure), recent wars, expansion and motive done as a total of the scores for each one of coalition leaders. Don't do an average. Keep using an average for nation age and location, but nothing else.

I mean nations in a coalition will have differing nation ages and locations and their reasons for war differ too. But development scores as well? This sort of defeats the purpose of a coalition as say if a strong nation is helping a weak nation against a medium nation, then they'll be equal in an average regardless of the stronger nation's much stronger power. E.g. if USA joins a war to protect the Philippines from Japan, then the scores will be averaged to be equal disregarding the USA's dominance over Japan because it is dragged down by Philippines. It also fairly represents the intentions for each coaltion leader in the war for joining a side.

That's what I'd do anyway --<font color="#000000">VonGlusenburg (talk to Von!) 21:01, May 15, 2013 (UTC).

I kind of agree with this point.In fact i just divided because i thought that we were supposed to divide the development scores too.--Collie Kaltenbrunner (talk) 21:03, May 15, 2013 (UTC)

Should we update the rules page then? <font color="#000000">VonGlusenburg (talk to Von!) 21:08, May 15, 2013 (UTC)

What do you mean?--Collie Kaltenbrunner (talk) 21:15, May 15, 2013 (UTC)

The rules page where all of the rules are, add in these ammendments I suggested concerning when to do averages in coalition algorithms. Then people know these rules for future wars. <font color="#000000">VonGlusenburg (talk to Von!) 21:24, May 15, 2013 (UTC)

Yes?--Collie Kaltenbrunner (talk) 21:55, May 15, 2013 (UTC)

I think it should be established that withdrawal should only be possible in wars where the winners are receiving less than 5% of the land and it is a coalition war or only winners can withdraw from a coalition war. Why? Because it's just plain metagaming for losers to withdraw in fear of losing so much.

00:12, May 16, 2013 (UTC)

Thank you. We might as well fight thin air given that 90% of the losers are trying to withdraw from the war. Vivaporius: "I don't need a slogan" 01:31, May 16, 2013 (UTC)

We're all settling our debts, so you might as well have won. You're probably getting more now than you would have with the algorithm. CourageousLife (talk) 01:33, May 16, 2013 (UTC)


 * We're not winning anything now, to be honest. Why? Because everyone wussed out of the war except the principle belligerent. The Koori Union. What this means is that you guys wasted a whole war and gave recent war scores to everyone.


 * 21:51, May 16, 2013 (UTC)
 * Please stop trying to pick fights. CourageousLife (talk) 23:37, May 16, 2013 (UTC)
 * I'm not trying. 00:07, May 17, 2013 (UTC)

I think Saxony should be allowed to join. I agreed to help Italia in 1701, which was the same year they really realised the Koori had declared war on them. I won't gain anything tangible from the war, but I do want to prove to Italia and Brandenburg that I am a steadfast ally who will assist them whenever they ask. So, could I either be added to the algorithm, or, if that can't be done (I do realise it is a lot of work with the algorithms), can it be aknowledged that I am on the Italian-Brandenburger coalition? Regards, Callumthered (talk) 05:56, May 16, 2013 (UTC)

'''COULD THIS BE FIXED< WE TOPPLED THE BLOODY OPPOSITION FOR GOD'S SAKE!!! Imp (Say Hi?!) 21:00, May 18, 2013 (UTC)'''

So Long (For Now)
I'm done with PMII for now. I was getting bored with Manchuria, given that all I'd think up to post was colonial expansion. I'll be back in a few days. I just want something different. Yank 20:10, May 15, 2013 (UTC)

Noo! Oh man, hope you return soon. :L  Imp (Say Hi?!) 20:45, May 15, 2013 (UTC)

Yeah your posts did seem rather "forced". I hope you find more inspiration and motivation for a exciting new nation soon. <font color="#000000">VonGlusenburg (talk to Von!) 20:55, May 15, 2013 (UTC)

Hope to see you back soon - didn't get the chance to interact with Manchuria but would have liked to. Also try the tribal route if you want a challenge, I'm certainly finding it interesting and there's lots of open map. Commandante Lemming (talk) 01:26, May 16, 2013 (UTC)

I have approached  G greg e on potentially taking over Carthage. Is that allowed? Yank 14:49, May 16, 2013 (UTC)

Erm well Carthage is already a player nation. Is Greg leaving the game or something? If he is leaving then I don't see why not. <font color="#000000">VonGlusenburg (talk to Von!) 18:52, May 16, 2013 (UTC)

I abandoned my efforts to claim Carthage. I'm Lithuania now. Yank 20:01, May 16, 2013 (UTC)

Division of land


As you can see, here is how I propose to divide the enemy territory. So, what do my allies think? Imp (Say Hi?!) 19:49, May 17, 2013 (UTC)

Some areas have been left out, as we still need to sort out the areas we all claim and get. :P  Imp (Say Hi?!) 19:50, May 17, 2013 (UTC)

I already gave up the Miskito Kingdom to Italy as part of the peace agreement. You cannot claim my colonies. CourageousLife (talk) 19:55, May 17, 2013 (UTC)


 * The Maharajya does not recognise it. And if the winning side does not recognise it, we keep on fighting. [[Image:1.png|23px]] Imp (Say Hi?!) 22:04, May 17, 2013 (UTC)
 * The winning side did recognize it. Italy negotiated peace for me. If that's an issue, talk to him. The algorithm will not allow you to take this much land anyway. CourageousLife (talk) 22:21, May 17, 2013 (UTC)
 * Venice and I recognize it, Imp.
 * 22:26, May 17, 2013 (UTC)
 * Thank you, I appreciate it. CourageousLife (talk) 22:37, May 17, 2013 (UTC)

I already withdrew from the war by 1702 and gave half of my nation to Wales, my whole nation is not going to be annexed.Cookiedamage (talk) 19:56, May 17, 2013 (UTC)


 * Sorry, that was an error. [[Image:1.png|23px]] Imp (Say Hi?!) 22:04, May 17, 2013 (UTC)
 * Oh. It's okay. Cookiedamage (talk) 22:16, May 17, 2013 (UTC)

There's still a few Koori islands around Melanesia that you forgot to colour, which I also want. Besides that, it looks good. -Kogasa  2013 May 17, 22:07 (CET)

I annexed New Zealand as a vassal, and I also annexed Sudan into Ethiopia as part of its proper territory as you already know. :P

Aside from that, the map looks pretty sweet. Any map depicting a recent victory is always sweet really. :D Vivaporius: "I don't need a slogan" 21:59, May 17, 2013 (UTC)


 * I know, but we still need an algo for that. What was the year again, and I'll make the algo quickly... :D [[Image:1.png|23px]] Imp (Say Hi?!) 22:05, May 17, 2013 (UTC)
 * The invasion was in 1703. Thanks. :) Flag of the Hurian Federation.png Vivaporius: "I don't need a slogan" 22:59, May 17, 2013 (UTC)

Imp, you completely ignored any Germans gains. That part of the Caucasus that went to Venice was given to Germany. I invaded a huge part of the Koori territory and took part of it. And why do you get so much land? I would like to remind you that you would've been slaughtered if not for the Germans and Italians.

22:26, May 17, 2013 (UTC)


 * To be honest, Ethiopia, China, and Scotland were responsible for turning the tide of the war. Plus there were the vassals of all three combined and Orissa's massive population score. Without you and Italia, Orissa would have still carried the day. So let's not inflate your importance now. Flag of the Hurian Federation.png Vivaporius: "I don't need a slogan" 23:02, May 17, 2013 (UTC)
 * Even if we add Ethiopia and Scotland, and subtract China, Italy, Germany, and co, there is no difference. However I admit China was a massive aid. As well as the Confederation of the Rhine.
 * 23:06, May 17, 2013 (UTC)
 * I don't understand why you left out China when this diccussion was purely about Germany and Italia, but your point has been noted. Flag of the Hurian Federation.png Vivaporius: "I don't need a slogan" 23:20, May 17, 2013 (UTC)
 * Oi! Russia got Gruzia(OTL Georgia) and Azerbaijan from Rome in an official post...Russia owns that now... The Caucasus mountains, and the Germans got the rest of Georgia. a bit like I ammeneded the map..although i was principaly guessing as the divisions were left entirely ambiguous.-Lx (leave me a message) 00:06, May 18, 2013 (UTC)

Some of this map is ridiculous, how on Earth does Ethiopia control eastern Turkey? Why would they want that land? I can also see the Persians simply just rebelling away to form a new independent state rather than being controlled by Indians. Also what does China (the strongest of your coalition) actually get? For the strongest nation they seem to get the least to my eyes. <font color="#000000">VonGlusenburg (talk to Von!) 00:40, May 18, 2013 (UTC)

China is supposed to get New Zealand and most of the Koori land. Italy and I get some small pieces.

00:41, May 18, 2013 (UTC)

Why does China want New Zealand, which I claimed beforehand? Why does Germany want the land it has? Why does anybody want anything? I want the land I claimed, and I don't need a reason why. I claimed it first. And Orissa is the most powerful member of the coalition, as it has more territory, more resources, and better technology, hence the reason Imp gets to draw the map since he was the de facto leader of our side of the conflict. I picked New Zealand and eastern Turkey first, Imp got what he wanted, and so on. And using the same matter of reasoning and you yourselves have, should China expand into Central Asia where little resistance can be found? Surely there is plenty of unclaimed territory for that. If you didn't make your claims before we did, then that really isn;t a matterof concern for me. Vivaporius: "I don't need a slogan" 01:20, May 18, 2013 (UTC)


 * Viva the rules still stay that the outcome of an algorithm can be disregarded if its considered implausible. Can you also request why on earth Ethiopia wants Eastern Turkey for me. <font color="#000000">VonGlusenburg (talk to Von!) 01:32, May 18, 2013 (UTC)


 * Because I'm a major colonial empire. Because I sent my troops to fight in a war you were going to lose. Because I helped win that war and waste a war point on it I planned for something else. And simply because I want Eastern Turkey and earned it fairly. That's why. Flag of the Hurian Federation.png Vivaporius: "I don't need a slogan" 13:45, May 18, 2013 (UTC)


 * You should try to take something else. Not to mention you're not very high on the "major" colonial empires list. Venice, Portugal, China, Germany, and Orissa pretty much dominate that list, followed by Russia, France, and Arabia.
 * 19:18, May 18, 2013 (UTC)


 * I'm not choosing anything else. I won it. Besides, I have more vassals and colonies than both Russia and Arabia combined, and more than China by itself. So unless you have something better to offer me, then I'm sticking with my choice. Flag of the Hurian Federation.png Vivaporius: "I don't need a slogan" 21:25, May 18, 2013 (UTC)


 * Its still out of character Viva, there is no logical reason for Ethiopia to want this land. It is also very uneconomical for them to control too. You wanting it isn't a plausible reason, this is still just an alternative history simulator, and you still have to think what your country wants and how it would benefit it. <font color="#000000">VonGlusenburg (talk to Von!) 21:37, May 18, 2013 (UTC)


 * Why isn't it logical? Germany gave no reason for wanting any of the territories it wanted. Cyprus IRL was too weak and poor to even form a real military force, and yet it has a colony in Africa twice the size of the island itself. It never stated any actual reason why it wanted to build a colonial empire, yet when Ethiopia did, I was still prohibited from colonizing Madagascar, which was right next to Ethiopia. I was told I pushing it by even having a navy. Europe can colonize or take over whatever they want, Asia and colonize and take over whatever they want, yet when Ethiopia has tried to do anything of the sort, I've have to scale mountains and fight tooth and claw just to make the initial effort to attack or colonize. You guys keep coming up with excuses and pulling made up rules out of your collective behinds even time I try to build a colonial empire. Japan is weak and primitve compared to Ethiopia, yet it was a colony in North America. Ethiopia tried to establish a colony in South America, and I was shot down with the mods saying I could tick off Portugal and France. Three decades later and Japan  I'm sorry, Cyprus has the spot I tried to colonize. WTF!?! I'm not giving you a reason or economic report on why or how I want or can sustain the vassal, since I've never seen anyone else have to explain why. Flag of the Hurian Federation.png Vivaporius: "I don't need a slogan" 21:44, May 18, 2013 (UTC)


 * If I mentiond even a few words as to why I want/need Georgia and that small bit of Australia, I'd be screwed. Cyprus is backed by some of the largest powers in Europe. Japan never fell into isolation ATL is is up to date with the world's military technology. Also, You have to round the tip of Africa and then cross all the way around South America to reach that area you wanted to colonize, while Japan crosses the Pacific in one fell swoop. Even though the Pacfic is riddled with storms and stuff, Japan is built of off the survival of that.
 * 22:43, May 18, 2013 (UTC)
 * You mean in the same way every European country has to travel around the tip of Africa just to get to their massive colonies and vassals? And Ethiopia was backed by Orissa, Bavaria, and Portugal, all very large and crediable powers, when it attempted to start its first colony. And just like Japan, Ethiopia too never fell into isolation, yet everyone seemed to forget that fact. Flag of the Hurian Federation.png Vivaporius: "I don't need a slogan" 23:22, May 18, 2013 (UTC)


 * And he is supported by me, who - I might add - is industrialising with Venice. It is completely absurd that Ethiopia does not get a chance to flex its muscles while a country like Cyprus establishes colonies all around the world (no offence to Airlinesguy, you really have played really well in game, lol). He needs crop growing areas and the last time I checked, that area in Turkey is pretty good for crop growing. :P [[Image:1.png|23px]] Imp (Say Hi?!) 23:27, May 18, 2013 (UTC)
 * Indeed. And until those resevoirs are completed, Ethiopia is still at risk for famine. Flag of the Hurian Federation.png Vivaporius: "I don't need a slogan" 00:08, May 19, 2013 (UTC)
 * Well, YOU of all people keep forgetting how badly the Caliphate screwed you up. I concede that they screwed up Russia too, but Scandinavia saved them, and Cyprus meandered total devastation.
 * 00:12, May 19, 2013 (UTC)
 * This is 1706. Not 1583. Get over it. Flag of the Hurian Federation.png Vivaporius: "I don't need a slogan" 02:10, May 19, 2013 (UTC)
 * And what? Let me put it this way. I'll use Cyprus as my example. After the Caliphate, Cyprus was 3. You were one. 223 + 3 > 223 + 1
 * 02:18, May 19, 2013 (UTC)


 * And Orissa, a major power at the time, helped rebuild Ethiopia after that, plus the Caliphate didn't destroy everything as they themselves used the technology and infaustructure left behind. Over the 123 years, a very, very long time, Ethiopia got its strength back, much in the same way Russia, Germany, Japan, and China got there strength back over half a decade in OTL. The invasion only served to give Ethiopians a reason not to be underprepared as they were when the Caliphate took over, and thus did everything in their power to expand and conquer when and wherever possible. They built even bigger warships, greater armies, and stronger fortifications. The Caliphate only helped to make Ethiopia stronger by forcing its populace to build better and greater. Your point has only served to reinforce my own. Flag of the Hurian Federation.png Vivaporius: "I don't need a slogan" 03:00, May 19, 2013 (UTC)


 * Because your point makes complete sense...
 * 03:09, May 19, 2013 (UTC)


 * I don't want a full economic report Viva, I want a few simply reasons to why you want it. Or why anyone would want it. Especially you who have to sail all around Africa and then through the Mediterean to get to Eastern Turkey - hence if you use it for crop growing, much of the produce will spoil during the long journey at sea. Though I do agree with your point on Cyprus over-expanding. <font color="#000000">VonGlusenburg (talk to Von!) 15:30, May 19, 2013 (UTC)


 * Ok, I do get your point, Von. However, what business does Germany have in the area. Venice, its understandable - same with Russia, but Germany? You need to see it from our point too. And who cares what Dean said. No nation is going to willing give up their territory, surrendering or not. [[Image:1.png|23px]] Imp (Say Hi?!) 22:21, May 19, 2013 (UTC)


 * Okay, now that I've had a good night's rest, allow me to explain plainly. I don't trust the Arab Federation all that much, and need support in the region along with the resources it can provide, food and minerals included. It is also to help serve as a trophy piece to allow Europe to recognize that Ethiopia is a colonial power worthy of respect, being the only African nation with the power to enforce its will in the Middle East. Plus, I think it to be a fair trade. You got to keep Madagascar, so I get to keep Eastern Antolia. Plus, Italy, Cyprus, and Rome all have to make the same round trip just to get to their own colonies in the Indian Ocean, so why would Ethiopia not be able to do the same? That and the fact that Ethiopia is much closer to the vassal by land than by sea. And Imp is correct on his point as well. Flag of the Hurian Federation.png Vivaporius: "I don't need a slogan" 23:49, May 19, 2013 (UTC)


 * Again I agree, why does Germany want this land? Its too far away to be used for crops, Germany has no historical interest in the land, etc. It should be independent for go to Venice or Russia. Also Dean giving up all that land to Cyprus was a falacy. I think that should be disregarded and it goes to Venice. For the simple reason that you don't give up land like that in real life and also the Cypriots with there all ready massive colonial empire would struggle to control this much more densly populated region. Also your idea of a fair trade is a little invalid as you having Eastern Antolia and Comchellak having Northern Madasgcar aren't really directly related. <font color="#000000">VonGlusenburg (talk to Von!) 12:47, May 20, 2013 (UTC)


 * Yea, all Von has to do is go south by sea, lol. But oh well, atleast Ethiopia is taking steps in the right direction, so that is good. And thank you Von, for explaining my point. :D [[Image:1.png|23px]] Imp (Say Hi?!) 14:52, May 20, 2013 (UTC)

Italia requests the OTL states of Queensland, NSW, Victoria and Tasmania as well as Valudonia from the Koori Union. We have troops stationed in all five areas. Also the coastline of Rome and any parts of Armenia, Azerbaijian and Georgia that remain as we seek to unify and protect the Orthodox states of Caucasia Scandinator (talk) 01:29, May 18, 2013 (UTC)

Russia got the Orthodox staes of Caucasus, Russia should have control of the mountain range...although in this clusterf**k of a war I realy dont know what happened...although by all accounts Russia should have Circaucasia, The Caucasus mountain range, and a small part of transcaucasia as a generous gift from the falling rome to keep orthodox states in orthodox hands. but as I said, this entire war was a gian clusterf**k of diplomatic failure and overall confusion...who knows what happened.-Lx (leave me a message) 02:13, May 18, 2013 (UTC)

Italia agrees to drop the claims to Cauasia if Russia promises to protect their cultures and peoples. Italia still demands the Roman coastline and Koori mainland and islands minus NZ. Scandinator (talk) 13:54, May 18, 2013 (UTC)


 * yes, Russia agrees...(what do you think the Federated Duchy of the Caucasus was all for, besides being a vassal/buffer state)-Lx (leave me a message) 17:46, May 18, 2013 (UTC)
 * Germany is already occupying a small northern part of the Koori mainland. Can I keep that?
 * 19:18, May 18, 2013 (UTC)

Rome is just going to cease its existance, Scan annex all of Rome you want, ill just start over. DS|Fear the Mutated Dean Sims Bomb, Fear It 15:23, May 18, 2013 (UTC)

everything is still a bit confusing to me... can somebody put a final map of what is happening? anyway, scan, can the bosphorous/path from the black sea to the med be a "joint administration zone" possibly but not necessarily centered in Constantinople?(symbol of co-operation and whatnot)-Lx (leave me a message) 17:46, May 18, 2013 (UTC)

Also, Dean has agreed to concede Eastern Anatolia to me in his surrender, so I'll make a map of that.

20:31, May 18, 2013 (UTC)

Wales has claimed Tasmania. Reximus55 (talk) 20:55, May 18, 2013 (UTC)

Ok. I [and Venice] was the one who got invaded, where the hell are all of you coming in an just claiming everything. So Japan gets their colony back, I get N. Island, China and Ethopia half each of S. Island. However, Crim did state he did not want land from the enemy, so Viva will get most of S. Island, while I get a slight bit of northern S. Island. Also, Ethiopia might be be behind others, but he has one of the main victor of the war backing him. So he gets a bit of Turkey. As I go not get much from the Koori, and the Persians suddenly revolt, I'll be laying claim to colonies of other nations who lost in the war. So I recieve Anqitine's colony in South America and other colonies all around the world. :P  Imp (Say Hi?!) 22:18, May 18, 2013 (UTC)


 * You can't get anything from Turkey now, to be honest. Since Italy, Germany, and Russia gained it from the surrender. Here's the map of Turkey.
 * 22:43, May 18, 2013 (UTC)


 * How, I was fighting them for the whole war! And so was Ethiopia. He'll get a bit of land, and that Persia might just become my puppet... But I'm not saying you won't get any land, so will you - you were a crucial ally too. :P [[Image:1.png|23px]] Imp (Say Hi?!) 23:41, May 18, 2013 (UTC)


 * Doesn't matter. We got the lands before negotiations ended. So it's ours. Now you'd have to fight us to get it.
 * 00:06, May 19, 2013 (UTC)


 * If what Imp said was true and we have destroyed all of their nations, I would like Aquitaine and Normandy. Reximus55 (talk) 14:05, May 19, 2013 (UTC)


 * Also Imp, Persia rebelled away to be independent. Also what happened to your promise you stop over-expanding? <font color="#000000">VonGlusenburg (talk to Von!) 15:30, May 19, 2013 (UTC)


 * Aquitane is German-Italian, as we were the only ones directly at war with them.
 * 19:09, May 19, 2013 (UTC)


 * I'm not. Its just pissing me off that powers which cam einto the war later on are gaining more than the starting powers (I mean, what?). And I have not seriosly expanded in coming to around 50 years, I'd say that's pretty good. :P [[Image:1.png|23px]] Imp (Say Hi?!) 22:17, May 19, 2013 (UTC)


 * Italy has agreed to recognize my claim on Aquitaine. Reximus55 (talk) 11:03, May 20, 2013 (UTC)
 * Why should Orissa stop expanding when Venice and Germany are still carving chucks of territory out of the world? Orissa is a colonial empire, never have I read in any history book where a colonial empire stopped expanding. Even when it was weakening, the British Empire continued to do what it could to secure new lands until it was boxed in by other powerful empires. Same thing with Rome, Persia, Japan, China, the United States, and Russia. No empire ever stops expanding. Its a universal truth. Flag of the Hurian Federation.png Vivaporius: "I don't need a slogan" 15:34, May 20, 2013 (UTC)

The map has been updated. It is a more accurate reflection of gains of the allies. Please have a look. Imp (Say Hi?!) 15:18, May 20, 2013 (UTC)
 * I still see some Koori islands that aren't coloured purple. I'd like to purchase those as well, if it's okay. -Kogasa [[Image:Miko THPW2.png|50px]] [[Image:Flag of Europe.svg|23px|border]] 2013 May 20, 17:23 (CET)

OK, I think we've got a nice map here. However I would like a part of Aquitane as A: I was fighting there and B: I want/need a better access location to the Atlantic. Luxembourg could be trapped in.

21:55, May 20, 2013 (UTC)

Also I'd like to note that Wales has got the second most territory despite joining at the end, while Orissa and Ethiopia fought from the very beginning and gained the least.

22:02, May 20, 2013 (UTC)


 * Exactly. I mean, what am I meant to do about this? I think I might split up Aquatine as two powers are in the war with interests in the area. :P [[Image:1.png|23px]] Imp (Say Hi?!) 17:43, May 21, 2013 (UTC)
 * Between who and who? I actually have a real economically important reason for it.
 * 22:55, May 23, 2013 (UTC)

Wait... how did I get southern Turkey? Not complaining, but I'm just wondering, especially after all the Cyprus is overexpanding stuff. (Which, BTW, isn't my fault, more so a flaw in the game :P ) Airlinesguy (talk) 10:57, May 21, 2013 (UTC)


 * Pretty sure it is because Scan stated that it would be a thank you gift to the Cypriots for not joining in the war against him. Work on controlling your new populace, as you now have a land base. [[Image:1.png|23px]] Imp (Say Hi?!) 17:43, May 21, 2013 (UTC)


 * Wow, great! Thanks guys! Do you know their religious situation? Airlinesguy (talk) 05:36, May 22, 2013 (UTC)

I believe the mods said that Cyprus won't be able to control the land from Turkey. But if they're fine with it, I am too. 21:19, May 22, 2013 (UTC)

I think they were referring to the land around Constantinople which Dean gave to me, which Von called a falacy. I haven't seen anything about Southern Turkey. Airlinesguy (talk) 07:14, May 23, 2013 (UTC)

Oh, well that makes sense.

22:55, May 23, 2013 (UTC)

I think we're done here.

17:29, May 25, 2013 (UTC)

Formosa
Is that ok if I take Forsmosa?Daeseunglim (talk) 15:58, May 18, 2013 (UTC)
 * Formosa is a Chinese vassal.you got to ask CrimsonAssassin whether you can play as it.--Collie Kaltenbrunner (talk) 18:30, May 18, 2013 (UTC)

It's already claimed. CrimsonAssassin (talk) 17:44, May 18, 2013 (UTC)

Aztecs?
Could I play as the Aztec Empire, controlling from Mexico City to Guatamala? Daeseunglim (talk) 19:23, May 18, 2013 (UTC)

That's Mayan territory right now. I'd be willing to create a vassal out of one of my colonies, if you're interested. CourageousLife (talk) 19:31, May 18, 2013 (UTC)

How about an independent state with its own military, economy, etc., but any diplomatic contact is made through the Mayans and a 2.5% tax is payed to the Mayans?Daeseunglim (talk) 19:42, May 18, 2013 (UTC)



That's basically a vassal. You're a nation, but you would be subordinant to Mayan rule. CourageousLife (talk) 19:44, May 18, 2013 (UTC)

I need to know if you accept. If you do, I can have it ready by next turn. CourageousLife (talk) 19:55, May 18, 2013 (UTC)

I accept. Thanks! Daeseunglim (talk) 21:03, May 18, 2013 (UTC)

Congratulations, you are now the vassal state of Kaliforno. You'll pretty much be allowed to do as you please, unless I give you specific requests. I'll add you to the map in 1710. Until then, here's a map of where you are. CourageousLife (talk) 21:26, May 18, 2013 (UTC)

Just sign your name on the sign-ups list, and you'll be good to go. CourageousLife (talk) 21:38, May 18, 2013 (UTC)

Ethiopia
Total: 81
 * Location: +5
 * Tactical Advantage: +8
 * Strength: Ethiopia (L), Adal (MV), Maylina (MV), Khmer Koch (MV), Yemen (MV), Warsangali (MV): 14/4= +4
 * Military Development: 15/3 = +5
 * Economy: 15/3 = +5
 * Infrastructure: 0
 * Expansion: -1
 * Motive: +7
 * Chance: +6
 * Edit Count: 2420
 * UTC Time: 11:14
 * 2420/4*pi = 1900.66355542195
 * Nation Age: +5
 * Population: +28
 * Participation: +10
 * Recent Wars: -1

Sudan
Total: 36
 * Location: +5
 * Tactical Advantage: 0
 * Strength: (Sudan (L)): 4/14 = 0
 * Military Development: 3/15 = 0
 * Economy: 3/15 = 0
 * Infrastructure: 0
 * Expansion: 0
 * Motive: +10
 * Chance: +6
 * Nation Age: 0
 * Population: +7
 * Participation: +10
 * Recent Wars: -2

Result
((81/(36+81))*7)-1) = 3.8461538461538462% Ethiopia gains 38.46% of Sudanese territory over next seven years. Sudan annexed into the Ethiopian Empire.

Discussion
Viva requested me to make the algo for his war against the Sudanis, so I am making it here. :P  Imp (Say Hi?!) 23:36, May 18, 2013 (UTC)

German Conquest of Lanka (1706)
Germans
 * Location: 4 (Mysore)
 * Tactical Advantage: +6
 * Strength: Mysore (L), Travancore (MV), Lanka (LV), Germany (M) = 12/4 = 3
 * Military Development: +6
 * Economy:
 * Infrastructure:
 * Expansion:
 * Motive: +3
 * Chance: 2
 * Edit Count: 6189
 * UTC Time: 20:54
 * (4100/6189)*pi = 0.0203........
 * Nation Age: +5
 * Population: +6
 * Participation: 10
 * Recent Wars: -3 (Mysore)
 * Total: 42

Jaffina (same for Sitawska)

 * Location: 5
 * Tactical Advantage: 0
 * Strength: Jaffina (L) = 0
 * Military Development: +5/2 = 2.5 = 3
 * Economy: +5/2 = 2.5 = 3
 * Infrastructure: +5/2 = 2.5 = 3
 * Expansion: +0
 * Motive: +5
 * Chance: 0
 * Nation Age: +5
 * Population: +4
 * Participation: +10
 * Recent Wars: -0
 * Total: 38

Results
(42/(42+38)*2)-1 = .05

The Germans can take 5% of Raigama and Jaffina.

0.05 * (1-1/(2*3)) = 0.04

The Germans can take 4% of Raigama and Jaffina.

Discussion
It makes total sense for me to only get FOUR percent of these super-small countries that could easily be wiped out in real life. Darn algorithm.

20:21, May 19, 2013 (UTC)

um the Lakota are your vaassal now, we should we in algorithm right? DS|Fear the Mutated Dean Sims Bomb, Fear It 23:23, May 19, 2013 (UTC)

How are the Lakota going to reach all the way to India with no sea access?

23:50, May 19, 2013 (UTC)

Well, you are invading through a company, so it kinda does. Plus, its the 1700s and your nation hasn't industrialised yet. :P  Imp (Say Hi?!) 10:59, May 20, 2013 (UTC)

Well Sri Lanka wasn't dominated completely by Europeans until the 1800s so this result makes perfect sense in comparsion with real life Scraw. <font color="#000000">VonGlusenburg (talk to Von!) 12:38, May 20, 2013 (UTC)

I suppose. But I expected something more like 10%-ish. Not too bad for a start.

21:19, May 20, 2013 (UTC)

Wales
Total: 64
 * Location: 4
 * Tactical Advantage: 7 (220'-Cardiff)
 * Strength: Wales (L), Cornwall (MV), Lincoln (MV), York (MV), Scotland (MV), Ulster (MV), Connacht (MV), Munster (MV) = 18/4= 4.5 ~ 5
 * Military Development: 10/2.5 = 4
 * Economy: 10/2.5 = 4
 * Expansion: 0
 * Motive: 5
 * Chance: 4
 * Edit Count: 545
 * UTC Time: 4:32
 * (545/24)*pi= 7.34033
 * Nation Age: 5
 * Population: 17
 * Participation: 10
 * Recent Wars: -1

Leinster
Total: 38
 * Location: 5
 * Tactical Advantage: 0 (240'-Dublin)
 * Strength: Leinster (L) = 4/18 = 0
 * Military Development: 5/2 = 2.5
 * Economy: 5/2 = 2.5
 * Infrastructure: 5/2 = 2.5
 * Expansion: 0
 * Motive: 10
 * Chance: 0
 * Nation Age: 0
 * Population: 6
 * Participation: 10
 * Recent Wars: 0

Results
I will let the war run 4 years, and then topple the government and institute a pro-Welsh noble as King of Leinster.
 * ((y/(z+y))*2)-1
 * ((64/(38+65))*2)-1
 * 0.2549019607843137
 * 1 year - (1-1/2) *  0.2549019607843137 = 0.22745
 * 2 years - (1-1/(2*2)) * 0.2549019607843137 = 0.29117
 * 3 years - (1-1/(2*3)) * 0.2549019607843137 = 0.31241
 * 4 years - (1-1/(2*4)) * 0.2549019607843137 = 0.34304

Discussion
Your calculations are making no sense.if you are going to calculate how much territory you will gain, it will always be a number below the original number, and in fact, if the war was to last one year, you only would get half the original number.--Collie Kaltenbrunner (talk) 19:58, May 20, 2013 (UTC)

Korea
Since I've been away from the game for a while don't plan on contributing, I see it high time I gave someone Korea so as to keep the game going smoothly. Since he controls neighboring territories and would more than likely be the one to take it, I give Korea to CrimsonAssassin. I'm sure the mods will have a nice way to give him control. In the mean time, I do plan on watching, so have fun with your new territory Crim, and to everyone else, make it interesting. Have fun gents. R&#39;lyeh96 ( talk ) 19:21, May 20, 2013 (UTC)

You were already disabled due to a more than five day inactivity and I made Korea a protectorate of the German East Asian Trade Company.

21:16, May 20, 2013 (UTC)


 * Pretty sure that would not be allowed. Just saying. :P [[Image:1.png|23px]] Imp (Say Hi?!) 21:29, May 20, 2013 (UTC)


 * What would not be allowed?
 * 21:36, May 20, 2013 (UTC)


 * Seems slightly far fetched. If the mods are ok with it, then no problem by me. :D [[Image:1.png|23px]] Imp (Say Hi?!) 21:38, May 20, 2013 (UTC)
 * Considering the power of China in the region and how Germany is trying to incorporate lots of new territories into its empire, I think this is a step too far and you've over extended yourself Scraw. <font color="#000000">VonGlusenburg (talk to Von!) 23:55, May 20, 2013 (UTC)
 * Hmm...
 * 00:00, May 21, 2013 (UTC)

Russia
<p style="font-size:13px;">Total: 72
 * Location: 3
 * Tactical Advantage: 6(attacker+colonies)
 * Strength: Russia(L)/Minsk(M)/Suur-Suomi(M)/Riga(MV)/Tatar State(MV)/Astrakhani State(MV)/Federated Duchy of the Caucasus(SV)Norwegian Dependancy(SV)/Italia(S) (too far to send troops)/Yugoslavia (SV)/Greece(SV): 22 / 4 = 5.5 ~ 6
 * Military Development: 18/3 = 6
 * Economy: 10/3 = 3.3 ~ 3
 * Infrastructure: N/A
 * Expansion: 0
 * Motive: 3
 * Chance: 3
 * Edit Count: 2292
 * UTC Time: 20:24 = 2*2*4=16
 * (2292/16)*pi= 450.033
 * Nation Age: +5
 * Population: +28(8+20)
 * Participation: 10
 * Recent Wars: -1

Kuban Cossacks
<p style="font-size:13px;">Total: 37
 * Location: 5
 * Tactical Advantage: 0
 * Strength: 19+/3 = 0
 * Military Development: x/3 = 0
 * Economy: x/3 = 0
 * Infrastructure: 3
 * Expansion: 0
 * Motive: 10
 * Chance: 3
 * Edit Count: 2292
 * UTC Time: 20:24 = 2*2*4=16
 * (2292/16)*pi= 450.033
 * Nation Age: 0
 * Population: 6
 * Participation: 10
 * Recent Wars: 0

Result
72+37 = 109

Clear Russian Victory. Russia can take at most ((72/109)-0.5)*2*100% = 32.11% of the Kuban territory. Russia is able, with a 3 year war, to take 32.11*0.833= 26.75833% of Cossack territory. What pixelage that is is beond me...

Discussions, Discussions...
I'll let you know once I get back home. <font color="#000000">VonGlusenburg (talk to Von!) 22:11, May 23, 2013 (UTC)

France
Total = 57
 * Location: 4
 * Tactical Advantage: 6
 * Strength: France(L), La Marche (MV), Switzerland(MV), Tyrol(M), Lorraine(MV), Occitania(MV), Aragon (MV), Castille (MV), Portugal (M), Granada (MV), León (MV), Navarra (MV): 28/4 = 7
 * Military Development: 12/2 = 6
 * Economy: 6/2 = 3
 * Infrastructure: 0
 * Expansion: -1
 * Motive: 3
 * Chance: 8
 * Edit Count: 4420
 * UTC Time: 20:50
 * (4420/10)*pi= 1388.58395
 * Nation Age: 0
 * Population: 17
 * Participation: 10
 * Recent Wars: -6
 * Puppets: -1

Toulouse
Total: 29
 * Location: 5
 * Tactical Advantage: 0
 * Strength: Toulouse (L +4) = 0
 * Military Development: 2 = 0
 * Economy: 2 = 0
 * Infrastructure: 2
 * Expansion: 0
 * Motive: 10
 * Chance: 3
 * Nation Age: 0
 * Population: 7
 * Participation: 10
 * Recent Wars: -6

Result
57/86 -0.5 x 2 = 0.3225581395

France has right to 32,2% of Toulousain territory.

with the 11,1% and 14,5 % gained from the first two wars, the war can last one year, in order to topple the Toulousain government.

Discussions
The editcount number used for chance is mine.--Collie Kaltenbrunner (talk) 20:54, May 22, 2013 (UTC)

Sultanate of Baghdad
Total: 49
 * Location: +4
 * Tactical Advantage: +1
 * Strength: Baghdad (LV), Arabian Federation (M), Caliphate (M), Kuwait (MV), Maldives (MV), Mysore (MV), Georgia (MV), Lanka (MV), Travancore (MV): 21/4 ~ +5
 * Military Development: 14/1 = +14
 * Economy: 4/2 = +2
 * Infrastructure: 0
 * Expansion: 0
 * Motive: +3
 * Chance: +9
 * Edit Count: 4,027
 * UTC Time: 01:18 - 8
 * (4027/8)*pi= 1581.399202
 * Nation Age: -5
 * Population: +6
 * Participation: +10
 * Recent Wars: 0

Persia
Total: 37
 * Location: +5
 * Tactical Advantage: +2
 * Strength: Persia (L +4) = 0
 * Military Development: 1 = 0
 * Economy: 2 = 0
 * Infrastructure: +2
 * Expansion: 0
 * Motive: +5
 * Chance: +9
 * Nation Age: -5
 * Population: +9
 * Participation: +10
 * Recent Wars: 0

Result
((49/(37+49))*2)-1 = 0.13953488372 - so maximum that can be gained is 13.95%

(13.95)*(1-1/(2*5)) = 12.56% of Persia's 19,735 pixels which is equivalent to 2,479 pixels. Baghdad gets 2,081 pixels and Germany's vassals get 408 pixels.

Discussions
Okay Dimurats you're joining right? And note with my algorithm, if it hasn't got a plus or minus sign then its not been done in the algorithm yet (e.g. strength). <font color="#000000">VonGlusenburg (talk to Von!) 00:36, May 23, 2013 (UTC)

Apparently they entered against you.--Collie Kaltenbrunner (talk) 19:36, May 23, 2013 (UTC)

Huh that's weird. I suspose I've been betrayed then. <font color="#000000">VonGlusenburg (talk to Von!) 21:26, May 23, 2013 (UTC

I added the German Eastern/Asian Trade Company nations involved into it.

22:52, May 23, 2013 (UTC)

So Netherlands, Germany and Dimurats - my allies. It seems we will win this war and I will be posting a map up soon showing the border changes I purpose. For help in this war, you'll be on favourable terms to pursue an alliance or trading pact with the Muslim bloc. The map opposite shows you what the current situation is regarding the division of Persia. The map has Baghdad's claims to Persia on it, that leaves 752 pixels between you guys. If you want more land then I suggest you enter the war as a coalition leader to boost up our score. <font color="#000000">VonGlusenburg (talk to Von!) 19:17, May 25, 2013 (UTC)

When did the Netherlands and the Dimurats join us?

19:54, May 25, 2013 (UTC)

I've been talking to them via their talk pages about it, they should be on board. If I get no reply from them then I'll remove them from the algorithm and you get that full 752 pixels or whatever it changes to after they leave the algorithm. <font color="#000000">VonGlusenburg (talk to Von!) 21:23, May 25, 2013 (UTC)

OK.

00:27, May 26, 2013 (UTC)

I've taken them out and I'm using my however many pixels left. Could you calculate it?

16:51, May 27, 2013 (UTC)

Okay done, your vassals get 408 pixels. Seeing how the new map for 1715 shows your vassals in a bit of a different light (a much more plausible one I add), I'd suggest you use those 408 pixels to expand Georgia. <font color="#000000">VonGlusenburg (talk to Von!) 23:51, May 27, 2013 (UTC)

Yeah, I'm expanding 308 pixels to the Caspian and 100 pixels along the Persian coast for the Company.

21:48, May 28, 2013 (UTC)

The Republic of Comchellak
Total: 41
 * Location: +4
 * Tactical Advantage: +1
 * Strength: Comchellak (LV), Arabian Federation (M), Caliphate (M), Kuwait (MV), Maldives (MV), Italia (S): 15 = 0
 * Military Development: 14/6 = +2
 * Economy: 8/4 = +2
 * Infrastructure: 0
 * Expansion: -3
 * Motive: +5
 * Chance: +9
 * Edit Count: 4,027
 * UTC Time: 01:18 - 8
 * (4027/8)*pi= 1581.399202
 * Nation Age: +5
 * Population: +6
 * Participation: +10
 * Recent Wars: 0

Wales
Total: 41
 * Location: +1
 * Tactical Advantage: +5
 * Strength: Wales (L), Cornwall (MV), Lincoln (MV), York (MV), Scotland (MV), Ulster (MV), Connacht (MV), Munster (MV), Leinster (MV), Brittany (MV), Fulani (MV), Mononobe Shogunate (S): 26/15 = +2
 * Military Development: 6 = 0
 * Economy: 4 = 0
 * Infrastructure: +4
 * Expansion: 0
 * Motive: +5
 * Chance: +6
 * Edit Count: 621
 * UTC Time: 1:18 - 8
 * (621/8)*pi= 243.8661297535
 * Nation Age: +5
 * Population: +9
 * Participation: +10
 * Recent Wars: -6

Result of this war
Draw, nothing changes after 2 years of fighting.

Discussions on this war
Yes the peaceful nation of Comchellak that hasn't started a war in its 116 year history of being an Arabian vassal has now cut loose! <font color="#000000">VonGlusenburg (talk to Von!) 00:50, May 23, 2013 (UTC)

How does Wales has -7 in recent wars?--Collie Kaltenbrunner (talk) 08:57, May 23, 2013 (UTC)

-4 from the war against Leinster and then -3 for that big world war thing. I went through his past posts to make sure. <font color="#000000">VonGlusenburg (talk to Von!) 11:40, May 23, 2013 (UTC)

I also want to know why they've now got +7 for their tactical advantage score, They get +5 for the larger colonial empire and thats it. When your fighting a nation halfway across the world in your colonies, then the height of your capital won't matter. Especially when I'm trying to capture this one colony of his and nothing else. <font color="#000000">VonGlusenburg (talk to Von!) 11:52, May 23, 2013 (UTC)

No idea. the supposed "2 for high ground" was here before i edited the algorythm.--Collie Kaltenbrunner (talk) 15:48, May 23, 2013 (UTC)

It should only be 3 years for Leinster's war. We started it in 1707, and it ended in 1709. Anyway you look at that, it is 3 years. Also, for the Great War, we declared war in 1702, and our involvement as a leader (vs York and Normandy), ended with the Yorkish capitulation in 1704, which is only 2 years. '''It should only show 5 years, not 7. '''Reximus55 (talk) 18:53, May 23, 2013 (UTC)


 * No on the algorthim you clearly state that the war lasts for 4 years. If it lasts for 3 years then you wouldn't have been able to overthrow Leinster. Your results working out proves that. As for the great war I've re-checked your posts for the time and seems I got the number wrong. Your right its 2 not 3. But the Leinster war was still 4 years, so thats -6 recent war score. There is also your war against the Koori's in 1704 <font color="#000000">VonGlusenburg (talk to Von!) 21:55, May 23, 2013 (UTC)

We should also have a number of infrastructure points, somewhere around 6, since we have had years of building and construction of infrastructure since 15 years ago, 1695, which is when I began playing as Wales. Finally, our form of government hasn't changed in 200 years, so we get a +5, not -5. This needs to be reflected in our score, so I will added 6 points to infrastructure. Reximus55 (talk) 19:01, May 23, 2013 (UTC)


 * You can only gain 1 point per year for either military, economy, expansion, war or infrastructure. You have 6 years of war and the remaining 9 years you mention infrastructure in 4 turns. So thats then 5 points to split between military or economic development.


 * And your government did change because the Dutch invaded and forced a union in 1692. That was a change in government. In fact you declared an empire in 1705 so that should really be the last government change. <font color="#000000">VonGlusenburg (talk to Von!) 21:55, May 23, 2013 (UTC)


 * That is not a government change. The rules clearly state, "last major change in the system of government." Our system of government hasn't changed throughout this entire time. We have always had a semi-autocratic, absolutist monarchic rule. As a result, or government hasn't changed, although our King has declared himself an emperor, the way the government functions hasn't changed at all. Reximus55 (talk) 00:35, May 24, 2013 (UTC)


 * In addition, I have 10 secondary nations (Cornwall, Lincoln, York, Scotland, Ulster, Connacht, Leinster, Munster, Brittany, and Fulani), each of which gain me an additional 0.5 turns per post, therefore I can have 6 total turns in a post. So, if I spend 1 turn on Military (which I do), 1 turn on economy (which I do), and 1 turn on infrastructure (which I often do), then that would come down to a higher score for economy, infrastructure, and military dev. Reximus55 (talk) 00:43, May 24, 2013 (UTC)


 * No one plays by that secondary nation rule. Hence we post as our vassals. Your explanation of the rules concerning nation age also completely ignores what I said about the Netherlands changing the government following their invasion in 1692. <font color="#000000">VonGlusenburg (talk to Von!) 01:13, May 24, 2013 (UTC)


 * The Netherlands did not change the system of government. We only had a royal wedding, which entered the two nations into a Dynastic Union (technically, though I tend to pretend we aren't in one anymore). It is like saying the King of England marries the Queen of the Netherlands. In this situation, no government change would take place, although it may be possible that the King and Queen rule each nation together as 1, but they would need to change the laws and thus change the government. They simply forced a royal marriage, not a chane in the system of government. Reximus55 (talk) 12:19, May 24, 2013 (UTC)

<Cough cough> Vassals cannot lead wars. They can only lead if the main nation is in a coalition algo with the vassal. Imp (Say Hi?!) 21:27, May 23, 2013 (UTC)


 * No mention of that in the rules page Imp. Not to mention there is no reason why a vassal can't do its own wars. It makes less sense that they can't. <font color="#000000">VonGlusenburg (talk to Von!) 21:55, May 23, 2013 (UTC)
 * Exactly.For example, in my war against Aragon in the 1660's, Portugal had no reason to lead that war, but since Castille, that had a reasonable excuse, was a vassal, i had to make Castille declare war first, and then Portugal somehow ending up leading the war.--Collie Kaltenbrunner (talk) 20:59, May 24, 2013 (UTC)

Anyway at the moment the algorithm makes no sense, the recent war score is confirmed to be 6. So that means Wales has 9 points to spread over military, economy and infrastructure. Infrastructure was mentioned 4 times by Wales in the last four years so that leaves 5 points to split between military and economy. So what is it going to be? I've fixed it in the most logical way: +4 infrastructure, 3 for military and 2 for economy. <font color="#000000">VonGlusenburg (talk to Von!) 22:07, May 23, 2013 (UTC)

As far as population goes... my population is in the 7 digits (1,000,000+). Since your population is in the 6 digits (100,000+), my population is 5-10x greater than your own, which would give me a population score of 17. It is obvious that Wales, along with both British Isles, Brittany, and all of our colonies is more than ten times the population of a small nation on a small island. Madagascar, in OTL, had only a max. population of 2 million in 1900, so in 1710, it couldn't have a population close to that of all of Wales. Reximus55 (talk) 00:51, May 24, 2013 (UTC)


 * I estimate my population as being just over a quarter of a million, yours at just over a million. So its not more than 5 times larger. <font color="#000000">VonGlusenburg (talk to Von!) 01:13, May 24, 2013 (UTC)


 * I think my population would be more than 5x as large as the population of some small Madagascar republic. All of the British Isles and Brittany and Fulani are in the war for Wales, so its like saying 11 nation have less than 5x the population of 1 nation. I think that needs to be changed back. Reximus55 (talk) 12:19, May 24, 2013 (UTC)

Let us make peace. The algorithim is tied, so let us make peace. I will be gone, and I ask that no results are declared official until I return (unless he agrees to a white peace). I would like to be able to argue over the validity of his points and the rules and what they say. I know my side of the algorithim better than he knows my side. Reximus55 (talk) 12:19, May 24, 2013 (UTC)


 * Well it does seem to be a draw. Yeah the outcome is a draw after 2 years of war. Let's close the book on this matter. <font color="#000000">VonGlusenburg (talk to Von!) 17:49, May 25, 2013 (UTC)

OK, I think the problems in the algorithm are starting to get very evident. Wales is the only strong nation in its entire "empire" but since it has all these puny vassals, it still gets +2 for all of them in military score (before division), despite most of them lacking the capacity to sustain or even own challenging militaries.

17:10, May 25, 2013 (UTC)

A break
So, I will be away from this Saturday to next Sunday. Just a heads up so my nations do not fall apart through Mod events, lol. I might ask someone to post for me, if I can. So yeah. I'll be back son enough though, lol. :D  Imp (Say Hi?!) 21:30, May 23, 2013 (UTC)

The same for me. Summer Break has just begun for me, so I have asked Kogasa (Seiga) to post for 4 days for me. Reximus55 (talk) 21:43, May 23, 2013 (UTC)

Cyprus and allies
Total: 53
 * Location: 3
 * Tactical Advantage: 6
 * Strength: Cyprus (L+4), Crete (MV+2), Venice (S+2), Levantine Kingdom (S+2), Mayan Empire (S+2), Bulgaria (MV+2), Greece (MV+2), Hungary (S+2), Italia (S+2), Yugoslavia (MV+2), Malacca (MV+2), Siam (MV+2), Aymara (MV+2) = 28 = 28/7 = 4
 * Military Development: +16 = 16/4 = 4
 * Economy: +10 = 10
 * Infrastructure: 0
 * Expansion: 0
 * Motive: +3
 * Chance: 9
 * Edit Count: 442
 * UTC Time: 00:47 = 4*7=28
 * 49.592284031
 * Nation Age: +5
 * Population: +6 +2
 * Participation: 10
 * Recent Wars: 0

Cyrenaica
Total: 34
 * Location: +5
 * Tactical Advantage: 0
 * Strength: Cyrenaica (L+4), Carthage (M+3) = 7 = 0
 * Military Development: +4 = 0
 * Economy: 0
 * Infrastructure: 0
 * Expansion: 0
 * Motive: +10
 * Chance: 0
 * Edit Count: 402
 * UTC Time: 00:47 = 4*7 = 28
 * 45.104294526
 * Nation Age: +5
 * Population: +5
 * Participation: 10
 * Recent Wars: -1 (Great War)

Results
((53/(34+53))*2)-1 = 0.218390894 = Cyprus can claim a maximum of 21% of Cyrenaican territory.

( 0.218390894)*(1-1/(2*2)) = 0.16379317505 = 16% of Cyrenaican territory. Adding this to the 25% from last war, Cyprus gains over 33.3% of Cyrenaican territory, toppling the Carthigian government, and is now a vassal of Cyprus.

Discussion
Please fix my mistakes if there are any :P Airlinesguy (talk) 02:01, May 25, 2013 (UTC)

Break
Hey guys, I need a break from the site for a week or so to deal with real life issues. Imp is posting for me while I'm gone.. Scandinator (talk) 12:25, May 26, 2013 (UTC)

Imp is on break as well...

18:48, May 26, 2013 (UTC)

O wait. I misread the message. I'll get Lx to post for me then as our nations are in PU. Scandinator (talk) 09:10, May 27, 2013 (UTC)

Just a notice that the next two days I will also be on a sort of break. I may end up posting but if I'm a good student I won't and instead revise for the rest of these next 2-3 days as I finish my exams. <font color="#000000">VonGlusenburg (talk to Von!) 00:15, May 28, 2013 (UTC)

Gibraltar

 * Location: (5+3+3+3)/4 = +4
 * Tactical Advantage: +6 (attack and colonies)
 * Strength: Gibraltar (L), Aquatine (L), Luxembourg (L), Denmark (L) = 16/4 = +4
 * Military Development: +3 (all) - 12/5= +2
 * Economy:
 * Infrastructure: 0
 * Expansion:
 * Motive: +3
 * Chance: +1
 * Edit Count: 6243
 * UTC Time: 1:39
 * (27/6243)*pi = 0.013........
 * Nation Age: +0
 * Population: +8
 * Participation: +10
 * Recent Wars:
 * Total: 38

Morocco

 * Location: +4
 * Tactical Advantage: +2
 * Strength: Morocco (L) = 0
 * Military Development: 5/0 = 0
 * Economy: +5/2 = 2.5 = 3
 * Infrastructure: +5
 * Expansion: +0
 * Motive: +5
 * Chance: +3
 * Nation Age: +5
 * Population: +6
 * Participation: +10
 * Recent Wars: -0
 * Total: 43

Results
Moroccan victory

Discussion
Actually, given the events around Morocco's history on this TL, the capital most likely would be Fez.--Collie Kaltenbrunner (talk) 06:39, May 29, 2013 (UTC)

You don't divide infrastructure and you added up Morrocco's score wrong. <font color="#000000">VonGlusenburg (talk to Von!) 19:58, May 29, 2013 (UTC)

This is complete bullshit. Can I retcon the war?

22:14, May 29, 2013 (UTC)

Morocco motive is 10, location must be 5, and why Gibraltar tactical advantage is 6? also location of all atackers leaders must be less then 5 Quashi (talk) 23:50, May 29, 2013 (UTC)

No, motive is 5, I want some land, location is 4 because Casablanca is a fair deal away from Tangier and/or Gibraltar, 6 for attacker's advantage and greater colonial area (Luxembourg).

01:11, May 30, 2013 (UTC)

Yeah if the capital isn't at risk then its 4 for Morrocco, but seeing how this a coaltion war (I didn't notice that first time round), you got to do average scores for location, motive and nation age. Also I think you've done the recent wars part wrong for your coaltion. Anyway it seems Morocco has won and no Scraw, you can't just retcon the war. That's cheating. <font color="#000000">VonGlusenburg (talk to Von!) 12:02, May 30, 2013 (UTC)

Well, I certainly don't see any plausible ending with Morocco winning. Gibraltar is very economically viable port and heavily grounded in Germany, also nothing can realistically be taken from Luxembourg, Aquatine, or Denmark, so basically it is a nothing war.

20:48, May 30, 2013 (UTC)

Well yeah they win but you are treated as being at war during the past 3 years, causing a penalty for future algorithms. <font color="#000000">VonGlusenburg (talk to Von!) 22:21, May 30, 2013 (UTC)

No problem with that.

23:00, May 30, 2013 (UTC)

Ethiopia
Total: 60
 * Location: +4
 * Tactical Advantage: +8
 * Strength: Ethiopia (L), Adal (MV), Maylina (MV), Khmer Koch (MV), Yemen (MV), Warsangali (MV), Southern Maori Kingdom (MV), Tasmania (MV), Yoruba (MV): 20/4= +5
 * Military Development: 2/5 = 0
 * Economy: 2/5 = 0
 * Infrastructure: 0
 * Expansion: -4
 * Motive: +7
 * Chance: +6
 * Edit Count: 2431
 * UTC Time: 18:52 - 1*8*5*2 = 80
 * 2431/80*pi = 95.46514676096613
 * Nation Age: +5
 * Population: +28
 * Participation: +10
 * Recent Wars: -9

Kitara
Total: 48
 * Location: +5
 * Tactical Advantage: 0
 * Strength: (Kitara (L)): 4/20 = 0
 * Military Development: 3/2 = +3
 * Economy: 3/2 = +3
 * Infrastructure: +3
 * Expansion: 0
 * Motive: +10
 * Chance: +5
 * Nation Age: 0
 * Population: +7
 * Participation: +10
 * Recent Wars: 0

Result
((60/(48+60))*2)-1) = 0.11111111111

FINAL RESULT IS PENDING

Discussion
No you did the NPC scorres wrong and the location. Also your recent war score missed out the Great World war and your 7 year war against Sudan. That's at least a score of -9 meaning you can't have your military and economic scores as high as 6 years each due to not being able to develop stuff due to the war. Which then if we factor in your 4 years of expansion leaves with two years left to develop your military and or economy. This algorithm is laughably biased. <font color="#000000">VonGlusenburg (talk to Von!) 19:54, May 29, 2013 (UTC)

It isn't laugable since I don't keep a record of my wars, expansions, and conquests. I just go on what I remember. Nice to see that you've learned to read minds though. Vivaporius: "I don't need a slogan" 00:05, May 30, 2013 (UTC)

You should check your posts from the past 15 years and not put down things you want into the algorithm. That's cheating just putting in random numbers so you win. <font color="#000000">VonGlusenburg (talk to Von!) 11:51, May 30, 2013 (UTC)

I didn't put in random numbers, I put in numbers I knew for a fact I had. Like my military score should be six since I ended my war with Sudan in 1710. So my econ and military scores should be five. And I don't know why Kitara has five for its military/economy score when they should be three as the rules made clear. Please explain why the NPC score keeps getting higher everytime player attacks them, because there is no reason why Kitara's is higher than Ethiopia's.

And thank you for the algorithim fix. Using my rudimentary mathemathics, I can get Kitara next year. Vivaporius: "I don't need a slogan" 15:56, May 30, 2013 (UTC)

Well actually I made a mistake for the NPC score, I did it as 2 points per year and then divided it by two, rather than just 1 point per year and then divide by two. So my apologises.

However it clearly says on your algorithm for the Sudan war that is lasted 7 years. It started in 1703 and ended in 1710, so 7 years. This war started in 1715 and that 7 year was within the 15 years period before this war started. The 2 years as a leader in the Great War was also within this period. Leaving you with 6 years when you weren't at war. You didn't post in 1714, and you expanded Ethiopia in 4 of these years (1710, 1711, 1712, 1713).

Meaning that through even closer examination of your past posts you didn't develop any of your military or economy because you're points for the algorithm were spent on wars and expansion.

So in conclusion during the last 15 years you were at war with Sudan 1703-10, and warring with the Koori union & stuff in 1701-02, you expanded in 1710-13, didn't post in 1714. Plus you expanded in 1700 and 1702 too. So in reality you have no military or economic development that effects the algorithm scores as they were negated by your expansion and warring. <font color="#000000">VonGlusenburg (talk to Von!) 22:18, May 30, 2013 (UTC)

Okay, now while most of that makes sense, you understand that nearly everyone expands their nation and develop their military and economy in the same turn, and use the points in their algorithim. If you remove my points, you'd have to do the same for all algorithims on the page. If you look at each year and turn, you'd see what I mean. Vivaporius: "I don't need a slogan" 05:07, May 31, 2013 (UTC)

Well yeah I will. Obiviously I can't go back and recton all the war algorithms which were illegal, but I am taking a more close look. I mean look at the Russia algorithm. <font color="#000000">VonGlusenburg (talk to Von!) 19:03, May 31, 2013 (UTC)

Hmm. I totally understand what you mean. Vivaporius: "I don't need a slogan" 21:35, May 31, 2013 (UTC)

Bavarian Coalition

 * Location: 2 (Bavaria), 3 (Georgia) - (2+3)/2= +3
 * Tactical Advantage: 6
 * Strength: Bavaria (L), Salzburg (MV), Gibraltar (L), Austria (LV), Georgia (LV), UMSHM (M), Confederation of the Rhine (MV) = 21/?=?
 * Military Development: +12
 * Economy:
 * Infrastructure:
 * Expansion:
 * Motive:
 * Chance:

Total:
 * Edit Count:
 * UTC Time: 11:15 - 1*1*1*7 = 7
 * 2338/7*pi =
 * Nation Age: +5 (Bavaria), -5 (Georgia), +5 (Gibraltar), +5 (Austria) - 10/4 = +3
 * Population:
 * Participation:
 * Recent Wars:

Cyrenacia
Total:
 * Location:
 * Tactical Advantage:
 * Strength:
 * Military Development:
 * Economy:
 * Infrastructure:
 * Expansion:
 * Motive: 10
 * Chance:
 * Nation Age:
 * Population:
 * Participation:
 * Recent Wars:

Result
Incomplete, my allies need to post their respective strengths.

I am really not good at this,Andr3w777 (talk) 22:29, May 29, 2013 (UTC)

I have attempted (and probably failed) to add Saxony and the Confederation of the Rhine to the algorithm, but I am unsure what to divide the strength score by.

Could a mod with the time please assist with this (and the rest of the algorithm, if they have the time)? Thanks, Callumthered (talk) 09:54, May 30, 2013 (UTC)

Wait why are you invading me? :( What did I do to deserve this? :( Please invade Carthage instead so I can support? Airlinesguy (talk) 11:23, May 30, 2013 (UTC)

I didnt realize you owned it, the map shows it as a grey area?Andr3w777 (talk) 16:24, May 30, 2013 (UTC)

I captured it a few years ago, but it isn't shown on the map yet. 180.148.68.222 22:21, May 30, 2013 (UTC)

^ Me forgetting to log in. :P Airlinesguy (talk) 22:25, May 30, 2013 (UTC)

Yeah this is rather bad, it helps if you give me development scores. But location, nation age and motive are averages of the individual score of each coalition member.

But if you are now actually invading Cyrenacia but some other nation (I see confusion in the discussions here), I'll wait until it is confirmed who the war is actually involving before getting involved. <font color="#000000">VonGlusenburg (talk to Von!) 22:29, May 30, 2013 (UTC)

Thank you Von, currently I am in negotiations to see exactly what is happening, I may end up reconning the events as I didn't want war with Airline's nation.Andr3w777 (talk) 22:33, May 30, 2013 (UTC)

Russia
Total: 66
 * Location: 3
 * Tactical Advantage: 6(attacker+colonies)
 * Strength: Russia(L)/Minsk(M)/Suur-Suomi(M)/Riga(MV)/Tatar State(MV)/Astrakhani State(MV)/Federated Duchy of the Caucasus(MV)Norwegian Dependancy(SV)/Italia(S) (too far to send troops)/Yugoslavia (SV)/Greece(SV): 25/ 4 = 6.25 ~ 6
 * Military Development: 14/3 = 4.66~5
 * Economy: 10/3 ~ 3
 * Infrastructure: N/A
 * Expansion: -3
 * Motive: 3
 * Chance: 3
 * Edit Count: 2303
 * UTC Time: 13:05 = 1*3*5=15
 * (2303/15)*pi= 482.339
 * Nation Age: +5
 * Population: +28(8+20)
 * Participation: 10
 * Recent Wars: -3

Kuban Cossacks
Total: 40
 * Location: 5
 * Tactical Advantage: 0
 * Strength: 19+/3 = 0
 * Military Development: x/3 = 0
 * Economy: x/3 = 0
 * Infrastructure: 3
 * Expansion: 0
 * Motive: 10
 * Chance: 9
 * Edit Count: 2303
 * UTC Time: 13:05 = 1*3*5=15
 * (2303/15)*pi= 482.339
 * Nation Age: 0
 * Population: 6
 * Participation: 10
 * Recent Wars: -3

Result
Total Russian Victory.Russsia can take at most (66/106)-0.5)*2 *100%= 24.5%. The Russians can completely annex the Kuban region in less than a year since 24.5/2 = 12.25 and 12.25+26% > 33.3%

Discussions, Discussions, more Discussions...
Okay that makes no sense as you only get 1 point per development year. You get 15 years to do so, and 3 of those you were at war and another 3 you expanded. Leaving you with 9 years, but you've spent 7 and 5 years on military and economic development. Ergo this isn't allowed by the rules and is cheating. <font color="#000000">VonGlusenburg (talk to Von!) 22:25, May 30, 2013 (UTC)

dont jump to bloody conclusions this just means that I'm bad at math. Doesn't change the result in any case...so...ya...I still own them in their entirety. fix it if you want it doesn't change a thing.-Lx (leave me a message) 22:44, May 30, 2013 (UTC)

Boundary dispute - rule clarification needed
Wales is claiming to already own land onto which I have expanded. This land has never been mentioned by Wales, which has built a colony of unspecified location "on mainland Atlantia". I would seek clarification regarding the location of colonies of unspecified location, and whether such unspecified colonies can be used to block other players by deciding after the fact that they are in exactly the location I claimed.

~ Selknam

I'm not sure if my opinion counts, but I believe that the Selknam have the right to the land.

03:02, June 1, 2013 (UTC)

So Wales is claiming land that Selknam controls? Of course they can do that, but it doesn't change the fact that Selknam controlls the land. Claiming land is more of a formality between players and something which nations do in-game, but it has no rule binding nature. E.g. say Wales claims the land north of Selknam, then Selknam can still expand into the land as Wales doesn't actually control it. But they risk pissing off Wales obviously.

However if Wales was to have an actual colony and Selknam tries expanding into the colony then that isn't allowed unless it's an act of war, then you have to do the algorithm & stuff.

TLDR: can't expand into land another nation controls and claims are just formalities and you can ignore claims of other nations. But beware that ignoring claims will likely piss off the other nation and war could break out or they cancel an alliance or whatever. <font color="#000000">VonGlusenburg (talk to Von!) 14:12, June 1, 2013 (UTC)

Wales had a colony of unspecified location "on mainland Atlantia" (no other details listed). I  expanded onto a piece of land which I specified, after which Wales claimed that they already controlled that land despite not having mentioned it, and that I could not build there under the rules.

I want to know whether I can build there or whether Wales is there already.

I also would like to resolve Wales claim that it is legal to build colonies of unspeified location, and then decide later that their colony already exists wherever I chose to expand. (basing the location of their colony on my building a).

Essentially I built a colony, and because they had built an unspecified colony a few turns earlier, they claim the ability to not specify the location of their colony, then decide LATER that their colony pre-existed mine. Personally I would like to abolish unspecified "ghost colonies".

Commandante Lemming (talk) 20:43, June 1, 2013 (UTC)