The Ashes of Rome (Map Game)

The year is 500 C.E., and the mighty Roman Empire has finally crumbled. Lying in its wake is its legacy state, the Byzantine Empire, occupying The Balkan Peninsula, Anatolia and Northeast Africa. It remains the most powerful European state, though its barbarian neighbors continue to threaten its prosperity. To the East is the mighty Sassanian Empire, centered in Persia, although its forces seem to be steadily encroaching on southeastern Europe.

In the former Western Roman Empire, several Gothic Kingdoms have formed and continue to grow in size and power. The Visigoths are situated mostly in Hispania, the Ostrogoths in Italy, the Franks and the Burgundians in Gaul, the Gepids in Dacia, and the Vandals in Northern Africa. Additionally, the Celtic people, long divided and hostile, have formed the Celtic League, modeled after the long-dead Roman Republic.

In addition to the centralized Kingdoms, tribal groups of Germanic peoples are beginning to gain strength, though they are not quite yet unified. These groups include the Suebi, the Anglo-Saxons, the Jutes, the Danes, the Alemanni, the Lombards, and the Saxons. To the Northeast lie the Baltic and Slavic nomads, far from unification, and still living in territory untouched by any true nation states. In this tumultuous time, change is inevitable, but yet to be known is who will be lost to the sands of time, and who will emerge triumphant and mighty. (The chief difference in this ATL is that, as opposed to the OTL in which the Gothic kingdoms quickly fell, they have been effectively run, and are now actual, unified nations. They still suffer from countless internal problems, but less so.)

'''The game has officially begun. New players can still sign up.'''

Rules:

 * 1) New turns will begin every day at 22:00 UTC. I will begin each turn in bold, sometimes including pertinent details from the previous term.
 * 2) Each turn signifies five years. This will most likely change as the game approaches the current year.
 * 3) The map will be updated every turn (five years).
 * 4) Inactivity for over ten terms will cause your name to be removed from the nation you are playing. You may return whenever, however, you do not get priority, and if your country is taken, it’s taken.
 * 5) You may join the game whenever by putting your name on the nations list. You are allowed to join the turn immediately after signing up.
 * 6) Keep all actions plausible. Repeated infractions will cause you to be kicked from your nation, and possibly banned, depending on severity.
 * 7) Remember, your actions have consequences, invading territories, whether they were previously inhabited or not, will cause unrest. Keep in mind that when you invade another territory, its people will not immediately be converted to your language, culture, and religion.
 * 8) Be as specific as possible, especially when describing the invasion of another territory. If you are not specific as to location, the mapmaker will most likely not understand exactly what you intend to do.
 * 9) Meta gaming is strictly prohibited, and several offenses will result in a permanent ban.
 * 10) Keep the game and the talk page kind and mature. No major arguments, OOC.
 * 11) Do not edit the map unless you are a mapmaker. If you see any issues with the map, write about it on the talk page.
 * 12) You may randomly switch nations only once, after which you must wait until your nation is defeated to switch.
 * 13) New nations will be added periodically to both the map and the nations list, whether by historical emergence, or by secession. You, of course, may sign up for these whenever they become available.
 * 14) You are encouraged to make pages within this category for nations, coalitions, treaties, or whatever else you believe merits a separate page.
 * 15) In each turn, in addition to whatever actions you choose to perform, you may do one of the following:


 * Improve military.


 * Improve economy.


 * Improve infrastructure.


 * Declare war or seek peace with another nation.

(Just a reminder. Do not, under any circumstances, edit the map and replace official images with your modified images. It typically results in grainier images, which are saved at different resolutions, and mess up the uniformity of the page. More importantly, it can violate the wiki's code regarding duplication images, and I do not want any action to be taken against players or me. If you have any comments or concerns with the image, post them in your turn or on the talk page. I read both, and appreciate you pointing out mistakes I have made, because, unfortunately, I mess up.)
 * Expand the nation into unsettled land. (It is imperative that you are plausible with this).

The Map

 * Lighter shades of a nation's color represent occupied territory, and darker shades represent client or satellite states.
 * I’m a decent mapmaker, though I’m certainly not the best. If anyone would like to be the full-time mapmaker, please apply on the Talk page, and be sure to provide me with some examples of your work.
 * The map will, of course, be changed as more of the world becomes explored.

Europe:
- There is a god... And his name is FIRES
 * Autonomous Egypt: - snoopdigdogg11
 * Autonomous Bosporus - There is a god... And his name is FIRES

- Chairman Lucien Afunnymouth -
 * Autonomous Italia -
 * Vasconia -
 * Autonomous Suebia - Chairman Lucien
 * Autonomous Alemannia -

- Spar

- AndrePickens

-

-

-

-

-

-

- Boone5Jones

-

- TheRyderx1 (talk) 15:29, August 8, 2015 (UTC)TheRyderx1

- CheesyCheese (talk) 19:28, August 2, 2015 (UTC)

- –Alexander 17:26, August 2, 2015 (UTC)

- -

Asia:
- Awesome history 28 (talk) 18:20, July 26, 2015 (UTC)

-

- Sithlent (talk) 22:38, August 8, 2015 (UTC)

-

- User:EvilAlien1

-

-

- Tao64

-

- ~Candiesrgood

-

- Alynnear

-

-

- Revolution 9

Africa:
-

- Hddenevil

- Kruntchie

Archives
500-600

605 C.E.
(The first 20 turns have been archived to reduce the length of this page. You can find them here)

'''Göktürk forces, through careful strategy, manage to make a surge into Liang territory. The Gorguyeo continue to suffer losses at the hands of the Liang, though Göktürk aid helps them maintain some of their gains.'''

'''The Silla surprising the Gorguyeo and using established fortifications to their advantage, invade Gorguyeo territory in Korea. The Locals, many of whom identify far more closely with the Sillia, welcome the invaders.'''

'''The Rus' cannot yet manage to break the Avar defense line. However, internal sabotage efforts in Avar territory have proven to be a success, and turmoil begins to spread throughout the Khaganate.'''

The Outskirts of Persian territory continue to suffer from barbarian threats.

'''The Danes continue to make slow advances into Baltic territory. Casualties are high on both sides.'''

'''The Goths, using their Phalanx-like tactics, surge into Byzantine Dalmatia. Few locals choose to swear their allegiance to the Goths, and are horrifyingly slaughtered.'''

Vasconia again requests establishment as an autonomous Gothic province.

'''Byzantine Dacia begins to push for the same degree of autonomy as Bosporus and Egypt. They maintain their allegiance to the empire, and promise not to follow in the footsteps of the treacherous Africans.'''

Silla: We continue the construction of a twenty-foot wall in the Goryeo-Silla border. We increase trade with Japan, China and wish to trade with Persia. We continue our the full-scale invasion of Goguryeo, trying to unify the peninsula under Silla. We encourage the Japanese and the Chinese to help us in our unification of the Korean peninsula. We are sure to win since our army has now grown to around 550,000 troops (due to the new law) and we have an obvious technological advantage against the Göktürks and Goguryeos.

Rus' Principality: As the army continues to fight the Avars at the front, various specially trained soldiers are sent into their lines to help with the guerrilla tactics. The naval fleet continues its attacks, moving around unchallenged, since the Avars do not appear to have a navy. Other weapons are being developed, especially siege weapons, outside of Moscow and Kiev. We begin developing artillery, creating larger and more advanced catapults to send to the front. We begin to send settlers to the north gradually, making our way farther into the empty land in that region.

Göktürk Khaganate: We improve economy and infrastructure. We get much better armor from Persia to fight in. We decide to use the law that Silla used for military conscription. We now have a total of one million men in our fighting force as we are still trying to get the law around the empire. We mobilize fast, however. '''Our army is much bigger than Liang's giving us an advantage. We send 200,000 men to defend Gorgeyeo and build large fortifications in Gorgeyeo kingdom. We attack Liang with 800,000 men as well as well as 50,000 cavalry, 2000 artillery, and other attacking forces. We build fortifications to block them then send cavalry through the heart of their army and then attack with archers and infantry from all sides while we receive catapult support. Our morale is high due to us taking a lot of land from them before an earlier victory. We travel on grounds that will not harm our army and gives us an advantage. We get small militias from Persia and blockade the Liang at sea. We try to advance our technology more than that of Silla and invent new siege warfare. We use more secret tactics and try to gain over 1200 px.'''
 * Not complaining, but how could a group of nomadic, not really organised tribes be able to fight an advanced kingdom like Silla, and also advance their technology much faster than us? We have twice as much forces as you do (550,000 in Silla and 200,000 Turkish troops in Goguryeo) combined this with higher technology, and the fact that most of the land we are invading identify themselves as Silla Koreans, it is most possible that we'll triumph. But I'm saying most possible.

Japan: We are continuing to colonize Taiwan, following advancing armies (who are preceded by explorers who give them information).

Autonomous Egypt: We continue our push to claim the lands around the Kingdom of Africa and halt their expansion. We inform the kingdom of Africa that we will sell their hunting lands back to them should they leave the High Council of Europe and come back to the Imperial League as an independent ally. We continue our complaint to the Byzantine and threaten secession if they don't respond.

Liang:We break through the flanks of the Goktucks, and advance 1300 pixels into their flanks, cutting off their advance. Our crossbows start to hold the enemy, and push the enemy back 100px. We advance our tech, and after an accidental explosion, our scientists start to study what happened.