1620 - 1629 Algorithms (Principia Moderni IV Map Game)

Liberation of Broeno (1617-)
 Pre-War Stage


 * Rashidun Caliphate - 79
 * Population - 44 (including debuff)
 * Government - 5 (Theocracy)
 * Economy - +20
 * Technology - +15
 * Japanese Empire - 63


 * Population - 30 (including debuff)
 * Government - 8 (Empire)
 * Economy - +10
 * Technology - +15

Battle Stage

 * Rashidun - 56.6
 * Army - 18
 * Navy - 15
 * Great Admiral - 20
 * Location: - 3.5 (city by sea)
 * Japan - 6.8


 * Army - 1.5
 * Navy - 1.8
 * Great Admiral - 0
 * Location - 3.5 (city by sea)
 * Result: Battle Tier 1 (194%): Tactical victory for the invaders
 * Rashidun - 55.25
 * Army - 24
 * Navy - 11.25
 * Great Admiral - 20
 * Location: - 0 (desolate land)
 * Japan - 14.9


 * Army - 14.9
 * Navy - 0
 * Great Admiral - 0
 * Location - 0 (desolate land)
 * Result: Battle Tier 2 (194%+150% = 344%): Decisive victory ousts the Japanese

Discussion
First, I will mention I fixed the numebrs after discussing with Feud. Withe the population of the combined protectorates in Indoensia I should safely be able to raise 30,000 native troops. In addition, I can logsitically support 30,000 of my own troops, as that is equivilant to five times that amount (~150,000) in a shorter distance, which is larger than par but not a terrible stain.

Secondly, I'm not sure if an algo is completely necessary. Japan is facing internal collaspe from its economic embargos with Korea, and the strain put on their military expedition just in very recent years. Plus, those expeditions in Borneo earlier were huge losses to Japan's military as well. If KK really is going to send the amount he claims in the turn post, I would assume Japan would collapse internally this turn or the next, and thus Borneo is made de-facto independent anyway. Oh, I didn't mean to push that button! †  Oh, well leave a message I guess  22:53, March 5, 2017 (UTC)

Belkan Invasion of Transylvannia (1621-21)
 Pre-War Stage Battles of Banat (First)
 * Tsardom of Belka - 93.8
 * Population - 36.8
 * Government - 7 (Absolute Monarchy)
 * Economy - +25
 * Technology - +25
 * Kingdom of Hungary - 45.2


 * Population - 19.2 (including debuff)
 * Government - 6 (Absolute Feudal)
 * Economy - +10
 * Technology - +10

Battle Stage

 * Belka - 71.5
 * Army - 30 (100,000)
 * Navy - 0
 * Great Leader - 45
 * Location: - -3.5
 * Hungary - 17.9


 * Army - 14.4 (48,000)
 * Navy - 0
 * Great Admiral -
 * Location - 3.5
 * Result:
 * Belka: 165.3
 * Hungary: 63.1
 * Battle result: Tactical Belkan Victory 38%
 * Casualties: 
 * Belka: 200
 * Hungary: 2400

Discussion
  Pre-War Stage Battles of Banat (2nd)
 * Tsardom of Belka - 93.8
 * Population - 36.8
 * Government - 7 (Absolute Monarchy)
 * Economy - +25
 * Technology - +25
 * Kingdom of Hungary - 45.2


 * Population - 19.2 (including debuff)
 * Government - 6 (Absolute Feudal)
 * Economy - +10
 * Technology - +10

Battle Stage

 * Belka - 71.5
 * Army - 30 (100,000)
 * Navy - 0
 * Great Leader - 45
 * Location: - -3.5
 * Hungary - 17.9


 * Army - 14.4 (48,000)
 * Navy - 0
 * Great Admiral -
 * Location - 3.5
 * Result:
 * Belka: 165.3
 * Hungary: 63.1
 * Battle result: Tactical Belkan Victory 38%+38%= 76%
 * Casualties: 
 * Belka: 200
 * Hungary: 2400

Battle Stage

 * Belka - 71.5
 * Army - 30 (100,000)
 * Navy - 0
 * Great Leader - 45
 * Location: - -3.5
 * Hungary - 17.9


 * Army - 14.4 (48,000)
 * Navy - 0
 * Great Admiral -
 * Location - 3.5
 * Result:
 * Belka: 165.3
 * Hungary: 63.1
 * Battle result: Tactical Belkan Victory 38%+38%= 76%
 * Casualties: 
 * Belka: 200
 * Hungary: 2400

Discussion
  Pre-War Stage Battles of Banat (3rd)
 * Tsardom of Belka - 93.8
 * Population - 36.8
 * Government - 7 (Absolute Monarchy)
 * Economy - +25
 * Technology - +25
 * Kingdom of Hungary - 45.2

  Pre-War Stage Battle of Oradea
 * Population - 19.2 (including debuff)
 * Government - 6 (Absolute Feudal)
 * Economy - +10
 * Technology - +10
 * Tsardom of Belka - 93.8
 * Population - 36.8
 * Government - 7 (Absolute Monarchy)
 * Economy - +25
 * Technology - +25
 * Kingdom of Hungary - 45.2


 * Population - 19.2 (including debuff)
 * Government - 6 (Absolute Feudal)
 * Economy - +10
 * Technology - +10

Battle Stage

 * Belka - 71.5
 * Army - 30 (100,000)
 * Navy - 0
 * Great Leader - 45
 * Location: - -3.5
 * Hungary - 17.9


 * Army - 14.4 (48,000)
 * Navy - 0
 * Great Admiral -
 * Location - 3.5
 * Result:
 * Belka: 165.3
 * Hungary: 63.1
 * Battle result: Tactical Belkan Victory 38%x4 = +152%
 * Casualties: 
 * Belka: 2500
 * Hungary: 7200

  Pre-War Stage Battle of The Panonnian Plain
 * Tsardom of Belka - 93.8
 * Population - 36.8
 * Government - 7 (Absolute Monarchy)
 * Economy - +25
 * Technology - +25
 * Kingdom of Hungary - 45.2


 * Population - 19.2 (including debuff)
 * Government - 6 (Absolute Feudal)
 * Economy - +10
 * Technology - +10

Battle Stage

 * Belka - 71.5
 * Army - 30 (100,000)
 * Navy - 0
 * Great Leader - 45
 * Location: - -3.5
 * Hungary - 17.9


 * Army - 14.4 (48,000)
 * Navy - 0
 * Great Admiral -
 * Location - 3.5
 * Result:
 * Belka: 165.3
 * Hungary: 63.1
 * Battle result: Tactical Belkan Victory 38%x5 = +190%
 * Casualties: 
 * Belka: 2500
 * Hungary: 7200

3rd Aryavartiya Bengal War

 * Pre War Stage


 * Aryavarta (Attacking)- 86 


 * Population- 50
 * Government- 6
 * Economy- 15
 * <span style="font-size:10pt;font-family:Arial;color:#000000;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Technology- 15
 * <span style="font-size:10pt;font-family:Arial;color:#000000;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Bengal (Defending)- 75 


 * <span style="font-size:10pt;font-family:Arial;color:#000000;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">​Population- 50
 * <span style="font-size:10pt;font-family:Arial;color:#000000;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Government- 5
 * <span style="font-size:10pt;font-family:Arial;color:#000000;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Economy- 10
 * <span style="font-size:10pt;font-family:Arial;color:#000000;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Technology- 10
 * <span style="font-size:10pt;font-family:Arial;color:#000000;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">​ War Stage 


 * Battle of  Joypurhat 1618


 * Aryavarta: 182


 * ​Troops 180
 * Location +2
 * Great General No
 * Blunder  0
 * Attrition 0
 * Bengal: 32


 * ​Troops 30
 * Location +2
 * Great General No
 * Blunder 0
 * Attrition 0
 * Result: Tier 1 Battle (250.4%). Aryavartiya forces are victorious. Bengali forces suffer 25% casualties. Bengali forces fall back.


 * ​Delhi Score 268
 * Bengal Score 107
 * 1st year of the Siege of Dhaka 1619


 * Aryavarta: 174


 * ​Troops 180
 * Location -8
 * Great General No
 * Blunder  0
 * Attrition 0
 * Bengal: 42


 * ​Troops 30
 * Location +12
 * Great General No
 * Blunder 0
 * Attrition 0
 * Result: Tier 1 Battle (218.4%). Bengali forces suffer 25% casualties. Dhaka remains under siege.


 * ​Delhi Score 260
 * Bengal Score 119
 * 2nd year of the Siege of Dhaka 1620


 * Aryavarta: 174


 * ​Troops 180
 * Location -8
 * Great General No
 * Blunder  0
 * Attrition 0
 * Bengal: 42


 * ​Troops 30
 * Location +12
 * Great General No
 * Blunder 0
 * Attrition 0
 * Result: Tier 1 Battle (218.4%). Bengali forces suffer 25% casualties. Dhaka remains under siege. Aryavartiya forces suffer 5% casualties.


 * ​Delhi Score 260
 * Bengal Score 119
 * ​3r d year of the Siege of Dhaka 1621
 * Aryavarta: 174


 * ​Troops 180
 * Location -8
 * Great General No
 * Blunder  0
 * Attrition 0
 * Bengal: 42


 * ​Troops 30
 * Location +12
 * Great General No
 * Blunder 0
 * Attrition 0
 * Result: Tier 1 Battle (218.4%). Bengali forces suffer 25% casualties. Aryavartiya forces suffer 5% casualties. Dhaka falls. Siege score crosses 500%

<p style="font-weight:normal;">
 * ​Delhi Score 260
 * Bengal Score 119

Arcadian theater

 * Pre-war stage
 * Burgundy: 75.2
 * Population: 19.2 (Burgundys Pop - 40%)
 * Government: 6
 * Economy: 25
 * Tech: 25
 * England: 57.2
 * Population: 13.2 (Englands Pop - 40%)
 * Government: 4
 * Economy: 15
 * Tech: 25


 * Battle stage
 * Liberation of Kobec (Avalon)
 * Burgundy:
 * Result: 43
 * Army size: 45 (15,000) (not including ships since the colony is down the st. Lawrence)
 * Location: 1
 * Blunder: -3
 * England
 * Result: 7.5
 * Army size: 7.5 (2,500)
 * Location: 1
 * Blunder: -1
 * Result: 573% victory

After securing Kobec, the expeditionary force heads for New Amsterdam


 * Liberation of New Netherlands
 * Burgundy
 * Result: 42
 * Army size: 45 (15,000), 3 (100 ships)
 * Location: -4
 * Blunder: -2
 * England
 * Result: 10.4
 * Army size: 8.4 (2,500), .9 (30 ships)
 * Location: 4
 * Blunder: -2
 * Result: 403% victory

Discussion
I gave both forces the x10 multiplier to European armies in colonial algos. I am that guy (talk) 02:27, March 10, 2017 (UTC)

First battle

 * Pre-war stage
 * China (defending)
 * Result – +108
 * Population – +50 (capped)
 * Location – -0
 * Government – +8 (Celestial Empire)
 * Technology – +25 (Tier V)
 * Economy – +25 (Tier V)


 * Korea (attacking)
 * Result – +98
 * Population – +50 (capped)
 * Location – -0
 * Government – +8 (Celestial Empire)
 * Technology – +20 (Tier IV)
 * Economy – +20 (Tier IV)


 * Battle stage
 * Korea (attacking)
 * Result – +97.75
 * Army – +120 (100,000 from Korea; 300,000 defectors)
 * Navy – N/A
 * Location – -2 (near populated border)
 * GG/GA/GL – N/A
 * Blunder – -3
 * Attrition – -15% (8; light winter + contested river passing)


 * China (defending)
 * Result – +5
 * Army – +6 (20,000?)
 * Location – +2
 * GG/GA/GL - N/A
 * Blunder – -3


 * Casualties
 * Korea
 * 400,000 * 0.98 = 392,000 survivors
 * China
 * 20,000 * 0.25 = 5,000 survivors


 * Final stage
 * Korea – +98
 * China – 108 + (5 - 97.75) = +15.25

642.6% in-favour of Korea (Battle Tier III)
 * Two-thirds of Liaoning under Korea

Second battle

 * Pre-war stage
 * China (defending)
 * Result – +108
 * Population – +50 (capped)
 * Location – -0
 * Government – +8 (Celestial Empire)
 * Technology – +25 (Tier V)
 * Economy – +25 (Tier V)


 * Korea (attacking)
 * Result – +98
 * Population – +50 (capped)
 * Location – -0
 * Government – +8 (Celestial Empire)
 * Technology – +20 (Tier IV)
 * Economy – +20 (Tier IV)


 * Battle stage
 * Korea (attacking)
 * Result – +115.9
 * Army – +117.6 (392,000 total)
 * Navy – N/A
 * Location – -2 (near populated border)
 * GG/GA/GL – N/A
 * Blunder – -0
 * Attrition – -15% (8; light winter + contested river passing)


 * China (defending)
 * Result – +2.5
 * Army – +1.5 (5,000)
 * Location – +2
 * GG/GA/GL - N/A
 * Blunder – -1


 * Casualties
 * Korea
 * 392,000 survivors
 * China
 * No survivors


 * Final stage
 * Korea – +98
 * China – 108 + (2.5 - 115.9) = -5.4 + (|-5.4| + 1) = 1

9,800% in-favour of Korea (Battle Tier IV)
 * Liaoning conquered

9,800% + 642.6% = 10,442.6% in-favour of Korea
 * TOTAL WAR SCORE

First battle

 * Pre-war stage
 * China (defending)
 * Result – +108
 * Population – +50 (capped)
 * Location – -0
 * Government – +8 (Celestial Empire)
 * Technology – +25 (Tier V)
 * Economy – +25 (Tier V)


 * Korea (attacking)
 * Result – +98
 * Population – +50 (capped)
 * Location – -0
 * Government – +8 (Celestial Empire)
 * Technology – +20 (Tier IV)
 * Economy – +20 (Tier IV)


 * Battle stage
 * Korea (attacking)
 * Result – +15.3
 * Army – +6 (20,000)
 * Navy – +15 (500 ships)
 * Location – -4 (defending major city)
 * GG/GA/GL – N/A
 * Blunder – -0
 * Attrition – -10% (8; light winter)


 * China (defending)
 * Result – +0.5
 * Army – +1.5 (5,000?)
 * Location – +4 (defending major city)
 * GG/GA/GL - N/A
 * Blunder – -5


 * Casualties
 * Korea
 * 20,000 * 0.95 = 19,000 survivors
 * 500 * 0.95 = 475 ships left
 * China
 * 5,000 * 0.95 = 4,750 survivors


 * Final stage
 * Korea – +98
 * China – 108 + (0.5 - 15.3) = 93.2

105.15% in-favour of Korea
 * No landings made

First battle

 * Pre-war stage
 * China (defending)
 * Result – +108
 * Population – +50 (capped)
 * Location – -0
 * Government – +8 (Celestial Empire)
 * Technology – +25 (Tier V)
 * Economy – +25 (Tier V)


 * Korea (attacking)
 * Result – +98
 * Population – +50 (capped)
 * Location – -0
 * Government – +8 (Celestial Empire)
 * Technology – +20 (Tier IV)
 * Economy – +20 (Tier IV)


 * Battle stage
 * Korea (attacking)
 * Result – +120.69
 * Army – +117.6 (392,000)
 * Navy – N/A
 * Location – -4.5 (near centre of government)
 * GG/GA/GL – +25
 * Blunder – -4
 * Attrition – -10% (7; light winter)


 * China (defending)
 * Result – +77.5
 * Army – +75 (250,000)
 * Location – +4.5 (near centre of government)
 * GG/GA/GL - N/A
 * Blunder – -2


 * Casualties
 * Korea
 * 392,000 * 0.95 = 372,400 survivors
 * China
 * 250,000 * 0.95 = 237,500 survivors


 * Final stage
 * Korea – +98
 * China – 108 + (77.5 - 120.69) = +64.81

151.2% in-favour of Korea

Second battle

 * Pre-war stage
 * China (defending)
 * Result – +108
 * Population – +50 (capped)
 * Location – -0
 * Government – +8 (Celestial Empire)
 * Technology – +25 (Tier V)
 * Economy – +25 (Tier V)


 * Korea (attacking)
 * Result – +98
 * Population – +50 (capped)
 * Location – -0
 * Government – +8 (Celestial Empire)
 * Technology – +20 (Tier IV)
 * Economy – +20 (Tier IV)


 * Battle stage
 * Korea (attacking)
 * Result – +117.2
 * Army – +111.72 (372,400)
 * Navy – N/A
 * Location – -4.5 (near centre of government)
 * GG/GA/GL – +25
 * Blunder – -2
 * Attrition – -10% (7; light winter)


 * China (defending)
 * Result – +72.75
 * Army – +71.25 (237,500)
 * Location – +4.5 (near centre of government)
 * GG/GA/GL - N/A
 * Blunder – -3


 * Casualties
 * Korea
 * 372,400 * 0.94 = 350,056 survivors
 * China
 * 237,500 * 0.7 = 166,250 survivors


 * Final stage
 * Korea – +98
 * China – 108 + (72.75 - 117.2) = +63.55

154.2% in-favour of Korea

TOTAL WAR SCORE: 154.2% + 151.2% = 305.4% (Tier II)


 * Third of Hebei is conquered, the city of Beijing is reached

Second battle

 * Pre-war stage
 * China (defending)
 * Result – +108
 * Population – +50 (capped)
 * Location – -0
 * Government – +8 (Celestial Empire)
 * Technology – +25 (Tier V)
 * Economy – +25 (Tier V)


 * Korea (attacking)
 * Result – +98
 * Population – +50 (capped)
 * Location – -0
 * Government – +8 (Celestial Empire)
 * Technology – +20 (Tier IV)
 * Economy – +20 (Tier IV)


 * Battle stage
 * Korea (attacking)
 * Result – +35.95
 * Army – +5.7 (19,000)
 * Navy – +14.25 (475 ships)
 * Location – -4 (defending major city)
 * GG/GA/GL – +25
 * Blunder – -1
 * Attrition – -10% (7; light winter)


 * China (defending)
 * Result – +4.4
 * Army – +1.4 (4,750)
 * Location – +4 (defending major city)
 * GG/GA/GL - N/A
 * Blunder – -1


 * Casualties
 * Korea
 * 19,000 * 0.9 = 17,200 survivors
 * 500 * 0.95 = 475 ships left
 * China
 * 4,750 * 0.85 = 4037 survivors


 * Final stage
 * Korea – +98
 * China – 108 + (4.4 - 35.95) = 76.45

128.2% in-favour of Korea

TOTAL WAR SCORE: 105.15% + 128.2% = 233.35% (Tier II)


 * Quarter of Qingdao is conquered

Third battle

 * Pre-war stage
 * China (defending)
 * Result – +108
 * Population – +50 (capped)
 * Location – -0
 * Government – +8 (Celestial Empire)
 * Technology – +25 (Tier V)
 * Economy – +25 (Tier V)


 * Korea (attacking)
 * Result – +98
 * Population – +50 (capped)
 * Location – -0
 * Government – +8 (Celestial Empire)
 * Technology – +20 (Tier IV)
 * Economy – +20 (Tier IV)


 * Battle stage
 * Korea (attacking)
 * Result – +90.4
 * Army – +105 (350,056)
 * Navy – N/A
 * Location – -4.5 (near centre of government)
 * GG/GA/GL – +25
 * Blunder – -5
 * Attrition – -25% (5; moderate winter)


 * China (defending)
 * Result – +51.4
 * Army – +49.9 (166,250)
 * Location – +4.5 (near centre of government)
 * GG/GA/GL - N/A
 * Blunder – -3


 * Casualties
 * Korea
 * 350,056 * 0.94 = 329,052 survivors
 * China
 * 166,250 * 0.7 = 116,375 survivors


 * Final stage
 * Korea – +98
 * China – 108 + (51.4 - 90.4) = +69

142% in-favour of Korea

TOTAL WAR SCORE: 154.2% + 151.2% + 142% = 447.4% (Battle Tier II)


 * Half of Hebei (including Beijing) conquered

Fourth battle

 * Pre-war stage
 * China (defending)
 * Result – +108
 * Population – +50 (capped)
 * Location – -0
 * Government – +8 (Celestial Empire)
 * Technology – +25 (Tier V)
 * Economy – +25 (Tier V)


 * Korea (attacking)
 * Result – +98
 * Population – +50 (capped)
 * Location – -0
 * Government – +8 (Celestial Empire)
 * Technology – +20 (Tier IV)
 * Economy – +20 (Tier IV)


 * Battle stage
 * Korea (attacking)
 * Result – +89.4
 * Army – +98.7 (329,052)
 * Navy – N/A
 * Location – -4.5 (near centre of government)
 * GG/GA/GL – +25
 * Blunder – -0
 * Attrition – -25% (5; moderate winter)


 * China (defending)
 * Result – +37.4
 * Army – +34.9 (116,375)
 * Location – +4.5 (near centre of government)
 * GG/GA/GL - N/A
 * Blunder – -2


 * Casualties
 * Korea
 * 329,052 * 0.98 = 322,470 survivors
 * China
 * 116,375 * 0.25 = 29,093 survivors


 * Final stage
 * Korea – +98
 * China – 108 + (37.4 - 89.4) = +56

175% in-favour of Korea

TOTAL WAR SCORE: 154.2% + 151.2% + 142% + 175% = 622.4% (Battle Tier III)


 * Two-thirds of Hebei conquered

Fifth battle

 * Pre-war stage
 * China (defending)
 * Result – +108
 * Population – +50 (capped)
 * Location – -0
 * Government – +8 (Celestial Empire)
 * Technology – +25 (Tier V)
 * Economy – +25 (Tier V)


 * Korea (attacking)
 * Result – +98
 * Population – +50 (capped)
 * Location – -0
 * Government – +8 (Celestial Empire)
 * Technology – +20 (Tier IV)
 * Economy – +20 (Tier IV)


 * Battle stage
 * Korea (attacking)
 * Result – +87.15
 * Army – +96.7 (322,470)
 * Navy – N/A
 * Location – -4.5 (near centre of government)
 * GG/GA/GL – +25
 * Blunder – -1
 * Attrition – -25% (5; moderate winter)


 * China (defending)
 * Result – +9.3
 * Army – +8.7 (29,093)
 * Location – +4.5 (near centre of government)
 * GG/GA/GL - N/A
 * Blunder – -4


 * Casualties
 * Korea
 * 322,470 survivors
 * China
 * no survivors


 * Final stage
 * Korea – +98
 * China – 108 + (9.3 - 87.15) = +30.15

325% in-favour of Korea

TOTAL WAR SCORE: 154.2% + 151.2% + 142% + 175% + 325% = 947.4% (Battle Tier IV)


 * Hebei is fully conquered
 * Moral debuff next year for China

First battle

 * Pre-war stage
 * China (defending)
 * Result – +103
 * Population – +50 (capped)
 * Location – -0
 * Government – +8 (Celestial Empire)
 * Technology – +25 (Tier V)
 * Economy – +25 (Tier V)
 * Moral-debuff – -5


 * Korea (attacking)
 * Result – +98
 * Population – +50 (capped)
 * Location – -0
 * Government – +8 (Celestial Empire)
 * Technology – +20 (Tier IV)
 * Economy – +20 (Tier IV)


 * Battle stage
 * Korea (attacking)
 * Result – +75.75
 * Army – +66 (220,000)
 * Navy – +13.5 (450)
 * Location – -3.5 (near city)
 * GG/GA/GL – +25
 * Blunder – -0
 * Attrition – -25% (5; moderate winter)


 * China (defending)
 * Result – +7.5
 * Army – +6 (20,000)
 * Location – +3.5 (near city)
 * GG/GA/GL - N/A
 * Blunder – -2


 * Casualties
 * Korea
 * 220,000 * 0.9 = 198,000 survivors
 * 450 * 0.9 = 405 ships left
 * China
 * 20,000 * 0.85 = 17,000 survivors


 * Final stage
 * Korea – +98
 * China – 103 + (7.5 - 75.75) = +34.75

282% in-favour of Korea


 * Third of Shandong conquered

Second battle

 * Pre-war stage
 * China (defending)
 * Result – +103
 * Population – +50 (capped)
 * Location – -0
 * Government – +8 (Celestial Empire)
 * Technology – +25 (Tier V)
 * Economy – +25 (Tier V)
 * Moral-debuff – -5


 * Korea (attacking)
 * Result – +98
 * Population – +50 (capped)
 * Location – -0
 * Government – +8 (Celestial Empire)
 * Technology – +20 (Tier IV)
 * Economy – +20 (Tier IV)


 * Battle stage
 * Korea (attacking)
 * Result – +66.8
 * Army – +59.4 (198,000)
 * Navy – +12.15 (405)
 * Location – -3.5 (near city)
 * GG/GA/GL – +25
 * Blunder – -4
 * Attrition – -25% (5; moderate winter)


 * China (defending)
 * Result – +5.6
 * Army – +5.1 (17,000)
 * Location – +3.5 (near city)
 * GG/GA/GL - N/A
 * Blunder – -3


 * Casualties
 * Korea
 * 198,000 * 0.98 = 194,040 survivors
 * China
 * 17,000 * 0.25 = 4,250 survivors


 * Final stage
 * Korea – +98
 * China – 103 + (5.6 - 66.8) = +41.8

234.4% in-favour of Korea

TOTAL WAR SCORE: 282% + 234.4% = 516.4% (Battle Tier III)


 * More than half of Shandong conquered

First battle

 * Pre-war stage
 * China (defending)
 * Result – +103
 * Population – +50 (capped)
 * Location – -0
 * Government – +8 (Celestial Empire)
 * Technology – +25 (Tier V)
 * Economy – +25 (Tier V)
 * Moral-debuff – -5


 * Korea (attacking)
 * Result – +98
 * Population – +50 (capped)
 * Location – -0
 * Government – +8 (Celestial Empire)
 * Technology – +20 (Tier IV)
 * Economy – +20 (Tier IV)


 * Battle stage
 * Korea (attacking)
 * Result – +43.1
 * Army – +36 (120,000)
 * Location – -3.5 (near city)
 * GG/GA/GL – +25
 * Blunder – -0
 * Attrition – -25% (5; moderate winter)


 * China (defending)
 * Result – +4.5
 * Army – +6 (20,000)
 * Location – +3.5 (near city)
 * GG/GA/GL - N/A
 * Blunder – -5


 * Casualties
 * Korea
 * 120,000 * 0.95 = 114,000 survivors
 * China
 * 20,000 * 0.95 = 19,000 survivors


 * Final stage
 * Korea – +98
 * China – 103 + (4.5 - 43.1) = +64.4

152% in-favour of Korea (Battle Tier 0)


 * Sixth of Shaanxi conquered

Discussion
I would think you'd need to make an actual siege of Beijing to capture it, as it's the capital of China. Cities don't just fall when you win battles around them; they are going to hold out until you decide to attack them. General534 (talk) 13:38, March 22, 2017 (UTC)

Invasion of Benin city

 * ===Pre War Stage===
 * Mahrib: + 34.5
 * Population: + 4 million (16)
 * Government: +5
 * Economy: + 3.5
 * Technology: + 10
 * Bernie :P: 23
 * Population: + 2 million (8)
 * Government: +5 (council?)
 * Economy: +3
 * Technology: +7
 * Naval Insion of Benie Capital
 * Maghrib: +41.
 * Army Size: 12 (40,000)
 * Navy Size: 10.3 (100 ships)
 * Location:Near/at Capital : +10
 * Great Leader: +0
 * Attrition: +0
 * Blunder:
 * Benine: 18.22
 * Army Size:  2.22 (7,405)
 * Navy Size: 0
 * Location: Near/At Capital (if applicable): +16
 * Great General: +0
 * Attrition: +0
 * Blunder:
 * Result
 * Maghrib: 75.5
 * Benine Score: 41.22
 * Battle Tier: 300% (with algo 7)
 * Casualties:

Year 1628
Deccan Sultanate
 * Pre-War Stage
 * Deccan-Attacker
 * Result: +81
 * Population:50 (Capped)
 * Government: 6 (Absolute feudal monarchy)
 * Technology: +10
 * Economy: +15
 * Punjab Confederacy-Defenders
 * Result: +96
 * Population:15 million=50 (Capped) (confirmed with mods I think, haven't changed in yet in game)
 * Government: +6 (England is a westminister monarchy)
 * Technology: +25 (English tech)
 * Economy: +15
 * Battle Stage II
 * Siege of Burhanpur
 * Deccan Sultanate
 * Result:14.25
 * Army/Navy Size:30 (100,000)
 * Location:-8
 * Great General:0
 * Blunder: -3
 * Attrition:1 on 1 in siege
 * Punjab
 * Result: 69.25
 * Army/Navy Size:53.25 (177,500 men=150,000 troops+ 22500 mercs+ 5000 Nepalese)
 * Location:12
 * Great General:0
 * Blunder: -4
 * Attrition:
 * Result: 95.25 to 165.25 so 173% to Punjab
 * Casulties: Deccan- 45% casualties (15% attacker, 10% loss, 20% 1-1 siege detriment) 45,000 Punjab Confederacy- 8% casualties 14,200
 * Result:14.25
 * Army/Navy Size:30 (100,000)
 * Location:-8
 * Great General:0
 * Blunder: -3
 * Attrition:1 on 1 in siege
 * Punjab
 * Result: 69.25
 * Army/Navy Size:53.25 (177,500 men=150,000 troops+ 22500 mercs+ 5000 Nepalese)
 * Location:12
 * Great General:0
 * Blunder: -4
 * Attrition:
 * Result: 95.25 to 165.25 so 173% to Punjab
 * Casulties: Deccan- 45% casualties (15% attacker, 10% loss, 20% 1-1 siege detriment) 45,000 Punjab Confederacy- 8% casualties 14,200
 * Siege of Bulsar
 * Deccan Sultunate: +73
 * Army size: +60
 * Location: -8
 * Great General: +25
 * Blunder: -4
 * Attrition: 5% (Contested river crossing)
 * England: 20.8
 * Army size: +4.8
 * Location: +12 +8 (Well fortified city and contested river crossing since a river is right outside the fortress)
 * Blunder: -4
 * Result: 116.8 to 154 so 130% to Deccam
 * Casulties: Due to difference is size of armies both sides take minimal casulties
 * Final Stage: So Deccan advanced up to these cities but failed to take them.
 * Casulties: Due to difference is size of armies both sides take minimal casulties
 * Final Stage: So Deccan advanced up to these cities but failed to take them.

Year 1629
Discussion
 * Pre-War Stage
 * Deccan-Attacker
 * Result: +81
 * Population:50 (Capped)
 * Government: 6 (Absolute feudal monarchy)
 * Technology: +10
 * Economy: +15
 * Punjab Confederacy, England, Aryavarta-Defenders
 * Result: +96
 * Population:15 million=50 (Capped) (confirmed with mods I think, haven't changed in yet in game)
 * Government: +6 (England is a westminister monarchy)
 * Technology: +25 (English tech)
 * Economy: +15
 * Battle Stage II
 * Siege of Burhanpur
 * Deccan Sultanate
 * Result:9
 * Army/Navy Size:24 (80,000)
 * Location:-8
 * Great General:0
 * Blunder:-4
 * Attrition:1 on 1 in siege (-25%)
 * Punjab
 * Result: 64.25
 * Army/Navy Size:53.25 (177,500 men=150,000 troops+ 22500 mercs)
 * Location:12
 * Great General:0
 * Blunder:-1
 * Attrition:0
 * Result: 90 to 160.25 so 178% to Punjab
 * Casulties: Close victory.
 * Siege of Bulsar
 * Deccan Sultunate: +73
 * Army size: +60
 * Location: -8
 * Great General: +25
 * Blunder: -4
 * Attrition: 5% (Contested river crossing)
 * England: 20.8
 * Army size: +4.8
 * Location: +12 +8 (Well fortified city and contested river crossing since a river is right outside the fortress)
 * Blunder: -4
 * Result: 116.8 to 154 so 130% to Deccan
 * Casulties: Due to difference is size of armies both sides take minimal casulties
 * Final Stage: So Deccan advanced up to these cities but failed to take them.

Nagpur is not you capital as you are Punjab and your capital is further north, Pratap Nagar (Near Multan). Also change your post please. It still has Nagpur and a few Martha things in it. I looked up the new map. So Ok. Burhanpur which is near the border is a very well fortified city. I had fortified it. The Satpura Range also has fortifications. I have changed Nagpur to Burhanpur .And Burhanpur is a really reallly well heavily superly duperly fortified city.Dev Here (Beware) 07:15, March 20, 2017 (UTC)

I have no idea how to do the algo due to the 25,000 comparison rules, which are weird. RedDragon2000 (talk) 02:33, March 21, 2017 (UTC)

As of now, none of the sieges of Punjab are complete. Please wait a day for the proper results and casulaties.RedDragon2000 (talk) 04:58, March 21, 2017 (UTC)

Aryavarta-Deccan War

 * Pre War Stage


 * Aryavarta (Attacking)- 86
 * Population- 50
 * Government- 6
 * Economy- 15
 * Technology- 15
 * Deccan (Defending)- 82
 * ​Population- 50
 * Government- 7
 * Economy- 15
 * Technology- 10
 * War Stage
 * Siege of Hyderabad 1628
 * Result: The city falls due to no forces guarding the city.

Burgundian attack in Coromandel

 * Pre war stage


 * Burgundy
 * Result: 57.7
 * Population: 1.7
 * Government: 6
 * Economy: 25
 * Technology: 25


 * Deccan Sultanate
 * Result: +81
 * Population:50 (Capped)
 * Government: 6 (Absolute feudal monarchy)
 * Technology: +10
 * Economy: +15


 * Battle stage
 * Siege of Nagpattinam
 * Burgundy
 * Result:
 * Army/Navy size: 9 (25k troops), 3 (100 ships)
 * Location: -4
 * Blunder: -2
 * Deccan .15
 * Result:
 * Army size: .15 (500 troops)
 * Location: 4
 * Blunder: -4