Rules (The Steam Age Map Game)

Here are the official rules for the Steam Age. Please read through the article to look for what you need, but if you can't find what you want then contact a mod. Saturn (Talk) 06:17, June 16, 2014 (UTC)

Each Turn
Every turn, which represents one year, get a certain amounts of points worth actions to spend. The amount of points depend on a countries power status. There are 3 power statuses in the Steam Age; Major Power, Minor Power, and Other Nations here is a list of the current Major and Minor Powers.


 * Major Powers, 5 points:


 * Minor Powers, 4 points:

Points do not carry over (ie, if you spend 1 point one year, you do not get 4 the next year). Here is the weight of various activities you can write about:
 * Counter an economic recession: 12 points (4 years of only economic recovery)
 * Initiate a war: 3 points (must be in all in 1 year)
 * Launch an offensive: 2 points (can be in 2 consecutive years for a winter campaign -- see Algo)
 * Defend your nation: 2 points
 * Develop economy: 3 points (increases development score by 0.25 points)
 * Develop military: 3 points (increases development score by 0.25 points)
 * Develop infrastructure: 3 points (increases development score by 0.25 points)

Colonization and Expansion
Additionally, you can colonize or expand using some, or all, of you points. oPoints do not carry over' (ie, if you spend 1 point one year, you do not get 4 the next year). Here is the weight of various activities you can write about:
 * Expand a colony: 0.5 points (amount of expansion TBD)
 * Expand your base nation: 1 point
 * Establish a colony: 6 points (must be consecutive years)
 * Declare war on a native people/nation: 1.5 points
 * Launch a colonial offensive: 1 point
 * Stop a colonial rebellion: 3 points (by not doing this, the colony may declare independence)
 * Counter an economic recession: 12 points (4 years of only economic recovery)
 * Initiate a war: 3 points (must be in all in 1 year)
 * Launch an offensive: 2 points (can be in 2 consecutive years for a winter campaign -- see Algo)
 * Defend your nation: 2 points
 * Develop economy: 3 points (increases development score by 0.25 points)
 * Develop military: 3 points (increases development score by 0.25 points)
 * Develop infrastructure: 3 points (increases development score by 0.25 points)

Colonization and Expansion
Additionally, you can colonize or expand using some, or all, of you points.
 * Expand a colony: 0.5 points (amount of expansion TBD)
 * Expand your base nation: 1 point
 * Establish a colony: 6 points (must be consecutive years)
 * Declare war on a native people/nation: 1.5 points
 * Launch a colonial offensive: 1 point
 * Stop a colonial rebellion: 3 points (by not doing this, the colony may declare independence)