Zeitgeist (Map Game)

The Cuban Missile Crisis in 1962 was the climax of the Cold War and the prologue to the Third World War, leading into the disastrous Cuban War which began on October 28, between the United States and the Soviet Union over Soviet nuclear weapons located in Cuba, dangerously close to the USA itself. On November 2, the world was finally pushed over the brink when a nuclear World War III began over a glitch in the United States' NORAD computer system. In this state of war, high-ranking US officials were all-too-eager to see it as an act of war. Nuclear war ensued between the two powers and the world was caught in the crossfire in a day when both soldiers and civilians across the world were caught in the nuclear crossfire.

By the end of next year, climate change due to fallout, famine, disease, violence, and radiation sickness whittled the world population down to 750 million, a far-worse scenario than anyone expected. All social order evaporated in the most hard-hit nations, with the surviving governments retreating to bunkers in forgotten mountains, while the better-off nations turned inwards and collapsing due to social upheaval.

Now it is 2014, over 50 years since the Third World War. The world has been irrevocably changed, home to a patchwork of new and old nations, nomads, barbarians, and "dead zones". The zeitgeist (spirit of the age) has changed. The world has moved on.

Welcome to the Zeitgeist Map Game, a spiritual successor to the Alternate Nations games.

Rules
Failure to respect these rules may result in modification/removal of the offending post.
 * Sign up on the player list before you post.
 * This is a post-apocalyptic ASB map game, so keep in mind the setting. However, this is not an excuse for blatant implausibility, supernatural elements, ripoffs from other works of fiction, or wanks.
 * Entitle your map "Zeitgeistmapturn#" (without quotes).
 * Use the shade of gray I use (see Holy Columbian Republic borders) for borders of your nation. If the borders are undefined, have no gray line.
 * Try to avoid posting extremely small or large nations.
 * Delete the rivers and general geography when creating your nation.
 * You may reserve an area for you in a claim on the talk page. Try to avoid reserving excessively large regions though (e.g. reserving South America = not okay. Reserving South Florida = okay). If an area is reserved, be nice and don't put a nation there before it comes to the player who reserved's turn.
 * Use the map the last player made to avoid conflicts.
 * You can post up to three nations in a turn.
 * Try to post a detailed history of your nation(s) in your turn. If you do not, one of the mods will do so ( ͡° ͜ʖ ͡°).
 * If a major argument/problem comes up, mods may pause the game, preventing others from creating nations.
 * Be creative and have fun!

Players
Sign up on this list before you post!
 * —Bfoxius (talk)
 * .....  Because I'm Just... Too... SSSWWWEEEEEETTT!!!
 * Saturn (Talk/Blog) 20:43, December 6, 2014 (UTC)
 * Graham Industries. Creating the future, today. (talk) 20:43, December 6, 2014 (UTC)
 * IrishPatriot (talk)
 * --Yank 19:40, December 7, 2014 (UTC)
 * --Yank 19:40, December 7, 2014 (UTC)
 * --Yank 19:40, December 7, 2014 (UTC)

Moderators
Moderators are players nominated by other moderators that...well...moderate the game. Moderators are in charge of looking over posts, writing lore for underdeveloped nations, and preventing conflicts on the map.
 * Bfoxius
 * Reximus55
 * Tr0llis

Post Template
Use this format when writing lore/backstory on your nation(s).
 * Player Who Posted:
 * Name:
 * Nickname(s):
 * Territory Description (e.g. desert, irradiated - anything from a single word to a couple of sentences):
 * Capital/Center of Government (if applicable):
 * Other Settlements:
 * Form of Government:
 * Head of State:
 * Head of Government:
 * Languages:
 * Population:
 * Religious Beliefs:
 * Level of Tech:
 * Culture:
 * Economic Status:
 * Quality of Life:
 * Interesting Facts/Landmarks:
 * History (anything from a few sentences to several paragraphs):

Turn 1


Use this turn as an example for formatting!
 * Name: Holy Columbian Republic
 * Nickname(s): Columbia, HCR
 * Territory Description (e.g. desert, irradiated - anything from a single word to a couple of sentences): Nestled in the southern foothills of the San Juan Mountains in what used to be the state of Colorado. The mountains managed to block much of the fallout from the nuclear weapons making this region unusually naturally rich compared to the rest of the Southwest. Pine forest covers most of the foothills, while below the hills, dry plains abound.
 * Capital/Center of Government (if applicable): Fort Solace, high in the San Juan Mountains serves as the home to the ruling Wilson family and thus the administrative capital of the nation.
 * Other Settlements: Large settlements capable of being called "towns" are few-and-far-between, though a sizable one exists in the old mining/railroad town of Durango.
 * Form of Government: Oligarchy centered around the worship of the Wilson family and several smaller families that weathered the aftermath of World War III in Fort Solace. The Wilsons are, at least de jure absolute leaders of the nation, though in practice, they appoint lieutenants to assist them in the administration of the country. While the nation models itself in a crude imitation of the old US government, in reality, the leading families hold all of the political power.
 * Head of State: President Joshua Wilson, son of the eccentric founder of the HCR, Davis Wilson. While nowhere near as crazy as his father, Joshua was raised under impressions of his family's godhood, and it seems to have rubbed off on him.
 * Head of Government: See above.
 * Languages: American English. All other languages are outlawed under the penalty of death.
 * Population: Approximately 15,000.
 * Religious Beliefs: Members of the Wilson family are worshipped as gods. Figures important in the old USA have merged with biblical figures, who in turn are thought of as ancestors of the leading Wilsons.
 * Level of Tech: Hard to pinpoint. Guns and modern weapons have mostly fallen out of use, though one can spot old rusted horse-drawn "truck wagons". Medieval at worst, 19th century at best.
 * Culture: A strange hybrid culture of pre-war Americana worship, typical god-king reverence (see: Ancient Egypt), and violent xenophobia exists within the HCR. Old relics from before World War 3 are used in temples. Every temple must have a relic to be considered official by the administration, so enterprising young men often become "Holy Delvers", Indiana Jones-style figures who go into ruins to gain these relics to allow for the construction of temples. Extreme xenophobia exists toward the neighboring Navajo Nation, and many skirmishes have been fought in the shadow of the Anasazi ruins at Mesa Verde. The feeling is due to a massacare of Ute tribesmen by HCR soldiers seeking to rid the nation of any "un-American" elements.
 * Economic Status: Roughly akin to Dark Ages Europe, with subsistence farming being the vast majority of all occupations.
 * Quality of Life: Rather good for post-WWIII America. Priests now take the place of doctors, though they have a decent understanding of medicine due to knowledge collected in a massive (and the only) library in the HCR, in Fort Solace. Beyond that, the land is not very irradiated and polluted, leading to fewer cases of cancer/other diseases in the area. Residents, however are expected to work 6 days a week from sunup to sundown on backbreaking farm jobs unless one is a member of the Wilson family or another leading family, where they'd live in surviving pre-war country homes.
 * Interesting Facts/Landmarks: The ancient dwellings in Mesa Verde have mostly been destroyed due towards hate to nearby Native Americans. Small stretches of forest are lit aflame for holidays due to the fact that it "pleased" Davis Wilson.
 * History (anything from a few sentences to several paragraphs): Davis Wilson was an eccentric Doomsday prepper who lived in the San Juan Mountains. The heir to a rich father who was the CEO of a soda corporation, Wilson squandered his fortune on a large compound in the San Juans designed to weather a nuclear apocalypse. His prediction of imminent nuclear war came true when in 1962, war broke out. After several years in the compound, the Wilson family and several others emerged to find a countryside ravaged by bandits, yet relatively untouched by fallout. Though Wilson was crazy, he was a capable administrator and within 20 years, had set up a functioning agrarian utopia for himself, albeit angering a few Native Americans in the process. Davis died in 1999 and was succedded by his son, Joshua who proved to be a less insane and worse leader than his father, barely putting down a peasant revolt in 2011 and accepting a humiliating treaty from the Navajo Nation forcing them inside small borders.

Turn 2


Current Military Size: 87,500 Navy Status: 3 Hatsuyuski-class destroyers
 * Name: Hamasaki Shogunate
 * Nickname(s): Hamasaki, ドラゴンキングの土地 (Land of the Dragon King)
 * Territory Description (e.g. desert, irradiated - anything from a single word to a couple of sentences): A majority of the Hamasaki Shogunate is held upon the islands of Kyushu and Shikoku, while provinces upon the mainland are held up in southern Chugoku and southern Kansai. The nations close proximity to the ocean has allowed them to avoid a majority of the nuclear fallout from Tokyo.
 * Capital/Center of Government (if applicable): Kummamoto Castle in Kummamoto, Kyushu
 * Other Settlements: Kagoshima, Oita, Miyazaki, Kitakyushu, Fukuoka, Saga, Nagasaki,
 * Form of Government: Absolute Shogunate, Nobu Hamasaki is the self proclaimed Emperor of Japan
 * Head of State: Shogun Nobu Hamasaki
 * Head of Government: See above.
 * Languages: Hamasaki
 * Population: 1,750,0000
 * Religious Beliefs: Shogun is believed to crowned by the gods, Shintoism, Buddhism, Secular
 * Level of Tech: Late 1970s
 * Culture: Traditional Japanese
 * Economic Status: Pre-Industrialized Japan, still good, but no where near the juggernaut it could be.
 * Quality of Life: Within the centralized area of Kummato, Kyushu the quality of living is quite well the best in Japan. Meanwhile the other provinces have very good standard of living. The controlled mainland provinces vary from decent to poor depending on how far the coast you are.
 * Interesting Facts/Landmarks: Kummamoto Castle, Kochi Castle, Himeji Castle
 * History: Nobu Hamasaki was born in 1964, two years after the third world war. Hamasaki grew up learning and loving the stories of the Shoguns of Japan's past. He became obsessed and grew to learn more and more about these old shoguns. Life however was hard and believed his ideals could lead Japan to become a united and great nation once again. At the age of twenty-three Hamasaki proclaimed himself the rightful Shogun of Kyushu, gaining people to support and fight for his cause. In a single decade (1997) Hamasaki would gain control of Kyushu from the many warlords that were scattered across Kyushu, offering them either death or servitude. Three years after centralizing and stabilizing Kyushu, Hamasaki set his site on the island of Shikoku believing he could use the island as an agricultural central for his growing people. He conquered the island within four years. It is currently 2014 and Hamasaki has reached the age of 50, with the islands of Kyushu and Shikoku under his control and captured provinces on the mainland. He continues to unite the island, but he believes he will die before that is accomplished. Currently entrusting the future of the nation upon his five children: Ren (22), Mariko (21), Gorou (19), Ayano (19), and Katsuro (15).

Turn 3
Note: No derivative work will be tolerated in this Game. Should anyone write something relating to Wreck-it-Ralph or "Shugarism," they will be banned from this game. 19:07, December 7, 2014 (UTC)

Turn 4



 * Name: República de Magallanes y Antártida
 * Nickname(s): Magallanes y Antártida
 * Territory Description (e.g. desert, irradiated - anything from a single word to a couple of sentences): The Republic of Magellan and Antarctica (Spanish: República de Magallanes y Antártida) consists primarily of the southern reaches of the former nations of Chile and Argentina, as well as a combination of both former nation's Antarctic territorial claims. The nation also controls the Falkland and Sandwich Islands; the Union of Falkland and South Georgia-Sandwich, which the nation conquered through war.
 * Capital/Center of Government (if applicable): Punta Arenas
 * Other Settlements:  Rio Gallegos, Ushuala, Puerto Santa Cruz, Coihaique
 * Form of Government: 
 * Head of State: 
 * Head of Government: 
 * Languages: Spanish, English
 * Population: 
 * Religious Beliefs: 
 * Level of Tech: 
 * Culture: 
 * Economic Status: 
 * Quality of Life: 
 * Interesting Facts/Landmarks: 
 * History (anything from a few sentences to several paragraphs): 

To be continued