Talk:Merveilles du Monde (Map Game)

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1295 - 1309

1310-1329

1330-1349

Battle of Lviv (1351)

 * Bohemia
 * Population: Ten times more than enemy: 15
 * Density: Somewhat Urban: -5
 * Infrastructure: Allied light infrastructure: 2
 * Military: 25000: 25
 * Geography: Arable landscape: 5
 * Economy: Economic disruption nearby,Economic disruption at home,Prosperous nearby trade,Prosperous distant trade: -2+12=10
 * Government: Content Feudal: 5
 * Motive: Aggression: -10
 * Morale: Recent victory: 5
 * Battle score: 15
 * Supply: Supplied by roads: 0
 * Tactics: Savage leader: 5
 * Roll: 38
 * Total: 112
 * Galicia
 * Population: Ten times less than enemy: -15
 * Density: Somewhat Urban: 10
 * Infrastructure: Heavy infrastructure: 15
 * Military: 4000: 4
 * Geography: Arable landscape: 5
 * Economy: Economic disruption nearby,Economic disruption at home,Prosperous nearby trade,Prosperous distant trade: -2+0=-2
 * Government: Content Feudal: 5
 * Motive: Defending core: 10
 * Morale: Recent defeat,Last stand: 15
 * Battle score: 10
 * Supply: Near major city/depot: 5
 * Tactics: none: 0
 * Siege: 0 years: 0
 * Roll: 26
 * Total: 90
 * Result: Bohemia conquers Galicia with this victory.

Battle of Talinn (1351)

 * Ermland
 * Population: Greater than enemy: 5
 * Density: Somewhat Urban: -5
 * Infrastructure: Allied light infrastructure: 2
 * Military: 20000: 20
 * Geography: Arable landscape: 5
 * Economy: Economic disruption nearby,Economic disruption at home,Prosperous nearby trade,Prosperous distant trade: -2+8=6
 * Government: Content Feudal: 5
 * Motive: Reclaiming recent territory: 10
 * Morale: Vassals unhappy,Recent victory: -5
 * Battle score: 12
 * Supply: Supplied by roads: 0
 * Tactics: none: 0
 * Roll: 30
 * Total: 87
 * Estonian rebels
 * Population: Less than enemy: -5
 * Density: Somewhat Urban: 10
 * Infrastructure: General infrastructure: 10
 * Military: 9000: 9
 * Geography: Arable landscape: 5
 * Economy: Economic disruption nearby,Economic disruption at home,none: -5+0=-5
 * Government: Unhappy Feudal: -5
 * Motive: Defending core: 10
 * Morale: none: 0
 * Battle score: 10
 * Supply: Shortage of materials: -2
 * Tactics: none: 0
 * Siege: 0 years: 0
 * Roll: 10
 * Total: 52
 * Result: Ernmland wins by 35 (67.31%)

Battle of Taipei (1353)

 * Tian
 * Population: Ten times more than enemy: 15
 * Density: Rural: 10
 * Infrastructure: Allied light infrastructure: 2
 * Military: 20000: 20
 * Geography: Naval invasion,Arable landscape: 0
 * Economy: Economic disruption at home,Severe damage to major city,Tribute,Prosperous nearby trade,Prosperous distant trade: -3+13=10
 * Government: Content Empire: 10
 * Motive: Aggression: -10
 * Morale: none: 0
 * Battle score: 9
 * Supply: Distantly supplied: -5
 * Tactics: Vastly advanced tech,Savage leader: 10
 * Roll: 10
 * Total: 81
 * Taiwan
 * Population: Ten times less than enemy: -15
 * Density: Rural: 5
 * Infrastructure: Basic infrastructure,Natural defenses: 10
 * Military: 1000: 1
 * Geography: Pinned to coast/mountain,Arable landscape: -5
 * Economy: Economic disruption nearby,Prosperous nearby trade: -1+0=-1
 * Government: Organized Tribal: 0
 * Motive: Defending existential: 15
 * Morale: none: 0
 * Battle score: 10
 * Supply: Near major city/depot: 5
 * Tactics: none: 0
 * Siege: 0 years: 0
 * Roll: 4
 * Total: 29
 * Result: Tian wins by 52 (179.31%)

Siege of Sienna (1353)

 * Padinia
 * Population: Twice or more than enemy: 10
 * Density: Rural: 10
 * Infrastructure: Captured light infrastructure: 7
 * Military: 13000: 13
 * Geography: Arable landscape: 5
 * Economy: Economic disruption nearby,none: -2+15=13
 * Government: Content Feudal: 5
 * Motive: Aggression: -10
 * Morale: none: 0
 * Battle score: 10
 * Supply: Near major city/depot: 5
 * Tactics: Enemy surrounded: 20
 * Roll: 12
 * Total: 102
 * Sienna
 * Population: Half or less than enemy: -10
 * Density: Urban: 15
 * Infrastructure: Fortress: 20
 * Military: 10000: 10
 * Geography: Arable landscape: 5
 * Economy: none,none: 0+15=15
 * Government: Content Feudal: 5
 * Motive: Defending core: 10
 * Morale: none: 0
 * Battle score: 10
 * Supply: Near major city/depot: 5
 * Tactics: Inexperienced leader: -5
 * Siege: 1 years: -3
 * Roll: 61
 * Total: 138
 * Result: Sienna wins by 36 (35.29%)
 * Result: Sienna wins by 36 (35.29%)

Siege of Aruzzo (1353)

 * Padinia
 * Population: Twice or more than enemy: 10
 * Density: Rural: 10
 * Infrastructure: Captured light infrastructure: 7
 * Military: 13000: 13
 * Geography: Arable landscape: 5
 * Economy: Economic disruption nearby,none: -2+15=13
 * Government: Content Feudal: 5
 * Motive: Aggression: -10
 * Morale: none: 0
 * Battle score: 10
 * Supply: Near major city/depot: 5
 * Tactics: Enemy surrounded: 20
 * Roll: 42
 * Total: 132
 * Sienna
 * Population: Half or less than enemy: -10
 * Density: Urban: 15
 * Infrastructure: Fortress: 20
 * Military: 10000: 10
 * Geography: Arable landscape: 5
 * Economy: none,none: 0+15=15
 * Government: Content Feudal: 5
 * Motive: Defending core: 10
 * Morale: none: 0
 * Battle score: 10
 * Supply: Near major city/depot: 5
 * Tactics: Inexperienced leader: -5
 * Siege: 1 years: -3
 * Roll: 79
 * Total: 156
 * Result: Sienna wins by 24 (18.18%)

Second Siege of Sienna (1354)

 * Padania
 * Population: Twice or more than enemy: 10
 * Density: Urban: -10
 * Infrastructure: Captured light infrastructure: 7
 * Military: 20000: 20
 * Geography: Arable landscape: 5
 * Economy: Economic disruption nearby,Prosperous nearby trade,Prosperous distant trade: 1+10=11
 * Government: Content Republic: 15
 * Motive: Aggression: -10
 * Morale: Recent defeat: -5
 * Battle score: 11
 * Supply: Supplied by roads: 0
 * Tactics: Flanking: 10
 * Roll: 42
 * Total: 106
 * Sienna
 * Population: Half or less than enemy: -10
 * Density: Urban: 15
 * Infrastructure: Fortress: 20
 * Military: 10000: 10
 * Geography: Arable landscape: 5
 * Economy: none,Prosperous nearby trade: 1+0=1
 * Government: Content Republic: 15
 * Motive: Defending core: 10
 * Morale: none: 0
 * Battle score: 10
 * Supply: Near major city/depot: 5
 * Tactics: none: 0
 * Siege: 2 years: -6
 * Roll: 22
 * Total: 97
 * Result: Padania wins by 9 (9.28%)

Second Siege of Arezzo (1354)

 * Padania
 * Population: Twice or more than enemy: 10
 * Density: Urban: -10
 * Infrastructure: Captured light infrastructure: 7
 * Military: 20000: 20
 * Geography: Arable landscape: 5
 * Economy: Economic disruption nearby,Prosperous nearby trade,Prosperous distant trade: 1+10=11
 * Government: Content Republic: 15
 * Motive: Aggression: -10
 * Morale: Recent defeat: -5
 * Battle score: 11
 * Supply: Supplied by roads: 0
 * Tactics: Flanking: 10
 * Roll: 6
 * Total: 70
 * Sienna
 * Population: Half or less than enemy: -10
 * Density: Urban: 15
 * Infrastructure: Fortress: 20
 * Military: 10000: 10
 * Geography: Arable landscape: 5
 * Economy: none,Prosperous nearby trade: 1+0=1
 * Government: Content Republic: 15
 * Motive: Defending core: 10
 * Morale: none: 0
 * Battle score: 10
 * Supply: Near major city/depot: 5
 * Tactics: none: 0
 * Siege: 2 years: -6
 * Roll: 29
 * Total: 104
 * Result: Sienna wins by 34 (48.57%)

Battle of FrancisTowne (1354)

 * Nyazwe
 * Population: Equal to enemy: 0
 * Density: Rural: 10
 * Infrastructure: Allied light infrastructure: 2
 * Military: 3000: 3
 * Geography: Pinned to river: -5
 * Economy: Economic disruption nearby,Economic disruption at home,Tribute,Prosperous nearby trade,Prosperous distant trade: -1+10=9
 * Government: Unhappy Empire: -10
 * Motive: Reclaiming recent territory: 10
 * Morale: Vassals unhappy: -10
 * Battle score: 10
 * Supply: Supplied by roads: 0
 * Tactics: Inexperienced leader: -5
 * Roll: 14
 * Total: 29
 * Nguni Rebels
 * Population: Equal to enemy: 0
 * Density: Rural: 5
 * Infrastructure: Natural defenses: 5
 * Military: 9000: 9
 * Geography: none: 0
 * Economy: Economic disruption nearby,Prosperous nearby trade: -1+0=-1
 * Government: Content Feudal: 0
 * Motive: Defending core: 10
 * Morale: none: 0
 * Battle score: 10
 * Supply: Near major city/depot: 5
 * Tactics: Inexperienced leader: -5
 * Siege: 0 years: 0
 * Roll: 20
 * Total: 59
 * Result: Nguni tribes defeat Zimbabwe's attack in the region, inflicting 1,500 casualties while losing 3,000 troops of their own

Battle of Harrare (1354)

 * Mutape
 * Population: Equal to enemy: 0
 * Density: Somewhat Urban: -5
 * Infrastructure: Heavy infrastructure: 5
 * Military: 15000: 15
 * Geography: Arable landscape,High ground: 15
 * Economy: Economic disruption nearby,Economic disruption at home,Prosperous nearby trade: -4+0=-4
 * Government: Content Feudal: 5
 * Motive: Defending core: 10
 * Morale: none: 0
 * Battle score: 10
 * Supply: Near major city/depot: 5
 * Tactics: none: 0
 * Roll: 31
 * Total: 87
 * Zimbabwe
 * Population: Equal to enemy: 0
 * Density: Somewhat Urban: 10
 * Infrastructure: Heavy infrastructure: 15
 * Military: 4000: 4
 * Geography: Arable landscape: 5
 * Economy: Economic disruption nearby,Tribute,Prosperous distant trade: 1+10=11
 * Government: Unhappy Empire: -10
 * Motive: Reclaiming recent territory: 10
 * Morale: Vassals unhappy: -10
 * Battle score: 5
 * Supply: Supplied by roads: 0
 * Tactics: Inexperienced leader: -5
 * Siege: 0 years: 0
 * Roll: 26
 * Total: 61
 * Result: Mutape seizes control over their own autonomous titles, losing 3,000 troops while Zimbabwe loses 2,000. Mutape does not revoke vassalization to Zimbabwe, but insists that their own lands are given local autonomy as feudal nobles.

Majapahit (1354)

 * Majapahit
 * Population: Ten times more than enemy: 15
 * Density: Very Rural: 15
 * Infrastructure: none: 0
 * Military: 23000: 23
 * Geography: Naval invasion: -5
 * Economy: none,Tribute: 1+15=16
 * Government: Content Feudal: 5
 * Motive: Aggression: -10
 * Morale: none: 0
 * Battle score: 10
 * Supply: Distantly supplied: -5
 * Tactics: Inexperienced leader: -5
 * Roll: 32
 * Total: 90
 * Sumbawa
 * Population: Ten times less than enemy: -15
 * Density: Very Rural: -5
 * Infrastructure: Basic infrastructure: 5
 * Military: 5000: 5
 * Geography: High ground: 10
 * Economy: none,none: 0+5=5
 * Government: Organized Tribal: 0
 * Motive: Defending core: 10
 * Morale: Last stand: 20
 * Battle score: 10
 * Supply: Near major city/depot: 5
 * Tactics: Inexperienced leader: -5
 * Siege: 1 years: -3
 * Roll: 95
 * Total: 137
 * Result: Sumbawa wins by 47 (52.22%)

Majapahits invasion is repulsed with about 3000 casualties. The Sumbawan warriors take about 1000 but it becomes clear that direct confrontation for a naval landing is not practical.

Invasion of Sumbawa (1359)

 * Majapahit
 * Population: Ten times more than enemy: 15
 * Density: Very Rural: 15
 * Infrastructure: Allied light infrastructure,Blockading: 7
 * Military: 23000: 23
 * Geography: Naval invasion,Arable landscape: 0
 * Economy: none,Tribute,Prosperous nearby trade,Prosperous distant trade: 4+5=9
 * Government: Content Empire: 10
 * Motive: Aggression: -10
 * Morale: none: 0
 * Battle score: 12
 * Supply: Supplied by roads: 0
 * Tactics: Vastly advanced tech: 5
 * Roll: 4
 * Total: 90
 * Sumbawa
 * Population: Ten times less than enemy: -15
 * Density: Very Rural: -5
 * Infrastructure: Basic infrastructure,Natural defenses: 10
 * Military: 5000: 5
 * Geography: Arable landscape,High ground: 15
 * Economy: Blockade of major port,Prosperous nearby trade: -3+0=-3
 * Government: Organized Tribal: 0
 * Motive: Defending existential: 15
 * Morale: Last stand: 20
 * Battle score: 10
 * Supply: Supplied by roads: 0
 * Tactics: Inexperienced leader: -5
 * Siege: 0 years: 0
 * Roll: 19
 * Total: 66
 * Result: Majapahit subjugates the island as a vassal

Siege of Gallipoli (1354)

 * Ottomans
 * Population: Half or less than enemy: -10
 * Density: Urban: -10
 * Infrastructure: Heavy infrastructure,Blockading: 10
 * Military: 27000: 27
 * Geography: Naval invasion: -5
 * Economy: Destruction of major nation,Blockade of major port,Tribute,Prosperous nearby trade,Pillaging others: -4+0=-4
 * Government: Content Feudal: 5
 * Motive: Aggression: -10
 * Morale: Recent victory: 5
 * Battle score: 10
 * Supply: Supplied by roads: 0
 * Tactics: Vastly advanced tech: 5
 * Roll: 44
 * Total: 67
 * Holy League
 * Population: Twice or more than enemy: 10
 * Density: Urban: 15
 * Infrastructure: Basic infrastructure,General infrastructure: 15
 * Military: 31000: 31
 * Geography: Arable landscape,High ground: 15
 * Economy: none,Tribute,Prosperous nearby trade,Prosperous distant trade: 4+15=19
 * Government: Content Feudal: 5
 * Motive: Holy War: 20
 * Morale: none: 0
 * Battle score: 15
 * Supply: Distantly supplied: -5
 * Tactics: Savage leader: 5
 * Siege: 0 years: 0
 * Roll: 3
 * Total: 148
 * Result: The Ottomans fail to secure control over the European side of the Gallipoli peninsula, as the Crusader forces from all over Europe successfully defend the Byzantine fortifications recently destroyed by the Gallipoli earthquake. The Ottomans lose 15,000 troops in total, while the rest fall back to defend the Asiatic side of the Gallipoli strait. The Crusaders contribute a total of 103,000 troops for the crusade, which causes severe attrition in the region, and due to the nature of the battle only 1/3 engaged in combat. In total, the Crusaders lose 18,000 troops this year from a variety of factors.

Battle of Cyzicus (1355)

 * Holy League
 * Population: Twice or more than enemy: 10
 * Density: Somewhat Urban: -5
 * Infrastructure: Allied light infrastructure,Blockading: 7
 * Military: 42000: 42
 * Geography: Pinned to coast/mountain,Naval invasion,Arable landscape: -10
 * Economy: Economic disruption nearby,Destruction of major nation,Tribute,Prosperous nearby trade,Prosperous distant trade: -1+15=14
 * Government: Content Empire: 10
 * Motive: Holy War: 20
 * Morale: Recent victory: 5
 * Battle score: 14
 * Supply: Distantly supplied: -5
 * Tactics: Inexperienced leader: -5
 * Roll: 33
 * Total: 130
 * Ottomans
 * Population: Half or less than enemy: -10
 * Density: Somewhat Urban: 10
 * Infrastructure: Natural defenses,Heavy infrastructure: 20
 * Military: 40000: 40
 * Geography: Arable landscape,High ground: 15
 * Economy: Economic disruption nearby,Economic disruption at home,Destruction of major nation,Prosperous nearby trade,Pillaging others,Prosperous distant trade,Blockade of Majro port: -8+0=-8
 * Government: Unhappy Feudal: -5
 * Motive: Defending core: 10
 * Morale: Recent defeat: -5
 * Battle score: 10
 * Supply: Supplied by roads: 0
 * Tactics: none: 0
 * Siege: 0 years: 0
 * Roll: 36
 * Total: 113
 * Result: Holy League captures the northwestern coastline of Anatolia as far as Cyzicus, driving the Ottomans back, but is not able to secure a region outside of that. The Holy League loses 5,000 troops while the Ottomans lose 13,000. As the Ottomans were additionally fighting each other, Suleyman is killed in battle and his troops are either captured by the forces of Murad or by the Crusaders.

Battle of Chalcedon (1355)

 * Byzantium and plucky aid  Wallachia
 * Population: Greater than enemy: 5
 * Density: Urban: -10
 * Infrastructure: Allied light infrastructure,Blockading: 7
 * Military: 43000: 43
 * Geography: Pinned to coast/mountain,Naval invasion,Arable landscape: -10
 * Economy: Economic disruption nearby,Destruction of major nation,Tribute,Prosperous nearby trade,Prosperous distant trade: -1+15=14
 * Government: Content Empire: 10
 * Motive: Holy War: 20
 * Morale: Vassals unhappy: -10
 * Battle score: 16
 * Supply: Distantly supplied: -5
 * Tactics: none: 0
 * Roll: 50
 * Total: 130
 * Ottomans
 * Population: Less than enemy: -5
 * Density: Urban: 15
 * Infrastructure: Natural defenses,Heavy infrastructure: 20
 * Military: 20000: 20
 * Geography: Arable landscape,High ground: 15
 * Economy: Economic disruption nearby,Economic disruption at home,Destruction of major nation,Prosperous nearby trade,Pillaging others,Prosperous distant trade,Blockade of Major Port: -8+0=-8
 * Government: Unhappy Feudal: -5
 * Motive: Defending core: 10
 * Morale: Recent defeat: -5
 * Battle score: 10
 * Supply: Near major city/depot: 5
 * Tactics: none: 0
 * Siege: 0 years: 0
 * Roll: 49
 * Total: 120
 * Result: Orthodox forces manage to secure the metropolitan area of Constantinople, but otherwise are locked in a stalemate against the Ottoman forces. Both sides lose 3,000 troops each.

Battle of Myrlea (1356)

 * Holy League
 * Population: Twice or more than enemy: 10
 * Density: Urban: -10
 * Infrastructure: Blockading,Captured light infrastructure: 12
 * Military: 37000: 37
 * Geography: Scorched earth,Arable landscape: 0
 * Economy: Economic disruption nearby,Destruction of major nation,Tribute,Prosperous nearby trade,Pillaging others,Prosperous distant trade: 0+15=15
 * Government: Content Empire: 10
 * Motive: Holy War: 20
 * Morale: Recent victory: 5
 * Battle score: 16
 * Supply: Distantly supplied: -5
 * Tactics: Savage leader: 5
 * Roll: 49
 * Total: 164
 * Ottomans
 * Population: Half or less than enemy: -10
 * Density: Urban: 15
 * Infrastructure: Heavy infrastructure: 15
 * Military: 27000: 27
 * Geography: Arable landscape,High ground: 15
 * Economy: Economic disruption nearby,Blockade of major port,Tribute,Prosperous nearby trade: -4+0=-4
 * Government: Content Feudal: 5
 * Motive: Defending core: 10
 * Morale: Recent defeat: -5
 * Battle score: 10
 * Supply: Cut off from supply: -10
 * Tactics: none: 0
 * Siege: 0 years: 0
 * Roll: 61
 * Total: 129
 * Result: The Ottomans suffer a decisive defeat by the forces led by Andrzej and Renould, losing 7,000 troops in open combat. The Catholic forces lose 4,000 troops, mostly from the Polish and Greek forces.

(Second) Battle of Nicomedia (1356)

 * Byzantium
 * Population: Twice or more than enemy: 10
 * Density: Urban: -10
 * Infrastructure: Blockading,Captured light infrastructure,Siege weapons: 22
 * Military: 40000: 40
 * Geography: Naval invasion,Arable landscape: 0
 * Economy: Economic disruption nearby,Destruction of major nation,Tribute,Prosperous nearby trade,Prosperous distant trade: -1+15=14
 * Government: Content Empire: 10
 * Motive: Holy War: 20
 * Morale: none: 0
 * Battle score: 16
 * Supply: Distantly supplied: -5
 * Tactics: none: 0
 * Roll: 40
 * Total: 157
 * Ottomans
 * Population: Half or less than enemy: -10
 * Density: Urban: 15
 * Infrastructure: Fortress: 20
 * Military: 18000: 18
 * Geography: Pinned to coast/mountain,Arable landscape,High ground: 5
 * Economy: Economic disruption nearby,Blockade of major port,Tribute,Prosperous nearby trade: -4+0=-4
 * Government: Content Feudal: 5
 * Motive: Defending core: 10
 * Morale: none: 0
 * Battle score: 10
 * Supply: Cut off from supply: -10
 * Tactics: none: 0
 * Siege: 0 years: 0
 * Roll: 55
 * Total: 114
 * Result: Byzantine forces manage to recapture Nicomedia and the Bosporus strait under the command of Prince Nicholas, losing 5,000 troops. The Ottomans lose 8,000 troops, and fall back to Bursa.

Battle of Bursa (1357)

 * Holy League + Orthodox
 * Population: Twice or more than enemy: 10
 * Density: Urban: -10
 * Infrastructure: Blockading,Captured light infrastructure,Siege weapons: 22
 * Military: 68000: 68
 * Geography: Scorched earth,Arable landscape: 0
 * Economy: Economic disruption nearby,Destruction of major nation,Prosperous nearby trade,Pillaging others,Prosperous distant trade: -1+15=14
 * Government: Content Empire: 10
 * Motive: Holy War: 20
 * Morale: Recent victory: 5
 * Battle score: 16
 * Supply: Distantly supplied: -5
 * Tactics: Savage leader: 5
 * Roll: 87
 * Total: 243
 * Ottomans
 * Population: Half or less than enemy: -10
 * Density: Urban: 15
 * Infrastructure: Fortress: 20
 * Military: 35000: 35
 * Geography: Arable landscape: 5
 * Economy: Economic disruption nearby,Blockade of major port,Tribute,Prosperous nearby trade: -4+0=-4
 * Government: Content Feudal: 5
 * Motive: Defending core: 10
 * Morale: Recent defeat,Last stand: 15
 * Battle score: 10
 * Supply: Near major city/depot: 5
 * Tactics: none: 0
 * Siege: 0 years: 0
 * Roll: 13
 * Total: 123
 * Result: Holy League + Orthodox wins ending the Crusade and leaving the Ottomans at the mercy of the church.

Siege of Caenarfon (1355)

 * Eire
 * Population: Half or less than enemy: -10
 * Density: Somewhat Urban: -5
 * Infrastructure: Allied light infrastructure: 2
 * Military: 3000: 3
 * Geography: Arable landscape: 5
 * Economy: none,Prosperous distant trade: 2+15=17
 * Government: Content Feudal: 5
 * Motive: Aggression: -10
 * Morale: none: 0
 * Battle score: 10
 * Supply: Supplied by roads: 0
 * Tactics: Enemy surrounded: 20
 * Roll: 13
 * Total: 48
 * England
 * Population: Twice or more than enemy: 10
 * Density: Somewhat Urban: 10
 * Infrastructure: Fortress: 20
 * Military: 0: 0 (we used and example where the fortress had 30 men and still held out)
 * Geography: Arable landscape: 5
 * Economy: none,none: 0+10=10
 * Government: Content Feudal: 5
 * Motive: Defending core: 10
 * Morale: none: 0
 * Battle score: 10
 * Supply: Cut off from supply: -10
 * Tactics: none: 0
 * Siege: 2 years: -6
 * Roll: 17
 * Total: 81
 * Result: England wins by 33 (68.75%)

Battle of Porthmadog (Gwynedd) (1359)

 * Eire and Wales
 * Population: Half or less than enemy: -10
 * Density: Rural: 5
 * Infrastructure: General infrastrucutre:: 10
 * Military: 2,500: 3
 * Geography: Defending mountain pass:: 10
 * Economy: 15=15
 * Government: Content Feudal: 5
 * Motive: Aserting hegemony
 * Morale:
 * Battle score: 10
 * Supply: Distantly supplied: -5
 * Tactics:
 * Pre- roll total: 43
 * Roll: 23
 * Total: 66
 * England
 * Population: Twice or more than enemy: 10
 * Density: Rural: 10
 * Infrastructure: Allied light infrastructure: 2
 * Military: 10,000 10
 * Geography: Crossed mountains -10
 * Economy: none, economic disruption within nation (Scotland holds north of England and the HRE holds Essex): 10-3=7
 * Government: Content Feudal: 5
 * Motive: Defending hegemony: 5
 * Morale:
 * Battle score: 10
 * Supply: Disconnected from supply: -10
 * Tactics:
 * Pre- roll: 39
 * Roll: 13
 * Total: 52
 * Result: Subject to approval and need rolls. Person67 (talk) 12:36, December 14, 2019 (UTC)
 * Approved: just rng'ed the dice rolls for it so this would be quick.

Battle of Ouse River (Yorkshire) (1361)

 * Scotland
 * Population: Half or less than enemy: -10
 * Density: Rural: 5
 * Infrastructure: General infrastructure:: 10
 * Military: 8,000: 8
 * Geography: Heavy Infrastructure (Nearby fortifications and cities): +15 Natural defenses (Rivers): +5 Basic Infrastructure: +5 = 25
 * Economy: 15=15
 * Government: Content Feudal: 5
 * Motive: Reclaiming long lost territory 5
 * Morale: Last Stand: 20
 * Battle score: 10
 * Supply: Distantly supplied: -5
 * Tactics:
 * Pre- roll total: 88
 * Roll:
 * Total:
 * England
 * Population: Twice or more than enemy: 10
 * Density: Rural: 10
 * Infrastructure: Allied light infrastructure: 2
 * Military: 10,000 10
 * Geography: Crossed mountains -10
 * Economy: none, economic disruption within nation (Ireland holds Wales, Scotland holds north of England and the HRE holds Essex): 10-3=7
 * Government: Content Feudal: 5
 * Motive: Defending hegemony: 5
 * Morale:
 * Battle score: 10
 * Supply: Disconnected from supply: -10
 * Tactics:
 * Pre- roll: 39
 * Roll:
 * Total:
 * Result: Subject to approval and need rolls. BearCavalry (talk) December 16, 2019 (UTC)

Siege of Padova (1356)

 * Venice
 * Population: Greater than enemy: 5
 * Density: Urban: -10
 * Infrastructure: Siege weapons,Captured fortress: 20
 * Military: 17000: 17
 * Geography: Arable landscape: 5
 * Economy: Economic disruption nearby,Economic disruption at home,Tribute,Prosperous nearby trade,Prosperous distant trade: -1+15=14
 * Government: Unhappy Republic: -15
 * Motive: Reclaiming recent territory: 10
 * Morale: none: 0
 * Battle score: 13
 * Supply: Supplied by roads: 0
 * Tactics: none: 0
 * Roll: 23
 * Total: 82
 * Rebelious cities
 * Population: Less than enemy: -5
 * Density: Urban: 15
 * Infrastructure: Heavy infrastructure: 15
 * Military: 13000: 13
 * Geography: Arable landscape: 5
 * Economy: Economic disruption at home,Prosperous nearby trade: -2+0=-2
 * Government: Content Republic: 15
 * Motive: Defending core: 10
 * Morale: none: 0
 * Battle score: 10
 * Supply: Near major city/depot: 5
 * Tactics: Inexperienced leader: -5
 * Siege: 0 years: 0
 * Roll: 8
 * Total: 84
 * Result: Padova is greatly damaged, but the siegers manage to force a stalemate using the rest of Venice's forces. The rebels lose 4,000 troops while Venice loses 2,000, replaced by their reserves.

Second Siege of Padova (1357)

 * Venice
 * Population: Greater than enemy: 5
 * Density: Urban: -10
 * Infrastructure: Siege weapons,Captured fortress: 20
 * Military: 10000: 10
 * Geography: Arable landscape: 5
 * Economy: Economic disruption nearby,Economic disruption at home,Prosperous nearby trade,Prosperous distant trade: -2+15=13
 * Government: Unhappy Republic: -15
 * Motive: Reclaiming recent territory: 10
 * Morale: none: 0
 * Battle score: 16
 * Supply: Supplied by roads: 0
 * Tactics: Flanking: 10
 * Roll: 5
 * Total: 69
 * Rebels
 * Population: Less than enemy: -5
 * Density: Urban: 15
 * Infrastructure: Heavy infrastructure: 15
 * Military: 9000: 9
 * Geography: Arable landscape: 5
 * Economy: Economic disruption at home,Prosperous nearby trade: -2+0=-2
 * Government: Content Republic: 15
 * Motive: Defending core: 10
 * Morale: Recent defeat: -5
 * Battle score: 10
 * Supply: Cut off from supply: -10
 * Tactics: Inexperienced leader: -5
 * Siege: 1 years: -3
 * Roll: 5
 * Total: 54
 * Result: Venice manages to capture the city, but the enemy makes an orderly retreat. Venice loses 1,500 troops and the rebels lose 1,000 troops.

Battle of Verona (1359)

 * Venice
 * Population: Greater than enemy: 5
 * Density: Somewhat Urban: -5
 * Infrastructure: Heavy infrastructure,Siege weapons: 15
 * Military: 12000: 12
 * Geography: Arable landscape: 5
 * Economy: Economic disruption nearby,Economic disruption at home,Tribute,Prosperous nearby trade,Prosperous distant trade: -1+15=14
 * Government: Unhappy Republic: -15
 * Motive: Reclaiming recent territory: 10
 * Morale: Recent victory: 5
 * Battle score: 15
 * Supply: Supplied by roads: 0
 * Tactics: Flanking: 10
 * Roll: 32
 * Total: 103
 * Verona
 * Population: Less than enemy: -5
 * Density: Somewhat Urban: 10
 * Infrastructure: General infrastructure: 10
 * Military: 8000: 8
 * Geography: Arable landscape: 5
 * Economy: Economic disruption at home,Prosperous nearby trade: -2+0=-2
 * Government: Content Republic: 15
 * Motive: Defending core: 10
 * Morale: Recent defeat: -5
 * Battle score: 10
 * Supply: Near major city/depot: 5
 * Tactics: none: 0
 * Siege: 0 years: 0
 * Roll: 25
 * Total: 86
 * Result: Venice's tactics manages to push back the rebels and take the city at a great cost. The rebels lose 2,000 troops, Venice loses 3,500.

Battle of Taiwan (1355)

 * China
 * Population: Ten times more than enemy: 15
 * Density: Rural: 10
 * Infrastructure: none: 0
 * Military: 20000: 20
 * Geography: Arable landscape: 5
 * Economy: none,Prosperous distant trade: 2+10=12
 * Government: Content Empire: 10
 * Motive: Aggression: -10
 * Morale: none: 0
 * Battle score: 13
 * Supply: Supplied by roads: 0
 * Tactics: none: 0
 * Roll: 13
 * Total: 86
 * Taiwan
 * Population: Ten times less than enemy: -15
 * Density: Somewhat Urban: 10
 * Infrastructure: Natural defenses: 5
 * Military: 5000: 5
 * Geography: Arable landscape: 5
 * Economy: none,none: 0+10=10
 * Government: Organized Tribal: 0
 * Motive: Defending core: 10
 * Morale: none: 0
 * Battle score: 10
 * Supply: Near major city/depot: 5
 * Tactics: none: 0
 * Siege: 0 years: 0
 * Roll: 31
 * Total: 76
 * Result: China wins taking 6,000 casualties and wiping the entirety of the enemy force out,.

Battle of Florence (1357)

 * Padinia
 * Population: Greater than enemy: 5
 * Density: Urban: -10
 * Infrastructure: Captured light infrastructure: 7
 * Military: 20000: 20
 * Geography: Arable landscape: 5
 * Economy: Economic disruption at home,Prosperous nearby trade,Prosperous distant trade: 0+10=10
 * Government: Unhappy Feudal: -5
 * Motive: Reclaiming recent territory: 10
 * Morale: Recent victory: 5
 * Battle score: 12
 * Supply: Supplied by roads: 0
 * Tactics: Savage leader,Flanking: 15
 * Roll: 34
 * Total: 108
 * Republicans
 * Population: Less than enemy: -5
 * Density: Urban: 15
 * Infrastructure: Heavy infrastructure: 15
 * Military: 10000: 10
 * Geography: Arable landscape: 5
 * Economy: Economic disruption at home,Prosperous nearby trade: -2+0=-2
 * Government: Content Feudal: 5
 * Motive: Defending core: 10
 * Morale: none: 0
 * Battle score: 10
 * Supply: Near major city/depot: 5
 * Tactics: none: 0
 * Siege: 0 years: 0
 * Roll: 32
 * Total: 100
 * Result: Padinia secures a tactical victory at Florence but is unable to completely push back the rebels yet. Monarchists lost 2,000 troops and republicans lose 4,000

Siege of Florence (1358)

 * Padinia
 * Population: Greater than enemy: 5
 * Density: Urban: -10
 * Infrastructure: Captured light infrastructure,Siege weapons: 17
 * Military: 18000: 18
 * Geography: Arable landscape: 5
 * Economy: Economic disruption at home,Tribute,Prosperous nearby trade,Prosperous distant trade: 1+0=1
 * Government: Unhappy Feudal: -5
 * Motive: Reclaiming recent territory: 10
 * Morale: Recent victory: 5
 * Battle score: 8
 * Supply: Supplied by roads: 0
 * Tactics: Savage leader: 5
 * Roll: 8
 * Total: 67
 * Florence
 * Population: Less than enemy: -5
 * Density: Urban: 15
 * Infrastructure: Heavy infrastructure: 15
 * Military: 6000: 6
 * Geography: Arable landscape: 5
 * Economy: Economic disruption at home,Prosperous nearby trade: -2+0=-2
 * Government: Content Feudal: 5
 * Motive: Defending core: 10
 * Morale: Recent defeat: -5
 * Battle score: 10
 * Supply: Cut off from supply: -10
 * Tactics: none: 0
 * Siege: 0 years: 0
 * Roll: 6
 * Total: 50
 * Result: Florence falls to Padinia, costing them 4,000 troops. The republicans lose 5,000.

Second Battle of Milan (1359)

 * Kingdom of Padinia
 * Population: Greater than enemy: 5
 * Density: Urban: -10
 * Infrastructure: Heavy infrastructure: 5
 * Military: 20000: 20
 * Geography: Arable landscape: 5
 * Economy: Economic disruption at home,Prosperous nearby trade,Prosperous distant trade: 0+10=10
 * Government: Unhappy Feudal: -5
 * Motive: Defending core: 10
 * Morale: Recent victory: 5
 * Battle score: 10
 * Supply: Supplied by roads: 0
 * Tactics: Savage leader,Enemy surrounded: 25
 * Roll: 2
 * Total: 82
 * Republican Rebels
 * Population: Less than enemy: -5
 * Density: Urban: 15
 * Infrastructure: Basic infrastructure: 5
 * Military: 20000: 20
 * Geography: none: 0
 * Economy: Loss of major city,Prosperous nearby trade: -9+0=-9
 * Government: Content Republic: 15
 * Motive: Dynastic dispute: -5
 * Morale: Recent defeat: -5
 * Battle score: 10
 * Supply: Cut off from supply: -10
 * Tactics: none: 0
 * Siege: 0 years: 0
 * Roll: 28
 * Total: 68
 * Result: Kingdom of Padinia wins killing or forcing the Rebels to surrender thus ending the civil war.

Battle of Milan (1358)

 * Republicans
 * Population: Less than enemy: -5
 * Density: Urban: -10
 * Infrastructure: Allied light infrastructure: 2
 * Military: 25000: 25
 * Geography: Arable landscape: 5
 * Economy: Economic disruption at home,Prosperous nearby trade: -2+0=-2
 * Government: Content Republic: 15
 * Motive: Dynastic dispute: -5
 * Morale: none: 0
 * Battle score: 10
 * Supply: Supplied by roads: 0
 * Tactics: none: 0
 * Roll: 17
 * Total: 54
 * Kingdom of Padinia
 * Population: Greater than enemy: 5
 * Density: Urban: 15
 * Infrastructure: Fortress: 20
 * Military: 5000: 5
 * Geography: Arable landscape: 5
 * Economy: Economic disruption at home,Tribute,Prosperous nearby trade,Prosperous distant trade: 1+10=11
 * Government: Unhappy Feudal: -5
 * Motive: Defending core: 10
 * Morale: none: 0
 * Battle score: 10
 * Supply: Near major city/depot: 5
 * Tactics: none: 0
 * Siege: 0 years: 0
 * Roll: 20
 * Total: 100
 * Result: Kingdom of Padinia wins taking 1,000 casualties and inflicting 8,000. The defenses of Milan remain relatively undamaged.

Battle of Vijaya (1358)

 * Vietnam
 * Population: Equal to enemy: 0
 * Density: Somewhat Urban: -5
 * Infrastructure: Allied light infrastructure: 2
 * Military: 14000: 14
 * Geography: Arable landscape: 5
 * Economy: none,Prosperous nearby trade,Prosperous distant trade: 3+10=13
 * Government: Content Feudal: 5
 * Motive: Aggression: -10
 * Morale: none: 0
 * Battle score: 14
 * Supply: Supplied by roads: 0
 * Tactics: none: 0
 * Roll: 6
 * Total: 41
 * Kingdom of Champa
 * Population: Equal to enemy: 0
 * Density: Somewhat Urban: 10
 * Infrastructure: Natural defenses: 5
 * Military: 5000: 5
 * Geography: Arable landscape: 5
 * Economy: none,Prosperous nearby trade,Prosperous distant trade: 3+0=3
 * Government: Content Feudal: 5
 * Motive: Defending core: 10
 * Morale: none: 0
 * Battle score: 10
 * Supply: Near major city/depot: 5
 * Tactics: none: 0
 * Siege: 0 years: 0
 * Roll: 6
 * Total: 61
 * Result: Kingdom of Champa wins taking 1,000 casualties the Vietnamese take 2,500 casualties.

Siege of Vijaya (1359)

 * Vietnam
 * Population: Equal to enemy: 0
 * Density: Somewhat Urban: -5
 * Infrastructure: Allied light infrastructure,Blockading,Siege weapons: 17
 * Military: 9000: 9
 * Geography: Arable landscape,Attack in forest: 10
 * Economy: Paying tribute,Prosperous nearby trade,Prosperous distant trade: 2+3=5
 * Government: Unhappy Feudal: -5
 * Motive: Asserting hegemony: 0
 * Morale: none: 0
 * Battle score: 18
 * Supply: Supplied by roads: 0
 * Tactics: none: 0
 * Roll: 21
 * Total: 70
 * Champa
 * Population: Equal to enemy: 0
 * Density: Somewhat Urban: 10
 * Infrastructure: Natural defenses,General infrastructure: 15
 * Military: 4000: 4
 * Geography: Arable landscape,Defending forest: 15
 * Economy: Paying tribute,Blockade of major port,Prosperous nearby trade,Prosperous distant trade: -2+0=-2
 * Government: Content Feudal: 5
 * Motive: Defending core: 10
 * Morale: Vassals unhappy: -10
 * Battle score: 10
 * Supply: Shortage of one material: -1
 * Tactics: none: 0
 * Siege: 0 years: 0
 * Roll: 8
 * Total: 64
 * Result: Vietnam and its native allies cause great damage to the city but has not been able to completely take the capital yet. Champa loses 2,000 troops and much of their supplies, while Vietnam loses 1,500 troops.

Second Siege of Vijaya (1360)

 * Kingdom of Dai Viet
 * Population: Equal to enemy: 0
 * Density: Somewhat Urban: -5
 * Infrastructure: Allied light infrastructure,Blockading,Siege weapons: 17
 * Military: 15000: 15
 * Geography: Arable landscape,Attack in forest: 10
 * Economy: Paying tribute,Prosperous nearby trade,Prosperous distant trade: 2+10=12
 * Government: Unhappy Feudal: -5
 * Motive: Asserting hegemony: 0
 * Morale: Recent victory: 5
 * Battle score: 17
 * Supply: Supplied by roads: 0
 * Tactics: Savage leader,Enemy surrounded: 25
 * Roll: 35
 * Total: 124
 * Kingdom of Champa
 * Population: Equal to enemy: 0
 * Density: Somewhat Urban: 10
 * Infrastructure: Natural defenses,General infrastructure: 15
 * Military: 2000: 2
 * Geography: Arable landscape,Defending forest: 15
 * Economy: Paying tribute,Blockade of major port,Prosperous nearby trade,Prosperous distant trade: -2+0=-2
 * Government: Content Feudal: 5
 * Motive: Defending core: 10
 * Morale: Vassals unhappy,Recent defeat: -15
 * Battle score: 10
 * Supply: Shortage of one material: -1
 * Tactics: none: 0
 * Siege: 1 years: -3
 * Roll: 41
 * Total: 89
 * Result: Kingdom of Dai Viet wins capturing Vijaya and eliminating the entirety of the Champa forces. Taking 2,500 casualties in the process.

Siege of Cordoba (1358)

 * Hispania
 * Population: Twice or more than enemy: 10
 * Density: Somewhat Urban: -5
 * Infrastructure: Captured light infrastructure,Siege weapons: 17
 * Military: 25000: 25
 * Geography: Scorched earth,Arable landscape: 0
 * Economy: Economic disruption nearby,Economic disruption at home,Severe damage to major city,National gift,Tribute,Prosperous nearby trade,Pillaging others,Prosperous distant trade: -3+10=7
 * Government: Unhappy Empire: -10
 * Motive: Reclaiming recent territory: 10
 * Morale: none: 0
 * Battle score: 13
 * Supply: Supplied by roads: 0
 * Tactics: none: 0
 * Roll: 14
 * Total: 81
 * Grenada
 * Population: Half or less than enemy: -10
 * Density: Somewhat Urban: 10
 * Infrastructure: General infrastructure: 10
 * Military: 15000: 15
 * Geography: Arable landscape: 5
 * Economy: Economic disruption at home,Prosperous nearby trade: -2+0=-2
 * Government: Unhappy Feudal: -5
 * Motive: Defending core: 10
 * Morale: none: 0
 * Battle score: 10
 * Supply: Near major city/depot: 5
 * Tactics: none: 0
 * Siege: 0 years: 0
 * Roll: 29
 * Total: 77
 * Result: Moorish forces in southern Spain manages to force a stalemate to the Hispania military. Hispania loses 3,000 troops and Moors lose 6,000. The pillaging and mass expulsions conducted by the Hispanic military makes an affect on the supplies on both sides.

Second Siege of Cordoba (1359)

 * Hispania
 * Population: Equal to enemy: 0
 * Density: Somewhat Urban: -5
 * Infrastructure: Captured light infrastructure,Siege weapons: 17
 * Military: 22000: 22
 * Geography: Scorched earth,Arable landscape: 0
 * Economy: Economic disruption at home,Severe damage to major city,Tribute,Prosperous nearby trade,Prosperous distant trade: -3+8=5
 * Government: Unhappy Empire: -10
 * Motive: Reclaiming recent territory: 10
 * Morale: none: 0
 * Battle score: 16
 * Supply: Supplied by roads: 0
 * Tactics: none: 0
 * Roll: 12
 * Total: 67
 * Grenada
 * Population: Equal to enemy: 0
 * Density: Somewhat Urban: 10
 * Infrastructure: General infrastructure: 10
 * Military: 9000: 9
 * Geography: Scorched earth,Arable landscape: 0
 * Economy: Economic disruption at home,Severe damage to major city,Prosperous nearby trade: -6+0=-6
 * Government: Unhappy Feudal: -5
 * Motive: Defending core: 10
 * Morale: none: 0
 * Battle score: 10
 * Supply: Shortage of materials: -2
 * Tactics: none: 0
 * Siege: 0 years: 0
 * Roll: 18
 * Total: 54
 * Result: Hispania seizes control over the city, losing 6,000 troops

Battle of Focsani (1359)

 * Hungary
 * Population: Greater than enemy: 5
 * Density: Rural: 10
 * Infrastructure: Captured light infrastructure: 7
 * Military: 10000: 10
 * Geography: Arable landscape: 5
 * Economy: Economic disruption at home,Destruction of major nation,Tribute,Prosperous nearby trade,Prosperous distant trade: -2+1=-1
 * Government: Content Feudal: 5
 * Motive: Reclaiming recent territory: 10
 * Morale: Vassals unhappy: -10
 * Battle score: 8
 * Supply: Supplied by roads: 0
 * Tactics: none: 0
 * Roll: 27
 * Total: 76
 * Wallachia
 * Population: Less than enemy: -5
 * Density: Rural: 5
 * Infrastructure: General infrastructure: 10
 * Military: 20000: 20
 * Geography: Crossing mountains,Arable landscape: -5
 * Economy: Economic disruption nearby,Destruction of major nation,National gift,Prosperous nearby trade: -3+5=2
 * Government: Content Feudal: 5
 * Motive: Defending hegemony: 5
 * Morale: none: 0
 * Battle score: 10
 * Supply: Distantly supplied: -5
 * Tactics: Inexperienced leader: -5
 * Siege: 0 years: 0
 * Roll: 15
 * Total: 52
 * Result: Hungary manages to defeat the overwhelming odds by defending the southern mountain pass leading into Moldavia. The Wallachian forces, although large in number, are mostly exauhsted from their recent wars in Anatolia

Battle of Massawa (1359)

 * Ethiopia
 * Population: Ten times more than enemy: 15
 * Density: Rural: 10
 * Infrastructure: Blockading,Captured light infrastructure: 12
 * Military: 18000: 18
 * Geography: Crossing desert,Arable landscape: -5
 * Economy: none,Tribute,Prosperous nearby trade,Prosperous distant trade: 4+0=4
 * Government: Content Empire: 10
 * Motive: Aggression: -10
 * Morale: none: 0
 * Battle score: 11
 * Supply: Shortage of one material: -1
 * Tactics: Vastly advanced tech: 5
 * Roll: 2
 * Total: 71
 * Massawa
 * Population: Ten times less than enemy: -15
 * Density: Rural: 5
 * Infrastructure: Basic infrastructure: 5
 * Military: 3000: 3
 * Geography: Pinned to coast/mountain,Arable landscape: -5
 * Economy: none,Prosperous nearby trade: 1+0=1
 * Government: Content Feudal: 5
 * Motive: Defending existential: 15
 * Morale: none: 0
 * Battle score: 10
 * Supply: Near major city/depot: 5
 * Tactics: none: 0
 * Siege: 0 years: 0
 * Roll: 13
 * Total: 42
 * Result: Ethiopia seizes control over the port

Battle of Crajova (1360)

 * Hungary
 * Population: Twice or more than enemy: 10
 * Density: Somewhat Urban: -5
 * Infrastructure: Captured light infrastructure: 7
 * Military: 25000: 25
 * Geography: Scorched earth,Arable landscape: 0
 * Economy: Economic disruption at home,Tribute,Prosperous nearby trade,Pillaging others,Prosperous distant trade: 2+2=4
 * Government: Content Feudal: 5
 * Motive: Reclaiming territory: 5
 * Morale: Vassals unhappy,Recent victory: -5
 * Battle score: 13
 * Supply: Supplied by roads: 0
 * Tactics: none: 0
 * Roll: 37
 * Total: 96
 * Wallachia
 * Population: Half or less than enemy: -10
 * Density: Somewhat Urban: 10
 * Infrastructure: Natural defenses,General infrastructure: 15
 * Military: 34000: 34
 * Geography: Pinned to river,Arable landscape: 0
 * Economy: none,Prosperous nearby trade: 1+6=7
 * Government: Content Feudal: 5
 * Motive: Defending core: 10
 * Morale: Recent defeat: -5
 * Battle score: 11
 * Supply: Shortage of one material: -1
 * Tactics: none: 0
 * Siege: 0 years: 0
 * Roll: 25
 * Total: 101
 * Result: Stalemate forces heavy casualties on both sides. Hungary loses 3,000 troops and Wallachia loses 7,000 troops

Battle of Copenhagen (1361)

 * Hanseatic League
 * Population: Less than enemy: -5
 * Location: Blockading peninsula: 10
 * Direction of currents: Calm seas: -10
 * No. of ships: 60: 6
 * Avg. condition of ships: Adequate condition,Adequate: 0
 * Economy: Embargoing major power,Economic disruption nearby,Tribute,Prosperous nearby trade,Prosperous distant trade: 1+6=7
 * Government: Content Republic: 15
 * Motive: Asserting hegemony: 0
 * Morale: none: 0
 * Battle score: 12
 * Supply: Access to city or depot: 10
 * Tactics: none: 0
 * Roll: 19
 * Total: 69
 * Denmark
 * Population: Greater than enemy: 5
 * Location: Allied fortress: 15
 * Direction of currents: Calm seas: -10
 * No. of ships: 20: 2
 * Avg. condition of ships: Adequate condition,Adequate: 0
 * Economy: Severe deflation,Embargoed by major power,Blockade of major port,Prosperous nearby trade,Prosperous distant trade: -7+0=-7
 * Government: Unhappy Feudal: -5
 * Motive: Defending core: 10
 * Morale: Vassals unhappy: -10
 * Battle score: 10
 * Supply: Access to city or depot: 10
 * Tactics: none: 0
 * Siege: 0 years: 0
 * Roll: 22
 * Total: 42
 * Result: Hanseatic League crushes the Danish navy, losing 7 ships while Denmark loses 13

Battle of Aalborg (1361)

 * Hanseatic League
 * Population: Less than enemy: -5
 * Density: Somewhat Urban: -5
 * Infrastructure: Allied light infrastructure: 2
 * Military: 30000: 30
 * Geography: Pinned to coast/mountain,Arable landscape: -5
 * Economy: Embargoing major power,Economic disruption nearby,Tribute,Prosperous nearby trade,Prosperous distant trade: 1+6=7
 * Government: Content Republic: 15
 * Motive: Asserting hegemony: 0
 * Morale: none: 0
 * Battle score: 12
 * Supply: Supplied by roads: 0
 * Tactics: none: 0
 * Roll: 8
 * Total: 64
 * Denmark
 * Population: Greater than enemy: 5
 * Density: Somewhat Urban: 10
 * Infrastructure: General infrastructure: 10
 * Military: 12000: 12
 * Geography: Arable landscape,High ground: 15
 * Economy: Severe deflation,Embargoed by major power,Blockade of major port,Prosperous nearby trade,Prosperous distant trade: -7+0=-7
 * Government: Unhappy Feudal: -5
 * Motive: Defending core: 10
 * Morale: Vassals unhappy: -10
 * Battle score: 10
 * Supply: Near major city/depot: 5
 * Tactics: none: 0
 * Siege: 0 years: 0
 * Roll: 9
 * Total: 64
 * Result: Danish forces manages to force a stalemate with the attempted land invasion, with heavy casualties on both sides. Denmark loses 5,000 troops and Hanseatic loses 8,000.

Battle of Ouse River (Yorkshire) (1361)

 * Scotland
 * Population: Half or less than enemy: -10
 * Density: Rural: 5
 * Infrastructure: General infrastructure:: 10
 * Military: 8,000: 8
 * Geography: Heavy Infrastructure (Nearby fortifications and cities): +15 Natural defenses (Rivers): +5 Basic Infrastructure: +5 = 25
 * Economy: 15=15
 * Government: Content Feudal: 5
 * Motive: Reclaiming long lost territory 5
 * Morale: Last Stand: 20
 * Battle score: 10
 * Supply: Distantly supplied: -5
 * Tactics:
 * Pre- roll total: 88
 * Roll:
 * Total:
 * England
 * Population: Twice or more than enemy: 10
 * Density: Rural: 10
 * Infrastructure: Allied light infrastructure: 2
 * Military: 8,000 8
 * Geography: Crossed mountains -10
 * Economy: none, economic disruption within nation (Ireland holds Wales, Scotland holds north of England and the HRE holds Essex): 10-3=7
 * Government: Content Feudal: 5
 * Motive: Defending hegemony: 5
 * Morale:
 * Battle score: 10
 * Supply: Disconnected from supply: -10
 * Tactics:
 * Pre- roll: 39
 * Roll:
 * Total:
 * Result: Subject to approval and need rolls. BearCavalry (talk) December 16, 2019 (UTC)

Map complaints
Not a complaint, but could you let me know the names of all the states in OTL southern Mexico? Cour *talk* 21:05, December 11, 2019 (UTC)