Rules (Radioactive Tide Revised)


 * An important one at the top, if you wish to join post on the games talk page on the section titled joining.
 * THE RULES ARE THE END ALL, END OF.
 * BE PLAUSIBLE! but remember plausibility does not have to impede fun.
 * A day in the real word is a year in Radioactive Tide.
 * Keep in mind the effects of conquest, realistically portray assimilation.
 * You should do an action every year.
 * If no actions for 10 years (unless reason given, e.g. holiday) then the nation is open for takeover.
 * If no actions for 30 years (no possible reason you could miss a month really but suprise me) then the nation becomes a grey nation.
 * A new map is made every five years.
 * Each player should be specific about expansion or post maps onto the map makers talk page.
 * Do not start big arguments on the game page, there is a talk page for that.
 * Every player can have max 2 nations however may start with only one then prove they can have 2 and not neglect either nor use them just to expand the other.
 * You can split a nation off from a large enough nation to play as however depending on how they react you may be able to break off peacefully or it may be treated as a war.
 * Anything that can and has happened in real life can happen in game.
 * There will be a war algorithm.
 * Your economy will need to be tended to.
 * Internal politics ARE important.
 * Technology can be player developed or randomly rediscovered (done by mods).
 * Kunarian reserves the right to annoyingly stop you from developing Nukes, Space Flight and Alien Space Batterys aka if he feels that you have not RPed it to the point were such technologies are likely to come about then he can stop you from developing them.
 * The game does not have a set ending however with suggestions an end date will be set.