Talk:Fractured America (Map Game)

Sorry to be the one to do this, but there is a rule prohibiting ATLs, Map Games, or other scenarios, based off of published material. CrimsonAssassin 17:49, October 22, 2011 (UTC)

Crim is correct. If you'd have actually waited until hearing back from me, I'd have even told you such. Lordganon 20:31, October 22, 2011 (UTC)

Signed Up
Since this game was redone, I decided to sign up for it as China. I think having 7 moderators is excessive, a moderator-player ratio would be better. Maybe have it be for every 2-3 players, 1 moderator? Also, since it is past 10/22, do we just sign up now? LurkerLordB 20:31, October 23, 2011 (UTC)

Map
The map is a little small and pixelated. Mind if I get a clearer map to use? ChrisL123 21:16, October 23, 2011 (UTC)

Yeah,the Ethiopian Empire needs to be on the map. It should be southeast of the Ottoman Empire in Africa, and should encompass almost all of OTL Ethiopia, Eritrea, and Northern Somalia. Thanks. Azecreth 15:13, October 28, 2011 (UTC)

So... when do we start?
Are we going yet? Are we still waiting for people? Is it inactive before it even started?

Also, do we have just one person in charge of the map, or can anyone edit it? I would volunteer to help out with it. Lieut. Tbguy1992: Profile; Talk 05:15, October 24, 2011 (UTC)

Should we start now? I will post something to get it started I guess... LurkerLordB 02:31, October 25, 2011 (UTC)

Philippines
Who gets the Philippines TTL? USA or CSA? Godfrey Raphael 12:30, October 25, 2011 (UTC)


 * It still belongs to Spain. It didn't change hands until the Spanish-American War in 1895. But I personally believe the US and CS would have more important things on their plate right now than attacking colonies on the other side of the ocean. Lieut. Tbguy1992: Profile; Talk 15:30, October 25, 2011 (UTC)
 * Yep!82.2.72.108 15:15, October 28, 2011 (UTC)

Okay...
This is already getting implausible. How did Mexico get taken over in one or two turns? That's ridiculous. I like Civil War map games, but they tend to get infamously implausible. 166.248.68.173 02:36, October 29, 2011 (UTC)


 * I know, I was wondering that myself. However, at the time, Mexico was in a social state of collapse (with French troops fighting to try to establish a monarchy and that), and I would see the US and CSA making sure that France couldn't get a strong foothold in North America that can be used against them later. I would let it stand for now. Lieut. Tbguy1992: Profile; Talk 05:23, October 29, 2011 (UTC)


 * That's just it: the French and the US got along really well. Nobody in Europe participated in the Civil War because it would disrupt alliances, trade, and all sorts of things. Also, even if Mexico is in disarray, the US invading would break alliances, not to mention capturing it in less than a year is wickedly implausible. CrimsonAssassin 18:48, October 29, 2011 (UTC)
 * The Americans would also NEVER annex Mexico. There was too much opposition in 1848, that's why it didn't happen, and there would only be slightly a bit less now. It would also cause international havoc which the USA would never want. Fed (talk) 00:51, October 30, 2011 (UTC)

Yeah just to let you guys know, I'm joining this game as the Netherlands VonGlusenburg (talk to Von!) 15:48, October 30, 2011 (UTC).

Right, to make this game more plausible, we should have a war algorhythem as well as the stablity thing used in Principa Moderni included. We should also have more mods for plausiblity checks and dates/guidelines for specific reaserch, with countries which are millitaristic having more millitaristic reaserching capability etc. Also what should we do about the US thing over Mexico? Imperium Guy 20:53, October 30, 2011 (UTC)

Stability probably would be hard to do, as that requires someone to do a lot of effort. Since France had partially taken over Mexico in real life, I would say that it was realistic to win the invasion, but all three nations would probably have to continue putting down resistance for the next several years. LurkerLordB 22:35, October 30, 2011 (UTC)

Why were the two new turns added? We haven't finished this one yet. Doctor261 12:13, October 31, 2011 (UTC)

Well, I do think 1865.5 was yesterday, so it would be 1866 today.

Alright. Deleting the half-year.

Doctor261 13:06, October 31, 2011 (UTC)

Is It Too Late?
I just wanted to know if it's too late to sign up, I would like to play as Brazil, FYI. Ownerzmcown 14:02, October 31, 2011 (UTC)

Go ahead, mate. It's not too late. ;) Doctor261 14:02, October 31, 2011 (UTC)

Complex
This is getting complex. People should only post diplomacy where they have posted their general thing for the half year. Otherwise, it would get really complicated!! :/ Imperium Guy 19:36, October 31, 2011 (UTC)

What do ye' mean? Doctor261 19:58, October 31, 2011 (UTC)

Right, so my method would be However, the way its now going is Country3 thing: completely different to anything going on.
 * Country1 thing:
 * Country2 Diplomacy:
 * Country1 Diplomacy:
 * Country3 Diplomacy etc...
 * Country2 thing:
 * Country3 Diplomacy:
 * and so on
 * Country1 thing:
 * Country2 thing:
 * Country4 diplomacy: completely poinless to Country2, intended for Country1

Imperium Guy 20:14, October 31, 2011 (UTC)

So like each year is split into sections for each country, and that country's section is then split up into events & diplomacy? With the relevant diplomacy in the relevant country's diplomacy section? VonGlusenburg (talk to Von!) 20:23, October 31, 2011 (UTC)

I think so, something like how Axis vs Allies Revised worked. :D Imperium Guy 08:52, November 1, 2011 (UTC)

I don't really support this idea. This seems kind of messy.... Doctor261 09:59, November 1, 2011 (UTC)

Just go and see how they set it out in Axis vs Allies Revised, it is much clearer than this!! :D Imperium Guy 10:30, November 1, 2011 (UTC)

You mean something like...


 * US: sdjghkjghkjdshfhj
 * Lol Lolita: HJKHAJKHASKJFHKJASDFH
 * WTF Diplomacy: WASHDJKASHDKJHDASKJ!?

Is that's like that? Or... I don't understand?

Doctor261 11:00, November 1, 2011 (UTC)

Yes something like that:
 * US:dtyfjkcghcyry
 * Lol Lotita: GVCHHYGBHUOHUGH
 * WTF Diplomacy (intended for Lol Lotila): HJDBNFNJFJFJFJ, WHFBFN.
 * D [[Image:1.png|23px]] Imperium Guy 12:43, November 1, 2011 (UTC)

^Ye that's how I meant it. Sorry I should of given an example to clarify after such a bad explanation :P But I do think that is how some people are trying to set it out (well I am at least, cause it is a bit all over the place) so maybe you could clean up the past events to adhere to those styles and then ensure that this style is maintained for the rest of the game. Maybe set out each year with the country title, for ppl like in Dawn of the Dark Ages, 500 A.D. (Map Game). Just some thoughts from me, VonGlusenburg (talk to Von!) 13:22, November 1, 2011 (UTC). Oh also have spaces inbetween each country's post at the very least so it looks a bit more broken up on the editing screen please VonGlusenburg (talk to Von!) 14:00, November 1, 2011 (UTC).

The maps
Could we have a map put up at the end of each year so we can see the progress of the game over time please, rather than just updating the map at the top continuously, as ppl who may not post regularly or go on a break (like DeanSims) may be a bit confused to see how things have happened since they last posted. Just to make things easier to comprehend, more visually pleasing and more maps in the map game; VonGlusenburg (talk to Von!) 14:00, November 1, 2011 (UTC).

I agree, but this should probably make a lot of lag. HEY, if you came here for wikia, you should know - there will be many pictures to download, so yeah. I agree with you. Doctor261 14:15, November 1, 2011 (UTC)


 * Is that two ppl talking in that above post? Besides to solve ur lag problem, simply have the pictures small like 200px, then it shouldn't lag too badly. VonGlusenburg (talk to Von!) 16:49, November 1, 2011 (UTC)

Well, we could have it in the beginning of each year. ChrisL123 19:31, November 1, 2011 (UTC)

Yeah yearly of course, otherwise it'd be too messy. Sorry I didn't mention the frequency to put up the maps did I? :P ~VonGlusenburg (talk to Von!) 19:40, November 1, 2011 (UTC)

Basemaps:

Mods
Should Lx become a mod (we are doing this diplomatically, to please everyone) ;)

Should Lx become a mod? Yes No Unsure Imperium Guy 17:12, November 2, 2011 (UTC)

Can I vote for myself?LxCaucassus 22:52, November 2, 2011 (UTC)

Wouldn't matter' you have a decent majority. :D Imperium Guy 16:46, November 3, 2011 (UTC)

56% majority(not counting me), guess I'm approved thenLxCaucassus 03:43, November 5, 2011 (UTC)

War
How will we handle war in this game? By an algorithm like in Principia Moderni, something simpler, or by simply agreeing by consensus who wins or not?LurkerLordB 22:28, November 3, 2011 (UTC)

Would say algorithyms, but they should be trustworthy. Maybe a more complicated version of the AvAr algorithym might do us nicely!! :D Imperium Guy 19:58, November 4, 2011 (UTC)

I would also say that mods watch over wars and act as back-up to any flame wars. :D Imperium Guy 19:59, November 4, 2011 (UTC)

I agree. common sense should apply, vicotries will count by point differential, like ig you win by 10 points its a big victory, and for wars lasting over 5 years there will be multipl algorithms I propose.LxCaucassus 01:25, November 5, 2011 (UTC)

Rule addition proposal
well, I will propose some new rules regarding mods, wars and the such as proposals

Proposals

 * 1) Unless contradicted by other rules, Mods are god, they can create random events, economic downturns, or other events
 * 2) Mods have no authority whatsoever in affairs dealing with their nation(unless they post in in a nation post, not a mod post, AKA, somebody can make a coup in their nation by will), this inculdes wars directly involvin a front that is related to the nation(meaning they are the "label" of the front). this is to prevent bias.
 * 3) Anybody can post algorithms, but they have to be approved by a mod before they are official.
 * 4) mods can be dishonorably discharged by a formal USERNAME comunity 2/3 supermajority vote.
 * 5) there can only be an odd number of moderators, to ensure a majority in a moderator vote.
 * 6) An algorithm may be used for wars between player states and between a player state and an NPC. It will be based off of Principia Moderni and AvAr algorithms.
 * 7) Additions to rules are to be decided via concensus of all players

Discussion

 * Concerning rule 1, rather than all mods having the god like powers, I think a overall mod without a country should be given this position/power. I say this cause I think the mods might abuse those powers to weaken their foe's nations.
 * Rule 2 I think doesn't stop the mods using their powers before they invade a far off colony.
 * Rule 3 I think could lead to loads of algorithms being posted and their being a struggle to decide who's to use. But it could be easily voted to solve so this isn't much of a problem.
 * Rules 4 & 5 are fair. Rules 6 is more of a proposal than a rule but I do support that proposal.
 * Finally rule 7 is fair but will be broken in this vote if the 16 players don't all vote and the mods decide, which I do not deem fair. VonGlusenburg (talk to Von!) 14:50, November 5, 2011 (UTC)
 * Rule 2 doesnt but lets just say if the mods do a mod action and then invade unprovoked then lets just say taht can count as abuse and grounds for suspension of modship(can be detailed later), rule 3 lets say first come first served, but anyone can post one and the first one generaly wont be right and be used as framework for changes. Rule 7: I said concensus, not vote, concensus. so if the general feeling is yes then its yes, if there are too many objections and the feeling si no then its no.(concensus will come into force once 9 people vote yes then its a majority)LxCaucassus 18:08, November 6, 2011 (UTC)
 * and I forgot to add this, althug this will probably become just a custom: comunity votes(all users) will be in the form of polls, moderator votes will be "hand Votes" aka username signature votes. what each is used for can be detailed later.-Lx (leave me a message)

Voing
(there are 16 players, I expect to only see 16 votes, if not, we resort to moderator username vote only)

Should these be added to the rules? 1. yes 2. no


 * I fix the poll. --Katholico 01:58, November 5, 2011 (UTC)
 * thanks, now I vote for yes!LxCaucassus 02:03, November 5, 2011 (UTC)
 * the bill is passed-Lx (leave me a message) 19:40, November 8, 2011 (UTC)

Draft war algorithm
Location: 

War is in your nation: 5

War is in country adjacent to your nation: 4

War is two or more nations away, requires military acess through nations to reach: 3

War is across an ocean: 2

Terrain: 

Terrain at the front is mountainous: -3 attacker, +3 defender

Terrain at the front is desertic: -2 attacker, +2 defender

Terrain at the front is urban: -1 attacker, +1 defender

Amphibious invasion: -2 attacker, +2 defender

Luck:

Determined by RNG, confirmed by Mods

Foreign factors: 

Presence of foreign expeditionary forces fighting for your side: +2 for each

Receiving military aid from other nations: +1 for each

Number of wars you are engaged in besides this one: -2 for each

Presence of guerillas in occupied territory: -1

War beginning factors:

Surprise attack: +2 for attacker, -1 for defender

Nation is mobilized for war: +2

Casus belli for war: +2 if one is present

Domestic factors: 

War weariness: -1 for each turn war has been going.

Larger population: +2

Larger industrial base: +2

Country is under blockade: -1

Country has no international trade: -2

Population centers under enemy control: -2

Industrial centers under enemy control: -2

Capital under enemy occupation: -3

Popularity of government:

Loved = 3

Liked = 2

Tolerated = 1

Not Liked =0

Hated = -1

Controlled press: +1

Wartime economy: +2

Rebellions within your nation: -2

Reason for war: Same as AvAr

Public approval of war: Without Casus Belli or life or death reason -1. Rises if those two are present.

Opponent is hated enemy: +1

Usage of chemical weapons: +3

this takes more important factors into account, prevents alliance spamming, allows minor nations to resist, but gives major nations a chance at victory. Land lost is determined by Mods. Suggestions are welcome.Azecreth 16:54, November 7, 2011 (UTC)

War Algorithm proposal 2
Ok, I based this off the Principia Moderni Algorithm that Ditectivekenny engeniously concocted. the equasion for chance is to have it be checkable by moderators(people can lie when they post random.org numbers) and to avoid disputes.

Location
L ocation goes by nearest military base

 § at the location of the war or border invasion: 5

 § next to the location of the war: 4

 § close to the location of the war: 3

 § far from location of the war: 2

 § other side of the world: 1

Tactical Advantage
 § attacker's advantage: 1

<p style="margin-top: 0in; margin-right: 0in; margin-left: 30pt; margin-bottom: 0.0001pt; text-indent: -0.25in; line-height: 17.25pt; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: white; background-position: initial initial; background-repeat: initial initial;"> § knowledge of landscape: 2 <span style="font-size:10.0pt;      mso-fareast-font-family:"Times New Roman";mso-bidi-font-family:Helvetica">​ OR
 * <span style="font-size:10.0pt;      mso-fareast-font-family:"Times New Roman";mso-bidi-font-family:Helvetica">this counts if:
 * <span style="font-size:10.0pt;      mso-fareast-font-family:"Times New Roman";mso-bidi-font-family:Helvetica">Defender has had territory for 30+years
 * <span style="font-size:10.0pt;      mso-fareast-font-family:"Times New Roman";mso-bidi-font-family:Helvetica">Attacker has owned territory attacked withing the past 30 years.

Strength
<p style="margin-top: 0in; margin-right: 0in; margin-left: 30pt; margin-bottom: 0.0001pt; text-indent: -0.25in; line-height: 17.25pt; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: white; background-position: initial initial; background-repeat: initial initial;"> § Participants: material aid-2 pts and military-3 pts if a material aid nation withdraws, the nation loses 1 point if the war isn’t over 3 years after withdrawl. For military aid nations, the aided nation looses 1 point if the aiding nation changes sides(the other nation gains however only 2 points)

<p style="margin-top: 0in; margin-right: 0in; margin-left: 30pt; margin-bottom: 0.0001pt; text-indent: -0.25in; line-height: 17.25pt; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: white; background-position: initial initial; background-repeat: initial initial;"> § country has developed military: 1 for each turn dedicated to military or military technology in the last 15 years. This resets after every war

<p style="margin-top: 0in; margin-right: 0in; margin-left: 30pt; margin-bottom: 0.0001pt; text-indent: -0.25in; line-height: 17.25pt; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: white; background-position: initial initial; background-repeat: initial initial;"> § expansion: -1 for every turn used for expansion in the past 10 years, as it uses resources and money.

<p style="margin-top: 0in; margin-right: 0in; margin-left: 30pt; margin-bottom: 0.0001pt; text-indent: -0.25in; line-height: 17.25pt; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: white; background-position: initial initial; background-repeat: initial initial;"> § Major tech advancement on your side: 5

<p style="margin-top: 0in; margin-right: 0in; margin-left: 30pt; margin-bottom: 0.0001pt; text-indent: -0.25in; line-height: 17.25pt; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: white; background-position: initial initial; background-repeat: initial initial;"> ​alliances gain you one point

Motive
<p style="margin-top: 0in; margin-right: 0in; margin-left: 30pt; margin-bottom: 0.0001pt; text-indent: -0.25in; line-height: 17.25pt; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: white; background-position: initial initial; background-repeat: initial initial;"> § motive is life or death (country's sovereign existence is threatened): 10

<p style="margin-top: 0in; margin-right: 0in; margin-left: 30pt; margin-bottom: 0.0001pt; text-indent: -0.25in; line-height: 17.25pt; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: white; background-position: initial initial; background-repeat: initial initial;"> § motive is religious: 7

<p style="margin-top: 0in; margin-right: 0in; margin-left: 30pt; margin-bottom: 0.0001pt; text-indent: -0.25in; line-height: 17.25pt; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: white; background-position: initial initial; background-repeat: initial initial;"> § motive is social or moral: 6

<p style="margin-top: 0in; margin-right: 0in; margin-left: 30pt; margin-bottom: 0.0001pt; text-indent: -0.25in; line-height: 17.25pt; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: white; background-position: initial initial; background-repeat: initial initial;"> § motive is political: 5

<p style="margin-top: 0in; margin-right: 0in; margin-left: 30pt; margin-bottom: 0.0001pt; text-indent: -0.25in; line-height: 17.25pt; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: white; background-position: initial initial; background-repeat: initial initial;"> § motive is economic: 3

Chance
<p style="margin-top: 4.8pt; margin-right: 0in; margin-bottom: 6pt; margin-left: 0in; line-height: 17.25pt; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: white; background-position: initial initial; background-repeat: initial initial;"> 0 to 9 points will be awarded to each person based on chance. Factors will be the opponent's edit count @ the time of decleration of war and aknowlegement of war witch will then be divided by the precise time when the country declares war or acknowledges the other's declaration of war(only hr. and min.) or The product of the non-zero digits of the time by UTC (0:00 yields 1). The result is multiplied by pi and the hundredths digit is the amount of points that person gets (e.g. 123.8377 yields 3). We will use Random.org for NPCs

Discussion
Is it all fine? are there any objections? perhaps we could combine both?-Lx (leave me a message) 17:31, November 8, 2011 (UTC)

I would say a merger of both would give us one of the best algorithym possible in map games!! :D Imperium Guy 17:48, November 8, 2011 (UTC)

Yeah sort of merge them! I agree, this also gives this game its own unique algorithm rather than copying over algorithms which is always good, <font color="#000000">VonGlusenburg (talk to Von!) 19:39, November 8, 2011 (UTC).

Location
Location goes by nearest military base:


 * at the location of the war or border invasion: 5


 * next to the location of the war: 4


 * close to the location of the war: 3


 * far from location of the war: 2


 * other side of the world: 1

Tactical Advantage

 * attacker's advantage: 1


 * knowledge of landscape: 2


 * this counts if: Defender has had territory for 20+years OR Attacker has owned territory attacked within the past 20 years.

Strength

 * Allies: for each ally ther will be 1 point


 * Participants: material aid = 2 pts and military = 3 pts. If a material aid nation withdraws, the nation loses 1 point if the war isn’t over 3 years after withdrawl. For military aid nations, the aided nation looses 1 point if the aiding nation changes sides (the other nation gains however only 2 points)


 * country has developed military: 1 for each turn dedicated to military or military technology in the last 15 years. This resets after every war


 * expansion: -1 for every turn used for expansion in the past 10 years, as it uses resources and money(unless done by mercenaries, then -0.5 as only $$$ used)


 * Major tech advancement on your side: 5


 * Population: number of digits in population(100 000 000 = 9, 100 000=6), 2 pt bonus may be granted for larger population if both nations have equal digits in populaiton(ex. 15 000 000 and 50 000 000, 50 000 000 gets +2)


 * Larger industrial base: +2

Motive

 * motive is life or death (country's sovereign existence is threatened or nuclear threat): 10


 * motive is religious: 7


 * motive is social or moral: 6


 * motive is political: 5


 * motive is economic: 3

Governement Popularity

 * Loved: 2
 * Liked: 1
 * Tolerated: 0
 * Not Liked; -1
 * Hated: -2
 * Controled press: 1
 * negative moderator event in past 10 years:-1

Ajudiciations

 * Terrain at the front is urban: -1 Attacker / +1 Defender
 * Amphibious invasion: -2 Defender /+2 Attacker
 * Defending nation is island: +2 Defender /+2 Attacker
 * Ajudiciations must remain in the -1 /+1 format
 * Additional adjudications may be added by neutral mods (ex. China invades Siberia-its friggin cold, -2A /+2D, Saudi Arabia invades Yemen, they’re both desert nations, no adjudication)

Other

 * Country has no international trade: -2
 * Populaiton center occupied: -2
 * Industrial centers occupied: -1
 * Opponent is hated by nation: +1
 * Usage of Chemical weapons/WMDs: +3(only available after 1890)(opponent gets +1 in motive for each use)
 * Nuclear Arsenal; +10(only available after 1950)(opponent gets automatic 10 in motive)

Chance
0 to 9 points will be awarded to each person based on chance. Factors will be the opponent's edit count (as indicated by the edit count on the profile of user x) and witch will then be divided by the precise time when the country declares war or acknowledges the other's declaration of war(only hr. and min.) or The product of the non-zero digits of the time by UTC (0:00 yields 1). The result is multiplied by pi and the hundredths digit is the amount of points that person gets (e.g. 123.8377 yields 3). We will use Random.org for NPCs

Discussion
Well, I made a compromise of both, what do you people think?-Lx (leave me a message) 19:54, November 8, 2011 (UTC)

30 years seems a bit much for the tactical advantage considering the game has only gone through 8 in-game years :/ maybe 20 years instead? Also the use of mercenaries in expansion doesn't seem right to be, especially since we don't keep track of money in this game so you could just say your always using mercenaries when if reality your country might be bankrupted. <font color="#000000">VonGlusenburg (talk to Von!) 20:14, November 8, 2011 (UTC)

And thats why, moderators exist. So people dont just keep using loopholes in the rules and 30 years is if you know the territory. but ya, 20 will work. I say only max. Remember, not many mercenaries can do expansion on a massive scale, to a certain extent, the only quasi-mercenary group to actualy do a decent ammount of expansion for a nation are the cossacks witch were the driving force for the russian conquest of siberia.-Lx (leave me a message) 21:28, November 8, 2011 (UTC)

This seems more like it. I would say to use this algorithym. It seems the best merger of the previous two. Poll time!!

Which algorithym should be used?? 1. First one 2. Second one 3. Third one, a merger of the previous two Imperium Guy 22:33, November 8, 2011 (UTC)

looks like we've reached a concensus...-Lx (leave me a message) 12:54, November 9, 2011 (UTC)

I agree. So do we need to use the algorithym for the Persia invasion or only for when two players go to war?? :D Imperium Guy 12:59, November 9, 2011 (UTC)

We can use it for all wars, we will have to use it for player-player wars and for Player-NPC wars if the user desires tdo so...using the algorithm will result in more expansion that no algorithm, unless blatantly obvious like china invades nepal...they wont destroy them in 1.5 years at all(sarcasm)...but for wars with afganistan we will have to use Algoritms...history showed us that nobody ever won a war with afganistan.-Lx (leave me a message) 13:17, November 9, 2011 (UTC)

I think we should have to use algorithms for all Player vs NPC wars, I mean whose to say Nepal won't be the Afghanistan of this time line's history? Nepal is quite mountainous so they should in theory be ok against invaders. I'm just using Nepal as an example btw. <font color="#000000">VonGlusenburg (talk to Von!) 17:01, November 9, 2011 (UTC)

That reminds me... ;) Imperium Guy 17:08, November 9, 2011 (UTC)

Hind-Russia

 * Location: 5 + 5
 * Tactical advantage: 1 + 1
 * Strength: 5 + 2 + 3 + (- 4) + 5
 * Population: 9 + 9
 * Motive: 5 (political)
 * Government popularity: 2 + 1 (press) + 2 + 1 (press)
 * Adjuctications:-2 (Persia is warmer than Russia and desertic) -2 (Persia is warmer than Hind-Bharat and desertic)
 * Other:0
 * Chance:TBD
 * Total: 33 + 16 = 49

Persia

 * Location: 5
 * Tactical advantage: 2
 * Strength:
 * Persia:3
 * population: 8(10 000 000-100 000 000)
 * Motive:10 (LoD)
 * Government popularity: -1 -2(revolutions)
 * Adjuctications: +2(persia is warmer than russia and desertic)
 * Other:0
 * Chance:3
 * total: 30

Result
Desicive Hind-Russian victory. Major inroads are made into Persia and troops continue to march through Perisan lines.

Mod
Yeah I wanna be a mod <font color="#000000">VonGlusenburg (talk to Von!) 19:05, November 13, 2011 (UTC)

USA

 * Location: 5
 * Tactical Advantage: 1
 * Strength: 7 + (-5) + 5 + 9 + 2
 * Motive: 5
 * Government popularity: 1
 * Adjucations: +2 (Amphibious)
 * Other: 0
 * Chance:

The German Empire

 * Location: 5
 * Attackers advantage: 1
 * Allies: 2 (Netherlands & Russia)
 * Participants: 3
 * Developed military: 1
 * Major tech advancement on your side: 5
 * Population: 8 (42,000,000)
 * Larger industrial base: +2
 * Moral Motive: 6
 * Government is liked: 1
 * Terrain at the front is urban: -1 Attacker
 * Chance: 6 (3,098/48(12:38: 1*2*3*8=48)*pi=202.7636259
 * Final Total with all factors: 5+1+2+3+1+5+8+2+6+1-1+6=39

The Kingdom of the Netherlands

 * Location: 5
 * Attackers advantage: 1
 * Allies: 2 (Netherlands & Iberian Empire)
 * Participants: 3
 * Expansion: -1
 * Developed military: 1
 * Major tech advancement on your side: 5
 * Population: 8 (Netherlands: 3,724,000 + Belgium: 5,113,700 + Luxembourg: 204,600 + Colonies & Boer states: 1,084,200 = 10,126,500)
 * Moral Motive: 6
 * Government is liked: 1
 * Terrain at the front is urban: -1 Attacker
 * Chance: 6 (2,027/48(12:38: 1*2*3*8=48)*pi=132.6668398
 * Final Total with all factors: 5+1+2+3-1+1+5+8+6+1-1+6=36

Dutch-German Combined Total
75

France

 * Location: 5
 * Knowledge of Landscape: 2
 * Attackers advantage: 1
 * Allies: 0
 * Participants: 0
 * Expansion: -1
 * Developed military: 1
 * Major tech advancement on your side: 5
 * Population: 8 (36,490,000)
 * Moral Motive: 6
 * Government is liked: 1
 * Terrain at the front is urban: +1 Defender
 * Chance: 2 (332/48(12:38: 1*2*3*8=48)*pi=21.72934919
 * Final Total with all factors: 5+2+1+0+0-1+1+5+8+6+1+1+2=31

Result
German-Dutch alliance defeat the French.

Chile

 * Location (border invasion): 5
 * Tactical Advantage: 1
 * Allies: 4 (US, Brazil, Iberian Empire, Austria)
 * Participants: 3 (military aid)
 * Developed military: 3
 * Expansion: -3
 * Major tech advancement on your side: 5
 * Population: 7 (2,500,000)
 * Larger industrial base: 2
 * Motive: 5 (political)
 * Government popularity: 1
 * Adjucations: - 1 (Terrain is urban)
 * Other: -
 * Chance:1
 * Time: 00:28= 2*8=16
 * Editcount: 4324
 * 4324/16 * pi= 849.0 1 54
 * Total: 33

Argentina

 * Location (border invasion): 5
 * Tactical Advantage: 2
 * Population: 7 (1.800.000)
 * Motive: 10 (LoD)
 * Government popularity: 1
 * Adjucations: +1 (Terrain is urban)
 * Other: -
 * Chance: Mods
 * Total: 26

Result
Decisive chilean victory.

Discussion
Can someone help me with the algorithm? Specially, the "chance" item. --Katholico 18:54, November 21, 2011 (UTC)

USA implausibility
So the USA has come back finally, but I don't think that means they can go stupid with colonization just because they missed a few turns; <font color="#000000">VonGlusenburg (talk to Von!) 13:03, November 19, 2011 (UTC).

Look how huge the Brits colony has grown since I took a break, its more than quadrupled. I expanded them normaly as well as using troops, so they should be just as large as the British, and should I also say Dutch, who just started to colonize ten turns ago. Im not being implausable, Im just stating the facts. And if we realy want to be pluasible,l then communications should take just as long as they did in that time era, as in OTL. DeanSims 15:50, November 19, 2011 (UTC)

Just use up the turns the USA didn't write yet in the past. Simple!! :D Imperium Guy 16:12, November 19, 2011 (UTC)

No don't go back & do ur turns in years u missed, cause that'll change the whole game. But expanding a stupidly high amount in one turn because you missed a few of yours, and everyone else kept playing, isn't fair I mean what about Austria, Ottoman Empire or CSA? They've not played for ages but if they came back & did what u did, I'm sure u wouldn't be happy. <font color="#000000">VonGlusenburg (talk to Von!) 18:44, November 19, 2011 (UTC)

Ok then. Imperium Guy 18:59, November 19, 2011 (UTC)


 * The only reason my colony has quadrupled is because I expanded at a normal rate for the last, what, 5-10 years? It isn't our fault that you've missed your turns and didn't grow your colonies turns. It's a little too late to grow them up now. ChrisL123 20:02, November 19, 2011 (UTC)


 * Don't blame me guys, what did I do?? :/ [[Image:1.png|23px]] Imperium Guy 20:04, November 19, 2011 (UTC)


 * Oh, no, I'm telling Dean :P ChrisL123 20:15, November 19, 2011 (UTC)


 * Well, the USA is gone, its now a part of the Iberian Empire. [[Image:1.png|23px]] Imperium Guy 20:16, November 19, 2011 (UTC)


 * The Iberian Empire joining up with the USA seems odd, maybe the CSA taking the USA? Speaking of which, where is the CSA? They've not done anything for donkeys. Same goes for France, Austria & Ottoman Empire. <font color="#000000">VonGlusenburg (talk to Von!) 16:01, November 20, 2011 (UTC)
 * Can't see anything wrong in USA joining Iberian Empire. It was coup d'etat. Doctor261 16:05, November 20, 2011 (UTC)
 * Was it? Fair enough, but it'll always seem odd to me though. But anyway where has the CSA got to? Or Austria or Ottoman Empire? I think that is more important right now; <font color="#000000">VonGlusenburg (talk to Von!) 16:38, November 20, 2011 (UTC).
 * The USA merging with the Iberian Empire is even more unrealistic than it undergoing all that expansion. Countries do not just give up their sovereignty to another nation, especially when they don't even speak the same language! That event is incredibly ASB. Now, I guess you could say the US gave up all its colonies because it went bankrupt from overexpansion, and the Iberians made it a protectorate, but just joining Iberia would be Imperial Europe 2 levels of implausibility. LurkerLordB 23:23, November 20, 2011 (UTC)
 * We had good relationship, and since in a many turns before I've sent my party there, it's not okay, that I've taken over their government by coup d'etat. Of course, riots will possibly be there, but for now, take it was something similar to Anschluss. Doctor261 07:00, November 21, 2011 (UTC)
 * You still could not make an independent nation, as powerful as the United States of America, a colony in a single turn, without a massive civil war occuring there. It is ASB to the extreme. I dare you to find a single instance in history in which a nation voluntarily gave up its sovereignty to another nation that was weaker than it and did not speak the same language. It is totally unrealistic. I am giving this game the Alien Space Bats tag, due to the fact that such a thing could never happen in real life. LurkerLordB 18:35, November 21, 2011 (UTC)
 * OK lurker, putting the game in the ASB category won't change anything; how about instead we hold a vote to decide if this action of the Iberian Empire & USA joining up is plausible; surely that would be more beneficial, <font color="#000000">VonGlusenburg (talk to Von!) 20:13, November 21, 2011 (UTC).
 * There is diference between ASB and roleplay. It's hard for some people here to undestand this. And no voting shall be done. If you want to do it In Character, then do it In Character(roleplay terms). Doctor261 20:18, November 21, 2011 (UTC)
 * There is a difference between vaguely plausible roleplay and alien space bats level roleplay. Taking a nation bigger than you in a single turn is alien space bats level roleplay. As I said before, making it some sort of vaguely controlled protectorate would be much more realistic than incorporating it into the empire istelf Also, if you remove voting, you basically make yourself dictator over the roleplay, saying no one can argue with you. LurkerLordB 23:07, November 21, 2011 (UTC)
 * The only valid reason Iberia now contains the US is because Dean gave up on the wiki and gave it to Doctor261, and then Doctor261 merged it into Iberia. I think the best thing to do is just to have the US with no player and put the country and its colonies in grey until someone outside the game wants to take the US's place (since Doctor261 can't play as two players.) I'd also like to bring up a serious point; Dean assumed that Doctor261 would be "top mod." There can't be a top mod. Mods should be the official leaders with no one official "ruler," or else they might abuse their power just like Dean tried to do (until I called him on it.) I think the players should vote on whether Doctor261 should be the governor or if the mods should govern over it (with no one ruler). ChrisL123 20:24, November 21, 2011 (UTC)
 * I agree. The options of the poll should be if it should just go inactive, be controlled by Doctor261 or be controlled jointly by all moderators. That is the most reasonable option. LurkerLordB 23:07, November 21, 2011 (UTC)


 * Actually, DeanSims has returned, therefore the USA will remain totally independent LurkerLordB 23:07, November 21, 2011 (UTC)

Russia

 * Location: 5
 * Tactical Advantage: 1
 * Strength: 5+3+9+5+3+(-4)
 * Motive: 7
 * Government popularity: 1+1 (controled press)
 * Other: 1
 * Chance: (mods)
 * Total: 37

Hind-Bharat

 * Location: 4
 * Tactical Advantage: 1
 * Strength: 5+4+(-8)+5+9+3
 * Motive: 7
 * Govenment popularity: 1+1 (controled press)
 * Other: 1
 * Chance: (mods)
 * Total: 31

Ottoman Empire

 * Location:5
 * Tactical advantage: 2
 * Strength: 3+8
 * Motive: 5
 * Government popularity: 2
 * Other: -
 * Chance: (mods)
 * Total: 24

Result
Huge Russo-Hind victory. The eastern chunk of the empire falls.

Discussion
Sorry, but this is not how it works. If Russia attacks, then you put Hind as ally. If Hind attacks, you put Russia as ally. Simple enough. But you can't combine these points. Doctor261 14:01, November 21, 2011 (UTC)

Okay. :D Imperium Guy 14:25, November 21, 2011 (UTC)

The IQC is helping Russia and Hind-Bharat in this war.

Regardless of who is being helped by whom, Russia, AKA me, AKA the guy who started the war, has a larger number than the Ottomans. Do we just math that to decide how much territory we receive, or is it just an instant win condition?

Jazon Naparleon 04:38, November 23, 2011 (UTC)

Peruvian-US War Algorithm
I need an algorithm please of the USA vs Peru, if someone could please make one. And I cant help myself, this wiki is to good to just give up on all at once. DeanSims 22:56, November 21, 2011 (UTC)

The Imperial Quan Confederation

 * Location: 5
 * Attackers advantage: 1
 * Allies: 5 (Japan, Russia, Hind-Bharat, Iberia, Germany)
 * Participants: 5 (IQC military, Hind-Bharat Supplies)
 * Expansion: -3
 * Developed military: 12
 * Major tech advancement on your side: 5
 * Population: 9 (IQC~430,000,000)
 * Moral Motive: 6 (saving native Chinese)
 * Government is liked: 1
 * Chance: 5 (1392/(04:40: 4*5=20)*pi=218.654849
 * Final Total with all factors: 51

United States of America

 * Location: 5
 * Attackers advantage: 1
 * Allies: 6 (Iberia, Brazil, Argentina, UK, CSA, Ethiopia, Canada, and Italy)
 * Participants: 6 (US & UK)
 * Expansion: -16
 * Developed military: 1
 * Major tech advancement on your side: 5
 * Population: 8 (~38,000,000)
 * Political Motive: 5
 * Government is liked: 1
 * Chance: 0 1352/(2*1*3)*pi=707.905545
 * Final Total with all factors: 22

Result
Massive IQC victory. 51/(22+51)=69.86%

Discussion
This is what happens when you just expand like crazy and don't build up your military DeanSims.LurkerLordB 05:09, November 23, 2011 (UTC)

If Iberia avoids war with Japan, I will give them US Morrocco, if not, then I will let the US keep it.The IQC will take the US West Africa, American Indonesia, and either Namibia or Madagascar. Plus the US gets devestated in the war. I am planning for this war to last several years, due to being between such powerful nations (although the US won't be as powerful after this!). LurkerLordB 15:02, November 23, 2011 (UTC)

If you start giving away your colonies to avoid them being taken Deansims, I will take the 72.85% from the US, and render you a pitful landlocked nation. LurkerLordB 21:13, November 23, 2011 (UTC)

And if I give themaway to gain allies, you will then be crushed and I will make sure you become a landlocked nation, or better yet, a European Puppet State that has no will of its own and is inferior to its European and American masters. DeanSims 21:22, November 23, 2011 (UTC)

It will take a lot to overcome the 29 point advantage that the IQC has over china. LurkerLordB 21:31, November 23, 2011 (UTC).

Russia has not yet declared war on me, so you cant have that on your algorithm, and Hind-Barat has declared neutrality and may very well join my side. Only add allies if they are fighting in the war.

DeanSims 21:38, November 23, 2011 (UTC)

No, Allies is all of the allies you have total. The Participation thing is for people helpin you in the war. You get all your allies, even ones that are not helping in the war. LurkerLordB 21:39, November 23, 2011 (UTC)

Seriously, the IQC and USA should be in a stalemate. IQC was in a civil war expanded crazy over the pacific, you would not have a developed military if you just destroyed it in a civil war, and you would have no moral motive as you are attacking, not protectong. Swollow 22:16, November 23, 2011 (UTC)

Why is the IQC's developed military 12? I thought it could only be yes it has developed military or no it doesn't? <font color="#000000">VonGlusenburg (talk to Von!) 22:19, November 23, 2011 (UTC).

No, its developed military for every turn in the past 15 years that they build up their military. The military all sided with Quan on the civil war, if they were destroyed he would have lossed. I counted the expansion in the algorithm swollow, and the war was originally due to the US threat against Aleyska. LurkerLordB 22:23, November 23, 2011 (UTC)

I never attacked you and I dont border you. My military has tobe large because I sent 500,000 troops to Africa, and with my colonies gone,500,000 troops is no small deal. Pro-Status quo with China gaining one or two of my colonies I will accept, but you know that China was never very modernized up to wesstern standards when the game started and with a civil war, and moderniztion of China itself would have to go before the military. Either your armies are big and old fashioned or they are very small while a huge Chinese Navy? Come on, that goes along with the above concept. Think about it. DeanSims 22:28, November 23, 2011 (UTC)

I take your offer of Liberia, Indonesia, and Rivera(that's the one next to British Nigeria?) in order to end the war. I am only following the algorithm in that I am winning, I was actually surprised I was winning by so much. LurkerLordB 22:30, November 23, 2011 (UTC)

you said on my talkpage i could keep liberia, let me have a naval/military base in Indonesia and respect the rights of US citizens and we have a deal. I have my eyes set on South America anyway.

DeanSims 22:35, November 23, 2011 (UTC)

Yes, that is the deal, now we will have peace hopefully :) LurkerLordB 22:38, November 23, 2011 (UTC)

What about Madagascar? Do the Dutch get it? I'm confused... <font color="#000000">VonGlusenburg (talk to Von!) 22:43, November 23, 2011 (UTC)

Since the Dutch didn't help the USA or IQC, then they won't get it. You might be able to offer to buy Madagascar from the USA, or get it when they begin the south american campaigns. LurkerLordB 22:53, November 23, 2011 (UTC)

Hind-Bharat:

 * Location: 5
 * Attacker's advantage: 1
 * Allies: 5
 * Expansion: -8
 * Developed millitary: 12
 * Major tech advancement on your side: 5
 * Population: 9 (250,000,000)
 * Religious motive: 7 (uniting all Buddho-Hindus)
 * Government is liked: 1
 * Chance: TBD
 * Final Total: 37 + chance

Austrian Vietnam

 * Location: 1
 * Defender's advantage: 2
 * Allies: 4
 * Expansion: -3
 * Developed millitary: 5
 * Major tech advancement on your side: 5
 * Population: 8
 * Political motive: 5
 * Government is tolerated: 0
 * Chance: TBD
 * Final Total: 27 + chance

Result
Decisive Hind victory, with Austrian Vietnam invaded and mostly captured.

Deansims cheating
Deansims attempted to hijack controll of my nation, stating that the emperor was dead. He went against the algorithm, stating the US was winning when they are losing badly. He deleted an edit I made off of the page so that people wouldn't see it. I think that this is grounds for him being at least temporarily banned from this game. +, he has been super implausible this whole game, the most implausible player in the game. I say that we need to stop his constant violations of the rules LurkerLordB 21:49, November 23, 2011 (UTC)

He said an American assassin killed your Emperor? But he has lost the algorithm so I guess even if your Emperor was killed then it wouldn't matter. You can always appoint a new Emperor, not like he actually killed you lol; <font color="#000000">VonGlusenburg (talk to Von!) 22:00, November 23, 2011 (UTC).

It's godmodding to even say that the Emperor was killed. He could say an assassin was sent to kill the Emperor, and leave it up to me to decide whether or not to let him die, but he just went ahead and took control of my nation by saying the emperor was dead. He deleted my edit where I told him that the first time. He deleted my edit when I told him he was defying the algorithm. LurkerLordB 22:04, November 23, 2011 (UTC)

How is that hijacking your nation? And I am a mod!!! I will give you Indonesia, Liberia, and BritshColombia if you give the USA peace. DeanSims 22:06, November 23, 2011 (UTC)


 * Er, not to bud in or anything but British Columbia's mine, and Liberia and Indonesia are Imperium Guy's. LOL. ChrisL123 22:09, November 23, 2011 (UTC)


 * O yeah, BC is yours, but the colonies are not Russia's and Hind-Bharats yet because they havent as of yet decared war. DeanSims 22:11, November 23, 2011 (UTC)


 * Then why were they added to the map already? LurkerLordB 22:23, November 23, 2011 (UTC)


 * But, anyways, that is a good solution to the war, I will take Indonesia, Liberia, and Rivera and end the war with the US losing no continental territory. LurkerLordB 22:27, November 23, 2011 (UTC)
 * Do the Dutch still get Madagascar? <font color="#000000">VonGlusenburg (talk to Von!) 22:30, November 23, 2011 (UTC)

Fictional leaders being killed is really a problem besides he is a mod, but if he has been deleting your posts then that is a problem. But Dean you did lose the algorithm so you did lose the war just face facts, it is frustrating losing the algorithms but its a game at the end of the day, <font color="#000000">VonGlusenburg (talk to Von!) 22:15, November 23, 2011 (UTC).

Ottoman Empire Division
Since it's not really fair for Russia to have all of the Ottoman Empire, I've drawn up a map of a possible division of the empire. Russia would have eastern Ottoman, Ethiopia, Hind-Bharat and the UK would share the African portion (since Ethiopia's in the area and could easily annex the lawless land, Hind-Bharat since they fought with Russia and the UK ), Italy would take some of the eastern, some part of the Ottoman Empire would still exist to be fair and of course the Balkans would declare their independence. What does everyone think? ChrisL123 00:53, November 24, 2011 (UTC)

Can Canada get some land for the Arabian Colony, New Ottawa? It could be bigger and have land up to Makkah or something... Swollow 01:29, November 24, 2011 (UTC)


 * Most likely. ChrisL123 01:59, November 24, 2011 (UTC)

Italian Portions
I thoguht about Syria, Palestine, Cyprus, Eatsern Thrace, Wetsern Arabia, and Anatolia, and I figured who would have those. I would like to have Syria, Palestine, and Cyprus (for religious reasons for the country). Russia could have Eastern Thrace, Britain can have Anatolia, Ethiopia can have the southern Arab Ottoman Empire, Hind-Bharat could have the central Arab Ottoman Empire, and Britain can have the Southern Arab Ottoman Empire. For the Balkans, instead of independence, we should divide amongst ourselves. I can have the OTL area of Greece, Russia can have the Romanian and Bulgarian areas Britain can have the rest of it. How does this sound? RandomWriterGuy 01:48, November 24, 2011 (UTC)


 * I let the Ottoman Empire keep the western Arabia as well as Eastern Thrace since it's not fair for the Ottomans to give up each part of their land since they didn't attack Russia, Russia attacked them. I let them have Eastern Thrace since that's where their capital city is. And the Balkans really deserve independence as they've been fighting for years and years. They really don't need any intervention of colonial powers. I think the only realistic cession to you is Libya and Cyprus. ChrisL123 01:59, November 24, 2011 (UTC)


 * I agree with Chris, and I think Russia said they would protect Greece. Since Cyprus is primarily Greek, maybe they should join Greece instead. However, I don't think that Britain should get Egypt or anything else, because they never participated in the war. Then I say give Ethiopia the south of the Hind Sudan and give the Hind Egypt and the northern Part of it. LurkerLordB 02:07, November 24, 2011 (UTC)


 * While it's true the UK wasn't involved in the war, as I said Egypt would have become a protectorate/colony of Britain anyway, which must have been planed for years. The same reason I gave Italy Libya. But of course I could always decrease the amount of Egypt Britain gets. And I agree with the Cyprus-to-Greece thing. ChrisL123 02:18, November 24, 2011 (UTC)

Brazilian Ottoman (as well as Italy cont.)
Here in 1876, the Empire of Brazil appears attacking Tripoli. --Katholico 03:00, November 24, 2011 (UTC)
 * In that case, I suggest giving all of Libya to Brazil, and then give all of Egypt to Italy instead, because they were actually part of the war. LurkerLordB 03:06, November 24, 2011 (UTC)
 * From what I read, Italy was never in the war. They only wanted to invade the Ottoman Empire after the war was done, for a year or so. It's possible to have Brazil taking Libya and Italy and the UK taking the Egyptian area. ChrisL123 03:16, November 24, 2011 (UTC)


 * EDIT: I redid the map to show what I meant above. Italy and the UK would get smaller amounts of land to be fair to the countries that fought in the war and that had former colonies (Brazil). But of course, me and Random could just attack the lawless area for the colony. How bout it, Random? ChrisL123 03:40, November 24, 2011 (UTC)
 * I do kind of feel I have have the smallest slice of the Ottoman Empire. For religious reasons, can I have Syria and Palestine then? RandomWriterGuy 05:44, November 24, 2011 (UTC)
 * You have the smallest slice of the Ottoman Empire because you didn't actually help in the War. LurkerLordB 18:20, November 24, 2011 (UTC)
 * But I will, okay? Just remember what I also asked for. RandomWriterGuy 20:30, November 24, 2011 (UTC)
 * It's too late now. My offer still stands that we invade the lawless land that is as of yet unclaimed. I'll draw up a better border that'll offer you more land. But you could always annex the portion on the map and then simply EXPAND your colony to grow it. And taking Syria will ruin the remains Ottoman Empire. How does Italy have religious connections to Syria of all places anyway...? ChrisL123 21:17, November 24, 2011 (UTC)


 * Syria has a large population of Christians (even if they were a minority) and have some sacered Christian churches. That's why. And when do we start by the way? RandomWriterGuy 22:28, November 24, 2011 (UTC)


 * We can start the invasion today (the sooner the better) and get the final borders once we vote. The annexation process should take about half a year anyway. ChrisL123 21:41, November 25, 2011 (UTC)

Hind Iraq
I would like most of Iraq because its a Shia country because I have a majority of Shia population while the rest of Iraq and Turkey can be kept by the Russians. I am willing to give a quarter of my African Ottoman territory to the Ethiopian Empire and another Quarter to the British in return for territory of British-controlled Hind. :D Imperium Guy 10:34, November 24, 2011 (UTC)
 * Most Muslims in Pakistan, Afghanistan, Bangladesh, and other territories under Hind-Bharat control are Sunni, I believe. LurkerLordB 18:20, November 24, 2011 (UTC)
 * He means the portion that Russia has on this map of Iraq. I think that could work. I agree to that as long as Russia agrees as well. ChrisL123 21:17, November 24, 2011 (UTC)
 * Okay. :D [[Image:1.png|23px]] Imperium Guy 21:59, November 24, 2011 (UTC)
 * Sure, he can have it. Jazon Naparleon 23:56, November 24, 2011 (UTC)

Crete
HEY! Create isn't part of Greece, the Dutch invaded in 1877. Please amend the map <font color="#000000">VonGlusenburg (talk to Von!) 15:58, November 24, 2011 (UTC).
 * Alright. ChrisL123 21:17, November 24, 2011 (UTC)
 * Thanks :D <font color="#000000">VonGlusenburg (talk to Von!) 22:24, November 24, 2011 (UTC)

Finalization
I have established three colonies in Arabia and one is near the Ottoman Empire, 300,000 troops are stationed there and 200,000 more will be there a few weeks before the turns end. I would like Kuwait and parts of southern Iraq, or a good portion of uncolonized Arabia. I will have my 500,000 troops help you guys take apart the Ottomans if I get either of my two requests. My current Arabian colnies are along the coast of the Persian Gulf and between the Dutch Oarnge and the dark red colonies on the Indian Oceans Coast DeanSims 21:55, November 25, 2011 (UTC)

Alright, I think all of the issues have been resolved except for Italian Syria. Dean wants a connected Republic of Turkey and Random wants an Italian Syria that is between the two parts of the Ottoman Empire (Anatolia and Western Arabia). We haven't come to a consensus as to what we should have, and I figured the only fair thing to do is to put a vote for it. Anyone who is playing can vote (since this is a world-wide issue.)

It is stupid for the US to give up a profitable colony of Madagascar so a nation they are at war with doesn't lose a tiny scrap of desert. But, if that is what you want...

good point, i offer all of the countries this deal, let me keep the rest of the Ottoman Empire as the US Colony/Protectorate of Turkey, and all of my colonies will be divided between you. DeanSims 23:13, November 25, 2011 (UTC)

<p style="text-align: left">I ask that the nations of the world think about divided Ottoman Empire. If it is left divided and weak it will be conquered by some other country and some country wont like it and it wil attack that country, resulting in a number of conflicts and revenge wars that will only get bigger when somebodys ally gets dragged in, or in other words, a divided and eak Ottoman Empire left to the whims of other countries will result in a World War, and then more than one country will be conquered and crushed into the dust, it could be 2 or 3 countires, it could be more. A united Republic of Turkey that the nations of the world respect and do not crush out of existance mearly because they can will grow into a strong country and a powerful one that, having been beat down to near death, will try and keep the world peace for as long as it is possible. DeanSims 22:18, November 25, 2011 (UTC)

<p style="text-align: left">Most of that land isn't even turkish, the turks would be a minority and would be easily overthrown if any change from the established government was made. This would result in several small poor nations forming out of the ruins of the Republic of Turkey, they would be unable to control the non-Turkish parts for more than a couple years. Therefore, I vote for the divided empire plan. LurkerLordB 23:03, November 25, 2011 (UTC)

Should the Ottoman Empire be divided into two parts from Syria or should it be one connected Republic of Turkey? Turkey (without Italian Syria) Ottoman Empire (with Italian Syria dividing Arabia and Anatolia) ChrisL123 21:53, November 25, 2011 (UTC)

I support the divided empire plan, but I still demand Palestine and Syria for religious reasons. RandomWriterGuy 18:15, November 26, 2011 (UTC)

Archive
This page is getting really long. Maybe we should make an archive page for everything before 1875? And then from then on have an archive every 15 years/30 turns? LurkerLordB 02:19, November 24, 2011 (UTC)

Done!! :D Imperium Guy 13:15, November 24, 2011 (UTC)

US-Peruvian War Algorithm
Could someone plaese make an algorithm for a US-Peruvian War? DeanSims 17:09, November 26, 2011 (UTC)

United States of America

 * Location: 2
 * Attacker's advantage: 1
 * Allies: 5
 * Nations: US (3)
 * Expansion: -18
 * Developed millitary: 4
 * Major tech advancement on your side: 5
 * Population: 8
 * Political motive: 5
 * Government is liked: 1
 * Chance:4 1552/(1*7*4*9)*pi=19.34
 * Final Total: 20

Peru

 * Location: 5
 * Defender's advantage: 2
 * Allies: 0
 * Participants (Peru, Brazil,Chile):9
 * Expansion: -0
 * Developed millitary: 0
 * Major tech advancement on your side: 0
 * Population: 7
 * Life or Death motive: 10
 * Government is tolerated: 0
 * Chance: 9
 * Final Total: 45

Result
Peruvian victory. 45/(20+45)=67.74%

However, since they are an NPC nation that doesn't border the US, I will rule that they cannot take territory from the US. However, your next war with Peru (if you have one) if you take any territory, it has to have the 67.74% subtracted from that percent, so you would need to fight enough wars to get over that number to start taking territory..LurkerLordB 18:57, November 26, 2011 (UTC)

what do you meanI need to fight a few wars? With other countries or just Peru?

You will have to have more than just 1 war with Peru until you get above 67% then you can start taking their territory. LurkerLordB 19:50, November 27, 2011 (UTC)

CSA
The CSA player isn't doing any posts and it is supposed to be major in the map game. I know I already control Canada but can I also control the CSA? Swollow 19:01, November 26, 2011 (UTC)

Send him a message, then we will wait a couple days, and if he doesn't post, then it becomes an NPC nation. You cannot control two nations at once (unless you then conquer the CSA, but you will need to have a fair war) LurkerLordB 20:58, November 26, 2011 (UTC)

The CSA player is also meant to be a mod, maybe give his mod posisition to somebody who is more active? Otherwise maybe just have the USA take over the CSA? <font color="#000000">VonGlusenburg (talk to Von!) 14:22, November 27, 2011 (UTC)


 * No nation is going to be just "taken over". You can declare war on another nation, and if you win the war by enough percentage, then you can take the nation. Due to the US's massive expansion, they are not going to be conquering any other nations any time soon. LurkerLordB 14:44, November 27, 2011 (UTC)

I'm still playing a bit. Sorry if I haven't posted. CrimsonAssassin 14:30, November 27, 2011 (UTC)

US-Ecuador War Algorithm
Can someone make a US-Ecuador Algorith, I just want to conquer the coast, not all of the country. I now have part of Britains Guyana as a result of a trade deal. That means I am much closer to the front. DeanSims 19:27, November 27, 2011 (UTC)

United States of America

 * Location: 3
 * Attacker's advantage: 1
 * Allies: 5
 * Nations: US (3)
 * Expansion: -18
 * Developed millitary: 5
 * Major tech advancement on your side: 5
 * Population: 8
 * Political motive: 5
 * Government is liked: 1
 * Chance:TBD once war actually begins
 * Final Total: 15+chance (15-24)

Ecuador

 * Location: 5
 * Defender's advantage: 2
 * Allies: 0
 * Participants (Ecuador, maybe Brazil and Chile if they keep the pact):3 or 9
 * Expansion: -0
 * Developed millitary: 0
 * Major tech advancement on your side: 0
 * Population: 7
 * Political motive (only losing coastline, not all): 5
 * Government is tolerated: 0
 * Chance: 1
 * Final Total: 23 or 29.

Result
Depends on Chance and if the Pact is kept.

This one is achievable by the US, but they will need to get a lot of allies. You have 5 allies, plus you could bribe neutral nations with money or resources or treaties or territories to get them to help you LurkerLordB 19:41, November 27, 2011 (UTC)

thank you

DeanSims 19:47, November 27, 2011 (UTC)

Were sending aid (military). :D Imperium Guy 12:40, November 28, 2011 (UTC)

If the Dutch can have the Galapagos islands, then the Dutch will become allies with the USA & help you in this war, <font color="#000000">VonGlusenburg (talk to Von!) 15:09, November 28, 2011 (UTC).

Agreed. Imperium Guy 12:59, November 29, 2011 (UTC)

Oceania/Australia ownership
I know Scandinator in real life and he has agreed to give the commonwealth of australia and new zealand to me ManofSteele 21:48, December 1, 2011 (UTC)

Russia

 * Location (border invasion): 5
 * Tactical Advantage: 3
 * Allies: 3 (Hind, China, Italy)
 * Participants: 3 (military aid)
 * Developed military: 2
 * Expansion: 0
 * Major tech advancement on your side: 0
 * Population: 10 (98,000,000)
 * Larger industrial base: 2
 * Motive: 5 (political)
 * Government popularity: 1
 * Adjucations: - 1 (Terrain is urban)
 * Other: -
 * Chance:6
 * Time: 24
 * Editcount: 536
 * 536/24* pi= 70.126665
 * Total: 39

Austria

 * Location (border invasion): 5
 * Tactical Advantage: 2
 * Population: 8 (22,800,000)
 * Motive: 10 (LoD)
 * Government popularity: 1
 * Adjucations: +1 (Terrain is urban)
 * Other: -
 * Chance: Mods
 * Total: 27

Discussion
Take into account that Hind troops are aiding Russia. :D Imperium Guy 18:30, December 3, 2011 (UTC)

Nation Pages
Do we need to create Nation pages like they do in principia moderni? ManofSteele 23:33, December 4, 2011 (UTC)

Would be helpful but not nesscary. :D Imperium Guy 14:33, December 5, 2011 (UTC)

Hind-Bharat

 * Location: 1
 * Tactical Advantage: 1
 * Allies: 6
 * Participants: 9
 * Military:12
 * Population: 9
 * Government popularity: 1 + 1(controled press)
 * Major tech: 5
 * Motive: 5
 * Adjucations: -
 * Other: -
 * Chance: Mods please
 * Edit count: 4,456
 * Total: 48

Ecuador

 * Location: 5
 * Tactical Advantage: 2
 * Allies: 0
 * Military: 0
 * Population: 7
 * Government popularity: 2
 * Motive: 10
 * Other: -
 * Chance: Mods
 * Total: 26

Result
Decisive Alliance victory.

Discussion
You need to pick a single nation to lead the alliance, you all can't have your own algorithm. LurkerLordB 03:18, December 7, 2011 (UTC)

Not be taken over
I will be going on holiday from 17th of December to 11th of January. Please don't take over my country and I will be leaving my country to the hands of MODs. :D Imperium Guy 23:19, December 9, 2011 (UTC)

Canada-Quebec War
Algoritem

Canada

 * Location: 5
 * Allies: 3(U.K, U.S, and China)
 * Participants: 1
 * Military:17
 * Population: 5
 * Expanstion:-3
 * Government popularity: 2
 * Major tech: 3
 * Motive: 3(Public Supported)
 * Chance: Mods
 * Total: 36

Location: 5
Result: Canada Occupation of Quebec and its Colonies.
 * Allies: 0
 * Military: 0
 * Population: 2
 * Government popularity: 2
 * Motive: 10(Life or Death)
 * Other: -
 * Chance: Mods
 * Total: 19

Possible US/Allies-Canadian War Algorithm
Can someone make an algorithm for a US Canadian War to liberate Quebec with Hind-Barat, Russia, and China being US Allies? DeanSims 19:17, December 17, 2011 (UTC)

Yeah, I want to see what will happen, I may back down if I'll get screwed. Note: U.K is a Canadian ally and remember the U.S Expanstion. Swollow 00:29, December 18, 2011 (UTC)

And dont forget that I am fighting to Liberate Quebec, not to conquer more land. If I gain land because of te war, thats just a bonus. DeanSims 00:38, December 18, 2011 (UTC)

Before we go Rambo on eachother, want to make a compromise? Swollow 00:42, December 18, 2011 (UTC)

sure, i got to get off the web soon, pysch is on soon. DeanSims 00:51, December 18, 2011 (UTC)

Mod
I would like to take the vacant mod position and become a map maker. <font color="#000000">VonGlusenburg (talk to Von!) 19:19, December 17, 2011 (UTC)

u r now a mapmaker and if the oter mods aprove, a mod as well DeanSims 19:44, December 17, 2011 (UTC)

So am I mod as well then now??? <font color="#000000">VonGlusenburg (talk to Von!) 20:58, December 30, 2011 (UTC)

HALF YEARS=0.5
One half is 0.5, not 0.6. Why is such a simple math error being repeatedly committed on this map game, and others that go by half years. So, 1 and a half is 1.5. 1886 and a half is 1886.5. No 0.6's allowed! LurkerLordB 21:06, December 28, 2011 (UTC)

Exactly. 1886.6 would actually mean July-August. Doctor261  (Talk to Doctor261) 21:08, December 28, 2011 (UTC)

People put XXXX.6 because there is 12 months in a year, and half of 12 is 6 :P <font color="#000000">VonGlusenburg (talk to Von!) 04:56, December 29, 2011 (UTC)

Ah, that makes sense. So everyone is not just insane. It's still wrong though. LurkerLordB 05:08, December 29, 2011 (UTC)

Russia

 * Location: 5
 * Tactical Advantage: 1
 * Allies: 0
 * Participants: 0
 * Military:4
 * Population: 9
 * Larger Industrial Base: 2
 * Expanstion:0
 * Government popularity: 2
 * Major tech: 3
 * Motive: 5 (Political)
 * Terrain: -1
 * Other: -
 * Chance: Mods
 * Total: 30

Italy

 * <span class="mw-headline" id="Location:_5" style="border-style: initial; border-color: initial; ">Location: 5
 * Tactical Advantage: 0
 * Allies: 0
 * Participants:0
 * Military: 0
 * Population: 8
 * Expansion: 1
 * Government popularity: 2
 * Motive: 10(Life or Death)
 * Terrain:1
 * Other: -
 * Chance: Mods
 * Total: 27

NAU/US-Australian War Algorithm
Could someone please amke an algorithm for the NAU(USA and Canada) war agaisnt Australia? I think some other country is attacking Australia as well, so be sure to add that in it to please. DeanSims 19:53, December 30, 2011 (UTC)

Japan is currently warring with Australia, and since they began their attack long before NAU did, I believe the NAU would be counted as allies of Japan in the Japan-Australian War.

Jazon Naparleon 20:19, December 30, 2011 (UTC)

Alright. Japan and the NAU(Canada and the USA), are allies in this war. DeanSims 20:31, December 30, 2011 (UTC)

Japan

 * Location: 3
 * Tactical Advantage: 0
 * Allies: 2
 * Participants: 6
 * Military:6
 * Population: 8
 * Larger Industrial Base: 0
 * Expansion:-2
 * Government popularity: 2
 * Major tech: 0
 * Motive: 5 (Political)
 * Terrain: -2
 * Other: -
 * Chance: Mods
 * Total: 28

Australia

 * <span class="mw-headline" id="Location:_5" style="border-style: initial; border-color: initial; border-style: initial; border-color: initial; ">Location: 5
 * Tactical Advantage: 2
 * Allies: 0
 * Participants:0
 * Military: 1
 * Population: 7
 * Expansion: 1
 * Government popularity: 2
 * Motive: 10(Life or Death)
 * Terrain:2
 * Other: -
 * Chance: Mods
 * Total: 29