Talk:Treaty of Amiens (Map Game)

How do I join?
This may seem quite odd for a question, but if I want to join, do I simply add my name on the country I want to be, or do I have to let somebody know that I want to join the Map Game?

Sithlent (talk) 21:23, April 22, 2015 (UTC)

You simply add your name next to the country you want to play as

Dreamcaster1 (talk) 11:49, April 23, 2015 (UTC)

Attacker
Total:
 * Location:
 * Location Bonus:
 * Tactical Advantage:
 * Nations Per Side:
 * Military Development:
 * Economic Development:
 * Economic Bonus
 * Technology:
 * Expansion:
 * Motive:
 * Modifiers:
 * Chance:
 * Edits:
 * UTC (ABCD) = A * B * C * D =
 * / * pi =
 * Nation Age:
 * Population:
 * Participation:
 * Number of Troops:
 * Theaters of War:
 * Concurrent Wars:

Defender
Total:
 * Location:
 * Location Bonus:
 * Tactical Advantage:
 * Nations per side:
 * Military Development:
 * Economy Development:
 * Economic Bonus
 * Technology:
 * Infrastructure:
 * Expansion:
 * Motive:
 * Modifiers:
 * Chance:
 * Edits:
 * UTC (ABCD) = A * B * C * D =
 * / * pi =
 * Nation Age:
 * Population:
 * Participation:
 * Recent Wars:
 * Troops strength:
 * Theaters of War:
 * Concurrent Wars:

Result
% =  (X/(X+Y)*2)-1

No of turns =  Max*(1-1/(2*Z)

Algo Explanation
Location


 * +15 if war is in home country


 * +10 if war is in a neighbouring country


 * +7 close to location of war


 * -5 far from location of war


 * -7 extremely far from location of the war.

Location Bonus 


 * +4 if war is in well known land


 * +2 if war is in a fairly known land


 * -2 if little is known about the land


 * -3 if war takes place in a land with no prior knowledge.

Tactical Bonus


 * +2  Attacker’s advantage, +5 Defender’s advantage


 * +6 Surprise attack (Attackers)


 * +4 Home is island (Defenders)


 * +5 Home is desert (Defenders)


 * +8 Home is jungle/tropical (Defenders)


 * +10 (in winter), +12 (in spring) Home is tundra/arctic (Defenders)


 * +6 Amphibious landing (Defenders).

Nations 


 * +3 per Nation directly in conflict


 * +1 per Vassel directly in conflict


 * +1 for Military Aid and Support from another nation

Military Development -> No. of turns deploying.

Economic Development


 * +4 Great economy


 * +2 Good economy


 * +0 Meagre economy


 * -1 Weak economy


 * -5 collapsed economy

Economic Bonus


 * +3 Larger economy than enemy


 * +2 Larger industry than enemy
 * -3 Smaller economy than enemy
 * -2 Small industry than enemy

Technology -> Directly in relation to tier levels.

Infrastructure -> No. of turns improving Infrastructure.

Expansion


 * +0 No recent expansion


 * -3 Minor recent expansion


 * -6 Major recent expansion


 * -8 Huge recent expansion

Motive


 * +3 Economic (Gains land, resources, etc)


 * +2 Aiding Ally


 * +2 Defending territory not held for more than 10 years


 * +4 Defending territory not part of heartland but held for more than 20 years


 * +3 Taking territory of similar culture but not part of nation


 * +4 Pre-emptive Strike against a nation rapidly building military forces


 * +5 Taking back territory recently held by nation but since lost


 * +6 Aiding Social/Moral/Ideological/Religious Kinsmen who are being oppressed


 * +6 Attacking to enforce political hegemony


 * +5 Defending Heartland from attack that will not cripple/ destroy nation


 * +9 Defending Core/heartland from possibly fatal attack


 * +10 Defending from attack that will wipe out nation and culture.

Motive Modifier


 * -2 Non-democratic Government


 * +3 Democratic government


 * -9 Government not supported by people


 * -3 War not supported by people (Democratic)


 * -2 War not supported by people (Non-Democratic)


 * +5 Troop Morale High (requires motive over or equal to 5, chance over 4, and larger strength)


 * -5 Troop Morale Low (any of the following: chance below 1, srength less or equal to 50% of opponents, recent war penalty over 5)


 * -5 (Attacker) +1 (Defender) Fighting Guerrilla War


 * -10 Multiple concurrent wars


 * -2 (per defeat) Defeat suffered within the previous two years.

Population 


 * +2 if population is less than 5 times larger than the smaller nation


 * +10 if the larger nation is between five and ten times the population of the smaller


 * +20 if the larger nation is more than ten times the population.

Nation Age 


 * -10 Newborn nation (less than 5 years since gov change; 3 years if popular revolt)


 * -5 Young nation (5–25 years since government change)


 * +0 Maturing nation (25–75 years)


 * +5 Mature nation (75–200 years)


 * +0 Old nation (200–300 years)


 * -5 Ancient nation (300–500 years)


 * -15 Antique nation (more than 500 years).

Recent Wars


 * -2 for Leadership in any war in the past 15 years


 * -1 for and Military or supply support in the past 15 years.

Troop Strength -> Your force/Enemy force.

Fronts of War


 * +2 Single front


 * -2 Two fronts


 * -5 Three or more fronts

Concurrent Wars 


 * -3 for One war


 * -5 for Two wars


 * -7 for Three or more

Economic ranks:
Tier 1:
 * Sultanate of Sulu.

Tier 2:
 * Tokugawa Shogunate.

Tier 2.5: Tier 3:
 * Ottoman Empire
 * Russian Empire.
 * Qing Dynasty
 * Kingdom of Spain
 * Kingdom of Portugal
 * Kingdom of Sweden
 * United states of America
 * Denmark-Norway.
 * Archduchy of Austria
 * Electorate of Bavaria
 * Kingdom of Sicily

Tier 4:
 * United Kingdom of Great Britain and Ireland
 * French Republic.

Military ranks:
Tier 1:
 * Sultanate of Sulu.

Tier 1.5:
 * Tokugawa Shogunate.

Tier 2:
 * Kingdom of Portugal
 * Qing Dynasty
 * Denmark-Norway.
 * Electorate of Bavaria

Tier 2.5: 
 * Kingdom of Sweden
 * United states of America.
 * Kingdom of Sicily

Tier 3:
 * Kingdom of Spain
 * Ottoman Empire.
 * Archduchy of Austria

Tier 4:
 * French Republic
 * United Kingdom of Great Britain and Ireland
 * Kingdom of Prussia
 * Russian Empire.

Technology:
Tier 1:

Tier 1.5:
 * Tokugawa Shogunate
 * Qing Dynasty
 * Sultanate of Sulu.

Tier 2:

Tier 3:
 * Ottoman Empire.

Tier 3.5:
 * Russian Empire
 * Kingdom of Portugal.

Tier 4:
 * United Kingdom of Great Britain and Ireland
 * French Republic
 * Kingdom of Spain
 * Kingdom of Sweden
 * United States of America
 * Denmark-Norway.
 * Archduchy of Austria
 * Electorate of Bavaria
 * Kingdom of Sicily

Industry:
Tier Tier 1:
 * Tokugawa Shogunate
 * Sultanate of Sulu.

Tier 1.5:
 * Qing Dynasty

Tier 2:
 * French Republic
 * Kingdom of Spain
 * Kingdom of Portugal
 * Ottoman Empire
 * Russian Empire
 * Denmark-Norway.
 * Archduchy of Austria
 * Electorate of Bavaria
 * Kingdom of Sicily

Tier 2.5:
 * Kingdom of Prussia
 * Kingdom of Sweden
 * United States of America.

Tier 3:
 * United Kingdom of Great Britain and Ireland.

Tier 4:

Upgrade requests:
I don't know what you think, but I think the Qing dynasty should be promoted in economy. They had a booming economy back then. tao64

Done Dreamcaster1 (talk) 08:20, May 2, 2015 (UTC)

Map resources
Germany and Italy: http://www.lib.utexas.edu/maps/historical/shepherd/germany_italy_1803.jpg

Bit of an accident...
Well, when I was typing up my post and finishing, it seemed to have had an issue with another person making their post at the same time, and it just bugged out completely for me. No harsh feelings, right?

Sithlent (talk) 21:43, May 16, 2015 (UTC)

Brazil
Can someone please explain to me how it's going to work with a player being Brazil while I'm Portugal? Are they just automatically independent? Because that's not what I signed up for. Vatonica (talk) 02:30, May 18, 2015 (UTC)

Brazil is going to be a puppet/colony of Portugal until it declares independence. So at the moment it can mind it's local affairs but you have control over stuff like who they go to war with and taxes to the empire. So you can just post your turn and the Brazil player can post their turn under yours. Dreamcaster1 (talk) 06:12, May 18, 2015 (UTC)

I don't really care though. If players are removed, I'll switch to Spain. Vatonica (talk) 10:40, May 19, 2015 (UTC)

Attacker

 * Location: 10


 * Location Bonus: +2
 * Tactical Advantage: +2+6 =+8
 * Nations Per Side: 3+1= +4
 * Military Development: +0
 * Economic Development: +2


 * Economic Bonus +2 +3= +5
 * Technology: +3.5
 * Expansion: -6
 * Motive: +5


 * Modifiers: -2 + 5= +3
 * Chance:


 * Edits: 1,533
 * UTC (ABCD) = A * B * C * D =  0*9*3*3= 81
 * / * pi = 81/1533 *Pi= 0.166
 * Nation Age: +5
 * Population: +2
 * Participation: +10
 * Number of Troops: 250,000/75,000= +3.3
 * Theaters of War: -1
 * Concurrent Wars:0

Total: 56.966

Defender

 * Location: +15
 * Location Bonus: +4
 * Tactical Advantage: +5
 * Nations per side: +3
 * Military Development: 0
 * Economy Development: +0


 * Economic Bonus -3 -2= -5
 * Technology: +3
 * Infrastructure: 0
 * Expansion: -6
 * Motive: +9
 * Modifiers: -2 -5= -7
 * Chance:


 * Edits: 3,422
 * UTC (ABCD) = A * B * C * D =  0*2*3*5= 30
 * / * pi = 30/3422 *Pi= 0.028
 * Nation Age: -5
 * Population: -2
 * Participation: +10
 * Recent Wars: 0
 * Troops strength: 75,000/250,000= +0.3
 * Theaters of War: -1
 * Concurrent Wars: 0

Total: 39.328

Result
=18.4%

Russia defeats Persia in 1.5 year (three turns). Can force Persia into a peace treaty.

Discussion
Rimp can you not make an aglo with out my permission in the future. Dreamcaster1 (talk) 09:35, May 20, 2015 (UTC)

Personally I'd say that a lot of stuff is incorrect in your algorithm. However, I would not really argue about it since I really don't care considering that the land I wish to occupy doesn't even exceed 10% of Persia. -Rimp

Wow, there are parts of this algo that are just plain wrong. PErsia is older than Russia, ha a higher tactical advantage,  and I don't see why Persia's economy is negative considering I've been massively improving the economy in almost every turn so far, and that's only what I see on surface. Daxus the Harbinger of Lameness (talk)

Firstly about the nation age, you need to look at the algorithm explanation. Secondly your economy is still smaller than Russia, both in terms of its industry and overall size. Dreamcaster1 (talk) 16:57, May 20, 2015 (UTC)

Daxus, the nation age is taken into account from Nation Age. Given that the last major government change for Persia took place in 1785 when the Qajars took over, the Persia should be receiving a -5 for Young Nation. As for your 'massive improvements', perhaps I should remind you that you definitely cannot transform a backward Central Asian state into an economic powerhouse within the span of two years. ♣There is no good or evil: only power and those too weak to seek it♣  16:59, May 20, 2015 (UTC)