Talk:Axis vs Allies: Reborn (Map Game)

Location
Location is how close the nation is to the place of the conflict. Goes by capital city.
 * At the war: 5
 * Next to the war: 4
 * Close to the war: 3
 * Far from the war: 2
 * Halfway around the world: 1

Tactical Advantage

 * Attacker’s advantage: 1
 * Defender’s advantage: 2
 * Home is desert: Defenders +3, attackers -3
 * Home is island: Defenders +4, attackers -4

Strength

 * Every nation militarily helping with belligerents/defenders: +3
 * Every nation nonmilitarily helping with belligerents/defenders: +2
 * Every vassal militarily helping with belligerents/defenderes: +2
 * Every vassal nonmilitarily helping with belligerents/defenders: +1
 * Every nation occupied by nation: -1
 * Side with greater population: +3
 * Side with greater industry: +3

Motive

 * Life or death (country’s sovereign existence is threatened): 10
 * Religious: 7
 * Social/moral: 6
 * Political: 5
 * Economical: 3

"Special" Status
In many points in history, a revolution (Hitler, Napoleon) has led to massive military successes at first. However, such revolutions have also led to massive failures (Mussolini, the South in Amer. Civil War). If a revolution has taken place in your nation in the past 7 years into an autocratic dictatorship, you are eligible for a bonus in military. If all of the above, +10.
 * If revolution to autocratic dictatorship in past 7 years.
 * If you get 6 or more in chance. However, if your dictatorship has been historically successful (Hitler, Napoleon, etc) then you get it anyways.

Morale

 * Recent military defeats (battles): -2
 * Extermination of conquered peoples: -3
 * Motive is less than 6: -1

Nuclear weapons

 * Strategic nuclear weapon use on capital city: +10 for belligerent, -10 for defendant (of nuke). +2 per additional nuke for belligerent, -2 per additional nuke for defendant.
 * Strategic nuclear weapon use on major city: +7 for belligerent, -10 for defendant (of nuke). +1.5 per additional nuke for belligerent, -1.5 per additional nuke for defendant.
 * Strategic nuclear weapon use on minor city: +5 for belligerent, -10 for defendant (of nuke). +1 per additional nuke for belligerent, -1 per additional nuke for defendant.
 * Tactical nuclear weapon use: +5 for first tactical nuke, +.5 per additional nuke.
 * Nuclear weapon use for belligerent: -5 morale this turn and next turn.
 * Nuclear weapon use for defendant: -2.5 morale this turn only.

Economic situation

 * Great economy: +5
 * Fair economy: +3
 * Average economy: +1
 * Poor economy: -3
 * Crashing economy: -5

Chance
Take the UTC time at that moment. (ie 21:32). Then, multiply those numbers. Any zeros count as one. Then take the declaring user's edit count. Then divide the UTC number by the edit count. Multiply that number by pi Take the fifth digit in the number, and there's your chance. Then, for the opponent, take the eighth number. And there you go!
 * 2*1*3*2= 8
 * ie 2831.
 * 8/2831= 0.00282585658
 * 0.00282585658*pi= 0.00887318966
 * 7
 * 8

Result
The winner will get to take the city(ies) they were targeting. If the winner wins by more than 1.5x the score, they will take 4 cities. If they win any number less, they will take 2 cities. If the user wins by more than 2x the score, 8 cities will be taken. If the user wins by more than 4x the score, the nation will capitulate.

Changes from Axis vs Allies: Revolutions

 * Added mod rules section
 * Added regulations to mapmaking
 * Added Plausibility Points
 * Added inactivity penalty.
 * Added proxies.
 * Changed start time to 22:00:00 UTC.

Patch 1

 * Added plausibility points to War Algorithm.
 * User will be penalized 1 point from their Plausibility Points if the miss a day without any notice.

Patch 2

 * Removed penalty for inactivity in Plausibility Points.

Patch 3

 * Removed Plausibility Points.
 * Removed Plausibility Points from algorithm.

Patch 4

 * Removed the algorithm.

Patch 5

 * The algorithm has been reinstated with major changes.

Patch 6

 * A mod removal process has been added.
 * A new vassal system has been added.

Patch 7

 * The algorithm has been revamped with a new vassal system.
 * Tiers established.

Strengths

 * Your strength here is what you get for points on the algorithm. A vassal gets that many points -1. You can apply to go up a tier and we will examine your military development and give you the green light or decline your application.

Tier 1

 * Albania
 * Lithuania
 * Paraguay
 * Iraq
 * Korea
 * Dominican Republic
 * Latvia
 * Greece
 * Netherlands
 * Luxembourg
 * Siam
 * Norway

Tier 2

 * Yugoslavia
 * Finland
 * Egypt
 * South Africa
 * China
 * Australia
 * New Zealand
 * Czech Republic
 * Slovakia
 * Poland
 * Turkey
 * Belgium

Tier 3

 * Spain
 * British Raj
 * Italy
 * Canada

Tier 4

 * Japan
 * France

Tier 5

 * United Kingdom
 * Germany
 * Soviet Union
 * United States

Upgrade Requests
You can request that your nation be upgraded a tier here. Follow the following template:


 * Nation Name
 * Current Tier
 * Requested Tier
 * Reason Why

​Turkey teir request

 * Nation: Turkey
 * Current teir: 2
 * Requested teir: 3 or 4
 * Reason why: I am the power in the muslim world. Ive made many military and industrial advances, and have a powerful leader. Ive also spread propoganda and tried my best to increase nationalisim, and have a huge enlistment rate in the military. I also am drilling oil in the black sea, so i have that and Iraqs oil(Who i invaded) to trade with.

Discussion
I think France and Japan and Italy should be in a new Tier 4 and the UK, USA, USSR, and Germany be moved to a new Tier 5.

23:29, March 2, 2013 (UTC)

Good idea. I'll do it. 98.218.18.226 00:35, March 3, 2013 (UTC) (Pita)

Hello. I was wondering what Tier Siam is in. Thanks! This is UglyTurtle, Signing off. 23:23, March 19, 2013 (UTC)

How about Romania Limeuan (talk) 05:18, March 22, 2013 (UTC)

How does Siam become Tier 2? This is UglyTurtle, Signing off.  18:34, March 25, 2013 (UTC)

Discussion
Thanks for dealing with the last game's problems with 'power gameing' and mod bias.The River Nile-2 (talk) 21:28, January 6, 2013 (UTC)

who was the biased mod? Sine dei gloriem (talk) 21:29, January 6, 2013 (UTC)

Well, Zaire vs S. Africa was a bit ASB on the previous game as the mod and the player power-gamed and hyper-conquered. Don't worry, Sine dei gloriem, since both you and Pitakang are not the fellows I was talking about. What ever, let's forget about the other game and start anew on this one. The River Nile-2 (talk) 21:38, January 6, 2013 (UTC)

ok. and yeah i remember zaire's player aswell made a Turkish empire aswell, lets hope this doesnt happen here Sine dei gloriem (talk) 21:40, January 6, 2013 (UTC)

I'm still going to build my empire. If Japan, Germany, Britian, and Italy can do it, I see no reason I can't. Of course it will be more plausible. I'm gonna build up to it like the Japanese, come up with some lousy excuse of friendship or something, and then go in for the kill. The East Asian Africaghdfghdfghdfghdfghdfn Co-Prosperity Sphere. Unless, you have a problem with that... Vivaporius says: "I don't need a slogan!" 18:20, January 9, 2013 (UTC)

That's OK.The River Nile-2 (talk) 23:42, January 12, 2013 (UTC)

"Come up with some lousy excuse of friendship or something" The quote of the week

Japan

 * Location: 4
 * Tactical: 1
 * Strength: (Italy, Japan, Australia Macendonia, Canada, Libya, Eretia, USSR, Serbia, Montergeno, C Loyalists, NSR, BTSR, VSR, manchurina, SSR, PKSR, TWSR, New Zealand, Bosnia, Croatia, Slovenia, Ethiopia, Somalia, AU) +75 non(Cuba India) 4, Greater industry: 3, Big cheese(USSR,Japan Italy) 12
 * Motive: 6
 * Morale: -2
 * Nuke: Capital: 10, major city, 7
 * Economy: 5
 * Chance: 1959=405
 * 45/0.17517301
 * 3.14: 0.55004325 Chance: o :(
 * total: 125

China

 * Location: 5
 * Tactical: 2
 * Strength: greater pop: 2
 * Motive: 10
 * Morale: 0
 * Nuke: -20
 * Economy: 3
 * Chance: 2
 * Total:5

Result
Steamrolls over China. The old baby (talk) 00:21, February 17, 2013 (UTC)

Discussion
We've been over this. Do you want a ban?

                "Fear the power    of the Dark Side of the Force."  00:24, February 17, 2013 (UTC)

A ban u funny Scraw. Once again China cannot beat of Dito in half a year let alone not expect retaliation. They give me resources and a path to the west, what do u want me to do? what woul u do if u wernt a mod and that happened to u. Ur best place for resources was taken because of mod arrogance The old baby (talk) 00:32, February 17, 2013 (UTC)

I fail to comprehend any of what you said. In other news, I would like to inform you that DITO is collapsing because of global revolution and it's just you and them. Also, none of the DITO nations ever said they were helping you.

                "Fear the power    of the Dark Side of the Force."  00:37, February 17, 2013 (UTC)

Dude how can the mods contridict what i do with my nation if it is plausible. Obviously China beating Dito in half a year without my doing of anything or an algorithm dosent make quite scence. BTW, Italy said I could have full DITO backing if I help Italy become a superpower and we prosper together. Australia and New Zealand arent there but are friendly. Even if they somehow won, whos to say a nation, especially a fierce nation like Japan, who will fight to the last minute(ex: kamakazi fighting after their only ally perished against the allies) The old baby (talk) 01:26, February 17, 2013 (UTC)

A: Italy is not a superpower.

B: Ain't nobody got time to fight them again right after they just lost a war.

C: DITO has no time to fight with you, they're all in revolution.

D: You can't just assume someone is helping you. They have to say it first.

E: Stuff.

                "Fear the power    of the Dark Side of the Force."  01:50, February 17, 2013 (UTC)

Everyone else you listed as allied on your side either never opted to join you or is too busy, also scraw, i gave quebec independence so technically im out of revolution, still skirmishing some, nonetheless recovering at most. OreoToast555(Talk) 05:53, February 17, 2013 (UTC)


 * You gave Quebec independence, but forced it to be a vassal or protectorate state.


 * I don't think the French population of Quebec, considering they were held by the English-speaking population of Canada for years, would not want to have anything to do with the Canadians. At least, that's how I view it. Enclavehunter (talk) 18:35, February 17, 2013 (UTC)

They OTL want to leave Canada, but are civil in nature and would probably declair UDI, rarther than take up arms.

Requesting leave of absence.
Hi. I may be gone for priods of 2+ days fairly regualy over the next month or so. I would ask that you allow me to keep India, as I will not be doing much outside the Indiosphere that would affect anyone majorly. David Rain (Sometimes...) (talk)

OK then.

<span style="border:1px solid #000000;padding-bottom:1px;padding-top:1px;-webkit-border-radius: 1px 1px;-moz-border-radius: 1px / 1px;-webkit-box-shadow: 1px 1px 1px rgba(0,0,0,0.6);background-image:-webkit-repeating-radial-gradient(ellipse,#1C39BB 45%,#120A8F 50%);background:-moz-repeating-radial-gradient(ellipse,#CCCCFF 45%,#000000 50%));border-top-left-radius:500px 400px;border-bottom-left-radius:500px 400px">               <span style="background-image:-webkit-gradient(linear, right top, left top, from(#000000), to(#FFFFFF)); -webkit-border-radius: 36px 12px; -moz-border-radius: 36px / 12px; -webkit-box-shadow: 0 0 5px 5px #000000; border:2px double #E5E4E2 border-radius:5px; border-bottom-right-radius:100px 90px; border-top-right-radius:100px 90px; color:#FFFFFF"> <font color="#FF033E" face="Courier">"Fear the power   <font color="#FF033E" face="Courier" title="Bvlog"> of the Dark Side of the Force."  18:23, February 17, 2013 (UTC)

Olympics
Someone should make an Olympics page. there the olympic comitte can decide where the games will be hostedWegscuba (talk) 01:19, February 20, 2013 (UTC)

The end?
Is it just me or will the game be dead due to under use by 1965?The River Nile-2 (talk) 15:46, February 20, 2013 (UTC)

I noticed that too. It could be that when WW3 looked initially inevitable, (mainly thanks to my antics), the game appeared to be at it's peak of excitement, though now that war has been averted, it has gotten a little boring. Stewdio333 (talk) 03:41, February 21, 2013 (UTC)

Axis vs. Allies: Revised?
I wan to join this game, but just about all the nations are conquered, and its a bit intimidation. I'm aware that Axis v Allies: Reloaded was still going on when Reborn coming out, could you guys make Axis v Allies: Revised or something like that while this one still is going on?

You could take over the Soviet Union, since it seems that they have been inactive. Even if it has fallen apart, at the very least, you could claim Russia, and try to bring it together. Stewdio333 (talk) 03:42, February 21, 2013 (UTC)

And anyway, Revised was the second AvA game, Reborn is the fifth. Regards, Laptop Zombie 13:16, February 21, 2013 (UTC)

I've swiched from Australia to the USSR (Russia/E.Ukraine/Mogolev/Uralsk), but there are the other ex-Soviet states, France,Turkey, Australia, UK, Iran, China, Egypt, Mexico and Iran to have.The River Nile-2 (talk) 17:50, February 21, 2013 (UTC)

Jesus, there have been 5 Axis vs. Allies? What's next Axis vs. Allies: Remade? I think I might go Iran Daxus Inferno (talk) 18:30, February 21, 2013 (UTC)

Independence
I'm going to give most of my territories except for Czechoslovakia and Eastern Poland independence. I hope Italy will do the same. Prepare for WWIII in a few turns. For real this time. No nukes, of course. PitaKang- (We are the Emperor's Chosen | Ave Imperator!) 01:13, February 22, 2013 (UTC)

Pray that Einstein was wrong that World War IV is going to be fought using branches and stones! Regards, Laptop Zombie 14:01, February 22, 2013 (UTC)

You already killed off most of my vassals which were fully indepednanant they just helped me in wars. I will not lose my remaining ones, and please join http://althistory.wikia.com/wiki/Axis_vs_Allies:_The_Last_Round_(Map_Game) its awesome

Beta reset
Anyone else feel like the game got screwed up and we should go ahead with the Beta reset? I mean, I admit, I screwed up this game too. This is the first game I played as a major nation and it kinda got to my head. I played as Korea every other game I think. Thoughts? Thanks PitaKang- (We are the Emperor's Chosen | Ave Imperator!) 17:24, February 22, 2013 (UTC)

I actually think you did a really good job as Germany in my honest opinion, and I'm not just saying that because I was your closest ally in the game. (Besides, Spain came really close to rebelling a couple of times). In my opinion, I thought that a lack of a Soviet player, and the use of the implausigasm-card is what affects most Axis vs Allies games. Though admittedly, it was interesting to see a Sweden-superpower in the game. (If the U.K. can still be a superpower post WWII, then I can imagine a Scandinavian Union being another superpower.) I offer to play as the Soviet Union, either in the reset, or in the game, if it continues.

Also, the reason why the Cuban Missile Crisis occured, because there was a lack of communication between the U.S. and the Soviet Union, that's why I considered a Spanish equivilant possible, since direct communications between the two governments only occured after the crisis. Stewdio333 (talk) 17:35, February 22, 2013 (UTC)

It was the unabashed imperialisum in the 1950's the lack of a French, British or Sovet player and Japan quiting.90.244.83.68 19:29, February 22, 2013 (UTC)

Argh, so you are resettng it? I was hoping to rejoin as soon as it reset and now you're having another USSR player! D:< Fed (talk) 19:38, February 22, 2013 (UTC)

He quit. PitaKang- (We are the Emperor's Chosen | Ave Imperator!) 21:49, February 22, 2013 (UTC)

When is this going to be reset, I will join again, though probably as a diffrent nation, and try not to cause Mod War 3 :).The old baby (talk) 18:29, February 23, 2013 (UTC)

Aye
OreoToast555(Talk) 19:53, February 23, 2013 (UTC)

PitaKang- (We are the Emperor's Chosen | Ave Imperator!) 20:41, February 23, 2013 (UTC)

The old baby (talk) 21:55, February 23, 2013 (UTC)

Nay
<span style="-webkit-border-radius: 1px 1px;-moz-border-radius: 1px / 1px;-webkit-box-shadow: 1px 1px 1px rgba(0,0,0,0.6);background-image:-webkit-repeating-radial-gradient(#FFFFFF 50%,#FFFFFF 50%);background:-moz-repeating-radial-gradient(#FFD700 50%,#000000 50%));"><span style="border:1px solid #000000;padding-bottom:1px;padding-top:1px;-webkit-border-radius: 1px 1px;-moz-border-radius: 1px / 1px;-webkit-box-shadow: 1px 1px 1px rgba(0,0,0,0.6);background-image:-webkit-repeating-radial-gradient(ellipse,#1C39BB 45%,#120A8F 50%);background:-moz-repeating-radial-gradient(ellipse,#CCCCFF 45%,#000000 50%));border-top-left-radius:500px 400px;border-bottom-left-radius:500px 400px">               <span style="border:1px solid #000000;padding-bottom:5px;padding-top:5px;-webkit-border-radius: 36px 36px;-moz-border-radius: 36px / 12px;-webkit-box-shadow: 2px 2px 6px rgba(0,0,0,0.6);background-image:-webkit-repeating-radial-gradient(ellipse,#E5E4E2 45%, #282828 50%);background:-moz-repeating-radial-gradient(black,#000000 45%, #282828 50%));border-top-left-radius:500px 400px;border-bottom-left-radius:500px 400px;"> <span style="background-image:-webkit-gradient(linear, right top, left top, from(#000000), to(#FFFFFF)); -webkit-border-radius: 36px 12px; -moz-border-radius: 36px / 12px; -webkit-box-shadow: 0 0 5px 5px #000000; border:2px double #E5E4E2 border-radius:5px; border-bottom-right-radius:100px 90px; border-top-right-radius:100px 90px; color:#FFFFFF"> <font color="#FF033E" face="Courier">"Fear the power   <font color="#FF033E" face="Courier" title="Bvlog"> of the Dark Side of the Force."  No reset! 20:52, February 23, 2013 (UTC)

Location
Close to the war: +3

Tactical Advantage:
Attackers Advantage: +1

Defenders on an Island -4

Total TA: -3

Strength
Greater Population: +3

Greater Industry: +3

Motive:
Social/Moral (They blew up our government we want revenge): +6

Morale:
0

Economy:
Average Economy: +1

Chance:
1*9*5*6= 270

270/742= 0.3638814016172506738544474393531

0.3638814016172506738544474393531*pi=

1.1431671380987118253165953011934

+1

Total:
+14

Location:
At the War: +5

Tactical Advantage:
Nation is an Island: +4

Defenders Advantage: +2

Total TA: +6

Strength:
0

Motive:
Political: +5

Moral:
Motive less than 6: -1

Economy
Poor Economy: -3

Chance:
+1

Total:
+13

Result:
With Heavy casualties India takes Male, capital of the Maldives and demands the handover of the Terrorists.

Decolonialsation start times-
Some incidents would be inevitable to pathologically hostile attitudes to any ruler and/or the end of an old treaty with the ORIGINAL colonial power. Source- Wikipedia.

Hated foreign rule and left
90.244.83.68 22:26, February 23, 2013 (UTC)
 * 1) Ireland 1922
 * 2) Egypt 1922
 * 3) Iraq 1932
 * 4) Lebanon 1943
 * 5) N. Vietnam 1945
 * 6) Syria 1946
 * 7) Philippines 1946.
 * 8) Pakistan (including Bangladesh until 1974) 1947
 * 9) India 1947
 * 10) The Dominion of Ceylon (Sri Lanka) 1947
 * 11) Federation of Burma 1948.
 * 12) S. Vietnam 1949
 * 13) Indonesia (less the Moluccas and Dutch West Guinea) 1949
 * 14) Newfoundland (nominally an independent dominion but under direct British rule since 1934) (1949, union with Canada)
 * 15) Libya 1951
 * 16) Anglo-Egyptian Sudan 1955
 * 17) Protectorate of Morocco France & Spain 1956.
 * 18) Ghana 1957.
 * 19) British Malaya 1957 (the Kingdom of Sarawak and North Borneo joined Malaysia a in about 1964)
 * 20) French African Guinea 1958.
 * 21) Surinam 1959
 * 22) Somalia 1960
 * 23) Algeria 1962
 * 24) Rhodesia 1965 (Mugabe's Zimbabwe takes over in circa 1980)
 * 25) Guinea Bissau 1973
 * 26) Angola 1975
 * 27) Mozambique 1975

Ending of an old treaty with the ORIGINAL colonial power

 * 1) Nepal 1923
 * 2) Bhutan 1947
 * 3) The Trucial States (UAE) 1971
 * 4) Sikkim was then given to India by Britain in 1947 as a vassal and was crushed by India in 1974.
 * 5) Aruchal Pradesh was annexed by India in 1950, but a user can decide to respect the British plan for India to just Vasslate it in 1952.
 * 6) for Bahawalpur, Khairpur, and the Baluchistan States was then given to Pakistan by Britain in 1947 as a vassal and was annexed in 1956.
 * 7) The Chitral and the N.W Frontier States like States Waziristan, was then given to Pakistan by Britain in 1947 as a vassal and was annexed in 1969.
 * 8) Hunza and Nagar was then given to Pakistan by Britain in 1947 as a vassal and was annexed in 1974.90.244.83.68 22:26, February 23, 2013 (UTC)

Inevitable colonial crisis

 * 1) Saudi-Yemeni War in 1934.
 * 2) Kenya's Mau Mau Rebellion - 1952–1960
 * 3) Congo Crisis/Katanga Republic 1960 – 1965
 * 4) Algerian War of independence- 1952-1962
 * 5) Aden Emergency 1963-1967
 * 6) Breakup of the USSR- 1991
 * 7) Breakup of Yugoslavia/Bosnia/Kosovo and related other wars- 1992-1999
 * 8) Chechnya- 1992-1997 90.244.83.68 22:26, February 23, 2013 (UTC)

Exactly  my thoughts toThe River Nile-2 (talk)

New Rule
I propose a rule that before a player can take a nation, they have to have a majority mod approval rate.

Also, are restarting the whole game, or just this turn? Because if we do the whole game, I call the UK. Otherwise I take Sweden.

<span style="-webkit-border-radius: 1px 1px;-moz-border-radius: 1px / 1px;-webkit-box-shadow: 1px 1px 1px rgba(0,0,0,0.6);background-image:-webkit-repeating-radial-gradient(#FFFFFF 50%,#FFFFFF 50%);background:-moz-repeating-radial-gradient(#FFD700 50%,#000000 50%));"><span style="border:1px solid #000000;padding-bottom:1px;padding-top:1px;-webkit-border-radius: 1px 1px;-moz-border-radius: 1px / 1px;-webkit-box-shadow: 1px 1px 1px rgba(0,0,0,0.6);background-image:-webkit-repeating-radial-gradient(ellipse,#1C39BB 45%,#120A8F 50%);background:-moz-repeating-radial-gradient(ellipse,#CCCCFF 45%,#000000 50%));border-top-left-radius:500px 400px;border-bottom-left-radius:500px 400px">               <span style="background-image:-webkit-gradient(linear, right top, left top, from(#000000), to(#FFFFFF)); -webkit-border-radius: 36px 12px; -moz-border-radius: 36px / 12px; -webkit-box-shadow: 0 0 5px 5px #000000; border:2px double #E5E4E2 border-radius:5px; border-bottom-right-radius:100px 90px; border-top-right-radius:100px 90px; color:#FFFFFF"> <font color="#FF033E" face="Courier">"Fear the power   <font color="#FF033E" face="Courier" title="Bvlog"> of the Dark Side of the Force."  22:43, February 23, 2013 (UTC)

Im Germany or USSR. DS|Fear the Mutated Dean Sims Bomb, Fear It

Which is why I want the approval rule. Part of my reasoning, really.

<span style="-webkit-border-radius: 1px 1px;-moz-border-radius: 1px / 1px;-webkit-box-shadow: 1px 1px 1px rgba(0,0,0,0.6);background-image:-webkit-repeating-radial-gradient(#FFFFFF 50%,#FFFFFF 50%);background:-moz-repeating-radial-gradient(#FFD700 50%,#000000 50%));"><span style="border:1px solid #000000;padding-bottom:1px;padding-top:1px;-webkit-border-radius: 1px 1px;-moz-border-radius: 1px / 1px;-webkit-box-shadow: 1px 1px 1px rgba(0,0,0,0.6);background-image:-webkit-repeating-radial-gradient(ellipse,#1C39BB 45%,#120A8F 50%);background:-moz-repeating-radial-gradient(ellipse,#CCCCFF 45%,#000000 50%));border-top-left-radius:500px 400px;border-bottom-left-radius:500px 400px">               <span style="background-image:-webkit-gradient(linear, right top, left top, from(#000000), to(#FFFFFF)); -webkit-border-radius: 36px 12px; -moz-border-radius: 36px / 12px; -webkit-box-shadow: 0 0 5px 5px #000000; border:2px double #E5E4E2 border-radius:5px; border-bottom-right-radius:100px 90px; border-top-right-radius:100px 90px; color:#FFFFFF"> <font color="#FF033E" face="Courier">"Fear the power   <font color="#FF033E" face="Courier" title="Bvlog"> of the Dark Side of the Force."  23:04, February 23, 2013 (UTC)

im going to try and kill Hilter and the Nazis, i dont want to be remembered like our Germany. Also, then whoever wated that place would just say no, so i dont think that rule would work, besides people can vote off players now. DS|Fear the Mutated Dean Sims Bomb, Fear It 23:07, February 23, 2013 (UTC)

Im gonna be Lithuania. Do I need approval for that, since it is a small nation?___________/Fill crap Here (talk) 23:44, February 23, 2013 (UTC)

We really should have it where only a plausible/known player can play large nations. I have no idea who the hell's playing some of the big nations and I KNOW some of the people playing other big nations are implausible. CrimsonAssassin (talk) 00:02, February 24, 2013 (UTC)

Yep. I agree. That's also part of the reason I want this rule.

<span style="-webkit-border-radius: 1px 1px;-moz-border-radius: 1px / 1px;-webkit-box-shadow: 1px 1px 1px rgba(0,0,0,0.6);background-image:-webkit-repeating-radial-gradient(#FFFFFF 50%,#FFFFFF 50%);background:-moz-repeating-radial-gradient(#FFD700 50%,#000000 50%));"><span style="border:1px solid #000000;padding-bottom:1px;padding-top:1px;-webkit-border-radius: 1px 1px;-moz-border-radius: 1px / 1px;-webkit-box-shadow: 1px 1px 1px rgba(0,0,0,0.6);background-image:-webkit-repeating-radial-gradient(ellipse,#1C39BB 45%,#120A8F 50%);background:-moz-repeating-radial-gradient(ellipse,#CCCCFF 45%,#000000 50%));border-top-left-radius:500px 400px;border-bottom-left-radius:500px 400px">               <span style="background-image:-webkit-gradient(linear, right top, left top, from(#000000), to(#FFFFFF)); -webkit-border-radius: 36px 12px; -moz-border-radius: 36px / 12px; -webkit-box-shadow: 0 0 5px 5px #000000; border:2px double #E5E4E2 border-radius:5px; border-bottom-right-radius:100px 90px; border-top-right-radius:100px 90px; color:#FFFFFF"> <font color="#FF033E" face="Courier">"Fear the power   <font color="#FF033E" face="Courier" title="Bvlog"> of the Dark Side of the Force."  00:04, February 24, 2013 (UTC)

i ave a feeling your including me as the implausible player. im keeping Germany because i can be removed from it by the mods and/or playersDS|Fear the Mutated Dean Sims Bomb, Fear It 00:05, February 24, 2013 (UTC)

Proposed Mod Rules
Mods will be appointed in 3 ways
 * 1) Election by the Players
 * 2) Emergency Selection by Joint Head Mod/s if a new mod is needed immediately
 * 3) Resigning mod chooses his successor

Reasons for Removal

 * Cheating
 * Metagaming
 * Abusing Mod Powers

Removal Process
Mods can be removed in 2 ways:
 * 1) A clear majority vote by the players to remove he or she
 * 2) A clear majority vote by 5 players and the two Head Mods, if the accused is a Co Head Mod, then the Vice Head Mod will make the vote in his absence. The 5 players will be chosen at random from the game by someone who does not play this game. Both mod and player votes are equal, so even if both mods vote to keep the other mod, and there is a majority of 4 or more to remove that mod, that mod is removed, and this includes the Creator/Headmod

Discussion
Dean, who put you in charge?

<span style="-webkit-border-radius: 1px 1px;-moz-border-radius: 1px / 1px;-webkit-box-shadow: 1px 1px 1px rgba(0,0,0,0.6);background-image:-webkit-repeating-radial-gradient(#FFFFFF 50%,#FFFFFF 50%);background:-moz-repeating-radial-gradient(#FFD700 50%,#000000 50%));"><span style="border:1px solid #000000;padding-bottom:1px;padding-top:1px;-webkit-border-radius: 1px 1px;-moz-border-radius: 1px / 1px;-webkit-box-shadow: 1px 1px 1px rgba(0,0,0,0.6);background-image:-webkit-repeating-radial-gradient(ellipse,#1C39BB 45%,#120A8F 50%);background:-moz-repeating-radial-gradient(ellipse,#CCCCFF 45%,#000000 50%));border-top-left-radius:500px 400px;border-bottom-left-radius:500px 400px">               <span style="background-image:-webkit-gradient(linear, right top, left top, from(#000000), to(#FFFFFF)); -webkit-border-radius: 36px 12px; -moz-border-radius: 36px / 12px; -webkit-box-shadow: 0 0 5px 5px #000000; border:2px double #E5E4E2 border-radius:5px; border-bottom-right-radius:100px 90px; border-top-right-radius:100px 90px; color:#FFFFFF"> <font color="#FF033E" face="Courier">"Fear the power   <font color="#FF033E" face="Courier" title="Bvlog"> of the Dark Side of the Force."  23:42, February 23, 2013 (UTC

Even though I have little say(So i found out in the first Beta) I like the Ideas

Given his actions on the last version of this game, I don't think Dean should be a mod.AP (talk) 00:38, February 24, 2013 (UTC)

Thats why theres this calse, so i could be removed DS|Fear the Mutated Dean Sims Bomb, Fear It 00:52, February 24, 2013 (UTC)

Aye
___________/Fill crap Here (talk) 23:47, February 23, 2013 (UTC)

DS|Fear the Mutated Dean Sims Bomb, Fear It 23:57, February 23, 2013 (UTC)

Nay

 * Nope. Mods are appointed by me. Flag_of_South_Korea.png PitaKang- (We are the Emperor's Chosen | Ave Imperator!) 02:42, February 24, 2013 (UTC)

Nations
Dean, I'm Germany. And Fed already claimed the USSR, OreoToast. Also, Chao101, I don't think you should be the USA until you can prove yourself. PitaKang- (We are the Emperor's Chosen | Ave Imperator!) 02:41, February 24, 2013 (UTC)

..who's fed? OreoToast555(Talk)

oh his name wasn't up there when i took it. Forewarn me next time >:l

United States
Guys, the US is currently in a state of isolationism. It ain't gonna join no alliances. PitaKang- (We are the Emperor's Chosen | Ave Imperator!) 19:58, February 26, 2013 (UTC)

Changes to the algoirthm
After feedback from the Beta of this game, I have made the following changes:
 * 1) Occupied nations are now -1 on the strength category.
 * 2) There will be a list of nations that will tell you how much support they will be. I'll make it later.

PitaKang- (We are the Emperor's Chosen | Ave Imperator!) 21:08, February 28, 2013 (UTC)

Lithuania

 * Location: +4
 * Tactical Advantage: +1
 * Strength: Lithuania (L+1, GP+3, GI+3)= +7
 * Motive: +6
 * Morale:0
 * Economy: -3
 * Chance: +8
 * 15:57
 * 1*5*5*7= 175
 * 175/75= 2.33333333
 * 2.33333333*pi= 7.33038286
 * 7.33038286
 * Total: 27

Latvia

 * Location: +5
 * Tactical Advantage: +2
 * Strength: Latvia (L+1)
 * Motive: +10
 * Morale: 0
 * Economy:-3
 * Chance: +6
 * Total: 21

Result
Lituania advances a few miles into Latvia.

China
Total: 27
 * Location: +5
 * Tactical Advantage: +2
 * Strength: China (L+2), Greater population (+3)= +5
 * Motive: +10
 * Morale: +0
 * Economy: -3
 * Chance: +8
 * 06:59
 * 1*6*5*9= 270
 * 270/2311 *pi= 0.3662854175681523
 * 0.3662854175681523

Japan

 * Location: +3
 * Tactical: +2
 * Strength: Japan (L+4), Big Cheese (+4) Greater Industry (+3), Occupation of Manchuko (-2), Occupation of Korea (-2)= +7
 * Motive: +3
 * Morale: 0
 * Economy: +3
 * Chance: +1
 * Total: 19

Result
Decisive Chinese victory. The Kuomintang and the Communists seize Liaoning, Jilin, Heilongjiang, and Harbin from the Japanese.

Yugoslavia (Aggressor)

 * Location: +4
 * Tactical: +1
 * Strength: Yugoslavia (L+2), Greater Population (+3), Greater Industry (+3)= +8
 * Motive: +7
 * Morale: +0
 * Economy: +3
 * Chance: +3
 * 04:47
 * 1*4*4*7= 112
 * 112/1096= 0.10218978102
 * 0.10218978102 * pi = 0.32103866532
 * 0.32103866532
 * Total: 26

Albania (Defendent)

 * Location: +5
 * Tactical: +2
 * Strength: Albania (L+1)= +1
 * Motive: +10
 * Economy: +1
 * Chance: +6
 * Total: 25

Result
Well, looks like I'm going to have to change my post.

Anyways, the Invasion does not go as well as expected, though the Yugoslav Army successfully takes Shkodër and Shëngjin from Albania.

Stewdio333 (talk) 05:02, March 8, 2013 (UTC)

Germany (Belligerent)

 * Location: +3
 * Tactical advantage: +1
 * Strength: Germany (L+5), Greater Population (+3), Greater Industry (+3)= +11
 * Motive: +6
 * Special Status: +10
 * Morale: +0
 * Economy: +5
 * Chance: +5
 * 19:10
 * 1*9*1*1= 9
 * 9/8183= 0.00109984113
 * 0.00109984113*pi= 0.00345525282
 * 0.00345525282
 * Total: +41

Czechoslovakia (Defendant)

 * Location: +5
 * Tactical advantage: +2
 * Strength: Czechoslovakia (L+2), Great Britain (M+5)= +7
 * Motive: +10
 * Special Status: +0
 * Morale: +0
 * Economy: +5
 * Chance: +5
 * Total: 34

Result
Complete German victory over Czechoslovakia. Czechoslovakia overrun. Subject to change

Discussion
This algorithm is not yet complete. PitaKang- (We are the Emperor's Chosen | Ave Imperator!) 19:15, March 12, 2013 (UTC)

Italy
Anyone want to be Italy? The user for Italy, Warman555 has a history of impluasibility and he hasn't posted for four turns now anyways... anyone want it? Thanks. PitaKang- (We are the Emperor's Chosen | Ave Imperator!) 15:06, March 16, 2013 (UTC)

I considered this, but i think io will stay with Turkey, as a new OE will be cool to see Sir DeliDog the Twenty-second (talk) 16:46, March 16, 2013 (UTC)

I could jump from Iraq to Italy if you have no problem with this? Rdv65 (talk) 03:29, March 17, 2013 (UTC)

Sure, if you wanted. PitaKang- (We are the Emperor's Chosen | Ave Imperator!) 12:47, March 17, 2013 (UTC)

Turkey
0843=96     39
 * Location:4
 * Tactial:1
 * Strength: Greater population:3, Greater industry:3
 * Motive:6
 * Special: 10
 * Morale:0
 * Economy:3
 * Chance

96/39= 2.57253846

pi* 7.72983057 Chance:8
 * Total: 38

Greece

 * Location:5
 * Tactical:2
 * Strength:0
 * Motive:10
 * Morale:0
 * Eco:1
 * Chance:5
 * total:23

Result
Turkish victory

United States
Would it be possible for me to switch from Egypt to the United States, considering its been inactive.Enclavehunter (talk) 17:16, March 17, 2013 (UTC)

Yup. Definately possible. PitaKang- (We are the Emperor's Chosen | Ave Imperator!) 18:18, March 17, 2013 (UTC)

Germany (Belligerent)

 * Location: +3
 * Tactical advantage: +2
 * Strength: Germany (L+5), Poland (MV+1), Soviet Union (L+5), Czechoslovakia (MV+1), Italy (M+3), Spain (M+3), Greater industry (+3)= +26
 * Motive: +5
 * Special status: +10
 * Chance: +6
 * 18:24
 * 1*8*2*4= 64
 * 64/8218= 0.00778778291
 * 0.00778778291*pi= 0.02446604159
 * 0.02446604159
 * Total: +47

Netherlands, Belgium, Denmark, Luxembourg and France (Defendant)

 * Location: +5
 * Tactical advantage: +1
 * Strength: France (L+4), Great Britain (M+5), Belgium (M+2), Netherlands (M+1), Denmark (M+1), Luxembourg (M+1), Greater population (+3)= +17
 * Motive: +10
 * Chance: +4
 * Total: +37

Result
Germany crushes through the Low Countries and advances throught the lightly defended Ardennes region, capturing parts of Northern France, although opposition is more severe than expected.

Turkey

 * Location: +3
 * Tactical advantage: +1
 * Strength: Turkey (L+2), Greece (MV-1), Greater population (+3), Greater industry (+3)= +7
 * Motive: 5
 * Special status: +10
 * Morale: -1
 * Economy: +3
 * Chance: +6
 * 06:43
 * 1*6*4*3= 72
 * 72/41= 1.75609756
 * 1.75609756*pi= 5.51464147
 * 5.51464147
 * Total: +34

Bulgaria

 * Location: +5
 * Tactical advantage: +2
 * Strength: Bulgaria (L+2), Germany (L+5), Soviet Union (L+5), Czechoslovakia (MV+1), Poland (MV+1)= +14
 * Motive: +10
 * Morale: 0
 * Economy: +1
 * Chance: +4
 * Total: 36

Result
Turkey is blocked from going into Bulgaria with heavy casualties on both sides.

France
Okay, Dean's being implausible. Leave the Allies and welcome the Axis? Wut? lol. PitaKang- (We are the Emperor's Chosen | Ave Imperator!) 14:19, March 19, 2013 (UTC)

YOU CONQUERED ME, im a puppet state, what should i do, try and invade you, not likely DS|Fear the Mutated Dean Sims Bomb, Fear It 16:06, March 20, 2013 (UTC)

He didn't conquer you, and FYI, normal people fight back. Hell, when people invaded you in the past, you went all out on them and refused to be defeated. Clearly you want to be playing an Axis nation. If so, please buzz off from France.

21:03, March 20, 2013 (UTC)

...I did conquer him. PitaKang- (We are the Emperor's Chosen | Ave Imperator!) 01:16, March 21, 2013 (UTC)

so, what am I, an Axis puppet or an Allied France???? DS|Fear the Mutated Dean Sims Bomb, Fear It

Axis puppet. PitaKang- (We are the Emperor's Chosen | Ave Imperator!) 00:25, March 23, 2013 (UTC)

Turkey
12:40: 8,
 * Location:3
 * Tactical Advantage:1
 * Strength: Greater Population 3, Greater Industry3
 * Motive:6
 * Special: 10
 * Morale:0
 * Economy:5
 * Chance

8/61:0.13114754

pi*= 0.41180328: Chance:8
 * Total: 39

Iraq

 * Location:5
 * Tactical:2
 * Strength:0(?)
 * Motive: 10
 * Morale:0
 * Economy:1
 * Chance:2
 * Result:20

Result
Turkish victory

Discussion
This is actually implausible so it ain't gonna happen.- PitaKang- (We are the Emperor's Chosen | Ave Imperator!) 18:21, March 20, 2013 (UTC)

How, Iraq is a few steps off of a british dominion, and they are in my path of unificationSir DeliDog the Twenty-second (talk) 19:21, March 20, 2013 (UTC)

Germany (Belligerent)

 * Location: +3
 * Tactical advantage: +1
 * Strength: Germany (M+5), Czech Republic (MV+1), Slovakia (M+2), Greater population (+3), Greater industry (+3), Special status (+10)= +24
 * Morale: -4
 * Motive: +3
 * Economy: +5
 * Chance: +0
 * 17:48
 * 1*7*4*8= 224
 * 224/8263= 0.02710879825
 * 0.02710879825*pi= 0.08510484142
 * 0.08510484142
 * Total: +32

Norway (Defendant)

 * Location: +5
 * Tactical advantage: +2
 * Strength: Norway (M+1), Great Britain (M+5), Canada (M+3), Raj (M+3), Australia (M+2), South Africa (M+2)= +16
 * Morale: +0
 * Motive: +10
 * Economy: +1
 * Chance: +4
 * Total: 37

Result
Britain and its dominions keep Germans outside of Norway.

Discussion
The algorithm is far from over. ~ X

Jew forgot ze dominions. 18:51, March 23, 2013 (UTC)

Tiers
I feel like the current tiers are a little broken. Instead of having Tier 1 be +1, and Tier 2 be +2, I think it should go by twos. For example, Tier 1 is +1, while Tier 2 is +3 and so on. It more accurate reflects the real world, IMO. PitaKang- (We are the Emperor's Chosen | Ave Imperator!) 17:52, March 21, 2013 (UTC)

I AGREE. LET'S DO IT.

01:01, March 26, 2013 (UTC)

Italy (Belligerent)

 * Location: +3
 * Tactical advantage: -2
 * Strength: Italy (M+3), Spain (M+3), Greater population (+3), Greater industry (+3)= +12
 * Morale: -1
 * Motive: +5
 * Chance: +5
 * 18:05
 * 1*8*1*5= 40
 * 40/329= 0.12158054711
 * 0.12158054711*pi= 0.38195655362
 * 0.38195655362
 * Total: +22

Egypt (Defendant)

 * Location: +5
 * Tactical advantage: +5
 * Strength: Egypt (M+2), Great Britain (M+5)= +7
 * Morale: +0
 * Motive: +10
 * Chance: +5
 * Total: +32

Result
Italy and Spain are harshly kicked out of Egypt.

Siam (Belligrent)
Location:4

Tatical Advantage:1

Greater Industry:3

Motive:Liberation (social/moral?):6

Morale: +0

Fair Economy(?): 3

Chance:

Total: 26
 * 15:44
 * 1x5x4x4=21
 * 21/86=.24418604604651
 * .2441860460451 x pi =.7613308982
 * +9

Indochina (Defendent)
Location:5

Tatical Advantage:2

Strength: 2 (Occupied -1) (Greater population +3)

Motive: 5

Morale: -1

Economy: 1 Chance: Total: 17
 * 15:44
 * 1x5x4x4=21
 * 21/86=.24418604604651
 * .2441860460451 x pi =.7613308982
 * +3​

Result
Siam is successful in the invasion and manges to liberate Phnom Penh, Ho Chi Minh City, and the area between the two cities. The two cities rejoice and become Siamese puppets.

Turkey

 * Location:4
 * Tactical:1
 * Strength: Greater Poplation:3, Greater Industry3
 * Motive:6
 * Special:10
 * Morale:0
 * Economy:5
 * Chance
 * 1116:6
 * 6/0.666732
 * 3.14: 0.0208346: Chance:8
 * total: 40

Iraq rem

 * Location: 5
 * Tactical:2
 * Strength:0
 * Motive:10
 * Morale: Recent mil. Defeat:-2
 * Economy:1
 * Chance:6
 * 22

Result
Iraq is finished off

Discussion
Dude, there is no way Turkey can take over Iraq completely. Get it in your head or I'll be forced to ban you- Pita

Why, you keep saying that and dont even tell me why it is implausible! Sir DeliDog the Twenty-second (talk) 18:30, March 23, 2013 (UTC)

Basically Turkey can't take over because it doesn't have the huge population base needed for that or the modernized military/economy. You can, however, turn it into a vassal. PitaKang- (We are the Emperor's Chosen | Ave Imperator!) 13:36, March 24, 2013 (UTC)

Ok Sir DeliDog the Twenty-second (talk) 17:42, March 24, 2013 (UTC)

Siam (Beligerent)
Location:4

Tatical Advantage:1

Strength:Greater Industry: (Every nation non military helping?) +3 (+2?)

Motive:6

Morale:0

Economy:3

Chance Total:23 (25?)
 * 3 x 2 x7=20
 * 20/108=0.18518518518
 * 0.185185185188xpi
 * 0.58156697782
 * +6

Indochina (Defendent)
Location:5

Tatical Advantage:2

Strength (Greater population, Occupied): +2

Motive: 5

Morale: (Motive less than 6, recently defeated) -3

Economy:1

Chance: Total:13
 * 3 x 2 x 7=20
 * 20/108=0.1851851518
 * 0.18518518518xpi
 * 0.5856697782
 * +7

Result
Siam captures Vientiane and Da Nang, the rural area of Modern day Loas south of the Namkading River, and the city Dong Hoi.

Allied Invasion of Spain
United Kingdom
 * Location: +3
 * Tactical: +1
 * <span style="color:rgb(0,0,0);font-size:11px;line-height:21px;">Strength: Britain, America (M+ <span class="diffchange diffchange-inline" style="font-weight:bold;color:red;white-space:pre-wrap;font-size:11px;line-height:21px;">9x2 <span style="color:rgb(0,0,0);font-size:11px;line-height:21px;">), Canada, British Raj (M+ <span class="diffchange diffchange-inline" style="font-weight:bold;color:red;white-space:pre-wrap;font-size:11px;line-height:21px;">5x2 <span style="color:rgb(0,0,0);font-size:11px;line-height:21px;">), South Africa, Egypt, Australia, New Zealand (M+ <span class="diffchange diffchange-inline" style="font-weight:bold;color:red;white-space:pre-wrap;font-size:11px;line-height:21px;">3x4 <span style="color:rgb(0,0,0);font-size:11px;line-height:21px;">), Greater Population and Industry (+3x2) = + <span class="diffchange diffchange-inline" style="font-weight:bold;color:red;white-space:pre-wrap;font-size:11px;line-height:21px;">46
 * Motive: 5
 * Morale: -1
 * Economy: 5
 * Chance: 8
 * UTC time: 2x1x5x5=12
 * 12/10,517=0.00114100979
 * 0.0014100979xpi=.00358458798
 * Total: 68

Spain

 * Location: 4
 * Tactical: 2
 * Strength: Spain (M+5), Germany (M+9), Poland (MV+2), Yugoslavia (MV+2),  Czech Republic (MV+2), Slovakia (MV+2), Bulgaria (M+3), Hungary (M+3), Romania (M+3), Vichy France (M+7), Flanders (M+3), Italy (M+5) = +43
 * Motive: 10
 * Special Status: 5 (Only chance over 6)
 * Morale: -1
 * Economy: 3
 * Chance: 7
 * Total: 80

Result
Decisive Axis victory. Allies pushed out of Spain with heavy casualties

Discussion
The player nations actually have declare war. Jew and I both know that, Pita, lol.

18:57, March 25, 2013 (UTC)

How'd it jump from 41 to 69? EiplecOco (talk) 22:27, March 25, 2013 (UTC)

The increase strentgh of the Allies. The Old Strengh was America (M + 5 x 2), Canada and Great Britian (M+3 x 2) and the rest of the Commonwealth (M+ 3x2). The New Strength is America (M+9x2) Canada and Great Britian (M+5 x 2) and the rest of the Commonwealth (M+3 x 4) This is UglyTurtle, Signing off. 00:05, March 26, 2013 (UTC)

So that 69 is correct? EiplecOco (talk) 00:20, March 26, 2013 (UTC)

That is what it adds up to. Also, what about Flanders and Romania? They are Axis aswell. This is UglyTurtle, Signing off. 00:54, March 26, 2013 (UTC)

I'm having trouble keeping up with the amount of Axis nations now haha, but I have also been looking over that algorithm, and as long as that "Special" thing is in play still, the one that allows for Autocratic Revolutionary Dictatorships get +10 for having a chance over 6, and the 7 years that it is allowable is not over with for another turn EiplecOco (talk) 01:12, March 26, 2013 (UTC)

The last member of the Axis is Vichy France. For future reference here is the Axis Power Page Axis Power Page. This is UglyTurtle, Signing off. 01:22, March 26, 2013 (UTC)

Okie-Dokie, thank you very much! EiplecOco (talk) 01:26, March 26, 2013 (UTC)

I'm glad I could help! This is UglyTurtle, Signing off. 01:46, March 26, 2013 (UTC)

Look, you guys are obviously not experienced enough to do the algorithm, as seen by the numerous errors you made after so many corrections. I'm fixing it. Look up the page. The tier numbers changed.

02:16, March 26, 2013 (UTC)

I agree, major algorithms should be left to Expierenced users and mods. Also, Italy has declared it's support for Spain. This is UglyTurtle, Signing off. 02:29, March 26, 2013 (UTC)

Hmm... Fed and the USSR are allied with me but Fed is inactive... meh. Also, I have added Italy, Vichy France, Romania, and changed the motive to life and death, which is an Axis victory. PitaKang- (We are the Emperor's Chosen | Ave Imperator!) 10:27, March 26, 2013 (UTC)

Siam (Belligrent)
Location:4

Tatical Advantage:1

Strength (Greater population/industry): 6

Motive: 6

Morale:0

Economy: 5

Chance: 5x4x1=20 Total:27
 * Edit Number: 125
 * 20/125=.16
 * .16 x pi=.50265482457
 * 5

Indochina (Defendent)
Location: 5

Tatical Advantage:2

Strength (Occupied): -1

Motive: 5

Morale: -3

Economic Situation: -3

Chance: 5 x4x1=20 Total:7
 * Edit Number:125
 * 20/125=.16
 * .16xpi=.50265482457
 * 2

Result
French Indochina's defenses are crushed, and they become under Siamese control. Siam soon liberates Indochina  from French imperealism and form the indpendent nations of Cambodia, Laos, and Northern/Southern Vietnam. Former French Indochina is extremely grateful for their liberaters, and they become Siamese puppets.

Disscussion
Any objections or is this plausible? This is UglyTurtle, Signing off.  01:10, March 26, 2013 (UTC)

Australian Tier Upgrade

 * Nation Name: Australia
 * Current Tier: 4 
 * Requested Tier: 3 
 * Reason Why: Now owns a british-built nuclear weapon with an arsenal developing. Military strength in armed forces hovering around 700,000 (had almost 500,000 1942), plus air force and navy.