Talk:Rebuild (Map Game)

Talk/Discussion
Wouldn't China attack Taiwan at the advent of WW3? Ninjasvswarriors (talk) 10:55, August 30, 2013 (UTC)

China bombed Taiwan, then was forced to retreat because the US nuked them. the ROC invaded eastern China, and conquered the area. Daeseunglim (talk) 12:00, August 30, 2013 (UTC)

Brazilian-Venezuelan Conflict
Causi Belli: Unjustly Attacked -5

Objective: We wish to forcefully annex this Nation +4

No Stability Change.

Assault on Puerto Ayacucho
Brazil:

Location

Location goes by capital city. Tactical Advantage
 * next to the location of the war: 4

Attacker: Nations Per Side on the War Military Development: Expansion: Motive: If there are multiple motives, the one told to the army will be selected.
 * Navy, aircraft: 5
 * N/A
 * Your current army score * 10 = 17.5
 * Your current economy score * 4= 4
 * Expansion by location: -1
 * War-Weariness: -1
 * motive is social or moral: 6 (revenge for being attacked first)

Chance: 6 (Mod RNG)

0 to 9 points will be awarded to each person based on chance. The Chance will be decided by a Random Number Generator of 1-10.

4

Stability Participation
 * +25

+10

Number of Troops Total: 75.5 without chance
 * 20,000 / 10,000 = 2

Venezuela:

Causi Belli: none +5

Objective: Conquest +3 

Stability loss of 7

Location

Location goes by capital city. Tactical Advantage
 * at the location of the war: 5

Defender: Nations Per Side on the War Military Development: Expansion: Motive: If there are multiple motives, the one told to the army will be selected.
 * Basic earthworks, makeshift defenses, ruins, Rivers: 3
 * N/A
 * Your current army score * 10 = .5*10 = 5
 * If you are defending, your Economic score is also included, multiplied by 4 = 2
 * Expansion by location: -1
 * War-Weariness: -1
 * motive is political: 5 (Conquest to become dominant south american nation)

Chance

0 to 9 points will be awarded to each person based on chance. The Chance will be decided by a Random Number Generator of 1-10.

Mod RNG: 6

Stability Participation
 * 21.5 (Their stability dropped by 7 due to the fact its more than likely Conquest objective with no Causi belli)

+10

Number of Troops Total: 56 
 * 10,000/ 20,000 = .5

Result: The Brazilian Military takes Puerto Ayacucho from Venezuela beginning the advance on the Capital of the country (Caracas). Casualties are generally light.

Assault on Venezuelan Capital of Caracas
Brazil:

Location

Location goes by capital city. Tactical Advantage
 * next to the location of the war: 4

Attacker: Nations Per Side on the War Military Development: Expansion: Motive: Chance: 1
 * Militia Ambush/Unconvential Warfare (Only works for civilian militia, guerrilla units, or special operation units): 2
 * N/A
 * Your current army score * 10 = 17.5
 * Navy : 1.25 * 4 = 5
 * Expansion by location: -1
 * War-Weariness: -2
 * motive is social or moral: 6

(MOD RNG please)

Stability Participation
 * 25

All nations get a +10 on this (Nations as in side, if two nations are participating, such as one sending supplies and military, there is still only a +10 for the side).

Number of Troops Total: 68 Without chance
 * 10,000 / 20,000 = .5

Venezuela:

Location

Location goes by capital city. Tactical Advantage
 * at the location of the war: 5

Defender: Nations Per Side on the War
 * Basic earthworks, makeshift defenses, ruins, Rivers: 3 (Surprise attack by Brazilian armed forces)

N/A

Military Development: Expansion: Motive: Chance: 10
 * Your current army score * 10 = 5
 * If you are defending, your Economic score is also included, multiplied by 4 = 2
 * Expansion by location: -1
 * War-Weariness: -2
 * motive is life or death (country's sovereign existence is threatened): 10

MOD RNG

Stability Participation
 * 21.5

+10

Number of Troops Total: 65.3 without chance
 * 20,000/ 11,000 = 1.8

Result: Brazil and Venezuela are unable to change the battle. The city is sieged, but Brazil is unable to take the city. Large amounts of casualties occur.

Final Assault on the Venezuelan Capital of Caracas
Brazil:

Location

Location goes by capital city. Tactical Advantage
 * next to the location of the war: 4

Attacker: Nations Per Side on the War Military Development: Expansion: Motive: Chance:
 * Militia Ambush/Unconvential Warfare (Only works for civilian militia, guerrilla units, or special operation units): 2
 * N/A
 * Your current army score * 10 = 17.5
 * Navy : 1.25 * 4 = 5
 * Expansion by location: -1
 * War-Weariness: -3
 * motive is social or moral: 6

4 Eiplec - ಠ_ಠ (talk) 02:09, September 1, 2013 (UTC)

Stability Participation
 * 25

All nations get a +10 on this (Nations as in side, if two nations are participating, such as one sending supplies and military, there is still only a +10 for the side).

Number of Troops Total: 72 
 * 20,000 / 8,000 = 2.5

Venezuela: 

Location

Location goes by capital city. Tactical Advantage
 * at the location of the war: 5

Defender: Nations Per Side on the War
 * Basic earthworks, makeshift defenses, ruins, Rivers: 3 (Brazilian forces hold major portions of the city)

N/A

Military Development: Expansion: Motive: Chance:
 * Your current army score * 10 = 5
 * If you are defending, your Economic score is also included, multiplied by 4 = 2
 * Expansion by location: -1
 * War-Weariness: -3
 * motive is life or death (country's sovereign existence is threatened): 10

8 Eiplec - ಠ_ಠ (talk) 02:09, September 1, 2013 (UTC)

Stability Participation
 * 21.5

+10

Number of Troops Total: 60.9
 * 8,000/ 20,000 = .4

Result: Brazil Advances on the Government districts of the City capturing the leaders of the government and forcing them to sign a surrender.

Texas Civil War
Causi Belli: Political Blunder -1

Objective: Annex Territory (Civil War) 0

No Stability Change

Battle of the Rio Grande
Texas:

Location:
 * Close to the Location of the War: 3

Tactical Advantage: Attacker
 * Navy: 3
 * No Defenses/Open Field: 1

Nations Per Side in War:
 * N/A

Military Development:
 * Your Current Army Score * 10: 2.5

Motive:
 * Motive is Political: 5 (Scecession)

Chance: 1 (MOD RNG)

0-9 points will be awarded to players based on chance. The chance will be decided by a random number generator of 1-10.

1

Stability:
 * +20

Participation:
 * 10

Number of Troops: 1
 * 950/1125= .844

Total: 54.5

Monroe Republic:

Location:
 * At the Location of the War: 5

Tactical Advantage: Defender


 * Basic Earthen works, Makeshift Defenses, ruins, rivers: 3

Nations Per Side in War:
 * N/A

Military Development:
 * Your Current Army Score * 10: 5

Motive:
 * Motive is Life or Death: 10 (Countries sovereignty is threatened)

Chance: 8 (MOD RNG)

0-9 points will be awarded to players based on chance. The chance will be decided by a random number generator of 1-10.

8

Stability:
 * +20

Participation:
 * 10

Number of Troops: 1
 * 1125/950= 1.18

Total: 60

Egyptian war of agression against Israel
Casus Belli: Objective: ​No stability loss.
 * Unjustly attacked (-5)
 * Acquire Core Wish to annex a province/state that is our rightful land. (Palastina region) (-2)
 * Add to Sphere We wish to forcefully establish this state under our sphere of influence, establishing a puppet state.  (+2)
 * Annex Territory Wish to annex a province/state. (Sinai-region) (+3)

​

Israeli assault trough the Sinai-region and capture of Suez-canal:
Israel:

Location: 

Tactical Advantage: Nations Per Side on the War: 0 Military Development: ​Expansion: Motive: Chance:
 * close to the location of the war: 3
 * No defenses, open field, etc: 1
 * None
 * Army score: 10*1.25=12.5
 * Navy score: 3*.75=2.25
 * -1
 * motive is religious: 7

Stability divided by 2: 25

Troops: 1,25

75.000/60.000

Total: 51

Egypt:

Location: 

Tactical Advantage:
 * close to the location of the war: 3

Nations Per Side on the War: 0 Military Development: ​Expansion: Motive: Chance:
 * Fortifications, Dug in defenses: 4
 * None
 * Army score: .5*10=5
 * Economy score: .5*4=2
 * Navy score: .5*3=1.5
 * -1
 * motive is religious: 7

Stability 'divided by 2': 25

Troops:0,8

60.000/75.000

Total: 47,3

Result:
The Egypts fall back to The Nile and Cairo and the Israels set up an perimeter at the western side of the Suez-Canal. Heavy losses on both sides, Egyptians lossed 25.000 and the Israels 20.000.

This was mine algo Mr YOLO (talk) 11:52, September 1, 2013 (UTC)