Talk:Emancipation (Map Game)

=Resources=

Focuses and Ideas
Please place your nation's focuses and ideas here. Only choose from the ideas, focuses and ideologies available on the Rules page, and do not create your own.

War algorithm requests
ATTENTION: If you believe that you have enough experience, you may skip this step and create the war algorithm yourself. Ensure that you follow all algorithm rules. The mods will then check your algorithm and approve it if they deem it accurate. Thank you.

Please format your requests like so:

==Name of conflict==

*Year start

*Belligerents

**Attacker

***Troop numbers

**Defender

***Troop numbers

*Reason for war

*Players of belligerents

**Username

***Edit count

**Username

***Edit count

Chilean occupation of Araucania
Chile attack on Araucania and Patagonia. I though they would stop after the recovered Araucania, but if you say they continue in Argentine territories (aka Patagonia), I'm not gonna say the contrary. Zamarak500 (talk) 21:12, March 24, 2016 (UTC)

Hawaiian Invasion of Tahiti
My nation's (Hawaii's) invasion of the Kingdom of Tahiti. I have sent in 1,600 troops into Tahiti, in a surprise attack. --Orangebird "SPACESHIP!" --Benny in the Lego Movie (→My wall!←) 04:23, March 25, 2016 (UTC)


 * 1861.5
 * Kingdom of Hawaii vs Kingdom of Tahiti
 * Attacker: Hawaii
 * 1,600 troops
 * Defender: Tahiti
 * ??? troops (NPC nation)
 * Similar culture, but annexing nation
 * Players: Orangebird763 for Hawaii; NPC for Tahiti
 * Orangebird763
 * 467 edits
 * NPC
 * 500 edits

Second year
 * 1862
 * Kingdom of Hawaii vs Kingdom of Tahiti
 * Attacker: Hawaii
 * 2,200 troops
 * Defender: Tahiti
 * ??? troops (NPC nation)
 * Similar culture, but annexing nation
 * Players: Orangebird763 for Hawaii; NPC for Tahiti
 * Orangebird763
 * 478 edits
 * NPC
 * 500 edits

Ottoman Invasion of Macedonia
My nation is invading the Ottoman Empire at the moment. I've sent approx 100,000 men to defeat the nation once and for all! [[User:Awesome history 28]|Awesome history 28]

Toucouleur empire Invasion of Massina
The Toucouleur empire is invading Massina and sent 35,000 experienced and 30,000 inexperienced troops in a surprise jihad against them. Thisismacedon (talk) 14:06, March 25, 2016 (UTC) 
 * 1862
 * Toucouleur empire vs Massina
 * Attacker:  Toucouleur empire-65,000
 *  Defender: Massina- 10,000
 *  Taking territory of similar culture
 *  Players: Toucouleur Empire Thisismacedon (talk) 20:19, March 26, 2016 (UTC), Massina- NPC
 * Thisismacedon ( talk ) 20:19, March 26, 2016 (UTC) - 336, 500  - NPC
 * Side note. In OTL the Toucouleur Empire conquered Massina in 3 months in 1862

Russian Conquest of Kokand
The Russian Empire (with an army of 800,000, probably about 200,000 involved) is invading Kokand in a surprise attack. The motivation is to promote our hegemony, and it began in 1861.5. In my turn, I assumed the Kokandi forces fled to their capital city and we are currently beseiging said city. Edit count found on User Page. 23:42, March 25, 2016 (UTC)

Japanese Civil War

 * 1862
 * Japanese Shogun vs Japanese Samurai
 * Attacker: Japanese Shogun (45,000)
 *  Defender: Samurai (20,000)
 * To end the Samurai class
 *  Players: Japan (Tokogawa) Nlenhardt (talk) 15:33, March 29, 2016 (UTC), Samurai (NPC)
 * Nlenhardt (talk) 15:33, March 29, 2016 (UTC)

Indian invasion of Yunnan

 * 1863
 * Indian Empire vs China
 * Attacker: Indian Empire (75,000)
 *  Defender: China (?)
 * To take the provience of Yunnan
 *  Players: Indian Empire (Person67), China (NPC)
 * Person67 (talk) 16:06, March 29, 2016 (UTC)

Korean Invasion of Manchuria
*1863.5
 * <p style="line-height:21px;">Great Korean Empire vs Qing China
 * <p style="line-height:21px;">Attacker: Great Korean Empire (25,000)
 * <p style="line-height:21px;"> Defender: China (if it does react?)
 * <p style="line-height:21px;">To establish a buffer with the Chinese and to gain raw materials needed for industrial expansion
 * <p style="line-height:21px;"> Players: Great Korean Empire (Candiesrgood), China (WILDSTARKAORI)
 * ~<font color="Red">There was a candy,  and it said,  "Yo' shit, I'm coming for you, bruh. Oi bitch, g'day, you wanna mate?" ( ͡° ͜ʖ ͡°)  Peace established by the Hanseong Treaty (1864)

Spanish Invasion of Maguindanao

 * 1864
 * <p style="line-height:21px;">Spain vs Sultanate of Maguindanao
 * <p style="line-height:21px;">Attacker: Spain (25,000)
 * <p style="line-height:21px;"> Defender: Sultanate of Maguindanao
 * <p style="line-height:21px;">To expend the colony of Spanish Philippines and to eliminate Islam out of Philippines
 * <p style="line-height:21px;"> Players: Spain (Eric4e), Sultanate of Maguindanao (NPC)

German Confederation War

 * 1867
 * <p style="line-height:21px;">German South Confederation {Bavaria, Wurttemberg, Saxony, Baden, Hesse, Baden, Reuss-Greiz, Schaumburg-Lippe, Saxe-Meiningen, Nassau, Frankfurt and Liechtenstein, Lead by Austria}, Ottoman Empire, Russian Empire, Swiss Confederation, Belgium, Denmark vs North German Confederation{Mecklenburg-Schwerin, Mecklenburg-Strelitz, Oldenburg, Anhalt, Saxe-Altenburg, Saxe-Coburg and Gotha, Lippe, Schwarzburg, Waldeck, Bremen, Hamburg, Hanover and Lübeck, Lead by Prussia}
 * <p style="line-height:21px;">Attacker: South German Confederation {Austria ( 800.000 troops ), Bavaria, Wurttemberg, Saxony (50.000 troops), Baden, Hesse, Baden, Reuss-Greiz, Schaumburg-Lippe, Saxe-Meiningen, Nassau, Frankfurt, Liechtenstein}, Russian Empire (600.000 troops), Swiss Confederacy (20.000 troops), Belgium (12000 troops), Denmark (10.000 troops), Ottoman Empire (100.000 troops)


 * MOD: In 1917, the strength of the Austrian Army was 575,000. The available human resources to Austria would undoubtedly have been less in 1867. 800,000 troops are implausible.
 * What are you even talking about we both know that during WW1 Austria had 7,800,000 troops fighting, if you don't believe me then check it here, while also in War of 1866 Prussian-Austrian War of 1866 Austria and her allies had close to 600.000 troops, and i have deployed a number close to OTL even though that i have significantly improved Austria from OTL.~Wrto12
 * <p style="line-height:21px;"> Defender: North German Confederation{Prussia, Mecklenburg-Schwerin, Mecklenburg-Strelitz, Oldenburg, Anhalt, Saxe-Altenburg, Saxe-Coburg and Gotha, Lippe, Schwarzburg, Waldeck, Bremen, Hamburg, Hanover and Lübeck}
 * <p style="line-height:21px;">Attacking to enforce political hegemony, Economic gain, Taking territory of similar culture but not part of nation (Silesia), Pre-emptive strike, Taking back territory recently held by nation but since lost (Silesia), Aiding Ideological/Religious Kinsmen who are being oppressed (Nationalists that favored the Greater German Solution/our supporters in general and Catholics)
 * <p style="line-height:21px;"> Players: Austria (Wrto12), Russia (Reximus55), Saxony (Blocky858), Swiss Confederation (Emperor Romanus), Ottoman Empire (AH28), Belgium (Krystocat), Denmark (Belialoftheillusions), Prussia (NPC), Hanover (NPC), Hesse (NPC), Baden (NPC) , Reuss-Greiz (NPC), Schaumburg-Lippe (NPC), Saxe-Meiningen (NPC), Nassau (NPC), Frankfurt (NPC) , Liechtenstein (NPC), Mecklenburg-Schwerin (NPC) , Mecklenburg-Strelitz (NPC), Oldenburg (NPC), Anhalt (NPC), Saxe-Altenburg (NPC), Saxe-Coburg and Gotha (NPC), Lippe (NPC), Schwarzburg (NPC), Waldeck (NPC), Bremen (NPC), Hamburg (NPC), Hanover (NPC), Lübeck (NPC), Bavaria (NPC), Wurttemberg (NPC)

Southern Front
Still needs to be checked, gonna do a Mexican algo later. ~Wrto12

Technically the CSA is the attacker, not the defender, as they initiated the Civil War by attacking Fort Sumter. And even if the US were the attacker, you need to place the attacker side on the right place. The attacker is always on the left. Also, it's impossible to get to values of 100s of thousands. Please check again. Thanks. ~Tim

That algo is BS. non democratic government, war not supported by people. The Union is large the CSA is small. again the confederates attacker fort sumter. The union army is a bit bigger than the confederates and since only 6,000 troops were posted to the north it is safe to assume that the Union would outnumber the confederates a bit more. The motive is a lot stronger considering they are freeing black people (kinsmen) and (defending heartland from attack). When was there a mention of guirella warfare. The CSA user is not very active if you look at how often he posts. Person67 (talk) 08:47, April 2, 2016 (UTC)

Guys the algo was edited, i didn't edit it and i didn't have time to fix it. I have not add not democratic gov motive and some other stuff. War is not supported by the people, check mod events. CSA player is active, when the USA player has to post for more than 8 turns now. CSA isn't small check algo, even though the CSA is half the size of the USA, they cannot be placed as small nation, considering that modest size nation example is Sweden, the CSA is like 5 times bigger from Sweden. Motive is not of freeing black people, as this was merely a pretext for the Northern States to destroy the Southern economy and have good relationships with the rest of the world (by abolishing slavery), but i am adding defending heartland from attack, even though Rex told me there should be only one motive for each side. I didn't add the non- democratic gov and i erased it. I am also gonna erase the guerilla warfare. Wrto12 (talk) 11:51, April 2, 2016 (UTC)

Also i have 200,000 troops fighting side by side with the Confederate forces, troops are ok. Wrto12 (talk) 12:13, April 2, 2016 (UTC)

Just realized that after Texas seceded from the CSA, Mexico has no borders with the CSA ans CSA has no Navy, so the war should be over or it should have stopped, so i edited the algo accordingly. Wrto12 (talk) 13:44, April 2, 2016 (UTC)

Mexican War
Mexican algo done. ~Wrto12

Umm, Portugal is helping you too.~Tao64

My bad, fixed it~Wrto12

Indian invasion of Yunnan
I can't use the code for that table it is to complicated.

India

+7 (close to the war)

+2 (Land is fairly well known from the 2 opium wars)

+2 (attackers advantge

+3 for Taiping and +2 for Austria

+ 3.333 for military

+3.333 for technology

+3.333 for industry

+5 for economy

+3 economic gain

-2 non- democratic goverment

-10 Newborn nation

+10  large nation

+7.5 for troops

-2 (Second Opium war)

532*1*pie= 1671.327291= +1

38.49

China

+10 (I gave them this because Yunnan is while inside the nation not acutally very near their supply lines. so I thought it sort of dumb to say they were close when they were just as far away as I was)

+4 (land is well known

+5 defenders advantge

+6.666 for military

+6.666 for technology

+6.666 for industry

+6.666 for economy

+0.666 for infrastructure

+5 defending heartland from attack that will not cripple nation

-9 (Goverment not supported by people)

-10 (Multiple concurrent wars

-2 (non- democratic goverment)

+10 large nation

-5 (User not active)

-5 (for two concurrent wars)

-4 (Nian rebellion) -5 (Dungan Rebellion -5 (Miao rebellion)

1146*2*pie=72000.530362 = +2

limited troops (unless someone can provide me some concrete numbers from my reading at the time Muslims rebels were besieging Kumming so there would have been quite limited forces there)

23.3

So the total is 61.7526 and so I advance into Yunnan and cause damage to Qing forces.

Spanish Invasion of Maguindanao
Can someone do mods please. I heavily busy with arts. - #NOTALGOEXPERT

=General Discussion=

Mod Applications
NOTE: We are not accepting mod applications at this time.

Please structure your application like so:

* Signature (Use 4 tildes ~ )

** Modding experience (list games modded before);

* Date Joined;

** Edit count;

* Preferred post;

* A few words justifying why you should be on the moderating team for this game.

For example, like this;


 * —  The  Tim   Man  (TSW • AH • MGW • <font color="#006400">Contribs ) 13:41, March 12, 2016 (UTC)
 * New World
 * 15 July 2013
 * 905
 * Plausibility moderator
 * I would like to become a moderator for Emancipation because I believe I will be able to assist in the creation of moderator events, the enforcement of plausibility and the creation of maps. I strongly believe that I possess the abilities to thoroughly research for events and to determine the plausibility of players' actions, and am able to create a positive and workable environment in which players can participate in this game.

After careful consideration, I have unfortunately chosen to reject your application. I apologise, and hope that my decision will not retract from your enthusiasm. Please keep in mind that you may reapply in the future if you so wish. Thank you for applying, and I hope to see you in-game! —  The  Tim   Man  (TSW • AH • MGW • <font color="#006400">Contribs ) 06:52, March 15, 2016 (UTC)
 * — Triumph is at hand (talk) 14:13, March 12, 2016 (UTC)
 * 5 February 2015
 * 723
 * Event/Plausibility moderator
 * I want to become a moderator for this map game to be able to create mod events and enforce strict plausibility. I think that can research for events and determine the plausibility of players' actions, and to assist at the creation of a good environment in which players can play in this game. While i also believe that mods should not be able to mod their nation's areas of interest/influence, like other games i have participated in.


 * — Through Stars We Rise. (Welcome to the Universe). 14:46, March 12, 2016 (UTC)
 * November 23, 2015

Accepted! Welcome to the team. —  The  Tim   Man  (TSW • AH • MGW • <font color="#006400">Contribs ) 01:29, March 13, 2016 (UTC)
 * ​364
 * Technology/Plausibility Moderator
 * I would honestly like to be Technology/Plausibility moderator to enforce strict plausibility not just in the game's events or in the ability of the playes to influence events in history but also technological progress. My scientific expertise and my knowledge of technological innovations can help with this (despite the failed technology-related timelines). Great. >:( Oh well. That aside, I wanted to actually do this because I want to be dedicated to something that is not in my own works. And for once, actually do something interesting. :P


 * 23:31, March 12, 2016 (UTC)
 * 95T, Zeitgeist, Alternate Nations 3, Second Age of Imperialism (never started)
 * March 19, 2013
 * 20,354
 * General Moderator
 * I would like to moderate for plausibility, player response, mod events, and general community affairs. I am extremely active on the wiki, have a track record in map games, and am more than capable to take on the tasks at hand when creating and operating a map game.

Accepted! Welcome to the team. —  The  Tim   Man  (TSW • AH • MGW • <font color="#006400">Contribs ) 02:14, March 15, 2016 (UTC)


 * OCT
 * 18 March 2013
 * 3,041
 * Event
 * I used to be obsessed with this time period and I love to think of creative events I know the wierdest facts that might have the largest impact. (i.e Confederate Navy, Ironclads, Italian Unification)

Accepted! Welcome to the team. —  The  Tim   Man  (TSW • AH • MGW • <font color="#006400">Contribs ) 02:14, March 15, 2016 (UTC)

Accepted! Welcome to the team. —  The  Tim   Man  (TSW • AH • MGW • <font color="#006400">Contribs ) 00:53, March 16, 2016 (UTC)
 * Firesofdoom —
 * February 2015
 * just under 1,800
 * Event/Algo
 * A bit of informal modding
 * I am a relatively plausible player, and I am active on the wiki and in various map games, and am also on the map game committee. I believe I have the capability to make unbiased mod events that will help move the game forward and make it enjoyable, and I known I have the time to do the algos (at least mostly). Anyway, I hope I will be able to join the mod team for this great game.

Accepted! Welcome to the team. —  The  Tim   Man  (TSW • AH • MGW • <font color="#006400">Contribs ) 15:15, March 20, 2016 (UTC)
 * Awesome history 28
 * 2nd May 2015
 * 1440s
 * Moderator (normal)
 * Im pretty active on the wiki and I've had loads of experience with other map games (founded Battle of Britain and Ancharist America and moderated Atomic World, A Brand New World, The Global War Rebooted, The Imperial Wars II and many more, if you want you could look through my edits to see what I've done). I will try and be the best moderator I can and try my best to be unbiased. PS: I can't be a moderator from the 6th April to the 17th April because I'm going on holiday and I won't have much time.

Accepted! We could use an objective non-player observer mod. Welcome to the team. —  The  Tim   Man  (TSW • AH • MGW • <font color="#006400">Contribs ) 02:46, March 26, 2016 (UTC)
 * ~لا إله إلا الله † وعيسى ابن الله
 * Dawn of War (Map Game)
 * 28th Dec 2014
 * 1,653
 * Plausibility moderator
 * I follow very closely with map games and have had experience modding a rather popular game a few months ago. I like this map game very much, and want to see it improve over time. That being said, I see places that are majorly in need of an objective observance. Also, this mod team needs to get on the ball with algorithms, etc. I will not be playing in the game, but will act as an objective observor.


 * User:Candiesrgood — <font color="Red">There was a candy,  and it said,  "Yo' shit, I'm coming for you, bruh. Oi bitch, g'day, you wanna mate?" ( ͡° ͜ʖ ͡°)
 * None as I know of
 * July 19, 2015
 * 1,157
 * Plausibility moderator
 * I know a fair amount of East Asian history during this period (I assume most moderators specialise on Europe) and I actually back up my claims and statements with links and citations rather than solely relying on background information. I am also unbiased and could provide some insight and information on events relating to the economy and demographics, something I have fairly extensive back knowledge on.

After careful consideration, I have unfortunately chosen to reject your application. I apologise, and hope that my decision will not retract from your enthusiasm. Please keep in mind that you may reapply in the future if you so wish. Thank you for applying, and I hope to continue to see you in-game! —  The  Tim   Man  (TSW • AH • MGW • <font color="#006400">Contribs ) 00:33, March 30, 2016 (UTC)

Map Issues
We still need to identify most of the Pacific Islands, and make sense of India/Central Asia. Other than that, the map is pretty well situated for the start of the game, with ANUCS coloring throughout. We will need to color in some nations (esp. in Latin America) as players begin to join. 23:38, March 12, 2016 (UTC)
 * Thank you for helping with the map! I really appreciate it. —  The  Tim   Man  (TSW • AH • MGW • <font color="#006400">Contribs ) 01:29, March 13, 2016 (UTC)
 * Austria gave Italy every Austrian territory that is inhabited by an ethnic Italian majority (Veneto,Trentino, South Tyrol ,Friuli,Trieste,not Istria) but not the lands which ethnic Germans inhabited (NOTE most of Trentino is Italian but nowdays South Tyrol-German majority areas still remain an Austrian territory, see ethnological map http://i.imgur.com/mChyBUo.jpg https://en.wikipedia.org/wiki/Ethnic_and_religious_composition_of_Austria-Hungary#/media/File:Austria_Hungary_ethnic.svg
 * Wrto12 (talk) 14:37, March 28, 2016 (UTC)
 * Wrto12 (talk) 14:37, March 28, 2016 (UTC)


 * Since the treaty with Italy, the Papal States are now limited to a slightly larger Vatican City, and Castel Gandolfo (as well as some extraterritorial buildings). So if the Papal States on the map could shrink to maybe 1 pixel on Rome, that would best reflect the current situation I think. Thanks, Callumthered (talk) 22:59, March 28, 2016 (UTC)
 * Missouri, Maryland and Kentucky seceded and joined the Confederate States of America, turn 1861.5.Wrto12 (talk) 14:23, April 2, 2016 (UTC)


 * Outer Mongolia Manchuria has been ceded to Russia, and the port of Incheon is ceded to Austria. ~<font color="Red">There was a candy,  and it said,  "Yo' shit, I'm coming for you, bruh. Oi bitch, g'day, you wanna mate?" ( ͡° ͜ʖ ͡°)
 * Wasn't it Outer Manchuria? Nevermind right now Russia, Me and China are negotiating a deal for some more concessions for Russia so don't edit that yet.Wrto12 (talk) 14:41, April 2, 2016 (UTC)
 * Sorry, forgot! But Outer Manchuria is the sole "official" one. ~<font color="Red">There was a candy,  and it said,  "Yo' shit, I'm coming for you, bruh. Oi bitch, g'day, you wanna mate?" ( ͡° ͜ʖ ͡°)

Sign-ups
Sign-ups will open on TBD at 00:00 UTC (08:00 AWST; 19:00 EST). Until then, please do not put your name down in the sign-ups list. Thank you! —  The  Tim   Man  (TSW • AH • MGW • <font color="#006400">Contribs ) 01:32, March 13, 2016 (UTC)

Sign-ups open!
ATTENTION: Sign-ups are now open! Place your names down on your wanted nation now! Mind that you follow sign-up regulations. —  The  Tim   Man  (TSW • AH • MGW • <font color="#006400">Contribs ) 00:38, March 14, 2016 (UTC)

Signups cannot be open due to the fact that this game is not approved. <font color=Purple face="Algerian">OCT MARIUS, Hail Marius

Ohh, I see. Okay, sorry. —  The  Tim   Man  (TSW • AH • MGW • <font color="#006400">Contribs ) 23:32, March 14, 2016 (UTC)

Official sign-ups are hereby resumed. Enjoy. 05:31, March 20, 2016 (UTC)

Are Sign-ups Closed?
I know the game has already started but I'm wondering if sign-ups are closed or not, I'm quite interested in the game. - Jeffrey Arenburg (talk) 10:08, March 26, 2016 (UTC)
 * Certainly not! Feel free to join the game any time you wish. —  The  Tim   Man  (TSW • AH • MGW • <font color="#006400">Contribs ) 10:08, March 26, 2016 (UTC)
 * Will do! Thanks. By the way, I would like to play as Persian Empire but I'm not sure about which one it is, could this be the Persian Empire of the game?  Jeffrey Arenburg (talk) 10:15, March 26, 2016 (UTC)

Thank you!
Thank you to everyone who's signed up so far, applied for moderator positions and/or otherwise rendered your support for this game. I've put a lot of effort into this, and I'd also like to thank the Map Game Oversight Committee for approving this game and allowing it to proceed. I promise that this game will be of top-notch quality and that I will do my best to ensure it runs its full course. Once again, thank you for your support, and I hope to see you all playing when the game launches on March 24! —  The  Tim   Man  (TSW • AH • MGW • <font color="#006400">Contribs ) 15:19, March 20, 2016 (UTC)

Some issues
Upon looking over the page I decided I'd give you some advice on both the modslist as well as the nations.

First of all, the modslist is weird honestly. Ace, Oct and AH aren't worthy enough of being mods. Fires and Rex are rightfully there. I'd look for people as Scraw or Sky to be mods.

Now, the nations lsit is another big concern. Primarily, Eric being the United States(THIS MAY BE FIXED AFTER POSTED). You may not know Eric, but if you ask around of look into it yourself you'll find that he's just blatantly incompetent. If you let him be the US, the game will die. Another mistake is Spar as China(IMO). A less clear one is Ace, who I'd doubt but might be good enough.

If I were you, my main focuses would be improving your modslist, taking playaers like Eric and Spar away from big nations and attract more reasonable/big players.

<font color="Navy">Hail Sean! (Get a free potato here) 20:20, March 20, 2016 (UTC)

...really? Really? Also, Sean, you really have screwed me over for the last time. KingSparta300 (talk) 00:47, March 21, 2016 (UTC)

Spar, I was polite to you when informing you, and I expect you to be polite on this talk page and/or in-game. I will not tolerate rude behaviour on this talk page. Mutual respect is the watchword here. Do not overstep, Spar — I do not have unlimited patience. This is your first and final warning. —  The  Tim   Man  (TSW • AH • MGW • <font color="#006400">Contribs ) 00:56, March 21, 2016 (UTC)

I agree with Sean, nor Eric neither Spar are worthy of playing superpowers, that will define our map game for years to come. Wrto12 (talk) 20:02, March 21, 2016 (UTC)

I hate complaining but the time has come. I can slightly understand why Britian would intervene in the American Civil War, Pourtugal I can understand due to them being a British ally, Austria, I can sort of cope with that. But Denmark? Forgive me if I am wrong but Danish-American real options were OK in that time and wasn't Denmark the first country to end slavery why would they then support a state who's purpose is to have slaves. Please correct me if I have made any mistakes. Regards TheGreatHistorian500 (talk) 22:57, March 25, 2016 (UTC)

I agree with TGH. Denmark going to war with the US doesn't really make sense. Especially since relations have been friendly since 1801. —  The  Tim   Man  (TSW • AH • MGW • <font color="#006400">Contribs ) 00:45, March 29, 2016 (UTC)

America
Hey. I've noticed no-one is playing as the USA so may I be that player? I do not have 1000 edits but I promise to be plausible. So may I? TheGreatHistorian500 (talk) 21:48, March 24, 2016 (UTC)

For reference, he's been approved but is on probation: one plausibility strike will result in his being removed from the United States. 01:42, March 25, 2016 (UTC)

Posting for Oct
http://prntscr.com/ajx9k1 Oct asked me to post for him Wrto12 (talk) 17:19, March 25, 2016 (UTC)

Algo Request
Seeing as there have been no war algorithms created, I have taken it upon myself to calculate my war algo on my own. I'll try my best to follow the algo, and please notify me of any mistakes.

--Orangebird "SPACESHIP!" --Benny in the Lego Movie (→My wall!←) 04:15, March 26, 2016 (UTC)

Very well, go ahead. —  The  Tim   Man  (TSW • AH • MGW • <font color="#006400">Contribs ) 09:51, March 26, 2016 (UTC)

Conscription in the South
In OTL, when Davis forced a draft of citizens for the army, many states got mad at Davis and threatened secession from the Confederacy, because he was abusing the power of the federal government,which is inferior to state governments. Since in this game, he asked for so many more conscripts than in OTL, there would be even more outrage. For that reason, I was wondering if I could join as Georgia or Texas, both of which had very states' rights governors, and secede from the Confederacy. And yes, this actually was the threat (texas almost did it). -Unsigned comment by Vatonica

I don't have any problem with that, they are a confederacy after all لا إله إلا الله † وعيسى ابن الله  12:46, March 26, 2016 (UTC)

Is California independent? If so could i potentially play as them? or if Vatonica isn't playing as the second texan republic i could take them over/even babysit them? If not ill play somewhere in germany (or if that is what you would prefer since their is no player in northern germany)  g greg e  (talk)  00:56, April 6, 2016 (UTC)

Technologies?
Where should I propose technologies: here on the talk page, or on a tech mod's talk page?

--Orangebird "SPACESHIP!" --Benny in the Lego Movie (→My wall!←) 03:43, March 27, 2016 (UTC)

It is here.

Thisismacedon (talk) 22:10, March 27, 2016 (UTC)

Toucouleur Empire request to move to Tier C
I would request a military tier for Toucouleur Empire upgrade to Tier C since Ethiopia and Rwanda are in tier C and they used riflemen, shotguns and gunpowder related weapons( https://en.wikipedia.org/wiki/Siege_of_Medina_Fort, http://www.afropedea.org/tukulor-empire-segu-tukulor-empire-toucouleur-empire, http://www.africansuccess.org/visuFiche.php%3Fid%3D337) I will also be using tier C military for the war algorithm.

Thisismacedon (talk) 22:54, March 27, 2016 (UTC)

Seriously? I mean if that request is approved Austria and Toucouleur Empire are gonna have the same military tier, SERIOUSLY? Austria was a great power at this time where Toucouleur Empire are just some tribal savages. Wrto12 (talk) 12:14, March 28, 2016 (UTC)

Approved. Wrto, you can always request to move up, you know. —  The  Tim   Man  (TSW • AH • MGW • <font color="#006400">Contribs ) 12:15, March 28, 2016 (UTC)

I thought i had requested that already. Nevermind. Wrto12 (talk) 12:22, March 28, 2016 (UTC)

Technology Request - Cannon Technology - Orangebird763
I feel that the Kingdm of Hawaii should learn the technology behind cannons, as most of the world has this technology already. Knowledge and extra gunpowder for the tech presumably comes from Australian trade, and after doing some research I found Hawaii had firearms in their military; this leads me to the conclusion that there are metal casting facilities in the kingdom, and that sufficient gunpowder is available, from either OTL trade routes or produced on the islands. Although the kingdom may have been behind in technology, I feel that the secrets of cannon warfare should be discovered and would give a significant advantage over other Pacific nations like Tahiti.

--Orangebird "SPACESHIP!" --Benny in the Lego Movie (→My wall!←) 22:38, March 27, 2016 (UTC)


 * Approved. —  The  Tim   Man  (TSW • AH • MGW • <font color="#006400">Contribs ) 00:42, March 29, 2016 (UTC)

Austria's unfair tier Grade(Request to move to tier grade A or B)
Austria, a great power at this time, has tier grade C military, is in the same tier grade with other nations like Toucouleur Empire, which are a tribe in Africa at this point and one tier grade less than nations like Bavaria and Denmark, therefore i request to move up 2 tiers grades as i originally was, before Person67 change the tiers grades and if this is not accepted for some reason, i request to move up at least one tier grade, after all i did some reforms to the Austrian military, aiming to maximize efficiency and speed up mobilization(Copied in some areas the Prussian army). Wrto12 (talk) 12:28, March 28, 2016 (UTC)

I approve Austria upgrading to Grade B, but it as this time cannot be an A-Grade military, in my opinion. —  The  Tim   Man  (TSW • AH • MGW • <font color="#006400">Contribs ) 13:21, March 28, 2016 (UTC)

Next Turn?
Shouldn't 1863.5 have started by now? Maybe I am missing something: a timezone change, a change in the rules, or still researching mod events. I was just questioning, I will try my best to wait patiently for the next turn, I just noticed that 1863.5 is being released much later than previous turns. Thank you. --Orangebird "SPACESHIP!" --Benny in the Lego Movie (→My wall!←) 16:40, March 29, 2016 (UTC)

Economy/Industry Grade Request - Grade C/D - Orangebird763
I would like to request a move to Grade C in economy, as the Hawaiian pineapple trade was several investors, a fishing industry is being set up, there is an island-wide pineapple plantation in Lana'i, and the mines and metal facilities on Kahoolawe. I wasn't sure if this would fit into either economy or industry, but in either case, I would like to request being moved up one grade. Thank you for reading.

-- Orange (→My wall!←) 05:12, April 2, 2016 (UTC)


 * Approved, Orange. —  The  Tim   Man  (TSW • AH • MGW • <font color="#006400">Contribs ) 15:20, April 3, 2016 (UTC)

Tahiti Military Grade
In my largest victory over Tahiti, Tahitian military grade dropped by 1. However, it is in Grade E; would there be a Grade F (+0), or can it not go any further? Thanks.

-- Orange (→My wall!←) 17:15, April 3, 2016 (UTC) Wasnt Tahiti a French protectorate at the time though? Surely the French military would push the grade up to at least B? -Centurion (talk) 19:29, April 6, 2016 (UTC)
 * Hmm, I never really thought about that. I guess the military would not be able to provide any more point benefits, although it would still theoretically exist, and it wouldn't be an actual grade. —  The  Tim   Man  (TSW • AH • MGW • <font color="#006400">Contribs ) 00:56, April 5, 2016 (UTC)

Japanese mod event.
I have already beat the samurai. The daiyamo will just have traditional armies. - Nlenhardt (talk) 12:13, April 4, 2016 (UTC)

Economy/Infrastructure Grade request for Austria
I have done extensive efforts to improve the Austria economy such as opening up many new banks, in a collaboration between the public and the private sector, that have imrpoved the economy significantly, by loaning private investors to create new companies and by loaning the state to fund several projects, thus significant growth has been achieved. (*Note Austria had only one state owned bank, that the state was overloaned after the wars of the Italian Unification)

The same can be said for the Infrastructure, as many new railroads and highways have been contructed by now, especially in a geographical area covering western Austria, as the east have been neglected a little. Infrastructure projects have been partially funded by construction companies, who loaned the money from our various banks, while the state also put some money, most of which have been loaned by our various banks.

Therefore i request my Economical Grade to move up to Grade B from Grade C and my Infrastructure Grade to move up to Grade B from Grade C.

There are nation like Denmark, the British Raj, Bavaria,Spain and Russia in Grade B in both the Economical and the Infrastructure Grades, so i believe that my Grade requests are very plausable/realistic.

Thanks you for taking this into consideration.

Wrto12 (talk) 12:53, April 4, 2016 (UTC)
 * Approved. —  The  Tim   Man  (TSW • AH • MGW • <font color="#006400">Contribs ) 14:57, April 5, 2016 (UTC)

Mod Event Request - Orangebird763 - Tahitian collapse
Hello. In my most recent algorithm, I found that my seige of Tahiti's capital of Papeete was successful. Is it possible that my military captures the Tahitian government, and Tahiti collapses into anarchy? If so, what effects of the anarchy will be on the invasion (like easy annexation, all Tahitian grades move to F, all Tahitian troops obliterated, etc.)? Thank you for taking the time to read this.

-- Orange (→My wall!←) 03:23, April 5, 2016 (UTC)

Category Changes for Swiss Confederacy
I request a change in Military Grade from D to C. This is due to the fact that at the time, as it had been for the last centuries, Swiss soldiers were renowned as the most elite fighting force in the world OTL. National service results in a fairly sizeable army of around 60,000 professional troops and 200,000 highly trained reservists, and the latest agreement with the British Raj adds 50,000 more troops to our disposal. The Swiss arms industry OTL was the largest and highest quality in the world when it came to rifles, pistols and cannon, meaning the Swiss Army is equipped with superior weaponry to many other nations.

I also request a change in Economic Grade from D to B, or maybe even A. Currrently, it is ranked next to Leichtenstein, a nation of around 15,000 people, and obscure African tribal states, when in reality OTL the Swiss economy was emerging as a strong and stable European powerhouse. Indeed, today it has the highest GDP per capita in Western Europe, and the 9th best in the world. Swiss banks were amongst the best in the world OTL, and thanks to numerous trade agreements I have made with Austria, Britain, India, Australia and the Ottoman Empire I must be the largest distributor of luxury goods in Europe. I have exclusive rights to Indian silks and spices after Britain,strong stakes in Australian steel, and have a monopoly on brokering Ottoman goods in Northern and Western Europe (hopefully...). I am also the largest arms exporter in the world, and a large portion of the weapon and munitions in the German Confederation War are manufactured and supplied by the Swiss realistically. Thanks to a new agreement with India, I have two large purpose built ports to supply my goods to Asia. I also control the Suez Canal, which when it opens in 3 years will give me control of at least a third of the world's trade.

Currently, I do not believe I have been given an Infrastructure Grade. I request an entry at a B, due to the Swiss position as a sophisticated, established and wealthy Western nation. Over my turns so far I have invested in rail networks, public transport, and logistics infrastructure, so I believe I should be in a position to ask this.

Cheers,

Centurion (talk) 22:19, April 6, 2016 (UTC)

New gun invention?
Hi, I wanted to ask that if Belgium could invent a new form of machince gun, or a similar contraption, around 1870? Belgium does have a Grade B in technology, and had developed the Montigny mitrailleuse, which was a crank operated machine gun <span style="font-weight:normal;color:rgb(37,37,37);font-family:sans-serif;font-size:14px;line-height:22.4px;">developed by the Belgian gun works of Joseoh Montigny, as well as some gun-making companies would be interested in creating new weapons as Belgium has just joined the war between Prussia and Austria on the Austrian side. Thank you! Krystocat (talk) 00:17, April 7, 2016 (UTC)

Map Update
Can someone update the map to put it into 1867. HawkAussie (Talk) 02:23, April 7, 2016 (UTC)

--Isn't it done every 5 game years or something similar? Krystocat (talk) 03:29, April 7, 2016 (UTC)

German Confederation War
{| class="wikitable" style="width:700px;" ! colspan="6"|

German Confederation War(1867)
! colspan="2"|Parameter !Austria ! colspan="2"|Parameter !Prussia ! colspan="2"|Location +10(Neighbour) ! colspan="2"|Location ! colspan="2" style="font-size:13px;"|Location bonus +4(Well known) ! colspan="2" style="font-size:13px;"|Location bonus +4 (Well known) ! colspan="2"|Tactical advantage +2(Attacker) ! colspan="2"|Tactical advantage ! colspan="2"|Nuclear weapons ! colspan="2"|Nuclear weapons ! colspan="2"|International support
 * +15(In country)
 * +5(Defender)
 * 0
 * 0

+3 (Russia)

+3 (Ottoman Empire)

+3 (Bavaria)

+3 (Wurttemberg)

+3 (Saxony)

+3 (Baden)

+3 (Hesse)

+3 (Baden)

+3 (Reuss-Greiz)

+3 (Schaumburg-Lippe)

+3 (Saxe-Meiningen)

+3 (Nassau)

+3 (Frankfurt)

+3 (Liechtenstein)

+3 (Ottoman Empire)

+3 (Russian Empire)

+3 (Swiss Confederation)

+3 (Belgium)

+3 (Denmark)

= +57 ! colspan="2"|International support +3 (Mecklenburg-Schwerin)

+3 (Mecklenburg-Strelitz)

+3 (Oldenburg)

+3 (Anhalt)

+3 (Saxe-Altenburg)

+3 (Saxe-Coburg and Gotha)

+3 (Lippe, Schwarzburg)

+3(Waldeck)

+3 (Bremen)

+3 (Hamburg)

+3 (Hanover and Lübeck)

= +33 ! rowspan="5"|Development !Military ! rowspan="5"|Development !Military !Technology !Technology !Economy !Economy !Industry !Industry
 * +0,9375
 * +1,171875
 * +0,9375
 * +1,171875
 * +0,84375
 * +0,84375
 * +0,703125
 * +0,9375

Total:

3,421875 ! Infrastructure:

Total: +0,234375

4,359375 ! colspan="2"|Recent expansion ! colspan="2"|Recent expansion ! colspan="2"|Motive +6 (Attacking to enforce political hegemony)
 * 0
 * 0

+3 (Economic gain)

+3 (Taking territory of similar culture but not part of nation (Silesia)

+4 (Pre-emptive strike)

+5 (Taking back territory recently held by nation but since lost (Silesia)

+6 (Aiding Ideological/Religious Kinsmen who are being oppressed (Nationalists that favored the Greater German Solution/our supporters in general and Catholics) ! colspan="2"|Motive +6 (Attacking to enforce political hegemony)

+5 (Defending heartland from attack) ! colspan="2" style="font-size:13px;"|Modifiers
 * style="font-size:13px;"|

-2 (Non-democratic Government) ! colspan="2" style="font-size:13px;"|Modifiers
 * style="font-size:13px;"|

-2 (Non-democratic Government) ! rowspan="4"|Chance !Edit count ! rowspan="4"|Chance !Edit count !UTC time !UTC time ??? !x !x   ??? !Chance !Chance ! colspan="2"|Age ! colspan="2"|Age ! colspan="2"|Nation size ! colspan="2"|Nation size ! colspan="2"|Participation ! colspan="2"|Participation ! colspan="2"|Troops ! colspan="2"|Troops ! colspan="2"|Theatres ! colspan="2"|Theatres ! colspan="2"|Concurrent wars ! colspan="2"|Concurrent wars ! colspan="2"|Recent wars ! colspan="2"|Recent wars ! colspan="2"|Total ! colspan="2"|Total ! colspan="2"|Focus bonus +4% Great Banner (Nationalist idea)
 * 0 (Maturing nation (63 years)
 * +5 (Mature nation (166 years)
 * +5 (Modest)
 * 0 (Medium)
 * +5 (User active)
 * 0 (User moderately active)
 * 160 (1.600,000 troops)
 * 50 (500,000 troops)
 * 0
 * 0
 * 0
 * 0
 * 280,421875
 * 120,359375

+10% Blockade (Denmark) ! colspan="2"|Focus bonus ! colspan="3"|GRAND TOTAL: 319,6809375 ! colspan="3"|GRAND TOTAL: 120,359375 ! colspan="6"| RESULT: 72,6481% Austria causes significant damage (-50%, downgrade by one in military, infrastructure and industry) to Prussian troop numbers, infrastructure and industry. Austria makes significant gains in defender territory.
 * }

Needs to be checked. ~Wrto12

Algo Changes for the Future
Is there a way to add troop training and logistic ease to the algo? 1000 British troops vs. 1000 tribesman with identical weapons and other variables would still be a British victory due to their training, and no nation can support a war if logistically they must pass through neutral or enemy territory to get there. Also, trade blockades should help reduce morale and technology: Royal Navy or other powerful naval forces could prevent food reaching the enemy nation in a Battle of the Atlantic style attack.

Centurion (talk) 13:30, April 7, 2016 (UTC)