Talk:Axis vs Allies: Reborn (Map Game)

Location
Location is how close the nation is to the place of the conflict. Goes by capital city.
 * At the war: +10
 * Next to the war: +8
 * Close to the war: +4
 * Far from the war: -8
 * Halfway around the world (separated by ocean): -10

Tactical Advantage

 * Attacker’s advantage: +2
 * Defender’s advantage: +5
 * Surprise attack: Attackers +6
 * Home is island: Defenders +4
 * Home is desert: Defenders +6
 * Home is jungle/tropical: Defenders +8
 * Home is tundra/arctic: Defenders +10
 * Amphibious landing: Defenders +8 (yes, this means invaded islands will receive a +14 bonus)

Strength

 * Every nation militarily helping with belligerents/defenders: +Military Tier
 * Every nation nonmilitarily helping with belligerents/defenders: +Military Tier/2
 * Every vassal militarily helping with belligerents/defenderes: +Military Tier/2
 * Every vassal nonmilitarily helping with belligerents/defenders: +Military Tier/4
 * Every nation militarily occupied by nation: -2
 * Side with greater population: +5
 * Side with greater industry: +5
 * Has a fleshed out nation profie: +3

Technology

 * Every nation militarily helping with belligerents/defenders: +Tech Tier
 * Every vassal militarily helping with belligerents/defenders: +Tech Tier

Motive

 * Life or death (country’s sovereign existence is threatened): 10
 * Religious: 7
 * Social/moral: 6
 * Political: 5
 * Economical: 3

"Special" Status
In many points in history, a revolution (Hitler, Napoleon) has led to massive military successes at first. However, such revolutions have also led to massive failures (Mussolini, the South in Amer. Civil War). If a revolution has taken place in your nation in the past 7 years into an autocratic dictatorship, you are eligible for a bonus in military. If all of the above, +10 for that algorithm only
 * If revolution to autocratic dictatorship in past 7 years.
 * If you get 6 or more in chance. However, if your dictatorship has been historically successful (Hitler, Napoleon, etc) then you get it anyways.

Morale

 * Recent major military defeats (within past year): -2 per defeat
 * Extermination of conquered peoples: -3
 * Motive is less than 6: -1
 * War lasted beyond 7 years: -3

Nuclear weapons

 * Strategic nuclear weapon use on capital city: +10 for belligerent, -10 for defendant (of nuke). +2 per additional nuke for belligerent, -2 per additional nuke for defendant.
 * Strategic nuclear weapon use on major city: +7 for belligerent, -10 for defendant (of nuke). +1.5 per additional nuke for belligerent, -1.5 per additional nuke for defendant.
 * Strategic nuclear weapon use on minor city: +5 for belligerent, -10 for defendant (of nuke). +1 per additional nuke for belligerent, -1 per additional nuke for defendant.
 * Tactical nuclear weapon use: +5 for first tactical nuke, +.5 per additional nuke.
 * Nuclear weapon use for belligerent: -5 morale this turn and next turn.
 * Nuclear weapon use for defendant: -2.5 morale this turn only.

Economic situation

 * +Economy Tier

Chance
Take the UTC time at that moment. (ie 21:32). Then, multiply those numbers. Any zeros count as one. Then take the declaring user's edit count. Then divide the UTC number by the edit count. Multiply that number by pi Take the fifth digit in the number then multiply by 1.5, and there's your chance. Then, for the opponent, take the eighth number and multiply by 1.5.
 * 2*1*3*2= 8
 * ie 2831.
 * 8/2831= 0.00282585658
 * 0.00282585658*pi= 0.00887318966
 * 7*1.5= 10.5
 * 8*1.5= 12

Result
The winner will win depending on how much he/she wins by.

Location
Location is how close the nation is to the place of the conflict. Goes by capital city. Guerillas automatically get +10.
 * At the war: +10
 * Next to the war: +8
 * Close to the war: +4
 * Far from the war: -8
 * Halfway around the world: -10

Tactical Advantage

 * Defender's advantage: +15
 * Attacker willing to use brutal measures: Attackers +10
 * Attackers unwilling to use brutal measures: Attackers -10
 * Home is desert: Defenders -5
 * Home is island: Defenders -5
 * Home is jungle/tropical: Defenders +10
 * Home is tundra/arctic: Defenders +6
 * Attacker must cross ocean: Attackers -10

Strength

 * Every nation militarily helping with belligerents/defendants: +Military Tier/2
 * Every nation economically helping with belligerents/defendants: +Economic Tier
 * Every nation industrially helping with belligerents/defendants: Industry Tier/4

Motive

 * Life or death: +10
 * Religious: +7
 * Social/moral: +6
 * Political: +5
 * Economical: +3

Morale

 * Losing the war: -5
 * War dragged on for 5+ years: attackers -15, defenders -10
 * Extermination of conquered people's: attackers -3, defenders -5
 * Motive is less than 6: -5
 * Public support: Yes +20, No -20
 * Note: Public support becomes "No" after 5 consecutive years of losing/stalemating the war if attacker. Public support stays "Yes" for guerrillas at all times.

Chance
Take the UTC time at that moment. (ie 21:32). Then, multiply those numbers. Any zeros count as one. Then take the declaring user's edit count. Then divide the UTC number by the edit count. Multiply that number by pi Take the fifth digit in the number then multiply by 1.5, and there's your chance. Then, for the opponent, take the eighth number and multiply by 1.5.
 * 2*1*3*2= 8
 * ie 2831.
 * 8/2831= 0.00282585658
 * 0.00282585658*pi= 0.00887318966
 * 7*1.5= 10.5
 * 8*1.5= 12

Result
If guerrillas win by 40+ the attackers are forced out. If the attackers win by 20+ the guerrillas are destroyed. Any numbers in between mean a stalemate with large casualties on both sides.

Military Strength Tiers

 * Your strength here is what you get for points on the algorithm. You can apply to go up a tier and we will examine your military development and give you the green light or decline your application.

Tier 1 (+1)

 * Lithuania
 * Paraguay
 * Iraq
 * Korea
 * Dominican Republic
 * Latvia
 * Greece
 * Netherlands
 * Luxembourg
 * Siam
 * Norway
 * Iceland
 * Ecuador
 * Albania

Tier 2 (+3)

 * Yugoslavia
 * Finland
 * Egypt
 * South Africa
 * China
 * New Zealand
 * Czech Republic
 * Slovakia
 * Poland
 * Turkey
 * Belgium
 * Switzerland
 * Romania
 * Colombia
 * Portugal

Tier 3 (+6)

 * Spain
 * British Raj
 * Italy
 * Canada
 * Australia

Tier 4 (+10)

 * Japan
 * France

Tier 5 (+15)

 * United Kingdom
 * Germany
 * Soviet Union
 * United States

Upgrade Requests
You can request that your nation be upgraded a tier here. Follow the following template:
 * Nation Name: 
 * Current: 
 * Requested: 
 * Reason Why: 

Tier 1 (+1)

 * Lithuania
 * Paraguay
 * Iraq
 * Korea
 * Dominican Republic
 * Siam
 * China
 * Latvia
 * Egypt
 * Yugoslavia
 * Poland
 * Turkey
 * Brazil
 * Albania

Tier 2 (+2)

 * Finland
 * South Africa
 * New Zealand
 * Czechoslovakia
 * Argentina
 * Belgium
 * Greece
 * British Raj
 * Netherlands
 * Luxembourg
 * Norway
 * Soviet Union
 * Iceland
 * Romania
 * Colombia
 * Ecuador

Tier 3 (+4)

 * Italy
 * Spain
 * Canada
 * Australia
 * Switzerland
 * Portugal

Tier 4 (+8)

 * Japan
 * France

Tier 5 (+10)

 * United Kingdom
 * Germany
 * United States

Upgrade Requests
You can request that your nation be upgraded a tier here. Follow the following template:
 * Nation Name
 * Current Tier
 * Requested Tier
 * Reason Why

Holy See
Current tier: None

Requested Tier: Tier 3? some sort of placement.

Reason:  The Holy See has expanded to many locations, is building and starting many universities. Maybe this is not the right time to ask for an upgrade, but placement would be nice. In addition to the Univerisities in Braga and Buenos Aires, the Vatican also has the Vatican Observatory. I would honestly just like to be placed, and since Italy was tier 3 it seemed logical for that, if im lower or higher that is fine as well.

USSR:

 * Nation Name USSR
 * Current Tier: 2
 * Requested Tier: 3
 * Reason Why: The USSR has made large gains which include technology being put into farming vs more hard labor, large scale upgrades to military equipment, the new developments of industry. as well as new Vehicles such as tanks being developed with some technologies from many of the Tanks, Weapons, and Aircraft easily able to be adapted to Farm Equipment, Civilian Aircraft, and Automobiles, as well as more effective and expansive farming

Tier 1 (+1)

 * Lithuania
 * Paraguay
 * Iraq
 * Korea
 * Dominican Republic
 * Siam
 * Latvia
 * Egypt
 * Yugoslavia
 * Poland
 * Turkey
 * Brazil
 * British Raj
 * Argentina
 * Finland
 * South Africa
 * New Zealand
 * Czechoslovakia
 * Belgium
 * Greece
 * Netherlands
 * Luxembourg
 * Norway
 * China
 * Iceland
 * Switzerland
 * Romania
 * Ecuador
 * Colombia
 * Albania
 * Portugal

Tier 2 (+6)

 * Italy
 * Spain
 * Canada
 * Australia

Tier 3 (+10)

 * Japan

Tier 4 (+14)

 * United Kingdom
 * Germany
 * France

Tier 5 (+16)

 * United States
 * Soviet Union

Upgrade Requests
You can request that your nation be upgraded a tier here. Follow the following template:
 * Nation Name
 * Current Tier
 * Requested Tier
 * Reason Why

Economic Tiers
To be used only in Guerrilla Algorithms

Tier 1 (+1)

 * Lithuania
 * Paraguay
 * Iraq
 * Korea
 * Dominican Republic
 * Latvia
 * Greece
 * Siam
 * Iceland
 * Ecuador
 * Albania
 * Egypt
 * Slovakia
 * Poland
 * Colombia

Tier 2 (+3)

 * Yugoslavia
 * Norway
 * Finland
 * South Africa
 * China
 * New Zealand
 * Czech Republic
 * Turkey
 * Switzerland
 * Romania
 * Spain
 * British Raj
 * Japan
 * Germany
 * Soviet Union
 * Portugal

Tier 3 (+6)

 * Luxembourg
 * Italy
 * Canada
 * Australia
 * Netherlands
 * Belgium
 * Vatican City

Tier 4 (+10)

 * France
 * United Kingdom
 * United States

Upgrade Requests
You can request that your nation be upgraded a tier here. Follow the following template:

Nation Name

Current Tier

Requested Tier

Reason Why

Accepted Nation Profiles
The nations listed here have created complete nation profiles and can receive the algorithm bonus for nation profiles.
 * France

Unaccepted Nation Profiles
The nations listed here have nation profiles that have not been completed and cannot receive the algorithm bonus.

Requests
Request here for a review of your nation profile.

I understand military needs completion (I was hoping for a little bit of guidance on that part), but for the most part, I feel that this is a good piece of work, and would like it to pass the review! France (Axis vs Allies: Reborn Map Game) Thank you!  Reximus   Maximus  12:55, August 4, 2013 (UTC)

Accepted. PitaKang- My Life for Aiur! En Taro Tassadar 13:06, August 4, 2013 (UTC)

Portugal (Axis vs Allies: Reborn Map Game) I will make the military part, the history part and the culture part in the next week.Diforto (talk) 19:53, August 5, 2013 (UTC)

Allies (Belligerent)

 * Location: +8
 * Tactical advantage: Attacker's advantage (+2)= +2
 * Strength: United States (M+15), United Kingdom (M+15), Canada (+6), Australia (+6), New Zealand (+3), Greece (+1), Greater population (+5), Greater industry (+5)= +56
 * Technology: United States (T+10), United Kingdom (T+10), Canada (T+4), Australia (T+4), New Zealand (T+2), Greece (T+2)= +32
 * Industry: United States (I+16), United Kingdom (I+14), Canada (I+6), Australia (I+6), New Zealand (I+1), Greece (I+1)= +44
 * Motive: +6 (Social/Moral)
 * Special status: +0
 * Morale: +0
 * Nuclear weapons: +0
 * Economy: +5
 * Chance: +0
 * 12:17
 * 1*2*1*7= 14
 * 14/8457= 0.00165543336
 * 0.00165543336*pi= 0.0052006973
 * 0.0052006973
 * Total: 153

Axis (Defendant)

 * Location: +10
 * Tactical advantage: Defender's advantage (+5), Amphibious landing (+8)= +13
 * Strength: Germany (M+15), Vichy France (M+10)= +25
 * Technology: Germany (T+10), Vichy France (T+8)= +18
 * Industry: Germany (I+14), Vichy France (I+14)= +28
 * Motive: +10
 * Special status: +10
 * Morale: +0
 * Economy: -5
 * Chance: +9
 * Total: 118

Result
Overwhelming Allied victory, as in OTL. Algorithm test successful.

United States (Belligerent)

 * Location: -10
 * Tactical advantage: Attacker's advantage (+2), Attacker unwilling to use brutal measures (-10), Attackers must cross ocean (-10)= -28
 * Strength: United States (+7.5), South Korea (+.5), Australia (+3), New Zealand (+1.5), Thailand (+.5), South Vietnam (+1.5), Laos (+.5)= +14.5
 * Motive: +6
 * Morale: War dragged on for 5+ years (-15), Public support: (-20)= -35
 * Chance: +4.5
 * 09:20
 * 1*9*2*1= 18
 * 18/8792= 0.00204731574
 * 0.00204731574*pi= 0.00643183208
 * 0.00643183208
 * 3*1.4= 4.5
 * Total: -38

Vietnam (Defendant)

 * Location: +10
 * Tactical advantage: Defender's advantage (+15), Home is jungle (+10)= +25
 * Strength: North Vietnam (+1.5), Vietcong (+1.5)= +3
 * Motive: Life or death (+10)= +10
 * Morale: Losing the war (-5), War dragged on for 5+ years (-10), Public support (+20)= +5
 * Chance: +4.5
 * 3*1.5= 4.5
 * Total: 57.5

Result
United States forced out of Vietnam as in OTL. Algorithm successful.

italy
2*2*5*1=20
 * Location: 8
 * tactical: attacker advantage:2, surprise attack: 6
 * strength: nation (ITALY)  teir 3:+6. greater population: +5. greater industry+5
 * tech (ITALY) teir 3+4
 * motive: political 5
 * morale:0
 * economy: good +5
 * chance

20/320=0.0625

0.0625*pi= 0.19625864

my chance: 2*1.5= 3

opponents: 6*1.5:9
 * total: 49

Albania

 * Location:+10
 * tactical:+ 5
 * Strength: Albania+1
 * Tech: Albania+1
 * Motive:10
 * morale:0
 * Economy: +1
 * Chance: 9
 * total: 37

Result
italy takes albania. more TBA

Empire of Japan

 * Location: +4
 * Tactical advantage: +2
 * Strength: +8 (Japanese Tier), +5 (Japanese industry is greater),  +0.5 (Korean tier), +0.5 (guessed Formosan tier), +0.5 (guessed Manchu tier) = +14.5
 * Industry: +10 (Japan), +1 (Korea), +1 (Formosa), +1 (Manchuria): +13
 * Tech: +3 (Japan), +1 (Korea), +1 (Formosa), +1 (Manchuria) = +6
 * Motive: +6 (The Japanese seek to unite Asia under them for total unity and dominance over inferior races)
 * Morale: -0
 * Nuclear weapons: +0
 * Economy: +5
 * Chance: +4.5
 * Total: +55

China

 * Location: +10
 * Tactical Advantage: +5
 * Strength: +3 (Chinese Tier), +5 (greater population) = +8
 * Industry: +1 (China) = +1
 * Tech: +1 (China)
 * Motive: +10
 * Morale: -0
 * Nuclear weapons: -0
 * Economy: +1
 * Chance: +3
 * Total: 39

Result
The Empire of Japan seizes control Manchurian borderlands and areas close-ish to Beijing.

Wars
Wars that took place in OTL (Italy's invasion of Albania), you can just use the original outcome. No need for an algorithm. PitaKang- My Life for Aiur! En Taro Tassadar 21:57, August 1, 2013 (UTC)

Hooray. Would the same apply if I moved the Second Sino-Japanese War forwards in 1933 or 1934?

21:59, August 1, 2013 (UTC)

No, cause things might be different... it's only if it happened exactly the same as in OTL, which is not likely to happen to any more stuff. Italy was smart in invading Albania this turn. PitaKang- My Life for Aiur! En Taro Tassadar 00:54, August 2, 2013 (UTC)

ok Yay an Edit conflict (talk) 13:29, August 2, 2013 (UTC)

Tiers
Well, looks like a plethora of other map games are copying our "tiers" :) PitaKang- My Life for Aiur!  En Taro Tassadar 01:17, August 3, 2013 (UTC)

Turns
Turns begin at 5:00 EDT, 21:00:00 UTC, or 4:00 4:00 CTZ. Please start the turn even if I don't start it. Thank you. PitaKang- My Life for Aiur! En Taro Tassadar 19:40, August 3, 2013 (UTC)

Algorithms
Also, to stop the talk page from cluttering up with Algorithms, just edit the previous algorithm and post the info from the previous years in the results section. See Korea v Japan war for an example. Thank you! PitaKang- My Life for Aiur! En Taro Tassadar 02:22, August 4, 2013 (UTC)

France (Belligerent)

 * Location: +8
 * Tactical advantage: Attacker (+2), Suprise (+6)= +8
 * Strength: France (M+10), =+10
 * Technology: France (T+8), = +8
 * Industry: France (I+14), = +14
 * Motive: +6 (Social/Moral)
 * Special status: +0
 * Morale: +0
 * Nuclear weapons: +0
 * Economy: +5
 * Chance:
 * Total: 59

Belgium (Defendant)

 * Location: +10
 * Tactical advantage: Defender's advantage (+5) = +5
 * Strength: Belgium (M+3)= +3
 * Technology: Belgium (T+2)= +2
 * Industry: Belgium (I+1)= +1
 * Motive: +10
 * Special status: +0
 * Morale: +0
 * Economy: +1
 * Chance:
 * Total: 32

Result
France defeats Belgium in about 6 months time.

Discussion
See Also:



Empire of Japan

 * Location: +3
 * Tactical advantage: +8 (attackers, surprise)
 * Strength: +8 (Japanese Tier), +5 (Japanese industry is greater), +5 (Japanese population is greater), +0.5 (Korean tier), +0.5 (guessed Formosan tier), +0.5 (guessed Manchu tier) = +19.5
 * Industry: +10 (Japan), +1 (Korea), +1 (Formosa), +1 (Manchuria): +13
 * Tech: +3 (Japan), +1 (Korea), +1 (Formosa), +1 (Manchuria) = +6
 * Motive: +6 (The Japanese seek to unite Asia under them for total unity and dominance over inferior races)
 * Morale: -0
 * Nuclear weapons: +0
 * Chance: +TBD
 * Total: +55.5

Mongolia

 * Location: +10
 * Tactical Advantage: +11 (defenders, desert)
 * Strength: +1 (Mongol Tier) = +1
 * Industry: +1 (China) = +1
 * Tech: +1 (China)
 * Motive: +10
 * Morale: -0
 * Nuclear weapons: -0
 * Chance: +TBD
 * Total: 34

Result
The Empire of Japan seizes control of Mongolia in all cases. Mongolian government flees to exile in USSR

They are a Soviet vassal in most regards they wouldnt flee to tibet.

Soviet Union
Location :+10

Tactical Advantage: +6 (Surprise attack)

+25 Strength

+3 tech

+5 Motive (political)

Economy +3

Chance: TBD

Total: 52

Latvia
Location +10

Tactical advantage +0

Strength +1

Tech +1

Motive +10

Economy +1

Chance:TBD (Can chance please just be an RNG 1-10 the other way is ridiculously pointless and confusing)

Total: 23

Result: The Soviets Takes Latvia in a landslide forcing their surrender.

Soviet Invasion of Lithuania
Location :+8

Tactical Advantage: +6 (Surprise attack)

+25 Strength

+3 tech

+5 Motive (political)

Economy +3

Chance: TBD

Total: 52

Lithuania
Location +10

Tactical advantage +0

Strength +1

Tech +1

Motive +10

Economy +1

Chance:4

Total: 27

Result: Lithuania falls easily as their unprepared military has suffered a catastrophic defeat near their capital

Soviet Invasion of Estonia
Soviet Union

Location :+8

Tactical Advantage: +6 (Surprise attack)

+25 Strength

+3 tech

+5 Motive (political)

Economy +3

Chance: TBD

Total: 52

EstoniaEdit
Location +10

Tactical advantage +0

Strength +1

Tech +1

Motive +10

Economy +1

Chance:2

Total: 25

Result: Estonia also falls to the USSR in a close grouping of catastropgic defeats.

Korean Resistance against Japan (1934-1935.5)
Duration of War: 2 years

Consecutive Stalemate: 2 years

Korea (Defendant)

 * Location: +10
 * Tactical advantage: Defender's advantage (+15)= +15
 * Strength: Korea (+.5), Soviet Union (+4), Vatican City (+6)= +10.5
 * Motive: +10
 * Morale: Losing the war (-5), Public support (+20)= +15
 * Chance: +12
 * 19:39
 * 1*9*3*9= 243
 * 243/8837= 0.02749801968
 * 0.02749801968*pi= 0.08638757664
 * 0.08638757664
 * 8*1.5= 12
 * Total: 82.5

Japan (Belligerent)

 * Location: +4
 * Tactical advantage: Attackers willing to use brutal measures (+10)= +10
 * Strength: Japan (+5)= +5
 * Motive: +5
 * Morale: Motive less than 6 (-5), Public support (+20)= +15
 * Chance: +10.5
 * 7*1.5= 10.5
 * Total: 49.5

Result

 * 1934 - Massive casualties on both sides, although more casualties on the Japanese side. A draw. Flag_of_South_Korea.png PitaKang- My Life for Aiur! En Taro Tassadar 20:24, August 2, 2013 (UTC)
 * 1934.5 - Massive casualties on the Japanese side and less casualties on the Korean side. A draw, but one more in Korea's favor. Flag_of_South_Korea.png PitaKang- My Life for Aiur! En Taro Tassadar 02:20, August 4, 2013 (UTC)
 * 1935 - Again with the massive casualties but the battles are getting more even. Draw. Flag_of_South_Korea.png PitaKang- My Life for Aiur! En Taro Tassadar 23:41, August 5, 2013 (UTC)
 * 1935.5 - Another stalemate. Flag_of_South_Korea.png PitaKang- My Life for Aiur! En Taro Tassadar 23:55, August 5, 2013 (UTC)

Discussion
Would this be a guerrilla war? Also I'm trying to find a solution for this.

20:18, August 2, 2013 (UTC)

Yeah, it's a guerrilla war. PitaKang- My Life for Aiur! En Taro Tassadar 20:23, August 2, 2013 (UTC)

Does Japan really need the -10? Japanese forces are already in the region, and the Sea of Japan is pretty dang small.

20:25, August 2, 2013 (UTC)

Ah, true that. Fixed. PitaKang- My Life for Aiur! En Taro Tassadar 20:30, August 2, 2013 (UTC)

This is gonna be a stalemate for a long time lol. PitaKang- My Life for Aiur! En Taro Tassadar 20:31, August 2, 2013 (UTC)

Brazil
Hi, I just started playing as Brazil, and was wondering if someone could input my nation into the tier system. Thanks. CourageousLife (talk) 03:51, August 6, 2013 (UTC)

Romania
Location :+8

Tactical Advantage: +6 (Surprise attack)

Strengh: 16 (Romania) +25 (USSR) 41

+5 tech

+6 Motive (social/moral)

Economy +3

Chance: TBD

Total: 69

Moldova
Location +10

Tactical advantage +5

Strength +1

Tech +1

Motive +10

Economy +1

Chance:TBD

Total: 28

'''Result: Moldova falls to Romania. '''

Soviet Counterattack in Mongolia
Soviet Union

Location : Close to war +3

Tactical Advantage: +6 (Surprise and unannounced counter attack)

strength +25 Mongolia (.5) (+3 Romania)

Industry +16 (USSR) +1 (Mongolian remnants)  +1 (Romania)

+3 tech +1 tech (mongolia) +3 (Romania

+6 Motive (Reclaiming Mongolia)

Economy +3

Chance: TBD

Total: 71.5 Japan
 * Location: +3
 * Tactical advantage: 2(Defenders)
 * Strength: +8 (Japanese Tier), +0.5 (Korean tier), +0.5 (guessed Formosan tier), +0.5 (guessed Manchu tier) = +9.5
 * Industry: +10 (Japan), +1 (Korea), +1 (Formosa), +1 (Manchuria): +13
 * Tech: +3 (Japan), +1 (Korea), +1 (Formosa), +1 (Manchuria) = +6
 * Motive: +6 (Political)
 * Morale: -0
 * Nuclear weapons: +0
 * Chance: +TBD
 * Total: 38.5

Result: The USSR forces Japan out of Mongolia in a stand up battle and fully threatens to move further south against the Japanese empire