Battle for Earth (Map Game)

The year is 1965. The Cold War is at a hot point. America is tied up in the Vietnam War, sparking the hippie movement. Meanwhile, the Beatles have struck big in Europe and America. The Space Race is in full swing. The motivation to explore space is high, though if anyone knew what was out there, mankind would happily stay on Earth.

In July, Mariner 4 flew by Mars and discovered something shocking: a lone spacecraft of unknown origins flying towards the Red Planet. The craft impacted on Mars and exploded. Fingers pointed at the Russians, but the Russians denied the capability of this. Attempts to get to the craft began immediately. Little did humanity knew they were stepping into affairs beyond them.

Species Page

Rules

 * You may have one alien species and one nation.
 * Each race has two perks (one general and one unique) and two weaknesses.
 * Choose one perk from the perk list. Make the other one up (within reason).
 * No superweapons until the mods decide on a set date.
 * When we do allow superweapons, don't destroy the Earth please.
 * No implausibility (Yeah, it's an ASB game, but use some sense in expansion)
 * There will be THREE maps. One is of Earth and will be updated every five turns. The other is of the local cluster. It will update every five turns as well. Finally, we will have a galaxy map. It will update every TWENTY turns (space is big, people).
 * Don't try to uplift humans too quickly.
 * Spaceflight (for most races) will take a turn if your homeworld is in the local cluster. After that, an additional turn per 10,000 lightyears will be tacked on to travel time.
 * The moon isn't a giant space station. That being said, ancient artifacts left on Earth ARE allowed, but recovering them may require an invasion.
 * Each turn is three months.
 * Mods are legendary races. Legendary races are ancient races that have written galactic history. Mods must be on the wiki for at least 6 months and have a plausible track record. Due to their long-living empires, they all have hyperdrive technology.

Perk
Please choose one.
 * Hyperdrive Technology- You are able to travel to planets within one turn, no matter where you are.
 * Death Ray- Destroy any non-shielded vehicle in one shot!
 * Telepathy- Read and affect minds.
 * Telekinesis- Move objects with your mind.
 * Death Ray Shielding- Makes Death Ray ineffective against your species!

Weaknesses
Please choose two
 * Suseptible to EMPs
 * Weak immune system
 * Newer race (not as advanced)
 * No homeworld
 * Short lives
 * Poor memory
 * Poor economy
 * Homeworld near enemy
 * Homeworld in the middle of nowhere
 * Overly hostile
 * Weak military
 * Weak genetic diversity
 * Low population
 * Suseptible to telekinesis

Mods

 * CrimsonAssassin 00:37, February 29, 2012 (UTC)
 * Flag_of_South_Korea.png PitaKang- (Talk | Contribs) 01:40, February 29, 2012 (UTC)
 * Bobalugee1940

Nations

 * United States of America- CrimsonAssassin 00:37, February 29, 2012 (UTC)
 * USSR-Monster Pumpkin 01:13, February 29, 2012 (UTC)
 * United Kingdom-Whitesight 01:12, February 29, 2012 (UTC)
 * France- CourageousLife 01:08, February 29, 2012 (UTC)
 * China-Ownerzmcown 01:43, February 29, 2012 (UTC)
 * Japan-TacoCopper 14:46, February 29, 2012 (UTC)
 * Italy-
 * Spain-
 * Turkey-
 * Canada- [[Image:IMPERIAL NY-SPQR 1.png|25px]] Syngraféas Enallaktikí̱ Istoría, Dic mihi lingua Anglorum. 01:40, February 29, 2012 (UTC)
 * Mexico-
 * Cuba-
 * Brazil-
 * Australia-Wegscuba 22:59, February 29, 2012 (UTC)
 * South Korea- Flag_of_South_Korea.png PitaKang- (Talk | Contribs) 01:39, February 29, 2012 (UTC)
 * South Africa- Bobalugee1940 02:52, February 29, 2012 (UTC)
 * Argentina -- Galaguerra
 * Israel-- Enclavehunter

Races

 * Mechs-
 * 
 *  CrimsonAssassin 01:24, February 29, 2012 (UTC)
 * Caborr- CourageousLife  01:08, February 29, 2012 (UTC)
 * Strengths:  
 * Weaknesses:  
 * Xeraji-Dravimos Conglomerate -
 *  
 *   - Monster Pumpkin 01:36, February 29, 2012 (UTC)
 * Terran Empire-
 *   - Flag_of_South_Korea.png PitaKang- (Talk | Contribs) 01:39, February 29, 2012 (UTC)
 * Renegeteche:
 *   [[Image:IMPERIAL NY-SPQR 1.png|25px]] Syngraféas Enallaktikí̱ Istoría, Dic mihi lingua Anglorum. 01:42, February 29, 2012 (UTC) Weaknesses: Homeworld near enemy, although both in the middle of nowhere.
 * Venusian:
 *  
 * <Weak Genetic Diversity> <Homeworld Near Enemy>
 * Bobalugee1940 02:57, March 1, 2012 (UTC)
 * Braq Confederacy:
 * <Hyperdrive technology> <Aquatic Race> Galaguerra
 * <Suseptible to telekinesis> <Weak genetic diversity>
 * Azaranians:
 * <Hyperdrive Technology(PtP Warp (see invasion 1950))><death Ray> <"peacekeepers of the Universe"><The Azhurania-manipulators of pure energy(therefore certain can "reincarnate" themselves(close to DW regeneration)>-Lx (leave me a message) 04:16, February 29, 2012 (UTC)
 * Democrists: Strengths:
 * <Hyperdrive Technology> <Massive Energy Production>
 * Weaknesses: <Overly Hostile> <No Homeworld> TacoCopper
 * Imperial Saalamberian Company:
 * Strengths <Hyperdrive Technology> <Mass Production of Muntions and military supplies>
 * Weaknesses: <weak Immune system> Wegscuba 23:16, February 29, 2012 (UTC)

1965.5

 * USA: Upon reviewing evidence of a crashed unidentified object on Mars, the United States goes into action, investigating the crash. Records are kept top secret for now, seeing as how it may spark a conflict or panic. The general theory among those who know of this believe this to be Soviet. Late into the quarter, the USSR is asked about the craft.
 * USSR: The USSR has no idea what the craft is, but proposes a joint space mission to discover its identity.
 * Mechs: Probes gathering information return to the Installation Flotilla in Deep Space. Life forms and extensive civilizations on a galactic scale are discovered. The Mech Soldiers are prepped for re-activation as many more are created by the workers.
 * Just curious, are the Mechs based on the reapers/geth of mass effect, because they are similar in many ways.
 * A little bit, but not by much.
 * USSR: The USSR begins a massive buildup of its space program, intent on discovering the object. All Soviet telescopes are pointed at the sky, watchful of any other strange objects. The military is ordered to keep the secret from becoming public knowledge.
 * DX Conglomerate: Despite recovering from the large endemic, the conglomerate has yet to expand back to its former glory. The space fleet begins to attack many deserted colonies now used by Pirates. Many of the pirates are bioloically assimilated by the Xeraji.
 * France: France contacts it's ally the United States and requests an NATO summit be held to discuss the mysterious ship. France also requests that all information obtained about the ship be shared with other NATO members.
 * Caborr: The Caborr ships pass Earth, rushing to rescue survivors of the crashed ship. They attempt open communication with the governments of the strongest nations, The United States and the Soviet Union.
 * To the United States and the Soviet Union - We come in peace, we are attempting to rescue survivors of a crashed research vessel on the fourth planet from your sun. We mean you no harm, and wish to communicate more when we return.
 * South Korea: The South Korean government agrees with the NATO summit to discuss the mysterious ship. They also keep the secret from being released to the public.
 * Terran Empire: A probe from the Terran Empire, which had been orbiting planet KU-292-I2 since 3,200 BC, begins sending information to the Terran homeland about Caboor and DX ships within range of Earth. It continues passive observance, as it had been for the last several thousand years. The Terran Empire becomes worried about contact with planet KU-292-I2, since they fear this could lead to galactic war.
 * Salaamberia: Rumors of a ship crashing in a remote part of the Milky Way Galaxy surface on the planet Ozna-Quetar-PL0. it is widley assumed that the vessel was a ship of the Caborrean starfleet,due to a deep space probe passing by the planet, and picking up footage of the ship ipcking up surviviors. The probe itself was initially launched to test the imroved hyperdrive system, which is sucessful, and bossts the probe to the Ozna system. on route past the solar system, the probe drops a singular surface probe onto Ozna-Terra-PL0. It lands in a semi-Arid environment. the atmosphere is composed mainly of Nitrogen and Oxygen, and there are several varieties of plants and animals. the atmosphere is very similar to the Alaamberian atmosphere, and pictures indicate larege quatities of, what is belived to be water. In orbit, there are several devices which are unidentifiable, one of which, was actually rumored to be some person conducting a spacewalk, However, this is uncertian, because scientists belive that creatures on this planet must appear to be different than salaamberians. Smilarly unidentifiable was a primitive spacecraft with unknown markings. scientists are ordered to be sent there at once, as soon as ships are fitted with hyperdrive. the probe found signs of intelligent life, as it was discovered and then shut off by natives. it is unsure that contact with te natives is wise, and are uneasy about the Caborreans contacting them.
 * Australia: an unknown object is found in the australian outback. upon taking it and dismantling it, it was found to be unlike anything ever seen before. it is hidden from the public, on the grounds that it may stirr controversy.
 * Azaranians: The Azaranians, seeing disturbance in the milky way, decide to use the ancient technology once left behind by their ancestors. Luckily, a PtP warp system was left on mars, witch constituted the MArtian Pyramids, has enough power to transport a crew to analyze the ship that has fallen. Azaranian monetoring systems are picking up suspicious behavior in planet Sol-4(mars), that might disturb the peace in that region, and decide to send a crew to investigate via the martian pyramids, and even if this gets out of hand, the possibility of once again returning to earth. The PtP drives on mars however, are nearly depleted, and will take some time to repair by the crew. Meanwhile, a new way of terraforming is concieved, making it possible to control the gravitational fields and generate new atmospheres. From Earth, the Warp event was seen as a momentary streak of light bursting from the red planet.
 * South Africa: The South Africans begin to build an Apollo-esque spaceship to land humans on Mars to investigate the crash. The South Africans request that the USA help build an Apollo rocket. South Africa also offers to buy Apollo rockets from the United States. The South Africans also begin to build the preperations for a launch pad near the Cape of Good Hope. The South African mines are expanded.
 * Argentina, ruled by this time by Arturo Illia, the weak leadership of the new government makes the more conservative and pro-imperialist sector of the population angry. The peronism is allowed as well, and the peronist citzens ask more representation in the government. They get a triumph in the legislative elctions.
 * The Braq Confederacy, ruled by the President Alqa Naggal, who is borther of the Prince Merchant Ogo Naggal, is trying to improve its economy after the last elections, that were expensive avoiding fights betwenn the parties. But the peace seems to be restored, and the Prince Merchant is looking for potential allies in trade, exploring the deep space. The braqian army, lead by the Supreme Sealord Ozhen Agaqa, also looks for potential new colonies to settle in.
 * The Braq Confederacy, ruled by the President Alqa Naggal, who is borther of the Prince Merchant Ogo Naggal, is trying to improve its economy after the last elections, that were expensive avoiding fights betwenn the parties. But the peace seems to be restored, and the Prince Merchant is looking for potential allies in trade, exploring the deep space. The braqian army, lead by the Supreme Sealord Ozhen Agaqa, also looks for potential new colonies to settle in.