User blog comment:CrimsonAssassin/What Next: The Future of the PM Franchise/@comment-24285234-20150830020133/@comment-35390562-20150830091649


 * You'll note that Principia Moderni was a breakaway from map gaming in that it was the first map game to have an algorithm or a dedicated mod team. PMII and III had problems that absolutely crippled them in some areas. Just rehashing the games will only lead to disaster. It's still going to be the same basic concept with plenty of familiarity.


 * 'Good old x' implies that it isn't a new thing


 * 1350 is completely different from 1400. In 1350, we're in the middle of the Hundred Year War, the Kalmar Union doesn't exist yet, the Yuan Dynasty is still in charge of China, and the black death is at its height, to name a few examples. Furthermore, PMIII's balance of power was largely due to a lack of players in Asia for a long time.


 * PMI didn't struggle to make it to modern times in the slightest and PMII could have made it to 2014 with no problem, but people voted to end it. 1400-2015 is a year-and-a-half commitment. Most people don't stay on the wiki that long. It's to be expected. Add to this the fact that activity drops every August.