Talk:States of America: Northern Defeat (Map Game)

Just saying it is ASB is pointless, tell me what to do to fix it Local (talk)

I think the concept is slightly flawed. Even if Napoleon died, I don't see Britain being able to do much else at this point. In North America the American Navy still controls the great lakes and William H. Harrison and Andrew Jackson are still destroying Britain's Native American allies. Not really worth the fight, I'm thinking.

Monster Pumpkin (talk) 22:45, July 5, 2013 (UTC)

Yeah, but it is an interesting idea, I think, so I'll keep it, mark it ASB if you want Local (talk)

Georgia
I was look into an article on colonial era Georgia. It says that the state claimed modern Mississippi and Alabama, and the dispute was not resolved until 1802. I saw that Tenessee claims those states, Daeseunglim (talk) 12:04, July 16, 2013 (UTC)

Algorithm
New Turn Everyday at 7pm Eastern Standard Time. Anyone can start it. DS|Fear the Mutated Dean Sims Bomb, Fear It 00:54, July 20, 2013 (UTC)

Location:
Location goes by nearest territory owned
 * at the location of the war: 5
 * next to the location of the war: 4
 * close to the location of the war: 3
 * far from location of the war: 2
 * other side of the world: 1
 * Antarctica: 0

Tactical Advantage

 * attacker's advantage: 1
 * Larger Colonial Empire:5
 * high ground: 2
 * Defender: +2

Nations Per Side on the War

 * L for leader (+4), M for military aid (+3), S for supplies (+2), V for vassalization or subordination (-1) and then W for withdrawal (-1). So a list of belligerents read like China (L), Zhuang Warlords (MVW), Japan (M), Korea (MW), Hawaiian rebels (MV), Mali (SW), creating a score of 13.
 * NOTE:Military aid is defined as sending some troops to join another nation's forces, not declaring full-on war on an enemy nation someone else is fighting. This would result in a coalition algorithm (see below)

Military Development

 * Country has developed military: +2 for each turn dedicated to military or military technology in the last 15 years gets you the basic military development score.
 * The military development scores for both sides will be completed, then the larger side will be divided by the smaller one. The result, rounded to the nearest whole number, will be the number of points the higher scoring side gets on the algorithm. The lower scoring side gets none.

Economic Development

 * Country has developed economy: +2 for each turn dedicated improving the economy in the last 15 years.
 * The economy scores for both sides will be completed, then the larger side will be divided by the smaller one. The result, rounded to the nearest whole number, will be the number of points the higher scoring side gets on the algorithm. The lower scoring side gets none.

Chance
Chance will be done by a mod using RNG

Population

 * The population score is the number of digits in the population + the additional bonus, which is below:
 * +2 to the larger nation that is less than five times the population of the smaller
 * +10 if the larger nation is between five and ten times the population of the smaller
 * +20 if the larger nation is more than ten times the population

Participation
All nations get a +10 on this

Recent Wars

 * 1) Every war that you sent military aid to in the last 15 years is -1.
 * 2) Every year of war in the last 15 years that you fought as a leader is -1.

Results
The equation for gains from war algorithms is (p)*(1-1/(2x)), where x is the number of the years the war goes on and p is the amount of territory determined by the algorithm ((y/(z+y))*2)-1 where y is the winner's score and z is the losers). So if your war lasts one year, you only get 50% of the territory, but if you let the war last five years, you get 90% of the territory. The minimum amount of territory you can win from an algorithm is 1%, otherwise it is a percentage of the loser's territories to two decimal places e.g. 13.69% not 13.69242%.

A great calculator for this is http://web2.0calc.com/ you just copy and paste the equations into the box and replace the letters with the numbers for that specific war. And then you just copy the answer to the main page. Or folks, just use Google. Their automatic calculator is a great aid in working out all this.

Britain
Location: +2 (Far from the War)

Tactical Advantage: +6 (Attacker and Larger Empire)

Nations Per Side: Britain (L+4), Prussia, (S+2) = +6

Population: 10,500,000= +2 (Less than 5 times the population of Mexico), +8 =+10

Chance: +4

Participation: +10

Total: +38

Mexico
Location: +5

Tactical Advantage: +2 (Defender)

Nations on Each Side: Mexico (L+4), American Federation/Georgia (M+3)= +7

Population: 6,600,000 (http://geo-mexico.com/?p=4277) = +7

Chance: +5

Participation: +10

Total: +36

Result
((38/(36+38))*2)-1= 0.027027027027027 =3%

Britain can take 3% of Florida

Very Light Green
What happens if you attempt to advance your colonies (for me, Angola and Mozambique) into Very Light Green Territory? Do natives attack? Can you even do it? And finally, would it be worth it? (I'm new to map games) Crusher45 (talk) 01:28, July 23, 2013 (UTC)

Also, I am invading Oman (mainly their African territory) with my ally Perisa, and I am awaiting an algorithm. Crusher45 (talk) 19:40, July 24, 2013 (UTC)

Still Playing?
Hi, i was away from my computer fro a few days. I played as the carolinian republic. Can i still play or am i permently part of the other nation?

octiman10 18:06, July 23, 2013 (UTC)

Sign up as someone else I think Mafia (talk)

ok i'll do that.

Algorithm Machine in 1823
I forsee problems may arise from this, seeing as the plausibility of this may be questioned at first thought. However, a complex algorithm machine, called the Difference Engine, was first proposed in 1786, and first funded in 1822. Check out http://en.wikipedia.org/wiki/Difference_engine for details. Eronoc (talk) 05:17, July 25, 2013 (UTC)

Better Map for 1824


Some colonies that aren't being recognised are here, and Spain no longer owns the Philippines.

Concerning 1824 Russia
Russia just hit an economic boom, but this is stated, "Russian Expansionism continues but many despise the fact that Growing food in Russia in food to even feed yourself has left many with little food or money to buy food as the Local nobles and lords have seized the food or profit"

I don't really understand what it means by, "Growing food in Russia in food to even feed youself," anyways, but I have a few things to point out.
 * 1) Russia is now part of a huge trade network spanning the world.
 * 2) Russia has created one settlement. Russian Expansionism?
 * 3) I'm not entirely sure this is by a mod, seeing as it doesn't follow the usual format of being underlined.

'''You Russia suffered a normal famine from 1821-1822 its just a standard event.. the mod events are dictated, and yes it follows the Game format. Considering the Events by original design by creators do not go by Continent but rather at random. As for You being in an economic boom. You Forget quite a bit of Russia was corrupt so alot of food would never reach people because nobles would horde it all. as it stands that event just looks like bad spelling. ill fix it Feudalplague (talk) 06:55, July 26, 2013 (UTC)'''

Okay. It was mostly the wording of it. I had a vague idea of what it was trying to say, but I was very confused. Thanks for clearing that up! Eronoc (talk) 07:02, July 26, 2013 (UTC)

Coalition Algorithm?
What is the coalition algorithm? Is there one yet? Or do you just add the two nations scores together?Likenhaufen (talk) 05:24, July 26, 2013 (UTC)

There is no alogorithm for coalition its just added in the algo as far as i know. there is a Supplies/Military/Vassal thing that count for something i havent looked At SoA's algo yet