1370-1389 Algorithms (Merveilles du Monde Map Game)

Skirrmish of Bordeaux (1370)

 * France
 * Population: Greater than enemy: 5
 * Density: Somewhat Urban: -5
 * Infrastructure: Allied light infrastructure: 2
 * Military: 3000: 3
 * Geography: Attack in forest: 5
 * Economy: Economic disruption nearby,Tribute,Prosperous nearby trade,Prosperous distant trade: 2+5=7
 * Government: Content Feudal: 5
 * Motive: Reclaiming recent territory: 10
 * Morale: Vassals unhappy: -10
 * Battle score: 8
 * Supply: Supplied by roads: 0
 * Tactics: none: 0
 * Roll: 20
 * Total: 50
 * England
 * Population: Less than enemy: -5
 * Density: Somewhat Urban: 10
 * Infrastructure: Basic infrastructure: 5
 * Military: 4000: 4
 * Geography: Defending forest: 10
 * Economy: Currency debased,Tribute,Prosperous nearby trade,Prosperous distant trade: 3+3=6
 * Government: Content Feudal: 5
 * Motive: Defending border: 5
 * Morale: none: 0
 * Battle score: 8
 * Supply: Supplied by roads: 0
 * Tactics: Savage leader: 5
 * Siege: 3 years: -9
 * Roll: 15
 * Total: 59
 * Result: England manages to successfully defend Acquataine from being annexed by France. Minimal casualties on both sides.

Battle of Angoulême (1370)

 * France
 * Population: Greater than enemy: 5
 * Density: Somewhat Urban: -5
 * Infrastructure: Captured light infrastructure,Siege weapons: 17
 * Military: 6000: 6
 * Geography: Arable landscape: 5
 * Economy: Economic disruption nearby,Tribute,Prosperous nearby trade,Prosperous distant trade: 2+5=7
 * Government: Content Feudal: 5
 * Motive: Asserting hegemony: 0
 * Morale: Vassals unhappy: -10
 * Battle score: 11
 * Supply: Supplied by roads: 0
 * Tactics: Savage leader: 5
 * Roll: 28
 * Total: 74
 * England
 * Population: Less than enemy: -5
 * Density: Somewhat Urban: 10
 * Infrastructure: General infrastructure: 10
 * Military: 4000: 4
 * Geography: Arable landscape: 5
 * Economy: Currency debased,Tribute,Prosperous nearby trade,Prosperous distant trade: 3+3=6
 * Government: Content Feudal: 5
 * Motive: Defending hegemony: 5
 * Morale: none: 0
 * Battle score: 10
 * Supply: Supplied by roads: 0
 * Tactics: Savage leader: 5
 * Siege: 0 years: 0
 * Roll: 22
 * Total: 77
 * Result: English forces supported by John Montfort forces a stalemate with the French forces, with neither side taking territory. France loses 1,000 troops and England loses 800.

Battle of Ponthieu (1371)

 * France
 * Population: Greater than enemy: 5
 * Density: Somewhat Urban: -5
 * Infrastructure: Allied light infrastructure: 2
 * Military: 15000: 15
 * Geography: Arable landscape: 5
 * Economy: Economic disruption nearby,Tribute,Prosperous nearby trade,Prosperous distant trade: 2+10=12
 * Government: Content Feudal: 5
 * Motive: Reclaiming recent territory: 10
 * Morale: Vassals unhappy: -10
 * Battle score: 16
 * Supply: Supplied by roads: 0
 * Tactics: Flanking: 10
 * Roll: 41
 * Total: 106
 * England
 * Population: Less than enemy: -5
 * Density: Somewhat Urban: 10
 * Infrastructure: General infrastructure: 10
 * Military: 4000: 4
 * Geography: Arable landscape,High ground: 15
 * Economy: Currency debased,Tribute,Prosperous nearby trade,Prosperous distant trade: 3+2=5
 * Government: Content Feudal: 5
 * Motive: Defending hegemony: 5
 * Morale: none: 0
 * Battle score: 10
 * Supply: Supplied by roads: 0
 * Tactics: Savage leader: 5
 * Siege: 0 years: 0
 * Roll: 33
 * Total: 97
 * Result: A slight tactical victory for France, forcing the English forces to route, without occupying any castles specifically. England loses 1,500 troops and France loses 1,500 troops and Switzerland loses 500 troops

Battle of Bordeaux (1371)

 * France
 * Population: Greater than enemy: 5
 * Density: Somewhat Urban: -5
 * Infrastructure: Captured light infrastructure: 7
 * Military: 7000: 7
 * Geography: Scorched earth,Attack in forest: 0
 * Economy: Economic disruption nearby,Tribute,Prosperous nearby trade,Pillaging others,Prosperous distant trade: 3+10=13
 * Government: Content Feudal: 5
 * Motive: Reclaiming recent territory: 10
 * Morale: Vassals unhappy,Recent pillage: 0
 * Battle score: 12
 * Supply: Supplied by roads: 0
 * Tactics: Savage leader: 5
 * Roll: 5
 * Total: 64
 * England
 * Population: Less than enemy: -5
 * Density: Somewhat Urban: 10
 * Infrastructure: Heavy infrastructure: 15
 * Military: 3000: 3
 * Geography: Pinned to coast/mountain,Scorched earth,Defending forest: -5
 * Economy: Currency debased,Severe damage to major city,Tribute,Prosperous nearby trade,Prosperous distant trade: -1+0=-1
 * Government: Content Feudal: 5
 * Motive: Defending core: 10
 * Morale: none: 0
 * Battle score: 10
 * Supply: Near major city/depot: 5
 * Tactics: Savage leader: 5
 * Siege: 0 years: 0
 * Roll: 5
 * Result: The ongoing guerrilla warfare gives France a slight tactical edge, while the garrisons of the English still hold. France loses 500 from one group and 1,000 from another, while England loses 1,800 troops.

English retreat from Bordeaux (1372)

 * France
 * Population: Greater than enemy: 5
 * Density: Somewhat Urban: -5
 * Infrastructure: Captured light infrastructure: 7
 * Military: 5000: 5
 * Geography: Scorched earth,Attack in forest: 0
 * Economy: Economic disruption nearby,Tribute,Prosperous nearby trade,Pillaging others,Prosperous distant trade: 3+10=13
 * Government: Content Feudal: 5
 * Motive: Reclaiming recent territory: 10
 * Morale: Recent victory: 5
 * Battle score: 13
 * Supply: Supplied by roads: 0
 * Tactics: Savage leader: 5
 * Roll: 28
 * Total: 91
 * England
 * Population: Less than enemy: -5
 * Density: Somewhat Urban: 10
 * Infrastructure: General infrastructure: 10
 * Military: 1000: 1
 * Geography: Pinned to coast/mountain,Scorched earth,Defending forest: -5
 * Economy: Currency debased,Severe damage to major city,Tribute,Prosperous nearby trade,Prosperous distant trade: -1+0=-1
 * Government: Content Feudal: 5
 * Motive: Defending core: 10
 * Morale: Recent defeat: -5
 * Battle score: 10
 * Supply: Near major city/depot: 5
 * Tactics: Savage leader: 5
 * Siege: 0 years: 0
 * Roll: 17
 * Total: 57
 * Result: France acheives victory and fully eliminates the english forces in the Bordeaux area.

Battle of Toulousse (1372)

 * Spain
 * Population: Equal to enemy: 0
 * Density: Somewhat Urban: -5
 * Infrastructure: Allied light infrastructure: 2
 * Military: 55000: 55
 * Geography: Crossing mountains: -10
 * Economy: Economic disruption nearby,Prosperous nearby trade,Prosperous distant trade: 1+13=14
 * Government: Content Empire: 10
 * Motive: Aggression: -10
 * Morale: none: 0
 * Battle score: 12
 * Supply: Supplied by roads: 0
 * Tactics: Savage leader,Flanking: 15
 * Roll: 50
 * Total: 133
 * France
 * Population: Equal to enemy: 0
 * Density: Somewhat Urban: 10
 * Infrastructure: Heavy infrastructure: 15
 * Military: 42000: 42
 * Geography: High ground: 10
 * Economy: Economic disruption nearby,Severe damage to major city,Tribute,Prosperous nearby trade,Pillaging others: -3+12=9
 * Government: Content Feudal: 5
 * Motive: Defending core: 10
 * Morale: Vassals unhappy: -10
 * Battle score: 17
 * Supply: Near major city/depot: 5
 * Tactics: Savage leader,Flanking: 15
 * Siege: 0 years: 0
 * Roll: 33
 * Total: 161
 * Result: France acheives a major victory causing 3,000 casualties for the Spanish and forcing them to retreat. The french take 1,500 casualties

Landing at Swansea (1372)
Total: 12
 * Owains Legion
 * Population: Greater than enemy: 5
 * Density: Somewhat Urban: -5
 * Infrastructure: Captured light infrastructure: 7
 * Military: 8000: 8
 * Geography: Naval invasion: -5
 * Economy: none,National gift: 1+0=1
 * Government: Content Feudal: 5
 * Motive: Dynastic dispute: -5
 * Morale: none: 0
 * Battle score: 10
 * Supply: Distantly supplied: -5
 * Tactics: Inexperienced leader: -5
 * Roll: 2
 * England
 * Population: Less than enemy: -5
 * Density: Somewhat Urban: 10
 * Infrastructure: Natural defenses: 5
 * Military: 2000: 2
 * Geography: High ground: 10
 * Economy: Economic disruption nearby,Prosperous nearby trade: -1+0=-1
 * Government: Content Feudal: 5
 * Motive: Defending core: 10
 * Morale: none: 0
 * Battle score: 10
 * Supply: Near major city/depot: 5
 * Tactics: none: 0
 * Siege: 0 years: 0
 * Roll: 43
 * Total: 95
 * Result: England wins by 83 (691.67%)

Just for reference moderators said casualties for France here are ~2.000 troops and negligible casualties for England. ~Bear

2000 troops out of the French force killed as a result of lack of amphibious landing capabilities and the difficulties revolving around a naval invasion.

Assault on Calais (1372)

 * England
 * Population: Half or less than enemy: -10
 * Density: Somewhat Urban: -5
 * Infrastructure: Captured light infrastructure: 7
 * Military: 7000: 7
 * Geography: Arable landscape: 5
 * Economy: Economic disruption nearby,Prosperous nearby trade: -1+15=14
 * Government: Unhappy Feudal: -5
 * Motive: Dynastic dispute: -5
 * Morale: none: 0
 * Battle score: 10
 * Supply: Near major city/depot: 5
 * Tactics: Savage leader: 5
 * Roll: 13
 * Total: 42
 * France
 * Population: Twice or more than enemy: 10
 * Density: Somewhat Urban: 10
 * Infrastructure: General infrastructure: 10
 * Military: 6000: 6
 * Geography: Arable landscape: 5
 * Economy: Economic disruption nearby,Prosperous nearby trade: -1+15=14
 * Government: Unhappy Feudal: -5
 * Motive: Defending core: 10
 * Morale: none: 0
 * Battle score: 10
 * Supply: Near major city/depot: 5
 * Tactics: Savage leader: 5
 * Siege: 0 years: 0
 * Roll: 34
 * Total: 115
 * Result: France wins by 73 (173.81%)

English army is repulsed resoundingly with nearly 1500 casualties to the Frenches 500.

Battle of Campagne (1373)

 * England
 * Population: Half or less than enemy: -10
 * Density: Rural: 10
 * Infrastructure: Captured light infrastructure: 7
 * Military: 4000: 4
 * Geography: Arable landscape: 5
 * Economy: Economic disruption nearby,Prosperous nearby trade: -1+15=14
 * Government: Unhappy Feudal: -5
 * Motive: Dynastic dispute: -5
 * Morale: none: 0
 * Battle score: 10
 * Supply: Near major city/depot: 5
 * Tactics: Savage leader: 5
 * Roll: 2
 * Total: 43
 * France
 * Population: Twice or more than enemy: 10
 * Density: Rural: 5
 * Infrastructure: General infrastructure: 10
 * Military: 4000: 4
 * Geography: Arable landscape: 5
 * Economy: Economic disruption nearby,Prosperous nearby trade: -1+0=-1
 * Government: Unhappy Feudal: -5
 * Motive: Dynastic dispute: -5
 * Morale: none: 0
 * Battle score: 10
 * Supply: Near major city/depot: 5
 * Tactics: Savage leader: 5
 * Siege: 0 years: 0
 * Roll: 11
 * Total: 55
 * Result: France wins by 12 (27.91%)

This is a french favored stalemate results in about 800 casualties on the English side to 500 on the side of the French hired mercenaries.

Siege of Bordeaux (1373)
Total: 89
 * Anglo-Spanish Force
 * Population: Equal to enemy: 0
 * Density: Urban: -10
 * Infrastructure: Captured light infrastructure: 7
 * Military: 57000: 57
 * Geography: Arable landscape: 5
 * Economy: Economic disruption nearby,Economic disruption at home,Prosperous nearby trade: -4+15=11
 * Government: Content Feudal: 5
 * Motive: Dynastic dispute: -5
 * Morale: Recent defeat: -5
 * Battle score: 10
 * Supply: Supplied by roads: 0
 * Tactics: Savage leader: 5
 * Roll: 5
 * France
 * Population: Equal to enemy: 0
 * Density: Somewhat Urban: 10
 * Infrastructure: General infrastructure: 10
 * Military: 40000: 40
 * Geography: Arable landscape: 5
 * Economy: Economic disruption nearby,Prosperous nearby trade: -1+15=14
 * Government: Content Feudal: 5
 * Motive: Dynastic dispute: -5
 * Morale: Recent victory: 5
 * Battle score: 17
 * Supply: Near major city/depot: 5
 * Tactics: Savage leader: 5
 * Siege: 0 years: 0
 * Roll: 95
 * Total: 207
 * Result: France wins by 118 (132.58%)

The Anglo-Spanish Army is dealt a Decisive defeat with nearly 13,000 Spanish soldiers and 2000 English soldiers being slaughtered in the ensuing disorganized retreat. The Spanish army retreats further south towards the Pyrenees while the English army retreats towards the coast hoping to get to a major city in Aquitaine. The French army takes about 6500 casualties in the ensuing battle.

Storming of Montepellier (1373)

 * France and Friends
 * Population: Twice or more than enemy: 10
 * Density: Somewhat Urban: -5
 * Infrastructure: Allied light infrastructure: 2
 * Military: 8000: 8
 * Geography: Arable landscape: 5
 * Economy: Economic disruption nearby,Prosperous nearby trade: -1+15=14
 * Government: Unhappy Feudal: -5
 * Motive: Dynastic dispute: -5
 * Morale: Recent victory: 5
 * Battle score: 10
 * Supply: Near major city/depot: 5
 * Tactics: Flanking: 10
 * Roll: 34
 * Total: 89
 * Spanish garrison
 * Population: Half or less than enemy: -10
 * Density: Somewhat Urban: 10
 * Infrastructure: General infrastructure: 10
 * Military: 0: 0
 * Geography: Arable landscape: 5
 * Economy: Economic disruption nearby,Prosperous nearby trade: -1+15=14
 * Government: Content Feudal: 5
 * Motive: Dynastic dispute: -5
 * Morale: Recent defeat: -5
 * Battle score: 10
 * Supply: Near major city/depot: 5
 * Tactics: Savage leader: 5
 * Siege: 0 years: 0
 * Roll: 79
 * Total: 124
 * Result: Spanish garrison wins by 35 (39.33%)

Spanish garrison forces repel the assault but lack numbers to follow up on the victory. Montpelier remains put to siege for the time being. 800 French casualties, 100 casualties to the garrison.

Siege of Golconda (1372)

 * India
 * Population: Ten times more than enemy: 15
 * Density: Somewhat Urban: -5
 * Infrastructure: Allied light infrastructure,Siege weapons: 12
 * Military: 80000: 80
 * Geography: Pinned to river,Arable landscape: 0
 * Economy: none,Tribute,Prosperous nearby trade,Prosperous distant trade: 4+11=15
 * Government: Content Feudal: 5
 * Motive: Aggression: -10
 * Morale: Recent pillage: 10
 * Battle score: 8
 * Supply: Supplied by roads: 0
 * Tactics: Vastly advanced tech: 5
 * Roll: 18
 * Total: 153
 * Kakatiya
 * Population: Ten times less than enemy: -15
 * Density: Somewhat Urban: 10
 * Infrastructure: Fortress: 20
 * Military: 30000: 30
 * Geography: Arable landscape: 5
 * Economy: none,Prosperous nearby trade: 1+0=1
 * Government: Content Feudal: 5
 * Motive: Defending core: 10
 * Morale: none: 0
 * Battle score: 10
 * Supply: Near major city/depot: 5
 * Tactics: none: 0
 * Siege: 0 years: 0
 * Roll: 29
 * Total: 110
 * Result: Golconda falls, losing 12,000 troops. India loses 10,000 troops.

Siege of Tirupati (1374)

 * India
 * Population: Ten times more than enemy: 15
 * Density: Somewhat Urban: -5
 * Infrastructure: Captured light infrastructure: 7
 * Military: 70000: 70
 * Geography: Pinned to river,Arable landscape: 0
 * Economy: none,Tribute,Prosperous nearby trade,Prosperous distant trade: 4+10=14
 * Government: Content Feudal: 5
 * Motive: Aggression: -10
 * Morale: Recent victory,Recent pillage: 15
 * Battle score: 5
 * Supply: Supplied by roads: 0
 * Tactics: Vastly advanced tech: 5
 * Roll: 42
 * Total: 163
 * Kakatiya
 * Population: Ten times less than enemy: -15
 * Density: Somewhat Urban: 10
 * Infrastructure: General infrastructure: 10
 * Military: 18000: 18
 * Geography: Arable landscape: 5
 * Economy: Economic disruption at home,Loss of capital,Prosperous nearby trade: -27+0=-27
 * Government: Content Feudal: 5
 * Motive: Defending core: 10
 * Morale: Recent defeat: -5
 * Battle score: 10
 * Supply: Near major city/depot: 5
 * Tactics: none: 0
 * Siege: 0 years: 0
 * Roll: 44
 * Total: 70
 * Result: The forces of Kakatiya are wiped out

Siege of Thanjavur (1375)

 * India
 * Population: Ten times more than enemy: 15
 * Density: Somewhat Urban: -5
 * Infrastructure: Captured light infrastructure: 7
 * Military: 70000: 70
 * Geography: Crossing desert,Arable landscape: -5
 * Economy: none,Tribute,Prosperous nearby trade,Prosperous distant trade: 4+7=11
 * Government: Content Feudal: 5
 * Motive: Aggression: -10
 * Morale: Recent victory: 5
 * Battle score: 6
 * Supply: Supplied by roads: 0
 * Tactics: Savage leader: 5
 * Roll: 53
 * Total: 157
 * Mabar
 * Population: Ten times less than enemy: -15
 * Density: Somewhat Urban: 10
 * Infrastructure: Fortress: 20
 * Military: 30000: 30
 * Geography: Arable landscape,High ground: 15
 * Economy: none,Prosperous nearby trade: 1+0=1
 * Government: Content Feudal: 5
 * Motive: Defending core: 10
 * Morale: none: 0
 * Battle score: 10
 * Supply: Near major city/depot: 5
 * Tactics: none: 0
 * Siege: 0 years: 0
 * Roll: 25
 * Total: 116
 * Result: India's forces were largely blocked by the city fortifications, but a stroke of luck allowed them to break through the gates in a costly assault that took the city. India loses 20,000 troops, Mabar loses 15,000.

Battle of Madurai (1376)

 * Delhi
 * Population: Ten times more than enemy: 15
 * Density: Somewhat Urban: -5
 * Infrastructure: Captured light infrastructure: 7
 * Military: 60000: 60
 * Geography: Crossing desert,Arable landscape: -5
 * Economy: none,Tribute,Prosperous nearby trade,Pillaging others,Prosperous distant trade: 5+12=17
 * Government: Content Feudal: 5
 * Motive: Aggression: -10
 * Morale: Recent victory: 5
 * Battle score: 4
 * Supply: Distantly supplied: -5
 * Tactics: Savage leader: 5
 * Roll: 31
 * Total: 124
 * Mabar
 * Population: Ten times less than enemy: -15
 * Density: Somewhat Urban: 10
 * Infrastructure: Heavy infrastructure: 15
 * Military: 30000: 30
 * Geography: Arable landscape: 5
 * Economy: Economic disruption at home,Prosperous nearby trade,Prosperous distant trade: 0+0=0
 * Government: Content Feudal: 5
 * Motive: Defending core: 10
 * Morale: Recent defeat: -5
 * Battle score: 10
 * Supply: Near major city/depot: 5
 * Tactics: none: 0
 * Siege: 0 years: 0
 * Roll: 37
 * Total: 107
 * Result: India captures the city, but the forces retreat in good order and break into flanks to strike back. India loses 8,000 troops and Mabar loses 4,000.

Battle of Kitakyushu (1373)
Total: 174
 * Japan
 * Population: Ten times more than enemy: 15
 * Density: Rural: 10
 * Infrastructure: Heavy infrastructure: 5
 * Military: 50000: 50
 * Geography: Pinned to coast/mountain: -10
 * Economy: Economic disruption nearby,Prosperous nearby trade,Gold rush: 2+15=17
 * Government: Unhappy Empire: -10
 * Motive: Reclaiming territory: 5
 * Morale: none: 0
 * Battle score: 10
 * Supply: Near major city/depot: 5
 * Tactics: Savage leader: 5
 * Roll: 74
 * Kochi-Kuroda rebellion
 * Population: Ten times less than enemy: -15
 * Density: Rural: 5
 * Infrastructure: Heavy infrastructure: 15
 * Military: 20000: 20
 * Geography: High ground: 10
 * Economy: Economic disruption nearby,Prosperous nearby trade: -1+0=-1
 * Government: Content Feudal: 5
 * Motive: Defending core: 10
 * Morale: none: 0
 * Battle score: 10
 * Supply: Near major city/depot: 5
 * Tactics: Savage leader: 5
 * Siege: 0 years: 0
 * Roll: 22
 * Total: 92
 * Result: Japan wins by 82 (89.13%)

Siege of Kumamoto (1373)

 * Japan
 * Population: Ten times more than enemy: 15
 * Density: Urban: -10
 * Infrastructure: Heavy infrastructure,Siege weapons: 15
 * Military: 50000: 50
 * Geography: Arable landscape: 5
 * Economy: Economic disruption nearby,Prosperous nearby trade,Gold rush: 2+15=17
 * Government: Unhappy Empire: -10
 * Motive: Reclaiming recent territory: 10
 * Morale: Recent victory: 5
 * Battle score: 18
 * Supply: Near major city/depot: 5
 * Tactics: Savage leader: 5
 * Roll: 73
 * Total: 196
 * Kochi-Kuroda Rebellion
 * Population: Ten times less than enemy: -15
 * Density: Urban: 15
 * Infrastructure: Heavy infrastructure: 15
 * Military: 20000: 20
 * Geography: Arable landscape: 5
 * Economy: Economic disruption nearby,Prosperous nearby trade: -1+0=-1
 * Government: Content Feudal: 5
 * Motive: Defending core: 10
 * Morale: Recent defeat: -5
 * Battle score: 10
 * Supply: Near major city/depot: 5
 * Tactics: Savage leader: 5
 * Siege: 0 years: 0
 * Roll: 41
 * Total: 111
 * Result: Japan wins by 85 (76.58%)

Storming of Nagasaki (1374)

 * Japan
 * Population: Ten times more than enemy: 15
 * Density: Urban: -10
 * Infrastructure: Heavy infrastructure: 5
 * Military: 50000: 50
 * Geography: Arable landscape: 5
 * Economy: Economic disruption nearby,Prosperous nearby trade,Gold rush: 2+15=17
 * Government: Unhappy Empire: -10
 * Motive: Reclaiming recent territory: 10
 * Morale: Recent victory: 5
 * Battle score: 15
 * Supply: Near major city/depot: 5
 * Tactics: Savage leader: 5
 * Roll: 65
 * Total: 175
 * Kurodas Remnant
 * Population: Ten times less than enemy: -15
 * Density: Urban: 15
 * Infrastructure: Heavy infrastructure: 15
 * Military: 12000: 12
 * Geography: Arable landscape: 5
 * Economy: Economic disruption nearby,Loss of major city,Prosperous nearby trade: -11+0=-11
 * Government: Content Feudal: 5
 * Motive: Defending core: 10
 * Morale: Last stand: 20
 * Battle score: 10
 * Supply: Shortage of materials: -2
 * Tactics: Savage leader: 5
 * Siege: 0 years: 0
 * Roll: 22
 * Total: 102
 * Result: Japan wins by 73 (71.57%)

Invasion of Rhodes (1373)

 * Byzantium
 * Population: Ten times more than enemy: 15
 * Density: Somewhat Urban: -5
 * Infrastructure: Captured light infrastructure: 7
 * Military: 5000: 5
 * Geography: Pinned to coast/mountain,Naval invasion: -15
 * Economy: Destruction of major nation,Tribute,Prosperous nearby trade,Prosperous distant trade: 1+4=5
 * Government: Content Empire: 10
 * Motive: Reclaiming territory: 5
 * Morale: none: 0
 * Battle score: 12
 * Supply: Supplied by roads: 0
 * Tactics: Savage leader: 5
 * Roll: 21
 * Total: 65
 * Venice
 * Population: Ten times less than enemy: -15
 * Density: Somewhat Urban: 10
 * Infrastructure: Fortress: 20
 * Military: 3000: 3
 * Geography: Pinned to coast/mountain,High ground: 0
 * Economy: Economic disruption nearby,Embargoed by major power,Severe damage to major city,Tribute,Prosperous nearby trade,Prosperous distant trade: -5+15=10
 * Government: Content Republic: 15
 * Motive: Defending border: 5
 * Morale: none: 0
 * Battle score: 9
 * Supply: Near major city/depot: 5
 * Tactics: none: 0
 * Siege: 0 years: 0
 * Roll: 8
 * Total: 70
 * Result: Venetian fortifications and coastal defenses manages to force a stalemate, not relinquishing the island but allowing Byzantium to land and set up a siege. Venice loses 1,500 troops and Byzantium loses 800 troops.

Invasion of Crimea (1373)

 * Byzantium
 * Population: Ten times more than enemy: 15
 * Density: Somewhat Urban: -5
 * Infrastructure: Captured light infrastructure: 7
 * Military: 1000: 1
 * Geography: Pinned to coast/mountain,Naval invasion: -15
 * Economy: Destruction of major nation,Tribute,Prosperous nearby trade,Prosperous distant trade: 1+4=5
 * Government: Content Empire: 10
 * Motive: Reclaiming territory: 5
 * Morale: none: 0
 * Battle score: 12
 * Supply: Supplied by roads: 0
 * Tactics: Savage leader: 5
 * Roll: 28
 * Total: 68
 * Venice
 * Population: Ten times less than enemy: -15
 * Density: Somewhat Urban: 10
 * Infrastructure: Heavy infrastructure: 15
 * Military: 0: 0
 * Geography: Pinned to coast/mountain,High ground: 0
 * Economy: Economic disruption nearby,Embargoed by major power,Severe damage to major city,Tribute,Prosperous nearby trade,Prosperous distant trade: -5+15=10
 * Government: Content Republic: 15
 * Motive: Defending border: 5
 * Morale: none: 0
 * Battle score: 9
 * Supply: Near major city/depot: 5
 * Tactics: none: 0
 * Siege: 0 years: 0
 * Roll: 30
 * Total: 84
 * Result: Venitian local defenses and fortifications manages to repulse the Byzantine invasion. Minimal casualties on both sides.

Siege of Kerch (1374)

 * Byzantium
 * Population: Twice or more than enemy: 10
 * Density: Somewhat Urban: -5
 * Infrastructure: Captured light infrastructure,Siege weapons: 17
 * Military: 3000: 3
 * Geography: Naval invasion,Arable landscape: 0
 * Economy: Destruction of major nation,Tribute,Prosperous nearby trade,Prosperous distant trade: 1+7=8
 * Government: Content Empire: 10
 * Motive: Reclaiming territory: 5
 * Morale: none: 0
 * Battle score: 8
 * Supply: Distantly supplied: -5
 * Tactics: Savage leader: 5
 * Roll: 21
 * Total: 77
 * Venice
 * Population: Half or less than enemy: -10
 * Density: Somewhat Urban: 10
 * Infrastructure: Fortress: 20
 * Military: 2000: 2
 * Geography: Pinned to coast/mountain,Arable landscape,High ground: 5
 * Economy: Embargoing major power,Economic disruption nearby,Economic disruption at home,Severe deflation,Tribute,Prosperous nearby trade,Prosperous distant trade: -5+12=7
 * Government: Content Republic: 15
 * Motive: Defending border: 5
 * Morale: none: 0
 * Battle score: 10
 * Supply: Distantly supplied: -5
 * Tactics: none: 0
 * Siege: 0 years: 0
 * Roll: 31
 * Total: 90
 * Result: Venice is able to repulse the Byzantine attempt to take Kerch, but not before the Byzantines manage to make a foothold on the southern tip of the peninsula. Byzantium loses 1,400 troops and Venice loses 800 troops.

Battle of Cyclades (1374)

 * Byzantium
 * Population: Twice or more than enemy: 10
 * Location: Attacking fortified coast: 5
 * Direction of currents: Calm seas: -10
 * No. of ships: 220: 22
 * Avg. condition of ships: Adequate condition,Superior materials: 5
 * Economy: Destruction of major nation,Tribute,Prosperous nearby trade,Prosperous distant trade: 1+7=8
 * Government: Content Empire: 10
 * Motive: Reclaiming territory: 5
 * Morale: none: 0
 * Battle score: 6
 * Supply: Access to city or depot: 10
 * Tactics: Savage leader: 5
 * Roll: 46
 * Total: 137
 * Venice
 * Population: Half or less than enemy: -10
 * Location: Blockading peninsula: 10
 * Direction of currents: Calm seas: -10
 * No. of ships: 300: 30
 * Avg. condition of ships: Adequate condition,Adequate: 0
 * Economy: Embargoing major power,Economic disruption nearby,Economic disruption at home,Severe deflation,Tribute,Prosperous nearby trade,Prosperous distant trade: -5+12=7
 * Government: Content Republic: 15
 * Motive: Defending hegemony: 5
 * Morale: none: 0
 * Battle score: 10
 * Supply: Access to city or depot: 10
 * Tactics: none: 0
 * Siege: 0 years: 0
 * Roll: 36
 * Total: 113
 * Result: The largely-inadequate and unprofessional Venetian fleet is decisively defeated by the Byzantine navy, allowing them to secure control of the waters east of Euobea. Byzantines lose 8 merchant vessels, 5 galleys and 20 or so smaller vessels. Venetians lose a total of 70 ships.

Battle of Carystus (1374)

 * Byzantium
 * Population: Twice or more than enemy: 10
 * Density: Somewhat Urban: -5
 * Infrastructure: Captured light infrastructure,Siege weapons: 17
 * Military: 6000: 6
 * Geography: Naval invasion,Arable landscape: 0
 * Economy: Destruction of major nation,Tribute,Prosperous nearby trade,Prosperous distant trade: 1+7=8
 * Government: Content Empire: 10
 * Motive: Reclaiming territory: 5
 * Morale: none: 0
 * Battle score: 8
 * Supply: Supplied by roads: 0
 * Tactics: Savage leader: 5
 * Roll: 19
 * Total: 83
 * Venice
 * Population: Half or less than enemy: -10
 * Density: Somewhat Urban: 10
 * Infrastructure: Heavy infrastructure: 15
 * Military: 5000: 5
 * Geography: Pinned to coast/mountain,Arable landscape,High ground: 5
 * Economy: Embargoing major power,Economic disruption nearby,Economic disruption at home,Severe deflation,Tribute,Prosperous nearby trade,Prosperous distant trade: -5+12=7
 * Government: Content Republic: 15
 * Motive: Defending core: 10
 * Morale: Recent defeat: -5
 * Battle score: 10
 * Supply: Near major city/depot: 5
 * Tactics: none: 0
 * Siege: 0 years: 0
 * Roll: 19
 * Total: 86
 * Result: Byzantine forces manage to land in southern Euobia, but are stopped on their march north and stalemate against Venetian defenses. Byzantium loses 1,400 troops which are replaced by their reserve forces, while Venice loses 2,000.

Second Siege of Kerch (1376)

 * Byzantium
 * Population: Equal to enemy: 0
 * Density: Somewhat Urban: -5
 * Infrastructure: Captured light infrastructure,Siege weapons: 17
 * Military: 3000: 3
 * Geography: Naval invasion,Arable landscape: 0
 * Economy: Destruction of major nation,Tribute,Prosperous nearby trade,Prosperous distant trade: 1+7=8
 * Government: Content Empire: 10
 * Motive: Reclaiming territory: 5
 * Morale: none: 0
 * Battle score: 12
 * Supply: Distantly supplied: -5
 * Tactics: Savage leader: 5
 * Roll: 28
 * Total: 78
 * Venice
 * Population: Equal to enemy: 0
 * Density: Somewhat Urban: 10
 * Infrastructure: Fortress: 20
 * Military: 1000: 1
 * Geography: Pinned to coast/mountain,Arable landscape,High ground: 5
 * Economy: Economic disruption at home,Severe deflation,Severe damage to major city,Tribute,Prosperous nearby trade,Prosperous distant trade: -6+12=6
 * Government: Unhappy Republic: -15
 * Motive: Defending border: 5
 * Morale: none: 0
 * Battle score: 10
 * Supply: Distantly supplied: -5
 * Tactics: none: 0
 * Siege: 0 years: 0
 * Roll: 18
 * Total: 55
 * Result: Byzantium just manages to seize control of Kerch before Venice sues for peace

Battle of Hobyo (1374)

 * Ethiopia
 * Population: Ten times more than enemy: 15
 * Density: Somewhat Urban: -5
 * Infrastructure: Captured light infrastructure: 7
 * Military: 29000: 29
 * Geography: Crossing desert,Pinned to coast/mountain,Scorched earth: -25
 * Economy: Economic disruption nearby,Tribute,Pillaging others,Prosperous distant trade: 2+-1=1
 * Government: Content Empire: 10
 * Motive: Aggression: -10
 * Morale: Recent pillage: 10
 * Battle score: 14
 * Supply: Shortage of one material: -1
 * Tactics: Savage leader: 5
 * Roll: 19
 * Total: 69
 * Hiraab rebels
 * Population: Ten times less than enemy: -15
 * Density: Somewhat Urban: 10
 * Infrastructure: Basic Infrastructure: 5
 * Military: 3000: 3
 * Geography: Pinned to coast/mountain,Arable landscape: -5
 * Economy: Economic disruption at home,Prosperous nearby trade: -2+0=-2
 * Government: Organized Tribal: 0
 * Motive: Defending core: 10
 * Morale: none: 0
 * Battle score: 10
 * Supply: Near major city/depot: 5
 * Tactics: Inexperienced leader: -5
 * Siege: 0 years: 0
 * Roll: 19
 * Total: 35
 * Result: The rebels retreat from the area, and Ethiopia captures the outpost. Casualties are 2900 on the Ethiopian side and 1000 for the rebels.

Battle of Harardhere (1374)

 * Ethiopia
 * Population: Ten times more than enemy: 15
 * Density: Somewhat Urban: -5
 * Infrastructure: Captured light infrastructure: 7
 * Military: 26000: 26
 * Geography: Crossing desert,Scorched earth: -15
 * Economy: Economic disruption nearby,Tribute,Pillaging others,Prosperous distant trade: 2+-1=1
 * Government: Content Empire: 10
 * Motive: Aggression: -10
 * Morale: Recent victory,Recent pillage: 15
 * Battle score: 14
 * Supply: Distantly supplied: -5
 * Tactics: Savage leader: 5
 * Roll: 17
 * Total: 75
 * Rebels
 * Population: Ten times less than enemy: -15
 * Density: Somewhat Urban: 10
 * Infrastructure: Basic infrastructure,Natural defenses: 10
 * Military: 6000: 6
 * Geography: Scorched earth,Arable landscape: 0
 * Economy: Economic disruption at home,Prosperous nearby trade: -2+0=-2
 * Government: Organized Tribal: 0
 * Motive: Defending core: 10
 * Morale: Recent defeat: -5
 * Battle score: 10
 * Supply: Near major city/depot: 5
 * Tactics: Inexperienced leader: -5
 * Siege: 0 years: 0
 * Roll: 3
 * Total: 27
 * Result: Ethiopia conquers the Harardhere region, losing 3300 men while the rebels lose 1000

Battle of Mogadishu (1374)

 * Ethiopia
 * Population: Ten times more than enemy: 15
 * Density: Somewhat Urban: -5
 * Infrastructure: Captured light infrastructure: 7
 * Military: 23000: 23
 * Geography: Crossing desert,Pinned to coast/mountain,Scorched earth,Arable landscape: -20
 * Economy: Economic disruption nearby,Tribute,Pillaging others,Prosperous distant trade: 2+-1=1
 * Government: Content Empire: 10
 * Motive: Aggression: -10
 * Morale: Recent victory,Recent pillage: 15
 * Battle score: 14
 * Supply: Shortage of one material: -1
 * Tactics: Savage leader: 5
 * Roll: 30
 * Total: 84
 * Rebels
 * Population: Ten times less than enemy: -15
 * Density: Somewhat Urban: 10
 * Infrastructure: General infrastructure: 10
 * Military: 10000: 10
 * Geography: Scorched earth,Arable landscape: 0
 * Economy: Economic disruption at home,Prosperous nearby trade,Prosperous distant trade: 0+0=0
 * Government: Content Feudal: 5
 * Motive: Defending core: 10
 * Morale: Vassals unhappy,Recent defeat,Last stand: 5
 * Battle score: 10
 * Supply: Near major city/depot: 5
 * Tactics: Inexperienced leader: -5
 * Siege: 0 years: 0
 * Roll: 30
 * Total: 75
 * Result: Ethiopia wins by 9 (12%) -- Ethiopian forces achieve a slight tactical victory, capturing parts of the city but failing to break into the keep. The rebels lose 1500 while the Ethiopians lose 1000.

Siege of Mogadishu (1375)

 * Ethiopia
 * Population: Equal to enemy: 0
 * Density: Somewhat Urban: -5
 * Infrastructure: Captured light infrastructure,Siege weapons: 17
 * Military: 22000: 22
 * Geography: Pinned to coast/mountain: -10
 * Economy: Economic disruption nearby,Tribute,Pillaging others,Prosperous distant trade: 2+15=17
 * Government: Content Empire: 10
 * Motive: Aggression: -10
 * Morale: Recent victory,Recent pillage: 15
 * Battle score: 13
 * Supply: Shortage of one material: -1
 * Tactics: Savage leader,Enemy surrounded: 25
 * Roll: 14
 * Total: 107
 * Somali rebels
 * Population: Equal to enemy: 0
 * Density: Somewhat Urban: 10
 * Infrastructure: Heavy infrastructure: 15
 * Military: 8500: 8.5
 * Geography: Scorched earth,Arable landscape: 0
 * Economy: Economic disruption at home,Embargoed by major power,Severe damage to major city,Blockade of major port,Prosperous nearby trade,Prosperous distant trade: -11+0=-11
 * Government: Content Feudal: 5
 * Motive: Defending existential: 15
 * Morale: Vassals unhappy,Recent defeat,Last stand: 5
 * Battle score: 10
 * Supply: Near major city/depot: 5
 * Tactics: Inexperienced leader: -5
 * Siege: 1 years: -3
 * Roll: 41
 * Total: 95.5
 * Result: The Ethiopians (re)conquer Mogadishu. 4,000 of the rebels are slaughtered, while the rest flee to either the deep south or the rural interior. Ethiopia loses 2,500 men in the final assault.

Battle of Kelafo (1376)

 * Ethiopia
 * Population: Ten times more than enemy: 15
 * Density: Somewhat Urban: -5
 * Infrastructure: Captured light infrastructure: 7
 * Military: 19000: 19
 * Geography: Crossing desert,Scorched earth,Pinned to river: -20
 * Economy: Economic disruption nearby,Tribute,Pillaging others,Prosperous distant trade: 2+-1=1
 * Government: Content Empire: 10
 * Motive: Aggression: -10
 * Morale: Recent victory,Recent pillage: 15
 * Battle score: 11
 * Supply: Supplied by roads: 0
 * Tactics: Savage leader: 5
 * Roll: 7
 * Total: 55
 * Somali rebels
 * Population: Ten times less than enemy: -15
 * Density: Somewhat Urban: 10
 * Infrastructure: Natural defenses,Heavy infrastructure: 20
 * Military: 5000: 5
 * Geography: Arable landscape: 5
 * Economy: Economic disruption at home,Loss of capital,Prosperous nearby trade,Prosperous distant trade: -25+0=-25
 * Government: Content Feudal: 5
 * Motive: Defending existential: 15
 * Morale: Recent defeat,Last stand: 15
 * Battle score: 10
 * Supply: Near major city/depot: 5
 * Tactics: Inexperienced leader: -5
 * Siege: 0 years: 0
 * Roll: 18
 * Total: 63
 * Result: Somali tactical victory. The Ethiopians are repelled from Kelafo and they retreat a short distance downriver. Ethiopia loses 4,000 troops and the rebels lose 1,000.

Battle of the Shebelle (1377)

 * Ethiopia
 * Population: Ten times more than enemy: 15
 * Density: Somewhat Urban: -5
 * Infrastructure: Captured light infrastructure: 7
 * Military: 15000: 15
 * Geography: Pinned to river: -5
 * Economy: Economic disruption nearby,Tribute,Prosperous distant trade: 1+-1=0
 * Government: Content Empire: 10
 * Motive: Aggression: -10
 * Morale: Recent defeat: -5
 * Battle score: 11
 * Supply: Supplied by roads: 0
 * Tactics: Savage leader: 5
 * Roll: 13
 * Total: 51
 * Somali rebels
 * Population: Ten times less than enemy: -15
 * Density: Somewhat Urban: 10
 * Infrastructure: Natural defenses,General infrastructure: 15
 * Military: 4000: 4
 * Geography: Arable landscape: 5
 * Economy: Economic disruption at home,Loss of capital,Prosperous nearby trade,Prosperous distant trade: -25+0=-25
 * Government: Content Feudal: 5
 * Motive: Defending existential: 15
 * Morale: Recent victory,Last stand: 25
 * Battle score: 10
 * Supply: Near major city/depot: 5
 * Tactics: Inexperienced leader: -5
 * Siege: 0 years: 0
 * Roll: 24
 * Total: 73
 * Result: The rebels muster a spirited defense on the banks of the Shebelle, repulsing the Ethiopians a second time. The Emperor is able keep the organized retreat from turning into a rout, but barely. Although a modest success on the field, the battle represents a strategic victory for Somalis in the Kelafo region. The Ethiopians lose 4,000 and the Somalis 1,000.

Siege of Palembang (1377)

 * Majapahit
 * Population: Ten times more than enemy: 15
 * Density: Somewhat Urban: -5
 * Infrastructure: Allied light infrastructure,Blockading,Siege weapons: 17
 * Military: 11000: 11
 * Geography: Pinned to river,Arable landscape: 0
 * Economy: Economic disruption nearby,Tribute,Prosperous nearby trade,Prosperous distant trade: 2+3=5
 * Government: Content Empire: 10
 * Motive: Aggression: -10
 * Morale: Vassals unhappy: -10
 * Battle score: 12
 * Supply: Supplied by roads: 0
 * Tactics: Savage leader: 5
 * Roll: 28
 * Total: 78
 * Palembang
 * Population: Ten times less than enemy: -15
 * Density: Somewhat Urban: 10
 * Infrastructure: Heavy infrastructure: 15
 * Military: 5000: 5
 * Geography: none: 0
 * Economy: Economic disruption nearby,Prosperous nearby trade: -1+0=-1
 * Government: Content Feudal: 5
 * Motive: Defending existential: 15
 * Morale: none: 0
 * Battle score: 10
 * Supply: Near major city/depot: 5
 * Tactics: none: 0
 * Siege: 0 years: 0
 * Roll: 22
 * Total: 71
 * Result: Majapahit captures much of the outer parts of the city but has not recieved a surrender. Majapahit loses 2,000 troops and Palembang loses 1,500.

Battle of Cirebon (1377)

 * Majapahit
 * Population: Greater than enemy: 5
 * Density: Somewhat Urban: -5
 * Infrastructure: Allied light infrastructure,Blockading,Siege weapons: 17
 * Military: 30000: 30
 * Geography: Naval invasion,Arable landscape: 0
 * Economy: Economic disruption nearby,Tribute,Prosperous nearby trade,Prosperous distant trade: 2+3=5
 * Government: Content Empire: 10
 * Motive: Aggression: -10
 * Morale: Vassals unhappy: -10
 * Battle score: 12
 * Supply: Supplied by roads: 0
 * Tactics: Savage leader: 5
 * Roll: 28
 * Total: 87
 * Pajajaran
 * Population: Less than enemy: -5
 * Density: Somewhat Urban: 10
 * Infrastructure: Basic infrastructure: 5
 * Military: 20000: 20
 * Geography: Arable landscape,High ground: 15
 * Economy: Economic disruption nearby,Economic disruption at home,Blockade of major port,Prosperous nearby trade: -8+0=-8
 * Government: Content Feudal: 5
 * Motive: Defending hegemony: 5
 * Morale: none: 0
 * Battle score: 10
 * Supply: Near major city/depot: 5
 * Tactics: none: 0
 * Siege: 0 years: 0
 * Roll: 37
 * Total: 99
 * Result: Pajajaran just manages to repulse the attempted Majapahit invasion. Majapahit loses 4,000 troops and Pajajaran loses 6,000.

Second Battle of Cirebon (1377)

 * Majapahit
 * Population: Greater than enemy: 5
 * Density: Somewhat Urban: -5
 * Infrastructure: Blockading,Captured light infrastructure,Siege weapons: 22
 * Military: 26000: 26
 * Geography: Naval invasion,Arable landscape: 0
 * Economy: Economic disruption nearby,Tribute,Prosperous nearby trade,Prosperous distant trade: 2+5=7
 * Government: Content Empire: 10
 * Motive: Aggression: -10
 * Morale: none: 0
 * Battle score: 13
 * Supply: Supplied by roads: 0
 * Tactics: Savage leader: 5
 * Roll: 17
 * Total: 90
 * Pajajaran
 * Population: Less than enemy: -5
 * Density: Somewhat Urban: 10
 * Infrastructure: Basic infrastructure: 5
 * Military: 14000: 14
 * Geography: Arable landscape,High ground: 15
 * Economy: Paying tribute,Economic disruption nearby,Economic disruption at home,Loss of capital,Prosperous nearby trade: -30+0=-30
 * Government: Content Feudal: 5
 * Motive: Defending hegemony: 5
 * Morale: Recent victory: 5
 * Battle score: 10
 * Supply: Supplied by roads: 0
 * Tactics: none: 0
 * Siege: 0 years: 0
 * Roll: 10
 * Total: 44
 * Result: Majapahit captures the town and drives the Pajajaran back, losing 4,000 troops. Pajajaran loses 3,000 troops.

Pacification of Palembang (1377)

 * Majapahit
 * Population: Ten times more than enemy: 15
 * Density: Somewhat Urban: -5
 * Infrastructure: Blockading,Captured light infrastructure,Siege weapons: 22
 * Military: 9000: 9
 * Geography: Arable landscape,High ground: 15
 * Economy: Economic disruption nearby,Tribute,Prosperous nearby trade,Prosperous distant trade: 2+5=7
 * Government: Content Empire: 10
 * Motive: Aggression: -10
 * Morale: Recent victory: 5
 * Battle score: 12
 * Supply: Supplied by roads: 0
 * Tactics: Savage leader,Enemy surrounded: 25
 * Roll: 21
 * Total: 126
 * Palembang
 * Population: Ten times less than enemy: -15
 * Density: Somewhat Urban: 10
 * Infrastructure: Basic infrastructure: 5
 * Military: 4000: 4
 * Geography: Arable landscape: 5
 * Economy: Paying tribute,Economic disruption nearby,Economic disruption at home,Loss of capital,Prosperous nearby trade: -30+0=-30
 * Government: Content Feudal: 5
 * Motive: Defending core: 10
 * Morale: Recent defeat,Last stand: 15
 * Battle score: 10
 * Supply: Supplied by roads: 0
 * Tactics: none: 0
 * Siege: 0 years: 0
 * Roll: 15
 * Total: 34
 * Result: Majapahit annexes Palembang

Siege of Kawali (1379)

 * Majapahit
 * Population: Equal to enemy: 0
 * Density: Somewhat Urban: -5
 * Infrastructure: Blockading,Captured light infrastructure,Siege weapons: 22
 * Military: 31000: 31
 * Geography: Naval invasion,Arable landscape: 0
 * Economy: Economic disruption nearby,Tribute,Prosperous nearby trade,Prosperous distant trade: 2+7=9
 * Government: Content Empire: 10
 * Motive: Aggression: -10
 * Morale: Recent victory: 5
 * Battle score: 13
 * Supply: Supplied by roads: 0
 * Tactics: Savage leader: 5
 * Roll: 42
 * Total: 122
 * Pajajaran
 * Population: Equal to enemy: 0
 * Density: Somewhat Urban: 10
 * Infrastructure: Natural defenses,General infrastructure: 15
 * Military: 15000: 15
 * Geography: Arable landscape,High ground: 15
 * Economy: Economic disruption nearby,Severe damage to major city,Blockade of major port,Prosperous nearby trade: -9+0=-9
 * Government: Content Feudal: 5
 * Motive: Defending core: 10
 * Morale: Recent defeat: -5
 * Battle score: 10
 * Supply: Near major city/depot: 5
 * Tactics: none: 0
 * Siege: 0 years: 0
 * Roll: 18
 * Total: 89
 * Result: Majapahit manages to capture the enemy capital with a bit of luck on their side. Pajajaran loses 4,000 troops and Majapahit loses 3,000.

Battle of Pagaruyang (1387)

 * Majapahit
 * Population: Ten times more than enemy: 15
 * Density: Somewhat Urban: -5
 * Infrastructure: Blockading,Captured light infrastructure: 12
 * Military: 40000: 40
 * Geography: Naval invasion,Arable landscape: 0
 * Economy: none,Tribute,Prosperous nearby trade,Prosperous distant trade: 4+12=16
 * Government: Content Empire: 10
 * Motive: Aggression: -10
 * Morale: none: 0
 * Battle score: 8
 * Supply: Supplied by roads: 0
 * Tactics: Savage leader: 5
 * Roll: 20
 * Total: 111
 * Minangkabau
 * Population: Ten times less than enemy: -15
 * Density: Somewhat Urban: 10
 * Infrastructure: Natural defenses,Heavy infrastructure: 20
 * Military: 10000: 10
 * Geography: Pinned to river,Arable landscape: 0
 * Economy: Economic disruption nearby,Prosperous nearby trade,Prosperous distant trade: 1+0=1
 * Government: Content Feudal: 5
 * Motive: Defending existential: 15
 * Morale: none: 0
 * Battle score: 10
 * Supply: Near major city/depot: 5
 * Tactics: none: 0
 * Siege: 0 years: 0
 * Roll: 25
 * Total: 86
 * Result: Majapahit captures the capital and occupies the entire nation, losing 3,500 troops

Battle of Ihtiman (1378)

 * Mongols
 * Population: Greater than enemy: 5
 * Density: Rural: 10
 * Infrastructure: Captured light infrastructure: 7
 * Military: 45000: 45
 * Geography: Crossing mountains: -10
 * Economy: none,Prosperous nearby trade: 1+0=1
 * Government: Organized Tribal: 0
 * Motive: Aggression: -10
 * Morale: none: 0
 * Battle score: 10
 * Supply: Supplied by roads: 0
 * Tactics: Savage leader: 5
 * Roll: 20
 * Total: 82
 * Hungary
 * Population: Less than enemy: -5
 * Density: Rural: 5
 * Infrastructure: Basic infrastructure: 5
 * Military: 30000: 30
 * Geography: High ground: 10
 * Economy: none,Prosperous nearby trade: 1+15=16
 * Government: Content Feudal: 5
 * Motive: Defending core: 10
 * Morale: none: 0
 * Battle score: 10
 * Supply: Near major city/depot: 5
 * Tactics: Flanking: 10
 * Siege: 0 years: 0
 * Roll: 43
 * Total: 143
 * Result: Hungary wins by 61 (74.39%)

Battle of the Bug River (1381)

 * Poland
 * Population: Equal to enemy: 0
 * Density: Rural: 10
 * Infrastructure: Captured light infrastructure: 7
 * Military: 35000: 35
 * Geography: Arable landscape: 5
 * Economy: none,Prosperous nearby trade: 1+5=6
 * Government: Content Feudal: 5
 * Motive: Aggression: -10
 * Morale: none: 0
 * Battle score: 10
 * Supply: Supplied by roads: 0
 * Tactics: Flanking: 10
 * Roll: 6
 * Total: 83
 * Mongols
 * Population: Equal to enemy: 0
 * Density: Rural: 5
 * Infrastructure: Basic infrastructure: 5
 * Military: 30000: 30
 * Geography: Arable landscape: 5
 * Economy: none,Prosperous nearby trade: 1+0=1
 * Government: Content Feudal: 5
 * Motive: Aggression: -10
 * Morale: Recent defeat: -5
 * Battle score: 10
 * Supply: Supplied by roads: 0
 * Tactics: Savage leader: 5
 * Siege: 0 years: 0
 * Roll: 13
 * Total: 63
 * Result: Poland wins by 20 (31.75%)

Crossing the River Bug (1384)

 * Poland
 * Population: Equal to enemy: 0
 * Density: Rural: 10
 * Infrastructure: Captured light infrastructure: 7
 * Military: 33000: 33
 * Geography: Pinned to river: -5
 * Economy: none,Prosperous nearby trade: 1+8=9
 * Government: Content Feudal: 5
 * Motive: Aggression: -10
 * Morale: Recent victory: 5
 * Battle score: 10
 * Supply: Distantly supplied: -5
 * Tactics: Savage leader: 5
 * Roll: 10
 * Total: 73
 * Mongols
 * Population: Equal to enemy: 0
 * Density: Rural: 5
 * Infrastructure: Natural defenses: 5
 * Military: 32000: 32
 * Geography: Arable landscape: 5
 * Economy: none,Prosperous nearby trade: 1+0=1
 * Government: Organized Tribal: 0
 * Motive: Aggression: -10
 * Morale: Recent defeat: -5
 * Battle score: 10
 * Supply: Cut off from supply: -10
 * Tactics: Savage leader: 5
 * Siege: 0 years: 0
 * Roll: 27
 * Total: 64
 * Result: Poland wins by 9 (14.06%)

The battle is a stalemate in light favor of poland. Poland cannot follow up due to army exhaustion from fighting throughout the river system.

Battle of Verdun (1380)

 * Lotharingia
 * Population: Ten times more than enemy: 15
 * Density: Somewhat Urban: -5
 * Infrastructure: Captured light infrastructure,Siege weapons: 17
 * Military: 1000: 1
 * Geography: Pinned to river,Arable landscape: 0
 * Economy: Economic disruption at home,Severe damage to major city,Tribute,Prosperous nearby trade,Prosperous distant trade: -3+15=12
 * Government: Content Feudal: 5
 * Motive: Reclaiming recent territory: 10
 * Morale: Vassals unhappy: -10
 * Battle score: 16
 * Supply: Near major city/depot: 5
 * Tactics: none: 0
 * Roll: 29
 * Total: 95
 * Verdun
 * Population: Ten times less than enemy: -15
 * Density: Somewhat Urban: 10
 * Infrastructure: General infrastructure: 10
 * Military: 0: 0
 * Geography: Arable landscape,Defending forest: 15
 * Economy: Economic disruption nearby,Prosperous nearby trade: -1+0=-1
 * Government: Content Republic: 15
 * Motive: Defending core: 10
 * Morale: none: 0
 * Battle score: 10
 * Supply: Shortage of one material: -1
 * Tactics: none: 0
 * Siege: 0 years: 0
 * Roll: 30
 * Total: 83
 * Result: Lotharingia just manages to capture the city of Verdun, but loses 600 troops in the process.

Battle of Aalst (1379)

 * Burgundy
 * Population: Equal to enemy: 0
 * Density: Somewhat Urban: -5
 * Infrastructure: Allied light infrastructure: 2
 * Military: 16000: 16
 * Geography: Pinned to river,Arable landscape: 0
 * Economy: Paying tribute,Economic disruption nearby,Tribute,Prosperous nearby trade: -1+5=4
 * Government: Content Feudal: 5
 * Motive: Reclaiming territory: 5
 * Morale: none: 0
 * Battle score: 14
 * Supply: Supplied by roads: 0
 * Tactics: none: 0
 * Roll: 28
 * Total: 69
 * Lotharingia
 * Population: Equal to enemy: 0
 * Density: Somewhat Urban: 10
 * Infrastructure: General infrastructure: 10
 * Military: 7000: 7
 * Geography: Arable landscape,Defending forest: 15
 * Economy: Economic disruption at home,Severe damage to major city,Tribute,Prosperous nearby trade,Prosperous distant trade: -3+15=12
 * Government: Content Feudal: 5
 * Motive: Defending core: 10
 * Morale: Vassals unhappy: -10
 * Battle score: 16
 * Supply: Near major city/depot: 5
 * Tactics: none: 0
 * Siege: 0 years: 0
 * Roll: 2
 * Total: 82
 * Result: Lothairingia manages to win at defending the city of Aalst, even with the troops they had on hand for the defense. Lotharingia loses 3,000 troops, Burgundy loses 2,000 troops.

Battle of Natoye (1381)

 * Lotharingia
 * Population: Equal to enemy: 0
 * Density: Somewhat Urban: -5
 * Infrastructure: Blockading,Captured light infrastructure,Siege weapons: 22
 * Military: 10000: 10
 * Geography: Arable landscape,Attack in forest: 10
 * Economy: Currency debased,Economic disruption at home,Severe damage to major city,Tribute,Prosperous nearby trade,Prosperous distant trade: -4+13=9
 * Government: Content Feudal: 5
 * Motive: Reclaiming recent territory: 10
 * Morale: Vassals unhappy,Recent victory: -5
 * Battle score: 16
 * Supply: Supplied by roads: 0
 * Tactics: Flanking: 10
 * Roll: 42
 * Total: 124
 * Liege
 * Population: Equal to enemy: 0
 * Density: Somewhat Urban: 10
 * Infrastructure: General infrastructure: 10
 * Military: 3000: 3
 * Geography: Arable landscape,Defending forest: 15
 * Economy: Paying tribute,Economic disruption nearby,Prosperous nearby trade: -2+0=-2
 * Government: Content Feudal: 5
 * Motive: Defending core: 10
 * Morale: none: 0
 * Battle score: 10
 * Supply: Supplied by roads: 0
 * Tactics: none: 0
 * Siege: 0 years: 0
 * Roll: 44
 * Total: 105
 * Result: Lotharingia manages to capture the small town of Natoye, effectively splitting the Archbishop of Liege in half. Lotharingia loses 1,000 troops and 2,000 mercenaries, Liege loses 1,500 troops.

Siege of Liege (1382)

 * Lotharingia
 * Population: Ten times more than enemy: 15
 * Density: Somewhat Urban: -5
 * Infrastructure: Captured light infrastructure,Siege weapons: 17
 * Military: 7000: 7
 * Geography: Arable landscape,Attack in forest: 10
 * Economy: Economic disruption at home,Severe deflation,Severe damage to major city,Tribute,Prosperous nearby trade,Prosperous distant trade: -6+12=6
 * Government: Content Feudal: 5
 * Motive: Reclaiming recent territory: 10
 * Morale: Vassals unhappy,Recent victory: -5
 * Battle score: 16
 * Supply: Supplied by roads: 0
 * Tactics: Flanking: 10
 * Roll: 8
 * Total: 94
 * Liege
 * Population: Ten times less than enemy: -15
 * Density: Somewhat Urban: 10
 * Infrastructure: Heavy infrastructure: 15
 * Military: 2000: 2
 * Geography: Arable landscape,Defending forest: 15
 * Economy: Paying tribute,Economic disruption nearby,Economic disruption at home,Prosperous nearby trade,Prosperous distant trade: -3+0=-3
 * Government: Content Feudal: 5
 * Motive: Defending core: 10
 * Morale: Recent defeat: -5
 * Battle score: 10
 * Supply: Near major city/depot: 5
 * Tactics: Savage leader: 5
 * Siege: 0 years: 0
 * Roll: 23
 * Total: 77
 * Result: Liege falls to Lotharingian forces, capturing Bishop Arnold II.

Battle of Leuven (1381)

 * Hainault
 * Population: Equal to enemy: 0
 * Density: Somewhat Urban: -5
 * Infrastructure: Captured light infrastructure: 7
 * Military: 2000: 2
 * Geography: Arable landscape,Attack in forest: 10
 * Economy: Paying tribute,Economic disruption at home,Prosperous nearby trade: -3+0=-3
 * Government: Content Feudal: 5
 * Motive: Defending hegemony: 5
 * Morale: none: 0
 * Battle score: 10
 * Supply: Supplied by roads: 0
 * Tactics: Flanking: 10
 * Roll: 27
 * Total: 68
 * Lotharingia
 * Population: Equal to enemy: 0
 * Density: Somewhat Urban: 10
 * Infrastructure: General infrastructure: 10
 * Military: 1000: 1
 * Geography: Arable landscape,Defending forest: 15
 * Economy: Currency debased,Economic disruption nearby,Severe damage to major city,Tribute,Prosperous nearby trade,Prosperous distant trade: -3+13=10
 * Government: Content Feudal: 5
 * Motive: Defending core: 10
 * Morale: Vassals unhappy,Recent victory: -5
 * Battle score: 16
 * Supply: Supplied by roads: 0
 * Tactics: none: 0
 * Siege: 0 years: 0
 * Roll: 8
 * Total: 80
 * Result: Lotharingian defenses manages to hold out against the attack by Hainault against Brussels. Lotharingia loses 400 troops and Hainault loses 800.

Battle of Brussels (1381)

 * Hainault
 * Population: Ten times less than enemy: -15
 * Density: Somewhat Urban: -5
 * Infrastructure: Captured light infrastructure: 7
 * Military: 2000: 2
 * Geography: Arable landscape,Attack in forest: 10
 * Economy: Paying tribute,Economic disruption nearby,Economic disruption at home,Severe deflation,Prosperous nearby trade,Prosperous distant trade: -6+0=-6
 * Government: Content Feudal: 5
 * Motive: Asserting hegemony: 0
 * Morale: Recent defeat: -5
 * Battle score: 10
 * Supply: Supplied by roads: 0
 * Tactics: Flanking: 10
 * Roll: 96
 * Total: 109
 * Lotharingia
 * Population: Ten times more than enemy: 15
 * Density: Somewhat Urban: 10
 * Infrastructure: Heavy infrastructure: 15
 * Military: 1000: 1
 * Geography: Arable landscape,Defending forest: 15
 * Economy: Economic disruption at home,Severe deflation,Severe damage to major city,Tribute,Prosperous nearby trade,Prosperous distant trade: -6+12=6
 * Government: Content Feudal: 5
 * Motive: Defending core: 10
 * Morale: Vassals unhappy,Recent victory: -5
 * Battle score: 16
 * Supply: Near major city/depot: 5
 * Tactics: Savage leader: 5
 * Siege: 0 years: 0
 * Roll: 9
 * Total: 107
 * Result: A sneak attack by Hainault does severe damage to the nation's capital, but their defenses repulses the onslaught, minimal casualties on both sides (will redo in the event any outside events affects this).

Siege of Le Mans (1380)

 * Anjou
 * Population: Ten times less than enemy: -15
 * Density: Somewhat Urban: -5
 * Infrastructure: Allied light infrastructure,Siege weapons: 12
 * Military: 3000: 3
 * Geography: Arable landscape,Attack in forest: 10
 * Economy: Paying tribute,Economic disruption at home,Prosperous nearby trade: -3+0=-3
 * Government: Content Feudal: 5
 * Motive: Reclaiming recent territory: 10
 * Morale: none: 0
 * Battle score: 10
 * Supply: Supplied by roads: 0
 * Tactics: none: 0
 * Roll: 23
 * Total: 50
 * France
 * Population: Ten times more than enemy: 15
 * Density: Somewhat Urban: 10
 * Infrastructure: Heavy infrastructure: 15
 * Military: 6000: 6
 * Geography: Arable landscape,Defending forest: 15
 * Economy: Economic disruption nearby,Tribute,Prosperous nearby trade,Prosperous distant trade: 2+9=11
 * Government: Content Feudal: 5
 * Motive: Defending hegemony: 5
 * Morale: Vassals unhappy: -10
 * Battle score: 11
 * Supply: Near major city/depot: 5
 * Tactics: Savage leader: 5
 * Siege: 0 years: 0
 * Roll: 34
 * Total: 127
 * Result: France manages to support Philip the Bastard to secure control over Maine, and prevent Anjou from asserting their claim.

Battle of Troyse (1380)

 * France
 * Population: Twice or more than enemy: 10
 * Density: Somewhat Urban: -5
 * Infrastructure: Siege weapons: 10
 * Military: 14000: 14
 * Geography: Arable landscape,Attack in forest: 10
 * Economy: Economic disruption nearby,Tribute,Prosperous nearby trade,Prosperous distant trade: 2+9=11
 * Government: Content Feudal: 5
 * Motive: Asserting hegemony: 0
 * Morale: Vassals unhappy: -10
 * Battle score: 11
 * Supply: Near major city/depot: 5
 * Tactics: none: 0
 * Roll: 22
 * Total: 83
 * Burgundy
 * Population: Half or less than enemy: -10
 * Density: Somewhat Urban: 10
 * Infrastructure: General infrastructure: 10
 * Military: 6000: 6
 * Geography: Arable landscape,Defending forest: 15
 * Economy: Paying tribute,Tribute,Prosperous nearby trade: 1+6=7
 * Government: Content Feudal: 5
 * Motive: Defending core: 10
 * Morale: Recent defeat: -5
 * Battle score: 13
 * Supply: Supplied by roads: 0
 * Tactics: none: 0
 * Siege: 0 years: 0
 * Roll: 37
 * Total: 98
 * Result: Burgundy manages to stop the French advance on their border, sustaining 2,000 casualties. France loses 4,000 troops.

Battle of Mons (1383)

 * Lotharingia
 * Population: Equal to enemy: 0
 * Density: Somewhat Urban: -5
 * Infrastructure: Blockading,Captured light infrastructure,Siege weapons: 22
 * Military: 9000: 9
 * Geography: Arable landscape: 5
 * Economy: Economic disruption nearby,Economic disruption at home,Severe deflation,Destruction of major nation,Tribute,Prosperous nearby trade,Prosperous distant trade: -7+12=5
 * Government: Content Feudal: 5
 * Motive: Reclaiming recent territory: 10
 * Morale: Vassals unhappy,Recent victory: -5
 * Battle score: 10
 * Supply: Supplied by roads: 0
 * Tactics: none: 0
 * Roll: 18
 * Total: 74
 * Hainault
 * Population: Equal to enemy: 0
 * Density: Somewhat Urban: 10
 * Infrastructure: Heavy infrastructure: 15
 * Military: 2000: 2
 * Geography: Arable landscape: 5
 * Economy: Paying tribute,Economic disruption at home,Severe deflation,Destruction of major nation,Prosperous nearby trade: -9+0=-9
 * Government: Content Feudal: 5
 * Motive: Defending core: 10
 * Morale: none: 0
 * Battle score: 10
 * Supply: Near major city/depot: 5
 * Tactics: none: 0
 * Siege: 0 years: 0
 * Roll: 30
 * Total: 83
 * Result: Hainault barely manages to thwart Lotharingia's initial attack against the city, losing 1,000 troops. Vincent loses 1,500 troops.

Second Battle of Mons (1385)

 * Lotharingia
 * Population: Ten times more than enemy: 15
 * Density: Somewhat Urban: -5
 * Infrastructure: Captured light infrastructure,Siege weapons: 17
 * Military: 16000: 16
 * Geography: Arable landscape,Attack in forest: 10
 * Economy: Economic disruption nearby,Economic disruption at home,Severe deflation,Severe damage to major city,Tribute,Prosperous nearby trade,Prosperous distant trade: -8+13=5
 * Government: Content Feudal: 5
 * Motive: Reclaiming recent territory: 10
 * Morale: Vassals unhappy: -10
 * Battle score: 10
 * Supply: Supplied by roads: 0
 * Tactics: Savage leader,Flanking,Enemy surrounded: 35
 * Roll: 42
 * Total: 150
 * Hainault
 * Population: Ten times less than enemy: -15
 * Density: Somewhat Urban: 10
 * Infrastructure: Heavy infrastructure: 15
 * Military: 2000: 2
 * Geography: Arable landscape,Defending forest: 15
 * Economy: Paying tribute,Economic disruption nearby,Economic disruption at home,Prosperous nearby trade: -5+0=-5
 * Government: Content Feudal: 5
 * Motive: Defending core: 10
 * Morale: none: 0
 * Battle score: 10
 * Supply: Cut off from supply: -10
 * Tactics: none: 0
 * Siege: 0 years: 0
 * Roll: 36
 * Total: 73
 * Result: The remaining forces of the rebellion surrender

Siege of Ghent (1385)

 * Lotharingia
 * Population: Equal to enemy: 0
 * Density: Somewhat Urban: -5
 * Infrastructure: Blockading,Captured light infrastructure,Siege weapons: 22
 * Military: 22000: 22
 * Geography: Arable landscape,Attack in forest: 10
 * Economy: Economic disruption nearby,Economic disruption at home,Severe deflation,Severe damage to major city,Tribute,Prosperous nearby trade,Prosperous distant trade: -8+13=5
 * Government: Content Feudal: 5
 * Motive: Defending hegemony: 5
 * Morale: Vassals unhappy,Recent victory: -5
 * Battle score: 13
 * Supply: Supplied by roads: 0
 * Tactics: Savage leader,Flanking: 15
 * Roll: 16
 * Total: 103
 * Burgundy
 * Population: Equal to enemy: 0
 * Density: Somewhat Urban: 10
 * Infrastructure: Heavy infrastructure: 15
 * Military: 15000: 15
 * Geography: Arable landscape,Defending forest: 15
 * Economy: Paying tribute,Economic disruption nearby,Blockade of major port,Tribute,Prosperous nearby trade: -5+6=1
 * Government: Content Feudal: 5
 * Motive: Defending core: 10
 * Morale: none: 0
 * Battle score: 10
 * Supply: Near major city/depot: 5
 * Tactics: none: 0
 * Siege: 0 years: 0
 * Roll: 13
 * Total: 99
 * Result: The economic strain placed on Burgundy by Lotharingia causes their defenses to be severely damaged and lose supplies, but not able to take the city yet. Lotharingia lose 3,000 troops while Burgundy losts 5,000.

Second Siege of Ghent (1387)

 * Lotharingia
 * Population: Equal to enemy: 0
 * Density: Somewhat Urban: -5
 * Infrastructure: Blockading,Captured light infrastructure,Siege weapons: 22
 * Military: 22000: 22
 * Geography: Arable landscape,Attack in forest: 10
 * Economy: Economic disruption nearby,Economic disruption at home,Severe deflation,Severe damage to major city,Tribute,Prosperous nearby trade,Prosperous distant trade: -8+0=-8
 * Government: Content Feudal: 5
 * Motive: Defending hegemony: 5
 * Morale: Vassals unhappy: -10
 * Battle score: 15
 * Supply: Supplied by roads: 0
 * Tactics: Savage leader,Enemy surrounded: 25
 * Roll: 13
 * Total: 94
 * Burgundy
 * Population: Equal to enemy: 0
 * Density: Somewhat Urban: 10
 * Infrastructure: none: 0
 * Military: 17000: 17
 * Geography: Arable landscape,Defending forest: 15
 * Economy: Paying tribute,Economic disruption nearby,Blockade of major port,Tribute,Prosperous nearby trade: -5+5=0
 * Government: Content Feudal: 5
 * Motive: Defending core: 10
 * Morale: none: 0
 * Battle score: 10
 * Supply: Near major city/depot: 5
 * Tactics: none: 0
 * Siege: 2 years: -6
 * Roll: 8
 * Total: 74
 * Result: Lotharingia captures the city, losing 4,000 troops. Burgundy loses 3,000.

Sack of Iasi (1381)

 * Hungary
 * Population: Ten times more than enemy: 15
 * Density: Somewhat Urban: -5
 * Infrastructure: Allied light infrastructure: 2
 * Military: 10000: 10
 * Geography: Pinned to river,Arable landscape: 0
 * Economy: Currency debased,Economic disruption nearby,Prosperous nearby trade,Prosperous distant trade: 0+5=5
 * Government: Content Feudal: 5
 * Motive: Asserting hegemony: 0
 * Morale: none: 0
 * Battle score: 12
 * Supply: Near major city/depot: 5
 * Tactics: none: 0
 * Roll: 18
 * Total: 67
 * Caria
 * Population: Ten times less than enemy: -15
 * Density: Somewhat Urban: 10
 * Infrastructure: Basic infrastructure: 5
 * Military: 4000: 4
 * Geography: Pinned to river,Arable landscape: 0
 * Economy: Economic disruption at home,Pillaging others,Plunding enemy: 4+0=4
 * Government: Content Feudal: 5
 * Motive: Defending core: 10
 * Morale: none: 0
 * Battle score: 13
 * Supply: Supplied by roads: 0
 * Tactics: Savage leader: 5
 * Siege: 0 years: 0
 * Roll: 20
 * Total: 61
 * Result: Iasi is thoroughly sacked and burned, but Andrazej is killed by a random archer. Hungary loses 2,000 troops.

Battle of Kütahya (1381)

 * Byzantium
 * Population: Ten times more than enemy: 15
 * Density: Somewhat Urban: -5
 * Infrastructure: none: 0
 * Military: 10000: 10
 * Geography: Crossing mountains,Arable landscape: -5
 * Economy: Economic disruption nearby,Destruction of major nation,Tribute,Prosperous nearby trade,Prosperous distant trade: -1+11=10
 * Government: Content Empire: 10
 * Motive: Reclaiming territory: 5
 * Morale: none: 0
 * Battle score: 12
 * Supply: Supplied by roads: 0
 * Tactics: Savage leader: 5
 * Roll: 5
 * Total: 62
 * Germiyan
 * Population: Ten times less than enemy: -15
 * Density: Somewhat Urban: 10
 * Infrastructure: Heavy infrastructure: 15
 * Military: 4000: 4
 * Geography: Arable landscape,High ground: 15
 * Economy: Economic disruption nearby,Destruction of major nation,Prosperous nearby trade: -4+0=-4
 * Government: Content Feudal: 5
 * Motive: Defending core: 10
 * Morale: none: 0
 * Battle score: 10
 * Supply: Near major city/depot: 5
 * Tactics: none: 0
 * Siege: 0 years: 0
 * Roll: 5
 * Total: 60
 * Result: The Turks manage to force a stalemate against the Byzantine invasion, losing 2,000 troops. Byzantium loses 3,000.

Siege of Kütahya (1382)

 * Byzantium
 * Population: Ten times more than enemy: 15
 * Density: Somewhat Urban: -5
 * Infrastructure: Captured light infrastructure,Siege weapons: 17
 * Military: 3000: 3
 * Geography: Crossing mountains,Arable landscape: -5
 * Economy: Economic disruption nearby,Tribute,Prosperous nearby trade,Prosperous distant trade: 2+12=14
 * Government: Content Empire: 10
 * Motive: Reclaiming recent territory: 10
 * Morale: none: 0
 * Battle score: 11
 * Supply: Supplied by roads: 0
 * Tactics: Savage leader: 5
 * Roll: 26
 * Total: 101
 * Germiyan
 * Population: Ten times less than enemy: -15
 * Density: Somewhat Urban: 10
 * Infrastructure: General infrastructure: 10
 * Military: 2000: 2
 * Geography: Arable landscape,High ground: 15
 * Economy: Economic disruption at home,Destruction of major nation,Prosperous nearby trade: -5+0=-5
 * Government: Content Feudal: 5
 * Motive: Defending core: 10
 * Morale: none: 0
 * Battle score: 10
 * Supply: Near major city/depot: 5
 * Tactics: none: 0
 * Siege: 0 years: 0
 * Roll: 26
 * Total: 73
 * Result: Byzantium captures the city and the Bey alive, losing 800 troops.

Siege of Kütahya (1382)

 * Byzantium
 * Population: Ten times more than enemy: 15
 * Density: Somewhat Urban: -5
 * Infrastructure: Captured light infrastructure,Siege weapons: 17
 * Military: 3000: 3
 * Geography: Crossing mountains,Arable landscape: -5
 * Economy: Economic disruption nearby,Tribute,Prosperous nearby trade,Prosperous distant trade: 2+12=14
 * Government: Content Empire: 10
 * Motive: Reclaiming recent territory: 10
 * Morale: none: 0
 * Battle score: 11
 * Supply: Supplied by roads: 0
 * Tactics: Savage leader: 5
 * Roll: 26
 * Total: 101
 * Germiyan
 * Population: Ten times less than enemy: -15
 * Density: Somewhat Urban: 10
 * Infrastructure: General infrastructure: 10
 * Military: 2000: 2
 * Geography: Arable landscape,High ground: 15
 * Economy: Economic disruption at home,Destruction of major nation,Prosperous nearby trade: -5+0=-5
 * Government: Content Feudal: 5
 * Motive: Defending core: 10
 * Morale: none: 0
 * Battle score: 10
 * Supply: Near major city/depot: 5
 * Tactics: none: 0
 * Siege: 0 years: 0
 * Roll: 26
 * Total: 73
 * Result: Byzantium captures the city and the Bey alive, losing 800 troops.

Siege of Tieum (1389)

 * Byzantium
 * Population: Ten times more than enemy: 15
 * Density: Somewhat Urban: -5
 * Infrastructure: Blockading,Captured light infrastructure,Siege weapons: 22
 * Military: 12000: 12
 * Geography: Crossing desert,Arable landscape: -5
 * Economy: Destruction of major nation,Tribute,Prosperous nearby trade,Prosperous distant trade: 1+12=13
 * Government: Content Empire: 10
 * Motive: Reclaiming territory: 5
 * Morale: none: 0
 * Battle score: 14
 * Supply: Supplied by roads: 0
 * Tactics: Savage leader: 5
 * Roll: 30
 * Total: 116
 * Cadahar
 * Population: Ten times less than enemy: -15
 * Density: Somewhat Urban: 10
 * Infrastructure: Natural defenses,Heavy infrastructure: 20
 * Military: 4000: 4
 * Geography: Pinned to coast/mountain,Arable landscape,High ground: 5
 * Economy: Economic disruption nearby,Economic disruption at home,Destruction of major nation,Blockade of major port,Prosperous nearby trade,Prosperous distant trade: -9+0=-9
 * Government: Content Feudal: 5
 * Motive: Defending existential: 15
 * Morale: none: 0
 * Battle score: 10
 * Supply: Near major city/depot: 5
 * Tactics: none: 0
 * Siege: 0 years: 0
 * Roll: 21
 * Total: 71
 * Result: Decisive victory for Byzantium, losing only 2,000 troops

Battle of Santa Croce Plaza (1382)

 * Padania
 * Population: Ten times more than enemy: 15
 * Density: Urban: -10
 * Infrastructure: Captured light infrastructure: 7
 * Military: 8000: 8
 * Geography: Arable landscape: 5
 * Economy: Economic disruption at home,Severe deflation,Destruction of major nation,Tribute,Prosperous nearby trade,Prosperous distant trade: -5+12=7
 * Government: Unhappy Republic: -15
 * Motive: Reclaiming recent territory: 10
 * Morale: none: 0
 * Battle score: 7
 * Supply: Near major city/depot: 5
 * Tactics: Savage leader: 5
 * Roll: 23
 * Total: 67
 * Ciombi
 * Population: Ten times less than enemy: -15
 * Density: Somewhat Urban: 10
 * Infrastructure: General infrastructure: 10
 * Military: 5000: 5
 * Geography: Arable landscape: 5
 * Economy: Economic disruption at home,Severe deflation,Severe damage to major city,National gift,Pillaging others: -8+0=-8
 * Government: Content Republic: 15
 * Motive: Defending existential: 15
 * Morale: none: 0
 * Battle score: 10
 * Supply: Near major city/depot: 5
 * Tactics: Inexperienced leader: -5
 * Siege: 0 years: 0
 * Roll: 15
 * Total: 62
 * Result: Major damage is caused to the Piazza in the center of Florence, killing 2,000 of the rebels while Padania loses 1,000. Overall inconclusive battle as the city remains under rebel control

Battle of San Lorenzo Plaza (1383)

 * Padania
 * Population: Ten times more than enemy: 15
 * Density: Urban: -10
 * Infrastructure: Captured light infrastructure: 7
 * Military: 7000: 7
 * Geography: Arable landscape: 5
 * Economy: Economic disruption at home,Severe deflation,Destruction of major nation,Tribute,Prosperous nearby trade,Prosperous distant trade: -5+0=-5
 * Government: Unhappy Republic: -15
 * Motive: Reclaiming recent territory: 10
 * Morale: none: 0
 * Battle score: 2
 * Supply: Near major city/depot: 5
 * Tactics: Savage leader,Enemy surrounded: 25
 * Roll: 19
 * Total: 65
 * Ciombi
 * Population: Ten times less than enemy: -15
 * Density: Urban: 15
 * Infrastructure: Basic infrastructure: 5
 * Military: 3000: 3
 * Geography: Arable landscape: 5
 * Economy: Economic disruption at home,Severe deflation,Severe damage to major city,Pillaging others: -9+0=-9
 * Government: Content Republic: 15
 * Motive: Defending existential: 15
 * Morale: none: 0
 * Battle score: 10
 * Supply: Near major city/depot: 5
 * Tactics: Inexperienced leader: -5
 * Siege: 0 years: 0
 * Roll: 19
 * Total: 63
 * Result: Padania wins by 2 (3.17%)

Battle of Maine (1380)

 * Anjou
 * Population: Ten times less than enemy: -15
 * Density: Rural: 10
 * Infrastructure: Captured light infrastructure: 7
 * Military: 5000: 5
 * Geography: Arable landscape: 5
 * Economy: none,Prosperous nearby trade: 1+0=1
 * Government: Content Feudal: 5
 * Motive: Dynastic dispute: -5
 * Morale: none: 0
 * Battle score: 10
 * Supply: Cut off from supply: -10
 * Tactics: none: 0
 * Roll: 12
 * Total: 24
 * Maine-France
 * Population: Ten times more than enemy: 15
 * Density: Rural: 5
 * Infrastructure: Basic infrastructure: 5
 * Military: 7000: 7
 * Geography: Arable landscape: 5
 * Economy: none,Prosperous nearby trade: 1+15=16
 * Government: Content Feudal: 5
 * Motive: Dynastic dispute: -5
 * Morale: none: 0
 * Battle score: 10
 * Supply: Near major city/depot: 5
 * Tactics: Savage leader: 5
 * Siege: 0 years: 0
 * Roll: 70
 * Total: 142
 * Result: Maine-France wins by 118 (491.67%)

Battle of Beziers (1381)

 * Spain
 * Population: Less than enemy: -5
 * Density: Somewhat Urban: -5
 * Infrastructure: Allied light infrastructure,Blockading: 7
 * Military: 55000: 55
 * Geography: Crossing mountains,Arable landscape: -5
 * Economy: Embargoing major power,Tribute,Prosperous nearby trade,Prosperous distant trade: 3+6=9
 * Government: Content Feudal: 5
 * Motive: Aggression: -10
 * Morale: none: 0
 * Battle score: 18
 * Supply: Supplied by roads: 0
 * Tactics: Savage leader,Flanking: 15
 * Roll: 70
 * Total: 154
 * France **Population: Greater than enemy: 5
 * Density: Somewhat Urban: 10
 * Infrastructure: Heavy infrastructure: 15
 * Military: 28000: 28
 * Geography: Pinned to coast/mountain,Arable landscape: -5
 * Economy: Blockade of major port,Tribute,Prosperous nearby trade,Prosperous distant trade: 0+10=10
 * Government: Content Feudal: 5
 * Motive: Defending core: 10
 * Morale: Vassals unhappy: -10
 * Battle score: 15
 * Supply: Near major city/depot: 5
 * Tactics: Savage leader,Flanking: 15
 * Siege: 0 years: 0
 * Roll: 39
 * Total: 142
 * Result: Spain just manages to capture the city before French reinforcements arrive. Spain loses 10,000 troops, France loses 7,000. During the combat, Grégory Enguerran engages personal dual against Orlando de Barcelona.

Battle of Beziers - phase 2 (1382)

 * France
 * Population: Greater than enemy: 5
 * Density: Somewhat Urban: -5
 * Infrastructure: Captured light infrastructure: 7
 * Military: 40000: 40
 * Geography: Arable landscape,Attack in forest: 10
 * Economy: Blockade of major port,Tribute,Prosperous nearby trade,Prosperous distant trade: 0+10=10
 * Government: Content Feudal: 5
 * Motive: Reclaiming recent territory: 10
 * Morale: Vassals unhappy,Recent defeat: -15
 * Battle score: 15
 * Supply: Supplied by roads: 0
 * Tactics: Savage leader,Flanking: 15
 * Roll: 55
 * Total: 152
 * Spain
 * Population: Less than enemy: -5
 * Density: Somewhat Urban: 10
 * Infrastructure: Blockading,Heavy infrastructure: 20
 * Military: 43000: 43
 * Geography: Pinned to coast/mountain,Arable landscape: -5
 * Economy: Embargoing major power,Tribute,Prosperous nearby trade,Prosperous distant trade: 3+6=9
 * Government: Content Feudal: 5
 * Motive: Defending border: 5
 * Morale: Recent victory: 5
 * Battle score: 18
 * Supply: Shortage of one material: -1
 * Tactics: Savage leader: 5
 * Siege: 0 years: 0
 * Roll: 51
 * Total: 160
 * Result: Spain manages to hold the city from the French response, losing 6,000 troops. France loses 4,000, but manages to occupy the coast on the other side of the city walls

Battle of Pontarlier (1384)

 * France
 * Population: Greater than enemy: 5
 * Density: Somewhat Urban: -5
 * Infrastructure: Allied light infrastructure: 2
 * Military: 11000: 11
 * Geography: Arable landscape,Attack in forest: 10
 * Economy: Destruction of major nation,Tribute,Prosperous nearby trade,Prosperous distant trade: 1+11=12
 * Government: Content Feudal: 5
 * Motive: Asserting hegemony: 0
 * Morale: Vassals unhappy,Recent defeat: -15
 * Battle score: 12
 * Supply: Supplied by roads: 0
 * Tactics: Flanking: 10
 * Roll: 9
 * Total: 56
 * Burgundy
 * Population: Less than enemy: -5
 * Density: Somewhat Urban: 10
 * Infrastructure: General infrastructure: 10
 * Military: 12000: 12
 * Geography: Arable landscape,Defending forest: 15
 * Economy: Paying tribute,Economic disruption nearby,Tribute,Prosperous nearby trade: -1+4=3
 * Government: Content Feudal: 5
 * Motive: Defending border: 5
 * Morale: none: 0
 * Battle score: 10
 * Supply: Supplied by roads: 0
 * Tactics: none: 0
 * Siege: 0 years: 0
 * Roll: 11
 * Total: 76
 * Result: Burgundy manages to resist attack from France and Switzerland, losing 4,000 troops. France loses 2,000 troops and Switzerland loses 1,000 troops.

Battle of Carcassonne (1384)

 * Spain
 * Population: Less than enemy: -5
 * Density: Somewhat Urban: -5
 * Infrastructure: Allied light infrastructure,Siege weapons: 12
 * Military: 30000: 30
 * Geography: Arable landscape: 5
 * Economy: Economic disruption nearby,Economic disruption at home,Tribute,Prosperous nearby trade,Prosperous distant trade: -1+12=11
 * Government: Unhappy Feudal: -5
 * Motive: Aggression: -10
 * Morale: Recent victory: 5
 * Battle score: 15
 * Supply: Distantly supplied: -5
 * Tactics: Savage leader,Flanking: 15
 * Roll: 32
 * Total: 95
 * France
 * Population: Greater than enemy: 5
 * Density: Somewhat Urban: 10
 * Infrastructure: Heavy infrastructure: 15
 * Military: 29000: 29
 * Geography: Arable landscape,High ground: 15
 * Economy: Economic disruption nearby,Tribute,Prosperous nearby trade,Prosperous distant trade: 2+9=11
 * Government: Content Feudal: 5
 * Motive: Defending core: 10
 * Morale: Vassals unhappy: -10
 * Battle score: 11
 * Supply: Supplied by roads: 0
 * Tactics: Savage leader: 5
 * Siege: 0 years: 0
 * Roll: 12
 * Total: 118
 * Result: French prepared defenses of Carcassonne resists attack from Spain, but the unexpected attack costs them manpower. France loses 6,000 troops while Spain loses 4,500.

Second Battle of Carcassonne (1385)

 * Spain
 * Population: Less than enemy: -5
 * Density: Somewhat Urban: -5
 * Infrastructure: Blockading,Captured light infrastructure,Siege weapons: 22
 * Military: 25000: 25
 * Geography: Scorched earth: -5
 * Economy: Economic disruption nearby,Economic disruption at home,Tribute,Prosperous nearby trade,Pillaging others,Prosperous distant trade: 0+13=13
 * Government: Unhappy Feudal: -5
 * Motive: Aggression: -10
 * Morale: Recent defeat: -5
 * Battle score: 18
 * Supply: Supplied by roads: 0
 * Tactics: Savage leader,Flanking: 15
 * Roll: 43
 * Total: 101
 * France
 * Population: Greater than enemy: 5
 * Density: Somewhat Urban: 10
 * Infrastructure: Heavy infrastructure: 15
 * Military: 23000: 23
 * Geography: Scorched earth: -5
 * Economy: Economic disruption nearby,Economic disruption at home,Blockade of major port,Tribute,Prosperous nearby trade,Prosperous distant trade: -5+10=5
 * Government: Content Feudal: 5
 * Motive: Defending border: 5
 * Morale: none: 0
 * Battle score: 10
 * Supply: Shortage of materials: -2
 * Tactics: Savage leader: 5
 * Siege: 0 years: 0
 * Roll: 58
 * Total: 134
 * Result: France scores a major victory and drives the Spanish back, but the tactics of Spain still causes significant damage to the surrounding area. France loses 6,000 Spain loses 7,000.

Breakout of Carcassone (1387)

 * France
 * Population: Greater than enemy: 5
 * Density: Somewhat Urban: -5
 * Infrastructure: Heavy infrastructure: 5
 * Military: 15000: 15
 * Geography: Long battle (3+ years),Scorched earth: -10
 * Economy: Economic disruption nearby,Economic disruption at home,Blockade of major port,Tribute,Prosperous nearby trade,Prosperous distant trade: -5+15=10
 * Government: Content Feudal: 5
 * Motive: Defending border: 5
 * Morale: Recent victory: 5
 * Battle score: 16
 * Supply: Shortage of materials: -2
 * Tactics: Savage leader: 5
 * Roll: 4
 * Total: 58
 * Spain
 * Population: Less than enemy: -5
 * Density: Somewhat Urban: 10
 * Infrastructure: Basic infrastructure,Blockading: 10
 * Military: 25000: 25
 * Geography: Long battle (3+ years),Scorched earth: -10
 * Economy: Economic disruption nearby,Economic disruption at home,Tribute,Prosperous nearby trade,Pillaging others,Prosperous distant trade: 0+15=15
 * Government: Unhappy Feudal: -5
 * Motive: Aggression: -10
 * Morale: Recent defeat: -5
 * Battle score: 17
 * Supply: Supplied by roads: 0
 * Tactics: Savage leader,Flanking: 15
 * Siege: 0 years: 0
 * Roll: 37
 * Total: 94
 * Result: Spain wins taking 11,000 casualties France takes 7,000 in this failed breakout by France before returning to the walls.

Raids in Tolousse (1387)

 * Spain
 * Population: Less than enemy: -5
 * Density: Somewhat Urban: -5
 * Infrastructure: Allied light infrastructure: 2
 * Military: 4000: 4
 * Geography: Scorched earth: -5
 * Economy: Economic disruption nearby,Economic disruption at home,Tribute,Prosperous nearby trade,Pillaging others,Prosperous distant trade: 0+15=15
 * Government: Unhappy Feudal: -5
 * Motive: Aggression: -10
 * Morale: none: 0
 * Battle score: 14
 * Supply: Supplied by roads: 0
 * Tactics: Savage leader,Flanking: 15
 * Roll: 1
 * Total: 21
 * France
 * Population: Greater than enemy: 5
 * Density: Somewhat Urban: 10
 * Infrastructure: General infrastructure: 10
 * Military: 2000: 2
 * Geography: Scorched earth: -5
 * Economy: Economic disruption nearby,Economic disruption at home,Blockade of major port,Tribute,Prosperous nearby trade,Prosperous distant trade: -5+15=10
 * Government: Content Feudal: 5
 * Motive: Defending border: 5
 * Morale: none: 0
 * Battle score: 13
 * Supply: Shortage of materials: -2
 * Tactics: Savage leader: 5
 * Siege: 0 years: 0
 * Roll: 25
 * Total: 83
 * Result: France wins ending any and all hopes of a succesful raid the spanish force is wiped out nearly entirely with a few men retreating back to Spanish controlled land.

Battle of Montpilier and Beziers (1387)

 * France
 * Population: Greater than enemy: 5
 * Density: Somewhat Urban: -5
 * Infrastructure: Captured light infrastructure: 7
 * Military: 23000: 23
 * Geography: Scorched earth: -5
 * Economy: Economic disruption nearby,Economic disruption at home,Blockade of major port,Tribute,Prosperous nearby trade,Prosperous distant trade: -5+15=10
 * Government: Content Feudal: 5
 * Motive: Reclaiming recent territory: 10
 * Morale: none: 0
 * Battle score: 13
 * Supply: Shortage of materials: -2
 * Tactics: Savage leader: 5
 * Roll: 6
 * Total: 72
 * Spain
 * Population: Less than enemy: -5
 * Density: Somewhat Urban: 10
 * Infrastructure: Heavy infrastructure: 15
 * Military: 20000: 20
 * Geography: Scorched earth: -5
 * Economy: Economic disruption nearby,Economic disruption at home,Tribute,Prosperous nearby trade,Pillaging others: -2+15=13
 * Government: Unhappy Feudal: -5
 * Motive: Defending border: 5
 * Morale: none: 0
 * Battle score: 15
 * Supply: Supplied by roads: 0
 * Tactics: Savage leader: 5
 * Siege: 0 years: 0
 * Roll: 20
 * Total: 88
 * Result: Spain wins taking 5,000 casualties France takes 9,000

Battle of Carcassonne (1389)

 * Spain
 * Population: Less than enemy: -5
 * Density: Somewhat Urban: -5
 * Infrastructure: Blockading,Captured light infrastructure: 12
 * Military: 20000: 20
 * Geography: Long battle (3+ years),Scorched earth,Arable landscape,High ground: 5
 * Economy: Economic disruption nearby,Economic disruption at home,Severe deflation,Tribute,Prosperous nearby trade,Prosperous distant trade,Plunding enemy: 2+15=17
 * Government: Content Feudal: 5
 * Motive: Aggression: -10
 * Morale: none: 0
 * Battle score: 18
 * Supply: Supplied by roads: 0
 * Tactics: Savage leader,Flanking: 15
 * Roll: 25
 * Total: 97
 * France
 * Population: Greater than enemy: 5
 * Density: Somewhat Urban: 10
 * Infrastructure: Heavy infrastructure: 15
 * Military: 12000: 12
 * Geography: Long battle (3+ years),Scorched earth,Pinned to river,Arable landscape: -10
 * Economy: Economic disruption nearby,Severe damage to major city,Blockade of major port,Tribute,Pillaging others,Prosperous distant trade: -6+15=9
 * Government: Content Feudal: 5
 * Motive: Defending core: 10
 * Morale: Vassals unhappy: -10
 * Battle score: 15
 * Supply: Near major city/depot: 5
 * Tactics: none: 0
 * Siege: 0 years: 0
 * Roll: 11
 * Total: 77
 * Result: Spanish commander Jose de Roses just manages to break through the French defenses and route the French troops under Rogerin Herisson, only with the support of Henry Bollingbroke entering the battle at the last minute. They lose 3,000 troops while England loses 2,500 in the “Carcasses of Carcassonne”. France loses a total of 5,000 troops.

Battle of Toulouse (1390)

 * Spain/Burgundy
 * Population: Less than enemy: -5
 * Density: Urban: -10
 * Infrastructure: Captured light infrastructure,Siege weapons: 17
 * Military: 32000: 32
 * Geography: Arable landscape: 5
 * Economy: Economic disruption nearby,Prosperous distant trade,Plunding enemy: 6+15=21
 * Government: Content Feudal: 5
 * Motive: Dynastic dispute: -5
 * Morale: none: 0
 * Battle score: 10
 * Supply: Supplied by roads: 0
 * Tactics: Savage leader: 5
 * Roll: 28
 * Total: 97
 * France
 * Population: Greater than enemy: 5
 * Density: Urban: 15
 * Infrastructure: Fortress: 20
 * Military: 43000: 43
 * Geography: Arable landscape: 5
 * Economy: Economic disruption nearby,Economic disruption at home,Prosperous nearby trade: -4+15=11
 * Government: Content Feudal: 5
 * Motive: Dynastic dispute: -5
 * Morale: none: 0
 * Battle score: 10
 * Supply: Near major city/depot: 5
 * Tactics: Savage leader: 5
 * Siege: 0 years: 0
 * Roll: 122
 * Total: 245
 * Result: France wins by 148 (152.58%)

The French army resoundly beats the Spanish one at Toulous inflicting nearly 10,000 casualties on the combined army. The French army takes roughly 4000 casualties in the battle.

Battle of Caignac (1391)

 * Spain
 * Population: Half or less than enemy: -10
 * Density: Rural: 10
 * Infrastructure: Captured light infrastructure: 7
 * Military: 28000: 28
 * Geography: Arable landscape: 5
 * Economy: Embargoing major power,Economic disruption nearby,Economic disruption at home,Severe deflation,Tribute,Prosperous nearby trade,Prosperous distant trade,Plunding enemy: 1+15=16
 * Government: Unhappy Feudal: -5
 * Motive: Aggression: -10
 * Morale: Recent defeat: -5
 * Battle score: 15
 * Supply: Shortage of materials: -2
 * Tactics: Savage leader,Flanking: 15
 * Roll: 43
 * Total: 107
 * France
 * Population: Twice or more than enemy: 10
 * Density: Rural: 5
 * Infrastructure: General infrastructure: 10
 * Military: 22000: 22
 * Geography: Scorched earth,High ground: 5
 * Economy: Economic disruption nearby,Economic disruption at home,Severe damage to major city,Blockade of major port,Tribute,Prosperous nearby trade,Prosperous distant trade: -9+15=6
 * Government: Content Feudal: 5
 * Motive: Defending core: 10
 * Morale: Vassals unhappy,Recent victory: -5
 * Battle score: 15
 * Supply: Near major city/depot: 5
 * Tactics: Savage leader: 5
 * Siege: 0 years: 0
 * Roll: 33
 * Total: 126
 * Result: France manages a pyrrhic victory to barely manage to beat Spain, losing 4,000 troops. Spain loses 5,500 troops before being routed.

Battle of Aydhab (1383)

 * Ethiopia
 * Population: Equal to enemy: 0
 * Density: Very Rural: 15
 * Infrastructure: Allied light infrastructure,Siege weapons: 12
 * Military: 25000: 25
 * Geography: Crossing desert,High ground: 0
 * Economy: Economic disruption nearby,Economic disruption at home,Tribute,Prosperous nearby trade,Prosperous distant trade: -1+15=14
 * Government: Content Empire: 10
 * Motive: Asserting hegemony: 0
 * Morale: none: 0
 * Battle score: 13
 * Supply: Distantly supplied: -5
 * Tactics: none: 0
 * Roll: 3
 * Total: 87
 * Egypt
 * Population: Equal to enemy: 0
 * Density: Very Rural: -5
 * Infrastructure: General infrastructure: 10
 * Military: 14000: 14
 * Geography: Crossing desert,Arable landscape: -5
 * Economy: none,National gift,Prosperous nearby trade,Prosperous distant trade: 4+0=4
 * Government: Content Feudal: 5
 * Motive: Defending border: 5
 * Morale: none: 0
 * Battle score: 10
 * Supply: Supplied by roads: 0
 * Tactics: none: 0
 * Siege: 0 years: 0
 * Roll: 25
 * Total: 63
 * Result: Ethiopia captures the city, losing 4,000 of their own troops and 1,000 of their Coptic allies. Egypt loses 2,000 of their own troops and 1,000 Malian mercenaries. Egypt also places a much larger force across encampments further north, in anticipation of further invasion.

Siege of Korneuburg (1384)

 * Hungary
 * Population: Greater than enemy: 5
 * Density: Somewhat Urban: -5
 * Infrastructure: Captured light infrastructure,Siege weapons: 17
 * Military: 50000: 50
 * Geography: Pinned to river,Arable landscape: 0
 * Economy: Destruction of major nation,Tribute,Prosperous nearby trade,Prosperous distant trade: 1+5=6
 * Government: Content Feudal: 5
 * Motive: Aggression: -10
 * Morale: none: 0
 * Battle score: 12
 * Supply: Shortage of materials: -2
 * Tactics: Flanking: 10
 * Roll: 42
 * Total: 130
 * Austria
 * Population: Less than enemy: -5
 * Density: Somewhat Urban: 10
 * Infrastructure: Heavy infrastructure: 15
 * Military: 15000: 15
 * Geography: Arable landscape: 5
 * Economy: Paying tribute,Economic disruption nearby,Tribute,Prosperous nearby trade: -1+4=3
 * Government: Content Feudal: 5
 * Motive: Defending core: 10
 * Morale: none: 0
 * Battle score: 13
 * Supply: Near major city/depot: 5
 * Tactics: none: 0
 * Siege: 0 years: 0
 * Roll: 54
 * Total: 130
 * Result: Stalemate causes severe casualties on both sides, particularly Hungary that suffers attrition in battle. Hungary loses 10,000 troops and Austria loses 5,000. The city also suffers much damage that destroys much of their defenses and supplies.

Battle of Perchtoldsdorf (1385)

 * Hungary
 * Population: Greater than enemy: 5
 * Density: Somewhat Urban: -5
 * Infrastructure: Captured light infrastructure: 7
 * Military: 40000: 40
 * Geography: Arable landscape,Attack in forest: 10
 * Economy: Destruction of major nation,Tribute,Prosperous nearby trade,Prosperous distant trade: 1+14=15
 * Government: Content Feudal: 5
 * Motive: Aggression: -10
 * Morale: none: 0
 * Battle score: 18
 * Supply: Supplied by roads: 0
 * Tactics: Savage leader,Flanking: 15
 * Roll: 43
 * Total: 143
 * Austria
 * Population: Less than enemy: -5
 * Density: Somewhat Urban: 10
 * Infrastructure: General infrastructure: 10
 * Military: 10000: 10
 * Geography: Arable landscape,Defending forest: 15
 * Economy: Economic disruption nearby,Economic disruption at home,Tribute,Prosperous nearby trade: -3+5=2
 * Government: Content Feudal: 5
 * Motive: Defending core: 10
 * Morale: none: 0
 * Battle score: 10
 * Supply: Supplied by roads: 0
 * Tactics: none: 0
 * Siege: 0 years: 0
 * Roll: 47
 * Total: 114
 * Result: Fighting in the field, Hungary scores a significant victory, losing 6,000 troops while Austria loses 4,000. However, Hungary is quickly forced to pull back when they become low on supplies.

Battle of Bohemian Border (1385)

 * Austria
 * Population: Equal to enemy: 0
 * Density: Somewhat Urban: -5
 * Infrastructure: Allied light infrastructure: 2
 * Military: 10000: 10
 * Geography: Pinned to river,Arable landscape: 0
 * Economy: Economic disruption nearby,Destruction of major nation,Tribute,Prosperous nearby trade: -3+5=2
 * Government: Content Feudal: 5
 * Motive: Asserting hegemony: 0
 * Morale: Recent defeat: -5
 * Battle score: 10
 * Supply: Supplied by roads: 0
 * Tactics: none: 0
 * Roll: 17
 * Total: 36
 * Bohemia
 * Population: Equal to enemy: 0
 * Density: Somewhat Urban: 10
 * Infrastructure: General infrastructure: 10
 * Military: 15000: 15
 * Geography: Arable landscape,Defending forest: 15
 * Economy: Destruction of major nation,Tribute,Prosperous nearby trade: -1+0=-1
 * Government: Content Feudal: 5
 * Motive: Defending border: 5
 * Morale: none: 0
 * Battle score: 10
 * Supply: Supplied by roads: 0
 * Tactics: none: 0
 * Siege: 0 years: 0
 * Roll: 9
 * Total: 78
 * Result: Bohemia repulses the Austrian invasion, losing 2,500 troops. Austria loses 4,000 troops.

Siege of Vienna (1387)

 * Hungary
 * Population: Greater than enemy: 5
 * Density: Somewhat Urban: -5
 * Infrastructure: Captured light infrastructure,Siege weapons: 17
 * Military: 40000: 40
 * Geography: Pinned to river,Arable landscape: 0
 * Economy: Economic disruption nearby,Destruction of major nation,Tribute,Prosperous nearby trade,Prosperous distant trade: -1+10=9
 * Government: Content Feudal: 5
 * Motive: Aggression: -10
 * Morale: Recent victory: 5
 * Battle score: 15
 * Supply: Supplied by roads: 0
 * Tactics: Enemy surrounded: 20
 * Roll: 57
 * Total: 158
 * Austria
 * Population: Less than enemy: -5
 * Density: Somewhat Urban: 10
 * Infrastructure: Fortress: 20
 * Military: 10000: 10
 * Geography: Arable landscape,Defending forest: 15
 * Economy: Economic disruption nearby,Economic disruption at home,Severe damage to major city,Tribute,Prosperous nearby trade: -7+7=0
 * Government: Content Feudal: 5
 * Motive: Defending core: 10
 * Morale: Recent defeat: -5
 * Battle score: 11
 * Supply: Near major city/depot: 5
 * Tactics: none: 0
 * Siege: 0 years: 0
 * Roll: 52
 * Total: 128
 * Result: With much of the nation's defenses and resources depleted over the years, Vienna falls to the Hungarian forces, losing 7,000 troops. Hungary loses 5,000 and Bavaria loses 1,500.

Battle of the Ruthenian Steppes (1388)

 * Poland
 * Population: Equal to enemy: 0
 * Density: Very Rural: 15
 * Infrastructure: Captured light infrastructure: 7
 * Military: 39000: 39
 * Geography: Arable landscape: 5
 * Economy: Economic disruption nearby,Prosperous nearby trade: -1+10=9
 * Government: Content Feudal: 5
 * Motive: Aggression: -10
 * Morale: none: 0
 * Battle score: 10
 * Supply: Distantly supplied: -5
 * Tactics: Flanking: 10
 * Roll: 9
 * Total: 95
 * Golden Horde
 * Population: Equal to enemy: 0
 * Density: Very Rural: -5
 * Infrastructure: Basic infrastructure: 5
 * Military: 27000: 27
 * Geography: Arable landscape: 5
 * Economy: Paying tribute,Prosperous nearby trade: 0+0=0
 * Government: Organized Tribal: 0
 * Motive: Defending core: 10
 * Morale: none: 0
 * Battle score: 10
 * Supply: Near major city/depot: 5
 * Tactics: Savage leader: 5
 * Siege: 0 years: 0
 * Roll: 77
 * Total: 139
 * Result: Golden Horde wins by 44 (46.32%)

Siege of Moscow (1388)
Total: 201
 * Timurids
 * Population: Ten times more than enemy: 15
 * Density: Somewhat Urban: -5
 * Infrastructure: Captured light infrastructure,Siege weapons: 17
 * Military: 40000: 40
 * Geography: Arable landscape: 5
 * Economy: Economic disruption nearby,Prosperous distant trade,Plunding enemy,Plunding enemy capital: 18+15=33
 * Government: Horde: 25
 * Motive: Aggression: -10
 * Morale: Recent victory: 5
 * Battle score: 15
 * Supply: Supplied by roads: 0
 * Tactics: Savage leader: 5
 * Roll: 74
 * Moscow
 * Population: Ten times less than enemy: -15
 * Density: Somewhat Urban: 10
 * Infrastructure: General infrastructure: 10
 * Military: 26000: 26
 * Geography: Arable landscape: 5
 * Economy: Economic disruption nearby,Economic disruption at home,Prosperous nearby trade: -4+0=-4
 * Government: Content Feudal: 5
 * Motive: Defending core: 10
 * Morale: none: 0
 * Battle score: 10
 * Supply: Near major city/depot: 5
 * Tactics: Savage leader: 5
 * Siege: 0 years: 0
 * Roll: 57
 * Total: 128
 * Result: Timurids wins by 73 (57.03%)

Moscow is ransacked and much of its population is killed or enslaved, With this being one of the few major stands the Russian principalities could muster, 15,000 of their troops are wiped out fighting house by house within Moscow, the remainder rout back north to attempt to reconstitute and assess their losses.

Razing of Novgorod (1389)

 * Timurids
 * Population: Ten times more than enemy: 15
 * Density: Somewhat Urban: -5
 * Infrastructure: Captured light infrastructure: 7
 * Military: 50000: 50
 * Geography: Arable landscape: 5
 * Economy: Economic disruption nearby,Prosperous distant trade,Plunding enemy,Plunding enemy capital: 18+15=33
 * Government: Horde: 25
 * Motive: Aggression: -10
 * Morale: Recent victory: 5
 * Battle score: 10
 * Supply: Distantly supplied: -5
 * Tactics: Savage leader: 5
 * Roll: 20
 * Total: 137
 * Novgorod
 * Population: Ten times less than enemy: -15
 * Density: Somewhat Urban: 10
 * Infrastructure: Fortress: 20
 * Military: 37000: 37
 * Geography: Arable landscape: 5
 * Economy: Economic disruption nearby,Economic disruption at home,Destruction of major nation,Tribute,Prosperous nearby trade: -6+0=-6
 * Government: Content Feudal: 5
 * Motive: Defending core: 10
 * Morale: Last stand: 20
 * Battle score: 10
 * Supply: Near major city/depot: 5
 * Tactics: Savage leader: 5
 * Siege: 0 years: 0
 * Roll: 102
 * Total: 214
 * Result: Novgorod wins by 77 (56.2%)

Novgorod survives to fight another day battering back the Timurid forces. The battle is met just outside the city but carries inside. The Timurid force is hurt badly and is pushed out of the immediate region further south. However with so much land and territory having been razed the Rus states are effectively out of the war.

Siege of Esfahan (1388)

 * Timur
 * Population: Twice or more than enemy: 10
 * Density: Somewhat Urban: -5
 * Infrastructure: Captured light infrastructure,Siege weapons: 17
 * Military: 40000: 40
 * Geography: Steppe,Arable landscape: 5
 * Economy: Economic disruption nearby,Tribute,Prosperous nearby trade,Pillaging others,Plunding enemy: 7+5=12
 * Government: Horde: 25
 * Motive: Aggression: -10
 * Morale: none: 0
 * Battle score: 3
 * Supply: Supplied by roads: 0
 * Tactics: Savage leader: 5
 * Roll: 33
 * Total: 135
 * Persia
 * Population: Half or less than enemy: -10
 * Density: Somewhat Urban: 10
 * Infrastructure: Fortress: 20
 * Military: 18000: 18
 * Geography: Arable landscape,High ground: 15
 * Economy: Economic disruption nearby,Economic disruption at home,Prosperous nearby trade,Prosperous distant trade: -2+0=-2
 * Government: Content Empire: 10
 * Motive: Defending core: 10
 * Morale: none: 0
 * Battle score: 10
 * Supply: Near major city/depot: 5
 * Tactics: Inexperienced leader: -5
 * Siege: 0 years: 0
 * Roll: 25
 * Total: 106
 * Result: Timurids captures the capital of Persia, destroying 6,000 of their forces, while Timurids lose 4,000

Siege of Kerman (1389)

 * Timur
 * Population: Ten times more than enemy: 15
 * Density: Somewhat Urban: -5
 * Infrastructure: Captured light infrastructure,Siege weapons: 17
 * Military: 20000: 20
 * Geography: Arable landscape,High ground: 15
 * Economy: Economic disruption nearby,Destruction of major nation,Tribute,Prosperous nearby trade,Pillaging others,Plunding enemy: 4+4=8
 * Government: Horde: 25
 * Motive: Aggression: -10
 * Morale: Recent victory: 5
 * Battle score: 18
 * Supply: Supplied by roads: 0
 * Tactics: Savage leader: 5
 * Roll: 35
 * Total: 148
 * Kerman
 * Population: Ten times less than enemy: -15
 * Density: Somewhat Urban: 10
 * Infrastructure: Fortress: 20
 * Military: 8000: 8
 * Geography: Arable landscape: 5
 * Economy: Paying tribute,Economic disruption nearby,Economic disruption at home,Destruction of major nation,Prosperous nearby trade,Prosperous distant trade: -6+15=9
 * Government: Content Feudal: 5
 * Motive: Defending existential: 15
 * Morale: none: 0
 * Battle score: 15
 * Supply: Near major city/depot: 5
 * Tactics: none: 0
 * Siege: 0 years: 0
 * Roll: 36
 * Total: 113
 * Result: Kerman is seized and sacked, Timur loses 2,000 troops. Kerman loses 5,000

Siege of Shiraz (1393)

 * Timur
 * Population: Ten times more than enemy: 15
 * Density: Somewhat Urban: -5
 * Infrastructure: Allied light infrastructure: 2
 * Military: 30000: 30
 * Geography: Arable landscape,High ground: 15
 * Economy: Economic disruption nearby,Economic disruption at home,Destruction of major nation,Tribute,Prosperous nearby trade,Pillaging others,Prosperous distant trade,Plunding enemy: 3+4=7
 * Government: Horde: 25
 * Motive: Reclaiming recent territory: 10
 * Morale: Recent victory: 5
 * Battle score: 6
 * Supply: Supplied by roads: 0
 * Tactics: Savage leader: 5
 * Roll: 35
 * Total: 150
 * Muzzafarids
 * Population: Ten times less than enemy: -15
 * Density: Somewhat Urban: 10
 * Infrastructure: Fortress: 20
 * Military: 10000: 10
 * Geography: Arable landscape: 5
 * Economy: Economic disruption nearby,Economic disruption at home,Destruction of major nation,Severe damage to major city,Loss of major city,Pillaging others: -21+0=-21
 * Government: Content Feudal: 5
 * Motive: Defending existential: 15
 * Morale: Recent defeat: -5
 * Battle score: 10
 * Supply: Near major city/depot: 5
 * Tactics: none: 0
 * Siege: 0 years: 0
 * Roll: 36
 * Total: 75
 * Result: Timur captures Shiraz and decimates the Muzzafarid forces, losing only 2,000 troops

Siege of Baghdad (1393)

 * Timur
 * Population: Twice or more than enemy: 10
 * Density: Somewhat Urban: -5
 * Infrastructure: Allied light infrastructure,Siege weapons: 12
 * Military: 50000: 50
 * Geography: Scorched earth,Pinned to river,Arable landscape,High ground: 5
 * Economy: Economic disruption nearby,Economic disruption at home,Destruction of major nation,Tribute,Prosperous nearby trade,Pillaging others: -5+4=-1
 * Government: Horde: 25
 * Motive: Aggression: -10
 * Morale: Recent victory: 5
 * Battle score: 7
 * Supply: Supplied by roads: 0
 * Tactics: Savage leader: 5
 * Roll: 10
 * Total: 113
 * Abbasids
 * Population: Half or less than enemy: -10
 * Density: Somewhat Urban: 10
 * Infrastructure: Fortress: 20
 * Military: 40000: 40
 * Geography: Scorched earth,Arable landscape,High ground: 10
 * Economy: Economic disruption nearby,Economic disruption at home,Destruction of major nation,Tribute,Prosperous nearby trade,Prosperous distant trade: -4+0=-4
 * Government: Content Feudal: 5
 * Motive: Defending core: 10
 * Morale: none: 0
 * Battle score: 10
 * Supply: Near major city/depot: 5
 * Tactics: none: 0
 * Siege: 0 years: 0
 * Roll: 25
 * Total: 121
 * Result: The Abbasids just manage to hold out the siege of one year, at a significant loss. Abbasids lose 18,000 troops and most of their supplies, while Timur only loses 7,000.

Battle of Basra (1393)

 * Timur
 * Population: Twice or more than enemy: 10
 * Density: Somewhat Urban: -5
 * Infrastructure: Allied light infrastructure: 2
 * Military: 40000: 40
 * Geography: Scorched earth,Pinned to river,Arable landscape,High ground: 5
 * Economy: Economic disruption nearby,Economic disruption at home,Destruction of major nation,Tribute,Prosperous nearby trade,Pillaging others: -5+4=-1
 * Government: Horde: 25
 * Motive: Aggression: -10
 * Morale: Recent victory: 5
 * Battle score: 7
 * Supply: Supplied by roads: 0
 * Tactics: Savage leader: 5
 * Roll: 14
 * Total: 97
 * Abbasids
 * Population: Half or less than enemy: -10
 * Density: Somewhat Urban: 10
 * Infrastructure: Heavy infrastructure: 15
 * Military: 8000: 8
 * Geography: Scorched earth,Arable landscape,High ground: 10
 * Economy: Economic disruption nearby,Economic disruption at home,Destruction of major nation,Tribute,Prosperous nearby trade,Prosperous distant trade: -4+0=-4
 * Government: Content Feudal: 5
 * Motive: Defending core: 10
 * Morale: none: 0
 * Battle score: 10
 * Supply: Near major city/depot: 5
 * Tactics: none: 0
 * Siege: 0 years: 0
 * Roll: 24
 * Total: 83
 * Result: Timur manages to capture the city, causing the Arab forces to fall back. Timur loses 6,000 troops while the Abbasids lose 3,000, and the rest flee to Baghdad to relieve the siege.

Second Siege of Baghdad (1394)

 * Timur
 * Population: Twice or more than enemy: 10
 * Density: Somewhat Urban: -5
 * Infrastructure: Heavy infrastructure: 5
 * Military: 70000: 70
 * Geography: Pinned to coast/mountain,Arable landscape,High ground: 5
 * Economy: Economic disruption nearby,Economic disruption at home,Destruction of major nation,Tribute,Prosperous nearby trade,Pillaging others,Plunding enemy: 1+4=5
 * Government: Horde: 25
 * Motive: Aggression: -10
 * Morale: Recent victory: 5
 * Battle score: 4
 * Supply: Supplied by roads: 0
 * Tactics: Savage leader,Enemy surrounded: 25
 * Roll: 25
 * Total: 164
 * Abbasids
 * Population: Half or less than enemy: -10
 * Density: Somewhat Urban: 10
 * Infrastructure: Fortress: 20
 * Military: 35000: 35
 * Geography: Arable landscape: 5
 * Economy: Economic disruption nearby,Economic disruption at home,Loss of major city,Tribute,Prosperous nearby trade: -13+0=-13
 * Government: Content Feudal: 5
 * Motive: Defending core: 10
 * Morale: Recent defeat: -5
 * Battle score: 10
 * Supply: Near major city/depot: 5
 * Tactics: none: 0
 * Siege: 1 years: -3
 * Roll: 34
 * Total: 103
 * Result: Timur captures and burns the city of Baghdad, losing 8,000 troops to the Abbasids 15,000.

Battle of Mari (1396)

 * Timur
 * Population: Ten times more than enemy: 15
 * Density: Rural: 10
 * Infrastructure: Captured light infrastructure: 7
 * Military: 40000: 40
 * Geography: Crossing desert,Scorched earth,Arable landscape: -10
 * Economy: Economic disruption nearby,Economic disruption at home,Destruction of major nation,Tribute,Prosperous nearby trade,Pillaging others: -5+4=-1
 * Government: Horde: 25
 * Motive: Aggression: -10
 * Morale: Recent victory,Recent pillage: 15
 * Battle score: 7
 * Supply: Supplied by roads: 0
 * Tactics: none: 0
 * Roll: 3
 * Total: 101
 * Mosul
 * Population: Ten times less than enemy: -15
 * Density: Somewhat Urban: 10
 * Infrastructure: Basic infrastructure: 5
 * Military: 12000: 12
 * Geography: Scorched earth,Arable landscape: 0
 * Economy: Economic disruption nearby,Economic disruption at home,Destruction of major nation,Prosperous nearby trade: -7+0=-7
 * Government: Content Feudal: 5
 * Motive: Defending border: 5
 * Morale: none: 0
 * Battle score: 10
 * Supply: Supplied by roads: 0
 * Tactics: Inexperienced leader: -5
 * Siege: 0 years: 0
 * Roll: 21
 * Total: 41
 * Result: The border forces of Mosul are crushed by Timur, who only loses 3,500 troops

Battle of Palmyra (1396)

 * Timur
 * Population: Ten times more than enemy: 15
 * Density: Rural: 10
 * Infrastructure: Captured light infrastructure: 7
 * Military: 35000: 35
 * Geography: Crossing desert,Scorched earth,Arable landscape: -10
 * Economy: Economic disruption nearby,Economic disruption at home,Destruction of major nation,Tribute,Prosperous nearby trade,Pillaging others: -5+4=-1
 * Government: Horde: 25
 * Motive: Aggression: -10
 * Morale: Recent victory,Recent pillage: 15
 * Battle score: 7
 * Supply: Supplied by roads: 0
 * Tactics: none: 0
 * Roll: 18
 * Total: 111
 * Aleppo
 * Population: Ten times less than enemy: -15
 * Density: Somewhat Urban: 10
 * Infrastructure: Basic infrastructure: 5
 * Military: 7000: 7
 * Geography: Scorched earth,Arable landscape: 0
 * Economy: Economic disruption nearby,Economic disruption at home,Destruction of major nation,Prosperous nearby trade: -7+0=-7
 * Government: Content Feudal: 5
 * Motive: Defending border: 5
 * Morale: none: 0
 * Battle score: 10
 * Supply: Supplied by roads: 0
 * Tactics: Inexperienced leader: -5
 * Siege: 0 years: 0
 * Roll: 30
 * Total: 45
 * Result: The expedition forces of Aleppo are crushed, opening the way for Timur to reach Jerusalem. Timur loses another 5,000 troops

Battle of Arnor (1397)

 * Timur
 * Population: Ten times more than enemy: 15
 * Density: Somewhat Urban: -5
 * Infrastructure: Captured light infrastructure: 7
 * Military: 80000: 80
 * Geography: Crossing desert,Pinned to river,Arable landscape,High ground: 0
 * Economy: Economic disruption nearby,Economic disruption at home,Destruction of major nation,Tribute,Prosperous nearby trade,Pillaging others,Plunding enemy: 1+4=5
 * Government: Horde: 25
 * Motive: Aggression: -10
 * Morale: Recent victory: 5
 * Battle score: 4
 * Supply: Cut off from supply: -10
 * Tactics: Savage leader: 5
 * Roll: 42
 * Total: 163
 * Mamluks
 * Population: Ten times less than enemy: -15
 * Density: Somewhat Urban: 10
 * Infrastructure: Basic infrastructure: 5
 * Military: 50000: 50
 * Geography: Arable landscape: 5
 * Economy: Economic disruption nearby,Destruction of major nation,Tribute,Prosperous nearby trade,Prosperous distant trade: -1+0=-1
 * Government: Content Feudal: 5
 * Motive: Defending hegemony: 5
 * Morale: none: 0
 * Battle score: 10
 * Supply: Supplied by roads: 0
 * Tactics: Savage leader: 5
 * Siege: 0 years: 0
 * Roll: 54
 * Total: 133
 * Result: Timur defeats the Egyptians and drives them back. He loses a total of 8,000 troops, and becomes low on supplies going this far from Mesopotamia.

Siege of Jerusalem (1397)

 * Timur
 * Population: Ten times more than enemy: 15
 * Density: Somewhat Urban: -5
 * Infrastructure: Captured light infrastructure,Siege weapons: 17
 * Military: 50000: 50
 * Geography: Pinned to river,Arable landscape: 0
 * Economy: Economic disruption nearby,Economic disruption at home,Destruction of major nation,Tribute,Prosperous nearby trade,Pillaging others,Plunding enemy: 1+4=5
 * Government: Horde: 25
 * Motive: Aggression: -10
 * Morale: Recent victory: 5
 * Battle score: 4
 * Supply: Cut off from supply: -10
 * Tactics: Savage leader: 5
 * Roll: 42
 * Total: 143
 * Mamluks
 * Population: Ten times less than enemy: -15
 * Density: Somewhat Urban: 10
 * Infrastructure: Fortress: 20
 * Military: 27000: 27
 * Geography: Arable landscape,High ground: 15
 * Economy: Economic disruption nearby,Destruction of major nation,Tribute,Prosperous nearby trade,Prosperous distant trade: -1+0=-1
 * Government: Content Feudal: 5
 * Motive: Defending core: 10
 * Morale: none: 0
 * Battle score: 10
 * Supply: Supplied by roads: 0
 * Tactics: Savage leader: 5
 * Siege: 0 years: 0
 * Roll: 58
 * Total: 144
 * Result: Having coordinated an attack to cut off Timur's supply lines back to Mesopotamia, the combined forces of Damascus, Aleppo, Mosul and Egypt along with the heavily-fortified walls of Jerusalem manage to force a stalemate with Timur, losing most of the city's supplies and a combined loss of 8,000 troops. Timur loses 10,000 troops as well.

Second Siege of Jerusalem (1398)

 * Timur
 * Population: Ten times more than enemy: 15
 * Density: Somewhat Urban: -5
 * Infrastructure: Captured light infrastructure,Siege weapons: 17
 * Military: 90000: 90
 * Geography: Crossing desert,Arable landscape: -5
 * Economy: Economic disruption nearby,Economic disruption at home,Destruction of major nation,Tribute,Prosperous nearby trade,Pillaging others,Prosperous distant trade: -3+0=-3
 * Government: Horde: 25
 * Motive: Aggression: -10
 * Morale: none: 0
 * Battle score: 8
 * Supply: Cut off from supply: -10
 * Tactics: Savage leader,Enemy surrounded: 25
 * Roll: 4
 * Total: 151
 * Mamluks
 * Population: Ten times less than enemy: -15
 * Density: Somewhat Urban: 10
 * Infrastructure: Fortress: 20
 * Military: 19000: 19
 * Geography: Arable landscape,High ground: 15
 * Economy: Economic disruption nearby,Destruction of major nation,Tribute,Prosperous nearby trade,Prosperous distant trade: -1+0=-1
 * Government: Content Feudal: 5
 * Motive: Defending hegemony: 5
 * Morale: none: 0
 * Battle score: 10
 * Supply: Near major city/depot: 5
 * Tactics: Savage leader: 5
 * Siege: 1 years: -3
 * Roll: 37
 * Total: 112
 * Result: Jerusalem is sacked, Timur loses 18,000 troops