Talk:Explorers 1452 (Map Game)

Question: Shouldn't we explore AND colonize on the same turn? I believe it has more sense. Fedelede 03:46, July 21, 2010 (UTC)

Answer: Fine, I just wanted some challanges for the map game to make it unique. Duchland 03:47, July 21, 2010 (UTC)Duchland

When does this game begin? Ownerzmcown 18:03, October 3, 2010 (UTC)

Any time you care to start it. I tried to contact Duchland about this earlier. He made no response and I'm starting to get the impression he may be inactive.--Emperor of Trebizond 19:53, October 3, 2010 (UTC)

So can we just start it already then? Ownerzmcown 20:41, October 3, 2010 (UTC)

Yes.--Emperor of Trebizond 20:51, October 3, 2010 (UTC)

Due to the number of unclaimed nations, should we allow users to choose two nations per person? It would make slightly more sense that way.--Emperor of Trebizond 21:27, October 3, 2010 (UTC)

It would be nice, especially since all the games I've played where you could only be one natiion devolved into 3 or 4 superpowers that were afraid to go to war with one another. I'm all for it.

BoredMatt 21:42, October 3, 2010 (UTC)

All right, then. Any user who does not already control two nations may pick any two from the list of unclaimed nations on the main page. Any player who already has claimed one nation may pick one more. We'll see how this works out.--Emperor of Trebizond 21:47, October 3, 2010 (UTC)

Should every nation get one turn before we end the year? If there are nations belonging to inactive users or are unclaimed, we could just leave an empty space there for them.--Emperor of Trebizond 22:06, October 3, 2010 (UTC)

Here is what I propose for the turns. Unoccupied countries or nations led by inactive users can be invaded. If no resistance is made by said inactive users or the nation is unclaimed, you can conquer it in a plausible amount of time. Remember, the population will be angry about this, and after completely annexing a nation players must explain how they deal with the entire populance. There are several options: Suppress them by force, massacre them, deport them, leave them as they are, etc.

We currently have four (Possibly five) active players. Once eight turns are made, we can move on to the next year. This includes the turns of two separate nations controlled by one player. Of course, I want approval for this turn system before we can put it into effect. What does everyone think? --Emperor of Trebizond 21:55, October 5, 2010 (UTC)

I am interested in joining this, can I just claim a nation and jump right in? Or is there some sort of procedure? I would like to play Aragon, and maybe another nation. Keperry 08:12, October 7, 2010 (UTC)

You may choose two nations, max. Otherwise, go right ahead! Remember, it must be realistic.--Emperor of Trebizond 11:07, October 7, 2010 (UTC)

Why doesn't the map show my second country, Muscovy? Ownerzmcown 00:57, October 8, 2010 (UTC)

It DOES show Muscovy. It's the small yellow blob in central Russia Fedelede 01:22, October 8, 2010 (UTC)

Can anyone upload a map for the year? Keperry 01:51, October 8, 2010 (UTC)

I will, in about another four hours or so. Just be patient.--Emperor of Trebizond 02:01, October 8, 2010 (UTC)

Really? I though it was that big white thing in the north? Ownerzmcown 02:09, October 8, 2010 (UTC)

No, that's the Novgorod Republic. Fedelede 02:16, October 8, 2010 (UTC)

what does the very light green areas on the map mean? (octiman10 20:23, October 9, 2010 (UTC))

Minor and/or tribal groups that, while not as powerful or technologically advanced as the colored nations, are still united and a regional power. BoredMatt 20:39, October 9, 2010 (UTC)

thanks (octiman10 21:03, October 9, 2010 (UTC))

In Africa the maps don't appear to be accurate. The English colony is in Liberia and Cote d'Ivoire, not Liberia and Sierra Leone where it should be, and the Aragonese colony that is supposed to be Abidjan is nowhere near Abidjan, closer to Accra or Lome. Keperry 17:24, October 10, 2010 (UTC)

I'll correct these mistakes the next time I get a new map up.--Emperor of Trebizond 18:38, October 10, 2010 (UTC)

dont forget that the marmluks ceded judea to the ottomans. (octiman10 01:39, October 12, 2010 (UTC))

I miss something every once in a while. Thanks for reminding me! I'll change the map.--Emperor of Trebizond 01:46, October 12, 2010 (UTC)

thanks and i forgot befor, that i also founded a colony in south africa, thanks again. (octiman10 19:24, October 12, 2010 (UTC))

I'll add it to the map. By the way, it is unrealistic to conquer all of South Africa in one year, judging by the tiny size of the colony. I would say in about five-six years from now at the least, and that would be possible.--Emperor of Trebizond 21:17, October 12, 2010 (UTC)

k, ill change it up

scrath that i just relized you did (octiman10 21:21, October 12, 2010 (UTC))

What do I do now? I've offered PL an alliance, but the person who plays as PL seems to be inactive. Ownerzmcown 22:07, October 12, 2010 (UTC)

Wait, I suppose. I invaded them in Turn No. 2, and they didn't react. I'm still waiting. BoredMatt 22:18, October 12, 2010 (UTC)

What exactly are the terms of the English deal offered to Portugal and which African colony are they considering ceding to Trebizond?--Emperor of Trebizond 23:10, October 12, 2010 (UTC)

The English have a colony at OTL Sherbro Island and the surrounding mainland (all of Seirra Leone and a bit of Guinea) that they are offering to Trebizond in exchange for no tarriffs and complete free trade in Trebizond's territory.

BoredMatt 23:15, October 12, 2010 (UTC)

just curious, were are the Hapsburg lands? (24.2.210.128 20:53, October 13, 2010 (UTC))

octiman10

Habsburg owns modern-day Austria.--Emperor of Trebizond 01:20, October 15, 2010 (UTC)

Hey, how come Britain owns Oregon if it is not explored yet? Fedelede 00:59, October 15, 2010 (UTC)

Because User:BoredMatt thinks that so many implausible things are going on in this map game that doing that won't make any difference.--Emperor of Trebizond 01:18, October 15, 2010 (UTC)

Well, BoredMatt is wrong. It is the most implausible thing here, meaning that if he complains about implausibility, he is the worse. Fedelede 12:38, October 15, 2010 (UTC)

It is not at all implausible. If the English had access to schooners, then they could have easily explored up the Pacific coast. I admit that it is implausible that they would have colonized that much land if that was the only irregularity in the game; but if the Kalmar Union can colonize Newfoundland in a single year, or that they could design, build, and test a top-sail schooner in around 3 years (the first one was made in 1713 OTL), then I do believe that it is plausible.

BoredMatt 19:25, October 15, 2010 (UTC)

But, even if it's not the only implausibility, it is the worse. What about if we make the Kalmar Union eliminate the schooner idea? Fedelede 19:28, October 15, 2010 (UTC)

Well, we could put it to a vote. Are you two in favor of this? I can contact all the map game players and ask them for their opinion here.--Emperor of Trebizond 22:40, October 15, 2010 (UTC)

The Mamluks ceded the strip of land in arabia on the east coast and the little bit of land on the southern part of the penisula they have to the ottomans. (octiman10 00:15, October 17, 2010 (UTC))

The Irish are going to cecede from England because of events similar to the American Revolution. CrimsonAssassin 12:40, October 18, 2010 (UTC)

We need a negotiation page.CrimsonAssassin 18:30, October 18, 2010 (UTC)

Why?--Emperor of Trebizond 19:05, October 18, 2010 (UTC)

We need a negotiation page so the negotiators can negotiate there and the discussion is for implausibility claims and other problems.

Fine. Here it is: Negotiation Page (Explorers 1452 Map Game)‎.--Emperor of Trebizond 20:33, October 18, 2010 (UTC)

Yaaaaaaaaaay! Thank you!

To create a trade route or trade agreement, that nation must go to the negotiations page for the explorers map game. Duchland 23:28, October 19, 2010 (UTC)Duchland

Duchland, don't change the edit I made to your post. You wrote an implausible post about Poland-Lithuania sailing to the other side of the Earth in one year, with one fleet that didn't even have to stop to winter and were venturing into an unknown territory. That would take at the least two years to establish a colony in South Africa. They would then have to stop there, build a colony, and use it as a base to get to India overtime. Now Poland-Lithuania has only one colony, the one it is plausible by now to have in South Africa, which you posted several turns ago.--Emperor of Trebizond 23:31, October 19, 2010 (UTC)

Ah, thank you for correcting my mistakes. I cant belive I made this game and said be plausible and then look at my latest edits...how ironic of me. I am sorry for this and hope that the same mistake dosent repeats itself. Duchland 23:52, October 19, 2010 (UTC)Duchland

You know what? I leave this game. If everyone is against me, burn Florence! I don't care. Fedelede 21:33, October 20, 2010 (UTC)

The Turks have sided with you. And the pope is giving you a chance to back down so that the attacking forces will withdraw from Florence. I removed the post about destroying it in one year. You can still defend yourself.--Emperor of Trebizond 21:39, October 20, 2010 (UTC)

Or you can make peace with everyone. CrimsonAssassin 22:08, October 20, 2010 (UTC)

^ I like that. BoredMatt 22:09, October 20, 2010 (UTC)

I might be stubborn, but I WILL NOT GIVE UP MY AMERICAN COLONIES. Understand? Fedelede 22:13, October 20, 2010 (UTC)

As with most world wars between powers on these map games, this is going to be a war of atrittion. When fighting against the most powerful nations of Western Christiandom versus a single powerful Italian city-state, one would think that France, England, Portugal, and Ireland might win, simply because they can lose more men than Florence can. Combined with the fact that your forces are forced to be divided between the Mediterranean and the Americas because of Portuguese fortification of Gibraltar, one in your position might be well inclined to give in to our demands. BoredMatt 22:15, October 20, 2010 (UTC)


 * The pope has offered the following (accepted) terms to Florence:


 * All European troops to withdraw from Florence itself.
 * Corsica to be granted to the French.
 * The Papal States to cease excommunication of the Florentines and issue a notice declaring the war over.
 * Florence to pay its proposed tribute to each of its Catholic enemies in the war. (Ireland, England, France, and Portugal).
 * Florence to pay half its proposed tribute to the Papal States, since the pope will let them keep some measure of wealth to rebuild.
 * Florence agrees to fund any Crusades in the future.

England, you can opt to drop out of the war now, or continue on alone. The pope has no direct control over the English and they can thus decide what they want. If France or Portugal are still not appeased, they will have to bring the matter up with the pope himself.--Emperor of Trebizond 22:35, October 20, 2010 (UTC)

English Terms:

Florentine holdings from Barranquilla to the Orinoco River Delta shall be ceded to England.

Florentine California may be kept by Florence under the conditions that it is demilitarized.

Portuguese Terms:

Florentine holdings from The Orinoco delta eastward are to be ceded to Portugal.

I think it's pretty reasonable, but that's just me.

BoredMatt 22:53, October 20, 2010 (UTC)

One word: no. Fedelede 22:55, October 20, 2010 (UTC)

Castile can tip the scales against Portugal and land-grabbing England, due to their power and size. The Papacy has withdrawn from hostilities, encouraging France and Ireland to do the same, so now the odds are evened a bit in a Castile-Florence against Portugal-England war.--Emperor of Trebizond 00:46, October 21, 2010 (UTC)

Well, this is an impass. Ireland has a crucial trade route with Castille that I don't want ended. However, I have a temporary alliance with England (let's make it until 1479). I am obligated to protect England. Please don't launch a war. Can we have peace for a little while? CrimsonAssassin 01:05, October 21, 2010 (UTC)