Radioactive Tide Reloaded! (Map Game)

Radioactive Tide was a map game where Humans never went into technological dark ages, and advanced much faster. Due to this, advanced civilisations found a way to pass on their technology, and scientists that would have died before making a discovery were not. This caused humans to reach a peak of technology at around 1300 AD, but unfortunately a few centuries after humans managed to almost destroy themselves completely. Luckily, however, the earth survived, albeit a little radiated and scarred in places. Now, humans reappear on the surface and once more begin their struggle for dominance through military, economy, politics, and technology using the rediscovered technology of times past. The lessons of the past have been forgotten, and the humans of the present need you to lead them into the future. Only time will show who is worthy of Earth.

This is the third incarnation of the great map game: Radioactive Tide. I created this because the second one failed miserably, and who doesn't love a good post-apocalyptic map game (Especially after December 21, 2012)! This game pretty much uses Radioactive Tide Revised's excellent rule system, but with some minor tweaks. Our journey begins 335 years after Doomsday, or 1635 AD and begins the same old struggle for dominance. Are you worthy enough for domination?

Basic Rules

 * 1) BE PLAUSIBLE! But remember plausibility does not have to impede fun.
 * 2) Try to get new people to join the game, as it is newbs that keep map games alive.
 * 3) One day in real life is one half year or turn in Radioactive Tide. Mods will post new turns at 4:00 PM GMT. If a mod has not posted, you may post a new turn.
 * 4) Technology at the beginning of the game is about early Middle Ages level (about 500-900 AD)
 * 5) Keep in mind the effects of conquest, realistically portray assimilation.
 * 6) Expansion would be difficult, depending on the location. For example, an nation in Greenland would have a much harder time expanding then an nation in the Great Plains
 * 7) Only one major action per turn, you may split it though between multiple smaller actions.
 * 8) If no actions for 10 years (unless reason given, e.g. holiday) then the nation is open for takeover.
 * 9) If no actions for 30 years (unless reason, same as above) then the nation becomes a grey nation.
 * 10) A new map is made every five years by a mod titled "Mapmaker", and complaints can be made on the complaints section or on the talkpage!
 * 11) Each player should be specific about expansion or post maps onto the map makers talkpage or the map game talkpage.
 * 12) There will be a war algorithm, and players will have to abide by it. Until then, mods will use Random.com
 * 13) Your economy will need to be tended to.
 * 14) Internal politics ARE important.
 * 15) Flags can only change with a mod's approval, or with a government change.
 * 16) Technology can be player developed or randomly re-discovered (done by mods).
 * 17) Every nation starts off with 350px maximum, and mods can create neutral nations.
 * 18) Every nation is allowed 1 vassal at the start (maximum 200px), and 5 in the whole game. However, only 1 new vassal can be gained every 15 years.
 * 19) This game will stop in year 600.
 * 20) Nation pages are recommended. Post them in this format: Example States of Exampleland (Radioactive Tide Reloaded)

Extended Rules
National Information

Europe

 * Tsardom of Russen [[Image:IMPERIAL NY-SPQR 1.png|25px]][[Image:Regen Flag.png|30px|border]] Fegelein! Fegelein! Fegelein! 22:12, December 30, 2012 (UTC) (OTL Baltic coast)
 * Grand Duchy of Polski (Vassal state of Russen) [[Image:IMPERIAL NY-SPQR 1.png|25px]][[Image:Regen Flag.png|30px|border]] Fegelein! Fegelein! Fegelein! 03:12, December 31, 2012 (UTC)
 * Deutsch Reich Andr3w777 (talk) 19:38, December 31, 2012 (UTC)
 * Osterriech- Andr3w777 (talk) 19:38, December 31, 2012 (UTC)(vassal of Deutschland)

Asia

 * Kazakhi Khanate Daxus Inferno (talk)

North America

 * Flag_of_Cascadia.svg Republic of Greater Cascadia - Bfoxius (talk)
 * Albemarle_Flag.png United States of the Albemarle - CourageousLife (talk)
 * Wilmington_Flag.png Wilmington - vassal of the United States of the Albemarle
 * Flag of California.svg Kingdom of California - Enclavehunter
 * Empire of New York -  Yankovic270
 * Grand Duchy of Sylvania - vassal of the Empire of New York

South America

 * Flag of Colombia.svg Federation of Greater Colombia - Sine dei gloriem (talk) 00:37, December 24, 2012 (UTC)

Moderators
(Bolded names are approved)

(Temporary) Head Mod: Bfoxius (talk)

Mapmaker: CourageousLife

Mod: Yank

Mod: Fegelein! Fegelein! Fegelein!

Founder: Bfoxius

Winter 335, LET THA GAMEZ BEGIN!!!
This turn is not a normal one, you use it for telling the founding of your nation, and the discovery of your vassal, or if your nation is already formed, it is a normal turn.

'''Be sure to check out the National Information link above. There is more to come. For now, please insert a short description of your nation in the designated area.'''


 * Cascadia: Many people in a small tribe known as Till'mok living in the Coast Range of Oregon heads east due to an incredibly harsh winter. The elders condemn it, it is against their religion, but the tribes' religion has not been taken very seriously lately. Many people leave secretly. They discover a small trading post outside a the ruins of a city they later learn that was called Eugene. People there teach them the art of writing, and the history of the area. The tribe decides that it would be best to unite the area to end the wars between the many tribes. Thus, the Cascadian League is formed.


 * Kazakhi Khanate: The Khanate travels across the ancient steps and find a large ruined town of Astana in northern OTL Kazakhstan and Horatio Khan decides that it is finally time for the nomadic people to settle somewhere, and this is the place, due to it being a small Khanate the people only inhabit a fraction of the city, but they explore and ccall this land their own.
 * In Russen, Mikhail II authorizes the eastwards venture from the border lands. Meanwhile, we begin to build up a new military, and several weapons from the Lost Times are discovered in a mine situated in northern Latvia. I want to fix Russen on the map.
 * Go ahead
 * The United States of Albemarle are created, stabilizing the government of the islands. Previous policy was for the leaders of the islands to meet and make a decision, which gave way to military intimidation, causing the most powerful state, Roanoke, to become the ruling state. A recent overthrow of Roanoke, staged by the combined forces of Ocracoke, Hatteras, Currituck - Corolla, Norfolk - Newport News, Virginia Beach, and Elizabeth City, has established a unicameral government run by two consuls and the senate, comprised of three senators from each state (Ocracoke was offered statehood shortly after the overthrow, even though it was an outside power). Wilmington was a coastal community south of Albemarle. It was offered vassalage instead of statehood due to its distance from the other states. The hub of the scientific community is based around UNC Wilmington, which is continuously trying to unlock the secrets of days past.
 * Gran Colombia:in the north venezuelan and Colombian population formed a confederacy when many city states agree free of trade and a joint military to avoid intrusion from the tribal groups in the south, but shortly afterwards one of the city states got stronger and forced the others to form a united nation the great colombian Federation, a small fleet of 10 ships was set to protect the ports and a small army of 3000 man formed to defend the borders, and scientific institution formed in the capital city of maracaibo
 * The Kingdom of California was formed by survivors in and around the former city of Santa Cruz. During the early years of the kingdom, the Santa Cruz Army expanded up and down the coast of Central and Southern California, stopping at the ruins of a ounce great city called Los Angeles and north at a bay ounce alled San Francisco Bay. The Kingdom of California is a constitutional republic and the Palace of the Pacific was built on a cliff overlooking the Pacific Ocean in a coastal community called Malibu. The military is based out of Vandenburg Air Force Base - which retained its orginial name for cultural reasons, and the science community is based out of University of California, Santa Cruz.
 * I'm pretty sure a country can't be a monarchy and republic at the same time.
 * Oh, crap. I meant kingdom.
 * You may want to fix that.

Summer 336

 * Cascadia: Cascadia manages to absorb several more tribes into their fold. One of them, the Kulamth tells of the ruins of a "war base" to the southeast. Cascadia sends an exploring party to the southeast, hoping to use them in a possible war with the Till'mok. Meanwhile, the government is reformed. Each tribe sends a senator to the Great Council every two years, and they elect a President, a title used for leader in the old days. Emergency meetings may be held.
 * Kingdom of California: The Kingdom of California expands southward along the Pacific Coast towards the ruins of the former city of San Diego, stopping at about the ruins of Newport Beach. Exploration and scavenging teams enter the outskirts of the former city of Santa Monica, which although within the territories of California, it was not officially explored and scavenged due to raiders, nomads, and cannibals. The exploration team discovers a number of abandoned boats floating in a place, called Marina Del Rey, and pier expanding out into the Pacific Ocean. The boats are floated back - under supervision - to California Naval Base Point Mugu, about a half-hour journey from the ruins of Santa Monica to the base. The scavenger team also stumbles onto a large open space, with numerous metals structures laid about across the landscape, a tall building with blown out glasses, smaller buildings with structural damage, and a flying-saucered shape structure. Further exploration reveals that the salvage team has arrived to the abandoned-remains of Los Angeles International Airport. Due to the vast size, the airport, the scavengers return to Vandenburg to ask about further establishing an outpost within LAX, so that further scavenging of the airport and surrounding area could continue. Back within the secured borders of the Republic, research begin to reverse engineer the motors of these abandoned boats, to find out if they can be produced or restored to working condition. The Department of Rescources begins to survey the land in southern California for any signs of natural rescources in the areas surrounding the RoC.
 * Russen discovers that a seperate "nation" exists exactly east of it when the expeditions return. Through tangles of diplomacy (and some threats), they agree to join the Empire. It turns out they have damaged and empty firearms (muskets or something). We discover the ruins of the Kremlin in former Petrograd. A project to rebuild it starts and the Tsar and his family moves into a building close to it. In the Baltic Sea, we recover a quartet of boats. The vassal of Polski expands south along the coast.
 * The Deutsch Riech: the German people begin to rebuild their civilization slowly around the old port city of Hamburg. The government is formed as an elected Empire, with an Emperor elected for a 20 year term, and is only elected once. The miltary discovers a vast amount of disrepaired NATO ships, which are immediently ordered to be refitted and added to the Deutsch Marine, but is expected to take a long time. The Committee for Foriegn Exploration orders an expedition east in hopes of finding the ancient capitol of Berlin. Expeditions are also sent south in hopes of restoring the German city of Munchen, and West to find Paris. The military finds a small cache of weapons, including old rilfles, stellenhandgranaten, and old pistols. The military begins to attempt to restore and recreate these armaments.