Naval Algorithm Page (The End of Peace Map Game)

Naval Algorithm (Under Construction)
The Naval Algorithm is comprised of three categories: Ships, Fleet, and Technology. Ships obviously takes into account the composition of a naval force. Meanwhile, Fleet represents the overall age and type of fleet. Naval technology represents the competency and the systems employed by the officer corps of the navy. Furthermore, the Algorithm is broken into two types of of naval combat. The first is Surface Combat this is clashes between battleships, cruisers, destroyers, and other craft that do not employ aircraft as their primary means of fighting. The second is Naval-Air this is battles like the battle of midway where the engagment is fought at distance between airplanes.

Surface Combat
Battleship: 100

Battle-cruiser: 75

Heavy Cruiser (Armored Cruiser): 50

Light Cruiser (Protected Cruiser): 35

Destroyer: 15

Small Surface Craft: 5

Submarine: 35

Super Carrier: 45

Fleet Carrier: 15

Light Carrier: 10

Naval-Air Combat (Think Battle of Midway)Note: "*" indicates the score if the boats are equipped with missile launch systems.
A modernized ship operates in the age bracket directly above after their original bracket.

Ask Steph if you have any weird ships you want to use or if you have a question.

Technology

 * Naval Communications
 * Widespread radio: 1.00
 * Limited Radio, Signal Lights and Signal Flags: 0.45
 * Signal Lights and Flags: 0.20
 * Limited Signal Flag: 0.00
 * Officer
 * Untrained: -0.50 (No Naval Academy)
 * Green: -0.10 (National Naval Academy)
 * Veteran (1-2 Battles): 0.10
 * Experienced (1+ Wars): 0.20
 * Seamen
 * Untrained: -0.80
 * Green: -0.20
 * Veteran (1-2 Battles): 0.10
 * Experienced (1+ Wars): 0.20
 * Naval Tradition
 * Highest Tradition: 0.30 (UK, Japan, USA)
 * High Tradition: 0.15 (Netherlands, Germany, France, Italy, Argentina, Brazil, Chile, Greece)
 * Normal Tradition: 0.00 (Most other industrialized nations)
 * Low Tradition: -0.15 (Everyone else)

Specials (With Mod Approval Only)

 * Naval-Aviation Expert (+5 to all Carriers)
 * Admiral of the Line of Battle (+5 to both Battleships and Battle-Cruisers)
 * Iron-Willed Admiral (+1 to all Destroyers and Other Smaller Surface Craft)
 * Convoy Raider (+5 to Submarines)
 * Defending a Straight: +2 to Small Surface Craft
 * Defending an Archipelago: +1 to Small Surface Craft and Destroyers

Navy Composition and Battle Location
Blue Water Navy Characteristics Green Water Navy Characteristics (e.g. Italy, Turkey) Archipelagic Navy Characteristics (e.g. Greece) Brown Water Navy Characteristics (e.g. US patrol boats in Vietnam War)
 * Large capital ships with large endurance (e.g. USA, UK, Japan)
 * Many carriers
 * Many cruisers employed in a fleet support capacity
 * Many destroyers employed in a fleet support capacity
 * Few smaller surface ships
 * Mid-sized capital ships with mid range endurance
 * Few carriers
 * Several or more cruisers in support roles
 * Many destroyers
 * Fewer other smaller surface ships
 * Smaller capital ships with limited endurance
 * Very few carriers if any
 * Several or more cruisers employed as squadron leaders
 * Many destroyers
 * Very many other small surface ships
 * Fast attack craft with light weapons and torpedoes
 * No capital ships
 * No aircraft carriers
 * No cruisers
 * No destroyers
 * River-Going fast attack craft with light weapons and shallow drafts

Coastal Support
Note: These Scores are unmodified
 * Coastal Air Support
 * For every 50 Naval Bombers or 100 Close Air Support Planes or Tactical Bombers add a carrier of the age of the planes. Additionally, for every 50 fighters the enemy has subtract a carrier of the age of the enemy fighters.
 * Coastal Artillery Batteries
 * If there is a coastal fortress in range of the battle, add the most recent battle-cruiser score.

Result
To calculate the total score add all of your ship's strengths, then multiply that by the total technology value and the Composition Modifier. After those operations add the coastal support score in its raw form.This is the combat score for the front and will determine the overall strength of your forces on the front.

The Result calculation uses [//percentagecalculator.net/ https://percentagecalculator.net/]. Put the larger of the two results in the first blank of the second line, and the smaller in the second. This should yield a percentage of 100+. The defeated fleet will lose, however, many ships of their choice so that their ships score is reduced by the percent over 100. For instance, if the winner has a score of 112 and the loser a score of 100, then the loser must take 12% of his ship score in sunk ships.