NintenSony

When a person thinks of a video game console of the 90's, they tend to think about such amazing consoles as the Sega Genesis, Nintendo 64, Sega Dreamcast, and the Nintendo Play station. The Nintendo Play station platform was developed in a partnership between Nintendo and Sony. The platform was planned to be launched as an add-on for the standard Super NES, but was later made into a brand new console. The console introduced advanced graphics and sound capabilities compared with other consoles at the time. It also had a cartridge slot to play Super Nintendo cartridge based games. It was also backwards compatible with Nintendo Entertainment System (NES) cartridges. But the most noteworthy feature of the console was the ability to read CDs and having fully 3D games on them.

History
The relationship between Sony and Nintendo started when Sony engineer Ken Kutaragi became interested in working with video games after seeing his daughter play games on Nintendo's Famicom video game console. He took on a contract at Sony for developing hardware that would drive the audio subsystem of Nintendo's next console, the Super NES. Kutaragi secretly developed the chip, known as the Sony SPC 700. As Sony was uninterested in the video game business, most of his superiors did not approve of the project, but Kutaragi found support in Sony executive Norio Ohga and the project was allowed to continue. The success of the project spurred Nintendo to enter into a partnership with Sony to develop both a CD-ROM add-on for the Super NES and a Sony-branded console that would play both SNES games, as well as titles released for the new SNES-CD format. Development of the format started in 1988, when Nintendo signed a contract with Sony to produce a CD-ROM add-on for the SNES. After several years of development, Sony introduced a standalone console at 1991's summer Consumer Electronics Show called the "Play Station." The system was to be compatible with existing SNES titles as well as titles released for the SNES-CD format.