Columbus: First Contact? (Map Game)

Rules

 * 1) The word of the Mods is law, unless you can prove them conclusively wrong.


 * 1) Players can control one nation only
 * 2) There will be an algorithm for Player vs. Player wars.
 * 3) Player vs NPC will be done by an Unbiased Mod on Random.org
 * 4) New turns start at 0:00 UTC time, not before. One turn per day.
 * 5) 1 turn = 1/2 year ( Mod defined extreme cases 1 turn = 1/4 year)
 * 6) Please look at the map carefully.
 * 7) Only mods can edit the map. (I CANNOT DO THIS, I DON'T HAVE THE RIGHT PROGRAM)
 * 8) Mods reserve the right to strike out implausible moves.
 * 9) There will be an INTERNATIONAL COURT OF IMPLAUSIBLILITY for any complaints. See that page for any futher rules concerning Implausibility.
 * 10) Game will be archived every 10 years.
 * 11) Players cannot edit their turns once they post it unless directed by a mod.
 * 12) No Flight until 1700, no Space until 1850, no colonies until you feel ready to take on the aliens (but not before 2000)
 * 13) I DAVID RAIN RESERVE THE RIGHT TO CHANGE OR ADD RULEs SHOULD THE NEED ARISE!

Alien Rules

 * 1) Aliens are Mod controled.
 * 2) The more land you hold around them the mor likley you are to a) get Tech or B) be attacked.
 * 3) The amount of land the aliens control is limited to 1000 miles from OTL Dodge City Kansas

Nations
'''If * then your nation may be limited by mods. There is always a reason for this. Contact me (David Rain) if unsure.'''

Europe

 * Spain
 * Portugal
 * France
 * Netherlands
 * England
 * Denmark-Norway
 * Russia
 * Prussia*
 * Courland*

North America

 * Cahokia
 * Sioux
 * Iriquois
 * Pueblo
 * Cree

Central America

 * Maya
 * Aztecs
 * Toltecs

South America

 * Inca
 * Cambeba
 * Moche