1430 - 1439 Algorithms (Principia Moderni IV Map Game)

A page for war algorithms conducted between the years 1430 and 1439 for the Principa Moderni IV Map Game.

1430 Coptic Revolt

 * Pre-War
 * Coptic Christians: 9.2
 * Population: 0.2 (100,000)
 * Motive: 6 (rebellion)
 * Government: 3 (warlord)
 * Caliphate: 17
 * Population: 8 (4 million)
 * Motive: 2 (rebellion)
 * Government: 7 (theocracy)
 * Battle
 * Coptic Christains: 4.6 + bludner
 * Military: 0.6 (2,000)
 * Location: 4 (besieging a city)
 * Blunder:
 * Caliphate: 7 + blunder
 * Military: 3 (10,000)
 * Locaiton: 4 (besieging a city)
 * Blunder:
 * Results
 * Difference: 2.4
 * Coptics: 6.8 (casualties: 960)
 * Caliphate: 16 (casualties: 800)
 * Result: Caliphate wins 235%, putting down the revolt

Abbasid Invasion of Alwah (1432)

 * Pre-War
 * Abbasid Caliphate: 19.6
 * Population: 7.6 (3,800,000)
 * Motive: 5 (religious)
 * Government: 7 (theocracy)
 * Kingdom of Alwah: 12.5
 * Population: 1.5 (750,000) (just my guess)
 * Motive: 7 (existential historical land)
 * Government: 4 (oligarchy)
 * Battle of Dongola
 * Abbasids: 12.62 + bludner
 * Military: 9.12 (30,000)
 * Location: 4 (besieging a city)
 * Blunder:
 * Alwah: 8.5 + blunder
 * Military: 4.5 (15,000)
 * Locaiton: 4 (besieging a city)
 * Blunder:
 * Results
 * Difference: 4.12
 * Alwah: 8.38 (casualties: 12,000)
 * Caliphate: 16 (casualties: 4,000)
 * Result: Caliphate wins 221%, annexing Alwah

Totonacapan Unification War [1431]

 * Pre-War
 * Pro Unifacation Allies: (Mayapan, Totonacapan) 11,5
 * Population: 4,5 (Mayapan ~ 2.000.000 population, Totonacapan ~250.000 population)
 * Motive: 3 (War for a crown/Historical enemy)
 * Government: 4 (Council)
 * Cempoala: 9,8
 * Population: 0,8 (80.000)
 * Motive: 6 (Existential threat + Defending the Crown)
 * Government: 3 (Tribal)
 * Siege of Cempoala
 * Unificationists: 9,7 + blunder
 * Military: 5,7 (19.000)
 * Location: 4 (besieging a city)
 * Blunder: IDK MODS
 * Cempoala: 4.45 + blunder
 * Military: 0.45 (1,500)
 * Locaiton: 4 (besieging a city)
 * Blunder: IDK MODS
 * Results
 * Difference: 5.25
 * Cempoala: 4.55 (casualties: decimated)
 * Unificationists: 10,5 (casualties: 350)
 * Result: Unificationists wins 230%, Totonacapan annexes Cempoala

Discussion
Mods pls check this.   Ungern von Sternberg   A man's GREATEST joy is crushing his enemies   02:12, August 18, 2016 (UTC)

Mogadishu Comoros War

 * 1431
 * Pre-War Stage
 * Mogadishu and Bahmanis
 * Result: 99.2
 * Population: +92.2[Mogadishu population ~ 1,100,000 Bahmanis-45 million]
 * War Exhaustion: 0
 * Casus Belli: Attacking historic enemy (Swahili City States) +3
 * Government: Oligarchy/Council +4
 * Comoros
 * Result: 9.4
 * Population: 0.4 (200,000)
 * War Exhaustion: 0
 * Casus Belli: Existential Historic enemy +5
 * Government: Oligarchy/Council +4
 * Battle Stage
 * Battle of  Comoros


 * Mogadishu and Bahmanids
 * Result:
 * Army Size: 40,000 = 12
 * Navy Size: 155 Ships (120 Mogadishu, 25 Bahmanis Ships)=4.65
 * Location: Near seat of government, along sea +4.5
 * Great General: 0
 * Blunder:
 * Attrition:  Naval -3
 * Comoros


 * Result:
 * Army Size: 4,000 Soldiers = 01.2
 * Navy Size: 24 Ships = 0.72
 * Location: Defending near seat of government +4.5
 * Great General:
 * Blunder:
 * Attrition:
 * Final Stage:
 * Mogadishu and Bahmanids
 * Comoros
 * Comoros

Discussion
Can someone please do the blunder? Fallacyman (talk)

Hindustan War [1432]
Bahmanids, Bengal, and Mogadishu vs. Delhi, Oman, and Garjat


 * Pre-War Stage
 * Bahmanids and Mogadishu (Attacking)
 * Result: +69.2
 * Population: +66.2 [Bahmanid Population ~32 million, Mogadishu Population ~1,100,000]
 * War Exhaustion: -1
 * Casus Belli: +1 [No connection]
 * Government: +3 [Itqa']
 * Delhi, Oman, and Garjat (Defending)
 * Result: +147.2
 * Population: +130.2 [Delhi Population ~40 million, Bengal Population ~28 million, Oman Population ~600,000, Garjat Population ~1.5 million]
 * War Exhaustion: -1
 * Casus Belli: +5 [Non-existential, for historic lands]
 * Government: +3 [Itqa']
 * Battle Stage
 * Battle of Andhra (The Bahmanid army attempts to attack Bengal's army before it can link up with Delhi's)
 * Bahmanids and Mogadishu (Attacking)
 * Result: +97.8
 * Army/Navy Size: +96.3 [Bahmanid Army= 200,000 men and 800 elephants+10% concentration, Mogadishan Army= 12,000 men]
 * Location: +3.5 [City]
 * Great General: N/A
 * Blunder: -2
 * Attrition: N/A
 * Bengal (Defending)
 * Result: +80
 * Army/Navy Size: +81 [Bengali Army= 180,000 men and 900 elephants]
 * Location: +4 [City]
 * Great General: N/A
 * Blunder: -5
 * Attrition: N/A
 * Casualties: (difference of 16.3)
 * Bahmanids, Bengal and Mogadishu: 13,200 men, 55 elephants (Bahmanid) 792 men (Mogadishan)
 * Bengal: 36,000 men, 180 elephants
 * Battle Stage
 * Battle of Someplace in the Indian Ocean
 * Bahmanids and Mogadishu (Defending)
 * Result: -.8
 * Army/Navy Size: +4.4 [Bahmanid Army= 60 ships, Mogadishan Army= 80 ships+10% concentration]
 * Location: +0 [Far from coast]
 * Great General: N/A
 * Blunder: -5
 * Attrition: N/A
 * Oman (Attacking)
 * Result: -2
 * Army/Navy Size: +3 [Omani Navy= 100 ships]
 * Location: +0 [Far from coast]
 * Great General: N/A
 * Blunder: -5
 * Attrition: N/A
 * Casualties: (difference of 1.4)
 * Bahmanids and Mogadishu: 4 ships (Bahmanid) 6 ships (Mogadishan)
 * Oman: 20 ships
 * Battle Stage
 * Battle of Burhanpur
 * Bahmanids and Mogadishu (Defending)
 * Result: +88.6
 * Army/Navy Size: +89.6 [Bahmanid Army= 186,800 men and 745 elephants+10% concentration, Mogadishan Army= 11,208 men]
 * Location: +4 [City]
 * Great General: N/A
 * Blunder: -5
 * Attrition: N/A
 * Delhi and Garjat (Attacking)
 * Result: +117.9
 * Army/Navy Size: +114.4 [Delhi Army= 260,000 men, 1,000 elephants, Garjat Army= 11,250 men and 100 elephants]
 * Location: +3.5 [City]
 * Great General: N/A
 * Blunder: -0
 * Attrition: N/A
 * Casualties: (difference of 29.3)
 * Bahmanids and Mogadishu: 37,360 men, 149 elephants (Bahmanid) 2,242 men (Mogadishan)
 * Delhi and Garjat: 17,160 men, 66 elephants (Delhi) 743 men, 7 elephants (Garjat)
 * Final Score:
 * Delhi score:129.5 Bahmanid score:39.9 Over 200% score difference.
 * Results: The Bahmanids surrender.

Abbassid-Yemen War

 * Pre-War
 * Abbasid Caliphate: 18.6
 * Population: 7.6 (3,800,000)
 * Motive: 5 (religious)
 * Government: 7 (theocracy)
 * War Exauhstion: -1
 * Yemen: 12
 * Population: 2 (1 million) (just my guess)
 * Motive: 7 (existential historical land)
 * Government: 3 (Sultanate)
 * Battle of Sanaa
 * Abbasids: 12.3 + bludner
 * Military: 7.8 (26,000)
 * Location: 4.5 (capital)
 * Blunder:
 * Yemen: 12 + blunder
 * Military: 6 (20,000)
 * Locaiton: 4 (besieging a city)
 * Blunder:
 * Results
 * Difference: 0.3
 * Cities Captured: 1
 * Yemen: 1.7 (casualties: 1,200)
 * Caliphate: 17.6 (casualties: 300)
 * Result: Caliphate wins 1000%, crushing Yemen

Abbassid invasion of Adal
Probably need to redo results as a result of blunder. 19:40, August 20, 2016 (UTC)
 * Pre-War
 * Abbasid Caliphate: 17.6
 * Population: 7.6 (3,800,000)
 * Motive: 5 (religious)
 * Government: 7 (theocracy)
 * War Exauhstion: -2
 * Adal Sultanate: 11
 * Population: 1 (500,000) (just my guess)
 * Motive: 7 (existential historical land)
 * Government: 3 (Sultanate)
 * Battle of Zeila
 * Abbasids: 6.5
 * Military: 7.8 (26,000)
 * Navy: 1.2 (40 ships)
 * Location: 4.5 (capital by sea)
 * Attrition: -3 (coast)
 * Blunder: -4 (Rexmod)
 * Adal: 6.13
 * Military: 3 (10,000)
 * Navy: 0.63 (21 ships)
 * Locaiton: 4.5 (capital by sea)
 * Blunder: -2 (Rexmod)
 * Results
 * Difference: 0.4
 * Cities Captured: 1
 * Adal: 10.6-10 = 0.6 (casualties: 700 men, 2 ships)
 * Caliphate: 16.6 (casualties: 1,400 men, 3 ships)
 * Result: Caliphate annexes Adal

Slight arithmetic error -Nate

Benin-Mali War (1435)

 * 1435
 * Pre-War Stage
 * Benin (Attacking)
 * Result: +50
 * Population: +40 (19,795,386)
 * War Exhaustion: 0
 * Casus Belli: +3
 * Government: +7
 * Mali (Defending)
 * Result: +50
 * Population: +40 (20,000,000)
 * War Exhaustion: 0
 * Casus Belli: +7
 * Government: +3
 * Battle Stage
 * Benin-Mali War
 * Benin (Attacking)
 * Result: +145.9
 * Army/Navy Size: +144.6 (395,908 troops/425 ships/+10% army concentration: +13.1)
 * Location: +4.5
 * Great General: 0
 * Blunder: -3
 * Attrition: 0
 * Mali (Defending)
 * Result: +32
 * Army/Navy Size: +30 (100,000 troops)
 * Location: +6
 * Great General: 0
 * Blunder: -4
 * Attrition: 0
 * Final Stage:
 * Benin
 * Cities Occupied: 0
 * Casualties: 90,000 troops dead
 * Result: 195.9
 * Mali
 * Cities Occupied: 0
 * Casualties: 30,000 troops dead
 * Result: 82
 * Overall Result: 238.9% in favor of Benin. Mali conquered and annexed by Benin.

Southern Front

 * 1437
 * Pre-War
 * Iroquois Confederacy Attacking
 * Result: +7.061
 * Population: 31,500/+0.061
 * War Exhaustion: 0
 * Casus Belli: +3
 * Government: +4
 * Potawatomi Defending
 * Result: +6.004
 * Population: 6,000/+0.004
 * War Exhaustion:
 * Casus Belli: +3
 * Government: +3
 * Battle Stage
 * Battle for Grand River
 * Iroquois Confederacy Attacking
 * Result:
 * Army: 1,500
 * Location: Along the Grand River +1
 * Great General: 0
 * Blunder:
 * Attrition:
 * Potawatomi Defending
 * Result:
 * Army: 1,000
 * Location: Along the Grand River +1
 * Great General: 0
 * Blunder:
 * Attrition:
 * Final Stage
 * Iroquois Confederacy
 * Cities Occupied:
 * Result:
 * Potawatomi
 * Cities Occupied:
 * Result:

Saginew Bay Front

 * Battle Stage
 * Iroquois Attack
 * Result:
 * Army: 1,000
 * Location: Saginew Bay
 * Great General: 0
 * Blunder:
 * Attrition:
 * Potawatami Defense
 * Result:
 * Army: 1,000
 * Location: Saginew Bay
 * Great General: 0
 * Blunder:
 * Attrition:
 * Final Stage
 * Iroquois Confederacy
 * Cities Occupied:
 * Result:
 * Potawatami
 * Cities Occupied:
 * Result:

Western Front

 * Battle Stage
 * Winnebago Attack
 * Result:
 * Army: 1,500
 * Location: +2
 * Great General: 0
 * Blunder:
 * Attrition:
 * Potawatami Defense
 * Result:
 * Army: 1,000
 * Location: +2
 * Great General: 0
 * Blunder:
 * Attrition:
 * Final Stage
 * Winnepago
 * Cities Occupied:
 * Result:
 * Potawatami
 * Cities Occupied
 * Result:

Mogadishu Dar Es Saleem War

 * 1431
 * Pre-War Stage
 * Mogadishu
 * Result:  10.6
 * Population: +2.6[Mogadishu population ~ 1,300,000]
 * War Exhaustion: 0
 * Casus Belli: Attacking historic enemy (Swahili City States) +3
 * Government: Absolute Sultanate +5
 * Dar Es Saleem
 * Result: 9.4
 * Population: +0.4 (200,000)
 * War Exhaustion: 0
 * Casus Belli: Existential Historic enemy +5
 * Government: Oligarchy/Council +4
 * Battle Stage
 * Battle of  Comoros


 * Mogadishu
 * Result: 10.46
 * Army Size: 20,000 = 6
 * Navy Size: 120 Ships = 3.6*1.1=3.96
 * Location: Near seat of government, along sea +4.5
 * Great General: 0
 * Blunder: -1
 * Attrition:  Naval -3
 * Dar Es Saleem


 * Result:3.34
 * Army Size: 4,000 Soldiers = 0.12
 * Navy Size:  24 Ships = 0.72
 * Location: Defending near seat of government +4.5
 * Great General:
 * Blunder:  -2
 * Attrition:
 * Final Stage:
 * Mogadishu
 * Overwhelming Victory, Dar Es Saleem Annexed.
 * Dar Es Saleem

Discussion
Can someone please do the blunder? Fallacyman (talk)

War of Neapolitan Succession

 * 1437
 * Pre-War Stage
 * Naples/Milan/ Genoa /Bohemia/Hungary (Defending) Im out for now
 * Result: +47
 * Population: +36 (18,000,000)
 * War Exhaustion: 0
 * Casus Belli: +6 (existential defending the crown)
 * Government: +5 (despotic monarchy)
 * France + Castile + Burgundy (Attacking)
 * Result: +58
 * Population: +52 (16,000,000 for France, 5,000,000 for Castile, 5 million for Burgundy)
 * War Exhaustion: 0
 * Casus Belli: +3 (war for a crown)
 * Government: +3 (feudal monarchy)
 * Battle Stage
 * Battle of Turin (1437)
 * Milan (Defending)
 * Result: 50+5 (10% concentration bonus) = 55
 * Army Size: +48 (160,000; full Milanese Army)
 * Location: +4 (near a city)
 * Great General: +0
 * Blunder: -2
 * France (Attacking)
 * Result: 38.5+3.9 (10% concentration bonus) = 42.4
 * Army Size: +42 (140,000; full French army, half of Castile, minus attrition)
 * Location: +3.5 (near a city)
 * Great General: +0
 * Blunder: -1
 * Attrition: -6 (crossing mountains)
 * Naval Battle of Elba (1438)
 * Burgundian led Fleet
 * Result: 31.9 (29+ 10% naval concentration)
 * Navy Size: 9 (300)
 * Location: 3 (coast)
 * Great Admiral: 20 (John de Luxembourg)
 * Attrition: -3
 * Blunder:
 * Neapolitan-Milanese-Genoese Fleet
 * Result: 28.58
 * Navy Size: 25.08 (836)
 * Location: 3.5
 * Great Admiral: 0
 * Attrition: 0
 * Blunder:
 * Final Stage:
 * Naples/Milan
 * Cities Occupied: 0
 * Result: 47 - 3.3 = 43.7
 * France
 * Cities Occupied: 0
 * Result: 47 - 12.6= 34.4
 * Overall Result: Naples, Milan and allies win by over 200%.
 * Peace Negitioated, See Treaty of Pisa (Principia Moderni IV Map Game)
 * 1438
 * Pre Battle Stage
 * Genoa: 7.4
 * Population:700,000 (1.4)
 * Casus Belli:+2+2=4
 * War Exhustion:0
 * Government:+2
 * Castile/Burgundy: 26.4
 * Population: 19.4 (about 5 million in each)
 * Casus Belli:2
 * War Exhust:
 * Government:+5
 * The Rape of Genoa
 * Genoa:9
 * Army: 20,000 Troops=6
 * Location:+6
 * Great Leader:No
 * Blunder:-3 (Sky did this)
 * Castile: 13
 * 35,000 Troops=10.5
 * Location:+4.5
 * Great Leader:Not Applicable
 * Attrtion:0
 * Blunder:-1 (Sky did this too)
 * Final Stage
 * Genoa:
 * 7.4-4=3.4-15=-11.6( Capital Occupied)
 * Castile-Burgundy
 * 26.4
 * Result: Genoa gets Rekt. Castile sacks the city and burns most of it to the ground, with the support of Burgundy as well.

Discussion

 * Can a mod redo and re-evaluate this algo (ex. It underestimates the French population, and doesn't include the Castilian and Lorrain populations). There are also other parts that need to be fixed. I request that a mod other than Rex does this so it isn't mod biased. Flippedlion.png NicDonalds  Lionsymbol.png 00:10, August 24, 2016 (UTC)

Issues with the algo Issues with the land war Algo. Issues with the naval Algo. I know that this took a long time to read but I hope you consider it and do what's best.
 * Plus, Italian population is inflated (ex: https://en.wikipedia.org/wiki/Demographics_of_Italy); in 1500 the population of Italy was 11,000,000, and that was without wars between its people that caused them to become united under Rex. Flippedlion.png NicDonalds  Lionsymbol.png 00:13, August 24, 2016 (UTC)
 * I made a mistake with the French population. It should be 15,000,000, according to  Castile has yet to declare war, and so had Lorraine (which is included in the overall French population, anyhow). According to another page on Wikipedia, the Italian population in 1300 was as high as 13 million, meaning it would be over 15 million in the 1430s. The wars that were fought were all relatively brief, and Italy did have its fair share of wars in OTL; in fact, times have been more peaceful in ATL than OTL, by any account. 00:27, August 24, 2016 (UTC)
 * Things for an unbiased mod to change:
 * 1) I believe rex wants to send his full army
 * 2) Lorraine's army and pop. needs to be added, Scraw did mod response in chat
 * 3) Need to discuss with Edge, but can castile send more of their army.
 * 1) Attrition needs to be doubled for Castile as it crossed the Pyrenees mountains as well.
 * 2) France doesn't control all of France so therefore it's listed population should be lower. I also noted that Nic complained about Lorraine not being in the Algo, when Lorraine is also included in the total French population. Also speaking around 1/30 of the modern day French population is currently part of Italy, but because of the way demography is measured would be counted towards France.
 * 1) Naval concentration has never been counted In a single Algo that I have seen, and if it does Genoas forced concentration of naval should completely offset the Burgundian Algo.
 * 2) A great admiral is given by mod event, something that clearly hasn't happened for . Rather insignificant OTL and without a OTL equivalent he does not meet the great admiral requirements. Reading through IATGs turns I have discovered that Jean de Luxembourg has become a good admiral product of the Algo, not product of greatness.
 * 3) Naval size of Milan is also a issue. Milan is slatted at 336 ships which is implausible for a bathing of its naval power. After the war with Venice, Milan was able to capture the Venetian Arsenal, the fabled Venetian shipyard that could make a ship in a day. That, along with the fleet of Venice puts the fleet to at a minimum of around 300. Concerning other states that Milan has conquered such as the once great Pisa, Savoy, and Aquelia it should add at least a minimum 50 ships. Lastly the navy of Naples would be hovering at a minimum around 200. The Neapolitan navy was able to turn Naxos in the Aegean Sea into a client state despite the large Venetian presence in the region. During the Venetian war with the ability to capture the Ionian islanders as well as Durazzo would have prompted a naval expansion while Naples was NPC. The Ionian islanders also happened to have one of the Venetian arsenals, thus leading to a continued Naval expansion putting the size of the Neapolitan navy at 200.

-Guy
 * 1) Concentrations have always counted, if they're not, then it's an oversight on the part of the algo-maker. Milan is army concentrated, but you Oct have never chosen a concentration, so you don't get the bonus. Concentrations aren't assumed, you have to make the choice yourself.
 * 2) John de Luxembourg was made a great admiral by Nate, with MP and Sky as witnesses, he lead the Burgundian Navy to victory over Holland, Denmark, and Pomerania before he turned 21. He also devised the first line of battle with cannon-armed ships in history. In OTL, he didn't accomplish anything of note, but like Nate told you last night, that doesn't mean he can't rise to greatness in ATL, which is expertly what I've sponsored in him. Also, please point me to where the rule a great admiral or general has to have an OTL equivalent. I understand some people will give one, but equivalents will have less and less bearing as the game goes on.
 * 3) Milan has a maximum navy of 336 ships, according the rules. That is using the combined population of Milan and Naples as well. Milan isn't a merchant republic, so it's bound by the non-merchant republic rules. Yes, it probably did take a lot of ships from Venice, but as Milan is army concentrated, it would give maintenance and repair of these ships priority. So, due to the rules and Milan army concentration, it's navy is stuck at 336. And keep in mind that is the maximum amount allowed for its government and population, I know the mods have slashed navy sizes for army-concentrated states but I didn't do that myself.

As the mod who created concentractions, if you did not declare you did not get the bonus. Now Castile is fighting alongside French Troops, not invading seperatly, so they get one attrtion score. And pretty much every thing Guy has said. Response to IATG: More land algo complaints
 * 1) Firstly great Admiral has to be assigned through mod event, a chat "canon" doesn't cut it. Secondly your victory over the Pomeranian navy would have to deal with a algo victory not a "great admiral". For example if we allowed that I could assign a fictional person to fight and win every single naval battle simply won because I had more ships. A great admiral must also have a OTL equivalent which Jean de Luxembourg doesn't have. Lastly because of the absence of a mod event no users had a chance to protest the action.
 * 2) Secondly before the Spanish conquest in OTL Naples functioned like a trade Republic, colonizing Greece and establishing hegemonic power. Because of its conquests Naples would continue to function in such way, and perhaps expanding its navy. For example, the great Portuguese navy at its height would not qualify because it's a monarchy.
 * 3) One does not simply "loose ships", with the conquest of Venice Milan would've assumed total control over the navy of Venice numbering some 300+ ships, without being involved in any naval wars, those ships would still be present in the Milanese navy. The same applies to Pisa except on a smaller scale. With the production of one ship a day coming out the Venetian Arsenal and a stagnation of the operation being implausible so your argument is void.
 * 4) Also I forgot to mention the attrition loss of yours ships but you should loose 13.5 ships before the battle starts because of the percentage attrition.
 * 5) Lastly on the concentration it explicitly states that I can only have a naval concentration. I remember Edge stating that the concentrations aren't being used anymore except now he will deny this because it means destruction of his navy.
 * 1) If IATGs or my Naval algo concentration is counted, Rex would need his army concentration counted because France and Castile have naval concentration.

-Guy -Previously unsigned comment.
 * 1) You do realize John de Luxembourg has been recognized as a great admiral for twenty years now, by PMIV rules, it's considered canon. Second, it's been established mod events aren't the only way great admirals can be distributed. If you go to the mods and explain why a person of yours should be a great leader, they can agree like that. That's what happened when I went to Nate to ask about John de Luxembourg. He didn't immediately agree, but inter I explained further and he consulted the other mods, he agreed.
 * 2) milan is army concentrated, therefore, he doesn't have the ability to support a humongous navy. He decided to focus on his army, and like the concentration rules explained, his navy suffered. Without the funding that Venice threw into its navy, Milans navy won't reach the size, nor the production ability.
 * 3) You still needed to have posted that you're naval concentrated to get the bonus.
 * 4) France is army concentrated, you know.
 * 1) This was addressed on chat. His general has been confirmed as great by several mods. People had a chance to protest this action in the last algo he was labeled a great general. There is no argument here that actually makes sense.
 * 2) Naples is too large to function like a merchant republic. Look at the two most prominent trade republics, Genoa and Venice. Each had a population of under 1 million. Naples has at least 3 if not 4 million. But Naples by definition is not a trade republic because it isn't even a republic. We can't start making exceptions because a nation is "Like a trade republic" it either is or isn't a trade republic.
 * yes, Nations simply do lose ships. Naval ships require constant upkeep to maintain their seaworthy status. Given that Milan is an army concentrated nation, they logically wouldn't focus as much on the upkeep of these ships. But second, we can't cut the armies of nations that have a naval construction without cutting the navies of nations with army concentrations because than we create a system where nations with army concentrations are inherently better off and that means there is no cost to picking to an army concentration while the navy has the fault of cutting your army.
 * 1) Just because you can only have a naval concentration doesn't mean you can't not declare it. Everyone else had to. Hell we made Viva do it even though he wouldn't be approved for a naval concentration. But second, if we count the Army concentration of Milan, we must do the same for France.

I fixed some simple arithmetic errors in the Battle of Turin, and also used my whole army (as was intended). 00:00, August 25, 2016 (UTC)

I'm slightly skeptical with several things that are ongoing, namely the naval issue of Burgundy. That being said, I think it is therefore important to note that the entire armies of everyone involved should take place at Turin, which (I believe) should swing the number of troops in favor of the coalition.

In any case, we shall see how things turn out.

"This is not your grave  but you are welcome in it. " 01:01, August 25, 2016 (UTC)

The War of the Northern Lion (1418-1438)

 * 1418-1438 (1438)
 * Pre-War Stage
 * The Kingdom of England/The Kingdom of Denmark (Attacking)
 * Result: +14,4
 * Population:  +8,4 ( England 3.200.000, Denmark 600.000, Holstein 400.000)
 * War Exhaustion: 0
 * Casus Belli: +3 (war for a crown)
 * Government: +3 (feudal monarchy)
 * The Kingdom of Scotland (Defending)
 * Result: +10
 * Population: +1 (500,000)
 * War Exhaustion: 0
 * Casus Belli:  +6 (existential defending the crown)
 * Government: +3 (feudal monarchy)
 * Siege of Edinburgh
 * War for Southern Scotland
 * The Kingdoms of England and Denmark (Attacking)
 * Result: +11
 * Army: +10 (24.000 (England), 9.500 (Denmark))
 * Location: +8 (Sieging a center of government/very well-fortified city)
 * Great General: 0
 * Blunder: -1
 * Attrition: - 6 (Mountains)
 * The Kingdom of Scotland (Defending)
 * Result: +10
 * Army: +1 (3.750 (Scotland))
 * Location: +12 (Very well-fortified city)
 * Great General: 0
 * Blunder: -3
 * Attrition: 0
 * Final Stage:
 * England/Denmark
 * Cities Occupied: ?
 * Result: +11
 * Scotland
 * Cities Occupied: England conquered Endinburgh, Scotland's capital
 * Result: +9-15= -6
 * Overall Result:1 800%  in favor of England and Denmark.

Discussion:
I would really appreciate some help with finishing this algo  SwankyJ   The Italian    Stallion   _ 09:01, August 24, 2016 (UTC)

Wait a second Denmark was distracted in various wars at that huge span this war covers. Also Great Generals must be delegated via event. If they were then this would be an awesome war. The first in PMIV with Great Generals on each side. Anyway there you go Swanky this is as far as i can help you with.              Ungern Von Sternberg   A Man's GREATEST Joy is Crushing his Enemies   10:12, August 24, 2016 (UTC)

Battle of the Strait of Luzon

 * Year 1438


 * Pre-War Stage


 * Tondo, Ma-I, Pangasinan, Ming China


 * Result: 224
 * Population: +215 (107.5 million)
 * War Exhaustion:0
 * Casus Belli: +6 (patriotic rebellion)
 * Government: +3 (Feudal Monarchy)
 * Empire of Japan
 * Empire of Japan


 * Result: 34
 * Population: +28 (14 million)
 * War Exhaustion: 0
 * Casus Belli:+2 (Non-existential, crushing a rebellion)
 * Government: +3 (Feudal Monarchy)

Result: 14.5-9.25= 5.25
 * Battle Stage
 *  Battle of the Strait of Luzon 
 * Tondo, Ma-I, Pangasinan, Ming China
 * Result: 14.5
 * Navy Size: +16.5 (500 ships, +10% naval concentration)
 * Location:+1 (Near the coast)
 * Great General:+ 0
 * Blunder:
 * Attrition:-3
 * Japan
 * Result: 9.25
 * Army/Navy Size: 8.25 (250, +10% naval concentration)
 * Location: +1 (Near the Coast)
 * Great General: 0
 * Blunder: 0
 * Attrition:

Overall Result:224/28.75=779.13% in favor of Tondo. Naval superiority assumed

Battle of Maynila

 * Year 1438
 * Pre-War Stage
 * Tondo, Ma-I, Pangasinan, Ming China
 * Result: 224
 * Population: +215 (107.5 million)
 * War Exhaustion:0
 * Casus Belli: +6 (patriotic rebellion)
 * Government: +3 (Feudal Monarchy)


 * Empire of Japan (Attacking or Defending)

Result: 9.6-1.06= 8.54
 * Result: 34
 * Population: +28 (14 million)
 * War Exhaustion: 0
 * Casus Belli:+2 (Non-existential, crushing a rebellion)
 * Government: +3 (Feudal Monarchy)
 * Battle Stage
 * Battle of the Strait of Luzon
 * Tondo, Ma-I, Pangasinan
 * Result: 9.6
 * Army Size: +3.6 (12,000 soldiers)
 * Location:+6 (Near center of government)
 * Great General:+ 0
 * Blunder:
 * Attrition:0
 * Japanese Garrison
 * Result: 1.06
 * Army Size: .56 (2000, lose 6% due to jungle)
 * Location: +4.5 (Near the center of government)
 * Great General: 0
 * Blunder: 0
 * Attrition:-4 (Jungle)

Overall Result: 224/25.46= 879.81% in favor of Tondo. Attempted Japanese attack on Maynila  rebuffed, and all Japanese forces in Luzon defeated,

Ragusan attack on Croatia

 * Year
 * Pre-War Stage
 * Ragusa
 * Result: 13.2
 * Population: 6.2
 * War Exhaustion:
 * Casus Belli: 3
 * Government: 4
 * Croatia
 * Result: 9
 * Population: 2
 * War Exhaustion:
 * Casus Belli: 4
 * Government: 3
 * Battle Stage
 * Battle of Zadar
 * Ragusa
 * Result: 6.8
 * Army/Navy Size: 4.8
 * Location: 8 (capital)
 * Great General:
 * Blunder: -3
 * Attrition: -3 (Coast)
 * Croatia
 * Result:13.51
 * Army/Navy Size: 2.25 + 1.26
 * Location: 12
 * Great General:
 * Blunder: -2
 * Attrition:
 * Battle of Zadar (Hungarian attempt)
 * Hungary
 * Result: 10.4375
 * Army/Navy Size: 2.4375 (army diminished due to mountain passing which I didn't include in algo)
 * Location: 8 (capital)
 * Great General:
 * Blunder:
 * Attrition:
 * Croatia
 * Result: 14.25
 * Army/Navy Size: 2.25
 * Location: 12
 * Great General:
 * Blunder:
 * Attrition:
 * Final Stage:
 * Side I Name
 * Cities Occupied:
 * Result: 2.6775
 * Side I Name
 * Cities Occupied:
 * Result: 9
 * Overall Result: 336.13%, Ragusa massively rekt, Croatia wins unconditionally.

Bahmanid invasion of Sindh [1437]
Bahmanids vs. Sindh

The Bahmanids are driven back, but soon return, and another naval action ensues. With the Sindhi Navy driven off, the Bahmanid army lands, and a battle ensues.
 * Pre-War Stage
 * Bahmanids (Attacking)
 * Result: +66
 * Population: +64 [Bahmanid Population ~32 million]
 * War Exhaustion: -3
 * Casus Belli: +2 [Trade War]
 * Government: +3 [Itqa']
 * Sindh (Defending)
 * Result: +11.4
 * Population: +2.4 [Sindh Population ~1.2 million]
 * War Exhaustion: -0
 * Casus Belli: +6 [Existential, defending the crown]
 * Government: +3 [Itqa’]
 * Battle Stage
 * Naval action off Karachi (1st)
 * Bahmanids (Defending)
 * Result: -.8
 * Army/Navy Size: +1.7 [Bahmanid Navy= 55 ships]
 * Location: +3.5 [City]
 * Great General: N/A
 * Blunder: -5
 * Attrition: N/A
 * Sindh (Attacking)
 * Result: +3.1
 * Army/Navy Size: +.6 [Sindhi Navy= 20 ships]
 * Location: +3.5 [City]
 * Great General: N/A
 * Blunder: -1
 * Attrition: N/A
 * Casualties: (difference of 3.9)
 * Bahmanids: 11 ships
 * Sindh: 2 ships
 * Battle Stage
 * Naval action off Karachi (2nd)
 * Bahmanids (Attacking)
 * Result: 3.7
 * Army/Navy Size: +1.2 [Bahmanid Navy= 41 ships]
 * Location: +3.5 [City]
 * Great General: N/A
 * Blunder: -1
 * Attrition: N/A
 * Sindh (Defending)
 * Result: +2
 * Army/Navy Size: +.5 [Sindhi Navy= 18 ships]
 * Location: +3.5 [City]
 * Great General: N/A
 * Blunder: -2
 * Attrition: N/A
 * Casualties: (difference of 1.7)
 * Bahmanids: 3 ships
 * Sindh: 4 ships
 * Battle Stage
 * Battle of Karachi
 * Bahmanids (Attacking)
 * Result: +34
 * Army/Navy Size: +39 [Bahmanid Army= 130,000 men]
 * Location: +3.5 [City]
 * Great General: N/A
 * Blunder: -5
 * Attrition: N/A
 * Sindh (Defending)
 * Result: +11.5
 * Army/Navy Size: +10.5 [Sindhi Army= 30,000 men and 50 elephants]
 * Location: +4 [City]
 * Great General: N/A
 * Blunder: -3
 * Attrition: N/A
 * Casualties: (difference of 22.5)
 * Bahmanids: 8,580 men
 * Sindh: 6,000 men, 10 elephants
 * Final Score:
 * Bahmanids win with score of 62.9. Over 200% score difference.

Discussion
Sorry for posting this algo so late, but I was cut off from the internet for a while.The Guardian of Forever (talk) 04:12, August 25, 2016 (UTC)