User talk:Krasnoyarsk

PMIII
Hi, I saw that you're trying to establish a port on the Manchurian Coast without any luck with a mod response. I had the same problem and I found that the quickest way to get someone to take notice is to post your request on the talk page. Hope this helps Ozymandias2 (talk) 13:01, March 23, 2014 (UTC)

Alternatively, you could always use the lack of response a pretext for attacking- I'd be happy to provide troops in support in return for you ceding a small area of land to me once the invasion was over. Ozymandias2 (talk) 13:27, March 23, 2014 (UTC)

Yes- they're only partly occupied though so I doubt they'd really have the strength. We could always try to get China's permission first.Ozymandias2 (talk) 13:33, March 23, 2014 (UTC)

Next turn would probably be best; give the mods one last chance to respond. Do you think we should ask China first? Ozymandias2 (talk) 13:39, March 23, 2014 (UTC)

Yeah good idea. Probably best if you ask- relations between me and China are somewhat strained.

I think coalition would be best. However, I think you'd have to ask for my help diplomatically first, otherwise I wouldn't have enough reason to realistically attack. After China replies, why don't you ask for my support in today's turn, offering me land in return and I'll accept. Ozymandias2 (talk) 13:58, March 23, 2014 (UTC)

Are you coloured in on the main map? I can't see you. Ozymandias2 (talk) 15:38, March 23, 2014 (UTC)

You should ask to be put on in the Map issues section of the talk page http://althistory.wikia.com/wiki/Talk:Principia_Moderni_III_(Map_Game)#Map_Issues Ozymandias2 (talk) 17:02, March 23, 2014 (UTC)

If China doesn't respond, how about an invasion of the state immediately above, it's fragmented and doesn't belong to anybody. Ozymandias2 (talk) 19:56, March 23, 2014 (UTC)

It's above the Jurchen state- Mscoree thinks it might be called Balhae. It's immediately West of Hokkaido and is dark grey on the map. Because it's fragmented it'd also be easier to takeOzymandias2 (talk) 20:45, March 23, 2014 (UTC)

Hi, just to let you know that your post about the development of matchlocks is a little implausible. They had only just been invented in Europe and would only arrive in Eastern Asia in the mid-16th century. Gunpowder weapons only extended to hand cannons in this period- tubes which were filled with gunpowder and then detonated from a hole in the bottom. However, these were pretty terrible and archers were easily superior.Ozymandias2 (talk) 18:26, March 27, 2014 (UTC)

Siberia
An eastern border at the Lena River sounds great for me; indeed, that's a deal I was planning to propose with you, and that's the true deal I will strike with the Oirats. The southern border I don't know, but I'll be glad to negotiate one with you if you wish so.

As for the Tatars, I mean the Siberian Tatars living within my nation, rather than those accross Siberia. Fed (talk) 02:29, April 6, 2014 (UTC)

Implausibility
As of right now your confederacies size is much too big and your expansion into Sitka it literally asking for an Asteroid to hit your nation... As it stands i cant allow you to be in the americas a full 35 years before the allowed date much less be as large as you are... Sorry for the inconvenience

I regret to inform you that due to ignoring the above post, your nation as a whole is now implausible. The Bering Sea is one of the most dangerous bodies of water in the world. There are three main reasons for this; shallow depth, volatile weather, and extremely cold sea temperatures. The depths average 35 fathoms (about 200’) which means the waves are shorter and pack more power than deep sea waves. Additionally, strong currents make for difficult navigation. To cross it you need a very seaworthy ship, which is probably outside of the capabilities of all nations at this time. As you can see, there was no way that you could cross in the first place, much less create a centralized government out of a loose tribal system. Mod action is being decided now on what will become of your place in the game. Cour *talk* 00:44, April 29, 2014 (UTC)

Look Out, Sir! Revised
Has started please move.

How much will you pay for Laos? Local Mafia Boss (Talk) (Blog)

OK... Are you sure Siam has that much money? Local Mafia Boss (Talk) (Blog)

Duplicate
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If you can wait just a few days, then we can negotiate better. 05:01, April 22, 2014 (UTC)

Re:PMIII North America
Hello. In PMIII, I am interested in maintaining friendly relations with Native Americans if they trade with me and come to my aid. You are free to inhabit Anticosti Island and expand into Labrador, however, please refrain from settling west of Ile Nue de Mingan, as I eventually plan to swing around the St. Lawrence Seaway and expand in those regions. I personally would say yes to your protectorate offer, however Local Mafia Boss is in charge of my colony, so you'd probably need to go through him, though I told him to remain on friendly relations with the natives. You would also probably have to go through Andr3w777 too, as he's in the UKGA alongside me (not that you didn't know that). Bfoxius (talk)

Where exactly is your nation I cannot see it on the map, I know you are some where near my colony. Yes I would be willing to extend the protection of the UKGA to your nation.ALLONS-Y!!,Basically, RUN!! 19:50, May 13, 2014 (UTC)

In 1502 I will extend the offer of Albionic protection. I would like to draft up a treat agreement just so we all know what each person does. That way we can have a page to discuss matters back and forth.ALLONS-Y!!,Basically, RUN!! 21:22, May 13, 2014 (UTC)

That is a well written treaty. The King of Albion has agreed. One point of order not mentioned was religion. Is Albion permitted to send missionaries to spread God's Word? We will not force it upon you, but we would like the ability to proselytize. ALLONS-Y!!,Basically, RUN!! 23:01, May 13, 2014 (UTC)

crowns and crosses
i noticed you signed up as este. that is a really difficult nation largely because its in the war path of most of its neighbors but if you want to play as them we could work out an arrangement were ill protect you, and help you unite the baltics as long as i get prussia and lithuania sound good? With Blood and Iron (talk) 21:22, May 14, 2014 (UTC)

ummm sounds good we can split eastern europe betwen us i plan on taking poland and parts of belarus you can take most of what you can from russians state and ofcourse ukraine and therest of belarus, i reccomend you accept the crusaders since ill be leading the northern crusade With Blood and Iron (talk) 22:19, May 14, 2014 (UTC)

if you germanize and convert to christianity before i start crusading in the north ill help you organize and help protect you, in turn we can bring the wayward sheeps of russia back into the catholic church's loving arms XD

Re: Labrador
Hello good Sir!

Yes, I am keen on eventually setting up a colony in Labrador. My explorers have set up two flagpoles and two plaques in Happy Valley Goose Bay, claiming the area. The only reason I'm interested in that bay in particular is that there is a large-ish settlement there otl. Perhaps you could incorporate the discovery of the flagpoles and plaques into your turns? I think that would be cool.

Once I get around the actually colonising (I'm only allowed to in 1540s) I'll happily recognise your country, especially as you're getting so chummy with Albion! But I would be interested in the aforementioned Happy Valley Goose Bay. Callumthered (talk) 06:34, May 17, 2014 (UTC)



Local Mafia Boss (Talk) (Blog)

You lost.
You lost 2 wars in a row. Your military is a joke. You are not going to have a powerful military, or even any military, for a while.

Local Mafia Boss (Talk) (Blog)

Native American Tribes
The two native tribes on the east coast are the Iroquois Confederation (the northern one), and the Lenni Lenape (southern one). The Lenape homeland is called Lenapehoking, and is one of many states of the Algonquian peoples. Mscoree (talk) 14:59, June 7, 2014 (UTC)

You were kicked
Couple of turns back. Stop posting. Local Mafia Boss (Talk) (Blog)

Reasons
General Implausibility.

Mod Vote. Sorry, I've been erratically online. One of the other mods should have told you. I shall be having words with Sky and Toby. Local Mafia Boss (Talk) (Blog)

Adding Your Nation to the Map
I've noticed that you have been trying to get your nation added to the map for quite some time now, and I'd like to offer some words of advice. Firstly, your nation shouldn't been made up, so maybe pick a real life tribe in the area instead. Secondly your nation needs to have realistic borders. I doubt your people live in a perfect one pixel thick vertical line, making up a square around a giant area, as that makes no sense at all. I had left you out of the map for quite some time now with the hope that you would eventually catch on and fix your nation up, and with that said, if you do those things I will be sure to add you in the future. Sorry for the confusion on that, and I hope to see you on there soon. Thanks, Mscoree (talk) 02:46, June 21, 2014 (UTC)

I must say I have about no place in this conversation, but if the Spanish can live in similiar lines, why can't the L'nu? Also, from looking at the page on the L'Nu they mostly live on an island, not 1-pixel lines Kurt Cobain&#39;s Haircut (talk) 02:50, June 21, 2014 (UTC)


 * Thanks for the help Daxus, but that is a different situation. That's Spain exploring and claiming a straight path. There are only a few towns in that space, connected with a straight line. The difference is that this nation is a native tribe's homeland, which wouldn't draw weird shapes with their borders. Mscoree (talk) 03:06, June 21, 2014 (UTC)


 * What MS says it true. there is a difference between Spain taking paths and exploring and claiming land than a native nation living in small strips of land the same way. The Colonial powers OTL did this pretty often claiming territory as they went. Native nations usually had a big blob of ancestral territory (which was huge) they had lived on for years


 * Duly noted, but you should at least give them the island, Mscoree. Kurt Cobain&#39;s Haircut (talk)
 * I entirely disagree that European powers can claim land in such a way but native tribes cannot. Given that the area in question was/is composed of barren and inhospitable boreal forest, sort of like an Arctic version of the South American Chaco, the only practicable settlement is along rivers and the coast. I would have been happy to have the nation expand normally, but doing so simply seemed implausible itself. Moreover, those lines represent about thirty turns worth of expansion. My nation started on an island - the ancestral territory mentioned by Feud-  and expanded up the La Grande and Churchill Rivers, and along the Hudson Bay coast. Perfectly and indeed the only plausible way of expansion in Labrador.  Seriously, I feel a little surprised that thirty turns of expansion can be discarded on the basis of having happened in the wrong configuration. Shikata ga nai 11:53, June 21, 2014 (UTC)

Since nearly a month has elapsed and you have failed to fix your nation, I have gathered some information to help you.

Firstly your nation seems to overlap with some actual nations, such as the region of Nitassinan owned by the Innu. The Innu inhabit parts of Labrador and Quebec, living as hunter-gatherers, in tents made of animal skins. Although their subsistence activities were historically centered on hunting and trapping caribou, moose, deer and small game, some clans on the coast practiced agriculture, fishing, and managed maple sugarbush, which are all practices you can research and pursue. The Innu speak a language called Innu or Illnu, also known as Montagnais, which is spoken throughout their territory with some dialect differences. In terms of politics, the Innu are allied with the neighboring Atikamekw, Maliseet and Algonquin against their traditional enemies, the Mi'kmaq and Iroquois.

Here is a rough map of the Innu's territory as well as some communities:

Lastly here are some resources to help you. Please correct your nation accordingly to a non fictional one and you will be allowed to play the game.

Resources

Thanks, Mscoree (talk) 14:18, July 15, 2014 (UTC)



If you mean to tell me that a subdivision of the Mi'kmaq has essentially invaded the lands of the Innu then that means you would have heavy conflict, since they are sworn enemies. Just because something on the map is black does not mean you can just take it without resistance, as highlighted in the rules with the line, "Any conquered lands have their inhabitants, and they must be dealt with." Out of your examples, you'll notice that when they heavily expanded the nations of Madagasikara and Oyo basically collapsed. As for Spain, while I don't necessarily agree with Spain's method of colonization, it makes a lot more sense considering Spain colonized that region eventually in OTL, and their claims backed by the military actually looks like the image on the right. Also the lines Spain has drawn are hundreds of square miles across and follows the terrain to some degree, while yours are literally a straight line in some areas. Mscoree (talk) 15:39, July 15, 2014 (UTC)

That map looks a lot better. I will be sure to add it to the next map. Mscoree (talk) 16:02, July 15, 2014 (UTC)

When you are able, I request your presence on chat. It is in regards to the L'nuFOR THE GLORY OF THE PARTY! 23:13, July 23, 2014 (UTC)

1848 game
Welcome to the game.Whipsnade (talk) 14:53, August 23, 2014 (UTC)

New Nation
Hey, I noticed you selected a new nation out of one of the ones near the Hudson Bay. I was wondering which state you started out as, and how you acquired the others as vassals. Let me know and I will fix it accordingly on the map. Thanks, Mscoree (talk) 00:35, August 25, 2014 (UTC)