Talk:Axis vs Allies Resurrection (Map Game)

Re:China
Hi, I was wondering whether I can be China in this game. I know I only have 16 edits (17 edits after publishing this) but on my previous account (UglyTurtle) I had 1,633 edits, so if that counts I qualify. Do I qualify for China? KawaiiKame (talk) 01:27, February 10, 2015 (UTC)

I mean, you had enough edits, so I don't see why not.

When?
When will the map game start? As there has been no start time listed yet. Hail Sean! (Get a free potato here) 10:02, February 13, 2015 (UTC)

When I talked to MP yesterday, he said that the game would be starting sometime over the weekend. Saturn 10:18, February 13, 2015 (UTC)

Re: China Part II
Since China is in the middle of its Civil War, do I control all the Chinese factions or just the '''Kuomintang? '''

Note
Hello, this is QC (QuebecanCanada), I cannot post with my account as my computer broke down, my mobile broke down and my tablet broke down, so I have to use this computer, and on this one I am not logged in on my account, so I will have to post anonymously, this is just a Note not to revert my edits. - QC

Canada
Hey mods, why are all of my diplomacy actions deleted? Isn't that the point? You do know that Canada was separate enough from Britain to make its own decisions about foreign affairs, right?

~ Vatonica

You are aware that history has happened before 1933, right? You already have relations with half of these countries and the other half are basically fascist killing machines that bear no relevance to Canada.

18:40, February 16, 2015 (UTC)

Am I not allowed to specify where my embassy is? That is important, and not clear in history. And can't I choose who I form relations with?

~ Vatonica


 * Please sign your statements. Also, you have embassies with most of those countries already.


 * 19:48, February 16, 2015 (UTC)

Also, may I ask, why were my diplomacy turns crossed out (Although I am completly fine with the crossing out, jusk asking why) ~ QC

Please Answer my question. Isn't the point to choose which countries I form relations with? I have a strategy, and it involves Japan. Is that not allowed? And for the other countries, I'd like to specify where the embassy is and confirm that the other countries recognize me, so I ask for embassies in countries Canada already had embassies in. I find it useful to have that confirmation. There is no need to cross something out for it being useless if it does something. Vatonica

The relations have to be realistic. for example you can't have the Nazis ally with the FRench then take over Europe. That would be very ASBish, and map games like this are supposed to be realistic. Saturn 22:38, February 16, 2015 (UTC)

So basically, I can't change what I already have, and I can't do anything new. So basically, the map game has no point. Isn't the idea that it ISN'T excactly the same, and that's why it's interesting? Nothing interesting about doing the exact same thing as has already done before. If you want that to happen, then you can just write that yourself. Vatonica (I know I'm Right)

No, the point is that you can do whatever you want, but you have to be somewhat realistic at this moment in time. The Britsh Empire and its dominions had shaky relations between Japan and them, so it wouldn't be realistic to establish a major embassy. You can do things, but don't get all unrealistic from OTL. Saturn 00:47, February 17, 2015 (UTC)

So based on this, name a country that I don't have an embassy with already that you wouldn't reject. You rejected Venezuela even for reason I don't know. Vatonica

I didn't say anything about Venezuela at all. I would check to see what nations the British Commonwealth had close relations with, and then go from there. France might be a good start. Saturn 02:49, February 17, 2015 (UTC)

Venezuela is a impoverished mess that is not doing well at this point in time, so we do not want to spend time and cash building embassy in Canada.The River Nile-2 (talk) 03:13, February 17, 2015 (UTC)

Vatonica, you might as well quit the game if you kep this attitude. Canada getting relations with Japan? Not in a million years. Hail Sean! (Get a free potato here) 10:25, February 17, 2015 (UTC)

Sean, i think he was just asking. - QC

No, don't worry, I have stuff planned that will make my mark. Vatonica

Just because you "can", does not mean you "would". Many of these nations you are trying to build relations with you either A) Have relations with them already, B) Its dumb to build relaltions with at this point, or C) you would't have built relations with at this point.

Having this argument on chat kept getting the Westminster decleration thrown at me. Yea, that may have given Canada the power to control some aspects of foregin poliocy, but if you look at OTL, Canada had formal relations with few nations before the 1940s. So it's clear that even if they had this power, they didn't fancy using it. On top of that, Canada is, despite the westminster treaty, dominated by England. Same with the other domains.

Vatican City
Why has the purchase of the formal papal enclave in Avignon been crossed out? Its a castle, a few chapels, and limited gardens and small houses within the complex. Currently, France has to pour money into restoration of it. Additionaly, there is historic precent (from 1929-1930s) for the Holy See to purcahse many buildings and properities within Italy which served as extraterritoriality region for the Holy See. The border would not be closed to the French, but rather the same as the Vatican City and Rome's relationship. If necessary I could write a formal treaty if that would make everyone feel better. g greg e  (talk)  22:31, February 16, 2015 (UTC)

Any mod response at all ? g greg e  (talk)  19:37, February 17, 2015 (UTC)

While I don't know who was responsible for the crossing out of your post, I can suggest a reasoning for it. The Vatican had just recently regained its independence and I feel like too the instance of losing said independence put a damper on any plans of expansion. This is just my idea, I'm not entirely sure what the reasoning of both the expansion and the crossing out is.

"This is not your grave  but you are welcome in it. " 19:42, February 17, 2015 (UTC)

Its not like im trying to purchase vast swathes of land. Its a deal that made sense for both parties. The reason for expansion is to use it as a place to get to catholics in France and western europe (and to potentially have a place to go if the Italian government turns hostile - which the papacy was still no 100% trusting of mussolini and other italian leaders despite italia's large catholic population). If no one has any objections otherwise could the crossing out be rescinded? g greg e  (talk)  07:22, February 18, 2015 (UTC)

Unless anyone else has other objections can I assume that I can purchase my few buildings as an extraterritoriality? g greg e  (talk)  13:51, February 19, 2015 (UTC)

Whichever mod crossed it out, can they offer me some feedback please? g greg e  (talk)  19:52, February 19, 2015 (UTC)

Algorithim
We need an Algorithim. - QC

From what I have heard, I think that the algorithm is on Edge's sandbox. Not sure thought. Saturn 13:35, February 17, 2015 (UTC)

There is an algorithm, it's just that we keep forgeting to post it. There shouldn't be too many wars at this point either.

Liechtenstein
What happens to Liechtenstein? Someone just took it over yet I had already started the process for union with Switzerland. • 14:02, February 17, 2015 (UTC)

I am currently playing as Liechtenstein. I am open to having good relations with you, I just prefer to not be annexed. Also if you were hoping to annex Liechtenstein on turn one like that, that's probably implausible anyway. Tr0llis (talk) 14:09, February 17, 2015 (UTC)

Liechtenstein was not going to be annexed. They would unite with Switzerland. It would have taken a few years to complete the union though, which I would still like to see through as it would benefit both nations. • 14:21, February 17, 2015 (UTC)

Location
Location goes by the location of the nearest large concentration of troops.


 * Defending nation: at heartland: +5


 * On the border +4


 * A city close to the border +3


 * Far from the border +2


 * Opposite side of nation +0


 * No former presence +0 (you have to have troops in the location before the attack)

You can only have one; it will be of the Leader nation closest to the area.

Power
Aerial assault is tangent with location. For the attacker, your aerial power must be close enough to the location of attack, with your land nearby for the planes to return to.

Naval assault is only applicable when attacking a coast.

Land assault is also tangent with location. No requirements for land assault other than being somewhat near to the border.


 * Large aerial assault capability +3


 * Large naval assault capability +3


 * Large land assault capability +3


 * Medium aerial assault capability +3 (if enemy has no aerial power) +2 (if the enemy has aerial power)


 * Medium naval assault capability +3 (if the enemy has no naval power) +2 (if the enemy has their navy stationed in or around the location)


 * Medium land capability +3 (if three or more times larger than enemy) +2 (if less than three times larger than enemy)


 * Small aerial capability:+1


 * small naval capability:+1


 * small land capability: +1

Land, aerial, and naval is compounded. If you have large naval, medium air, and medium land, your score is 9 or 7. You cannot have medium aerial and large aerial at the same time.

Power is averaged in a coalition war.

''' Ahem: from now on, Power will work as a MULTIPLIER to development. You can increase your power, too, through development. '''

Industrial Strength

 * US, Germany, USSR,UK: +5


 * France, Japan: +4


 * Italy, Czechoslovakia: +3


 * China, colonies of the UK and France, rest of Europe, Ethiopia, South America, Saudi Arabia, Turkey: +2


 * Everyone else: +1

Industry is added up for all participants in a war.

Scores will be changed over time.

Power Caps
Based on your industrial strength, you have a cap on your power


 * +5=power caps at 9


 * +4=power caps at 7


 * +3=power caps at 5


 * +2=power caps at 4


 * +1=power caps at 3

Development

 * Military and Economic: Power x # of turns of development in that past 10 years (20 turns)


 * Infrastructure: Power x # of turns of development in that past 10 years (20 turns) (defender only)

Nuclear Weapons

 * +7 if major city is destroyed


 * +7 for first nuclear attack


 * +6 if minor city is destroyed


 * +5 for retaliatory attack


 * +10 for the first nuclear attack ever (can only be used for the first use of a nuclear weapon)

Chance

 * The last digit of each editor's edit count. In case of PC-NPC war, NPC automatically gets 5.

Motive

 * Economic (Gains land, resorce, etc): +2


 * Defending territory not owned by nation more than 20 years: +3


 * Defending territory not part of heartland but held for more than 20 years: + 4


 * Taking territory of similar culture but not part of nation: + 4


 * Aiding an Ally: + 5


 * Pre-emptive Strike: +5


 * Taking back territory recently held by nation but since lost: + 6


 * Defending Heartland from attack that will not cripple/ destroy nation: + 6


 * Aiding Social/Moral Kinsmen who are being oppressed: + 6


 * Attacking to enforce politcal hegemony: +7


 * Defending Core/heartland from possibly fatal attack + 8


 * Defending from nuclear armed nation that has a motive over 5 and has not yet used their weaponry: + 8


 * Defending from nuclear armed nation, regardless of motive, that has used said weaponry: + 9


 * Defending from attack that will wipe out nation and culture: + 10


 * Modifiers:


 * Non-democratic Government supported by people: + 3


 * Democratic government supported by people: + 4


 * Government not supported by people: -5


 * Troop Morale high (requires motive over 5, chance over 6, and stronger development scores in at least one category): + 5


 * Troop Morale low (any of the above: chance below 1, lower development scores in all categories, recent war penalty over 8): -5


 * Fighting Guerilla War: -5 attacker, + 1 defender


 * Implausibility: -2 per impluasibility


 * Warning: Negative motive scores are possible!!


 * Lead nation's motive, not average.

​Population

 * Greater than 100 million +20


 * Greater than 50 million +15


 * Greater than 30 million +10


 * Less than 30 million +5


 * Larger than opponents: + 2


 * 2x size of opponent's: + 5


 * 5x size of opponent's: + 10


 * 10x: +15


 * Every further order of Magnitude (eg 20x, 30x): +20


 * ONLY of the leading nations

Allies

 * Leader Nations: +5 each participating


 * Military aid: + 4 each participating


 * Supplies: + 3 each participating


 * Cultural Support: +1 each participating


 * Vassal: -2 each participating


 * Withdrawal: - 2 each nation which was participating and then left


 * ex: China (L) Vietnam (M) France (S) Britain (C) Japan (MV) Korea (SV) = 5 + 4 + 3 + 1 + 2 + 1 = 16


 * Please note that Vassals CANNOT give Cultural aid

Recent Wars

 * Each year in the past 15 years where nation was a...


 * Leader: -3


 * Military aider: -2


 * Supplier: -1

Participation
Both Sides get a +10 for this

Fighting on Multiple Fronts

 * Divide your power by the number of Fronts. Round to nearest whole number

Results
The equation for gains from war algorithms is (p)*(1-1/(2x)), where x is the number of the years the war goes on and p is the amount of territory determined by the algorithm ((y/(z+y))*2)-1 where y is the winner's score and z is the losers). So if your war lasts one year, you only get 50% of the territory, but if you let the war last five years, you get 90% of the territory. The minimum amount of territory you can win from an algorithm is 1%, otherwise it is a percentage of the loser's territories to two decimal places e.g. 13.69% not 13.69242%.

A great calculator for this is http://web2.0calc.com/ you just copy and paste the equations into the box and replace the letters with the numbers for that specific war. And then you just copy the answer to the main page. Or folks, just use Google. Their automatic calculator is a great aid in working out all this.

There will be on algo per phase/front of the war- NOT PER BATTLE, and ONLY for MAJOR wars.

If a certain war appears Implausible or otherwise, the mods reserve the right to change the amount of land gained.

Notice
My sister has an activity that ends at school which ends at 4:00 PM PST, which is also 00:00 UTC, when the turn starts. As such, I will have to post when I get home which will be after the new turn starts. I can't post the turn now because it is long and I have to go to bed soon. Thus I ask permission in advance to post my turn after the turn ends. Thank you KawaiiKame (talk) 05:46, February 18, 2015 (UTC)

Permission granted. PitaKang- (Talk to me | Kill count: 6)

Suggestion
I think we should recruit the former players of the first Axis vs Allies and other Axis vs Allies map games to play this one. - QC

They're already free to join (or already have). Mscoree (talk) 13:02, February 18, 2015 (UTC)

OK. - QC

Canada again
Mods, I need to have this settled. How much freedom from the UK do I have as Canada?

Vatonica (talk) 01:30, February 19, 2015 (UTC)

http://en.wikipedia.org/wiki/Dominion

Im not mod, but I found this- "Dominion status was formally defined in the Balfour Declaration of 1926, which recognised these countries as "autonomous Communities within the British Empire", thus acknowledging them as political equals of the United Kingdom; the Statute of Westminster 1931 converted this status into legal reality, making them essentially independent members of what was then called the British Commonwealth." I think you run everything except forieng relations with the UK, the other British Dominions and the British colonies. The River Nile-2 (talk) 02:16, February 19, 2015 (UTC)

You have some foregin relations freedom, but for the most part, that should fall in line with what the British do. Canada was isolationist in this era. Even though they could establish relations abroad, they didn't for various reasons.

Joining as a rebel organization
I might play here as the Azad Hind, a gorup of restless Indian nationalists. Is it allowed? IstocnoSarajevo (talk) 12:40, February 19, 2015 (UTC)

Yes. PitaKang- (Talk to me | Kill count: 6)

Quited
The year was not turned by the mods, so I quit.The River Nile-2 (talk) 01:27, February 20, 2015 (UTC)

Ok, bye.

Me too. I obviously wasn't happy being Canada. I'd rejoin as a different country, if allowed, or as a terrorist organization, But not Canada. Vatonica (talk) 02:37, February 20, 2015 (UTC)