Alternative History
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Georgian invasion of the Middle East

Siege of Mosul (1413)

  • Georgia
    • Population: Twice or more than enemy: 10
    • Density: Somewhat Urban: -5
    • Infrastructure: Captured light infrastructure,Siege weapons: 17
    • Military: 30000: 30
    • Geography: Crossing desert,Pinned to river,Arable landscape: -10
    • Economy: Economic disruption nearby,Destruction of major nation,Tribute,Prosperous nearby trade,Prosperous distant trade: -1+9=8
    • Government: Content Empire: 10
    • Motive: Dynastic dispute: -5
    • Morale: none: 0
    • Battle score: 19
    • Supply: Supplied by roads: 0
    • Tactics: Savage leader,Flanking: 15
    • Roll: 46
    • Total: 135
  • Mosul
    • Population: Half or less than enemy: -10
    • Density: Somewhat Urban: 10
    • Infrastructure: Fortress: 20
    • Military: 10000: 10
    • Geography: Arable landscape: 5
    • Economy: Paying tribute,Economic disruption nearby,Economic disruption at home,Destruction of major nation,Severe damage to major city,Tribute,Prosperous distant trade: -10+0=-10
    • Government: Content Empire: 10
    • Motive: Defending core: 10
    • Morale: none: 0
    • Battle score: 10
    • Supply: Near major city/depot: 5
    • Tactics: Inexperienced leader: -5
    • Siege: 0 years: 0
    • Roll: 41
    • Total: 96
  • Result: After being severely weakened by the attacks from Egypt, Mosul is quickly subjugated by Georgia that overruns the city, while Georgia loses 4,000 of their own troops.

Battle of Tehran (1413)

  • Georgia
    • Population: Less than enemy: -5
    • Density: Somewhat Urban: -5
    • Infrastructure: Captured light infrastructure,Siege weapons: 17
    • Military: 30000: 30
    • Geography: Crossing mountains,Arable landscape: -5
    • Economy: Economic disruption nearby,Destruction of major nation,Tribute,Prosperous nearby trade,Prosperous distant trade: -1+9=8
    • Government: Content Empire: 10
    • Motive: Dynastic dispute: -5
    • Morale: none: 0
    • Battle score: 19
    • Supply: Supplied by roads: 0
    • Tactics: Savage leader,Flanking: 15
    • Roll: 15
    • Total: 94
  • Timurids
    • Population: Greater than enemy: 5
    • Density: Somewhat Urban: 10
    • Infrastructure: Fortress: 20
    • Military: 15000: 15
    • Geography: Arable landscape: 5
    • Economy: Economic disruption nearby,Economic disruption at home,Severe deflation,Destruction of major nation,Tribute,Prosperous distant trade: -8+0=-8
    • Government: Content Empire: 10
    • Motive: Defending core: 10
    • Morale: Vassals unhappy: -10
    • Battle score: 10
    • Supply: Near major city/depot: 5
    • Tactics: Inexperienced leader: -5
    • Siege: 0 years: 0
    • Roll: 19
    • Total: 86
  • Result: Georgia pushes back the forces of Rustam, which falls back behind the city walls for defense.

Siege of Baghdad (1414)

  • Georgia
    • Population: Less than enemy: -5
    • Density: Somewhat Urban: -5
    • Infrastructure: Captured light infrastructure,Siege weapons: 17
    • Military: 45000: 45
    • Geography: Crossing desert,Pinned to river,Arable landscape: -10
    • Economy: Economic disruption nearby,Destruction of major nation,Tribute,Prosperous nearby trade: -3+10=7
    • Government: Content Empire: 10
    • Motive: Aggression: -10
    • Morale: Recent victory: 5
    • Battle score: 17
    • Supply: Supplied by roads: 0
    • Tactics: Savage leader,Flanking: 15
    • Roll: 18
    • Total: 104
  • Timurids
    • Population: Greater than enemy: 5
    • Density: Urban: 15
    • Infrastructure: Heavy infrastructure: 15
    • Military: 15000: 15
    • Geography: Crossing mountains,Arable landscape: -5
    • Economy: Economic disruption nearby,Economic disruption at home,Severe deflation,Tribute,Prosperous nearby trade,Prosperous distant trade: -4+0=-4
    • Government: Content Feudal: 5
    • Motive: Defending border: 5
    • Morale: Vassals unhappy,Recent defeat: -15
    • Battle score: 10
    • Supply: Near major city/depot: 5
    • Tactics: Inexperienced leader: -5
    • Siege: 0 years: 0
    • Roll: 29
    • Total: 75
  • Result: Georgia captures Baghdad, losing 4,000 troops. The Timurids lose 6,000 troops.

Siege of Tehran (1414)

  • Georgia
    • Population: Less than enemy: -5
    • Density: Somewhat Urban: -5
    • Infrastructure: Captured light infrastructure,Siege weapons: 17
    • Military: 25000: 25
    • Geography: Crossing mountains,Arable landscape: -5
    • Economy: Economic disruption nearby,Destruction of major nation,Tribute,Prosperous nearby trade: -3+10=7
    • Government: Content Empire: 10
    • Motive: Aggression: -10
    • Morale: Recent victory: 5
    • Battle score: 17
    • Supply: Supplied by roads: 0
    • Tactics: Savage leader,Flanking: 15
    • Roll: 19
    • Total: 90
  • Timurids
    • Population: Greater than enemy: 5
    • Density: Urban: 15
    • Infrastructure: Fortress: 20
    • Military: 10000: 10
    • Geography: Arable landscape: 5
    • Economy: Economic disruption nearby,Economic disruption at home,Severe deflation,Tribute,Prosperous nearby trade,Prosperous distant trade: -4+0=-4
    • Government: Content Feudal: 5
    • Motive: Defending border: 5
    • Morale: Vassals unhappy,Recent defeat: -15
    • Battle score: 10
    • Supply: Near major city/depot: 5
    • Tactics: Inexperienced leader: -5
    • Siege: 0 years: 0
    • Roll: 16
    • Total: 72
  • Result: Georgia captures the city, losing 3,500 troops. Timurids lose 4,000 troops.

Battle of Esfahan (1417)

  • Georgia
    • Population: Less than enemy: -5
    • Density: Somewhat Urban: -5
    • Infrastructure: Allied light infrastructure: 2
    • Military: 30000: 30
    • Geography: Crossing desert: -10
    • Economy: Economic disruption nearby,Destruction of major nation,Prosperous nearby trade: -4+5=1
    • Government: Content Empire: 10
    • Motive: Aggression: -10
    • Morale: Recent victory: 5
    • Battle score: 15
    • Supply: Supplied by roads: 0
    • Tactics: Savage leader: 5
    • Roll: 3
    • Total: 41
  • Timurids
    • Population: Greater than enemy: 5
    • Density: Somewhat Urban: 10
    • Infrastructure: Heavy infrastructure: 15
    • Military: 15000: 15
    • Geography: High ground: 10
    • Economy: Economic disruption nearby,Economic disruption at home,Loss of major city,Prosperous nearby trade,Prosperous distant trade: -12+0=-12
    • Government: Content Feudal: 5
    • Motive: Defending existential: 15
    • Morale: Vassals unhappy,Recent defeat: -15
    • Battle score: 10
    • Supply: Near major city/depot: 5
    • Tactics: none: 0
    • Siege: 0 years: 0
    • Roll: 13
    • Total: 76
  • Result: Timurids wins by 35 (85.37%)

The Timurids hold off the first wave of Georgian troops in a battle for the city, losing 4,000 men to Georgia's 6,000.

Siege of Esfahan (1417)

  • Georgia
    • Population: Less than enemy: -5
    • Density: Somewhat Urban: -5
    • Infrastructure: Allied light infrastructure,Blockading: 7
    • Military: 44000: 44
    • Geography: none: 0
    • Economy: Economic disruption nearby,Destruction of major nation,Prosperous nearby trade: -4+5=1
    • Government: Content Empire: 10
    • Motive: Aggression: -10
    • Morale: Recent defeat: -5
    • Battle score: 15
    • Supply: Supplied by roads: 0
    • Tactics: Savage leader: 5
    • Roll: 25
    • Total: 82
  • Timurids
    • Population: Greater than enemy: 5
    • Density: Somewhat Urban: 10
    • Infrastructure: Fortress: 20
    • Military: 12000: 12
    • Geography: High ground: 10
    • Economy: Economic disruption nearby,Economic disruption at home,Loss of major city,Prosperous nearby trade,Prosperous distant trade: -12+0=-12
    • Government: Content Feudal: 5
    • Motive: Defending existential: 15
    • Morale: Vassals unhappy,Recent victory: -5
    • Battle score: 10
    • Supply: Near major city/depot: 5
    • Tactics: none: 0
    • Siege: 0 years: 0
    • Roll: 11
    • Total: 86
  • Result: Timurids wins by 4 (4.88%)

Following the battle of Esfahan, the second wave of Georgian troops arrive and proceed to lay siege to the city. The siege is largely deadlocked for this year as the Georgians lose 2,000 men to the Timurid's 1,000. It remains to be seen how long the formerly great empire can hold out as they are barricaded within their capital city.

Second Siege of Esfahan (1418)

  • Georgia
    • Population: Less than enemy: -5
    • Density: Somewhat Urban: -5
    • Infrastructure: Captured light infrastructure,Siege weapons: 17
    • Military: 50000: 50
    • Geography: Crossing desert,Arable landscape: -5
    • Economy: Economic disruption nearby,Severe deflation,Destruction of major nation,Tribute,Prosperous nearby trade,Prosperous distant trade: -4+12=8
    • Government: Content Empire: 10
    • Motive: Aggression: -10
    • Morale: Recent defeat: -5
    • Battle score: 17
    • Supply: Shortage of materials: -2
    • Tactics: Savage leader,Flanking: 15
    • Roll: 42
    • Total: 127
  • Timurids
    • Population: Greater than enemy: 5
    • Density: Somewhat Urban: 10
    • Infrastructure: Heavy infrastructure: 15
    • Military: 15000: 15
    • Geography: Arable landscape,High ground: 15
    • Economy: Economic disruption nearby,Economic disruption at home,Severe deflation,Destruction of major nation,Loss of major city,Prosperous nearby trade,Prosperous distant trade: -18+0=-18
    • Government: Content Feudal: 5
    • Motive: Defending existential: 15
    • Morale: Vassals unhappy,Recent victory: -5
    • Battle score: 10
    • Supply: Near major city/depot: 5
    • Tactics: Inexperienced leader: -5
    • Siege: 2 years: -6
    • Roll: 36
    • Total: 97
  • Result: After a long siege of two more years, Esfahan finally falls in 1419, and Rustam's remaining 6,000 troops retreat to Kirman. Georgia loses 8,000 troops.

Egyptian Interregnum

Battle of Cairo (1414)

  • Egypt
    • Population: Ten times more than enemy: 15
    • Density: Urban: -10
    • Infrastructure: Captured fortress: 10
    • Military: 25000: 25
    • Geography: Crossing mountains,Arable landscape: -5
    • Economy: Economic disruption nearby,Economic disruption at home,Severe deflation,Destruction of major nation,Severe damage to major city,Tribute,Prosperous nearby trade: -13+8=-5
    • Government: Unhappy Feudal: -5
    • Motive: Dynastic dispute: -5
    • Morale: Vassals unhappy: -10
    • Battle score: 15
    • Supply: Near major city/depot: 5
    • Tactics: Savage leader,Enemy surrounded: 25
    • Roll: 5
    • Total: 60
  • Noble revolt
    • Population: Ten times less than enemy: -15
    • Density: Urban: 15
    • Infrastructure: Heavy infrastructure: 15
    • Military: 3000: 3
    • Geography: Arable landscape: 5
    • Economy: Economic disruption nearby,Economic disruption at home,Severe damage to major city,Pillaging others: -8+10=2
    • Government: Unhappy Feudal: -5
    • Motive: Defending border: 5
    • Morale: none: 0
    • Battle score: 10
    • Supply: Near major city/depot: 5
    • Tactics: none: 0
    • Siege: 0 years: 0
    • Roll: 6
    • Total: 46
  • Result: Abu Muslim recaptures Cairo, forcing the rebels to scatter. He loses 1,500 troops while they lose 1,000.

Majapahit-Brunei War

Battle of Sarawak (1417)

  • Majapahit
    • Population: Greater than enemy: 5
    • Density: Somewhat Urban: -5
    • Infrastructure: none: 0
    • Military: 40000: 40
    • Geography: Attack in forest: 5
    • Economy: none,Tribute,Prosperous nearby trade,Prosperous distant trade: 4+-1=3
    • Government: Content Feudal: 5
    • Motive: Religious dispute: 5
    • Morale: none: 0
    • Battle score: 10
    • Supply: Supplied by roads: 0
    • Tactics: none: 0
    • Roll: 42
    • Total: 110
  • Brunei
    • Population: Less than enemy: -5
    • Density: Somewhat Urban: 10
    • Infrastructure: General infrastructure: 10
    • Military: 25000: 25
    • Geography: Arable landscape: 5
    • Economy: Blockade of major port,Prosperous nearby trade,Prosperous distant trade: -1+0=-1
    • Government: Content Feudal: 5
    • Motive: Defending core: 10
    • Morale: none: 0
    • Battle score: 10
    • Supply: Near major city/depot: 5
    • Tactics: none: 0
    • Siege: 0 years: 0
    • Roll: 44
    • Total: 118
  • Result: Brunei wins by 8 (7.27%)

Brunei manages a Pyrrhic victory over the larger Majapahit forces. The Bruneian forces lose 5,000 men to the Majaphit's 7,000 - but fail to repulse Majapahit from the region altogether.

Battle of Balikpapan (1417)

  • Majapahit
    • Population: Greater than enemy: 5
    • Density: Somewhat Urban: -5
    • Infrastructure: none: 0
    • Military: 10000: 10
    • Geography: Attack in forest: 5
    • Economy: none,Tribute,Prosperous nearby trade,Prosperous distant trade: 4+-1=3
    • Government: Content Feudal: 5
    • Motive: Religious dispute: 5
    • Morale: none: 0
    • Battle score: 10
    • Supply: Supplied by roads: 0
    • Tactics: none: 0
    • Roll: 5
    • Total: 43
  • Brunei
    • Population: Less than enemy: -5
    • Density: Somewhat Urban: 10
    • Infrastructure: General infrastructure: 10
    • Military: 5000: 5
    • Geography: Arable landscape: 5
    • Economy: Blockade of major port,Prosperous nearby trade,Prosperous distant trade: -1+0=-1
    • Government: Content Feudal: 5
    • Motive: Defending core: 10
    • Morale: none: 0
    • Battle score: 10
    • Supply: Near major city/depot: 5
    • Tactics: none: 0
    • Siege: 0 years: 0
    • Roll: 11
    • Total: 65
  • Result: Brunei wins by 22 (51.16%)

In a smaller battle, at Balikpapan, the Majapahit vassals (numbering 10,000 troops) are thoroughly defeated by the Bruneian reserves, numbering only 5,000. Majapahit has 6,000 left, with Brunei having 3,500 reserves remaining.

Siege of Sarawak (1418)

  • Majapahit
    • Population: Greater than enemy: 5
    • Density: Somewhat Urban: -5
    • Infrastructure: Blockading,Siege weapons: 15
    • Military: 33000: 33
    • Geography: none: 0
    • Economy: none,Tribute,Prosperous nearby trade,Prosperous distant trade: 4+-1=3
    • Government: Content Feudal: 5
    • Motive: Religious dispute: 5
    • Morale: Recent defeat: -5
    • Battle score: 15
    • Supply: Shortage of one material: -1
    • Tactics: none: 0
    • Roll: 32
    • Total: 102
  • Brunei
    • Population: Less than enemy: -5
    • Density: Somewhat Urban: 10
    • Infrastructure: General infrastructure: 10
    • Military: 20000: 20
    • Geography: Arable landscape: 5
    • Economy: Blockade of major port,Prosperous nearby trade,Prosperous distant trade: -1+0=-1
    • Government: Content Feudal: 5
    • Motive: Defending core: 10
    • Morale: Recent victory: 5
    • Battle score: 10
    • Supply: Near major city/depot: 5
    • Tactics: none: 0
    • Siege: 1 years: -3
    • Roll: 11
    • Total: 82
  • Result: Majapahit wins by 20 (24.39%)

In a decisive siege with thanks to superior tactics, Sarawak falls to Majapahit in the second year of the conflict. While many of Brunei's troops escape to the countryside, casualties are estimated at 8,000 Bruneians and 4,000 from Majapahit.

Siege of Balikpapan (1418)

  • Majapahit
    • Population: Greater than enemy: 5
    • Density: Somewhat Urban: -5
    • Infrastructure: Blockading: 5
    • Military: 6000: 6
    • Geography: Attack in forest: 5
    • Economy: none,Tribute,Prosperous nearby trade,Prosperous distant trade: 4+-1=3
    • Government: Content Feudal: 5
    • Motive: Religious dispute: 5
    • Morale: Recent defeat: -5
    • Battle score: 12
    • Supply: Shortage of one material: -1
    • Tactics: none: 0
    • Roll: 23
    • Total: 58
  • Brunei
    • Population: Less than enemy: -5
    • Density: Somewhat Urban: 10
    • Infrastructure: General infrastructure: 10
    • Military: 3500: 3.5
    • Geography: Arable landscape: 5
    • Economy: Blockade of major port,Prosperous nearby trade,Prosperous distant trade: -1+0=-1
    • Government: Content Feudal: 5
    • Motive: Defending core: 10
    • Morale: Recent victory: 5
    • Battle score: 10
    • Supply: Near major city/depot: 5
    • Tactics: none: 0
    • Siege: 1 years: -3
    • Roll: 3
    • Total: 57.5
  • Result: Majapahit wins by 0.5

The siege of Balikpapan continues, but the sappers sent out by Majapahit haven't been stopped in their efforts to undermine the city's infrastructure. Majapahit's troops do fall to 5,000 while Bruneian reserves now number 3,000 - so the initial troop advantage held by Majapahit will continue to diminish if they do not receive additional support.

Battle of Maynila Bay (1420)

  • Tondo (Yellow Faction)
    • Population: Less than enemy: -5
    • Location: Blockading bay: 15
    • Direction of currents: Calm seas: -10
    • No. of ships: 50: 5
    • Avg. condition of ships: Adequate condition,Adequate: 0
    • Economy: Economic disruption at home,Destruction of major nation,Prosperous nearby trade,Pillaging others,Prosperous distant trade: -2+-1=-3
    • Government: Unhappy Feudal: -5
    • Motive: Asserting hegemony: 0
    • Morale: none: 0
    • Battle score: 10
    • Supply: Access to city or depot: 10
    • Tactics: none: 0
    • Roll: 1
    • Total: 18
  • Majapahit Guild
    • Population: Greater than enemy: 5
    • Location: Pinned to coast: -15
    • Direction of currents: Calm seas: -10
    • No. of ships: 30: 3
    • Avg. condition of ships: Adequate condition,Adequate: 0
    • Economy: none,Tribute,Prosperous nearby trade,Prosperous distant trade: 4+-1=3
    • Government: Content Feudal: 5
    • Motive: Defending hegemony: 5
    • Morale: none: 0
    • Battle score: 10
    • Supply: Cut off from supply: -15
    • Tactics: none: 0
    • Siege: 0 years: 0
    • Roll: 2
    • Total: -7
  • Result: Tondo (Yellow Faction) wins by 25 (157.14%)

In the Battle of Maynila Bay, the Yellow Faction which has gained prominent in Tondo defeats the ships of the Majapahit Guild. Approximately half of the Majapahit ships are captured - their bounty surely to go towards supporting Tondo's Yellow Faction - with the remainder either sunk (9 ships) or badly damaged and managing to escape (about 6 ships). Whether or not this leads to retribution or further conflict between the Southeast Asian island nations remains to be seen...

Second Battle of Maynila Bay (1421)

  • Majapahit
    • Population: Equal to enemy: 0
    • Location: Attacking isthmus: -10
    • Direction of currents: Calm seas: -10
    • No. of ships: 600: 60
    • Avg. condition of ships: Adequate condition,Superior materials: 5
    • Economy: none,Tribute,Prosperous nearby trade,Prosperous distant trade: 4+-1=3
    • Government: Content Feudal: 5
    • Motive: Asserting hegemony: 0
    • Morale: Recent defeat: -5
    • Battle score: 15
    • Supply: Access to other ships: 0
    • Tactics: none: 0
    • Roll: 32
    • Total: 95
  • Tondo
    • Population: Equal to enemy: 0
    • Location: none: 0
    • Direction of currents: Calm seas: -10
    • No. of ships: 300: 30
    • Avg. condition of ships: Adequate condition,Adequate: 0
    • Economy: Economic disruption at home,Blockade of major port,Prosperous nearby trade,Prosperous distant trade: -4+0=-4
    • Government: Content Feudal: 5
    • Motive: Defending hegemony: 5
    • Morale: Recent victory: 5
    • Battle score: 10
    • Supply: Access to city or depot: 10
    • Tactics: none: 0
    • Siege: 0 years: 0
    • Roll: 11
    • Total: 62
  • Result: Majapahit wins by 33 (53.23%)

In the retaliation, Majapahit delivers a significant blow to the Tondo navy. The larger Majapahit navy, better developed and equipped, wreaks havoc against Tondo, sinking about a fourth of their ships and greatly damaging many others. Tondo faces a choice: to attempt to run their ships out of the bay, or to protect the isthmus.

Second Siege of Balikpapan (1421)

  • Majapahit
    • Population: Greater than enemy: 5
    • Density: Somewhat Urban: -5
    • Infrastructure: Blockading: 5
    • Military: 14000: 14
    • Geography: none: 0
    • Economy: none,Tribute,Prosperous nearby trade,Prosperous distant trade: 4+-1=3
    • Government: Content Feudal: 5
    • Motive: Religious dispute: 5
    • Morale: Recent victory: 5
    • Battle score: 15
    • Supply: Shortage of one material: -1
    • Tactics: none: 0
    • Roll: 28
    • Total: 79
  • Brunei
    • Population: Less than enemy: -5
    • Density: Somewhat Urban: 10
    • Infrastructure: General infrastructure: 10
    • Military: 3000: 3
    • Geography: Arable landscape: 5
    • Economy: Blockade of major port,Prosperous nearby trade,Prosperous distant trade: -1+0=-1
    • Government: Content Feudal: 5
    • Motive: Defending core: 10
    • Morale: Recent defeat: -5
    • Battle score: 10
    • Supply: Near major city/depot: 5
    • Tactics: none: 0
    • Siege: 2 years: -6
    • Roll: 7
    • Total: 48
  • Result: Majapahit wins by 31 (64.58%)

Majapahit captures Balikpapan, with minimal casualties sustained by the invading forces and the defeat of the Bruneian reserves. Majapahit has effectively captured Brunei with this latest effort.

Wallachian Uprising

Battle of Targoviste (1420)

  • Hungary
    • Population: Twice or more than enemy: 10
    • Density: Somewhat Urban: -5
    • Infrastructure: Allied light infrastructure: 2
    • Military: 9000: 9
    • Geography: Pinned to river,Arable landscape: 0
    • Economy: Economic disruption nearby,Destruction of major nation,Tribute,Prosperous nearby trade,Prosperous distant trade: -1+7=6
    • Government: Content Feudal: 5
    • Motive: Reclaiming recent territory: 10
    • Morale: Vassals unhappy: -10
    • Battle score: 15
    • Supply: Supplied by roads: 0
    • Tactics: Savage leader,Flanking: 15
    • Roll: 28
    • Total: 85
  • Wallachia
    • Population: Half or less than enemy: -10
    • Density: Somewhat Urban: 10
    • Infrastructure: General infrastructure: 10
    • Military: 6000: 6
    • Geography: Pinned to river,Arable landscape: 0
    • Economy: Economic disruption nearby,Destruction of major nation,Prosperous nearby trade: -4+0=-4
    • Government: Content Feudal: 5
    • Motive: Reclaiming territory: 5
    • Morale: none: 0
    • Battle score: 10
    • Supply: Near major city/depot: 5
    • Tactics: Savage leader: 5
    • Siege: 0 years: 0
    • Roll: 22
    • Total: 64
  • Result: Hungary decisively defeats Dadu, losing 2,500 troops

Venoto-Byzantine war

Battle of Karvala (1423)

  • Romania
    • Population: Equal to enemy: 0
    • Density: Somewhat Urban: -5
    • Infrastructure: Allied light infrastructure,Blockading: 7
    • Military: 20000: 20
    • Geography: Pinned to river,Arable landscape: 0
    • Economy: Paying tribute,Economic disruption nearby,Destruction of major nation,Tribute,Prosperous nearby trade,Prosperous distant trade: -2+12=10
    • Government: Content Empire: 10
    • Motive: Reclaiming territory: 5
    • Morale: none: 0
    • Battle score: 12
    • Supply: Supplied by roads: 0
    • Tactics: Savage leader: 5
    • Roll: 22
    • Total: 86
  • Hungary
    • Population: Equal to enemy: 0
    • Density: Somewhat Urban: 10
    • Infrastructure: Fortress: 20
    • Military: 13000: 13
    • Geography: Arable landscape,Mountain pass: 20
    • Economy: Economic disruption nearby,Destruction of major nation,Blockade of major port,Tribute,Prosperous nearby trade,Prosperous distant trade: -5+15=10
    • Government: Content Empire: 10
    • Motive: Defending hegemony: 5
    • Morale: none: 0
    • Battle score: 16
    • Supply: Near major city/depot: 5
    • Tactics: none: 0
    • Siege: 0 years: 0
    • Roll: 4
    • Total: 113
  • Result: Byzantium successfully defends Thrace only by the use of their allies, losing 1,000 Serbians, 3,000 Hungarians and much of the fortress' outer defenses. 5,000 Latins fall at this battle.

Battle of Gallipoli (1423)

  • Venice
    • Population: Ten times less than enemy: -15
    • Density: Somewhat Urban: -5
    • Infrastructure: Allied light infrastructure,Blockading: 7
    • Military: 15000: 15
    • Geography: Naval invasion,Arable landscape: 0
    • Economy: Embargoing major power,Economic disruption nearby,National gift,Tribute,Prosperous nearby trade,Prosperous distant trade,Gold rush: 5+0=5
    • Government: Content Republic: 15
    • Motive: Reclaiming territory: 5
    • Morale: none: 0
    • Battle score: 12
    • Supply: Supplied by roads: 0
    • Tactics: none: 0
    • Roll: 35
    • Total: 74
  • Byzantium
    • Population: Ten times more than enemy: 15
    • Density: Somewhat Urban: 10
    • Infrastructure: Natural defenses,General infrastructure: 15
    • Military: 18000: 18
    • Geography: Arable landscape,High ground: 15
    • Economy: Economic disruption nearby,Destruction of major nation,Embargoed by major power,Blockade of major port,Tribute,Prosperous nearby trade,Prosperous distant trade: -8+15=7
    • Government: Content Empire: 10
    • Motive: Defending core: 10
    • Morale: none: 0
    • Battle score: 16
    • Supply: Near major city/depot: 5
    • Tactics: none: 0
    • Siege: 0 years: 0
    • Roll: 3
    • Total: 124
  • Result: Byzantium wins, losing 3,000 troops

Siege of Rhodes (1423)

  • Venice
    • Population: Ten times less than enemy: -15
    • Density: Somewhat Urban: -5
    • Infrastructure: Allied light infrastructure,Blockading: 7
    • Military: 10000: 10
    • Geography: Naval invasion,Arable landscape: 0
    • Economy: Embargoing major power,Economic disruption nearby,National gift,Tribute,Prosperous nearby trade,Prosperous distant trade,Gold rush: 5+0=5
    • Government: Content Republic: 15
    • Motive: Reclaiming territory: 5
    • Morale: none: 0
    • Battle score: 10
    • Supply: Supplied by roads: 0
    • Tactics: Enemy surrounded: 20
    • Roll: 26
    • Total: 78
  • Byzantium
    • Population: Ten times more than enemy: 15
    • Density: Somewhat Urban: 10
    • Infrastructure: Natural defenses,Fortress: 25
    • Military: 4000: 4
    • Geography: Arable landscape,High ground: 15
    • Economy: Economic disruption nearby,Destruction of major nation,Embargoed by major power,Blockade of major port,Tribute,Prosperous nearby trade,Prosperous distant trade: -8+15=7
    • Government: Content Empire: 10
    • Motive: Defending border: 5
    • Morale: none: 0
    • Battle score: 16
    • Supply: Near major city/depot: 5
    • Tactics: none: 0
    • Siege: 0 years: 0
    • Roll: 6
    • Total: 118
  • Result: Byzantium wins, losing 900 troops. Venice succeeds to encircle the island and create a full blockade

Raid on Corfu (1424)

  • Hafsids
    • Population: Twice or more than enemy: 10
    • Location: Attacking fortified coast: -5
    • Direction of currents: Turbulent seas: -5
    • No. of ships: 30: 3
    • Avg. condition of ships: Adequate condition,Adequate: 0
    • Economy: Economic disruption nearby,Tribute,Prosperous distant trade: 1+12=13
    • Government: Content Feudal: 5
    • Motive: Asserting hegemony: 0
    • Morale: none: 0
    • Battle score: 8
    • Supply: Access to other ships: 0
    • Tactics: none: 0
    • Roll: 14
    • Total: 43
  • Venice
    • Population: Half or less than enemy: -10
    • Location: Allied fortress: 10
    • Direction of currents: Turbulent seas: -5
    • No. of ships: 0: 0
    • Avg. condition of ships: Light damage,Superior materials: 0
    • Economy: Economic disruption nearby,National gift,Tribute,Prosperous nearby trade,Prosperous distant trade,Gold rush: 6+0=6
    • Government: Content Republic: 15
    • Motive: Defending border: 5
    • Morale: none: 0
    • Battle score: 10
    • Supply: Access to other ships: 0
    • Tactics: none: 0
    • Siege: 0 years: 0
    • Roll: 5
    • Total: 36
  • Result: Minor success by the Hafsids, successfully destroying two Venetian ships and capturing a third before being driven back. Much materials from Corfu are also stolen and some gold

Crimean Campaign (1424)

  • Byzantium
    • Population: Ten times more than enemy: 15
    • Density: Somewhat Urban: -5
    • Infrastructure: Blockading,Captured light infrastructure: 12
    • Military: 5000: 5
    • Geography: Naval invasion,Arable landscape: 0
    • Economy: Economic disruption nearby,Destruction of major nation,Embargoed by major power,Blockade of major port,Tribute,Prosperous nearby trade,Prosperous distant trade: -8+15=7
    • Government: Content Empire: 10
    • Motive: Asserting hegemony: 0
    • Morale: none: 0
    • Battle score: 16
    • Supply: Supplied by roads: 0
    • Tactics: none: 0
    • Roll: 22
    • Total: 82
  • Venice
    • Population: Ten times less than enemy: -15
    • Density: Somewhat Urban: 10
    • Infrastructure: Heavy infrastructure: 15
    • Military: 1000: 1
    • Geography: Arable landscape,High ground: 15
    • Economy: Embargoing major power,Economic disruption nearby,National gift,Tribute,Prosperous nearby trade,Prosperous distant trade,Gold rush: 5+0=5
    • Government: Content Republic: 15
    • Motive: Defending border: 5
    • Morale: none: 0
    • Battle score: 10
    • Supply: Near major city/depot: 5
    • Tactics: none: 0
    • Siege: 0 years: 0
    • Roll: 26
    • Total: 92
  • Result: Venice manages to defend against the Byzantine invasion of their Crimean holdings, losing 600 troops while Byzantium loses 1,100.

Second Siege of Rhodes (1424)

  • Venice
    • Population: Ten times less than enemy: -15
    • Density: Somewhat Urban: -5
    • Infrastructure: Blockading,Captured light infrastructure,Siege weapons: 22
    • Military: 9000: 9
    • Geography: Naval invasion,Arable landscape: 0
    • Economy: Embargoing major power,Economic disruption nearby,National gift,Tribute,Prosperous nearby trade,Prosperous distant trade,Gold rush: 5+0=5
    • Government: Content Republic: 15
    • Motive: Reclaiming territory: 5
    • Morale: Recent defeat: -5
    • Battle score: 10
    • Supply: Supplied by roads: 0
    • Tactics: Enemy surrounded: 20
    • Roll: 45
    • Total: 106
  • Byzantium
    • Population: Ten times more than enemy: 15
    • Density: Somewhat Urban: 10
    • Infrastructure: Natural defenses,Fortress: 25
    • Military: 3000: 3
    • Geography: Naval invasion,High ground: 5
    • Economy: Economic disruption nearby,Destruction of major nation,Embargoed by major power,Blockade of major port,Tribute,Prosperous nearby trade,Prosperous distant trade: -8+15=7
    • Government: Content Empire: 10
    • Motive: Defending border: 5
    • Morale: Recent victory: 5
    • Battle score: 16
    • Supply: Shortage of materials: -2
    • Tactics: none: 0
    • Siege: 1 years: -3
    • Roll: 20
    • Total: 116
  • Result: Byzantium still holds out the siege of Rhodes, losing another 900 troops.

Siege of Crimea (1425)

  • Byzantium
    • Population: Ten times more than enemy: 15
    • Density: Somewhat Urban: -5
    • Infrastructure: Allied light infrastructure,Blockading,Siege weapons: 17
    • Military: 4000: 4
    • Geography: Naval invasion,Arable landscape: 0
    • Economy: Economic disruption nearby,Destruction of major nation,Embargoed by major power,Blockade of major port,Tribute,Prosperous nearby trade,Prosperous distant trade: -8+15=7
    • Government: Content Empire: 10
    • Motive: Asserting hegemony: 0
    • Morale: Recent defeat: -5
    • Battle score: 16
    • Supply: Supplied by roads: 0
    • Tactics: none: 0
    • Roll: 14
    • Total: 73
  • Venice
    • Population: Ten times less than enemy: -15
    • Density: Somewhat Urban: 10
    • Infrastructure: Natural defenses,General infrastructure: 15
    • Military: 0: 0
    • Geography: Arable landscape,High ground: 15
    • Economy: Embargoing major power,Economic disruption nearby,National gift,Tribute,Prosperous nearby trade,Prosperous distant trade,Gold rush: 5+0=5
    • Government: Content Republic: 15
    • Motive: Defending hegemony: 5
    • Morale: none: 0
    • Battle score: 10
    • Supply: Shortage of materials: -2
    • Tactics: none: 0
    • Siege: 0 years: 0
    • Roll: 12
    • Total: 70
  • Result: Byzantines strikes a minor victory that destroys part of the city's outer walls, killing 200 Venetians while Byzantines lose 150 men.

Third Siege of Rhodes (1425)

  • Venice
    • Population: Ten times less than enemy: -15
    • Location: Attacking fortified coast: -5
    • Direction of currents: Calm seas: -10
    • No. of ships: 400: 40
    • Avg. condition of ships: Newly-constructed,Superior materials: 15
    • Economy: Embargoing major power,Economic disruption nearby,National gift,Tribute,Prosperous nearby trade,Prosperous distant trade,Gold rush: 5+0=5
    • Government: Content Republic: 15
    • Motive: Reclaiming territory: 5
    • Morale: Recent defeat: -5
    • Battle score: 10
    • Supply: Access to other ships: 0
    • Tactics: Enemy surrounded: 20
    • Roll: 54
    • Total: 129
  • Byzantium
    • Population: Ten times more than enemy: 15
    • Location: Blockading bay: 15
    • Direction of currents: With strong current: 10
    • No. of ships: 350: 35
    • Avg. condition of ships: Light damage,Adequate: -5
    • Economy: Economic disruption nearby,Destruction of major nation,Embargoed by major power,Blockade of major port,Tribute,Prosperous nearby trade,Prosperous distant trade: -8+15=7
    • Government: Content Empire: 10
    • Motive: Defending hegemony: 5
    • Morale: none: 0
    • Battle score: 16
    • Supply: Access to other ships: 0
    • Tactics: Savage leader: 5
    • Siege: 0 years: 0
    • Roll: 43
    • Total: 156
  • Result: Byzantium fully repels the Venetians from Rhodes, losing 13 ships

Sack of Zadar (1426)

  • Byzantium
    • Population: Ten times more than enemy: 15
    • Density: Somewhat Urban: -5
    • Infrastructure: Captured light infrastructure,Siege weapons: 17
    • Military: 20000: 20
    • Geography: Crossing mountains,Arable landscape: -5
    • Economy: Economic disruption nearby,Embargoed by major power,Severe damage to major city,Blockade of major port,Tribute,Prosperous nearby trade,Prosperous distant trade: -9+15=6
    • Government: Content Feudal: 5
    • Motive: Asserting hegemony: 0
    • Morale: none: 0
    • Battle score: 17
    • Supply: Distantly supplied: -5
    • Tactics: none: 0
    • Roll: 37
    • Total: 102
  • Venice
    • Population: Ten times less than enemy: -15
    • Density: Somewhat Urban: 10
    • Infrastructure: Heavy infrastructure: 15
    • Military: 8000: 8
    • Geography: Pinned to coast/mountain,Arable landscape,High ground: 5
    • Economy: Embargoing major power,Economic disruption nearby,National gift,Tribute,Prosperous nearby trade,Prosperous distant trade,Gold rush: 5+0=5
    • Government: Content Feudal: 5
    • Motive: Defending core: 10
    • Morale: none: 0
    • Battle score: 10
    • Supply: Near major city/depot: 5
    • Tactics: none: 0
    • Siege: 0 years: 0
    • Roll: 38
    • Total: 96
  • Result: Having been warned of Byzantines trying to invade Italy, the Venetians pull back to give some support to the port cities nearby. That and the stretch of supplies by the Byzantines prevents the city from being completely taken. However, the Magyar and Greek troops proceed to sack and pillage as much of the city as they have under occupation, after sustaining casualties of 2,000 Hungarians and 3,000 Byzantines.

Battle of Dardanelles (1426)

  • Venice
    • Population: Ten times less than enemy: -15
    • Location: Attacking fortified coast: -5
    • Direction of currents: Calm seas: -10
    • No. of ships: 600: 60
    • Avg. condition of ships: Long at sea or heavy damage,Superior materials: -5
    • Economy: Embargoing major power,Economic disruption nearby,National gift,Tribute,Prosperous nearby trade,Prosperous distant trade,Gold rush: 5+0=5
    • Government: Content Republic: 15
    • Motive: Asserting hegemony: 0
    • Morale: Recent defeat: -5
    • Battle score: 10
    • Supply: Access to city or depot: 10
    • Tactics: none: 0
    • Roll: 13
    • Total: 73
  • Byzantium
    • Population: Ten times more than enemy: 15
    • Location: Blockading pass: 10
    • Direction of currents: Calm seas: -10
    • No. of ships: 350: 35
    • Avg. condition of ships: Light damage,Adequate: -5
    • Economy: Economic disruption nearby,Embargoed by major power,Severe damage to major city,Blockade of major port,Tribute,Prosperous nearby trade,Prosperous distant trade: -9+15=6
    • Government: Content Feudal: 5
    • Motive: Defending border: 5
    • Morale: none: 0
    • Battle score: 12
    • Supply: Access to city or depot: 10
    • Tactics: Savage leader: 5
    • Siege: 0 years: 0
    • Roll: 4
    • Total: 92
  • Result: Venice's navy attempts to break through the Byzantine fortifications in Greece, losing 18 ships to Byzantium losing 10.

Second Siege of Crimea (1426)

  • Byzantium
    • Population: Ten times more than enemy: 15
    • Density: Somewhat Urban: -5
    • Infrastructure: Blockading,Captured light infrastructure,Siege weapons: 22
    • Military: 4000: 4
    • Geography: Naval invasion,Arable landscape: 0
    • Economy: Economic disruption nearby,Destruction of major nation,Embargoed by major power,Severe damage to major city,Blockade of major port,Tribute,Prosperous nearby trade,Prosperous distant trade: -12+15=3
    • Government: Content Feudal: 5
    • Motive: Asserting hegemony: 0
    • Morale: none: 0
    • Battle score: 12
    • Supply: Shortage of one material: -1
    • Tactics: Savage leader: 5
    • Roll: 14
    • Total: 74
  • Venice
    • Population: Ten times less than enemy: -15
    • Density: Somewhat Urban: 10
    • Infrastructure: Natural defenses,General infrastructure: 15
    • Military: 0: 0
    • Geography: Pinned to coast/mountain,Arable landscape,High ground: 5
    • Economy: Embargoing major power,Economic disruption nearby,National gift,Tribute,Prosperous nearby trade,Prosperous distant trade,Gold rush: 5+0=5
    • Government: Content Republic: 15
    • Motive: Defending hegemony: 5
    • Morale: none: 0
    • Battle score: 10
    • Supply: Cut off from supply: -10
    • Tactics: none: 0
    • Siege: 2 years: -6
    • Roll: 21
    • Total: 55
  • Result: Crimea at last falls to Byzantium, losing 2,000 troops

Nordic invasion of Iceland

Battle of Reykjavik (1424)

  • Denmark
    • Population: Ten times more than enemy: 15
    • Density: Rural: 10
    • Infrastructure: Allied light infrastructure,Blockading: 7
    • Military: 8000: 8
    • Geography: Naval invasion,Arable landscape: 0
    • Economy: Economic disruption nearby,Tribute,Prosperous nearby trade,Prosperous distant trade: 2+0=2
    • Government: Content Feudal: 5
    • Motive: Reclaiming territory: 5
    • Morale: none: 0
    • Battle score: 10
    • Supply: Supplied by roads: 0
    • Tactics: none: 0
    • Roll: 18
    • Total: 80
  • Iceland
    • Population: Ten times less than enemy: -15
    • Density: Rural: 5
    • Infrastructure: Basic infrastructure,Natural defenses: 10
    • Military: 4000: 4
    • Geography: Arable landscape,High ground: 15
    • Economy: Paying tribute,Economic disruption nearby,Blockade of major port,Prosperous nearby trade,Prosperous distant trade: -4+10=6
    • Government: Content Republic: 15
    • Motive: Defending existential: 15
    • Morale: none: 0
    • Battle score: 12
    • Supply: Near major city/depot: 5
    • Tactics: none: 0
    • Siege: 0 years: 0
    • Roll: 8
    • Total: 80
  • Result: Iceland and its allies heroically manages to defend the harbor of Reykjavik against the attempted invasion by the Scandinavian monarchies, losing 2,000 troops and destroying much of the harbor. The invading forces of Denmark are forced to withdraw, but complete a full blockade of Iceland's ports.

Battle of Surtesey (1424)

  • Scotland
    • Population: Half or less than enemy: -10
    • Location: Arctic waters: -5
    • Direction of currents: With strong current: 10
    • No. of ships: 170: 17
    • Avg. condition of ships: Adequate condition,Inferior materials: -5
    • Economy: Economic disruption nearby,Severe deflation,Prosperous nearby trade,Prosperous distant trade: -2+12=10
    • Government: Content Feudal: 5
    • Motive: Defending hegemony: 5
    • Morale: none: 0
    • Battle score: 11
    • Supply: Severe shortage: -10
    • Tactics: none: 0
    • Roll: 15
    • Total: 43
  • Denmark
    • Population: Twice or more than enemy: 10
    • Location: Arctic waters,Blockading bay: 10
    • Direction of currents: Calm seas: -10
    • No. of ships: 60: 6
    • Avg. condition of ships: Light damage,Adequate: -5
    • Economy: Economic disruption nearby,Tribute,Prosperous nearby trade,Prosperous distant trade: 2+0=2
    • Government: Content Feudal: 5
    • Motive: Asserting hegemony: 0
    • Morale: none: 0
    • Battle score: 10
    • Supply: Access to other ships: 0
    • Tactics: Flanking: 10
    • Siege: 1 years: -3
    • Roll: 10
    • Total: 45
  • Result: Scotland is unable to dislodge the Scandinavian blockade of Iceland, sustaining severe damage to 9 ships. Denmark loses 11 ships, but their hold on the blockade is severely weakened.

Gardi's Campaigns

Battle of Kabul (1422)

  • Hindustan
    • Population: Twice or more than enemy: 10
    • Density: Somewhat Urban: -5
    • Infrastructure: none: 0
    • Military: 60000: 60
    • Geography: Crossing mountains: -10
    • Economy: none,Prosperous nearby trade,Prosperous distant trade: 3+1=4
    • Government: Content Empire: 10
    • Motive: Aggression: -10
    • Morale: none: 0
    • Battle score: 7
    • Supply: Supplied by roads: 0
    • Tactics: none: 0
    • Roll: 26
    • Total: 92
  • Timurids
    • Population: Half or less than enemy: -10
    • Density: Somewhat Urban: 10
    • Infrastructure: Heavy infrastructure: 15
    • Military: 20000: 20
    • Geography: Arable landscape,High ground: 15
    • Economy: Loss of major city,Prosperous distant trade: -8+0=-8
    • Government: Content Feudal: 5
    • Motive: Defending core: 10
    • Morale: none: 0
    • Battle score: 10
    • Supply: Near major city/depot: 5
    • Tactics: none: 0
    • Siege: 0 years: 0
    • Roll: 32
    • Total: 104
  • Result: Timurids wins by 12 (13.04%)

The Timurids manage to defend the city of Kabul, high in the mountains, with the remnant of their army. This unexpected victory has cost the Timurids 2,000 men, but given them a renewed lease on life - with the Hindustani forces losing 5,000 men in their efforts to take Kabul.

Baloch Campaign (1429)

  • Gurkani
    • Population: Greater than enemy: 5
    • Density: Somewhat Urban: -5
    • Infrastructure: Captured light infrastructure,Siege weapons: 17
    • Military: 30000: 30
    • Geography: Crossing mountains,Crossing desert,Arable landscape: -15
    • Economy: Economic disruption nearby,Destruction of major nation,Tribute,Prosperous nearby trade,Prosperous distant trade: -1+10=9
    • Government: Content Empire: 10
    • Motive: Aggression: -10
    • Morale: Recent defeat: -5
    • Battle score: 8
    • Supply: Supplied by roads: 0
    • Tactics: Savage leader: 5
    • Roll: 14
    • Total: 63
  • Timurids
    • Population: Less than enemy: -5
    • Density: Somewhat Urban: 10
    • Infrastructure: Basic infrastructure,Natural defenses: 10
    • Military: 8000: 8
    • Geography: Arable landscape: 5
    • Economy: Economic disruption nearby,Economic disruption at home,Severe deflation,Destruction of major nation,Loss of capital,Prosperous nearby trade,Prosperous distant trade: -33+0=-33
    • Government: Unhappy Empire: -10
    • Motive: Defending hegemony: 5
    • Morale: none: 0
    • Battle score: 10
    • Supply: Near major city/depot: 5
    • Tactics: Flanking: 10
    • Siege: 0 years: 0
    • Roll: 15
    • Total: 30
  • Result: The Hindus overwhelm Balochistan as the last of the Timurid territories disintegrate

Crusader-Hafsid pirate war

Hafsid-Crusader Piracy Clash (1424)

  • Tripolitania
    • Population: Greater than enemy: 5
    • Location: Blockading pass: 10
    • Direction of currents: Calm seas: -10
    • No. of ships: 80: 8
    • Avg. condition of ships: Adequate condition,Adequate: 0
    • Economy: Economic disruption nearby,Destruction of major nation,National gift,Tribute,Prosperous nearby trade,Prosperous distant trade: 0+15=15
    • Government: Content Feudal: 5
    • Motive: Asserting hegemony: 0
    • Morale: none: 0
    • Battle score: 11
    • Supply: Access to other ships: 0
    • Tactics: Savage leader: 5
    • Roll: 20
    • Total: 69
  • Hafsids
    • Population: Less than enemy: -5
    • Location: Blockading pass: 10
    • Direction of currents: Calm seas: -10
    • No. of ships: 10: 1
    • Avg. condition of ships: Adequate condition,Adequate: 0
    • Economy: Economic disruption nearby,Prosperous nearby trade,Plunding enemy: 5+13=18
    • Government: Content Feudal: 5
    • Motive: Defending hegemony: 5
    • Morale: Recent defeat: -5
    • Battle score: 13
    • Supply: Access to city or depot: 10
    • Tactics: Savage leader: 5
    • Siege: 0 years: 0
    • Roll: 14
    • Total: 61
  • Result: Tripolitania wins a tactical victory that destroys 5 Barbary ships, losing 3 ships in the process

Landing Near Béjaïa (1424)

  • Tripolitania
    • Population: Greater than enemy: 5
    • Density: Somewhat Urban: -5
    • Infrastructure: Captured light infrastructure: 7
    • Military: 20000: 20
    • Geography: Naval invasion,Arable landscape: 0
    • Economy: Economic disruption nearby,Destruction of major nation,National gift,Tribute,Prosperous nearby trade,Prosperous distant trade: 0+15=15
    • Government: Content Feudal: 5
    • Motive: Asserting hegemony: 0
    • Morale: Recent victory: 5
    • Battle score: 11
    • Supply: Supplied by roads: 0
    • Tactics: Savage leader: 5
    • Roll: 24
    • Total: 92
  • Hafsids
    • Population: Less than enemy: -5
    • Density: Somewhat Urban: 10
    • Infrastructure: Natural defenses,General infrastructure: 15
    • Military: 1000: 1
    • Geography: Arable landscape,High ground: 15
    • Economy: Economic disruption nearby,Prosperous nearby trade,Plunding enemy: 5+13=18
    • Government: Content Feudal: 5
    • Motive: Defending hegemony: 5
    • Morale: Recent defeat: -5
    • Battle score: 13
    • Supply: Near major city/depot: 5
    • Tactics: Savage leader: 5
    • Siege: 0 years: 0
    • Roll: 15
    • Total: 97
  • Result: Hafsids manage to defend their vassal from the Crusader landing, losing minimal casualties while the Crusaders lose 3,000 troops after a transport is struck

Second Battle of Bejeia coastline (1425)

  • Tripolitania
    • Population: Equal to enemy: 0
    • Density: Rural: 10
    • Infrastructure: Blockading,Captured light infrastructure: 12
    • Military: 22000: 22
    • Geography: Naval invasion,Arable landscape: 0
    • Economy: Economic disruption nearby,National gift,Prosperous nearby trade,Prosperous distant trade: 2+15=17
    • Government: Content Feudal: 5
    • Motive: Asserting hegemony: 0
    • Morale: none: 0
    • Battle score: 11
    • Supply: Supplied by roads: 0
    • Tactics: Savage leader: 5
    • Roll: 17
    • Total: 99
  • Hafsids
    • Population: Equal to enemy: 0
    • Density: Rural: 5
    • Infrastructure: Natural defenses,General infrastructure: 15
    • Military: 0: 0
    • Geography: Arable landscape,High ground: 15
    • Economy: Economic disruption nearby,Tribute,Prosperous nearby trade,Pillaging others,Prosperous distant trade: 3+12=15
    • Government: Content Feudal: 5
    • Motive: Defending hegemony: 5
    • Morale: none: 0
    • Battle score: 13
    • Supply: Near major city/depot: 5
    • Tactics: Savage leader: 5
    • Siege: 0 years: 0
    • Roll: 12
    • Total: 95
  • Result: Tripolitania manages to land a beachhead in Algeria, but the ongoing hostility of the Moorish defenses prevents them from pushing any farther inland. They sustain a total of 4,000 casualties

Battle of Bejaia (1426)

  • Tripolitania
    • Population: Less than enemy: -5
    • Density: Rural: 10
    • Infrastructure: Captured light infrastructure: 7
    • Military: 20000: 20
    • Geography: Crossing desert,Scorched earth,Arable landscape: -10
    • Economy: Economic disruption nearby,National gift,Prosperous nearby trade,Pillaging others,Prosperous distant trade: 3+15=18
    • Government: Content Feudal: 5
    • Motive: Asserting hegemony: 0
    • Morale: Recent victory: 5
    • Battle score: 13
    • Supply: Cut off from supply: -10
    • Tactics: Savage leader: 5
    • Roll: 25
    • Total: 83
  • Hafsids
    • Population: Greater than enemy: 5
    • Density: Rural: 5
    • Infrastructure: General infrastructure: 10
    • Military: 19000: 19
    • Geography: Arable landscape: 5
    • Economy: Economic disruption nearby,Tribute,Prosperous nearby trade,Prosperous distant trade: 2+15=17
    • Government: Content Feudal: 5
    • Motive: Defending hegemony: 5
    • Morale: Recent defeat: -5
    • Battle score: 16
    • Supply: Near major city/depot: 5
    • Tactics: Savage leader: 5
    • Siege: 0 years: 0
    • Roll: 23
    • Total: 115
  • Result: In their attempt to pass by Algeria and march on Tunis, the Crusader forces run into the Berber army that crushes their advance, forcing the Crusaders to fall back and withdraw to their ships. A total of 5,000 Crusaders are killed, with 3,000 captured. Note: wasn't sure exactly the timing and geography of this battle because of contradictory information from the turns, but this configuration gives the Crusaders the most advantage.

Battle of Gergis (1426)

  • Hafsids
    • Population: Greater than enemy: 5
    • Density: Somewhat Urban: -5
    • Infrastructure: Allied light infrastructure: 2
    • Military: 15000: 15
    • Geography: Crossing desert,Arable landscape: -5
    • Economy: Economic disruption nearby,Tribute,Prosperous nearby trade,Pillaging others,Prosperous distant trade: 3+15=18
    • Government: Content Feudal: 5
    • Motive: Holy War: 20
    • Morale: none: 0
    • Battle score: 16
    • Supply: Near major city/depot: 5
    • Tactics: Savage leader: 5
    • Roll: 22
    • Total: 103
  • Tripolitania
    • Population: Less than enemy: -5
    • Density: Somewhat Urban: 10
    • Infrastructure: General infrastructure: 10
    • Military: 10000: 10
    • Geography: Arable landscape: 5
    • Economy: Economic disruption nearby,National gift,Prosperous nearby trade,Prosperous distant trade: 2+15=17
    • Government: Content Feudal: 5
    • Motive: Holy War: 20
    • Morale: none: 0
    • Battle score: 13
    • Supply: Near major city/depot: 5
    • Tactics: Savage leader: 5
    • Siege: 0 years: 0
    • Roll: 16
    • Total: 111
  • Result: Tripolitania manages to halt the Moorish advances and keep the Berber army at bay, losing 2,000 troops. Hafsids collectively lose 4,000 troops.

Second Battle of Gergis (1427)

  • Hafsids
    • Population: Greater than enemy: 5
    • Density: Somewhat Urban: -5
    • Infrastructure: Allied light infrastructure: 2
    • Military: 30000: 30
    • Geography: Crossing desert,Arable landscape: -5
    • Economy: Economic disruption nearby,Tribute,Prosperous nearby trade,Pillaging others,Prosperous distant trade: 3+15=18
    • Government: Content Feudal: 5
    • Motive: Holy War: 20
    • Morale: Recent victory: 5
    • Battle score: 15
    • Supply: Supplied by roads: 0
    • Tactics: Savage leader,Flanking: 15
    • Roll: 20
    • Total: 125
  • Tripolitania
    • Population: Less than enemy: -5
    • Density: Somewhat Urban: 10
    • Infrastructure: Heavy infrastructure: 15
    • Military: 22000: 22
    • Geography: Arable landscape: 5
    • Economy: Economic disruption nearby,National gift,Prosperous nearby trade,Prosperous distant trade: 2+15=17
    • Government: Content Feudal: 5
    • Motive: Holy War: 20
    • Morale: Recent defeat: -5
    • Battle score: 14
    • Supply: Near major city/depot: 5
    • Tactics: Savage leader: 5
    • Siege: 0 years: 0
    • Roll: 27
    • Total: 135
  • Result: The Crusaders manage to defend the border at Gergis, taking heavy casualties on both sides. Tripoli loses 4,000 troops and Hafsids lose 4,500 troops.

Battle of Boughrara Gulf (1428)

  • Hafsids
    • Population: Greater than enemy: 5
    • Location: Attacking fortified coast: -5
    • Direction of currents: With strong current: 10
    • No. of ships: 70: 7
    • Avg. condition of ships: Light damage,Adequate: -5
    • Economy: Economic disruption nearby,Tribute,Prosperous nearby trade,Pillaging others,Prosperous distant trade: 3+15=18
    • Government: Content Feudal: 5
    • Motive: Holy War: 20
    • Morale: none: 0
    • Battle score: 14
    • Supply: Access to other ships: 0
    • Tactics: none: 0
    • Roll: 30
    • Total: 99
  • Tripolitania
    • Population: Less than enemy: -5
    • Location: Blockading bay: 15
    • Direction of currents: Calm seas: -10
    • No. of ships: 70: 7
    • Avg. condition of ships: Long at sea or heavy damage,Superior materials: -5
    • Economy: Economic disruption nearby,National gift,Prosperous nearby trade,Prosperous distant trade: 2+13=15
    • Government: Content Feudal: 5
    • Motive: Holy War: 20
    • Morale: none: 0
    • Battle score: 15
    • Supply: Access to other ships: 0
    • Tactics: none: 0
    • Siege: 0 years: 0
    • Roll: 25
    • Total: 82
  • Result: The Hafsid navy manages to defeat the crusader ships attempting to defend the coast, allowing the barbary pirates to plunder some settlements.

Third Battle of Gergis (1428)

  • Hafsids
    • Population: Greater than enemy: 5
    • Density: Somewhat Urban: -5
    • Infrastructure: Allied light infrastructure: 2
    • Military: 33000: 33
    • Geography: Crossing desert,Arable landscape: -5
    • Economy: Economic disruption nearby,Tribute,Prosperous nearby trade,Pillaging others,Prosperous distant trade,Plunding enemy: 9+15=24
    • Government: Content Feudal: 5
    • Motive: Holy War: 20
    • Morale: Recent defeat: -5
    • Battle score: 14
    • Supply: Supplied by roads: 0
    • Tactics: Savage leader,Flanking: 15
    • Roll: 20
    • Total: 123
  • Tripolitania
    • Population: Less than enemy: -5
    • Density: Somewhat Urban: 10
    • Infrastructure: Heavy infrastructure: 15
    • Military: 27000: 27
    • Geography: Arable landscape: 5
    • Economy: Economic disruption nearby,National gift,Prosperous nearby trade,Prosperous distant trade: 2+13=15
    • Government: Content Feudal: 5
    • Motive: Holy War: 20
    • Morale: Recent victory: 5
    • Battle score: 15
    • Supply: Shortage of materials: -2
    • Tactics: Savage leader: 5
    • Siege: 0 years: 0
    • Roll: 10
    • Total: 125
  • Result: Tripolitania barely manages to hold out what's left of the fortifications of Gergis, with heavy casualties on both sides. Hafsids lose 4,000 troops and Tripoli loses 3,000. Tactically, however, the Crusader military proved incapable of outmaneuvering the Hafsid flanking.

Battle of Sirte (1428)

  • Hafsids
    • Population: Greater than enemy: 5
    • Density: Somewhat Urban: -5
    • Infrastructure: Allied light infrastructure: 2
    • Military: 5000: 5
    • Geography: Crossing desert,Arable landscape: -5
    • Economy: Economic disruption nearby,Tribute,Prosperous nearby trade,Pillaging others,Prosperous distant trade,Plunding enemy: 9+15=24
    • Government: Content Feudal: 5
    • Motive: Holy War: 20
    • Morale: none: 0
    • Battle score: 14
    • Supply: Supplied by roads: 0
    • Tactics: Inexperienced leader: -5
    • Roll: 14
    • Total: 74
  • Spain
    • Population: Less than enemy: -5
    • Density: Somewhat Urban: 10
    • Infrastructure: General infrastructure: 10
    • Military: 11000: 11
    • Geography: Arable landscape: 5
    • Economy: Economic disruption nearby,Tribute,Prosperous nearby trade,Prosperous distant trade: 2+8=10
    • Government: Content Feudal: 5
    • Motive: Holy War: 20
    • Morale: Vassals unhappy: -10
    • Battle score: 15
    • Supply: Distantly supplied: -5
    • Tactics: none: 0
    • Siege: 0 years: 0
    • Roll: 15
    • Total: 81
  • Result: The Spanish intervention in Libya manages to secure Sirte against the largely inexperienced slave army of Egypt, losing 2,000 troops. Hafsids lose 1,500 troops.

Fourth Battle of Gergis (1429)

  • Hafsids
    • Population: Greater than enemy: 5
    • Density: Somewhat Urban: -5
    • Infrastructure: Allied light infrastructure,Blockading: 7
    • Military: 32000: 32
    • Geography: Crossing desert,Scorched earth,Arable landscape: -10
    • Economy: Economic disruption nearby,Tribute,Prosperous nearby trade,Pillaging others,Prosperous distant trade,Plunding enemy: 9+13=22
    • Government: Content Feudal: 5
    • Motive: Holy War: 20
    • Morale: Recent defeat: -5
    • Battle score: 15
    • Supply: Supplied by roads: 0
    • Tactics: Savage leader,Flanking: 15
    • Roll: 21
    • Total: 122
  • Tripolitania
    • Population: Less than enemy: -5
    • Density: Somewhat Urban: 10
    • Infrastructure: General infrastructure: 10
    • Military: 28000: 28
    • Geography: Long battle (3+ years),Arable landscape: 0
    • Economy: Economic disruption nearby,Economic disruption at home,Blockade of major port,National gift,Prosperous nearby trade,Prosperous distant trade: -5+15=10
    • Government: Content Feudal: 5
    • Motive: Holy War: 20
    • Morale: Recent victory: 5
    • Battle score: 14
    • Supply: Cut off from supply: -10
    • Tactics: Savage leader,Flanking: 15
    • Siege: 0 years: 0
    • Roll: 19
    • Total: 121
  • Result: A stalemate is sustained, but the Hafsids manage to inflict severe casualties as the Crusaders make another failed attempt at counter-encircling. Hafsids lose 4,000 troops, Tripolitania loses 3,500 to combat and 500 to other factors.

Fifth Battle of Gergis (1430)

  • Hafsids
    • Population: Greater than enemy: 5
    • Density: Somewhat Urban: -5
    • Infrastructure: Allied light infrastructure,Blockading: 7
    • Military: 28000: 28
    • Geography: Crossing desert,Scorched earth,Arable landscape: -10
    • Economy: Economic disruption nearby,Tribute,Prosperous nearby trade,Pillaging others,Prosperous distant trade,Plunding enemy: 9+14=23
    • Government: Content Feudal: 5
    • Motive: Holy War: 20
    • Morale: none: 0
    • Battle score: 15
    • Supply: Supplied by roads: 0
    • Tactics: Savage leader,Flanking: 15
    • Roll: 41
    • Total: 144
  • Tripolitania
    • Population: Less than enemy: -5
    • Density: Somewhat Urban: 10
    • Infrastructure: Heavy infrastructure: 15
    • Military: 24000: 24
    • Geography: Long battle (3+ years),Arable landscape: 0
    • Economy: Economic disruption nearby,Economic disruption at home,Blockade of major port,National gift,Prosperous nearby trade,Prosperous distant trade: -5+15=10
    • Government: Content Feudal: 5
    • Motive: Holy War: 20
    • Morale: none: 0
    • Battle score: 13
    • Supply: Cut off from supply: -10
    • Tactics: Savage leader: 5
    • Siege: 0 years: 0
    • Roll: 35
    • Total: 122
  • Result: After years of consistent fighting, the Hafsids finally captures the city of Gergis, but wears the logistics of their army thin from this point forwards. Tunisia loses 4,000 troops and Tripoli loses 6,000.

Battle of Gabes (1430)

  • Tripolitania
    • Population: Less than enemy: -5
    • Density: Somewhat Urban: -5
    • Infrastructure: Allied light infrastructure: 2
    • Military: 7000: 7
    • Geography: Naval invasion,Arable landscape: 0
    • Economy: Economic disruption nearby,Economic disruption at home,Blockade of major port,National gift,Prosperous nearby trade,Prosperous distant trade: -5+15=10
    • Government: Content Feudal: 5
    • Motive: Holy War: 20
    • Morale: Recent victory: 5
    • Battle score: 13
    • Supply: Supplied by roads: 0
    • Tactics: none: 0
    • Roll: 24
    • Total: 76
  • Hafsids
    • Population: Greater than enemy: 5
    • Density: Somewhat Urban: 10
    • Infrastructure: Natural defenses,Heavy infrastructure: 20
    • Military: 7000: 7
    • Geography: Arable landscape: 5
    • Economy: Economic disruption nearby,Tribute,Prosperous nearby trade,Pillaging others,Plunding enemy: 7+14=21
    • Government: Content Feudal: 5
    • Motive: Holy War: 20
    • Morale: none: 0
    • Battle score: 15
    • Supply: Near major city/depot: 5
    • Tactics: Inexperienced leader: -5
    • Siege: 0 years: 0
    • Roll: 3
    • Total: 111
  • Result: Going off of poor intelligence, as Tripolitania only had rumors and no solid information as to how the Hafsids were to attack, the Crusader army lands in a naval invasion of Gabes while the Moorish army was passing on their way to try to invade Tripoli. The clash of military is a clear victory for the Hafsids, which forces the Crusaders to retreat with 1,000 casualties. The Hafsids lose 800.

Battle of Kossyra (1431)

  • Hafsids
    • Population: Less than enemy: -5
    • Location: Blockading pass: 10
    • Direction of currents: Against current: -15
    • No. of ships: 80: 8
    • Avg. condition of ships: Long at sea or heavy damage,Adequate: -10
    • Economy: Economic disruption nearby,Tribute,Prosperous nearby trade,Pillaging others,Prosperous distant trade: 3+15=18
    • Government: Content Feudal: 5
    • Motive: Holy War: 20
    • Morale: Recent victory: 5
    • Battle score: 15
    • Supply: Access to city or depot: 10
    • Tactics: Flanking: 10
    • Roll: 17
    • Total: 88
  • Holy Roman Empire
    • Population: Greater than enemy: 5
    • Location: none: 0
    • Direction of currents: With strong current: 10
    • No. of ships: 80: 8
    • Avg. condition of ships: Newly-constructed,Inferior materials: 5
    • Economy: Economic disruption nearby,Blockade of major port,Tribute,Prosperous nearby trade,Prosperous distant trade: -2+0=-2
    • Government: Content Empire: 10
    • Motive: Holy War: 20
    • Morale: none: 0
    • Battle score: 10
    • Supply: Access to other ships: 0
    • Tactics: Savage leader: 5
    • Siege: 0 years: 0
    • Roll: 13
    • Total: 84
  • Result: Hafsids manage to sink a couple of transport ships, reducing the Crusader reinforcements by 2,000 troops, afterwards they are driven back by the Crusaders

The Last Stand at Sabratah (1432)

  • Crusaders
    • Population: Greater than enemy: 5
    • Density: Rural: 10
    • Infrastructure: Captured light infrastructure: 7
    • Military: 30000: 30
    • Geography: Crossing desert: -10
    • Economy: Economic disruption nearby,Loss of major city,Prosperous nearby trade: -11+15=4
    • Government: Content Feudal: 5
    • Motive: Holy War: 20
    • Morale: none: 0
    • Battle score: 10
    • Supply: Shortage of materials: -2
    • Tactics: Savage leader,Enemy surrounded: 25
    • Roll: 29
    • Total: 133
  • Hafsids
    • Population: Less than enemy: -5
    • Density: Rural: 5
    • Infrastructure: Basic infrastructure: 5
    • Military: 19000: 19
    • Geography: Pinned to coast/mountain: -10
    • Economy: Economic disruption nearby,Prosperous nearby trade,Plunding enemy: 5+15=20
    • Government: Content Feudal: 5
    • Motive: Holy War: 20
    • Morale: Recent victory,Last stand: 25
    • Battle score: 10
    • Supply: Near major city/depot: 5
    • Tactics: Savage leader: 5
    • Siege: 0 years: 0
    • Roll: 50
    • Total: 154
  • Result: Hafsids wins by 21 (15.79%)

Ayuttaya invasion of Cambodia

Siege of Angkor (1426)

  • Thailand
    • Population: Greater than enemy: 5
    • Density: Somewhat Urban: -5
    • Infrastructure: Captured light infrastructure,Siege weapons: 17
    • Military: 30000: 30
    • Geography: Pinned to river,Arable landscape,Attack in forest: 5
    • Economy: Economic disruption nearby,Prosperous nearby trade,Prosperous distant trade: 1+11=12
    • Government: Content Feudal: 5
    • Motive: Asserting hegemony: 0
    • Morale: none: 0
    • Battle score: 17
    • Supply: Supplied by roads: 0
    • Tactics: Flanking: 10
    • Roll: 5
    • Total: 101
  • Khmer
    • Population: Less than enemy: -5
    • Density: Somewhat Urban: 10
    • Infrastructure: General infrastructure: 10
    • Military: 10000: 10
    • Geography: Arable landscape,High ground,Defending forest: 25
    • Economy: Economic disruption nearby,Economic disruption at home,Severe deflation,Prosperous nearby trade: -7+0=-7
    • Government: Content Feudal: 5
    • Motive: Defending core: 10
    • Morale: Recent defeat: -5
    • Battle score: 10
    • Supply: Near major city/depot: 5
    • Tactics: Savage leader: 5
    • Siege: 0 years: 0
    • Roll: 19
    • Total: 92
  • Result: Ayutthaya defeats the armies of Cambodia outside of Angkor Wat, and is able to set up a full siege of the city

Siege of Angkor (1427)

  • Thailand
    • Population: Greater than enemy: 5
    • Density: Somewhat Urban: -5
    • Infrastructure: Captured light infrastructure,Siege weapons: 17
    • Military: 28000: 28
    • Geography: Pinned to river,Arable landscape,Attack in forest: 5
    • Economy: Economic disruption nearby,Prosperous nearby trade,Prosperous distant trade: 1+15=16
    • Government: Content Feudal: 5
    • Motive: Asserting hegemony: 0
    • Morale: Recent victory: 5
    • Battle score: 15
    • Supply: Supplied by roads: 0
    • Tactics: Flanking: 10
    • Roll: 32
    • Total: 133
  • Khmer
    • Population: Less than enemy: -5
    • Density: Somewhat Urban: 10
    • Infrastructure: General infrastructure: 10
    • Military: 7000: 7
    • Geography: Arable landscape,High ground,Defending forest: 25
    • Economy: Economic disruption nearby,Economic disruption at home,Severe deflation,Prosperous nearby trade: -7+0=-7
    • Government: Content Feudal: 5
    • Motive: Defending core: 10
    • Morale: Recent defeat: -5
    • Battle score: 10
    • Supply: Near major city/depot: 5
    • Tactics: Inexperienced leader: -5
    • Siege: 1 years: -3
    • Roll: 35
    • Total: 92
  • Result: Cambodia surrenders to Ayutthaya, effectively becoming their vassal

Georgian consolidation of Iran

Battle of Kirman (1426)

  • Georgia
    • Population: Equal to enemy: 0
    • Density: Somewhat Urban: -5
    • Infrastructure: Captured light infrastructure,Siege weapons: 17
    • Military: 31000: 31
    • Geography: Arable landscape: 5
    • Economy: Economic disruption nearby,Destruction of major nation,Tribute,Prosperous nearby trade,Prosperous distant trade: -1+12=11
    • Government: Unhappy Empire: -10
    • Motive: Aggression: -10
    • Morale: Recent victory: 5
    • Battle score: 17
    • Supply: Supplied by roads: 0
    • Tactics: Savage leader,Flanking: 15
    • Roll: 18
    • Total: 94
  • Timurids
    • Population: Equal to enemy: 0
    • Density: Somewhat Urban: 10
    • Infrastructure: Fortress: 20
    • Military: 12000: 12
    • Geography: Arable landscape,High ground: 15
    • Economy: Economic disruption nearby,Economic disruption at home,Severe deflation,Destruction of major nation,Loss of major city,Loss of capital,Tribute,Prosperous nearby trade: -44+0=-44
    • Government: Unhappy Empire: -10
    • Motive: Defending existential: 15
    • Morale: Vassals unhappy,Last stand: 10
    • Battle score: 10
    • Supply: Shortage of one material: -1
    • Tactics: Inexperienced leader: -5
    • Siege: 0 years: 0
    • Roll: 25
    • Total: 57
  • Result: Georgia captures Kirman and secures control over the provisional Persian capital, capturing the remaining Timurid royalty. This utterly destroys the opposing army, but does not suppress ongoing civil unrest with the subjugated Persian population. Georgia loses 7,000 troops.

Battle of Nishapur (1429)

  • Georgia
    • Population: Twice or more than enemy: 10
    • Density: Somewhat Urban: -5
    • Infrastructure: Captured light infrastructure: 7
    • Military: 27000: 27
    • Geography: Crossing desert: -10
    • Economy: Destruction of major nation,Prosperous nearby trade,Prosperous distant trade: 0+15=15
    • Government: Content Empire: 10
    • Motive: Aggression: -10
    • Morale: none: 0
    • Battle score: 17
    • Supply: Supplied by roads: 0
    • Tactics: none: 0
    • Roll: 33
    • Total: 94
  • Khorasan
    • Population: Half or less than enemy: -10
    • Density: Somewhat Urban: 10
    • Infrastructure: Heavy infrastructure: 15
    • Military: 5000: 5
    • Geography: Arable landscape: 5
    • Economy: Destruction of major nation,Prosperous nearby trade: -2+0=-2
    • Government: Content Feudal: 5
    • Motive: Defending existential: 15
    • Morale: Last stand: 20
    • Battle score: 10
    • Supply: Near major city/depot: 5
    • Tactics: none: 0
    • Siege: 0 years: 0
    • Roll: 5
    • Total: 83
  • Result: Georgia wins by 11 (13.25%)

Georgia successfully pushes the remnants of the Khorasan army (now numbering 3,000) into the walls of Nishapur after a successful battle. The Georgians, numbering 26,000, are poised to begin besieging the city in full.

Siege of Nishapur (1430)

  • Georgia
    • Population: Twice or more than enemy: 10
    • Density: Somewhat Urban: -5
    • Infrastructure: Captured light infrastructure: 7
    • Military: 26000: 26
    • Geography: Steppe: 0
    • Economy: Destruction of major nation,Tribute,Prosperous nearby trade,Prosperous distant trade,Plunding enemy: 7+15=22
    • Government: Content Empire: 10
    • Motive: Aggression: -10
    • Morale: Recent victory: 5
    • Battle score: 0
    • Supply: Supplied by roads: 0
    • Tactics: Enemy surrounded: 20
    • Roll: 23
    • Total: 108
  • Khorasan
    • Population: Half or less than enemy: -10
    • Density: Somewhat Urban: 10
    • Infrastructure: Heavy infrastructure: 15
    • Military: 3000: 3
    • Geography: Steppe: 0
    • Economy: Destruction of major nation,Prosperous nearby trade: -2+0=-2
    • Government: Content Feudal: 5
    • Motive: Defending existential: 15
    • Morale: Recent defeat,Last stand: 15
    • Battle score: 10
    • Supply: Near major city/depot: 5
    • Tactics: none: 0
    • Siege: 1 years: -3
    • Roll: 24
    • Total: 87
  • Result: Georgia wins by 21 (24.14%)

Georgia's tactics of surrounding the city of Nishapur amidst the siege pays off with the few remaining troops failing to sally forth from the city. Georgia takes the city, which is now at the disposal of their commanders. In total, Georgia only loses an additional 1,000 men.

Welsh Civil Conflict

Battle of Brecon Woods (1426)

  • York
    • Population: Less than enemy: -5
    • Density: Rural: 10
    • Infrastructure: Captured light infrastructure: 7
    • Military: 7000: 7
    • Geography: Pinned to river,Arable landscape,Attack in forest: 5
    • Economy: Paying tribute,Economic disruption nearby,National gift,Prosperous nearby trade: -1+0=-1
    • Government: Content Feudal: 5
    • Motive: Reclaiming recent territory: 10
    • Morale: Vassals unhappy: -10
    • Battle score: 10
    • Supply: Supplied by roads: 0
    • Tactics: Savage leader,Flanking: 15
    • Roll: 9
    • Total: 62
  • Welsh rebels
    • Population: Greater than enemy: 5
    • Density: Rural: 5
    • Infrastructure: General infrastructure: 10
    • Military: 9000: 9
    • Geography: Arable landscape,Defending forest: 15
    • Economy: Paying tribute,Economic disruption nearby,Economic disruption at home,National gift,Prosperous nearby trade: -4+4=0
    • Government: Content Feudal: 5
    • Motive: Dynastic dispute: -5
    • Morale: none: 0
    • Battle score: 14
    • Supply: Supplied by roads: 0
    • Tactics: none: 0
    • Siege: 0 years: 0
    • Roll: 14
    • Total: 72
  • Result: Richard of York is decisively defeated and is forced to retreat to northern Wales

Gurkani invasion of Deccan

Siege of Gulbarga (1427)

  • Gurkani
    • Population: Twice or more than enemy: 10
    • Density: Somewhat Urban: -5
    • Infrastructure: Captured light infrastructure,Siege weapons: 17
    • Military: 80000: 80
    • Geography: Crossing desert,Arable landscape: -5
    • Economy: Economic disruption nearby,Destruction of major nation,Tribute,Prosperous nearby trade,Prosperous distant trade: -1+10=9
    • Government: Content Feudal: 5
    • Motive: Aggression: -10
    • Morale: none: 0
    • Battle score: 14
    • Supply: Supplied by roads: 0
    • Tactics: Savage leader,Flanking: 15
    • Roll: 10
    • Total: 140
  • Gulbarga
    • Population: Half or less than enemy: -10
    • Density: Somewhat Urban: 10
    • Infrastructure: Fortress: 20
    • Military: 20000: 20
    • Geography: Arable landscape: 5
    • Economy: Economic disruption nearby,Destruction of major nation,Prosperous nearby trade: -4+0=-4
    • Government: Content Feudal: 5
    • Motive: Defending core: 10
    • Morale: none: 0
    • Battle score: 10
    • Supply: Near major city/depot: 5
    • Tactics: none: 0
    • Siege: 1 years: -3
    • Roll: 25
    • Total: 93
  • Result: Gulbarga falls to the Gurkani invasion

Siege of Sultanpur (1427)

  • Gurkani
    • Population: Twice or more than enemy: 10
    • Density: Somewhat Urban: -5
    • Infrastructure: Captured light infrastructure,Siege weapons: 17
    • Military: 70000: 70
    • Geography: Pinned to coast/mountain,Arable landscape: -5
    • Economy: Economic disruption nearby,Destruction of major nation,Tribute,Prosperous nearby trade,Prosperous distant trade: -1+15=14
    • Government: Content Feudal: 5
    • Motive: Aggression: -10
    • Morale: Recent victory: 5
    • Battle score: 4
    • Supply: Shortage of one material: -1
    • Tactics: Savage leader: 5
    • Roll: 7
    • Total: 116
  • Goa
    • Population: Half or less than enemy: -10
    • Density: Somewhat Urban: 10
    • Infrastructure: Fortress: 20
    • Military: 10000: 10
    • Geography: Arable landscape: 5
    • Economy: Economic disruption nearby,Destruction of major nation,Prosperous nearby trade,Prosperous distant trade: -2+0=-2
    • Government: Content Feudal: 5
    • Motive: Defending existential: 15
    • Morale: none: 0
    • Battle score: 10
    • Supply: Near major city/depot: 5
    • Tactics: none: 0
    • Siege: 0 years: 0
    • Roll: 14
    • Total: 82
  • Result: Sultanpur salt'd

Siege of Golcanda (1429)

  • Gurkani
    • Population: Twice or more than enemy: 10
    • Density: Somewhat Urban: -5
    • Infrastructure: Captured light infrastructure,Siege weapons: 17
    • Military: 60000: 60
    • Geography: Crossing desert,Pinned to river,Arable landscape: -10
    • Economy: Economic disruption nearby,Destruction of major nation,Tribute,Prosperous nearby trade,Prosperous distant trade: -1+10=9
    • Government: Content Empire: 10
    • Motive: Aggression: -10
    • Morale: Recent victory: 5
    • Battle score: 8
    • Supply: Supplied by roads: 0
    • Tactics: Savage leader: 5
    • Roll: 51
    • Total: 150
  • Golcanda
    • Population: Half or less than enemy: -10
    • Density: Somewhat Urban: 10
    • Infrastructure: Fortress: 20
    • Military: 15000: 15
    • Geography: Arable landscape: 5
    • Economy: Economic disruption nearby,Prosperous nearby trade,Prosperous distant trade: 1+0=1
    • Government: Content Feudal: 5
    • Motive: Defending existential: 15
    • Morale: none: 0
    • Battle score: 10
    • Supply: Near major city/depot: 5
    • Tactics: none: 0
    • Siege: 0 years: 0
    • Roll: 47
    • Total: 123
  • Result: Hindustan captures the city of Golcanda, subjugating the entire nation

English invasion of France

Defense of Rennes (1426)

  • England
    • Population: Less than enemy: -5
    • Density: Somewhat Urban: -5
    • Infrastructure: Captured light infrastructure: 7
    • Military: 18000: 18
    • Geography: Arable landscape: 5
    • Economy: none,Prosperous nearby trade: 1+0=1
    • Government: Content Feudal: 5
    • Motive: Dynastic dispute: -5
    • Morale: none: 0
    • Battle score: 10
    • Supply: Supplied by roads: 0
    • Tactics: Savage leader: 5
    • Roll: 69
    • Total: 105
  • France
    • Population: Greater than enemy: 5
    • Density: Somewhat Urban: 10
    • Infrastructure: General infrastructure: 10
    • Military: 20000: 20
    • Geography: Arable landscape: 5
    • Economy: none,Prosperous nearby trade: 1+15=16
    • Government: Content Feudal: 5
    • Motive: Defending core: 10
    • Morale: none: 0
    • Battle score: 10
    • Supply: Near major city/depot: 5
    • Tactics: Savage leader: 5
    • Siege: 0 years: 0
    • Roll: 45
    • Total: 146
  • Result: France wins by 41 (39.05%)

France repulses the english army, both take modest casualties

Evacuation of the Mainland (1427)

  • France
    • Population: Twice or more than enemy: 10
    • Density: Somewhat Urban: -5
    • Infrastructure: Blockading,Captured light infrastructure: 12
    • Military: 24000: 24
    • Geography: Arable landscape: 5
    • Economy: Economic disruption nearby,Prosperous nearby trade: -1+15=14
    • Government: Content Feudal: 5
    • Motive: Dynastic dispute: -5
    • Morale: Recent victory: 5
    • Battle score: 10
    • Supply: Supplied by roads: 0
    • Tactics: Enemy surrounded: 20
    • Roll: 25
    • Total: 120
  • England
    • Population: Half or less than enemy: -10
    • Density: Somewhat Urban: 10
    • Infrastructure: General infrastructure: 10
    • Military: 18000: 18
    • Geography: Pinned to coast/mountain: -10
    • Economy: Economic disruption nearby,Prosperous nearby trade: -1+0=-1
    • Government: Content Feudal: 5
    • Motive: Dynastic dispute: -5
    • Morale: Last stand: 20
    • Battle score: 10
    • Supply: Near major city/depot: 5
    • Tactics: Inexperienced leader: -5
    • Siege: 0 years: 0
    • Roll: 59
    • Total: 106
  • Result: France wins by 14 (13.21%)

Evacuation Of the Mainland (1427)

  • France
    • Population: Twice or more than enemy: 10
    • Location: Blockading peninsula: 5
    • Direction of currents: Calm seas: -10
    • No. of ships: 80: 8
    • Avg. condition of ships: Adequate condition,Adequate: 0
    • Economy: Economic disruption nearby,Prosperous nearby trade: -1+15=14
    • Government: Content Feudal: 5
    • Motive: Dynastic dispute: -5
    • Morale: Recent victory: 5
    • Battle score: 10
    • Supply: Access to other ships: 0
    • Tactics: Enemy surrounded: 20
    • Roll: 30
    • Total: 92
  • England
    • Population: Half or less than enemy: -10
    • Location: none: 0
    • Direction of currents: Calm seas: -10
    • No. of ships: 60: 6
    • Avg. condition of ships: Adequate condition,Adequate: 0
    • Economy: Economic disruption nearby,Prosperous nearby trade: -1+0=-1
    • Government: Content Feudal: 5
    • Motive: Dynastic dispute: -5
    • Morale: Last stand: 20
    • Battle score: 10
    • Supply: Access to other ships: 0
    • Tactics: Inexperienced leader: -5
    • Siege: 0 years: 0
    • Roll: 51
    • Total: 61
  • Result: France wins by 31 (50.82%)

Corsican Revolt

Battle of Ajaccio (1428)

  • Spain
    • Population: Ten times more than enemy: 15
    • Density: Somewhat Urban: -5
    • Infrastructure: Captured light infrastructure: 7
    • Military: 16000: 16
    • Geography: Naval invasion,Arable landscape: 0
    • Economy: Economic disruption nearby,Economic disruption at home,Embargoed by major power,Tribute,Prosperous nearby trade,Prosperous distant trade: -4+8=4
    • Government: Content Feudal: 5
    • Motive: Reclaiming recent territory: 10
    • Morale: Vassals unhappy: -10
    • Battle score: 14
    • Supply: Supplied by roads: 0
    • Tactics: Savage leader,Flanking: 15
    • Roll: 10
    • Total: 81
  • Milan
    • Population: Ten times less than enemy: -15
    • Density: Somewhat Urban: 10
    • Infrastructure: Natural defenses,General infrastructure: 15
    • Military: 20000: 20
    • Geography: Arable landscape,High ground: 15
    • Economy: Embargoing major power,Economic disruption nearby,National gift,Tribute,Prosperous nearby trade,Prosperous distant trade,Gold rush: 5+0=5
    • Government: Content Feudal: 5
    • Motive: Defending core: 10
    • Morale: none: 0
    • Battle score: 10
    • Supply: Shortage of materials: -2
    • Tactics: none: 0
    • Siege: 0 years: 0
    • Roll: 16
    • Total: 89
  • Result: Milan manages to defend the rebels in Corsica from their old Spanish rivals, losing 5,000 troops. Spain loses a total of 4,000 troops.

Battle of Aleria (1429)

  • Spain
    • Population: Twice or more than enemy: 10
    • Density: Somewhat Urban: -5
    • Infrastructure: Allied light infrastructure,Blockading: 7
    • Military: 20000: 20
    • Geography: Naval invasion,Arable landscape: 0
    • Economy: Economic disruption nearby,Economic disruption at home,Embargoed by major power,Tribute,Prosperous nearby trade,Prosperous distant trade: -4+9=5
    • Government: Content Feudal: 5
    • Motive: Reclaiming recent territory: 10
    • Morale: Recent defeat: -5
    • Battle score: 16
    • Supply: Supplied by roads: 0
    • Tactics: Savage leader,Flanking: 15
    • Roll: 29
    • Total: 107
  • Milan
    • Population: Half or less than enemy: -10
    • Density: Somewhat Urban: 10
    • Infrastructure: Natural defenses,General infrastructure: 15
    • Military: 18000: 18
    • Geography: Arable landscape: 5
    • Economy: Embargoing major power,Economic disruption nearby,National gift,Tribute,Prosperous nearby trade,Prosperous distant trade,Gold rush: 5+0=5
    • Government: Content Republic: 15
    • Motive: Defending core: 10
    • Morale: Recent victory: 5
    • Battle score: 10
    • Supply: Shortage of materials: -2
    • Tactics: none: 0
    • Siege: 0 years: 0
    • Roll: 32
    • Total: 113
  • Result: Milan successfully defends the island of Corsica once again, sustaining severe casualties. Spain loses 2,000 troops. The Spanish navy succeeds to greatly disrupt Milan’s supply of the island and hampers their logistics.

Battle of Corsican highlands (1431)

  • Spain
    • Population: Greater than enemy: 5
    • Density: Somewhat Urban: -5
    • Infrastructure: Blockading,Captured light infrastructure: 12
    • Military: 20000: 20
    • Geography: Naval invasion,Arable landscape: 0
    • Economy: Economic disruption nearby,Embargoed by major power,Tribute,Prosperous nearby trade,Prosperous distant trade: -1+14=13
    • Government: Content Feudal: 5
    • Motive: Reclaiming recent territory: 10
    • Morale: none: 0
    • Battle score: 12
    • Supply: Supplied by roads: 0
    • Tactics: Flanking: 10
    • Roll: 10
    • Total: 92
  • Milan
    • Population: Less than enemy: -5
    • Density: Somewhat Urban: 10
    • Infrastructure: Basic infrastructure,Natural defenses: 10
    • Military: 2000: 2
    • Geography: Arable landscape,High ground: 15
    • Economy: Embargoing major power,Economic disruption nearby,Economic disruption at home,Severe damage to major city,Loss of major city,National gift,Tribute,Prosperous nearby trade,Prosperous distant trade: -15+0=-15
    • Government: Content Feudal: 5
    • Motive: Defending core: 10
    • Morale: Vassals unhappy: -10
    • Battle score: 10
    • Supply: Cut off from supply: -10
    • Tactics: none: 0
    • Siege: 0 years: 0
    • Roll: 33
    • Total: 55
  • Result: Spain secures control over Corsica

Burmese-Siamese war

Battle of Hpapun (1429)

  • Ayutthaya
    • Population: Greater than enemy: 5
    • Density: Somewhat Urban: -5
    • Infrastructure: Captured light infrastructure,Siege weapons: 17
    • Military: 20000: 20
    • Geography: Crossing mountains,Pinned to river,Arable landscape: -10
    • Economy: Paying tribute,Economic disruption nearby,Tribute,Prosperous nearby trade: -1+15=14
    • Government: Content Feudal: 5
    • Motive: Aggression: -10
    • Morale: Recent victory: 5
    • Battle score: 11
    • Supply: Supplied by roads: 0
    • Tactics: Flanking: 10
    • Roll: 8
    • Total: 70
  • Pegu
    • Population: Less than enemy: -5
    • Density: Somewhat Urban: 10
    • Infrastructure: Basic infrastructure,Natural defenses: 10
    • Military: 10000: 10
    • Geography: Arable landscape,Mountain pass: 20
    • Economy: Economic disruption nearby,Economic disruption at home,Severe damage to major city,Prosperous nearby trade,Prosperous distant trade: -6+0=-6
    • Government: Content Feudal: 5
    • Motive: Defending border: 5
    • Morale: Vassals unhappy: -10
    • Battle score: 10
    • Supply: Supplied by roads: 0
    • Tactics: none: 0
    • Siege: 0 years: 0
    • Roll: 9
    • Total: 58
  • Result: Ayutthaya successfully crosses the mountains of Burma and begins a siege of Bago, as the Hanthawaddy dynasty is left in disarray after the end of the Forty Years War. Thailand loses 2,000 troops and Pegu loses 3,000

Siege of Bago (1429)

  • Ayutthaya
    • Population: Greater than enemy: 5
    • Density: Somewhat Urban: -5
    • Infrastructure: Captured light infrastructure,Siege weapons: 17
    • Military: 18000: 18
    • Geography: Crossing mountains,Arable landscape,Attack in forest: 0
    • Economy: Paying tribute,Economic disruption nearby,Tribute,Prosperous nearby trade: -1+15=14
    • Government: Content Feudal: 5
    • Motive: Asserting hegemony: 0
    • Morale: Recent victory: 5
    • Battle score: 11
    • Supply: Supplied by roads: 0
    • Tactics: none: 0
    • Roll: 39
    • Total: 109
  • Pegu
    • Population: Less than enemy: -5
    • Density: Somewhat Urban: 10
    • Infrastructure: Fortress: 20
    • Military: 7000: 7
    • Geography: Arable landscape,Defending forest: 15
    • Economy: Economic disruption nearby,Economic disruption at home,Severe damage to major city,Prosperous nearby trade,Prosperous distant trade: -6+0=-6
    • Government: Content Feudal: 5
    • Motive: Defending core: 10
    • Morale: Vassals unhappy,Recent defeat: -15
    • Battle score: 10
    • Supply: Supplied by roads: 0
    • Tactics: none: 0
    • Siege: 0 years: 0
    • Roll: 39
    • Total: 90
  • Result: Ayutthaya captures the city of Bago
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