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Saint George's War[]

Battle of Celle Ligure (1430)[]

  • Arles
    • Population: Greater than enemy: 5
    • Density: Somewhat Urban: -5
    • Infrastructure: Allied light infrastructure,Blockading,Siege weapons: 17
    • Military: 7000: 7
    • Geography: Crossing mountains,Arable landscape,Attack in forest: 0
    • Economy: Paying tribute,Economic disruption nearby,Prosperous nearby trade,Prosperous distant trade: 0+14=14
    • Government: Content Feudal: 5
    • Motive: Asserting hegemony: 0
    • Morale: none: 0
    • Battle score: 13
    • Supply: Supplied by roads: 0
    • Tactics: Flanking: 10
    • Roll: 22
    • Total: 88
  • Milan
    • Population: Less than enemy: -5
    • Density: Somewhat Urban: 10
    • Infrastructure: Natural defenses,General infrastructure: 15
    • Military: 6000: 6
    • Geography: Arable landscape,High ground,Defending forest: 25
    • Economy: Embargoing major power,Economic disruption nearby,Economic disruption at home,Severe deflation,Blockade of major port,National gift,Tribute,Prosperous nearby trade,Prosperous distant trade,Gold rush: -5+0=-5
    • Government: Unhappy Feudal: -5
    • Motive: Defending core: 10
    • Morale: none: 0
    • Battle score: 10
    • Supply: Near major city/depot: 5
    • Tactics: Inexperienced leader: -5
    • Siege: 0 years: 0
    • Roll: 26
    • Total: 87
  • Result: Milan manages to force a stalemate at the border of Lombardy, sustaining 2,000 casualties to Arles’ 1,200

Battle of Celle Ligure (1431)[]

  • Arles
    • Population: Greater than enemy: 5
    • Density: Somewhat Urban: -5
    • Infrastructure: Allied light infrastructure,Blockading: 7
    • Military: 10000: 10
    • Geography: Crossing desert,Pinned to river,Arable landscape: -10
    • Economy: Paying tribute,Economic disruption nearby,Prosperous nearby trade,Prosperous distant trade: 0+12=12
    • Government: Content Feudal: 5
    • Motive: Aggression: -10
    • Morale: none: 0
    • Battle score: 12
    • Supply: Supplied by roads: 0
    • Tactics: Flanking: 10
    • Roll: 21
    • Total: 57
  • Milan
    • Population: Less than enemy: -5
    • Density: Somewhat Urban: 10
    • Infrastructure: Natural defenses,General infrastructure: 15
    • Military: 4000: 4
    • Geography: Arable landscape: 5
    • Economy: Embargoing major power,Economic disruption nearby,Economic disruption at home,Severe damage to major city,Loss of major city,National gift,Tribute,Prosperous nearby trade,Prosperous distant trade: -15+0=-15
    • Government: Content Republic: 15
    • Motive: Defending core: 10
    • Morale: Vassals unhappy: -10
    • Battle score: 10
    • Supply: Shortage of materials: -2
    • Tactics: none: 0
    • Siege: 0 years: 0
    • Roll: 17
    • Total: 54
  • Result: Arles severely damages the city in their second attempt to attack, losing 1,500 troops. This allows John Jacob of Montferrat to sweep in and seize control of the region.

Thai Invasions of Malaysia[]

Invasion of Kedah (1431)[]

  • Ayutthaya
    • Population: Ten times more than enemy: 15
    • Density: Somewhat Urban: -5
    • Infrastructure: Captured light infrastructure,Siege weapons: 17
    • Military: 13000: 13
    • Geography: Pinned to coast/mountain,Arable landscape: -5
    • Economy: Paying tribute,Economic disruption nearby,Tribute,Prosperous nearby trade,Prosperous distant trade: 1+14=15
    • Government: Content Feudal: 5
    • Motive: Aggression: -10
    • Morale: none: 0
    • Battle score: 12
    • Supply: Supplied by roads: 0
    • Tactics: none: 0
    • Roll: 36
    • Total: 93
  • Kedah
    • Population: Ten times less than enemy: -15
    • Density: Somewhat Urban: 10
    • Infrastructure: Natural defenses,Heavy infrastructure: 20
    • Military: 4000: 4
    • Geography: Arable landscape: 5
    • Economy: Economic disruption nearby,Prosperous nearby trade,Prosperous distant trade: 1+0=1
    • Government: Content Feudal: 5
    • Motive: Defending existential: 15
    • Morale: none: 0
    • Battle score: 10
    • Supply: Near major city/depot: 5
    • Tactics: none: 0
    • Siege: 0 years: 0
    • Roll: 34
    • Total: 94
  • Result: The lonely Kingdom of Kedah manages to force a stalemate against the Thai forces invading from the north, losing 1,000 troops. Ayutthaya loses 600 troops.

Siege of Kedah (1432)[]

  • Ayutthaya
    • Population: Ten times more than enemy: 15
    • Density: Somewhat Urban: -5
    • Infrastructure: Captured light infrastructure,Siege weapons: 17
    • Military: 12000: 12
    • Geography: Pinned to coast/mountain,Arable landscape: -5
    • Economy: Paying tribute,Economic disruption nearby,Tribute,Prosperous nearby trade,Prosperous distant trade: 1+14=15
    • Government: Content Feudal: 5
    • Motive: Aggression: -10
    • Morale: Recent victory: 5
    • Battle score: 12
    • Supply: Supplied by roads: 0
    • Tactics: Flanking: 10
    • Roll: 11
    • Total: 82
  • Kedah
    • Population: Ten times less than enemy: -15
    • Density: Somewhat Urban: 10
    • Infrastructure: Natural defenses,Heavy infrastructure: 20
    • Military: 3000: 3
    • Geography: Arable landscape: 5
    • Economy: Economic disruption nearby,Prosperous nearby trade,Prosperous distant trade: 1+0=1
    • Government: Content Feudal: 5
    • Motive: Defending existential: 15
    • Morale: Recent defeat: -5
    • Battle score: 10
    • Supply: Near major city/depot: 5
    • Tactics: none: 0
    • Siege: 0 years: 0
    • Roll: 4
    • Total: 58
  • Result: Ayutthaya wins by 24 (41.38%)

Battle of Malacca (1433)[]

  • Ayutthaya
    • Population: Twice or more than enemy: 10
    • Density: Somewhat Urban: -5
    • Infrastructure: Allied light infrastructure,Siege weapons: 12
    • Military: 16000: 16
    • Geography: Pinned to coast/mountain,Arable landscape: -5
    • Economy: Paying tribute,Economic disruption nearby,Tribute,Prosperous nearby trade,Prosperous distant trade: 1+15=16
    • Government: Content Feudal: 5
    • Motive: Aggression: -10
    • Morale: Recent victory: 5
    • Battle score: 11
    • Supply: Distantly supplied: -5
    • Tactics: none: 0
    • Roll: 42
    • Total: 92
  • Malacca
    • Population: Half or less than enemy: -10
    • Density: Somewhat Urban: 10
    • Infrastructure: Fortress: 20
    • Military: 8000: 8
    • Geography: Arable landscape,Mountain pass: 20
    • Economy: Economic disruption nearby,National gift,Prosperous nearby trade,Prosperous distant trade: 2+0=2
    • Government: Content Feudal: 5
    • Motive: Defending core: 10
    • Morale: none: 0
    • Battle score: 10
    • Supply: Near major city/depot: 5
    • Tactics: Flanking: 10
    • Siege: 0 years: 0
    • Roll: 32
    • Total: 122
  • Result: Malacca decisively defeats Ayutthaya, and pushes them back to Kedah

Second Battle of Malacca (1434)[]

  • Ayutthaya
    • Population: Ten times more than enemy: 15
    • Density: Somewhat Urban: -5
    • Infrastructure: Captured light infrastructure: 7
    • Military: 16000: 16
    • Geography: Pinned to coast/mountain,Arable landscape: -5
    • Economy: Paying tribute,Economic disruption nearby,Tribute,Prosperous nearby trade,Prosperous distant trade: 1+15=16
    • Government: Content Feudal: 5
    • Motive: Aggression: -10
    • Morale: Recent defeat: -5
    • Battle score: 15
    • Supply: Supplied by roads: 0
    • Tactics: Flanking: 10
    • Roll: 5
    • Total: 64
  • Malacca
    • Population: Ten times less than enemy: -15
    • Density: Somewhat Urban: 10
    • Infrastructure: Fortress: 20
    • Military: 6000: 6
    • Geography: Arable landscape,High ground: 15
    • Economy: Economic disruption nearby,National gift,Prosperous nearby trade,Prosperous distant trade: 2+0=2
    • Government: Content Feudal: 5
    • Motive: Defending core: 10
    • Morale: Recent victory: 5
    • Battle score: 10
    • Supply: Near major city/depot: 5
    • Tactics: none: 0
    • Siege: 0 years: 0
    • Roll: 12
    • Total: 85
  • Result: Malacca succeeds again, with some monetary support from other Malaysian states

Siege of Malacca (1436)[]

  • Ayutthaya
    • Population: Twice or more than enemy: 10
    • Density: Somewhat Urban: -5
    • Infrastructure: Allied light infrastructure,Blockading,Siege weapons: 17
    • Military: 28000: 28
    • Geography: Pinned to coast/mountain,Arable landscape: -5
    • Economy: Paying tribute,Economic disruption nearby,Tribute,Prosperous nearby trade,Prosperous distant trade: 1+15=16
    • Government: Content Feudal: 5
    • Motive: Aggression: -10
    • Morale: Recent defeat: -5
    • Battle score: 15
    • Supply: Distantly supplied: -5
    • Tactics: Flanking: 10
    • Roll: 14
    • Total: 85
  • Malacca
    • Population: Half or less than enemy: -10
    • Density: Somewhat Urban: 10
    • Infrastructure: Fortress: 20
    • Military: 10000: 10
    • Geography: Arable landscape: 5
    • Economy: Economic disruption nearby,National gift,Prosperous nearby trade,Prosperous distant trade: 2+0=2
    • Government: Content Feudal: 5
    • Motive: Defending core: 10
    • Morale: Recent victory: 5
    • Battle score: 10
    • Supply: Near major city/depot: 5
    • Tactics: Flanking: 10
    • Siege: 1 years: -3
    • Roll: 19
    • Total: 98
  • Result: Thai forces are once again stopped by Malacca with escalated Muslim support

Second Siege of Malacca (1437)[]

  • Ayutthaya
    • Population: Twice or more than enemy: 10
    • Density: Somewhat Urban: -5
    • Infrastructure: Allied light infrastructure,Blockading,Siege weapons: 17
    • Military: 50000: 50
    • Geography: Arable landscape,Attack in forest: 10
    • Economy: Economic disruption nearby,Economic disruption at home,National gift,Prosperous nearby trade,Pillaging others: -2+15=13
    • Government: Content Feudal: 5
    • Motive: Aggression: -10
    • Morale: Vassals unhappy,Recent defeat: -15
    • Battle score: 10
    • Supply: Distantly supplied: -5
    • Tactics: Flanking: 10
    • Roll: 7
    • Total: 97
  • Malacca
    • Population: Half or less than enemy: -10
    • Density: Somewhat Urban: 10
    • Infrastructure: Fortress: 20
    • Military: 6000: 6
    • Geography: Arable landscape,Defending forest: 15
    • Economy: Economic disruption nearby,Blockade of major port,National gift,Prosperous nearby trade,Prosperous distant trade: -2+10=8
    • Government: Content Feudal: 5
    • Motive: Defending existential: 15
    • Morale: Recent victory: 5
    • Battle score: 10
    • Supply: Near major city/depot: 5
    • Tactics: none: 0
    • Siege: 2 years: -6
    • Roll: 7
    • Total: 90
  • Result: Ayutthaya finally scores a victory against the Malay Muslim states, but still has not fully taken the city

Third Siege of Malacca (1438)[]

  • Ayutthaya
    • Population: Twice or more than enemy: 10
    • Density: Somewhat Urban: -5
    • Infrastructure: Blockading,Captured light infrastructure,Siege weapons: 22
    • Military: 42000: 42
    • Geography: Arable landscape,Attack in forest: 10
    • Economy: Paying tribute,Economic disruption nearby,Destruction of major nation,Tribute,Prosperous nearby trade,Prosperous distant trade: -2+15=13
    • Government: Content Feudal: 5
    • Motive: Aggression: -10
    • Morale: Recent victory: 5
    • Battle score: 11
    • Supply: Distantly supplied: -5
    • Tactics: Enemy surrounded: 20
    • Roll: 39
    • Total: 157
  • Malacca
    • Population: Half or less than enemy: -10
    • Density: Somewhat Urban: 10
    • Infrastructure: Fortress: 20
    • Military: 8000: 8
    • Geography: Arable landscape,Defending forest: 15
    • Economy: Economic disruption nearby,Economic disruption at home,Severe damage to major city,Blockade of major port,Tribute,Prosperous nearby trade,Prosperous distant trade: -9+0=-9
    • Government: Content Feudal: 5
    • Motive: Defending existential: 15
    • Morale: Recent defeat: -5
    • Battle score: 10
    • Supply: Near major city/depot: 5
    • Tactics: none: 0
    • Siege: 3 years: -9
    • Roll: 51
    • Total: 106
  • Result: Malacca malack’d

Battle of Kelantan (1439)[]

  • Ayutthaya
    • Population: Ten times more than enemy: 15
    • Density: Somewhat Urban: -5
    • Infrastructure: Blockading,Captured light infrastructure,Siege weapons: 22
    • Military: 35000: 35
    • Geography: Arable landscape,Attack in forest: 10
    • Economy: Paying tribute,Economic disruption nearby,Tribute,Prosperous nearby trade,Prosperous distant trade: 1+15=16
    • Government: Content Feudal: 5
    • Motive: Aggression: -10
    • Morale: Recent victory: 5
    • Battle score: 13
    • Supply: Distantly supplied: -5
    • Tactics: Flanking: 10
    • Roll: 27
    • Total: 138
  • Kelantan
    • Population: Ten times less than enemy: -15
    • Density: Somewhat Urban: 10
    • Infrastructure: Heavy infrastructure: 15
    • Military: 5000: 5
    • Geography: Arable landscape,Defending forest,Mountain pass: 30
    • Economy: Economic disruption nearby,Blockade of major port,Prosperous nearby trade,Prosperous distant trade: -3+0=-3
    • Government: Content Feudal: 5
    • Motive: Defending existential: 15
    • Morale: Recent defeat: -5
    • Battle score: 10
    • Supply: Near major city/depot: 5
    • Tactics: none: 0
    • Siege: 0 years: 0
    • Roll: 38
    • Total: 110
  • Result: Kelantan conquered

Albanian Revolt[]

Battle of Durazzo (1432)[]

  • Romania
    • Population: Ten times more than enemy: 15
    • Density: Somewhat Urban: -5
    • Infrastructure: Captured fortress: 10
    • Military: 8000: 8
    • Geography: Pinned to coast/mountain,Arable landscape: -5
    • Economy: Paying tribute,Economic disruption nearby,Tribute,Prosperous nearby trade,Prosperous distant trade: 1+9=10
    • Government: Unhappy Empire: -10
    • Motive: Reclaiming recent territory: 10
    • Morale: none: 0
    • Battle score: 12
    • Supply: Supplied by roads: 0
    • Tactics: none: 0
    • Roll: 11
    • Total: 56
  • Albania
    • Population: Ten times less than enemy: -15
    • Density: Somewhat Urban: 10
    • Infrastructure: General infrastructure: 10
    • Military: 1000: 1
    • Geography: none: 0
    • Economy: Paying tribute,Economic disruption nearby,Prosperous nearby trade: -2+0=-2
    • Government: Content Empire: 10
    • Motive: Religious dispute: 5
    • Morale: none: 0
    • Battle score: 10
    • Supply: Near major city/depot: 5
    • Tactics: Savage leader: 5
    • Siege: 0 years: 0
    • Roll: 7
    • Total: 46
  • Result: The Latin Empire manages to secure control over Durazzo, and kill 1,800 of the rebels. They manage to retreat, however, and continues to cause significant unrest in the nation.

Battle of Alessio (1433)[]

  • Romania
    • Population: Ten times more than enemy: 15
    • Density: Somewhat Urban: -5
    • Infrastructure: Captured light infrastructure: 7
    • Military: 9000: 9
    • Geography: Arable landscape: 5
    • Economy: Paying tribute,Economic disruption nearby,Tribute,Prosperous nearby trade,Prosperous distant trade: 1+9=10
    • Government: Unhappy Empire: -10
    • Motive: Reclaiming recent territory: 10
    • Morale: Recent victory: 5
    • Battle score: 12
    • Supply: Supplied by roads: 0
    • Tactics: none: 0
    • Roll: 16
    • Total: 74
  • Albania
    • Population: Ten times less than enemy: -15
    • Density: Somewhat Urban: 10
    • Infrastructure: Heavy infrastructure: 15
    • Military: 1000: 1
    • Geography: Arable landscape: 5
    • Economy: Paying tribute,Economic disruption nearby,Prosperous nearby trade: -2+0=-2
    • Government: Content Empire: 10
    • Motive: Religious dispute: 5
    • Morale: Recent defeat: -5
    • Battle score: 10
    • Supply: Near major city/depot: 5
    • Tactics: Savage leader: 5
    • Siege: 0 years: 0
    • Roll: 13
    • Total: 57
  • Result: The Latin Empire seizes control over Alessio, capturing the Albanian rebel leaders

Viet-Laos War[]

Battle of Luang Prabang (1434)[]

  • Dai Viet
    • Population: Equal to enemy: 0
    • Density: Somewhat Urban: -5
    • Infrastructure: Captured light infrastructure,Siege weapons: 17
    • Military: 25000: 25
    • Geography: Arable landscape,Attack in forest: 10
    • Economy: Paying tribute,Economic disruption nearby,Tribute,Prosperous nearby trade,Prosperous distant trade: 1+12=13
    • Government: Content Feudal: 5
    • Motive: Asserting hegemony: 0
    • Morale: Recent defeat: -5
    • Battle score: 15
    • Supply: Supplied by roads: 0
    • Tactics: Savage leader,Flanking: 15
    • Roll: 26
    • Total: 116
  • Lang Xang
    • Population: Equal to enemy: 0
    • Density: Somewhat Urban: 10
    • Infrastructure: Fortress: 20
    • Military: 15000: 15
    • Geography: Arable landscape,Defending forest: 15
    • Economy: Paying tribute,Economic disruption nearby,National gift,Prosperous nearby trade: -1+0=-1
    • Government: Content Feudal: 5
    • Motive: Defending core: 10
    • Morale: Vassals unhappy: -10
    • Battle score: 10
    • Supply: Near major city/depot: 5
    • Tactics: none: 0
    • Siege: 0 years: 0
    • Roll: 22
    • Total: 101
  • Result: Luang Prabang isn't fully captured, but the outer defenses are crushed and allows Xa Mien to siege the fort itself

Siege of Luang Prabang (1435)[]

  • Dai Viet
    • Population: Equal to enemy: 0
    • Density: Somewhat Urban: -5
    • Infrastructure: Captured light infrastructure,Siege weapons: 17
    • Military: 22000: 22
    • Geography: Arable landscape,Attack in forest: 10
    • Economy: Paying tribute,Economic disruption nearby,Tribute,Prosperous nearby trade,Prosperous distant trade: 1+13=14
    • Government: Content Feudal: 5
    • Motive: Asserting hegemony: 0
    • Morale: Recent victory: 5
    • Battle score: 8
    • Supply: Supplied by roads: 0
    • Tactics: Savage leader,Flanking: 15
    • Roll: 12
    • Total: 103
  • Lang Xang
    • Population: Equal to enemy: 0
    • Density: Somewhat Urban: 10
    • Infrastructure: Fortress: 20
    • Military: 10000: 10
    • Geography: Arable landscape,Defending forest: 15
    • Economy: Paying tribute,Economic disruption nearby,Severe damage to major city,National gift,Prosperous nearby trade: -5+0=-5
    • Government: Content Feudal: 5
    • Motive: Defending core: 10
    • Morale: Vassals unhappy,Recent defeat: -15
    • Battle score: 10
    • Supply: Near major city/depot: 5
    • Tactics: none: 0
    • Siege: 0 years: 0
    • Roll: 19
    • Total: 84
  • Result: The city capitulates to the Le invaders

The Örebo Wars[]

Battle of Helinski (1435)[]

  • Novgorod
    • Population: Equal to enemy: 0
    • Density: Somewhat Urban: -5
    • Infrastructure: Allied light infrastructure,Blockading: 7
    • Military: 28000: 28
    • Geography: Bad winter,Arable landscape: 0
    • Economy: Economic disruption nearby,Economic disruption at home,Destruction of major nation,Tribute,Prosperous nearby trade,Prosperous distant trade: -4+13=9
    • Government: Content Republic: 15
    • Motive: Asserting hegemony: 0
    • Morale: none: 0
    • Battle score: 16
    • Supply: Supplied by roads: 0
    • Tactics: Savage leader,Flanking: 15
    • Roll: 35
    • Total: 120
  • Scandinavia
    • Population: Equal to enemy: 0
    • Density: Somewhat Urban: 10
    • Infrastructure: Heavy infrastructure: 15
    • Military: 30000: 30
    • Geography: Bad winter,Arable landscape: 0
    • Economy: Economic disruption nearby,Economic disruption at home,Tribute,Prosperous nearby trade,Prosperous distant trade: -1+0=-1
    • Government: Content Feudal: 5
    • Motive: Defending core: 10
    • Morale: Vassals unhappy: -10
    • Battle score: 10
    • Supply: Near major city/depot: 5
    • Tactics: none: 0
    • Siege: 0 years: 0
    • Roll: 48
    • Total: 122
  • Result: The forces of Scandinavia that were in the region for putting down the Swedish revolt quickly convene on Helinski, but are unable to dislodge the Russian invasion of the region. Scandinavia loses 5,000 troops and Novgorod loses 2,000.

Battle of Orkney (1436)[]

  • Iceland
    • Population: Ten times less than enemy: -15
    • Location: Arctic waters: -5
    • Direction of currents: With strong current: 10
    • No. of ships: 20: 2
    • Avg. condition of ships: Adequate condition,Inferior materials: -5
    • Economy: Economic disruption nearby,Destruction of major nation,Tribute,Prosperous nearby trade,Prosperous distant trade: -1+15=14
    • Government: Content Feudal: 5
    • Motive: Reclaiming territory: 5
    • Morale: none: 0
    • Battle score: 4
    • Supply: Access to other ships: 0
    • Tactics: none: 0
    • Roll: 7
    • Total: 22
  • Norway
    • Population: Ten times more than enemy: 15
    • Location: Arctic waters: -5
    • Direction of currents: Calm seas: -10
    • No. of ships: 70: 7
    • Avg. condition of ships: Light damage,Adequate: -5
    • Economy: Economic disruption nearby,Economic disruption at home,Severe damage to major city,Tribute,Prosperous nearby trade,Prosperous distant trade: -5+0=-5
    • Government: Unhappy Feudal: -5
    • Motive: Defending border: 5
    • Morale: Vassals unhappy: -10
    • Battle score: 10
    • Supply: Access to city or depot: 10
    • Tactics: none: 0
    • Siege: 0 years: 0
    • Roll: 6
    • Total: 13
  • Result: The sneak attack by Iceland manages to strike a heavy blow against the Norwegian navy in the region, allowing them to land on the undefended island. The nearby waters are heavily contested by Norwegian navy still.

Battle of Kyrkslatt (1436)[]

  • Novgorod
    • Population: Equal to enemy: 0
    • Density: Rural: 10
    • Infrastructure: Blockading,Captured light infrastructure: 12
    • Military: 26000: 26
    • Geography: Bad winter,Attack in forest: 0
    • Economy: Economic disruption nearby,Tribute,Prosperous nearby trade,Prosperous distant trade: 2+15=17
    • Government: Content Feudal: 5
    • Motive: Asserting hegemony: 0
    • Morale: none: 0
    • Battle score: 16
    • Supply: Supplied by roads: 0
    • Tactics: Flanking: 10
    • Roll: 13
    • Total: 109
  • Scandinavia
    • Population: Equal to enemy: 0
    • Density: Rural: 5
    • Infrastructure: General infrastructure: 10
    • Military: 20000: 20
    • Geography: Bad winter,Defending forest: 5
    • Economy: Economic disruption nearby,Economic disruption at home,Severe damage to major city,Tribute,Prosperous nearby trade,Prosperous distant trade: -5+0=-5
    • Government: Content Feudal: 5
    • Motive: Defending core: 10
    • Morale: Vassals unhappy: -10
    • Battle score: 10
    • Supply: Near major city/depot: 5
    • Tactics: none: 0
    • Siege: 0 years: 0
    • Roll: 15
    • Total: 70
  • Result: Novgorod decisively defeats the Scandinavian forces in the area, capturing Kyrk but losing 3,000 troops

Battle of Torshavn (1437)[]

  • Iceland
    • Population: Ten times less than enemy: -15
    • Density: Very Rural: 15
    • Infrastructure: Allied light infrastructure,Siege weapons: 12
    • Military: 14000: 14
    • Geography: Naval invasion,Bad winter,Arable landscape: -5
    • Economy: Paying tribute,Economic disruption nearby,Prosperous nearby trade,Prosperous distant trade: 0+15=15
    • Government: Content Feudal: 5
    • Motive: Asserting hegemony: 0
    • Morale: Recent victory: 5
    • Battle score: 13
    • Supply: Distantly supplied: -5
    • Tactics: Flanking: 10
    • Roll: 20
    • Total: 84
  • Norway
    • Population: Ten times more than enemy: 15
    • Density: Very Rural: -5
    • Infrastructure: Basic infrastructure,Blockading,Natural defenses: 15
    • Military: 15000: 15
    • Geography: Bad winter,Arable landscape,High ground: 10
    • Economy: Economic disruption nearby,Economic disruption at home,Severe damage to major city,Tribute,Prosperous nearby trade,Prosperous distant trade: -5+0=-5
    • Government: Unhappy Feudal: -5
    • Motive: Defending existential: 15
    • Morale: Recent defeat: -5
    • Battle score: 10
    • Supply: Supplied by roads: 0
    • Tactics: Savage leader,Flanking: 15
    • Siege: 0 years: 0
    • Roll: 15
    • Total: 90
  • Result: Alerted at the Icelandic landing at Faroes, Valdemar pulls back forces from the east to quickly support the defense of the key defensive position while attempting to blockade the bay. The result is largely inconclusive as neither army is removed from the region. Iceland loses 4,000 troops in total and Norway loses 3,000 troops.

Siege of Abo (1437)[]

  • Novgorod
    • Population: Equal to enemy: 0
    • Density: Somewhat Urban: -5
    • Infrastructure: Blockading,Captured light infrastructure,Siege weapons: 22
    • Military: 23000: 23
    • Geography: Bad winter,Arable landscape,Attack in forest: 5
    • Economy: Economic disruption nearby,Tribute,Prosperous nearby trade,Prosperous distant trade: 2+15=17
    • Government: Content Republic: 15
    • Motive: Asserting hegemony: 0
    • Morale: Recent victory: 5
    • Battle score: 14
    • Supply: Supplied by roads: 0
    • Tactics: Enemy surrounded: 20
    • Roll: 48
    • Total: 164
  • Scandinavia
    • Population: Equal to enemy: 0
    • Density: Somewhat Urban: 10
    • Infrastructure: Heavy infrastructure: 15
    • Military: 25000: 25
    • Geography: Bad winter,Arable landscape,Defending forest: 10
    • Economy: Economic disruption nearby,Economic disruption at home,Severe damage to major city,Tribute,Prosperous nearby trade,Prosperous distant trade: -5+0=-5
    • Government: Unhappy Feudal: -5
    • Motive: Defending hegemony: 5
    • Morale: Recent defeat: -5
    • Battle score: 10
    • Supply: Near major city/depot: 5
    • Tactics: none: 0
    • Siege: 0 years: 0
    • Roll: 45
    • Total: 110
  • Result: Novgorod captures the city of Turku, losing 3,500 troops

Battle of Sandoy (1436)[]

  • Scotland
    • Population: Half or less than enemy: -10
    • Location: Arctic waters,Attacking fortified coast: -10
    • Direction of currents: With strong current: 10
    • No. of ships: 150: 15
    • Avg. condition of ships: Adequate condition,Inferior materials: -5
    • Economy: Economic disruption nearby,Tribute,Prosperous nearby trade,Prosperous distant trade: 2+15=17
    • Government: Content Feudal: 5
    • Motive: Asserting hegemony: 0
    • Morale: none: 0
    • Battle score: 12
    • Supply: Severe shortage: -10
    • Tactics: none: 0
    • Roll: 17
    • Total: 41
  • Norway
    • Population: Twice or more than enemy: 10
    • Location: Arctic waters,Blockading bay: 10
    • Direction of currents: Against current: -15
    • No. of ships: 120: 12
    • Avg. condition of ships: Long at sea or heavy damage,Superior materials: -5
    • Economy: Economic disruption nearby,Economic disruption at home,Severe damage to major city,Tribute,Prosperous nearby trade,Prosperous distant trade: -5+0=-5
    • Government: Unhappy Feudal: -5
    • Motive: Defending core: 10
    • Morale: Recent defeat: -5
    • Battle score: 10
    • Supply: Access to city or depot: 10
    • Tactics: Flanking: 10
    • Siege: 0 years: 0
    • Roll: 16
    • Total: 53
  • Result: Norway manages to defend the North Sea waters near the Faroe islands, increasing their blockade

Battle of Sandoy (1439)[]

  • Scotland
    • Population: Half or less than enemy: -10
    • Location: Arctic waters: -5
    • Direction of currents: With strong current: 10
    • No. of ships: 150: 15
    • Avg. condition of ships: Adequate condition,Inferior materials: -5
    • Economy: Economic disruption nearby,Tribute,Prosperous nearby trade,Prosperous distant trade: 2+15=17
    • Government: Content Feudal: 5
    • Motive: Asserting hegemony: 0
    • Morale: none: 0
    • Battle score: 12
    • Supply: Minor shortage: -5
    • Tactics: Flanking: 10
    • Roll: 12
    • Total: 56
  • Norway
    • Population: Twice or more than enemy: 10
    • Location: Arctic waters,Blockading bay: 10
    • Direction of currents: Against current: -15
    • No. of ships: 120: 12
    • Avg. condition of ships: Light damage,Superior materials: 0
    • Economy: Economic disruption nearby,Economic disruption at home,Severe damage to major city,Tribute,Prosperous nearby trade,Prosperous distant trade: -5+0=-5
    • Government: Unhappy Feudal: -5
    • Motive: Defending core: 10
    • Morale: Recent defeat: -5
    • Battle score: 10
    • Supply: Access to other ships: 0
    • Tactics: Flanking: 10
    • Siege: 0 years: 0
    • Roll: 14
    • Total: 46
  • Result: Scotland pushes back the Norwegian ships near the Faroe islands

Battle of Reykavik (1439)[]

  • Denmark
    • Population: Ten times more than enemy: 15
    • Density: Somewhat Urban: -5
    • Infrastructure: Allied light infrastructure,Blockading,Siege weapons: 17
    • Military: 40000: 40
    • Geography: Naval invasion,Bad winter,Arable landscape: -5
    • Economy: Economic disruption nearby,Economic disruption at home,Loss of major city,Tribute,Prosperous nearby trade,Prosperous distant trade: -11+0=-11
    • Government: Unhappy Feudal: -5
    • Motive: Reclaiming territory: 5
    • Morale: Recent defeat: -5
    • Battle score: 10
    • Supply: Distantly supplied: -5
    • Tactics: Savage leader: 5
    • Roll: 46
    • Total: 102
  • Iceland
    • Population: Ten times less than enemy: -15
    • Density: Somewhat Urban: 10
    • Infrastructure: Basic infrastructure,Natural defenses,Heavy infrastructure: 25
    • Military: 2000: 2
    • Geography: Arable landscape,High ground: 15
    • Economy: Economic disruption nearby,Economic disruption at home,Tribute,Prosperous nearby trade,Prosperous distant trade: -1+15=14
    • Government: Content Republic: 15
    • Motive: Defending core: 10
    • Morale: none: 0
    • Battle score: 7
    • Supply: Near major city/depot: 5
    • Tactics: none: 0
    • Siege: 0 years: 0
    • Roll: 33
    • Total: 121
  • Result: Iceland seems to once again have thwarted Norway's attempt to annex them

Achean Revolt[]

Siege of Mystras (1436)[]

  • Orthodox reovlt
    • Population: Equal to enemy: 0
    • Density: Somewhat Urban: -5
    • Infrastructure: Allied light infrastructure,Blockading,Siege weapons: 17
    • Military: 14000: 14
    • Geography: Scorched earth,Arable landscape: 0
    • Economy: Economic disruption nearby,National gift,Prosperous nearby trade,Pillaging others: 1+0=1
    • Government: Content Feudal: 5
    • Motive: Religious dispute: 5
    • Morale: none: 0
    • Battle score: 12
    • Supply: Supplied by roads: 0
    • Tactics: Savage leader: 5
    • Roll: 30
    • Total: 84
  • Latin Empire
    • Population: Equal to enemy: 0
    • Density: Somewhat Urban: 10
    • Infrastructure: Fortress: 20
    • Military: 20000: 20
    • Geography: Bad winter,Arable landscape,Defending forest: 10
    • Economy: Economic disruption nearby,Economic disruption at home,Blockade of major port,Tribute,Prosperous nearby trade,Prosperous distant trade: -5+10=5
    • Government: Unhappy Empire: -10
    • Motive: Defending core: 10
    • Morale: Recent defeat: -5
    • Battle score: 10
    • Supply: Near major city/depot: 5
    • Tactics: Flanking: 10
    • Siege: 0 years: 0
    • Roll: 36
    • Total: 121
  • Result: The rebels are scattered from their current position, reducing their numbers by 7,000 troops.

Transylvanian Peasant Revolt[]

Battle of Corabia (1437)[]

  • Hungary
    • Population: Twice or more than enemy: 10
    • Density: Rural: 10
    • Infrastructure: Allied light infrastructure,Siege weapons: 12
    • Military: 30000: 30
    • Geography: Pinned to river,Attack in forest,High ground: 10
    • Economy: Paying tribute,Economic disruption nearby,Prosperous nearby trade,Prosperous distant trade: 0+15=15
    • Government: Unhappy Feudal: -5
    • Motive: Asserting hegemony: 0
    • Morale: Vassals unhappy: -10
    • Battle score: 13
    • Supply: Distantly supplied: -5
    • Tactics: Flanking: 10
    • Roll: 28
    • Total: 118
  • Wallachia
    • Population: Half or less than enemy: -10
    • Density: Rural: 5
    • Infrastructure: General infrastructure: 10
    • Military: 10000: 10
    • Geography: Pinned to river,Arable landscape: 0
    • Economy: Economic disruption nearby,National gift,Prosperous nearby trade: 0+0=0
    • Government: Content Feudal: 5
    • Motive: Defending existential: 15
    • Morale: none: 0
    • Battle score: 10
    • Supply: Supplied by roads: 0
    • Tactics: Savage leader,Flanking: 15
    • Siege: 0 years: 0
    • Roll: 37
    • Total: 97
  • Result: Hungary pushes back Vlad Dracul to the Danube

Second Battle of Corabia (1438)[]

  • Hungary
    • Population: Twice or more than enemy: 10
    • Density: Rural: 10
    • Infrastructure: Captured light infrastructure: 7
    • Military: 27000: 27
    • Geography: Arable landscape,High ground: 15
    • Economy: Economic disruption nearby,Tribute,Prosperous nearby trade,Prosperous distant trade: 2+14=16
    • Government: Unhappy Feudal: -5
    • Motive: Asserting hegemony: 0
    • Morale: Vassals unhappy,Recent victory: -5
    • Battle score: 15
    • Supply: Supplied by roads: 0
    • Tactics: Flanking: 10
    • Roll: 28
    • Total: 128
  • Wallachia
    • Population: Half or less than enemy: -10
    • Density: Rural: 5
    • Infrastructure: Basic infrastructure: 5
    • Military: 7000: 7
    • Geography: Pinned to river,Arable landscape: 0
    • Economy: Paying tribute,Economic disruption nearby,National gift,Prosperous nearby trade: -1+0=-1
    • Government: Content Empire: 10
    • Motive: Defending core: 10
    • Morale: Recent defeat: -5
    • Battle score: 10
    • Supply: Supplied by roads: 0
    • Tactics: Flanking: 10
    • Siege: 0 years: 0
    • Roll: 44
    • Total: 85
  • Result: Vlad Dracul is totally defeated

Battle of Bagara (1438)[]

  • Peasents
    • Population: Ten times less than enemy: -15
    • Density: Somewhat Urban: -5
    • Infrastructure: Captured light infrastructure: 7
    • Military: 2000: 2
    • Geography: Pinned to river,Arable landscape: 0
    • Economy: Economic disruption nearby,National gift,Prosperous nearby trade: 0+0=0
    • Government: Content Empire: 10
    • Motive: Defending core: 10
    • Morale: none: 0
    • Battle score: 10
    • Supply: Supplied by roads: 0
    • Tactics: none: 0
    • Roll: 34
    • Total: 53
  • Hungary
    • Population: Ten times more than enemy: 15
    • Density: Somewhat Urban: 10
    • Infrastructure: General infrastructure: 10
    • Military: 3000: 3
    • Geography: Arable landscape: 5
    • Economy: Economic disruption nearby,Tribute,Prosperous nearby trade,Prosperous distant trade: 2+14=16
    • Government: Unhappy Feudal: -5
    • Motive: Asserting hegemony: 0
    • Morale: Recent victory: 5
    • Battle score: 9
    • Supply: Near major city/depot: 5
    • Tactics: Enemy surrounded: 20
    • Siege: 0 years: 0
    • Roll: 8
    • Total: 101
  • Result: Peasent revolt crushed

Battle of Bagara (1438)[]

  • Peasents
    • Population: Ten times less than enemy: -15
    • Density: Somewhat Urban: -5
    • Infrastructure: Captured light infrastructure: 7
    • Military: 2000: 2
    • Geography: Pinned to river,Arable landscape: 0
    • Economy: Economic disruption nearby,National gift,Prosperous nearby trade: 0+0=0
    • Government: Content Empire: 10
    • Motive: Defending core: 10
    • Morale: none: 0
    • Battle score: 10
    • Supply: Supplied by roads: 0
    • Tactics: none: 0
    • Roll: 34
    • Total: 53
  • Hungary
    • Population: Ten times more than enemy: 15
    • Density: Somewhat Urban: 10
    • Infrastructure: General infrastructure: 10
    • Military: 3000: 3
    • Geography: Arable landscape: 5
    • Economy: Economic disruption nearby,Tribute,Prosperous nearby trade,Prosperous distant trade: 2+14=16
    • Government: Unhappy Feudal: -5
    • Motive: Asserting hegemony: 0
    • Morale: Recent victory: 5
    • Battle score: 9
    • Supply: Near major city/depot: 5
    • Tactics: Enemy surrounded: 20
    • Siege: 0 years: 0
    • Roll: 8
    • Total: 101
  • Result: Peasent revolt crushed
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