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War of the Roses[]

Siege of Alwick (1448)[]

  • York
    • Population: Equal to enemy: 0
    • Density: Somewhat Urban: -5
    • Infrastructure: Captured light infrastructure,Siege weapons: 17
    • Military: 19000: 19 (7,000 Scotland, 4,000 Burgundy, 3,000 Switzerland, 4,000 York, 1,000 Wales)
    • Geography: Arable landscape,Attack in forest: 10
    • Economy: Economic disruption nearby,Tribute,Prosperous nearby trade,Prosperous distant trade: 2+13=15
    • Government: Content Feudal: 5
    • Motive: Dynastic dispute: -5
    • Morale: none: 0
    • Battle score: 14
    • Supply: Supplied by roads: 0
    • Tactics: Savage leader: 5
    • Roll: 41
    • Total: 116
  • Lancaster
    • Population: Equal to enemy: 0
    • Density: Somewhat Urban: 10
    • Infrastructure: Fortress: 20
    • Military: 12000: 12 (4,000 Lancaster, 2,000 Northumberia, 3,000 Ireland)
    • Geography: Arable landscape,High ground: 15
    • Economy: Economic disruption nearby,Prosperous nearby trade,Prosperous distant trade: 1+15=16
    • Government: Content Feudal: 5
    • Motive: Dynastic dispute: -5
    • Morale: Vassals unhappy: -10
    • Battle score: 12
    • Supply: Near major city/depot: 5
    • Tactics: Inexperienced leader: -5
    • Siege: 0 years: 0
    • Roll: 43
    • Total: 118
  • Result: Stalemate is reached between the coalition forces of York and Lancaster on either side. 1,300 English and 800 Irish are killed on the Lancaster side, while 1,200 Scottish, 400 Burgundian, 300 Swiss, and 1,000 Yorkists die on the other side.


Battle of Pontefract (1450)[]

  • Warwicks forces
    • Population: Equal to enemy: 0
    • Density: Somewhat Urban: -5
    • Infrastructure: Allied light infrastructure: 2
    • Military: 8000: 8
    • Geography: Arable landscape: 5
    • Economy: Economic disruption nearby,Prosperous nearby trade: -1+0=-1
    • Government: Content Feudal: 5
    • Motive: Dynastic dispute: -5
    • Morale: none: 0
    • Battle score: 10
    • Supply: Supplied by roads: 0
    • Tactics: Savage leader: 5
    • Roll: 15
    • Total: 39
  • Lancastrian Garrison
    • Population: Equal to enemy: 0
    • Density: Somewhat Urban: 10
    • Infrastructure: Fortress: 20
    • Military: 4000: 4
    • Geography: Arable landscape: 5
    • Economy: Economic disruption nearby,Prosperous nearby trade: -1+0=-1
    • Government: Content Feudal: 5
    • Motive: Dynastic dispute: -5
    • Morale: none: 0
    • Battle score: 10
    • Supply: Near major city/depot: 5
    • Tactics: Savage leader: 5
    • Siege: 0 years: 0
    • Roll: 17
    • Total: 75
  • Result: Lancastrian Garrison wins by 36 (92.31%)



The siege is upheld well. A series of short attacks on the fortress seemed to be resisted well. 800 casualties Yorkists, 450 casualties Lancastrians.

Occupation of Wight (1450)[]

  • Lotharingia
    • Population: Greater than enemy: 5
    • Density: Rural: 10
    • Infrastructure: Allied light infrastructure: 2
    • Military: 2000: 2
    • Geography: Naval invasion,Arable landscape: 0
    • Economy: Economic disruption nearby,Severe damage to major city,Tribute,Prosperous nearby trade,Prosperous distant trade: -2+15=13
    • Government: Content Feudal: 5
    • Motive: Reclaiming recent territory: 10
    • Morale: Vassals unhappy: -10
    • Battle score: 15
    • Supply: Near major city/depot: 5
    • Tactics: Savage leader: 5
    • Roll: 23
    • Total: 85
  • York
    • Population: Less than enemy: -5
    • Density: Rural: 5
    • Infrastructure: Basic infrastructure,Natural defenses: 10
    • Military: 0: 0
    • Geography: Arable landscape,High ground: 15
    • Economy: Paying tribute,Economic disruption nearby,Economic disruption at home,Severe damage to major city,Prosperous nearby trade,Prosperous distant trade: -7+0=-7
    • Government: Content Feudal: 5
    • Motive: Defending border: 5
    • Morale: none: 0
    • Battle score: 10
    • Supply: Distantly supplied: -5
    • Tactics: none: 0
    • Siege: 0 years: 0
    • Roll: 27
    • Total: 60
  • Result: Lotharingia succeeds at occupying the isle of Wight

Siege of Lancaster (1454)[]

  • Yorkist-Scottish force
    • Population: Equal to enemy: 0
    • Density: Somewhat Urban: -5
    • Infrastructure: Captured light infrastructure: 7
    • Military: 19000: 19
    • Geography: Arable landscape: 5
    • Economy: Economic disruption nearby,Prosperous nearby trade: -1+0=-1
    • Government: Content Feudal: 5
    • Motive: Dynastic dispute: -5
    • Morale: none: 0
    • Battle score: 10
    • Supply: Supplied by roads: 0
    • Tactics: Savage leader: 5
    • Roll: 69
    • Total: 109
  • Lancastrian force
    • Population: Equal to enemy: 0
    • Density: Somewhat Urban: 10
    • Infrastructure: Fortress: 20
    • Military: 4000: 4
    • Geography: Arable landscape: 5
    • Economy: Economic disruption nearby,Prosperous nearby trade: -1+0=-1
    • Government: Content Feudal: 5
    • Motive: Dynastic dispute: -5
    • Morale: none: 0
    • Battle score: 10
    • Supply: Near major city/depot: 5
    • Tactics: Savage leader: 5
    • Siege: 3 years: -9
    • Roll: 28
    • Total: 77
  • Result: Yorkist-Scottish force wins by 32 (41.56%)

Revolt of Ghent[]

Battle of Nanzig (1452)[]

  • Lotharingia
    • Population: Greater than enemy: 5
    • Density: Somewhat Urban: -5
    • Infrastructure: Captured light infrastructure,Siege weapons: 17
    • Military: 12000: 12
    • Geography: Pinned to coast/mountain,Arable landscape,High ground: 5
    • Economy: Economic disruption nearby,Severe damage to major city,Tribute,Prosperous nearby trade,Prosperous distant trade: -2+15=13
    • Government: Content Feudal: 5
    • Motive: Reclaiming recent territory: 10
    • Morale: Vassals unhappy: -10
    • Battle score: 15
    • Supply: Near major city/depot: 5
    • Tactics: Savage leader,Flanking: 15
    • Roll: 28
    • Total: 115
  • Burgundy
    • Population: Less than enemy: -5
    • Density: Somewhat Urban: 10
    • Infrastructure: Heavy infrastructure: 15
    • Military: 12000: 12
    • Geography: Naval invasion,Arable landscape: 0
    • Economy: Paying tribute,Economic disruption nearby,Tribute,Prosperous nearby trade,Prosperous distant trade: 1+15=16
    • Government: Content Feudal: 5
    • Motive: Defending hegemony: 5
    • Morale: none: 0
    • Battle score: 14
    • Supply: Distantly supplied: -5
    • Tactics: Savage leader: 5
    • Siege: 0 years: 0
    • Roll: 34
    • Total: 106
  • Result: Lotharingia manages to crush the rebels of Ghent, but is not able to expel the Burgundian invasion which is permanently lodged near Moselle.

Iroquois Wars[]

Battle of Oneida (1451)[]

  • Iroquois
    • Population: Equal to enemy: 0
    • Density: Very Rural: 15
    • Infrastructure: Allied light infrastructure: 2
    • Military: 5000: 5
    • Geography: Pinned to coast/mountain,Attack in forest: -5
    • Economy: Economic disruption nearby,Economic disruption at home,Prosperous nearby trade: -4+12=8
    • Government: Organized Tribal: 0
    • Motive: Asserting hegemony: 0
    • Morale: Vassals unhappy: -10
    • Battle score: 8
    • Supply: Supplied by roads: 0
    • Tactics: Savage leader,Flanking: 15
    • Roll: 21
    • Total: 59
  • Onondaga
    • Population: Equal to enemy: 0
    • Density: Very Rural: -5
    • Infrastructure: Basic infrastructure: 5
    • Military: 4000: 4
    • Geography: Defending forest: 10
    • Economy: Economic disruption nearby,Prosperous nearby trade,Plunding enemy: 5+0=5
    • Government: Organized Tribal: 0
    • Motive: Defending core: 10
    • Morale: none: 0
    • Battle score: 10
    • Supply: Supplied by roads: 0
    • Tactics: Savage leader: 5
    • Siege: 0 years: 0
    • Roll: 22
    • Total: 66
  • Result: Onondaga is repulsed from their Oneida invasion, but manages to defend the border to their homeland

Battle of Onondaga (1451)[]

  • Iroquois
    • Population: Equal to enemy: 0
    • Density: Rural: 10
    • Infrastructure: Allied light infrastructure: 2
    • Military: 4000: 4
    • Geography: Pinned to river,Arable landscape: 0
    • Economy: Economic disruption nearby,Tribute,Prosperous nearby trade: 0+15=15
    • Government: Organized Tribal: 0
    • Motive: Asserting hegemony: 0
    • Morale: Recent defeat: -5
    • Battle score: 13
    • Supply: Supplied by roads: 0
    • Tactics: Savage leader,Flanking: 15
    • Roll: 34
    • Total: 88
  • Onondaga
    • Population: Equal to enemy: 0
    • Density: Rural: 5
    • Infrastructure: Basic infrastructure: 5
    • Military: 4000: 4
    • Geography: Arable landscape,Defending forest: 15
    • Economy: Economic disruption nearby,Tribute,Prosperous nearby trade: 0+0=0
    • Government: Organized Tribal: 0
    • Motive: Defending core: 10
    • Morale: Recent victory: 5
    • Battle score: 10
    • Supply: Near major city/depot: 5
    • Tactics: Savage leader: 5
    • Siege: 0 years: 0
    • Roll: 36
    • Total: 100
  • Result: Onondaga pushes back Hiawatha, killing another 800 braves

Second Battle of Onondaga (1453)[]

  • Iroquois
    • Population: Equal to enemy: 0
    • Density: Rural: 10
    • Infrastructure: Allied light infrastructure: 2
    • Military: 4000: 4
    • Geography: Pinned to river,Arable landscape: 0
    • Economy: Economic disruption nearby,Tribute,Prosperous nearby trade: 0+15=15
    • Government: Organized Tribal: 0
    • Motive: Asserting hegemony: 0
    • Morale: Recent defeat: -5
    • Battle score: 15
    • Supply: Supplied by roads: 0
    • Tactics: Savage leader,Flanking: 15
    • Roll: 47
    • Total: 103
  • Onondaga
    • Population: Equal to enemy: 0
    • Density: Rural: 5
    • Infrastructure: Basic infrastructure: 5
    • Military: 4000: 4
    • Geography: Arable landscape,Defending forest: 15
    • Economy: Economic disruption nearby,Tribute,Prosperous nearby trade: 0+0=0
    • Government: Organized Tribal: 0
    • Motive: Defending core: 10
    • Morale: Recent victory: 5
    • Battle score: 8
    • Supply: Near major city/depot: 5
    • Tactics: Savage leader: 5
    • Siege: 0 years: 0
    • Roll: 44
    • Total: 106
  • Result: Hiawatha warriors reach the village, raiding it a bit before the Onondaga are able to muster their forces to defend it. Chief Tadohado himself appears in the conflict, killing a number of hiawatha warriors himself and successfully defending against the Iroquois once more. Onondaga suffers 500 casualties, while Iroquois suffers 800.

Secpnd Battle of Oneida (1454)[]

  • Onadonga
    • Population: Equal to enemy: 0
    • Density: Rural: 10
    • Infrastructure: Captured light infrastructure: 7
    • Military: 5000: 5
    • Geography: Attack in forest,High ground: 15
    • Economy: Economic disruption nearby,Economic disruption at home,Tribute,Prosperous nearby trade: -3+0=-3
    • Government: Organized Tribal: 0
    • Motive: Asserting hegemony: 0
    • Morale: Recent victory: 5
    • Battle score: 10
    • Supply: Supplied by roads: 0
    • Tactics: Savage leader,Flanking: 15
    • Roll: 35
    • Total: 99
  • Iroquois
    • Population: Equal to enemy: 0
    • Density: Rural: 5
    • Infrastructure: Basic infrastructure: 5
    • Military: 4000: 4
    • Geography: Attack in forest,Defending forest: 15
    • Economy: Economic disruption nearby,Economic disruption at home,Severe damage to major city,Tribute,Prosperous nearby trade: -7+15=8
    • Government: Organized Tribal: 0
    • Motive: Defending core: 10
    • Morale: Recent defeat: -5
    • Battle score: 11
    • Supply: Near major city/depot: 5
    • Tactics: Savage leader: 5
    • Siege: 0 years: 0
    • Roll: 41
    • Total: 104
  • Result: Iroquois wins by 5 (5.05%)

Vietnamese campaigns in the Philippines[]

Battle of Palawan (1451)[]

  • Dai Viet
    • Population: Equal to enemy: 0
    • Density: Somewhat Urban: -5
    • Infrastructure: Allied light infrastructure,Siege weapons: 12
    • Military: 18000: 18
    • Geography: Pinned to coast/mountain,Naval invasion,Arable landscape: -10
    • Economy: Paying tribute,Economic disruption nearby,Tribute,Prosperous nearby trade,Prosperous distant trade: 1+15=16
    • Government: Content Feudal: 5
    • Motive: Aggression: -10
    • Morale: none: 0
    • Battle score: 12
    • Supply: Supplied by roads: 0
    • Tactics: Savage leader,Flanking: 15
    • Roll: 30
    • Total: 83
  • Sulu
    • Population: Equal to enemy: 0
    • Density: Somewhat Urban: 10
    • Infrastructure: Natural defenses,General infrastructure: 15
    • Military: 2000: 2
    • Geography: Arable landscape,High ground: 15
    • Economy: Economic disruption nearby,Tribute,Prosperous nearby trade,Prosperous distant trade: 2+0=2
    • Government: Content Feudal: 5
    • Motive: Defending core: 10
    • Morale: none: 0
    • Battle score: 10
    • Supply: Near major city/depot: 5
    • Tactics: none: 0
    • Siege: 0 years: 0
    • Roll: 25
    • Total: 99
  • Result: The defenses of the Sulu Sultanate on their core territory in the Sulu archipelago is enough to repulse the Vietnamese aggression

Subjugation of the Kongo (1457 - )[]

Siege of M'banza (1457)[]

  • Mali Empire
    • Population: Twice or more than enemy: 10
    • Density: Somewhat Urban: -5
    • Infrastructure: Allied light infrastructure: 2
    • Military: 5000: 5
    • Geography: Has the high ground: +10
    • Economy: Prosperous distant trade, Tribute, Economic disruption nearby, : 1
    • Government: Content Empire: 10
    • Motive: Asserting hegemony: 0
    • Morale: none: 0
    • Battle score: 10
    • Supply: Supplied by roads: 0
    • Tactics: Savage leader: 5
    • Roll: 37
    • Total: 75
  • Kingdom of the Kongo
    • Population: Half or less than enemy: -10
    • Density: Rural: 5
    • Infrastructure: Natural defenses: 5
    • Military: 2000: 2
    • Geography: Defending forest: 10
    • Economy: Economic disruption nearby, Economic disruption at home, Blockade: -9
    • Government: Organized Tribal: 0
    • Motive: Defending existential: 15
    • Morale: none: 0
    • Battle score: 10
    • Supply: Supplied by roads: 0
    • Tactics: none: 0
    • Siege: 0 years: 0
    • Roll: 31
    • Total: 59
  • Result: Amir Omar Shajah's Company is able to successfully defeat the Kongolese forces, capturing King Nkuwu and laying siege to M'banza. They suffer 800 casualties while inflicting 1,200 casualties. The remaining Kongolese warriors flee into the interior. 

Battle in the Kongo Frontier (1458)[]

  • Mali Empire
    • Population: Twice or more than enemy: 10
    • Density: Somewhat Urban: -5
    • Infrastructure: Allied light infrastructure: 2
    • Military: 4000: 4
    • Geography: Attack in forest: 5
    • Economy: Economic disruption nearby,Plunding enemy capital: 10+15=25
    • Government: Content Feudal: 5
    • Motive: Aggression: -10
    • Morale: none: 0
    • Battle score: 14
    • Supply: Near major city/depot: 5
    • Tactics: Savage leader: 5
    • Roll: 68
    • Total: 128
  • Kongo
    • Population: Half or less than enemy: -10
    • Density: Rural: 5
    • Infrastructure: Natural defenses: 5
    • Military: 1000: 1
    • Geography: Defending forest: 10
    • Economy: Economic disruption at home,Pillaging others: -2+0=-2
    • Government: Content Feudal: 5
    • Motive: Defending core: 10
    • Morale: Recent defeat: -5
    • Battle score: 8
    • Supply: Near major city/depot: 5
    • Tactics: none: 0
    • Siege: 1 years: -3
    • Roll: 1
    • Total: 30
  • Result: Amir Omar Shajah's company annihilates the remnants of the Kongo Kingdom, effectively subjugating it and leveling M'banza. Any remnants of the Kongo flee into the neighboring kingdoms of Dongo and Angola. Shajah's company loses 500 while the remaining Kongolese are either killed or captured.

Franco-Lotharinian war[]

Battle of Ypres (1456)[]

  • France
    • Military: 20000
    • Supply: Supplied by roads
    • Density: Somewhat Urban
    • Geography: Arable landscape
    • Infrastructure: Captured light infrastructure
    • Battle score: 10
    • Population: Greater than enemy
    • Government: Content Feudal
    • Motive: Aggression
    • Morale: none
    • Tactics: none
    • Economy: Economic disruption nearby,Prosperous nearby trade. Base 15
    • New Stability: 188.73
    • France is in a recession.
    • Final military: 12172 (7828 lost)
    • Final morale: 1808.99 (0.45%)
  • Lotharingia
    • Military: 12000
    • Supply: Near major city/depot
    • Density: Somewhat Urban
    • Geography: Arable landscape
    • Infrastructure: Basic infrastructure
    • Battle score: 10
    • Population: Less than enemy
    • Government: Content Feudal
    • Motive: Defending core
    • Morale: none
    • Tactics: none
    • Economy: Economic disruption nearby,Prosperous nearby trade. Base 15
    • New Stability: 176.12
    • Lotharingia is in a recession.
    • Final military: 826 (11174 lost)
    • Final morale: 0 (0%)
  • Result: France wins with 0.63 occupation score.
  • France is repulsed by the natives.
  • Battle lasts 16 days and the occupation lasts 2 days.

(Army cap at 20k battle would no be significant enough for the higher troop numbers (IE not a fortress or major city)

French forces enact a bloody but decent victory over the lotharingian forces. However due to the loss of manpower associated with the battle, the French are unable to hold roughly half of the gains at the remaining 10,000 that did not participate in the battle begin to make up for shortfalls in the occupation. Roughly half of the region falls to france while the rest remains in Lotharingian hands.

Second Battle of Ypres (1462)[]

  • Lotharingia
    • Military: 12000
    • Supply: Near major city/depot
    • Density: Somewhat Urban
    • Geography: Arable landscape
    • Infrastructure: Captured light infrastructure
    • Battle score: 14
    • Population: Less than enemy
    • Government: Content Feudal
    • Motive: Reclaiming territory
    • Morale: Recent defeat
    • Tactics: none
    • Economy: Economic disruption nearby,Prosperous nearby trade. Base 12
    • New Stability: 166.06
    • Final military: 5823 (6177 lost)
    • Final morale: 19.2 (0.01%)
  • France
    • Military: 6000
    • Supply: Supplied by roads
    • Density: Somewhat Urban
    • Geography: Arable landscape
    • Infrastructure: Basic infrastructure
    • Battle score: 15
    • Population: Greater than enemy
    • Government: Content Feudal
    • Motive: Defending hegemony
    • Morale: Recent victory
    • Tactics: none
    • Economy: Economic disruption nearby,Prosperous nearby trade. Base 14
    • New Stability: 157.08
    • Final military: 550 (5450 lost)
    • Final morale: 0 (0%)
  • Result: Lotharingia wins with 7.24 occupation score.
  • Lotharingia scores a tactical victory.
  • Battle lasts 19 days and the occupation lasts 29 days.

The Lotharingian forces at are successful in taking Ypres, however, suffering thousands of casualties along the way.

Second Battle of Mouvaux (1462)[]

  • France
    • Military: 12000
    • Supply: Supplied by roads
    • Density: Somewhat Urban
    • Geography: Arable landscape
    • Infrastructure: Allied light infrastructure
    • Battle score: 11
    • Population: Greater than enemy
    • Government: Content Feudal
    • Motive: Asserting hegemony
    • Morale: Recent defeat
    • Tactics: none
    • Economy: Economic disruption nearby,Prosperous nearby trade. Base 14
    • New Stability: 138.7
    • France has an unpopular government.
    • Final military: 1867 (10133 lost)
    • Final morale: 0 (0%)
  • Lotharingia
    • Military: 22000
    • Supply: Near major city/depot
    • Density: Somewhat Urban
    • Geography: Arable landscape
    • Infrastructure: General infrastructure
    • Battle score: 6
    • Population: Less than enemy
    • Government: Content Feudal
    • Motive: Defending border
    • Morale: Recent victory
    • Tactics: Savage leader
    • Economy: Economic disruption nearby,Prosperous nearby trade. Base 12
    • New Stability: 156.09
    • Lotharingia is in a depression.
    • Final military: 10206 (11794 lost)
    • Final morale: 42.46 (0.01%)
  • Result: Lotharingia wins with 5.03 occupation score.
  • Lotharingia scores a tactical victory.
  • Battle lasts 20 days and the occupation lasts 33 days.

Continued Byzantine Reconquest[]

Battle of Sinope (1457)[]

  • Byzantium
    • Military: 15000
    • Supply: Supplied by roads
    • Density: Somewhat Urban
    • Geography: Crossing mountains,Arable landscape,High ground
    • Infrastructure: Heavy infrastructure,Blockading
    • Battle score: 15
    • Population: Ten times more than enemy
    • Government: Content Feudal
    • Motive: Asserting hegemony
    • Morale: none
    • Tactics: Vastly advanced tech,Savage leader,Flanking
    • Economy: Economic disruption nearby,Tribute,Prosperous nearby trade,Prosperous distant trade. Base 15
    • New Stability: 190.15
    • Byzantium is in a recession.
    • Final military: 9386 (5614 lost)
    • Final morale: 6732.25 (2.24%)
  • Kastamonou
    • Military: 4000
    • Supply: Near major city/depot
    • Density: Somewhat Urban
    • Geography: Pinned to coast/mountain,Arable landscape
    • Infrastructure: Natural defenses,General infrastructure
    • Battle score: 10
    • Population: Ten times less than enemy
    • Government: Content Feudal
    • Motive: Defending core
    • Morale: none
    • Tactics: none
    • Economy: Economic disruption nearby,Severe deflation,Prosperous nearby trade. Base 0
    • New Stability: 152.69
    • Kastamonou is in a depression.
    • Final military: 0 (4000 lost)
    • Final morale: 0 (0%)
  • Result: Byzantium wins with 5.03 occupation score.
  • Byzantium scores a tactical victory and forces the Turks back to their fortifications
  • Battle lasts 12 days and the occupation lasts 31 days.

Siege of Sinope (1458)[]

  • Byzantium
    • Military: 7500
    • Supply: Supplied by roads
    • Density: Somewhat Urban
    • Geography: Crossing mountains,Arable landscape,High ground
    • Infrastructure: Blockading,Captured light infrastructure,Siege weapons
    • Battle score: 15
    • Population: Ten times more than enemy
    • Government: Content Empire
    • Motive: Reclaiming territory
    • Morale: Vassals unhappy
    • Tactics: Vastly advanced tech,Flanking
    • Economy: Economic disruption nearby,Tribute,Prosperous nearby trade,Prosperous distant trade. Base 15
    • New Stability: 186.69
    • Byzantium is in a recession.
    • Final military: 6351 (1149 lost)
    • Final morale: 84069.18 (56.05%)
  • Kastamonou
    • Military: 2000
    • Supply: Shortage of materials
    • Density: Somewhat Urban
    • Geography: Arable landscape
    • Infrastructure: Fortress
    • Battle score: 10
    • Population: Ten times less than enemy
    • Government: Content Feudal
    • Motive: Defending core
    • Morale: Recent defeat
    • Tactics: Inexperienced leader
    • Economy: Economic disruption nearby,Economic disruption at home,Severe deflation,Embargoed by major power,Blockade of major port,Prosperous nearby trade. Base 0
    • New Stability: 120
    • Kastamonou suffers frequent unrest.
    • Final military: 0 (2000 lost)
    • Final morale: 0 (0%)
  • Result: Byzantium wins with 75.37 occupation score.
  • Byzantium breaks through the fortifications and sacks the city, causing Kastamonou to become severely disestablished
  • Battle lasts 4 days and the occupation lasts 8 days.

Zackariah's Revolt[]

Battle of Thessaloniki (1458)[]

  • Byzantium
    • Military: 7000
    • Supply: Supplied by roads
    • Density: Somewhat Urban
    • Geography: Arable landscape
    • Infrastructure: Allied light infrastructure,Blockading,Siege weapons
    • Battle score: 14
    • Population: Greater than enemy
    • Government: Content Empire
    • Motive: Reclaiming territory
    • Morale: Vassals unhappy
    • Tactics: Flanking
    • Economy: Embargoing major power,Economic disruption nearby,Tribute,Prosperous nearby trade,Prosperous distant trade. Base 15
    • New Stability: 169.56
    • Byzantium is in a depression.
    • Final military: 2784 (4216 lost)
    • Final morale: 1.77 (0%)
  • Latin Empire
    • Military: 7000
    • Supply: Near major city/depot
    • Density: Somewhat Urban
    • Geography: Pinned to coast/mountain,Arable landscape
    • Infrastructure: Fortress
    • Battle score: 10
    • Population: Less than enemy
    • Government: Content Empire
    • Motive: Defending core
    • Morale: none
    • Tactics: Inexperienced leader
    • Economy: Economic disruption nearby,Economic disruption at home,Blockade of major port,National gift,Tribute,Prosperous nearby trade,Prosperous distant trade. Base 0
    • New Stability: 89.05
    • Latin Empire suffers frequent uprisings.
    • Final military: 1506 (5494 lost)
    • Final morale: 0.01 (0%)
  • Result: Byzantium wins with 5.29 occupation score.
  • Byzantium secures a decisive victory against the Latin armies near Thessaoloniki, but the city does not open their gates to the Orthodox forces. However, the Latins suffers heavy losses on their military and the resources of the region
  • Battle lasts 21 days and the occupation lasts 31 days.

Siege of Thessaloniki (1458)[]

  • Byzantium
    • Military: 12000
    • Supply: Supplied by roads
    • Density: Somewhat Urban
    • Geography: Arable landscape
    • Infrastructure: Allied light infrastructure,Blockading,Siege weapons
    • Battle score: 16
    • Population: Greater than enemy
    • Government: Content Empire
    • Motive: Reclaiming territory
    • Morale: Vassals unhappy,Recent victory
    • Tactics: Flanking
    • Economy: Embargoing major power,Economic disruption nearby,Tribute,Prosperous nearby trade,Prosperous distant trade. Base 15
    • New Stability: 164.59
    • Byzantium is in a depression.
    • Final military: 10012 (1988 lost)
    • Final morale: 85293.45 (35.54%)
  • Latin Empire
    • Military: 2000
    • Supply: Shortage of materials
    • Density: Somewhat Urban
    • Geography: Pinned to coast/mountain,Arable landscape
    • Infrastructure: Fortress
    • Battle score: 10
    • Population: Less than enemy
    • Government: Content Empire
    • Motive: Defending core
    • Morale: Recent defeat
    • Tactics: none
    • Economy: Economic disruption nearby,Economic disruption at home,Severe deflation,Severe damage to major city,Blockade of major port,National gift,Tribute,Prosperous nearby trade,Prosperous distant trade. Base 0
    • New Stability: 63.88
    • Latin Empire suffers major instability.
    • Final military: 0 (2000 lost)
    • Final morale: 0 (0%)
  • Result: Byzantium wins with 5.94 occupation score.
  • Byzantium again crushes the Latin forces in battle, greatly decimating much of the infrastructure of the region and occupying the city without capturing the fortress itself. Romania's desperation to control the key position drags down the stability they have over the rest of the nation.
  • Battle lasts 6 days and the occupation lasts 31 days.

Battle of Caria (1458)[]

  • Byzantium
    • Military: 7000
    • Supply: Supplied by roads
    • Density: Somewhat Urban
    • Geography: Crossing mountains,Arable landscape,High ground
    • Infrastructure: Allied light infrastructure,Blockading,Siege weapons
    • Battle score: 16
    • Population: Greater than enemy
    • Government: Content Empire
    • Motive: Reclaiming territory
    • Morale: Vassals unhappy,Recent victory
    • Tactics: Flanking
    • Economy: Embargoing major power,Economic disruption nearby,Tribute,Prosperous nearby trade,Prosperous distant trade. Base 15
    • New Stability: 162.72
    • Byzantium is in a depression.
    • Final military: 6705 (295 lost)
    • Final morale: 121076.1 (86.48%)
  • Latin Empire
    • Military: 1000
    • Supply: Shortage of materials
    • Density: Somewhat Urban
    • Geography: Pinned to coast/mountain,Arable landscape
    • Infrastructure: Fortress
    • Battle score: 10
    • Population: Less than enemy
    • Government: Content Empire
    • Motive: Defending core
    • Morale: Recent defeat
    • Tactics: none
    • Economy: Economic disruption nearby,Economic disruption at home,Severe deflation,Severe damage to major city,Blockade of major port,National gift,Tribute,Prosperous nearby trade,Prosperous distant trade. Base 0
    • New Stability: 39.19
    • Latin Empire is severely decentralized.
    • Final military: 0 (1000 lost)
    • Final morale: 0 (0%)
  • Result: Byzantium wins with 6.09 occupation score.
  • Byzantium crushes the Latin forces and pushes further into Caria
  • Battle lasts 2 days and the occupation lasts 31 days.

Second Siege of Thessaloniki (1460)[]

  • Byzantium
    • Military: 7000
    • Supply: Supplied by roads
    • Density: Somewhat Urban
    • Geography: Arable landscape,High ground
    • Infrastructure: Allied light infrastructure,Blockading,Siege weapons
    • Battle score: 15
    • Population: Greater than enemy
    • Government: Content Empire
    • Motive: Reclaiming territory
    • Morale: Vassals unhappy,Recent victory
    • Tactics: Savage leader
    • Economy: Economic disruption nearby,Embargoed by major power,Tribute,Prosperous nearby trade,Prosperous distant trade,Plunding enemy capital. Base 15
    • New Stability: 161.63
    • Byzantium is in a depression.
    • Final military: 6401 (599 lost)
    • Final morale: 94748.45 (67.68%)
  • Romania
    • Military: 3000
    • Supply: Cut off from supply
    • Density: Somewhat Urban
    • Geography: Pinned to coast/mountain,Bad winter,Arable landscape
    • Infrastructure: Heavy infrastructure
    • Battle score: 10
    • Population: Less than enemy
    • Government: Unhappy Empire
    • Motive: Defending core
    • Morale: Vassals unhappy,Recent defeat
    • Tactics: Inexperienced leader
    • Economy: Economic disruption nearby,Economic disruption at home,Tribute,Prosperous nearby trade,Prosperous distant trade. Base 0
    • New Stability: 10.1
    • Romania is collapsed in anarchy.
    • Final military: 0 (3000 lost)
    • Final morale: 0 (0%)
  • Result: Byzantium wins with 74.45 occupation score.
  • Byzantium breaks through the walls of Thessaloniki and sacks the region, placing it under occupation while the local Latin population continues to resist
  • Battle lasts 3 days and the occupation lasts 9 days.

Siege of Larissa (1461)[]

  • Byzantium
    • Military: 13000
    • Supply: Supplied by roads
    • Density: Somewhat Urban
    • Geography: Arable landscape
    • Infrastructure: Blockading,Captured light infrastructure,Siege weapons
    • Battle score: 13
    • Population: Ten times more than enemy
    • Government: Content Empire
    • Motive: Reclaiming territory
    • Morale: Vassals unhappy,Recent victory
    • Tactics: Flanking
    • Economy: Economic disruption nearby,Severe deflation,Embargoed by major power,Blockade of major port,Tribute,Prosperous nearby trade,Prosperous distant trade,Plunding enemy. Base 15
    • New Stability: 149.95
    • Byzantium has an unpopular government.
    • Final military: 6945 (6055 lost)
    • Final morale: 210.75 (0.08%)
  • Thessaly
    • Military: 8000
    • Supply: Near major city/depot
    • Density: Somewhat Urban
    • Geography: Arable landscape
    • Infrastructure: Heavy infrastructure
    • Battle score: 10
    • Population: Ten times less than enemy
    • Government: Content Feudal
    • Motive: Defending core
    • Morale: none
    • Tactics: Inexperienced leader
    • Economy: Economic disruption nearby,Economic disruption at home,Severe deflation,Destruction of major nation,Severe damage to major city,Prosperous nearby trade,Prosperous distant trade. Base 0
    • New Stability: 143.25
    • Thessaly has an unpopular government.
    • Final military: 811 (7189 lost)
    • Final morale: 0 (0%)
  • Result: Byzantium wins with 445.46 occupation score.
  • After defeating Thessaly, Byzantium is able to force the state to be a tributary/vassal
  • Battle lasts 17 days and the occupation lasts 4 days.

Inuit Revolt[]

Battle of Bratthild (1458)[]

  • Inuit
    • Military: 1000
    • Supply: Supplied by roads
    • Density: Very Rural
    • Geography: Arable landscape,High ground
    • Infrastructure: Allied light infrastructure
    • Battle score: 10
    • Population: Ten times less than enemy
    • Government: Organized Tribal
    • Motive: Reclaiming territory
    • Morale: Recent pillage
    • Tactics: Savage leader
    • Economy: Economic disruption nearby,Prosperous nearby trade,Pillaging others,Plunding enemy. Base 0
    • New Stability: 140.65
    • Inuit has an unpopular government.
    • Final military: 226 (774 lost)
    • Final morale: 0.18 (0%)
  • Iceland
    • Military: 5000
    • Supply: Distantly supplied
    • Density: Very Rural
    • Geography: Pinned to coast/mountain,Bad winter,Arable landscape
    • Infrastructure: Basic infrastructure
    • Battle score: 9
    • Population: Ten times more than enemy
    • Government: Content Feudal
    • Motive: Defending core
    • Morale: Vassals unhappy
    • Tactics: none
    • Economy: Economic disruption nearby,Economic disruption at home,Tribute,Prosperous nearby trade,Prosperous distant trade. Base 0
    • New Stability: 174.22
    • Iceland is in a depression.
    • Final military: 338 (4662 lost)
    • Final morale: 0.01 (0%)
  • Result: Inuit attackers manage to drive back the Icelanders with heavy casualties, and are unable to damage the city of Bratthild
  • Inuit is repulsed by the natives.
  • Battle lasts 11 days and the occupation lasts 1 days.

Barbary Raids in the Aegean[]

Siege of Athens (1461)[]

  • Hafsids
    • Military: 3000
    • Supply: Supplied by roads
    • Density: Somewhat Urban
    • Geography: Naval invasion,Arable landscape
    • Infrastructure: Allied light infrastructure
    • Battle score: 13
    • Population: Ten times more than enemy
    • Government: Content Feudal
    • Motive: Asserting hegemony
    • Morale: Recent pillage
    • Tactics: Savage leader,Flanking
    • Economy: Economic disruption nearby,Destruction of major nation,Tribute,Prosperous nearby trade,Pillaging others,Prosperous distant trade. Base 15
    • New Stability: 178.7
    • Hafsids is in a recession.
    • Final military: 504 (2496 lost)
    • Final morale: 0.01 (0%)
  • Athens
    • Military: 3000
    • Supply: Near major city/depot
    • Density: Somewhat Urban
    • Geography: Arable landscape,High ground
    • Infrastructure: Natural defenses,Fortress
    • Battle score: 10
    • Population: Ten times less than enemy
    • Government: Content Feudal
    • Motive: Defending core
    • Morale: none
    • Tactics: Inexperienced leader
    • Economy: Paying tribute,Economic disruption nearby,Economic disruption at home,Destruction of major nation,Prosperous nearby trade,Prosperous distant trade. Base 0
    • New Stability: 174.19
    • Athens is in a depression.
    • Final military: 1370 (1630 lost)
    • Final morale: 7.65 (0.01%)
  • Result: After three weeks of bombardment by the Tunisians, Athens manages to drive them back while losing half their military.
  • Athens is repulsed by the natives.
  • Battle lasts 18 days and the occupation lasts 2 days.

Siege of Karpathos (1461)[]

  • Hafsids
    • Military: 1000
    • Supply: Supplied by roads
    • Density: Somewhat Urban
    • Geography: Naval invasion,Arable landscape
    • Infrastructure: Allied light infrastructure
    • Battle score: 14
    • Population: Ten times more than enemy
    • Government: Content Feudal
    • Motive: Asserting hegemony
    • Morale: Recent pillage
    • Tactics: Savage leader,Flanking
    • Economy: Economic disruption nearby,Destruction of major nation,Tribute,Prosperous nearby trade,Pillaging others,Prosperous distant trade. Base 15
    • New Stability: 166.34
    • Hafsids is in a depression.
    • Final military: 512 (488 lost)
    • Final morale: 17.05 (0.09%)
  • Bari
    • Military: 500
    • Supply: Near major city/depot
    • Density: Somewhat Urban
    • Geography: Arable landscape,High ground
    • Infrastructure: Natural defenses,Heavy infrastructure
    • Battle score: 10
    • Population: Ten times less than enemy
    • Government: Content Republic
    • Motive: Defending core
    • Morale: none
    • Tactics: Savage leader
    • Economy: Paying tribute,Economic disruption nearby,Economic disruption at home,Destruction of major nation,National gift,Prosperous nearby trade,Prosperous distant trade. Base 0
    • New Stability: 165.96
    • Bari is in a depression.
    • Final military: 58 (442 lost)
    • Final morale: 0 (0%)
  • Result: Hafsids wins with 12.93 occupation score.
  • Hafsids successfully invades the island and sacks the citadel of Bari.
  • Battle lasts 17 days and the occupation lasts 21 days.

Siege of Smyrna (1461)[]

  • Hafsids
    • Military: 1000
    • Supply: Supplied by roads
    • Density: Somewhat Urban
    • Geography: Naval invasion,Arable landscape
    • Infrastructure: Allied light infrastructure
    • Battle score: 14
    • Population: Ten times more than enemy
    • Government: Content Feudal
    • Motive: Asserting hegemony
    • Morale: Recent pillage
    • Tactics: Savage leader,Flanking
    • Economy: Economic disruption nearby,Destruction of major nation,Tribute,Prosperous nearby trade,Pillaging others,Prosperous distant trade. Base 15
    • New Stability: 147.93
    • Hafsids has an unpopular government.
    • Final military: 254 (746 lost)
    • Final morale: 0.01 (0%)
  • Hospitallers
    • Military: 800
    • Supply: Near major city/depot
    • Density: Somewhat Urban
    • Geography: Arable landscape,High ground
    • Infrastructure: Natural defenses,Fortress
    • Battle score: 10
    • Population: Ten times less than enemy
    • Government: Content Republic
    • Motive: Defending core
    • Morale: none
    • Tactics: Savage leader
    • Economy: Paying tribute,Economic disruption nearby,Destruction of major nation,National gift,Prosperous nearby trade,Prosperous distant trade. Base 0
    • New Stability: 174.04
    • Hospitallers is in a depression.
    • Final military: 350 (450 lost)
    • Final morale: 5.94 (0.04%)
  • Result: Hospitallers wins with 0.44 occupation score.
  • The Knights of Saint John miraculously manages to repulse the Barbary attack, while devastating their resoruces
  • Battle lasts 17 days and the occupation lasts 1 days.

Battle of Kalamata (1464)[]

  • Hafsids
    • Military: 2000
    • Supply: Supplied by roads
    • Density: Somewhat Urban
    • Geography: Naval invasion,Arable landscape
    • Infrastructure: Allied light infrastructure
    • Battle score: 11
    • Population: Twice or more than enemy
    • Government: Content Feudal
    • Motive: Asserting hegemony
    • Morale: Recent victory,Recent pillage
    • Tactics: Savage leader,Flanking
    • Economy: Economic disruption nearby,Destruction of major nation,Tribute,Prosperous nearby trade,Pillaging others,Prosperous distant trade. Base 15
    • New Stability: 155.66
    • Hafsids is in a depression.
    • Final military: 1142 (858 lost)
    • Final morale: 79.59 (0.2%)
  • Achaea
    • Military: 1000
    • Supply: Near major city/depot
    • Density: Somewhat Urban
    • Geography: Arable landscape,High ground
    • Infrastructure: Natural defenses,General infrastructure
    • Battle score: 10
    • Population: Half or less than enemy
    • Government: Content Feudal
    • Motive: Defending core
    • Morale: Recent victory
    • Tactics: Savage leader
    • Economy: Paying tribute,Economic disruption nearby,Economic disruption at home,Destruction of major nation,Severe damage to major city,National gift,Prosperous nearby trade,Prosperous distant trade. Base 0
    • New Stability: 169.23
    • Achaea is in a depression.
    • Final military: 121 (879 lost)
    • Final morale: 0 (0%)
  • Result: Hafsids wins with 9.92 occupation score.
  • Hafsids manage to successfully invade Kalamata and raid the coast, but not take any cities int he region. Their raiding last the better part of a month, however.
  • Battle lasts 17 days and the occupation lasts 26 days.

Battle of Egina (1464)[]

  • Hafsids
    • No. of ships: 100
    • Supply: Access to other ships
    • Direction of currents: Against current
    • Avg. condition of ships: Adequate condition,Adequate
    • Location: Attacking fortified coast
    • Battle score: 12
    • Population: Greater than enemy
    • Government: Content Feudal
    • Motive: Asserting hegemony
    • Morale: Recent victory,Recent pillage
    • Tactics: Savage leader,Flanking
    • Economy: Economic disruption nearby,Destruction of major nation,Tribute,Prosperous nearby trade,Pillaging others,Prosperous distant trade. Base 15
    • New Stability: 141.85
    • Hafsids has an unpopular government.
    • Final military: 32 (68 lost)
    • Final morale: 0 (0%)
  • Romania
    • No. of ships: 100
    • Supply: Access to other ships
    • Direction of currents: With weak current
    • Avg. condition of ships: Light damage,Superior materials
    • Location: Blockading pass
    • Battle score: 17
    • Population: Less than enemy
    • Government: Content Empire
    • Motive: Defending core
    • Morale: Recent victory
    • Tactics: Flanking
    • Economy: Paying tribute,Economic disruption nearby,Economic disruption at home,Destruction of major nation,Loss of major city,National gift,Tribute,Prosperous nearby trade,Prosperous distant trade. Base 2
    • New Stability: 154.94
    • Romania is in a depression.
    • Final military: 33 (67 lost)
    • Final morale: 0.62 (0%)
  • Result: Romania wins with 0.35 occupation score.
  • The Latin-Venetian navy pulls off a strategy to entrap the Hafsid ships near the strait of Salamis, storing a large naval force near the island of Egina. The Barbary pirates do not fall for this trap, but chase after the ships near Egina directly, forcing the Latin fleet to launch their flanking maneuver early. The result is heavy losses for the Latin Empire, but ultimately victorious at driving the Moors from the island of Athens.
  • Battle lasts 20 days and the occupation lasts 2 days.


Pirate Excursion (1464)[]

  • Latin Empire
    • No. of ships: 65
    • Supply: Access to city or depot
    • Direction of currents: Calm seas
    • Avg. condition of ships: Adequate condition,Adequate
    • Location: Blockading pass
    • Battle score: 10
    • Population: Greater than enemy
    • Government: Content Feudal
    • Motive: Defending hegemony
    • Morale: none
    • Tactics: Enemy surrounded
    • Economy: Economic disruption nearby,Prosperous nearby trade. Base 1
    • New Stability: 190.09
    • Latin Empire is in a recession.
    • Final military: 39 (26 lost)
    • Final morale: 502.99 (0.39%)
  • Pirate forces
    • No. of ships: 37
    • Supply: Access to other ships
    • Direction of currents: Calm seas
    • Avg. condition of ships: Adequate condition,Adequate
    • Location: Pinned to coast
    • Battle score: 10
    • Population: Less than enemy
    • Government: Content Feudal
    • Motive: Asserting hegemony
    • Morale: none
    • Tactics: none
    • Economy: Economic disruption nearby,Prosperous nearby trade. Base 15
    • New Stability: 177.11
    • Pirate forces is in a recession.
    • Final military: 5 (32 lost)
    • Final morale: 0 (0%)
  • Result: Latin Empire wins with 0.62 occupation score.
  • Latin Empire strikes a blow at some of the pirates but some escape limping back to home ports following the loss of much of the fleet

Dai Viet-Ayutthayan War[]

Battle of the Mekong Delta (1465)[]

  • Dai Viet
    • Military: 23000
    • Supply: Supplied by roads
    • Density: Somewhat Urban
    • Geography: Attack in forest
    • Infrastructure: Siege weapons
    • Battle score: 10
    • Population: Less than enemy
    • Government: Content Feudal
    • Motive: Asserting hegemony
    • Morale: none
    • Tactics: Flanking
    • Economy: Economic disruption nearby,Pillaging others. Base 15
    • New Stability: 181.51
    • Final military: 8173 (14827 lost)
    • Final morale: 0.53 (0%)
  • Ayutthaya
    • Military: 24000
    • Supply: Supplied by roads
    • Density: Somewhat Urban
    • Geography: Defending forest
    • Infrastructure: General infrastructure
    • Battle score: 10
    • Population: Greater than enemy
    • Government: Content Feudal
    • Motive: Defending border
    • Morale: none
    • Tactics: Savage leader
    • Economy: Economic disruption nearby,Tribute. Base 15
    • New Stability: 181.23
    • Final military: 6054 (17946 lost)
    • Final morale: 0 (0%)
  • Result: Dai Viet wins with 0.36 occupation score.
  • Dai Viet is able to crush the Ayutthayan defense at Mekong, securing and occupying Prey Nokor.
  • Battle lasts 23 days and the occupation lasts 1 days.

Liberation of Chiang Hung (1465)[]

  • Dai Viet
    • Military: 22000
    • Supply: Supplied by roads
    • Density: Somewhat Urban
    • Geography: Attack in forest
    • Infrastructure: Siege weapons
    • Battle score: 10
    • Population: Less than enemy
    • Government: Content Feudal
    • Motive: Asserting hegemony
    • Morale: none
    • Tactics: Flanking
    • Economy: Economic disruption nearby,Pillaging others. Base 15
    • New Stability: 178.39
    • Dai Viet is in a recession.
    • Final military: 4031 (17969 lost)
    • Final morale: 0 (0%)
  • Ayutthaya
    • Military: 22000
    • Supply: Near major city/depot
    • Density: Somewhat Urban
    • Geography: Defending forest
    • Infrastructure: General infrastructure
    • Battle score: 10
    • Population: Greater than enemy
    • Government: Content Feudal
    • Motive: Defending hegemony
    • Morale: none
    • Tactics: Savage leader
    • Economy: Economic disruption nearby,Tribute. Base 15
    • New Stability: 184.24
    • Final military: 8196 (13804 lost)
    • Final morale: 2.23 (0%)
  • Result: Ayutthaya wins with 32.38 occupation score.
  • Ayutthaya succeeds in preventing the liberation of Chiang Hung, successfully defending the region.
  • Battle lasts 22 days and the occupation lasts 13 days.

Siege of Toungoo (1466)[]

  • Ava
    • Military: 10000
    • Supply: Supplied by roads
    • Density: Rural
    • Geography: Attack in forest
    • Infrastructure: Allied light infrastructure
    • Battle score: 10
    • Population: Equal to enemy
    • Government: Content Feudal
    • Motive: Asserting hegemony
    • Morale: none
    • Tactics: none
    • Economy: Economic disruption nearby,none. Base 15
    • New Stability: 175.46
    • Final military: 2134 (7866 lost)
    • Final morale: 0.01 (0%)
  • Toungoo
    • Military: 14000
    • Supply: Supplied by roads
    • Density: Rural
    • Geography: Defending forest
    • Infrastructure: General infrastructure
    • Battle score: 10
    • Population: Equal to enemy
    • Government: Content Feudal
    • Motive: Defending core
    • Morale: none
    • Tactics: none
    • Economy: Economic disruption at home,none. Base 15
    • New Stability: 184.84
    • Final military: 5620 (8380 lost)
    • Final morale: 1.34 (0%)
  • Result: Toungoo defeats Ava, forcing them to retreat.
  • Toungoo sacks the region.
  • Battle lasts 22 days and the occupation lasts 21 days.

Battle of The Soài Rạp (1466)[]

  • Ayutthaya
    • Military: 10000
    • Supply: Supplied by roads
    • Density: Somewhat Urban
    • Geography: Arable landscape
    • Infrastructure: Captured light infrastructure
    • Battle score: 15
    • Population: Greater than enemy
    • Government: Content Feudal
    • Motive: Reclaiming recent territory
    • Morale: Recent defeat
    • Tactics: Savage leader
    • Economy: Economic disruption nearby,Tribute. Base 12
    • New Stability: 165.52
    • Final military: 3769 (6231 lost)
    • Final morale: 0.41 (0%)
  • Dai Viet
    • Military: 8173
    • Supply: Supplied by roads
    • Density: Somewhat Urban
    • Geography: Arable landscape
    • Infrastructure: General infrastructure
    • Battle score: 10
    • Population: Less than enemy
    • Government: Content Feudal
    • Motive: Defending hegemony
    • Morale: Recent victory
    • Tactics: Savage leader,Flanking
    • Economy: Economic disruption nearby,Pillaging others. Base 14
    • New Stability: 149.75
    • Final military: 1931 (6242 lost)
    • Final morale: 0 (0%)
  • Result: Ayutthaya wins with 49.66 occupation score.
  • Ayutthayan crushes the forces of Dai Viet at the river, with many of the remaining Dai Viet troops scattering as a result.
  • Battle lasts 21 days and the occupation lasts 11 days.

Rape of Ava (1466)[]

  • Toungoo
    • Military: 8000
    • Supply: Supplied by roads
    • Density: Rural
    • Geography: Defending forest
    • Infrastructure: Captured light infrastructure
    • Battle score: 10
    • Population: Equal to enemy
    • Government: Content Feudal
    • Motive: Asserting hegemony
    • Morale: Recent victory
    • Tactics: none
    • Economy: Economic disruption at home,none. Base 13
    • New Stability: 171.83
    • Final military: 5278 (2722 lost)
    • Final morale: 6096.24 (3.81%)
  • Ava
    • Military: 2000
    • Supply: Supplied by roads
    • Density: Rural
    • Geography: Attack in forest
    • Infrastructure: Basic infrastructure
    • Battle score: 10
    • Population: Equal to enemy
    • Government: Content Feudal
    • Motive: Defending core
    • Morale: Recent defeat
    • Tactics: Savage leader
    • Economy: Economic disruption nearby,none. Base 13
    • New Stability: 150.28
    • Final military: 0 (2000 lost)
    • Final morale: 0 (0%)
  • Result: Toungoo wins with 0.73 occupation score.
  • In a historic battle, the Rape of Ava is canonized as one of the most cruel military attacks in the region's history.
  • Battle lasts 12 days and the occupation lasts 6 days.

Defense of Chiang Hung (1466)[]

  • Ayutthaya
    • Military: 10000
    • Supply: Supplied by roads
    • Density: Somewhat Urban
    • Geography: Defending forest
    • Infrastructure: Captured light infrastructure
    • Battle score: 8
    • Population: Greater than enemy
    • Government: Content Feudal
    • Motive: Reclaiming territory
    • Morale: Recent defeat
    • Tactics: Savage leader
    • Economy: Economic disruption nearby,Tribute. Base 12
    • New Stability: 186.27
    • Ayutthaya is in a recession.
    • Final military: 4568 (5432 lost)
    • Final morale: 9.36 (0%)
  • Dai Viet
    • Military: 5000
    • Supply: Supplied by roads
    • Density: Somewhat Urban
    • Geography: Attack in forest
    • Infrastructure: Natural defenses,General infrastructure
    • Battle score: 14
    • Population: Less than enemy
    • Government: Content Feudal
    • Motive: Defending hegemony
    • Morale: Recent victory
    • Tactics: Savage leader,Flanking
    • Economy: Economic disruption nearby,Pillaging others. Base 11
    • New Stability: 176.73
    • Dai Viet is in a recession.
    • Final military: 821 (4179 lost)
    • Final morale: 0.01 (0%)
  • Result: Ayutthaya wins with 7.04 occupation score.
  • In another battle that is historical, Ayutthaya defeats the defensive forces of Dai Viet, but losing significant forces in the process.
  • Battle lasts 20 days and the occupation lasts 29 days.

Spanish put down of the Moroccan revolt[]

Battle of Ceuta (1465)[]

  • Spain
    • Military: 14000
    • Supply: Supplied by roads
    • Density: Somewhat Urban
    • Geography: Arable landscape
    • Infrastructure: Captured light infrastructure
    • Battle score: 10
    • Population: Greater than enemy
    • Government: Content Feudal
    • Motive: Reclaiming recent territory
    • Morale: none
    • Tactics: Savage leader
    • Economy: Economic disruption nearby,Prosperous nearby trade. Base 15
    • New Stability: 183.31
    • Spain is in a recession.
    • Final military: 5490 (8510 lost)
    • Final morale: 1.77 (0%)
  • Moroccan Rebels
    • Military: 10000
    • Supply: Near major city/depot
    • Density: Somewhat Urban
    • Geography: Arable landscape
    • Infrastructure: General infrastructure
    • Battle score: 10
    • Population: Less than enemy
    • Government: Content Feudal
    • Motive: Defending core
    • Morale: none
    • Tactics: none
    • Economy: Economic disruption nearby,Prosperous nearby trade. Base 0
    • New Stability: 165.92
    • Moroccan Rebels is in a depression.
    • Final military: 2013 (7987 lost)
    • Final morale: 0 (0%)
  • Result: Spain wins with 71.9 occupation score.
  • Spain sacks the region.
  • Battle lasts 21 days and the occupation lasts 10 days.
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