Alternative History
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Arles-Modena War

Battle of Noli (1468)

  • Arles
    • Military: 23000
    • Supply: Supplied by roads
    • Density: Urban
    • Geography: Crossing mountains,Arable landscape
    • Infrastructure: Blockading,Captured light infrastructure
    • Battle score: 8
    • Population: Equal to enemy
    • Government: Content Feudal
    • Motive: Asserting hegemony
    • Morale: none
    • Tactics: Inexperienced leader,Savage leader
    • Economy: Paying tribute,Economic disruption nearby,National gift,Tribute,Prosperous nearby trade. Base 15
    • New Stability: 187.81
    • Arles is in a recession.
    • Final military: 12245 (10755 lost)
    • Final morale: 129.67 (0.03%)
  • Modena
    • Military: 14000
    • Supply: Supplied by roads
    • Density: Urban
    • Geography: Arable landscape
    • Infrastructure: Natural defenses,Heavy infrastructure
    • Battle score: 10
    • Population: Equal to enemy
    • Government: Content Feudal
    • Motive: Defending hegemony
    • Morale: Recent victory
    • Tactics: none
    • Economy: Economic disruption nearby,Embargoed by major power,National gift,Tribute,Prosperous nearby trade,Pillaging others,Prosperous distant trade,Gold rush. Base 0
    • New Stability: 178.2
    • Modena is in a recession.
    • Final military: 1911 (12089 lost)
    • Final morale: 0 (0%)
  • Result: Arles wins with 0.64 occupation score.
  • Arles is repulsed by the natives.
  • Result: Arles defeats the Modena army and occupies Noli, but the natives are highly resistant and use unconventional tactics to resist the occupation
  • Battle lasts 19 days and the occupation lasts 7 days.

Second Battle of Noli (1469)

  • Arles
    • Military: 6000
    • Supply: Supplied by roads
    • Density: Urban
    • Geography: Crossing mountains,Arable landscape
    • Infrastructure: Blockading,Captured fortress
    • Battle score: 11
    • Population: Greater than enemy
    • Government: Content Feudal
    • Motive: Aggression
    • Morale: Recent victory
    • Tactics: Enemy surrounded
    • Economy: Paying tribute,Economic disruption nearby,National gift,Tribute,Prosperous nearby trade. Base 15
    • New Stability: 181.21
    • Arles is in a recession.
    • Final military: 3917 (2083 lost)
    • Final morale: 3973.23 (3.31%)
  • Modena
    • Military: 2000
    • Supply: Near major city/depot
    • Density: Urban
    • Geography: Arable landscape
    • Infrastructure: Heavy infrastructure
    • Battle score: 10
    • Population: Less than enemy
    • Government: Content Feudal
    • Motive: Defending hegemony
    • Morale: Recent defeat
    • Tactics: none
    • Economy: Economic disruption nearby,Economic disruption at home,Tribute,Prosperous nearby trade,Prosperous distant trade. Base 0
    • New Stability: 154.34
    • Modena is in a depression.
    • Final military: 0 (2000 lost)
    • Final morale: 0 (0%)
  • Result: Arles wins with 0.66 occupation score.
  • Arles crushes the local resistance, but control of the city is still tenuous. Seeing the straining economic situation, Modena pulls out
  • Battle lasts 12 days and the occupation lasts 1 days.

Battle of La Spezia (1472)

  • Arles
    • Military: 9500
    • Supply: Shortage of materials
    • Density: Somewhat Urban
    • Geography: Pinned to coast/mountain,Naval invasion,Arable landscape
    • Infrastructure: Allied light infrastructure,Blockading,Siege weapons
    • Battle score: 18
    • Population: Equal to enemy
    • Government: Content Empire
    • Motive: Religious dispute
    • Morale: Recent victory
    • Tactics: none
    • Economy: Economic disruption nearby,Economic disruption at home,National gift,Tribute,Prosperous nearby trade,Prosperous distant trade. Base 15
    • New Stability: 173.97
    • Arles is in a depression.
    • Final military: 3482 (6018 lost)
    • Final morale: 10.11 (0.01%)
  • Modena
    • Military: 5000
    • Supply: Near major city/depot
    • Density: Somewhat Urban
    • Geography: Arable landscape,High ground
    • Infrastructure: Natural defenses,Heavy infrastructure
    • Battle score: 12
    • Population: Equal to enemy
    • Government: Content Empire
    • Motive: Religious dispute
    • Morale: Recent defeat
    • Tactics: none
    • Economy: Economic disruption nearby,Severe deflation,National gift,Tribute,Prosperous nearby trade,Prosperous distant trade. Base 15
    • New Stability: 152.66
    • Modena is in a depression.
    • Final military: 567 (4433 lost)
    • Final morale: 0 (0%)
  • Result: Arles wins with 0.38 occupation score.
  • Arles successfully attacks the Italians in La Spezia, causing significant blow to Modena's economy, but not occupying any territory
  • Battle lasts 16 days and the occupation lasts 1 days.

Battle of La Spezia (1473)

  • Arles
    • Military: 21000
    • Supply: Supplied by roads
    • Density: Somewhat Urban
    • Geography: Pinned to coast/mountain,Naval invasion,Arable landscape
    • Infrastructure: Allied light infrastructure,Blockading,Siege weapons
    • Battle score: 17
    • Population: Greater than enemy
    • Government: Content Empire
    • Motive: Aggression
    • Morale: Recent victory
    • Tactics: Enemy surrounded
    • Economy: Economic disruption nearby,National gift,Tribute,Prosperous nearby trade,Prosperous distant trade. Base 15
    • New Stability: 173.6
    • Arles is in a depression.
    • Final military: 19911 (1089 lost)
    • Final morale: 368788.5 (87.81%)
  • Modena
    • Military: 800
    • Supply: Near major city/depot
    • Density: Somewhat Urban
    • Geography: Arable landscape,High ground
    • Infrastructure: Natural defenses,Heavy infrastructure
    • Battle score: 10
    • Population: Less than enemy
    • Government: Content Feudal
    • Motive: Defending hegemony
    • Morale: Recent defeat
    • Tactics: none
    • Economy: Economic disruption nearby,Severe deflation,Tribute,Prosperous nearby trade,Prosperous distant trade. Base 0
    • New Stability: 124.84
    • Modena suffers frequent unrest.
    • Final military: 0 (800 lost)
    • Final morale: 0 (0%)
  • Result: Arles wins with 0.96 occupation score.
  • Modena withdraws from the region completely, but the native Tuscans actively resist the Arles occupation, and receive support of other neighboring Italian cities to create further instability
  • Battle lasts 6 days and the occupation lasts 1 days.

Battle of Sassuolo (1474)

  • Arles
    • Military: 16000
    • Supply: Distantly supplied
    • Density: Somewhat Urban
    • Geography: Pinned to river,Arable landscape
    • Infrastructure: Allied light infrastructure,Blockading,Siege weapons
    • Battle score: 14
    • Population: Greater than enemy
    • Government: Content Feudal
    • Motive: Asserting hegemony
    • Morale: Recent victory
    • Tactics: Savage leader
    • Economy: Economic disruption nearby,National gift,Tribute,Prosperous nearby trade,Prosperous distant trade. Base 15
    • New Stability: 159.46
    • Arles is in a depression.
    • Final military: 6761 (9239 lost)
    • Final morale: 77.36 (0.02%)
  • Modena
    • Military: 6000
    • Supply: Near major city/depot
    • Density: Somewhat Urban
    • Geography: Arable landscape,High ground
    • Infrastructure: Natural defenses,Heavy infrastructure
    • Battle score: 10
    • Population: Less than enemy
    • Government: Content Feudal
    • Motive: Defending hegemony
    • Morale: Vassals unhappy,Recent defeat
    • Tactics: none
    • Economy: Economic disruption nearby,Economic disruption at home,Severe deflation,Severe damage to major city,Blockade of major port,Tribute,Prosperous nearby trade,Prosperous distant trade. Base 0
    • New Stability: 95.35
    • Modena suffers frequent uprisings.
    • Final military: 199 (5801 lost)
    • Final morale: 0 (0%)
  • Result: Arles wins with 0.43 occupation score.
  • Arles defeats the exhausted Modena military that continues retreating from Tuscany. However, being this deep inland has cost a large attrition on Arles' military, significantly increasing casualties and decline of morale among the Spanish support.
  • Battle lasts 15 days and the occupation lasts 1 days.

War in Liege

Battle of Liege (1468)

  • Lotharingia
    • Military: 7000
    • Supply: Supplied by roads
    • Density: Urban
    • Geography: Arable landscape
    • Infrastructure: Blockading,Captured fortress
    • Battle score: 12
    • Population: Ten times more than enemy
    • Government: Content Feudal
    • Motive: Reclaiming recent territory
    • Morale: none
    • Tactics: Enemy surrounded
    • Economy: Paying tribute,Economic disruption at home,Tribute,Prosperous nearby trade,Prosperous distant trade. Base 15
    • New Stability: 189.45
    • Lotharingia is in a recession.
    • Final military: 4184 (2816 lost)
    • Final morale: 1008.52 (0.72%)
  • Liege
    • Military: 4000
    • Supply: Near major city/depot
    • Density: Urban
    • Geography: Arable landscape
    • Infrastructure: Heavy infrastructure
    • Battle score: 10
    • Population: Ten times less than enemy
    • Government: Content Feudal
    • Motive: Defending core
    • Morale: none
    • Tactics: none
    • Economy: Economic disruption at home,Prosperous nearby trade. Base 0
    • New Stability: 136.57
    • Liege has an unpopular government.
    • Final military: 363 (3637 lost)
    • Final morale: 0 (0%)
  • Result: Lotharingia wins with 867.49 occupation score.
  • Lotharingia defeats the rebels and manages to institute their indirect control over the Archbishopric, while the 400 rebels that remain continue to cause trouble
  • Battle lasts 16 days and the occupation lasts 5 days.

Second Battle of Liege (1470)

  • Lotharingia
    • Military: 4500
    • Supply: Supplied by roads
    • Density: Somewhat Urban
    • Geography: Arable landscape
    • Infrastructure: Siege weapons,Captured fortress
    • Battle score: 13
    • Population: Ten times more than enemy
    • Government: Content Feudal
    • Motive: Reclaiming recent territory
    • Morale: Recent victory
    • Tactics: Enemy surrounded
    • Economy: Economic disruption nearby,Economic disruption at home,National gift,Tribute,Prosperous nearby trade,Prosperous distant trade. Base 15
    • New Stability: 184.89
    • Lotharingia is in a recession.
    • Final military: 3665 (835 lost)
    • Final morale: 29570.05 (32.86%)
  • Liege
    • Military: 400
    • Supply: Near major city/depot
    • Density: Somewhat Urban
    • Geography: Arable landscape
    • Infrastructure: Basic infrastructure
    • Battle score: 10
    • Population: Ten times less than enemy
    • Government: Unhappy Republic
    • Motive: Defending core
    • Morale: Army deserts,Recent defeat
    • Tactics: Savage leader
    • Economy: Paying tribute,Economic disruption nearby,Economic disruption at home,Severe damage to major city,National gift,Prosperous nearby trade. Base 0
    • New Stability: 55.74
    • Liege suffers major instability.
    • Final military: 0 (400 lost)
    • Final morale: 0 (0%)
  • Result: Lotharingia wins with 594.4 occupation score.
  • Lotharingia utterly crushes the remaining resistance, and the rebels have very little infrastructure remaining
  • Battle lasts 6 days and the occupation lasts 5 days.

Second Ona War

Battle of Makud (1469)

  • Oyo
    • Military: 17000
    • Supply: Supplied by roads
    • Density: Rural
    • Geography: Arable landscape,Attack in forest
    • Infrastructure: Captured light infrastructure
    • Battle score: 16
    • Population: Greater than enemy
    • Government: Content Empire
    • Motive: Asserting hegemony
    • Morale: Recent victory,Recent pillage
    • Tactics: Savage leader,Flanking
    • Economy: Economic disruption nearby,National gift,Prosperous nearby trade,Prosperous distant trade. Base 15
    • New Stability: 185.03
    • Oyo is in a recession.
    • Final military: 6985 (10015 lost)
    • Final morale: 6.15 (0%)
  • Benin
    • Military: 14000
    • Supply: Supplied by roads
    • Density: Rural
    • Geography: Arable landscape,Defending forest
    • Infrastructure: General infrastructure
    • Battle score: 10
    • Population: Less than enemy
    • Government: Content Empire
    • Motive: Defending border
    • Morale: Recent defeat
    • Tactics: none
    • Economy: Economic disruption nearby,Tribute,Prosperous nearby trade,Prosperous distant trade. Base 0
    • New Stability: 176.96
    • Benin is in a recession.
    • Final military: 2758 (11242 lost)
    • Final morale: 0 (0%)
  • Result: Oyo wins with 23.03 occupation score.
  • Oyo defeats Benin's forces and sacks the cities of Ondo and Ado Ekiti.
  • Battle lasts 22 days and the occupation lasts 16 days.

Abyssinia-Yemeni Pirate War

Battle of Aden (1470)

  • Ethiopia
    • No. of ships: 68
    • Supply: Access to city or depot
    • Direction of currents: With strong current
    • Avg. condition of ships: Adequate condition,Superior materials
    • Location: Attacking fortified coast
    • Battle score: 16
    • Population: Twice or more than enemy
    • Government: Content Empire
    • Motive: Asserting hegemony
    • Morale: Vassals unhappy
    • Tactics: Flanking
    • Economy: Economic disruption nearby,Economic disruption at home,Tribute,Prosperous nearby trade,Prosperous distant trade. Base 15
    • New Stability: 190.2
    • Ethiopia is in a recession.
    • Final military: 42 (26 lost)
    • Final morale: 695.86 (0.51%)
  • Yemen
    • No. of ships: 30
    • Supply: Access to other ships
    • Direction of currents: Calm seas
    • Avg. condition of ships: Adequate condition,Adequate
    • Location: Pinned to coast,Blockading bay
    • Battle score: 10
    • Population: Half or less than enemy
    • Government: Content Feudal
    • Motive: Defending hegemony
    • Morale: none
    • Tactics: Inexperienced leader
    • Economy: Economic disruption nearby,Embargoed by major power,Prosperous nearby trade,Pillaging others,Prosperous distant trade,Gold rush. Base 0
    • New Stability: 174.8
    • Yemen is in a depression.
    • Final military: 1 (29 lost)
    • Final morale: 0.01 (0%)
  • Result: Ethiopia wins with 20.52 occupation score.
  • Ethiopia sacks the coastal cities they attacked
  • Battle lasts 15 days and the occupation lasts 18 days.

Battle of Aden (1471)

  • Ethiopia
    • Military: 15000
    • Supply: Supplied by roads
    • Density: Somewhat Urban
    • Geography: Naval invasion,Arable landscape
    • Infrastructure: Blockading,Captured light infrastructure,Siege weapons
    • Battle score: 16
    • Population: Greater than enemy
    • Government: Content Empire
    • Motive: Asserting hegemony
    • Morale: Vassals unhappy,Recent victory
    • Tactics: Flanking
    • Economy: Economic disruption nearby,Economic disruption at home,Tribute,Prosperous nearby trade,Prosperous distant trade. Base 15
    • New Stability: 176.39
    • Ethiopia is in a recession.
    • Final military: 7896 (7104 lost)
    • Final morale: 182.76 (0.06%)
  • Yemen
    • Military: 12000
    • Supply: Supplied by roads
    • Density: Somewhat Urban
    • Geography: Arable landscape,High ground
    • Infrastructure: Natural defenses,Heavy infrastructure
    • Battle score: 10
    • Population: Less than enemy
    • Government: Content Feudal
    • Motive: Defending core
    • Morale: Recent defeat
    • Tactics: none
    • Economy: Economic disruption nearby,Economic disruption at home,Embargoed by major power,Tribute,Prosperous nearby trade,Pillaging others,Prosperous distant trade. Base 0
    • New Stability: 151.97
    • Yemen is in a depression.
    • Final military: 1248 (10752 lost)
    • Final morale: 0 (0%)
  • Result: Ethiopia wins with 5.2 occupation score.
  • After two weeks of consistent bombardment and significant loss of life, Ethiopia drives back the Yemeni forces, without capturing the city.
  • Battle lasts 19 days and the occupation lasts 31 days.

Siege of Aden (1473)

  • Ethiopia
    • Military: 8000
    • Supply: Supplied by roads
    • Density: Somewhat Urban
    • Geography: Naval invasion,Arable landscape
    • Infrastructure: Blockading,Captured light infrastructure,Siege weapons
    • Battle score: 8
    • Population: Greater than enemy
    • Government: Content Empire
    • Motive: Asserting hegemony
    • Morale: Vassals unhappy,Recent victory
    • Tactics: Enemy surrounded
    • Economy: Economic disruption nearby,Tribute,Prosperous nearby trade,Prosperous distant trade. Base 15
    • New Stability: 178.8
    • Ethiopia is in a recession.
    • Final military: 4868 (3132 lost)
    • Final morale: 979.18 (0.61%)
  • Yemen
    • Military: 5000
    • Supply: Supplied by roads
    • Density: Somewhat Urban
    • Geography: Arable landscape,High ground
    • Infrastructure: Natural defenses,Heavy infrastructure
    • Battle score: 10
    • Population: Less than enemy
    • Government: Content Feudal
    • Motive: Defending core
    • Morale: Recent defeat
    • Tactics: none
    • Economy: Economic disruption nearby,Economic disruption at home,Embargoed by major power,Severe damage to major city,Blockade of major port,Tribute,Prosperous nearby trade,Prosperous distant trade. Base 0
    • New Stability: 150.19
    • Yemen is in a depression.
    • Final military: 203 (4797 lost)
    • Final morale: 0 (0%)
  • Result: Ethiopia wins with 5.79 occupation score.
  • Ethiopia crushes Yemen's military and continues the siege.
  • Battle lasts 16 days and the occupation lasts 32 days.

Siege of Aden (1474)

  • Ethiopia
    • Military: 5000
    • Supply: Near major city/depot
    • Density: Somewhat Urban
    • Geography: Arable landscape
    • Infrastructure: Captured light infrastructure
    • Battle score: 11
    • Population: Greater than enemy
    • Government: Content Empire
    • Motive: Aggression
    • Morale: none
    • Tactics: Enemy surrounded
    • Economy: Economic disruption nearby,Tribute,Prosperous nearby trade,Prosperous distant trade. Base 15
    • New Stability: 171.91
    • Ethiopia is in a depression.
    • Final military: 4139 (861 lost)
    • Final morale: 23662.69 (23.66%)
  • Yemen
    • Military: 1000
    • Supply: Shortage of one material
    • Density: Somewhat Urban
    • Geography: Arable landscape
    • Infrastructure: Natural defenses,General infrastructure
    • Battle score: 10
    • Population: Less than enemy
    • Government: Content Feudal
    • Motive: Defending existential
    • Morale: Recent defeat
    • Tactics: none
    • Economy: Economic disruption nearby,Economic disruption at home,Embargoed by major power,Severe damage to major city,Blockade of major port,Tribute,Prosperous distant trade. Base 0
    • New Stability: 124.78
    • Yemen suffers frequent unrest.
    • Final military: 0 (1000 lost)
    • Final morale: 0 (0%)
  • Result: Ethiopia wins with 11.13 occupation score.
  • Ethiopia sacks the region.
  • Battle lasts 8 days and the occupation lasts 23 days.

Defense at Aden (1475)

  • Yemen
    • Military: 9000
    • Supply: Supplied by roads
    • Density: Somewhat Urban
    • Geography: Arable landscape
    • Infrastructure: Blockading
    • Battle score: 14
    • Population: Less than enemy
    • Government: Content Feudal
    • Motive: Defending existential
    • Morale: none
    • Tactics: none
    • Economy: Economic disruption nearby,Economic disruption at home,Embargoed by major power,Severe damage to major city,Blockade of major port,Loss of major city,Tribute,Prosperous nearby trade,Prosperous distant trade. Base 0
    • New Stability: 101.81
    • Yemen suffers frequent unrest.
    • Final military: 960 (8040 lost)
    • Final morale: 0.01 (0%)
  • Ethiopia
    • Military: 19000
    • Supply: Supplied by roads
    • Density: Somewhat Urban
    • Geography: Arable landscape,High ground
    • Infrastructure: Basic infrastructure
    • Battle score: 6
    • Population: Greater than enemy
    • Government: Content Empire
    • Motive: Aggression
    • Morale: Recent victory
    • Tactics: none
    • Economy: Economic disruption nearby,Economic disruption at home,Severe damage to major city,Tribute,Prosperous distant trade. Base 15
    • New Stability: 158.07
    • Ethiopia is in a depression.
    • Final military: 10378 (8622 lost)
    • Final morale: 531.45 (0.14%)
  • Result: Ethiopia wins with 0.56 occupation score.
  • Ethiopia is able to successfully defend the city, however, the rising number of Ethiopian deaths in the region has created unrest among the coptic forces stationed there.
  • Battle lasts 17 days and the occupation lasts 2 days.

Thessalonian Crusade

Battle of Arta (1470)

  • Romania
    • Military: 4500
    • Supply: Supplied by roads
    • Density: Somewhat Urban
    • Geography: Pinned to coast/mountain,Arable landscape
    • Infrastructure: Heavy infrastructure
    • Battle score: 18
    • Population: Half or less than enemy
    • Government: Content Empire
    • Motive: Religious dispute
    • Morale: none
    • Tactics: Savage leader,Flanking
    • Economy: Economic disruption nearby,National gift,Tribute,Prosperous nearby trade,Prosperous distant trade,Plunding enemy. Base 15
    • New Stability: 180.61
    • Romania is in a recession.
    • Final military: 1259 (3241 lost)
    • Final morale: 0.01 (0%)
  • Byzantium
    • Military: 4000
    • Supply: Near major city/depot
    • Density: Somewhat Urban
    • Geography: Arable landscape
    • Infrastructure: Heavy infrastructure
    • Battle score: 12
    • Population: Twice or more than enemy
    • Government: Content Empire
    • Motive: Religious dispute
    • Morale: Vassals unhappy
    • Tactics: Savage leader
    • Economy: Economic disruption nearby,Tribute,Prosperous nearby trade,Prosperous distant trade. Base 15
    • New Stability: 182.49
    • Byzantium is in a recession.
    • Final military: 1222 (2778 lost)
    • Final morale: 0.02 (0%)
  • Result: Byzantium wins with 78.3 occupation score.
  • With significant casualties exhausting the armies of both sides, the Byzantines manage to defeat the Latin forces and proceeds to sack the city, resulting in the civilian death of 3,000 Catholics and 600 Orthodox, including 14 Catholic monks and the Despot of Epirus.
  • Battle lasts 24 days and the occupation lasts 9 days.

Siege of Smyrna (1474)

  • Byzantium
    • Military: 7000
    • Supply: Supplied by roads
    • Density: Somewhat Urban
    • Geography: Pinned to coast/mountain,Arable landscape
    • Infrastructure: Heavy infrastructure,Blockading,Siege weapons
    • Battle score: 14
    • Population: Ten times more than enemy
    • Government: Content Empire
    • Motive: Religious dispute
    • Morale: Recent victory,Recent pillage
    • Tactics: Savage leader
    • Economy: Economic disruption nearby,Economic disruption at home,Tribute,Prosperous nearby trade,Prosperous distant trade. Base 15
    • New Stability: 189.49
    • Byzantium is in a recession.
    • Final military: 5593 (1407 lost)
    • Final morale: 31146.06 (22.25%)
  • Hospitallers
    • Military: 1000
    • Supply: Supplied by roads
    • Density: Somewhat Urban
    • Geography: Arable landscape,High ground
    • Infrastructure: Fortress
    • Battle score: 10
    • Population: Ten times less than enemy
    • Government: Content Republic
    • Motive: Defending core
    • Morale: none
    • Tactics: none
    • Economy: Economic disruption nearby,Economic disruption at home,Blockade of major port,National gift,Prosperous nearby trade,Prosperous distant trade. Base 0
    • New Stability: 165.07
    • Hospitallers is in a depression.
    • Final military: 0 (1000 lost)
    • Final morale: 0 (0%)
  • Result: Byzantium wins with 36.89 occupation score.
  • Byzantium invades Smyrna and sacks the city
  • Battle lasts 6 days and the occupation lasts 13 days.

Second Battle of Arta (1475)

  • Latins
    • Military: 36000
    • Supply: Shortage of materials
    • Density: Somewhat Urban
    • Geography: Pinned to coast/mountain,Pinned to river,Arable landscape
    • Infrastructure: Blockading,Captured light infrastructure,Siege weapons
    • Battle score: 15
    • Population: Less than enemy
    • Government: Content Empire
    • Motive: Holy War
    • Morale: none
    • Tactics: Savage leader,Flanking
    • Economy: Paying tribute,Economic disruption nearby,National gift,Tribute,Prosperous nearby trade,Pillaging others,Prosperous distant trade. Base 12
    • New Stability: 172.27
    • Latins is in a depression.
    • Final military: 4105 (31895 lost)
    • Final morale: 0.13 (0%)
  • Byzantium
    • Military: 39000
    • Supply: Supplied by roads
    • Density: Somewhat Urban
    • Geography: Pinned to river,Arable landscape,High ground
    • Infrastructure: Heavy infrastructure
    • Battle score: 18
    • Population: Greater than enemy
    • Government: Content Empire
    • Motive: Holy War
    • Morale: Vassals unhappy,Recent victory
    • Tactics: Savage leader,Enemy surrounded
    • Economy: Economic disruption nearby,Severe damage to major city,National gift,Tribute,Prosperous nearby trade,Prosperous distant trade. Base 15
    • New Stability: 170.22
    • Byzantium is in a depression.
    • Final military: 8255 (30745 lost)
    • Final morale: 0.01 (0%)
  • Result: Latins wins with 0.12 occupation score.
  • The combined Catholic forces barely manage to defeat the Byzantines, and begins an occupation of the region. Supply for the Catholic forces is very strained, however, while the Byzantines are still well supplied. The local government of Epirus does not relinquish any sovereignty to the Catholics, and continues to be supported by the other Orthodox states.
  • NOTE: The casualties listed here assumes that both armies continue to fight until one runs out of morale. If you decide to pull out forces from the battle early then you can recover some of these casualties.
  • Battle lasts 12 days and the occupation lasts 1 days.

Battle of Vaslui (1475)

  • Poland
    • Military: 42000
    • Supply: Supplied by roads
    • Density: Somewhat Urban
    • Geography: Arable landscape,High ground
    • Infrastructure: Allied light infrastructure
    • Battle score: 8
    • Population: Equal to enemy
    • Government: Content Feudal
    • Motive: Religious dispute
    • Morale: none
    • Tactics: Inexperienced leader,Flanking
    • Economy: Economic disruption nearby,National gift,Tribute,Prosperous nearby trade,Prosperous distant trade. Base 15
    • New Stability: 176.16
    • Poland is in a recession.
    • Final military: 10141 (31859 lost)
    • Final morale: 0.01 (0%)
  • Moldavia
    • Military: 52000
    • Supply: Near major city/depot
    • Density: Somewhat Urban
    • Geography: Steppe,Arable landscape
    • Infrastructure: General infrastructure
    • Battle score: 13
    • Population: Equal to enemy
    • Government: Content Feudal
    • Motive: Defending core
    • Morale: Recent victory
    • Tactics: Savage leader
    • Economy: Paying tribute,Economic disruption nearby,National gift,Prosperous nearby trade,Prosperous distant trade. Base 12
    • New Stability: 184.27
    • Moldavia is in a recession.
    • Final military: 19693 (32307 lost)
    • Final morale: 1.25 (0%)
  • Result: Moldavia wins with 198.05 occupation score.
  • Stephen III of Moldavia defeats the invaders with help from the Rus and Byzantium, securing his border against Poland
  • Battle lasts 24 days and the occupation lasts 7 days.

Battle of the Achelous (1476)

  • Byzantium
    • Military: 18250
    • Supply: Supplied by roads
    • Density: Rural
    • Geography: Arable landscape
    • Infrastructure: Allied light infrastructure
    • Battle score: 10
    • Population: Greater than enemy
    • Government: Content Empire
    • Motive: Holy War
    • Morale: Vassals unhappy,Recent defeat
    • Tactics: Enemy surrounded
    • Economy: Economic disruption nearby,Severe damage to major city,National gift,Tribute,Prosperous nearby trade,Prosperous distant trade. Base 15
    • New Stability: 162.49
    • Byzantium is in a depression.
    • Final military: 12655 (5595 lost)
    • Final morale: 24207.34 (6.63%)
  • Latins
    • Military: 5000
    • Supply: Cut off from supply
    • Density: Rural
    • Geography: Arable landscape
    • Infrastructure: Blockading
    • Battle score: 10
    • Population: Less than enemy
    • Government: Content Empire
    • Motive: Holy War
    • Morale: none
    • Tactics: none
    • Economy: Paying tribute,Economic disruption nearby,National gift,Pillaging others,Prosperous distant trade. Base -1
    • New Stability: 146.77
    • Latins has an unpopular government.
    • Final military: 0 (5000 lost)
    • Final morale: 0 (0%)
  • Result: Byzantium wins with 0.7 occupation score.
  • Byzantium is repulsed by the natives.
  • Battle lasts 11 days and the occupation lasts 1 days.

Rus Civil War

Battle of Rzhev (1473)

  • Novgorod
    • Military: 25000
    • Supply: Supplied by roads
    • Density: Somewhat Urban
    • Geography: Bad winter,Arable landscape,Attack in forest
    • Infrastructure: Allied light infrastructure,Siege weapons
    • Battle score: 15
    • Population: Equal to enemy
    • Government: Content Feudal
    • Motive: Asserting hegemony
    • Morale: Vassals unhappy,Recent victory
    • Tactics: Flanking
    • Economy: Economic disruption nearby,Tribute,Prosperous nearby trade,Prosperous distant trade. Base 3
    • New Stability: 179.25
    • Novgorod is in a recession.
    • Final military: 9129 (15871 lost)
    • Final morale: 2.45 (0%)
  • Smolensk
    • Military: 15000
    • Supply: Supplied by roads
    • Density: Somewhat Urban
    • Geography: Bad winter,Arable landscape,Defending forest
    • Infrastructure: Basic infrastructure
    • Battle score: 10
    • Population: Equal to enemy
    • Government: Unhappy Feudal
    • Motive: Defending core
    • Morale: Recent defeat
    • Tactics: Inexperienced leader
    • Economy: Paying tribute,Economic disruption nearby,Prosperous nearby trade,Prosperous distant trade. Base 0
    • New Stability: 179.19
    • Smolensk is in a recession.
    • Final military: 2705 (12295 lost)
    • Final morale: 0.01 (0%)
  • Result: Novgorod wins with 0.37 occupation score.
  • Novgorod barely manages to defeat the combined armies of the Rus states, but manages to maintain their holding in Rzhev
  • Battle lasts 20 days and the occupation lasts 1 days.

Battle of Kniaz (1474)

  • Novgorod
    • Military: 14000
    • Supply: Supplied by roads
    • Density: Rural
    • Geography: Bad winter,Arable landscape,Attack in forest
    • Infrastructure: Captured light infrastructure,Siege weapons
    • Battle score: 15
    • Population: Greater than enemy
    • Government: Content Republic
    • Motive: Asserting hegemony
    • Morale: Vassals unhappy,Recent victory
    • Tactics: Vastly advanced tech,Savage leader,Flanking
    • Economy: Economic disruption nearby,Tribute,Prosperous nearby trade,Prosperous distant trade. Base 5
    • New Stability: 175.22
    • Novgorod is in a recession.
    • Final military: 12075 (1925 lost)
    • Final morale: 120327.3 (42.97%)
  • Smolensk
    • Military: 3000
    • Supply: Supplied by roads
    • Density: Rural
    • Geography: Pinned to river,Bad winter,Arable landscape
    • Infrastructure: Basic infrastructure
    • Battle score: 10
    • Population: Less than enemy
    • Government: Unhappy Feudal
    • Motive: Defending core
    • Morale: Recent defeat
    • Tactics: Inexperienced leader
    • Economy: Paying tribute,Economic disruption nearby,Economic disruption at home,Prosperous nearby trade,Prosperous distant trade. Base 0
    • New Stability: 154.29
    • Smolensk is in a depression.
    • Final military: 0 (3000 lost)
    • Final morale: 0 (0%)
  • Result: Novgorod wins with 4.49 occupation score.
  • Novgorod manages to decimate the forces of Smolensk, and pushes their advance across the border
  • Battle lasts 6 days and the occupation lasts 33 days.

Siege of Smolensk (1474)

  • Novgorod
    • Military: 12000
    • Supply: Supplied by roads
    • Density: Somewhat Urban
    • Geography: Bad winter,Arable landscape,Attack in forest
    • Infrastructure: Blockading,Captured light infrastructure,Siege weapons
    • Battle score: 15
    • Population: Twice or more than enemy
    • Government: Content Republic
    • Motive: Asserting hegemony
    • Morale: Vassals unhappy,Recent victory
    • Tactics: Vastly advanced tech,Savage leader,Flanking
    • Economy: Economic disruption nearby,Tribute,Prosperous nearby trade,Prosperous distant trade. Base 5
    • New Stability: 172.55
    • Novgorod is in a depression.
    • Final military: 11136 (864 lost)
    • Final morale: 203362.6 (84.73%)
  • Smolensk
    • Military: 1000
    • Supply: Supplied by roads
    • Density: Somewhat Urban
    • Geography: Bad winter,Arable landscape,Defending forest
    • Infrastructure: General infrastructure
    • Battle score: 10
    • Population: Half or less than enemy
    • Government: Unhappy Feudal
    • Motive: Defending core
    • Morale: Recent defeat
    • Tactics: Inexperienced leader
    • Economy: Paying tribute,Economic disruption nearby,Economic disruption at home,Blockade of major port,Prosperous nearby trade,Prosperous distant trade. Base 0
    • New Stability: 126.68
    • Smolensk has an unpopular government.
    • Final military: 0 (1000 lost)
    • Final morale: 0 (0%)
  • Result: Novgorod wins with 358.82 occupation score.
  • The Smolensk government surrenders their economic and political autonomy to Novgorod
  • Battle lasts 2 days and the occupation lasts 6 days.

Battle of Tver (1474)

  • Novgorod
    • Military: 15000
    • Supply: Supplied by roads
    • Density: Rural
    • Geography: Bad winter,Arable landscape,Attack in forest
    • Infrastructure: Heavy infrastructure,Blockading,Siege weapons
    • Battle score: 17
    • Population: Twice or more than enemy
    • Government: Content Republic
    • Motive: Asserting hegemony
    • Morale: Vassals unhappy,Recent victory,Recent pillage
    • Tactics: Vastly advanced tech,Savage leader,Flanking
    • Economy: Economic disruption nearby,Tribute,Prosperous nearby trade,Prosperous distant trade. Base 10
    • New Stability: 169.56
    • Novgorod is in a depression.
    • Final military: 13322 (1678 lost)
    • Final morale: 173220.3 (57.74%)
  • Moscow
    • Military: 10000
    • Supply: Supplied by roads
    • Density: Rural
    • Geography: Bad winter,Arable landscape,Defending forest
    • Infrastructure: General infrastructure
    • Battle score: 10
    • Population: Half or less than enemy
    • Government: Unhappy Feudal
    • Motive: Defending core
    • Morale: Recent defeat
    • Tactics: Flanking
    • Economy: Paying tribute,Economic disruption nearby,Economic disruption at home,Prosperous nearby trade,Prosperous distant trade. Base 0
    • New Stability: 138.92
    • Moscow has an unpopular government.
    • Final military: 0 (10000 lost)
    • Final morale: 0 (0%)
  • Result: Novgorod wins with 453.83 occupation score.
  • Having crushed the Muscovy in battle, Novgorod takes a sweeping victory and annexes much of the Duchy's territory
  • Battle lasts 4 days and the occupation lasts 4 days.

Siege of Moscow (1476)

  • Novgorod
    • Military: 18000
    • Supply: Supplied by roads
    • Density: Somewhat Urban
    • Geography: Pinned to river,Arable landscape,Attack in forest
    • Infrastructure: Blockading,Captured light infrastructure,Siege weapons
    • Battle score: 14
    • Population: Greater than enemy
    • Government: Content Republic
    • Motive: Dynastic dispute
    • Morale: Vassals unhappy
    • Tactics: Flanking
    • Economy: Economic disruption nearby,Tribute,Prosperous nearby trade,Prosperous distant trade,Plunding enemy. Base 10
    • New Stability: 161.95
    • Novgorod is in a depression.
    • Final military: 13112 (4888 lost)
    • Final morale: 72749.02 (20.21%)
  • Moscow
    • Military: 5000
    • Supply: Near major city/depot
    • Density: Somewhat Urban
    • Geography: Arable landscape,Defending forest
    • Infrastructure: Heavy infrastructure
    • Battle score: 10
    • Population: Less than enemy
    • Government: Content Feudal
    • Motive: Defending core
    • Morale: Recent defeat
    • Tactics: none
    • Economy: Paying tribute,Economic disruption nearby,Economic disruption at home,Severe damage to major city,Blockade of major port,Prosperous nearby trade,Prosperous distant trade. Base 0
    • New Stability: 112.69
    • Moscow suffers frequent unrest.
    • Final military: 0 (5000 lost)
    • Final morale: 0 (0%)
  • Result: Novgorod wins with 861 occupation score.
  • Novgorod crushes the forces of Moscow and seizes control of the capital
  • Battle lasts 7 days and the occupation lasts 5 days.

Siege of Ryazan (1477)

  • Novgorod
    • Military: 15000
    • Supply: Distantly supplied
    • Density: Somewhat Urban
    • Geography: Pinned to river,Arable landscape,Attack in forest
    • Infrastructure: Captured light infrastructure,Siege weapons
    • Battle score: 14
    • Population: Twice or more than enemy
    • Government: Content Republic
    • Motive: Dynastic dispute
    • Morale: Vassals unhappy
    • Tactics: Flanking
    • Economy: Economic disruption nearby,Tribute,Prosperous nearby trade,Prosperous distant trade,Plunding enemy. Base 11
    • New Stability: 145.75
    • Novgorod has an unpopular government.
    • Final military: 3817 (11183 lost)
    • Final morale: 0.25 (0%)
  • Ryazan
    • Military: 8000
    • Supply: Near major city/depot
    • Density: Somewhat Urban
    • Geography: Arable landscape,Defending forest
    • Infrastructure: Heavy infrastructure
    • Battle score: 10
    • Population: Half or less than enemy
    • Government: Content Feudal
    • Motive: Defending core
    • Morale: Recent defeat
    • Tactics: none
    • Economy: Paying tribute,Economic disruption nearby,Economic disruption at home,Prosperous nearby trade,Prosperous distant trade. Base 0
    • New Stability: 114.31
    • Ryazan suffers frequent unrest.
    • Final military: 1348 (6652 lost)
    • Final morale: 0.01 (0%)
  • Result: Novgorod wins with 15.49 occupation score.
  • Novgorod breaks through the city defenses and seizes control of the city.
  • Battle lasts 18 days and the occupation lasts 20 days.

Hindustani conquest of Kalinga (1474)

Invasion of Kalinga (1474)

  • Hindustan
    • Military: 70000
    • Supply: Near major city/depot
    • Density: Somewhat Urban
    • Geography: Arable landscape
    • Infrastructure: Captured light infrastructure
    • Battle score: 10
    • Population: Twice or more than enemy
    • Government: Content Empire
    • Motive: Aggression
    • Morale: none
    • Tactics: Inexperienced leader
    • Economy: Economic disruption nearby,Tribute,Prosperous nearby trade,Prosperous distant trade. Base 15
    • New Stability: 195.67
    • Hindustan is in a recession.
    • Final military: 61973 (8027 lost)
    • Final morale: 769386.6 (54.96%)
  • Kalinga
    • Military: 5000
    • Supply: Supplied by roads
    • Density: Somewhat Urban
    • Geography: Arable landscape
    • Infrastructure: General infrastructure
    • Battle score: 10
    • Population: Half or less than enemy
    • Government: Content Feudal
    • Motive: Defending existential
    • Morale: none
    • Tactics: none
    • Economy: Economic disruption nearby,Tribute,Prosperous distant trade. Base 0
    • New Stability: 174.52
    • Kalinga is in a depression.
    • Final military: 0 (5000 lost)
    • Final morale: 0 (0%)
  • Result: Hindustan wins with 29.51 occupation score.
  • Hindustan sacks the region.
  • Battle lasts 5 days and the occupation lasts 15 days.

Battle of Kanchi (1476)

  • Gurkani
    • Military: 30000
    • Supply: Supplied by roads
    • Density: Somewhat Urban
    • Geography: Pinned to river,Arable landscape,Attack in forest
    • Infrastructure: Captured light infrastructure,Siege weapons
    • Battle score: 15
    • Population: Twice or more than enemy
    • Government: Content Empire
    • Motive: Aggression
    • Morale: Vassals unhappy,Recent victory,Recent pillage
    • Tactics: Savage leader,Flanking
    • Economy: Economic disruption nearby,Tribute,Prosperous nearby trade,Pillaging others,Prosperous distant trade,Gold rush. Base 8
    • New Stability: 184.42
    • Gurkani is in a recession.
    • Final military: 18173 (11827 lost)
    • Final morale: 5119.27 (0.85%)
  • Vijayanager
    • Military: 10000
    • Supply: Near major city/depot
    • Density: Somewhat Urban
    • Geography: Arable landscape,High ground
    • Infrastructure: Fortress
    • Battle score: 10
    • Population: Half or less than enemy
    • Government: Content Feudal
    • Motive: Defending core
    • Morale: none
    • Tactics: none
    • Economy: Economic disruption nearby,Economic disruption at home,Prosperous nearby trade,Prosperous distant trade. Base 0
    • New Stability: 173.02
    • Vijayanager is in a depression.
    • Final military: 0 (10000 lost)
    • Final morale: 0 (0%)
  • Result: Gurkani wins with 8.74 occupation score.
  • Gurkani armies decimates the southern Indian military and pushes them out of the region
  • Battle lasts 13 days and the occupation lasts 26 days.

Battle of Kaveri River (1478)

  • Gurkani
    • Military: 200000
    • Supply: Shortage of materials
    • Density: Somewhat Urban
    • Geography: Pinned to river,Arable landscape
    • Infrastructure: Captured light infrastructure
    • Battle score: 16
    • Population: Twice or more than enemy
    • Government: Content Empire
    • Motive: Aggression
    • Morale: Vassals unhappy,Recent victory,Recent pillage
    • Tactics: Savage leader
    • Economy: Economic disruption nearby,Economic disruption at home,Tribute,Prosperous nearby trade,Prosperous distant trade,Plunding enemy. Base 15
    • New Stability: 165.38
    • Gurkani is in a depression.
    • Final military: 48557 (151443 lost)
    • Final morale: 0.19 (0%)
  • Maabar
    • Military: 185000
    • Supply: Shortage of materials
    • Density: Somewhat Urban
    • Geography: Pinned to river,Arable landscape,High ground
    • Infrastructure: General infrastructure
    • Battle score: 14
    • Population: Half or less than enemy
    • Government: Content Feudal
    • Motive: Defending core
    • Morale: Recent defeat
    • Tactics: none
    • Economy: Economic disruption nearby,Economic disruption at home,Severe damage to major city,Tribute,Prosperous nearby trade,Prosperous distant trade. Base 7
    • New Stability: 172.66
    • Maabar is in a depression.
    • Final military: 32756 (152244 lost)
    • Final morale: 0 (0%)
  • Result: Gurkani wins with 16.49 occupation score.
  • Gurkani sacks the region.
  • Battle lasts 22 days and the occupation lasts 19 days.

Siege of Vijayanager (1478)

  • Gurkani
    • Military: 100000
    • Supply: Shortage of materials
    • Density: Somewhat Urban
    • Geography: Pinned to river,Arable landscape
    • Infrastructure: Captured light infrastructure,Siege weapons
    • Battle score: 16
    • Population: Twice or more than enemy
    • Government: Content Empire
    • Motive: Aggression
    • Morale: Vassals unhappy,Recent victory,Recent pillage
    • Tactics: Savage leader
    • Economy: Economic disruption nearby,Economic disruption at home,Tribute,Prosperous nearby trade,Prosperous distant trade,Plunding enemy. Base 15
    • New Stability: 146.39
    • Gurkani has an unpopular government.
    • Final military: 28040 (71960 lost)
    • Final morale: 0.14 (0%)
  • Maabar
    • Military: 70000
    • Supply: Shortage of materials
    • Density: Somewhat Urban
    • Geography: Pinned to river,Arable landscape,High ground
    • Infrastructure: Fortress
    • Battle score: 14
    • Population: Half or less than enemy
    • Government: Content Feudal
    • Motive: Defending core
    • Morale: Recent defeat
    • Tactics: none
    • Economy: Economic disruption nearby,Economic disruption at home,Severe damage to major city,Tribute,Prosperous nearby trade,Prosperous distant trade. Base 7
    • New Stability: 145.19
    • Maabar has an unpopular government.
    • Final military: 11227 (58773 lost)
    • Final morale: 0 (0%)
  • Result: Gurkani wins with 15.95 occupation score.
  • Gurkani sacks the region.
  • Battle lasts 21 days and the occupation lasts 19 days.

War of the Roses Pt II

Battle of Glouchester (1474)

  • Lancastrian Army
    • Military: 17000
    • Supply: Supplied by roads
    • Density: Somewhat Urban
    • Geography: Arable landscape
    • Infrastructure: Allied light infrastructure
    • Battle score: 10
    • Population: Equal to enemy
    • Government: Content Feudal
    • Motive: Dynastic dispute
    • Morale: none
    • Tactics: none
    • Economy: Economic disruption at home,Prosperous nearby trade. Base 9
    • New Stability: 174.97
    • Lancastrian Army is in a depression.
    • Final military: 9094 (7906 lost)
    • Final morale: 0 (0%)
  • English Army
    • Military: 20000
    • Supply: Near major city/depot
    • Density: Somewhat Urban
    • Geography: Arable landscape
    • Infrastructure: Fortress
    • Battle score: 10
    • Population: Equal to enemy
    • Government: Content Feudal
    • Motive: Defending core
    • Morale: none
    • Tactics: none
    • Economy: Economic disruption nearby,Prosperous nearby trade. Base 3
    • New Stability: 185.05
    • English Army is in a recession.
    • Final military: 10,819 (9181 lost)
    • Final morale: 5.25 (0%)
  • Result: English Army wins with 62.86 occupation score.
  • English Army maintains total control over the region forcing a decisive retreat of the opposing army.
  • Battle lasts 22 days and the occupation lasts 10 days.

Battle of Cavan (1478)

  • Scotland
    • Military: 20000
    • Supply: Distantly supplied
    • Density: Somewhat Urban
    • Geography: Arable landscape
    • Infrastructure: Captured light infrastructure
    • Battle score: 10
    • Population: Equal to enemy
    • Government: Content Feudal
    • Motive: Dynastic dispute
    • Morale: none
    • Tactics: none
    • Economy: Economic disruption nearby,Prosperous nearby trade. Base 15
    • New Stability: 183.86
    • Scotland is in a recession.
    • Final military: 7248 (12752 lost)
    • Final morale: 1.32 (0%)
  • Ireland
    • Military: 11000
    • Supply: Near major city/depot
    • Density: Somewhat Urban
    • Geography: Arable landscape
    • Infrastructure: Basic infrastructure
    • Battle score: 10
    • Population: Equal to enemy
    • Government: Content Feudal
    • Motive: Dynastic dispute
    • Morale: none
    • Tactics: none
    • Economy: Economic disruption nearby,Prosperous nearby trade. Base 15
    • New Stability: 180.27
    • Ireland is in a recession.
    • Final military: 2405 (8595 lost)
    • Final morale: 0 (0%)
  • Result: Scotland wins with 0.37 occupation score.
  • Scotland is repulsed by the natives.
  • Battle lasts 22 days and the occupation lasts 1 days.

2nd Battle of Cavan (1479)

  • Scotland
    • Military: 18000
    • Supply: Distantly supplied
    • Density: Somewhat Urban
    • Geography: Arable landscape
    • Infrastructure: Captured light infrastructure
    • Battle score: 10
    • Population: Equal to enemy
    • Government: Content Feudal
    • Motive: Dynastic dispute
    • Morale: Recent victory
    • Tactics: none
    • Economy: Economic disruption nearby,Prosperous nearby trade. Base 15
    • New Stability: 196.77
    • Scotland is in a recession.
    • Final military: 15817 (2183 lost)
    • Final morale: 239617 (66.56%)
  • Ireland
    • Military: 2000
    • Supply: Near major city/depot
    • Density: Somewhat Urban
    • Geography: Arable landscape
    • Infrastructure: General infrastructure
    • Battle score: 10
    • Population: Equal to enemy
    • Government: Content Feudal
    • Motive: Dynastic dispute
    • Morale: Recent defeat
    • Tactics: none
    • Economy: Economic disruption nearby,Prosperous nearby trade. Base 15
    • New Stability: 174.8
    • Ireland is in a depression.
    • Final military: 0 (2000 lost)
    • Final morale: 0 (0%)
  • Result: Scotland wins with 0.89 occupation score.
  • Scotland is repulsed by the natives.
  • Battle lasts 3 days and the occupation lasts 1 days.


Invasion of Mann (1484)

  • Scotland-Wales
    • Military: 4000
    • Supply: Distantly supplied
    • Density: Rural
    • Geography: Naval invasion
    • Infrastructure: Captured light infrastructure
    • Battle score: 10
    • Population: Equal to enemy
    • Government: Content Feudal
    • Motive: Dynastic dispute
    • Morale: none
    • Tactics: Savage leader
    • Economy: Economic disruption nearby,Prosperous nearby trade. Base 15
    • New Stability: 197.88
    • Scotland-Wales is in a recession.
    • Final military: 3693 (307 lost)
    • Final morale: 63857.34 (79.82%)
  • Celtic Confederacy
    • Military: 300
    • Supply: Near major city/depot
    • Density: Rural
    • Geography: Arable landscape
    • Infrastructure: Basic infrastructure
    • Battle score: 10
    • Population: Equal to enemy
    • Government: Content Feudal
    • Motive: Dynastic dispute
    • Morale: none
    • Tactics: none
    • Economy: Economic disruption nearby,Prosperous nearby trade. Base 15
    • New Stability: 174.8
    • Celtic Confederacy is in a depression.
    • Final military: 0 (300 lost)
    • Final morale: 0 (0%)
  • Result: Scotland-Wales wins with 0.93 occupation score.
  • Scotland-Wales is repulsed by the natives.
  • Battle lasts 2 days and the occupation lasts 1 days.

Disregarding occupation score, doesnt really matter here. Scotland wins -Feud

Conquest of Tyrone (1488)

  • Scotland
    • Military: 8000
    • Supply: Shortage of one material
    • Density: Rural
    • Geography: Scorched earth,Pinned to river,Naval invasion,Arable landscape,Attack in forest
    • Infrastructure: Captured light infrastructure
    • Battle score: 13
    • Population: Greater than enemy
    • Government: Content Feudal
    • Motive: Reclaiming recent territory
    • Morale: Recent victory
    • Tactics: Savage leader
    • Economy: Economic disruption nearby,Economic disruption at home,Tribute,Prosperous nearby trade,Prosperous distant trade. Base 12
    • New Stability: 185.17
    • Scotland is in a recession.
    • Final military: 4685 (3315 lost)
    • Final morale: 3432.05 (2.15%)
  • Tyrone
    • Military: 2000
    • Supply: Shortage of one material
    • Density: Rural
    • Geography: Arable landscape,High ground,Defending forest
    • Infrastructure: General infrastructure
    • Battle score: 10
    • Population: Less than enemy
    • Government: Content Feudal
    • Motive: Defending core
    • Morale: none
    • Tactics: Savage leader
    • Economy: Paying tribute,Economic disruption at home,Tribute,Prosperous nearby trade,Prosperous distant trade. Base 0
    • New Stability: 161.01
    • Tyrone is in a depression.
    • Final military: 0 (2000 lost)
    • Final morale: 0 (0%)
  • Result: Scotland wins with 87.59 occupation score.
  • Tyrone is utterly crushed and conquered by Scotland
  • Battle lasts 11 days and the occupation lasts 9 days.

Barbary-Byzantine War

Siege of Tripoli (1476)

  • Hafsids
    • Military: 4000
    • Supply: Near major city/depot
    • Density: Somewhat Urban
    • Geography: Arable landscape
    • Infrastructure: Blockading,Captured fortress
    • Battle score: 11
    • Population: Ten times more than enemy
    • Government: Content Feudal
    • Motive: Aggression
    • Morale: none
    • Tactics: Savage leader,Enemy surrounded
    • Economy: Economic disruption nearby,Tribute,Prosperous nearby trade,Prosperous distant trade. Base 15
    • New Stability: 190.85
    • Hafsids is in a recession.
    • Final military: 2615 (1385 lost)
    • Final morale: 1572 (1.97%)
  • Tripolitania
    • Military: 1000
    • Supply: Near major city/depot
    • Density: Somewhat Urban
    • Geography: Pinned to coast/mountain,Arable landscape
    • Infrastructure: Fortress
    • Battle score: 10
    • Population: Ten times less than enemy
    • Government: Content Republic
    • Motive: Defending core
    • Morale: none
    • Tactics: none
    • Economy: Paying tribute,Economic disruption nearby,Severe damage to major city,National gift,Prosperous nearby trade. Base 0
    • New Stability: 172.14
    • Tripolitania is in a depression.
    • Final military: 2 (998 lost)
    • Final morale: 0 (0%)
  • Result: Hafsids wins with 23.69 occupation score.
  • The Moors break through the gates of Tripoli and sack the city
  • Battle lasts 13 days and the occupation lasts 17 days.

Battle of Farmagustra (1476)

  • Hafsids
    • Military: 6000
    • Supply: Near major city/depot
    • Density: Somewhat Urban
    • Geography: Pinned to coast/mountain,Naval invasion,Arable landscape
    • Infrastructure: Blockading,Captured fortress
    • Battle score: 13
    • Population: Twice or more than enemy
    • Government: Content Feudal
    • Motive: Aggression
    • Morale: none
    • Tactics: Savage leader,Flanking
    • Economy: Economic disruption nearby,Tribute,Prosperous nearby trade,Prosperous distant trade. Base 15
    • New Stability: 168.79
    • Hafsids is in a depression.
    • Final military: 1080 (4920 lost)
    • Final morale: 0 (0%)
  • Cyprus
    • Military: 7000
    • Supply: Near major city/depot
    • Density: Somewhat Urban
    • Geography: Arable landscape,High ground
    • Infrastructure: Natural defenses,General infrastructure
    • Battle score: 10
    • Population: Half or less than enemy
    • Government: Content Republic
    • Motive: Defending core
    • Morale: none
    • Tactics: none
    • Economy: Paying tribute,Economic disruption nearby,Severe damage to major city,National gift,Prosperous nearby trade. Base 0
    • New Stability: 185.74
    • Cyprus is in a recession.
    • Final military: 3482 (3518 lost)
    • Final morale: 31.05 (0.02%)
  • Result: Cyprus wins with 0.5 occupation score.
  • Cyprus manages to pull together enough forces retained from the Crusade to repulse the Moorish attack
  • Battle lasts 19 days and the occupation lasts 1 days.

Battle of Kyrenia (1477)

  • Hafsids
    • Military: 8000
    • Supply: Supplied by roads
    • Density: Somewhat Urban
    • Geography: Pinned to coast/mountain,Naval invasion,Arable landscape
    • Infrastructure: Blockading,Captured light infrastructure,Siege weapons
    • Battle score: 15
    • Population: Twice or more than enemy
    • Government: Content Feudal
    • Motive: Aggression
    • Morale: Recent defeat,Recent pillage
    • Tactics: Savage leader,Enemy surrounded
    • Economy: Economic disruption nearby,Tribute,Prosperous nearby trade,Pillaging others,Prosperous distant trade. Base 15
    • New Stability: 151.02
    • Hafsids is in a depression.
    • Final military: 2130 (5870 lost)
    • Final morale: 0.03 (0%)
  • Cyprus
    • Military: 9000
    • Supply: Near major city/depot
    • Density: Somewhat Urban
    • Geography: Arable landscape,High ground
    • Infrastructure: Natural defenses,General infrastructure
    • Battle score: 10
    • Population: Half or less than enemy
    • Government: Content Republic
    • Motive: Defending core
    • Morale: Recent victory
    • Tactics: none
    • Economy: Paying tribute,Economic disruption nearby,Embargoed by major power,Blockade of major port,National gift,Prosperous nearby trade,Prosperous distant trade. Base 0
    • New Stability: 158.58
    • Cyprus is in a depression.
    • Final military: 2342 (6658 lost)
    • Final morale: 0.01 (0%)
  • Result: Hafsids wins with 6.47 occupation score.
  • Hafsids manage to defeat the defensive fortifications of Cyprus and establish a beachead, but aren't able to move further inland
  • Battle lasts 22 days and the occupation lasts 31 days.

Battle of Salonika (1477)

  • Hafsids
    • No. of ships: 200
    • Supply: Access to other ships
    • Direction of currents: With weak current
    • Avg. condition of ships: Light damage,Adequate
    • Location: none
    • Battle score: 15
    • Population: Twice or more than enemy
    • Government: Content Feudal
    • Motive: Aggression
    • Morale: Recent victory,Recent pillage
    • Tactics: Savage leader,Flanking
    • Economy: Economic disruption nearby,Tribute,Prosperous nearby trade,Pillaging others,Prosperous distant trade. Base 15
    • New Stability: 139.25
    • Hafsids has an unpopular government.
    • Final military: 74 (126 lost)
    • Final morale: 0.01 (0%)
  • Venice
    • No. of ships: 150
    • Supply: Access to city or depot
    • Direction of currents: Calm seas
    • Avg. condition of ships: Long at sea or heavy damage,Superior materials
    • Location: Blockading bay
    • Battle score: 10
    • Population: Half or less than enemy
    • Government: Content Republic
    • Motive: Defending hegemony
    • Morale: Recent victory
    • Tactics: Flanking
    • Economy: Paying tribute,Economic disruption nearby,Embargoed by major power,Blockade of major port,National gift,Tribute,Prosperous nearby trade,Prosperous distant trade,Gold rush. Base 0
    • New Stability: 172.68
    • Venice is in a depression.
    • Final military: 36 (114 lost)
    • Final morale: 0.01 (0%)
  • Result: Venice wins with 0.25 occupation score.
  • An overall inconclusive battle, slightly in the favor of Venice that proceeds to relieve the Crusader troops in Cyprus
  • Battle lasts 22 days and the occupation lasts 1 days.

Siege of Nicosia (1478)

  • Hafsids
    • Military: 5000
    • Supply: Shortage of materials
    • Density: Somewhat Urban
    • Geography: Arable landscape
    • Infrastructure: Captured light infrastructure,Siege weapons
    • Battle score: 10
    • Population: Twice or more than enemy
    • Government: Content Feudal
    • Motive: Aggression
    • Morale: Recent victory,Recent pillage
    • Tactics: Savage leader,Flanking
    • Economy: Economic disruption nearby,Tribute,Prosperous nearby trade,Pillaging others,Prosperous distant trade. Base 15
    • New Stability: 137.39
    • Hafsids has an unpopular government.
    • Final military: 1594 (3406 lost)
    • Final morale: 0.04 (0%)
  • Cyprus
    • Military: 3000
    • Supply: Near major city/depot
    • Density: Somewhat Urban
    • Geography: Arable landscape,High ground
    • Infrastructure: Fortress
    • Battle score: 10
    • Population: Half or less than enemy
    • Government: Content Republic
    • Motive: Defending core
    • Morale: Recent defeat
    • Tactics: none
    • Economy: Economic disruption nearby,Economic disruption at home,National gift,Prosperous nearby trade,Prosperous distant trade. Base 0
    • New Stability: 132.15
    • Cyprus has an unpopular government.
    • Final military: 709 (2291 lost)
    • Final morale: 0.01 (0%)
  • Result: Hafsids wins with 1.05 occupation score.
  • Hafsids defeats the forces outside of the fortress, but has not captured the city yet
  • Battle lasts 21 days and the occupation lasts 28 days.

Second Siege of Nicosia (1479)

  • Hafsids
    • Military: 3000
    • Supply: Shortage of materials
    • Density: Somewhat Urban
    • Geography: Arable landscape
    • Infrastructure: Captured light infrastructure,Siege weapons
    • Battle score: 10
    • Population: Twice or more than enemy
    • Government: Content Feudal
    • Motive: Aggression
    • Morale: Recent victory,Recent pillage
    • Tactics: Savage leader,Flanking
    • Economy: Economic disruption nearby,Tribute,Prosperous nearby trade,Pillaging others,Prosperous distant trade. Base 15
    • New Stability: 136.7
    • Hafsids has an unpopular government.
    • Final military: 2069 (931 lost)
    • Final morale: 1351.23 (2.25%)
  • Cyprus
    • Military: 1000
    • Supply: Near major city/depot
    • Density: Somewhat Urban
    • Geography: Arable landscape,High ground
    • Infrastructure: Fortress
    • Battle score: 10
    • Population: Half or less than enemy
    • Government: Content Republic
    • Motive: Defending core
    • Morale: Recent defeat
    • Tactics: none
    • Economy: Economic disruption nearby,Economic disruption at home,National gift,Prosperous nearby trade,Prosperous distant trade. Base 0
    • New Stability: 105.67
    • Cyprus suffers frequent unrest.
    • Final military: 57 (943 lost)
    • Final morale: 0 (0%)
  • Result: Hafsids wins with 1.44 occupation score.
  • The city still has not fallen, but the Hafsids have now occupied everything else in Cyprus
  • Battle lasts 13 days and the occupation lasts 27 days.

Third Siege of Nicosia (1480)

  • Hafsids
    • Military: 2100
    • Supply: Shortage of materials
    • Density: Somewhat Urban
    • Geography: Arable landscape
    • Infrastructure: Blockading,Captured light infrastructure,Siege weapons
    • Battle score: 12
    • Population: Twice or more than enemy
    • Government: Content Feudal
    • Motive: Aggression
    • Morale: Recent victory,Recent pillage
    • Tactics: Savage leader,Enemy surrounded
    • Economy: Economic disruption nearby,Tribute,Prosperous nearby trade,Pillaging others,Prosperous distant trade,Plunding enemy. Base 15
    • New Stability: 129.94
    • Hafsids has an unpopular government.
    • Final military: 1299 (801 lost)
    • Final morale: 465.65 (1.11%)
  • Cyprus
    • Military: 1000
    • Supply: Cut off from supply
    • Density: Somewhat Urban
    • Geography: Arable landscape,High ground
    • Infrastructure: Fortress
    • Battle score: 10
    • Population: Half or less than enemy
    • Government: Unhappy Republic
    • Motive: Defending core
    • Morale: Recent defeat
    • Tactics: none
    • Economy: Economic disruption nearby,Economic disruption at home,Severe deflation,Severe damage to major city,Blockade of major port,National gift,Prosperous nearby trade,Prosperous distant trade. Base 0
    • New Stability: 47.44
    • Cyprus is severely decentralized.
    • Final military: 0 (1000 lost)
    • Final morale: 0 (0%)
  • Result: Hafsids wins with 8.1 occupation score.
  • Cyprus is forced into vassalage by the Hafsids
  • Battle lasts 12 days and the occupation lasts 27 days.

Attack of Cypriot fields (1486)

  • Byzantine empire
    • Military: 13500
    • Supply: Supplied by roads
    • Density: Urban
    • Geography: Naval invasion
    • Infrastructure: none
    • Battle score: 13
    • Population: Greater than enemy
    • Government: Content Empire
    • Motive: Aggression
    • Morale: none
    • Tactics: none
    • Economy: Economic disruption nearby,Prosperous distant trade. Base 13
    • New Stability: 188.47
    • Byzantine empire is in a recession.
    • Final military: 10000 (3000 lost)
    • Final morale: 2063.31 (0.76%)
  • Kingdom of Tunis
    • Military: 6000
    • Supply: Near major city/depot
    • Density: Urban
    • Geography: High ground
    • Infrastructure: Fortress
    • Battle score: 11
    • Population: Less than enemy
    • Government: Content Feudal
    • Motive: Defending core
    • Morale: none
    • Tactics: none
    • Economy: Blockade of major port,Prosperous distant trade. Base 11
    • New Stability: 176.07
    • Kingdom of Tunis is in a recession.
    • Final military: 3000 (3000 lost)
    • Final morale: 0.01 (0%)
  • Result: Byzantine empire wins with 0.61 occupation score.
  • Byzantine empire is repulsed by the natives.
  • Battle lasts 15 days and the occupation lasts 1 days.

Liberation of Nicosia (1488)

  • Byzantine Empire
  • Military: 10000
  • Supply: Distantly supplied
  • Density: Urban
  • Geography: Arable landscape
  • Infrastructure: Blockading,Captured light infrastructure,Siege weapons
  • Battle score: 13
  • Population: Greater than enemy
  • Government: Content Empire
  • Motive: Aggression
  • Morale: Recent victory
  • Tactics: Enemy surrounded
  • Economy: Economic disruption nearby,Prosperous distant trade. Base 11
  • New Stability: 175.66
  • Byzantine Empire is in a recession.
  • Final military: 5436 (4564 lost)
  • Final morale: 1071.9 (0.54%)
  • Sultanate of Cyprus
  • Military: 3000
  • Supply: Near major city/depot
  • Density: Urban
  • Geography: Pinned to coast/mountain,Arable landscape
  • Infrastructure: Basic infrastructure
  • Battle score: 11
  • Population: Less than enemy
  • Government: Content Feudal
  • Motive: Defending core
  • Morale: Recent defeat
  • Tactics: none
  • Economy: Economic disruption nearby,Economic disruption at home,Blockade of major port,Loss of major city,none. Base 7
  • New Stability: 150.95
  • Sultanate of Cyprus is in a depression.
  • Final military: 0 (3000 lost)
  • Final morale: 0 (0%)
  • Result: Byzantine Empire wins with 0.55 occupation score.
  • Byzantine Empire is repulsed by the natives.
  • Battle lasts 13 days and the occupation lasts 1 days.

Arles Civil War

Battle of Marseilles (1478)

  • Arles
    • Military: 7000
    • Supply: Supplied by roads
    • Density: Somewhat Urban
    • Geography: Arable landscape
    • Infrastructure: Captured light infrastructure,Siege weapons
    • Battle score: 12
    • Population: Equal to enemy
    • Government: Content Feudal
    • Motive: Aggression
    • Morale: Vassals unhappy,Recent victory
    • Tactics: Savage leader,Flanking
    • Economy: Economic disruption nearby,Economic disruption at home,Tribute,Prosperous nearby trade,Prosperous distant trade. Base 15
    • New Stability: 154.58
    • Arles is in a depression.
    • Final military: 2779 (4221 lost)
    • Final morale: 0.9 (0%)
  • Rebels
    • Military: 5000
    • Supply: Near major city/depot
    • Density: Somewhat Urban
    • Geography: Arable landscape,High ground
    • Infrastructure: Heavy infrastructure
    • Battle score: 10
    • Population: Equal to enemy
    • Government: Content Feudal
    • Motive: Defending hegemony
    • Morale: none
    • Tactics: none
    • Economy: Paying tribute,Economic disruption nearby,Economic disruption at home,Prosperous nearby trade,Prosperous distant trade. Base 0
    • New Stability: 180.67
    • Rebels is in a recession.
    • Final military: 1181 (3819 lost)
    • Final morale: 0 (0%)
  • Result: Arles wins with 0.4 occupation score.
  • Arles succeeds at capturing Maresilles. This does not dissuade the rebels
  • Battle lasts 22 days and the occupation lasts 1 days.

Battle of Vigueirat Field (1478)

  • Arles
    • Military: 13000
    • Supply: Supplied by roads
    • Density: Somewhat Urban
    • Geography: Arable landscape,High ground
    • Infrastructure: Captured fortress
    • Battle score: 13
    • Population: Greater than enemy
    • Government: Unhappy Feudal
    • Motive: Reclaiming recent territory
    • Morale: Vassals unhappy,Recent victory
    • Tactics: Savage leader,Enemy surrounded
    • Economy: Economic disruption nearby,Economic disruption at home,Severe deflation,Severe damage to major city,Tribute,Prosperous nearby trade,Prosperous distant trade. Base 15
    • New Stability: 154.6
    • Arles is in a depression.
    • Final military: 11284 (1716 lost)
    • Final morale: 143162 (55.06%)
  • Rebels
    • Military: 1000
    • Supply: Near major city/depot
    • Density: Somewhat Urban
    • Geography: Arable landscape,High ground
    • Infrastructure: Heavy infrastructure
    • Battle score: 10
    • Population: Less than enemy
    • Government: Content Feudal
    • Motive: Defending hegemony
    • Morale: none
    • Tactics: Savage leader
    • Economy: Paying tribute,Economic disruption nearby,Economic disruption at home,Prosperous nearby trade,Prosperous distant trade. Base 0
    • New Stability: 140.47
    • Rebels has an unpopular government.
    • Final military: 0 (1000 lost)
    • Final morale: 0 (0%)
  • Result: Arles wins with 4.01 occupation score.
  • The rebel are crushed in battle, although peasant unrest continues in the region
  • Battle lasts 4 days and the occupation lasts 34 days.

Egypto-Georgian War

Battle of Mosul (1480)

  • Mamluks
    • Military: 30000
    • Supply: Supplied by roads
    • Density: Somewhat Urban
    • Geography: Crossing desert,Pinned to river,Arable landscape
    • Infrastructure: Allied light infrastructure
    • Battle score: 12
    • Population: Half or less than enemy
    • Government: Content Feudal
    • Motive: Holy War
    • Morale: none
    • Tactics: Flanking
    • Economy: Economic disruption nearby,Severe deflation,Embargoed by major power,National gift,Tribute,Prosperous nearby trade,Prosperous distant trade. Base 8
    • New Stability: 145.27
    • Mamluks has an unpopular government.
    • Final military: 15372 (14628 lost)
    • Final morale: 0 (0%)
  • Georgia
    • Military: 30000
    • Supply: Near major city/depot
    • Density: Somewhat Urban
    • Geography: Arable landscape,High ground
    • Infrastructure: Fortress
    • Battle score: 18
    • Population: Twice or more than enemy
    • Government: Unhappy Empire
    • Motive: Defending core
    • Morale: Recent defeat
    • Tactics: Savage leader,Flanking
    • Economy: Economic disruption nearby,Economic disruption at home,Destruction of major nation,National gift,Prosperous nearby trade,Prosperous distant trade. Base 6
    • New Stability: 180.63
    • Georgia is in a recession.
    • Final military: 23873 (6127 lost)
    • Final morale: 16329.94 (2.72%)
  • Result: Georgia wins with 162.04 occupation score.
  • Georgia repulses the Egyptian invasion and sustains control of Mosul
  • Battle lasts 10 days and the occupation lasts 8 days.

Battle of Damascus (1484)

  • Georgia
    • Military: 25000
    • Supply: Supplied by roads
    • Density: Somewhat Urban
    • Geography: Crossing desert,Arable landscape
    • Infrastructure: Captured light infrastructure,Siege weapons
    • Battle score: 17
    • Population: Greater than enemy
    • Government: Content Empire
    • Motive: Aggression
    • Morale: Vassals unhappy
    • Tactics: Vastly advanced tech,Savage leader,Flanking
    • Economy: Economic disruption nearby,Destruction of major nation,Tribute,Prosperous nearby trade,Prosperous distant trade,Gold rush,Plunding enemy. Base 8
    • New Stability: 178.56
    • Georgia is in a recession.
    • Final military: 14048 (9952 lost)
    • Final morale: 0 (0%)
  • Mamlukes
    • Military: 20000
    • Supply: Near major city/depot
    • Density: Somewhat Urban
    • Geography: Arable landscape,High ground
    • Infrastructure: General infrastructure,Fortress
    • Battle score: 10
    • Population: Less than enemy
    • Government: Content Feudal
    • Motive: Defending core
    • Morale: Recent defeat
    • Tactics: none
    • Economy: Severe damage to major city,Tribute,Prosperous nearby trade,Prosperous distant trade. Base 6
    • New Stability: 183.08
    • Mamlukes is in a recession.
    • Final military: 12947 (7053 lost)
    • Final morale: 0.92 (0%)
  • Result: Mamlukes wins with 257.19 occupation score.
  • Mamlukes decisively defeats the Georgians and manages to secure control of the major city of Damascus
  • Battle lasts 21 days and the occupation lasts 6 days.

Siege of Aleppo (1485)

  • Georgia
    • Military: 43000
    • Supply: Near major city/depot
    • Density: Somewhat Urban
    • Geography: Arable landscape
    • Infrastructure: Captured light infrastructure,Siege weapons
    • Battle score: 14
    • Population: Greater than enemy
    • Government: Content Empire
    • Motive: Aggression
    • Morale: Recent defeat
    • Tactics: Vastly advanced tech,Flanking,Enemy surrounded
    • Economy: Economic disruption nearby,Destruction of major nation,Tribute,Prosperous distant trade,Gold rush,Plunding enemy. Base 7
    • New Stability: 174.48
    • Georgia is in a depression.
    • Final military: 39000 (5000 lost)
    • Final morale: 502278.8 (58.4%)
  • Mamlukes
    • Military: 3000
    • Supply: Supplied by roads
    • Density: Somewhat Urban
    • Geography: Arable landscape,High ground
    • Infrastructure: General infrastructure,Fortress
    • Battle score: 12
    • Population: Less than enemy
    • Government: Content Feudal
    • Motive: Defending core
    • Morale: none
    • Tactics: none
    • Economy: Economic disruption nearby,Severe damage to major city,Tribute,Prosperous nearby trade,Prosperous distant trade. Base 5
    • New Stability: 157.53
    • Mamlukes is in a depression.
    • Final military: 0 (3000 lost)
    • Final morale: 0 (0%)
  • Result: Georgia wins with 29.93 occupation score.
  • Georgia sacks the region, occupying Aleppo.
  • Battle lasts 3 days and the occupation lasts 15 days.

Battle of the Al-Eis Fields (1485)

  • Empire of Georgia
    • Military: 31000
    • Supply: Supplied by roads
    • Density: Urban
    • Geography: Arable landscape
    • Infrastructure: Captured light infrastructure
    • Battle score: 14
    • Population: Greater than enemy
    • Government: Content Empire
    • Motive: Aggression
    • Morale: Recent victory
    • Tactics: Vastly advanced tech
    • Economy: Economic disruption nearby,Destruction of major nation,Tribute,Prosperous distant trade,Gold rush. Base 13
    • New Stability: 156.07
    • Empire of Georgia is in a depression.
    • Final military: 19000 (12000 lost)
    • Final morale: 0.02 (0%)
  • Mamlukes
    • Military: 30000
    • Supply: Near major city/depot
    • Density: Urban
    • Geography: Arable landscape
    • Infrastructure: General infrastructure
    • Battle score: 11
    • Population: Less than enemy
    • Government: Content Feudal
    • Motive: Defending core
    • Morale: Recent defeat
    • Tactics: none
    • Economy: Economic disruption nearby,Loss of major city,Tribute,Prosperous nearby trade. Base 12
    • New Stability: 138.53
    • Mamluk has an unpopular government.
    • Final military: 18000 (1200 lost)
    • Final morale: 0.01 (0%)
  • Result: Empire of Georgia wins with 0.36 occupation score.
  • Empire of Georgia wins the battle but so narowly that it has to fall back to Allepo after the battle
  • Battle lasts 24 days and the occupation lasts 3 days

Mamluke Assault on Aleppo (1486)

  • Mamlukes

Military: 18000 Supply: Near major city/depot Density: Somewhat Urban Geography: Arable landscape Infrastructure: none Battle score: 9 Population: Less than enemy Government: Content Feudal Motive: Defending core Morale: none Tactics: Flanking Economy: Economic disruption nearby,Destruction of major nation,Severe damage to major city,Tribute,Prosperous distant trade,Plunding enemy. Base 5 New Stability: 113.45 Mamlukes suffers frequent unrest. Final military: 12000 (6000 lost) Final morale: 0 (0%)

  • Georgia

Military: 19000 Supply: Near major city/depot Density: Somewhat Urban Geography: Arable landscape,High ground Infrastructure: Basic infrastructure,Fortress Battle score: 14 Population: Greater than enemy Government: Content Empire Motive: Aggression Morale: none Tactics: Vastly advanced tech,Flanking,Enemy surrounded Economy: Economic disruption nearby,Tribute,Prosperous nearby trade,Gold rush. Base 6 New Stability: 148.8 Georgia has an unpopular government. Final military: 15000 (4000 lost) Final morale: 275826.7 (72.59%)

  • Result: Georgia wins with 12.33 occupation score.
  • Georgia defeats the forces at Aleppo, further solidifying their occupation. The remaining Mamluke forces retreat back to Damascus.
  • Battle lasts 2 days and the occupation lasts 21 days.

Second Battle of Aleppo (1487)

  • Egypt
    • Military: 35000
    • Supply: Supplied by roads
    • Density: Somewhat Urban
    • Geography: Arable landscape
    • Infrastructure: Allied light infrastructure,Siege weapons
    • Battle score: 11
    • Population: Less than enemy
    • Government: Content Feudal
    • Motive: Reclaiming recent territory
    • Morale: Recent defeat
    • Tactics: Inexperienced leader
    • Economy: Economic disruption nearby,Economic disruption at home,Severe deflation,Loss of major city,Tribute,Prosperous nearby trade,Prosperous distant trade. Base 13
    • New Stability: 117.53
    • Egypt suffers frequent unrest.
    • Final military: 20870 (14130 lost)
    • Final morale: 0.01 (0%)
  • Georgia
    • Military: 47000
    • Supply: Supplied by roads
    • Density: Somewhat Urban
    • Geography: Crossing desert,Arable landscape,High ground
    • Infrastructure: Heavy infrastructure
    • Battle score: 18
    • Population: Greater than enemy
    • Government: Content Empire
    • Motive: Defending border
    • Morale: Recent victory
    • Tactics: Vastly advanced tech,Savage leader,Flanking
    • Economy: Severe damage to major city,Tribute,Prosperous nearby trade,Prosperous distant trade. Base 8
    • New Stability: 141.72
    • Georgia has an unpopular government.
    • Final military: 30868 (16132 lost)
    • Final morale: 0.65 (0%)
  • Result: Georgia wins with 12.26 occupation score.
  • Georgia crushes the Mamluke armies assaulting the citadel of Aleppo
  • Battle lasts 18 days and the occupation lasts 23 days.

Battle of Laodica (1487)

  • Georgia
    • Military: 31000
    • Supply: Supplied by roads
    • Density: Somewhat Urban
    • Geography: Crossing desert,High ground
    • Infrastructure: Siege weapons,Captured fortress
    • Battle score: 18
    • Population: Twice or more than enemy
    • Government: Content Empire
    • Motive: Aggression
    • Morale: Recent victory
    • Tactics: Vastly advanced tech,Savage leader,Flanking
    • Economy: Economic disruption nearby,Economic disruption at home,Tribute,Prosperous nearby trade,Prosperous distant trade. Base 8
    • New Stability: 126.94
    • Georgia has an unpopular government.
    • Final military: 12986 (18014 lost)
    • Final morale: 18.96 (0%)
  • Egypt
    • Military: 20000
    • Supply: Supplied by roads
    • Density: Somewhat Urban
    • Geography: Arable landscape
    • Infrastructure: General infrastructure
    • Battle score: 11
    • Population: Half or less than enemy
    • Government: Content Feudal
    • Motive: Defending core
    • Morale: Recent defeat
    • Tactics: Inexperienced leader
    • Economy: Economic disruption nearby,Economic disruption at home,Severe deflation,Severe damage to major city,Loss of major city,Tribute,Prosperous nearby trade,Prosperous distant trade. Base 13
    • New Stability: 99.09
    • Egypt suffers frequent uprisings.
    • Final military: 3407 (16593 lost)
    • Final morale: 0 (0%)
  • Result: Georgia wins with 1.47 occupation score.
  • Georgia defeats the Egyptians and drives them back from Laodica
  • Battle lasts 20 days and the occupation lasts 31 days.

Second Siege of Damascus (1489)

  • Georgia
    • Military: 31000
    • Supply: Supplied by roads
    • Density: Somewhat Urban
    • Geography: Crossing desert,Arable landscape
    • Infrastructure: Captured light infrastructure,Siege weapons
    • Battle score: 18
    • Population: Twice or more than enemy
    • Government: Content Empire
    • Motive: Aggression
    • Morale: Recent victory
    • Tactics: Vastly advanced tech,Enemy surrounded
    • Economy: Economic disruption nearby,Destruction of major nation,Tribute,Prosperous nearby trade,Prosperous distant trade. Base 10
    • New Stability: 115.63
    • Georgia suffers frequent unrest.
    • Final military: 13789 (17211 lost)
    • Final morale: 18.65 (0%)
  • Egypt
    • Military: 20000
    • Supply: Supplied by roads
    • Density: Somewhat Urban
    • Geography: Arable landscape,High ground
    • Infrastructure: Fortress
    • Battle score: 10
    • Population: Half or less than enemy
    • Government: Content Feudal
    • Motive: Defending core
    • Morale: Recent defeat
    • Tactics: none
    • Economy: Economic disruption nearby,Economic disruption at home,Destruction of major nation,Severe damage to major city,Loss of major city,Tribute,Prosperous nearby trade,Prosperous distant trade. Base 12
    • New Stability: 77.05
    • Egypt suffers frequent uprisings.
    • Final military: 2557 (17443 lost)
    • Final morale: 0 (0%)
  • Result: Georgia wins with 1.12 occupation score.
  • Georgia scores a tactical victory.
  • Battle lasts 18 days and the occupation lasts 25 days.

Flemish Revolt

Battle of Ghent (1482)

  • Lotharingia
    • Military: 20000
    • Supply: Supplied by roads
    • Density: Somewhat Urban
    • Geography: Arable landscape,High ground
    • Infrastructure: Blockading,Captured fortress
    • Battle score: 15
    • Population: Twice or more than enemy
    • Government: Content Feudal
    • Motive: Reclaiming recent territory
    • Morale: Vassals unhappy
    • Tactics: Inexperienced leader,Vastly advanced tech
    • Economy: Economic disruption nearby,Severe damage to major city,National gift,Tribute,Prosperous nearby trade,Prosperous distant trade. Base 15
    • New Stability: 188.72
    • Lotharingia is in a recession.
    • Final military: 11574 (8426 lost)
    • Final morale: 1592.84 (0.4%)
  • Flanders
    • Military: 11000
    • Supply: Near major city/depot
    • Density: Somewhat Urban
    • Geography: Pinned to river,Arable landscape
    • Infrastructure: General infrastructure
    • Battle score: 10
    • Population: Half or less than enemy
    • Government: Content Feudal
    • Motive: Defending core
    • Morale: none
    • Tactics: Savage leader
    • Economy: Economic disruption nearby,Economic disruption at home,Blockade of major port,Prosperous nearby trade,Prosperous distant trade. Base 0
    • New Stability: 145.41
    • Flanders has an unpopular government.
    • Final military: 268 (10732 lost)
    • Final morale: 0 (0%)
  • Result: Lotharingia wins with 39.04 occupation score.
  • Lotharingia crushes the revolters at Ghent, and starvs out the remaining cities into surrender
  • Battle lasts 16 days and the occupation lasts 12 days.

Sino-Mongol War

Battle of Aixa Pass (1483)

  • Tian
    • Military: 20000
    • Supply: Shortage of materials
    • Density: Rural
    • Geography: Crossing mountains,Crossing desert,Steppe,Arable landscape
    • Infrastructure: Allied light infrastructure
    • Battle score: 10
    • Population: Ten times more than enemy
    • Government: Content Empire
    • Motive: Asserting hegemony
    • Morale: Recent pillage
    • Tactics: Inexperienced leader
    • Economy: Economic disruption nearby,National gift,Tribute,Prosperous nearby trade,Prosperous distant trade,Gold rush. Base 0
    • New Stability: 177.62
    • Tian is in a recession.
    • Final military: 2596 (17404 lost)
    • Final morale: 0 (0%)
  • Oirot
    • Military: 8000
    • Supply: Supplied by roads
    • Density: Rural
    • Geography: Steppe,Arable landscape,High ground,Mountain pass
    • Infrastructure: Basic infrastructure,Natural defenses
    • Battle score: 18
    • Population: Ten times less than enemy
    • Government: Horde
    • Motive: Defending core
    • Morale: none
    • Tactics: Savage leader,Enemy surrounded
    • Economy: Economic disruption nearby,Tribute,Prosperous nearby trade,Pillaging others,Prosperous distant trade. Base 3
    • New Stability: 178.43
    • Oirot is in a recession.
    • Final military: 4144 (3856 lost)
    • Final morale: 3658.53 (2.29%)
  • Result: Oirot wins with 0.57 occupation score.
  • Oirot barely manages to defeat the Tian forces invading Mongolia, driving the emperor back with his remaining 3,000 troops.
  • Battle lasts 8 days and the occupation lasts 4 days.

Battle of Guyun Pass (1483)

  • Oirot
    • Military: 15000
    • Supply: Supplied by roads
    • Density: Somewhat Urban
    • Geography: Crossing desert,Steppe,Arable landscape
    • Infrastructure: Captured light infrastructure
    • Battle score: 18
    • Population: Ten times less than enemy
    • Government: Horde
    • Motive: Aggression
    • Morale: Recent victory,Recent pillage
    • Tactics: Savage leader,Flanking
    • Economy: Economic disruption nearby,Tribute,Prosperous nearby trade,Pillaging others,Prosperous distant trade. Base 3
    • New Stability: 167.01
    • Oirot is in a depression.
    • Final military: 11359 (3641 lost)
    • Final morale: 37483.72 (12.49%)
  • Tian
    • Military: 3000
    • Supply: Supplied by roads
    • Density: Somewhat Urban
    • Geography: Steppe,Arable landscape,High ground
    • Infrastructure: Fortress
    • Battle score: 10
    • Population: Ten times more than enemy
    • Government: Content Empire
    • Motive: Defending border
    • Morale: Vassals unhappy
    • Tactics: Inexperienced leader
    • Economy: Economic disruption nearby,National gift,Tribute,Prosperous nearby trade,Prosperous distant trade,Gold rush. Base 0
    • New Stability: 151.89
    • Tian is in a depression.
    • Final military: 500 (2500 lost)
    • Final morale: 0 (0%)
  • Result: Oirot wins with 4.67 occupation score.
  • Oirots succeeds at capturing the fortress outside of Guyun pass, prompting the emperor to turn back south
  • Battle lasts 10 days and the occupation lasts 36 days.

Battle of Xian River (1483)

  • Tian
    • Military: 100000
    • Supply: Shortage of materials
    • Density: Very Rural
    • Geography: Pinned to river,Steppe,Arable landscape
    • Infrastructure: Siege weapons
    • Battle score: 10
    • Population: Ten times more than enemy
    • Government: Content Empire
    • Motive: Defending Mandate
    • Morale: Vassals unhappy,Recent defeat
    • Tactics: Savage leader
    • Economy: Economic disruption nearby,Tribute,Prosperous nearby trade,Prosperous distant trade,Gold rush. Base 0
    • New Stability: 140.21
    • Tian has an unpopular government.
    • Final military: 42382 (57618 lost)
    • Final morale: 110.26 (0.01%)
  • Oirot
    • Military: 44000
    • Supply: Supplied by roads
    • Density: Very Rural
    • Geography: Steppe,Arable landscape,High ground
    • Infrastructure: Basic infrastructure
    • Battle score: 16
    • Population: Ten times less than enemy
    • Government: Horde
    • Motive: Defending border
    • Morale: Recent victory,Last stand
    • Tactics: Savage leader,Flanking
    • Economy: Economic disruption nearby,Tribute,Prosperous nearby trade,Pillaging others,Prosperous distant trade,Plunding enemy. Base 5
    • New Stability: 144.67
    • Oirot has an unpopular government.
    • Final military: 23194 (20806 lost)
    • Final morale: 0 (0%)
  • Result: Tian wins with 0.44 occupation score.
  • Tian succeeds to drive the Mongols back and seize control of Xian, but has not succeeded at reclaiming the region completely.
  • Battle lasts 16 days and the occupation lasts 2 days.

Berry's Rebellion

Battle of Rouen (1483)

  • France
    • Military: 40000
    • Supply: Supplied by roads
    • Density: Somewhat Urban
    • Geography: Arable landscape,Attack in forest
    • Infrastructure: Captured light infrastructure,Siege weapons
    • Battle score: 16
    • Population: Twice or more than enemy
    • Government: Content Feudal
    • Motive: Reclaiming recent territory
    • Morale: Vassals unhappy
    • Tactics: Flanking
    • Economy: Economic disruption nearby,Economic disruption at home,Tribute,Prosperous nearby trade,Prosperous distant trade. Base 4
    • New Stability: 185.25
    • France is in a recession.
    • Final military: 17589 (22411 lost)
    • Final morale: 72.14 (0.01%)
  • Berry
    • Military: 19000
    • Supply: Near major city/depot
    • Density: Somewhat Urban
    • Geography: Arable landscape,High ground,Defending forest
    • Infrastructure: General infrastructure
    • Battle score: 10
    • Population: Half or less than enemy
    • Government: Content Feudal
    • Motive: Defending core
    • Morale: none
    • Tactics: Savage leader
    • Economy: Economic disruption nearby,Economic disruption at home,National gift,Prosperous nearby trade. Base 0
    • New Stability: 147.54
    • Berry has an unpopular government.
    • Final military: 2008 (16992 lost)
    • Final morale: 0 (0%)
  • Result: France wins with 22.76 occupation score.
  • France crushes the rebels in Normandy, which then flee from there to Picardy
  • Battle lasts 18 days and the occupation lasts 17 days.


Lenzburg-Premyslid war

Battle of Stuttgart (1484)

  • Bohemia et al.
    • Military: 53000 (halved Bohemia troops)
    • Supply: Supplied by roads
    • Density: Somewhat Urban
    • Geography: Arable landscape
    • Infrastructure: Allied light infrastructure,Siege weapons
    • Battle score: 16
    • Population: Twice or more than enemy
    • Government: Content Feudal
    • Motive: Asserting hegemony
    • Morale: Vassals unhappy
    • Tactics: Savage leader,Flanking
    • Economy: none,Tribute,Prosperous nearby trade,Prosperous distant trade. Base 11
    • New Stability: 193.3
    • Bohemia et al. is in a recession.
    • Final military: 46388 (6612 lost)
    • Final morale: 83543.25 (7.88%)
  • Wurttemburg
    • Military: 16000 (given by mods before the war)
    • Supply: Near major city/depot
    • Density: Somewhat Urban
    • Geography: Arable landscape,High ground
    • Infrastructure: Fortress
    • Battle score: 15
    • Population: Half or less than enemy
    • Government: Content Feudal
    • Motive: Defending core
    • Morale: none
    • Tactics: Inexperienced leader
    • Economy: Paying tribute,Prosperous nearby trade,Prosperous distant trade. Base 4
    • New Stability: 173.61
    • Wurttemburg is in a depression.
    • Final military: 8000 (8000 lost)
    • Final morale: 0 (0%)
  • Result: Bohemia et al. wins with 0.77 occupation score.
  • Imperial forces occupy part of Wurttemburg to stage an invasion of Switzerland, but faces ongoing resistance
  • Battle lasts 11 days and the occupation lasts 1 days.


Battle of Constance (1484)

  • Bohemia et. al
    • Military: 46000
    • Supply: Shortage of materials
    • Density: Somewhat Urban
    • Geography: Pinned to coast/mountain,Arable landscape,Attack in forest
    • Infrastructure: Allied light infrastructure,Siege weapons
    • Battle score: 16
    • Population: Twice or more than enemy
    • Government: Content Feudal
    • Motive: Asserting hegemony
    • Morale: Recent victory
    • Tactics: Savage leader
    • Economy: none,Tribute,Prosperous nearby trade,Prosperous distant trade. Base 11
    • New Stability: 178.77
    • Bohemia is in a recession.
    • Final military: 36142 (12858 lost)
    • Final morale: 313.4 (0.03%)
  • Switzerland
    • Military: 17000
    • Supply: Near major city/depot
    • Density: Somewhat Urban
    • Geography: Arable landscape,High ground
    • Infrastructure: Fortress
    • Battle score: 15
    • Population: Half or less than enemy
    • Government: Content Republic
    • Motive: Defending core
    • Morale: none
    • Tactics: Savage leader
    • Economy: Paying tribute,Prosperous nearby trade,Prosperous distant trade. Base 15
    • New Stability: 174.15
    • Switzerland is in a depression.
    • Final military: 8369 (8631 lost)
    • Final morale: 0 (0%)
  • Result: Bohemia wins with 0.54 occupation score.
  • Imperial forces make some gains against the Swiss and push them towards Lake Constance
  • Battle lasts 14 days and the occupation lasts 6 days.


Battle of Voralburg (1484)

  • Bohemia et al.
    • Military: 42000
    • Supply: Supplied by roads
    • Density: Somewhat Urban
    • Geography: Attack in forest
    • Infrastructure: Allied light infrastructure,Siege weapons
    • Battle score: 16
    • Population: Twice or more than enemy
    • Government: Content Feudal
    • Motive: Asserting hegemony
    • Morale: Vassals unhappy
    • Tactics: Flanking
    • Economy: Paying tribute,Economic disruption nearby,Tribute,Prosperous nearby trade,Prosperous distant trade. Base 11
    • New Stability: 167.07
    • Bohemia et al. is in a depression.
    • Final military: 23088 (18912 lost)
    • Final morale: 462.31 (0.06%)
  • Switzerland
    • Military: 17000
    • Supply: Near major city/depot
    • Density: Somewhat Urban
    • Geography: High ground,Defending forest
    • Infrastructure: Fortress
    • Battle score: 15
    • Population: Half or less than enemy
    • Government: Content Republic
    • Motive: Defending core
    • Morale: Recent defeat
    • Tactics: Savage leader
    • Economy: Paying tribute,Economic disruption at home,Prosperous nearby trade,Prosperous distant trade. Base 15
    • New Stability: 151.27
    • Switzerland is in a depression.
    • Final military: 8693 (7307 lost)
    • Final morale: 0 (0%)
  • Result: Bohemia et al. wins with 0.57 occupation score.
  • Imperial forces manages to occupy the region northeast of Switzerland proper after the Swiss retreat
  • Battle lasts 15 days and the occupation lasts 2 days.

.

Battle of St. Gallen (1485)

  • Bohemia et al.
    • Military: 45000
    • Supply: Supplied by roads
    • Density: Somewhat Urban
    • Geography: Crossing mountains,Arable landscape,Attack in forest
    • Infrastructure: Captured light infrastructure,Siege weapons
    • Battle score: 17
    • Population: Twice or more than enemy
    • Government: Content Feudal
    • Motive: Asserting hegemony
    • Morale: Vassals unhappy,Recent victory
    • Tactics: Savage leader,Flanking
    • Economy: Economic disruption nearby,Tribute,Prosperous nearby trade,Prosperous distant trade. Base 12
    • New Stability: 163.19
    • Bohemia et al. is in a depression.
    • Final military: 40964 (4036 lost)
    • Final morale: 119782.2 (13.31%)
  • Switzerland
    • Military: 7000
    • Supply: Near major city/depot
    • Density: Somewhat Urban
    • Geography: High ground,Defending forest
    • Infrastructure: Natural defenses,Fortress
    • Battle score: 15
    • Population: Half or less than enemy
    • Government: Content Republic
    • Motive: Defending core
    • Morale: Recent defeat
    • Tactics: Savage leader
    • Economy: Paying tribute,Economic disruption at home,Severe deflation,Prosperous nearby trade,Prosperous distant trade. Base 15
    • New Stability: 124.95
    • Switzerland suffers frequent unrest.
    • Final military: 4000 (3000 lost)
    • Final morale: 0 (0%)
  • Result: Bohemia et al. wins with 2.48 occupation score.
  • Imperial forces capture St. Gallen in a decisive victory
  • Battle lasts 6 days and the occupation lasts 34 days.

Invasion of Saxony and troops sent to Florence were removed, way beyond manpower limit.

Battle of Basel (1485)

  • Brandenburg et al.
    • Military: 19000
    • Supply: Supplied by roads
    • Density: Somewhat Urban
    • Geography: Crossing mountains,Pinned to river,Arable landscape,Attack in forest
    • Infrastructure: Allied light infrastructure,Siege weapons
    • Battle score: 17
    • Population: Twice or more than enemy
    • Government: Content Feudal
    • Motive: Asserting hegemony
    • Morale: Vassals unhappy,Recent victory
    • Tactics: Savage leader,Flanking
    • Economy: Economic disruption nearby,Tribute,Prosperous nearby trade,Prosperous distant trade. Base 12
    • New Stability: 154.14
    • Brandenburg et al. is in a depression.
    • Final military: 15471 (3529 lost)
    • Final morale: 5684.59 (1.5%)
  • Switzerland
    • Military: 7000
    • Supply: Near major city/depot
    • Density: Somewhat Urban
    • Geography: High ground,Defending forest
    • Infrastructure: Fortress
    • Battle score: 15
    • Population: Half or less than enemy
    • Government: Content Republic
    • Motive: Defending core
    • Morale: Recent defeat
    • Tactics: Savage leader
    • Economy: Paying tribute,Economic disruption at home,Severe deflation,Prosperous nearby trade,Prosperous distant trade. Base 15
    • New Stability: 98.14
    • Switzerland suffers frequent uprisings.
    • Final military: 4000 (3000 lost)
    • Final morale: 0 (0%)
  • Result: Brandenburg et al. wins with 0.66 occupation score.
  • Brandenburg succeeds to invade Switzerland without taking the castle itself
  • Battle lasts 10 days and the occupation lasts 3 days.


Battle of Rapperswil (1486)

  • Bohemia et al.
    • Military: 40000
    • Supply: Supplied by roads
    • Density: Somewhat Urban
    • Geography: Pinned to river,Arable landscape,Attack in forest
    • Infrastructure: Captured light infrastructure,Siege weapons
    • Battle score: 17
    • Population: Twice or more than enemy
    • Government: Content Feudal
    • Motive: Asserting hegemony
    • Morale: Vassals unhappy,Recent victory
    • Tactics: Savage leader,Flanking
    • Economy: Economic disruption nearby,Tribute,Prosperous nearby trade,Prosperous distant trade. Base 12
    • New Stability: 152.09
    • Bohemia et al. is in a depression.
    • Final military: 37777 (2223 lost)
    • Final morale: 166242.7 (20.78%)
  • Switzerland
    • Military: 3000
    • Supply: Near major city/depot
    • Density: Somewhat Urban
    • Geography: Defending forest,Mountain pass
    • Infrastructure: Natural defenses,Fortress
    • Battle score: 15
    • Population: Half or less than enemy
    • Government: Unhappy Republic
    • Motive: Defending core
    • Morale: Recent defeat
    • Tactics: Savage leader
    • Economy: Paying tribute,Economic disruption at home,Severe deflation,Prosperous nearby trade,Prosperous distant trade. Base 15
    • New Stability: 72.31
    • Switzerland suffers major instability.
    • Final military: 2000 (1000 lost)
    • Final morale: 0 (0%)
  • Result: Bohemia et al. wins with 2.7 occupation score.
  • Bohemia et al. scores a tactical victory.
  • Battle lasts 4 days and the occupation lasts 36 days.

Siege of Zurich (1486)

  • Brandenburg et al.
    • Military: 16000
    • Supply: Shortage of materials
    • Density: Somewhat Urban
    • Geography: Pinned to river,Arable landscape,Attack in forest
    • Infrastructure: Captured light infrastructure,Siege weapons
    • Battle score: 17
    • Population: Twice or more than enemy
    • Government: Content Feudal
    • Motive: Asserting hegemony
    • Morale: Vassals unhappy,Recent victory
    • Tactics: Flanking
    • Economy: Economic disruption nearby,Economic disruption at home,Severe deflation,Prosperous nearby trade,Prosperous distant trade. Base 13
    • New Stability: 147.01
    • Brandenburg et al. has an unpopular government.
    • Final military: 13260 (2740 lost)
    • Final morale: 23112.34 (7.22%)
  • Switzerland
    • Military: 3000
    • Supply: Near major city/depot
    • Density: Somewhat Urban
    • Geography: Arable landscape,High ground,Defending forest
    • Infrastructure: Natural defenses,Fortress
    • Battle score: 15
    • Population: Half or less than enemy
    • Government: Unhappy Republic
    • Motive: Defending core
    • Morale: Recent defeat
    • Tactics: Savage leader
    • Economy: Currency debased,Paying tribute,Economic disruption at home,Severe deflation,Loss of major city,Prosperous nearby trade,Prosperous distant trade. Base 15
    • New Stability: 46.47
    • Switzerland is severely decentralized.
    • Final military: 2000 (1000 lost)
    • Final morale: 0 (0%)
  • Result: Brandenburg et al. wins with 0.72 occupation score.
  • Imperial forces defeat the Swiss outside the city

Battle of Hamm (1486)

  • Brandenburg et al.
    • Military: 13000
    • Supply: Shortage of one material
    • Density: Somewhat Urban
    • Geography: Arable landscape,Attack in forest
    • Infrastructure: Allied light infrastructure,Siege weapons
    • Battle score: 17
    • Population: Twice or more than enemy
    • Government: Content Feudal
    • Motive: Asserting hegemony
    • Morale: none
    • Tactics: Flanking
    • Economy: Economic disruption nearby,Economic disruption at home,Tribute,Prosperous nearby trade,Prosperous distant trade. Base 13
    • New Stability: 133.32
    • Brandenburg et al. has an unpopular government.
    • Final military: 8956 (3844 lost)
    • Final morale: 143.91 (0.06%)
  • Mark
    • Military: 5000
    • Supply: Shortage of one material
    • Density: Somewhat Urban
    • Geography: Arable landscape,High ground,Defending forest
    • Infrastructure: Natural defenses,Fortress
    • Battle score: 10
    • Population: Half or less than enemy
    • Government: Content Feudal
    • Motive: Defending core
    • Morale: Last stand
    • Tactics: Inexperienced leader
    • Economy: Paying tribute,Economic disruption at home,Prosperous nearby trade,Prosperous distant trade. Base 0
    • New Stability: 173.95
    • Mark is in a depression.
    • Final military: 2510 (2490 lost)
    • Final morale: 0 (0%)
  • Result: Brandenburg et al. wins with 1.44 occupation score.
  • Brandenburg et al. scores a tactical victory.
  • Battle lasts 13 days and the occupation lasts 29 days.

Siege of Geneva (1487)

  • France
    • Military: 20000
    • Supply: Distantly supplied
    • Density: Urban
    • Geography: Pinned to coast/mountain
    • Infrastructure: Captured light infrastructure
    • Battle score: 10
    • Population: Twice or more than enemy
    • Government: Content Feudal
    • Motive: Asserting hegemony
    • Morale: Recent victory
    • Tactics: none
    • Economy: Economic disruption nearby,Prosperous distant trade. Base 15
    • New Stability: 111.3
    • France suffers frequent unrest.
    • Final military: 7024 (12976 lost)
    • Final morale: 387.16 (0.1%)
  • Switzerland
    • Military: 3500
    • Supply: Near major city/depot
    • Density: Urban
    • Geography: High ground
    • Infrastructure: Heavy infrastructure
    • Battle score: 10
    • Population: Half or less than enemy
    • Government: Unhappy Republic
    • Motive: Defending core
    • Morale: Recent defeat
    • Tactics: none
    • Economy: Economic disruption nearby,Economic disruption at home,none. Base 15
    • New Stability: 32.63
    • Switzerland is severely decentralized.
    • Final military: 15 (3485 lost)
    • Final morale: 0 (0%)
  • Result: France wins with 0.36 occupation score.
  • France seizes the city of Geneva with heavy casualties the Swiss make them pay for every inch.
  • Battle lasts 11 days and the occupation lasts 1 days.

Spanish invasion of Tuscany

Battle of Elbe (1485)

  • Arles
    • No. of ships: 20
    • Supply: Access to other ships
    • Direction of currents: Calm seas
    • Avg. condition of ships: Adequate condition,Adequate
    • Location: none
    • Battle score: 11
    • Population: Ten times more than enemy
    • Government: Unhappy Feudal
    • Motive: Aggression
    • Morale: Recent victory
    • Tactics: Savage leader
    • Economy: Economic disruption nearby,Economic disruption at home,Tribute,Prosperous nearby trade,Prosperous distant trade. Base 12
    • New Stability: 133.2
    • Arles has an unpopular government.
    • Final military: 3 (17 lost)
    • Final morale: 0 (0%)
  • Florence
    • No. of ships: 30
    • Supply: Access to city or depot
    • Direction of currents: Calm seas
    • Avg. condition of ships: Newly-constructed,Superior materials
    • Location: Pinned to coast,Allied fortress
    • Battle score: 7
    • Population: Ten times less than enemy
    • Government: Unhappy Republic
    • Motive: Defending core
    • Morale: Recent defeat
    • Tactics: Inexperienced leader
    • Economy: Economic disruption nearby,Economic disruption at home,Severe damage to major city,National gift,Tribute,Prosperous nearby trade,Prosperous distant trade. Base 8
    • New Stability: 147.25
    • Florence has an unpopular government.
    • Final military: 17 (13 lost)
    • Final morale: 36.44 (0.06%)
  • Result: Florence wins with 0.56 occupation score.
  • Florence is repulsed by the natives.
  • Battle lasts 19 days and the occupation lasts 1 days.

Siege of Florence (1484)

  • Spain et al.
    • Military: 31000
    • Supply: Distantly supplied
    • Density: Urban
    • Geography: Arable landscape
    • Infrastructure: Blockading,Captured light infrastructure,Siege weapons
    • Battle score: 14
    • Population: Ten times more than enemy
    • Government: Content Feudal
    • Motive: Aggression
    • Morale: Vassals unhappy
    • Tactics: Savage leader,Enemy surrounded
    • Economy: Embargoing major power,Economic disruption nearby,Economic disruption at home,Tribute,Prosperous nearby trade,Prosperous distant trade. Base 8
    • New Stability: 172.84
    • Spain is in a depression.
    • Final military: 20311 (10689 lost)
    • Final morale: 0.43 (0%)
  • Florence
    • Military: 30000
    • Supply: Near major city/depot
    • Density: Urban
    • Geography: Arable landscape,High ground
    • Infrastructure: Heavy infrastructure
    • Battle score: 12
    • Population: Ten times less than enemy
    • Government: Content Republic
    • Motive: Defending core
    • Morale: Last stand
    • Tactics: Savage leader
    • Economy: Economic disruption nearby,National gift,Tribute,Prosperous nearby trade,Prosperous distant trade. Base 7
    • New Stability: 178.16
    • Florence is in a recession.
    • Final military: 17173 (12827 lost)
    • Final morale: 0 (0%)
  • Result: Spain et al. wins with 0.33 occupation score.
  • The Spanish coalition manages to defeat the forces of Florence before they could leave Tuscany, but does not occupy the territory yet
  • Battle lasts 21 days and the occupation lasts 1 days.

Second Siege of Florence (1485)

  • Spain et al.
    • Military: 33000
    • Supply: Shortage of materials
    • Density: Urban
    • Geography: Arable landscape,High ground
    • Infrastructure: Blockading,Captured light infrastructure,Siege weapons
    • Battle score: 10
    • Population: Ten times more than enemy
    • Government: Unhappy Feudal
    • Motive: Aggression
    • Morale: Recent victory
    • Tactics: Savage leader,Enemy surrounded
    • Economy: Economic disruption nearby,Economic disruption at home,Tribute,Prosperous nearby trade,Prosperous distant trade. Base 10
    • New Stability: 167.95
    • Spain et al. is in a depression.
    • Final military: 29905 (3095 lost)
    • Final morale: 162521.4 (24.62%)
  • Florence
    • Military: 17000
    • Supply: Near major city/depot
    • Density: Urban
    • Geography: none
    • Infrastructure: Heavy infrastructure
    • Battle score: 8
    • Population: Ten times less than enemy
    • Government: Unhappy Republic
    • Motive: Defending core
    • Morale: Recent defeat
    • Tactics: Inexperienced leader
    • Economy: Economic disruption nearby,Economic disruption at home,Severe damage to major city,Tribute,Prosperous nearby trade,Prosperous distant trade. Base 6
    • New Stability: 152.92
    • Florence is in a depression.
    • Final military: 8000 (8500 lost)
    • Final morale: 0 (0%)
  • Result: Spain et al. wins with 0.83 occupation score.
  • Spain defeats the Florentine armies again but hasn't broken through the city walls yet
  • Battle lasts 8 days and the occupation lasts 1 days.

Battle of Fort Lowen (1488)

  • Florence
    • No. of ships: 40
    • Supply: Access to other ships
    • Direction of currents: Calm seas
    • Avg. condition of ships: Newly-constructed,Superior materials
    • Location: Attacking fortified coast,Allied fortress
    • Battle score: 13
    • Population: Equal to enemy
    • Government: Content Republic
    • Motive: Asserting hegemony
    • Morale: Recent defeat
    • Tactics: Inexperienced leader,Flanking
    • Economy: Economic disruption nearby,Economic disruption at home,Severe damage to major city,Blockade of major port,Tribute,Prosperous nearby trade,Prosperous distant trade. Base 8
    • New Stability: 129.5
    • Florence has an unpopular government.
    • Final military: 5 (35 lost)
    • Final morale: 0 (0%)
  • Arles
    • No. of ships: 75
    • Supply: Access to other ships
    • Direction of currents: Calm seas
    • Avg. condition of ships: Adequate condition,Adequate
    • Location: Allied fortress
    • Battle score: 10
    • Population: Equal to enemy
    • Government: Content Feudal
    • Motive: Defending core
    • Morale: Recent defeat
    • Tactics: Savage leader
    • Economy: Paying tribute,Economic disruption at home,Severe damage to major city,National gift,Tribute,Prosperous nearby trade,Prosperous distant trade. Base 15
    • New Stability: 123.1
    • Arles suffers frequent unrest.
    • Final military: 40 (35 lost)
    • Final morale: 28.1 (0.02%)
  • Result: Arles wins with 2.7 occupation score.
  • Florence is unable to take the forts from Pisa, and is pushed back
  • Battle lasts 18 days and the occupation lasts 36 days.

Third Siege of Florence (1489)

  • Spain
    • Military: 13000
    • Supply: Distantly supplied
    • Density: Urban
    • Geography: Naval invasion,Arable landscape
    • Infrastructure: Captured light infrastructure,Siege weapons
    • Battle score: 8
    • Population: Ten times more than enemy
    • Government: Content Feudal
    • Motive: Aggression
    • Morale: Recent victory
    • Tactics: Enemy surrounded
    • Economy: Economic disruption nearby,Economic disruption at home,Destruction of major nation,Severe damage to major city,Tribute,Prosperous nearby trade,Prosperous distant trade. Base 12
    • New Stability: 129.25
    • Spain has an unpopular government.
    • Final military: 6849 (6151 lost)
    • Final morale: 0 (0%)
  • Florence
    • Military: 23000
    • Supply: Cut off from supply
    • Density: Urban
    • Geography: Arable landscape,High ground
    • Infrastructure: Natural defenses,Fortress
    • Battle score: 7
    • Population: Ten times less than enemy
    • Government: Content Republic
    • Motive: Defending core
    • Morale: Recent defeat
    • Tactics: Inexperienced leader
    • Economy: Economic disruption nearby,Economic disruption at home,Severe deflation,Embargoed by major power,Blockade of major port,National gift,Tribute,Prosperous nearby trade,Prosperous distant trade. Base 8
    • New Stability: 137.03
    • Florence has an unpopular government.
    • Final military: 15709 (7291 lost)
    • Final morale: 120 (0.03%)
  • Result: Florence wins with 0.43 occupation score.
  • The intervention of the Holy Roman Empire breaks the siege and reclaims much of Tuscany
  • Battle lasts 16 days and the occupation lasts 1 days.

Zayir expedition into Dongo

Battle of Kabassa Hills (1485)

  • Kingdom of Zayir
    • Military: 5000
    • Supply: Shortage of one material
    • Density: Rural
    • Geography: Crossing mountains,Attack in forest
    • Infrastructure: none
    • Battle score: 9
    • Population: Greater than enemy
    • Government: Organized Tribal
    • Motive: Aggression
    • Morale: none
    • Tactics: none
    • Economy: Paying tribute,Prosperous distant trade. Base 11
    • New Stability: 182.12
    • Kingdom of Zayir is in a recession.
    • Final military: 2500 (2.500 lost)
    • Final morale: 0.05 (0%)
  • Kingdom of Dongo
    • Military: 4000
    • Supply: Near major city/depot
    • Density: Rural
    • Geography: High ground,Defending forest
    • Infrastructure: Natural defenses
    • Battle score: 12
    • Population: Less than enemy
    • Government: Content Feudal
    • Motive: Defending core
    • Morale: none
    • Tactics: none
    • Economy: Economic disruption nearby,Economic disruption at home,none. Base 9
    • New Stability: 180.53
    • Kingdom of Dongo is in a recession.
    • Final military: 2400 (1600 lost)
    • Final morale: 0 (0%)
  • Result: Kingdom of Zayir wins with 0.35 occupation score.
  • Kingdom of Zayir is repulsed by the natives.
  • Battle lasts 22 days and the occupation lasts 1 days.


France Front

French-Arles Skirmish (1484)

  • France
    • Military: 27000
    • Supply: Supplied by roads
    • Density: Rural
    • Geography: Arable landscape,Attack in forest
    • Infrastructure: Captured light infrastructure
    • Battle score: 16
    • Population: Twice or more than enemy
    • Government: Content Feudal
    • Motive: Asserting hegemony
    • Morale: Vassals unhappy,Recent victory
    • Tactics: Inexperienced leader,Flanking
    • Economy: Economic disruption nearby,Economic disruption at home,Severe damage to major city,Tribute,Prosperous nearby trade,Prosperous distant trade. Base 7
    • New Stability: 178.28
    • France is in a recession.
    • Final military: 20468 (6532 lost)
    • Final morale: 624.31 (0.12%)
  • Arles
    • Military: 8000
    • Supply: Supplied by roads
    • Density: Rural
    • Geography: Arable landscape,High ground,Defending forest
    • Infrastructure: General infrastructure,Fortress
    • Battle score: 11
    • Population: Half or less than enemy
    • Government: Content Feudal
    • Motive: Defending border
    • Morale: Vassals unhappy
    • Tactics: Savage leader
    • Economy: Paying tribute,Economic disruption nearby,Severe damage to major city,Tribute,Prosperous nearby trade,Prosperous distant trade. Base 0
    • New Stability: 171.42
    • Arles is in a depression.
    • Final military: 3624 (4376 lost)
    • Final morale: 0 (0%)
  • Result: France wins with 1.15 occupation score.
  • France scores a tactical victory.
  • Battle lasts 15 days and the occupation lasts 25 days.
  • The French military on the border of Arles decisively defeats the Provence military and drives them back across the border

Battle of Besancon (1484)

  • France
    • Military: 25000
    • Supply: Shortage of one material
    • Density: Somewhat Urban
    • Geography: Pinned to river,Arable landscape,Attack in forest
    • Infrastructure: Captured light infrastructure,Siege weapons
    • Battle score: 16
    • Population: Twice or more than enemy
    • Government: Content Feudal
    • Motive: Asserting hegemony
    • Morale: Vassals unhappy,Recent victory
    • Tactics: Flanking
    • Economy: Economic disruption nearby,Economic disruption at home,Tribute,Prosperous nearby trade,Prosperous distant trade. Base 8
    • New Stability: 160.99
    • France is in a depression.
    • Final military: 18044 (6956 lost)
    • Final morale: 727.78 (0.15%)
  • Arles
    • Military: 13000
    • Supply: Supplied by roads
    • Density: Somewhat Urban
    • Geography: Arable landscape,Defending forest
    • Infrastructure: Heavy infrastructure
    • Battle score: 15
    • Population: Half or less than enemy
    • Government: Content Feudal
    • Motive: Defending hegemony
    • Morale: Vassals unhappy,Recent defeat
    • Tactics: Savage leader
    • Economy: Paying tribute,Economic disruption nearby,Economic disruption at home,National gift,Tribute,Prosperous nearby trade,Prosperous distant trade. Base 15
    • New Stability: 150.89
    • Arles is in a depression.
    • Final military: 6101 (6899 lost)
    • Final morale: 0 (0%)
  • Result: France wins with 0.67 occupation score.
  • The French military pushing towards the border with Switzerland is cut off by troops of Arles attempting to assert their control over Burgundy and Auvergne. The result is a French victory
  • Battle lasts 16 days and the occupation lasts 10 days.

Battle of the (1485)

  • France
    • Military: 23000
    • Supply: Supplied by roads
    • Density: Somewhat Urban
    • Geography: Mountain pass
    • Infrastructure: Captured light infrastructure
    • Battle score: 10
    • Population: Equal to enemy
    • Government: Content Feudal
    • Motive: Asserting hegemony
    • Morale: none
    • Tactics: none
    • Economy: Economic disruption nearby,Prosperous nearby trade. Base 15
    • New Stability: 149.26
    • France has an unpopular government.
    • Final military: 20000 (3000) 
    • Final morale: 39192.8 (8.52%)
  • Switzerland
    • Military: 4000
    • Supply: Near major city/depot
    • Density: Somewhat Urban
    • Geography: Mountain pass
    • Infrastructure: none
    • Battle score: 10
    • Population: Equal to enemy
    • Government: Content Feudal
    • Motive: Defending core
    • Morale: none
    • Tactics: none
    • Economy: Economic disruption nearby,Prosperous nearby trade. Base 15
    • New Stability: 84.89
    • Switzerland suffers frequent uprisings.
    • Final military: 2500 (1500)
    • Final morale: 0 (0%)
  • Result: France wins with 0.73 occupation score.
  • French forces rout the swiss army at the mountain passes however The city guard of Geneva and the remaining forces fortify to hold out through a long siege preventing further passage by the French unless they take the city. 
  • Battle lasts 10 days and the occupation lasts 1 days.

Casualties favored the swiss a bit more specifically due to the terrain they were fighting in.

Battle of Pilat Fields (1486)

  • Arles
    • Military: 25000
    • Supply: Supplied by roads
    • Density: Rural
    • Geography: Attack in forest
    • Infrastructure: Captured light infrastructure
    • Battle score: 12
    • Population: Half or less than enemy
    • Government: Content Feudal
    • Motive: Defending hegemony
    • Morale: none
    • Tactics: Savage leader
    • Economy: Economic disruption nearby,Prosperous distant trade. Base 15
    • New Stability: 128.7
    • Arles has an unpopular government.
    • Final military: 17640
    • Final morale: 0.01 (0%)
  • France
    • Military: 25000
    • Supply: Near major city/depot
    • Density: Rural
    • Geography: Defending forest
    • Infrastructure: Natural defenses
    • Battle score: 12
    • Population: Twice or more than enemy
    • Government: Content Feudal
    • Motive: Asserting hegemony
    • Morale: none
    • Tactics: none
    • Economy: Economic disruption nearby,Prosperous distant trade. Base 15
    • New Stability: 146.39
    • France has an unpopular government.
    • Final military: 18750 
    • Final morale: 30.27 (0.01%)
  • Result: France wins with 7.6 occupation score.
  • France scores a tactical victory.
  • Battle lasts 21 days

(i have reduced casualties for obvious reasons.) -Feud


Battle of Perpignan (1486)

  • France
    • Military: 25000
    • Supply: Supplied by roads
    • Density: Somewhat Urban
    • Geography: Arable landscape
    • Infrastructure: Captured light infrastructure
    • Battle score: 10
    • Population: Greater than enemy
    • Government: Unhappy Feudal
    • Motive: Asserting hegemony
    • Morale: Recent victory
    • Tactics: Flanking
    • Economy: Economic disruption nearby,Economic disruption at home,Prosperous nearby trade. Base 15
    • New Stability: 127.21
    • France has an unpopular government.
    • Final military: 7297 (17703 lost)
    • Final morale: 0.01 (0%)
  • Spain
    • Military: 20000
    • Supply: Near major city/depot
    • Density: Somewhat Urban
    • Geography: Arable landscape
    • Infrastructure: Fortress
    • Battle score: 10
    • Population: Less than enemy
    • Government: Unhappy Feudal
    • Motive: Defending core
    • Morale: none
    • Tactics: none
    • Economy: Economic disruption nearby,Economic disruption at home,Prosperous nearby trade. Base 15
    • New Stability: 176.25
    • Spain is in a recession.
    • Final military: 5471 (14529 lost)
    • Final morale: 0 (0%)
  • Result: Spain wins with 0.46 occupation score.
  • Spain is repulsed by the natives.
  • Battle lasts 25 days and the occupation lasts 1 days.

Casualties should be about half of whats listed here. 25K cap with french reserves for further offensives/occupation had the first battle ended in a victory. Spanish Army in Northern Aragon was brought north to assist being close enough to reach. -Feud


Battle of the Montepellier Forward Forts (1486)

  • France
    • Military: 48000
    • Supply: Supplied by roads
    • Density: Somewhat Urban
    • Geography: Arable landscape
    • Infrastructure: Captured light infrastructure
    • Battle score: 10
    • Population: Greater than enemy
    • Government: Unhappy Feudal
    • Motive: Asserting hegemony
    • Morale: none
    • Tactics: Flanking
    • Economy: Economic disruption nearby,Economic disruption at home,Prosperous nearby trade. Base 5
    • New Stability: 115.69
    • France suffers frequent unrest.
    • Final military: 33,110 (14890 lost)
    • Final morale: 2608.87 (0.27%)
  • Spain
    • Military: 25000
    • Supply: Near major city/depot
    • Density: Somewhat Urban
    • Geography: Arable landscape
    • Infrastructure: Heavy infrastructure
    • Battle score: 10
    • Population: Less than enemy
    • Government: Unhappy Empire
    • Motive: Defending core
    • Morale: Recent victory
    • Tactics: none
    • Economy: Economic disruption nearby,Economic disruption at home,Prosperous nearby trade,Prosperous distant trade. Base 15
    • New Stability: 151.95
    • Spain is in a depression.
    • Final military: 13,238 (11762 lost)
    • Final morale: 0 (0%)
  • Result: France wins with 0.59 occupation score.
  • France is repulsed by the natives.
  • Battle lasts 17 days and the occupation lasts 1 days.


This was the bulk attack by one of the main french armies in where he said he would like alot of his supply and logistical train to go (as referenced in perpignan with a 25k cap and a large reserve force to occupy in the case of a victory.)

The French forces manage to breach the forward forts at Montepellier and the remaining Spanish forces retreat directly to Montepellier itself preparing to defend the city to the last. French force occupy the land between the forward forts and the city with no issue. The Spanish forces as well as the 2000 strong City Garrison prepare for the final onslaught while waiting for the relief army from the homeland.

Battle of Compiègne (1489)

  • France
    • Military: 20000
    • Supply: Near major city/depot
    • Density: Somewhat Urban
    • Geography: Arable landscape
    • Infrastructure: Allied light infrastructure
    • Battle score: 9
    • Population: Greater than enemy
    • Government: Content Feudal
    • Motive: Defending hegemony
    • Morale: none
    • Tactics: none
    • Economy: Economic disruption at home,Tribute. Base 5
    • New Stability: 115.25
    • France suffers frequent unrest.
    • Final military: 15130 (4870 lost)
    • Final morale: 190.3 (0.05%)
  • Lotharingia
    • Military: 15000
    • Supply: Near major city/depot
    • Density: Somewhat Urban
    • Geography: Arable landscape
    • Infrastructure: Basic infrastructure,Natural defenses
    • Battle score: 14
    • Population: Less than enemy
    • Government: Content Feudal
    • Motive: Asserting hegemony
    • Morale: none
    • Tactics: none
    • Economy: Economic disruption nearby,Severe deflation,Prosperous distant trade. Base 11
    • New Stability: 177.2
    • Lotharingia is in a recession.
    • Final military: 8039 (6961 lost)
    • Final morale: 0 (0%)
  • Result: France wins with 4.02 occupation score.
  • France scores a tactical victory.
  • Battle lasts 19 days and the occupation lasts 34 days.

Storming of Montepellier (1486)

  • France
    • Military: 25000
    • Supply: Supplied by roads
    • Density: Urban
    • Geography: Arable landscape
    • Infrastructure: Captured light infrastructure
    • Battle score: 10
    • Population: Greater than enemy
    • Government: Unhappy Feudal
    • Motive: Asserting hegemony
    • Morale: Recent victory
    • Tactics: none
    • Economy: Economic disruption nearby,Economic disruption at home,Prosperous nearby trade. Base 6
    • New Stability: 96.76
    • France suffers frequent uprisings.
    • Final military: 15618 (9382 lost)
    • Final morale: 0.04 (0%)
  • Spain
    • Military: 18000
    • Supply: Near major city/depot
    • Density: Urban
    • Geography: Arable landscape
    • Infrastructure: Fortress
    • Battle score: 10
    • Population: Less than enemy
    • Government: Unhappy Feudal
    • Motive: Defending core
    • Morale: Last stand
    • Tactics: Savage leader
    • Economy: Economic disruption nearby,Economic disruption at home,Prosperous nearby trade,Prosperous distant trade. Base 15
    • New Stability: 130.33
    • Spain has an unpopular government.
    • Final military: 10442 (7558 lost)
    • Final morale: 0 (0%)
  • Result: France wins with 0.31 occupation score.
  • France is repulsed by the natives. The region of Rousillon is occupied outside the city of Perpingan
  • Battle lasts 24 days and the occupation lasts 1 days.

Siege of Zaragossa (1490)

  • Catalonian Rebels
    • Military: 2000
    • Supply: Cut off from supply
    • Density: Somewhat Urban
    • Geography: Arable landscape,Attack in forest
    • Infrastructure: Captured light infrastructure
    • Battle score: 10
    • Population: Ten times less than enemy
    • Government: Content Republic
    • Motive: Dynastic dispute
    • Morale: Recent pillage
    • Tactics: Inexperienced leader,Enemy surrounded
    • Economy: Currency debased,Paying tribute,Economic disruption nearby,Economic disruption at home,Severe deflation,Prosperous nearby trade. Base 0
    • New Stability: 136.71
    • Catalonian Rebels has an unpopular government.
    • Final military: 1046 (954 lost)
    • Final morale: 0 (0%)
  • Spain
    • Military: 5000
    • Supply: Cut off from supply
    • Density: Somewhat Urban
    • Geography: Arable landscape,High ground
    • Infrastructure: Heavy infrastructure
    • Battle score: 6
    • Population: Ten times more than enemy
    • Government: Unhappy Feudal
    • Motive: Reclaiming recent territory
    • Morale: none
    • Tactics: Savage leader
    • Economy: Economic disruption nearby,Economic disruption at home,Severe deflation,Severe damage to major city,Tribute,Prosperous nearby trade,Prosperous distant trade. Base 13
    • New Stability: 120.77
    • Spain suffers frequent unrest.
    • Final military: 3168 (1832 lost)
    • Final morale: 33.97 (0.03%)
  • Result: Spain wins with 1.52 occupation score.
  • Spain puts down the Catalonian rebels
  • Battle lasts 15 days and the occupation lasts 30 days.

Hafsid Invasion of Egypt

Siege of Cairo (1488)

  • Hafsids
    • Military: 10000
    • Supply: Near major city/depot
    • Density: Urban
    • Geography: Crossing desert,Arable landscape
    • Infrastructure: Captured light infrastructure,Siege weapons
    • Battle score: 13
    • Population: Less than enemy
    • Government: Content Feudal
    • Motive: Religious dispute
    • Morale: none
    • Tactics: Inexperienced leader,Savage leader,Enemy surrounded
    • Economy: Economic disruption nearby,Tribute,Prosperous nearby trade,Prosperous distant trade,Plunding enemy capital. Base 15
    • New Stability: 119.08
    • Hafsids suffers frequent unrest.
    • Final military: 5818 (4182 lost)
    • Final morale: 0 (0%)
  • Egypt
    • Military: 15000
    • Supply: Supplied by roads
    • Density: Urban
    • Geography: Pinned to river,Arable landscape,High ground
    • Infrastructure: Heavy infrastructure
    • Battle score: 10
    • Population: Greater than enemy
    • Government: Unhappy Feudal
    • Motive: Defending core
    • Morale: Recent defeat
    • Tactics: Inexperienced leader
    • Economy: Currency debased,Economic disruption nearby,Economic disruption at home,Severe deflation,Destruction of major nation,Severe damage to major city,Loss of major city,Tribute,Prosperous nearby trade,Prosperous distant trade. Base 10
    • New Stability: 60.79
    • Egypt suffers major instability.
    • Final military: 9914 (5086 lost)
    • Final morale: 0.68 (0%)
  • Result: Egypt wins with 8.21 occupation score.
  • Egyptian irregular and mercenary forces manages to route the Bedoin attack on the Cairo Citadel, forcing them outside the walls of the city, but the rest of the nation largely falls into chaos.
  • Battle lasts 21 days and the occupation lasts 25 days.

(alternate version if Egyptians counter-attacked)

Siege of Cairo (1488)

  • Egypt
    • Military: 15000
    • Supply: Supplied by roads
    • Density: Urban
    • Geography: Pinned to river,Arable landscape,High ground
    • Infrastructure: Heavy infrastructure
    • Battle score: 10
    • Population: Greater than enemy
    • Government: Unhappy Feudal
    • Motive: Defending core
    • Morale: Recent defeat
    • Tactics: Inexperienced leader
    • Economy: Currency debased,Economic disruption nearby,Economic disruption at home,Severe deflation,Destruction of major nation,Severe damage to major city,Loss of major city,Tribute,Prosperous nearby trade,Prosperous distant trade. Base 10
    • New Stability: 61.99
    • Egypt suffers major instability.
    • Final military: 10130 (4870 lost)
    • Final morale: 1.56 (0%)
  • Hafsids
    • Military: 10000
    • Supply: Near major city/depot
    • Density: Urban
    • Geography: Crossing desert,Arable landscape
    • Infrastructure: Fortress
    • Battle score: 13
    • Population: Less than enemy
    • Government: Content Feudal
    • Motive: Religious dispute
    • Morale: none
    • Tactics: Savage leader,Enemy surrounded
    • Economy: Economic disruption nearby,Tribute,Prosperous nearby trade,Prosperous distant trade,Plunding enemy capital. Base 15
    • New Stability: 118.66
    • Hafsids suffers frequent unrest.
    • Final military: 5652 (4348 lost)
    • Final morale: 0 (0%)
  • Result: Egypt wins with 6.58 occupation score.
  • Egypt scores a tactical victory.
  • Battle lasts 18 days and the occupation lasts 30 days.

Battle of Tobruk (1488)

  • Hafsids
    • Military: 7000
    • Supply: Near major city/depot
    • Density: Somewhat Urban
    • Geography: Crossing desert,Arable landscape
    • Infrastructure: Allied light infrastructure,Blockading
    • Battle score: 16
    • Population: Less than enemy
    • Government: Content Feudal
    • Motive: Religious dispute
    • Morale: Recent defeat
    • Tactics: Savage leader
    • Economy: Economic disruption nearby,Tribute,Prosperous nearby trade,Prosperous distant trade,Plunding enemy capital. Base 15
    • New Stability: 139.65
    • Hafsids has an unpopular government.
    • Final military: 3323 (2677 lost)
    • Final morale: 0.05 (0%)
  • Egypt
    • Military: 10000
    • Supply: Supplied by roads
    • Density: Somewhat Urban
    • Geography: Pinned to coast/mountain,Arable landscape
    • Infrastructure: General infrastructure
    • Battle score: 10
    • Population: Greater than enemy
    • Government: Unhappy Feudal
    • Motive: Defending core
    • Morale: none
    • Tactics: Inexperienced leader,Enemy surrounded
    • Economy: Currency debased,Economic disruption nearby,Economic disruption at home,Severe deflation,Destruction of major nation,Severe damage to major city,Loss of major city,Tribute,Prosperous nearby trade,Prosperous distant trade. Base 10
    • New Stability: 40.44
    • Egypt is severely decentralized.
    • Final military: 5747 (3253 lost)
    • Final morale: 0.01 (0%)
  • Result: Hafsids wins with 1.29 occupation score.
  • Hafsids captures the city of Tobruk
  • Battle lasts 21 days and the occupation lasts 31 days.

Second Siege of Cairo (1490)

  • Hafsids
    • Military: 6000
    • Supply: Supplied by roads
    • Density: Urban
    • Geography: Crossing desert,Pinned to river,Arable landscape,High ground
    • Infrastructure: Blockading,Captured light infrastructure
    • Battle score: 15
    • Population: Equal to enemy
    • Government: Content Feudal
    • Motive: Aggression
    • Morale: Recent pillage
    • Tactics: Savage leader,Enemy surrounded
    • Economy: Embargoing major power,Economic disruption nearby,Economic disruption at home,Destruction of major nation,Tribute,Prosperous nearby trade,Pillaging others,Prosperous distant trade. Base 15
    • New Stability: 122.54
    • Hafsids suffers frequent unrest.
    • Final military: 2629 (3371 lost)
    • Final morale: 137.1 (0.11%)
  • Egypt
    • Military: 3000
    • Supply: Cut off from supply
    • Density: Urban
    • Geography: Pinned to river,Attack in forest
    • Infrastructure: none
    • Battle score: 10
    • Population: Equal to enemy
    • Government: Unhappy Feudal
    • Motive: Defending core
    • Morale: Army deserts,Vassals unhappy,Recent defeat
    • Tactics: Inexperienced leader
    • Economy: Currency debased,Economic disruption nearby,Economic disruption at home,Severe deflation,Destruction of major nation,Embargoed by major power,Severe damage to major city,Loss of major city,Tribute,Prosperous nearby trade,Prosperous distant trade. Base 0
    • New Stability: 12.34
    • Egypt is collapsed in anarchy.
    • Final military: 144 (2856 lost)
    • Final morale: 0 (0%)
  • Result: Cairo surrenders
  • Hafsids is repulsed by the natives.
  • Battle lasts 13 days and the occupation lasts 1 days.

Aachen conflict

Battle of Aachen (1489)

  • Imperial Army
    • Military: 18000
    • Supply: Supplied by roads
    • Density: Urban
    • Geography: Pinned to river,Arable landscape,High ground
    • Infrastructure: Allied light infrastructure,Siege weapons
    • Battle score: 14
    • Population: Twice or more than enemy
    • Government: Content Feudal
    • Motive: Reclaiming recent territory
    • Morale: Vassals unhappy,Recent victory
    • Tactics: Savage leader,Flanking
    • Economy: Economic disruption nearby,Economic disruption at home,Destruction of major nation,Tribute,Prosperous nearby trade,Prosperous distant trade. Base 14
    • New Stability: 129.94
    • Imperial Army has an unpopular government.
    • Final military: 14318 (3682 lost)
    • Final morale: 1535.93 (0.43%)
  • Lotharingia
    • Military: 13000
    • Supply: Near major city/depot
    • Density: Urban
    • Geography: Arable landscape,High ground
    • Infrastructure: Heavy infrastructure
    • Battle score: 12
    • Population: Half or less than enemy
    • Government: Content Feudal
    • Motive: Defending border
    • Morale: Recent defeat
    • Tactics: none
    • Economy: Paying tribute,Economic disruption nearby,Economic disruption at home,Tribute,Prosperous nearby trade,Prosperous distant trade. Base 15
    • New Stability: 127.17
    • Lotharingia has an unpopular government.
    • Final military: 6354 (6646 lost)
    • Final morale: 0 (0%)
  • Result: Imperial Army wins with 7.1 occupation score.
  • Imperial Army quickly recaptures Aachen
  • Battle lasts 15 days and the occupation lasts 29 days.

Battle of Julich (1490)

  • Imperial Army
    • Military: 24000
    • Supply: Supplied by roads
    • Density: Somewhat Urban
    • Geography: Arable landscape,Attack in forest
    • Infrastructure: Captured light infrastructure,Siege weapons
    • Battle score: 14
    • Population: Twice or more than enemy
    • Government: Content Feudal
    • Motive: Asserting hegemony
    • Morale: Vassals unhappy,Recent victory
    • Tactics: Savage leader,Flanking
    • Economy: Economic disruption nearby,Economic disruption at home,Destruction of major nation,Tribute,Prosperous nearby trade,Prosperous distant trade. Base 15
    • New Stability: 113.1
    • Imperial Army suffers frequent unrest.
    • Final military: 15847 (8153 lost)
    • Final morale: 3.26 (0%)
  • Lotharingia
    • Military: 11000
    • Supply: Supplied by roads
    • Density: Somewhat Urban
    • Geography: Arable landscape,High ground,Defending forest
    • Infrastructure: Fortress
    • Battle score: 12
    • Population: Half or less than enemy
    • Government: Content Feudal
    • Motive: Defending border
    • Morale: Recent defeat
    • Tactics: Vastly advanced tech
    • Economy: Economic disruption nearby,Economic disruption at home,Severe damage to major city,Tribute,Prosperous nearby trade,Prosperous distant trade. Base 13
    • New Stability: 102.91
    • Lotharingia suffers frequent unrest.
    • Final military: 5787 (5213 lost)
    • Final morale: 0 (0%)
  • Result: Imperial Army wins with 2.41 occupation score.
  • Imperial Army captures the Julich region
  • Battle lasts 15 days and the occupation lasts 33 days.
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