Alternative History
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Byzantine invasion of Greece

Battle of Pati (1491)

  • Byzantine Empire
    • Military: 19000
    • Supply: Supplied by roads
    • Density: Somewhat Urban
    • Geography: Pinned to river,Arable landscape
    • Infrastructure: Captured light infrastructure,Siege weapons
    • Battle score: 16
    • Population: Ten times more than enemy
    • Government: Content Empire
    • Motive: Asserting hegemony
    • Morale: Vassals unhappy,Recent victory
    • Tactics: Vastly advanced tech,Savage leader,Flanking
    • Economy: Economic disruption nearby,Economic disruption at home,Tribute,Prosperous nearby trade,Prosperous distant trade. Base 15
    • New Stability: 190.28
    • Byzantine Empire is in a recession.
    • Final military: 11673 (7327 lost)
    • Final morale: 6849.69 (1.8%)
  • Neopatria
    • Military: 7000
    • Supply: Supplied by roads
    • Density: Somewhat Urban
    • Geography: Arable landscape,High ground
    • Infrastructure: General infrastructure
    • Battle score: 12
    • Population: Ten times less than enemy
    • Government: Content Feudal
    • Motive: Defending border
    • Morale: none
    • Tactics: none
    • Economy: Paying tribute,Economic disruption nearby,Economic disruption at home,Blockade of major port,Prosperous nearby trade,Prosperous distant trade. Base 13
    • New Stability: 173.27
    • Neopatria is in a depression.
    • Final military: 70 (6930 lost)
    • Final morale: 0 (0%)
  • Result: Byzantine Empire wins with 20.1 occupation score.
  • Byzantines annexes Neopatria
  • Battle lasts 14 days and the occupation lasts 18 days.

Siege of Athens (1492)

  • Byzantium
    • Military: 14000
    • Supply: Supplied by roads
    • Density: Urban
    • Geography: Pinned to coast/mountain,Pinned to river,Arable landscape
    • Infrastructure: Captured light infrastructure,Siege weapons
    • Battle score: 16
    • Population: Ten times more than enemy
    • Government: Content Empire
    • Motive: Reclaiming territory
    • Morale: Vassals unhappy,Recent victory
    • Tactics: Vastly advanced tech,Savage leader,Enemy surrounded
    • Economy: Embargoing major power,Economic disruption nearby,Embargoed by major power,Tribute,Prosperous nearby trade,Prosperous distant trade. Base 15
    • New Stability: 169.71
    • Byzantium is in a depression.
    • Final military: 8901 (5099 lost)
    • Final morale: 0.01 (0%)
  • Latin Empire
    • Military: 8000
    • Supply: Near major city/depot
    • Density: Urban
    • Geography: Arable landscape,High ground
    • Infrastructure: Blockading,Fortress
    • Battle score: 10
    • Population: Ten times less than enemy
    • Government: Content Empire
    • Motive: Defending core
    • Morale: none
    • Tactics: Savage leader
    • Economy: Embargoing major power,Economic disruption nearby,Destruction of major nation,National gift,Tribute,Prosperous nearby trade,Prosperous distant trade. Base 0
    • New Stability: 175.5
    • Latin Empire is in a recession.
    • Final military: 5164 (2836 lost)
    • Final morale: 0.98 (0%)
  • Result: Latin Empire wins with 0.35 occupation score.
  • Venice rushes their support for the Latin Empire, and only barely manages to relive the siege while establishing a naval blockade the Saronic Gulf
  • Battle lasts 18 days and the occupation lasts 2 days.

Battle of Corinth (1492)

  • Byzantium
    • Military: 16000
    • Supply: Supplied by roads
    • Density: Urban
    • Geography: Pinned to coast/mountain,Pinned to river,Arable landscape
    • Infrastructure: Captured light infrastructure,Siege weapons
    • Battle score: 16
    • Population: Ten times more than enemy
    • Government: Content Empire
    • Motive: Reclaiming territory
    • Morale: Vassals unhappy,Recent victory
    • Tactics: Vastly advanced tech,Savage leader,Enemy surrounded
    • Economy: Embargoing major power,Economic disruption nearby,Embargoed by major power,Tribute,Prosperous nearby trade,Prosperous distant trade. Base 15
    • New Stability: 163.57
    • Byzantium is in a depression.
    • Final military: 12158 (3842 lost)
    • Final morale: 56737.23 (17.73%)
  • Latin Empire
    • Military: 2000
    • Supply: Near major city/depot
    • Density: Urban
    • Geography: Arable landscape,High ground
    • Infrastructure: Blockading,Fortress
    • Battle score: 10
    • Population: Ten times less than enemy
    • Government: Content Empire
    • Motive: Defending core
    • Morale: none
    • Tactics: Savage leader
    • Economy: Embargoing major power,Economic disruption nearby,Destruction of major nation,National gift,Tribute,Prosperous nearby trade,Prosperous distant trade. Base 0
    • New Stability: 143.15
    • Latin Empire has an unpopular government.
    • Final military: 0 (2000 lost)
    • Final morale: 0 (0%)
  • Result: Byzantium wins with 85.29 occupation score.
  • The walls of Corinth crumbles to the Byzantine advances, seizing control of the city
  • Battle lasts 5 days and the occupation lasts 9 days.

Second Siege of Athens (1493)

  • Byzantium
    • Military: 21000
    • Supply: Supplied by roads
    • Density: Urban
    • Geography: Pinned to coast/mountain,Pinned to river,Arable landscape
    • Infrastructure: Captured light infrastructure,Siege weapons
    • Battle score: 16
    • Population: Ten times more than enemy
    • Government: Content Empire
    • Motive: Reclaiming territory
    • Morale: Vassals unhappy,Recent victory
    • Tactics: Vastly advanced tech,Savage leader,Enemy surrounded
    • Economy: Embargoing major power,Economic disruption nearby,Embargoed by major power,Tribute,Prosperous nearby trade,Prosperous distant trade. Base 15
    • New Stability: 150.35
    • Byzantium is in a depression.
    • Final military: 14044 (5956 lost)
    • Final morale: 54.12 (0.01%)
  • Latin Empire
    • Military: 8000
    • Supply: Near major city/depot
    • Density: Urban
    • Geography: Arable landscape,High ground
    • Infrastructure: Blockading,Fortress
    • Battle score: 10
    • Population: Ten times less than enemy
    • Government: Content Empire
    • Motive: Defending core
    • Morale: none
    • Tactics: Savage leader
    • Economy: Embargoing major power,Economic disruption nearby,Destruction of major nation,National gift,Tribute,Prosperous nearby trade,Prosperous distant trade. Base 0
    • New Stability: 113
    • Latin Empire suffers frequent unrest.
    • Final military: 3692 (4308 lost)
    • Final morale: 0 (0%)
  • Result: Byzantium wins with 85.18 occupation score.
  • Athens falls and is sacked by the Byzantines
  • Battle lasts 14 days and the occupation lasts 9 days.

Battle of Saronic Gulf (1493)

  • Byzantium
    • No. of ships: 200
    • Supply: Access to other ships
    • Direction of currents: Calm seas
    • Avg. condition of ships: Newly-constructed,Adequate
    • Location: Attacking fortified coast
    • Battle score: 16
    • Population: Ten times more than enemy
    • Government: Content Empire
    • Motive: Reclaiming territory
    • Morale: Vassals unhappy,Recent defeat
    • Tactics: Savage leader
    • Economy: Embargoing major power,Economic disruption nearby,Embargoed by major power,Tribute,Prosperous nearby trade,Prosperous distant trade. Base 15
    • New Stability: 141.97
    • Byzantium has an unpopular government.
    • Final military: 155 (45 lost)
    • Final morale: 111.53 (0.03%)
  • Venice
    • No. of ships: 67
    • Supply: Access to other ships
    • Direction of currents: Calm seas
    • Avg. condition of ships: Adequate condition,Superior materials
    • Location: Blockading bay
    • Battle score: 10
    • Population: Ten times less than enemy
    • Government: Content Republic
    • Motive: Defending core
    • Morale: none
    • Tactics: Savage leader
    • Economy: Embargoing major power,Economic disruption nearby,Destruction of major nation,National gift,Tribute,Prosperous nearby trade,Prosperous distant trade. Base 0
    • New Stability: 114.48
    • Venice suffers frequent unrest.
    • Final military: 36 (31 lost)
    • Final morale: 0 (0%)
  • Result: Byzantium wins with 9.51 occupation score.
  • Byzantine navy pushes back the Venetians and reaches Athens, although they take more losses than the Italians do
  • Battle lasts 17 days and the occupation lasts 25 days.

Battle of Salonika (1493)

  • Venice
    • Military: 8000
    • Supply: Shortage of one material
    • Density: Urban
    • Geography: Pinned to coast/mountain,Naval invasion,Arable landscape
    • Infrastructure: Allied light infrastructure,Blockading,Siege weapons
    • Battle score: 10
    • Population: Ten times less than enemy
    • Government: Content Republic
    • Motive: Asserting hegemony
    • Morale: Vassals unhappy,Recent defeat
    • Tactics: Savage leader
    • Economy: Embargoing major power,Economic disruption nearby,Destruction of major nation,National gift,Tribute,Prosperous nearby trade,Prosperous distant trade. Base 0
    • New Stability: 119.88
    • Venice suffers frequent unrest.
    • Final military: 1498 (6502 lost)
    • Final morale: 0 (0%)
  • Georgia
    • Military: 10000
    • Supply: Distantly supplied
    • Density: Urban
    • Geography: Arable landscape,High ground
    • Infrastructure: Natural defenses,General infrastructure
    • Battle score: 12
    • Population: Ten times more than enemy
    • Government: Content Empire
    • Motive: Defending hegemony
    • Morale: none
    • Tactics: Inexperienced leader
    • Economy: Economic disruption nearby,Economic disruption at home,Destruction of major nation,Tribute,Prosperous nearby trade,Prosperous distant trade. Base 15
    • New Stability: 134.29
    • Georgia has an unpopular government.
    • Final military: 2521 (7479 lost)
    • Final morale: 0.03 (0%)
  • Result: Georgia wins with 2.05 occupation score.
  • After much financial and logistical losses, Georgia manages to defend Cyprus after fighting for a month
  • Battle lasts 21 days and the occupation lasts 35 days.

Russo-Kazan War

Raids in Kazan (1493)

  • Russia
    • Military: 5000
    • Supply: Supplied by roads
    • Density: Very Rural
    • Geography: Pinned to river,Steppe,Arable landscape,Attack in forest
    • Infrastructure: Heavy infrastructure
    • Battle score: 16
    • Population: Greater than enemy
    • Government: Content Republic
    • Motive: Asserting hegemony
    • Morale: none
    • Tactics: Vastly advanced tech,Savage leader
    • Economy: Economic disruption nearby,Economic disruption at home,National gift,Tribute,Prosperous nearby trade,Prosperous distant trade. Base 10
    • New Stability: 186.5
    • Russia is in a recession.
    • Final military: 2360 (2640 lost)
    • Final morale: 28.37 (0.03%)
  • Kazan
    • Military: 3000
    • Supply: Supplied by roads
    • Density: Very Rural
    • Geography: Steppe,Arable landscape,High ground
    • Infrastructure: Basic infrastructure
    • Battle score: 10
    • Population: Less than enemy
    • Government: Horde
    • Motive: Defending border
    • Morale: none
    • Tactics: none
    • Economy: Economic disruption nearby,Economic disruption at home,Prosperous nearby trade,Pillaging others,Prosperous distant trade. Base 0
    • New Stability: 179.33
    • Kazan is in a recession.
    • Final military: 591 (2409 lost)
    • Final morale: 0.01 (0%)
  • Result: Russia wins with 6.06 occupation score.
  • Russians succeed to pillage Kazan
  • Battle lasts 18 days and the occupation lasts 30 days.

Siege of Kazan (1495)

  • Russia
    • Military: 25000
    • Supply: Supplied by roads
    • Density: Rural
    • Geography: Pinned to river,Bad winter,Steppe,Arable landscape,Attack in forest
    • Infrastructure: Allied light infrastructure,Siege weapons
    • Battle score: 16
    • Population: Greater than enemy
    • Government: Content Republic
    • Motive: Aggression
    • Morale: Recent victory
    • Tactics: Vastly advanced tech,Savage leader,Flanking
    • Economy: Economic disruption nearby,Destruction of major nation,National gift,Tribute,Prosperous nearby trade,Prosperous distant trade. Base 12
    • New Stability: 178
    • Russia is in a recession.
    • Final military: 14486 (10514 lost)
    • Final morale: 0.01 (0%)
  • Kazan
    • Military: 40000
    • Supply: Near major city/depot
    • Density: Rural
    • Geography: Bad winter,Steppe,Arable landscape,Defending forest
    • Infrastructure: Heavy infrastructure
    • Battle score: 10
    • Population: Less than enemy
    • Government: Horde
    • Motive: Defending core
    • Morale: Recent defeat
    • Tactics: Inexperienced leader
    • Economy: Economic disruption nearby,Economic disruption at home,Destruction of major nation,Tribute,Prosperous nearby trade. Base 0
    • New Stability: 186.11
    • Kazan is in a recession.
    • Final military: 28058 (11942 lost)
    • Final morale: 66.68 (0.01%)
  • Result: Kazan wins with 0.46 occupation score.
  • Kazan manages to gather enough troops to withstand the Russian invasion, and hold out for at least this first year
  • Battle lasts 20 days and the occupation lasts 1 days.

Battle of Kazana (1497)

  • Russia
    • Military: 40000
    • Supply: Cut off from supply
    • Density: Somewhat Urban
    • Geography: Bad winter,Steppe,Arable landscape,Attack in forest
    • Infrastructure: Captured light infrastructure,Siege weapons
    • Battle score: 15
    • Population: Equal to enemy
    • Government: Content Republic
    • Motive: Aggression
    • Morale: Recent defeat
    • Tactics: Vastly advanced tech,Savage leader,Flanking
    • Economy: Economic disruption nearby,Economic disruption at home,National gift,Tribute,Prosperous nearby trade,Prosperous distant trade. Base 10
    • New Stability: 173.23
    • Russia is in a depression.
    • Final military: 22870 (17130 lost)
    • Final morale: 0.22 (0%)
  • Kazan
    • Military: 29000
    • Supply: Near major city/depot
    • Density: Somewhat Urban
    • Geography: Bad winter,Steppe,Arable landscape,Defending forest
    • Infrastructure: Heavy infrastructure
    • Battle score: 10
    • Population: Equal to enemy
    • Government: Horde
    • Motive: Defending core
    • Morale: Recent victory
    • Tactics: Savage leader,Flanking
    • Economy: Economic disruption nearby,Economic disruption at home,Severe damage to major city,Tribute,Prosperous nearby trade,Pillaging others. Base 0
    • New Stability: 178.14
    • Kazan is in a recession.
    • Final military: 15702 (13298 lost)
    • Final morale: 0.01 (0%)
  • Result: Russia wins with 0.18 occupation score.
  • When the Russians came into Kazan to fight in the field, the Mongols pull off a daring maneuver in an attempt to cut off the Russian supply lines. After running into the prepared fortifications, the Mongols are driven back in an almost pyrrhic victory.
  • Battle lasts 15 days and the occupation lasts 1 days.

Swedish Revolt

Battle of Ringkobing (1493)

  • Iceland
    • Military: 3000
    • Supply: Shortage of one material
    • Density: Very Rural
    • Geography: Pinned to coast/mountain,Naval invasion,Bad winter,Arable landscape
    • Infrastructure: Allied light infrastructure
    • Battle score: 6
    • Population: Ten times less than enemy
    • Government: Content Feudal
    • Motive: Reclaiming territory
    • Morale: none
    • Tactics: Inexperienced leader
    • Economy: Economic disruption nearby,Destruction of major nation,Tribute,Prosperous nearby trade,Prosperous distant trade. Base 14
    • New Stability: 175.84
    • Iceland is in a recession.
    • Final military: 1923 (1077 lost)
    • Final morale: 5.02 (0.01%)
  • Denmark
    • Military: 1000
    • Supply: Supplied by roads
    • Density: Very Rural
    • Geography: Bad winter,Arable landscape,High ground
    • Infrastructure: Basic infrastructure,Natural defenses
    • Battle score: 10
    • Population: Ten times more than enemy
    • Government: Content Feudal
    • Motive: Defending border
    • Morale: Vassals unhappy,Recent defeat
    • Tactics: none
    • Economy: Economic disruption nearby,Economic disruption at home,Severe damage to major city,National gift,Tribute,Prosperous nearby trade,Prosperous distant trade. Base 0
    • New Stability: 176.44
    • Denmark is in a recession.
    • Final military: 511 (489 lost)
    • Final morale: 0 (0%)
  • Result: Iceland wins with 0.35 occupation score.
  • Iceland succeeds to land on Faroe island and drive the Danish back by surprise, but the remaining 500 Danish troops calls for reinforcements from Jutland, while the islands are still contested.
  • Battle lasts 14 days and the occupation lasts 1 days.

Majapahit-Bali War

Invasion of Bali island (1492)

  • Majapahit
    • Military: 36000
    • Supply: Shortage of one material
    • Density: Somewhat Urban
    • Geography: Naval invasion,Attack in forest
    • Infrastructure: none
    • Battle score: 9
    • Population: Twice or more than enemy
    • Government: Content Feudal
    • Motive: Aggression
    • Morale: none
    • Tactics: none
    • Economy: none,Prosperous distant trade. Base 12
    • New Stability: 182.84
    • Majapahit is in a recession.
    • Final military: 18000 (18000 lost)
    • Final morale: 0.6 (0%)
  • Bali Kingdom
    • Military: 30000
    • Supply: Near major city/depot
    • Density: Somewhat Urban
    • Geography: Defending forest
    • Infrastructure: Natural defenses
    • Battle score: 10
    • Population: Half or less than enemy
    • Government: Content Feudal
    • Motive: Defending core
    • Morale: none
    • Tactics: none
    • Economy: none,Prosperous nearby trade. Base 10
    • New Stability: 178.44
    • Bali Kingdom is in a recession.
    • Final military: 15000 (15000 lost)
    • Final morale: 0 (0%)
  • Result: Majapahit wins with 0.35 occupation score.
  • Majapahit is able to win the battle but losses combined with Balian resistance forces the Majapahit army back.
  • Battle lasts 22 days and the occupation lasts 1 days.

Vietnamese intervention (1497)

  • Majapahit
    • Military: 48000
    • Supply: Shortage of materials
    • Density: Rural
    • Geography: Naval invasion,Arable landscape,Attack in forest
    • Infrastructure: Blockading,Captured light infrastructure
    • Battle score: 13
    • Population: Equal to enemy
    • Government: Content Empire
    • Motive: Reclaiming territory
    • Morale: Recent defeat
    • Tactics: Inexperienced leader
    • Economy: Paying tribute,Economic disruption nearby,Economic disruption at home,National gift,Tribute,Prosperous nearby trade,Prosperous distant trade. Base 10
    • New Stability: 127.91
    • Majapahit has an unpopular government.
    • Final military: 29607 (18393 lost)
    • Final morale: 0.84 (0%)
  • Siam
    • Military: 29000
    • Supply: Distantly supplied
    • Density: Rural
    • Geography: Arable landscape,High ground,Defending forest
    • Infrastructure: Natural defenses,General infrastructure
    • Battle score: 15
    • Population: Equal to enemy
    • Government: Content Feudal
    • Motive: Defending core
    • Morale: Recent victory
    • Tactics: Flanking
    • Economy: Economic disruption nearby,Economic disruption at home,Severe deflation,Tribute,Prosperous nearby trade,Prosperous distant trade. Base 15
    • New Stability: 176.59
    • Siam is in a recession.
    • Final military: 15765 (13235 lost)
    • Final morale: 0 (0%)
  • Result: Majapahit wins with 0.45 occupation score.
  • Majapahit manages to secure more control over Bali, while the region is still heavily contested by the local Kingdom supported by Siam.
  • Battle lasts 17 days and the occupation lasts 11 days.

Battle of Bratan (1498)

  • Majapahit
    • Military: 34000
    • Supply: Distantly supplied
    • Density: Rural
    • Geography: Crossing mountains,Naval invasion,Arable landscape,Attack in forest
    • Infrastructure: Blockading,Captured light infrastructure,Siege weapons
    • Battle score: 11
    • Population: Equal to enemy
    • Government: Content Feudal
    • Motive: Asserting hegemony
    • Morale: Recent victory
    • Tactics: Savage leader
    • Economy: Embargoing major power,Paying tribute,Economic disruption nearby,Economic disruption at home,Tribute,Prosperous nearby trade,Prosperous distant trade. Base 15
    • New Stability: 111.41
    • Majapahit suffers frequent unrest.
    • Final military: 21072 (12928 lost)
    • Final morale: 0.22 (0%)
  • Siam
    • Military: 36000
    • Supply: Distantly supplied
    • Density: Rural
    • Geography: Arable landscape,High ground
    • Infrastructure: Natural defenses,Heavy infrastructure
    • Battle score: 15
    • Population: Equal to enemy
    • Government: Content Feudal
    • Motive: Defending hegemony
    • Morale: Recent defeat
    • Tactics: none
    • Economy: Paying tribute,Economic disruption nearby,Economic disruption at home,Embargoed by major power,Tribute,Prosperous nearby trade,Prosperous distant trade. Base 0
    • New Stability: 154.13
    • Siam is in a depression.
    • Final military: 20216 (15784 lost)
    • Final morale: 0.01 (0%)
  • Result: Majapahit wins with 0.27 occupation score.
  • Majapahit Ultimately wins the battle and drives the Hindu forces back up the mountain, unable to fully take the high positions but effectively surrounding the region.
  • Battle lasts 19 days and the occupation lasts 1 days.

Second Battle of Bratan (1499)

  • Siam
    • Military: 29000
    • Supply: Distantly supplied
    • Density: Rural
    • Geography: Arable landscape,Attack in forest,High ground
    • Infrastructure: Blockading,Captured light infrastructure,Siege weapons
    • Battle score: 15
    • Population: Equal to enemy
    • Government: Content Feudal
    • Motive: Asserting hegemony
    • Morale: Recent defeat
    • Tactics: none
    • Economy: Embargoing major power,Paying tribute,Economic disruption nearby,Economic disruption at home,Tribute,Prosperous nearby trade,Prosperous distant trade. Base 15
    • New Stability: 151.8
    • Siam is in a depression.
    • Final military: 23171 (3829 lost)
    • Final morale: 182225.7 (31.42%)
  • Majapahit
    • Military: 25000
    • Supply: Distantly supplied
    • Density: Rural
    • Geography: Crossing mountains,Naval invasion,Arable landscape
    • Infrastructure: Basic infrastructure,Blockading
    • Battle score: 7
    • Population: Equal to enemy
    • Government: Content Feudal
    • Motive: Defending hegemony
    • Morale: Recent victory
    • Tactics: none
    • Economy: Embargoing major power,Paying tribute,Economic disruption nearby,Economic disruption at home,Embargoed by major power,Tribute,Prosperous nearby trade,Prosperous distant trade. Base 15
    • New Stability: 92.88
    • Majapahit suffers frequent uprisings.
    • Final military: 13000 (12000 lost)
    • Final morale: 0 (0%)
  • Result: Siam wins with 0.77 occupation score.
  • The Siamese intervention succeeds at resecuring their position, driving the Majapahit forces back to the coast
  • Battle lasts 5 days and the occupation lasts 1 days.

Expulsion of Majapahit from Bali (1500)

  • Siam
    • Military: 23000
    • Supply: Distantly supplied
    • Density: Rural
    • Geography: Naval invasion,Arable landscape,Attack in forest,High ground
    • Infrastructure: Blockading,Captured light infrastructure
    • Battle score: 16
    • Population: Equal to enemy
    • Government: Content Feudal
    • Motive: Asserting hegemony
    • Morale: Recent victory
    • Tactics: Flanking
    • Economy: Embargoing major power,Currency debased,Paying tribute,Economic disruption nearby,Economic disruption at home,Severe deflation,Tribute,Prosperous nearby trade,Prosperous distant trade. Base 15
    • New Stability: 147.37
    • Siam has an unpopular government.
    • Final military: 18104 (4896 lost)
    • Final morale: 156972.5 (34.12%)
  • Majapahit
    • Military: 13000
    • Supply: Distantly supplied
    • Density: Rural
    • Geography: Pinned to coast/mountain,Long battle (3+ years),Arable landscape,Defending forest
    • Infrastructure: Basic infrastructure,Blockading
    • Battle score: 10
    • Population: Equal to enemy
    • Government: Content Feudal
    • Motive: Defending hegemony
    • Morale: Recent defeat,Last stand
    • Tactics: Flanking
    • Economy: Currency debased,Paying tribute,Economic disruption nearby,Economic disruption at home,Severe deflation,Blockade of major port,Tribute,Prosperous nearby trade,Prosperous distant trade. Base 5
    • New Stability: 74.9
    • Majapahit suffers major instability.
    • Final military: 0 (13000 lost)
    • Final morale: 0 (0%)
  • Result: Siam wins with 0.81 occupation score.
  • Majapahit is fully expulsed from the island of Bali. However, the severe attrition of distant supplies supporting this large a military forces Siam to also fully withdraw, leaving the Kingdom of Bali to stand up for itself.
  • Battle lasts 5 days and the occupation lasts 2 days.

Hindustan invasion of South India

Invasion of Chera (1494)

  • Hindustan
    • Military: 80000
    • Supply: Shortage of materials
    • Density: Very Rural
    • Geography: Crossing desert,Steppe,Arable landscape,Attack in forest
    • Infrastructure: Allied light infrastructure,Blockading,Siege weapons
    • Battle score: 16
    • Population: Ten times more than enemy
    • Government: Content Empire
    • Motive: Asserting hegemony
    • Morale: Recent pillage
    • Tactics: Savage leader
    • Economy: Economic disruption nearby,Severe deflation,Tribute,Prosperous nearby trade,Pillaging others,Prosperous distant trade,Gold rush. Base 9
    • New Stability: 180.32
    • Hindustan is in a recession.
    • Final military: 48623 (31377 lost)
    • Final Morale: 0.2 (0%)
  • Chera
    • Military: 70000
    • Supply: Distantly supplied
    • Density: Very Rural
    • Geography: Steppe,Arable landscape,Defending forest
    • Infrastructure: Natural defenses,General infrastructure
    • Battle score: 10
    • Population: Ten times less than enemy
    • Government: Content Feudal
    • Motive: Defending core
    • Morale: none
    • Tactics: Inexperienced leader
    • Economy: Paying tribute,Economic disruption nearby,Economic disruption at home,Blockade of major port,Tribute,Prosperous nearby trade,Prosperous distant trade. Base 0
    • New Stability: 165.18
    • Chera is in a depression.
    • Final military: 35555 (34445 lost)
    • Final morale: 0 (0%)
  • Result: Hindustan wins with 4.73 occupation score.
  • Hindustan drives the Tamil forces back and secures part of the kingdom
  • Battle lasts 18 days and the occupation lasts 33 days.

Invasion of Pandyas (1494)

  • Hindustan
    • Military: 80000
    • Supply: Shortage of materials
    • Density: Very Rural
    • Geography: Crossing desert,Arable landscape,Attack in forest
    • Infrastructure: Allied light infrastructure,Siege weapons
    • Battle score: 16
    • Population: Ten times more than enemy
    • Government: Content Empire
    • Motive: Asserting hegemony
    • Morale: Recent pillage
    • Tactics: Savage leader
    • Economy: Economic disruption nearby,Severe deflation,Tribute,Prosperous nearby trade,Pillaging others,Prosperous distant trade,Gold rush. Base 9
    • New Stability: 165.41
    • Hindustan is in a depression.
    • Final military: 56742 (23258 lost)
    • Final morale: 784.13 (0.05%)
  • Pandyas
    • Military: 40000
    • Supply: Near major city/depot
    • Density: Very Rural
    • Geography: Steppe,Arable landscape,Defending forest
    • Infrastructure: Natural defenses,General infrastructure
    • Battle score: 10
    • Population: Ten times less than enemy
    • Government: Content Feudal
    • Motive: Defending core
    • Morale: none
    • Tactics: none
    • Economy: Paying tribute,Economic disruption nearby,Economic disruption at home,Tribute,Prosperous nearby trade,Prosperous distant trade. Base 0
    • New Stability: 164.09
    • Pandyas is in a depression.
    • Final military: 20408 (19592 lost)
    • Final morale: 0.01 (0%)
  • Result: Hindustan wins with 4.61 occupation score.
  • Hindustan forces proceed to invade Pandyas
  • Battle lasts 15 days and the occupation lasts 32 days.

Asada-Jalon War (1493-1497)

Battle of Dinguiraye (1493)

  • Jabal Asada
    • Military: 18400
    • Supply: Supplied by roads
    • Density: Rural
    • Geography: Arable landscape,Attack in forest
    • Infrastructure: Allied light infrastructure
    • Battle score: 10
    • Population: Equal to enemy
    • Government: Content Feudal
    • Motive: Aggression
    • Morale: none
    • Tactics: Flanking
    • Economy: Paying tribute,Economic disruption nearby,Prosperous distant trade. Base 15
    • New Stability: 176.5
    • Jabal Asada is in a recession.
    • Final military: 11000 (7400 lost)
    • Final morale: 0 (0%)
  • Futta Jalon
    • Military: 15000
    • Supply: Near major city/depot
    • Density: Rural
    • Geography: Arable landscape,Defending forest
    • Infrastructure: General infrastructure
    • Battle score: 10
    • Population: Equal to enemy
    • Government: Content Feudal
    • Motive: Defending core
    • Morale: none
    • Tactics: none
    • Economy: Economic disruption nearby,Prosperous distant trade. Base 15
    • New Stability: 181.9
    • Futta Jalon is in a recession.
    • Final military: 9000 (6000 lost)
    • Final morale: 0.01 (0%)
  • Result: Futta Jalon wins with 1.57 occupation score.
  • Futta Jalon defends successfully, pushing the forces of Jabal Asada to retreat hastily.
  • Battle lasts 25 days and the occupation lasts 1 days.

Siege of Dinguiraye (1496)

  • Jabal Asada
    • Military: 15000
    • Supply: Supplied by roads
    • Density: Rural
    • Geography: Arable landscape,Attack in forest
    • Infrastructure: Allied light infrastructure
    • Battle score: 10
    • Population: Equal to enemy
    • Government: Content Feudal
    • Motive: Aggression
    • Morale: none
    • Tactics: Flanking
    • Economy: Paying tribute,Economic disruption nearby,Prosperous distant trade. Base 15
    • New Stability: 155.49
    • Jabal Asada is in a depression.
    • Final military: 9989 (5011 lost)
    • Final morale: 0.05 (0%)
  • Futta Jalon
    • Military: 9000
    • Supply: Near major city/depot
    • Density: Rural
    • Geography: Arable landscape,Defending forest
    • Infrastructure: General infrastructure
    • Battle score: 10
    • Population: Equal to enemy
    • Government: Content Feudal
    • Motive: Defending core
    • Morale: none
    • Tactics: none
    • Economy: Economic disruption nearby,Prosperous distant trade. Base 15
    • New Stability: 163.34
    • Futta Jalon is in a depression.
    • Final military: 5693 (3307 lost)
    • Final morale: 0.01 (0%)
  • Result: Jabal Asada wins with 0.34 occupation score.
  • Jabal Asada is fended off by the defenders of Dinguiraye
  • Battle lasts 23 days and the occupation lasts 1 days.

Siege of Dinguiraye (1497)

  • Jabal Asada
    • Military: 31989
    • Supply: Supplied by roads
    • Density: Rural
    • Geography: Arable landscape,Attack in forest
    • Infrastructure: Allied light infrastructure
    • Battle score: 10
    • Population: Equal to enemy
    • Government: Content Feudal
    • Motive: Aggression
    • Morale: none
    • Tactics: none
    • Economy: Paying tribute,Economic disruption nearby,Prosperous distant trade. Base 15
    • New Stability: 139.72
    • Jabal Asada has an unpopular government.
    • Final military: 16662 (15327 lost)
    • Final morale: 920.31 (0.14%)
  • Futta Jalon
    • Military: 10000
    • Supply: Near major city/depot
    • Density: Rural
    • Geography: Arable landscape,Defending forest
    • Infrastructure: General infrastructure
    • Battle score: 10
    • Population: Equal to enemy
    • Government: Content Feudal
    • Motive: Defending core
    • Morale: none
    • Tactics: none
    • Economy: Economic disruption nearby,Prosperous distant trade. Base 15
    • New Stability: 138.34
    • Futta Jalon has an unpopular government.
    • Final military: 65 (9935 lost)
    • Final morale: 0 (0%)
  • Result: Jabal Asada wins with 0.52 occupation score.
  • Jabal Asada secures the city. The overwhelming might displayed by Jabal Asada has cowed the remaining government and troops into surrender.
  • Battle lasts 16 days and the occupation lasts 1 days.

Zayiyr-Angola War (1493-)

Battle of Dande (1493)

  • Kingdom of Zayiyr
    • Military: 5200
    • Supply: Supplied by roads
    • Density: Rural
    • Geography: Attack in forest
    • Infrastructure: Allied light infrastructure
    • Battle score: 10
    • Population: Equal to enemy
    • Government: Content Feudal
    • Motive: Asserting hegemony
    • Morale: none
    • Tactics: Flanking
    • Economy: Paying tribute,Economic disruption nearby,Prosperous distant trade. Base 15
    • New Stability: 180.59
    • Kingdom of Zayiyr is in a recession.
    • Final military: 3120 (2080 lost)
    • Final morale: 0 (0%)
  • Kingdom of Angola
    • Military: 4000
    • Supply: Near major city/depot
    • Density: Rural
    • Geography: Arable landscape,High ground,Defending forest
    • Infrastructure: Basic infrastructure,Natural defenses
    • Battle score: 10
    • Population: Equal to enemy
    • Government: Content Feudal
    • Motive: Asserting hegemony
    • Morale: none
    • Tactics: none
    • Economy: Economic disruption at home,Prosperous nearby trade,Prosperous distant trade. Base 15
    • New Stability: 183.76
    • Kingdom of Angola is in a recession.
    • Final military: 2800 (1200 lost)
    • Final morale: 0.13 (0%)
  • Result: Kingdom of Angola wins with 1.65 occupation score.
  • Kingdom of Angola scores a tactical victory, defending their territory and forcing the troops of Zayiyr to retreat.
  • Battle lasts 22 days and the occupation lasts 33 days.

Canaries revolt

Battle of Acentejo (1494)

  • Spain
    • Military: 5000
    • Supply: Supplied by roads
    • Density: Very Rural
    • Geography: Pinned to coast/mountain,Naval invasion,Arable landscape
    • Infrastructure: Allied light infrastructure,Siege weapons
    • Battle score: 9
    • Population: Ten times more than enemy
    • Government: Content Feudal
    • Motive: Reclaiming recent territory
    • Morale: Vassals unhappy
    • Tactics: Inexperienced leader,Vastly advanced tech
    • Economy: Economic disruption nearby,Severe deflation,Tribute,Prosperous nearby trade,Prosperous distant trade. Base 12
    • New Stability: 185.81
    • Spain is in a recession.
    • Final military: 2261 (2739 lost)
    • Final morale: 8.87 (0.01%)
  • Guachos
    • Military: 3300
    • Supply: Near major city/depot
    • Density: Very Rural
    • Geography: Arable landscape,High ground
    • Infrastructure: Natural defenses,General infrastructure
    • Battle score: 10
    • Population: Ten times less than enemy
    • Government: Organized Tribal
    • Motive: Defending core
    • Morale: none
    • Tactics: Savage leader
    • Economy: Paying tribute,Economic disruption nearby,Prosperous nearby trade. Base 0
    • New Stability: 139.3
    • Guachos has an unpopular government.
    • Final military: 623 (2677 lost)
    • Final morale: 0.01 (0%)
  • Result: Spain wins with 8.79 occupation score.
  • Spain succeeds to recapture the island
  • Battle lasts 18 days and the occupation lasts 27 days.

Guerrero's Revolt

Battle of del Limbo (1495)

  • Florence
    • Military: 20000
    • Supply: Shortage of materials
    • Density: Urban
    • Geography: Arable landscape
    • Infrastructure: Captured fortress
    • Battle score: 5
    • Population: Equal to enemy
    • Government: Unhappy Feudal
    • Motive: Reclaiming recent territory
    • Morale: Army deserts,Vassals unhappy,Recent defeat
    • Tactics: Inexperienced leader
    • Economy: Economic disruption nearby,Economic disruption at home,Severe deflation,Severe damage to major city,Loss of capital,National gift,Prosperous nearby trade,Prosperous distant trade. Base 11
    • New Stability: 126.35
    • Florence has an unpopular government.
    • Final military: 4301 (15699 lost)
    • Final morale: 0 (0%)
  • Republicans
    • Military: 18000
    • Supply: Near major city/depot
    • Density: Urban
    • Geography: Arable landscape,High ground
    • Infrastructure: Heavy infrastructure
    • Battle score: 10
    • Population: Equal to enemy
    • Government: Content Republic
    • Motive: Defending core
    • Morale: Recent victory
    • Tactics: Savage leader,Flanking
    • Economy: Economic disruption nearby,Economic disruption at home,Severe damage to major city,National gift,Prosperous nearby trade,Prosperous distant trade. Base 0
    • New Stability: 178.24
    • Republicans is in a recession.
    • Final military: 5904 (12096 lost)
    • Final morale: 0.08 (0%)
  • Result: Republicans wins with 0.35 occupation score.
  • Republicans manage to withstand the attacks of Lorenzo's military, securing control of the city but unable to push the Medicis from neighboring fortresses in Tuscany.
  • Battle lasts 23 days and the occupation lasts 2 days.

Pacification of Florence (1496)

  • Florence
    • Military: 7300
    • Supply: Shortage of materials
    • Density: Urban
    • Geography: Arable landscape
    • Infrastructure: Captured light infrastructure
    • Battle score: 10
    • Population: Equal to enemy
    • Government: Unhappy Feudal
    • Motive: Reclaiming recent territory
    • Morale: Vassals unhappy,Recent defeat
    • Tactics: Inexperienced leader
    • Economy: Economic disruption nearby,Economic disruption at home,Severe deflation,Loss of capital,National gift,Prosperous nearby trade. Base 15
    • New Stability: 82.7
    • Florence suffers frequent uprisings.
    • Final military: 3012 (4288 lost)
    • Final morale: 4.01 (0%)
  • Republicans
    • Military: 5904
    • Supply: Shortage of materials
    • Density: Urban
    • Geography: Arable landscape,High ground
    • Infrastructure: Heavy infrastructure
    • Battle score: 10
    • Population: Equal to enemy
    • Government: Unhappy Feudal
    • Motive: Defending core
    • Morale: Recent victory
    • Tactics: Savage leader,Flanking
    • Economy: Economic disruption nearby,Economic disruption at home,Severe damage to major city,National gift,Prosperous nearby trade,Prosperous distant trade. Base 0
    • New Stability: 77.82
    • Republicans suffer from internal splintering
    • Final military: 1274 (4630 lost)
    • Final morale: 0.01 (0%)
  • Result: Florence wins with 0.42 occupation score.
  • Florence is repulsed by the natives.
  • Battle lasts 19 days and the occupation lasts 1 days.

Cleanup of Florence (1498)

  • Florence
    • Military: 3000
    • Supply: Shortage of materials
    • Density: Urban
    • Geography: Arable landscape
    • Infrastructure: Captured light infrastructure
    • Battle score: 15
    • Population: Equal to enemy
    • Government: Unhappy Feudal
    • Motive: Religious dispute
    • Morale: Vassals unhappy,Recent victory
    • Tactics: Vastly advanced tech,Savage leader,Flanking
    • Economy: Economic disruption nearby,Economic disruption at home,Severe deflation,Severe damage to major city,National gift,Tribute,Prosperous nearby trade,Prosperous distant trade. Base 10
    • New Stability: 70.41
    • Florence suffers major instability.
    • Final military: 2451 (549 lost)
    • Final morale: 1136.15 (1.89%)
  • Rebels
    • Military: 1000
    • Supply: Cut off from supply
    • Density: Urban
    • Geography: Arable landscape
    • Infrastructure: Heavy infrastructure
    • Battle score: 10
    • Population: Equal to enemy
    • Government: Horde
    • Motive: Defending core
    • Morale: Army deserts,Recent defeat
    • Tactics: Inexperienced leader
    • Economy: Economic disruption nearby,Economic disruption at home,Severe damage to major city,National gift,Prosperous nearby trade,Plunding enemy. Base 0
    • New Stability: 50.74
    • Rebels suffers major instability.
    • Final military: 483 (967 lost)
    • Final morale: 0 (0%)
  • Result: Florence wins with 0.62 occupation score.
  • Florence succeeds to clean up most of the rebel factions in the city, but major instability continues
  • Battle lasts 12 days and the occupation lasts 1 days.

Florentine Crusade

Crusade of Florence (1499)

  • Crusaders
    • Military: 11000
    • Supply: Supplied by roads
    • Density: Somewhat Urban
    • Geography: Arable landscape
    • Infrastructure: Captured light infrastructure
    • Battle score: 10
    • Population: Greater than enemy
    • Government: Content Feudal
    • Motive: Holy War
    • Morale: none
    • Tactics: none
    • Economy: none,Prosperous nearby trade. Base 15
    • New Stability: 182.52
    • Crusaders is in a recession.
    • Final military: 3964 (7036 lost)
    • Final morale: 0.22 (0%)
  • Florentine heretics
    • Military: 6000
    • Supply: Near major city/depot
    • Density: Somewhat Urban
    • Geography: Arable landscape
    • Infrastructure: General infrastructure
    • Battle score: 10
    • Population: Less than enemy
    • Government: Unhappy Republic
    • Motive: Defending core
    • Morale: none
    • Tactics: Enemy surrounded
    • Economy: Severe damage to major city,Prosperous nearby trade. Base 0
    • New Stability: 74.51
    • Florentine heretics suffers major instability.
    • Final military: 1218 (4782 lost)
    • Final morale: 0 (0%)
  • Result: Crusaders wins with 22.61 occupation score.
  • Crusaders sacks the region.
  • Battle lasts 22 days and the occupation lasts 16 days.

Byzantine-Venice War

Invasion of Krete (1500)

  • Byzantine Empire
    • Military: 17000
    • Supply: Supplied by roads
    • Density: Somewhat Urban
    • Geography: Naval invasion,Arable landscape
    • Infrastructure: Blockading,Captured light infrastructure,Siege weapons
    • Battle score: 13
    • Population: Greater than enemy
    • Government: Content Empire
    • Motive: Aggression
    • Morale: none
    • Tactics: none
    • Economy: none,Tribute,Prosperous nearby trade,Prosperous distant trade. Base 15
    • New Stability: 178.63
    • Byzantine Empire is in a recession.
    • Final military: 10240 (6760 lost)
    • Final morale: 0 (0%)
  • Venice
    • Military: 25000
    • Supply: Near major city/depot
    • Density: Somewhat Urban
    • Geography: Arable landscape
    • Infrastructure: Heavy infrastructure
    • Battle score: 10
    • Population: Less than enemy
    • Government: Content Republic
    • Motive: Defending core
    • Morale: none
    • Tactics: none
    • Economy: none,Tribute,Prosperous nearby trade,Prosperous distant trade. Base 0
    • New Stability: 182.09
    • Venice is in a recession.
    • Final military: 16132 (8868 lost)
    • Final morale: 0.02 (0%)
  • Result: Venice wins with 0.31 occupation score.
  • Venice keeps the Byzantines from establishing a foothold
  • Battle lasts 23 days and the occupation lasts 2 days.

Invasion of Euboea(1500)

  • Byzantine Empire
    • Military: 12000
    • Supply: Supplied by roads
    • Density: Somewhat Urban
    • Geography: Naval invasion,Arable landscape
    • Infrastructure: Blockading,Captured light infrastructure,Siege weapons
    • Battle score: 13
    • Population: Greater than enemy
    • Government: Content Empire
    • Motive: Aggression
    • Morale: none
    • Tactics: none
    • Economy: none,Tribute,Prosperous nearby trade,Prosperous distant trade. Base 15
    • New Stability: 188.25
    • Byzantine Empire is in a recession.
    • Final military: 9537 (2462 lost)
    • Final morale: 586.69 (0.24%)
  • Venice
    • Military: 10000
    • Supply: Near major city/depot
    • Density: Somewhat Urban
    • Geography: Arable landscape
    • Infrastructure: Heavy infrastructure
    • Battle score: 10
    • Population: Less than enemy
    • Government: Content Republic
    • Motive: Defending core
    • Morale: none
    • Tactics: none
    • Economy: none,Tribute,Prosperous nearby trade,Prosperous distant trade. Base 0
    • New Stability: 177.33
    • Venice is in a recession.
    • Final military: 5502 (4498 lost)
    • Final morale: 0 (0%)
  • Result: Byzantine Empire wins with 0.73 occupation score.
  • Byzantine Empire maanges to estalbish a beachhead and drive the defenders back to the inland defenses
  • Battle lasts 18 days and the occupation lasts 9 days.


Siege of Euboea (1501)

  • Rome
    • Military: 24000
    • Supply: Supplied by roads
    • Density: Rural
    • Geography: Arable landscape
    • Infrastructure: Captured light infrastructure
    • Battle score: 10
    • Population: Twice or more than enemy
    • Government: Content Empire
    • Motive: Reclaiming territory
    • Morale: none
    • Tactics: Flanking
    • Economy: Economic disruption nearby,Prosperous nearby trade. Base 15
    • New Stability: 177.82
    • Rome is in a recession.
    • Final military: 14897 (9103 lost)
    • Final morale: 6785.19 (1.41%)
  • Venice
    • Military: 5500
    • Supply: Shortage of one material
    • Density: Rural
    • Geography: Arable landscape
    • Infrastructure: General infrastructure
    • Battle score: 10
    • Population: Half or less than enemy
    • Government: Content Republic
    • Motive: Defending core
    • Morale: none
    • Tactics: none
    • Economy: Economic disruption nearby,Prosperous nearby trade. Base 15
    • New Stability: 147.18
    • Venice has an unpopular government.
    • Final military: 0 (5500 lost)
    • Final morale: 0 (0%)
  • Result: Rome wins with 40.92 occupation score.
  • Rome sacks the region.
  • Battle lasts 13 days and the occupation lasts 11 days.


Battle of Otranto (1501)

  • Byzantine Empire
    • No. of ships: 500
    • Supply: Severe shortage
    • Direction of currents: Calm seas
    • Avg. condition of ships: Adequate condition,Adequate
    • Location: Attacking fortified coast
    • Battle score: 13
    • Population: Greater than enemy
    • Government: Content Empire
    • Motive: Aggression
    • Morale: none
    • Tactics: none
    • Economy: Economic disruption nearby,Prosperous nearby trade. Base 15
    • New Stability: 155.8
    • Byzantine Empire is in a depression.
    • Final military: 320 (180 lost)
    • Final morale: 0 (0%)
  • Venice
    • No. of ships: 400
    • Supply: Access to city or depot
    • Direction of currents: Calm seas
    • Avg. condition of ships: Newly-constructed,Superior materials
    • Location: Allied fortress
    • Battle score: 10
    • Population: Less than enemy
    • Government: Content Republic
    • Motive: Defending core
    • Morale: none
    • Tactics: none
    • Economy: Economic disruption nearby,Prosperous nearby trade. Base 15
    • New Stability: 128.19
    • Venice has an unpopular government.
    • Final military: 251 (149 lost)
    • Final morale: 0.01 (0%)
  • Result: Venice wins with 0.32 occupation score.
  • Venice is repulsed by the natives.
  • Battle lasts 25 days and the occupation lasts 1 days.

Landing of Ellēnoperámata (1502)

  • Byzantine empire
    • Military: 7000
    • Supply: Shortage of one material
    • Density: Somewhat Urban
    • Geography: Naval invasion
    • Infrastructure: none
    • Battle score: 10
    • Population: Greater than enemy
    • Government: Content Empire
    • Motive: Aggression
    • Morale: none
    • Tactics: none
    • Economy: Economic disruption nearby,Prosperous distant trade. Base 15
    • New Stability: 146.99
    • Byzantine empire has an unpopular government.
    • Final military: 4859 (2141 lost)
    • Final morale: 10056.27 (7.18%)
  • Venice
    • Military: 2000
    • Supply: Supplied by roads
    • Density: Somewhat Urban
    • Geography: Naval invasion,High ground
    • Infrastructure: Heavy infrastructure
    • Battle score: 11
    • Population: Less than enemy
    • Government: Content Republic
    • Motive: Defending core
    • Morale: none
    • Tactics: none
    • Economy: Economic disruption nearby,Blockade of major port,Prosperous nearby trade. Base 15
    • New Stability: 103.11
    • Venice suffers frequent unrest.
    • Final military: 0 (2000 lost)
    • Final morale: 0 (0%)
  • Result: Byzantine empire wins with 0.7 occupation score.
  • Byzantine empire is repulsed by the natives.
  • Battle lasts 10 days and the occupation lasts 1 days.

Battle of Heraklion (1502)

  • Byzantine empire
    • Military: 36859
    • Supply: Shortage of one material
    • Density: Somewhat Urban
    • Geography: Arable landscape
    • Infrastructure: Captured light infrastructure
    • Battle score: 11
    • Population: Greater than enemy
    • Government: Content Empire
    • Motive: Aggression
    • Morale: Recent defeat
    • Tactics: none
    • Economy: Economic disruption nearby,Prosperous distant trade. Base 15
    • New Stability: 137.24
    • Byzantine empire has an unpopular government.
    • Final military: 30482 (6378 lost)
    • Final morale: 9202.5 (1.25%)
  • Venice
    • Military: 14000
    • Supply: Near major city/depot
    • Density: Somewhat Urban
    • Geography: Arable landscape,High ground
    • Infrastructure: Heavy infrastructure
    • Battle score: 11
    • Population: Less than enemy
    • Government: Content Republic
    • Motive: Defending core
    • Morale: Recent victory
    • Tactics: none
    • Economy: Economic disruption nearby,Blockade of major port,Prosperous nearby trade. Base 15
    • New Stability: 78.05
    • Venice suffers frequent uprisings.
    • Final military: 7178 (6822 lost)
    • Final morale: 0 (0%)
  • Result: Byzantine empire wins with 0.69 occupation score.
  • Byzantine empire is repulsed by the natives.
  • Battle lasts 15 days and the occupation lasts 3 days.

Battle of Ragusa (1503)

  • Hungary
    • Military: 30000
    • Supply: Supplied by roads
    • Density: Somewhat Urban
    • Geography: Pinned to coast/mountain,Arable landscape
    • Infrastructure: Allied light infrastructure,Blockading
    • Battle score: 14
    • Population: Greater than enemy
    • Government: Content Feudal
    • Motive: Aggression
    • Morale: none
    • Tactics: none
    • Economy: Embargoing major power,Economic disruption nearby,Economic disruption at home,Embargoed by major power,Tribute,Prosperous nearby trade,Prosperous distant trade. Base 3
    • New Stability: 193.19
    • Hungary is in a recession.
    • Final military: 24897 (4103 lost)
    • Final morale: 65521.03 (10.92%)
  • Venice
    • Military: 9000
    • Supply: Near major city/depot
    • Density: Somewhat Urban
    • Geography: Arable landscape
    • Infrastructure: Blockading,Fortress
    • Battle score: 10
    • Population: Less than enemy
    • Government: Content Republic
    • Motive: Defending hegemony
    • Morale: Recent defeat
    • Tactics: Vastly advanced tech
    • Economy: Embargoing major power,Economic disruption nearby,Economic disruption at home,Severe deflation,National gift,Tribute,Prosperous nearby trade,Prosperous distant trade,Gold rush. Base 0
    • New Stability: 174.38
    • Venice is in a depression.
    • Final military: 5000 (4000 lost)
    • Final morale: 0 (0%)
  • Result: Hungary wins with 0.74 occupation score.
  • Hungary invades Ragusa but lays the main fortress there under siege
  • Battle lasts 9 days and the occupation lasts 1 days.

Second Battle of Heraklion (1503)

  • Byzantine empire
    • Military: 30482
    • Supply: Shortage of one material
    • Density: Somewhat Urban
    • Geography: Arable landscape
    • Infrastructure: Captured light infrastructure
    • Battle score: 11
    • Population: Greater than enemy
    • Government: Content Empire
    • Motive: Aggression
    • Morale: Recent defeat
    • Tactics: none
    • Economy: Economic disruption nearby,Prosperous distant trade. Base 15
    • New Stability: 129.91
    • Byzantine empire has an unpopular government.
    • Final military: 22795 (7687 lost)
    • Final morale: 83431.81 (13.69%)
  • Venice
    • Military: 7178
    • Supply: Near major city/depot
    • Density: Somewhat Urban
    • Geography: Arable landscape,High ground
    • Infrastructure: Heavy infrastructure
    • Battle score: 11
    • Population: Less than enemy
    • Government: Content Republic
    • Motive: Defending core
    • Morale: Recent victory
    • Tactics: none
    • Economy: Economic disruption nearby,Blockade of major port,Prosperous nearby trade. Base 15
    • New Stability: 53
    • Venice suffers major instability.
    • Final military: 0 (7178 lost)
    • Final morale: 0 (0%)
  • Result: Byzantine empire wins with 0.76 occupation score.
  • Byzantine empire is repulsed by the natives.
  • Battle lasts 9 days and the occupation lasts 1 days.

Battle of Porto di Lido (1504)

  • Byzantine Empire
    • No. of ships: 370
    • Supply: Access to other ships
    • Direction of currents: Calm seas
    • Avg. condition of ships: Light damage,Adequate
    • Location: Attacking isthmus,Attacking fortified coast
    • Battle score: 13
    • Population: Greater than enemy
    • Government: Content Empire
    • Motive: Aggression
    • Morale: Recent defeat
    • Tactics: none
    • Economy: Economic disruption nearby,Prosperous nearby trade. Base 15
    • New Stability: 179.01
    • Byzantine Empire is in a recession.
    • Final military: 236 (134 lost)
    • Final morale: 0.01 (0%)
  • Venice
    • No. of ships: 320
    • Supply: Access to city or depot
    • Direction of currents: Calm seas
    • Avg. condition of ships: Light damage,Adequate
    • Location: Allied fortress
    • Battle score: 10
    • Population: Less than enemy
    • Government: Content Republic
    • Motive: Defending existential
    • Morale: Recent victory
    • Tactics: none
    • Economy: Economic disruption nearby,Prosperous nearby trade. Base 10
    • New Stability: 180.52
    • Venice is in a recession.
    • Final military: 196 (124 lost)
    • Final morale: 0 (0%)
  • Result: Venice wins with 0.3 occupation score.
  • Venice is repulsed by the natives.
  • Battle lasts 24 days and the occupation lasts 1 days.

Hindustan Civil War (1501-)

Battle of Patna (1501)

  • Hindustan
    • Military: 80000
    • Supply: Near major city/depot
    • Density: Very Rural
    • Geography: Pinned to river,Arable landscape
    • Infrastructure: Allied light infrastructure
    • Battle score: 10
    • Population: Ten times more than enemy
    • Government: Content Empire
    • Motive: Defending hegemony
    • Morale: none
    • Tactics: none
    • Economy: Economic disruption nearby,Economic disruption at home,Prosperous distant trade. Base 14
    • New Stability: 186.62
    • Final military: 50000 (30000 lost)
    • Final morale: 158.64 (0.01%)
  • Bengal
    • Military: 50000
    • Supply: Near major city/depot
    • Density: Very Rural
    • Geography: Arable landscape
    • Infrastructure: none
    • Battle score: 10
    • Population: Ten times less than enemy
    • Government: Content Feudal
    • Motive: Asserting hegemony
    • Morale: none
    • Tactics: none
    • Economy: Economic disruption nearby,Economic disruption at home,Prosperous distant trade. Base 15
    • New Stability: 179.37
    • Final military: 35000 (15000 lost)
    • Final morale: 0 (0%)
  • Result: Hindustan wins with 92.13 occupation score.
  • Hindustan is able to repel the initial invasion of Patna from Bengal, with the Bengali forces retreating to Balurghat.
  • Battle lasts 20 days and the occupation lasts 8 days.

Battle of Gauda (1502)

  • Hindustan
    • Military: 60000
    • Supply: Near major city/depot
    • Density: Very Rural
    • Geography: Pinned to river,Arable landscape
    • Infrastructure: Allied light infrastructure
    • Battle score: 8
    • Population: Ten times more than enemy
    • Government: Content Empire
    • Motive: Defending hegemony
    • Morale: Recent victory
    • Tactics: none
    • Economy: Economic disruption nearby,Economic disruption at home,Severe damage to major city,Prosperous distant trade. Base 14
    • New Stability: 172.03
    • Hindustan is in a depression.
    • Final military: 29000 (31000 lost)
    • Final morale: 15.85 (0%)
  • Bengal
    • Military: 40000
    • Supply: Near major city/depot
    • Density: Very Rural
    • Geography: Arable landscape
    • Infrastructure: none
    • Battle score: 15
    • Population: Ten times less than enemy
    • Government: Content Feudal
    • Motive: Defending border
    • Morale: Recent defeat
    • Tactics: none
    • Economy: Economic disruption nearby,Economic disruption at home,Prosperous distant trade. Base 15
    • New Stability: 155.33
    • Bengal is in a depression.
    • Final military: 20000 (20000 lost)
    • Final morale: 0 (0%)
  • Result: Hindustan wins with 93.93 occupation score.
  • Hindustan pushes the forces of Bengal to retreat to Rajshahi.
  • Battle lasts 21 days and the occupation lasts 8 days.

Battle of Kerala (1502)

  • Nayaka Federation
    • Military: 72000
    • Supply: Near major city/depot
    • Density: Very Rural
    • Geography: Arable landscape
    • Infrastructure: Allied light infrastructure
    • Battle score: 17
    • Population: Half or less than enemy
    • Government: Content Feudal
    • Motive: Asserting hegemony
    • Morale: none
    • Tactics: Savage leader,Flanking
    • Economy: Economic disruption nearby,Economic disruption at home,Prosperous distant trade. Base 15
    • New Stability: 183.06
    • Nayaka Federation is in a recession.
    • Final military: 45400 (25600 lost)
    • Final morale: 46.71 (0%)
  • Hindustani dynasty
    • Military: 60000
    • Supply: Near major city/depot
    • Density: Very Rural
    • Geography: Arable landscape,High ground
    • Infrastructure: General infrastructure
    • Battle score: 8
    • Population: Twice or more than enemy
    • Government: Unhappy Empire
    • Motive: Defending hegemony
    • Morale: Recent defeat
    • Tactics: Vastly advanced tech,Savage leader
    • Economy: Economic disruption nearby,Economic disruption at home,Destruction of major nation,Severe damage to major city,Prosperous distant trade. Base 9
    • New Stability: 169.33
    • Hindustani dynasty is in a depression.
    • Final military: 38000 (22000 lost)
    • Final morale: 0 (0%)
  • Result: Nayaka Federation wins with 0.43 occupation score.
  • Battle continues.
  • Battle lasts 20 days and the occupation lasts 2 days.

Second Battle of Kerala (1502)

  • Nayaka Federation
    • Military: 45400
    • Supply: Near major city/depot
    • Density: Very Rural
    • Geography: Arable landscape
    • Infrastructure: Allied light infrastructure
    • Battle score: 17
    • Population: Half or less than enemy
    • Government: Content Feudal
    • Motive: Asserting hegemony
    • Morale: Recent victory
    • Tactics: Savage leader,Flanking
    • Economy: Economic disruption nearby,Economic disruption at home,Prosperous distant trade. Base 15
    • New Stability: 163.17
    • Nayaka Federation is in a depression.
    • Final military: 31780 (13620 lost)
    • Final morale: 0.05 (0%)
  • Hindustani dynasty
    • Military: 38000
    • Supply: Near major city/depot
    • Density: Very Rural
    • Geography: Arable landscape,High ground
    • Infrastructure: General infrastructure
    • Battle score: 8
    • Population: Twice or more than enemy
    • Government: Unhappy Empire
    • Motive: Defending hegemony
    • Morale: Recent defeat
    • Tactics: Vastly advanced tech,Savage leader
    • Economy: Economic disruption nearby,Economic disruption at home,Destruction of major nation,Severe damage to major city,Prosperous distant trade. Base 9
    • New Stability: 150.03
    • Hindustani dynasty is in a depression.
    • Final military: 22800 (15200 lost)
    • Final morale: 0.01 (0%)
  • Result: Nayaka Federation wins with 0.33 occupation score.
  • The major losses faced by Hindustan forces them to retreat back into the northern territories, leaving all of the south to fall to the Nyaka Federation.
  • Battle lasts 23 days and the occupation lasts 2 days.

Guines Revolt

Battle of the Somme (1501)

  • Guines
    • Military: 3300
    • Supply: Near major city/depot
    • Density: Somewhat Urban
    • Geography: Arable landscape,Attack in forest,High ground
    • Infrastructure: Captured light infrastructure,Siege weapons
    • Battle score: 10
    • Population: Half or less than enemy
    • Government: Content Feudal
    • Motive: Asserting hegemony
    • Morale: none
    • Tactics: Savage leader
    • Economy: Paying tribute,Economic disruption nearby,National gift,Prosperous nearby trade,Plunding enemy. Base 0
    • New Stability: 177.58
    • Guines is in a recession.
    • Final military: 2067 (1233 lost)
    • Final morale: 0.75 (0%)
  • Lotharingia
    • Military: 7000
    • Supply: Supplied by roads
    • Density: Somewhat Urban
    • Geography: Pinned to river,Arable landscape,Defending forest
    • Infrastructure: General infrastructure
    • Battle score: 12
    • Population: Twice or more than enemy
    • Government: Content Feudal
    • Motive: Defending border
    • Morale: Recent victory
    • Tactics: Flanking
    • Economy: Paying tribute,Economic disruption nearby,Economic disruption at home,Tribute,Prosperous nearby trade,Prosperous distant trade. Base 15
    • New Stability: 169.09
    • Lotharingia is in a depression.
    • Final military: 3685 (3315 lost)
    • Final morale: 0.01 (0%)
  • Result: Guines wins with 0.33 occupation score.
  • William Wallace is unable to dislodge the Lotharingian position, but deals heavy damage to their troops and supplies
  • Battle lasts 16 days and the occupation lasts 1 days.

Battle of Berck (1505)

  • Lotharingia
    • Military: 14000
    • Supply: Supplied by roads
    • Density: Somewhat Urban
    • Geography: Pinned to coast/mountain
    • Infrastructure: Siege weapons
    • Battle score: 10
    • Population: Greater than enemy
    • Government: Unhappy Feudal
    • Motive: Asserting hegemony
    • Morale: Vassals unhappy
    • Tactics: none
    • Economy: Economic disruption nearby,Economic disruption at home,Prosperous nearby trade,Prosperous distant trade. Base 14
    • New Stability: 183.47
    • Lotharingia is in a recession.
    • Final military: 9977 (4023 lost)
    • Final morale: 14.28 (0.01%)
  • Boulogne
    • Military: 5600
    • Supply: Near major city/depot
    • Density: Somewhat Urban
    • Geography: Pinned to coast/mountain
    • Infrastructure: Heavy infrastructure 
    • Battle score: 15
    • Population: Less than enemy
    • Government: Content Feudal
    • Motive: Defending existential
    • Morale: Recent victory
    • Tactics: Savage leader
    • Economy: Economic disruption nearby,Blockade of major port,none. Base 14
    • New Stability: 178.13
    • Boulogne is in a recession.
    • Final military: 2095 (3505 lost)
    • Final morale: 0 (0%)
  • Result: Lotharingia wins with 0.53 occupation score.
  • Lotharingia is repulsed by the natives.
  • Battle lasts 19 days and the occupation lasts 1 days.

Siege of Berck (1507)

  • Lotharingia
    • Military: 12000
    • Supply: Supplied by roads
    • Density: Somewhat Urban
    • Geography: Arable landscape
    • Infrastructure: Siege weapons,Captured fortress
    • Battle score: 13
    • Population: Twice or more than enemy
    • Government: Content Feudal
    • Motive: Reclaiming territory
    • Morale: Vassals unhappy,Recent victory
    • Tactics: Enemy surrounded
    • Economy: Paying tribute,Economic disruption nearby,Economic disruption at home,Tribute,Prosperous nearby trade,Prosperous distant trade. Base 15
    • New Stability: 174.11
    • Lotharingia is in a depression.
    • Final military: 10059 (1941 lost)
    • Final morale: 10873.8 (4.53%)
  • Guines
    • Military: 5000
    • Supply: Near major city/depot
    • Density: Somewhat Urban
    • Geography: Arable landscape
    • Infrastructure: Heavy infrastructure
    • Battle score: 10
    • Population: Half or less than enemy
    • Government: Content Feudal
    • Motive: Defending core
    • Morale: Recent defeat
    • Tactics: Savage leader
    • Economy: Paying tribute,Economic disruption nearby,Economic disruption at home,Severe deflation,National gift,Prosperous nearby trade,Prosperous distant trade. Base 0
    • New Stability: 149.88
    • Guines has an unpopular government.
    • Final military: 3000 (2000 lost)
    • Final morale: 0 (0%)
  • Result: Lotharingia wins with 6.36 occupation score.
  • Lotharingian forces captures the city
  • Battle lasts 13 days and the occupation lasts 29 days.

Rif War (1502-)

Battle of Nador (1502)

  • Hispania
    • Military: 34000
    • Supply: Supplied by roads
    • Density: Somewhat Urban
    • Geography: Arable landscape
    • Infrastructure: Allied light infrastructure
    • Battle score: 10
    • Population: Greater than enemy
    • Government: Unhappy Feudal
    • Motive: Defending border
    • Morale: Vassals unhappy
    • Tactics: Inexperienced leader
    • Economy: Economic disruption nearby,Economic disruption at home,Prosperous distant trade. Base 10
    • New Stability: 196.49
    • Final military: 30000 (2000 lost)
    • Final morale: 199787.1 (29.38%)
  • Abbasid Caliphate
    • Military: 5000
    • Supply: Near major city/depot
    • Density: Somewhat Urban
    • Geography: Arable landscape,High ground
    • Infrastructure: Basic infrastructure,Natural defenses
    • Battle score: 10
    • Population: Less than enemy
    • Government: Content Empire
    • Motive: Religious dispute
    • Morale: Recent defeat
    • Tactics: Savage leader,Flanking
    • Economy: Economic disruption nearby,Prosperous distant trade. Base 9
    • New Stability: 172.63
    • Final military: 3000 (2000 lost)
    • Final morale: 0 (0%)
  • Result: Hispania wins with 0.87 occupation score.
  • Hispania scores a tactical victory but doesn't repulse the Arabs.
  • Battle lasts 7 days and the occupation lasts 1 days.

Battle of Taourirt (1502)

  • Hispania
    • Military: 20000
    • Supply: Supplied by roads
    • Density: Somewhat Urban
    • Geography: Arable landscape
    • Infrastructure: Allied light infrastructure
    • Battle score: 10
    • Population: Greater than enemy
    • Government: Unhappy Feudal
    • Motive: Defending border
    • Morale: Vassals unhappy
    • Tactics: Inexperienced leader
    • Economy: Economic disruption nearby,Economic disruption at home,Prosperous distant trade. Base 10
    • New Stability: 188.21
    • Hispania is in a recession.
    • Final military: 14000 (6000 lost)
    • Final morale: 6.08 (0%)
  • Abbasid Caliphate
    • Military: 6000
    • Supply: Near major city/depot
    • Density: Somewhat Urban
    • Geography: Arable landscape,High ground
    • Infrastructure: Basic infrastructure,Natural defenses
    • Battle score: 10
    • Population: Less than enemy
    • Government: Content Empire
    • Motive: Religious dispute
    • Morale: Recent defeat
    • Tactics: Savage leader,Flanking,Enemy surrounded
    • Economy: Economic disruption nearby,Prosperous nearby trade,Prosperous distant trade. Base 9
    • New Stability: 172.75
    • Abbasid Caliphate is in a depression.
    • Final military: 3000 (3000 lost)
    • Final morale: 0 (0%)
  • Result: Hispania wins with 0.54 occupation score.
  • Hispania scores a tactical victory but doesn't repulse the Arabs.
  • Battle lasts 12 days and the occupation lasts 1 days.

Battle of Malta (1503)

  • Abbasids
    • Military: 1500
    • Supply: Supplied by roads
    • Density: Somewhat Urban
    • Geography: Naval invasion,Arable landscape
    • Infrastructure: none
    • Battle score: 10
    • Population: Less than enemy
    • Government: Content Empire
    • Motive: Religious dispute
    • Morale: Recent defeat
    • Tactics: none
    • Economy: Economic disruption nearby,Prosperous nearby trade,Prosperous distant trade. Base 0
    • New Stability: 172.56
    • Abbasids is in a depression.
    • Final military: 0 (1500 lost)
    • Final morale: 0 (0%)
  • Spain
    • Military: 10500
    • Supply: Near major city/depot
    • Density: Somewhat Urban
    • Geography: Arable landscape,High ground
    • Infrastructure: Heavy infrastructure
    • Battle score: 10
    • Population: Greater than enemy
    • Government: Unhappy Feudal
    • Motive: Defending border
    • Morale: none
    • Tactics: none
    • Economy: Economic disruption nearby,Economic disruption at home,Prosperous distant trade. Base 10
    • New Stability: 186.16
    • Spain is in a recession.
    • Final military: 9661 (839 lost)
    • Final morale: 132147.3 (62.93%)
  • Result: Spain wins with 15.76 occupation score.
  • Spain blocks the Abbasid assault
  • Battle lasts 5 days and the occupation lasts 20 days.

Battle of Nador (1503)

  • Abbasid
    • Military: 30000
    • Supply: Near major city/depot
    • Density: Somewhat Urban
    • Geography: Arable landscape,High ground
    • Infrastructure: Captured light infrastructure
    • Battle score: 10
    • Population: Less than enemy
    • Government: Content Empire
    • Motive: Religious dispute
    • Morale: Recent defeat
    • Tactics: Flanking
    • Economy: Economic disruption nearby,Prosperous distant trade. Base 9
    • New Stability: 195.21
    • Abbasid is in a recession.
    • Final military: 27094 (2906 lost)
    • Final morale: 402357.8 (67.06%)
  • Spain
    • Military: 2000
    • Supply: Supplied by roads
    • Density: Somewhat Urban
    • Geography: Pinned to coast/mountain,Arable landscape
    • Infrastructure: Heavy infrastructure
    • Battle score: 10
    • Population: Greater than enemy
    • Government: Unhappy Feudal
    • Motive: Defending border
    • Morale: Vassals unhappy,Recent victory
    • Tactics: Savage leader
    • Economy: Economic disruption nearby,Economic disruption at home,Prosperous distant trade. Base 10
    • New Stability: 174.93
    • Spain is in a depression.
    • Final military: 0 (2000 lost)
    • Final morale: 0 (0%)
  • Result: Abbasid wins with 1.42 occupation score.
  • Abbasid scores a tactical victory.
  • Battle lasts 3 days and the occupation lasts 24 days.

Battle of Nador (1503)

  • Abbasid
    • Military: 30000
    • Supply: Near major city/depot
    • Density: Somewhat Urban
    • Geography: Arable landscape,High ground
    • Infrastructure: Captured light infrastructure
    • Battle score: 10
    • Population: Less than enemy
    • Government: Content Empire
    • Motive: Religious dispute
    • Morale: Recent defeat
    • Tactics: Flanking
    • Economy: Economic disruption nearby,Prosperous distant trade. Base 9
    • New Stability: 184.12
    • Abbasid is in a recession.
    • Final military: 20000 (10000 lost)
    • Final morale: 61.34 (0.01%)
  • Spain
    • Military: 20000
    • Supply: Supplied by roads
    • Density: Somewhat Urban
    • Geography: Pinned to coast/mountain,Arable landscape
    • Infrastructure: Heavy infrastructure
    • Battle score: 10
    • Population: Greater than enemy
    • Government: Unhappy Feudal
    • Motive: Defending border
    • Morale: Vassals unhappy,Recent victory
    • Tactics: Savage leader
    • Economy: Economic disruption nearby,Economic disruption at home,Prosperous distant trade. Base 10
    • New Stability: 179.05
    • Spain is in a recession.
    • Final military: 12000 (8000 lost)
    • Final morale: 0.01 (0%)
  • Result: Abbasid wins with 0.9 occupation score.
  • Abbasid is repulsed by the natives.
  • Battle lasts 19 days and the occupation lasts 22 days.

Battle of Chefchaouen (1503)

  • Morocco
    • Military: 12000
    • Supply: Shortage of one material
    • Density: Rural
    • Geography: Crossing mountains
    • Infrastructure: Captured light infrastructure
    • Battle score: 10
    • Population: Less than enemy
    • Government: Content Feudal
    • Motive: Religious dispute
    • Morale: none
    • Tactics: none
    • Economy: Economic disruption nearby,Prosperous nearby trade,Prosperous distant trade. Base 9
    • New Stability: 184.72
    • Morocco is in a recession.
    • Final military: 8902 (3097 lost)
    • Final morale: 21.63 (0.01%)
  • Hispania
    • Military: 7000
    • Supply: Near major city/depot
    • Density: Rural
    • Geography: High ground
    • Infrastructure: Basic infrastructure,Natural defenses
    • Battle score: 10
    • Population: Greater than enemy
    • Government: Unhappy Feudal
    • Motive: Defending border
    • Morale: Recent defeat
    • Tactics: none
    • Economy: Economic disruption nearby,Economic disruption at home,Prosperous distant trade. Base 10
    • New Stability: 141.71
    • Hispania has an unpopular government.
    • Final military: 4016 (2984 lost)
    • Final morale: 0.01 (0%)
  • Result: Morocco wins with 0.49 occupation score.
  • Morocco manages to secure the town
  • Battle lasts 20 days and the occupation lasts 1 days.

Battle of Ifni (1503)

  • Celtic Confederacy
    • Military: 5000
    • Supply: Shortage of materials
    • Density: Rural
    • Geography: Naval invasion
    • Infrastructure: Captured light infrastructure
    • Battle score: 10
    • Population: Equal to enemy
    • Government: Content Feudal
    • Motive: Aggression
    • Morale: none
    • Tactics: none
    • Economy: none,Prosperous nearby trade,Prosperous distant trade. Base 12
    • New Stability: 184.32
    • Celtic Confederacy is in a recession.
    • Final military: 3919 (1080 lost)
    • Final morale: 712.96 (0.71%)
  • Morocco
    • Military: 2000
    • Supply: Near major city/depot
    • Density: Rural
    • Geography: none
    • Infrastructure: General infrastructure
    • Battle score: 10
    • Population: Equal to enemy
    • Government: Content Feudal
    • Motive: Defending core
    • Morale: none
    • Tactics: none
    • Economy: Economic disruption nearby,Prosperous nearby trade,Prosperous distant trade. Base 9
    • New Stability: 161.76
    • Morocco is in a depression.
    • Final military: 1089 (911 lost)
    • Final morale: 0.01 (0%)
  • Result: Celtic Confederacy wins with 0.57 occupation score.
  • Celtic Confederacy manages to secure the town but it's hold is tentative due to logistical strain
  • Battle lasts 14 days and the occupation lasts 1 days.

Battle of Ain Bni Mathar (1503)

  • Arles
    • Military: 11000
    • Supply: Distantly supplied
    • Density: Rural
    • Geography: Crossing mountains
    • Infrastructure: Captured light infrastructure
    • Battle score: 10
    • Population: Less than enemy
    • Government: Content Feudal
    • Motive: Aggression
    • Morale: none
    • Tactics: none
    • Economy: Economic disruption nearby,Economic disruption at home,Prosperous nearby trade. Base 8
    • New Stability: 166.17
    • Arles is in a depression.
    • Final military: 5170 (5830 lost)
    • Final morale: 0 (0%)
  • Abbasid
    • Military: 9000
    • Supply: Near major city/depot
    • Density: Rural
    • Geography: High ground
    • Infrastructure: Natural defenses,General infrastructure
    • Battle score: 10
    • Population: Greater than enemy
    • Government: Content Feudal
    • Motive: Defending core
    • Morale: none
    • Tactics: none
    • Economy: Economic disruption nearby,Prosperous nearby trade,Prosperous distant trade. Base 9
    • New Stability: 169.65
    • Abbasid is in a depression.
    • Final military: 6297 (2703 lost)
    • Final morale: 3.65 (0%)
  • Result: Abbasid wins with 388.93 occupation score.
  • Abbasid forces crush Arlesian troops
  • Battle lasts 20 days and the occupation lasts 5 days.

Andalusian Revolt (1502)

Battle of Andalusia (1502)

  • Empire of Hispania
    • Military: 20000
    • Supply: Near major city/depot
    • Density: Somewhat Urban
    • Geography: Arable landscape
    • Infrastructure: Allied light infrastructure
    • Battle score: 10
    • Population: Greater than enemy
    • Government: Unhappy Feudal
    • Motive: Defending hegemony
    • Morale: none
    • Tactics: Savage leader
    • Economy: Economic disruption nearby,Economic disruption at home,Prosperous distant trade. Base 10
    • New Stability: 184.42
    • Empire of Hispania is in a recession.
    • Final military: 17194 (2806 lost)
    • Final morale: 140639.6 (35.16%)
  • Andalusia Rebels
    • Military: 2400
    • Supply: Near major city/depot
    • Density: Somewhat Urban
    • Geography: Arable landscape,High ground
    • Infrastructure: Basic infrastructure,Natural defenses
    • Battle score: 10
    • Population: Less than enemy
    • Government: Unhappy Feudal
    • Motive: Religious dispute
    • Morale: none
    • Tactics: Savage leader,Flanking
    • Economy: Economic disruption at home,Plunding enemy. Base 0
    • New Stability: 173.39
    • Andalusia Rebels is in a depression.
    • Final military: 0 (2400 lost)
    • Final morale: 0 (0%)
  • Result: Empire of Hispania wins with 2.07 occupation score.
  • Empire of Hispania scores a tactical victory.
  • Battle lasts 5 days and the occupation lasts 32 days.

Veitnamese invasion of Lan Na

Battle of Chiang Hung (1503)

  • Dai Viet
    • Military: 7000
    • Supply: Supplied by roads
    • Density: Somewhat Urban
    • Geography: Pinned to river,Arable landscape,Attack in forest
    • Infrastructure: Captured light infrastructure
    • Battle score: 16
    • Population: Greater than enemy
    • Government: Content Feudal
    • Motive: Aggression
    • Morale: none
    • Tactics: none
    • Economy: Paying tribute,Economic disruption nearby,Tribute,Prosperous nearby trade,Prosperous distant trade. Base 15
    • New Stability: 185.5
    • Dai Viet is in a recession.
    • Final military: 4858 (2142 lost)
    • Final morale: 55.17 (0.04%)
  • Lan Na
    • Military: 3000
    • Supply: Near major city/depot
    • Density: Somewhat Urban
    • Geography: Arable landscape,High ground,Defending forest
    • Infrastructure: Natural defenses,General infrastructure
    • Battle score: 10
    • Population: Less than enemy
    • Government: Content Feudal
    • Motive: Defending core
    • Morale: none
    • Tactics: none
    • Economy: Paying tribute,Economic disruption nearby,Economic disruption at home,Prosperous nearby trade,Prosperous distant trade. Base 0
    • New Stability: 178.04
    • Lan Na is in a recession.
    • Final military: 1452 (1548 lost)
    • Final morale: 0.01 (0%)
  • Result: Dai Viet wins with 1.24 occupation score.
  • Vietnamese forces captures the city and drives the Lan Na forces back.
  • Battle lasts 17 days and the occupation lasts 31 days.

Battle of Chiang Mai (1503)

  • Dai Viet
    • Military: 13000
    • Supply: Supplied by roads
    • Density: Somewhat Urban
    • Geography: Pinned to river,Arable landscape,Attack in forest
    • Infrastructure: Captured light infrastructure,Siege weapons
    • Battle score: 16
    • Population: Greater than enemy
    • Government: Content Feudal
    • Motive: Aggression
    • Morale: none
    • Tactics: none
    • Economy: Paying tribute,Economic disruption nearby,Tribute,Prosperous nearby trade,Prosperous distant trade. Base 15
    • New Stability: 162.58
    • Dai Viet is in a depression.
    • Final military: 7059 (5941 lost)
    • Final morale: 0 (0%)
  • Lan Na
    • Military: 6500
    • Supply: Near major city/depot
    • Density: Somewhat Urban
    • Geography: Arable landscape,High ground,Defending forest
    • Infrastructure: Natural defenses,Fortress
    • Battle score: 10
    • Population: Less than enemy
    • Government: Content Feudal
    • Motive: Defending core
    • Morale: none
    • Tactics: none
    • Economy: Paying tribute,Economic disruption nearby,Economic disruption at home,Prosperous nearby trade,Prosperous distant trade. Base 0
    • New Stability: 180.56
    • Lan Na is in a recession.
    • Final military: 4034 (2466 lost)
    • Final morale: 0.18 (0%)
  • Result: Lan Na wins with 0.27 occupation score.
  • After pulling all their forces back to the main citadel, Lan Na barely manages to defend against the Vietnamese invasion, losing much of the supplies of the city.
  • Battle lasts 17 days and the occupation lasts 2 days.

Siege of Chiang Mai (1504)

  • Dai Viet
    • Military: 12000
    • Supply: Supplied by roads
    • Density: Somewhat Urban
    • Geography: Pinned to river,Arable landscape,Attack in forest
    • Infrastructure: Captured light infrastructure,Siege weapons
    • Battle score: 10
    • Population: Greater than enemy
    • Government: Content Feudal
    • Motive: Defending existential
    • Morale: Recent defeat
    • Tactics: Savage leader
    • Economy: Paying tribute,Economic disruption nearby,Economic disruption at home,Tribute,Prosperous nearby trade,Prosperous distant trade. Base 13
    • New Stability: 146.08
    • Dai Viet has an unpopular government.
    • Final military: 3509 (8491 lost)
    • Final morale: 0.37 (0%)
  • Lan Na
    • Military: 5000
    • Supply: Near major city/depot
    • Density: Somewhat Urban
    • Geography: Arable landscape,High ground,Defending forest
    • Infrastructure: Natural defenses,Fortress
    • Battle score: 10
    • Population: Less than enemy
    • Government: Content Feudal
    • Motive: Defending core
    • Morale: Recent victory
    • Tactics: none
    • Economy: Paying tribute,Economic disruption nearby,Economic disruption at home,Severe deflation,Tribute,Prosperous nearby trade,Prosperous distant trade,Gold rush. Base 0
    • New Stability: 134.76
    • Lan Na has an unpopular government.
    • Final military: 578 (4422 lost)
    • Final morale: 0 (0%)
  • Result: Dai Viet wins with 1048.75 occupation score.
  • Dai Viet seizes control of the capital, forcing Lan Na to become a puppet government
  • Battle lasts 17 days and the occupation lasts 5 days.

Ethiopia's Nubian Campaign

Battle of Aswan (1503)

  • Ethiopia
    • Military: 12000
    • Supply: Supplied by roads
    • Density: Very Rural
    • Geography: Crossing desert,Arable landscape
    • Infrastructure: Blockading,Captured light infrastructure,Siege weapons
    • Battle score: 16
    • Population: Ten times more than enemy
    • Government: Content Empire
    • Motive: Religious dispute
    • Morale: none
    • Tactics: Vastly advanced tech
    • Economy: Economic disruption nearby,Prosperous nearby trade,Prosperous distant trade. Base 12
    • New Stability: 191.21
    • Ethiopia is in a recession.
    • Final military: 9522 (1478 lost)
    • Final morale: 8447.82 (3.52%)
  • Tabatanami
    • Military: 6000
    • Supply: Near major city/depot
    • Density: Very Rural
    • Geography: Arable landscape
    • Infrastructure: Natural defenses,General infrastructure
    • Battle score: 10
    • Population: Ten times less than enemy
    • Government: Organized Tribal
    • Motive: Defending core
    • Morale: none
    • Tactics: none
    • Economy: Economic disruption nearby,Blockade of major port,Prosperous nearby trade. Base 0
    • New Stability: 172.4
    • Tabatanami is in a depression.
    • Final military: 3000 (3000 lost)
    • Final morale: 0 (0%)
  • Result: Ethiopia wins with 6.41 occupation score.
  • Ethiopia scores a tactical victory.
  • Battle lasts 11 days and the occupation lasts 32 days.

Hungary Invasion of Ragusa (1503)

  • Hungary
    • Military: 30000
    • Supply: Near major city/depot
    • Density: Somewhat Urban
    • Geography: Arable landscape
    • Infrastructure: Allied light infrastructure
    • Battle score: 10
    • Population: Equal to enemy
    • Government: Content Feudal
    • Motive: Aggression
    • Morale: none
    • Tactics: none
    • Economy: Economic disruption nearby,Tribute,Prosperous distant trade. Base 15
    • New Stability: 192.15
    • Hungary is in a recession.
    • Final military: 26439 (3561 lost)
    • Final morale: 319061 (53.18%)
  • Ragusa
    • Military: 6000
    • Supply: Near major city/depot
    • Density: Somewhat Urban
    • Geography: Pinned to coast/mountain,Arable landscape
    • Infrastructure: General infrastructure
    • Battle score: 10
    • Population: Equal to enemy
    • Government: Content Feudal
    • Motive: Defending core
    • Morale: none
    • Tactics: none
    • Economy: Economic disruption nearby,Economic disruption at home,Blockade of major port,Prosperous distant trade. Base 14
    • New Stability: 174.8
    • Ragusa is in a depression.
    • Final military: 0 (6000 lost)
    • Final morale: 0 (0%)
  • Result: Hungary wins with 0.89 occupation score.
  • Ragusa is occupied by Hungary.
  • Battle lasts 5 days and the occupation lasts 1 days.

Long March

Storming of Dresden (1505)

  • Thuringia
    • Military: 10000
    • Supply: Supplied by roads
    • Density: Somewhat Urban
    • Geography: Arable landscape,Attack in forest,High ground
    • Infrastructure: Captured light infrastructure
    • Battle score: 10
    • Population: Greater than enemy
    • Government: Content Feudal
    • Motive: Defending existential
    • Morale: none
    • Tactics: Savage leader
    • Economy: Paying tribute,Economic disruption nearby,Economic disruption at home,Tribute,Prosperous nearby trade,Pillaging others,Plunding enemy. Base 15
    • New Stability: 194.54
    • Thuringia is in a recession.
    • Final military: 9210 (790 lost)
    • Final morale: 103010 (51.51%)
  • Dresden
    • Military: 1000
    • Supply: Near major city/depot
    • Density: Somewhat Urban
    • Geography: Arable landscape,Defending forest
    • Infrastructure: General infrastructure
    • Battle score: 10
    • Population: Less than enemy
    • Government: Unhappy Feudal
    • Motive: Defending core
    • Morale: Army deserts
    • Tactics: Inexperienced leader
    • Economy: Paying tribute,Economic disruption nearby,Economic disruption at home,National gift,Tribute,Prosperous nearby trade,Prosperous distant trade. Base 0
    • New Stability: 78.92
    • Dresden suffers frequent uprisings.
    • Final military: 500 (500 lost)
    • Final morale: 0 (0%)
  • Result: Thuringia wins with 16909.06 occupation score.
  • Thuringian Protestants fully subjugates the cities supporting the Archbishop
  • Battle lasts 4 days and the occupation lasts 3 days.

Battle of Dohna (1506)

  • Thuringia/Meissen
    • Military: 5000
    • Supply: Supplied by roads
    • Density: Rural
    • Geography: Arable landscape
    • Infrastructure: Captured light infrastructure
    • Battle score: 10
    • Population: Ten times more than enemy
    • Government: Content Feudal
    • Motive: Holy War
    • Morale: Vassals unhappy,Recent victory
    • Tactics: Savage leader
    • Economy: Economic disruption nearby,Prosperous nearby trade,Pillaging others,Plunding enemy,Plunding enemy capital. Base 15
    • New Stability: 192.66
    • Thuringia/Meissen is in a recession.
    • Final military: 3727 (1273 lost)
    • Final morale: 13270 (13.27%)
  • Dohna
    • Military: 1000
    • Supply: Near major city/depot
    • Density: Rural
    • Geography: Arable landscape
    • Infrastructure: Natural defenses
    • Battle score: 10
    • Population: Ten times less than enemy
    • Government: Unhappy Feudal
    • Motive: Defending existential
    • Morale: Army deserts,Vassals unhappy,Recent defeat
    • Tactics: Inexperienced leader
    • Economy: Economic disruption nearby,Economic disruption at home,Severe damage to major city,none. Base 10
    • New Stability: 97.75
    • Dohna suffers frequent uprisings.
    • Final military: 0 (1000 lost)
    • Final morale: 0 (0%)
  • Result: Thuringia/Meissen wins with 1122.6 occupation score.
  • Thuringia/Meissen deposes the local rulers.
  • Battle lasts 10 days and the occupation lasts 3 days.

Vietnamese invasion of Cambodia

Battle of Phnom (1508)

  • Dai Viet
    • Military: 17000
    • Supply: Supplied by roads
    • Density: Somewhat Urban
    • Geography: Pinned to river,Arable landscape,Attack in forest
    • Infrastructure: Allied light infrastructure,Blockading,Siege weapons
    • Battle score: 12
    • Population: Twice or more than enemy
    • Government: Content Feudal
    • Motive: Asserting hegemony
    • Morale: none
    • Tactics: Inexperienced leader
    • Economy: Paying tribute,Tribute,Prosperous nearby trade,Prosperous distant trade. Base 15
    • New Stability: 191.48
    • Dai Viet is in a recession.
    • Final military: 14211 (2789 lost)
    • Final morale: 27839.44 (8.19%)
  • Cambodia
    • Military: 10000
    • Supply: Near major city/depot
    • Density: Somewhat Urban
    • Geography: Arable landscape,High ground,Defending forest
    • Infrastructure: Natural defenses,Heavy infrastructure
    • Battle score: 10
    • Population: Half or less than enemy
    • Government: Content Feudal
    • Motive: Defending core
    • Morale: Vassals unhappy
    • Tactics: none
    • Economy: Paying tribute,Economic disruption nearby,Economic disruption at home,Prosperous nearby trade,Prosperous distant trade. Base 0
    • New Stability: 167.66
    • Cambodia is in a depression.
    • Final military: 5000 (5000 lost)
    • Final morale: 0 (0%)
  • Result: Dai Viet wins with 5.07 occupation score.
  • Dai Viet occupies eastern Cambodia
  • Battle lasts 10 days and the occupation lasts 33 days.

Battle of Chaktumuk (1508)

  • Dai Viet
    • Military: 20000
    • Supply: Supplied by roads
    • Density: Somewhat Urban
    • Geography: Pinned to river,Arable landscape,Attack in forest
    • Infrastructure: Allied light infrastructure,Blockading,Siege weapons
    • Battle score: 17
    • Population: Twice or more than enemy
    • Government: Content Feudal
    • Motive: Asserting hegemony
    • Morale: none
    • Tactics: Flanking
    • Economy: Paying tribute,Tribute,Prosperous nearby trade,Prosperous distant trade. Base 15
    • New Stability: 179.47
    • Dai Viet is in a recession.
    • Final military: 15646 (3354 lost)
    • Final morale: 10958.84 (2.74%)
  • Cambodia
    • Military: 8000
    • Supply: Near major city/depot
    • Density: Somewhat Urban
    • Geography: Arable landscape,High ground,Defending forest
    • Infrastructure: Natural defenses,Fortress
    • Battle score: 10
    • Population: Half or less than enemy
    • Government: Content Feudal
    • Motive: Defending core
    • Morale: Vassals unhappy
    • Tactics: none
    • Economy: Paying tribute,Economic disruption nearby,Economic disruption at home,Prosperous nearby trade,Prosperous distant trade. Base 0
    • New Stability: 138.76
    • Cambodia has an unpopular government.
    • Final military: 4000 (4000 lost)
    • Final morale: 0 (0%)
  • Result: Dai Viet wins with 4.9 occupation score.
  • Dai Viet scores a tactical victory.
  • Battle lasts 8 days and the occupation lasts 33 days.
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