Alternative History

This is the algorithm used for Imperial Powers (Map Game) wars and campaigns.

The Algorithm[]

Initial Start Up Number[]

The initial start up number is one hundred for both sides.

Intent of Attacker[]

Takeover Land for No Clear Reason;

Attacker: -5 Defender: +3

Economic Gains;

Attacker: -4 Defender: +3

Strategic Military Location;

Attacker: -2 Defender: +2

Cultural and Religious Reasons

Attacker: -1 Defender +2

Reclaiming Histroical Territory

Attacker: +2 Defender: -1

Moderate National Security Threat(eg. Country houses terrorists thatt have attacked you)

Attacker: +3 Defender: -1

Large National Security Threat (eg. Country threatens nuclear strike)

Attacker: +5 Defender: -3

Threat to State's Survival

Attacker: +7 Defender: -5

Terrain and of Defending Country[]

Plains and Flatlands

Attacker: +4 Defender: -3

Hilly

Attacker: +2 Defender: -1

Moderately Mountainous

Attacker: -3 Defender: +2

Mountainous

Attacker: -4 Defender: +5

Vast Body of Water Separating Countries(201+ Miles distance)

Attacker: -5 Defender +4

Moderate Body of Water Separating Countries(11-200 miles distance)

Attacker: -3 Defender: +3

Narrow Body(Under 10 Miles distance) of Water or River

Attacker: -1 Defender: -1

No Body of Water; Nations dierectly border each other






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