This is the algorithm used for Imperial Powers (Map Game) wars and campaigns.
The Algorithm[]
Initial Start Up Number[]
The initial start up number is one hundred for both sides.
Intent of Attacker[]
Takeover Land for No Clear Reason;
Attacker: -5 Defender: +3
Economic Gains;
Attacker: -4 Defender: +3
Strategic Military Location;
Attacker: -2 Defender: +2
Cultural and Religious Reasons
Attacker: -1 Defender +2
Reclaiming Histroical Territory
Attacker: +2 Defender: -1
Moderate National Security Threat(eg. Country houses terrorists thatt have attacked you)
Attacker: +3 Defender: -1
Large National Security Threat (eg. Country threatens nuclear strike)
Attacker: +5 Defender: -3
Threat to State's Survival
Attacker: +7 Defender: -5
Terrain and of Defending Country[]
Plains and Flatlands
Attacker: +4 Defender: -3
Hilly
Attacker: +2 Defender: -1
Moderately Mountainous
Attacker: -3 Defender: +2
Mountainous
Attacker: -4 Defender: +5
Vast Body of Water Separating Countries(201+ Miles distance)
Attacker: -5 Defender +4
Moderate Body of Water Separating Countries(11-200 miles distance)
Attacker: -3 Defender: +3
Narrow Body(Under 10 Miles distance) of Water or River
Attacker: -1 Defender: -1
No Body of Water; Nations dierectly border each other