Algorithms[]
Land AlgorithmEdit[]
LocationEdit[]
- Capital City - +9
- Major City - +7
- Inside the Country - +5
- In a country near yours - +3
- In a country bordering the same sea as yours - +2
- In a country on the other side of a continent - -2
MotiveEdit[]
- Sake of the Country - +10
- Moral Reasoning (e.g. Stopping a genocide) - +8
- Irredentist/Ethnic Agenda - + 7
- Religion ("Crusade" or "Jihad") - +6
- Political Reason - +5
- Economic Reason - +4
Alien Tech[]
- + 2 for each piece
Other Tech[]
+1.5 for every piece
Sea AlgorithmEdit[]
LocationEdit[]
Based on shortest possible sea route, taking into account blockades, etc.
One of:
- Next to homeland: 5
- Next to captured area or close to homeland: 4
- Close to captured area or far from homeland: 3
- Far from captured area or halfway around the world from homeland: 2
- No where close to any territory: 1
Any of:
- -3: For every blockade needing to be crossed
TacticalEdit[]
One of:
- Defender: 2
- Surprise attack: 2
Any of:
- Every sea battle won this turn: -1
- Every sea battle lost this turn: -2
StrengthEdit[]
One of:
- Large Navy: 3
- Medium Navy: 2
- Small Navy: 1
One of:
- Fully Modern: 2
- Partially Modern: 1
MotiveEdit[]
One of:
- Religious: 5
- Social or Moral: 4
- Political: 2
- Economic: 1
Alien Tech[]
- + 2 for each piece
Other Tech[]
+1.5 for every piece