Alternative History

Algorithms[]

Land AlgorithmEdit[]

LocationEdit[]

  • Capital City - +9
  • Major City - +7
  • Inside the Country - +5
  • In a country near yours - +3
  • In a country bordering the same sea as yours - +2
  • In a country on the other side of a continent - -2

MotiveEdit[]

  • Sake of the Country - +10
  • Moral Reasoning (e.g. Stopping a genocide) - +8
  • Irredentist/Ethnic Agenda - + 7
  • Religion ("Crusade" or "Jihad") - +6
  • Political Reason - +5
  • Economic Reason - +4

Alien Tech[]

  • + 2 for each piece

Other Tech[]

+1.5 for every piece

Sea AlgorithmEdit[]

LocationEdit[]

Based on shortest possible sea route, taking into account blockades, etc.

One of:

  • Next to homeland: 5
  • Next to captured area or close to homeland: 4
  • Close to captured area or far from homeland: 3
  • Far from captured area or halfway around the world from homeland: 2
  • No where close to any territory: 1

Any of:

  • -3: For every blockade needing to be crossed

TacticalEdit[]

One of:

  • Defender: 2
  • Surprise attack: 2

Any of:

  • Every sea battle won this turn: -1
  • Every sea battle lost this turn: -2

StrengthEdit[]

One of:

  • Large Navy: 3
  • Medium Navy: 2
  • Small Navy: 1

One of:

  • Fully Modern: 2
  • Partially Modern: 1

MotiveEdit[]

One of:

  • Religious: 5
  • Social or Moral: 4
  • Political: 2
  • Economic: 1

Alien Tech[]

  • + 2 for each piece

Other Tech[]

+1.5 for every piece

Battles[]