This is how you do an algo (algorithm):[]
Location:[]
Location goes by war place:
- At the location of the war: 5.
- Next to the location of the war: 4.
- Close to the location of the war: 3.
- Far from location of the war: 2.
- Other side of the world: 1.
- Antarctica: Zero.
Tactical Advantage:[]
Defender:
- No defenses, open field, etc: 1.
- High ground/ambush: 2.
- Tribal Ambush/Unconventional Warfare: 2.
- Basic earthworks, makeshift defenses, ruins: 3.
- Fortifications, Dug in defenses: 4.
- High-security fortress: 5.
Attacker:
- No defenses, open field, etc: 1.
- High ground/ambush: 2.
Nations Per Side on the War :[]
This means which countries help you in the war.
- M for military aid (+3),
- S for supplies (+2)
(They can help by giving a full +5, which means they help in military and supplies.
They can help by giving a +2, which means they help in supplies only.
they can help by giving a +3, which means they help in military only.)
Military Development :[]
Attacker:
- Your current army score multiplied by 10 +
- Your current navy score multiplied by 10 +
- Your current economy score multiplied by 10 +
- Your current technology score multiplied by 10 +
- Your current industrial score multiplied by 10 +
- Your current population score round to the nearest million = .............
These are the 5 steps according to your scores on the score page will be your militay development
Defender:
- Enemy's current army score multiplied by 10 +
- Enemy's current navy score multiplied by 10 +
- Enemy's current economy score multiplied by 10 +
- Enemy's current technology score multiplied by 10 +
- Enemy's current industrial score multiplied by 10 +
- Enemy's current population scoreround to the nearest million +
- (Being attacked on bay/coast or not, yes then +10, no then do nothing) = .............
'These are the 5 steps according to their scores on the score page will be your militay development.
Expansion:
Expansion: Minus 10 for each war you declared on in the past ten years.
Whoever's score is greater, wins!