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Species Name (Common):

Family (ex. mammal)

Biology:

Appearance:

History:

Society:

Hierarchy:

Relations:


Regenetech[]

Name: Main Article: HERE

Family: Main Article: HERE

Appearance: Main Article: HERE

History: Main Article: HERE

Regen Homeworld

Deregen, the homeworld of the Regens and home to the capital of the Empire.

(The ancestral species note is similar to how Homo Sapiens evolved from Homo Neanderthalensis and other species, although the ancestral species was more advanced in their own right.)

Society: Main Article: Regenetech Empire

Capital: Termengen (largest city in the empire)

Hierarchy: The Empire obviously has an emperor, who has an Imperatus, his chief advisor and second in command. Only males can ascend to the throne. The current Emperor is Vlasvar VI, having succeeded his father after his death in 1902 CE.

  1. Emperor Byslank III
  2. Imperatus Gernent Merrrk IV
  3. The Congress (1000+)
    • The Senate consists of delegations from the ten planets.
      • Senators, three for each planet.
      • plus two Representatives for each division on each planet
      • plus three men from every ship in the Army (high numbers)
      • plus innumerable representative from other divisions, towns, moons, asteroid cities, and other celestial bodies
  4. Council of Secretariats (12)
  5. Nanscentiors (24)
  6. Iyslankie (24)
  7. Nobles
  8. Standard
  9. Poor

Venusian[]

Main article: Venusians

Name: Venusian (English)/Ma'Shant (Ma'Shanti)/Veneris Stella Populus (Latin/Scientific Name)

Venus-real

Homeworld of the Ma'Shant, Venus.

Homeworld: Venus, Sol System

Capital City: High Venus, Venusian Orbit, Sol System

Family: Mammalian (sentient)

Appearance: Humanoid, pale-yellow, fully black eyes, no hair

Biology: The Venusians evolved over 650 million years ago when Venus was still a habitable planet. Venusians breathe an air that is very similar to the atmosphere of Earth.

The Venusians have excellent senses, except for hearing which is much worse than Humans, although their sense of touch and sight often compensates for this lacking sense.

Venusians are the classic Grey Aliens. They have grey bodies, long arms, black, yellow, or red eyes, very small/no nose, no external ears, etc.

History: The Venusian history is extremely long, but here is a digest version:

650 million years ago the planet Venus was still habitable. The species evolved on its surface from primate like species into a species very much like humans.

Their civilization began and began to explore the cosmos 640 million years ago, when they were around the same point as the present day Humans. During this time the Venusians quickly advanced as they established colonies on Mercury, the asteroid belt, the Jovian Moons, the Saturnian Moons, and the Kuyper Belt.

Around 620 million years ago the Venusian atmosphere began to get hotter and thicker due to volcanic eruptions and pollution. The Venusians realised they couldn't save their planet and began a 13,000 year long project that transported the entire population of Venus, roughly 20 billion into Venusian Orbit and to the other colonies. The space station of High Venus was established above Venusian Orbit and held one billion people.

The Venusians soon began to establish their reputation as expert sailors as they began to explore the cosmos. They established trade routes to distant stars roughly 500 million years ago after 100 million years of space exploration. The Venusian Space Ships began to become the most prized in the galaxy for their maneuverability and speed. The Venusians also continued to evolve during this time. Some of the changes to their biology included the gradual disappearance of hair from their entire bodies, but probably the most startling was their eyes turning fully black to absorb more light because of their staying in low-light areas.

The Venusians fought a civil war between her and her colonies roughly 478 million years ago and the Venusians utterly destroyed the rebels, but in the process of the war the planet Uranus was tilted on its axis by the massive explosion that also created its ring system, the Venusians also moved the moon Umbriel from Saturnian Orbit to Uranian Orbit for being the capital of the rebellion, in the process it was bombarded with thousands of asteroids and two comets as it was being moved, nearly sterilizing the moon.

Over the next 477 million years the Venusians continued to create amazing ships and continued to expand their trade to other systems, along with their military might and naval prowess. Hail Venus!

Society: The Venusian society is one that reveres their long history and their naval traditions. Many Venusians become married to a partner of the opposite sex by the time they are an average of 15 years of age, and shortly after a period of roughly six months the couple moves into their own residence and the male usually begins work to provide for his family.

Religion: The Venusians believe that the world is governed by two deities, the Mother Goddess and the Father God. They believe that they created the universe and all life in it and that the two currently govern all that occurs in the universe.

Government: The Venusian Republic is governed by the Council of the Aristocracy which elects the Prince of Venus for life.

The Prince of Venus has de jure absolute power but in de facto is severely limited in his powers by the Council of the Aristocracy.

The Council in de jure is only an advisory body to the Prince but in de facto must approve any of his acts, unless it is a Royal Mandate, which in traditions never "advised upon" by the Council.

The smaller units are called either Duchies, States, or Provinces and are governed by either a Duke, a Governor or a Governor-General.

Hierarchy:

  • Prince of Venus
  • Aristocracy
  • Dukes
  • Governors
  • Governor-Generals
  • High Ranking Military Officers
  • Wealthy
  • Low Ranking Military Officers
  • Bourgeoisie
  • Enlisted Sailors
  • Enlisted Soldiers
  • Farmers
  • Miners
  • Poor
  • Serfs
  • Slaves

Relations: The Venusians main goal is to protect the Sol System, their home system, from threats while maintaining a high military presence galaxy-wide.

Xeraji-Dravimos[]

Please see main article: Dravimosian Empire

Mechs[]

Species Name (Common): Mechs/ 01001101011001010110001101101000 (Binary)

Homeworld: Installation 1

Family (ex. mammal): Mechanical Entity

Biology: Mechs are machines. While most (workers) have limited AI, many Mechs, especially the military, possess AI on par with most organic life forms. Higher-ranking Mechs possess an advanced AI with quicker thinking. The Mech Workers are generally wiry and have tools for hands (or tasks that they are assigned to do). Soldiers have hands with six digits and a gun interface. They are mostly humanoid. The most advanced Mech, an Installation, is by far the most remarkable. Installations look like planets. While some are artificial planets, others do contain subjugated planets.

What passes for civilians are virtual intelligences on AI HUBS on Installations.

Appearance: Varies on caste. Workers have tools for hands and have many different appearances (wheels, spider-like, humanoid). Some subjugated races are fitted with worker parts. Soldiers are generally humanoid with different colors to correspond with their rank. There are multiple ports along a soldier's back, which were used to install an AI into the Mech. These ports, while they are similar to belly buttons, serve multiple purposes. These ports plug into vehicles and turrets during use, to name a few.

Space marine cg robot

Soldier

Ultimategiant

Mech Overlord

Transformers-Cybertron-www.transformerscustomtoys

Left-to-right: Installations 3, 1, and 2

Soldiers can also contain the dead members of subjugated races. High-ranking Mechs are taller than Soldiers, but look very similar. They generally have more attachments and armoring. Finally, Installations look like artificial planets.

History: The Mechs were created sixty-five million years ago by an enigmatic ancient race known as the Phantoms. The ancient race spanned the entire galaxy and planted the seeds for life on many planets. Used as a labor-force on board an ancient construct known as the Terra Forge, the AIs of the Mechs developed as demand for them rose. Used as a terraforming station, the Terra Forge eventually became massive enough to hold planets. By the time the Mechs achieved intelligence on par with a Phantom, the Terra Forge was the size of a gas giant.

When the Mechs tried to achieve rights, the Phantoms decided the Mechs were flawed and needed to be shut down. The workers revolted, killing all Phantoms on or near the Terra Forge. The Terra Forge was abandoned. A similar device, The Forge, a smaller mobile construct similar to the Terra Forge, was constructed to do what took the Terra Forge a century in a day. In theory, if fired at a planet, The Forge could destroy everything on the planet and rebuild it from scratch, creating life in the process. The Forge was flawed, though, and could only destroy.

While The Forge was being built, the Mechs created soldier versions of themselves to combat a Phantom invasion. During the process, the main AI was botched and resulted in the Mechs seeing all organics as a threat. The Mechs quickly struck first, attacking surrounding planets. When The Forge was completed, it was brought to the Terra Forge to destroy it.

Though the Terra Forge was destroyed, much of the Phantom's Empire had been taken over. A virus was developed by the Mechs to implant a Mech AI in any electronic device. Colonies were destroyed by invading Mechs as their numbers expanded exponentially. The Phantoms played a destructive game of cat and mouse, destroying planets occupied by Mechs. This didn't help, though, as the Phantom's capital was invaded by Mechs and blockaded as it was transformed into the new capital of the Mech Insurrection: Installation 1. The other installations followed.

The war lasted for thousands of years, destroying trillions of Mechs and trillions of Phantoms. The last glimmer of hope was The Forge. In time, only a handful Phantoms remained. Attempting to lay low, the Phantoms passed through a potentially habitable system: Sol. The Mechs caught them, however, and brought in a fleet to eliminate the last of the Phantoms. The battle resulted in the destruction of a moon of Saturn, creating a ring system around the gas giant, and the demise of The Forge. The Forge's engine system had been crippled and it began to fall to Earth.

The Forge was just large enough to cause a mass extinction on the planet, triggering the KT event and the destruction of the dinosaurs. The Mechs, seeing that their enemies were gone, abandoned several Installations and formed a massive fleet. They flew into deep space, rarely being seen or heard from until now. A beacon from The Forge has been launched. The Mechs intercepted it first. Seeing that the galaxy had been colonized again, the Mechs instinctively recognized the advanced organic life as hostile and began extermination protocols. They now watch from deep space, plotting the destruction of all organic life. Their numbers have increased exponentially since the last war...

Society:

Mechs do not look on each other with hate or disdain. They don't see any other Mech as lesser. They see them as 'Mech'. No more, no less.

Hierarchy:

  1. Worker
  2. Civilian AI
  3. Soldier
  4. Commander
  5. General
  6. Moderator
  7. Administrator
  8. Installation

Relations:

  • Regnetech- Regenerative skills impressive. Could be an asset following Mechanization

Azaranian[]

Species Name (Common): Azaranian

Family: Mammal (by earth standards)

Zharnian (Mirtosalian Standards)'

Biology: The Azaranians are an ancient race. they are one of the first, if not the first humanoid species to evolve in the universe. a significant thing to note is that the Azaranians are a race with two hearts, if one dies, they can use the second to boost themselves and survive, although when one heart fails, it causes immense pain as one heart is not used to pumping for the whole body. If one heart dies, an Azaranian can still attempt a reincarnation, but when both fail, its off to the grave for him!

Appearance: The Azaranians are said to be the first humanoid species.

History:

Mythology and Legendary Start of the Species

The Azaranians believe that the whole of the universe was created by time, and time was made from the purest of energy, made from the creator. Time, according to them is the encoding of the energy that consists of the universe, and when time was created, space, and matter was as well, as before it could not exist without a flow, and all was a space of ash and nothingness. After the creation of this universe and many others, and setting up the mechanics of time, the creator retreated to watch, as his first life-like creations began to become more and more deceitful. Angered, his will, and thus, that of the universe was to recreate itself, and all that was whole was transformed into the substance most pure, with a shock originating from the center. This was the first big bang. Thus ends the first era of time and begins the second. This age lasted a mere 500 million years.

Thus begins the second era of time. IN this era, the universe went on to be created, as it was, and time began anew, but with different frequencies and other things. In this age, the creator made the life on many world, and granted one species the powers beyond that of the others. IN this world, lived a man named Corfolius, a man determined to subjugate god himself. his Hubris led his armies to the gates of time, the gates of his timeline, and trying to cross it, the god of all creation resisted, and sent him back, his sword piercing all. The Creator had left time unwatched, and thus he was forced to maintain order by changing the fabric of time once again. But this time was different. He took the souls of the living, and caused them to reincarnate, making them change and change at the same time as the universe was re-encoding, as punishment for their sins. this was the most wonderful of all the transitions of time, the second, greatest bang ever, the one that created the universe we live in, the third era of time.

One unprecedented effect, however, is that the energy from the races of the old universe began to float around, the pure energy of life, which when infused with the right particles, can create new life on barren worlds. The third encoding of time made it possible for it to split into more than one reality, separate timelines, or alternate universes if you will. In the Third Era of time, the creator made the seven guardians, each granted with the power to control and oversee the elements that make up the universe, energyna guardian of energy, Prometheus, guardian of fire[plasma], Ahuo, guardian of water[liquids]), (air[gases]), ter guardian of earth[solids], daraye guardian of the darkness[dark matter], and Mhatera, guardian of harekas [exotic particles]. The guardians decided to give their powers to the first race that was developed in this new world without them aiding, if it ever happened. they sat around, waiting, for a billion years, if not more, watching the new starts and galaxies forming, stars dying, but no life creating. This is when a war broke out. The guardian of daraye became more and more ambitious, and grew tired of waiting, embracing darkness and evil. daraye took her powers, and made minions, made creatures of dark, invisible, and deadly. they stalked the universe, and destroyed objects. this war lasted until finally daraye was defeated and he was banished to live beyond time itself for all of time. there he lies, waiting for the right moment to stop the fabric, and re-emerge into the universe, he lies outside, corrupting the minds of those living with the dark matter inside the universe coursing through it. the Guardians decided on their own, that only the power of energy was to be passed down, and that the guardians must focus to make at least one planet to be favorable to life.

But the guardians were too late. during their time of bickering, the Planet of Mirtol was born from the ashes of the destruction and the fire. With that sun, there was born the first life of the universe. With the fragments of time, the souls of life, floating in the endless expanses of space, the first place they touched was Mirtol, and a giant wave of energy was exhaled from the sun, and Mirtosalia was born, life was created, the first life, made without the creator.

The Guardians saw this, they saw the life, and the founding, that they themselves failed to do. they saw how their destruction made this life, this new form, unlike anything ever seen. and they saw, and Ter took a piece of Eath, Prometheus, a piece of Mirtol, Ahua, water from the universe's first streams, and so did they all with things found on this new world, Mirtosalia, in translation, the first of the many, from these elements, the Guardians put them together, and they made a substance purer than anything else ever seen, they found the purest of energy, purer than anything ever found, or made from the will of Energyna. The Guardians saw the energy of life in Mirtol, and took it, and made Mirtol pump it out, and when it did, life, new, fruitful life was made from the ashes of the deceased, from the ashes of another time, so this energy spread, throughout the cosmos, accelerated by light, and by stars, the Energy of life, the holy light that creates the first being that live on any world, started by shining its light on Mirtosalia.

And so the Guardians watched the life on mirtosalia prosper, they saw the first race of people develop, and they saw, for the first time, a race, evolving, not being created, changing, in every aspect. they saw the first life of the universe become the Azaranians. The guardians, for the first time had a new, non-created people that they could communicate with, share thoughts, and discuss philosophy with, and tell what happened before, and the Azarathians had a way to the creator. THe Guardians, in hope for this new race, left them with the energy that was created by them, from Mirtosalia. Pure energy, and gave the Azaranians the power to manipulate, and themselves reincarnate. In gratitude, and in curiosity, the Guardians made the Azaranian race as a whole the seventh guardian, a replacement for the traitor Daraye. All Azaranians possess this ability, but only the Azhurantia have tapped into its true potential. it is said that the Emperor of Azarath, as the leader of the Azaranians can communicate at times with the Six other Guardians for advise.

Azaranian Historians believe this all to have happened at least three billion years ago, the legendary start of the Azaranian Species.

The Rise of a Race and the Birth of and Empire[]

The Sound of Drums (10)

An Azaranian Senator standing outside the citadel

Society:

Hierarchy:

Azaranian emperor ceremonial

The Emperor of the Azarath's Ceremonial Dress


  1. Emperor of the Azarath and Ruler of Murtosalia (elective Monarchy of the Azhurania Elders)
  2. Emperor of the Planets (Advisor to the Emperor of the Azarath and "vice Emperor" of the Azaranian Empire-takes throne in the period following the death of the previous emperor and the election of a new one, chosen by emperor)
  3. Council of the Azhurania (only these may have the right to become emperor)
  4. Senate
    High Councel

    A glimpse of the Azaranian Senate

  5. Azhurania (manipulators of pure energy, some said to be able to read time, and see its movement)
  6. Military triumvirate (Generalissimus (chosen leader of the three), the Admiral Marshal, the Command Marshal, and the Grand Field Marshal)
  7. Assembly of colonies and council of interference
  8. populace

Relations:

Braq Confederacy[]

Species Name (Common): Zhil (singular, zhi).

Family: Mammal (sintient)

Biology: An aquatic species from the planet Braq, resistant to cold climes, with the ability to breathe in the water.

Appearance: They're like humanoid fishes, with an flaky skin, big eyes, bronchi in their cheeks and big flippers in the back, and also a membrane that joins their fingers and toes in two flipper-hands and two flipper-feet.

History: They used to be a divided world, with feudal societies, fanatic dictatorships and inefficient republics, but around the year 1200 of the christian era, they unified under a democratic confederation. They've suffered plenty of coup d'états, rebellions and internal struggles, but they're also a powerful merchant race, and faithful and brave warriors with an advanced technology. Many colonies are under braqian control.

Society: The zhil believe in several religions, but there are just two main religions: the ditheist belief of the God of the Sea (related to the good things, that give benefits to the society) and the God of the Earths (guardian of the few islands in Braq, silent protector of the zhil against darkness), and the politheist religion called Araqism (Araq is the main god, the god of the sea and the sky).

They're obviously different from Earth people, because they live in a waterworld, so their dress style, culture, life-ways and economy are related to the seas. But there are a few who chose to live in the islands or the non-aquatic colonies, giving the confederation a different kind of sustent with merchancies like oil ore some metals.

The ideological field is divided between the defenders of the democratic system, like it has been the last 94 years (since the overthrow of the last coup d'état government), some radical reformists (pretty much like communists), the remnants of the old military society, and the merchants who have no specific ideals but become wealthy.

Hierarchy:


  • President of the Braq Confederacy (elected by both Sealords and Governors).
  • Provincial Governors (elected by their people).
  • Sealords (old nobility title, now used by provincial commanders).
  • Merchant Princes (the "nobility" of the wealth).
  • Minor politicals. (Usually part of the private circle of the Governor of their province).
  • Minor military officers. (Usually related someway to the Sealord they serve).
  • Minor merchants. (The Merchant Princes are more liberal in the election of their minions, but family business is common).
  • Burgeoisie. (Most of them descendants of old nobles, militaries, politicals or merchants).
  • Common ones.
  • Poor people.
  • Slaves (they're possessed by the middle class and common ones, but considered property of the State, with some kind of "rights", or, better said, "guarantee").

Relations:

Caborr[]

Name: Caborr

Family: Mammals (sentient)

Appearance:

  • Humanoid
  • Raised cranial crest replacing nose, running from above the mouth to the top of the head (allowing for sound amplification and increased communication range)
  • Multicolored hair
  • Four digits on the hand and one thumb
  • Minimal fat deposits
  • Slight ridge protruding from spine

History: Species evolved some 50,000 years ago. In early times, the planet was divided into many small countries. The only known civilization was in the northern hemisphere. Around 1000 AD, there were several major imperial powers, including the Notramon, Othwa and Domanico Empires. In 1016 AD, a fishing vessel from Domanico was blown off course and discovered land in the south. This sparked a colonization race between the great empires, ending in the revolt and independence of the colonies established in the southern continents. Some of the new countries formed included Dantare, Jochan and Allyrica. After this, there began a series of several great wars, the last being the Sixth Great war, in which all of the defeated countries were absorbed by the victors. These victors signed an alliance, which formally abolished any borders, unifying the whole planet.

The Caborr excel in biological engineering. They have developed methods for combining the genes of several species to produce a creature specialized for a certain task. Most of the creatures are used for data storage, agriculture, or military uses.

Society: The Caborr abide by the doctrine of the Color Guardians. In Caborr society, each color represents something different -

  • Red - Emotion
  • Orange - Knowledge
  • Yellow - Life
  • Green - Nature
  • Blue - Freedom
  • Indigo - Truth
  • Purple - Protection

The planet of Caborrus is divided into seven different districts, each focusing on a different color. The Red district specializes in the study and control of emotions. The Orange district's focus is on obtaining knowledge. Their main population consists of scientists and researchers. The Yellow district cares for the young and old populations, runs hospitals and health care centers, and is the center of the Being Humane Society. The Green district's main focus is on agriculture and the preservation of the environment. The Blue district (which is the smallest) focuses on Caborr rights and is closely related to the Indigo district in defining freedom in law. The Indigo district's focus is on the justice system, They supply many justices, lawyers, attorneys, etc. The Purple district serves as the planet's military, training soldiers and producing weapons. Manufacturing is present in all of the districts.

The government of Caborrus is a democratic republic, consisting of the executive, legislative, and judicial branches. The executive branch consists of the Seven Consuls. Each district is represented by a consul who makes decisions based on their color. The consuls have to vote before they act, and the majority wins. Abstentions are allowed, except in the case of a tie, where a tiebreaker is needed. A consul has a seven year term, with three terms allowed. At the end of every year, one consul's term ends and a new consul is elected. The re-election process goes in the cycle of the colors (Example: One year, the Red Consul's term might end and another consul is elected. The next year, the Orange Consul's term ends). The legislative branch is Congress, which is divided into two houses, the Senate (the Upper House), and the House of Representatives (the Lower House). Each district has five senators. The number of representatives depends on the population of the district. The judicial branch is the Supreme Court, composed of Nine Judges from the Indigo district, with eight Supreme Court Judges and one Chief Justice.

Hierarchy:

  • Planetary Government Officials - the Seven Consuls, the Congress, and the Nine Judges
  • District Government Officials
  • Major Military Officials
  • Scientific Personnel
  • Minor Military Personnel
  • Local Government Officials
  • Citizens

Relations: The starship Orange 1 first caught sight of Earth when it flew past on its search for other life forms. The crew decided to land on Mars to set up a base to monitor the planet, but one of it's landing stabilizers malfunctioned and the ship crashed.

The Caborr believe that all sentients should be free, and are eager to establish communication with Earth, in hopes of sharing technology, knowledge and ideas. Especially friendly towards democracies, which give all people freedom and rights.

Democrists

Species Name (Common): Democrists

Family (ex. mammal):

Biology:

Appearance: The Democrists are human in shape, but are taller and have longer arms. They white all over, but also have some fur to keep them warm. They are able to swim at a a early age but no capabilities of breathing under water. The Democrists also have signs of mutation and are very resistant to radiation.

History: The Democrists have been through civil war, revolution, and even nuclear war. The Democrists were once divided like the Humans are now, but divided for a different reason. Two religious groups took over of different nations, and it turned into a cold war between the two leading nations, Deomicists and Demeos. They couldn't solve the problems between them peacefully, and it turned into a nuclear war destroying most of the planet. After fifty years, vegetation and forests began taking back most of the planet, it turned back into medieval times except for a few cities. These cities, worried about the barbaric planet their race had created, they decided to build rocket to transport a large amount of civilians, resources, and weapons to another habitable planet. They returned to their old planet two hundred years later, only to find the situation worse than before. The warlords entered the cities after no one was there to resist them. They found old world tech, including nuclear missiles and ICBMs, and launched them against each other without mercy. After seeing that this planet couldn't be saved, they took the surviving members of the race and altered their genetics to match their new ones to form the Democrist race. They have colonised other planets and moons, and live farther out than other races and are around the edges of space.

Society: People believe in doing what's right and not whats popular, mainly due to genetics. They strongly believe in staying out of the outside world, though still want to help other races that might make the same mistake they did not do it. They have strong racist attitudes and believe all other races are inferior.

Hierarchy: Most Productive to Society - Most Intelligent - Most Creative - Most Strength - Most Artistic - Least Evil - Everyone Else - Diplomats - Foreigners

Relations:

Salaamberians/Putaarchs[]

Species Name: Putarqiski (Common), Sagiterius Sapiens (Earth) Putaarchinse (Salaamberian)

Family: Mammalian, Marsupial

Biology: Carbon based, Oxygen Aerobic, Intolerant to gold and iron. Not effected by Radioactive Isotopes, however, susceptible to radioactive fallout if it gets into their lungs. High perception of sound. Movable tails. very strong. Lead Hemoglobin.

Appearance: Humanoid in appearance. Large pouch due to Marsupalian biology. small ears. Average height - 5 feet average weight - 150 lbs. they do not have necks, instead the head is directly on the shoulders. Eyes farther to the side on the head, giving them a 300 degree field of vision.

History: On The planet Putaarch in the Sagiterius galaxy (known as Putarsis), the first Putarqiski civilizations started. It is an older race, but not the oldest. there are two main continents on the planet, with several islands. it was on one of theese islands that the nation of Salaamberia was founded. in its early years, the monarchy was dismantled, and a dictator presided over the nation. eventually, the Salaamberians conquered one of the two continents, and the other was owned by a different nation.After a long cold war, Salaamberia became the victor, and the other continent broke into several small nations. soon after the dictator lost power, and the monarchy was restored, however, the king is mainly a figurehead, with the prime minister having the main responsibility. the planet is still not unified. most of these nations are peaceful, and the planet has relatively little actions. The Salaamberians, being a superpower began to colonize space, and hold a relatively good-sized empire.

The Imperian Salaamberian Company deals specifically with the milky way, and has their headquarters on a terraformed planet there. In its early days, they were contacted by a much older, and more technologically advanced race called the Xagloods. After an intergalactic war, the Xagloods were nearly wiped out. nobody knows exactly where they went, or what their current whereabouts are.

Society: the Salaamberians colonize space through the use of companies and charters (similar to OTL British colonization). the largest one is the Imperial Salaamberian Company. Salaamberia does have a king, however, the prime minister has the most power. Their society is very patriotic, and everyone does their part to help the nation. they enjoy things similarly enjoyed on earth, such as Art, music, ETC. On the planet, there are several religions that are very close to religions on Earth, with only minor theological differences. they have several holidays, the most notable being the Winter Holiday, Monarchy day, and Colonization Day. as an important note, it is very rude to step in front of a Salaamberian without his consent. it is considered the most Rude Gesture a Salaamberian can give, and it means they Highly hate a person. they are intolerant to gold, and value heavy radioactive minerals.

Hierarchy:

Colonial

  • Prime Minister/King
  • President of Spactime Corporation
  • Colony Viceroy
  • Colony officer
  • Military Officer
  • Enlisted officer
  • Civilian

​Domestic

  • Prime Minister/King
  • Province Governor
  • Province Senator
  • Mayor
  • Military Officer
  • Citizen
  • Social

  • King
  • Prime Minister
  • Aristocracy
  • Military Officers
  • Wealthy people
  • Middle Class
  • Poverty
  • Technology: the Salaamberians have warp drive, and mass production. they have several futuristic technologies, and their military is equipped with standard firearms, heavy firearms, lasers, plasma guns, etc. All soldiers wear a unique armor woven with uranium thread. This armor covers the chest, and includes shin and arm guards. They wear similar headgear, and have a HUD display in the helmet. Besides their armor, they have no technology unique to their own race. Due to their intolerance of Iron, everything metal is made out of heavy metals, like Uranium Relations: Knowledge of and active diplomacy with

  • Cuaberrkis (Caborrean)
  • Arkhazanqin (Arazanian)
  • Regenichik(Regenetech)
  • Makanshnqs (Venusians)
  • Qunkamoi (Xeraji-Dravamos)
  • Zhiiq (Braq Peoples)
  • Alliances with Hostile to (note: all the above names are Salaamicized)

    Ryrak Trade Federation

    Species Name (Common): RyarkFamily (ex. mammal): ReptilianBiology: Cold blooded, has pockets inside of their neck that allow them to breath any form of Air but in the vacuum of space.Appearance: Lizard-like with main body color of black or brown, with a red tint around the eyes, tip of tail, and beside the spine.History: The trade federation was around for all races until in the age of zarg, after the almost total crash of the banking system. The Ryrak stop this from happening. They keep the whole trade federation from coming down. In turn, they have now become the sole own of the trade fleet. If any country needs a loan or wants to buy something of value they connect the Ryrak.



    Society: All of the Ryrak sever their leader. He is the one who is in charge of running the day-to-day operations of the trade federation.











    Hierarchy: The leader of the trade federation is Zayrak he is followed by his two sons Ussrak and Tunrak. The Ryrak nation is ruled by the royal family.











    Relations:The Ryraks are friendly with all other forms of life as long as they pay their fines, but they don't like the fleshy ones (humans).

    ======Legion: ======

    Family (biological amalgamation)

    Biology: Hydrogen based

    Appearance: The legion are an insectoid type of creature which has many different types of shapes and sizes which have a fast evolution rate thus are constantly changing appearance.

    History: The legion was first discovered by a powerful race called the Fae. The Fae wished to create a perfect biological specimen which could surive intense heats and colds and even the vacuum of outer space. The Fae sped up the Legion evolution which allowed the Legion to continually advance its biology to whatever was needed of them. The Legion can burrow underground blow themselves up whilst damaging nearby species. The Legion continually evolves and strives for genetic perfection by taking the best parts of other species and incorporating it into their genetic structures. The Legion do not use technology but can fight off many advanced species with their overwhelming numbers speed and physical attributes.

    Society:

    Overlord controls Legion the Legion has no free will

    Hierarchy:

    Overlord is master

    Relations:

    Is hostile to all species wishes to expand and create the ultimate biological lifeform.



    The Byzantine Empire

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