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Grand Theft Auto | |
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Genres | Action-adventure |
Developers | Rockstar North |
Publishers | Rockstar Games |
Creators | David Jones & Mike Dailly |
Year of inception | 1997 |
First release | Grand Theft Auto 28 November 1997 |
Grand Theft Auto (GTA) is a series of action-adventure games created by David Jones and Mike Dailly. Later titles were developed under the oversight of brothers Dan and Sam Houser, Leslie Benzies and Aaron Garbut. It is primarily developed by British development house Rockstar North (formerly DMA Design), and published by its American parent company, Rockstar Games. The name of the series is a term for motor vehicle theft, which references the term "grand theft auto" in the United States.
DMA Design began the series in 1997, with the release of the Grand Theft Auto. As of 2020, the series consists of seven standalone titles and four expansion packs. The third main title, Grand Theft Auto III, released in 2001, is considered a landmark game, and brought the series into a three-dimensional environment for the first time. Subsequent titles have followed and built upon the format established by Grand Theft Auto III, receiving significant acclaim. The games influenced other open-world games, and led to the label Grand Theft Auto clone on similar titles.
List of games[]
Grand Theft Auto (1997)[]
Grand Theft Auto is the first game of the GTA series, released in 1997, developed by DMA designs, and published by BMG interactive. The game narrates an criminal, who climbs up the status within the criminal world in three fictional cities, based off of three real-life cities in the United States. Liberty City (New York City), San Andreas (San Francisco), and Vice City (Miami). The game is viewed (from the player) in a 3d isometric perspective.
Upon the game's release, it met mixed reviews, but it was a commercial success. However, the game created controversy, as extreme violence were in the game. which resulted in game's condemnation by England, Germany, and France for its violence, and Brazil outright banned it due its similarity with homicides and fatal auto accidents. Publicist Max Clifford planted sensational stories in tabloids in order to help sell the first game. Later additions would carry on the controversy, with the ninth game in the main series being the most controversial of the games despite receiving positive reviews. The latest and final installment in the franchise is just as controversial as the last game for its storyline and the option to either murder the son one of the protagonists or choose to spare him, and murder his captors in the process.
Jobs can be completed in any order, and each has some level of freedom to how it is successfully completed, though destinations in each are fixed. Successful completion of a job awards the player points, unlocks harder missions with greater rewards, and provides a "multiplier"—a bonus that increases the value of points earned from completing jobs and actions. Failing a job by not completing objectives, being arrested or dying, secures no points and can seal off other tasks in the chain. Players can find equipment across the level's map to help them with jobs and making points, including weapons and body armour, the latter increasing the player's survival against attacks from enemies. If the player is killed (referred to in the game as "Wasted"), they lose a life, lose all their current equipment, and have their multiplier bonus reset; losing all their lives will result in players having to restart a level. Law enforcement is present in each level, and doing criminal actions will cause the player to raise their notoriety with police; the higher the level, the tougher the response. If the player is arrested, they forfeit all equipment, and have their multiplier bonus halved.
Grand Theft Auto 2 (1999)[]
Grand Theft Auto 2 is an action-adventure game, developed by DMA Design and published by Rockstar Games in October 1999, for Microsoft Windows and the PlayStation, and the Dreamcast and Game Boy Color in 2000. It is the sequel to 1997's Grand Theft Auto, and the second main installment of the Grand Theft Auto series. Set within a retro-futuristic metropolis known as "Anywhere City", the game focuses on players taking the role of a criminal as they roam an open world, conducting jobs for various crime syndicates and having free rein to do whatever they wish to achieve their goal. The game's intro is unique for a title in the series, as it involved live-action scenes filmed by Rockstar Games.
Grand Theft Auto 2 received mixed reviews for most platforms, and negative reviews for the Game Boy Color, but was a moderate commercial success. While the soundtrack and some gameplay elements, such as the gang loyalty system, were praised, the graphics, controls, and setting received a more mixed game response. The game was also criticized for failing to innovate the formula established by its predecessor, despite several improvements it brought. Grand Theft Auto 2 was followed by 2001's Grand Theft Auto III, which started a new era for the series, while the game itself was re-released on Steam in January 2008.
Grand Theft Auto III (2001)[]
Grand Theft Auto III is a 2001 action-adventure game developed by DMA Design and published by Rockstar Games. It is the third main entry in the Grand Theft Auto series, following 1999's Grand Theft Auto 2, and the fifth instalment overall. Set within the fictional Liberty City (loosely based on New York City), the story follows Claude, a silent protagonist who, after being betrayed and left for dead by his girlfriend during a robbery, embarks on a quest for revenge that leads him to become entangled in a world of crime, drugs, gang warfare, and corruption. The game is played from a third-person perspective and its world is navigated on foot or by vehicle. Its open world design lets players freely roam Liberty City, consisting of three main areas.
Grand Theft Auto III received critical acclaim, with particular praise directed at its concept and gameplay. However, it also generated controversy, with criticism directed at its depictions of violence and sex. It became the best-selling video game of 2001, and sold over 14.5 million copies by March 2008. Considered by many critics as one of the most significant titles of the sixth generation of video games and a landmark game in the open world concept, it is often listed among the greatest video games. It won several year-end accolades, including Game of the Year awards from several gaming publications. Since its release, it has received ports to many different gaming platforms. An enhanced version of the game was released on mobile platforms in 2011 for the game's tenth anniversary. The game was followed by 2002's Grand Theft Auto: Biscayne, while two prequels, Grand Theft Auto Advance and Grand Theft Auto: Liberty City Stories, were released in 2004 and 2005, respectively.
Grand Theft Auto: Vice City (2002)[]
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Grand Theft Auto: San Andreas (2004)[]
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Grand Theft Auto: Liberty City Stories (2005)[]
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Grand Theft Auto: Vice City Stories (2006)[]
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Grand Theft Auto: San Andreas Stories (2007)[]
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Grand Theft Auto IV (2008)[]
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