Welcome to the Human History Experiment map game! The game takes place on an Unknown landmass about the same size as Earth, most of which is initially hidden to the player. The game begins in 4000 BC, and will end in the same year as the date of completion. The purpose of this map game is to collectively create a history for the new world. It is never too late to join!
Rules*
- Note: certain rules of the game will vary over time. the current rules are:
- Any new player may establish a city, and conduct the affairs of this city
- Any new player may create a tribe/ethnic group and conduct the affairs of that tribe
- Tribes are mobile, and may move vast distances. They are also more prone to internal dissent
- Cities are stationary. The new player will control that city and its hinterland. cities are not mobile, but their territory can expand, new cities can be established, old cities taken over, etc.
- Please be plausible. This game can be incredibly sucsessfull if you stay plausible
- Each turn will take place over the course of 50 years (for now)
- As far as what you can do during the course of one turn, stay plausible.
- There will be an algorithm. each individual military campaign requires an algorithm.
- When exploring new territory, list where you explored and how far. For example "Nation X explores 20 pixels along the X river"
- Rivers, mountain ranges, and oceans are all waiting to be named. the mst popular name will be posted on the map. keep in mind the name can change over time, and you may call places what you like, as long as people know what you're talking about
- be plausible, so I don't have to add more rules
- if there is a dispute over the plausibility of an action, a mod can cross out a section. if you would like to have a civil discussion over whether or not the action is plausible, please post below the disputed section in Bold. plese do not yell, cuss, fight, hit, bite, or type in all caps.
- If you want to be a mod, list your name under the "Mods" section. if you are approved, I will put (approved) next to it. Yes, you can make a fancy title, as long as it is not as fancy as mine.
- If you don't like your situation, aren't doing good in the game, have just been taken over, oor some other thing happens to where you don't want to be that nation any more, feel free to rejoin as a new nation. That way, more nations are created, even if most of them are not controlled by a player.
- New turns will begin at 12 GMT (8 EST)
- A player will be considered Inactive after 5 turns. Their nation will be open And/or become mod controlled for The next ten turns if the player does not become active. Nations will collapse, be assimilated or generally cease to exist after the ten turn period.
Any changes to theese rules can be proposed on the talk page
Maps, changes, and current events
Current Events
Rule Changes, Game Changes, and Important Information
- New Players, please go to the Maps Page. There you can select the starting location for your nation. Follow the directions there, and feel free to start in any of the locations.
- Any location on the map- rivers, lakes, oceans,islands, continents, mountain ranges, etc, can and need to be named. feel free to propose a name for those locations on the Talk page.
- A player will be considered Inactive after 5 turns. Their nation will be open And/or become mod controlled for The next ten turns if the player does not become active. Nations will collapse, be assimilated or generally cease to exist after the ten turn period
Players
Mods:
- Grand Supreme Sovereign of the Game, and Protector of our LiberitesWegscuba (talk) 04:47, November 26, 2013 (UTC)
- Almighty Undersovereign and Lord Protector of Equality SCRAWLAND INVICTUS || REX IMPERATOR 02:56, November 28, 2013 (UTC)(Approved)
- Praetor of the Freedom, Mediator Mod Sine dei gloriem "Ex Initio Terrae" (talk) 03:24, November 28, 2013 (UTC)(Approved)
Assessor of Geopolitics and that (Events Mod) "Sleeps with the fishes" "An Offer you Can't Refuse." "Make a wish. It'll be your last"(Inactive)- (Approved) The Mighty One; GunstheGlorious ( Flectere si nequeos superos- Acheronta Movebo! )
- All-Seer Morgan Freeman (talk) [Approved (map maker)]
- Meh, who cares about titles? CourageousLife (talk)(Approved)
Nations:
- Once you have put your nation here, go to the "Maps" page to pick your nation's starting location.
- Nujork SCRAWLAND INVICTUS || REX IMPERATOR 02:57, November 28, 2013 (UTC)
- Ætheria Sine dei gloriem "Ex Initio Terrae" (talk) 03:31, November 28, 2013 (UTC)
- Heimat-Grund: Eiplec - ಠ_ಠ (talk) 04:19, November 28, 2013 (UTC)\
Queferhatcl: Rcchang (talk) 05:06, November 28, 2013 (UTC)- Hoji Nkbeeching (talk) 09:37, November 28, 2013 (UTC)
Q'ufar'rik: Yawgmoth, Lord of the WastesRivia: "Sleeps with the fishes" "An Offer you Can't Refuse." "Make a wish. It'll be your last"- Ratorknuv'Ul'Motk: Flectere si nequeos superos- Acheronta Movebo!
- s'Ülki'via: Mr YOLO (talk) 21:39, November 28, 2013 (UTC)
- Lhygryn:Wegscuba (talk) 23:47, November 28, 2013 (UTC)
- Free City of Versah Morgan Freeman (talk)
- Massai: CourageousLife (talk) 22:21, December 1, 2013 (UTC)
Anatoray: The Unchallenged Conqueror #FP (Talk to Me)
The Game:
Sorry for the delay, Let's Begin!
4000BC
Mod Event: The City States of Nujork, Ætheria, Heimat-Grund, Ratorknuv'Ul'Motk, s'Ülki'via, Lhygryn, Versah, and Massai are founded in various locations across the world. The Hoji culture also develops, though they have yet to build a city.
- The people of Nujork continue to develop their culture. The writing system is completed and we begin to explore regions around our cities. The first laws are established by Qarkoz (emperors) Dufon and his wife Dutom.
- A cultural revolution in the city of Massai puts more emphasis on expansion and exploration. Thus, the city sprawl begins to expand outward, and people begin to explore the known world. The Raiah river is a main focus for the expansion efforts.