As established for the game of The Global War, the Power and Influence Algorithm will determine how powerful and influential, on a scale from 1-10, a nation in the map game really is. This way, mods and players know if events claimed by players can be as plausible as possible (to avoid events such as South America successfully invading and seizing Great Britain.) As well, we can also determine how many milestones a nation can have at a time. This page will hold all of the algorithms for each player.
The Algorithm[]
The way this will work is the numbers will be added (or subtracted), and the numbers will add up to a number between 1-10. (In case anyone is wondering, a perfect score (without having to subtract anything) makes a perfect 10).
Location[]
(Based on the geographical locations, important resources and influence. Justification follows.)
- Europe; +1.5
- Justification: most established continent, basis of colonialism, "center" of the Earth
- North America; +1
- Justification: well established continent, new innovation, peaceful concepts
- South America and Caribbean; +0.75
- Justification: recent invasions, resources, Panama Canal, less established population
- Africa; +0.2
- Justification: poverty, limited population, little sovereignty
- Oceania; +0.5
- Justification: few land, numerous islands, limited population, isolated location
- Middle East; +0.5
- Justification: mainly desert land, not very modernized
- North Asia; +0.75
- Justification: largest amount of land, political influence, empires
- South Asia; +0.5
- Justification: poverty, limited population, political isolation
Milestones[]
(Only add most available national milestone)
- Army; +0.5 to +1
- Navy; +1
- Airplanes; +1.5
- Artillery; +1.5
- Battleships: +2
- Bombers; +2
- Tanks; +2
Allies[]
(Colonies are not to be accounted for)
- One; +0.25
- Two; +0.5
- Three; +1
- More than three; +1.5
Ethics[]
- Unjustified expansionism; -0.75
- Revolts; -0.25
- Encouragement of national relations: +0.5
Wars Won[]
Only if war is against another player
- One; +0.25
- Two; +0.5
- Three; +0.75
- More than three; +1
Wars Lost[]
Only if war is against another player
- One; -0.25
- Two; -0.5
- Three; -0.75
- More than three; -1
Sovereign status[]
- Colony: +0.25
- Sovereign state: +0.5
- Colonial empire: +1
Population[]
Please refer to: http://www.antarcticaedu.com/population1930.htm
- More than 100 million: +2.5
- 50-100 million: +2
- 25-50 million: +1.5
- 6-25 million: +1
- Less than six million: +0.5
Based on the scale from 1-10, we can determine how many milestones a country is limited to:
- 0-1: One
- 2-3: Two
- 4-6: Three
- 7-9: Four
- 10: Five (may be joined into 7-10)
National algorithms[]
Russian Republic[]
- Europe; +1.5
- Army; +0.7
- Two; +0.5
- Revolts; -0.25
- Encouragement of national relations: +0.5
- Sovereign state: +0.5
- *More than 100 million: +2.5(160 million)
- Total: 5.9(three)
Italy[]
- Europe; +1.5
- Navy; +1
- Three; +1
- Unjustified expansionism; -0.75
- One; +0.25
- Colonial empire: +1
- 25-50 million: +1.5(41 million)
- Total: 6(three)
Brazil[]
- South America and Caribbean; +0.75
- Tanks; +2
- One; +0.25
- Encouragement of national relations: +0.5
- Sovereign state: +0.5
- *25-50 million: +1.5(34 million)
- Total: 4.75(three)
Netherlands[]
- Europe; +1.5
- Navy; +1
- More than three; +1.5 (verification needed)
- Revolts; -0.25
- Two; +0.5
- Colonial Empire; +1
- 6-25 million; +1 (10 million)
- Total: 6.25(three)
Arabia[]
- Middle East: +0.5
- Army: +1
- Three: +1
- Encourages National Relations: +0.5
- Two: +0.5
- Sovereign State: +0.5
- 6-25 million: +1 (9 million)
- Total: 5 (Three)
Sweden[]
- Europe: +1.5
- Army: +1
- One: +0.25
- Encouragement of National Relations: +0.5
- Sovereign State: +0.5
- 6-25 Million: +1
- Total: 4.75 (Three)