Alternative History
Advertisement

Risk! is a casual map game by User:Nathan1123 that simulates mechanics from the popular board game of the same name. Rather than an arbitrary number game with heated arguments, as was the case in previous map games, conflicts in this game are entirely decided using methods similar to the original board game, which is largely RNG.

This world is a blank slate, without any canonical history in its timeline. Once you sign up as a nation, it is in your hands to detail the backstory and lore of where this nation came from, including its politics, economy, culture, or even religion. Generally, the technology and society of this world is roughly equivalent to the mid-to-late 19th century. However, the point of divergence for your nation can be as far back or as recent as you want. Plausibility will not be strictly enforced, and world wars will go essentially similar to that of the original board game, with a handful of nations ultimately dominating the world. 

So whether you want to push for a world conquest, or just want to enrich the world with your role-playing lore building, this game is right for you!

Maps

Risk Year1

Current Map

Risk Map

Regions

Risk Map Labeled

Provinces Labeled

Moderators

Rules

General

  • No bullying
  • The mods are the servant-leader of the game
  • Plausibility will not be strictly enforced. However, certain things will qualify your turn to be crossed out:
    • Objectively ASB or physically impossible actions
    • Contradicting lore established by other players
    • Ignoring game rules on armies or warfare, or attempting to circumvent them
  • No switching nations
  • One single defiance of the rules cannot be grounds to punish players. A player is only punished in the game if their actions breaking the rules are 1) persistent, 2) pervasive, and 3) unapologetic
  • The mods have the ability to change any of the rules by a majority vote
  • If the game lasts long enough that one nation rules the entire world, then the current players will be polled on whether to continue the game

Building armies

  • Every province, either in a player nation or NPC, starts out with 1,000 troops
  • You must have at least 100 troops in every province you own as of the beginning of every turn
  • Every turn, your army increases by troops proportional to the number of territories you have. This increase is equal to the number of territories divided by 3 (rounded up), times 1,000
    • The minimum number of armies gained per turn is 3,000 troops
    • This also applies to the first turn
  • You also gain additional troops per turn if you own every single territory in a larger region, as indicated on the regional map. The bonuses are listed in the next section. Even larger bonuses are given by owning every single territory in an entire continent
  • Starting on the third turn, you are allowed to request additional armies by mod response, completely independent of the automatic increase of troops listed above. The mod will decide whether this is successful, and the number of armies it receives, using an undisclosed RNG based algorithm
  • You cannot increase or decrease your army outside of these rules
  • You are allowed to freely move armies around at any point to other provinces you own during the turn, as long as the minimum number of 100 per province is satisfied at the end of the turn

Bonuses per region

  • Asia: +45
    • East Asia: +7
    • India: +7
    • Near East: +7
    • Southeast Asia: +5
    • Indonesia: +5
    • Anatolia: +5
    • Iran: +3
    • Central Asia: +2
    • Siberia: +2
    • Caucasus: +2
  • Europe: +30
    • Central Europe: +5
    • Russia: +5
    • Western Europe: +3
    • Eastern Europe: +3
    • Britain: +3
    • Balkans: +3
    • Scandinavia: +2
  • Africa: +25
    • North Africa: +5
    • East Africa: +5
    • West Africa: +3
    • South Africa: +3
    • Central Africa: +3
    • Madagascar: +2
  • North America: +25
    • Eastern US: +3
    • Western US: +3
    • Central America: +3
    • Canada: +2
    • Caribbean: +2
  • South America: +15
    • Brazil: +5
    • Gran Colombia: +3
    • Argentina: +2
  • Oceania: +5
    • Australia: +2
    • Polynesia: +2
  • Antarctica: +1

War

  • You can only invade a nation using armies in territories that directly border it, including sea borders
  • You cannot invade a nation from a territory with 100 troops or less
  • You must move at least 100 troops into the territory you conquer
  • In order to request an algo, you must state 1) the territory you are invading, 2) the number of troops you are using, and 3) the maximum number of casualties you will tolerate before retreating
  • If two nations are allied to attack the same territory, only one of them will annex it

Lore

  • You sign up for a nation by filling out the information in the nations section below. The only truly required fields are name and provinces, and the rest, if non applicable, can be listed as N/A or left blank
  • Technology and society of the world is roughly equivalent to the 19th century
  • There is currently no limit on points of divergence
  • Lore for the nation can include other player nations or NPCs. However, this has two caveats:
    • It cannot contradict lore established by the player
    • It cannot be used to circumvent rules on army building or warfare
  • You cannot either lose or gain territory outside of the war mechanics above

Nations

Format

Fill out the following form in the relevant section where your nation is located. If your nation is transcontinental, place it in the continent where the capital is located.

  • Nation name:
  • Extent (list up to five numbers from the Provinces map):
  • Capital (OTL name if different): 
  • Leader(s):
  • Form of government:
  • Religion:
  • Brief description (2-5 sentences)
  • Player: (Sign here)

North America

  • Nation name: The United Corperations of New California
    • Extent (list five numbers from the Provinces map): 14, 39, 40, 51, 52
    • Capital (OTL name if different): San Francisco
    • Leader(s): Jeff Bezos 2.0.6.9 (head of State), Tim Apple, Mark Zuckerberg
    • Form of government: Autocratic Corpocracy
    • Religion: Jobism
    • Brief description (2-5 sentences): Came into existence after the secession of California and its subsequent merger with Washington State (which had previously been awarded to Jeff Bezos as a private estate). Legally, every citizen is an employee of Apple, Amazon, Alphabet, Facebook, or Netflix, with each company sending 10 senators to represent them.
    • Player: Firesofdoom
  • Nation name: Millerite Republic of the Great Lakes
    • Extent (list five numbers from the Provinces map): 10, 19, 20, 21, 22
    • Capital (OTL name if different): New Jerusalem (OTL Battle Creek)
    • Leader(s): Daniel Verdun (president), Isaiah Landon (prophet)
    • Form of government: Christian council democracy
    • Religion: Sabbatarian Adventist Church of God (SACG)
    • Brief description (2-5 sentences): The Great Lakes-based nation was founded based on the Millerite movement, which reorganized itself as the Adventists. Following a splinter among the Adventists, the SACG formed, which consisted of disfellowshipped Seventh-day Adventists, with its own ubiquitous eschatology, sought to establish a Christian state to resist worldly "Babylon".
    • Player: Centrist16
  • Nation name: Greenland
    • Extent (list five numbers from the Provinces map): 156, 157, 158, 160, 159
    • Capital (OTL name if different): Nuuk
    • Leader(s): Kuupik Kleist
    • Form of government:
    • Religion:
    • Brief description (2-5 sentences):
    • Player: Kuupik (talk) 10:04, July 30, 2020 (UTC)

South America

  • Nation name: United Dominion of Patagonia and the Falklands
    • Extent (list five numbers from the Provinces map): 133, 132, 134, 135, 129
    • Capital (OTL name if different): Narborough (OTL Viedma)
    • Leader(s): Governor-General Arthur Northcote, Earl of Dudley
    • Form of government: Parliamentary constitutional monarchy
    • Religion: Anglicanism
    • Brief description (2-5 sentences): The dominion was formed through the union of various British colonies in South America.
    • Player: Qarlonc (talk) 09:18, July 28, 2020 (UTC)
  • Nation name: Republic of Charinias
    • Extent (list up to fie numbers from the Provinces map): 112, 114, 119, 128, 132
    • Capital (OTL Name if different): Saint Pablo
    • Leader(s): President Joseph Reyes, Vicepresident Carlos Morgan
    • Form of Governemnt: Republican democracy
    • Religion: Krataniaiasm
    • Brief description (2-5 sentences): Charinia is a republican democracy nation that had a european influence since it's own colonization. It has a consitutional rule and has elections every 8-10 years. Krataniaism is it's main religion, and it's based on practical rules and traditions created by the people of Charinia for nearly 20 decades. Values like empathy, tolerance and respect are important for the nation, and they are one of the values that are expected from all of society.
    • Player: Mato0900

Europe

  • Nation name: Jääʹmไâää'ษבְa
    • Extent (list up to five numbers from the Provinces map): 166, 165, 196, 201, 200
    • Capital (OTL name if different): ꙂâЄäѺqääখq'PঙqЧ-ӼޏfᎭ (OTL Longyearbyen)
    • Leader(s): Ꮙäאigmälu ShЇןpᎤjᎡᏬ YЪਗ'Ꭽk'@ЏЏЏl'q'l-ﭏg'ääää'F
    • Form of government: Fääämbruohist Neo-C@'lupperocratic Digopicralic
    • Religion: Fish
    • Brief description (2-5 sentences): In the Third Moon of Blue Yam, a priestocrat named L000gäѺq'juuᏓאigpäät became the first Ꮙäאigmälu of Jääʹmไâää'ษבְa when he unified the twenty-nine Q@MᏕᏈbalz's of GuuuhguhᏓ-ä-Ӽ, fulfilling the prophecy of ᏔaᏓᏐᎬᏒ.
    • Player: RIPmacmillerforever (talk) 09:40, July 27, 2020 (UTC)
  • Nation name: Frankokratia
    • Extent: 311, 313, 308, 310, 309
    • Capital: Athènes (Athens) (311)
    • Leader(s): John VII Billeardouinos (King); Apostolis Spinakis (Prime Minister)
    • Form of government: Constitutional Monarchy
    • Religion: Greek Rite Roman Catholic
    • Brief description: Frankokratia is a constitutional monarchy built around a hybrid Frankish and Greek presence (often known as "Gasmouloi") in southeast Europe - spanning from Achaea in the south to Thessalonica in the north. Frankokratia was established in the 17th century, following a period known as the Latin Empire (or Romania). The notable difference between Frankokratia and the Latin Empire is that, while most nobles are of Frankish/Gasmouloi extract, the democratic aspects of local and national government have a large role for ethnic Greeks, who also have a large influence over language and culture.
    • Player: Reximus (Talk)
  • Nation name: Ísland
    • Extent (list up to five numbers from the Provinces map): Iceland, Svalbard and the Jan Mayen
    • Capital (OTL name if different): Reykjavik  
    • Leader(s): Atli von Klingenberg
    • Form of government: Elective monarchy
    • Religion: Lutheran
    • Brief description (2-5 sentences): Iceland has had inhabitant since the Ice age as people travelled across the Ice. They bred moose for a living until they could harvest crop. The Klingenbergs got their first monarch as Þórður Klingenberg (1864) and had it on and off but they’ve since always been in power when Rannveig Klingenberg was elected (1925). Iceland are mostly pacifists and loyal allies. Long live Iceland.
    • Player: (Sign here) -Atli
  • Nation name: Austrian Empire
    • Extent: 260, 267, 265, 269, 287
    • Capital: Vienna
    • Leader: Franz Joseph I
    • Form of government: absolute monarchy
    • Religion: Catholic
    • Brief description: Austrian Empire is an absolute monarchy. Its ruling family has been ruling part of Europe for about 600 years. The Capital Vienna protected the whole Europe from the Ottomans.
    • Player: revanger12
  • The Birds of Passage
    • Extent: 169, 167, 168, 170,171
    • Capital: None
    • Leader(s): Nine Judges of the Aviaries
    • Form of government: Nomadic theocratic-kritarchy
    • Religion: Augarism (Path of the Birds)
    • Brief Description: The Birds of Passage are a semi nomadic tribe dedicated to the ancient ways of the birds and their path, who follow their divinely guided flight in the pursuit of new homes and eternal knowledge.
    • Player: Kcb30f30
  • Al-Andalus
    • Extent (list up to five numbers from the Provinces map): 218, 219, 220, 221, 614
    • Capital (OTL name if different): Qurṭuba (Cordoba)
    • Leader(s):
    • Form of government: Constitutional monarchy, caliphate
    • Religion: Sunni Islam
    • Brief description: Changing hands through the centuries between various dynasties, al-Andalus survived against the reconquistas. It represents Muslim merchantile interests in the Western world. (I'll write something decent I'm sure)
    • Player: Curmudgeonly yours - Crim 07:14, July 28, 2020 (UTC)
  • Nation name: Kingdom of algharbia
    • Extent (list up to five numbers from the Provinces map): 223,222,228,234
    • Capital (OTL name if different): Zaragoza 
    • Leader(s): Amara Abbasi
    • Form of government: Monarchism
    • Religion: Sunni-islam,judaism and christians
    • Brief description (2-5 sentences): one of some arab-speaking state in europe after some various dynasty and one of the survivor of reconquistas it's represent the 'west arab land' it represent trades and interest in the western world within friendly relation.
    • Player: Poof
  • Nation name: The Kingdom of Hourglassea
    • Extent: 188, 189, 190, 187, 176
    • Leader(s): King Wilbur the Everlasting (monarch). Prime Minister: Mary Borr.
    • Form of government: "The best"
    • Religion: Militarized Wilburism
    • Brief Description: Hourglassea's early hours are murky, but thanks to extensive historical research and revision, most Hourglasseans now know for a fact that their civilization was founded 5000 years ago by giants who built a bridge to the island from North America out of water, now called the Atlantic. The giants harvested the water from outer space, using their highly volatile digestive tracts to regurgitate the water and create the sea. Hourglassea was then fished up by the ancient legendary founding father Udofyukgefbetelnven the Rich. At least, this is the official story. Regardless, Hourglassea emerged as a verifiable nation only in recent years, under King Wilbur the Everlasting. No-one knows the King's exact age: however, it is believed to be somewhere between 80 and his claimed age of 606. Seizing power many years ago, Wilbur established a personality cult and then founded the religion Militarized Wilburism. Anyone who does not conform to Militarized Wilburism's ambiguous principles is imprisoned in an underwater jail. The Prime Minister, Mary Borr, is the head of the government, and lives with her wife and two children in a small country cottage. Hourglassea is known for their skill at flying aeroplanes. They are also generally considered a peaceful nation, with no great ambitions other than world domination, and they are widely respected worldwide. No other country would even think of invading them, or so the citizens are assured by the government.   
    • Player: Marrybore

Africa

  • Name: Kukwera kwa Maravi (Maravi Ascendancy)
    • Territory: 707, 709, 710, 713, 714
    • Capital: Nkhotakota
    • Leader: N/A
    • Government: Oligarchic Autocracy
    • Religion: Zoroastrianism
    • Brief Description: A kingdom formed from the remnants of the Kingdom of Maravi, it is dominated by the nobility and their families. Not much is known about the reclusive nation which barely tolerates trade with outsiders preferring to be left to their own devices. It is said that their government is formed with major houses controlling one major aspect of governance from diplomacy to the military. In recent years, the Ascendancy has adopted a more aggressive stance compared to its prior actions and begun expanding its borders bit by bit.
    • Player:Not my fault, someone put a wall in my way (talk) 03:19, July 29, 2020 (UTC)

Asia

  • Nation name: Republic of Thomasia
    • Extent: 774, 775, 776, 770, 769
    • Capital: Saint-Thomas / Lishani-Taoma (Manila)
    • Leader: Nathan XVIII (President)
    • Government: Theodemocracy
    • Religion: Church of the Indies (Syriac Christianity)
    • Brief description: After preaching in India, Saint Thomas arrived in the archipelago in 62 AD. Saint Thomas' ministry, which lasted a mere ten years, nevertheless left a lasting impact on the archipelago's culture. Within a hundred years following his death, Datu Dakila declared himself Nathan I of Thomasia (named after the apostle) and unified the island of Luzon. While the Thomasians maintained contact with Nestorian Christians via Arab and Indian traders, Thomasians had only regained contact with mainstream Christianity in the Middle Ages via Catholic missions in Yuan China.
    • Player: Candiesrgood
  • Nation name: Republic of Nepal
    • Extent: 537, 552, 551, 570, 536
    • Capital: Kathmandu
    • Leader: Khadga Prasad Sharma Oli
    • Government: Left-Liberal Democracy
    • Religion: Secular
    • Brief description: The World belongs to Nepal.
    • Player: YouKnowWho
  • Nation name: Israel
    • Extent: 625, 626, 343, 342, 341
    • Capital: Juda
    • Leader(s): Abraham Rabinowicz
    • Form of government: Democracy
    • Religion: Judaism
    • Brief description: After a major genocide that killed 6 million Jewish people, the Jewish people were given the holy land. A few decades later we fought against Egypt and won some land. Now we try and protect out holy lands from the Muslim people that try and take it back from us.
    • Player:Domingo_Nosferatu
  • Nation name: Chautamvun
    • Extent: 507, 506, 477
    • Capital: Bustdan (OTL Luoyang)
    • Leader: Phúng the Great
    • Form of government: Absolute Monarchy
    • Religion: Perrism
    • Brief description: Chautamvun (Tri-Province Area) was under a cruel dictatorship by the tyrant Duphanhan and his family, until the Resistance under General Cangdit overthrew them and liberated the country. The current Emperor of the country is Phung the Great, brother of the Army General, Cangdit.
    • Player: Froopy
  • Nation Name: Greater Empire of Singapore
    • Extent: 613, 612, 611, 756, 766
    • Capital: Singapore
    • Leader: Great Emperor Jov I
    • Absolute Monarchy
    • Buddhism/Jovannicism
    • Brief Description: After the fall of Singapore, Then General Jov defeated all other factions to establish a monarchy. SEA countries attempted to invade Singapore, but brilliant victories at Johor Bahru, Kuching and Ha Tien gave the nation greater lands. The country is actually quite libertarian, and most citizens live with general ease. The country seek to expand into further lands, and with such fearsome generals backing the army, few should stand in the way...
    • Player: DaJovannicEmpire

Nation name: Chechnya caliphate

    • Extent:  388, 375
    • Capital:  Grozny
    • Leader:  caliph
    • Government: extreme Muslim theocracy
    • Religion: sunni Islam
    • Brief description: allahu ackbar inshallah
    • Player: ike angew
  • Nation name: Siberian Republic
    • Extent (list up to five numbers from the Provinces map): 455, 442, 454, 453, 441
    • Capital (OTL name if different): Omsk
    • Leader(s):Garry Kasparov (president), Sergei Furgal (vice president), Nurzhan Ashimbetov (Nurjan Áshimbetov), Ivan Klyayn, Ilya Sereduk and Oksana Fadina.
    • Form of government: Democratic capitalist republic.
    • Religion: Russian Orthodox, Sunni Islam, Atheist, Spiritualist, Animist and Tengenist.
    • Brief description (2-5 sentences): The dissident chess player Garry Kasparov had lead a pro-democracy rebellion in Russia 6 years earlier and it was a success. It was such a success that it spread to nearby parts of Kazakhstan 2 years later. Siberia is an emergent democracy with a relatively free, but weak economy. Society is still a bit conservative, but not as much as it used to be in the pre-independence era. It has a mixed agricultural, forestry, mining and industrial economy.

Player: User:Todetode :. ~ Under the Hood, Connect to Basic information? ~ Todetode (talk). 21:59, August 1, 2020 (UTC)

Oceania and Antarctica

  • Nation name: United Technocracy of Antarctica
    • Extent (list up to five numbers from the Provinces map): 139, 138, 137, 140, 141
    • Capital (OTL name if different): Progress (OTL Geographic South Pole)
    • Leader(s):
    • Form of government: Technocracy (Meritocratic technology-driven objectivism)
    • Religion: Secularism (Official); Cult of Reason, Deism, Penguinism, Lutheranism
    • Brief description (2-5 sentences): Only two generations ago the scientists, explorers, and wanderers of the Antarctica continent came together and united into a council to oversee the great wastes. Antarctica belongs to the scientists, detached from the wimps and regulations of governments, the continent has prospered and advanced far into the future of technology and progress. But this burst of human advancement came at a great cost. The continent became closed off from the rest of the world, biding its time. Those who stood in the way of the council's grand vision were crushed. Now, the council has decreed that all Southerners shall be divided into twelve tribes, and each tribe shall send two children to the center orb for a great reckoning once a year, in commemoration of the Unity...
    • Player: User:T0oxi22
  • Nation name: Second Tsardom of Algeorgia
    • Extent (list up to five numbers from the Provinces map):737,796,795,797 and 798
    • Capital (OTL name if different): Algeorgiaville
    • Leader(s):Tsar Boris III
    • Form of government:Autocratic Tsardom
    • Religion:Dodoism
    • Brief description:After having being exile from the Tsardom of Algeorgia,tsar Alexei washed ashore on the beaches of novo Zealandia where he did the same thing as Yuri had done cneturies before,he united the fledgling tribes,just like the holy Dodo has said he would,there he etsablished the second Tsardom of Algeorgia and reconuered Mauritaus.
    • Player: (Sign here)--DRAFIGO13 (talk) 10:25, July 27, 2020 (UTC)
  • Nation name: Magnesian State of Australia
    • Extent: 790, 791, 792, 793, 794
    • Capital: Dandiri (OTL Brisbane)
    • Leader: Imperial Prophet Maximilian Couture
    • Form of government: Autocratic Theocracy
    • Religion: Magnesianism
    • Brief description: The followers of Simon Magus, called Magnesians, have slowly grown in the shadows of history over the course of centuries leading up to the modern era, largely centered in either Greece or France. In the 18th century, the Magnesians of France took special effort for the colonization of Eastern Australia. Magnesians have always been supportive of Enlightenment or rationalist philosophies, being kindred with their Gnostic origins. Since their independence, the Magnesians shifted their center of power to this theocratic state, isolated from the chaos of the world to practice their own religion under the Imperial Prophet
    • Player: Oh, I didn't mean to push that button!Oh, well leave a message I guess 04:30, July 29, 2020 (UTC)

Game Turns

Turn 1

Welcome to the game of Risk! I hope you have taken some time to get comfortable with the nations you created. You never know when a few bad rolls could bring that crashing down lol.

For anyone who hasn't signed up, but may want to join the game after this point, feel free to post your own application at any time!

As stated in the rules, everyone starts with 1,000 troops for each province you own, in addition to 3,000 troops at the start of this turn.

Right now, we have 22 players spanning 105 provinces, with a total of 171,000 troops. More statistics will be posted on Discord later.

I know the rules say that there isn't any nation switching, but if you really aren't satisfied with your setup you can talk to me about it and we can work anything out.

Ordinarily, mod events will be pretty light except for occasional cultural/technological changes or flavor events. But occasionally I will be spawning in NPC states to really spice things up. Here is the first one:

  • Province 142 is owned by the Crucian Tribes. These are nomadic people living in the wastelands of East Antarctica, isolated from the southern tribes of the Technocracy. They primarily raise penguins for their own food, and worship the stars that make up the Southern Cross. Religion: Animist.
  • Hourglassea: It was a normal day in the Kingdom of Hourglassea. Catalytic plumes were wafting dreamily through incandescent air, and King Wilbur the Everlasting raised his voice to a hoarse croak in the Authorized War Room, to announce: "Recently, my friends, I have been afraid. Afraid of what, do you ask? What could the everlasting Wilbur-king be afraid of, you inevitably wonder? I will tell you, friends, Romans, countrymen, and above all (except me, naturally), my subjects." He laughed a little at his own joke and extraordinary sense of humour. "What am I afraid of? I will tell you. The dreaded Province 191!" There were gasps all around. Those present turned pale. The Prime Minister's spouse collapsed into her wife's arms, having fainted. "For many long years, but especially recently, Province 191 has regarded our poor, innocent little Kingdom of Hourglassea hungrily." There were nods and murmurs of agreement from all around the room. "Indeed," the Prime Minister remarked, and, "Very true," remarked the Minister for the Interior. "They regarded this kingdom with envious eyes, and slowly and surely drew their plans against us. And soon - will come the great disillusionment." "They mean to attack us!" gasped the medical examiner, Dr. Fauci. "But we must strike first!" exclaimed the King, thumping his fist down on the table in front of him, with shattered under his powerful blow. A piece of glass flew up and hit the King in the chin, and the meeting had to be adjourned until Dr. Fauci had successfully placed a bandage over the King's wound and the King had recovered. At any rate, that day, it was decided that the Authorized Invasion of Province 191 would take place. 3,200 troops are mobilized and moved into Province 191 to conquer them before they conquer us. 1,280 losses will be tolerated, but no more (ALGO Requested). A subsequent attack on Province 175 is planned if all goes well with the initial primary attack.
    • The Battle of Kent lasts seven days, and Province 191 falls to Hourglassea. Province 191 is now occupied by 2,700 troops, leaving 100 back in Province 190.
  • Thomasia: The young President Nathan XVIII starts his first term (each lasting 10 years) by giving all Thomasians free food, such as bread, butter, beer, oil, and sugar. Every year, there is a festival known simply as the Fire Festival. Effigies of non-Christians are burnt, with he ashes then dumped in the latrines. However, at the start of a new Presidential term, instead of the Fire Festival, the Great Fire Festival occurs. Instead of spanning only a three days, the Great Fire Festival spans an entire month. In addition to fasting and the aforementioned activity of effigy-burning, the Thomasians celebrate the Great Fire Festival by self-flagellating, refusing to eat for days (or even weeks) at a time, and the most pious of the devotees even nailing themselves to a cross in imitation of Christ’s suffering. The President, unless he/she is too old or suffering from an illness, is obliged to do the latter. Nathan spends a total of three days on a cross. However, to display his piety, a week after the ordeal, Nathan nails himself onto a big tree for an additional six days. The Thomasian people are shaken by his undying devotion to the Lord, and they bestow upon him the title of the “Tree King”. Nathan rejects his title out of humility, and asks his people to call him “Little Nathan” instead. Nathan also initially refused to live in the Oriental Palace, and instead wanted to live in a mud hut in the middle of the St. Thomas Plaza. However, one of his ministers, Callie, had a vision of the Blessed Virgin Mary in which she said, “the Little One has suffered enough, let him rest - for he has made Christ happy.” Not wanting to offend the Mother of God, Nathan accedes to him living in the Oriental Palace. Thomasia invades provinces 771 with 3,200 people, we will tolerate a loss of 1,280 people (ALGO NEEDED).
    • The Battle of Kutei lasts 9 days, but the region does not fall to Thomasia yet. The troops return to region 770 with 1,900 troops, while region 771 still has 500 troops
  • Israel: With Abraham Rabinowicz winning the last election the Democratic Socialist party is now the in the head of state for this term. Rebuilding projects for our cities are taking place so we can modernize cities and upgrade older infrastructure that needs fixing. The construction of the biggest Jewish temple is started up. Judaism is doing very well in our nation with people practicing their religion when needed to. The agriculture industry is doing average like every year. More factories are being build to increase production of military and consumer goods. The military gets ready to invade Cyprus (338) with 4k troops. We send out ships to start the invasion leaving from our ports. (Algo Needed) In hopes this invasion goes well, we would like to spread our religion to other parts of the world and make it more prominent religion of the world. Secrete tunnels are being build underneath in some section of the capital city for military usage to make it more safe for the people living there. Trading goes well with other nations we boarder on all sides. We increase our ports to make them bigger and more fortified just encase of an attack.
    • The Battle of Salamis lasts 13 days, and Cyprus falls to Israel. Cyprus is now occupied with 2,300 troops, leaving 100 troops in province 341.
  • Siberian Republic: The 1,000 troops for in each province stay there and the extra 3,000 starting troops are divided with 1,000 going to our province 441, 1,000 going to our province 453 and going to 1,000 to guard the capital. Logging and forestry are developed as industries. No one is invaded by Siberia this round.
  • Al-Gharb: amar has fully developing some new functionals with new stuff and else they improving the economy throught via focusing to modernization the councils has demand to gain more boost and support it's idea across the kingdom the agriculture is doing well the militarization upgrade same goes within' whoever more factories are doing it and make more good stuffs, the trades in the kingdom has increase positively commercials thus by that it's way big the Commission worker of Gharb (CWG) suggest that there need to improve the city and stuff that are up to be improved each years so far as the Monarchs the territorial's is populate and more canal is being constructed and a bridge is constructed to the north at border of the western's Europeans nation to welcome the merchants and throught interest in market's economy.
  • Frankokratia: King John VII, a young and ambitious ruler of Frankokratia, awakes amidst a dream early this round. In this vision, he sees the Hagia Sophia - the Church of Holy Wisdom - in Constantinople. His great-great-great-grandfather had lost the region roughly two centuries ago when the Latin Empire was reformed into Frankokratia. The current rulers of the city - unfaithful men - had long disregarded the Hagia Sophia, had defiled its sanctuary. Soon after his dream, John VII approached the Greek Rite/Roman Catholic Patriarch of Constantinople - who lives in exile in Athènes - about what he had seen. The Patriarch, persuaded that Frankokratia is strong and stable enough to finally retake the holy city - his see - calls for a crusade to recapture lands lost in recent centuries. Pleased, as a crusade gives the King greater authority to wage war over the heads of the Prime Minister and Voulí (Parliament), John VII mobilizes 8,000 men - leaving 500 behind in total garrisons split between Attica (311), Achaea (313), Neopatras (310), Thessaly (308), and Thessalonica (309). The reamaining 7,500 men are divided into two groups, each of 3,750. The first of these armies invades Thrace (Province 315) while the second, in a stretch of the initial crusading powers granted by the Patriarch, are sent to conquer Crete (Province 312). We are willing to use all men in combat. When pressed before the Voulí, King John VII responds in writing that he intends to encircle the City of the World's Desire, although this seems suspect to the few liberal members of parliament.
Advertisement