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1295 - 1309

1310-1329

1330-1349

1350-1369

1370-1389

1390-1409

1410-1429

1430-1439

1440-1449

1450-1469

1470-1489

1490-1509

Sankhanu Revolt

Battle of Iconium (1510)

  • Byzantium
    • Military: 24000
    • Supply: Supplied by roads
    • Density: Somewhat Urban
    • Geography: Crossing mountains,Arable landscape
    • Infrastructure: Captured light infrastructure,Siege weapons
    • Battle score: 17
    • Population: Ten times more than enemy
    • Government: Content Empire
    • Motive: Reclaiming recent territory
    • Morale: Vassals unhappy
    • Tactics: Enemy surrounded
    • Economy: Economic disruption nearby,Economic disruption at home,Tribute,Prosperous nearby trade,Prosperous distant trade. Base 15
    • New Stability: 180.74
    • Byzantium is in a recession.
    • Final military: 19505 (3495 lost)
    • Final morale: 18910.67 (3.94%)
  • Kizilbash
    • Military: 8000
    • Supply: Near major city/depot
    • Density: Somewhat Urban
    • Geography: Arable landscape,High ground
    • Infrastructure: Natural defenses,General infrastructure
    • Battle score: 10
    • Population: Ten times less than enemy
    • Government: Content Feudal
    • Motive: Defending existential
    • Morale: Last stand
    • Tactics: Savage leader
    • Economy: Paying tribute,Economic disruption nearby,Prosperous nearby trade,Prosperous distant trade. Base 0
    • New Stability: 135.04
    • Kizilbash has an unpopular government.
    • Final military: 3608 (3392 lost)
    • Final morale: 0 (0%)
  • Result: Byzantium wins with 947.89 occupation score.
  • Byzantium forces the region into vassalization.
  • Battle lasts 12 days and the occupation lasts 4 days.

Messin War

Battle of Pelte (1512)

  • Messin Republic
    • Military: 6000
    • Supply: Supplied by roads
    • Density: Rural
    • Geography: Arable landscape
    • Infrastructure: Captured light infrastructure
    • Battle score: 10
    • Population: Twice or more than enemy
    • Government: Content Republic
    • Motive: Religious dispute
    • Morale: Vassals unhappy,Recent victory
    • Tactics: Savage leader
    • Economy: Economic disruption nearby,Prosperous nearby trade,Pillaging others,Plunding enemy,Plunding enemy capital. Base 12
    • New Stability: 196.61
    • Messin Republic is in a recession.
    • Final military: 5538 (231 lost)
    • Final morale: 63451.99 (52.88%)
  • Bishopric of Metz
    • Military: 1000
    • Supply: Near major city/depot
    • Density: Rural
    • Geography: Arable landscape
    • Infrastructure: General infrastructure
    • Battle score: 10
    • Population: Half or less than enemy
    • Government: Unhappy Feudal
    • Motive: Defending existential
    • Morale: Army deserts,Vassals unhappy,Recent defeat
    • Tactics: Inexperienced leader
    • Economy: Economic disruption nearby,Economic disruption at home,Severe damage to major city,none. Base 10
    • New Stability: 81.45
    • Bishopric of Metz suffers frequent uprisings.
    • Final military: 0 (1000 lost)
    • Final morale: 0 (0%)
  • Result: Messin Republic wins with 9535.18 occupation score.
  • Messin Republic deposes the local rulers.
  • Battle lasts 5 days and the occupation lasts 3 days.

Spanish conquests in the Greater Antilles

Valesquez Expedition (1512)

  • Spain
    • Military: 500
    • Supply: Distantly supplied
    • Density: Very Rural
    • Geography: Naval invasion,Arable landscape
    • Infrastructure: Blockading,Captured light infrastructure,Siege weapons
    • Battle score: 18
    • Population: Ten times more than enemy
    • Government: Content Feudal
    • Motive: Aggression
    • Morale: Recent victory
    • Tactics: Vastly advanced tech,Savage leader,Flanking
    • Economy: none,National gift,Tribute,Prosperous nearby trade,Prosperous distant trade,Plunding enemy. Base 15
    • New Stability: 193.85
    • Spain is in a recession.
    • Final military: 380 (120 lost)
    • Final morale: 195.82 (1.96%)
  • Tainos
    • Military: 250
    • Supply: Supplied by roads
    • Density: Very Rural
    • Geography: High ground
    • Infrastructure: Basic infrastructure,Natural defenses
    • Battle score: 10
    • Population: Ten times less than enemy
    • Government: Scattared Tribal
    • Motive: Defending existential
    • Morale: Last stand
    • Tactics: Inexperienced leader
    • Economy: Economic disruption nearby,Destruction of major nation,Blockade of major port,Loss of major city,Prosperous nearby trade. Base 0
    • New Stability: 169.13
    • Tainos is in a depression.
    • Final military: 87 (163 lost)
    • Final morale: 0.01 (0%)
  • Result: Spain wins with 0.77 occupation score.
  • Spain succeeds to invade Cuba and occupies part of the island, still fighting the rest of the tribes
  • Battle lasts 27 days and the occupation lasts 1 days.

Second invasion of Cuba (1513)

  • Spain
    • Military: 350
    • Supply: Distantly supplied
    • Density: Very Rural
    • Geography: Naval invasion,Arable landscape
    • Infrastructure: Blockading,Captured light infrastructure,Siege weapons
    • Battle score: 18
    • Population: Ten times more than enemy
    • Government: Content Feudal
    • Motive: Aggression
    • Morale: Recent victory,Recent pillage
    • Tactics: Vastly advanced tech,Savage leader,Flanking
    • Economy: none,National gift,Tribute,Prosperous nearby trade,Pillaging others,Prosperous distant trade,Plunding enemy. Base 15
    • New Stability: 190.16
    • Spain is in a recession.
    • Final military: 298 (52 lost)
    • Final morale: 1705.13 (24.36%)
  • Tainos
    • Military: 80
    • Supply: Supplied by roads
    • Density: Very Rural
    • Geography: High ground
    • Infrastructure: Basic infrastructure,Natural defenses
    • Battle score: 10
    • Population: Ten times less than enemy
    • Government: Scattared Tribal
    • Motive: Defending existential
    • Morale: Last stand
    • Tactics: Inexperienced leader
    • Economy: Economic disruption nearby,Economic disruption at home,Severe deflation,Destruction of major nation,Severe damage to major city,Blockade of major port,Loss of major city,Prosperous nearby trade. Base 0
    • New Stability: 96.82
    • Tainos suffers frequent uprisings.
    • Final military: 10 (70 lost)
    • Final morale: 0 (0%)
  • Result: Spain wins with 4.33 occupation score.
  • Spain defeats the Tainos and occupies the majority of Cuba, killing hundreds of non combatants in the process
  • Battle lasts 16 days and the occupation lasts 35 days.

Battle of Havana (1513)

  • Spain
    • Military: 380
    • Supply: Distantly supplied
    • Density: Very Rural
    • Geography: Naval invasion,Arable landscape
    • Infrastructure: Blockading,Captured light infrastructure,Siege weapons
    • Battle score: 18
    • Population: Ten times more than enemy
    • Government: Content Feudal
    • Motive: Aggression
    • Morale: Recent victory,Recent pillage
    • Tactics: Vastly advanced tech,Savage leader,Flanking
    • Economy: none,National gift,Tribute,Prosperous nearby trade,Pillaging others,Prosperous distant trade,Plunding enemy. Base 15
    • New Stability: 187.26
    • Spain is in a recession.
    • Final military: 340 (40 lost)
    • Final morale: 3807.12 (50.09%)
  • Tainos
    • Military: 50
    • Supply: Supplied by roads
    • Density: Very Rural
    • Geography: High ground
    • Infrastructure: Basic infrastructure,Natural defenses
    • Battle score: 10
    • Population: Ten times less than enemy
    • Government: Scattared Tribal
    • Motive: Defending existential
    • Morale: Last stand
    • Tactics: Inexperienced leader
    • Economy: Economic disruption nearby,Economic disruption at home,Severe deflation,Destruction of major nation,Severe damage to major city,Blockade of major port,Loss of major city,Prosperous nearby trade. Base 0
    • New Stability: 41.33
    • Tainos is severely decentralized.
    • Final military: 0 (50 lost)
    • Final morale: 0 (0%)
  • Result: Spain wins with 4.37 occupation score.
  • Spain annexes Cuba, enslaving all the Taino people
  • Battle lasts 11 days and the occupation lasts 35 days.

Zayes Expedition (1512)

  • Spain
    • Military: 500
    • Supply: Distantly supplied
    • Density: Very Rural
    • Geography: Naval invasion,Arable landscape
    • Infrastructure: Blockading,Captured light infrastructure,Siege weapons
    • Battle score: 18
    • Population: Ten times more than enemy
    • Government: Content Feudal
    • Motive: Aggression
    • Morale: Recent victory
    • Tactics: Vastly advanced tech,Savage leader,Flanking
    • Economy: none,National gift,Tribute,Prosperous nearby trade,Prosperous distant trade,Plunding enemy. Base 15
    • New Stability: 196.37
    • Spain is in a recession.
    • Final military: 430 (70 lost)
    • Final morale: 2874.43 (28.74%)
  • Tainos
    • Military: 100
    • Supply: Supplied by roads
    • Density: Very Rural
    • Geography: High ground
    • Infrastructure: Basic infrastructure,Natural defenses
    • Battle score: 10
    • Population: Ten times less than enemy
    • Government: Scattared Tribal
    • Motive: Defending existential
    • Morale: Last stand
    • Tactics: Inexperienced leader
    • Economy: Economic disruption nearby,Destruction of major nation,Blockade of major port,Loss of major city,Prosperous nearby trade. Base 0
    • New Stability: 161.87
    • Tainos is in a depression.
    • Final military: 6 (94 lost)
    • Final morale: 0 (0%)
  • Result: Spain wins with 0.87 occupation score.
  • Spain succeeds at repulsing the natives from the coast and begins taking the land of Santo Domingo
  • Battle lasts 15 days and the occupation lasts 1 days.

Second invasion of Santo Domingo (1513)

  • Spain
    • Military: 400
    • Supply: Distantly supplied
    • Density: Very Rural
    • Geography: Naval invasion,Arable landscape
    • Infrastructure: Blockading,Captured light infrastructure,Siege weapons
    • Battle score: 18
    • Population: Ten times more than enemy
    • Government: Content Feudal
    • Motive: Aggression
    • Morale: Recent victory,Recent pillage
    • Tactics: Vastly advanced tech,Savage leader,Flanking
    • Economy: none,National gift,Tribute,Prosperous nearby trade,Pillaging others,Prosperous distant trade,Plunding enemy. Base 15
    • New Stability: 194.89
    • Spain is in a recession.
    • Final military: 384 (16 lost)
    • Final morale: 7159.61 (89.5%)
  • Tainos
    • Military: 20
    • Supply: Supplied by roads
    • Density: Very Rural
    • Geography: High ground
    • Infrastructure: Basic infrastructure,Natural defenses
    • Battle score: 10
    • Population: Ten times less than enemy
    • Government: Scattared Tribal
    • Motive: Defending existential
    • Morale: Last stand
    • Tactics: Inexperienced leader
    • Economy: Economic disruption nearby,Economic disruption at home,Severe deflation,Destruction of major nation,Severe damage to major city,Blockade of major port,Loss of major city,Prosperous nearby trade. Base 0
    • New Stability: 86.71
    • Tainos suffers frequent uprisings.
    • Final military: 0 (20 lost)
    • Final morale: 0 (0%)
  • Result: Spain wins with 4.44 occupation score.
  • Spain scores a tactical victory.
  • Battle lasts 4 days and the occupation lasts 35 days.

Invasion of Puerto Rico (1517)

  • Spain
    • Military: 300
    • Supply: Shortage of one material
    • Density: Very Rural
    • Geography: Naval invasion,Arable landscape
    • Infrastructure: Allied light infrastructure,Blockading,Siege weapons
    • Battle score: 18
    • Population: Ten times more than enemy
    • Government: Content Feudal
    • Motive: Aggression
    • Morale: Recent victory,Recent pillage
    • Tactics: Vastly advanced tech,Savage leader,Flanking
    • Economy: none,National gift,Tribute,Prosperous nearby trade,Pillaging others,Prosperous distant trade. Base 15
    • New Stability: 198.28
    • Spain is in a recession.
    • Final military: 281 (19 lost)
    • Final morale: 2064.26 (34.4%)
  • Tainos
    • Military: 180
    • Supply: Supplied by roads
    • Density: Very Rural
    • Geography: High ground
    • Infrastructure: Basic infrastructure,Natural defenses
    • Battle score: 10
    • Population: Ten times less than enemy
    • Government: Scattared Tribal
    • Motive: Defending existential
    • Morale: Last stand
    • Tactics: Inexperienced leader
    • Economy: Economic disruption nearby,Economic disruption at home,Destruction of major nation,Severe damage to major city,Blockade of major port,Prosperous nearby trade. Base 0
    • New Stability: 169.46
    • Tainos is in a depression.
    • Final military: 64 (116 lost)
    • Final morale: 0 (0%)
  • Result: Spain wins with 1.19 occupation score.
  • Spain occupies Puerto Rico, suppressing native resistance
  • Battle lasts 29 days and the occupation lasts 18 days.

Invasion of Jamaica (1517)

  • Spain
    • Military: 320
    • Supply: Shortage of one material
    • Density: Very Rural
    • Geography: Naval invasion,Arable landscape
    • Infrastructure: Allied light infrastructure,Blockading,Siege weapons
    • Battle score: 18
    • Population: Ten times more than enemy
    • Government: Content Feudal
    • Motive: Aggression
    • Morale: Recent victory,Recent pillage
    • Tactics: Vastly advanced tech,Savage leader,Flanking
    • Economy: none,National gift,Tribute,Prosperous nearby trade,Pillaging others,Prosperous distant trade. Base 15
    • New Stability: 195.88
    • Spain is in a recession.
    • Final military: 307 (13 lost)
    • Final morale: 4066.6 (63.54%)
  • Tainos
    • Military: 100
    • Supply: Supplied by roads
    • Density: Very Rural
    • Geography: High ground
    • Infrastructure: Basic infrastructure,Natural defenses
    • Battle score: 10
    • Population: Ten times less than enemy
    • Government: Scattared Tribal
    • Motive: Defending existential
    • Morale: Last stand
    • Tactics: Inexperienced leader
    • Economy: Economic disruption nearby,Economic disruption at home,Destruction of major nation,Severe damage to major city,Blockade of major port,Prosperous nearby trade. Base 0
    • New Stability: 165.4
    • Tainos is in a depression.
    • Final military: 19 (81 lost)
    • Final morale: 0.01 (0%)
  • Result: Spain wins with 1.21 occupation score.
  • Spain occupies Jamaica, suppressing native resistance
  • Battle lasts 19 days and the occupation lasts 18 days.

Caliphate invasion of Yemen

Assault on Abha (1513)

  • Caliphate
    • Military: 8000
    • Supply: Distantly supplied
    • Density: Rural
    • Geography: Pinned to coast/mountain,High ground
    • Infrastructure: Captured light infrastructure
    • Battle score: 10
    • Population: Ten times more than enemy
    • Government: Content Empire
    • Motive: Aggression
    • Morale: none
    • Tactics: Vastly advanced tech
    • Economy: Economic disruption nearby,Prosperous distant trade. Base 15
    • New Stability: 192.09
    • Caliphate is in a recession.
    • Final military: 5628 (2372 lost)
    • Final morale: 50251.2 (31.41%)
  • Yemen
    • Military: 1000
    • Supply: Shortage of one material
    • Density: Rural
    • Geography: Pinned to coast/mountain
    • Infrastructure: Natural defenses
    • Battle score: 10
    • Population: Ten times less than enemy
    • Government: Content Feudal
    • Motive: Defending core
    • Morale: none
    • Tactics: none
    • Economy: Economic disruption nearby,Prosperous nearby trade. Base 0
    • New Stability: 174.41
    • Yemen is in a depression.
    • Final military: 0 (1000 lost)
    • Final morale: 0 (0%)
  • Result: Caliphate wins with 0.73 occupation score.
  • Caliphate is repulsed by the natives.
  • Battle lasts 4 days and the occupation lasts 2 days.

Battle of Baish (1513)

  • Caliphate
    • Military: 4000
    • Supply: Supplied by roads
    • Density: Rural
    • Geography: Pinned to coast/mountain
    • Infrastructure: Captured light infrastructure
    • Battle score: 10
    • Population: Ten times more than enemy
    • Government: Content Empire
    • Motive: Aggression
    • Morale: none
    • Tactics: Vastly advanced tech
    • Economy: Economic disruption nearby,Prosperous nearby trade. Base 15
    • New Stability: 187.9
    • Caliphate is in a recession.
    • Final military: 2144 (1856 lost)
    • Final morale: 312.36 (0.39%)
  • Yemen
    • Military: 1000
    • Supply: Near major city/depot
    • Density: Rural
    • Geography: Pinned to coast/mountain
    • Infrastructure: Basic infrastructure
    • Battle score: 10
    • Population: Ten times less than enemy
    • Government: Content Feudal
    • Motive: Defending core
    • Morale: none
    • Tactics: none
    • Economy: Economic disruption nearby,Prosperous nearby trade. Base 0
    • New Stability: 174.41
    • Yemen is in a depression.
    • Final military: 0 (1000 lost)
    • Final morale: 0 (0%)
  • Result: Caliphate wins with 2.73 occupation score.
  • Caliphate scores a tactical victory.
  • Battle lasts 14 days and the occupation lasts 35 days.

Assault on Najran (1513)

  • Abbasids
    • Military: 8600
    • Supply: Distantly supplied
    • Density: Rural
    • Geography: Pinned to coast/mountain
    • Infrastructure: Captured light infrastructure
    • Battle score: 10
    • Population: Ten times more than enemy
    • Government: Content Empire
    • Motive: Aggression
    • Morale: Recent victory
    • Tactics: Vastly advanced tech,Savage leader
    • Economy: Economic disruption nearby,Prosperous nearby trade. Base 15
    • New Stability: 189.62
    • Abbasids is in a recession.
    • Final military: 6020 (2580 lost)
    • Final morale: 19899.29 (11.57%)
  • Yemen
    • Military: 1000
    • Supply: Supplied by roads
    • Density: Rural
    • Geography: Pinned to coast/mountain
    • Infrastructure: Natural defenses
    • Battle score: 10
    • Population: Ten times less than enemy
    • Government: Content Feudal
    • Motive: Defending core
    • Morale: Recent defeat
    • Tactics: none
    • Economy: Economic disruption nearby,Prosperous nearby trade. Base 0
    • New Stability: 174.41
    • Yemen is in a depression.
    • Final military: 0 (1000 lost)
    • Final morale: 0 (0%)
  • Result: Abbasids wins with 0.61 occupation score.
  • Yemen forces retreat to Sa'dah.
  • Battle lasts 6 days and the occupation lasts 1 days.

Assault on Jazan (1513)

  • Abbasids
    • Military: 6100
    • Supply: Distantly supplied
    • Density: Somewhat Urban
    • Geography: Pinned to coast/mountain
    • Infrastructure: Captured light infrastructure
    • Battle score: 10
    • Population: Ten times more than enemy
    • Government: Content Feudal
    • Motive: Aggression
    • Morale: Recent victory
    • Tactics: Vastly advanced tech
    • Economy: Economic disruption nearby,Prosperous nearby trade. Base 15
    • New Stability: 179.22
    • Abbasids is in a recession.
    • Final military: 4270 (1830 lost)
    • Final morale: 0.04 (0%)
  • Yemen
    • Military: 2000
    • Supply: Near major city/depot
    • Density: Somewhat Urban
    • Geography: Arable landscape
    • Infrastructure: General infrastructure
    • Battle score: 10
    • Population: Ten times less than enemy
    • Government: Content Feudal
    • Motive: Defending core
    • Morale: Recent defeat
    • Tactics: none
    • Economy: Economic disruption nearby,Economic disruption at home,Prosperous nearby trade. Base 0
    • New Stability: 176.41
    • Yemen is in a recession.
    • Final military: 1000 (1000 lost)
    • Final morale: 0.01 (0%)
  • Result: Abbasids wins with 0.2 occupation score.
  • Yemen forces retreat to Sa'dah.
  • Battle lasts 16 days and the occupation lasts 1 days.

Battle of Sa'Dah (1514)

  • Abbasids
    • Military: 21290
    • Supply: Distantly supplied
    • Density: Somewhat Urban
    • Geography: Crossing desert,Mountain pass
    • Infrastructure: Captured light infrastructure
    • Battle score: 10
    • Population: Greater than enemy
    • Government: Content Empire
    • Motive: Aggression
    • Morale: Recent victory
    • Tactics: Savage leader,Flanking
    • Economy: Economic disruption nearby,Tribute,Prosperous distant trade. Base 15
    • New Stability: 176.1
    • Abbasids is in a recession.
    • Final military: 2202 (19088 lost)
    • Final morale: 0 (0%)
  • Ethiopia/Yemen
    • Military: 22000
    • Supply: Near major city/depot
    • Density: Somewhat Urban
    • Geography: Mountain pass
    • Infrastructure: General infrastructure
    • Battle score: 10
    • Population: Less than enemy
    • Government: Content Feudal
    • Motive: Defending core
    • Morale: Recent defeat
    • Tactics: none
    • Economy: Economic disruption nearby,Economic disruption at home,Prosperous distant trade. Base 0
    • New Stability: 187.24
    • Ethiopia/Yemen is in a recession.
    • Final military: 11010 (10990 lost)
    • Final morale: 288.89 (0.07%)
  • Result: Ethiopia/Yemen wins with 0.51 occupation score.
  • Ethiopia/Yemen is repulsed by the natives.
  • Battle lasts 16 days and the occupation lasts 1 days.

Reduce casualties by half for both sides -Feud


Battle of Al Hudaydah (1515)

  • Abbasids
    • Military: 24000
    • Supply: Distantly supplied
    • Density: Somewhat Urban
    • Geography: Pinned to coast/mountain
    • Infrastructure: Captured light infrastructure
    • Battle score: 10
    • Population: Ten times more than enemy
    • Government: Content Feudal
    • Motive: Holy War
    • Morale: none
    • Tactics: Savage leader
    • Economy: Economic disruption nearby,Blockade of major port,Tribute,Prosperous distant trade. Base 15
    • New Stability: 173.94
    • Abbasids is in a depression.
    • Final military: 22440 (1560 lost)
    • Final morale: 422101.7 (87.94%)
  • Yemen
    • Military: 700
    • Supply: Supplied by roads
    • Density: Somewhat Urban
    • Geography: Pinned to coast/mountain,Arable landscape
    • Infrastructure: Basic infrastructure
    • Battle score: 10
    • Population: Ten times less than enemy
    • Government: Content Feudal
    • Motive: Defending core
    • Morale: Recent defeat
    • Tactics: 
    • Economy: Economic disruption nearby,Prosperous nearby trade. Base 0
    • New Stability: 159.16
    • Yemen is in a depression.
    • Final military: 0 (700 lost)
    • Final morale: 0 (0%)
  • Result: Abbasids wins with 8.21 occupation score.
  • Abbasids scores a tactical victory.
  • Battle lasts 1 days and the occupation lasts 29 days.

Battle of Maqbanah (1515)

  • Abbasids
    • Military: 18940
    • Supply: Supplied by roads
    • Density: Somewhat Urban
    • Geography: Pinned to coast/mountain
    • Infrastructure: Captured light infrastructure
    • Battle score: 10
    • Population: Ten times more than enemy
    • Government: Content Feudal
    • Motive: Holy War
    • Morale: Recent victory
    • Tactics:
    • Economy: Economic disruption nearby,Blockade of major port,Tribute,Prosperous distant trade. Base 15
    • New Stability: 170.77
    • Abbasids is in a depression.
    • Final military: 17580 (1360 lost)
    • Final morale: 311839.8 (82.32%)
  • Yemen
    • Military: 1200
    • Supply: Supplied by roads
    • Density: Somewhat Urban
    • Geography: Pinned to coast/mountain,Arable landscape
    • Infrastructure: Basic infrastructure
    • Battle score: 10
    • Population: Ten times less than enemy
    • Government: Content Feudal
    • Motive: Defending core
    • Morale: Recent defeat
    • Tactics: Savage leader
    • Economy: Economic disruption nearby,Economic disruption at home,Prosperous nearby trade. Base 0
    • New Stability: 132.42
    • Yemen has an unpopular government.
    • Final military: 0 (1200 lost)
    • Final morale: 0 (0%)
  • Result: Abbasids wins with 73.7 occupation score.
  • Abbasids sacks the region.
  • Battle lasts 2 days and the occupation lasts 8 days.

Battle of Aden (1515)

  • Abbasids
    • Military: 17580
    • Supply: Supplied by roads
    • Density: Somewhat Urban
    • Geography: Pinned to coast/mountain
    • Infrastructure: Captured light infrastructure
    • Battle score: 10
    • Population: Ten times more than enemy
    • Government: Content Feudal
    • Motive: Holy War
    • Morale: Recent victory
    • Tactics: Savage leader
    • Economy: Economic disruption nearby,Blockade of major port,Tribute,Prosperous distant trade. Base 15
    • New Stability: 153.68
    • Abbasids is in a depression.
    • Final military: 4298 (13282 lost)
    • Final morale: 0.01 (0%)
  • Yemen/Ethiopia
    • Military: 17000
    • Supply: Supplied by roads
    • Density: Somewhat Urban
    • Geography: Arable landscape
    • Infrastructure: General infrastructure
    • Battle score: 10
    • Population: Ten times less than enemy
    • Government: Content Feudal
    • Motive: Defending core
    • Morale: none
    • Tactics: Savage leader
    • Economy: Economic disruption nearby,Loss of major city,Prosperous nearby trade. Base 15
    • New Stability: 159.96
    • Yemen/Ethiopia is in a depression.
    • Final military: 4589 (12411 lost)
    • Final morale: 0.02 (0%)
  • Result: Yemen/Ethiopia wins with 0.78 occupation score.
  • Yemen/Ethiopia is repulsed by the natives.
  • Battle lasts 23 days and the occupation lasts 24 days.

Cut the Casualties in half for this one -Feud

Battle of Jazan (1515)

  • Ethiopia
    • Military: 10000
    • Supply: Supplied by roads
    • Density: Somewhat Urban
    • Geography: Pinned to coast/mountain
    • Infrastructure: Captured light infrastructure
    • Battle score: 10
    • Population: Less than enemy
    • Government: Content Empire
    • Motive: Asserting hegemony
    • Morale: none
    • Tactics: Savage leader
    • Economy: Economic disruption nearby,Prosperous distant trade. Base 15
    • New Stability: 153.55
    • Ethiopia is in a depression.
    • Final military: 8166 (1834 lost)
    • Final morale: 81336.72 (40.67%)
  • Abbasids
    • Military: 1000
    • Supply: Near major city/depot
    • Density: Somewhat Urban
    • Geography: Pinned to coast/mountain
    • Infrastructure: General infrastructure
    • Battle score: 10
    • Population: Greater than enemy
    • Government: Content Feudal
    • Motive: Defending core
    • Morale: none
    • Tactics: Savage leader
    • Economy: Economic disruption nearby,Prosperous nearby trade. Base 15
    • New Stability: 145.95
    • Abbasids has an unpopular government.
    • Final military: 0 (1000 lost)
    • Final morale: 0 (0%)
  • Result: Ethiopia wins with 0.82 occupation score.
  • Ethiopia is repulsed by the natives.
  • Battle lasts 5 days and the occupation lasts 1 days.

Ethiopia takes Jazan. Casualties seem realistic given whats being attacked. No Change -Feud


Battle of Jeddah (1515)

  • Ethiopia
    • Military: 12000
    • Supply: Distantly supplied
    • Density: Somewhat Urban
    • Geography: Pinned to coast/mountain
    • Infrastructure: Blockading,Captured light infrastructure
    • Battle score: 10
    • Population: Less than enemy
    • Government: Content Empire
    • Motive: Asserting hegemony
    • Morale: none
    • Tactics: Savage leader
    • Economy: Economic disruption nearby,Prosperous distant trade. Base 15
    • New Stability: 158.31
    • Ethiopia is in a depression.
    • Final military: 1849 (10151 lost)
    • Final morale: 0.01 (0%)
  • Abbasids
    • Military: 6500
    • Supply: Near major city/depot
    • Density: Somewhat Urban
    • Geography: Pinned to coast/mountain
    • Infrastructure: General infrastructure
    • Battle score: 10
    • Population: Greater than enemy
    • Government: Content Feudal
    • Motive: Holy War
    • Morale: none
    • Tactics: none
    • Economy: Economic disruption nearby,Blockade of major port,Prosperous distant trade. Base 15
    • New Stability: 162.06
    • Abbasids is in a depression.
    • Final military: 2889 (3611 lost)
    • Final morale: 48.01 (0.04%)
  • Result: Abbasids wins with 257.26 occupation score.
  • Abbasids exacts tribute from the region.
  • Battle lasts 17 days and the occupation lasts 6 days.

Cut Casualties in half for both. Seemed high on both accounts here. -Feud


Battle of Sa'na (1517)

  • Abbasids
    • Military: 44000
    • Supply: Distantly supplied
    • Density: Urban
    • Geography: Arable landscape
    • Infrastructure: Captured light infrastructure
    • Battle score: 10
    • Population: Greater than enemy
    • Government: Content Feudal
    • Motive: Holy War
    • Morale: Recent victory
    • Tactics: Savage leader
    • Economy: Economic disruption nearby,Blockade of major port,Tribute,Prosperous distant trade. Base 15
    • New Stability: 146.4
    • Abbasids has an unpopular government.
    • Final military: 18675 (25325 lost)
    • Final morale: 82.37 (0.01%)
  • Ethiopia/Yemen
    • Military: 25000
    • Supply: Distantly supplied
    • Density: Urban
    • Geography: Arable landscape
    • Infrastructure: General infrastructure
    • Battle score: 10
    • Population: Less than enemy
    • Government: Content Empire
    • Motive: Defending core
    • Morale: Recent defeat
    • Tactics: none
    • Economy: Economic disruption nearby,Loss of capital,Prosperous distant trade. Base 15
    • New Stability: 135.8
    • Ethiopia/Yemen has an unpopular government.
    • Final military: 3273 (21727 lost)
    • Final morale: 0.01 (0%)
  • Result: Abbasids wins with 1.62 occupation score.
  • Abbasids scores a tactical victory.
  • Battle lasts 18 days and the occupation lasts 31 days.


Cut Casualties 60% for Abbasids 40% for Ethiopia/Yemen -Feud


Battle of Aden (1517)

  • Abbasids
    • Military: 7000
    • Supply: Supplied by roads
    • Density: Somewhat Urban
    • Geography: Pinned to coast/mountain
    • Infrastructure: Captured light infrastructure
    • Battle score: 10
    • Population: Equal to enemy
    • Government: Content Feudal
    • Motive: Holy War
    • Morale: Recent defeat
    • Tactics: none
    • Economy: Economic disruption nearby,Blockade of major port,Tribute,Prosperous nearby trade. Base 15
    • New Stability: 127.06
    • Abbasids has an unpopular government.
    • Final military: 1738 (5262 lost)
    • Final morale: 0.01 (0%)
  • Ethiopia
    • Military: 7000
    • Supply: Near major city/depot
    • Density: Somewhat Urban
    • Geography: Pinned to coast/mountain
    • Infrastructure: Blockading,General infrastructure
    • Battle score: 10
    • Population: Equal to enemy
    • Government: Content Feudal
    • Motive: Asserting hegemony
    • Morale: Recent victory
    • Tactics: Savage leader
    • Economy: Economic disruption nearby,Prosperous nearby trade. Base 0
    • New Stability: 117.41
    • Ethiopia suffers frequent unrest.
    • Final military: 2122 (4878 lost)
    • Final morale: 0.05 (0%)
  • Result: Ethiopia wins with 0.31 occupation score.
  • Ethiopia is repulsed by the natives.
  • Battle lasts 22 days and the occupation lasts 1 days.

Cut Casualties by half here as well. -Feud


Battle of Aswan (1517)

  • Ethiopia
    • Military: 12000
    • Supply: Supplied by roads
    • Density: Somewhat Urban
    • Geography: Arable landscape
    • Infrastructure: Blockading,Captured light infrastructure
    • Battle score: 10
    • Population: Equal to enemy
    • Government: Content Empire
    • Motive: Asserting hegemony
    • Morale: none
    • Tactics: none
    • Economy: Economic disruption nearby,Prosperous nearby trade. Base 15
    • New Stability: 118.86
    • Ethiopia suffers frequent unrest.
    • Final military: 5277 (6723 lost)
    • Final morale: 5.99 (0%)
  • Abbasids
    • Military: 10000
    • Supply: Near major city/depot
    • Density: Somewhat Urban
    • Geography: Arable landscape
    • Infrastructure: General infrastructure
    • Battle score: 10
    • Population: Equal to enemy
    • Government: Content Feudal
    • Motive: Holy War
    • Morale: none
    • Tactics: none
    • Economy: Blockade of major port,Tribute,Prosperous nearby trade. Base 15
    • New Stability: 126.62
    • Abbasids has an unpopular government.
    • Final military: 2308 (7692 lost)
    • Final morale: 0 (0%)
  • Result: Ethiopia wins with 1.21 occupation score.
  • Ethiopia scores a tactical victory.
  • Battle lasts 21 days and the occupation lasts 30 days.

Cut Casualties by half here as well -Feud

Second Nubian Campaign (1518)

  • Ethiopian Empire
    • Military: 10000
    • Supply: Supplied by roads
    • Density: Very Rural
    • Geography: Long battle (3+ years),Crossing desert,Pinned to river,Arable landscape
    • Infrastructure: Captured light infrastructure,Captured fortress,Blockading
    • Battle score: 13
    • Population: Half or less than enemy
    • Government: Content Empire
    • Motive: Asserting hegemony
    • Morale: Recent defeat,Recent pillage
    • Tactics: none
    • Economy: Prosperous distant trade,Plunding enemy,Embargoing major power,Economic disruption nearby,Embargoed by major power,Severe damage to major city. Base 12
    • New Stability: 107.73
    • Ethiopian Empire suffers frequent unrest.
    • Final military: 2888 (7112 lost)
    • Final morale: 0. (0.%)
    • default leader.
  • Abbasid Caliphate
    • Military: 20000
    • Supply: Near major city/depot
    • Density: Very Rural
    • Geography: Long battle (3+ years),Crossing desert,Pinned to river,Arable landscape
    • Infrastructure: General infrastructure,Fortress
    • Battle score: 12
    • Siege: 1
    • Population: Twice or more than enemy
    • Government: Content Empire
    • Motive: Holy War
    • Morale: Recent victory,Recent pillage
    • Tactics: Flanking
    • Economy: Tribute,Prosperous nearby trade,Economic disruption nearby,Economic disruption at home,Blockade of major port. Base 15
    • New Stability: 122.27
    • Abbasid Caliphate suffers frequent unrest.
    • Final military: 12254 (7746 lost)
    • Final morale: 350.82 (0.09%)
    • default leader.
  • Result: Abbasid Caliphate wins with 124.26 occupation score.
  • Abbasid Caliphate exacts tribute from the region.
  • Battle lasts 13 days and the occupation lasts 7 days.
  • NOTE: This algo was done with the new software build, in which the occupation score is drastically increased to be more reflective of what people have already been doing. Please inform Nathan of any issues or questions on how it was done, as it is still experimental.

Siege of Aden (1520)

  • Abbasid Caliphate
    • Military: 20000
    • Supply: Supplied by roads
    • Density: Somewhat Urban
    • Geography: Long battle (3+ years),Mountainous,Pinned to coast/mountain,Arable landscape
    • Infrastructure: Allied light infrastructure
    • Battle score: 12
    • Population: Twice or more than enemy
    • Government: Content Empire
    • Motive: Holy War
    • Morale: Recent victory,Recent pillage
    • Tactics: Flanking
    • Economy: Tribute,Prosperous nearby trade,Economic disruption nearby,Economic disruption at home,Severe deflation,Embargoed by major power,Blockade of major port. Base 15
    • New Stability: 120.54
    • Abbasid Caliphate suffers frequent unrest.
    • Final military: 15219 (5781 lost)
    • Final morale: 1.75 (0.%)
    • Abdukrahman al-RÅ«m survives the battle.
  • Ethiopian Empire
    • Military: 18000
    • Supply: Near major city/depot
    • Density: Somewhat Urban
    • Geography: Long battle (3+ years),Mountainous,Pinned to coast/mountain,Arable landscape
    • Infrastructure: Natural defenses,General infrastructure,Fortress,Blockading
    • Battle score: 13
    • Siege: 4
    • Population: Half or less than enemy
    • Government: Content Empire
    • Motive: Defending hegemony
    • Morale: Recent defeat,Recent pillage
    • Tactics: Savage leader
    • Economy: Prosperous distant trade,Plunding enemy,Embargoing major power,Economic disruption nearby,Severe damage to major city. Base 12
    • New Stability: 94.41
    • Ethiopian Empire suffers frequent uprisings.
    • Final military: 11860 (12140 lost)
    • Final morale: 0. (0.%)
    • default leader.
  • Result: Abbasid Caliphate wins with 0.01 occupation score.
  • Abbasid Caliphate is barely able to hold down the Ethiopian forces supplying the garrison, while maintaining their own position against attempted counter-attack. Overall a stalemate.
  • Battle lasts 14 days and the occupation lasts 33 days.

Abbasid invasion of Alodia (1520)

  • Abbasid Caliphate
    • Military: 12000
    • Supply: Supplied by roads
    • Density: Rural
    • Geography: Long battle (3+ years),Crossing desert,Arable landscape
    • Infrastructure: Allied light infrastructure
    • Battle score: 12
    • Population: Twice or more than enemy
    • Government: Content Empire
    • Motive: Holy War
    • Morale: Recent defeat
    • Tactics: Flanking
    • Economy: Tribute,Prosperous nearby trade,Economic disruption nearby,Economic disruption at home,Severe deflation,Embargoed by major power,Blockade of major port. Base 15
    • New Stability: 122.09
    • Abbasid Caliphate suffers frequent unrest.
    • Final military: 6794 (5206 lost)
    • Final morale: 86.41 (0.04%)
    • default leader.
  • Ethiopian Empire
    • Military: 10000
    • Supply: Near major city/depot
    • Density: Rural
    • Geography: Long battle (3+ years),Crossing desert,Arable landscape
    • Infrastructure: Basic infrastructure,Natural defenses,Blockading
    • Battle score: 13
    • Siege: 0
    • Population: Half or less than enemy
    • Government: Content Empire
    • Motive: Defending hegemony
    • Morale: Recent victory
    • Tactics: none
    • Economy: Prosperous distant trade,Plunding enemy,Embargoing major power,Economic disruption nearby,Severe damage to major city. Base 12
    • New Stability: 111.39
    • Ethiopian Empire suffers frequent unrest.
    • Final military: 3356 (6644 lost)
    • Final morale: 0. (0.%)
    • default leader.
  • Result: Abbasid Caliphate wins with 0.18 occupation score.
  • The Caliphate pushes the Ethiopian troops across the border, but is unable to occupy the region
  • Battle lasts 14 days and the occupation lasts 1 days.

Majapahit-Demak War (1513-present)

Battle of Demak (1513)

  • Majapahit
    • Military: 15000
    • Supply: Supplied by roads
    • Density: Somewhat Urban
    • Geography: Arable landscape
    • Infrastructure: Blockading,Siege weapons
    • Battle score: 15
    • Population: Greater than enemy
    • Government: Content Empire
    • Motive: Reclaiming territory
    • Morale: none
    • Tactics: Savage leader,Flanking
    • Economy: Paying tribute,Economic disruption nearby,National gift,Tribute,Prosperous nearby trade,Pillaging others,Prosperous distant trade. Base 10
    • New Stability: 197.18
    • Majapahit is in a recession.
    • Final military: 14201 (799 lost)
    • Final morale: 91699.09 (30.57%)
  • Demak
    • Military: 8000
    • Supply: Near major city/depot
    • Density: Somewhat Urban
    • Geography: Arable landscape,High ground
    • Infrastructure: Natural defenses,Heavy infrastructure
    • Battle score: 10
    • Population: Less than enemy
    • Government: Content Feudal
    • Motive: Defending core
    • Morale: none
    • Tactics: none
    • Economy: Paying tribute,Economic disruption nearby,Prosperous nearby trade,Prosperous distant trade. Base 0
    • New Stability: 180.16
    • Demak is in a recession.
    • Final military: 2628 (5372 lost)
    • Final morale: 0.01 (0%)
  • Result: Majapahit wins with 2.22 occupation score.
  • Majapahit succeeds to invade Demak and captures much of its southern territory, cutting it off from Blambagan.
  • Battle lasts 33 days and the occupation lasts 37 days.

Battle of Mount Muria (1514)

  • Majapahit
    • Military: 9000
    • Supply: Supplied by roads
    • Density: Somewhat Urban
    • Geography: Pinned to river,Arable landscape,Attack in forest
    • Infrastructure: Blockading,Captured light infrastructure,Siege weapons
    • Battle score: 15
    • Population: Greater than enemy
    • Government: Content Empire
    • Motive: Reclaiming territory
    • Morale: Vassals unhappy,Recent victory
    • Tactics: Savage leader,Flanking
    • Economy: Economic disruption nearby,Economic disruption at home,Tribute,Prosperous nearby trade,Prosperous distant trade,Plunding enemy. Base 13
    • New Stability: 194.56
    • Majapahit is in a recession.
    • Final military: 8648 (352 lost)
    • Final morale: 140106.7 (77.84%)
  • Demak
    • Military: 3000
    • Supply: Supplied by roads
    • Density: Somewhat Urban
    • Geography: Pinned to coast/mountain,Arable landscape,Defending forest
    • Infrastructure: Natural defenses,General infrastructure
    • Battle score: 10
    • Population: Less than enemy
    • Government: Content Feudal
    • Motive: Defending core
    • Morale: Recent defeat
    • Tactics: Inexperienced leader
    • Economy: Economic disruption nearby,Economic disruption at home,Loss of major city,Prosperous nearby trade,Prosperous distant trade. Base 15
    • New Stability: 144.81
    • Demak has an unpopular government.
    • Final military: 1500 (1500 lost)
    • Final morale: 0 (0%)
  • Result: Majapahit wins with 92.69 occupation score.
  • Majapahit forces crushes the forces of Demak, pillaging the countryside
  • Battle lasts 11 days and the occupation lasts 7 days.

Battle on the Mountain of Muria (1514)

  • Majapahit
    • Military: 10000
    • Supply: Supplied by roads
    • Density: Somewhat Urban
    • Geography: Pinned to coast/mountain,Arable landscape,Attack in forest
    • Infrastructure: Blockading,Captured light infrastructure,Siege weapons
    • Battle score: 14
    • Population: Greater than enemy
    • Government: Content Feudal
    • Motive: Reclaiming territory
    • Morale: Recent victory
    • Tactics: Savage leader,Flanking
    • Economy: Economic disruption nearby,Economic disruption at home,Tribute,Prosperous distant trade,Plunding enemy. Base 12
    • New Stability: 189.64
    • Majapahit is in a recession.
    • Final military: 8611 (1389 lost)
    • Final morale: 105545.2 (52.77%)
  • Demak
    • Military: 2000
    • Supply: Supplied by roads
    • Density: Somewhat Urban
    • Geography: Pinned to coast/mountain,Arable landscape,Defending forest
    • Infrastructure: Basic infrastructure,Natural defenses
    • Battle score: 8
    • Population: Less than enemy
    • Government: Content Feudal
    • Motive: Defending core
    • Morale: Recent defeat
    • Tactics: none
    • Economy: Economic disruption nearby,Economic disruption at home,Loss of major city,Prosperous nearby trade,Prosperous distant trade. Base 14
    • New Stability: 111.61
    • Demak suffers frequent unrest.
    • Final military: 0 (2000 lost)
    • Final morale: 0 (0%)
  • Result: Majapahit wins with 142.11 occupation score.
  • Majapahit crushes the forces at Mount Muria, scattering the remaining forces while occupying the mountain.
  • Battle lasts 4 days and the occupation lasts 7 days.

Transylvanian Revolt

Battle of Severin (1514)

  • Hungary
    • Military: 20000
    • Supply: Supplied by roads
    • Density: Somewhat Urban
    • Geography: Crossing mountains,Pinned to river
    • Infrastructure: none
    • Battle score: 10
    • Population: Twice or more than enemy
    • Government: Unhappy Feudal
    • Motive: Reclaiming recent territory
    • Morale: Vassals unhappy
    • Tactics: none
    • Economy: Economic disruption nearby,Prosperous nearby trade. Base 15
    • New Stability: 187.11
    • Hungary is in a recession.
    • Final military: 10859 (9141 lost)
    • Final morale: 1279.33 (0.32%)
  • Wallachia
    • Military: 8000
    • Supply: Near major city/depot
    • Density: Somewhat Urban
    • Geography: none
    • Infrastructure: Heavy infrastructure
    • Battle score: 10
    • Population: Half or less than enemy
    • Government: Content Feudal
    • Motive: Defending existential
    • Morale: none
    • Tactics: Savage leader
    • Economy: none,Prosperous nearby trade. Base 10
    • New Stability: 146.1
    • Wallachia has an unpopular government.
    • Final military: 4285 (3715 lost)
    • Final morale: 0 (0%)
  • Result: Hungary wins with 0.58 occupation score.
  • Hungary manages to repulse Wallachia from aiding the rebels in Transylvania.
  • Battle lasts 15 days and the occupation lasts 3 days.

Battle of Omlas (1514)

  • Hungary
    • Military: 10000
    • Supply: Supplied by roads
    • Density: Somewhat Urban
    • Geography: Crossing mountains,Pinned to river
    • Infrastructure: none
    • Battle score: 10
    • Population: Twice or more than enemy
    • Government: Unhappy Feudal
    • Motive: Reclaiming recent territory
    • Morale: Vassals unhappy
    • Tactics: none
    • Economy: Economic disruption nearby,Prosperous nearby trade. Base 15
    • New Stability: 175.02
    • Hungary is in a recession.
    • Final military: 3591 (6409 lost)
    • Final morale: 0.01 (0%)
  • Transylvania
    • Military: 20000
    • Supply: Near major city/depot
    • Density: Somewhat Urban
    • Geography: none
    • Infrastructure: Heavy infrastructure
    • Battle score: 10
    • Population: Half or less than enemy
    • Government: Content Feudal
    • Motive: Defending existential
    • Morale: none
    • Tactics: Savage leader
    • Economy: Economic disruption nearby,Prosperous nearby trade. Base 10
    • New Stability: 159.53
    • Transylvania is in a depression.
    • Final military: 15454 (4546 lost)
    • Final morale: 859.05 (0.21%)
  • Result: Transylvania wins with 37.15 occupation score.
  • Transylvania repulses Hungary from the region completely and pillages eastern Hungary.
  • Battle lasts 17 days and the occupation lasts 12 days.

Battle of Deva (1515)

  • Hungary
    • Military: 18000
    • Supply: Supplied by roads
    • Density: Somewhat Urban
    • Geography: Crossing mountains,Pinned to river
    • Infrastructure: none
    • Battle score: 9
    • Population: Twice or more than enemy
    • Government: Unhappy Feudal
    • Motive: Aggression
    • Morale: Vassals unhappy,Recent defeat
    • Tactics: none
    • Economy: Economic disruption nearby,Prosperous nearby trade. Base 15
    • New Stability: 173.79
    • Hungary is in a depression.
    • Final military: 4538 (12762 lost)
    • Final morale: 0 (0%)
  • Wallachia/Roman Empire
    • Military: 22000
    • Supply: Near major city/depot
    • Density: Somewhat Urban
    • Geography: Mountain pass
    • Infrastructure: Heavy infrastructure
    • Battle score: 10
    • Population: Half or less than enemy
    • Government: Content Feudal
    • Motive: Defending existential
    • Morale: Recent victory
    • Tactics: Savage leader
    • Economy: Economic disruption nearby,Prosperous nearby trade,Prosperous distant trade,Plunding enemy. Base 15
    • New Stability: 183.01
    • Wallachia is in a recession.
    • Final military: 16271 (5729 lost)
    • Final morale: 0.29 (0%)
  • Result: Wallachia wins with 627.5 occupation score.
  • Wallachia repulses the Hungarians and advances into Hungarian territory.
  • Battle lasts 24 days and the occupation lasts 5 days.

Battle of Brasov (1515)

  • Hungary
    • Military: 8000
    • Supply: Supplied by roads
    • Density: Somewhat Urban
    • Geography: Crossing mountains,Pinned to river
    • Infrastructure: none
    • Battle score: 9
    • Population: Twice or more than enemy
    • Government: Unhappy Feudal
    • Motive: Reclaiming recent territory
    • Morale: Vassals unhappy,Recent defeat
    • Tactics: none
    • Economy: Economic disruption nearby,Economic disruption at home,Prosperous nearby trade. Base 15
    • New Stability: 170.75
    • Hungary is in a depression.
    • Final military: 1451 (6549 lost)
    • Final morale: 0.01 (0%)
  • Transylvania
    • Military: 15000
    • Supply: Near major city/depot
    • Density: Somewhat Urban
    • Geography: Mountain pass
    • Infrastructure: Heavy infrastructure
    • Battle score: 10
    • Population: Half or less than enemy
    • Government: Content Feudal
    • Motive: Defending existential
    • Morale: Recent victory
    • Tactics: Savage leader
    • Economy: Economic disruption nearby,Pillaging others,Plunding enemy. Base 15
    • New Stability: 159.25
    • Transylvania is in a depression.
    • Final military: 11422 (3578 lost)
    • Final morale: 502.43 (0.17%)
  • Result: Transylvania wins with 366.16 occupation score.
  • Transylvania repulses the Hungarians and advances into central Hungary.
  • Battle lasts 18 days and the occupation lasts 4 days.

Russian-Tatary War

Battle of the Vladimir (1517)

  • Tatary
    • Military: 55000
    • Supply: Supplied by roads
    • Density: Somewhat Urban
    • Geography: Steppe
    • Infrastructure: Allied light infrastructure
    • Battle score: 10
    • Population: Less than enemy
    • Government: Horde
    • Motive: Defending core
    • Morale: none
    • Tactics: Savage leader
    • Economy: Economic disruption nearby,Economic disruption at home,Prosperous distant trade. Base 15
    • New Stability: 164.49
    • Tatary is in a depression.
    • Final military: 27500 (27500 lost)
    • Final morale: 0 (0%)
  • Russia
    • Military: 98000
    • Supply: Supplied by roads
    • Density: Somewhat Urban
    • Geography: Steppe
    • Infrastructure: Basic infrastructure
    • Battle score: 12
    • Population: Greater than enemy
    • Government: Unhappy Feudal
    • Motive: Reclaiming recent territory
    • Morale: none
    • Tactics: Vastly advanced tech,Flanking
    • Economy: Economic disruption nearby,Prosperous nearby trade. Base 12
    • New Stability: 186.72
    • Russia is in a recession.
    • Final military: 68600 (29400 lost)
    • Final morale: 841.99 (0.04%)
  • Result: Russia wins with 2.6 occupation score.
  • Russia scores a tactical victory.
  • Battle lasts 20 days and the occupation lasts 32 days.

Moldavian Raids (1517)

  • Moldavia
    • Military: 15000
    • Supply: Supplied by roads
    • Density: Somewhat Urban
    • Geography: Steppe
    • Infrastructure: Allied light infrastructure
    • Battle score: 16
    • Population: Greater than enemy
    • Government: Content Feudal
    • Motive: Asserting hegemony
    • Morale: none
    • Tactics: Savage leader,Flanking,Enemy surrounded
    • Economy: Economic disruption nearby,Prosperous nearby trade,Prosperous distant trade,Plunding enemy. Base 15
    • New Stability: 191
    • Moldavia is in a recession.
    • Final military: 12000 (3000 lost)
    • Final morale: 31565 (10.52%)
  • Tatary
    • Military: 4000
    • Supply: Supplied by roads
    • Density: Somewhat Urban
    • Geography: Steppe
    • Infrastructure: Basic infrastructure
    • Battle score: 7
    • Population: Less than enemy
    • Government: Horde
    • Motive: Defending core
    • Morale: none
    • Tactics: Savage leader,Flanking
    • Economy: Economic disruption nearby,Economic disruption at home,Tribute,Prosperous distant trade. Base 8
    • New Stability: 172.04
    • Tatary is in a depression.
    • Final military: 0 (4000 lost)
    • Final morale: 0 (0%)
  • Result: Moldavia wins with 3.17 occupation score.
  • Moldavia scores a tactical victory, raiding the villages successfully.
  • Battle lasts 9 days and the occupation lasts 36 days.

Battle of Nivzhi Novgorod (1518)

  • Russia
    • Military: 40000
    • Supply: Supplied by roads
    • Density: Rural
    • Geography: Steppe,Arable landscape,Forest
    • Infrastructure: Allied light infrastructure
    • Battle score: 16
    • Population: Greater than enemy
    • Government: Content Feudal
    • Motive: Reclaiming territory
    • Morale: none
    • Tactics: Vastly advanced tech,Savage leader,Flanking
    • Economy: Prosperous nearby trade,Economic disruption nearby. Base 12
    • New Stability: 180.01
    • Russia is in a recession.
    • Final military: 22943 (17057 lost)
    • Final morale: 1538.08 (0.19%)
    • default leader.
  • Kazan
    • Military: 30000
    • Supply: Supplied by roads
    • Density: Rural
    • Geography: Steppe,Arable landscape,Forest
    • Infrastructure: General infrastructure
    • Battle score: 10
    • Siege: 0
    • Population: Less than enemy
    • Government: Horde
    • Motive: Defending core
    • Morale: none
    • Tactics: Savage leader
    • Economy: Pillaging others,Prosperous distant trade,Economic disruption nearby,Economic disruption at home. Base 15
    • New Stability: 155.91
    • Kazan is in a depression.
    • Final military: 8595 (21405 lost)
    • Final morale: 0. (0.%)
    • default leader.
  • Result: Russia wins with 8.34 occupation score.
  • Russia scores a tactical victory.
  • Battle lasts 12 days and the occupation lasts 41 days.

Battle of the Kazan River (1519)

  • Russia
    • Military: 100813
    • Supply: Supplied by roads
    • Density: Rural
    • Geography: Steppe,Arable landscape
    • Infrastructure: Captured light infrastructure,Captured fortress
    • Battle score: 16
    • Population: Greater than enemy
    • Government: Content Feudal
    • Motive: Reclaiming territory
    • Morale: Recent defeat,Recent pillage
    • Tactics: Vastly advanced tech,Savage leader,Flanking
    • Economy: National gift,Prosperous nearby trade,Pillaging others,Prosperous distant trade,Economic disruption nearby. Base 12
    • New Stability: 99.68
    • Russia suffers frequent uprisings.
    • Final military: 94475 (31541 lost)
    • Final morale: 121143.52 (3.94%)
    • default average survives the battle.
  • Kazan
    • Military: 49200
    • Supply: Supplied by roads
    • Density: Rural
    • Geography: Steppe,Arable landscape
    • Infrastructure: Basic infrastructure
    • Battle score: 10
    • Siege: 0
    • Population: Less than enemy
    • Government: Horde
    • Motive: Defending core
    • Morale: Recent victory,Recent pillage
    • Tactics: Savage leader,Flanking
    • Economy: Tribute,Pillaging others,Prosperous distant trade,Plunding enemy,Economic disruption nearby,Economic disruption at home. Base 15
    • New Stability: 122.99
    • Kazan suffers frequent unrest.
    • Final military: 14131 (47369 lost)
    • Final morale: 0. (0.%)
    • default average survives the battle.
  • Result: Russia wins with 71080.82 occupation score.
  • Russia crushes the forces of Kazan and forces a retreat while suffering high casualties.
  • Battle lasts 10 days and the occupation lasts 3 days.

Siege of Kazan (1520)

  • Russia
    • Military: 94000
    • Supply: Supplied by roads
    • Density: Rural
    • Geography: Long battle (3+ years),Steppe,Arable landscape,Forest
    • Infrastructure: Captured light infrastructure,Siege weapons
    • Battle score: 16
    • Population: Greater than enemy
    • Government: Content Feudal
    • Motive: Reclaiming territory
    • Morale: Recent defeat,Recent pillage
    • Tactics: Vastly advanced tech,Savage leader,Enemy surrounded
    • Economy: National gift,Prosperous nearby trade,Pillaging others,Prosperous distant trade,Plunding enemy,Economic disruption nearby. Base 12
    • New Stability: 93.33
    • Russia suffers frequent uprisings.
    • Final military: 73408 (20592 lost)
    • Final morale: 364409.84 (19.38%)
    • default leader.
  • Kazan
    • Military: 44000
    • Supply: Supplied by roads
    • Density: Rural
    • Geography: Long battle (3+ years),Steppe,Arable landscape,Forest
    • Infrastructure: Heavy infrastructure
    • Battle score: 10
    • Siege: 1
    • Population: Less than enemy
    • Government: Horde
    • Motive: Defending core
    • Morale: Recent victory,Recent pillage
    • Tactics: Savage leader
    • Economy: Tribute,Pillaging others,Prosperous distant trade,Currency debased,Economic disruption nearby,Economic disruption at home,Severe damage to major city,Loss of major city. Base 15
    • New Stability: 81.75
    • Kazan suffers frequent uprisings.
    • Final military: 10114 (33886 lost)
    • Final morale: 0. (0.%)
    • default leader.
  • Result: Russia wins with 771379.88 occupation score.
  • The Kazan Khanate is entirely destroyed and annexed into Russia
  • Battle lasts 6 days and the occupation lasts 4 days.

Portuguese campaigns in East Africa

Battle of Zanzibar Island (1520)

  • Portugal
    • Military: 1000
    • Supply: Distantly supplied
    • Density: Somewhat Urban
    • Geography: Naval invasion,Pinned to coast/mountain,Arable landscape
    • Infrastructure: Captured light infrastructure,Siege weapons,Blockading
    • Battle score: 9
    • Population: Ten times more than enemy
    • Government: Content Feudal
    • Motive: Aggression
    • Morale: none
    • Tactics: Vastly advanced tech,Savage leader,Enemy surrounded
    • Economy: Tribute,Prosperous nearby trade,Prosperous distant trade,Plunding enemy,none. Base 15
    • New Stability: 192.99
    • Portugal is in a recession.
    • Final military: 349 (651 lost)
    • Final morale: 0.06 (0.%)
    • default leader.
  • Zanzibar
    • Military: 2000
    • Supply: Distantly supplied
    • Density: Somewhat Urban
    • Geography: High ground,Pinned to coast/mountain,Arable landscape
    • Infrastructure: Natural defenses,General infrastructure
    • Battle score: 10
    • Siege: 0
    • Population: Ten times less than enemy
    • Government: Content Feudal
    • Motive: Defending core
    • Morale: none
    • Tactics: Inexperienced leader
    • Economy: National gift,Prosperous nearby trade,Prosperous distant trade,Economic disruption at home,Severe damage to major city,Blockade of major port. Base 0
    • New Stability: 185.2
    • Zanzibar is in a recession.
    • Final military: 949 (1051 lost)
    • Final morale: 0.01 (0.%)
    • default leader.
  • Result: Portugal wins with 0. occupation score.
  • Portugal bombards the island of Zanzibar without invading, destroying many buildings
  • Battle lasts 11 days and the occupation lasts 61 days.

Second Attack on Zanzibar (1521)

  • Portugal
    • Military: 1000
    • Supply: Distantly supplied
    • Density: Somewhat Urban
    • Geography: Naval invasion,Pinned to coast/mountain,Arable landscape
    • Infrastructure: Captured light infrastructure,Siege weapons,Blockading
    • Battle score: 9
    • Population: Ten times more than enemy
    • Government: Content Feudal
    • Motive: Aggression
    • Morale: Recent defeat
    • Tactics: Vastly advanced tech,Savage leader,Enemy surrounded
    • Economy: Tribute,Prosperous nearby trade,Prosperous distant trade,Plunding enemy,none. Base 15
    • New Stability: 187.35
    • Portugal is in a recession.
    • Final military: 583 (417 lost)
    • Final morale: 94.09 (0.47%)
    • default leader.
  • Zanzibar
    • Military: 1000
    • Supply: Distantly supplied
    • Density: Somewhat Urban
    • Geography: High ground,Pinned to coast/mountain,Arable landscape
    • Infrastructure: Natural defenses,General infrastructure
    • Battle score: 10
    • Siege: 1
    • Population: Ten times less than enemy
    • Government: Content Feudal
    • Motive: Defending core
    • Morale: Recent victory
    • Tactics: Inexperienced leader
    • Economy: National gift,Prosperous nearby trade,Prosperous distant trade,Economic disruption nearby,Economic disruption at home,Severe deflation,Severe damage to major city,Blockade of major port. Base 0
    • New Stability: 170.07
    • Zanzibar is in a depression.
    • Final military: 389 (611 lost)
    • Final morale: 0. (0.%)
    • default leader.
  • Result: Portugal wins with 3.53 occupation score.
  • Portugal decisively defeats the armies of Zanzibar, and lays the capital to siege
  • Battle lasts 9 days and the occupation lasts 48 days.

Third Attack on Zanzibar (1522)

  • Portugal
    • Military: 1000
    • Supply: Distantly supplied
    • Density: Urban
    • Geography: Naval invasion,Pinned to coast/mountain
    • Infrastructure: Captured light infrastructure,Siege weapons,Blockading
    • Battle score: 9
    • Population: Ten times more than enemy
    • Government: Content Feudal
    • Motive: Aggression
    • Morale: Recent defeat
    • Tactics: Vastly advanced tech,Savage leader,Enemy surrounded
    • Economy: Tribute,Prosperous nearby trade,Prosperous distant trade,Plunding enemy,none. Base 15
    • New Stability: 189.12
    • Portugal is in a recession.
    • Final military: 775 (245 lost)
    • Final morale: 6759.29 (26.%)
    • Afonso de Abrcurce survives the battle.
  • Zanzibar
    • Military: 1000
    • Supply: Distantly supplied
    • Density: Urban
    • Geography: High ground,Pinned to coast/mountain
    • Infrastructure: Heavy infrastructure
    • Battle score: 10
    • Siege: 2
    • Population: Ten times less than enemy
    • Government: Content Feudal
    • Motive: Defending core
    • Morale: Recent victory
    • Tactics: Inexperienced leader
    • Economy: National gift,Prosperous nearby trade,Prosperous distant trade,Economic disruption nearby,Economic disruption at home,Severe deflation,Severe damage to major city,Blockade of major port. Base 0
    • New Stability: 170.03
    • Zanzibar is in a depression.
    • Final military: 396 (629 lost)
    • Final morale: 0. (0.%)
    • default average survives the battle.
  • Result: Portugal wins with 476.52 occupation score.
  • Portugal exacts tribute from the region.
  • Battle lasts 4 days and the occupation lasts 65 days.

French civil war over Succession

Battle for Succession (1520)

  • Royal France
    • Military: 20500
    • Supply: Supplied by roads
    • Density: Rural
    • Geography: Arable landscape,Forest
    • Infrastructure: Allied light infrastructure,Captured light infrastructure
    • Battle score: 10
    • Population: Ten times more than enemy
    • Government: Content Feudal
    • Motive: Dynastic dispute
    • Morale: Vassals unhappy
    • Tactics: none
    • Economy: Prosperous nearby trade,Economic disruption at home. Base 15
    • New Stability: 193.92
    • France is in a recession.
    • Final military: 11324 (14301 lost)
    • Final morale: 0.11 (0.%)
    • default average survives the battle.
  • Salic defenders
    • Military: 18860
    • Supply: Supplied by roads
    • Density: Rural
    • Geography: Arable landscape,Forest
    • Infrastructure: Basic infrastructure
    • Battle score: 10
    • Siege: 0
    • Population: Ten times less than enemy
    • Government: Organized Tribal
    • Motive: Defending core
    • Morale: none
    • Tactics: none
    • Economy: none,none. Base 0
    • New Stability: 191.51
    • default defender is in a recession.
    • Final military: 8240 (15335 lost)
    • Final morale: 0. (0.%)
    • default average survives the battle.
  • Result: France wins with 0. occupation score.
  • France is repulsed by the natives.
  • Battle lasts 19 days and the occupation lasts 20 days.

Damascus Uprising

Siege of Damascus (1521)

  • Georgia
    • Military: 20000
    • Supply: Supplied by roads
    • Density: Somewhat Urban
    • Geography: Crossing desert,Arable landscape
    • Infrastructure: Captured light infrastructure,Siege weapons
    • Battle score: 17
    • Population: Ten times more than enemy
    • Government: Unhappy Empire
    • Motive: Reclaiming recent territory
    • Morale: Vassals unhappy
    • Tactics: Savage leader,Enemy surrounded
    • Economy: Tribute,Prosperous nearby trade,Pillaging others,Prosperous distant trade,Economic disruption nearby,Loss of major city. Base 15
    • New Stability: 187.43
    • Georgia is in a recession.
    • Final military: 19558 (442 lost)
    • Final morale: 347285.66 (86.82%)
    • default leader.
  • default
    • Military: 1500
    • Supply: Near major city/depot
    • Density: Somewhat Urban
    • Geography: Crossing desert,Arable landscape
    • Infrastructure: Fortress
    • Battle score: 10
    • Siege: 0
    • Population: Ten times less than enemy
    • Government: Content Feudal
    • Motive: Defending core
    • Morale: none
    • Tactics: Savage leader
    • Economy: Prosperous nearby trade,Plunding enemy,Paying tribute,Economic disruption nearby,Economic disruption at home. Base 0
    • New Stability: 142.22
    • default has an unpopular government.
    • Final military: 0 (1500 lost)
    • Final morale: 0. (0.%)
    • default leader.
  • Result: Georgia wins with 36257.46 occupation score.
  • The rebellion is totally crushed, and Georgia secures control over Syria
  • Battle lasts 2 days and the occupation lasts 15 days.

Vinlandic War

Battle of Dogajavick (1521)

  • France
    • Military: 750
    • Supply: Distantly supplied
    • Density: Somewhat Urban
    • Geography: Naval invasion,Pinned to coast/mountain
    • Infrastructure: Captured light infrastructure,Siege weapons,Blockading
    • Battle score: 12
    • Population: Ten times more than enemy
    • Government: Unhappy Feudal
    • Motive: Asserting hegemony
    • Morale: Vassals unhappy
    • Tactics: Savage leader,Enemy surrounded
    • Economy: Prosperous nearby trade,Pillaging others,Prosperous distant trade,Economic disruption at home. Base 15
    • New Stability: 197.11
    • France is in a recession.
    • Final military: 679 (86 lost)
    • Final morale: 7419.08 (32.97%)
    • Raphael Hytholoday survives the battle.
  • Vinland
    • Military: 200
    • Supply: Near major city/depot
    • Density: Somewhat Urban
    • Geography: Pinned to coast/mountain
    • Infrastructure: Basic infrastructure,Heavy infrastructure
    • Battle score: 9
    • Siege: 0
    • Population: Ten times less than enemy
    • Government: Content Feudal
    • Motive: Defending existential
    • Morale: none
    • Tactics: Inexperienced leader
    • Economy: Prosperous distant trade,Economic disruption nearby,Economic disruption at home,Embargoed by major power,Severe damage to major city,Blockade of major port. Base 15
    • New Stability: 188.62
    • Vinland is in a recession.
    • Final military: 22 (183 lost)
    • Final morale: 0. (0.%)
    • Jerrik Gudmundrsson survives the battle.
  • Result: France wins with 165.07 occupation score.
  • France exacts tribute from the region.
  • Battle lasts 4 days and the occupation lasts 3 days.

Battle of Fort Hythaloday (1522)

  • Vinland
    • Military: 1500
    • Supply: Supplied by roads
    • Density: Rural
    • Geography: Pinned to coast/mountain
    • Infrastructure: none
    • Battle score: 10
    • Population: Ten times less than enemy
    • Government: Content Feudal
    • Motive: Defending existential
    • Morale: Recent defeat,Last stand
    • Tactics: Inexperienced leader
    • Economy: Prosperous distant trade,Economic disruption nearby,Economic disruption at home,Embargoed by major power,Blockade of major port,Loss of capital. Base 15
    • New Stability: 79.78
    • Vinland suffers frequent uprisings.
    • Final military: 657 (881 lost)
    • Final morale: 0.01 (0.%)
    • Jerrik Gudmundrsson survives the battle.
  • France
    • Military: 750
    • Supply: Shortage of one material
    • Density: Rural
    • Geography: High ground,Pinned to coast/mountain
    • Infrastructure: General infrastructure,Blockading
    • Battle score: 12
    • Siege: 0
    • Population: Ten times more than enemy
    • Government: Unhappy Feudal
    • Motive: Defending hegemony
    • Morale: Recent victory,Vassals unhappy
    • Tactics: Savage leader,Enemy surrounded
    • Economy: Prosperous nearby trade,Pillaging others,Prosperous distant trade,Plunding enemy,Plunding enemy capital,Economic disruption at home. Base 15
    • New Stability: 193.23
    • France is in a recession.
    • Final military: 550 (215 lost)
    • Final morale: 1976. (10.98%)
    • Raphael Hytholoday survives the battle.
  • Result: France wins with 536.66 occupation score.
  • France exacts tribute from the region.
  • Battle lasts 6 days and the occupation lasts 39 days.

Battle of the Vinnish Coast (1522)

  • Scotland
    • No. of ships: 35
    • Supply: Minor shortage
    • Direction of currents: Calm seas
    • Avg. condition of ships: Long at sea or heavy damage,
    • Location: Pinned to coast
    • Battle score: 10
    • Population: Half or less than enemy
    • Government: Content Feudal
    • Motive: Asserting hegemony
    • Morale: none
    • Tactics: none
    • Economy: Prosperous nearby trade,Prosperous distant trade,Embargoing major power,Economic disruption nearby. Base 15
    • New Stability: 190.04
    • Scotland is in a recession.
    • Final military: 12 (23 lost)
    • Final morale: 0. (0.%)
    • default average is killed in battle.
  • France
    • No. of ships: 46
    • Supply: Minor shortage
    • Direction of currents: Calm seas
    • Avg. condition of ships: Long at sea or heavy damage,Adequate
    • Location: Pinned to coast
    • Battle score: 10
    • Siege: 0
    • Population: Twice or more than enemy
    • Government: Unhappy Feudal
    • Motive: Defending hegemony
    • Morale: Vassals unhappy
    • Tactics: Inexperienced leader
    • Economy: Prosperous nearby trade,Pillaging others,Prosperous distant trade,Economic disruption at home. Base 15
    • New Stability: 192.4
    • France is in a recession.
    • Final military: 25 (21 lost)
    • Final morale: 16.76 (0.02%)
    • default average survives the battle.
  • Result: France wins with 0.09 occupation score.
  • France is repulsed by the natives.
  • Battle lasts 15 days and the occupation lasts 1 days.


I lied there is no battle in 1522 please disregard -Feud

Battle of the Celtic Sea (1523)

  • Scotland
    • No. of ships: 35
    • Supply: Access to other ships
    • Direction of currents: Calm seas
    • Avg. condition of ships: Adequate condition,
    • Location: Pinned to coast
    • Battle score: 12
    • Population: Half or less than enemy
    • Government: Content Feudal
    • Motive: Asserting hegemony
    • Morale: none
    • Tactics: none
    • Economy: Prosperous nearby trade,Prosperous distant trade,Embargoing major power,Economic disruption nearby. Base 15
    • New Stability: 189.8
    • Scotland is in a recession.
    • Final military: 11 (24 lost)
    • Final morale: 0.01 (0.%)
    • default leader.
  • France
    • No. of ships: 46
    • Supply: Access to city or depot
    • Direction of currents: Calm seas
    • Avg. condition of ships: Adequate condition,Adequate
    • Location: Pinned to coast
    • Battle score: 10
    • Siege: 0
    • Population: Twice or more than enemy
    • Government: Unhappy Feudal
    • Motive: Defending hegemony
    • Morale: Vassals unhappy
    • Tactics: Inexperienced leader
    • Economy: Prosperous nearby trade,Pillaging others,Prosperous distant trade,Economic disruption at home. Base 15
    • New Stability: 193.56
    • France is in a recession.
    • Final military: 30 (16 lost)
    • Final morale: 455.49 (0.49%)
    • default average survives the battle.
  • Result: France wins with 3.99 occupation score.
  • France scores a tactical victory.
  • Battle lasts 13 days and the occupation lasts 54 days.

Battle of Biscay (1523)

  • Portugal
    • No. of ships: 48
    • Supply: Access to other ships
    • Direction of currents: Calm seas
    • Avg. condition of ships: Adequate condition 
    • Location: Blockading bay
    • Battle score: 12
    • Population: Half or less than enemy
    • Government: Content Feudal
    • Motive: Asserting hegemony
    • Morale: none
    • Tactics: none
    • Economy: Prosperous nearby trade,Prosperous distant trade,none. Base 15
    • New Stability: 184.15
    • Portugal is in a recession.
    • Final military: 26 (22 lost)
    • Final morale: 4.44 (0.%)
    • default average survives the battle.
  • France
    • No. of ships: 49
    • Supply: Access to city or depot **Direction of currents: Calm seas
    • Avg. condition of ships: Adequate condition,Adequate
    • Location: Blockading bay
    • Battle score: 10
    • Siege: 0 **Population: Twice or more than enemy
    • Government: Unhappy Feudal **Motive: Defending hegemony
    • Morale: Vassals unhappy
    • Tactics: Inexperienced leader
    • Economy: Prosperous nearby trade,Pillaging others,Prosperous distant trade,Economic disruption at home. Base 15
    • New Stability: 190.81
    • France is in a recession.
    • Final military: 19 (30 lost)
    • Final morale: 0. (0.%)
    • default average survives the battle.
  • Result: Portugal wins with 0.02 occupation score. *Portugal is repulsed by the natives. *Battle lasts 17 days and the occupation lasts 1 days.

Battle of the Channel (1523)

  • Portugal **No. of ships: 47
    • Supply: Access to other ships
    • Direction of currents: Calm seas
    • Avg. condition of ships: Adequate condition,
    • Location: Pinned to coast
    • Battle score: 12
    • Population: Half or less than enemy **Government: Content Feudal **Motive: Asserting hegemony
    • Morale: none
    • Tactics: none **Economy: Prosperous nearby trade,Prosperous distant trade,none. Base 15
    • New Stability: 184.44
    • Portugal is in a recession.
    • Final military: 28 (20 lost)
    • Final morale: 14.31 (0.01%)
    • Afonso de Abrcurce survives the battle.
  • France
    • No. of ships: 47
    • Supply: Access to city or depot
    • Direction of currents: Calm seas
    • Avg. condition of ships: Adequate condition,Adequate
    • Location: Pinned to coast **Battle score: 10
    • Siege: 0
    • Population: Twice or more than enemy
    • Government: Unhappy Feudal
    • Motive: Defending hegemony
    • Morale: Vassals unhappy
    • Tactics: Inexperienced leader
    • Economy: Prosperous nearby trade,Pillaging others,Prosperous distant trade,Economic disruption at home. Base 15
    • New Stability: 190.38
    • France is in a recession.
    • Final military: 16 (31 lost)
    • Final morale: 0. (0.%)
    • default average survives the battle.
  • Result: Portugal wins with 0.07 occupation score.
  • Portugal is repulsed by the natives.
  • Battle lasts 16 days and the occupation lasts 4 days.

Just an FYI for all these algos... you were all repulsed by the native Sea peoples. So please respect the fact Aquaman is winning this war. -Feud

Battle of Biscay (1523)

  • Portugal
    • No. of ships: 48
    • Supply: Access to other ships
    • Direction of currents: Calm seas
    • Avg. condition of ships: Adequate condition 
    • Location: Blockading bay
    • Battle score: 12
    • Population: Half or less than enemy
    • Government: Content Feudal
    • Motive: Asserting hegemony
    • Morale: none
    • Tactics: none
    • Economy: Prosperous nearby trade,Prosperous distant trade,none. Base 15
    • New Stability: 184.15
    • Portugal is in a recession.
    • Final military: 26 (22 lost)
    • Final morale: 4.44 (0.%)
    • default average survives the battle.
  • France
    • No. of ships: 49
    • Supply: Access to city or depot **Direction of currents: Calm seas
    • Avg. condition of ships: Adequate condition,Adequate
    • Location: Blockading bay
    • Battle score: 10
    • Siege: 0 **Population: Twice or more than enemy
    • Government: Unhappy Feudal **Motive: Defending hegemony
    • Morale: Vassals unhappy
    • Tactics: Inexperienced leader
    • Economy: Prosperous nearby trade,Pillaging others,Prosperous distant trade,Economic disruption at home. Base 15
    • New Stability: 190.81
    • France is in a recession.
    • Final military: 19 (30 lost)
    • Final morale: 0. (0.%)
    • default average survives the battle.
  • Result: Portugal wins with 0.02 occupation score. *Portugal is repulsed by the natives. *Battle lasts 17 days and the occupation lasts 1 days.

Battle of the Channel (1523)

  • Portugal **No. of ships: 47
    • Supply: Access to other ships
    • Direction of currents: Calm seas
    • Avg. condition of ships: Adequate condition,
    • Location: Pinned to coast
    • Battle score: 12
    • Population: Half or less than enemy **Government: Content Feudal **Motive: Asserting hegemony
    • Morale: none
    • Tactics: none **Economy: Prosperous nearby trade,Prosperous distant trade,none. Base 15
    • New Stability: 184.44
    • Portugal is in a recession.
    • Final military: 28 (20 lost)
    • Final morale: 14.31 (0.01%)
    • Afonso de Abrcurce survives the battle.
  • France
    • No. of ships: 47
    • Supply: Access to city or depot
    • Direction of currents: Calm seas
    • Avg. condition of ships: Adequate condition,Adequate
    • Location: Pinned to coast **Battle score: 10
    • Siege: 0
    • Population: Twice or more than enemy
    • Government: Unhappy Feudal
    • Motive: Defending hegemony
    • Morale: Vassals unhappy
    • Tactics: Inexperienced leader
    • Economy: Prosperous nearby trade,Pillaging others,Prosperous distant trade,Economic disruption at home. Base 15
    • New Stability: 190.38
    • France is in a recession.
    • Final military: 16 (31 lost)
    • Final morale: 0. (0.%)
    • default average survives the battle.
  • Result: Portugal wins with 0.07 occupation score.
  • Portugal is repulsed by the natives.
  • Battle lasts 16 days and the occupation lasts 4 days.

Just an FYI for all these algos... you were all repulsed by the native Sea peoples. So please respect the fact Aquaman is winning this war. -Feud

Perak Rebellion

Battle of Perak (1524)

  • Ayutthaya
    • Military: 30000
    • Supply: Supplied by roads
    • Density: Somewhat Urban
    • Geography: Pinned to coast/mountain,Forest
    • Infrastructure: none
    • Battle score: 12
    • Population: Ten times more than enemy
    • Government: Unhappy Feudal
    • Motive: Reclaiming recent territory
    • Morale: Vassals unhappy
    • Tactics: none
    • Economy: Tribute,Prosperous nearby trade,Economic disruption nearby. Base 15
    • New Stability: 193.98
    • Ayutthaya is in a recession.
    • Final military: 15455 (15745 lost)
    • Final morale: 27.4 (0.%)
    • Nattanai Chaiprasit survives the battle.
  • Perak Sultanate
    • Military: 13500
    • Supply: Near major city/depot
    • Density: Somewhat Urban
    • Geography: Pinned to coast/mountain,Forest
    • Infrastructure: General infrastructure
    • Battle score: 10
    • Siege: 0
    • Population: Ten times less than enemy
    • Government: Content Feudal
    • Motive: Defending existential
    • Morale: none
    • Tactics: none
    • Economy: Prosperous nearby trade,Blockade of major port. Base 15
    • New Stability: 152.89
    • Perak Sultanate is in a depression.
    • Final military: 3997 (9841 lost)
    • Final morale: 0. (0.%)
    • default average survives the battle.
  • Result: Ayutthaya wins with 0.11 occupation score.
  • Ayutthaya is repulsed by the natives.
  • Battle lasts 15 days and the occupation lasts 51 days.

Second Attack on Perak (1525)

  • Ayutthaya
    • Military: 15455
    • Supply: Supplied by roads
    • Density: Somewhat Urban
    • Geography: Pinned to coast/mountain,Forest
    • Infrastructure: Captured light infrastructure
    • Battle score: 10
    • Population: Ten times more than enemy
    • Government: Unhappy Feudal
    • Motive: Reclaiming recent territory
    • Morale: Recent defeat,Vassals unhappy
    • Tactics: none
    • Economy: Tribute,Prosperous nearby trade,Economic disruption nearby. Base 15
    • New Stability: 194.41
    • Ayutthaya is in a recession.
    • Final military: 8659 (7414 lost)
    • Final morale: 82.7 (0.02%)
    • Nattanai Chaiprasit survives the battle.
  • Perak Sultanate
    • Military: 6000
    • Supply: Near major city/depot
    • Density: Somewhat Urban
    • Geography: Pinned to coast/mountain,Forest
    • Infrastructure: General infrastructure
    • Battle score: 10
    • Siege: 0
    • Population: Ten times less than enemy
    • Government: Content Feudal
    • Motive: Defending existential
    • Morale: Recent victory,Last stand
    • Tactics: Inexperienced leader
    • Economy: Prosperous nearby trade,Blockade of major port. Base 15
    • New Stability: 152.45
    • Perak Sultanate is in a depression.
    • Final military: 1505 (4645 lost)
    • Final morale: 0. (0.%)
    • default average is killed in battle.
  • Result: Ayutthaya wins with 4.19 occupation score.
  • Ayutthaya scores a tactical victory.
  • Battle lasts 14 days and the occupation lasts 17 days.

Majapahit-Blambagan War

Battle of Madura (1523)

  • Majapahit
    • Military: 12000
    • Supply: Supplied by roads
    • Density: Somewhat Urban
    • Geography: Naval invasion,Pinned to coast/mountain
    • Infrastructure: Siege weapons
    • Battle score: 10
    • Population: Twice or more than enemy
    • Government: Content Feudal
    • Motive: Reclaiming territory
    • Morale: none
    • Tactics: Savage leader,Enemy surrounded
    • Economy: National gift,Tribute,Prosperous nearby trade,Pillaging others,Prosperous distant trade,none. Base 15
    • New Stability: 195.12
    • Majapahit is in a recession.
    • Final military: 8094 (4206 lost)
    • Final morale: 2184.17 (0.73%)
    • default average survives the battle.
  • Blambagan
    • Military: 8000
    • Supply: Near major city/depot
    • Density: Somewhat Urban
    • Geography: Pinned to coast/mountain
    • Infrastructure: General infrastructure
    • Battle score: 10
    • Siege: 0
    • Population: Half or less than enemy
    • Government: Content Feudal
    • Motive: Defending existential
    • Morale: none
    • Tactics: none
    • Economy: Prosperous nearby trade,Prosperous distant trade,Economic disruption nearby. Base 15
    • New Stability: 186.77
    • Blambagan is in a recession.
    • Final military: 2896 (5304 lost)
    • Final morale: 0.01 (0.%)
    • default average is killed in battle.
  • Result: Majapahit wins with 19.12 occupation score.
  • Majapahit sacks the region.
  • Battle lasts 12 days and the occupation lasts 53 days.

Siege of Lamjang (1523)

  • Majapahit
    • Military: 12000
    • Supply: Supplied by roads
    • Density: Urban
    • Geography: Pinned to coast/mountain
    • Infrastructure: Siege weapons
    • Battle score: 10
    • Population: Ten times more than enemy
    • Government: Content Feudal
    • Motive: Reclaiming territory
    • Morale: none
    • Tactics: Savage leader,Enemy surrounded
    • Economy: National gift,Tribute,Prosperous nearby trade,Pillaging others,Prosperous distant trade,none. Base 15
    • New Stability: 195.28
    • Majapahit is in a recession.
    • Final military: 7734 (4626 lost)
    • Final morale: 2924.08 (0.81%)
    • Gaiam Hapkan survives the battle.
  • Blambagan
    • Military: 6000
    • Supply: Near major city/depot
    • Density: Urban
    • Geography: Pinned to coast/mountain
    • Infrastructure: General infrastructure
    • Battle score: 10
    • Siege: 0
    • Population: Ten times less than enemy
    • Government: Content Feudal
    • Motive: Defending existential
    • Morale: none
    • Tactics: none
    • Economy: Prosperous nearby trade,Prosperous distant trade,Economic disruption nearby. Base 15
    • New Stability: 183.48
    • Blambagan is in a recession.
    • Final military: 1849 (4301 lost)
    • Final morale: 0. (0.%)
    • default average survives the battle.
  • Result: Majapahit wins with 32.71 occupation score.
  • Majapahit sacks the region.
  • Battle lasts 11 days and the occupation lasts 44 days.

Hungarian Invasion of Slovakia

Battle of Kosice (1525)

  • Hungary
    • Military: 20000
    • Supply: Supplied by roads
    • Density: Urban
    • Geography: Forest
    • Infrastructure: none
    • Battle score: 10
    • Population: Twice or more than enemy
    • Government: Unhappy Feudal
    • Motive: Aggression
    • Morale: Vassals unhappy
    • Tactics: none
    • Economy: Prosperous nearby trade,Prosperous distant trade,Paying tribute. Base 15
    • New Stability: 193.21
    • Hungary is in a recession.
    • Final military: 9628 (10972 lost)
    • Final morale: 2.85 (0.%)
    • John Zápolya survives the battle.
  • Slovakia
    • Military: 10000
    • Supply: Near major city/depot
    • Density: Urban
    • Geography: Forest
    • Infrastructure: General infrastructure
    • Battle score: 10
    • Siege: 0
    • Population: Half or less than enemy
    • Government: Content Feudal
    • Motive: Defending existential
    • Morale: none
    • Tactics: none
    • Economy: Prosperous nearby trade,Paying tribute. Base 15
    • New Stability: 191.69
    • Slovakia is in a recession.
    • Final military: 6162 (4088 lost)
    • Final morale: 0. (0.%)
    • default average is killed in battle.
  • Result: Hungary wins with 0. occupation score.
  • Hungary is repulsed by the natives.
  • Battle lasts 16 days and the occupation lasts 2 days.

Battle of Poprad (1526)

  • Hungary
    • Military: 19627
    • Supply: Supplied by roads
    • Density: Urban
    • Geography: Mountainous,Forest
    • Infrastructure: Allied light infrastructure
    • Battle score: 10
    • Population: Twice or more than enemy
    • Government: Unhappy Feudal
    • Motive: Aggression
    • Morale: Recent defeat,Vassals unhappy
    • Tactics: none
    • Economy: Prosperous nearby trade,Prosperous distant trade,Paying tribute. Base 15
    • New Stability: 192.43
    • Hungary is in a recession.
    • Final military: 7866 (12351 lost)
    • Final morale: 0.01 (0.%)
    • John Zápolya survives the battle.
  • Slovakia
    • Military: 12500
    • Supply: Near major city/depot
    • Density: Urban
    • Geography: Mountainous,Forest
    • Infrastructure: General infrastructure
    • Battle score: 10
    • Siege: 0
    • Population: Half or less than enemy
    • Government: Content Feudal
    • Motive: Defending existential
    • Morale: Recent victory
    • Tactics: none
    • Economy: Prosperous nearby trade,Paying tribute. Base 15
    • New Stability: 192.33
    • Slovakia is in a recession.
    • Final military: 4766 (8046 lost)
    • Final morale: 0.01 (0.%)
    • default average survives the battle.
  • Result: Slovakia wins with 0.2 occupation score.
  • Slovakia is repulsed by the natives.
  • Battle lasts 18 days and the occupation lasts 1 days.

Sdach Korn's War (1527)

  • Dai Viet
    • Military: 24000
    • Supply: Supplied by roads
    • Density: Rural
    • Geography: Pinned to river,Arable landscape,Forest
    • Infrastructure: Captured light infrastructure
    • Battle score: 8
    • Population: Twice or more than enemy
    • Government: Content Feudal
    • Motive: Asserting hegemony
    • Morale: none
    • Tactics: Inexperienced leader
    • Economy: Tribute,Prosperous nearby trade,Prosperous distant trade,Economic disruption nearby. Base 15
    • New Stability: 195.22
    • Dai Viet is in a recession.
    • Final military: 13131 (11469 lost)
    • Final morale: 113.47 (0.02%)
    • default average survives the battle.
  • Cambodia Rebels
    • Military: 10000
    • Supply: Near major city/depot
    • Density: Rural
    • Geography: Pinned to river,Arable landscape,Forest
    • Infrastructure: Natural defenses,General infrastructure
    • Battle score: 7
    • Siege: 1
    • Population: Half or less than enemy
    • Government: Unhappy Feudal
    • Motive: Reclaiming territory
    • Morale: Vassals unhappy
    • Tactics: Inexperienced leader
    • Economy: Prosperous distant trade,Economic disruption nearby,Economic disruption at home,Severe deflation,Severe damage to major city. Base 10
    • New Stability: 191.43
    • Cambodia Rebels is in a recession.
    • Final military: 2889 (7361 lost)
    • Final morale: 0. (0.%)
    • default average survives the battle.
  • Result: Dai Viet wins with 4.9 occupation score.
  • Dai Viet scores a tactical victory.
  • Battle lasts 14 days and the occupation lasts 19 days.

Majapahit Invasion of Lampung

Battle of Maringgai (1528)

  • Majapahit
    • Military: 10000
    • Supply: Shortage of materials
    • Density: Somewhat Urban
    • Geography: Naval invasion,Forest
    • Infrastructure: none
    • Battle score: 10
    • Population: Twice or more than enemy
    • Government: Content Feudal
    • Motive: Aggression
    • Morale: none
    • Tactics: Savage leader
    • Economy: Prosperous nearby trade,Prosperous distant trade,none. Base 15
    • New Stability: 191.82
    • Majapahit is in a recession.
    • Final military: 3316 (6784 lost)
    • Final morale: 0. (0.%)
    • Zerd Jumporn survives the battle.
  • Lampung
    • Military: 10000
    • Supply: Near major city/depot
    • Density: Somewhat Urban
    • Geography: Forest
    • Infrastructure: General infrastructure
    • Battle score: 10
    • Siege: 0
    • Population: Half or less than enemy
    • Government: Content Feudal
    • Motive: Defending existential
    • Morale: none
    • Tactics: none
    • Economy: Prosperous nearby trade,Prosperous distant trade,none. Base 15
    • New Stability: 194.42
    • Lampung is in a recession.
    • Final military: 5960 (4290 lost)
    • Final morale: 97.86 (0.04%)
    • default average survives the battle.
  • Result: Lampung wins with 61.05 occupation score.
  • Lampung sacks the region.
  • Battle lasts 15 days and the occupation lasts 9 days.

Omani War

Battle of Duqam (1528)

  • Abbasid Caliphate
    • Military: 20000
    • Supply: Distantly supplied
    • Density: Somewhat Urban
    • Geography: Long battle (3+ years),Crossing desert,Pinned to coast/mountain
    • Infrastructure: Allied light infrastructure
    • Battle score: 12
    • Population: Ten times more than enemy
    • Government: Content Empire
    • Motive: Aggression
    • Morale: Recent victory
    • Tactics: Savage leader
    • Economy: Tribute,Prosperous nearby trade,Economic disruption nearby. Base 15
    • New Stability: 194.38
    • Abbasid Caliphate is in a recession.
    • Final military: 11143 (9657 lost)
    • Final morale: 7478.45 (1.56%)
    • Abd Al-Mutalib Jannah survives the battle.
  • Oman
    • Military: 3000
    • Supply: Near major city/depot
    • Density: Somewhat Urban
    • Geography: Long battle (3+ years),Crossing desert,Pinned to coast/mountain
    • Infrastructure: General infrastructure,Blockading
    • Battle score: 20
    • Siege: 4
    • Population: Ten times less than enemy
    • Government: Content Feudal
    • Motive: Defending existential
    • Morale: none
    • Tactics: Inexperienced leader
    • Economy: Prosperous nearby trade,Prosperous distant trade,none. Base 12
    • New Stability: 192.28
    • Oman is in a recession.
    • Final military: 805 (2195 lost)
    • Final morale: 0. (0.%)
    • default leader.
  • Result: Abbasid Caliphate wins with 8.75 occupation score.
  • Abbasid Caliphate scores a tactical victory.
  • Battle lasts 6 days and the occupation lasts 21 days.

Looting of the Tartarty (1529-)

Raiding in the Tartary (1529)

  • Russia
    • Military: 3000
    • Supply: Supplied by roads
    • Density: Rural
    • Geography: Steppe,Arable landscape
    • Infrastructure: Captured light infrastructure,Siege weapons
    • Battle score: 10
    • Population: Greater than enemy
    • Government: Content Feudal
    • Motive: Asserting hegemony
    • Morale: Recent defeat,Recent pillage
    • Tactics: Vastly advanced tech,Savage leader,Enemy surrounded
    • Economy: National gift,Prosperous nearby trade,Pillaging others,Prosperous distant trade,Plunding enemy,none. Base 15
    • New Stability: 169.47
    • Russia is in a depression.
    • Final military: 2365 (725 lost)
    • Final morale: 15568.13 (18.53%)
    • Kniaz Aleksei survives the battle.
  • Kazakh
    • Military: 1500
    • Supply: Supplied by roads
    • Density: Rural
    • Geography: Steppe,Arable landscape
    • Infrastructure: Basic infrastructure
    • Battle score: 10
    • Siege: 0
    • Population: Less than enemy
    • Government: Horde
    • Motive: Defending core
    • Morale: Recent victory,Recent pillage
    • Tactics: Savage leader
    • Economy: Tribute,Prosperous nearby trade,Pillaging others,Prosperous distant trade,Economic disruption at home. Base 15
    • New Stability: 149.03
    • Kazakh has an unpopular government.
    • Final military: 452 (1086 lost)
    • Final morale: 0. (0.%)
    • default average survives the battle.
  • Result: Russia wins with 46625.43 occupation score.
  • Russia raids are successful.
  • Battle lasts 6 days and the occupation lasts 6 days.

Battle on the Don (1530)

  • Russia
    • Military: 47000
    • Supply: Distantly supplied
    • Density: Very Rural
    • Geography: Pinned to river,Arable landscape
    • Infrastructure: Siege weapons
    • Battle score: 15
    • Population: Twice or more than enemy
    • Government: Content Feudal
    • Motive: Asserting hegemony
    • Morale: Recent pillage
    • Tactics: Savage leader,Flanking
    • Economy: National gift,Prosperous nearby trade,Pillaging others,Prosperous distant trade,Plunding enemy,none. Base 15
    • New Stability: 164.93
    • Russia is in a depression.
    • Final military: 34214 (14666 lost)
    • Final morale: 32357.29 (3.44%)
    • Konstantin Rurikovich survives the battle.
  • Astrakhan
    • Military: 23000
    • Supply: Supplied by roads
    • Density: Very Rural
    • Geography: Pinned to river,Arable landscape
    • Infrastructure: Basic infrastructure,Natural defenses
    • Battle score: 16
    • Siege: 0
    • Population: Half or less than enemy
    • Government: Horde
    • Motive: Defending existential
    • Morale: none
    • Tactics: Savage leader
    • Economy: Prosperous nearby trade,Pillaging others,Prosperous distant trade,Paying tribute,Economic disruption nearby,Economic disruption at home. Base 15
    • New Stability: 113.58
    • Astrakhan suffers frequent unrest.
    • Final military: 6632 (16828 lost)
    • Final morale: 0. (0.%)
    • Qasim II survives the battle.
  • Result: Russia wins with 185.64 occupation score.
  • Russia exacts tribute from the region.
  • Battle lasts 9 days and the occupation lasts 39 days.

Battle on the Volga (1530)

  • Russia
    • Military: 48000
    • Supply: Distantly supplied
    • Density: Rural
    • Geography: none
    • Infrastructure: Siege weapons
    • Battle score: 14
    • Population: Twice or more than enemy
    • Government: Content Feudal
    • Motive: Asserting hegemony
    • Morale: Recent pillage
    • Tactics: Savage leader,Flanking
    • Economy: National gift,Prosperous nearby trade,Pillaging others,Prosperous distant trade,Plunding enemy,none. Base 15
    • New Stability: 160.01
    • Russia is in a depression.
    • Final military: 33158 (17242 lost)
    • Final morale: 9577.31 (0.69%)
    • Dmitry II survives the battle.
  • Astrakhan
    • Military: 23000
    • Supply: Supplied by roads
    • Density: Rural
    • Geography: none
    • Infrastructure: Basic infrastructure,Natural defenses
    • Battle score: 14
    • Siege: 0
    • Population: Half or less than enemy
    • Government: Horde
    • Motive: Defending existential
    • Morale: none
    • Tactics: Savage leader
    • Economy: Prosperous nearby trade,Pillaging others,Prosperous distant trade,Paying tribute,Economic disruption nearby,Economic disruption at home. Base 15
    • New Stability: 38.07
    • Astrakhan is severely decentralized.
    • Final military: 5650 (17810 lost)
    • Final morale: 0. (0.%)
    • Aq Kubek survives the battle.
  • Result: Russia wins with 91.14 occupation score.
  • Russia sacks the region.
  • Battle lasts 11 days and the occupation lasts 24 days.

Siege of Sarai (1531)

  • Russia
    • Military: 67372
    • Supply: Distantly supplied
    • Density: Urban
    • Geography: Pinned to river,Steppe
    • Infrastructure: Captured light infrastructure,Siege weapons
    • Battle score: 14
    • Population: Twice or more than enemy
    • Government: Content Feudal
    • Motive: Asserting hegemony
    • Morale: Recent victory,Recent pillage
    • Tactics: Savage leader,Enemy surrounded
    • Economy: National gift,Prosperous nearby trade,Pillaging others,Prosperous distant trade,Plunding enemy,none. Base 15
    • New Stability: 156.37
    • Russia is in a depression.
    • Final military: 55310 (15430 lost)
    • Final morale: 529157.06 (27.27%)
    • Dmitry II survives the battle.
  • Astrakhan
    • Military: 12282
    • Supply: Near major city/depot
    • Density: Urban
    • Geography: Pinned to river,Steppe
    • Infrastructure: General infrastructure
    • Battle score: 14
    • Siege: 0
    • Population: Half or less than enemy
    • Government: Horde
    • Motive: Defending existential
    • Morale: Recent defeat
    • Tactics: Savage leader
    • Economy: Prosperous nearby trade,Pillaging others,Prosperous distant trade,Paying tribute,Economic disruption nearby,Economic disruption at home. Base 15
    • New Stability: 7.25
    • Astrakhan is collapsed in anarchy.
    • Final military: 2442 (10085 lost)
    • Final morale: 0. (0.%)
    • Aq Kubek survives the battle.
  • Result: Russia wins with 43721.98 occupation score.
  • Russia captures the city.
  • Battle lasts 5 days and the occupation lasts 8 days.

Majapahit Expansion (1529-present)

Battle of Lampung (1529)

  • Majapahit
    • Military: 24316
    • Supply: Shortage of materials
    • Density: Urban
    • Geography: Naval invasion,Pinned to coast/mountain
    • Infrastructure: none
    • Battle score: 10
    • Population: Twice or more than enemy
    • Government: Content Feudal
    • Motive: Reclaiming territory
    • Morale: none
    • Tactics: Savage leader
    • Economy: Tribute,Prosperous nearby trade,Prosperous distant trade,Economic disruption nearby. Base 15
    • New Stability: 174.14
    • Majapahit is in a depression.
    • Final military: 17373 (7672 lost)
    • Final morale: 28373.85 (3.89%)
    • Gaiam Hapkan survives the battle.
  • Lampung
    • Military: 10000
    • Supply: Near major city/depot
    • Density: Urban
    • Geography: Pinned to coast/mountain
    • Infrastructure: General infrastructure
    • Battle score: 10
    • Siege: 0
    • Population: Half or less than enemy
    • Government: Content Feudal
    • Motive: Defending existential
    • Morale: Recent pillage
    • Tactics: none
    • Economy: Prosperous nearby trade,Prosperous distant trade,Economic disruption nearby,Economic disruption at home. Base 15
    • New Stability: 187.5
    • Lampung is in a recession.
    • Final military: 3019 (7231 lost)
    • Final morale: 0. (0.%)
    • default average survives the battle.
  • Result: Majapahit wins with 7.32 occupation score.
  • Majapahit scores a tactical victory.
  • Battle lasts 9 days and the occupation lasts 33 days.

Battle of Metro (1530)

  • Majapahit
    • Military: 20000
    • Supply: Distantly supplied
    • Density: Somewhat Urban
    • Geography: Forest
    • Infrastructure: Captured light infrastructure,Siege weapons,Captured fortress
    • Battle score: 10
    • Population: Twice or more than enemy
    • Government: Content Feudal
    • Motive: Reclaiming territory
    • Morale: Recent victory
    • Tactics: Savage leader
    • Economy: Tribute,Prosperous nearby trade,Prosperous distant trade,Plunding enemy capital,Economic disruption nearby. Base 15
    • New Stability: 170.14
    • Majapahit is in a depression.
    • Final military: 14982 (5618 lost)
    • Final morale: 39965. (6.66%)
    • Gaiam Hapkan survives the battle.
  • Lampung
    • Military: 8000
    • Supply: Near major city/depot
    • Density: Somewhat Urban
    • Geography: Forest
    • Infrastructure: Basic infrastructure,Natural defenses
    • Battle score: 10
    • Siege: 1
    • Population: Half or less than enemy
    • Government: Content Feudal
    • Motive: Defending existential
    • Morale: Recent defeat
    • Tactics: none
    • Economy: Prosperous nearby trade,Prosperous distant trade,Economic disruption nearby,Economic disruption at home,Loss of capital. Base 15
    • New Stability: 139.47
    • Lampung has an unpopular government.
    • Final military: 2445 (5755 lost)
    • Final morale: 0. (0.%)
    • default average survives the battle.
  • Result: Majapahit wins with 640175.88 occupation score.
  • Majapahit annexes the region.
  • Battle lasts 8 days and the occupation lasts 4 days.

Abbasid-Georgian War

Siege of Damascus (1531)

  • Abbasid Caliphate
    • Military: 45000
    • Supply: Supplied by roads
    • Density: Somewhat Urban
    • Geography: Crossing desert,Arable landscape
    • Infrastructure: Captured light infrastructure,Siege weapons
    • Battle score: 10
    • Population: Equal to enemy
    • Government: Content Empire
    • Motive: Holy War
    • Morale: none
    • Tactics: Savage leader
    • Economy: Tribute,Prosperous nearby trade,Prosperous distant trade,Economic disruption nearby. Base 12
    • New Stability: 192.45
    • Abbasid Caliphate is in a recession.
    • Final military: 39815 (6985 lost)
    • Final morale: 516515.31 (47.83%)
    • Abd Al-Mutalib Jannah survives the battle.
  • Georgia
    • Military: 5000
    • Supply: Near major city/depot
    • Density: Somewhat Urban
    • Geography: Crossing desert,Arable landscape
    • Infrastructure: Fortress
    • Battle score: 1
    • Siege: 0
    • Population: Equal to enemy
    • Government: Unhappy Empire
    • Motive: Reclaiming recent territory
    • Morale: Vassals unhappy
    • Tactics: none
    • Economy: Tribute,Prosperous nearby trade,Pillaging others,Prosperous distant trade,Economic disruption nearby,Loss of major city. Base 15
    • New Stability: 192.05
    • Georgia is in a recession.
    • Final military: 1127 (3873 lost)
    • Final morale: 0. (0.%)
    • default leader.
  • Result: Abbasid Caliphate wins with 238.03 occupation score.
  • Abbasid Caliphate exacts tribute from the region.
  • Battle lasts 4 days and the occupation lasts 1 days.

Battle of Tyre (1531)

  • Abbasid Caliphate
    • Military: 10000
    • Supply: Supplied by roads
    • Density: Somewhat Urban
    • Geography: Pinned to coast/mountain,Arable landscape
    • Infrastructure: Captured light infrastructure
    • Battle score: 10
    • Population: Equal to enemy
    • Government: Content Empire
    • Motive: Holy War
    • Morale: none
    • Tactics: Savage leader
    • Economy: Tribute,Prosperous nearby trade,Prosperous distant trade,Economic disruption nearby. Base 12
    • New Stability: 172.45
    • Abbasid Caliphate is in a depression.
    • Final military: 9853 (547 lost)
    • Final morale: 176474.11 (73.53%)
    • Abd Al-Mutalib Jannah survives the battle.
  • Georgia
    • Military: 1500
    • Supply: Near major city/depot
    • Density: Somewhat Urban
    • Geography: Pinned to coast/mountain,Arable landscape
    • Infrastructure: General infrastructure
    • Battle score: 10
    • Siege: 0
    • Population: Equal to enemy
    • Government: Unhappy Empire
    • Motive: Reclaiming recent territory
    • Morale: Vassals unhappy
    • Tactics: Savage leader
    • Economy: Tribute,Prosperous nearby trade,Pillaging others,Prosperous distant trade,Plunding enemy,Economic disruption nearby,Loss of major city. Base 15
    • New Stability: 192.32
    • Georgia is in a recession.
    • Final military: 377 (1123 lost)
    • Final morale: 0. (0.%)
    • default leader.
  • Result: Abbasid Caliphate wins with 366.12 occupation score.
  • Abbasid Caliphate exacts tribute from the region.
  • Battle lasts 3 days and the occupation lasts 1 days.

Battle of Damascus (1532)

  • Georgia
    • Military: 50000
    • Supply: Near major city/depot
    • Density: Somewhat Urban
    • Geography: Crossing desert,Arable landscape
    • Infrastructure: Captured light infrastructure,Siege weapons
    • Battle score: 10
    • Population: Equal to enemy
    • Government: Unhappy Empire
    • Motive: Holy War
    • Morale: Vassals unhappy
    • Tactics: Savage leader
    • Economy: Tribute,Prosperous nearby trade,Pillaging others,Prosperous distant trade,Economic disruption nearby,Loss of major city. Base 5
    • New Stability: 171.43
    • Georgia is in a depression.
    • Final military: 18883 (33117 lost)
    • Final morale: 0.01 (0.%)
    • Nathan Bagrationi is killed in battle.
  • Abbasid Caliphate
    • Military: 47500
    • Supply: Near major city/depot
    • Density: Somewhat Urban
    • Geography: Crossing desert,Arable landscape
    • Infrastructure: Fortress
    • Battle score: 10
    • Siege: 0
    • Population: Equal to enemy
    • Government: Content Empire
    • Motive: Holy War
    • Morale: Recent victory
    • Tactics: Savage leader
    • Economy: Tribute,Prosperous nearby trade,Prosperous distant trade,Economic disruption nearby. Base 10
    • New Stability: 173.18
    • Abbasid Caliphate is in a depression.
    • Final military: 22273 (27602 lost)
    • Final morale: 0.08 (0.%)
    • Abdukrahman al-RÅ«m is killed in battle.
  • Result: Abbasid Caliphate wins with 0. occupation score.
  • Abbasid Caliphate is repulsed by the natives.
  • Battle lasts 18 days and the occupation lasts 58 days.

Battle of Sidon (1532)

  • Abbasid Caliphate
    • Military: 18000
    • Supply: Supplied by roads
    • Density: Somewhat Urban
    • Geography: Arable landscape
    • Infrastructure: Captured light infrastructure,Siege weapons
    • Battle score: 10
    • Population: Equal to enemy
    • Government: Content Empire
    • Motive: Holy War
    • Morale: Recent victory
    • Tactics: Savage leader
    • Economy: Tribute,Prosperous nearby trade,Prosperous distant trade,Economic disruption nearby. Base 10
    • New Stability: 171.7
    • Abbasid Caliphate is in a depression.
    • Final military: 5539 (13001 lost)
    • Final morale: 0. (0.%)
    • Emran ibn Mohammad Ahl al-Baghdadi survives the battle.
  • Georgia
    • Military: 28000
    • Supply: Near major city/depot
    • Density: Somewhat Urban
    • Geography: Arable landscape
    • Infrastructure: General infrastructure
    • Battle score: 10
    • Siege: 0
    • Population: Equal to enemy
    • Government: Unhappy Empire
    • Motive: Holy War
    • Morale: Vassals unhappy
    • Tactics: none
    • Economy: Tribute,Prosperous nearby trade,Pillaging others,Prosperous distant trade,Economic disruption nearby,Loss of major city. Base 5
    • New Stability: 173.09
    • Georgia is in a depression.
    • Final military: 15471 (13789 lost)
    • Final morale: 61.24 (0.01%)
    • Mehmed Hulagushvili survives the battle.
  • Result: Georgia wins with 0.04 occupation score.
  • Georgia is repulsed by the natives.
  • Battle lasts 16 days and the occupation lasts 6 days.

The Georgians maintain control over Sidon but cannot advance past the city with such a large Abbasid army remaining at their flank in Damascus without severe supply constraints.

Battle of Basra (1532)

  • Abbasid Caliphate
    • Military: 15000
    • Supply: Supplied by roads
    • Density: Somewhat Urban
    • Geography: Arable landscape
    • Infrastructure: Captured light infrastructure,Siege weapons
    • Battle score: 10
    • Population: Equal to enemy
    • Government: Content Empire
    • Motive: Holy War
    • Morale: none
    • Tactics: Savage leader
    • Economy: Tribute,Prosperous nearby trade,Prosperous distant trade,Economic disruption nearby. Base 10
    • New Stability: 176.72
    • Abbasid Caliphate is in a recession.
    • Final military: 12256 (3044 lost)
    • Final morale: 81697.68 (20.95%)
    • Abdel Baqer Al-Najdi survives the battle.
  • Georgia
    • Military: 2500
    • Supply: Near major city/depot
    • Density: Somewhat Urban
    • Geography: Arable landscape
    • Infrastructure: General infrastructure
    • Battle score: 10
    • Siege: 0
    • Population: Equal to enemy
    • Government: Unhappy Empire
    • Motive: Holy War
    • Morale: Vassals unhappy
    • Tactics: none
    • Economy: Tribute,Prosperous nearby trade,Pillaging others,Prosperous distant trade,Economic disruption nearby,Loss of major city. Base 5
    • New Stability: 169.97
    • Georgia is in a depression.
    • Final military: 542 (1958 lost)
    • Final morale: 0. (0.%)
    • default leader.
  • Result: Abbasid Caliphate wins with 103.27 occupation score.
  • Abbasid Caliphate exacts tribute from the region.
  • Battle lasts 6 days and the occupation lasts 6 days.

The Caliphate scores a resounding victory in Basra


Battle of the Lebanon Range (1533)

  • Georgia
    • Military: 40000
    • Supply: Near major city/depot
    • Density: Rural
    • Geography: Mountainous,Arable landscape
    • Infrastructure: Captured light infrastructure
    • Battle score: 15
    • Population: Equal to enemy
    • Government: Unhappy Empire
    • Motive: Holy War
    • Morale: Vassals unhappy
    • Tactics: Savage leader,Flanking
    • Economy: Tribute,Prosperous nearby trade,Pillaging others,Prosperous distant trade,Economic disruption nearby,Economic disruption at home,Loss of major city. Base 6
    • New Stability: 162.5
    • Georgia is in a depression.
    • Final military: 30675 (10525 lost)
    • Final morale: -9246.55 (-0.96%)
    • George Hulagushvili survives the battle.
  • Abbasid Caliphate
    • Military: 35000
    • Supply: Near major city/depot
    • Density: Rural
    • Geography: Mountainous,Arable landscape
    • Infrastructure: Natural defenses,Blockading
    • Battle score: 15
    • Siege: 0
    • Population: Equal to enemy
    • Government: Content Empire
    • Motive: Holy War
    • Morale: Recent defeat
    • Tactics: Savage leader,Flanking
    • Economy: Tribute,Prosperous nearby trade,Prosperous distant trade,Economic disruption nearby. Base 12
    • New Stability: 167.08
    • Abbasid Caliphate is in a depression.
    • Final military: 31350 (5400 lost)
    • Final morale: 162315.69 (17.84%)
    • Abdukrahman al-RÅ«m survives the battle.
  • Result: Abbasid Caliphate wins with 89.81 occupation score.
  • Abbasid Caliphate sacks the region.
  • Battle lasts 1 days and the occupation lasts 2 days.

edit #2 - Have since used correct leader for Abbasids and i forgot to give Georgia an infrastructure pip -Feud

Battle of Palmyra (1533)

  • Georgia
    • Military: 5000
    • Supply: Distantly supplied
    • Density: Rural
    • Geography: Arable landscape
    • Infrastructure: Captured light infrastructure
    • Battle score: 10
    • Population: Equal to enemy
    • Government: Unhappy Empire
    • Motive: Holy War
    • Morale: Vassals unhappy
    • Tactics: Savage leader,Flanking
    • Economy: Tribute,Prosperous nearby trade,Pillaging others,Prosperous distant trade,Economic disruption nearby,Economic disruption at home,Loss of major city. Base 6
    • New Stability: 172.55
    • Georgia is in a depression.
    • Final military: 2435 (2690 lost)
    • Final morale: 2.19 (0.%)
    • default average survives the battle.
  • Abbasid Caliphate
    • Military: 2500
    • Supply: Distantly supplied
    • Density: Rural
    • Geography: Arable landscape
    • Infrastructure: Basic infrastructure
    • Battle score: 10
    • Siege: 0
    • Population: Equal to enemy
    • Government: Content Empire
    • Motive: Holy War
    • Morale: none
    • Tactics: Savage leader
    • Economy: Tribute,Prosperous nearby trade,Prosperous distant trade,Economic disruption nearby. Base 12
    • New Stability: 171.92
    • Abbasid Caliphate is in a depression.
    • Final military: 821 (1741 lost)
    • Final morale: 0. (0.%)
    • default average survives the battle.
  • Result: Georgia wins with 0.01 occupation score.
  • Georgia is repulsed by the natives.
  • Battle lasts 15 days and the occupation lasts 3 days.

Battle of Homs (1533)

  • Abbasid Caliphate
    • Military: 14000
    • Supply: Near major city/depot
    • Density: Somewhat Urban
    • Geography: Arable landscape
    • Infrastructure: Captured light infrastructure,Siege weapons
    • Battle score: 10
    • Population: Equal to enemy
    • Government: Content Empire
    • Motive: Holy War
    • Morale: Recent victory
    • Tactics: Savage leader
    • Economy: Tribute,Prosperous nearby trade,Prosperous distant trade,Economic disruption nearby. Base 12
    • New Stability: 166.57
    • Abbasid Caliphate is in a depression.
    • Final military: 6952 (7328 lost)
    • Final morale: 2.61 (0.%)
    • Abdel Baqer Al-Najdi survives the battle.
  • Georgia
    • Military: 15000
    • Supply: Near major city/depot
    • Density: Somewhat Urban
    • Geography: Arable landscape
    • Infrastructure: General infrastructure
    • Battle score: 15
    • Siege: 0
    • Population: Equal to enemy
    • Government: Unhappy Empire
    • Motive: Holy War
    • Morale: Recent defeat,Vassals unhappy
    • Tactics: Savage leader
    • Economy: Tribute,Prosperous nearby trade,Pillaging others,Prosperous distant trade,Economic disruption nearby,Economic disruption at home,Loss of major city. Base 6
    • New Stability: 165.95
    • Georgia is in a depression.
    • Final military: 5496 (9879 lost)
    • Final morale: 0.01 (0.%)
    • default average survives the battle.
  • Result: Abbasid Caliphate wins with 0.01 occupation score.
  • Abbasid Caliphate is repulsed by the natives.
  • Battle lasts 17 days and the occupation lasts 56 days.

Battle of Rasht Fields (1533)

  • Georgia
    • Military: 30000
    • Supply: Near major city/depot
    • Density: Rural
    • Geography: Pinned to coast/mountain,Arable landscape
    • Infrastructure: Allied light infrastructure
    • Battle score: 12
    • Population: Greater than enemy
    • Government: Unhappy Empire
    • Motive: Holy War
    • Morale: Vassals unhappy
    • Tactics: Flanking
    • Economy: Tribute,Prosperous nearby trade,Pillaging others,Prosperous distant trade,Economic disruption nearby,Economic disruption at home,Loss of major city. Base 6
    • New Stability: 164.4
    • Georgia is in a depression.
    • Final military: 9668 (21232 lost)
    • Final morale: 0. (0.%)
    • George Hulagushvili survives the battle.
  • Persia
    • Military: 30000
    • Supply: Supplied by roads
    • Density: Rural
    • Geography: Pinned to coast/mountain,Arable landscape
    • Infrastructure: General infrastructure
    • Battle score: 10
    • Siege: 1
    • Population: Less than enemy
    • Government: Content Empire
    • Motive: Reclaiming territory
    • Morale: none
    • Tactics: none
    • Economy: Prosperous nearby trade,Pillaging others,Prosperous distant trade,Plunding enemy,Economic disruption nearby. Base 10
    • New Stability: 194.46
    • Persia is in a recession.
    • Final military: 16089 (14811 lost)
    • Final morale: 34.93 (0.%)
    • Tahmasp I is killed in battle.
  • Result: Persia wins with 0.02 occupation score.
  • Persia is repulsed by the natives.
  • Battle lasts 16 days and the occupation lasts 67 days.




Battle of Tripoli (1533)

  • Abbasid Caliphate
    • Military: 3000
    • Supply: Distantly supplied
    • Density: Somewhat Urban
    • Geography: Pinned to coast/mountain
    • Infrastructure: Captured light infrastructure,Blockading
    • Battle score: 10
    • Population: Equal to enemy
    • Government: Content Empire
    • Motive: Holy War
    • Morale: none
    • Tactics: none
    • Economy: Tribute,Prosperous nearby trade,Prosperous distant trade,Economic disruption nearby. Base 12
    • New Stability: 168.15
    • Abbasid Caliphate is in a depression.
    • Final military: 1983 (1092 lost)
    • Final morale: 1120.47 (1.49%)
    • default average survives the battle.
  • Georgia
    • Military: 1000
    • Supply: Near major city/depot
    • Density: Somewhat Urban
    • Geography: Pinned to coast/mountain
    • Infrastructure: General infrastructure
    • Battle score: 10
    • Siege: 0
    • Population: Equal to enemy
    • Government: Unhappy Empire
    • Motive: Holy War
    • Morale: Vassals unhappy
    • Tactics: none
    • Economy: Tribute,Prosperous nearby trade,Pillaging others,Prosperous distant trade,Economic disruption nearby,Economic disruption at home,Loss of major city. Base 6
    • New Stability: 164.89
    • Georgia is in a depression.
    • Final military: 257 (768 lost)
    • Final morale: 0. (0.%)
    • default average is killed in battle.
  • Result: Abbasid Caliphate wins with 7.45 occupation score.
  • Abbasid Caliphate scores a tactical victory.
  • Battle lasts 7 days and the occupation lasts 1 days.


Battle of Tartus (1533)

  • Abbasid Caliphate
    • Military: 3000
    • Supply: Distantly supplied
    • Density: Somewhat Urban
    • Geography: Pinned to coast/mountain
    • Infrastructure: Captured light infrastructure,Blockading
    • Battle score: 10
    • Population: Equal to enemy
    • Government: Content Empire
    • Motive: Holy War
    • Morale: none
    • Tactics: none
    • Economy: Tribute,Prosperous nearby trade,Prosperous distant trade,Economic disruption nearby. Base 12
    • New Stability: 168.76
    • Abbasid Caliphate is in a depression.
    • Final military: 2171 (904 lost)
    • Final morale: 2710.98 (3.61%)
    • default average survives the battle.
  • Georgia
    • Military: 1000
    • Supply: Near major city/depot
    • Density: Somewhat Urban
    • Geography: Pinned to coast/mountain
    • Infrastructure: General infrastructure
    • Battle score: 10
    • Siege: 0
    • Population: Equal to enemy
    • Government: Unhappy Empire
    • Motive: Holy War
    • Morale: Vassals unhappy
    • Tactics: none
    • Economy: Tribute,Prosperous nearby trade,Pillaging others,Prosperous distant trade,Economic disruption nearby,Economic disruption at home,Loss of major city. Base 6
    • New Stability: 165.23
    • Georgia is in a depression.
    • Final military: 292 (733 lost)
    • Final morale: 0. (0.%)
    • default average is killed in battle.
  • Result: Abbasid Caliphate wins with 17.72 occupation score.
  • Abbasid Caliphate sacks the region.
  • Battle lasts 6 days and the occupation lasts 5 days.


Siege of Beirut (1534)

  • Abbasid Caliphate
    • Military: 50000
    • Supply: Near major city/depot
    • Density: Somewhat Urban
    • Geography: Long battle (3+ years),Pinned to coast/mountain,Arable landscape
    • Infrastructure: Blockading
    • Battle score: 15
    • Population: Equal to enemy
    • Government: Content Empire
    • Motive: Holy War
    • Morale: Recent defeat
    • Tactics: Savage leader,Flanking
    • Economy: Tribute,Prosperous nearby trade,Prosperous distant trade,Economic disruption nearby. Base 13
    • New Stability: 165.56
    • Abbasid Caliphate is in a depression.
    • Final military: 45583 (6917 lost)
    • Final morale: 130555.65 (8.7%)
    • Abdukrahman al-RÅ«m survives the battle.
  • Georgia
    • Military: 30675
    • Supply: Near major city/depot
    • Density: Somewhat Urban
    • Geography: Long battle (3+ years),Pinned to coast/mountain,Arable landscape
    • Infrastructure: General infrastructure
    • Battle score: 15
    • Siege: 0
    • Population: Equal to enemy
    • Government: Unhappy Empire
    • Motive: Holy War
    • Morale: Vassals unhappy
    • Tactics: Savage leader,Flanking
    • Economy: Tribute,Prosperous nearby trade,Pillaging others,Prosperous distant trade,Economic disruption nearby,Economic disruption at home,Loss of major city. Base 8
    • New Stability: 155.5
    • Georgia is in a depression.
    • Final military: 10135 (21921 lost)
    • Final morale: -0. (-0.%)
    • Mehmed Hulagushvili is killed in battle.
  • Result: Abbasid Caliphate wins with 43.45 occupation score.
  • Abbasid Caliphate sacks the region.
  • Battle lasts 2 days and the occupation lasts 2 days.

The survivors are captured -Feud


Battle of Najaf (1534)

  • Abbasid Caliphate
    • Military: 17000
    • Supply: Supplied by roads
    • Density: Somewhat Urban
    • Geography: Pinned to river,Arable landscape
    • Infrastructure: Captured light infrastructure,Siege weapons,Blockading
    • Battle score: 10
    • Population: Equal to enemy
    • Government: Content Empire
    • Motive: Holy War
    • Morale: none
    • Tactics: Savage leader
    • Economy: Tribute,Prosperous nearby trade,Prosperous distant trade,Economic disruption nearby. Base 13
    • New Stability: 164.94
    • Abbasid Caliphate is in a depression.
    • Final military: 16796 (714 lost)
    • Final morale: 382032.13 (77.49%)
    • Emran ibn Mohammad Ahl al-Baghdadi survives the battle.
  • Georgia
    • Military: 5000
    • Supply: Near major city/depot
    • Density: Somewhat Urban
    • Geography: Pinned to river,Arable landscape
    • Infrastructure: General infrastructure
    • Battle score: 10
    • Siege: 0
    • Population: Equal to enemy
    • Government: Unhappy Empire
    • Motive: Holy War
    • Morale: Vassals unhappy
    • Tactics: none
    • Economy: Tribute,Prosperous nearby trade,Pillaging others,Prosperous distant trade,Economic disruption nearby,Economic disruption at home,Loss of major city. Base 8
    • New Stability: 145.35
    • Georgia has an unpopular government.
    • Final military: 0 (5125 lost)
    • Final morale: -0. (-0.%)
    • default average is killed in battle.
  • Result: Abbasid Caliphate wins with 385.69 occupation score.
  • Abbasid Caliphate exacts tribute from the region.
  • Battle lasts 1 days and the occupation lasts 2 days.

Battle of Latakia (1534)

  • Abbasid Caliphate
    • Military: 8000
    • Supply: Shortage of materials
    • Density: Somewhat Urban
    • Geography: Long battle (3+ years),Pinned to coast/mountain,Arable landscape
    • Infrastructure: Captured light infrastructure,Blockading
    • Battle score: 10
    • Population: Equal to enemy
    • Government: Content Empire
    • Motive: Holy War
    • Morale: none
    • Tactics: none
    • Economy: Tribute,Prosperous nearby trade,Prosperous distant trade,Economic disruption nearby. Base 13
    • New Stability: 161.15
    • Abbasid Caliphate is in a depression.
    • Final military: 5288 (2952 lost)
    • Final morale: 2690.18 (1.16%)
    • Emran ibn Mohammad Ahl al-Baghdadi survives the battle.
  • Georgia
    • Military: 5000
    • Supply: Near major city/depot
    • Density: Somewhat Urban
    • Geography: Long battle (3+ years),Pinned to coast/mountain,Arable landscape
    • Infrastructure: General infrastructure
    • Battle score: 10
    • Siege: 0
    • Population: Equal to enemy
    • Government: Unhappy Empire
    • Motive: Holy War
    • Morale: Vassals unhappy
    • Tactics: none
    • Economy: Tribute,Prosperous nearby trade,Pillaging others,Prosperous distant trade,Economic disruption nearby,Economic disruption at home,Loss of major city. Base 8
    • New Stability: 137.9
    • Georgia has an unpopular government.
    • Final military: 1384 (3741 lost)
    • Final morale: 0. (0.%)
    • default average survives the battle.
  • Result: Abbasid Caliphate wins with 5.74 occupation score.
  • Abbasid Caliphate scores a tactical victory.
  • Battle lasts 7 days and the occupation lasts 1 days.


Battle of Tabriz (1535)

  • Persia
    • Military: 60000
    • Supply: Supplied by roads
    • Density: Urban
    • Geography: Mountainous,Arable landscape
    • Infrastructure: Captured light infrastructure
    • Battle score: 10
    • Population: Equal to enemy
    • Government: Content Empire
    • Motive: Holy War
    • Morale: none
    • Tactics: none
    • Economy: Prosperous nearby trade,Pillaging others,Prosperous distant trade,Plunding enemy,Economic disruption nearby. Base 10
    • New Stability: 196.38
    • Persia is in a recession.
    • Final military: 40471 (21029 lost)
    • Final morale: -15678.72 (-1.05%)
    • default average survives the battle.
  • Russia
    • Military: 70000
    • Supply: Supplied by roads
    • Density: Urban
    • Geography: Mountainous,Arable landscape
    • Infrastructure: Heavy infrastructure
    • Battle score: 10
    • Siege: 0
    • Population: Equal to enemy
    • Government: Content Feudal
    • Motive: Holy War
    • Morale: none
    • Tactics: Vastly advanced tech,Savage leader
    • Economy: National gift,Prosperous nearby trade,Prosperous distant trade,none. Base 15
    • New Stability: 158.36
    • Russia is in a depression.
    • Final military: 68672 (4828 lost)
    • Final morale: 1371771.13 (72.58%)
    • Dmitry II survives the battle.
  • Result: Russia wins with 2943.92 occupation score.
  • Russia deposes the local rulers.
  • Battle lasts 1 days and the occupation lasts 45 days.

Meise Affair

Battle of Oldenburg (1533)

  • Thuringia
    • Military: 4000
    • Supply: Shortage of one material
    • Density: Somewhat Urban
    • Geography: none
    • Infrastructure: Captured light infrastructure,Siege weapons
    • Battle score: 10
    • Population: Twice or more than enemy
    • Government: Content Feudal
    • Motive: Holy War
    • Morale: none
    • Tactics: Savage leader
    • Economy: Prosperous nearby trade,Plunding enemy,none. Base 15
    • New Stability: 193.44
    • Thuringia is in a recession.
    • Final military: 3009 (1091 lost)
    • Final morale: 3.67 (0.%)
    • Peter Meise II survives the battle.
  • Oldenburg
    • Military: 2000
    • Supply: Near major city/depot
    • Density: Somewhat Urban
    • Geography: none
    • Infrastructure: General infrastructure
    • Battle score: 10
    • Siege: 0
    • Population: Half or less than enemy
    • Government: Content Feudal
    • Motive: Defending existential
    • Morale: none
    • Tactics: none
    • Economy: none,Economic disruption at home. Base 15
    • New Stability: 186.59
    • Oldenburg is in a recession.
    • Final military: 688 (1362 lost)
    • Final morale: 0. (0.%)
    • default average survives the battle.
  • Result: Thuringia wins with 4.36 occupation score.
  • Thuringia scores a tactical victory.
  • Battle lasts 15 days and the occupation lasts 7 days.

Jannah's last Expedition

Battle of Test (1520)

  • Mali Empire
    • Military: 950
    • Supply: Distantly supplied
    • Density: Very Rural
    • Geography: Forest
    • Infrastructure: none
    • Battle score: 12
    • Population: Ten times more than enemy
    • Government: Content Empire
    • Motive: Asserting hegemony
    • Morale: none
    • Tactics: Vastly advanced tech,Flanking
    • Economy: Tribute,Prosperous nearby trade,Prosperous distant trade,Gold rush,Plunding enemy,Economic disruption nearby. Base 15
    • New Stability: 191.5
    • Mali Empire is in a recession.
    • Final military: 245 (743 lost)
    • Final morale: 0. (0.%)
    • Abd Al-Mutalib Jannah survives the battle.
  • Ceata
    • Military: 3000
    • Supply: Shortage of materials
    • Density: Very Rural
    • Geography: Forest
    • Infrastructure: none
    • Battle score: 8
    • Siege: 0
    • Population: Ten times less than enemy
    • Government: Content Feudal
    • Motive: Defending existential
    • Morale: none
    • Tactics: Savage leader
    • Economy: none,Economic disruption nearby,Economic disruption at home. Base 10
    • New Stability: 188.92
    • Ceata is in a recession.
    • Final military: 2533 (467 lost)
    • Final morale: 14063.26 (23.44%)
    • default leader.
  • Result: Ceata wins with 99.08 occupation score.
  • Ceata sacks the region.
  • Battle lasts 7 days and the occupation lasts 4 days.

Hungarian seizure of the eyesore by poland

Siege of Krakow (1534)

  • Hungary
    • Military: 15000
    • Supply: Supplied by roads
    • Density: Somewhat Urban
    • Geography: Forest
    • Infrastructure: Allied light infrastructure
    • Battle score: 10
    • Population: Ten times more than enemy
    • Government: Unhappy Feudal
    • Motive: Aggression
    • Morale: Vassals unhappy
    • Tactics: Savage leader
    • Economy: Prosperous nearby trade,Prosperous distant trade,Paying tribute. Base 15
    • New Stability: 197.14
    • Hungary is in a recession.
    • Final military: 12538 (2912 lost)
    • Final morale: 89683.77 (29.89%)
    • John Zápolya survives the battle.
  • Krakow
    • Military: 2500
    • Supply: Near major city/depot
    • Density: Somewhat Urban
    • Geography: Forest
    • Infrastructure: General infrastructure
    • Battle score: 10
    • Siege: 1
    • Population: Ten times less than enemy
    • Government: Content Feudal
    • Motive: Defending existential
    • Morale: none
    • Tactics: Inexperienced leader
    • Economy: Prosperous nearby trade,Prosperous distant trade,Economic disruption nearby,Economic disruption at home. Base 0
    • New Stability: 190.77
    • Krakow is in a recession.
    • Final military: 688 (1812 lost)
    • Final morale: 0. (0.%)
    • default leader.
  • Result: Hungary wins with 150.99 occupation score.
  • Hungary exacts tribute from the region.
  • Battle lasts 5 days and the occupation lasts 8 days.

Ava-Ayutthaya War (1533-)

Battle of Ava (1533)

  • Ayutthaya
    • Military: 17000
    • Supply: Supplied by roads
    • Density: Somewhat Urban
    • Geography: Pinned to river,Forest
    • Infrastructure: Allied light infrastructure,Captured light infrastructure,Siege weapons
    • Battle score: 14
    • Population: Ten times more than enemy
    • Government: Content Feudal
    • Motive: Asserting hegemony
    • Morale: none
    • Tactics: Savage leader,Flanking
    • Economy: Tribute,Prosperous nearby trade,Prosperous distant trade,Plunding enemy,Economic disruption nearby. Base 15
    • New Stability: 193.79
    • Ayutthaya is in a recession.
    • Final military: 8433 (9247 lost)
    • Final morale: 16.86 (0.%)
    • Nattanai Chaiprasit survives the battle.
  • Ava
    • Military: 12000
    • Supply: Near major city/depot
    • Density: Somewhat Urban
    • Geography: Pinned to river,Forest
    • Infrastructure: Natural defenses,Heavy infrastructure
    • Battle score: 10
    • Siege: 0
    • Population: Ten times less than enemy
    • Government: Content Feudal
    • Motive: Defending existential
    • Morale: none
    • Tactics: none
    • Economy: Tribute,Prosperous nearby trade,Prosperous distant trade,Economic disruption nearby. Base 15
    • New Stability: 184.05
    • Ava is in a recession.
    • Final military: 4288 (7712 lost)
    • Final morale: 0.01 (0.%)
    • default leader.
  • Result: Ayutthaya wins with 17.8 occupation score.
  • Ayutthaya sacks the region.
  • Battle lasts 14 days and the occupation lasts 6 days.

Shan Campaigns

Battle of Imphal (1535)

  • Ayutthaya
    • Military: 20000
    • Supply: Distantly supplied
    • Density: Somewhat Urban
    • Geography: Mountainous,Pinned to river
    • Infrastructure: none
    • Battle score: 10
    • Population: Ten times more than enemy
    • Government: Content Feudal
    • Motive: Asserting hegemony
    • Morale: Recent victory
    • Tactics: Savage leader
    • Economy: Tribute,Prosperous nearby trade,Prosperous distant trade,Economic disruption nearby. Base 15
    • New Stability: 195.23
    • Ayutthaya is in a recession.
    • Final military: 12905 (7895 lost)
    • Final morale: 4341.95 (0.83%)
    • Nattanai Chaiprasit survives the battle.
  • Manipur
    • Military: 5000
    • Supply: Near major city/depot
    • Density: Somewhat Urban
    • Geography: Mountainous,Pinned to river
    • Infrastructure: Natural defenses
    • Battle score: 10
    • Siege: 0
    • Population: Ten times less than enemy
    • Government: Content Feudal
    • Motive: Defending existential
    • Morale: none
    • Tactics: none
    • Economy: Prosperous nearby trade,Economic disruption nearby. Base 10
    • New Stability: 190.98
    • Manipur is in a recession.
    • Final military: 1518 (3607 lost)
    • Final morale: 0. (0.%)
    • default average survives the battle.
  • Result: Ayutthaya wins with 4.12 occupation score.
  • Ayutthaya scores a tactical victory.
  • Battle lasts 10 days and the occupation lasts 2 days.

Battle of Mohnyin (1536)

  • Ayutthaya
    • Military: 20000
    • Supply: Distantly supplied
    • Density: Urban
    • Geography: Mountainous,Forest
    • Infrastructure: none
    • Battle score: 10
    • Population: Ten times more than enemy
    • Government: Content Feudal
    • Motive: Aggression
    • Morale: none
    • Tactics: Savage leader
    • Economy: Tribute,Prosperous nearby trade,Prosperous distant trade,Economic disruption nearby. Base 15
    • New Stability: 196.29
    • Ayutthaya is in a recession.
    • Final military: 15121 (5679 lost)
    • Final morale: 15186.19 (2.92%)
    • Nattanai Chaiprasit survives the battle.
  • Shan
    • Military: 10000
    • Supply: Near major city/depot
    • Density: Urban
    • Geography: High ground,Mountainous,Forest
    • Infrastructure: General infrastructure
    • Battle score: 10
    • Siege: 0
    • Population: Ten times less than enemy
    • Government: Content Feudal
    • Motive: Defending existential
    • Morale: none
    • Tactics: Savage leader
    • Economy: Prosperous nearby trade,Economic disruption nearby. Base 0
    • New Stability: 190.73
    • Shan is in a recession.
    • Final military: 2784 (7466 lost)
    • Final morale: 0. (0.%)
    • default average survives the battle.
  • Result: Ayutthaya wins with 14.21 occupation score.
  • Ayutthaya sacks the region.
  • Battle lasts 10 days and the occupation lasts 2 days.

Vinland Rebellion

Battle of Fort Hytholoday (1535)

  • Vinland
    • Military: 400
    • Supply: Supplied by roads
    • Density: Rural
    • Geography: Pinned to coast/mountain
    • Infrastructure: none
    • Battle score: 10
    • Population: Ten times less than enemy
    • Government: Content Feudal
    • Motive: Reclaiming recent territory
    • Morale: none
    • Tactics: Savage leader
    • Economy: Prosperous distant trade,Plunding enemy,Economic disruption nearby,Economic disruption at home,Blockade of major port. Base 10
    • New Stability: 183.7
    • Vinland is in a recession.
    • Final military: 57 (351 lost)
    • Final morale: 0. (0.%)
    • Eric Kuis survives the battle.
  • France
    • Military: 1200
    • Supply: Cut off from supply
    • Density: Rural
    • Geography: High ground,Pinned to coast/mountain
    • Infrastructure: Basic infrastructure
    • Battle score: 10
    • Siege: 0
    • Population: Ten times more than enemy
    • Government: Content Feudal
    • Motive: Defending border
    • Morale: none
    • Tactics: none
    • Economy: Prosperous nearby trade,Prosperous distant trade,Economic disruption nearby. Base 10
    • New Stability: 195.76
    • France is in a recession.
    • Final military: 1007 (217 lost)
    • Final morale: 1996.09 (6.93%)
    • Raphael Hytholoday survives the battle.
  • Result: France wins with 36.14 occupation score.
  • France sacks the region.
  • Battle lasts 4 days and the occupation lasts 11 days.

Algo redone after review by Solace, Feud, Steph. Result seems much more plausible and there is less random boosts. Things taken away are the embargo and pillaging. France got surprised and wouldnt be able to pillage, Also way to much coast to effectively embargo for France given its current fleet size -Feud

Japanese Invasion of Tondo

Battle of Manila (1535)

  • Japan
    • Military: 15000
    • Supply: Distantly supplied
    • Density: Urban
    • Geography: Naval invasion,Pinned to coast/mountain
    • Infrastructure: Siege weapons
    • Battle score: 13
    • Population: Ten times more than enemy
    • Government: Content Empire
    • Motive: Asserting hegemony
    • Morale: none
    • Tactics: Vastly advanced tech
    • Economy: Prosperous nearby trade,Prosperous distant trade,Blockade of major port. Base 15
    • New Stability: 192.38
    • Japan is in a recession.
    • Final military: 5238 (10362 lost)
    • Final morale: 0.01 (0.%)
    • Akechi Masamune: survives the battle.
  • Tondo
    • Military: 10000
    • Supply: Near major city/depot
    • Density: Urban
    • Geography: Pinned to coast/mountain
    • Infrastructure: General infrastructure
    • Battle score: 10
    • Siege: 0
    • Population: Ten times less than enemy
    • Government: Organized Tribal
    • Motive: Defending existential
    • Morale: none
    • Tactics: none
    • Economy: Prosperous nearby trade,none. Base 15
    • New Stability: 192.71
    • Tondo is in a recession.
    • Final military: 4695 (5305 lost)
    • Final morale: 2.03 (0.%)
    • default leader.
  • Result: Tondo wins with 0.42 occupation score.
  • Tondo is repulsed by the natives.
  • Battle lasts 15 days and the occupation lasts 15 days.

Russian Raid against Kazahk (1537)

  • Russia
    • Military: 3000
    • Supply: Supplied by roads
    • Density: Very Rural
    • Geography: Steppe
    • Infrastructure: none
    • Battle score: 10
    • Population: Greater than enemy
    • Government: Content Feudal
    • Motive: Asserting hegemony
    • Morale: none
    • Tactics: Vastly advanced tech,Savage leader
    • Economy: National gift,Prosperous nearby trade,Prosperous distant trade,none. Base 15
    • New Stability: 149.22
    • Russia has an unpopular government.
    • Final military: 1133 (1957 lost)
    • Final morale: 0.01 (0.%)
    • Kniaz Aleksei is killed in battle.
  • Kazakh
    • Military: 3000
    • Supply: Supplied by roads
    • Density: Very Rural
    • Geography: Steppe
    • Infrastructure: none
    • Battle score: 10
    • Siege: 0
    • Population: Less than enemy
    • Government: Horde
    • Motive: Defending border
    • Morale: Recent pillage
    • Tactics: Savage leader
    • Economy: Tribute,Prosperous nearby trade,Prosperous distant trade,Economic disruption at home. Base 15
    • New Stability: 143.11
    • Kazakh has an unpopular government.
    • Final military: 1412 (1708 lost)
    • Final morale: 0.1 (0.%)
    • Safa Giray of Kazan survives the battle.
  • Result: Kazakh wins with 0.06 occupation score.
  • Kazakh is repulsed by the natives.
  • Battle lasts 16 days and the occupation lasts 12 days.

Serbo-Roman War (1537)

Siege of Tarnovo (1537)

  • Rome
    • Military: 48000
    • Supply: Supplied by roads
    • Density: Somewhat Urban
    • Geography: High ground,Arable landscape
    • Infrastructure: Captured light infrastructure,Siege weapons
    • Battle score: 13
    • Population: Twice or more than enemy
    • Government: Content Empire
    • Motive: Dynastic dispute
    • Morale: none
    • Tactics: Savage leader,Enemy surrounded
    • Economy: Prosperous nearby trade,Prosperous distant trade,Economic disruption nearby. Base 15
    • New Stability: 199.84
    • Rome is in a recession.
    • Final military: 47371 (629 lost)
    • Final morale: 1043896.25 (83.65%)
    • Alexandros Tagaris survives the battle.
  • Bulgaria
    • Military: 3000
    • Supply: Near major city/depot
    • Density: Somewhat Urban
    • Geography: Arable landscape
    • Infrastructure: Natural defenses,General infrastructure
    • Battle score: 10
    • Siege: 0
    • Population: Half or less than enemy
    • Government: Unhappy Feudal
    • Motive: Dynastic dispute
    • Morale: Army deserts,Vassals unhappy
    • Tactics: none
    • Economy: none,Paying tribute,Blockade of major port. Base 0
    • New Stability: 187.24
    • Bulgaria is in a recession.
    • Final military: 0 (3000 lost)
    • Final morale: -0. (-0.%)
    • default leader.
  • Result: Rome wins with 2603.47 occupation score.
  • Rome deposes the local rulers.
  • Battle lasts 1 days and the occupation lasts 48 days.

Siege of Sofia (1537)

  • Rome
    • Military: 12000
    • Supply: Supplied by roads
    • Density: Somewhat Urban
    • Geography: Arable landscape
    • Infrastructure: Captured light infrastructure,Siege weapons
    • Battle score: 13
    • Population: Twice or more than enemy
    • Government: Content Empire
    • Motive: Dynastic dispute
    • Morale: none
    • Tactics: Savage leader,Enemy surrounded
    • Economy: Prosperous nearby trade,Prosperous distant trade,Economic disruption nearby. Base 15
    • New Stability: 199.68
    • Rome is in a recession.
    • Final military: 11832 (168 lost)
    • Final morale: 242542.48 (84.22%)
    • Manuel Hasapis survives the battle.
  • Bulgaria
    • Military: 3000
    • Supply: Near major city/depot
    • Density: Somewhat Urban
    • Geography: Arable landscape
    • Infrastructure: Natural defenses,General infrastructure
    • Battle score: 10
    • Siege: 0
    • Population: Half or less than enemy
    • Government: Unhappy Feudal
    • Motive: Dynastic dispute
    • Morale: Vassals unhappy
    • Tactics: none
    • Economy: none,Paying tribute,Blockade of major port. Base 0
    • New Stability: 174.66
    • Bulgaria is in a depression.
    • Final military: 0 (3000 lost)
    • Final morale: -0. (-0.%)
    • default leader.
  • Result: Rome wins with 2731.1 occupation score.
  • Rome deposes the local rulers.
  • Battle lasts 1 days and the occupation lasts 49 days.


Battle of Kosovo Fields (1538)

  • Serbia
    • Military: 13000
    • Supply: Supplied by roads
    • Density: Very Rural
    • Geography: Arable landscape
    • Infrastructure: Allied light infrastructure
    • Battle score: 10
    • Population: Half or less than enemy
    • Government: Content Feudal
    • Motive: Defending core
    • Morale: Recent victory,Recent pillage
    • Tactics: Flanking
    • Economy: none,Economic disruption nearby,Economic disruption at home,Blockade of major port. Base 8
    • New Stability: 190.04
    • Serbia is in a recession.
    • Final military: 3740 (9585 lost)
    • Final morale: 0. (0.%)
    • default average survives the battle.
  • Rome
    • Military: 37000
    • Supply: Near major city/depot
    • Density: Very Rural
    • Geography: Arable landscape
    • Infrastructure: Basic infrastructure,Blockading
    • Battle score: 10
    • Siege: 0
    • Population: Twice or more than enemy
    • Government: Content Empire
    • Motive: Defending hegemony
    • Morale: none
    • Tactics: Savage leader
    • Economy: Prosperous nearby trade,Prosperous distant trade,Economic disruption nearby. Base 13
    • New Stability: 186.61
    • Rome is in a recession.
    • Final military: 35517 (2963 lost)
    • Final morale: 170537.41 (19.2%)
    • Alexandros Tagaris survives the battle.
  • Result: Rome wins with 10342.81 occupation score.
  • Rome vassalizes the region.
  • Battle lasts 2 days and the occupation lasts 12 days.


    • Military: 48000
    • Supply: Supplied by roads
    • Density: Urban
    • Geography: Pinned to river,Arable landscape
    • Infrastructure: Captured light infrastructure,Siege weapons,Blockading
    • Battle score: 13
    • Population: Twice or more than enemy
    • Government: Content Empire
    • Motive: Asserting hegemony
    • Morale: none
    • Tactics: Savage leader,Enemy surrounded
    • Economy: Prosperous nearby trade,Prosperous distant trade,Economic disruption nearby. Base 13
    • New Stability: 195.65
    • Rome is in a recession.
    • Final military: 47714 (1726 lost)
    • Final morale: 779858.81 (67.7%)
    • Manuel Hasapis survives the battle.
  • Serbia
    • Military: 5000
    • Supply: Near major city/depot
    • Density: Urban
    • Geography: Pinned to river,Arable landscape
    • Infrastructure: Heavy infrastructure,Fortress
    • Battle score: 10
    • Siege: 0
    • Population: Half or less than enemy
    • Government: Content Feudal
    • Motive: Defending core
    • Morale: Recent pillage
    • Tactics: none
    • Economy: none,Economic disruption nearby,Economic disruption at home,Blockade of major port. Base 8
    • New Stability: 188.61
    • Serbia is in a recession.
    • Final military: 0 (5000 lost)
    • Final morale: -0. (-0.%)
    • default leader.
  • Result: Rome wins with 5160.74 occupation score.
  • Rome deposes the local rulers.
  • Battle lasts 1 days and the occupation lasts 34 days.

Lan Na Rebellion (1538)

Battle of Chiang Mai (1538)

  • Ayutthaya
    • Military: 40000
    • Supply: Supplied by roads
    • Density: Somewhat Urban
    • Geography: Arable landscape,Forest
    • Infrastructure: Captured light infrastructure
    • Battle score: 10
    • Population: Ten times more than enemy
    • Government: Content Feudal
    • Motive: Asserting hegemony
    • Morale: none
    • Tactics: Savage leader,Enemy surrounded
    • Economy: Tribute,Prosperous nearby trade,Prosperous distant trade,Economic disruption nearby,Loss of major city. Base 15
    • New Stability: 198.72
    • Ayutthaya is in a recession.
    • Final military: 35572 (4828 lost)
    • Final morale: 530420.94 (45.73%)
    • Bayinnaung survives the battle.
  • Lan Na
    • Military: 23000
    • Supply: Near major city/depot
    • Density: Somewhat Urban
    • Geography: Arable landscape,Forest
    • Infrastructure: Natural defenses,General infrastructure
    • Battle score: 10
    • Siege: 0
    • Population: Ten times less than enemy
    • Government: Content Feudal
    • Motive: Reclaiming territory
    • Morale: none
    • Tactics: Savage leader
    • Economy: Prosperous distant trade,Economic disruption nearby,Economic disruption at home,Severe damage to major city. Base 8
    • New Stability: 190.76
    • Lan Na is in a recession.
    • Final military: 6292 (16708 lost)
    • Final morale: 0. (0.%)
    • default leader.
  • Result: Ayutthaya wins with 10656.76 occupation score.
  • Ayutthaya vassalizes the region.
  • Battle lasts 2 days and the occupation lasts 20 days.

Irish Intervention & Second Vinlandic Revolt(1538)

Battle of Silvermines (1537)

  • Celtic Confederacy
    • Military: 10000
    • Supply: Distantly supplied
    • Density: Rural
    • Geography: Pinned to river
    • Infrastructure: Captured light infrastructure
    • Battle score: 10
    • Population: Less than enemy
    • Government: Unhappy Feudal
    • Motive: Reclaiming territory
    • Morale: Vassals unhappy
    • Tactics: none
    • Economy: Prosperous nearby trade,Prosperous distant trade,Economic disruption nearby,Economic disruption at home. Base 8
    • New Stability: 108.67
    • Celtic Confederacy suffers frequent unrest.
    • Final military: 3535 (6865 lost)
    • Final morale: 0. (0.%)
    • Brian O Brian survives the battle.
  • Ireland
    • Military: 11000
    • Supply: Shortage of one material
    • Density: Rural
    • Geography: High ground,Pinned to river
    • Infrastructure: General infrastructure
    • Battle score: 10
    • Siege: 0
    • Population: Greater than enemy
    • Government: Content Feudal
    • Motive: Defending existential
    • Morale: none
    • Tactics: Savage leader
    • Economy: Plundering enemy,Economic disruption nearby,Economic disruption at home. Base 6
    • New Stability: 194.79
    • Ireland is in a recession.
    • Final military: 5647 (5573 lost)
    • Final morale: 13.82 (0.%)
    • Cathal is killed in battle.
  • Result: Ireland wins with 1.3 occupation score.
  • Ireland scores a tactical victory.
  • Battle lasts 15 days and the occupation lasts 16 days.

This result of this battle effectively results in a de-facto independent of much territory south of this location but with a slight inability to push further north after the battle.

Battle of the Killaloe Fields (1540)

  • Celtic Confederacy
    • Military: 11500
    • Supply: Distantly supplied
    • Density: Rural
    • Geography: High ground
    • Infrastructure: General infrastructure
    • Battle score: 10
    • Siege: 0
    • Population: Less than enemy
    • Government: Unhappy Feudal
    • Motive: Reclaiming territory
    • Morale: Vassals unhappy
    • Tactics: none
    • Economy: Prosperous nearby trade,Prosperous distant trade,Economic disruption nearby,Economic disruption at home. Base 8
    • New Stability: 192.59
    • Celtic Confederacy is in a recession.
    • Final military: 7331 (4169 lost)
    • Final morale: 0.0 (0.0%)
    • Brian O Brian survives the battle.
  • Ireland
    • Military: 4650
    • Supply: Shortage of one material
    • Density: Rural
    • Geography: none
    • Infrastructure: General infrastructure
    • Battle score: 10
    • Siege: 0
    • Population: Greater than enemy
    • Government: Content Feudal
    • Motive: Defending existential
    • Morale: none
    • Tactics: Savage leader
    • Economy: Plunding enemy,Economic disruption nearby,Economic disruption at home. Base 6
    • New Stability: 194.61
    • Ireland is in a recession.
    • Final military: 559 (4091 lost)
    • Final morale: 73783.3 (32.38%)
    • Conchobar is killed in battle.
  • Result: Ireland wins with 45012.17 occupation score.
  • Ireland vassalizes the region.
  • Battle lasts 17 days and the occupation lasts 1 days.

Battle of Biscay (1543)

  • Portugal
    • No. of ships: 120
    • Supply: Access to other ships
    • Direction of currents: Against current
    • Avg. condition of ships: Adequate condition,Superior materials
    • Location: Blockading bay
    • Battle score: 12
    • Population: Half or less than enemy
    • Government: Content Feudal
    • Motive: Asserting hegemony
    • Morale: none
    • Tactics: none
    • Economy: Prosperous nearby trade,Prosperous distant trade,none. Base 15
    • New Stability: 191.99
    • Portugal is in a recession.
    • Final military: 107 (13 lost)
    • Final morale: 239714.0 (90.21%)
    • default leader.
  • France
    • No. of ships: 50
    • Supply: Access to city or depot
    • Direction of currents: Against current
    • Avg. condition of ships: Light damage,Adequate
    • Location: Blockading bay
    • Battle score: 10
    • Siege: 0
    • Population: Twice or more than enemy
    • Government: Content Feudal
    • Motive: Defending border
    • Morale: none
    • Tactics: none
    • Economy: Prosperous nearby trade,Prosperous distant trade,Economic disruption nearby. Base 10
    • New Stability: 200.0
    • France is in a recession.
    • Final military: 9 (41 lost)
    • Final morale: 0.0 (0.0%)
    • default leader.
  • Result: Portugal wins with 0.12 occupation score.
  • Portugal is repulsed by the natives.
  • Battle lasts 54 days and the occupation lasts 8 days.

Vinlandic Campaign (1544)

  • Celtic Confederacy
    • Military: 3000
    • Supply: Distantly supplied
    • Density: Rural
    • Geography: Pinned to coast/mountain,Forest
    • Infrastructure: Siege weapons
    • Battle score: 10
    • Population: Half or less than enemy
    • Government: Unhappy Feudal
    • Motive: Aggression
    • Morale: Vassals unhappy
    • Tactics: Savage leader,Enemy surrounded
    • Economy: none,Economic disruption nearby,Economic disruption at home,Destruction of major nation,Severe damage to major city. Base 8
    • New Stability: 199.4
    • Celtic Confederacy is in a recession.
    • Final military: 2186 (814 lost)
    • Final morale: 52511.75 (75.02%)
    • default leader.
  • France
    • Military: 2500
    • Supply: Cut off from supply
    • Density: Rural
    • Geography: High ground,Pinned to coast/mountain,Forest
    • Infrastructure: Basic infrastructure
    • Battle score: 10
    • Siege: 0
    • Population: Twice or more than enemy
    • Government: Content Feudal
    • Motive: Defending border
    • Morale: none
    • Tactics: Savage leader
    • Economy: Prosperous nearby trade,Prosperous distant trade,Economic disruption nearby. Base 10
    • New Stability: 199.84
    • France is in a recession.
    • Final military: 656 (1844 lost)
    • Final morale: 0.0 (0.0%)
    • default leader.
  • Result: Inconclusive - nobody wins with 1.0 occupation score.
  • Inconclusive - nobody scores a tactical victory.
  • Battle lasts 365 days and the occupation lasts 0 days.

Siege of Fort Hytholoday (1545)

  • Celtic Confederacy
    • Military: 1800
    • Supply: Distantly supplied
    • Density: Rural
    • Geography: Pinned to coast/mountain,Forest
    • Infrastructure: Siege weapons
    • Battle score: 10
    • Population: Half or less than enemy
    • Government: Unhappy Feudal
    • Motive: Aggression
    • Morale: Vassals unhappy
    • Tactics: Savage leader,Enemy surrounded
    • Economy: none,Economic disruption nearby,Economic disruption at home,Destruction of major nation,Severe damage to major city. Base 8
    • New Stability: 199.52
    • Celtic Confederacy is in a recession.
    • Final military: 1146 (654 lost)
    • Final morale: 18811.12 (44.79%)
    • default leader.
  • France
    • Military: 590
    • Supply: Cut off from supply
    • Density: Rural
    • Geography: High ground,Pinned to coast/mountain,Forest
    • Infrastructure: Basic infrastructure
    • Battle score: 10
    • Siege: 0
    • Population: Twice or more than enemy
    • Government: Content Feudal
    • Motive: Defending border
    • Morale: none
    • Tactics: Savage leader
    • Economy: Prosperous nearby trade,Prosperous distant trade,Economic disruption nearby. Base 10
    • New Stability: 199.96
    • France is in a recession.
    • Final military: 75 (515 lost)
    • Final morale: 0.0 (0.0%)
    • default leader.
  • Result: Celtic Confederacy wins with 0.0 occupation score.
  • Celtic Confederacy is repulsed by the natives.
  • Battle lasts 57 days and the occupation lasts 1 days.

Batle for Vinland (1546)

  • France
    • Military: 1200
    • Supply: Distantly supplied
    • Density: Very Rural
    • Geography: Naval invasion,Arable landscape,Forest
    • Infrastructure: Siege weapons
    • Battle score: 10
    • Population: Ten times more than enemy
    • Government: Content Feudal
    • Motive: Reclaiming territory
    • Morale: none
    • Tactics: Savage leader
    • Economy: Prosperous nearby trade,Economic disruption nearby. Base 10
    • New Stability: 199.94
    • France is in a recession.
    • Final military: 499 (701 lost)
    • Final morale: 0.0 (0.0%)
    • René Cavelier is killed in battle.
  • Vinland
    • Military: 1000
    • Supply: Shortage of materials
    • Density: Very Rural
    • Geography: High ground,Arable landscape,Forest
    • Infrastructure: Basic infrastructure
    • Battle score: 10
    • Siege: 0
    • Population: Ten times less than enemy
    • Government: Content Feudal
    • Motive: Defending existential
    • Morale: Recent defeat
    • Tactics: Savage leader,Flanking
    • Economy: National gift,Plunding enemy,Economic disruption nearby,Economic disruption at home,Blockade of major port. Base 10
    • New Stability: 173.71
    • Vinland is in a depression.
    • Final military: 279 (721 lost)
    • Final morale: 10506.63 (40.86%)
    • default leader.
  • Result: Vinland wins with 0.8 occupation score.
  • Vinland is repulsed by the natives.
  • Battle lasts 27 days and the occupation lasts 3 days.

Russian-Kazakh Frontier Raids (1538)

  • Russia
    • Military: 13000
    • Supply: Supplied by roads
    • Density: Very Rural
    • Geography: Steppe
    • Infrastructure: Allied light infrastructure
    • Battle score: 10
    • Population: Greater than enemy
    • Government: Content Feudal
    • Motive: Defending border
    • Morale: none
    • Tactics: Vastly advanced tech,Savage leader
    • Economy: Prosperous nearby trade,Prosperous distant trade,Economic disruption nearby. Base 15
    • New Stability: 188.89
    • Russia is in a recession.
    • Final military: 12771 (619 lost)
    • Final morale: 121200.17 (33.3%)
    • Kniaz Aleksei survives the battle.
  • Kazakh
    • Military: 14000
    • Supply: Supplied by roads
    • Density: Very Rural
    • Geography: Steppe
    • Infrastructure: none
    • Battle score: 10
    • Siege: 0
    • Population: Less than enemy
    • Government: Horde
    • Motive: Defending hegemony
    • Morale: Recent pillage
    • Tactics: Savage leader,Flanking
    • Economy: Tribute,Prosperous nearby trade,Pillaging others,Prosperous distant trade,Plunding enemy,Economic disruption nearby,Economic disruption at home. Base 15
    • New Stability: 194.81
    • Kazakh is in a recession.
    • Final military: 10459 (4101 lost)
    • Final morale: -9037.83 (-2.93%)
    • Safa Giray of Kazan survives the battle.
  • Result: Russia wins with 185.2 occupation score.
  • Russia exacts tribute from the region.
  • Battle lasts 1 days and the occupation lasts 63 days.

Kazakh Steppes (1543)

  • Russia
    • Military: 25000
    • Supply: Supplied by roads
    • Density: Very Rural
    • Geography: Steppe,Arable landscape
    • Infrastructure: Basic infrastructure
    • Battle score: 10
    • Siege: 0
    • Population: Greater than enemy
    • Government: Content Feudal
    • Motive: Asserting hegemony
    • Morale: none
    • Tactics: Vastly advanced tech,Savage leader
    • Economy: Prosperous nearby trade,Prosperous distant trade,Economic disruption nearby. Base 15
    • New Stability: 196.19
    • Russia is in a recession.
    • Final military: 4985 (20015 lost)
    • Final morale: 267333.06 (25.18%)
    • Kniaz Aleksei survives the battle.
  • Kazakh
    • Military: 25000
    • Supply: Supplied by roads
    • Density: Very Rural
    • Geography: Steppe,Arable landscape
    • Infrastructure: Basic infrastructure
    • Battle score: 10
    • Siege: 0
    • Population: Less than enemy
    • Government: Horde
    • Motive: Defending border
    • Morale: Recent pillage
    • Tactics: Savage leader,Flanking
    • Economy: Tribute,Prosperous nearby trade,Pillaging others,Prosperous distant trade,Plunding enemy,Economic disruption nearby,Economic disruption at home. Base 0
    • New Stability: 193.1
    • Kazakh is in a recession.
    • Final military: 11194 (13806 lost)
    • Final morale: 0.0 (0.0%)
    • Safa Giray of Kazan survives the battle.
  • Result: Russia wins with 0.01 occupation score.
  • Russia is repulsed by the natives.
  • Battle lasts 53 days and the occupation lasts 1 days.

Mali Civil War (1541-)

Crossing of the Senegal (1541)

  • Mali Empire
    • Military: 37000
    • Supply: Supplied by roads
    • Density: Somewhat Urban
    • Geography: Pinned to river,Arable landscape
    • Infrastructure: Allied light infrastructure
    • Battle score: 14
    • Population: Ten times more than enemy
    • Government: Unhappy Empire
    • Motive: Asserting hegemony
    • Morale: Vassals unhappy,Recent pillage
    • Tactics: Savage leader,Flanking
    • Economy: Tribute,Prosperous nearby trade,Prosperous distant trade,Gold rush,Economic disruption nearby,Loss of major city. Base 15
    • New Stability: 194.59
    • Mali Empire is in a recession.
    • Final military: 25161 (13134 lost)
    • Final morale: 281.78 (0.03%)
    • Aswed Zahri survives the battle.
  • Mossi
    • Military: 35000
    • Supply: Near major city/depot
    • Density: Somewhat Urban
    • Geography: Pinned to river,Arable landscape
    • Infrastructure: General infrastructure,Fortress
    • Battle score: 10
    • Siege: 0
    • Population: Ten times less than enemy
    • Government: Content Feudal
    • Motive: Reclaiming territory
    • Morale: Recent pillage
    • Tactics: Savage leader
    • Economy: Prosperous nearby trade,Prosperous distant trade,Gold rush,Plunding enemy,Economic disruption nearby,Economic disruption at home. Base 0
    • New Stability: 143.49
    • Mossi has an unpopular government.
    • Final military: 8975 (26025 lost)
    • Final morale: 0. (0.%)
    • default leader.
  • Result: Mali Empire wins with 2.56 occupation score.
  • Mali Empire scores a tactical victory.
  • Battle lasts 8 days and the occupation lasts 31 days.

Siege of Wagadugu (1541)

  • Mali Empire
    • Military: 25000
    • Supply: Supplied by roads
    • Density: Somewhat Urban
    • Geography: Arable landscape
    • Infrastructure: Allied light infrastructure
    • Battle score: 10
    • Population: Ten times more than enemy
    • Government: Unhappy Empire
    • Motive: Asserting hegemony
    • Morale: Recent defeat,Vassals unhappy,Recent pillage
    • Tactics: Savage leader,Flanking
    • Economy: Tribute,Prosperous nearby trade,Prosperous distant trade,Gold rush,Economic disruption nearby,Loss of major city. Base 13
    • New Stability: 189.09
    • Mali Empire is in a recession.
    • Final military: 16639 (9236 lost)
    • Final morale: 194.66 (0.03%)
    • Aswed Zahri survives the battle.
  • Mossi
    • Military: 20000
    • Supply: Near major city/depot
    • Density: Somewhat Urban
    • Geography: Arable landscape
    • Infrastructure: Heavy infrastructure,Fortress
    • Battle score: 10
    • Siege: 0
    • Population: Ten times less than enemy
    • Government: Content Feudal
    • Motive: Reclaiming territory
    • Morale: Recent victory,Recent pillage
    • Tactics: Savage leader
    • Economy: Prosperous nearby trade,Prosperous distant trade,Gold rush,Plunding enemy,Economic disruption nearby,Economic disruption at home. Base 0
    • New Stability: 101.12
    • Mossi suffers frequent unrest.
    • Final military: 5683 (14317 lost)
    • Final morale: 0. (0.%)
    • default leader.
  • Result: Mali Empire wins with 2.19 occupation score.
  • Mali Empire scores a tactical victory, forcing the Mossi kingdom to retreat to the coastal territories.
  • Battle lasts 8 days and the occupation lasts 34 days.

Attack on Baol (1541)

  • Mali Empire
    • Military: 8000
    • Supply: Distantly supplied
    • Density: Somewhat Urban
    • Geography: Arable landscape
    • Infrastructure: none
    • Battle score: 10
    • Population: Twice or more than enemy
    • Government: Unhappy Empire
    • Motive: Asserting hegemony
    • Morale: Vassals unhappy,Recent pillage
    • Tactics: Vastly advanced tech,Flanking
    • Economy: Tribute,Prosperous nearby trade,Prosperous distant trade,Gold rush,Plunding enemy,Economic disruption nearby,Loss of major city. Base 13
    • New Stability: 195.19
    • Mali Empire is in a recession.
    • Final military: 7207 (913 lost)
    • Final morale: 93959.12 (45.17%)
    • Hambra Mukhamil is killed in battle.
  • Seperatists
    • Military: 15000
    • Supply: Near major city/depot
    • Density: Somewhat Urban
    • Geography: Arable landscape
    • Infrastructure: Heavy infrastructure,Fortress
    • Battle score: 10
    • Siege: 0
    • Population: Half or less than enemy
    • Government: Content Feudal
    • Motive: Reclaiming territory
    • Morale: Recent victory,Recent pillage
    • Tactics: Savage leader
    • Economy: Tribute,Prosperous nearby trade,Pillaging others,Prosperous distant trade,Gold rush,Plunding enemy,Economic disruption nearby,Economic disruption at home,Severe damage to major city. Base 5
    • New Stability: 105.23
    • Seperatists suffers frequent unrest.
    • Final military: 12839 (2161 lost)
    • Final morale: -3156.44 (-1.05%)
    • default leader.
  • Result: Mali Empire wins with 326.56 occupation score.
  • Mali Empire exacts tribute from the region.
  • Battle lasts 1 days and the occupation lasts 59 days.

Attack on Sine (1541)

  • Mali Empire
    • Military: 8000
    • Supply: Distantly supplied
    • Density: Somewhat Urban
    • Geography: Arable landscape
    • Infrastructure: none
    • Battle score: 10
    • Population: Twice or more than enemy
    • Government: Unhappy Empire
    • Motive: Asserting hegemony
    • Morale: Vassals unhappy,Recent pillage
    • Tactics: Vastly advanced tech,Flanking
    • Economy: Tribute,Prosperous nearby trade,Prosperous distant trade,Gold rush,Plunding enemy,Economic disruption nearby,Loss of major city. Base 13
    • New Stability: 195.12
    • Mali Empire is in a recession.
    • Final military: 7218 (982 lost)
    • Final morale: 91840.96 (45.92%)
    • default average survives the battle.
  • Seperatists
    • Military: 15000
    • Supply: Near major city/depot
    • Density: Somewhat Urban
    • Geography: Arable landscape
    • Infrastructure: Heavy infrastructure,Fortress
    • Battle score: 10
    • Siege: 0
    • Population: Half or less than enemy
    • Government: Content Feudal
    • Motive: Reclaiming territory
    • Morale: Recent victory,Recent pillage
    • Tactics: Savage leader
    • Economy: Tribute,Prosperous nearby trade,Pillaging others,Prosperous distant trade,Gold rush,Plunding enemy,Economic disruption nearby,Economic disruption at home,Severe damage to major city. Base 5
    • New Stability: 122.2
    • Seperatists suffers frequent unrest.
    • Final military: 12249 (2751 lost)
    • Final morale: -2655.9 (-0.89%)
    • default leader.
  • Result: Mali Empire wins with 259.67 occupation score.
  • Mali Empire exacts tribute from the region.
  • Battle lasts 1 days and the occupation lasts 49 days.

Roman Invasion of Grado

Sack of Grado (1543)

  • Rome
    • Military: 6000
    • Supply: Distantly supplied
    • Density: Somewhat Urban
    • Geography: Naval invasion,Pinned to coast/mountain,Arable landscape
    • Infrastructure: General infrastructure
    • Battle score: 13
    • Siege: 0
    • Population: Ten times more than enemy
    • Government: Content Empire
    • Motive: Asserting hegemony
    • Morale: none
    • Tactics: Savage leader
    • Economy: Tribute,Prosperous nearby trade,Prosperous distant trade,none. Base 13
    • New Stability: 199.17
    • Rome is in a recession.
    • Final military: 3047 (2953 lost)
    • Final morale: 234802.1 (79.9%)
    • Admiral Dragut survives the battle.
  • City of Gardo
    • Military: 1500
    • Supply: Near major city/depot
    • Density: Somewhat Urban
    • Geography: Pinned to coast/mountain,Arable landscape
    • Infrastructure: General infrastructure
    • Battle score: 10
    • Siege: 0
    • Population: Ten times less than enemy
    • Government: Content Republic
    • Motive: Defending existential
    • Morale: none
    • Tactics: Inexperienced leader
    • Economy: Prosperous nearby trade,Prosperous distant trade,Blockade of major port. Base 0
    • New Stability: 192.91
    • City of Gardo is in a recession.
    • Final military: 1234 (266 lost)
    • Final morale: 0.0 (0.0%)
    • default leader.
  • Result: Rome wins with 6718.02 occupation score.
  • Rome deposes the local rulers.
  • Battle lasts 36 days and the occupation lasts 1 days.
    • Algo done in error due to map confusion.

Invasion of Istria

Battle of Pula (1544)

  • Hungary
    • Military: 15000
    • Supply: Shortage of one material
    • Density: Somewhat Urban
    • Geography: Mountainous,Pinned to coast/mountain,Arable landscape,Forest
    • Infrastructure: Captured light infrastructure,Blockading
    • Battle score: 10
    • Population: Ten times more than enemy
    • Government: Content Feudal
    • Motive: Aggression
    • Morale: none
    • Tactics: none
    • Economy: Prosperous nearby trade,Prosperous distant trade,Paying tribute,Economic disruption nearby. Base 15
    • New Stability: 195.02
    • Hungary is in a recession.
    • Final military: 9256 (6194 lost)
    • Final morale: 2986.5 (1.%)
    • John Zápolya survives the battle.
  • Istria
    • Military: 10000
    • Supply: Near major city/depot
    • Density: Somewhat Urban
    • Geography: Mountainous,Pinned to coast/mountain,Arable landscape,Forest
    • Infrastructure: General infrastructure
    • Battle score: 10
    • Siege: 0
    • Population: Ten times less than enemy
    • Government: Content Republic
    • Motive: Defending existential
    • Morale: none
    • Tactics: none
    • Economy: Prosperous nearby trade,Economic disruption nearby,Economic disruption at home,Blockade of major port. Base 0
    • New Stability: 190.53
    • Istria is in a recession.
    • Final military: 2884 (7116 lost)
    • Final morale: 0. (0.%)
    • default leader.
  • Result: Hungary wins with 14.32 occupation score.
  • Hungary sacks the region.
  • Battle lasts 8 days and the occupation lasts 58 days.

Battle of Adriatic (1547)

  • League of Como
    • No. of ships: 80
    • Supply: Access to city or depot
    • Direction of currents: Against current
    • Avg. condition of ships: Adequate condition,Superior materials
    • Location: Pinned to coast,Fortifications
    • Battle score: 10
    • Population: Less than enemy
    • Government: Content Republic
    • Motive: Religious dispute
    • Morale: none
    • Tactics: none
    • Economy: National gift,Tribute,Prosperous nearby trade,Prosperous distant trade,Embargoing major power. Base 0
    • New Stability: 200.0
    • League of Como is in a recession.
    • Final military: 37 (43 lost)
    • Final morale: 0.0 (0.0%)
    • default leader.
  • Rome
    • No. of ships: 190
    • Supply: Access to other ships
    • Direction of currents: Against current
    • Avg. condition of ships: Adequate condition,Adequate
    • Location: Pinned to coast,Fortifications
    • Battle score: 13
    • Siege: 0
    • Population: Greater than enemy
    • Government: Content Empire
    • Motive: Defending border
    • Morale: none
    • Tactics: none
    • Economy: Tribute,Prosperous nearby trade,Prosperous distant trade,Embargoed by major power,Severe damage to major city. Base 13
    • New Stability: 199.68
    • Rome is in a recession.
    • Final military: 181 (9 lost)
    • Final morale: 418064.2 (96.12%)
    • Admiral Dragut survives the battle.
  • Result: Rome wins with 12305.39 occupation score.
  • Rome breaks the blockade
  • Battle lasts 33 days and the occupation lasts 32 days.

Siege of Istria (1547)

  • League of Como
    • Military: 40000
    • Supply: Near major city/depot
    • Density: Urban
    • Geography: Pinned to coast/mountain,Arable landscape
    • Infrastructure: Allied light infrastructure,Siege weapons,Blockading
    • Battle score: 10
    • Population: Less than enemy
    • Government: Content Republic
    • Motive: Religious dispute
    • Morale: Recent defeat
    • Tactics: Savage leader,Enemy surrounded
    • Economy: National gift,Tribute,Prosperous nearby trade,Prosperous distant trade,Embargoing major power. Base 0
    • New Stability: 199.56
    • League of Como is in a recession.
    • Final military: 26738 (13262 lost)
    • Final morale: 0.0 (0.0%)
    • default leader.
  • Rome
    • Military: 42000
    • Supply: Cut off from supply
    • Density: Urban
    • Geography: High ground,Pinned to coast/mountain,Arable landscape
    • Infrastructure: Heavy infrastructure
    • Battle score: 16
    • Siege: 0
    • Population: Greater than enemy
    • Government: Content Empire
    • Motive: Defending border
    • Morale: Recent victory
    • Tactics: Savage leader
    • Economy: Tribute,Prosperous nearby trade,Prosperous distant trade,Embargoed by major power,Severe damage to major city. Base 13
    • New Stability: 193.64
    • Rome is in a recession.
    • Final military: 8492 (33508 lost)
    • Final morale: 413654.3 (33.65%)
    • Alexandros Tagaris is killed in battle.
  • Result: Rome wins with 6202.96 occupation score.
  • Rome deposes the local rulers.
  • Battle lasts 218 days and the occupation lasts 6 days.

Trieste (1549)

  • League of Como
    • Military: 42000
    • Supply: Near major city/depot
    • Density: Urban
    • Geography: Pinned to coast/mountain,Arable landscape
    • Infrastructure: Allied light infrastructure,Siege weapons
    • Battle score: 10
    • Population: Less than enemy
    • Government: Content Republic
    • Motive: Asserting hegemony
    • Morale: Recent defeat
    • Tactics: Savage leader,Enemy surrounded
    • Economy: National gift,Prosperous nearby trade,Prosperous distant trade,Severe damage to major city,Loss of major city. Base 0
    • New Stability: 199.22
    • League of Como is in a recession.
    • Final military: see below
    • Final morale: 0.0 (0.0%)
    • default leader.
  • Rome
    • Military: 48000
    • Supply: Shortage of one material
    • Density: Urban
    • Geography: High ground,Pinned to coast/mountain,Arable landscape
    • Infrastructure: Natural defenses,Heavy infrastructure
    • Battle score: 16
    • Siege: 2
    • Population: Greater than enemy
    • Government: Content Empire
    • Motive: Defending border
    • Morale: Recent victory
    • Tactics: Savage leader,Flanking
    • Economy: Tribute,Prosperous nearby trade,Prosperous distant trade,Economic disruption nearby,Economic disruption at home. Base 13
    • New Stability: 186.44
    • Rome is in a recession.
    • Final military: see below
    • Final morale: 459400.7 (32.7%)
    • Alexandros Tagaris is killed in battle.
  • Result: Rome wins with 230572.16 occupation score.
  • Rome annexes the region.
  • Battle lasts 26 days and the occupation lasts 14 days

The Roman put up a valiant defense taking roughly 6000 casualties in their direct defense of Trieste to the roughly 10,000 of the League of Como. The League is unsure of their next course of action and suffer from light infighting over leadership in an attempt to find a more suitable directive on assaulting Trieste (casualties reflected in this writeup should reflect actual casualties. Algo casualties will be left blank as a result

Battle of Adriatic (1548)

  • Rome
    • No. of ships: 180
    • Supply: Access to other ships
    • Direction of currents: With weak current
    • Avg. condition of ships: Long at sea or heavy damage,Adequate
    • Location: Fortifications,Blockading bay
    • Battle score: 13
    • Population: Greater than enemy
    • Government: Content Empire
    • Motive: Defending border
    • Morale: none
    • Tactics: none
    • Economy: Tribute,Prosperous nearby trade,Prosperous distant trade,Economic disruption nearby,Economic disruption at home. Base 13
    • New Stability: 194.77
    • Rome is in a recession.
    • Final military: 100 (80 lost)
    • Final morale: 0.0 (0.0%)
    • Admiral Dragut is killed in battle.
  • League of Como
    • No. of ships: 80
    • Supply: Access to city or depot
    • Direction of currents: Against current
    • Avg. condition of ships: Adequate condition,Superior materials
    • Location: Fortifications,Blockading bay
    • Battle score: 10
    • Siege: 0
    • Population: Less than enemy
    • Government: Content Republic
    • Motive: Defending core
    • Morale: none
    • Tactics: none
    • Economy: National gift,Tribute,Prosperous nearby trade,Prosperous distant trade,Embargoing major power,Severe damage to major city,Loss of major city. Base 0
    • New Stability: 199.63
    • League of Como is in a recession.
    • Final military: 60 (20 lost)
    • Final morale: 136385.5 (76.72%)
    • default average survives the battle.
  • Result: League of Como wins with 4480.2 occupation score.
  • The Italians manage to defend the city of Venice from attack
  • Battle lasts 2 days and the occupation lasts 38 days.


Sigh.... alright im locking down Trieste and Adriatic since there is very clearly something weird going down here. I will fix it Tomorrow -Feud

Battle of Friuli (1550)

  • Hungary
    • Military: 25000
    • Supply: Supplied by roads
    • Density: Urban
    • Geography: Pinned to coast/mountain,Arable landscape,Forest
    • Infrastructure: Allied light infrastructure,Blockading
    • Battle score: 10
    • Population: Less than enemy
    • Government: Content Feudal
    • Motive: Aggression
    • Morale: none
    • Tactics: Savage leader
    • Economy: Prosperous nearby trade,Prosperous distant trade,Economic disruption nearby,Economic disruption at home. Base 15
    • New Stability: 194.09
    • Hungary is in a recession.
    • Final military: 4940 (20060 lost)
    • Final morale: 0.0 (0.0%)
    • John Zápolya survives the battle.
  • League of Como
    • Military: 30000
    • Supply: Near major city/depot
    • Density: Urban
    • Geography: Pinned to coast/mountain,Arable landscape,Forest
    • Infrastructure: Heavy infrastructure
    • Battle score: 10
    • Siege: 0
    • Population: Greater than enemy
    • Government: Content Republic
    • Motive: Defending core
    • Morale: Recent defeat
    • Tactics: Savage leader
    • Economy: National gift,Prosperous nearby trade,Prosperous distant trade,Severe damage to major city,Loss of major city. Base 0
    • New Stability: 199.43
    • League of Como is in a recession.
    • Final military: 23983 (6017 lost)
    • Final morale: 514986.9 (78.68%)
    • default average survives the battle.
  • Result: League of Como wins with 42.35 occupation score.
  • With the military still operating in the same region after the war with the Byzantines, the League of Como defeats the Hungarian invasion
  • Battle lasts 132 days and the occupation lasts 17 days.

Cambodia War

Ayutthayan Invasion (1545)

  • Ayutthaya
    • Military: 37000
    • Supply: Supplied by roads
    • Density: Rural
    • Geography: Pinned to river
    • Infrastructure: Basic infrastructure
    • Battle score: 10
    • Siege: 0
    • Population: Twice or more than enemy
    • Government: Content Feudal
    • Motive: Asserting hegemony
    • Morale: none
    • Tactics: none
    • Economy: Tribute,Prosperous nearby trade,Prosperous distant trade,Economic disruption nearby,Loss of major city. Base 15
    • New Stability: 198.38
    • Ayutthaya is in a recession.
    • Final military: 29547 (7453 lost)
    • Final morale: 681212.75 (81.99%)
    • Bayinnaung survives the battle.
  • Cambodia
    • Military: 22500
    • Supply: Near major city/depot
    • Density: Rural
    • Geography: Pinned to river
    • Infrastructure: Basic infrastructure
    • Battle score: 10
    • Siege: 0
    • Population: Half or less than enemy
    • Government: Content Feudal
    • Motive: Defending existential
    • Morale: none
    • Tactics: none
    • Economy: Prosperous nearby trade,Prosperous distant trade,Economic disruption nearby,Economic disruption at home. Base 10
    • New Stability: 190.36
    • Cambodia is in a recession.
    • Final military: 11631 (10869 lost)
    • Final morale: 0.0 (0.0%)
    • default leader.
  • Result: Ayutthaya wins with 17.45 occupation score.
  • Ayutthaya sacks the region.
  • Battle lasts 197 days and the occupation lasts 16 days.

Dai Viet Invasion (1545)

  • Dai Viet
    • Military: 35000
    • Supply: Supplied by roads
    • Density: Rural
    • Geography: Pinned to river
    • Infrastructure: none
    • Battle score: 10
    • Population: Twice or more than enemy
    • Government: Content Feudal
    • Motive: Asserting hegemony
    • Morale: none
    • Tactics: none
    • Economy: Tribute,Prosperous nearby trade,Prosperous distant trade,Economic disruption nearby. Base 15
    • New Stability: 198.21
    • Dai Viet is in a recession.
    • Final military: 28418 (6582 lost)
    • Final morale: 648346.5 (83.06%)
    • Mac Dang Dung survives the battle.
  • Cambodia
    • Military: 22500
    • Supply: Near major city/depot
    • Density: Rural
    • Geography: Pinned to river
    • Infrastructure: Basic infrastructure
    • Battle score: 10
    • Siege: 0
    • Population: Half or less than enemy
    • Government: Content Feudal
    • Motive: Defending existential
    • Morale: none
    • Tactics: none
    • Economy: Prosperous nearby trade,Prosperous distant trade,Economic disruption nearby,Economic disruption at home. Base 10
    • New Stability: 190.02
    • Cambodia is in a recession.
    • Final military: 8971 (13529 lost)
    • Final morale: 0.0 (0.0%)
    • default leader.
  • Result: Dai Viet wins with 32.18 occupation score.
  • Dai Viet sacks the region.
  • Battle lasts 182 days and the occupation lasts 16 days.

Kerpen's War

Battle of Syke (1545)

  • Kerpen Theocracy
    • Military: 10000
    • Supply: Supplied by roads
    • Density: Urban
    • Geography: Pinned to river
    • Infrastructure: Heavy infrastructure
    • Battle score: 10
    • Siege: 0
    • Population: Half or less than enemy
    • Government: Unhappy Feudal
    • Motive: Holy War
    • Morale: Recent defeat,Recent pillage
    • Tactics: Savage leader
    • Economy: Plunding enemy,Economic disruption nearby,Economic disruption at home. Base 1
    • New Stability: 190.0
    • Kerpen Theocracy is in a recession.
    • Final military: 6095 (3905 lost)
    • Final morale: 0.0 (0.0%)
    • Henry von Kerpen survives the battle.
  • Hansa
    • Military: 16000
    • Supply: Near major city/depot
    • Density: Urban
    • Geography: Pinned to river
    • Infrastructure: Heavy infrastructure
    • Battle score: 10
    • Siege: 0
    • Population: Twice or more than enemy
    • Government: Content Republic
    • Motive: Holy War
    • Morale: none
    • Tactics: none
    • Economy: Prosperous nearby trade,Prosperous distant trade,Economic disruption nearby,Economic disruption at home. Base 15
    • New Stability: 199.77
    • Hansa is in a recession.
    • Final military: 13956 (2044 lost)
    • Final morale: 320282.2 (88.25%)
    • Maximilian von Jenagotha is killed in battle.
  • Result: Hansa wins with 173.09 occupation score.
  • Hansa exacts tribute from the region.
  • Battle lasts 121 days and the occupation lasts 24 days.

Battle of Vechta (1545)

  • Hansa
    • Military: 14000
    • Supply: Supplied by roads
    • Density: Rural
    • Geography: Arable landscape
    • Infrastructure: Basic infrastructure
    • Battle score: 10
    • Siege: 0
    • Population: Twice or more than enemy
    • Government: Content Republic
    • Motive: Holy War
    • Morale: Recent defeat
    • Tactics: none
    • Economy: Prosperous nearby trade,Prosperous distant trade,Economic disruption nearby,Economic disruption at home. Base 15
    • New Stability: 199.74
    • Hansa is in a recession.
    • Final military: 12040 (1960 lost)
    • Final morale: 289191.12 (86.07%)
    • default average survives the battle.
  • Kerpen Theocracy
    • Military: 7000
    • Supply: Supplied by roads
    • Density: Rural
    • Geography: Arable landscape
    • Infrastructure: Basic infrastructure
    • Battle score: 10
    • Siege: 0
    • Population: Half or less than enemy
    • Government: Unhappy Feudal
    • Motive: Holy War
    • Morale: Recent pillage
    • Tactics: Savage leader
    • Economy: Plunding enemy,Economic disruption nearby,Economic disruption at home. Base 1
    • New Stability: 190.0
    • Kerpen Theocracy is in a recession.
    • Final military: 3967 (3033 lost)
    • Final morale: 0.0 (0.0%)
    • Henry von Kerpen survives the battle.
  • Result: Hansa wins with 1606.75 occupation score.
  • Hansa deposes the local rulers.
  • Battle lasts 116 days and the occupation lasts 33 days.

Battle of Arnsberg (1545)

  • Hesse
    • Military: 8000
    • Supply: Supplied by roads
    • Density: Somewhat Urban
    • Geography: Arable landscape
    • Infrastructure: General infrastructure
    • Battle score: 10
    • Siege: 0
    • Population: Twice or more than enemy
    • Government: Content Feudal
    • Motive: Reclaiming territory
    • Morale: none
    • Tactics: none
    • Economy: Prosperous nearby trade,Economic disruption nearby. Base 10
    • New Stability: 194.92
    • Hesse is in a recession.
    • Final military: 5952 (2048 lost)
    • Final morale: 136250.1 (75.43%)
    • William II, Count of Arnsberg survives the battle.
  • Kerpen Theocracy
    • Military: 2500
    • Supply: Supplied by roads
    • Density: Somewhat Urban
    • Geography: Arable landscape
    • Infrastructure: General infrastructure
    • Battle score: 10
    • Siege: 0
    • Population: Half or less than enemy
    • Government: Unhappy Feudal
    • Motive: Defending border
    • Morale: Recent pillage
    • Tactics: Savage leader
    • Economy: Plunding enemy,Economic disruption nearby,Economic disruption at home. Base 1
    • New Stability: 190.0
    • Kerpen Theocracy is in a recession.
    • Final military: 893 (1607 lost)
    • Final morale: 0.0 (0.0%)
    • Henry von Kerpen survives the battle.
  • Result: Hesse wins with 6426.09 occupation score.
  • Hesse deposes the local rulers.
  • Battle lasts 39 days and the occupation lasts 36 days.

Battle of Munster (1546)

  • Hansa
    • Military: 13000
    • Supply: Supplied by roads
    • Density: Urban
    • Geography: none
    • Infrastructure: Heavy infrastructure
    • Battle score: 13
    • Siege: 0
    • Population: Twice or more than enemy
    • Government: Content Republic
    • Motive: Holy War
    • Morale: Recent defeat
    • Tactics: Enemy surrounded
    • Economy: Prosperous nearby trade,Prosperous distant trade,Plunding enemy,Economic disruption nearby,Economic disruption at home. Base 15
    • New Stability: 199.99
    • Hansa is in a recession.
    • Final military: 12908 (92 lost)
    • Final morale: 330752.1 (99.44%)
    • Sir Isaias Buch survives the battle.
  • Kerpen Theocracy
    • Military: 5000
    • Supply: Supplied by roads
    • Density: Urban
    • Geography: none
    • Infrastructure: Heavy infrastructure
    • Battle score: 10
    • Siege: 0
    • Population: Half or less than enemy
    • Government: Unhappy Feudal
    • Motive: Holy War
    • Morale: Recent victory,Vassals unhappy,Recent pillage
    • Tactics: Savage leader
    • Economy: Plunding enemy,Economic disruption nearby,Economic disruption at home,Severe damage to major city. Base 1
    • New Stability: 190.0
    • Kerpen Theocracy is in a recession.
    • Final military: 1222 (3778 lost)
    • Final morale: 0.0 (0.0%)
    • Henry von Kerpen survives the battle.
  • Result: Hansa wins with 72210.4 occupation score.
  • Hansa vassalizes the region.
  • Battle lasts 9 days and the occupation lasts 41 days.

Abbasid-Safavid War (1546)

Siege of Ifsahan (1546)

  • Abbasid Caliphate
    • Military: 60000
    • Supply: Distantly supplied
    • Density: Somewhat Urban
    • Geography: Mountainous,Arable landscape
    • Infrastructure: Captured light infrastructure,Siege weapons
    • Battle score: 15
    • Population: Twice or more than enemy
    • Government: Content Empire
    • Motive: Asserting hegemony
    • Morale: none
    • Tactics: Savage leader
    • Economy: Tribute,Prosperous nearby trade,Prosperous distant trade,Economic disruption nearby. Base 13
    • New Stability: 197.47
    • Abbasid Caliphate is in a recession.
    • Final military: 40576 (19424 lost)
    • Final morale: 1000238.9 (64.33%)
    • Abdukrahman al-Rūm survives the battle.
  • Safavid
    • Military: 30000
    • Supply: Near major city/depot
    • Density: Somewhat Urban
    • Geography: Mountainous,Arable landscape
    • Infrastructure: General infrastructure
    • Battle score: 10
    • Siege: 0
    • Population: Half or less than enemy
    • Government: Content Empire
    • Motive: Defending core
    • Morale: none
    • Tactics: none
    • Economy: Prosperous nearby trade,Prosperous distant trade,Economic disruption nearby. Base 0
    • New Stability: 184.16
    • Safavid is in a recession.
    • Final military: 3229 (26771 lost)
    • Final morale: 0.0 (0.0%)
    • Alqas Mirza survives the battle.
  • Result: Abbasid Caliphate wins with 20.41 occupation score.
  • Abbasid Caliphate sacks the region.
  • Battle lasts 24 days and the occupation lasts 5 days.

Siege of Shiraz (1546)

  • Abbasid Caliphate
    • Military: 15000
    • Supply: Distantly supplied
    • Density: Somewhat Urban
    • Geography: Mountainous,Crossing desert,Arable landscape
    • Infrastructure: Captured light infrastructure,Siege weapons
    • Battle score: 10
    • Population: Twice or more than enemy
    • Government: Content Empire
    • Motive: Asserting hegemony
    • Morale: none
    • Tactics: Savage leader
    • Economy: Tribute,Prosperous nearby trade,Prosperous distant trade,Economic disruption nearby. Base 13
    • New Stability: 199.67
    • Abbasid Caliphate is in a recession.
    • Final military: 12482 (2518 lost)
    • Final morale: 294528.94 (80.16%)
    • Emran ibn Mohammad Ahl al-Baghdadi survives the battle.
  • Safavid
    • Military: 8000
    • Supply: Near major city/depot
    • Density: Somewhat Urban
    • Geography: Mountainous,Crossing desert,Arable landscape
    • Infrastructure: General infrastructure
    • Battle score: 10
    • Siege: 0
    • Population: Half or less than enemy
    • Government: Content Empire
    • Motive: Defending core
    • Morale: none
    • Tactics: none
    • Economy: Prosperous nearby trade,Prosperous distant trade,Economic disruption nearby. Base 0
    • New Stability: 190.41
    • Safavid is in a recession.
    • Final military: 0 (8000 lost)
    • Final morale: 0.0 (0.0%)
    • Ismail Mirza is killed in battle.
  • Result: Abbasid Caliphate wins with 18.8 occupation score.
  • Abbasid Caliphate sacks the region.
  • Battle lasts 12 days and the occupation lasts 3 days.

Battle of Kerman (1546)

  • Abbasid Caliphate
    • Military: 12000
    • Supply: Distantly supplied
    • Density: Somewhat Urban
    • Geography: Mountainous,Steppe,Arable landscape
    • Infrastructure: Captured light infrastructure,Siege weapons,Blockading
    • Battle score: 12
    • Population: Twice or more than enemy
    • Government: Content Empire
    • Motive: Asserting hegemony
    • Morale: Recent defeat
    • Tactics: Savage leader
    • Economy: Tribute,Prosperous nearby trade,Prosperous distant trade,Embargoing major power,Economic disruption nearby. Base 13
    • New Stability: 197.45
    • Abbasid Caliphate is in a recession.
    • Final military: 679 (11321 lost)
    • Final morale: 0.0 (0.0%)
    • Emran ibn Mohammad Ahl al-Baghdadi survives the battle.
  • Safavid
    • Military: 15000
    • Supply: Near major city/depot
    • Density: Somewhat Urban
    • Geography: Mountainous,Steppe,Arable landscape
    • Infrastructure: Fortress
    • Battle score: 10
    • Siege: 0
    • Population: Half or less than enemy
    • Government: Content Empire
    • Motive: Defending core
    • Morale: Recent victory
    • Tactics: Savage leader
    • Economy: Prosperous nearby trade,Prosperous distant trade,Economic disruption nearby,Economic disruption at home,Loss of major city,Loss of capital. Base 0
    • New Stability: 189.76
    • Safavid is in a recession.
    • Final military: 5043 (9957 lost)
    • Final morale: 133007.86 (40.05%)
    • Alqas Mirza survives the battle.
  • Result: Safavid wins with 0.01 occupation score.
  • Safavid is repulsed by the natives.
  • Battle lasts 15 days and the occupation lasts 1 days.

Siege of Tehran (1547)

  • Abbasid Caliphate
    • Military: 60000
    • Supply: Cut off from supply
    • Density: Somewhat Urban
    • Geography: Mountainous,Arable landscape
    • Infrastructure: Captured light infrastructure,Siege weapons
    • Battle score: 15
    • Population: Twice or more than enemy
    • Government: Content Empire
    • Motive: Asserting hegemony
    • Morale: Recent defeat,Recent pillage
    • Tactics: Savage leader,Flanking
    • Economy: Tribute,Prosperous nearby trade,Prosperous distant trade,Plunding enemy,Economic disruption nearby. Base 13
    • New Stability: 196.17
    • Abbasid Caliphate is in a recession.
    • Final military: 59449 (3551 lost)
    • Final morale: 530851.19 (29.49%)
    • Abdukrahman al-RÅ«m survives the battle.
  • Safavid
    • Military: 11999
    • Supply: Supplied by roads
    • Density: Somewhat Urban
    • Geography: High ground,Mountainous,Arable landscape
    • Infrastructure: General infrastructure
    • Battle score: 10
    • Siege: 0
    • Population: Half or less than enemy
    • Government: Content Empire
    • Motive: Defending core
    • Morale: Recent victory
    • Tactics: none
    • Economy: Prosperous nearby trade,Prosperous distant trade,Economic disruption nearby,Economic disruption at home,Severe damage to major city,Loss of major city,Loss of capital. Base 0
    • New Stability: 87.92
    • Safavid suffers frequent uprisings.
    • Final military: 0 (12324 lost)
    • Final morale: -0. (-0.%)
    • Bahram Mirza is killed in battle.
  • Result: Abbasid Caliphate wins with 24459.16 occupation score.
  • Abbasid Caliphate vassalizes the region.
  • Battle lasts 1 days and the occupation lasts 10 days.

Battle of Yazd (1550)

  • Abbasid Caliphate
    • Military: 50000
    • Supply: Distantly supplied
    • Density: Urban
    • Geography: Long battle (3+ years),Pinned to coast/mountain,Arable landscape,Forest
    • Infrastructure: Captured light infrastructure
    • Battle score: 15
    • Population: Twice or more than enemy
    • Government: Content Empire
    • Motive: Asserting hegemony
    • Morale: Recent victory,Recent pillage
    • Tactics: Savage leader,Flanking
    • Economy: Tribute,Prosperous nearby trade,Prosperous distant trade,Plunding enemy capital,Economic disruption nearby. Base 13
    • New Stability: 197.08
    • Abbasid Caliphate is in a recession.
    • Final military: 47002 (2998 lost)
    • Final morale: 1396543.5 (95.88%)
    • Abdukrahman al-Rūm survives the battle.
  • Safavid
    • Military: 40000
    • Supply: Shortage of one material
    • Density: Urban
    • Geography: High ground,Long battle (3+ years),Pinned to coast/mountain,Arable landscape,Forest
    • Infrastructure: Heavy infrastructure
    • Battle score: 10
    • Siege: 0
    • Population: Half or less than enemy
    • Government: Content Empire
    • Motive: Defending core
    • Morale: Recent defeat
    • Tactics: none
    • Economy: Prosperous nearby trade,Prosperous distant trade,Economic disruption nearby,Economic disruption at home,Severe damage to major city,Loss of major city,Loss of capital. Base 0
    • New Stability: 179.69
    • Safavid is in a recession.
    • Final military: 26594 (13406 lost)
    • Final morale: 0.0 (0.0%)
    • Alqas Mirza survives the battle. [Can be captured by mod response]
  • Result: Abbasid Caliphate wins with 25458.76 occupation score.
  • Abbasid Caliphate vassalizes the region.
  • Battle lasts 14 days and the occupation lasts 9 days.

Battle of Fumel (1548)

  • France
    • Military: 20000
    • Supply: Supplied by roads
    • Density: Rural
    • Geography: none
    • Infrastructure: Siege weapons
    • Battle score: 10
    • Population: Twice or more than enemy
    • Government: Unhappy Feudal
    • Motive: Reclaiming territory
    • Morale: none
    • Tactics: Savage leader,Enemy surrounded
    • Economy: Prosperous nearby trade,Economic disruption nearby,Economic disruption at home. Base 15
    • New Stability: 199.98
    • France is in a recession.
    • Final military: 18798 (1202 lost)
    • Final morale: 475941.38 (99.15%)
    • default average survives the battle.
  • default feudal (rebels)
    • Military: 10000
    • Supply: Supplied by roads
    • Density: Rural
    • Geography: none
    • Infrastructure: Basic infrastructure
    • Battle score: 20
    • Siege: 0
    • Population: Half or less than enemy
    • Government: Unhappy Feudal
    • Motive: Religious dispute
    • Morale: Vassals unhappy
    • Tactics: Inexperienced leader
    • Economy: none,Economic disruption at home. Base 0
    • New Stability: 194.71
    • default feudal (rebels) is in a recession.
    • Final military: 2066 (7934 lost)
    • Final morale: 0.0 (0.0%)
    • default average survives the battle.
  • Result: France wins with 3291195.5 occupation score.
  • France wipes out the local culture.
  • Battle lasts 7 days and the occupation lasts 39 days.

Amiens War

Battle of Epinal (1547)

  • Arles
    • Military: 28000
    • Supply: Supplied by roads
    • Density: Rural
    • Geography: Arable landscape,Forest
    • Infrastructure: Basic infrastructure
    • Battle score: 12
    • Siege: 0
    • Population: Half or less than enemy
    • Government: Content Feudal
    • Motive: Reclaiming territory
    • Morale: none
    • Tactics: Savage leader,Flanking
    • Economy: Prosperous nearby trade,Prosperous distant trade,Paying tribute. Base 15
    • New Stability: 195.42
    • Arles is in a recession.
    • Final military: 26308 (1692 lost)
    • Final morale: 569301.4 (80.47%)
    • Hugh the Fearless survives the battle.
  • Belgia
    • Military: 1000
    • Supply: Near major city/depot
    • Density: Rural
    • Geography: Arable landscape,Forest
    • Infrastructure: Basic infrastructure
    • Battle score: 10
    • Siege: 0
    • Population: Twice or more than enemy
    • Government: Content Feudal
    • Motive: Defending border
    • Morale: none
    • Tactics: none
    • Economy: Tribute,Prosperous nearby trade,Prosperous distant trade,none. Base 15
    • New Stability: 199.68
    • Belgia is in a recession.
    • Final military: 26 (974 lost)
    • Final morale: 0.0 (0.0%)
    • default average survives the battle.
  • Result: Arles wins with 0.03 occupation score. 
  • Arles is repulsed by the natives. [Contended, unoccupied, lost when Arles attacks Luxembourg]
  • Battle lasts 15 days and the occupation lasts 1 days.

Battle of Amiens (1548)

  • France
    • Military: 30000
    • Supply: Supplied by roads
    • Density: Urban
    • Geography: none
    • Infrastructure: Captured light infrastructure,Siege weapons
    • Battle score: 10
    • Population: Twice or more than enemy
    • Government: Unhappy Feudal
    • Motive: Reclaiming territory
    • Morale: none
    • Tactics: Savage leader
    • Economy: Prosperous nearby trade,Economic disruption nearby,Economic disruption at home. Base 15
    • New Stability: 199.99
    • France is in a recession.
    • Final military: 27834 (2166 lost)
    • Final morale: 727192.2 (99.45%)
    • Raphael Hytholoday survives the battle.
  • Belgia
    • Military: 3000
    • Supply: Near major city/depot
    • Density: Urban
    • Geography: none
    • Infrastructure: Heavy infrastructure
    • Battle score: 10
    • Siege: 0
    • Population: Half or less than enemy
    • Government: Content Feudal
    • Motive: Defending border
    • Morale: none
    • Tactics: none
    • Economy: Tribute,Prosperous nearby trade,Prosperous distant trade,Economic disruption nearby,Economic disruption at home. Base 15
    • New Stability: 199.05
    • Belgia is in a recession.
    • Final military: 711 (2289 lost)
    • Final morale: 0.0 (0.0%)
    • default average survives the battle.
  • Result: France wins with 0.65 occupation score.
  • France is repulsed by the natives.
  • Battle lasts 9 days and the occupation lasts 12 days.

Battle of Broekden (1548)

  • France
    • Military: 2000
    • Supply: Distantly supplied
    • Density: Somewhat Urban
    • Geography: Pinned to river,Forest
    • Infrastructure: Siege weapons
    • Battle score: 10
    • Population: Ten times more than enemy
    • Government: Unhappy Feudal
    • Motive: Reclaiming territory
    • Morale: Vassals unhappy
    • Tactics: Savage leader
    • Economy: Prosperous nearby trade,Economic disruption nearby,Economic disruption at home. Base 10
    • New Stability: 199.91
    • France is in a recession.
    • Final military: 919 (1081 lost)
    • Final morale: 0.0 (0.0%)
    • default leader.
  • Wagenaar Colonies
    • Military: 1500
    • Supply: Supplied by roads
    • Density: Somewhat Urban
    • Geography: Pinned to river,Forest
    • Infrastructure: Basic infrastructure
    • Battle score: 10
    • Siege: 0
    • Population: Ten times less than enemy
    • Government: Content Republic
    • Motive: Defending core
    • Morale: none
    • Tactics: none
    • Economy: Prosperous nearby trade,Prosperous distant trade,Economic disruption nearby. Base 10
    • New Stability: 193.13
    • Wagenaar Colonies is in a recession.
    • Final military: 467 (1033 lost)
    • Final morale: 12475.07 (37.29%)
    • Sjerd Groenewoud survives the battle.
  • Result: Wagenaar Colonies wins with 196.45 occupation score.
  • Wagenaar Colonies exacts tribute from the region.
  • Battle lasts 39 days and the occupation lasts 21 days.

Battle of Arras-Atrecht (1549)

  • France
    • Military: 25000
    • Supply: Supplied by roads
    • Density: Urban
    • Geography: Arable landscape
    • Infrastructure: Captured light infrastructure,Siege weapons
    • Battle score: 10
    • Population: Twice or more than enemy
    • Government: Unhappy Feudal
    • Motive: Reclaiming territory
    • Morale: Recent victory,Vassals unhappy
    • Tactics: Savage leader
    • Economy: Prosperous nearby trade,Economic disruption nearby,Economic disruption at home. Base 10
    • New Stability: 199.75
    • France is in a recession.
    • Final military: 10026 (14974 lost)
    • Final morale: 420567.53 (66.32%)
    • Raphael Hytholoday survives the battle.
  • Belgia
    • Military: 17000
    • Supply: Near major city/depot
    • Density: Urban
    • Geography: Arable landscape
    • Infrastructure: Heavy infrastructure
    • Battle score: 13
    • Siege: 0
    • Population: Half or less than enemy
    • Government: Content Feudal
    • Motive: Defending core
    • Morale: none
    • Tactics: Savage leader
    • Economy: Tribute,Prosperous nearby trade,Prosperous distant trade,Economic disruption nearby,Economic disruption at home. Base 15
    • New Stability: 197.46
    • Belgia is in a recession.
    • Final military: 9452 (7548 lost)
    • Final morale: 0.0 (0.0%)
    • default average survives the battle.
  • Result: France wins with 0.8 occupation score.
  • France is repulsed by the natives.
  • Battle lasts 52 days and the occupation lasts 1 days.
  • After a series of brutal assaults the French are forced to abandon their efforts to take the city. They establish a siege, but are unable to fully break the Belgian supply lines.

Battle of Abbeville (1549)

  • France
    • Military: 20000
    • Supply: Supplied by roads
    • Density: Urban
    • Geography: Arable landscape
    • Infrastructure: Captured light infrastructure,Siege weapons
    • Battle score: 10
    • Population: Twice or more than enemy
    • Government: Unhappy Feudal
    • Motive: Reclaiming territory
    • Morale: Recent victory,Vassals unhappy
    • Tactics: none
    • Economy: Prosperous nearby trade,Economic disruption nearby,Economic disruption at home. Base 10
    • New Stability: 199.74
    • France is in a recession.
    • Final military: 19023 (977 lost)
    • Final morale: 456389.12 (98.81%)
    • default leader.
  • Belgia
    • Military: 3000
    • Supply: Near major city/depot
    • Density: Urban
    • Geography: Arable landscape
    • Infrastructure: Heavy infrastructure
    • Battle score: 10
    • Siege: 0
    • Population: Half or less than enemy
    • Government: Content Feudal
    • Motive: Defending core
    • Morale: none
    • Tactics: none
    • Economy: Tribute,Prosperous nearby trade,Prosperous distant trade,Economic disruption nearby,Economic disruption at home. Base 15
    • New Stability: 196.97
    • Belgia is in a recession.
    • Final military: 1445 (1555 lost)
    • Final morale: 0.0 (0.0%)
    • default leader.
  • Result: France wins with 186.3 occupation score.
  • France sacks the region.
  • Battle lasts 16 days and the occupation lasts 78 days.
  • The unready Belgian garrison manages to repulse the first French assault before retreating in the night. The next morning French scouts discover the force and capture 1,200 Belgian guardsmen.

Battle of Metz (1553)

  • Belgia
    • Military: 37000
    • Supply: Supplied by roads
    • Density: Urban
    • Geography: Pinned to river,Arable landscape,Forest
    • Infrastructure: Allied light infrastructure,Siege weapons
    • Battle score: 14
    • Population: Twice or more than enemy
    • Government: Content Feudal
    • Motive: Reclaiming recent territory
    • Morale: none
    • Tactics: Savage leader,Flanking
    • Economy: Tribute,Prosperous nearby trade,Prosperous distant trade,Economic disruption nearby,Economic disruption at home. Base 15
    • New Stability: 196.68
    • Belgia is in a recession.
    • Final military: 34132 (2868 lost)
    • Final morale: 858657.8 (93.59%)
    • Paul Dekremer is killed in battle.
  • Arles
    • Military: 23000
    • Supply: Supplied by roads
    • Density: Urban
    • Geography: Pinned to river,Arable landscape,Forest
    • Infrastructure: General infrastructure,Fortress
    • Battle score: 12
    • Siege: 0
    • Population: Half or less than enemy
    • Government: Content Feudal
    • Motive: Defending border
    • Morale: Recent victory
    • Tactics: Savage leader
    • Economy: Prosperous nearby trade,Prosperous distant trade,Economic disruption nearby,Economic disruption at home. Base 15
    • New Stability: 191.79
    • Arles is in a recession.
    • Final military: 6840 (16160 lost)
    • Final morale: 0.0 (0.0%)
    • Hugh the Fearless survives the battle.
  • Result: Belgia wins with 0.18 occupation score.
  • Much of the Burgundian army is driven back by the Belgians, but the remaining 7,000 troops stop them just short of the walls of Metz and hold a strong defense, killing Paul de Kremer in the process
  • Battle lasts 28 days and the occupation lasts 4 days.


Siege of Metz (1557)

  • Belgia
    • Military: 34142
    • Supply: Supplied by roads
    • Density: Urban
    • Geography: Pinned to river,Arable landscape,Forest
    • Infrastructure: Allied light infrastructure,Siege weapons
    • Battle score: 14
    • Population: Twice or more than enemy
    • Government: Content Feudal
    • Motive: Reclaiming recent territory
    • Morale: none
    • Tactics: Savage leader,Flanking
    • Economy: Tribute,Prosperous nearby trade,Prosperous distant trade,Economic disruption nearby,Economic disruption at home. Base 15
    • New Stability: 196.88
    • Belgia is in a recession.
    • Final military: 33276 (866 lost)
    • Final morale: 777975.8 (97.82%)
    • default leader.
  • Arles
    • Military: 7000
    • Supply: Supplied by roads
    • Density: Urban
    • Geography: Pinned to river,Arable landscape,Forest
    • Infrastructure: General infrastructure,Fortress
    • Battle score: 12
    • Siege: 0
    • Population: Half or less than enemy
    • Government: Content Feudal
    • Motive: Defending border
    • Morale: Recent victory
    • Tactics: Savage leader
    • Economy: Prosperous nearby trade,Prosperous distant trade,Economic disruption nearby,Economic disruption at home. Base 15
    • New Stability: 195.38
    • Arles is in a recession.
    • Final military: 1254 (5746 lost)
    • Final morale: 0.0 (0.0%)
    • Hugh the Fearless survives the battle.
  • Result: Belgia wins with 0.15 occupation score.
  • Belgia is repulsed by the natives.
  • Battle lasts 35 days and the occupation lasts 3 days.

The Belgian army seizes position within the city with light casualties having managed to gain a serious surprise as cannonfire left a breach in an unmonitored part of the wall. The remaining troops from Arles have set up a cordon in the city center trying to hold together against overwhelming numbers.

Siege of Metz (1558)

  • Belgia
    • Military: 33276
    • Supply: Supplied by roads
    • Density: Urban
    • Geography: Pinned to river,Arable landscape,Forest
    • Infrastructure: Allied light infrastructure,Siege weapons
    • Battle score: 14
    • Population: Twice or more than enemy
    • Government: Content Feudal
    • Motive: Reclaiming recent territory
    • Morale: Recent victory
    • Tactics: Savage leader,Flanking
    • Economy: Tribute,Prosperous nearby trade,Prosperous distant trade,Economic disruption nearby,Economic disruption at home. Base 15
    • New Stability: 196.97
    • Belgia is in a recession.
    • Final military: 33032 (244 lost)
    • Final morale: 844784.5 (99.83%)
    • default average survives the battle.
  • Arles
    • Military: 1254
    • Supply: Supplied by roads
    • Density: Urban
    • Geography: Pinned to river,Arable landscape,Forest
    • Infrastructure: General infrastructure,Fortress
    • Battle score: 12
    • Siege: 0
    • Population: Half or less than enemy
    • Government: Content Feudal
    • Motive: Defending border
    • Morale: Recent victory
    • Tactics: Savage leader
    • Economy: Prosperous nearby trade,Prosperous distant trade,Economic disruption nearby,Economic disruption at home. Base 15
    • New Stability: 199.27
    • Arles is in a recession.
    • Final military: 0 (1254 lost)
    • Final morale: 0.0 (0.0%)
    • Hugh the Fearless survives the battle.
  • Result: Belgia wins with 0.21 occupation score.
  • Belgia destroys or captures the rest of the garrison through a series of point blank artillery bombardments, taking Hugh the Fearless captive.
  • Battle lasts 5 days and the occupation lasts 7 days.

Battle of Vigny (1558)

  • Belgia
    • Military: 12000
    • Supply: Supplied by roads
    • Density: Rural
    • Geography: Pinned to river,Arable landscape
    • Infrastructure: Siege weapons
    • Battle score: 13
    • Population: Twice or more than enemy
    • Government: Content Feudal
    • Motive: Reclaiming recent territory
    • Morale: none
    • Tactics: Savage leader,Flanking
    • Economy: Tribute,Prosperous nearby trade,Prosperous distant trade,Economic disruption nearby,Economic disruption at home. Base 15
    • New Stability: 194.19
    • Belgia is in a recession.
    • Final military: 10665 (1335 lost)
    • Final morale:118427.74 (99.47%)
    • default average survives the battle.
  • Arles
    • Military: 5000
    • Supply: Near major city/depot
    • Density: Rural
    • Geography: Pinned to river,Arable landscape
    • Infrastructure: Basic infrastructure
    • Battle score: 10
    • Siege: 0
    • Population: Half or less than enemy
    • Government: Content Feudal
    • Motive: Defending border
    • Morale: none
    • Tactics: Savage leader
    • Economy: Prosperous nearby trade,Prosperous distant trade,Economic disruption nearby,Economic disruption at home. Base 15
    • New Stability: 199.37
    • Arles is in a recession.
    • Final military: 3673 (1327 lost)
    • Final morale: 0.0 (0.0%)
    • default average survives the battle.
  • Result: Belgia wins with 1.0 occupation score.
  • Belgia repels the Arlesian forces south of Metz after a series of skirmishes.
  • Battle lasts 8 days and the occupation lasts 1 days.

Circassian War

Battle of Malka River (1548)

  • Russia
    • Military: 20000
    • Supply: Supplied by roads
    • Density: Rural
    • Geography: Pinned to river,Steppe
    • Infrastructure: none
    • Battle score: 10
    • Population: Twice or more than enemy
    • Government: Content Feudal
    • Motive: Asserting hegemony
    • Morale: none
    • Tactics: Vastly advanced tech,Savage leader,Flanking
    • Economy: Prosperous nearby trade,Prosperous distant trade,Economic disruption nearby. Base 15
    • New Stability: 190.3
    • Russia is in a recession.
    • Final military: 16321 (3679 lost)
    • Final morale: 472540.47 (97.03%)
    • Nestoras Manikis survives the battle.
  • Circassians
    • Military: 20000
    • Supply: Supplied by roads
    • Density: Rural
    • Geography: Pinned to river,Steppe
    • Infrastructure: none
    • Battle score: 10
    • Siege: 0
    • Population: Half or less than enemy
    • Government: Content Feudal
    • Motive: Defending existential
    • Morale: none
    • Tactics: Savage leader
    • Economy: Prosperous nearby trade,none. Base 0
    • New Stability: 190.6
    • Circassians is in a recession.
    • Final military: 5895 (14105 lost)
    • Final morale: 0.0 (0.0%)
    • default average survives the battle.
  • Result: Russia wins with 4265.0 occupation score.
  • Russia deposes the local rulers.
  • Battle lasts 35 days and the occupation lasts 24 days.

Battle of Derbent (1548)

  • Georgia
    • Military: 15000
    • Supply: Near major city/depot
    • Density: Urban
    • Geography: Mountainous,Pinned to coast/mountain,Arable landscape
    • Infrastructure: Allied light infrastructure,Siege weapons
    • Battle score: 18
    • Population: Twice or more than enemy
    • Government: Content Empire
    • Motive: Asserting hegemony
    • Morale: none
    • Tactics: Savage leader,Flanking
    • Economy: Tribute,Prosperous nearby trade,Pillaging others,Prosperous distant trade,Economic disruption nearby. Base 20
    • New Stability: 199.81
    • Georgia is in a recession.
    • Final military: 13862 (1138 lost)
    • Final morale: 376378.84 (93.97%)
    • George Hulagushvili survives the battle.
  • Circassians
    • Military: 5895
    • Supply: Supplied by roads
    • Density: Urban
    • Geography: Mountainous,Pinned to coast/mountain,Arable landscape
    • Infrastructure: Natural defenses,Heavy infrastructure
    • Battle score: 10
    • Siege: 0
    • Population: Half or less than enemy
    • Government: Unhappy Feudal
    • Motive: Defending existential
    • Morale: Recent victory
    • Tactics: Savage leader
    • Economy: Prosperous nearby trade,Economic disruption nearby,Economic disruption at home. Base 0
    • New Stability: 188.1
    • Circassians is in a recession.
    • Final military: 2147 (3748 lost)
    • Final morale: 0.0 (0.0%)
    • default average survives the battle.
  • Result: Georgia wins with 49.43 occupation score.
  • Georgia sacks the region.
  • Battle lasts 41 days and the occupation lasts 11 days.

Battle of Khobani (1548)

  • Georgia
    • Military: 10000
    • Supply: Near major city/depot
    • Density: Rural
    • Geography: Steppe,Arable landscape
    • Infrastructure: Allied light infrastructure,Siege weapons
    • Battle score: 18
    • Population: Twice or more than enemy
    • Government: Content Empire
    • Motive: Asserting hegemony
    • Morale: Recent defeat
    • Tactics: Savage leader,Flanking
    • Economy: Tribute,Prosperous nearby trade,Pillaging others,Prosperous distant trade,Economic disruption nearby. Base 20
    • New Stability: 200.0
    • Georgia is in a recession.
    • Final military: 9999 (1 lost)
    • Final morale: 300399.0 (100.0%)
    • George Hulagushvili survives the battle.
  • Circassians
    • Military: 2147
    • Supply: Supplied by roads
    • Density: Rural
    • Geography: Steppe,Arable landscape
    • Infrastructure: Basic infrastructure
    • Battle score: 10
    • Siege: 0
    • Population: Half or less than enemy
    • Government: Unhappy Feudal
    • Motive: Defending existential
    • Morale: Recent victory
    • Tactics: Savage leader
    • Economy: Prosperous nearby trade,Economic disruption nearby,Economic disruption at home. Base 0
    • New Stability: 189.17
    • Circassians is in a recession.
    • Final military: 0 (2147 lost)
    • Final morale: 0.0 (0.0%)
    • default average is killed in battle.
  • Result: Georgia wins with 1.024614E7 occupation score.
  • Georgia wipes out the local culture.
  • Battle lasts 9 days and the occupation lasts 57 days.


Spanish Conquest of Peru

Battle of Ayacucho (1543)

  • Spain
    • Military: 40000
    • Supply: Shortage of materials
    • Density: Somewhat Urban
    • Geography: Naval invasion
    • Infrastructure: Captured light infrastructure,Siege weapons
    • Battle score: 10
    • Population: Greater than enemy
    • Government: Content Feudal
    • Motive: Aggression
    • Morale: none
    • Tactics: Vastly advanced tech
    • Economy: Prosperous distant trade,Economic disruption nearby. Base 15
    • New Stability: 199.95
    • Spain is in a recession.
    • Final military: 39579 (3500 lost)
    • Final morale: 889845.75 (99.06%)
    • Vand Pizzarro survives the battle.
  • Inca
    • Military: 60000
    • Supply: Near major city/depot
    • Density: Somewhat Urban
    • Geography: none
    • Infrastructure: General infrastructure
    • Battle score: 10
    • Siege: 0
    • Population: Less than enemy
    • Government: Unhappy Empire
    • Motive: Defending core
    • Morale: Army deserts,Vassals unhappy
    • Tactics: Inexperienced leader
    • Economy: Prosperous distant trade,Economic disruption at home. Base 0
    • New Stability: 196.93
    • Inca is in a recession.
    • Final military: 47738 (12262 lost)
    • Final morale: 0.0 (0.0%)
    • default leader.
  • Result: Spain wins with 614.82 occupation score.
  • Spain exacts tribute from the region.
  • Battle lasts 10 days and the occupation lasts 27 days.


The Battle of Ayacucho is pitched and the Inca put up a hard fight, however with Native allies swarming and the Spaniards weaponry and Horses (which terrify the Inca loyalists) the Battle of Ayacucho is a resounding victory for the Spaniards who manage to secure a serious powerbase in Peru.

Belgian Colonization of Quebec

Battle of Gespoitnag (1553)

  • Wagenaar Colonies
    • Military: 4000
    • Supply: Supplied by roads
    • Density: Somewhat Urban
    • Geography: Arable landscape,Forest
    • Infrastructure: Captured light infrastructure
    • Battle score: 15
    • Population: Less than enemy
    • Government: Content Republic
    • Motive: Aggression
    • Morale: Recent victory
    • Tactics: Vastly advanced tech,Savage leader
    • Economy: Prosperous nearby trade,Prosperous distant trade,Economic disruption nearby,Severe damage to major city. Base 10
    • New Stability: 196.09
    • Wagenaar Colonies is in a recession.
    • Final military: 3285 (715 lost)
    • Final morale: 63388.64 (61.45%)
    • Sjerd Groenewoud survives the battle.
  • Mikmaq
    • Military: 1000
    • Supply: Supplied by roads
    • Density: Somewhat Urban
    • Geography: Arable landscape,Forest
    • Infrastructure: Natural defenses,General infrastructure
    • Battle score: 10
    • Siege: 0
    • Population: Greater than enemy
    • Government: Scattared Tribal
    • Motive: Defending existential
    • Morale: Recent pillage,Last stand
    • Tactics: none
    • Economy: Prosperous nearby trade,Economic disruption nearby. Base 0
    • New Stability: 190.29
    • Mikmaq is in a recession.
    • Final military: 20 (980 lost)
    • Final morale: 0.0 (0.0%)
    • default average is killed in battle.
  • Result: Wagenaar Colonies wins with 371.19 occupation score.
  • Wagenaar Colonies forces the Mikmaq people to be a tributary/vassal
  • Battle lasts 100 days and the occupation lasts 29 days.

Second Hungarian-Romani War

Invasion of Transylvania (1553)

  • Hungary
    • Military: 15000
    • Supply: Supplied by roads
    • Density: Somewhat Urban
    • Geography: Arable landscape,Forest
    • Infrastructure: Allied light infrastructure
    • Battle score: 11
    • Population: Twice or more than enemy
    • Government: Content Feudal
    • Motive: Reclaiming territory
    • Morale: Recent pillage
    • Tactics: Savage leader
    • Economy: Prosperous nearby trade,Pillaging others,Prosperous distant trade,Economic disruption nearby,Economic disruption at home. Base 15
    • New Stability: 199.5
    • Hungary is in a recession.
    • Final military: 8497 (6503 lost)
    • Final morale: 0.0 (0.0%)
    • John Zápolya survives the battle.
  • Transylvania
    • Military: 10000
    • Supply: Near major city/depot
    • Density: Somewhat Urban
    • Geography: High ground,Arable landscape,Forest
    • Infrastructure: Natural defenses,General infrastructure
    • Battle score: 10
    • Siege: 0
    • Population: Half or less than enemy
    • Government: Content Feudal
    • Motive: Defending core
    • Morale: Last stand
    • Tactics: Inexperienced leader
    • Economy: Prosperous nearby trade,Paying tribute. Base 0
    • New Stability: 194.62
    • Transylvania is in a recession.
    • Final military: 7981 (2019 lost)
    • Final morale: 279141.4 (79.52%)
    • default average survives the battle.
  • Result: Transylvania wins with 2.1474836E7 occupation score.
  • Transylvania decisively defeats the Hungarian attempt of reconquest
  • Battle lasts 33 days and the occupation lasts 67 days.
  • The obscene occupation score is a bug that I will fix presently

Second invasion of Transylvania (1554)

  • Hungary
    • Military: 25000
    • Supply: Supplied by roads
    • Density: Somewhat Urban
    • Geography: Arable landscape,Forest
    • Infrastructure: Allied light infrastructure
    • Battle score: 11
    • Population: Twice or more than enemy
    • Government: Content Feudal
    • Motive: Reclaiming territory
    • Morale: Recent pillage
    • Tactics: Savage leader
    • Economy: Prosperous nearby trade,Pillaging others,Prosperous distant trade,Economic disruption nearby,Economic disruption at home. Base 15
    • New Stability: 199.41
    • Hungary is in a recession.
    • Final military: 22242 (2758 lost)
    • Final morale: 389987.0 (65.63%)
    • John Zápolya survives the battle.
  • Transylvania
    • Military: 10000
    • Supply: Near major city/depot
    • Density: Somewhat Urban
    • Geography: High ground,Arable landscape,Forest
    • Infrastructure: Natural defenses,General infrastructure
    • Battle score: 10
    • Siege: 0
    • Population: Half or less than enemy
    • Government: Content Feudal
    • Motive: Defending core
    • Morale: Last stand
    • Tactics: Inexperienced leader
    • Economy: Prosperous nearby trade,Paying tribute. Base 0
    • New Stability: 190.02
    • Transylvania is in a recession.
    • Final military: 5803 (4197 lost)
    • Final morale: 0.0 (0.0%)
    • default leader.
  • Result: Hungary wins with 98.37 occupation score.
  • Hungarian armies pushes back the Romani and sacks several villages before the Romans arrive
  • Battle lasts 67 days and the occupation lasts 15 days.

Second invasion of Transylvania - pt. 2 (1554)

  • Hungary
    • Military: 22000
    • Supply: Supplied by roads
    • Density: Somewhat Urban
    • Geography: Arable landscape,Forest
    • Infrastructure: Allied light infrastructure
    • Battle score: 11
    • Population: Half or less than enemy
    • Government: Content Feudal
    • Motive: Reclaiming territory
    • Morale: Recent pillage
    • Tactics: Savage leader
    • Economy: Prosperous nearby trade,Pillaging others,Prosperous distant trade,Economic disruption nearby,Economic disruption at home. Base 15
    • New Stability: 198.34
    • Hungary is in a recession.
    • Final military: 18191 (2809 lost)
    • Final morale: 386688.6 (73.95%)
    • John Zápolya survives the battle.
  • Rome
    • Military: 12000
    • Supply: Shortage of one material
    • Density: Somewhat Urban
    • Geography: Arable landscape,Forest
    • Infrastructure: Natural defenses,General infrastructure
    • Battle score: 16
    • Siege: 0
    • Population: Twice or more than enemy
    • Government: Content Empire
    • Motive: Defending hegemony
    • Morale: none
    • Tactics: Savage leader
    • Economy: Tribute,Prosperous nearby trade,Prosperous distant trade,Economic disruption nearby. Base 13
    • New Stability: 194.44
    • Rome is in a recession.
    • Final military: 7587 (4413 lost)
    • Final morale: 0.0 (0.0%)
    • default average survives the battle.
  • Result: Hungary wins with 0.0 occupation score.
  • Hungary resists the Roman intervention, but the battle is still contended
  • Battle lasts 45 days and the occupation lasts 1 days.

Siege of Napoca (1556)

  • Hungary
    • Military: 18000
    • Supply: Supplied by roads
    • Density: Urban
    • Geography: Arable landscape,Forest
    • Infrastructure: Captured light infrastructure
    • Battle score: 9
    • Population: Half or less than enemy
    • Government: Content Feudal
    • Motive: Reclaiming territory
    • Morale: Recent pillage
    • Tactics: Savage leader,Flanking
    • Economy: Prosperous nearby trade,Pillaging others,Prosperous distant trade,Plunding enemy,Economic disruption nearby,Economic disruption at home. Base 15
    • New Stability: 199.53
    • Hungary is in a recession.
    • Final military: 16078 (1922 lost)
    • Final morale: 382771.12 (90.81%)
    • John Zápolya survives the battle.
  • Rome
    • Military: 7000
    • Supply: Shortage of one material
    • Density: Urban
    • Geography: Arable landscape,Forest
    • Infrastructure: Natural defenses,Fortress
    • Battle score: 16
    • Siege: 0
    • Population: Twice or more than enemy
    • Government: Content Empire
    • Motive: Defending hegemony
    • Morale: none
    • Tactics: Savage leader
    • Economy: Tribute,Prosperous nearby trade,Prosperous distant trade,Economic disruption nearby. Base 13
    • New Stability: 194.63
    • Rome is in a recession.
    • Final military: 3023 (3977 lost)
    • Final morale: 0.0 (0.0%)
    • default average is killed in battle.
  • Result: Hungary wins with 0.0 occupation score.
  • A long siege is successfully placed by Hungary
  • Battle lasts 22 days and the occupation lasts 1 days.

Mali Meridian campaign

Mali subjugation of Ceata (1553)

  • Mali Empire
    • Military: 3000
    • Supply: Distantly supplied
    • Density: Rural
    • Geography: Pinned to coast/mountain,Arable landscape,Forest
    • Infrastructure: Siege weapons
    • Battle score: 13
    • Population: Ten times more than enemy
    • Government: Unhappy Empire
    • Motive: Aggression
    • Morale: Vassals unhappy,Recent pillage
    • Tactics: Vastly advanced tech
    • Economy: Tribute,Prosperous nearby trade,Prosperous distant trade,Gold rush,Economic disruption nearby,Loss of major city. Base 13
    • New Stability: 199.98
    • Mali Empire is in a recession.
    • Final military: 2509 (491 lost)
    • Final morale: 64999.97 (86.86%)
    • Ilyas Joofa survives the battle.
  • Ceata
    • Military: 3000
    • Supply: Near major city/depot
    • Density: Rural
    • Geography: Pinned to coast/mountain,Arable landscape,Forest
    • Infrastructure: Basic infrastructure
    • Battle score: 10
    • Siege: 0
    • Population: Ten times less than enemy
    • Government: Scattared Tribal
    • Motive: Defending existential
    • Morale: none
    • Tactics: Inexperienced leader
    • Economy: none,Economic disruption nearby,Economic disruption at home. Base 10
    • New Stability: 190.85
    • Ceata is in a recession.
    • Final military: 1126 (1874 lost)
    • Final morale: 0.0 (0.0%)
    • default leader.
  • Result: Mali Empire wins with 7.81 occupation score.
  • Mali Empire scores a tactical victory.
  • Battle lasts 55 days and the occupation lasts 7 days.

British Colonization in the Mid Atlantic

Batttle of Courtney Bay (1552)

  • England
    • Military: 5000
    • Supply: Distantly supplied
    • Density: Rural
    • Geography: Naval invasion,Arable landscape,Forest
    • Infrastructure: none
    • Battle score: 14
    • Population: Ten times more than enemy
    • Government: Content Feudal
    • Motive: Aggression
    • Morale: none
    • Tactics: Vastly advanced tech,Savage leader
    • Economy: Prosperous nearby trade,Prosperous distant trade,Economic disruption at home. Base 15
    • New Stability: 199.91
    • England is in a recession.
    • Final military: 3811 (1189 lost)
    • Final morale: 12904.24 (10.3%)
    • Henry Borgburg survives the battle.
  • Lenape
    • Military: 2000
    • Supply: Supplied by roads
    • Density: Rural
    • Geography: Arable landscape,Forest
    • Infrastructure: Basic infrastructure
    • Battle score: 10
    • Siege: 0
    • Population: Ten times less than enemy
    • Government: Scattared Tribal
    • Motive: Defending existential
    • Morale: Recent pillage,Last stand
    • Tactics: Inexperienced leader
    • Economy: Prosperous nearby trade,Pillaging others,Economic disruption nearby. Base 0
    • New Stability: 190.01
    • Lenape is in a recession.
    • Final military: 0 (2000 lost)
    • Final morale: 0.0 (0.0%)
    • default average is killed in battle.
  • Result: England wins with 28186.23 occupation score.
  • England vassalizes the region.
  • Battle lasts 22 days and the occupation lasts 17 days.

Gurkani Invasion of India

Invasion of Balochistan (1556)

  • Persia
    • Military: 14000
    • Supply: Supplied by roads
    • Density: Very Rural
    • Geography: Mountainous,Crossing desert
    • Infrastructure: Allied light infrastructure,Siege weapons
    • Battle score: 10
    • Population: Twice or more than enemy
    • Government: Unhappy Empire
    • Motive: Aggression
    • Morale: none
    • Tactics: Vastly advanced tech,Savage leader
    • Economy: National gift,Prosperous nearby trade,Prosperous distant trade,Economic disruption nearby. Base 10
    • New Stability: 195.84
    • Persia is in a recession.
    • Final military: 7920 (6080 lost)
    • Final morale: 193617.9 (55.45%)
    • Mohammed bin Emran al-Baghdadi survives the battle.
  • Baloch
    • Military: 8000
    • Supply: Near major city/depot
    • Density: Very Rural
    • Geography: Mountainous,Crossing desert
    • Infrastructure: Basic infrastructure,Natural defenses
    • Battle score: 10
    • Siege: 0
    • Population: Half or less than enemy
    • Government: Content Feudal
    • Motive: Defending core
    • Morale: none
    • Tactics: Inexperienced leader
    • Economy: Prosperous nearby trade,Prosperous distant trade,none. Base 0
    • New Stability: 190.02
    • Baloch is in a recession.
    • Final military: 1499 (6501 lost)
    • Final morale: 0.0 (0.0%)
    • default average survives the battle.
  • Result: Persia wins with 225.71 occupation score.
  • Persia forces Balochistan to be a tributary/vassal
  • Battle lasts 58 days and the occupation lasts 15 days.

Hanseatic Colonial Conflicts

Battle of Cape Fear River (1556)

  • Hansa
    • Military: 1200
    • Supply: Distantly supplied
    • Density: Very Rural
    • Geography: Pinned to river,Arable landscape,Forest
    • Infrastructure: Allied light infrastructure,Siege weapons
    • Battle score: 14
    • Population: Ten times more than enemy
    • Government: Content Republic
    • Motive: Asserting hegemony
    • Morale: Vassals unhappy
    • Tactics: Vastly advanced tech,Savage leader
    • Economy: National gift,Tribute,Prosperous nearby trade,Prosperous distant trade,Economic disruption nearby. Base 15
    • New Stability: 199.99
    • Hansa is in a recession.
    • Final military: 951 (249 lost)
    • Final morale: 0.0 (0.0%)
    • Henry Burkhart survives the battle.
  • Catawba
    • Military: 700
    • Supply: Supplied by roads
    • Density: Very Rural
    • Geography: Pinned to river,Arable landscape,Forest
    • Infrastructure: Basic infrastructure
    • Battle score: 10
    • Siege: 0
    • Population: Ten times less than enemy
    • Government: Scattared Tribal
    • Motive: Defending core
    • Morale: Recent pillage,Last stand
    • Tactics: Inexperienced leader
    • Economy: Prosperous nearby trade,Plunding enemy,Economic disruption nearby,Economic disruption at home,Severe damage to major city,Loss of major city. Base 0
    • New Stability: 190.0
    • Catawba is in a recession.
    • Final military: 15 (685 lost)
    • Final morale: 8426.68 (35.48%)
    • default leader.
  • Result: Catawba wins with 0.0 occupation score.
  • The Hanseatic expeditionary force is forced back after losing 200 troops in a surprise attack, but as the Catawba forces are almost wiped out by the German firearms they withdraw from any further raids
  • Battle lasts 24 days and the occupation lasts 1 days.

Complaints and Comments

Map complaints

Not a complaint, but could you let me know the names of all the states in OTL southern Mexico? Cour *talk* 21:05, December 11, 2019 (UTC)

Vinland

I'm playing as Vinland and have been expanding in OTL northern Nova Scotia for decades but my gains haven't been on any map. I established an outpost in OTL Cooks Cove in ~1470 and have been expanding into northern Nova Scotia since the early 1480s. I also have an outpost in OTL Gaspe, Quebec and another in OTL Mutton Bay, Labrador.

Vinland1498







Cookiedamage (talk) 05:39, May 3, 2020 (UTC)

Queued algos

List here any algos that have not been done for your nation (or someone else's nation) for more than one turn:

Example:

  • 1384 turn, nation A vs nation B - strategy in nation A's turn

Queue:

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