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1295 - 1309

Second Siege of Ghent (1310)

  • Brabant
    • Population: Greater than enemy: 5
    • Density: Somewhat Urban: -5
    • Infrastructure: Blockading,Siege weapons: 15
    • Military: 8000: 8
    • Economy: none,Prosperous nearby trade: 1+0=1
    • Government: Content Feudal: 5
    • Motive: Aggression: -10
    • Morale: none: 0
    • Tactics: 16
    • Roll: 70
    • Total: 104
  • Flanders
    • Population: Less than enemy: -5
    • Density: Somewhat Urban: 10
    • Infrastructure: General infrastructure: 10
    • Military: 4000: 4
    • Economy: Blockade of major port,Prosperous nearby trade: -3+0=-3
    • Government: Content Feudal: 5
    • Motive: Defending core: 10
    • Morale: none: 0
    • Tactics: 10
    • Siege: 1 years: -3
    • Roll: 25
    • Total: 66
  • Result: Brabant captures Ghent and the Flemish forces retreats

Georgian War With the White Horde (1308 -)

Battle of Nikopsia (1308)

  • Georgia
    • Population: Less than enemy: -5
    • Density: Somewhat Urban: -5
    • Infrastructure: Allied light infrastructure: 2
    • Military: 15
    • Economy: Economic disruption nearby,Prosperous nearby trade,Prosperous distant trade: 1+0=1
    • Government: Content Feudal: 5
    • Motive: Asserting hegemony: 0
    • Morale: none: 0
    • Tactics: 20
    • Roll: 96
    • Total: 128
  • White Horde
    • Population: Greater than enemy: 5
    • Density: Somewhat Urban: 10
    • Infrastructure: Fortress: 20
    • Military: 5
    • Economy: Economic disruption nearby,Prosperous distant trade: 0+0=0
    • Government: Horde: 25
    • Motive: Defending border: 5
    • Morale: none: 0
    • Tactics: 1
    • Siege: 0 years: 0
    • Roll: 43
    • Total: 114
  • Result: Pyrrhic Georgian victory. Though the White Horde is routed from the fortress, the Georgian army takes heavy casualties. 10,000 forces remain. Georgia has advantage next turn.

Battle of Qabala (1308)

  • Georgia
    • Population: Less than enemy: -5
    • Density: Somewhat Urban: -5
    • Infrastructure: Allied light infrastructure: 2
    • Military: 15
    • Economy: Economic disruption nearby,Prosperous nearby trade,Prosperous distant trade: 1+0=1
    • Government: Content Feudal: 5
    • Motive: Asserting hegemony: 0
    • Morale: none: 0
    • Tactics: 20
    • Roll: 92
    • Total: 127
  • White Horde
    • Population: Greater than enemy: 5
    • Density: Somewhat Urban: 10
    • Infrastructure: Heavy infrastructure: 15
    • Military: 5
    • Economy: Economic disruption nearby,Prosperous distant trade: 0+0=0
    • Government: Horde: 25
    • Motive: Defending border: 5
    • Morale: none: 0
    • Tactics: 1
    • Siege: 0 years: 0
    • Roll: 5
    • Total: 71
  • Result: Georgia easily takes the city and with minimal casualties. 14,000 remain.

Aragonese Wars of Religion

Battle of Rome (1311)

  • Aragon
    • Population: Twice or more than enemy: 10
    • Density: Urban: -10
    • Infrastructure: none: 0
    • Military: 26000: 26
    • Geography: none: 0
    • Economy: none,Prosperous nearby trade: 1+15=16
    • Government: Content Feudal: 5
    • Motive: Religious dispute: 5
    • Morale: none: 0
    • Battle score: 10
    • Supply: Roads: 0
    • Tactics: none: 0
    • Roll: 42
    • Total: 103
  • Papal States
    • Population: Half or less than enemy: -10
    • Density: Urban: 15
    • Infrastructure: Fortress: 20
    • Military: 10000: 10
    • Geography: High ground: 10
    • Economy: none,none: 0+15=15
    • Government: Unhappy Feudal: -5
    • Motive: Religious dispute: 5
    • Morale: none: 0
    • Battle score: 10
    • Supply: Near major city/depot: 5
    • Tactics: none: 0
    • Siege: 0 years: 0
    • Roll: 23
    • Total: 98
  • Result: Papal States wins by 15 (16.13%)

Aragon just manages to seize control of Rome, but the rest of the Papal States are in revolt.

Battle for Corsica (1311)

  • Aragon
    • Population: Twice or more than enemy: 10
    • Density: Rural: 10
    • Infrastructure: none: 0
    • Military: 35000: 35
    • Geography: Naval invasion: -5
    • Economy: none,Prosperous nearby trade: 1+15=16
    • Government: Content Feudal: 5
    • Motive: Religious dispute: 5
    • Morale: none: 0
    • Battle score: 16
    • Supply: Distantly supplied: -5
    • Tactics: none: 0
    • Roll: 30
    • Total: 116
  • Milan
    • Population: Half or less than enemy: -10
    • Density: Rural: 5
    • Infrastructure: Natural defenses: 5
    • Military: 10000: 10
    • Geography: none: 0
    • Economy: none,Prosperous nearby trade: 1+15=16
    • Government: Content Republic: 15
    • Motive: Defending core: 10
    • Morale: none: 0
    • Battle score: 8
    • Supply: Near major city/depot: 5
    • Tactics: none: 0
    • Siege: 0 years: 0
    • Roll: 55
    • Total: 118
  • Result: Milan wins by 2 (1.72%)

The Milanese-led forces narrowly prevent the Aragonese from gaining a foothold in Corsica - but not without both sides taking heavy losses. Aragon is reduced to 32,000 and Milan to 7,000.

Blockade of Corsica (1312)

  • Aragon
    • Population: Twice or more than enemy: 10
    • Density: Rural: 10
    • Infrastructure: Blockading,Siege weapons: 15
    • Military: 32000: 32
    • Geography: Naval invasion: -5
    • Economy: none,Prosperous nearby trade: 1+15=16
    • Government: Content Feudal: 5
    • Motive: Religious dispute: 5
    • Morale: none: 0
    • Battle score: 17
    • Supply: Distantly supplied: -5
    • Tactics: none: 0
    • Roll: 42
    • Total: 141
  • Milan
    • Population: Half or less than enemy: -10
    • Density: Rural: 5
    • Infrastructure: Natural defenses: 5
    • Military: 7000: 7
    • Geography: none: 0
    • Economy: none,Prosperous nearby trade: 1+15=16
    • Government: Content Republic: 15
    • Motive: Defending core: 10
    • Morale: none: 0
    • Battle score: 11
    • Supply: Near major city/depot: 5
    • Tactics: none: 0
    • Siege: 0 years: 0
    • Roll: 35
    • Total: 98
  • Result: Aragon seizes control of Corsica, but at the loss of half of their ships

Battle of Cagliari (1311)

  • Aragon
    • Population: Twice or more than enemy: 10
    • Density: Rural: 10
    • Infrastructure: none: 0
    • Military: 24000: 24
    • Geography: Naval invasion: -5
    • Economy: none,Prosperous nearby trade: 1+15=16
    • Government: Content Feudal: 5
    • Motive: Dynastic dispute: -5
    • Morale: Recent defeat: -5
    • Battle score: 14
    • Supply: Distantly supplied: -5
    • Tactics: none: 0
    • Roll: 24
    • Total: 82
  • Milan
    • Population: Half or less than enemy: -10
    • Density: Rural: 5
    • Infrastructure: none: 0
    • Military: 8000: 8
    • Geography: none: 0
    • Economy: Blockade of major port,Prosperous nearby trade: -3+15=12
    • Government: Content Republic: 15
    • Motive: Defending core: 10
    • Morale: Recent victory: 5
    • Battle score: 9
    • Supply: Near major city/depot: 5
    • Tactics: none: 0
    • Siege: 0 years: 0
    • Roll: 26
    • Total: 88
  • Result: Milan wins by 6 (7.32%)

Milan narrowly wins taking heavy casualties (3,000), with  Aragon having 4,000 men in losses. Aragon having to sail back and end the blockade of the city

second Battle of Cagliari (1312)

  • Aragon
    • Population: Twice or more than enemy: 10
    • Density: Rural: 10
    • Infrastructure: none: 0
    • Military: 20000: 20
    • Geography: Naval invasion: -5
    • Economy: none,Prosperous nearby trade: 1+15=16
    • Government: Content Feudal: 5
    • Motive: Dynastic dispute: -5
    • Morale: Recent defeat: -5
    • Battle score: 14
    • Supply: Distantly supplied: -5
    • Tactics: none: 0
    • Roll: 26
    • Total: 80
  • Milan
    • Population: Half or less than enemy: -10
    • Density: Rural: 5
    • Infrastructure: none: 0
    • Military: 5000: 5
    • Geography: none: 0
    • Economy: Blockade of major port,Prosperous nearby trade: -3+15=12
    • Government: Content Republic: 15
    • Motive: Defending core: 10
    • Morale: Recent victory: 5
    • Battle score: 9
    • Supply: Shortage of one material: -1
    • Tactics: none: 0
    • Siege: 0 years: 0
    • Roll: 15
    • Total: 68
  • Result: Aragon wins by 12 (17.65%).

Aragon after suffering heavy casualties enters the city of  Cagliari. most Milanese troops are able to retreat they suffer 1,000 men in casualties while aragon suffers 2,500 men in casualties.

Raid on Genoa (1313)

  • Aragon
    • Population: Twice or more than enemy: 10
    • Density: Urban: -10
    • Infrastructure: Captured light infrastructure: 7
    • Military: 5000: 5
    • Geography: Naval invasion: -5
    • Economy: none,Tribute,Prosperous nearby trade: 2+15=17
    • Government: Content Feudal: 5
    • Motive: Aggression: -10
    • Morale: none: 0
    • Battle score: 7
    • Supply: Distantly supplied: -5
    • Tactics: none: 0
    • Roll: 2
    • Total: 21
  • Milan
    • Population: Half or less than enemy: -10
    • Density: Urban: 15
    • Infrastructure: Heavy infrastructure,Fortress: 35
    • Military: 10000: 10
    • Geography: none: 0
    • Economy: Severe damage to major city,Tribute,Prosperous distant trade: 0+15=15
    • Government: Content Feudal: 5
    • Motive: Defending core: 10
    • Morale: none: 0
    • Battle score: 14
    • Supply: Near major city/depot: 5
    • Tactics: none: 0
    • Siege: 0 years: 0
    • Roll: 12
    • Total: 111
  • Result: The attempt to destroy Genoa results in disaster for Aragon, and most ships sent on the raid are severely damaged or destroyed

Battle of Abrezzo (1314)

  • Milan
    • Population: Half or less than enemy: -10
    • Density: Somewhat Urban: -5
    • Infrastructure: none: 0
    • Military: 22000: 22
    • Geography: High ground: 10
    • Economy: Economic disruption nearby,Severe damage to major city,Tribute: -4+15=11
    • Government: Content Republic: 15
    • Motive: Defending hegemony: 5
    • Morale: none: 0
    • Battle score: 14
    • Supply: Supplied by roads: 0
    • Tactics: none: 0
    • Roll: 60
    • Total: 126
  • Naples
    • Population: Twice or more than enemy: 10
    • Density: Somewhat Urban: 10
    • Infrastructure: none: 0
    • Military: 20000: 20
    • Geography: Arable landscape: 5
    • Economy: Economic disruption nearby,none: -2+0=-2
    • Government: Content Feudal: 5
    • Motive: Defending core: 10
    • Morale: none: 0
    • Battle score: 10
    • Supply: Near major city/depot: 5
    • Tactics: none: 0
    • Siege: 0 years: 0
    • Roll: 50
    • Total: 125
  • Result: Largely inconclusive raid, disrupts many major overland trade across central Italy. Both sides lose about 4,000 and an additional 2,000 each due to attrition

Arles War of Expansion

Battle of Vienne (1312)

  • Arles
    • Population: Ten times more than enemy: 15
    • Density: Somewhat Urban: -5
    • Infrastructure: none: 0
    • Military: 6000: 6
    • Geography: Arable landscape: 5
    • Economy: none,Prosperous nearby trade: 1+0=1
    • Government: Content Feudal: 5
    • Motive: Aggression: -10
    • Morale: none: 0
    • Battle score: 15
    • Supply: Supplied by roads: 0
    • Tactics: none: 0
    • Roll: 12
    • Total: 43
  • Saluzzo and Vienne
    • Population: Ten times less than enemy: -15
    • Density: Somewhat Urban: 10
    • Infrastructure: General infrastructure: 10
    • Military: 0: 0
    • Geography: Arable landscape: 5
    • Economy: none,Prosperous nearby trade: 1+0=1
    • Government: Content Feudal: 5
    • Motive: Defending existential: 15
    • Morale: none: 0
    • Battle score: 10
    • Supply: Near major city/depot: 5
    • Tactics: none: 0
    • Siege: 0 years: 0
    • Roll: 20
    • Total: 65
  • Result: Saluzzo and Vienne repulses the attack and ensures independence

Battle of Saluzzo (1315)

  • Arles
    • Population: Ten times more than enemy: 15
    • Density: Somewhat Urban: -5
    • Infrastructure: none: 0
    • Military: 6000: 6
    • Geography: Arable landscape: 5
    • Economy: Economic disruption nearby,Prosperous nearby trade: -1+3=2
    • Government: Content Feudal: 5
    • Motive: Aggression: -10
    • Morale: Recent defeat: -5
    • Battle score: 8
    • Supply: Supplied by roads: 0
    • Tactics: none: 0
    • Roll: 21
    • Total: 43
  • Saluzzo and Vienne
    • Population: Ten times less than enemy: -15
    • Density: Somewhat Urban: 10
    • Infrastructure: none: 0
    • Military: 0: 0
    • Geography: Arable landscape: 5
    • Economy: Economic disruption at home,none: -3+0=-3
    • Government: Content Feudal: 5
    • Motive: Defending core: 10
    • Morale: Recent victory: 5
    • Battle score: 10
    • Supply: Supplied by roads: 0
    • Tactics: none: 0
    • Siege: 0 years: 0
    • Roll: 11
    • Total: 41
  • Result: Saluzzo and Vienne forces a stalemate with Arles, and many of the attackers die as a result of attrition

Tarascan Expansion in Jalisco

Battle of Azmola (1315)

  • Tarascan
    • Population: Equal to enemy: 0
    • Density: Somewhat Urban: -5
    • Infrastructure: none: 0
    • Military: 3000: 3
    • Geography: Arable landscape: 5
    • Economy: none,Tribute,Prosperous nearby trade: 2+4=6
    • Government: Content Feudal: 5
    • Motive: Aggression: -10
    • Morale: Savage leader: 5
    • Battle score: 15
    • Supply: Supplied by roads: 0
    • Tactics: none: 0
    • Roll: 17
    • Total: 39
  • Jalisco States
    • Population: Equal to enemy: 0
    • Density: Somewhat Urban: 10
    • Infrastructure: none: 0
    • Military: 0: 0
    • Geography: Pinned to coast/mountain: -10
    • Economy: none,none: 0+0=0
    • Government: Content Feudal: 5
    • Motive: Defending core: 10
    • Morale: none: 0
    • Battle score: 10
    • Supply: Supplied by roads: 0
    • Tactics: none: 0
    • Siege: 0 years: 0
    • Roll: 12
    • Total: 37
  • Result: Expansion is halted when coalition forces force a stalemate

Battle of Ayutitlan (1314)

  • Tarascan state
    • Population: Equal to enemy: 0
    • Density: Somewhat Urban: -5
    • Infrastructure: none: 0
    • Military: 3000: 3
    • Geography: High ground: 10
    • Economy: none,none: 0+-1=-1
    • Government: Content Feudal: 5
    • Motive: Defending core: 10
    • Morale: none: 0
    • Battle score: 15
    • Supply: Near major city/depot: 5
    • Tactics: Savage leader: 5
    • Roll: 9
    • Total: 56
  • Ayutitlan
    • Population: Equal to enemy: 0
    • Density: Somewhat Urban: 10
    • Infrastructure: none: 0
    • Military: 1000: 1
    • Geography: none: 0
    • Economy: none,none: 0+-1=-1
    • Government: Scattared Tribal: -20
    • Motive: Defending core: 10
    • Morale: none: 0
    • Battle score: 0
    • Supply: Near major city/depot: 5
    • Tactics: none: 0
    • Siege: 0 years: 0
    • Roll: 5
    • Total: 10
  • Result: Tarascan state wins by 46 (460%)

Total victory for tarascan, allmost all wariors died with only double digit of them surviving.

Delhi raids in India

Siege of Warangel (1316)

  • Delhi
    • Population: Twice or more than enemy: 10
    • Density: Somewhat Urban: -5
    • Infrastructure: Siege weapons: 10
    • Military: 70000: 70
    • Geography: Arable landscape: 5
    • Economy: none,Tribute,Prosperous distant trade: 3+10=13
    • Government: Content Feudal: 5
    • Motive: Aggression: -10
    • Morale: none: 0
    • Battle score: 10
    • Supply: Supplied by roads: 0
    • Tactics: none: 0
    • Roll: 42
    • Total: 147
  • Kaktiya
    • Population: Half or less than enemy: -10
    • Density: Somewhat Urban: 10
    • Infrastructure: Basic infrastructure: 5
    • Military: 30000: 30
    • Geography: Arable landscape: 5
    • Economy: none,none: 0+0=0
    • Government: Content Feudal: 5
    • Motive: Defending core: 10
    • Morale: none: 0
    • Battle score: 10
    • Supply: Near major city/depot: 5
    • Tactics: none: 0
    • Siege: 0 years: 0
    • Roll: 58
    • Total: 128
  • Result: Delhi forces sacks Warangel

Sack of Dwarasamudra (1318)

  • Delhi Sultanate
    • Population: Twice or more than enemy: 10
    • Density: Urban: -10
    • Infrastructure: none: 0
    • Military: 70
    • Geography: none: 0
    • Economy: none,Prosperous distant trade: 2+0=2
    • Government: Content Feudal: 5
    • Motive: Aggression: -10
    • Morale: none: 0
    • Battle score: 10
    • Supply: Near major city/depot: 5
    • Tactics: none: 0
    • Roll: 2
    • Total: 82
  • Hoysala
    • Population: Half or less than enemy: -10
    • Density: Urban: 15
    • Infrastructure: Heavy infrastructure: 15
    • Military: 30
    • Geography: none: 0
    • Economy: Economic disruption nearby,none: -2+0=-2
    • Government: Content Feudal: 5
    • Motive: Defending core: 10
    • Morale: none: 0
    • Battle score: 10
    • Supply: Cut off from supply: -10
    • Tactics: none: 0
    • Siege: 0 years: 0
    • Roll: 2
    • Total: 67
  • Result: Delhi's forces ride into the city and wreak havoc. Hoysala, distracted by its wars, can only protect the city so well. However, much as Delhi causes pandemonium in the city and makes off with bountiful riches, it loses roughly 10,000 soldiers in this costly raid.

Karelian War

Battle of Vyborg (1316)

  • Novgorod
    • Population: Greater than enemy: 5
    • Density: Somewhat Urban: -5
    • Infrastructure: Siege weapons: 10
    • Military: 23000: 23 [10,000 Novgorod + 4,000 Pskov + 7,000 Germans + 2,000 Teutons]
    • Geography: Attack in forest: 5
    • Economy: Paying tribute,Economic disruption at home,Prosperous distant trade: -2+1=-1
    • Government: Content Republic: 15
    • Motive: Reclaiming territory: 5
    • Morale: none: 0
    • Battle score: 12
    • Supply: Supplied by roads: 0
    • Tactics: none: 0
    • Roll: 69
    • Total: 140
  • Sweden and Denmark
    • Population: Less than enemy: -5
    • Density: Somewhat Urban: 10
    • Infrastructure: Blockading,Fortress: 25
    • Military: 23000: 23 [12,000 Sweden + 10,000 Denmark + 1,000 Norway]
    • Geography: Defending forest: 15
    • Economy: Economic disruption at home,Severe deflation,Prosperous nearby trade,Pillaging others: -4+10=6
    • Government: Content Feudal: 5
    • Motive: Defending border: 5
    • Morale: none: 0
    • Battle score: 9
    • Supply: Shortage of materials: -2
    • Tactics: none: 0
    • Siege: 0 years: 0
    • Roll: 59
    • Total: 154
  • Result: Sweden manages to hold out the siege and defeat Novgorod, but the attrition caused by their tactics proves costly and kills 8,000 troops. The Novgorod forces loses a total of 3,000 troops.

Siege of Vyborg (1317)

  • Novgorod
    • Population: Equal to enemy: 0
    • Density: Rural: 10
    • Infrastructure: Siege weapons: 10
    • Military: 20000: 20
    • Geography: Attack in forest: 5
    • Economy: Paying tribute,Prosperous distant trade: 1+4=5
    • Government: Content Republic: 15
    • Motive: Reclaiming recent territory: 10
    • Morale: Recent defeat: -5
    • Battle score: 15
    • Supply: Supplied by roads: 0
    • Tactics: none: 0
    • Roll: 40
    • Total: 124
  • Sweden
    • Population: Equal to enemy: 0
    • Density: Rural: 5
    • Infrastructure: Fortress: 20
    • Military: 17000: 17
    • Geography: Defending forest: 15
    • Economy: Embargoing major power,Economic disruption at home,Prosperous nearby trade: -3+10=7
    • Government: Content Feudal: 5
    • Motive: Defending core: 10
    • Morale: Recent victory: 5
    • Battle score: 10
    • Supply: Shortage of materials: -2
    • Tactics: none: 0
    • Siege: 0 years: 0
    • Roll: 22
    • Total: 117
  • Result: Novgorod barely manages to take control over the keep itself of the castle, but about 12,000 Swedish and Danish forces manage to regroup outside the castle to prepare for a new battle. Novgorod and her allies sustain 2,500 causalities

Battle of Korelia (1317)

  • Novgorod
    • Population: Equal to enemy: 0
    • Density: Rural: 10
    • Infrastructure: Siege weapons: 10
    • Military: 5000: 5
    • Geography: Attack in forest: 5
    • Economy: none,Prosperous distant trade: 2+7=9
    • Government: Content Republic: 15
    • Motive: Asserting hegemony: 0
    • Morale: none: 0
    • Battle score: 15
    • Supply: Supplied by roads: 0
    • Tactics: Flanking: 10
    • Roll: 74
    • Total: 151
  • Sweden
    • Population: Equal to enemy: 0
    • Density: Rural: 5
    • Infrastructure: Fortress: 20
    • Military: 2000: 2
    • Geography: Defending forest: 15
    • Economy: Loss of major city,Prosperous distant trade: -2+12=10
    • Government: Unhappy Feudal: -5
    • Motive: Defending border: 5
    • Morale: none: 0
    • Battle score: 10
    • Supply: Supplied by roads: 0
    • Tactics: none: 0
    • Siege: 0 years: 0
    • Roll: 45
    • Total: 109
  • Result: Novgorod seizes control of the Karelian fortress, and forces the remaining Swedish forces in full rout

The Tuscan Wars (1317 -)

Battle of Lucca (1317)

  • Milan
    • Population: Greater than enemy: 5
    • Density: Somewhat Urban: -5
    • Infrastructure: Siege weapons: 10
    • Military: 14000: 14
    • Geography: Arable landscape: 5
    • Economy: none,Prosperous nearby trade: 1+15=16
    • Government: Content Republic: 15
    • Motive: Aggression: -10
    • Morale: none: 0
    • Battle score: 13
    • Supply: Supplied by roads: 0
    • Tactics: Savage leader: 5
    • Roll: 42
    • Total: 109
  • Pisa
    • Population: Less than enemy: -5
    • Density: Somewhat Urban: 10
    • Infrastructure: General infrastructure: 10
    • Military: 10000: 10
    • Geography: Arable landscape: 5
    • Economy: none,Prosperous distant trade: 2+5=7
    • Government: Content Republic: 15
    • Motive: Defending core: 10
    • Morale: none: 0
    • Battle score: 10
    • Supply: Cut off from supply: -10
    • Tactics: none: 0
    • Siege: 0 years: 0
    • Roll: 48
    • Total: 108
  • Result: Pisa forces a stalemate with Milan, sustaining 1,500 causalities on both sides. Pisa's forces are well experienced but causes severe disruption in their economy.

Battle of Livorno (1318)

  • Venice
    • Population: Equal to enemy: 0
    • Density: Urban: -10
    • Infrastructure: Heavy infrastructure: 5
    • Military: 25
    • Geography: none: 0
    • Economy: Economic disruption nearby,National gift,Prosperous nearby trade,Prosperous distant trade: 2+15=17
    • Government: Content Republic: 15
    • Motive: Asserting hegemony: 0
    • Morale: none: 0
    • Battle score: 10
    • Supply: Near major city/depot: 5
    • Tactics: none: 0
    • Roll: 28
    • Total: 95
  • Pisa
    • Population: Equal to enemy: 0
    • Density: Urban: 15
    • Infrastructure: Fortress: 20
    • Military: 5
    • Geography: none: 0
    • Economy: Economic disruption nearby,Economic disruption at home,Severe deflation,Blockade of major port,none: -12+0=-12
    • Government: Content Republic: 15
    • Motive: Defending core: 10
    • Morale: none: 0
    • Battle score: 10
    • Supply: Near major city/depot: 5
    • Tactics: Inexperienced leader: -5
    • Siege: 0 years: 0
    • Roll: 29
    • Total: 82
  • Result: Pisa wins by 20 (25.32%)
  • Result: After a long siege, the Venetian-Tuscan army takes the Quadratura dei Pisani, forcing the Pisans out of the city. Though the battle was a Venetian victory, they entered the battle with 25,000 men and are now fighting with 21,000.

Siege of Pisa (1318)

  • Milan
    • Population: Twice or more than enemy: 10
    • Density: Urban: -10
    • Infrastructure: Blockading,Siege weapons: 15
    • Military: 12000: 12
    • Geography: High ground: 10
    • Economy: none,Tribute,Prosperous distant trade: 3+15=18
    • Government: Content Republic: 15
    • Motive: Aggression: -10
    • Morale: Recent victory: 5
    • Battle score: 12
    • Supply: Supplied by roads: 0
    • Tactics: none: 0
    • Roll: 42
    • Total: 116
  • Pisa
    • Population: Half or less than enemy: -10
    • Density: Urban: 15
    • Infrastructure: Fortress: 20
    • Military: 3000: 3
    • Geography: none: 0
    • Economy: Blockade of major port,Prosperous distant trade: -2+0=-2
    • Government: Content Republic: 15
    • Motive: Defending core: 10
    • Morale: Recent defeat: -5
    • Battle score: 10
    • Supply: Near major city/depot: 5
    • Tactics: none: 0
    • Siege: 0 years: 0
    • Roll: 9
    • Total: 72
  • Result: Milan forces captures the city of Pisa

The Soldiers' War (1317 -)

Battle of Derbesak (1317)

  • The Imamate
    • Population: Greater than enemy: 5
    • Density: Rural: 10
    • Infrastructure: Allied light infrastructure: 2
    • Military: 20
    • Geography: none: 0
    • Economy: Destruction of major nation,Prosperous distant trade: -1+0=-1
    • Government: Content Feudal: 5
    • Motive: Asserting hegemony: 0
    • Morale: none: 0
    • Battle score: 15
    • Supply: Near major city/depot: 5
    • Tactics: none: 0
    • Roll: 41
    • Total: 103
  • Cilicia
    • Population: Less than enemy: -5
    • Density: Somewhat Urban: 10
    • Infrastructure: Basic infrastructure: 5
    • Military: 5
    • Geography: none: 0
    • Economy: Economic disruption nearby,none: -2+0=-2
    • Government: Content Feudal: 5
    • Motive: Defending core: 10
    • Morale: none: 0
    • Battle score: 10
    • Supply: Cut off from supply: -10
    • Tactics: none: 0
    • Siege: 0 years: 0
    • Roll: 15
    • Total: 45
  • Result: The Imamate wins by 43 (107.5%). The Cilician forces take heavy casualties and the survivors retreat back to Derbesak, which has been largely abandoned for some time by this point. They offer little resistance as the Ilkhanate swarms the fortress.

Battle of Belen Pass (1319)

  • Mamluks
    • Population: Twice or more than enemy: 10
    • Density: Somewhat Urban: -5
    • Infrastructure: Heavy infrastructure: 5
    • Military: 20000: 20
    • Geography: Crossing mountains: -10
    • Economy: Paying tribute,Prosperous nearby trade: 0+6=6
    • Government: Content Feudal: 5
    • Motive: Reclaiming territory: 5
    • Morale: Recent victory: 5
    • Battle score: 18
    • Supply: Supplied by roads: 0
    • Tactics: Flanking: 10
    • Roll: 56
    • Total: 125
  • Cilicia
    • Population: Half or less than enemy: -10
    • Density: Somewhat Urban: 10
    • Infrastructure: General infrastructure: 10
    • Military: 3000: 3
    • Geography: Mountain pass: 15
    • Economy: Economic disruption nearby,Loss of major city,none: -6+3=-3
    • Government: Content Feudal: 5
    • Motive: Defending core: 10
    • Morale: Recent defeat: -5
    • Battle score: 10
    • Supply: Cut off from supply: -10
    • Tactics: none: 0
    • Siege: 0 years: 0
    • Roll: 7
    • Total: 48
  • Result: Mosul and the Mamluks destroys the Cilician armies and seizes control of the region

Siege of Kars (1320)

  • Mamluks
    • Population: Ten times more than enemy: 15
    • Density: Somewhat Urban: -5
    • Infrastructure: Siege weapons: 10
    • Military: 20000: 20
    • Geography: Crossing mountains: -10
    • Economy: Paying tribute,Prosperous nearby trade,Plunding enemy: 6+4=10
    • Government: Content Feudal: 5
    • Motive: Aggression: -10
    • Morale: Recent victory: 5
    • Battle score: 15
    • Supply: Cut off from supply: -10
    • Tactics: Savage leader: 5
    • Roll: 42
    • Total: 86
  • Cilicia
    • Population: Ten times less than enemy: -15
    • Density: Somewhat Urban: 10
    • Infrastructure: Fortress: 20
    • Military: 3000: 3
    • Geography: none: 0
    • Economy: Economic disruption at home,Loss of major city,none: -7+2=-5
    • Government: Content Feudal: 5
    • Motive: Defending core: 10
    • Morale: Recent defeat: -5
    • Battle score: 10
    • Supply: Cut off from supply: -10
    • Tactics: none: 0
    • Siege: 0 years: 0
    • Roll: 18
    • Total: 48
  • Result: Kars is captured, and these last two battles causes a total casualities of 7,000 Muslim hordes

Siege of Sis (1321)

  • Mamluks
    • Population: Twice or more than enemy: 10
    • Density: Urban: -10
    • Infrastructure: Siege weapons: 10
    • Military: 13000: 13
    • Geography: Arable landscape: 5
    • Economy: Paying tribute,Prosperous distant trade,Plunding enemy: 7+2=9
    • Government: Content Feudal: 5
    • Motive: Aggression: 0
    • Morale: Recent victory: 5
    • Battle score: 10
    • Supply: Supplied by roads: 0
    • Tactics: Flanking: 10
    • Roll: 19
    • Total: 79
  • Cilicia
    • Population: Half or less than enemy: -10
    • Density: Urban: 15
    • Infrastructure: Fortress: 20
    • Military: 5000: 5
    • Geography: High ground: 10
    • Economy: none,none: 0+0=0
    • Government: Content Feudal: 5
    • Motive: Defending core: 10
    • Morale: Recent defeat,Last stand: 15
    • Battle score: 10
    • Supply: Cut off from supply: -10
    • Tactics: none: 0
    • Siege: 0 years: 0
    • Roll: 16
    • Total: 86
  • Result: Cilician forces manages to repel the Muslim attackers, sustaining 1,500 casualties while the Mamluks loses 2,000
  • Why is the motive aggression instead of asserting hegemony as it was originally? They are still fighting for the same reason and victory at Sis would mean Mamluk hegemony over Cicilia-KK

Second Siege of Sis (1322)

  • The Mamluk Coallition
    • Population: Twice or more than enemy: 10
    • Density: Urban: -10
    • Infrastructure: Siege weapons: 10
    • Military: 31000: 31
    • Geography: Arable landscape: 5
    • Economy: Paying tribute,Plunding enemy: 5+-1=4
    • Government: Content Feudal: 5
    • Motive: Asserting hegemony: 0
    • Morale: Recent defeat: -5
    • Battle score: 10
    • Supply: Supplied by roads: 0
    • Tactics: Flanking: 10
    • Roll: 60
    • Total: 125
  • Cilicia
    • Population: Half or less than enemy: -10
    • Density: Urban: 15
    • Infrastructure: Fortress: 20
    • Military: 3000: 3
    • Geography: High ground: 10
    • Economy: none,none: 0+10=10
    • Government: Content Feudal: 5
    • Motive: Defending core: 10
    • Morale: Recent victory,Last stand: 25
    • Battle score: 10
    • Supply: Cut off from supply: -10
    • Tactics: none: 0
    • Siege: 1 years: -3
    • Roll: 85
    • Total: 170
  • Result: The super small cilician force manages to hold off against the mob of Mamluks the Mamluks take 5,000 casualties and the Cilician's take 1,000.

Third siege of Sis (1323)

  • The Mamluk Coalition
    • Population: Twice or more than enemy: 10
    • Density: Urban: -10
    • Infrastructure: Siege weapons: 10
    • Military: 26000: 26
    • Geography: none: 0
    • Economy: Paying tribute,Prosperous distant trade,Plundering enemy: 6+15=22
    • Government: Content Feudal: 5
    • Motive: Aggression: -10
    • Morale: Recent defeat: -5
    • Battle score: 10
    • Supply: Supplied by roads: 0
    • Tactics: Flanking: 10
    • Roll: 52
    • Total: 113
  • Cilicia
    • Population: Half or less than enemy: -10
    • Density: Urban: 15
    • Infrastructure: Fortress: 20
    • Military: 2000: 2
    • Geography: High ground: 10
    • Economy: none,none: 0+0=0
    • Government: Content Feudal: 5
    • Motive: Defending core: 10
    • Morale: Recent victory: 5
    • Battle score: 10
    • Supply: Cut off from supply: -10
    • Tactics: none: 0
    • Siege: 2 years: -6
    • Roll: 32
    • Total: 83
  • Result: The Mamluk Coalition wins taking roughly 4,000 casualties and the entirety of the small remaining Cilician force dies or is captured.

White Horde Raids of 1318

Sack of Lviv (1318)

  • White Horde
    • Population: Greater than enemy: 5
    • Density: Urban: -10
    • Infrastructure: Allied light infrastructure: 2
    • Military: 25
    • Geography: Attack in forest: 5
    • Economy: none,Prosperous nearby trade,Prosperous distant trade: 3+15=18
    • Government: Horde: 25
    • Motive: Asserting hegemony: 0
    • Morale: none: 0
    • Battle score: 10
    • Supply: Supplied by roads: 0
    • Tactics: none: 0
    • Roll: 33
    • Total: 110
  • Ruthenia
    • Population: Less than enemy: -5
    • Density: Urban: 15
    • Infrastructure: Fortress: 20
    • Military: 10
    • Geography: none: 0
    • Economy: Economic disruption nearby,Economic disruption at home,none: -5+0=-5
    • Government: Content Empire: 10
    • Motive: Defending core: 10
    • Morale: none: 0
    • Battle score: 10
    • Supply: Near major city/depot: 5
    • Tactics: none: 0
    • Siege: 0 years: 0
    • Roll: 33
    • Total: 108
  • Result: Ruthenia and the White Horde both take heavy losses, with the White Horde's gains from the sack not being enough to cover the loss in men and horses. Lviv and the surrounding countryside are heavily damaged, furthering the famine in the region.

Sack of Lublin (1318)

  • White Horde
    • Population: Greater than enemy: 5
    • Density: Urban: -10
    • Infrastructure: None: 0
    • Military: 30
    • Geography: Attack in forest: 5
    • Economy: none,Prosperous nearby trade,Prosperous distant trade: 3+15=18
    • Government: Horde: 25
    • Motive: Asserting hegemony: 0
    • Morale: none: 0
    • Battle score: 10
    • Supply: Distantly supplied: -5
    • Tactics: none: 0
    • Roll: 26
    • Total: 101
  • Ruthenia
    • Population: Less than enemy: -5
    • Density: Urban: 15
    • Infrastructure: Fortress: 20
    • Military: 10
    • Geography: none: 0
    • Economy: Economic disruption nearby,Economic disruption at home,none: -5+0=-5
    • Government: Content Empire: 10
    • Motive: Defending core: 10
    • Morale: none: 0
    • Battle score: 10
    • Supply: Near major city/depot: 5
    • Tactics: none: 0
    • Siege: 0 years: 0
    • Roll: 6
    • Total: 81
  • Result: Though the sack of Lviv is not profitable, the sack of Lublin causes significant destruction and devastation in the region. The White Horde surrounds the city and, after a hard-fought battle, makes off with prisoners, food, and anything of remote value that isn't bolted down.

Battle of Warsaw-ish (1320)

  • Bohemian Coalition
    • Population: Equal to enemy: 0
    • Density: Rural: 10
    • Infrastructure: Heavy infrastructure: 5
    • Military: 20
    • Geography: Attack in forest: 5
    • Economy: Economic disruption nearby,Economic disruption at home,Prosperous distant trade: -3+15=12
    • Government: Content Feudal: 5
    • Motive: Defending core: 10
    • Morale: Recent defeat: -5
    • Battle score: 10
    • Supply: Near major city/depot: 5
    • Tactics: none: 0
    • Roll: 3
    • Total: 83
  • White Horde
    • Population: Equal to enemy: 0
    • Density: Rural: 5
    • Infrastructure: none: 0
    • Military: 30
    • Geography: Scorched earth,Defending forest: 10
    • Economy: Economic disruption nearby,Economic disruption at home,Pillaging others,Plunding enemy: 2+0=2
    • Government: Horde: 25
    • Motive: Aggression: -10
    • Morale: Recent victory: 5
    • Battle score: 10
    • Supply: Distantly supplied: -5
    • Tactics: none: 0
    • Siege: 0 years: 0
    • Roll: 18
    • Total: 88
  • Result: Stalemate. Both armies suffer severe casualties, with the Bohemian army retreating to the gates of Warsaw, where they will defend against a siege. The White Horde may press their attack.

Battle of Lublin Part 2: The Lublining (1320)

  • White Horde
    • Population: Equal to enemy: 0
    • Density: Rural: 10
    • Infrastructure: Captured fortress: 10
    • Military: 15
    • Geography: Scorched earth,Defending forest: 10
    • Economy: Economic disruption nearby,Pillaging others,Plunding enemy: 5+0=5
    • Government: Horde: 25
    • Motive: Aggression: -10
    • Morale: Recent victory: 5
    • Battle score: 10
    • Supply: Distantly supplied: -5
    • Tactics: none: 0
    • Roll: 3
    • Total: 75
  • Bohemian Coalition
    • Population: Equal to enemy: 0
    • Density: Rural: 5
    • Infrastructure: Heavy infrastructure: 15
    • Military: 30
    • Geography: Defending forest: 15
    • Economy: Economic disruption nearby,Economic disruption at home,Prosperous distant trade,Plunding enemy: 3+15=18
    • Government: Content Feudal: 5
    • Motive: Reclaiming recent territory: 10
    • Morale: Recent defeat: -5
    • Battle score: 10
    • Supply: Near major city/depot: 5
    • Tactics: none: 0
    • Siege: 0 years: 0
    • Roll: 63
    • Total: 168
  • Result: Sweeping Bohemian victory. The White Horde is expelled from the city and Lublin is liberated. The remaining White Horde forces scatter, with many retreating to White Horde lands rather than joining the Battle of Warsaw.

Battle of Warsaw (1320)

  • White Horde
    • Population: Equal to enemy: 0
    • Density: Urban: -10
    • Infrastructure: none: 0
    • Military: 20
    • Geography: Scorched earth,Defending forest: 10
    • Economy: Economic disruption nearby,Pillaging others,Plunding enemy: 5+0=5
    • Government: Horde: 25
    • Motive: Aggression: -10
    • Morale: Recent victory: 5
    • Battle score: 10
    • Supply: Distantly supplied: -5
    • Tactics: none: 0
    • Roll: 14
    • Total: 59
  • Bohemian Coalition
    • Population: Equal to enemy: 0
    • Density: Urban: 15
    • Infrastructure: Fortress: 20
    • Military: 20
    • Geography: Defending forest: 15
    • Economy: Economic disruption nearby,Economic disruption at home,none: -5+15=10
    • Government: Content Feudal: 5
    • Motive: Defending core: 10
    • Morale: Recent defeat: -5
    • Battle score: 10
    • Supply: Near major city/depot: 5
    • Tactics: none: 0
    • Siege: 0 years: 0
    • Roll: 9
    • Total: 119
  • Result: The White Horde is repelled from the walls of Warsaw and must retreat through now-hostile territory.

Battle of Lviv (1322)

  • Bohemian Novgorod Coalitions
    • Population: Twice or more than enemy: 10
    • Density: Urban: -10
    • Infrastructure: Captured light infrastructure: 7
    • Military: 73000: 73
    • Geography: none: 0
    • Economy: none,Plunding enemy: 6+-1=5
    • Government: Content Feudal: 5
    • Motive: Asserting hegemony: 0
    • Morale: Recent victory: 5
    • Battle score: 0
    • Supply: Near major city/depot: 5
    • Tactics: Enemy surrounded: 20
    • Roll: 42
    • Total: 156
  • White Horde
    • Population: Half or less than enemy: -10
    • Density: Urban: 15
    • Infrastructure: Heavy infrastructure: 15
    • Military: 8000: 8
    • Geography: none: 0
    • Economy: Loss of major city,none: -4+-1=-5
    • Government: Unhappy Feudal: -5
    • Motive: Defending existential: 15
    • Morale: Recent defeat: -5
    • Battle score: 10
    • Supply: Cut off from supply: -10
    • Tactics: none: 0
    • Siege: 0 years: 0
    • Roll: 27
    • Total: 59
  • Result: Bohemian Novgorod coalition wins taking minimal casaulties and the entirety of the remaining white horde force is captured or killed with very few being able to run away.

Mali-Bornu War

Battle of Hadejah (1319)

  • Mali empire
    • Population: Greater than enemy: 5
    • Density: Rural: 10
    • Infrastructure: none: 0
    • Military: 45000: 45
    • Geography: Crossing desert: -10
    • Economy: none,Prosperous distant trade: 2+15=18
    • Government: Content Empire: 10
    • Motive: Aggression: -10
    • Morale: none: 0
    • Battle score: 10
    • Supply: Supplied by roads: 0
    • Tactics: Savage leader: 5
    • Roll: 42
    • Total: 123
  • Bornu Empire
    • Population: Less than enemy: -5
    • Density: Rural: 5
    • Infrastructure: Basic infrastructure: 5
    • Military: 20000: 20
    • Geography: none: 0
    • Economy: none,none: 0+0=0
    • Government: Content Feudal: 5
    • Motive: Defending core: 10
    • Morale: none: 0
    • Battle score: 10
    • Supply: Supplied by roads: 0
    • Tactics: none: 0
    • Siege: 0 years: 0
    • Roll: 54
    • Total: 104
  • Result: Mali empire wins by 19 (18%)

Mali wins the battle against Bornu, and Bornu suffers some casualties alltough most are able to retreat into the harsh dessert.

Battle of Daniski (1319)

  • Mali empire
    • Population: Greater than enemy: 5
    • Density: Rural: 10
    • Infrastructure: none: 0
    • Military: 40000: 40
    • Geography: Crossing desert: -10
    • Economy: none,Prosperous distant trade: 2+15=17
    • Government: Content Empire: 10
    • Motive: Aggression: -10
    • Morale: Recent victory: 5
    • Battle score: 11
    • Supply: Supplied by roads: 0
    • Tactics: Savage leader: 5
    • Roll: 15
    • Total: 96
  • Bornu Empire
    • Population: Less than enemy: -5
    • Density: Rural: 5
    • Infrastructure: Basic infrastructure: 5
    • Military: 17000: 17
    • Geography: none: 0
    • Economy: none,none: 0+0=0
    • Government: Content Feudal: 5
    • Motive: Defending core: 10
    • Morale: Recent defeat: -5
    • Battle score: 10
    • Supply: Supplied by roads: 0
    • Tactics: none: 0
    • Siege: 0 years: 0
    • Roll: 28
    • Total: 70
  • Result: Mali empire wins by 26 (37.14%)

The Mali empire drives away the Bornu forces 5 tousand of which die in the battle and the following retreat. While only 2 tousand Mali soldiers die many of which due to friendly attacks.

Battle of Kaouda (1319)

  • Mali Empire
    • Population: Greater than enemy: 5
    • Density: Somewhat Urban: -5
    • Infrastructure: Captured light infrastructure: 7
    • Military: 80000: 80
    • Geography: Arable landscape: 5
    • Economy: none,Prosperous distant trade: 2+15=17
    • Government: Content Empire: 10
    • Motive: Aggression: -10
    • Morale: Recent victory: 5
    • Battle score: 12
    • Supply: Shortage of one material: -1
    • Tactics: Savage leader: 5
    • Roll: 63
    • Total: 191
  • Bornu kingdom
    • Population: Less than enemy: -5
    • Density: Somewhat Urban: 10
    • Infrastructure: Basic infrastructure: 5
    • Military: 35000: 35
    • Geography: Arable landscape: 5
    • Economy: Loss of major city,none: -4+0=-4
    • Government: Content Empire: 10
    • Motive: Defending existential: 15
    • Morale: Last stand: 20
    • Battle score: 10
    • Supply: Supplied by roads: 0
    • Tactics: none: 0
    • Siege: 0 years: 0
    • Roll: 41
    • Total: 146
  • Result: Mali Empire wins by 45 (30.82%)

Bornu is once more defeated many troops either defect or surrender. Soldiers seeing that their empire is on the verge of Colapse, Bornu losing 5,000 soldiers in battle and 10,000 defect to Mali and Join them against their former rulers. Mali Losing only 2,000 soldiers

Sieger of Njimi (1320)

  • Mali Empire
    • Population: Greater than enemy: 5
    • Density: Somewhat Urban: -5
    • Infrastructure: Captured light infrastructure: 7
    • Military: 60000: 60
    • Geography: Arable landscape: 5
    • Economy: none,Prosperous distant trade: 2+15=17
    • Government: Content Empire: 10
    • Motive: Aggression: -10
    • Morale: Recent victory: 5
    • Battle score: 12
    • Supply: Shortage of one material: -1
    • Tactics: Savage leader,Enemy surrounded: 25
    • Roll: 98
    • Total: 226
  • Bornu kingdom
    • Population: Less than enemy: -5
    • Density: Somewhat Urban: 10
    • Infrastructure: Basic infrastructure: 5
    • Military: 20000: 20
    • Geography: Arable landscape: 5
    • Economy: Loss of major city,none: -4+0=-4
    • Government: Unhappy Empire: -10
    • Motive: Defending existential: 15
    • Morale: Last stand: 20
    • Battle score: 10
    • Supply: Shortage of one material: -1
    • Tactics: none: 0
    • Siege: 0 years: 0
    • Roll: 62
    • Total: 131
  • Result: Mali Empire wins by 95 (72.52%)

The Mali empire once more defeats Bornu empire, 5,000 Bornuans die while the same number defects to Mali. Mali only loses 3,000 troops. Bornu is in total chaos

Despenser's War

Battle of Pontefract (1321)

  • Royalists
    • Population: Ten times more than enemy: 15
    • Density: Somewhat Urban: -5
    • Infrastructure: Allied light infrastructure: 2
    • Military: 15000: 15
    • Geography: Attack in forest: 5
    • Economy: Economic disruption at home,Tribute,Prosperous distant trade: 0+5=5
    • Government: Unhappy Feudal: -5
    • Motive: Dynastic dispute: -5
    • Morale: Vassals unhappy: -10
    • Battle score: 12
    • Supply: Supplied by roads: 0
    • Tactics: Flanking: 10
    • Roll: 21
    • Total: 60
  • Marcher Lords
    • Population: Ten times less than enemy: -15
    • Density: Somewhat Urban: 10
    • Infrastructure: Heavy infrastructure: 15
    • Military: 10000: 10
    • Geography: Defending forest: 10
    • Economy: Paying tribute,none: -1+0=-1
    • Government: Content Feudal: 5
    • Motive: Dynastic dispute: -5
    • Morale: none: 0
    • Battle score: 10
    • Supply: Cut off from supply: -10
    • Tactics: Savage leader: 5
    • Siege: 0 years: 0
    • Roll: 10
    • Total: 45
  • Result: Mortimer and his forces are forced to retreat from Pontefract Castle, sustaining 1,500 causalities. However, as the Royalists lacked any siege equipment the castle itself remains under Marcher control, and they take a total of 1,000 casualties.

Battle of Worcester (1322)

  • Royalists
    • Population: Ten times more than enemy: 15
    • Density: Somewhat Urban: -5
    • Infrastructure: Captured light infrastructure: 7
    • Military: 11000: 11
    • Geography: Attack in forest: 5
    • Economy: none,Tribute,Prosperous distant trade: 3+3=6
    • Government: Unhappy Feudal: -5
    • Motive: Dynastic dispute: -5
    • Morale: Recent victory,Vassals unhappy: -5
    • Battle score: 11
    • Supply: Near major city/depot: 5
    • Tactics: none: 0
    • Roll: 42
    • Total: 79
  • March Lords
    • Population: Ten times less than enemy: -15
    • Density: Somewhat Urban: 10
    • Infrastructure: Basic infrastructure: 5
    • Military: 8000: 8
    • Geography: Defending forest: 10
    • Economy: Paying tribute,none: -1+0=-1
    • Government: Content Feudal: 5
    • Motive: Dynastic dispute: -5
    • Morale: Recent defeat: -5
    • Battle score: 10
    • Supply: Near major city/depot: 5
    • Tactics: Savage leader: 5
    • Siege: 0 years: 0
    • Roll: 21
    • Total: 54
  • Result: Mortimer is again defeated and loses 2,000 troops, while Edward loses 1,500

Siege of Pontefract (1322)

  • Royalists
    • Population: Ten times more than enemy: 15
    • Density: Somewhat Urban: -5
    • Infrastructure: Siege weapons: 10
    • Military: 4000: 4
    • Geography: Attack in forest: 5
    • Economy: none,Tribute,Prosperous distant trade: 3+3=6
    • Government: Unhappy Feudal: -5
    • Motive: Dynastic dispute: -5
    • Morale: Recent victory,Vassals unhappy: -5
    • Battle score: 11
    • Supply: Near major city/depot: 5
    • Tactics: none: 0
    • Roll: 28
    • Total: 61
  • March Lords
    • Population: Ten times less than enemy: -15
    • Density: Somewhat Urban: 10
    • Infrastructure: Basic infrastructure: 5
    • Military: 1000: 1
    • Geography: Defending forest: 10
    • Economy: Paying tribute,Loss of major city,none: -5+0=-5
    • Government: Content Feudal: 5
    • Motive: Dynastic dispute: -5
    • Morale: Recent defeat: -5
    • Battle score: 10
    • Supply: Near major city/depot: 5
    • Tactics: Savage leader: 5
    • Siege: 0 years: 0
    • Roll: 7
    • Total: 33
  • Result: Pontefract Castle is captured and all the rebels there surrender

Battle of Old Byland (1322)

  • Scotland
    • Population: Less than enemy: -5
    • Density: Rural: 10
    • Infrastructure: Captured light infrastructure: 7
    • Military: 3000: 3
    • Geography: Defending forest: 10
    • Economy: none,Prosperous nearby trade,Prosperous distant trade: 3+0=3
    • Government: Content Feudal: 5
    • Motive: Asserting hegemony: 0
    • Morale: none: 0
    • Battle score: 10
    • Supply: Supplied by roads: 0
    • Tactics: Savage leader: 5
    • Roll: 36
    • Total: 81
  • England
    • Population: Greater than enemy: 5
    • Density: Rural: 5
    • Infrastructure: Basic infrastructure: 5
    • Military: 5000: 5
    • Geography: Attack in forest: 5
    • Economy: none,Tribute: 1+3=4
    • Government: Unhappy Feudal: -5
    • Motive: Defending border: 5
    • Morale: Vassals unhappy: -10
    • Battle score: 13
    • Supply: Near major city/depot: 5
    • Tactics: none: 0
    • Siege: 0 years: 0
    • Roll: 30
    • Total: 66
  • Result: Scotland defeats the English forces near the border, with only light casualties on both sides.

Battle of Newcastle (1323)

  • England
    • Population: Twice or more than enemy: 10
    • Density: Rural: 10
    • Infrastructure: Captured light infrastructure: 7
    • Military: 9000: 9
    • Geography: Arable landscape: 5
    • Economy: none,Prosperous distant trade: 2+7=9
    • Government: Content Feudal: 5
    • Motive: Reclaiming recent territory: 10
    • Morale: Recent victory: 5
    • Battle score: 10
    • Supply: Supplied by roads: 0
    • Tactics: none: 0
    • Roll: 42
    • Total: 120
  • Scotland
    • Population: Half or less than enemy: -10
    • Density: Rural: 5
    • Infrastructure: General infrastructure: 10
    • Military: 2000: 2
    • Geography: Defending forest: 10
    • Economy: none,none: 0+0=0
    • Government: Content Feudal: 5
    • Motive: Defending border: 5
    • Morale: none: 0
    • Battle score: 10
    • Supply: Supplied by roads: 0
    • Tactics: Savage leader: 5
    • Siege: 0 years: 0
    • Roll: 30
    • Total: 72
  • Result: England manages to repel the Scottish invasion

Battle of Tyne (1324)

  • England
    • Population: Greater than enemy: 5
    • Density: Somewhat Urban: -5
    • Infrastructure: Allied light infrastructure: 2
    • Military: 10000: 10
    • Geography: Arable landscape: 5
    • Economy: none,Tribute: 1+-1=0
    • Government: Unhappy Feudal: -5
    • Motive: Reclaiming recent territory: 10
    • Morale: Recent victory: 5
    • Battle score: 10
    • Supply: Near major city/depot: 5
    • Tactics: none: 0
    • Roll: 1
    • Total: 42
  • Scotland
    • Population: Less than enemy: -5
    • Density: Somewhat Urban: 10
    • Infrastructure: Natural defenses: 5
    • Military: 6000: 6
    • Geography: none: 0
    • Economy: none,none: 0+-1=-1
    • Government: Content Feudal: 5
    • Motive: Defending border: 5
    • Morale: Recent defeat: -5
    • Battle score: 10
    • Supply: Near major city/depot: 5
    • Tactics: none: 0
    • Siege: 0 years: 0
    • Roll: 23
    • Total: 58
  • Result: A scottish General pulls a tactic making the Scottish army seem like 30,000 when it's only 6,000 causing all of the English forces to flee.

Shepherd's Crusade

Battle of Xavier (1321)

  • England/Navarre
    • Population: Ten times more than enemy: 15
    • Density: Somewhat Urban: -5
    • Infrastructure: Captured fortress: 10
    • Military: 5000: 5
    • Geography: Crossing mountains,High ground: 0
    • Economy: Economic disruption at home,Severe damage to major city,Prosperous distant trade: -4+10=6
    • Government: Unhappy Feudal: -5
    • Motive: Religious dispute: 5
    • Morale: none: 0
    • Battle score: 12
    • Supply: Near major city/depot: 5
    • Tactics: Vastly advanced tech: 5
    • Roll: 26
    • Total: 83
  • Crusaders
    • Population: Ten times less than enemy: -15
    • Density: Somewhat Urban: 10
    • Infrastructure: none: 0
    • Military: 1000: 1
    • Geography: Arable landscape: 5
    • Economy: none,Plunding enemy: 6+0=6
    • Government: Content Feudal: 5
    • Motive: Religious dispute: 5
    • Morale: Army deserts: -20
    • Battle score: 10
    • Supply: Shortage of materials: -2
    • Tactics: none: 0
    • Siege: 0 years: 0
    • Roll: 1
    • Total: 0
  • Result: English forces utterly decimates the last of the peasant crusaders, which eventually gets out of hand and ends up hacking every man to death

Prince Mikhail's War

Sack of Murom (1320)

  • Novgorod
    • Population: Equal to enemy: 0
    • Density: Rural: 10
    • Infrastructure: Allied light infrastructure: 2
    • Military: 5
    • Geography: Attack in forest,High ground: 15
    • Economy: Economic disruption nearby,Pillaging others,Plunding enemy: 5+5=10
    • Government: Content Republic: 15
    • Motive: Asserting hegemony: 0
    • Morale: Recent victory: 5
    • Battle score: 10
    • Supply: Distantly supplied: -5
    • Tactics: none: 0
    • Roll: 25
    • Total: 87
  • Murom
    • Population: Equal to enemy: 0
    • Density: Rural: 5
    • Infrastructure: Heavy infrastructure: 15
    • Military: 5
    • Geography: Pinned to river: -5
    • Economy: Paying tribute,none: -1+0=-1
    • Government: Unhappy Feudal: -5
    • Motive: Defending existential: 15
    • Morale: none: 0
    • Battle score: 10
    • Supply: Near major city/depot: 5
    • Tactics: Inexperienced leader: -5
    • Siege: 0 years: 0
    • Roll: 14
    • Total: 54
  • Result: Murom falls to Novgorod's hired armies. The armies ransack the town and bring back its riches for Novgorod.

Battle of Smolensk (1320)

  • Novgorod
    • Population: Equal to enemy: 0
    • Density: Somewhat Urban: -5
    • Infrastructure: Heavy infrastructure: 5
    • Military: 15
    • Geography: Attack in forest,High ground: 15
    • Economy: Economic disruption nearby,Prosperous nearby trade,Pillaging others,Plunding enemy: 6+5=11
    • Government: Content Republic: 15
    • Motive: Asserting hegemony: 0
    • Morale: Recent victory,Recent pillage: 15
    • Battle score: 10
    • Supply: Supplied by roads: 0
    • Tactics: none: 0
    • Roll: 14
    • Total: 89
  • Smolensk
    • Population: Equal to enemy: 0
    • Density: Rural: 5
    • Infrastructure: Heavy infrastructure: 15
    • Military: 10
    • Geography: none: 0
    • Economy: Paying tribute,none: -1+0=-1
    • Government: Unhappy Feudal: -5
    • Motive: Defending existential: 15
    • Morale: none: 0
    • Battle score: 10
    • Supply: Near major city/depot: 5
    • Tactics: Inexperienced leader: -5
    • Siege: 0 years: 0
    • Roll: 35
    • Total: 85
  • Result: Novgorod wins the battle, but the siege lasts into the winter. Though they are able to take the city, they take high casualties.

Battle of Kiev (1320)

  • Novgorod
    • Population: Equal to enemy: 0
    • Density: Urban: -10
    • Infrastructure: none: 0
    • Military: 18
    • Geography: Bad winter: -5
    • Economy: Economic disruption nearby,Prosperous nearby trade,Prosperous distant trade: 1+5=6
    • Government: Content Republic: 15
    • Motive: Asserting hegemony: 0
    • Morale: Recent victory,Recent pillage: 15
    • Battle score: 10
    • Supply: Supplied by roads: 0
    • Tactics: none: 0
    • Roll: 21
    • Total: 69
  • Kiev
    • Population: Equal to enemy: 0
    • Density: Urban: 15
    • Infrastructure: Heavy infrastructure: 15
    • Military: 10
    • Geography: none: 0
    • Economy: Paying tribute,none: -1+0=-1
    • Government: Unhappy Feudal: -5
    • Motive: Defending existential: 15
    • Morale: none: 0
    • Battle score: 10
    • Supply: Near major city/depot: 5
    • Tactics: Inexperienced leader: -5
    • Siege: 0 years: 0
    • Roll: 50
    • Total: 110
  • Result: Kiev is able to repel the ambitious attack.

Second Battle of Kiev (1321)

  • Novgorod
    • Population: Equal to enemy: 0
    • Density: Urban: -10
    • Infrastructure: none: 0
    • Military: 19000: 19
    • Geography: Bad winter: -5
    • Economy: none,none: 0+-1=-1
    • Government: Content Republic: 15
    • Motive: Asserting hegemony: 0
    • Morale: Recent victory: 5
    • Battle score: 12
    • Supply: Supplied by roads: 0
    • Tactics: Flanking: 10
    • Roll: 42
    • Total: 87
  • Kiev
    • Population: Equal to enemy: 0
    • Density: Urban: 15
    • Infrastructure: Heavy infrastructure: 15
    • Military: 9000: 9
    • Geography: none: 0
    • Economy: Paying tribute,none: -1+0=-1
    • Government: Unhappy Feudal: -5
    • Motive: Defending existential: 15
    • Morale: none: 0
    • Battle score: 10
    • Supply: Near major city/depot: 5
    • Tactics: Inexperienced leader: -5
    • Siege: 0 years: 0
    • Roll: 1
    • Total: 60
  • Result: Novgorod wins the second siege of Kiev with an inside agent opening the gates and letting the Russian pirates in who then in turn let the Novgorod Tver forces in resulting in a minimal casualty victory for Novgorod.

Hungarian war against white horde

Battle of Bârlad (1320)

  • Hungary
    • Population: Equal to enemy: 0
    • Density: Somewhat Urban: -5
    • Infrastructure: Captured light infrastructure: 7
    • Military: 15000: 15
    • Geography: Steppe,Arable landscape: 5
    • Economy: none,none: 0+7=7
    • Government: Content Feudal: 5
    • Motive: Defending hegemony: 5
    • Morale: Recent defeat: -5
    • Battle score: 13
    • Supply: Supplied by roads: 0
    • Tactics: Flanking: 10
    • Roll: 42
    • Total: 99
  • White horde
    • Population: Equal to enemy: 0
    • Density: Very Rural: -5
    • Infrastructure: Natural defenses: 5
    • Military: 5000: 5
    • Geography: Steppe,Arable landscape: 5
    • Economy: none,none: 0+0=0
    • Government: Horde: 25
    • Motive: Asserting hegemony: 0
    • Morale: Recent victory: 5
    • Battle score: 10
    • Supply: Near major city/depot: 5
    • Tactics: none: 0
    • Siege: 0 years: 0
    • Roll: 43
    • Total: 98
  • Result: Hungary wins by 1 (1.02%)

The battle is a stalemate they both suffer minimal losses and both regroop orderly

Second battle of Bârlad (1320)

  • Hungary
    • Population: Equal to enemy: 0
    • Density: Somewhat Urban: -5
    • Infrastructure: none: 0
    • Military: 14000: 14
    • Geography: Steppe,Arable landscape: 5
    • Economy: none,none: 0+7=7
    • Government: Content Feudal: 5
    • Motive: Defending hegemony: 5
    • Morale: none: 0
    • Battle score: 12
    • Supply: Supplied by roads: 0
    • Tactics: Flanking: 10
    • Roll: 28
    • Total: 81
  • White horde
    • Population: Equal to enemy: 0
    • Density: Very Rural: -5
    • Infrastructure: none: 0
    • Military: 4000: 4
    • Geography: Steppe,Arable landscape: 5
    • Economy: none,none: 0+0=0
    • Government: Horde: 25
    • Motive: Asserting hegemony: 0
    • Morale: none: 0
    • Battle score: 10
    • Supply: Near major city/depot: 5
    • Tactics: none: 0
    • Siege: 0 years: 0
    • Roll: 13
    • Total: 57
  • Result: Hungary wins by 24 (42.11%)

The hungarian army is able to defeat the army of the White horde. the white horde loosing 1,000 men.

Count Louis' Revolt

Battle of Kortessem (1322)

  • Brabant
    • Population: Twice or more than enemy: 10
    • Density: Urban: -10
    • Infrastructure: Heavy infrastructure: 5
    • Military: 9000: 9
    • Geography: Arable landscape: 5
    • Economy: none,Tribute,Prosperous distant trade: 3+14=17
    • Government: Content Feudal: 5
    • Motive: Defending core: 10
    • Morale: Vassals unhappy: -10
    • Battle score: 15
    • Supply: Near major city/depot: 5
    • Tactics: Savage leader: 5
    • Roll: 35
    • Total: 98
  • Loon
    • Population: Half or less than enemy: -10
    • Density: Urban: 15
    • Infrastructure: General infrastructure: 10
    • Military: 1000: 1
    • Geography: Arable landscape: 5
    • Economy: Paying tribute,none: -1+0=-1
    • Government: Content Feudal: 5
    • Motive: Defending core: 10
    • Morale: none: 0
    • Battle score: 10
    • Supply: Near major city/depot: 5
    • Tactics: none: 0
    • Siege: 0 years: 0
    • Roll: 9
    • Total: 60
  • Result: Brabant wins and puts down the rebellion

Aragon's invasion of Navarre

Battle of Pamplona (1321)

  • Aragon (with Castile)
    • Population: Twice or more than enemy: 10
    • Density: Somewhat Urban: -5
    • Infrastructure: Blockading,Siege weapons: 15
    • Military: 30000: 30
    • Geography: Crossing mountains: -10
    • Economy: Economic disruption nearby,Tribute,Prosperous distant trade: 1+15=16
    • Government: Content Feudal: 5
    • Motive: Aggression: -10
    • Morale: none: 0
    • Battle score: 17
    • Supply: Supplied by roads: 0
    • Tactics: Savage leader: 5
    • Roll: 15
    • Total: 87
  • Navarre (with French volunteers)
    • Population: Half or less than enemy: -10
    • Density: Somewhat Urban: 10
    • Infrastructure: Natural defenses,Fortress: 25
    • Military: 13000: 13
    • Geography: Mountain pass: 15
    • Economy: Blockade of major port,Prosperous nearby trade: -3+10=7
    • Government: Content Feudal: 5
    • Motive: Defending existential: 15
    • Morale: none: 0
    • Battle score: 14
    • Supply: Near major city/depot: 5
    • Tactics: none: 0
    • Siege: 0 years: 0
    • Roll: 52
    • Total: 154
  • Result: Navarre pulls off a stunning victory using the natural terrain of the Basque region to their advantage, where Aragon loses 8,000 troops and Navarre loses 3,000. However, most of the kingdom north and east of the city is occupied by Aragon.

Battle of Tudela (1321)

  • Aragon
    • Population: Twice or more than enemy: 10
    • Density: Somewhat Urban: -5
    • Infrastructure: Blockading: 5
    • Military: 10000: 10
    • Geography: Crossing mountains: -10
    • Economy: Economic disruption nearby,Tribute,Prosperous distant trade: 1+15=16
    • Government: Content Feudal: 5
    • Motive: Aggression: -10
    • Morale: none: 0
    • Battle score: 17
    • Supply: Supplied by roads: 0
    • Tactics: none: 0
    • Roll: 9
    • Total: 46
  • Navarre (with Portugal)
    • Population: Half or less than enemy: -10
    • Density: Somewhat Urban: 10
    • Infrastructure: Natural defenses: 5
    • Military: 2000: 2
    • Geography: High ground: 10
    • Economy: Blockade of major port,Prosperous nearby trade: -3+10=7
    • Government: Content Feudal: 5
    • Motive: Defending existential: 15
    • Morale: none: 0
    • Battle score: 10
    • Supply: Near major city/depot: 5
    • Tactics: none: 0
    • Siege: 0 years: 0
    • Roll: 7
    • Total: 69
  • Result: Navarre successfully defends the city, but loses half their forces there while Aragon loses 1,500

Battle of Alalia (1322)

  • Milan
    • Population: Equal to enemy: 0
    • Density: Rural: 10
    • Infrastructure: Blockading: 5
    • Military: 30000: 30
    • Geography: Naval invasion: -5
    • Economy: none,Tribute,Prosperous distant trade: 3+15=18
    • Government: Content Feudal: 5
    • Motive: Aggression: -10
    • Morale: none: 0
    • Battle score: 12
    • Supply: Shortage of one material: -1
    • Tactics: none: 0
    • Roll: 27
    • Total: 88
  • Aragon
    • Population: Equal to enemy: 0
    • Density: Rural: 5
    • Infrastructure: Natural defenses: 5
    • Military: 10000: 10
    • Geography: High ground: 10
    • Economy: Embargoing major power,Economic disruption nearby,Tribute,Prosperous distant trade: 0+15=15
    • Government: Content Feudal: 5
    • Motive: Defending core: 10
    • Morale: Recent defeat: -5
    • Battle score: 10
    • Supply: Cut off from supply: -10
    • Tactics: none: 0
    • Siege: 0 years: 0
    • Roll: 25
    • Total: 80
  • Result: Milan secures a beachhead of forces in Corsica, but doesn't manage to take the whole island yet. The Aragonese garrisons lose 3,000 troops and retreat to the center of the island. Milan's coalition forces lose a total of 8,000 troops.

Battle of San Sebastian (1322)

  • Aragon
    • Population: Twice or more than enemy: 10
    • Density: Somewhat Urban: -5
    • Infrastructure: Blockading: 5
    • Military: 25000: 25
    • Geography: none: 0
    • Economy: none,Tribute,Prosperous nearby trade: 0+15=15
    • Government: Content Feudal: 5
    • Motive: Aggression: -10
    • Morale: none: -5
    • Battle score: 12
    • Supply: Supplied by roads: 0
    • Tactics: Flanking: 10
    • Roll: 39
    • Total: 99
  • Navarre
    • Population: Half or less than enemy: -10
    • Density: Somewhat Urban: 10
    • Infrastructure: Natural defenses: 5
    • Military: 5000: 5
    • Geography: none: 0
    • Economy: Blockade of major port,Prosperous nearby trade: -3+10=7
    • Government: Content Feudal: 5
    • Motive: Defending existential: 15
    • Morale: none: 5
    • Battle score: 10
    • Supply: Near major city/depot: 5
    • Tactics: none: 0
    • Siege: 0 years: 0
    • Roll: 30
    • Total: 90
  • Result: Aragon seizes control of the city and forces Navarre to retreat, losing 6,000. Navarre loses 1,500

Battle of Pamplona (1322)

  • Aragon
    • Population: Twice or more than enemy: 10
    • Density: Somewhat Urban: -5
    • Infrastructure: Blockading: 15
    • Military: 24000: 24
    • Geography: none: 0
    • Economy: none,Tribute,Prosperous nearby trade: 0+15=15
    • Government: Content Feudal: 5
    • Motive: Aggression: -10
    • Morale: Recent victory: 5
    • Battle score: 12
    • Supply: Supplied by roads: 0
    • Tactics: Flanking: 10
    • Roll: 26
    • Total: 107
  • Navarre
    • Population: Half or less than enemy: -10
    • Density: Somewhat Urban: 10
    • Infrastructure: Natural defenses: 25
    • Military: 4000: 4
    • Geography: none: 0
    • Economy: Blockade of major port,Prosperous nearby trade: -3+10=7
    • Government: Content Feudal: 5
    • Motive: Defending existential: 15
    • Morale: Recent defeat: -5
    • Battle score: 10
    • Supply: Near major city/depot: 5
    • Tactics: none: 0
    • Siege: 0 years: 0
    • Roll: 19
    • Total: 88
  • Result: Aragon wins and captures the city, losing 4,000 troops while Navarre loses 2,000

Battle of Tudela (1323)

  • Aragon
    • Population: Twice or more than enemy: 10
    • Density: Somewhat Urban: -5
    • Infrastructure: Siege weapons: 10
    • Military: 20000: 20
    • Geography: Arable landscape: 5
    • Economy: Economic disruption nearby,Tribute,Prosperous distant trade: 1+15=16
    • Government: Content Feudal: 5
    • Motive: Aggression: -10
    • Morale: Recent victory: 5
    • Battle score: 14
    • Supply: Near major city/depot: 5
    • Tactics: Savage leader,Flanking: 15
    • Roll: 59
    • Total: 148
  • Navarre
    • Population: Half or less than enemy: -10
    • Density: Somewhat Urban: 10
    • Infrastructure: Heavy infrastructure: 15
    • Military: 8000: 8
    • Geography: High ground: 10
    • Economy: Loss of major city,Loss of capital,none: -14+10=-4
    • Government: Content Feudal: 5
    • Motive: Defending existential: 15
    • Morale: Recent defeat,Last stand: 15
    • Battle score: 13
    • Supply: Near major city/depot: 5
    • Tactics: none: 0
    • Siege: 0 years: 0
    • Roll: 39
    • Total: 135
  • Result: Aragon captures the city of Tudela and drives the Basque forces from the city, losing 3,000 troops while Navarre loses 5,000 and the rest retreats

Battle for Corsica (1323)

  • Aragon
    • Population: Greater than enemy: 5
    • Density: Rural: 10
    • Infrastructure: Captured light infrastructure: 7
    • Military: 22000: 22
    • Geography: Naval invasion: -5
    • Economy: Economic disruption nearby,Tribute,Prosperous distant trade: 1+15=16
    • Government: Content Feudal: 5
    • Motive: Defending border: 5
    • Morale: none: 0
    • Battle score: 15
    • Supply: Distantly supplied: -5
    • Tactics: none: 0
    • Roll: 62
    • Total: 136
  • Milan
    • Population: Less than enemy: -5
    • Density: Rural: 5
    • Infrastructure: General infrastructure: 10
    • Military: 43000: 25 (reduced per discussion)
    • Geography: Arable landscape: 5
    • Economy: none,Tribute,Prosperous distant trade: 3+15=18
    • Government: Content Republic: 15
    • Motive: Asserting hegemony: 0
    • Morale: Recent victory: 5
    • Battle score: 14
    • Supply: Shortage of one material: -1
    • Tactics: none: 0
    • Siege: 0 years: 0
    • Roll: 85
    • Total: 174
  • Result: Milan firmly secures control over Corsica, but takes heavy losses of 8,500 troops. Aragon loses 3,000 troops, and another 5,000 are captured

Battle of Corsica (1324)

  • Aragon
    • Population: Twice or more than enemy: 10
    • Density: Somewhat Urban: -5
    • Infrastructure: Captured light infrastructure: 7
    • Military: 25000: 25
    • Geography: Naval invasion: -5
    • Economy: Economic disruption nearby,Prosperous distant trade: 0+15=15
    • Government: Content Feudal: 5
    • Motive: Defending border: 5
    • Morale: none: 0
    • Battle score: 15
    • Supply: Distantly supplied: -5
    • Tactics: none: 0
    • Roll: 48
    • Total: 115
  • Milan
    • Population: Half or less than enemy: -10
    • Density: Somewhat Urban: 10
    • Infrastructure: General infrastructure: 10
    • Military: 8000: 8
    • Geography: High ground: 10
    • Economy: Currency debased,Prosperous distant trade: 1+15=16
    • Government: Content Republic: 15
    • Motive: Reclaiming territory: 5
    • Morale: Recent victory: 5
    • Battle score: 12
    • Supply: Near major city/depot: 5
    • Tactics: none: 0
    • Siege: 0 years: 0
    • Roll: 43
    • Total: 128
  • Result: Milan wins by 13 (11.3%)

Milan is able to fend of Arragon , who lose 1,500 men while Milan loses 1,000 in battle, Milanese morale is substained.

Battle of Sassari (1324)

  • Milan
    • Population: Half or less than enemy: -10
    • Density: Somewhat Urban: -5
    • Infrastructure: Captured light infrastructure: 7
    • Military: 35000: 35
    • Geography: Naval invasion: -5
    • Economy: Currency debased,Prosperous distant trade: 1+15=16
    • Government: Content Republic: 15
    • Motive: Reclaiming territory: 5
    • Morale: Recent victory: 5
    • Battle score: 12
    • Supply: Distantly supplied: -5
    • Tactics: none: 0
    • Roll: 67
    • Total: 136
  • Aragon
    • Population: Twice or more than enemy: 10
    • Density: Somewhat Urban: 10
    • Infrastructure: General infrastructure: 10
    • Military: 40000: 40
    • Geography: High ground: 10
    • Economy: Economic disruption nearby,Prosperous distant trade: 0+15=15
    • Government: Content Feudal: 5
    • Motive: Defending border: 5
    • Morale: Recent defeat: -5
    • Battle score: 15
    • Supply: Near major city/depot: 5
    • Tactics: none: 0
    • Siege: 0 years: 0
    • Roll: 37
    • Total: 157
  • Result: Aragon wins by 21 (15.44%)

Arragon is able to defend the city they lose 3,000 troops while Milan loses 5,000 in battle.

Campaigns of Khizr Khan

Siege of Thatta (1322)

  • Delhi
    • Population: Ten times more than enemy: 15
    • Density: Somewhat Urban: -5
    • Infrastructure: Siege weapons: 10
    • Military: 50000: 50
    • Geography: Arable landscape: 5
    • Economy: none,Prosperous distant trade: 2+10=12
    • Government: Content Feudal: 5
    • Motive: Aggression: -10
    • Morale: Recent victory: 5
    • Battle score: 13
    • Supply: Supplied by roads: 0
    • Tactics: none: 0
    • Roll: 42
    • Total: 140
  • Sindh
    • Population: Ten times less than enemy: -15
    • Density: Somewhat Urban: 10
    • Infrastructure: Heavy infrastructure: 15
    • Military: 20000: 20
    • Geography: High ground: 10
    • Economy: none,Prosperous nearby trade: 1+0=1
    • Government: Content Feudal: 5
    • Motive: Defending core: 10
    • Morale: none: 0
    • Battle score: 10
    • Supply: Cut off from supply: -10
    • Tactics: none: 0
    • Siege: 0 years: 0
    • Roll: 43
    • Total: 98
  • Result: Delhi conquers Thatta

Habsburg-Wittelsbach War

Battle of Moselle (1324)

  • Imperial forces
    • Population: Greater than enemy: 5
    • Density: Somewhat Urban: -5
    • Infrastructure: Allied light infrastructure: 2
    • Military: 5000: 5
    • Geography: Pinned to river: -5
    • Economy: Economic disruption at home,Blockade of major port,Prosperous nearby trade: -6+0=-6
    • Government: Unhappy Empire: -10
    • Motive: Dynastic dispute: -5
    • Morale: none: 0
    • Battle score: 10
    • Supply: Supplied by roads: 0
    • Tactics: none: 0
    • Roll: 11
    • Total: 8
  • Lothraingia and co
    • Population: Less than enemy: -5
    • Density: Somewhat Urban: 10
    • Infrastructure: Basic infrastructure,Natural defenses: 10
    • Military: 21000: 21
    • Geography: Arable landscape: 5
    • Economy: none,Prosperous distant trade: 2+13=15
    • Government: Content Feudal: 5
    • Motive: Defending core: 10
    • Morale: none: 0
    • Battle score: 18
    • Supply: Near major city/depot: 5
    • Tactics: Flanking: 10
    • Siege: 0 years: 0
    • Roll: 15
    • Total: 117
  • Result: Rhenish forces crushes the Imperial aggression, where Lothraingia only loses 2,000 troops and Louis loses all his forces, forcing him to fall back to Bavaria

Battle of Trave River (1324)

  • Saxe-Laueburg
    • Population: Equal to enemy: 0
    • Density: Urban: -10
    • Infrastructure: Allied light infrastructure: 2
    • Military: 2000: 2
    • Geography: Pinned to river: -5
    • Economy: Economic disruption nearby,Prosperous nearby trade: -1+0=-1
    • Government: Unhappy Feudal: -5
    • Motive: Asserting hegemony: 0
    • Morale: none: 0
    • Battle score: 10
    • Supply: Supplied by roads: 0
    • Tactics: Flanking: 10
    • Roll: 3
    • Total: 7
  • Hanseatic League
    • Population: Equal to enemy: 0
    • Density: Urban: 15
    • Infrastructure: Fortress: 20
    • Military: 4000: 4
    • Geography: High ground: 10
    • Economy: Economic disruption nearby,Prosperous nearby trade,Prosperous distant trade: 1+15=16
    • Government: Content Republic: 15
    • Motive: Defending core: 10
    • Morale: none: 0
    • Battle score: 18
    • Supply: Near major city/depot: 5
    • Tactics: Enemy surrounded: 20
    • Siege: 0 years: 0
    • Roll: 101
    • Total: 233
  • Result: Hanseatic League crushes the Saxon forces, taking 800 casualities while the Saxons lose 1,500 and the rest are captured

Battle of Ratzeburg (1324)

  • Hanseatic League
    • Population: Equal to enemy: 0
    • Density: Urban: -10
    • Infrastructure: Siege weapons: 10
    • Military: 14000: 14
    • Geography: Arable landscape: 5
    • Economy: Economic disruption nearby,Prosperous nearby trade,Prosperous distant trade: 1+15=16
    • Government: Content Republic: 15
    • Motive: Asserting hegemony: 0
    • Morale: none: 0
    • Battle score: 18
    • Supply: Near major city/depot: 5
    • Tactics: Flanking: 10
    • Roll: 81
    • Total: 163
  • Saxe-Laueburg
    • Population: Equal to enemy: 0
    • Density: Urban: 15
    • Infrastructure: General infrastructure: 10
    • Military: 5000: 5
    • Geography: Pinned to coast/mountain: -10
    • Economy: Economic disruption nearby,none: -2+0=-2
    • Government: Unhappy Feudal: -5
    • Motive: Defending hegemony: 5
    • Morale: Recent defeat: -5
    • Battle score: 10
    • Supply: Near major city/depot: 5
    • Tactics: Flanking: 10
    • Siege: 0 years: 0
    • Roll: 39
    • Total: 79
  • Result: Ratzeburg surrenders to Lubeck

Battle in Silesia (1324)

  • Brandenburg
    • Population: Less than enemy: -5
    • Density: Rural: 10
    • Infrastructure: none: 0
    • Military: 4000: 4
    • Geography: Attack in forest: 5
    • Economy: none,none: 0+0=0
    • Government: Content Feudal: 5
    • Motive: Aggression: -10
    • Morale: none: 0
    • Battle score: 10
    • Supply: Shortage of one material: -1
    • Tactics: none: 0
    • Roll: 17
    • Total: 35
  • Bohemia
    • Population: Greater than enemy: 5
    • Density: Rural: 5
    • Infrastructure: none: 0
    • Military: 15000: 15
    • Geography: Defending forest: 10
    • Economy: Destruction of major nation,Severe damage to major city,Tribute,Prosperous nearby trade: -4+6=2
    • Government: Content Feudal: 5
    • Motive: Defending core: 10
    • Morale: Recent victory: 5
    • Battle score: 15
    • Supply: Supplied by roads: 0
    • Tactics: Savage leader,Flanking: 15
    • Siege: 0 years: 0
    • Roll: 20
    • Total: 111
  • Result: Brandenburg forces are crushed

Battle of Ratzeburg Pt 2 - Return of Saxe-Lauenburg (1324)

  • Saxe-Laueburg
    • Population: Equal to enemy: 0
    • Density: Urban: -10
    • Infrastructure: Allied light infrastructure: 2
    • Military: 4000: 4
    • Geography: none: 0
    • Economy: Economic disruption nearby,Economic disruption at home,Loss of major city,none: -9+0=-9
    • Government: Unhappy Feudal: -5
    • Motive: Reclaiming recent territory: 10
    • Morale: Recent defeat: -5
    • Battle score: 10
    • Supply: Near major city/depot: 5
    • Tactics: none: 0
    • Roll: 6
    • Total: 17
  • Hanseatic League
    • Population: Equal to enemy: 0
    • Density: Urban: 15
    • Infrastructure: General infrastructure: 10
    • Military: 8000: 8
    • Geography: none: 0
    • Economy: Economic disruption nearby,Prosperous nearby trade,Prosperous distant trade: 1+15=16
    • Government: Content Republic: 15
    • Motive: Defending border: 5
    • Morale: Recent victory: 5
    • Battle score: 15
    • Supply: Supplied by roads: 0
    • Tactics: Enemy surrounded: 20
    • Siege: 0 years: 0
    • Roll: 91
    • Total: 199
  • Result: Hanseatic League decisively defeats the Saxons, which retreat back to their capital. Hanseatics lose 1,000

Battle of Lauenburg (1324)

  • Hanseatic League
    • Population: Equal to enemy: 0
    • Density: Urban: -10
    • Infrastructure: Siege weapons: 10
    • Military: 7000: 7
    • Geography: Arable landscape: 5
    • Economy: Economic disruption nearby,Economic disruption at home,Prosperous nearby trade: -4+15=11
    • Government: Content Republic: 15
    • Motive: Defending border: 5
    • Morale: Recent victory: 5
    • Battle score: 15
    • Supply: Supplied by roads: 0
    • Tactics: Enemy surrounded: 20
    • Roll: 53
    • Total: 140
  • Saxe-Laueburg
    • Population: Equal to enemy: 0
    • Density: Urban: 15
    • Infrastructure: Basic infrastructure: 5
    • Military: 6000: 6
    • Geography: Pinned to river: -5
    • Economy: Economic disruption nearby,Loss of major city,Prosperous distant trade: -4+0=-4
    • Government: Unhappy Feudal: -5
    • Motive: Defending core: 10
    • Morale: Recent defeat: -5
    • Battle score: 10
    • Supply: Near major city/depot: 5
    • Tactics: none: 0
    • Siege: 0 years: 0
    • Roll: 16
    • Total: 52
  • Result: Eric I of Laueburg surrenders

Battle of Duren (1326)

  • Lothraingia
    • Population: Greater than enemy: 5
    • Density: Somewhat Urban: -5
    • Infrastructure: Allied light infrastructure: 2
    • Military: 10000: 10
    • Geography: Arable landscape: 5
    • Economy: none,Tribute,Prosperous nearby trade,Prosperous distant trade: 4+13=17
    • Government: Content Feudal: 5
    • Motive: Aggression: -10
    • Morale: Recent victory: 5
    • Battle score: 15
    • Supply: Near major city/depot: 5
    • Tactics: Flanking: 10
    • Roll: 42
    • Total: 102
  • Julich
    • Population: Less than enemy: -5
    • Density: Somewhat Urban: 10
    • Infrastructure: General infrastructure: 10
    • Military: 2000: 2
    • Geography: Pinned to river: -5
    • Economy: Paying tribute,Prosperous nearby trade: 0+0=0
    • Government: Content Feudal: 5
    • Motive: Defending core: 10
    • Morale: Recent defeat: -5
    • Battle score: 10
    • Supply: Shortage of one material: -1
    • Tactics: none: 0
    • Siege: 0 years: 0
    • Roll: 23
    • Total: 54
  • Result: Lothraingia captures Duren and Julich loses half their forces

Battle of Julich (1327)

  • Archduchy of Lotharingia
    • Population: Greater than enemy: 5
    • Density: Somewhat Urban: -5
    • Infrastructure: Allied light infrastructure: 2
    • Military: 10000: 10
    • Geography: Arable landscape: 5
    • Economy: none,Tribute,Prosperous nearby trade: 2+0=2
    • Government: Content Feudal: 5
    • Motive: Aggression: -10
    • Morale: Recent victory: 5
    • Battle score: 0
    • Supply: Near major city/depot: 5
    • Tactics: Flanking: 10
    • Roll: 31
    • Total: 63
  • Julich
    • Population: Less than enemy: -5
    • Density: Somewhat Urban: 10
    • Infrastructure: General infrastructure: 10
    • Military: 1000: 1
    • Geography: Pinned to river: -5
    • Economy: Paying tribute,Tribute,Prosperous nearby trade: 1+0=1
    • Government: Content Feudal: 5
    • Motive: Defending core: 10
    • Morale: Recent defeat: -5
    • Battle score: 10
    • Supply: Shortage of one material: -1
    • Tactics: none: 0
    • Siege: 0 years: 0
    • Roll: 11
    • Total: 41
  • Result: Archduchy of Lotharingia wins the battle taking minimal casualties the Julich forces are quickly defeated and the city surrenders.

Delhi Invasion of Bengal

Battle of Rajgir (1325)

  • Sultanate of Hindustan
    • Population: Greater than enemy: 5
    • Density: Somewhat Urban: -5
    • Infrastructure: none: 0
    • Military: 180000: 180
    • Geography: Arable landscape: 5
    • Economy: none,Prosperous distant trade: 2+-1=1
    • Government: Content Feudal: 5
    • Motive: Aggression: -10
    • Morale: Recent victory: 5
    • Battle score: 10
    • Supply: Supplied by roads: 0
    • Tactics: Savage leader: 5
    • Roll: 42
    • Total: 241
  • Bengal
    • Population: Less than enemy: -5
    • Density: Somewhat Urban: 10
    • Infrastructure: none: 0
    • Military: 70000: 70
    • Geography: Arable landscape: 5
    • Economy: Currency debased,Prosperous distant trade: 1+10=11
    • Government: Content Feudal: 5
    • Motive: Defending core: 10
    • Morale: none: 0
    • Battle score: 10
    • Supply: Near major city/depot: 5
    • Tactics: none: 0
    • Siege: 0 years: 0
    • Roll: 108
    • Total: 228
  • Result: Bengal is forced to retreat with taking roughly 10,000 casualties the Sultanate takes 5,000

Battle of Gauda (1329)

  • Delhi
    • Population: Ten times more than enemy: 15
    • Density: Somewhat Urban: -5
    • Infrastructure: Heavy infrastructure: 5
    • Military: 60000: 60
    • Geography: Arable landscape,High ground: 15
    • Economy: none,Tribute,Pillaging others,Prosperous distant trade: 4+13=17
    • Government: Content Feudal: 5
    • Motive: Aggression: -10
    • Morale: Recent victory: 5
    • Battle score: 12
    • Supply: Supplied by roads: 0
    • Tactics: none: 0
    • Roll: 42
    • Total: 157
  • Bengal
    • Population: Ten times less than enemy: -15
    • Density: Somewhat Urban: 10
    • Infrastructure: Natural defenses,Heavy infrastructure: 20
    • Military: 20000: 20
    • Geography: Pinned to river: -5
    • Economy: none,Prosperous nearby trade,Prosperous distant trade: 3+0=3
    • Government: Content Feudal: 5
    • Motive: Defending core: 10
    • Morale: Recent defeat: -5
    • Battle score: 10
    • Supply: Near major city/depot: 5
    • Tactics: none: 0
    • Siege: 0 years: 0
    • Roll: 43
    • Total: 98
  • Result: Delhi captures Gauda, sustaining 6,000 casualties. Bengal loses 8,000 and is forced to retreat.

Battle of Sonargaon (1329)

  • Delhi
    • Population: Ten times more than enemy: 15
    • Density: Somewhat Urban: -5
    • Infrastructure: Heavy infrastructure: 5
    • Military: 100000: 100
    • Geography: Arable landscape: 5
    • Economy: none,Tribute,Pillaging others,Prosperous distant trade: 4+10=14
    • Government: Content Feudal: 5
    • Motive: Aggression: -10
    • Morale: Recent victory: 5
    • Battle score: 0
    • Supply: Supplied by roads: 0
    • Tactics: none: 0
    • Roll: 42
    • Total: 172
  • Bengal
    • Population: Ten times less than enemy: -15
    • Density: Somewhat Urban: 10
    • Infrastructure: Natural defenses,Heavy infrastructure: 20
    • Military: 12000: 12
    • Geography: Pinned to river: -5
    • Economy: none,Prosperous nearby trade,Prosperous distant trade: 3+-1=2
    • Government: Content Feudal: 5
    • Motive: Defending core: 10
    • Morale: Recent defeat: -5
    • Battle score: 10
    • Supply: Near major city/depot: 5
    • Tactics: none: 0
    • Siege: 0 years: 0
    • Roll: 22
    • Total: 68
  • Result: Delhi captures Sonargaon, taking 2,000 in casualties and causing Bengal an additional 6,000.

Mali Desert war

Battle of Moss (1326)

  • Mali Empire
    • Population: Ten times more than enemy: 15
    • Density: Somewhat Urban: -5
    • Infrastructure: Siege weapons: 10
    • Military: 20000: 20
    • Geography: none: 0
    • Economy: none,Prosperous distant trade: 2+13=15
    • Government: Content Empire: 10
    • Motive: Aggression: -10
    • Morale: none: 0
    • Battle score: 11
    • Supply: Supplied by roads: 0
    • Tactics: Flanking: 10
    • Roll: 42
    • Total: 116
  • Moss Kingdom
    • Population: Ten times less than enemy: -15
    • Density: Very Rural: -5
    • Infrastructure: Basic infrastructure: 5
    • Military: 5000: 5
    • Geography: none: 0
    • Economy: none,none: 0+0=0
    • Government: Content Feudal: 5
    • Motive: Defending core: 10
    • Morale: none: 0
    • Battle score: 10
    • Supply: Near major city/depot: 5
    • Tactics: none: 0
    • Siege: 0 years: 0
    • Roll: 8
    • Total: 28
  • Result: Mali Empire wins by 88 (314.29%)

Mali wins the battle all are killed or surrender.

Battle of Bono (1327)

  • Mali Empire
    • Population: Ten times more than enemy: 15
    • Density: Somewhat Urban: -5
    • Infrastructure: none: 0
    • Military: 20000: 20
    • Geography: Arable landscape: 5
    • Economy: none,Prosperous distant trade: 2+13=15
    • Government: Content Empire: 10
    • Motive: Aggression: -10
    • Morale: Recent victory: 5
    • Battle score: 12
    • Supply: Supplied by roads: 0
    • Tactics: Flanking: 10
    • Roll: 42
    • Total: 117
  • Bonoman
    • Population: Ten times less than enemy: -15
    • Density: Somewhat Urban: 10
    • Infrastructure: Natural defenses: 5
    • Military: 5000: 5
    • Geography: Arable landscape: 5
    • Economy: none,none: 0+0=0
    • Government: Content Feudal: 5
    • Motive: Defending core: 10
    • Morale: none: 0
    • Battle score: 10
    • Supply: Near major city/depot: 5
    • Tactics: none: 0
    • Siege: 0 years: 0
    • Roll: 28
    • Total: 68
  • Result: Mali Empire wins by 49 (72.06%)

4,000 out of the 5,000 Bono soldiers die while the other tousand retreat and live another day.

War of the Bucket

Battle of Lake Garda (1327)

  • Bologna
    • Population: Greater than enemy: 5
    • Density: Urban: -10
    • Infrastructure: Heavy infrastructure: 5
    • Military: 15000: 15
    • Geography: Arable landscape: 5
    • Economy: none,Prosperous nearby trade: 1+15=16
    • Government: Content Republic: 15
    • Motive: Aggression: -10
    • Morale: Recent defeat: -5
    • Battle score: 17
    • Supply: Near major city/depot: 5
    • Tactics: none: 0
    • Roll: 44
    • Total: 101
  • Modena
    • Population: Less than enemy: -5
    • Density: Somewhat Urban: 10
    • Infrastructure: Heavy infrastructure: 15
    • Military: 7000: 7
    • Geography: High ground: 10
    • Economy: Severe damage to major city,Prosperous nearby trade: -2+0=-2
    • Government: Content Republic: 15
    • Motive: Defending border: 5
    • Morale: Recent victory: 5
    • Battle score: 10
    • Supply: Near major city/depot: 5
    • Tactics: none: 0
    • Siege: 0 years: 0
    • Roll: 30
    • Total: 107
  • Result: Modena manages to force a stalemate, losing 2,000 troops while Bologna loses 3,000

Siege of Modena (1327)

  • Venice
    • Population: Twice or more than enemy: 10
    • Density: Urban: -10
    • Infrastructure: Heavy infrastructure,Siege weapons: 15
    • Military: 40000: 40
    • Geography: none: 0
    • Economy: none,Tribute,Prosperous distant trade: 3+15=18
    • Government: Content Republic: 15
    • Motive: Aggression: -10
    • Morale: none: 0
    • Battle score: 17
    • Supply: Near major city/depot: 5
    • Tactics: none: 0
    • Roll: 33
    • Total: 130
  • Modena
    • Population: Half or less than enemy: -10
    • Density: Somewhat Urban: 10
    • Infrastructure: Heavy infrastructure: 15
    • Military: 9000: 9
    • Geography: High ground: 10
    • Economy: none,Prosperous nearby trade: 1+0=1
    • Government: Content Feudal: 15
    • Motive: Defending core: 10
    • Morale: Recent victory: 5
    • Battle score: 10
    • Supply: Near major city/depot: 5
    • Tactics: none: 0
    • Siege: 0 years: 0
    • Roll: 34
    • Total: 113
  • Result: Venice captures Modena after a long siege that loses 10,000 troops, while Modena manages to retreat with only losing 3,000 troops

Milan Unification of Lombardy

Siege of Brescia (1327)

  • Milan
    • Population: Ten times more than enemy: 15
    • Density: Urban: -10
    • Infrastructure: Heavy infrastructure,Siege weapons: 15
    • Military: 18000: 18
    • Geography: Arable landscape: 5
    • Economy: none,Tribute,Prosperous nearby trade,Prosperous distant trade: 4+15=19
    • Government: Content Republic: 15
    • Motive: Asserting hegemony: 0
    • Morale: none: 0
    • Battle score: 14
    • Supply: Cut off from supply: -10
    • Tactics: none: 0
    • Roll: 42
    • Total: 119
  • Brescia
    • Population: Ten times less than enemy: -15
    • Density: Urban: 15
    • Infrastructure: General infrastructure: 10
    • Military: 7000: 7
    • Geography: Arable landscape: 5
    • Economy: Paying tribute,Prosperous nearby trade: 0+0=0
    • Government: Content Feudal: 5
    • Motive: Defending core: 10
    • Morale: none: 0
    • Battle score: 10
    • Supply: Cut off from supply: -10
    • Tactics: none: 0
    • Siege: 0 years: 0
    • Roll: 5
    • Total: 42
  • Result: Brescia surrenders to Milan as a vassal

Siege of Sienna (1330)

  • Milan
    • Population: Twice or more than enemy: 10
    • Density: Urban: -10
    • Infrastructure: Siege weapons: 10
    • Military: 20000: 20
    • Geography: Arable landscape,High ground: 15
    • Economy: none,Prosperous nearby trade,Prosperous distant trade: 3+15=18
    • Government: Content Republic: 15
    • Motive: Aggression: -10
    • Morale: none: 0
    • Battle score: 8
    • Supply: Supplied by roads: 0
    • Tactics: none: 0
    • Roll: 42
    • Total: 115
  • Sienna
    • Population: Half or less than enemy: -10
    • Density: Somewhat Urban: 10
    • Infrastructure: Heavy infrastructure: 15
    • Military: 18000: 18
    • Geography: Arable landscape: 5
    • Economy: none,Prosperous nearby trade: 1+0=1
    • Government: Content Republic: 15
    • Motive: Defending core: 10
    • Morale: none: 0
    • Battle score: 10
    • Supply: Cut off from supply: -10
    • Tactics: none: 0
    • Siege: 0 years: 0
    • Roll: 9
    • Total: 72
  • Result: Siena submits as a vassal of Milan

Icelandic invasion of Greenland

Battle of Bratthild (1328)

  • Iceland
    • Population: Ten times more than enemy: 15
    • Density: Very Rural: 15
    • Infrastructure: Allied light infrastructure: 2
    • Military: 2000: 2
    • Geography: Naval invasion,Bad winter,Attack in forest: -5
    • Economy: Paying tribute,Prosperous distant trade: 1+2=3
    • Government: Content Republic: 15
    • Motive: Aggression: -10
    • Morale: none: 0
    • Battle score: 11
    • Supply: Distantly supplied: -5
    • Tactics: none: 0
    • Roll: 42
    • Total: 84
  • Greenland
    • Population: Ten times less than enemy: -15
    • Density: Somewhat Urban: 10
    • Infrastructure: Natural defenses: 5
    • Military: 0: 0
    • Geography: High ground,Defending forest: 20
    • Economy: Paying tribute,Prosperous nearby trade: 0+4=4
    • Government: Content Feudal: 5
    • Motive: Defending core: 10
    • Morale: none: 0
    • Battle score: 10
    • Supply: Supplied by roads: 0
    • Tactics: none: 0
    • Siege: 0 years: 0
    • Roll: 44
    • Total: 93
  • Result: Greenland manages to repulse the invasion with only minimal casualties. Iceland loses 500 men and another 200 are captured.

Tarascan-Mexican Conflict

Raid on Mexico (1328)

  • Michoacan
    • Population: Equal to enemy: 0
    • Density: Urban: -10
    • Infrastructure: Allied light infrastructure: 2
    • Military: 0: 0
    • Geography: Arable landscape: 5
    • Economy: none,Tribute,Prosperous nearby trade,Gold rush: 5+12=17
    • Government: Content Empire: 10
    • Motive: Asserting hegemony: 0
    • Morale: Recent pillage: 10
    • Battle score: 16
    • Supply: Supplied by roads: 0
    • Tactics: Savage leader: 5
    • Roll: 42
    • Total: 92
  • Atzcapotzalco
    • Population: Equal to enemy: 0
    • Density: Urban: 15
    • Infrastructure: Natural defenses,Heavy infrastructure: 20
    • Military: 0: 0
    • Geography: Arable landscape,High ground: 15
    • Economy: Paying tribute,Tribute,Prosperous nearby trade: 1+0=1
    • Government: Content Empire: 10
    • Motive: Defending hegemony: 5
    • Morale: none: 0
    • Battle score: 10
    • Supply: Near major city/depot: 5
    • Tactics: none: 0
    • Siege: 0 years: 0
    • Roll: 10
    • Total: 90
  • Result: Michoacan elite forces manages to successfully destroy two Mexican bridges and several buildings in Tenochtitlan, but are then captured by the forces of Atzcapotzalco, who then have them tortured for information and sacrificed at the Great Temple.

Battle of Tolocan (1329)

  • Tarascan Empire
    • Population: Less than enemy: -5
    • Density: Somewhat Urban: -5
    • Infrastructure: Allied light infrastructure: 2
    • Military: 4000: 4
    • Geography: Arable landscape: 5
    • Economy: none,Tribute,Prosperous nearby trade,Pillaging others: 3+14=17
    • Government: Content Empire: 10
    • Motive: Asserting hegemony: 0
    • Morale: Recent victory: 5
    • Battle score: 13
    • Supply: Supplied by roads: 0
    • Tactics: Savage leader,Flanking: 15
    • Roll: 38
    • Total: 96
  • Azcapotzalco Empire
    • Population: Greater than enemy: 5
    • Density: Somewhat Urban: 10
    • Infrastructure: Heavy infrastructure: 15
    • Military: 20000: 20
    • Geography: High ground: 10
    • Economy: none,Tribute,Prosperous nearby trade,Pillaging others: 3+0=3
    • Government: Content Empire: 10
    • Motive: Defending hegemony: 5
    • Morale: none: 0
    • Battle score: 10
    • Supply: Cut off from supply: -10
    • Tactics: none: 0
    • Siege: 0 years: 0
    • Roll: 18
    • Total: 93
  • Result: After being so threatened by the Tarascan State, the various tributaries of Azcapotzalco band together and manage to force a stalemate from Michoacan's invasion. This is not before both Tolocan and several smaller villages are heavily damaged and plundered.

Battle of Tenochtitlan (1329)

  • Tarascan State
    • Population: Equal to enemy: 0
    • Density: Somewhat Urban: -5
    • Infrastructure: Allied light infrastructure: 2
    • Military: 15000: 15
    • Geography: Arable landscape: 5
    • Economy: none,Tribute,Prosperous nearby trade,Pillaging others: 3+7=10
    • Government: Content Empire: 10
    • Motive: Asserting hegemony: 0
    • Morale: Recent victory,Recent pillage: 15
    • Battle score: 14
    • Supply: Supplied by roads: 0
    • Tactics: Savage leader,Flanking: 15
    • Roll: 17
    • Total: 85
  • Azcapotzalco Empire
    • Population: Equal to enemy: 0
    • Density: Somewhat Urban: 10
    • Infrastructure: Heavy infrastructure: 15
    • Military: 20,000: 20
    • Geography: High ground: 10
    • Economy: none,Tribute,Prosperous nearby trade,Pillaging others: 3+0=3
    • Government: Content Empire: 10
    • Motive: Defending hegemony: 5
    • Morale: none: 0
    • Battle score: 10
    • Supply: Cut off from supply: -10
    • Tactics: none: 0
    • Siege: 0 years: 0
    • Roll: 43
    • Total: 113
  • Result: The united tributaries of the Azcapotzalco Empire, allow for a great victory by Azcapotzalo with a back flank from the Mexicans allowing for the Mexican forces to eliminate 3,000 of the Tarascans. Whilst taking 4,000 casualties themselves.

Second battle of Tenochtitlan (1336)

  • Tarascan State
    • Population: Equal to enemy: 0
    • Density: Somewhat Urban: -5
    • Infrastructure: Allied light infrastructure: 2
    • Military: 22000: 22
    • Geography: Arable landscape: 5
    • Economy: none,Prosperous nearby trade,Pillaging others,Plunding enemy: 8+0=8
    • Government: Content Empire: 10
    • Motive: Asserting hegemony: 0
    • Morale: Recent defeat,Recent pillage: 5
    • Battle score: 0
    • Supply: Supplied by roads: 0
    • Tactics: Savage leader,Flanking,Enemy surrounded: 35
    • Roll: 68
    • Total: 142
  • Azcapotzalco Empire
    • Population: Equal to enemy: 0
    • Density: Somewhat Urban: 10
    • Infrastructure: Heavy infrastructure: 15
    • Military: 20000: 20
    • Geography: Arable landscape: 5
    • Economy: none,Tribute,Prosperous nearby trade: 2+0=2
    • Government: Content Empire: 10
    • Motive: Defending hegemony: 5
    • Morale: none: 0
    • Battle score: 10
    • Supply: Cut off from supply: -10
    • Tactics: none: 0
    • Siege: 1 years: -3
    • Roll: 11
    • Total: 73
  • Result: Tarascan State wins defeating the Azcapotzalco forces and capturing Tenochtitlan thus ending the war.

Consolidation of China

Battle of Shu (1328)

  • Tian
    • Population: Ten times more than enemy: 15
    • Density: Rural: 10
    • Infrastructure: Captured light infrastructure: 7
    • Military: 70000: 70
    • Geography: Arable landscape: 5
    • Economy: Economic disruption at home,Severe deflation,Tribute,Prosperous nearby trade,Prosperous distant trade: -2+5=3
    • Government: Content Empire: 10
    • Motive: Defending Mandate: 10
    • Morale: Recent victory: 5
    • Battle score: 13
    • Supply: Supplied by roads: 0
    • Tactics: Savage leader,Flanking: 15
    • Roll: 94
    • Total: 259
  • Sichuan
    • Population: Ten times less than enemy: -15
    • Density: Rural: 5
    • Infrastructure: General infrastructure: 10
    • Military: 20000: 20
    • Geography: Pinned to river,Arable landscape: 0
    • Economy: Economic disruption at home,none: -3+0=-3
    • Government: Organized Tribal: 0
    • Motive: Defending core: 10
    • Morale: none: 0
    • Battle score: 10
    • Supply: Supplied by roads: 0
    • Tactics: none: 0
    • Siege: 0 years: 0
    • Roll: 39
    • Total: 79
  • Result: Sichuan completely overrun by Chinese forces, and unilaterally surrenders

Battle of Dali (1329)

  • Tian Dynasty
    • Population: Ten times more than enemy: 15
    • Density: Rural: 10
    • Infrastructure: Heavy infrastructure: 5
    • Military: 80000: 80
    • Geography: Arable landscape: 5
    • Economy: Economic disruption at home,Tribute,Prosperous distant trade: 0+7=7
    • Government: Content Empire: 10
    • Motive: Defending Mandate: 10
    • Morale: Recent victory: 5
    • Battle score: 14
    • Supply: Supplied by roads: 0
    • Tactics: Savage leader,Flanking: 15
    • Roll: 39
    • Total: 215
  • Yunnan
    • Population: Ten times less than enemy: -15
    • Density: Somewhat Urban: 10
    • Infrastructure: Natural defenses: 5
    • Military: 15000: 15
    • Geography: Arable landscape,High ground: 15
    • Economy: Paying tribute,Economic disruption at home,none: -4+0=-4
    • Government: Horde: 25
    • Motive: Defending core: 10
    • Morale: none: 0
    • Battle score: 10
    • Supply: Supplied by roads: 0
    • Tactics: Inexperienced leader: -5
    • Siege: 0 years: 0
    • Roll: 29
    • Total: 99
  • Result: Tian Dynasty conquers Yunnan

Ethiopian Invasion of Adal

Battle of Zeila (1329)

  • Ethiopia
    • Population: Equal to enemy:15
    • Density: Somewhat Urban: -5
    • Infrastructure: Captured light infrastructure,Siege weapons: 17
    • Military: 14000: 14
    • Geography: Arable landscape,High ground: 15
    • Economy: none,Tribute,Prosperous nearby trade: 2+0=2
    • Government: Content Empire: 10
    • Motive: Holy War: 20
    • Morale: none: 0
    • Battle score: 14
    • Supply: Supplied by roads: 0
    • Tactics: none: 0
    • Roll: 45
    • Total: 145
  • Ifat
    • Population: Equal to enemy: -15
    • Density: Somewhat Urban: 10
    • Infrastructure: General infrastructure: 10
    • Military: 23000: 23
    • Geography: Arable landscape: 5
    • Economy: none,Prosperous distant trade: 2+0=2
    • Government: Content Feudal: 5
    • Motive: Defending core: 10
    • Morale: none: 0
    • Battle score: 10
    • Supply: Distantly supplied: -5
    • Tactics: none: 0
    • Siege: 0 years: 0
    • Roll: 45
    • Total: 98
  • Result: Ethiopia captures the city, losing 2,000 troops while Ifat loses 8,000 Arab troops and 1,000 Somali troops

Irish wars of Unification

Battle of Aasleagh (1329)

  • Ireland
    • Population: Greater than enemy: 5
    • Density: Rural: 10
    • Infrastructure: Allied light infrastructure: 2
    • Military: 8000: 8
    • Geography: Arable landscape: 5
    • Economy: Paying tribute,Economic disruption nearby,Prosperous distant trade: -1+5=4
    • Government: Content Feudal: 5
    • Motive: Aggression: -10
    • Morale: none: 0
    • Battle score: 16
    • Supply: Supplied by roads: 0
    • Tactics: none: 0
    • Roll: 42
    • Total: 88
  • Connacht
    • Population: Less than enemy: -5
    • Density: Rural: 5
    • Infrastructure: Basic infrastructure: 5
    • Military: 3000: 3
    • Geography: Arable landscape: 5
    • Economy: Paying tribute,Economic disruption nearby,none: -3+0=-3
    • Government: Content Feudal: 5
    • Motive: Defending core: 10
    • Morale: none: 0
    • Battle score: 10
    • Supply: Cut off from supply: -10
    • Tactics: none: 0
    • Siege: 0 years: 0
    • Roll: 16
    • Total: 44
  • Result: Connacht crushed in battle, with 1,000 troops killed and another 800 captured. Ireland loses 500 Irish troops and 1,000 English troops

Oyo-Owu Conflict

Rescue of Ajaka (1331)

  • Oyo
    • Population: Equal to enemy: 0
    • Density: Rural: 10
    • Infrastructure: Captured light infrastructure: 7
    • Military: 15000: 15
    • Geography: Attack in forest: 5
    • Economy: Paying tribute,Prosperous nearby trade,Pillaging others: 1+5=6
    • Government: Organized Tribal: 0
    • Motive: Asserting hegemony: 0
    • Morale: none: 0
    • Battle score: 18
    • Supply: Supplied by roads: 0
    • Tactics: Flanking: 10
    • Roll: 22
    • Total: 92
  • Owu
    • Population: Equal to enemy: 0
    • Density: Rural: 5
    • Infrastructure: Basic infrastructure: 5
    • Military: 5000: 5
    • Geography: Defending forest: 10
    • Economy: Economic disruption at home,Tribute: -2+0=-2
    • Government: Organized Tribal: 0
    • Motive: Defending hegemony: 5
    • Morale: Vassals unhappy: -10
    • Battle score: 10
    • Supply: Cut off from supply: -10
    • Tactics: none: 0
    • Siege: 0 years: 0
    • Roll: 12
    • Total: 32
  • Result: Owu's forces are crushed in the surprise attack on their villages, and Ajake is successfully rescued

Reconquista

Siege of Grenada (1331)

  • Castile-Aragon
    • Population: Twice or more than enemy: 10
    • Density: Somewhat Urban: -5
    • Infrastructure: Blockading,Captured light infrastructure,Siege weapons: 22
    • Military: 50000: 50
    • Geography: Arable landscape: 5
    • Economy: none,Tribute,Prosperous nearby trade,Pillaging others: 3+14=17
    • Government: Content Feudal: 5
    • Motive: Holy War: 20
    • Morale: none: 0
    • Battle score: 14
    • Supply: Supplied by roads: 0
    • Tactics: Savage leader: 5
    • Roll: 42
    • Total: 182
  • Grenada
    • Population: Half or less than enemy: -10
    • Density: Somewhat Urban: 10
    • Infrastructure: Fortress: 20
    • Military: 30000: 30
    • Geography: Arable landscape: 5
    • Economy: Paying tribute,Blockade of major port,Prosperous nearby trade: -4+0=-4
    • Government: Content Feudal: 5
    • Motive: Defending existential: 15
    • Morale: none: 0
    • Battle score: 10
    • Supply: Cut off from supply: -10
    • Tactics: none: 0
    • Siege: 0 years: 0
    • Roll: 28
    • Total: 103
  • Result: Grenada falls to the Spanish forces, with only 10,000 troops escaping the city. Castile-Aragon loses 8,000

Siege of Malaga (1331)

  • Castile-Aragon
    • Population: Twice or more than enemy: 10
    • Density: Somewhat Urban: -5
    • Infrastructure: Blockading,Captured light infrastructure,Siege weapons: 22
    • Military: 20000: 20
    • Geography: Naval invasion: -5
    • Economy: none,Tribute,Prosperous nearby trade,Pillaging others: 3+14=17
    • Government: Content Feudal: 5
    • Motive: Holy War: 20
    • Morale: none: 0
    • Battle score: 15
    • Supply: Supplied by roads: 0
    • Tactics: none: 0
    • Roll: 20
    • Total: 116
  • Grenada
    • Population: Half or less than enemy: -10
    • Density: Somewhat Urban: 10
    • Infrastructure: Natural defenses,Heavy infrastructure: 20
    • Military: 15000: 15
    • Geography: Arable landscape: 5
    • Economy: Paying tribute,Blockade of major port,Prosperous nearby trade: -4+0=-4
    • Government: Content Feudal: 5
    • Motive: Defending existential: 15
    • Morale: none: 0
    • Battle score: 10
    • Supply: Cut off from supply: -10
    • Tactics: none: 0
    • Siege: 0 years: 0
    • Roll: 3
    • Total: 63
  • Result: Spain captures the city of Malaga, losing only 4,000 troops, while Grenada loses 7,000

Battle of San Diego (1333)

  • Castile-Aragon
    • Population: Twice or more than enemy: 10
    • Density: Somewhat Urban: -5
    • Infrastructure: Blockading,Captured light infrastructure: 12
    • Military: 45000: 45
    • Geography: Arable landscape: 5
    • Economy: none,Tribute,Prosperous nearby trade,Prosperous distant trade: 4+15=19
    • Government: Content Feudal: 5
    • Motive: Holy War: 20
    • Morale: Recent victory: 5
    • Battle score: 16
    • Supply: Supplied by roads: 0
    • Tactics: Savage leader: 5
    • Roll: 118
    • Total: 251
  • Grenada
    • Population: Half or less than enemy: -10
    • Density: Somewhat Urban: 10
    • Infrastructure: General infrastructure: 10
    • Military: 20000: 20
    • Geography: Arable landscape: 5
    • Economy: Economic disruption at home,Tribute,Prosperous nearby trade,Prosperous distant trade: 1+0=1
    • Government: Content Feudal: 5
    • Motive: Holy War: 20
    • Morale: Recent defeat,Last stand: 15
    • Battle score: 10
    • Supply: Near major city/depot: 5
    • Tactics: none: 0
    • Siege: 0 years: 0
    • Roll: 75
    • Total: 165
  • Result: Castile-Aragon conquers Grenada, forcing the enemy troops to surrender. Many local towns are decimated in the process.

Invasion of Cyprus

Battle of Kyrenia (1331)

  • Milan
    • Population: Greater than enemy: 5
    • Density: Somewhat Urban: -5
    • Infrastructure: Captured light infrastructure: 7
    • Military: 25000: 25
    • Geography: Naval invasion: -5
    • Economy: none,Tribute,Prosperous nearby trade,Prosperous distant trade: 4+15=19
    • Government: Content Republic: 15
    • Motive: Aggression: -10
    • Morale: none: 0
    • Battle score: 15
    • Supply: Distantly supplied: -5
    • Tactics: none: 0
    • Roll: 70
    • Total: 127
  • Cyprus
    • Population: Less than enemy: -5
    • Density: Somewhat Urban: 10
    • Infrastructure: Natural defenses,Fortress: 25
    • Military: 5000: 5
    • Geography: High ground: 10
    • Economy: none,Tribute,Prosperous nearby trade: 2+2=4
    • Government: Content Feudal: 5
    • Motive: Defending core: 10
    • Morale: none: 0
    • Battle score: 10
    • Supply: Cut off from supply: -10
    • Tactics: none: 0
    • Siege: 0 years: 0
    • Roll: 39
    • Total: 101
  • Result: Milan captures the city and surrounding coastline, losing 6,000 troops while Cyprus loses 3,000

Siege of Acre (1331)

  • Mamluks
    • Population: Ten times more than enemy: 15
    • Density: Somewhat Urban: -5
    • Infrastructure: Captured light infrastructure,Siege weapons: 17
    • Military: 12000: 12
    • Geography: Arable landscape: 5
    • Economy: Economic disruption at home,Tribute,Prosperous nearby trade,Pillaging others: 0+0=0
    • Government: Content Republic: 15
    • Motive: Holy War: 20
    • Morale: none: 0
    • Battle score: 10
    • Supply: Near major city/depot: 5
    • Tactics: none: 0
    • Roll: 11
    • Total: 105
  • Cyprus
    • Population: Ten times less than enemy: -15
    • Density: Somewhat Urban: 10
    • Infrastructure: Fortress: 20
    • Military: 7000: 7
    • Geography: Arable landscape: 5
    • Economy: none,Tribute,Prosperous nearby trade: 2+2=4
    • Government: Content Feudal: 5
    • Motive: Defending core: 10
    • Morale: none: 0
    • Battle score: 10
    • Supply: Near major city/depot: 5
    • Tactics: none: 0
    • Siege: 0 years: 0
    • Roll: 36
    • Total: 95
  • Result: Acre falls to the Taymayyiah forces, with the remaining 3,000 troops of Cyprus retreating back to the capital.

Siege of Nicosia (1332)

  • Milan
    • Population: Greater than enemy: 5
    • Density: Somewhat Urban: -5
    • Infrastructure: Captured fortress,Siege Weapons, Blocakding: 25
    • Military: 19000: 19
    • Geography: Arable landscape: 5
    • Economy: none,Tribute,Prosperous nearby trade,Prosperous distant trade: 4+15=19
    • Government: Content Republic: 15
    • Motive: Aggression: -10
    • Morale: Recent victory: 5
    • Battle score: 13
    • Supply: Distantly supplied: -5
    • Tactics: None: 0
    • Roll: 5
    • Total: 87
  • Cyprus
    • Population: Less than enemy: -5
    • Density: Somewhat Urban: 10
    • Infrastructure: Fortress: 20
    • Military: 5000: 5
    • Geography: High ground: 10
    • Economy: Economic disruption at home,Loss of major city,Prosperous nearby trade,Prosperous distant trade: -4+0=-4
    • Government: Content Feudal: 5
    • Motive: Defending existential: 15
    • Morale: Recent defeat,Last stand: 15
    • Battle score: 10
    • Supply: Near major city/depot: 5
    • Tactics: none: 0
    • Siege: 0 years: 0
    • Roll: 53
    • Total: 143
  • Result: The impenetrable fortress of Nicosia thwarts Milan's efforts. They lose 2,000 troops while Cyprus loses 1,500

Second Battle of Kyrenia (1333)

  • Venice
    • Population: Equal to enemy: 0
    • Density: Somewhat Urban: -5
    • Infrastructure: Allied light infrastructure,Siege weapons: 12
    • Military: 33000: 33 (30,000 Venetians, 3,000 Cyprians)
    • Geography: Naval invasion: -5
    • Economy: none,Tribute,Prosperous nearby trade,Prosperous distant trade: 4+15=19
    • Government: Content Republic: 15
    • Motive: Defending hegemony: 5
    • Morale: none: 0
    • Battle score: 15
    • Supply: Distantly supplied: -5
    • Tactics: Flanking: 10
    • Roll: 53
    • Total: 143
  • Milan
    • Population: Equal to enemy: 0
    • Density: Somewhat Urban: 10
    • Infrastructure: Blockading,Natural defenses: 10
    • Military: 27000: 27
    • Geography: Pinned to coast/mountain,High ground: 0
    • Economy: Economic disruption nearby,Tribute,Prosperous nearby trade,Prosperous distant trade: 2+15=17
    • Government: Content Republic: 15
    • Motive: Aggression: -10
    • Morale: Recent victory: 5
    • Battle score: 11
    • Supply: Distantly supplied: -5
    • Tactics: none: 0
    • Siege: 0 years: 0
    • Roll: 75
    • Total: 153
  • Result: Heavy casualties on both sides, but Milan manages to keep hold of their position in Kyrenia that occupies Cyprus. Milan is reduced to 19,000 troops and Venice is reduced to 24,000, while Cyprus is reduced to 1,000. Venice continues to occupy northern Cyprus centered on Salamis.

War of the Steppes

Ozbeg's Campaign (1332)

  • White Horde
    • Population: Equal to enemy: 0
    • Density: Very Rural: 15
    • Infrastructure: Allied light infrastructure: 2
    • Military: 60000: 60
    • Geography: Steppe: 0
    • Economy: none,Tribute,Prosperous distant trade: 3+0=3
    • Government: Content Feudal: 5
    • Motive: Aggression: -10
    • Morale: none: 0
    • Battle score: 9
    • Supply: Distantly supplied: -5
    • Tactics: none: 0
    • Roll: 18
    • Total: 94
  • Northern Yuan
    • Population: Equal to enemy: 0
    • Density: Very Rural: -5
    • Infrastructure: Basic infrastructure: 5
    • Military: 20000: 20
    • Geography: Steppe: 0
    • Economy: Economic disruption nearby,Destruction of major nation,Prosperous nearby trade: -4+0=-4
    • Government: Unhappy Empire: -10
    • Motive: Defending core: 10
    • Morale: Recent defeat: -5
    • Battle score: 10
    • Supply: Distantly supplied: -5
    • Tactics: none: 0
    • Siege: 0 years: 0
    • Roll: 5
    • Total: 25
  • Result: White Horde captures territory of modern-day Xinjiang as far as Urumqi.

Xieren's Campaign (1332)

  • Tian Dynasty
    • Population: Ten times more than enemy: 15
    • Density: Wasteland: 10
    • Infrastructure: Allied light infrastructure: 2
    • Military: 40000: 40
    • Geography: Steppe: 0
    • Economy: none,Tribute,Prosperous nearby trade,Prosperous distant trade: 4+0=4
    • Government: Content Empire: 10
    • Motive: Defending Mandate: 10
    • Morale: Recent victory: 5
    • Battle score: 13
    • Supply: Distantly supplied: -5
    • Tactics: Savage leader: 5
    • Roll: 52
    • Total: 157
  • Northern Yuan
    • Population: Ten times less than enemy: -15
    • Density: Wasteland: -10
    • Infrastructure: Basic infrastructure: 5
    • Military: 20000: 20
    • Geography: Steppe: 0
    • Economy: Economic disruption nearby,Destruction of major nation,Prosperous nearby trade: -4+0=-4
    • Government: Horde: 25
    • Motive: Defending core: 10
    • Morale: Recent defeat: -5
    • Battle score: 10
    • Supply: Distantly supplied: -5
    • Tactics: none: 0
    • Siege: 0 years: 0
    • Roll: 10
    • Total: 45
  • Result: Tian Dynasty captures parts of Inner Mongolia as far as Wuwei

Battle of Wuwei (1333)

  • White Horde
    • Population: Ten times less than enemy: -15
    • Density: Very Rural: 15
    • Infrastructure: Allied light infrastructure: 2
    • Military: 60000: 120
    • Geography: Steppe: 0
    • Economy: none,Tribute,Prosperous distant trade: 3+0=3
    • Government: Content Feudal: 5
    • Motive: Aggression: -10
    • Morale: Recent victory: 5
    • Battle score: 0
    • Supply: Distantly supplied: -5
    • Tactics: Savage leader: 5
    • Roll: 11
    • Total: 133
  • Tian Dynasty
    • Population: Ten times more than enemy: 15
    • Density: Very Rural: -5
    • Infrastructure: Basic infrastructure: 5
    • Military: 40000: 40
    • Geography: Steppe: 0
    • Economy: none,Tribute,Prosperous nearby trade,Prosperous distant trade: 4+0=4
    • Government: Content Empire: 10
    • Motive: Defending Mandate: 10
    • Morale: Recent victory: 5
    • Battle score: 10
    • Supply: Distantly supplied: -5
    • Tactics: Savage leader: 5
    • Siege: 0 years: 0
    • Roll: 41
    • Total: 131
  • Result: Tian Dynasty forces a stalemate, losing 12,000 troops while the White Horde loses 25,000

Second Battle of Wuwei (1333)

  • White Horde
    • Population: Equal to enemy: 0
    • Density: Wasteland: 10
    • Infrastructure: Allied light infrastructure: 2
    • Military: 60000: 60
    • Geography: Steppe: 0
    • Economy: Economic disruption at home,Tribute,Prosperous distant trade,Plunding enemy: 6+2=8
    • Government: Horde: 25
    • Motive: Aggression: -10
    • Morale: none: 0
    • Battle score: 7
    • Supply: Distantly supplied: -5
    • Tactics: Savage leader: 5
    • Roll: 83
    • Total: 179
  • Northern Yuan
    • Population: Equal to enemy: 0
    • Density: Wasteland: -10
    • Infrastructure: Basic infrastructure: 5
    • Military: 30000: 30
    • Geography: Steppe: 0
    • Economy: Destruction of major nation,Prosperous distant trade: -1+0=-1
    • Government: Horde: 25
    • Motive: Reclaiming recent territory: 10
    • Morale: none: 0
    • Battle score: 10
    • Supply: Distantly supplied: -5
    • Tactics: none: 0
    • Siege: 0 years: 0
    • Roll: 25
    • Total: 90
  • Result: Much of the Mongol force is obliterated, with only 12,000 escaping. The Mongols abandon much of their territory to retreat back to the more defensible position in Outer Mongolia. The White Horde loses 8,000 troops.

Battle of Furdan (1334)

  • Japanese Empire
    • Population: Equal to enemy: 0
    • Density: Somewhat Urban: -5
    • Infrastructure: none: 0
    • Military: 65000: 65
    • Geography: Naval invasion: -5
    • Economy: Paying tribute,Prosperous distant trade: 1+-1=0
    • Government: Content Empire: 10
    • Motive: Aggression: -10
    • Morale: none: 0
    • Battle score: 17
    • Supply: Distantly supplied: -5
    • Tactics: Flanking: 10
    • Roll: 27
    • Total: 103
  • Northern Yuan
    • Population: Equal to enemy: 0
    • Density: Somewhat Urban: 10
    • Infrastructure: Natural defenses: 5
    • Military: 10000: 10
    • Geography: Pinned to river: -5
    • Economy: Destruction of major nation,Prosperous distant trade: -1+-1=-2
    • Government: Horde: 25
    • Motive: Defending core: 10
    • Morale: Recent defeat: -5
    • Battle score: 10
    • Supply: Supplied by roads: 0
    • Tactics: none: 0
    • Siege: 0 years: 0
    • Roll: 10
    • Total: 69
  • Result: Japanese Empire defeats the troops of the Yuan with the Yuan losing 8,000 and thee remainder being forced to retreat further north. Japanese forces take 5,000 casualties

Batttle of Anyuanzhen (1335)

  • Tian Dynasty
    • Population: Ten times more than enemy: 15
    • Density: Wasteland: 10
    • Infrastructure: Allied light infrastructure: 2
    • Military: 80000: 80
    • Geography: Steppe: 0
    • Economy: Economic disruption at home,Tribute,Prosperous nearby trade,Prosperous distant trade: 1+13=14
    • Government: Content Republic: 15
    • Motive: Aggression: -10
    • Morale: Recent victory: 5
    • Battle score: 13
    • Supply: Distantly supplied: -5
    • Tactics: Savage leader,Flanking: 15
    • Roll: 45
    • Total: 198
  • Yuan Dynasty
    • Population: Ten times less than enemy: -15
    • Density: Wasteland: -10
    • Infrastructure: General infrastructure: 10
    • Military: 15000: 15
    • Geography: Steppe,High ground: 10
    • Economy: Economic disruption nearby,Destruction of major nation,Loss of major city,Prosperous distant trade: -7+0=-7
    • Government: Horde: 25
    • Motive: Defending core: 10
    • Morale: Recent defeat: -5
    • Battle score: 10
    • Supply: Supplied by roads: 0
    • Tactics: none: 0
    • Siege: 0 years: 0
    • Roll: 25
    • Total: 75
  • Result: Mongol forces are crushed and retreat back to outer Mongolia, reduced to 5,000 troops. Tian dynasty loses 12,000 troops.

Battle of Khaka (1335)

  • Japanese empire
    • Population: Equal to enemy: 0
    • Density: Very Rural: 15
    • Infrastructure: none: 0
    • Military: 20000: 20
    • Geography: Steppe: 0
    • Economy: Paying tribute,Prosperous distant trade: 1+0=1
    • Government: Content Empire: 10
    • Motive: Aggression: -10
    • Morale: none: 0
    • Battle score: 17
    • Supply: Distantly supplied: -5
    • Tactics: none: 0
    • Roll: 11
    • Total: 58
  • Northern Yuan
    • Population: Equal to enemy: 0
    • Density: Very Rural: -5
    • Infrastructure: none: 0
    • Military: 2000: 2
    • Geography: Pinned to river: -5
    • Economy: Destruction of major nation,none: -3+0=-3
    • Government: Horde: 25
    • Motive: Defending core: 10
    • Morale: Recent defeat: -5
    • Battle score: 10
    • Supply: Supplied by roads: 0
    • Tactics: none: 0
    • Siege: 0 years: 0
    • Roll: 15
    • Total: 47
  • Result: The Yuan force is completely wiped out, Japanese forces take 1,000 casualties.

Raids on Manchuria (1336)

  • Tian Dynasty
    • Population: Ten times more than enemy: 15
    • Density: Wasteland: 10
    • Infrastructure: Allied light infrastructure: 2
    • Military: 40000: 40
    • Geography: Steppe: 0
    • Economy: none,Tribute,Prosperous nearby trade,Prosperous distant trade,Plunding enemy: 10+6=16
    • Government: Content Empire: 10
    • Motive: Defending Mandate: 10
    • Morale: Recent victory: 5
    • Battle score: 12
    • Supply: Distantly supplied: -5
    • Tactics: Savage leader: 5
    • Roll: 30
    • Total: 140
  • Yuan Dynasty
    • Population: Ten times less than enemy: -15
    • Density: Wasteland: -10
    • Infrastructure: Basic infrastructure,Natural defenses: 10
    • Military: 2000: 2
    • Geography: Steppe: 0
    • Economy: Economic disruption at home,Destruction of major nation,Loss of major city,Prosperous distant trade: -8+0=-8
    • Government: Horde: 25
    • Motive: Defending border: 5
    • Morale: Recent defeat: -5
    • Battle score: 10
    • Supply: Shortage of materials: -2
    • Tactics: none: 0
    • Siege: 0 years: 0
    • Roll: 5
    • Total: 25
  • Result: Tian Dynasty destroys all the Mongol forces and seizes the coastal regions

Third Battle of Wuwei (1336)

  • Tian Dynasty
    • Population: Ten times more than enemy: 15
    • Density: Wasteland: 10
    • Infrastructure: Allied light infrastructure: 2
    • Military: 20000: 20
    • Geography: Steppe: 0
    • Economy: none,Tribute,Prosperous nearby trade,Prosperous distant trade,Plunding enemy: 10+6=16
    • Government: Content Empire: 10
    • Motive: Defending Mandate: 10
    • Morale: Recent victory: 5
    • Battle score: 12
    • Supply: Distantly supplied: -5
    • Tactics: Savage leader: 5
    • Roll: 49
    • Total: 139
  • Yuan Dynasty
    • Population: Ten times less than enemy: -15
    • Density: Wasteland: -10
    • Infrastructure: Basic infrastructure,Natural defenses: 10
    • Military: 5000: 5
    • Geography: Steppe: 0
    • Economy: Economic disruption at home,Destruction of major nation,Loss of major city,Prosperous distant trade: -8+0=-8
    • Government: Horde: 25
    • Motive: Defending border: 5
    • Morale: Recent defeat: -5
    • Battle score: 10
    • Supply: Shortage of materials: -2
    • Tactics: none: 0
    • Siege: 0 years: 0
    • Roll: 11
    • Total: 34
  • Result: The Mongol Armies totally surrender, while Tian loses 2,000 troops

Persian Civil War

Siege of Mosul (1332)

  • Tabriz
    • Population: Twice or more than enemy: 10
    • Density: Somewhat Urban: -5
    • Infrastructure: Allied light infrastructure,Siege weapons: 12
    • Military: 50000: 50
    • Geography: Crossing mountains: -10
    • Economy: none,Tribute,Prosperous nearby trade,Prosperous distant trade: 4+0=4
    • Government: Unhappy Feudal: -5
    • Motive: Holy War: 20
    • Morale: Vassals Unhappy: -10
    • Battle score: 10
    • Supply: Supplied by roads: 0
    • Tactics: Enemy surrounded: 20
    • Roll: 84
    • Total: 176
  • Mosul
    • Population: Half or less than enemy: -10
    • Density: Somewhat Urban: 10
    • Infrastructure: Heavy infrastructure: 15
    • Military: 5000: 5
    • Geography: Arable landscape: 5
    • Economy: Paying tribute,Prosperous nearby trade: 0+7=7
    • Government: Content Feudal: 5
    • Motive: Holy War: 20
    • Morale: Last stand: 20
    • Battle score: 5
    • Supply: Near major city/depot: 5
    • Tactics: none: 0
    • Siege: 0 years: 0
    • Roll: 60
    • Total: 147
  • Result: Tabriz captures the city, losing 8,000 troops while Mosul loses 4,000, and the rest surrenders

Battle of Baghdad (1332)

  • Tabriz
    • Population: Twice or more than enemy: 10
    • Density: Somewhat Urban: -5
    • Infrastructure: Captured light infrastructure: 7
    • Military: 20000: 20
    • Geography: Crossing mountains: -10
    • Economy: none,Tribute,Prosperous nearby trade,Prosperous distant trade: 4+0=4
    • Government: Unhappy Feudal: -5
    • Motive: Holy War: 20
    • Morale: Vassals unhappy: -10
    • Battle score: 10
    • Supply: Supplied by roads: 0
    • Tactics: none: 0
    • Roll: 20
    • Total: 57
  • Baghdad and Mamluks
    • Population: Half or less than enemy: -10
    • Density: Somewhat Urban: 10
    • Infrastructure: Heavy infrastructure: 15
    • Military: 30000: 30
    • Geography: Arable landscape: 5
    • Economy: Paying tribute,Economic disruption nearby,Prosperous nearby trade: -2+7=5
    • Government: Content Feudal: 5
    • Motive: Holy War: 20
    • Morale: none: 0
    • Battle score: 8
    • Supply: Near major city/depot: 5
    • Tactics: Savage leader: 5
    • Siege: 0 years: 0
    • Roll: 28
    • Total: 128
  • Result: Baghdad and Mamluks win, causing the Persians to lose 12,000 troops, while the Mamluks lose 5,000 and Baghdad loses 2,000

Delhi Campaigns in India

Siege of Modasa (1323)

  • Delhi
    • Population: Ten times more than enemy: 15
    • Density: Somewhat Urban: -5
    • Infrastructure: Allied light infrastructure: 2
    • Military: 50000: 50
    • Geography: Arable landscape: 5
    • Economy: none,Tribute,Prosperous nearby trade,Prosperous distant trade: 4+-1=3
    • Government: Content Feudal: 5
    • Motive: Aggression: -10
    • Morale: Recent victory: 5
    • Battle score: 10
    • Supply: Supplied by roads: 0
    • Tactics: Enemy surrounded: 20
    • Roll: 95
    • Total: 191
  • Modasa
    • Population: Ten times less than enemy: -15
    • Density: Somewhat Urban: 10
    • Infrastructure: Natural defenses: 5
    • Military: 25000: 25
    • Geography: Arable landscape: 5
    • Economy: none,Prosperous nearby trade: 1+0=1
    • Government: Content Feudal: 5
    • Motive: Defending core: 10
    • Morale: Last stand: 20
    • Battle score: 10
    • Supply: Near major city/depot: 5
    • Tactics: none: 0
    • Siege: 0 years: 0
    • Roll: 21
    • Total: 101
  • Result: Delhi Conquers Modasa with relative ease taking 5,000 casualties and conquering the city.

Siege of Chittorgarh

Battle of Chittorgarh (1334)

  • Hindustan
    • Population: Ten times more than enemy: 15
    • Density: Somewhat Urban: -5
    • Infrastructure: Allied light infrastructure,Siege weapons: 12
    • Military: 50000: 50
    • Geography: Arable landscape: 5
    • Economy: none,Tribute,Prosperous nearby trade,Prosperous distant trade: 4+0=4
    • Government: Content Feudal: 5
    • Motive: Aggression: -10
    • Morale: Recent victory: 5
    • Battle score: 10
    • Supply: Supplied by roads: 0
    • Tactics: Enemy surrounded: 20
    • Roll: 22
    • Total: 129
  • Guhilla
    • Population: Ten times less than enemy: -15
    • Density: Somewhat Urban: 10
    • Infrastructure: Fortress: 20
    • Military: 30000: 30
    • Geography: Arable landscape: 5
    • Economy: none,Prosperous nearby trade: 1+0=1
    • Government: Content Feudal: 5
    • Motive: Defending core: 10
    • Morale: Last stand: 20
    • Battle score: 10
    • Supply: Near major city/depot: 5
    • Tactics: none: 0
    • Siege: 0 years: 0
    • Roll: 1
    • Total: 101
  • Result: Hindustan captures the fortress with taking almost no casualties as the Hindustan leaders deploy scare tactics which cause the Guhilla soldiers to flee in terror.

Battle of Kabul (1335)

  • Turkman
    • Population: Half or less than enemy: -10
    • Density: Somewhat Urban: -5
    • Infrastructure: none: 0
    • Military: 25000: 25
    • Geography: Arable landscape: 5
    • Economy: none,Prosperous nearby trade,Pillaging others: 2+0=2
    • Government: Content Feudal: 5
    • Motive: Aggression: -10
    • Morale: Recent victory: 5
    • Battle score: 10
    • Supply: Supplied by roads: 0
    • Tactics: none: 0
    • Roll: 20
    • Total: 45
  • Hindustan
    • Population: Twice or more than enemy: 10
    • Density: Somewhat Urban: 10
    • Infrastructure: Fortress: 20
    • Military: 50000: 50
    • Geography: Arable landscape: 5
    • Economy: none,Tribute,Prosperous distant trade: 3+0=3
    • Government: Content Feudal: 5
    • Motive: Aggression: -10
    • Morale: Recent victory: 5
    • Battle score: 10
    • Supply: Supplied by roads: 0
    • Tactics: none: 0
    • Siege: 0 years: 0
    • Roll: 80
    • Total: 185
  • Result: Hindustan wins whilst taking 2,000 casualties and wiping out 20,000 of the 25,000 Turkman

Second English invasion of Scotland

Battle of Edinburgh (1333)

  • England
    • Population: Greater than enemy: 5
    • Density: Urban: -10
    • Infrastructure: Allied light infrastructure: 2
    • Military: 12000: 12
    • Geography: Arable landscape: 5
    • Economy: none,Prosperous nearby trade: 1+-1=0
    • Government: Content Feudal: 5
    • Motive: Reclaiming recent territory: 10
    • Morale: none: 0
    • Battle score: 10
    • Supply: Supplied by roads: 0
    • Tactics: none: 0
    • Roll: 4
    • Total: 42
  • Scotland
    • Population: Less than enemy: -5
    • Density: Urban: 15
    • Infrastructure: Natural defenses: 5
    • Military: 8000: 8
    • Geography: none: 0
    • Economy: none,Prosperous nearby trade: 1+-1=0
    • Government: Content Feudal: 5
    • Motive: Defending core: 10
    • Morale: none: 0
    • Battle score: 10
    • Supply: Near major city/depot: 5
    • Tactics: none: 0
    • Siege: 0 years: 0
    • Roll: 8
    • Total: 60
  • Result: Scotland wins by 18 (42.86%)

Battle of Halidon Hill (1335)

  • England
    • Population: Greater than enemy: 5
    • Density: Rural: 10
    • Infrastructure: Captured light infrastructure: 7
    • Military: 10000: 10
    • Geography: Arable landscape,High ground: 15
    • Economy: none,Tribute,Prosperous nearby trade,Prosperous distant trade: 4+12=16
    • Government: Content Feudal: 5
    • Motive: Aggression: -10
    • Morale: Recent defeat: -5
    • Battle score: 19
    • Supply: Supplied by roads: 0
    • Tactics: Enemy surrounded: 20
    • Roll: 42
    • Total: 130
  • Scotland
    • Population: Less than enemy: -5
    • Density: Rural: 5
    • Infrastructure: Basic infrastructure: 5
    • Military: 8000: 8
    • Geography: Arable landscape: 5
    • Economy: none,Prosperous nearby trade: 1+0=1
    • Government: Content Feudal: 5
    • Motive: Defending core: 10
    • Morale: Recent victory: 5
    • Battle score: 10
    • Supply: Shortage of one material: -1
    • Tactics: none: 0
    • Siege: 0 years: 0
    • Roll: 44
    • Total: 91
  • Result: When Scotland attempts to releive the forces at the siege of Berwick-Upon-Tweed, English and Irish forces forces a pitched battle at Halidan Hill, defeating the Scottish forces and forcing them to retreat. Scotland loses 2,000 troops and England loses 1,500, and Ireland loses 500. Berwick-Upon-Tweed surrenders.

Battle of Glasgow Fields (1335)

  • Lordship of Ireland
    • Population: Twice or more than enemy: 10
    • Density: Rural: 10
    • Infrastructure: Allied light infrastructure: 2
    • Military: 7000: 7
    • Geography: Arable landscape: 5
    • Economy: none,Prosperous nearby trade,Pillaging others: 2+0=2
    • Government: Content Feudal: 5
    • Motive: Aggression: -10
    • Morale: Recent victory,Recent pillage: 15
    • Battle score: 18
    • Supply: Supplied by roads: 0
    • Tactics: none: 0
    • Roll: 55
    • Total: 117
  • Scotland
    • Population: Half or less than enemy: -10
    • Density: Rural: 5
    • Infrastructure: Basic infrastructure: 5
    • Military: 6000: 6
    • Geography: Arable landscape: 5
    • Economy: Loss of major city,none: -4+0=-4
    • Government: Content Feudal: 5
    • Motive: Defending core: 10
    • Morale: Recent defeat: -5
    • Battle score: 10
    • Supply: Near major city/depot: 5
    • Tactics: none: 0
    • Siege: 0 years: 0
    • Roll: 21
    • Total: 57
  • Result: Lordship of Ireland wins causing another 2,000 casualties to Scotland and forcing them to retreat to Glasgow.

Bohemian-Polish War

Silesian Campaign (1330)

  • Bohemia
    • Population: Greater than enemy: 5
    • Density: Urban: -10
    • Infrastructure: Allied light infrastructure: 2
    • Military: 15
    • Geography: none: 0
    • Economy: Economic disruption at home,Prosperous nearby trade,Prosperous distant trade: 0+0=0
    • Government: Unhappy Feudal: -5
    • Motive: Reclaiming recent territory: 10
    • Morale: Vassals unhappy: -10
    • Battle score: 10
    • Supply: Supplied by roads: 0
    • Tactics: Flanking: 10
    • Roll: 69 (nice)
    • Total: 96 (double nice)
  • Poland
    • Population: Less than enemy: -5
    • Density: Urban: 15
    • Infrastructure: Fortress: 20
    • Military: 10
    • Geography: Pinned to river: -5
    • Economy: none,National gift: 1+0=1
    • Government: Unhappy Feudal: -5
    • Motive: Defending core: 10
    • Morale: none: 0
    • Battle score: 10
    • Supply: Near major city/depot: 5
    • Tactics: none: 0
    • Siege: 0 years: 0
    • Roll: 33
    • Total: 88
  • Result: After a series of hard-fought battles, the campaign in Silesia is still too close to determine by 1334. As Wroclaw has not yet fallen, the forces besieging the castle are beginning to run out of food and men. After suffering winter after winter in Poland, the forces are beginning to lose morale. However, they retain the upper hand; the forces in Wroclaw are running out of supplies. 7,000 Polish forces remain against Bohemia's 12,000 remaining, with the Polish suffering from a shortage of materials penalty.

Siege of Wroclaw (1334)

  • Bohemia
    • Population: Equal to enemy: 0
    • Density: Urban: -10
    • Infrastructure: Allied light infrastructure,Siege weapons: 12
    • Military: 20000: 20
    • Geography: none: 0
    • Economy: Economic disruption at home,Prosperous nearby trade,Prosperous distant trade: 0+7=7
    • Government: Unhappy Feudal: -5
    • Motive: Reclaiming recent territory: 10
    • Morale: Vassals unhappy: -10
    • Battle score: 13
    • Supply: Supplied by roads: 0
    • Tactics: Savage leader,Flanking: 15
    • Roll: 39
    • Total: 91
  • Poland
    • Population: Equal to enemy: 0
    • Density: Urban: 15
    • Infrastructure: Fortress: 20
    • Military: 7000: 7
    • Geography: Pinned to river: -5
    • Economy: Economic disruption at home,National gift: -2+0=-2
    • Government: Unhappy Feudal: -5
    • Motive: Defending core: 10
    • Morale: none: 0
    • Battle score: 10
    • Supply: Shortage of materials: -2
    • Tactics: none: 0
    • Siege: 1 years: -3
    • Roll: 31
    • Total: 78
  • Result: The combined Bohemian and Lithuanian forces wears down the remaining defenders of Silesia, causing them to resort to scorched earth tactics to slow the invaders down. Poland is reduced to 4,000 troops and Bohemia down to 15,000, but Silesia has still not fallen.

Second Siege of Wroclaw (1336)

  • Bohemia
    • Population: Equal to enemy: 0
    • Density: Urban: -10
    • Infrastructure: Allied light infrastructure,Siege weapons: 12
    • Military: 18000: 18
    • Geography: none: 0
    • Economy: Economic disruption at home,Prosperous nearby trade,Pillaging others,Prosperous distant trade: 1+9=10
    • Government: Unhappy Feudal: -5
    • Motive: Reclaiming recent territory: 10
    • Morale: Recent victory: 5
    • Battle score: 13
    • Supply: Supplied by roads: 0
    • Tactics: Savage leader,Enemy surrounded: 25
    • Roll: 42
    • Total: 119
  • Poland
    • Population: Equal to enemy: 0
    • Density: Urban: 15
    • Infrastructure: Fortress: 20
    • Military: 4000: 4
    • Geography: Scorched earth,Pinned to river: -10
    • Economy: Economic disruption at home,Severe damage to major city,National gift: -5+0=-5
    • Government: Unhappy Feudal: -5
    • Motive: Defending core: 10
    • Morale: Recent defeat: -5
    • Battle score: 10
    • Supply: Shortage of materials: -2
    • Tactics: none: 0
    • Siege: 2 years: -6
    • Roll: 23
    • Total: 54
  • Result: Silesian rebels are crushed and Henry VI of Wroclaw is captured. Bohemia and Lithuania loses 5,000 troops.

Milan invasion of Crimea

Battle of Panticaeaum (1335)

  • Milan
    • Population: Less than enemy: -5
    • Density: Rural: 10
    • Infrastructure: Allied light infrastructure,Blockading: 7
    • Military: 40000: 40
    • Geography: Naval invasion: -5
    • Economy: Economic disruption nearby,Tribute,Prosperous nearby trade,Prosperous distant trade: 2+14=16
    • Government: Content Republic: 15
    • Motive: Asserting hegemony: 0
    • Morale: none: 0
    • Battle score: 12
    • Supply: Distantly supplied: -5
    • Tactics: none: 0
    • Roll: 42
    • Total: 125
  • Golden Horde
    • Population: Greater than enemy: 5
    • Density: Rural: 5
    • Infrastructure: Basic infrastructure,Natural defenses: 10
    • Military: 15000: 15
    • Geography: Pinned to river: -5
    • Economy: Economic disruption at home,Destruction of major nation,Tribute,Prosperous distant trade: -3+0=-3
    • Government: Horde: 25
    • Motive: Defending core: 10
    • Morale: none: 0
    • Battle score: 10
    • Supply: Cut off from supply: -10
    • Tactics: none: 0
    • Siege: 0 years: 0
    • Roll: 8
    • Total: 73
  • Result: Milan drives back the Golden Horde and siezes part of Crimea

Anglo-French Conflict

Battle of Namur (1336)

  • Lothraingia
    • Population: Less than enemy: -5
    • Density: Somewhat Urban: -5
    • Infrastructure: Allied light infrastructure,Siege weapons: 12
    • Military: 11000: 11
    • Geography: Arable landscape: 5
    • Economy: Paying tribute,Tribute,Prosperous nearby trade,Prosperous distant trade: 3+13=16
    • Government: Content Feudal: 5
    • Motive: Aggression: -10
    • Morale: none: 0
    • Battle score: 16
    • Supply: Near major city/depot: 5
    • Tactics: none: 0
    • Roll: 45
    • Total: 92
  • England and Flanders
    • Population: Greater than enemy: 5
    • Density: Somewhat Urban: 10
    • Infrastructure: Heavy infrastructure: 15
    • Military: 19000: 19
    • Geography: Arable landscape: 5
    • Economy: none,Tribute,Prosperous distant trade: 3+5=8
    • Government: Content Feudal: 5
    • Motive: Defending hegemony: 5
    • Morale: none: 0
    • Battle score: 11
    • Supply: Distantly supplied: -5
    • Tactics: none: 0
    • Siege: 0 years: 0
    • Roll: 42
    • Total: 117
  • Result: despite the support of their allies in the Rhineland, Lothraingia fails to be able to secure control of Namur. Lothraingia loses 1,000 troops, Hainut loses 1,400 troops, and Guelders loses minimal casualties. Flanders loses 2,000 troops, England loses 1,500 troops and Namur loses minimal casualties.
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