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War of the Sicilian Vespers (1295 -)

Battle of Messina (1295)

  • Naples
    • Population: 2 or more times that of enemy: 10
    • Density: 31 - 50 people per sq km (Urban): -10
    • Infrastructure: Blockade established, nearby infrastructure: +10
    • Military: +20
    • Government: Content feudal: +5
    • Motive: Reclaiming territory: +10
    • Morale: 0
    • Tactics: 0
    • Roll: 38
    • Result: 83
  • Sicily
    • Population: 2 or more times less than that of enemy: -10
    • Density: 31 - 50 people per sq km (Urban): +15 def
    • Infrastructure: Heavy infrastructure: +10
    • Military: +5
    • Government: Malcontent feudal: -5
    • Motive: Defending core territory: +10
    • Morale:
    • Tactics: 0
    • Result: 95

Battle of Catania (1296)

  • Naples
    • Population: 2 or more times that of enemy: 10
    • Density: 31 - 50 people per sq km (Urban): -10
    • Infrastructure: Blockade established, nearby infrastructure: +10
    • Military: +50
    • Government: Content feudal: +5
    • Motive: Reclaiming territory: +10
    • Morale: Recent defeat: -5
    • Tactics: 0
    • Roll: 51
    • Result: 121
  • Sicily
    • Population: 2 or more times less than that of enemy: -10
    • Density: 31 - 50 people per sq km (Urban): +15 def
    • Infrastructure: Fortress: +20
    • Military: +20
    • Government: Malcontent feudal: -5
    • Motive: Defending core territory: +10
    • Morale: 0
    • Tactics: 0
  • Roll: 99

Result: The Neapolitan forces are pushed away from Catania after another failed naval invasion. Chased by the forces from Messinia and a counter-attack led by Frederick III himself, the Neapolitan armies already on Sicily (roughly 13,000 after the Battle of Messinia) are pinned against the coastline. The naval invasion is thrown back into the sea. Because of Sicily's roll, it will have advantage next turn.

Battle of Calabria (1297)

  • Naples
    • Population: 2 or more times that of enemy: 10
    • Density: 31 - 50 people per sq km (Urban): +15
    • Infrastructure: Fortress: +20
    • Military: +5
    • Government: Content feudal: +5
    • Motive: Reclaiming territory: +10
    • Morale: Armies in desertion, vassals unhappy: -30
    • Tactics: 0
    • Roll: 23
    • Result: 58
  • Sicily
    • Population: 2 or more times less than that of enemy: -10
    • Density: 31 - 50 people per sq km (Urban): -10
    • Infrastructure: Nearby infrastructure: +5
    • Military: +15
    • Government: Malcontent feudal: -5
    • Motive: Defending core territory: +10
    • Morale: +5
    • Tactics: 0
  • Roll: 38, 69
  • Result: 79

Reggio Calabria, which historically had sympathies with Sicily, folds and allows Frederick III into its gates. He continues to attempt to draw support from the Italian states.

Battle of Potenza (1299)

  • Sicily
    • Population: Half or less than enemy: -10
    • Density: Somewhat Urban: -5
    • Infrastructure: Siege weapons,Captured fortress: 20
    • Military: 15
    • Economy: none,none: 0+0=0
    • Government: Content Feudal: 5
    • Motive: Reclaiming territory: 5
    • Morale: Recent victory: 5
    • Tactics: 1
    • Roll: 39
    • Total: 24
  • Naples
    • Population: Twice or more than enemy: 10
    • Density: Somewhat Urban: 10
    • Infrastructure: Heavy infrastructure: 15
    • Military: 20
    • Economy: Economic disruption at home,Loss of major city,none: -7+0=-7
    • Government: Unhappy Feudal: -5
    • Motive: Aggression: -10
    • Morale: Army deserts,Vassals unhappy: -30
    • Tactics: 1
    • Siege: 0 years: 0
    • Roll: 54
    • Total: 65
  • Result: Naples wins by 21 (87.5%)

Siege of Beneveto (1300)

  • Sicily/Aragon
    • Population: Greater than enemy: 5
    • Density: Urban: -10
    • Infrastructure: Captured light infrastructure: 7
    • Military: 40000: 40
    • Economy: none,none: 0+-1=-1
    • Government: Content Feudal: 5
    • Motive: Asserting hegemony: 0
    • Morale: Recent defeat: -5
    • Tactics: 1
    • Roll: 79
    • Total: 121
  • Naples
    • Population: Less than enemy: -5
    • Density: Urban: 15
    • Infrastructure: Fortress: 20
    • Military: 20000: 20
    • Economy: none,none: 0+-1=-1
    • Government: Unhappy Feudal: -5
    • Motive: Defending core: 10
    • Morale: Recent victory: 5
    • Tactics: 1
    • Siege: 0 years: 0
    • Roll: 59
    • Total: 119
  • Result: Sicily/Aragon wins by 2 (1.68%)

With fresh reinforcements from Aragon, Sicilian King Frederick III marches his troops up to Beneveto, where they lay siege to the Neapolitan city. The fighting around the city is much to the advantage of Naples, however, given the location and the presence of a fortress. Sicily/Aragon begin to make some progress by the end of the year, however, with an adequate blockade of the city in place. By the end of this year, about 35,000 attackers remain, compared to 15,000 defenders.

Siege of Beneveto (1301)

  • Sicily and Aragon
    • Population: Greater than enemy: 5
    • Density: Urban: -10
    • Infrastructure: Captured fortress: 10
    • Military: 35000: 35
    • Economy: none,none: 0+6=6
    • Government: Content Feudal: 5
    • Motive: Asserting hegemony: 0
    • Morale: Recent victory: 5
    • Tactics: 1
    • Roll: 42
    • Total: 99
  • Naples
    • Population: Less than enemy: -5
    • Density: Urban: 15
    • Infrastructure: Fortress: 20
    • Military: 15000: 15
    • Economy: Loss of major city,none: -4+6=2
    • Government: Unhappy Feudal: -5
    • Motive: Defending core: 10
    • Morale: Vassals unhappy,Recent defeat: -15
    • Tactics: 1
    • Siege: 0 years: 0
    • Roll: 12
    • Total: 54
  • Result: Sicily and Aragon win by 45 (83.33%)

Aragon and Sicily storm Beneveto, taking the city and substantially weakening the Neapolitan army, which finds itself needing to defend the capital city of Naples.

Siege of Naples (1302)

  • Aragon
    • Population: Greater than enemy: 5
    • Density: Urban: -10
    • Infrastructure: Captured fortress: 10
    • Military: 35000: 35
    • Economy: none,none: 0+7=7
    • Government: Content Feudal: 5
    • Motive: Asserting hegemony: 0
    • Morale: Recent victory: 5
    • Tactics: 1
    • Roll: 41
    • Total: 99
  • Naples
    • Population: Less than enemy: -5
    • Density: Urban: 15
    • Infrastructure: Fortress: 20
    • Military: 15000: 15
    • Economy: Loss of major city,none: -4+7=3
    • Government: Unhappy Feudal: -5
    • Motive: Defending core: 10
    • Morale: Vassals unhappy,Recent defeat,Last stand: 5
    • Tactics: 1
    • Siege: 0 years: 0
    • Roll: 43
    • Total: 106
  • Result: Naples wins by 7 (7.07%)

Naples continues to withstand the siege of its capital city, largely supported by he Maschio Angioino, the Angevin Keep, which guards Naples. An effort by Naples to push the attackers out of the region falls short, however, with troop counts now standing at 32,000 (Aragon and Sicily) and 13,000 (Naples).

Second Siege of Naples (1303)

  • Aragon and Sicily
    • Population: Less than enemy: -5
    • Density: Somewhat Urban: -5
    • Infrastructure: Blockading,Siege weapons: 15
    • Military: 32000: 32
    • Economy: none,none: 0+0=0
    • Government: Content Feudal: 5
    • Motive: Dynastic dispute: -5
    • Morale: Recent victory: 5
    • Tactics: 12
    • Roll: 68
    • Total: 122
  • Naples
    • Population: Greater than enemy: 5
    • Density: Rural: 5
    • Infrastructure: General infrastructure: 10
    • Military: 28000: 28 (mods decided numbers are reduced)
    • Economy: Loss of major city,none: -4+0=-4
    • Government: Unhappy Feudal: -5
    • Motive: Defending core: 10
    • Morale: Recent defeat,Last stand: 15
    • Tactics: 15
    • Siege: 1 years: -3
    • Roll: 1
    • Total: 81
  • Result: Aragon and Sicily wins, Naples falls despite Charles' last and brave attempt to save the city

Wallachian War for Independence (1295 -)

Battle of Constanta (1295)

  • Wallachia
    • Population: 10 or more less that of enemy: -15
    • Density: 11 - 30 people per sq km (Somewhat Urban): -5 off
    • Infrastructure: Heavy infrastructure: +5
    • Military: +5
    • Economy: +1 pillaging
    • Government: Organized tribal: +0
    • Motive: Reclaiming territory: +10
    • Morale: 0
    • Tactics: 0
    • Roll: (Advantage with Rada Negru) 96, 65
    • Total: 97
  • Hungary
    • Population: 10 times or more than that of enemy: +10
    • Density: 11-30 (Somewhat urban): +5
    • Infrastructure: Heavy infrastructure: +15
    • Military: +5
    • Economic: 0
    • Government: Content feudal: +5
    • Motive: Defending core territory: +10
    • Morale: 0
    • Tactics: 0
    • Roll: 50
    • Result: 100

Though the Hungarians are able to put down the rebellion, Rada Negru escapes and is able to regroup.

Mongolian Invasion of Hungary (1295 -)

Initial Invasion (1295)

  • Nogai Khanate
    • Population: 2 or more times that of enemy: +10
    • Density: 5 - 10 people per sq km (Rural): +10
    • Infrastrucure: Heavy infrastructure: +5
    • Military: +30
    • Economy: +1 pillaging
    • Government: Horde: +25
    • Motive: Defending border: +5
    • Morale: 0
    • Tactics: 0
    • Roll: 20, 76 (Advantage with Nogai Khan)
    • Total: 162
  • Hungary
    • Population: Half or less than half of enemy: -10
    • Density: 5 - 10 people per sq km (Rural): +5
    • Infrastructure: Heavy infrastructure: +15
    • Military: +10
    • Economic: 0
    • Government: Content feudal: +5
    • Motive: Defending core territory: +10
    • Morale: 0
    • Tactics: 0
    • Roll: 18
    • Result: 55

The Nogai Khanate absolutely smashes through the Hungarian defenses. The Hungarian fortifications along the border with Mongolia are destroyed and the Mongolians trapeze into their lands unmolested, where they rape, pillage, and ransack the countryside. The Hungarian army takes heavy losses, regrouping far from the border.

Raiding the countryside (1296)

  • Nogai Khanate
    • Population: 2 or more times that of enemy: +10
    • Density: 5 - 10 people per sq km (Rural): +10
    • Infrastrucure: Siege weapons: +10
    • Military: +10
    • Economy: +2 pillaging
    • Government: Horde: +25
    • Motive: Defending border: +5
    • Morale: 0
    • Tactics: 15
    • Roll: 7, 51 (Advantage with Nogai Khan)
    • Total: 138
  • Hungary
    • Population: Half or less than half of enemy: -10
    • Density: 5 - 10 people per sq km (Rural): +5
    • Infrastructure: Heavy infrastructure: +15
    • Military: +10
    • Economic: 0
    • Government: Content feudal: +5
    • Motive: Defending core territory: +10
    • Morale: 0
    • Tactics: 15
    • Roll: 90
    • Result: 140

Counterattack

  • Nogai Khanate
    • Population: 2 or more times that of enemy: +10
    • Density: 5 - 10 people per sq km (Rural): +5
    • Infrastrucure: Basic infrastructure: +5
    • Military: 30
    • Economy: +2 pillaging
    • Government: Horde: +25
    • Motive: Defending border: +5
    • Morale: 0
    • Tactics: -
    • Roll: 8
    • Total: 90
  • Hungary, Bohemia
    • Population: Half or less than half of enemy: -10
    • Density: 5 - 10 people per sq km (Rural): +5
    • Infrastructure: Heavy infrastructure: +15
    • Military: +27
    • Economic: 0
    • Government: Content feudal: +5
    • Motive: Defending core territory: +10
    • Morale: 0
    • Tactics: -
    • Roll: 89
    • Result: 141

Scottish War for Independence (1295 -)

Sack of Dunbar (1296)

  • England
    • Population: More than 10 times that of enemy: +15
    • Density: 11-30 people per sq km (Somewhat Urban): -5
    • Infrastrucure: Heavy infrastructure: +5
    • Military: +10
    • Economy: Prosperous trade with nearby nations: +1
    • Government: Content Feudal: +5
    • Motive: Defending hegemony: +5
    • Morale: 0
    • Tactics: 0
    • Roll: 15, 76
    • Total: 112
  • Scotland
    • Population: 10 times less than that of enemy: -15
    • Density: 11-30 people per sq km (Somewhat Urban): +5
    • Infrastructure: Heavy infrastructure: +15
    • Military: +4
    • Economic: 0
    • Government: Content feudal: +5
    • Motive: Defending core territory: +10
    • Morale: 0
    • Tactics: 0
    • Roll: 15, 27 (Advantage with Robert the Bruce)
    • Result: 51

England captures Dunbar before marching on Stirling Castle.

Siege of Stirling Castle (1297)

  • England
    • Population: More than 10 times that of enemy: +15
    • Density: 11-30 people per sq km (Somewhat Urban): -5
    • Infrastructure: Captured fortress: +10
    • Military: +4
    • Economy: Prosperous trade with nearby nations: +2
    • Government: Content Feudal: +5
    • Motive: Defending hegemony: +5
    • Morale: Recent victory: +5
    • Tactics: 0
    • Roll: 100
    • Total: 141
  • Scotland
    • Population: 10 times less than that of enemy: -15
    • Density: 11-30 people per sq km (Somewhat Urban): +5
    • Infrastructure: Fortress
    • Military: +2
    • Economic: 0
    • Government: Content feudal: +5
    • Motive: Defending core territory: +10
    • Morale: -5
    • Roll: 75
    • Result: 77

Though England encircled the castle hoping to intimidate and scare the men within, the siege does not last long before Stirling Castle surrenders. Disheartened with the murder that took place just within the castle walls, the soldiers offer little resistance and give Robert the Bruce to the English.

Sack of Edinburgh (1297)

  • England
    • Population: More than 10 times that of enemy: +15
    • Density: 11-30 people per sq km (Somewhat Urban): -5
    • Infrastrucure: Heavy infrastructure: +5
    • Military: +16
    • Economy: Prosperous trade with nearby nations: +1
    • Government: Content Feudal: +5
    • Motive: Defending hegemony: +5
    • Morale: Two recent victories: +10
    • Tactics: 0
    • Roll: 17, 24
    • Total: 76
  • Scotland
    • Population: 10 times less than that of enemy: -15
    • Density: 11-30 people per sq km (Somewhat Urban): +5
    • Infrastructure: Heavy infrastructure: +15
    • Military: +4
    • Economic: -10
    • Government: Unhappy feudal: +5
    • Motive: Defending against existential threat (+15)
    • Morale: Last stand (+20)
    • Tactics: 0
    • Roll: 30, 41
    • Result: 69

The siege of Edinburgh commences, with the Scottish taking some losses in the siege. The English are forced to continue their siege into the winter, which fruatrates their efforts to finish the siege.

Sack of Edinburgh (1298)

  • England
    • Population: Ten times more than enemy: 15
    • Density: Urban: -10
    • Infrastructure: Siege weapons,Captured fortress: 20
    • Military: 13
    • Economy: none,Prosperous nearby trade,Plunding enemy: 7+0=7
    • Government: Content Feudal: 5
    • Motive: Defending hegemony: 5
    • Morale: Recent defeat: -5
    • Tactics: 15
    • Roll: 35
    • Total: 93
  • Scotland
    • Population: Ten times less than enemy: -15
    • Density: Urban: 15
    • Infrastructure: Heavy infrastructure: 15
    • Military: 4
    • Economy: Severe damage to major city,Loss of major city,none: -7+0=-7
    • Government: Unhappy Feudal: -5
    • Motive: Defending core: 10
    • Morale: Last stand: 10
    • Tactics: 10
    • Siege: 1 years: -3
    • Roll: 1
    • Total: 42
  • Result: A fire breaks out in early January during the middle of the night. Heavy smoke rolls over thatched roofs as flames erupt out of homes, fortress, and anything in-between. In the chaos, the doors of the keep swing open as panicked soldiers and civilians flee for their lives. The English sit outside, slaughtering anyone who flees the city. Blood, soot, and embers mix with the newfallen snow. The fire rages for days. In the end, Edinburgh is practically burned to the ground.


    *sad bagpipe music*

Nogai Invasion of Poland (1296 -)

Battle of Krakow (1296)

  • Nogai Khanate
    • Population: 2 or more times that of enemy: +10
    • Density: 31 - 50 people per sq km (Urban): -10
    • Infrastrucure: Siege equipment: +10
    • Military: +30
    • Economy: +2 pillaging (Hungary)
    • Government: Horde: +25
    • Motive: War of aggression: -10
    • Morale: 0
    • Tactics: 15
    • Roll: 5, 52 (Advantage with Nogai Khan)
    • Total: 109
  • Bohemia
    • Population: Half or less than half of enemy: -10
    • Density: 31 - 50 people per sq km (Urban): +15
    • Infrastructure: Heavy infrastructure: +15
    • Military: +10
    • Economic: 0
    • Government: Content feudal: +5
    • Motive: Defending core territory: +10
    • Morale: 0
    • Tactics: 15
    • Roll: 66
    • Result: 126

Battle of Plock (1296)

  • Nogai Khanate
    • Population: 2 or more times that of enemy: +10
    • Density: 31 - 50 people per sq km (Urban): -10
    • Infrastrucure: Siege equipment: 0
    • Military: +40
    • Economy: +2 pillaging (Hungary)
    • Government: Horde: +25
    • Motive: War of aggression: -10
    • Morale: 0
    • Tactics: 15
    • Roll: 16, 96 (Advantage with Nogai Khan)
    • Total: 168
  • Bohemia
    • Population: Half or less than half of enemy: -10
    • Density: 31 - 50 people per sq km (Urban): +15
    • Infrastructure: Heavy infrastructure: +15
    • Military: +10
    • Economic: 0
    • Government: Content feudal: +5
    • Motive: Defending core territory: +10
    • Morale: 0
    • Tactics: 15
    • Roll: 81
    • Result: 141

Battle of Lublin (1298)

  • Bohemia
    • Population: Half or less than half of enemy: -10
    • Density: 11 - 30 people per sq km (Somewhat Urban): -5
    • Infrastructure: Heavy infrastructure near border: +5
    • Military: +50
    • Economic: 0
    • Government: Content feudal: +5
    • Motive: Defending core territory: +10
    • Morale: 0
    • Tactics: 15
    • Roll: 73
    • Result: 143
  • Nogai Khanate
    • Population: 2 or more times that of enemy: +10
    • 11 - 30 people per sq km (Somewhat Urban): +10
    • Infrastrucure: Fortress: 20
    • Military: +55
    • Economy: +2 pillaging (Hungary), +6 plundering important enemy city
    • Government: Horde: +25
    • Motive: War of aggression: -10
    • Morale: 0
    • Tactics: 15
    • Roll: 68
    • Total: 200

Per the battle plan, the Mongolians allow the army to besiege Lublin with 10,000 inside. The defenders are able to hold off until the rest of the army encircles Bohemia and her allies. Wave after wave of Mongolians smash into the Bohemian forces. The coalition takes heavy casualties, with 30,000 remaining.

Unification of Georgia (1297- )

Battle of Zestaponi (1297)

  • Ilkhan Georgia (Gurjistan)
    • Population: +5
    • Density: +10
    • Infrastructure: +2
    • Military: +25
    • Economy: +2
    • Government: +5
    • Motive: +5
    • Morale: 0
    • Tactics: +18
    • Roll: +1
    • Total: 73
  • Western Georgia (Imereti)
    • Population: -5
    • Density: +5
    • Infrastructure: +10
    • Military: +16
    • Economy: 0
    • Government: +5
    • Motive: +10
    • Morale: 0
    • Tactics: 0
    • Roll: +76
    • Total:117

Imereti repulses the Georgian troops outside of Zestaponi. Depsite the superior tactics of the Georgians, Imereti leverages its strategic location to turn the tide of the battle, resulting in heavy casualties to the Georgian feudal levies (but fewer losses among the Royal Guard). 

Battle along the Border (1297)

  • Western Georgia (Imereti)
    • Population: -10
    • Density: +15
    • Infrastructure: 0
    • Military: +14
    • Economy: 0
    • Government: +5
    • Motive: +10
    • Morale: +5
    • Tactics: 0
    • Roll: +11
    • Total:50
  • Ilkhan Georgia (Gurjistan) and the Ilkhanate
    • Population: +10
    • Density: -5
    • Infrastructure: +5
    • Military: +25
    • Economy: +2
    • Government: +5
    • Motive: +5
    • Morale: -5
    • Tactics: +10
    • Roll: +70
    • Total: 122

After the defeat outside of Zestaponi, Gurjistan (Georgia) heads back towards its border while being followed by the Imeretian forces. Approximately at the border, Georgia is reinforced by approximately 6000 Ilkhan troops, making up for the lost men in the battle outside Zestaponi. Georgia then uses the hilly terrain as a defensive position against the Imereti attack - and succeeds in repelling the Imereti forces who, in defeat, head to their capital at Kutaisi.

Battle of Kutaisi (1298)

  • Georgia
    • Population: Greater than enemy: 5
    • Density: Urban: -10
    • Infrastructure: Siege weapons: 10
    • Military: 25
    • Economy: 0
    • Government: Content Feudal: 5
    • Motive: Reclaiming territory: 5
    • Morale: Recent victory: 5
    • Tactics: 15
    • Roll: 68
    • Total: 127
  • Imereti
    • Population: Less than enemy: -5
    • Density: Urban: 15
    • Infrastructure: Heavy infrastructure: 15
    • Military: 0: 0
    • Economy: 0
    • Government: Content Feudal: 5
    • Motive: Defending core: +10
    • Morale: Recent defeat: -5
    • Tactics: 10
    • Siege: 0 years: 0
    • Roll: 35
    • Total: 80
  • Result: Georgia rolls into Kutaisi and seizes it after a month-long siege. They lose roughly 2,000 to fighting, disease, or desertion.

The Magnates' War (1298 -)

The Battle of Sønderborg

  • Sweden
    • Population: Less than that of enemy: -5
    • Density: 11 - 30 people per sq km (Somewhat Urban): -5
    • Infrastructure: Captured fortress: +10
    • Military: +25
    • Economic: 0
    • Government: Content feudal: +5
    • Motive: Dynastic dispute: -5
    • Morale: 0
    • Tactics: 0
    • Roll: 73
    • Result: 98
  • Denmark
    • Population: Greater than that of enemy: +5
    • 11 - 30 people per sq km (Somewhat Urban): +10
    • Infrastrucure: Fortress: 20
    • Military: +15
    • Economy: +2 pillaging (Hungary), +6 plundering important enemy city
    • Government: Unhappy Feudal State/Iqta/General Monarchy: -5
    • Motive: Dynastic dispute: -5
    • Morale: Vassals unhappy: -10
    • Tactics: 0
    • Roll: 84
    • Total: 116

The Swedish attackers besiege the castle but are forced to winter in the region. The weight of both armies on the region's agriculture is profound, and many Swedish soldiers freeze or starve in this siege. Still, the siege continues through the end of the year.

Battle of Sønderborg (1299)

  • Sweden
    • Population: 15x greater than enemy: 15
    • Density: Somewhat Urban: -5
    • Infrastructure: Captured fortress: 10
    • Military: 28
    • Economy: Embargoing major power, Blockade of major port = -5
    • Government: Content Feudal: 5
    • Motive: Dynastic dispute: -5
    • Morale: none: 0
    • Tactics: 1
    • Roll: 25
    • Total: 69
  • Denmark
    • Population: 10x less than enemy: -15
    • Density: Somewhat Urban: 10
    • Infrastructure: Heavy infrastructure: 15
    • Military: 10
    • Economy: Embargoing major power, Blockade of major port: -5
    • Government: Unhappy Feudal: -5
    • Motive: Defending core: 10
    • Morale: Last stand, army in desertion: 0
    • Tactics: 1
    • Siege: 1 years: -3
    • Roll: 59
    • Total: 77
  • Result: Though the Danes are certainly not doing well in the battle, the Swedes and the Danish nobles cannot continue their siege and are forced to regroup, lifting the siege of Sønderborg.

Battle outside Sønderborg Castle (1300)

  • Sweden
    • Population: Less than enemy: -5
    • Density: Very Rural: 15
    • Infrastructure: Blockading: 5
    • Military: 33000: 33
    • Economy: Currency debased,none: -1+5=4
    • Government: Content Feudal: 5
    • Motive: Dynastic dispute: -5
    • Morale: Recent victory: 5
    • Tactics: 10
    • Roll: 42
    • Total: 110
  • Denmark
    • Population: Greater than enemy: 5
    • Density: Very Rural: -5
    • Infrastructure: Basic infrastructure: 5
    • Military: 9000: 9
    • Economy: Currency debased,none: -1+5=4
    • Government: Unhappy Feudal: -5
    • Motive: Defending core: 10
    • Morale: Recent defeat: -5
    • Tactics: 1
    • Siege: 0 years: 0
    • Roll: 68
    • Total: 88

The combined forces of Birger and Christopher defeat the forces of Eric "the Anti-Christ." The Swedish-led troops capture the castle. They also come very near to capturing the enemy King of Denmark, but he escapes from the field of battle with a smaller contingent of troops (~5000) to fight another day.

The Heathens' Crusade (1298 -)

The Battle of Aleppo (1298)

  • Ilkanate
    • Population: Greater than that of enemy: +5
    • Density: 31 - 50 people per sq km (Urban): -10
    • Infrastructure: Heavy infrastructure near border (Nearby fortifications, some towns and cities): +5
    • Military: +55
    • Economic: +3 years prosperous trade
    • Government: Horde: +25
    • Motive: Holy war: +20
    • Morale: 0
    • Tactics: 0
    • Roll: 74
    • Result: 177
  • Mamluks
    • Population: Less than that of enemy: -5
    • Density: 31 - 50 people per sq km (Urban): +15
    • Infrastrucure: Fortress: 20
    • Military: +10
    • Economy: 
    • Government: Content Empire: +10
    • Motive: Defending core territories: +10
    • Morale: 0
    • Tactics: 0
    • Roll: 56
    • Total: 116

Aleppo is stormed and, after a brief siege, opens their gates for the Ilkanate. They leave 1/4 of their remaining 50,000 men behind to garrison the city.

The Battle of Damascus (1298)

  • Ilkanate
    • Population: Greater than that of enemy: +5
    • Density: 51 people - 70 people per sq km (Metropolis): -15 off
    • Infrastructure: Captured fortress: +10
    • Military: +38
    • Economic: +3 years prosperous trade
    • Government: Horde: +25
    • Motive: Holy war: +20
    • Morale: +5 recent victory
    • Tactics: 0
    • Roll: 39
    • Result: 125
  • Mamluks
    • Population: Less than that of enemy: -5
    • Density: 51 people - 70 people per sq km (Metropolis): +20
    • Infrastrucure: Fortress: 20
    • Military: +25
    • Economy: Lost major city: -10
    • Government: Content Empire: +10
    • Motive: Defending core territories: +10
    • Morale: -5 recent defeat
    • Tactics: 0
    • Roll: 91
    • Total: 156

The Ilkhanate suffers heavy casualties in the siege of Damascus. Though they are able to continue the siege, they continue with roughly 30,000 men remaining.

Siege of Damascus (1300)

  • Ilkhanate+Georgia
    • Population: Greater than enemy: 5
    • Density: Metropolis: -15
    • Infrastructure: Captured fortress: 10
    • Military: 35000: 35
    • Economy: none,none: 0+-1=-1
    • Government: Horde: 25
    • Motive: Holy War: 20
    • Morale: Recent defeat: -5
    • Tactics: 1
    • Roll: 62
    • Total: 137
  • Mamluks
    • Population: Less than enemy: -5
    • Density: Metropolis: 20
    • Infrastructure: Fortress: 20
    • Military: 25000: 25
    • Economy: Loss of major city,none: -4+-1=-5
    • Government: Content Empire: 10
    • Motive: Defending core: 10
    • Morale: Recent victory: 5
    • Tactics: 1
    • Siege: 2 years: -6
    • Roll: 92
    • Total: 171

The Mamluks' army manages to break the siege of Damascus, despite being outnumbered (especially with the arrival of Georgia to bolster Ilkhanate's troops). That being said, Mamluk Damascus (forces measuring 23,000) repels the Christian invaders (who now number 30,000).

Battle of Jerusalem (1300)

  • Papal States+Cyprus+Byzantium
    • Population: Equal to enemy: 0
    • Density: Urban: -10
    • Infrastructure: none: 0
    • Military: 22000: 22
    • Economy: Currency debased,none: -1+-1=-2
    • Government: Content Feudal: 5
    • Motive: Holy War: 20
    • Morale: none: 0
    • Tactics: 1
    • Roll: 96
    • Total: 133
  • Mamluks and Mali
    • Population: Equal to enemy: 0
    • Density: Urban: 15
    • Infrastructure: Heavy infrastructure: 15
    • Military: 48000: 48
    • Economy: Loss of major city,none: -4+-1=-5
    • Government: Content Empire: 10
    • Motive: Defending core: 10
    • Morale: none: 0
    • Tactics: 1
    • Siege: 0 years: 0
    • Roll: 43
    • Total: 141

The battle rages outside of Jerusalem, the holiest of cities. The large bulk of the Mamluk army, which has been raised from across Egypt and the Hejaz, faces down a smaller, but better-trained crusader force. While luck appears to be on the Crusaders' side (they will roll at an advantage next battle), they are simply outnumbered by the Mamluks. The battle is costly to both sides: The Crusaders stand at 18,000 while the Mamluks have lost 5,000 themselves.

Battle of Jerusalem Cont. (1301)

  • Papal States + Cyprus + Byzantium + Ilkhanate
    • Population: Equal to enemy: 0
    • Density: Urban: -10
    • Infrastructure: none: 0
    • Military: 71
    • Economy: Currency debased,none: -1+0=-1
    • Government: Content Feudal: 5
    • Motive: Holy War: 20
    • Morale: none: 0
    • Tactics: 1
    • Roll: 42
    • Total: 128
  • Mamluks and Mali
    • Population: Equal to enemy: 0
    • Density: Urban: 15
    • Infrastructure: Heavy infrastructure: 15
    • Military: 43
    • Economy: Loss of major city,none: -4+0=-4
    • Government: Content Empire: 10
    • Motive: Defending core: 10
    • Morale: none: 0
    • Tactics: 1
    • Siege: 1 years: -3
    • Roll: 68
    • Total: 159
  • Result: Mamluks and Mali wins by 58 (100%). Crusaders reduced to 53,000 troops and Mamluks reduced to 37,000

Battle of Jerusalem III: Return of the Battle of Jerusalem (1302)

  • Papal States + Cyprus + Byzantium + Ilkhanate
    • Population: Equal to enemy: 0
    • Density: Urban: -10
    • Infrastructure: Siege weapons: 10
    • Military: 55
    • Economy: Economic disruption at home,none: -3+0=-3
    • Government: Content Feudal: 5
    • Motive: Holy War: 20
    • Morale: Recent defeat: -5
    • Tactics: 10
    • Roll: 46
    • Total: 131
  • Mamluks
    • Population: Equal to enemy: 0
    • Density: Urban: 15
    • Infrastructure: Heavy infrastructure: 15
    • Military: 37
    • Economy: Loss of major city,none: -4+0=-4
    • Government: Content Empire: 10
    • Motive: Defending core: 10
    • Morale: none: 0
    • Tactics: 1
    • Siege: 2 years: -6
    • Roll: 25
    • Total: 140
  • Result: With the situation elsewhere, the Battle of Jerusalem seems untenable for both parties involved. However, the fact remains that the Mamluks are inside the walls of Jerusalem and the Ilkanate is outside. The siege is broken and the Mamluks hold on to Jerusalem for just a little longer.

The War of Temür (1298)

Battle of Samarkand (1298)

  • Yuan China
    • Population: Twice or more than enemy: 10
    • Density: Urban: -10
    • Infrastructure: none: 0
    • Military: 150
    • Economy: none,Prosperous nearby trade,Prosperous distant trade: 3+0=3
    • Government: Content Empire: 10
    • Motive: Reclaiming territory: 5
    • Morale: none: 0
    • Tactics: 18
    • Roll: 42
    • Total: 225
  • Chagatai
    • Population: Half or less than enemy: -10
    • Density: Urban: 15
    • Infrastructure: Fortress: 20
    • Military: 100
    • Economy: none,Prosperous distant trade: 2+0=2
    • Government: Horde: 25
    • Motive: Defending core: 10
    • Morale: none: 0
    • Tactics: 10
    • Siege: 0 years: 0
    • Roll: 68
    • Total: 206

Yuan besieges Samarkand. Both armies inflict heavy casualties upon one another before a lengthy siege ensues, which continues through the end of the year. The situation in Samarkand, however, is one of despair and suffering. It seems as if the siege is reaching its final months.

Siege of Samarkand (1300)

  • Yuan
    • Population: Twice or more than enemy: 10
    • Density: Urban: -10
    • Infrastructure: none: 0
    • Military: 130000: 130
    • Economy: none,Prosperous distant trade: 2+-1=1
    • Government: Content Empire: 10
    • Motive: Reclaiming territory: 5
    • Morale: Recent victory: 5
    • Tactics: 1
    • Roll: 62
    • Total: 212
  • Chagatai
    • Population: Half or less than enemy: -10
    • Density: Urban: 15
    • Infrastructure: Fortress: 20
    • Military: 85000: 85
    • Economy: none,Prosperous nearby trade: 1+0=1
    • Government: Horde: 25
    • Motive: Defending core: 10
    • Morale: Recent defeat: -5
    • Tactics: 1
    • Siege: 2 years: -6
    • Roll: 92
    • Total: 227

The Chagatai Khanate rallies it troops, after the siege has gone on for longer than expected. Although low on food and supplies, the horde's troops manage to engage the besieging forces. A bloody battle ensues, but Chagatai gains the upper hand, granting a reprieve from the siege of Samarkand. Casualties are extremely high, with the Yuan losing about 30,000 men (down to 100,000) and Chagatai losing 15,000 (down to 70,000).

Battle of Qarshi (1302)

  • Yuan Dynasty
    • Population: Twice or more than enemy: 10
    • Density: Urban: -10
    • Infrastructure: Captured light infrastructure: 7
    • Military: 120000: 120
    • Economy: none,Prosperous distant trade: 2+2=4
    • Government: Content Empire: 10
    • Motive: Reclaiming territory: 5
    • Morale: Recent defeat: -5
    • Tactics: 1
    • Roll: 35
    • Total: 175
  • Chagatai
    • Population: Half or less than enemy: -10
    • Density: Rural: 5
    • Infrastructure: Basic infrastructure: 5
    • Military: 70000: 70
    • Economy: none,Prosperous nearby trade: 1+2=3
    • Government: Horde: 25
    • Motive: Defending core: 10
    • Morale: Recent victory: 5
    • Tactics: 1
    • Siege: 0 years: 0
    • Roll: 1
    • Total: 114
  • Result: Yuan Dynasty wins by 61 (53.51%)

The Yuan dynasty wins against the Chagatai horde, morale is lowered but some regrooping has done.Yhose who don't regroop desert the army. Yuan loses around 15,000 troops while the Chagatai lose 30,000 making their troops count 40,000 and that of the Yuan 95,000.

French and English War (1299 - )

First Battle of Bourg (1299)

  • France
    • Population: Twice or more than enemy: 10
    • Density: Somewhat Urban: -5
    • Infrastructure: Captured light infrastructure: 7
    • Military: 12000: 12
    • Economy: none,none: 0+1=1
    • Government: Content Feudal: 5
    • Motive: Aggression: -10
    • Morale: none: 0
    • Tactics: 15
    • Roll: 79
    • Total: 114
  • England
    • Population: Half or less than enemy: -10
    • Density: Somewhat Urban: 10
    • Infrastructure: Natural defenses: 5
    • Military: 10000: 10
    • Economy: none,none: 0+4=4
    • Government: Content Feudal: 5
    • Motive: Defending core: 10
    • Morale: none: 0
    • Tactics: 5
    • Siege: 0 years: 0
    • Roll: 25
    • Total: 64

France (Advantage due to surprise attack) defeats the English army, and forces England to retreat back into the city limits. The French begin to siege the city - until the English reinforcements arrive by sea and break the French naval blockade, allowing them to land.

Second Battle of Bourg (1299)

  • England
    • Population: Half or less than enemy: -10
    • Density: Somewhat Urban: -5
    • Infrastructure: Heavy infrastructure: 5
    • Military: 13000: 13
    • Economy: none,none: 0+-1=-1
    • Government: Content Feudal: 5
    • Motive: Defending core: 10
    • Morale: Recent defeat: -5
    • Tactics: 0
    • Roll: 46
    • Total: 58
  • France
    • Population: Twice or more than enemy: 10
    • Density: Somewhat Urban: 10
    • Infrastructure: Natural defenses: 5
    • Military: 11000: 11
    • Economy: none,none: 0+1=1
    • Government: Content Feudal: 5
    • Motive: Aggression: -10
    • Morale: Recent victory: 5
    • Tactics: 0
    • Siege: 0 years: 0
    • Roll: 82
    • Total: 119

Despite a stealthy and well-timed attack by the English, the French forces - coming off a recent victory - manage to defeat the English attackers. The French troops in Gascony now number 10,500 and the English have been reduced to 11,000.

Battle of Bordeaux (1301)

  • France
    • Population: Twice or more than enemy: 10
    • Density: Urban: -10
    • Infrastructure: Heavy infrastructure: 5
    • Military: 23.5
    • Economy: Economic disruption at home,none: -3+0=-3
    • Government: Content Feudal: 5
    • Motive: Reclaiming territory: 10
    • Morale: Recent defeat: -5
    • Tactics: 1
    • Roll: 42
    • Total: 81.5
  • England
    • Population: Half or less than enemy: -10
    • Density: Urban: 15
    • Infrastructure: Heavy infrastructure: 15
    • Military: 12
    • Economy: Economic disruption at home,none: -3+0=-3
    • Government: Content Feudal: 5
    • Motive: Defending border: 5
    • Morale: Recent defeat: -5
    • Tactics: 1
    • Siege: 0 years: 0
    • Roll: 34
    • Total: 72

The siege of Bordeaux ends with France reclaiming the city after a long, drawn-out siege. Due to the length of the siege, France's forces in Bordeaux are reduced to 18,000 while England elects to pull its remaining 11,000 forces out of the city to regroup.

Siege of Rouen (1302)

  • England
    • Population: Half or less than enemy: -10
    • Density: Somewhat Urban: -5
    • Infrastructure: Siege weapons: 10
    • Military: 10000: 10
    • Economy: none,none: 0+-1=-1
    • Government: Content Feudal: 5
    • Motive: Reclaiming recent territory: 10
    • Morale: Recent defeat: -5
    • Tactics: 0
    • Roll: 27
    • Total: 41
  • France
    • Population: Twice or more than enemy: 10
    • Density: Somewhat Urban: 10
    • Infrastructure: Blockading: 5
    • Military: 5000: 5
    • Economy: none,none: 0+-1=-1
    • Government: Content Feudal: 5
    • Motive: Defending core: 10
    • Morale: Recent victory: 5
    • Tactics: 1
    • Siege: 1 years: -3
    • Roll: 72
    • Total: 119
  • Result: France wins by 78 (190.24%)

The french army even when outnumbered wins the Siege of Rouen, English army is decimated. 3,000 englishmen loose their life and another 1,000 either deserts or refuses to fight english army does retreat back west with 6,000 soldiers left. French army looses 1,000 men and end with 4,000 who are defended by the city of Rouen.

Third Battle of Bourg (1302)

  • France
    • Population: Twice or more than enemy: 10
    • Density: Somewhat Urban: -5
    • Infrastructure: Heavy infrastructure: 5
    • Military: 15000: 15
    • Economy: none,none: 0+-1=-1
    • Government: Content Feudal: 5
    • Motive: Defending core: 10
    • Morale: Recent victory: 5
    • Tactics: 1
    • Roll: 70
    • Total: 115
  • England
    • Population: Half or less than enemy: -10
    • Density: Somewhat Urban: 10
    • Infrastructure: Heavy infrastructure: 15
    • Military: 4000: 4
    • Economy: none,none: 0+-1=-1
    • Government: Content Feudal: 5
    • Motive: Reclaiming recent territory: 10
    • Morale: Recent defeat: -5
    • Tactics: 0
    • Siege: 1 years: -3
    • Roll: 68
    • Total: 93
  • Result: France wins by 22 (23.66%)

The french army is able to enter the city, they have won the battle but not by much france loses 2,000 troops making their troop count 13,000. The english losing equaly as many and now having a troops count of 2,000 the english were able to retreat properly with their equipment surviving.

Irish War of Hegemony (1299 - )

Battle of Ennis (1299)

  • Ireland
    • Population: Twice or more than enemy: 10
    • Density: Rural: 10
    • Infrastructure: none: 0
    • Military: 4000: 4
    • Economy: none,none: 0+-1=-1
    • Government: Content Feudal: 5
    • Motive: Asserting hegemony: 0
    • Morale: none: 0
    • Tactics: 1
    • Roll: 35
    • Total: 64
  • Thomond
    • Population: Half or less than enemy: -10
    • Density: Rural: 5
    • Infrastructure: Basic infrastructure: 5
    • Military: 3000: 3
    • Economy: none,none: 0+0=0
    • Government: Content Feudal: 5
    • Motive: Defending existential: 15
    • Morale: none: 0
    • Tactics: 1
    • Siege: 0 years: 0
    • Roll: 1
    • Total: 25

Ireland thoroughly defeats the dissenting troops of Thomond, whose ruler agrees to the terms laid out by the Lordship of Ireland.

Brabantine War for Holland (1300 - )

Battle of The Hague (1300)

  • Brabant
    • Population: Greater than enemy: 5
    • Density: Rural: 10
    • Infrastructure: none: 0
    • Military: 3000: 3
    • Economy: none,none: 0+5=5
    • Government: Content Feudal: 5
    • Motive: Dynastic dispute: -5
    • Morale: none: 0
    • Tactics: 1
    • Roll: 70
    • Total: 94
  • Holland
    • Population: Less than enemy: -5
    • Density: Rural: 5
    • Infrastructure: Basic infrastructure: 5
    • Military: 0: 0
    • Economy: none,none: 0+0=0
    • Government: Content Feudal: 5
    • Motive: Defending core: 10
    • Morale: none: 0
    • Tactics: 1
    • Siege: 0 years: 0
    • Roll: 25
    • Total: 46

Brabant vastly outnumbers and defeats Holland's feudal levies.

Battle of Mons (1302)

  • Brabant
    • Population: Twice or more than enemy: 10
    • Density: Somewhat Urban: -5
    • Infrastructure: none: 0
    • Military: 3000: 3
    • Economy: none,Prosperous nearby trade: 1+5=6
    • Government: Content Feudal: 5
    • Motive: Dynastic dispute: -5
    • Morale: none: 0
    • Tactics: 12
    • Roll: 42
    • Total: 67
  • Hainut
    • Population: Half or less than enemy: -10
    • Density: Somewhat Urban: 10
    • Infrastructure: none: 0
    • Military: 1000: 1
    • Economy: none,Prosperous nearby trade: 1+0=1
    • Government: Content Feudal: 5
    • Motive: Dynastic dispute: -5
    • Morale: none: 0
    • Tactics: 10
    • Siege: 0 years: 0
    • Roll: 68
    • Total: 79

Result: Hainut succeeds a pyrrhic victory to defend their capital

Baghdad Jihad (1300 - )

Siege of Baghdad (1300)

  • Ilkhanate
    • Population: Ten times more than enemy: 15
    • Density: Urban: -10
    • Infrastructure: Allied light infrastructure: 2
    • Military: 30000: 30
    • Economy: none,none: 0+-1=-1
    • Government: Horde: 25
    • Motive: Reclaiming recent territory: 10
    • Morale: none: 0
    • Tactics: 1
    • Roll: 63
    • Total: 135
  • Baghdad
    • Population: Ten times less than enemy: -15
    • Density: Urban: 15
    • Infrastructure: Fortress: 20
    • Military: 40000: 40
    • Economy: none,none: 0+-1=-1
    • Government: Content Republic: 15
    • Motive: Holy War: 20
    • Morale: Last stand: 10
    • Tactics: 1
    • Siege: 0 years: 0
    • Roll: 65
    • Total: 170
  • Result: Baghdad wins by 35 (25.93%)

The forces of Baghdad, inspired by the Caliph's call for holy war, march out to meet Qipchaq's army. The Baghdad troops are not well-trained, but they manage to outnumber Qipchaq's troops by virtue of Baghdad being one of the largest cities in the world (and the largest in the Middle East). Led on the battlefield by Öljaitü, Baghdad defeats the army of the Ilkhan's son. Babhdad's army now counts 37,000 while the Ilkhanate has been reduced to 25,000. Additionally, Öljaitü has shown himself to be a Great General.

Toqta Khan's Rebellion (1300)

Battle of the Khans (1300)

  • Nogai Khan
    • Population: Twice or more than enemy: 10
    • Density: Rural: 10
    • Infrastructure: none: 0
    • Military: 40000: 40
    • Economy: none,none: 0+-1=-1
    • Government: Horde: 25
    • Motive: Dynastic dispute: -5
    • Morale: none: 0
    • Tactics: 1
    • Roll: 68
    • Total: 148
  • Toqta Khan
    • Population: Half or less than enemy: -10
    • Density: Rural: 5
    • Infrastructure: none: 0
    • Military: 35000: 35
    • Economy: none,none: 0+0=0
    • Government: Horde: 25
    • Motive: Dynastic dispute: -5
    • Morale: none: 0
    • Tactics: 1
    • Siege: 0 years: 0
    • Roll: 35
    • Total: 86
  • Result: Nogai Khan wins by 62 (72.09%)

With a resounding victory from going on the offensive, Nogai Khan of the Golden Horde defeats Toqta Khan, who is captured. Thus ends the formal rebellion, although Nogai would be wise to clean up any remaining rebels in the years to come.

Golden Horde-Chagatai War (1301 - )

Nogai's Plundering of Samarkand (1301)

  • Nogai Khan
    • Population: Greater than enemy: 5
    • Density: Urban: -10
    • Infrastructure: none: 0
    • Military: 80000: 80
    • Economy: none,Plunding enemy: 6+0=6
    • Government: Horde: 25
    • Motive: Aggression: -10
    • Morale: none: 0
    • Tactics: 10
    • Roll: 42
    • Total: 142
  • Chagatai Khanate
    • Population: Less than enemy: -5
    • Density: Urban: 15
    • Infrastructure: Fortress: 20
    • Military: 70000: 70
    • Economy: none,none: 0+0=0
    • Government: Horde: 25
    • Motive: Defending core: 10
    • Morale: Recent victory: 5
    • Tactics: 5
    • Siege: 0 years: 0
    • Roll: 68
    • Total: 213
  • Result: Chagatai Khanate wins by 71 (50%)

Nogai Khan's army of eight tumen are thoroughly defeated when they seek to lay siege to Samarkand. The Chagatai forces pursue the routed Golden Horde troops back towards the border of the two nations, resulting in 8,000 casualties among the Golden Horde.

Northern Italian Farmers' War (1301)

Siege of Piacenza (1301)

  • Milan
    • Population: Twice or more than enemy: 10
    • Density: Somewhat Urban: -5
    • Infrastructure: Allied light infrastructure: 2
    • Military: 4000: 4
    • Economy: none,none: 0+5=5
    • Government: Content Feudal: 5
    • Motive: Asserting hegemony: 0
    • Morale: none: 0
    • Tactics: 5
    • Roll: 82
    • Total: 108
  • Piacenza
    • Population: Half or less than enemy: -10
    • Density: Somewhat Urban: 10
    • Infrastructure: Heavy infrastructure: 15
    • Military: 2000: 2
    • Economy: none,none: 0+0=0
    • Government: Content Republic: 15
    • Motive: Defending existential: 15
    • Morale: none: 0
    • Tactics: 1
    • Siege: 0 years: 0
    • Roll: 28
    • Total: 76
  • Result: Milan wins by 32 (42.11%)

Milan defeats Piacenza in battle, and is in a position to enforce its desired outcome onto the commune of Piacenza.


Mongol Invasion of India

Battle of Nishapur (1301)

  • Ilkhanate
    • Population: Greater than enemy: 5
    • Density: Rural: 10
    • Infrastructure: none: 0
    • Military: 100
    • Economy: Economic disruption at home,Loss of major city,none: -7+0=-7
    • Government: Horde: 25
    • Motive: Defending border: 5
    • Morale: none: 0
    • Tactics: 10
    • Roll: 22
    • Total: 178
  • Delhi
    • Population: Less than enemy: -5
    • Density: Rural: 5
    • Infrastructure: Natural defenses,General infrastructure: 15
    • Military: 150
    • Economy: none,none: 0+0=0
    • Government: Content Empire: 10
    • Motive: Holy War: 20
    • Morale: none: 0
    • Tactics: 1
    • Siege: 0 years: 0
    • Roll: 17
    • Total: 213
  • Result: Though Nishapur's destruction in 1221 happened nearly 80 years ago, its loss as an economic center still has ramifications. It remains a bitter reminder of the Mongols' prowess. The Delhi army meets the Ilkhan army, which has crossed the Himalayas to reach Nishapur. After intense fighting, the Ilkhan army is forced to retreat through a mountain pass. Of the 100,000 men that entered Nishapur on the side of the Mongolians, 60,000 remain. Delhi has 130,000 troops remaining on this front.

Third Battle of Tarain (1302)

  • Yuan China
    • Population: Greater than enemy: 5
    • Density: Urban: -10
    • Infrastructure: none: 0
    • Military: 177
    • Economy: Economic disruption nearby,Prosperous nearby trade,Prosperous distant trade: 1+0=1
    • Government: Content Empire: 10
    • Motive: Asserting hegemony: 0
    • Morale: none: 0
    • Tactics: 0
    • Roll: 25
    • Total: 207
  • Delhi
    • Population: Less than enemy: -5
    • Density: Urban: 15
    • Infrastructure: Natural defenses,Fortress: 25
    • Military: 100
    • Economy: none,none: 0+0=0
    • Government: Content Empire: 10
    • Motive: Defending core: 10
    • Morale: Recent victory: 5
    • Tactics: 1
    • Siege: 2 years: -6
    • Roll: 67
    • Total: 222
  • Result:

Battle of Dungri La Pass (1301)

  • Yuan China
    • Population: Greater than enemy: 5
    • Density: Very Rural: 15
    • Infrastructure: none: 0
    • Military: 70
    • Economy: none,Prosperous nearby trade,Prosperous distant trade: 3+0=3
    • Government: Content Empire: 10
    • Motive: Asserting hegemony: 0
    • Morale: none: 0
    • Tactics: 1
    • Roll: 115
    • Total: 159
  • Delhi
    • Population: Less than enemy: -5
    • Density: Very Rural: -5
    • Infrastructure: Natural defenses: 5
    • Military: 2
    • Economy: none,none: 0+0=0
    • Government: Content Empire: 10
    • Motive: Reclaiming territory: 5
    • Morale: none: 0
    • Tactics: 1
    • Siege: 0 years: 0
    • Roll: 63
    • Total: 76
  • Result: Yuan China storms the Tibetan mountain pass as their soldiers pour into the nearby valley.

Rummite Battle Royale

Battle of Söğüt (1301)

  • Rum
    • Population: Greater than enemy: 5
    • Density: Somewhat Urban: -5
    • Infrastructure: Allied light infrastructure: 2
    • Military: 25
    • Economy: Currency debased,Economic disruption nearby,Economic disruption at home,Loss of major city,none: -10+0=-10
    • Government: Unhappy Feudal: -5
    • Motive: Reclaiming territory: 5
    • Morale: Army deserts,Vassals unhappy: -30
    • Tactics: 1
    • Roll: 42
    • Total: 40
  • Ottoman Turks
    • Population: Less than enemy: -5
    • Density: Somewhat Urban: 10
    • Infrastructure: Basic infrastructure,General infrastructure: 15
    • Military: 20
    • Economy: none,none: 0+0=0
    • Government: Organized Tribal: 0
    • Motive: Defending existential: 15
    • Morale: none: 0
    • Tactics: 1
    • Siege: 0 years: 0
    • Roll: 54
    • Total: 110
  • Result: Ottoman Turks utterly repel Rum from its borders, smashing the faltering state's armies. With its armies in such a state of affairs, this opens the door for other opportunistic powers to rise against Rum unchecked.

Battle of Halicarnass (1301)

  • Achaea and Athens
    • Population: Twice or more than enemy: 10
    • Density: Rural: 10
    • Infrastructure: Blockading: 5
    • Military: 7000: 7
    • Economy: none,none: 0+6=6
    • Government: Content Feudal: 5
    • Motive: Holy War: 20
    • Morale: none: 0
    • Tactics: 17
    • Roll: 70
    • Total: 150
  • Mentese Beylik
    • Population: Half or less than enemy: -10
    • Density: Rural: 5
    • Infrastructure: Basic infrastructure: 5
    • Military: 2000: 2
    • Economy: none,none: 0+0=0
    • Government: Content Feudal: 5
    • Motive: Defending core: 10
    • Morale: Recent victory: 5
    • Tactics: 10
    • Siege: 0 years: 0
    • Roll: 25
    • Total: 57
  • Result: Achaea and Athens wins, Mentese is totally crushed

Veneto-Verona War (1302 - )

Battle of Verona (1302)

  • Venice
    • Population: Twice or more than enemy: 10
    • Density: Rural: 10
    • Infrastructure: Captured light infrastructure: 7
    • Military: 4000: 4
    • Economy: none,Prosperous nearby trade: 1+7=8
    • Government: Content Republic: 15
    • Motive: Defending hegemony: 5
    • Morale: none: 0
    • Tactics: 4
    • Roll: 42
    • Total: 104
  • Verona
    • Population: Half or less than enemy: -10
    • Density: Rural: 5
    • Infrastructure: Basic infrastructure: 5
    • Military: 2000: 2
    • Economy: none,none: 0+6=6
    • Government: Content Republic: 15
    • Motive: Defending border: 5
    • Morale: none: 0
    • Tactics: 1
    • Siege: 0 years: 0
    • Roll: 68
    • Total: 97
  • Result: Venice wins by 7 (7.22%)

Venice wins the battle narrowly , Venice pushes deeper into the city.

Siege of Verona (1304)

  • Venice
    • Population: Twice or more than enemy: 10
    • Density: Urban: -10
    • Infrastructure: Captured light infrastructure,Siege weapons: 17
    • Military: 5000: 5
    • Economy: none,Prosperous nearby trade: 1+7=8
    • Government: Content Republic: 15
    • Motive: Aggression: -10
    • Morale: Recent victory: 5
    • Tactics: 17
    • Roll: 42
    • Total: 98
  • Verona
    • Population: Half or less than enemy: -10
    • Density: Rural: 5
    • Infrastructure: Basic infrastructure: 5
    • Military: 2000: 2
    • Economy: none,Prosperous nearby trade: 1+0=1
    • Government: Content Feudal: 5
    • Motive: Defending core: 10
    • Morale: Recent defeat: -5
    • Tactics: 10
    • Siege: 0 years: 0
    • Roll: 68
    • Total: 90
  • Result: Another Venetian victory as they take more of the city, but Verona still barely holding on

Morocco-Aragon War

Battle of Valencia (1302)

  • Marinid Sultanate
    • Population: Greater than enemy: 5
    • Density: Rural: 10
    • Infrastructure: Siege weapons: 10
    • Military: 10000: 10
    • Economy: none,none: 0+0=0
    • Government: Content Feudal: 5
    • Motive: Reclaiming territory: 5
    • Morale: none: 0
    • Tactics: 5
    • Roll: 79
    • Total: 129
  • Aragon
    • Population: Less than enemy: -5
    • Density: Urban: 15
    • Infrastructure: Blockading: 5
    • Military: 36000: 36
    • Economy: none,none: 0+0=0
    • Government: Content Feudal: 5
    • Motive: Defending core: 10
    • Morale: Recent victory: 5
    • Tactics: 12
    • Siege: 0 years: 0
    • Roll: 63
    • Total: 146
  • Result: Aragon wins and defends Valencia

Battle of Ibiza (1304)

  • Morocco
    • Population: Equal to enemy: 0
    • Density: Rural: 10
    • Infrastructure: none: 0
    • Military: 1000: 1
    • Economy: none,none: 0+0=0
    • Government: Content Feudal: 5
    • Motive: Reclaiming territory: 5
    • Morale: none: 0
    • Tactics: 7
    • Roll: 42
    • Total: 70
  • Aragon
    • Population: Equal to enemy: 0
    • Density: Somewhat Urban: 10
    • Infrastructure: Blockading: 5
    • Military: 7000: 7
    • Economy: none,Prosperous distant trade: 2+0=2
    • Government: Content Feudal: 5
    • Motive: Defending hegemony: 5
    • Morale: Recent victory: 5
    • Tactics: 15
    • Siege: 0 years: 0
    • Roll: 35
    • Total: 87
  • Result: Aragon defends the Baleric islands and drives the Moors back

Battle of Ceuta (1304)

  • Aragon and Castile
    • Population: Twice that of Enemy: 10
    • Density: Somewhat Urban: -5
    • Infrastructure: Siege weapons: 10
    • Military: 25000: 25
    • Economy: none,Prosperous distant trade: 2+5=7
    • Government: Content Feudal: 5
    • Motive: Holy War: 20
    • Morale: Recent victory: 5
    • Tactics: 16
    • Roll: 1
    • Total: 92
  • Morocco
    • Population: Half or less than enemy: -10
    • Density: Rural: 5
    • Infrastructure: Natural defenses,General infrastructure: 15
    • Military: 40000: 40
    • Economy: none,Prosperous distant trade: 2+0=2
    • Government: Content Feudal: 5
    • Motive: Defending core: 10
    • Morale: Recent defeat: -5
    • Tactics: 10
    • Siege: 0 years: 0
    • Roll: 25
    • Total: 95
  • Result: Aragon suffers a catastrophic misfortune, but manages to land with the Castilian forces. However, the larger Moroccan forces manage to barely sustain a defensive victory

Battle of Melilla (1304)

  • Aragon
    • Population: Equal to enemy: 0
    • Density: Somewhat Urban: -5
    • Infrastructure: none: 0
    • Military: 15000: 15
    • Economy: none,Prosperous distant trade: 2+5=7
    • Government: Content Feudal: 5
    • Motive: Holy War: 20
    • Morale: none: 0
    • Tactics: 10
    • Roll: 42
    • Total: 92
  • Morocco and Mali
    • Population: Equal to enemy: 0
    • Density: Rural: 5
    • Infrastructure: Natural defenses,General infrastructure: 15
    • Military: 15000: 15
    • Economy: none,Prosperous distant trade: 2+0=2
    • Government: Content Feudal: 5
    • Motive: Defending core: 10
    • Morale: none: 0
    • Tactics: 7
    • Siege: 0 years: 0
    • Roll: 35
    • Total: 92
  • Result: Spanish forces clash with the Moors in Melilla, landing a beachhead but unable to sustain control of the city. It remains a stalemate.

Second Battle of Ceuta (1305)

  • Aragon and Sicily
    • Population: Greater than enemy: 5
    • Density: Somewhat Urban: -5
    • Infrastructure: Blockading,Siege weapons: 15
    • Military: 40000: 40
    • Economy: none,Prosperous distant trade: 2+0=2
    • Government: Content Feudal: 5
    • Motive: Holy War: 20
    • Morale: Recent defeat: -5
    • Tactics: 18
    • Roll: 42
    • Total: 135
  • Morocco
    • Population: Less than enemy: -5
    • Density: Rural: 5
    • Infrastructure: Natural defenses: 5
    • Military: 35000: 35
    • Economy: Severe damage to major city,Prosperous distant trade: -1+0=-1
    • Government: Content Feudal: 5
    • Motive: Defending core: 10
    • Morale: none: 0
    • Tactics: 5
    • Siege: 0 years: 0
    • Roll: 35
    • Total: 95
  • Result: Aragon and Sicily manage to seize the city

Second Battle of Melilla (1305)

  • Aragon
    • Population: Greater than enemy: 5
    • Density: Somewhat Urban: -5
    • Infrastructure: Blockading,Siege weapons: 15
    • Military: 25000: 25
    • Economy: none,Prosperous distant trade: 2+0=2
    • Government: Content Feudal: 5
    • Motive: Holy War: 20
    • Morale: Recent defeat: -5
    • Tactics: 18
    • Roll: 1
    • Total: 79
  • Morocco and Mali
    • Population: Less than enemy: -5
    • Density: Rural: 5
    • Infrastructure: Natural defenses: 5
    • Military: 19000: 19
    • Economy: Severe damage to major city,Prosperous distant trade: -1+0=-1
    • Government: Content Feudal: 5
    • Motive: Defending core: 10
    • Morale: none: 0
    • Tactics: 5
    • Siege: 0 years: 0
    • Roll: 25
    • Total: 69
  • Result: Aragon wins and destroys several coastal defenses but has not taken the city

Mongol Invasion of Korea

Battle of Chongchon River (1304)

  • Yuan China
    • Population: Ten times more than enemy: 15
    • Density: Somewhat Urban: -5
    • Infrastructure: none: 0
    • Military: 90000: 90
    • Economy: none,Tribute,Prosperous nearby trade: 2+0=2
    • Government: Unhappy Empire: -10
    • Motive: Reclaiming recent territory: 10
    • Morale: Vassals unhappy: -10
    • Tactics: 15
    • Roll: 46
    • Total: 151
  • Korea
    • Population: Ten times less than enemy: -15
    • Density: Somewhat Urban: 10
    • Infrastructure: Natural defenses: 5
    • Military: 30000: 30
    • Economy: Paying tribute,Prosperous nearby trade: 0+0=0
    • Government: Content Empire: 10
    • Motive: Defending existential: 15
    • Morale: none: 0
    • Tactics: 10
    • Siege: 0 years: 0
    • Roll: 82
    • Total: 147
  • Result: Yuan China wins by 4 (2.72%)

The Yuan dynasty barely wins against the Korea rebels, they retreat orderly and with dicipline, both armies lose 10,000 troops.

Siege of Pyongyang (1305)

  • Yuan China
    • Population: Ten times more than enemy: 15
    • Density: Urban: -10
    • Infrastructure: none: 0
    • Military: 70000: 70
    • Economy: Economic disruption at home,Tribute,Prosperous nearby trade: -1+0=-1
    • Government: Unhappy Empire: -10
    • Motive: Asserting hegemony: 0
    • Morale: none: 0
    • Tactics: 12
    • Roll: 42
    • Total: 119
  • Korea
    • Population: Ten times less than enemy: -15
    • Density: Urban: 15
    • Infrastructure: Heavy infrastructure: 15
    • Military: 20000: 20
    • Economy: none,none: 0+0=0
    • Government: Content Empire: 10
    • Motive: Defending existential: 15
    • Morale: none: 0
    • Tactics: 10
    • Siege: 0 years: 0
    • Roll: 68
    • Total: 138

Yuan China is defeated by the Koreans at Pyongyang. The Yuan suffer heavy casualties as they continue to try to take the city - but once they had been reduced to 50,000 men, the Koreans launch an attack that pushes the Chinese back to their side of the river.

Nogai-Ottoman war

Battle Kangal (1304)

  • Nogai Khan
    • Population: Twice or more than enemy: 10
    • Density: Rural: 10
    • Infrastructure: Allied light infrastructure: 2
    • Military: 60000: 60
    • Economy: none,Prosperous distant trade: 2+0=2
    • Government: Horde: 25
    • Motive: Aggression: -10
    • Morale: Vassals unhappy: -10
    • Tactics: 13
    • Roll: 70

Total: 170

  • Ottoman
    • Population: Half or less than enemy: -10
    • Density: Urban: 15
    • Infrastructure: Natural defenses: 5
    • Military: 20000: 20
    • Economy: none,none: 0+0=0
    • Government: Content Feudal: 5
    • Motive: Defending border: 5
    • Morale: Recent victory: 5
    • Tactics: 10
    • Siege: 0 years: 0
    • Roll: 79
    • Total: 134
  • Result: Nogai Khan wins by 36 (26.87%)

Ottomans are defeated in battle, taking around 7,000 in casualties, while Nogai take 5,000 men in casualties. Ottoman army retreat orderly back to a more defenceable location, moral is still high but fear is growing.

War of the Lombard Bankers (1304 -)

Battle of Pavia (1304)

  • Milan
    • Population: Greater than enemy: 5
    • Density: Rural: 10
    • Infrastructure: Allied light infrastructure: 2
    • Military: 6
    • Economy: none,Prosperous nearby trade,Prosperous distant trade: 3+0=3
    • Government: Content Feudal: 5
    • Motive: Asserting hegemony: 0
    • Morale: none: 0
    • Tactics: 1
    • Roll: 90
    • Total: 107
  • Pavia
    • Population: Less than enemy: -5
    • Density: Rural: 5
    • Infrastructure: General infrastructure: 10
    • Military: 5
    • Economy: none,none: 0+0=0
    • Government: Content Feudal: 5
    • Motive: Defending hegemony: 5
    • Morale: none: 0
    • Tactics: 1
    • Siege: 0 years: 0
    • Roll: 46
    • Total: 72
  • Result: The advanced forces of Pavia are forced into a retreat back to Pavia. Most mercenary groups fighting under Pavia are disbanded. Milan may now siege the city.

Siege of Pavia (1305)

  • Milan
    • Population: Greater than enemy: 5
    • Density: Somewhat Urban: -5
    • Infrastructure: Allied light infrastructure: 2
    • Military: 6000: 6
    • Economy: none,none: 0+11=11
    • Government: Content Republic: 15
    • Motive: Asserting hegemony: 0
    • Morale: Recent victory: 5
    • Tactics: 1
    • Roll: 93
    • Total: 133
  • Pavia
    • Population: Less than enemy: -5
    • Density: Somewhat Urban: 10
    • Infrastructure: Heavy infrastructure: 15
    • Military: 2000: 2
    • Economy: none,none: 0+0=0
    • Government: Content Feudal: 5
    • Motive: Defending core: 10
    • Morale: Recent defeat,Last stand: 15
    • Tactics: 1
    • Siege: 0 years: 0
    • Roll: 83
    • Total: 136
  • Result: Pavia wins by 3 (2.26%)

Pavia, having lost a major battle and lost contracts with many of their mercenaries, is now under siege. While they inflict damage upon the Milanese besieging force (now number 5000), they are unable to break the siege, which lasts into another year.

Delhi invasion of Chandela

Battle of Ranthambore (1305)

  • Delhi
    • Population: Ten times less than enemy: -15
    • Density: Somewhat Urban: -5
    • Infrastructure: none: 0
    • Military: 60000: 60
    • Economy: none,Prosperous nearby trade: 1+4=5
    • Government: Content Feudal: 5
    • Motive: Aggression: -10
    • Morale: Recent victory: 5
    • Tactics: 10
    • Roll: 68
    • Total: 122
  • Chandela
    • Population: Ten times more than enemy: 15
    • Density: Rural: 5
    • Infrastructure: none: 0
    • Military: 20000: 20
    • Economy: none,none: 0+0=0
    • Government: Unhappy Feudal: -5
    • Motive: Defending core: 10
    • Morale: Vassals unhappy: -10
    • Tactics: 10
    • Siege: 0 years: 0
    • Roll: 35
    • Total: 70
  • Result: Delhi forces route the Chandela and take the city

Byzantine-Bulgarian War

Battle of Adrianople (1305)

  • Bulgaria
    • Population: Greater than enemy: 5
    • Density: Somewhat Urban: -5
    • Infrastructure: none: 0
    • Military: 12000: 12
    • Economy: none,Prosperous distant trade: 2+0=2
    • Government: Content Empire: 10
    • Motive: Aggression: -10
    • Morale: none: 0
    • Tactics: 10
    • Roll: 42
    • Total: 64
  • Byzantium
    • Population: Less than enemy: -5
    • Density: Urban: 15
    • Infrastructure: Heavy infrastructure,Fortress: 35
    • Military: 6000: 6
    • Economy: Severe deflation,Prosperous nearby trade: -2+0=-2
    • Government: Content Empire: 10
    • Motive: Defending core: 10
    • Morale: none: 0
    • Tactics: 18
    • Siege: 0 years: 0
    • Roll: 68
    • Total: 157
  • Result: Byzantium crushes the Bulgarian attack, forcing them to retreat to their borders

Nogai Campaigns in Iran

Battle of Yazd (1305)

  • Nogai Horde
    • Population: Ten times less than enemy: 15
    • Density: Rural: 10
    • Infrastructure: Allied light infrastructure,Siege weapons: 12
    • Military: 60000: 60
    • Economy: Destruction of major nation,Tribute,Prosperous nearby trade,Pillaging others: 0+0=0
    • Government: Unhappy Empire: -10
    • Motive: Reclaiming recent territory: 10
    • Morale: Vassals unhappy,Recent victory: -5
    • Tactics: 18
    • Roll: 35
    • Total: 130
  • Yazd
    • Population: Ten times more than enemy: -15
    • Density: Somewhat Urban: 10
    • Infrastructure: Natural defenses,General infrastructure: 15
    • Military: 30000: 30
    • Economy: Paying tribute,none: -1+0=-1
    • Government: Content Feudal: 5
    • Motive: Defending core: 10
    • Morale: none: 0
    • Tactics: 10
    • Siege: 0 years: 0
    • Roll: 1
    • Total: 81
  • Result: Nogai Horde defeats the armies near Yazd's capital and begins to siege the city

Battle of Hyrcania (1305)

  • Nogai Horde
    • Population: Ten times less than enemy:15
    • Density: Rural: 10
    • Infrastructure: none: 0
    • Military: 40000: 40
    • Economy: Destruction of major nation,Tribute,Prosperous nearby trade,Pillaging others: 0+0=0
    • Government: Unhappy Empire: -10
    • Motive: Reclaiming recent territory: 10
    • Morale: Vassals unhappy,Recent victory: -5
    • Tactics: 18
    • Roll: 42
    • Total: 120
  • Hyrcania and Khoreson
    • Population: Ten times more than enemy: -15
    • Density: Somewhat Urban: 10
    • Infrastructure: General infrastructure: 10
    • Military: 30000: 30
    • Economy: Paying tribute,none: -1+0=-1
    • Government: Content Feudal: 5
    • Motive: Defending core: 10
    • Morale: none: 0
    • Tactics: 10
    • Siege: 0 years: 0
    • Roll: 68
    • Total: 128
  • Result: Khoreson's intervention in the battle saves Hyrcania and drives off the Nogai Horde

Swedish-Novgorod War (1305 - )

Battle of Vyborg (1305)

  • Sweden
    • Population: Less than enemy: -5
    • Density: Somewhat Urban: 10
    • Infrastructure: Fortress: 20
    • Military: 18000: 20
    • Economy: none,Prosperous nearby trade: 1+7=8
    • Government: Unhappy Empire: -5
    • Motive: Asserting hegemony: 0
    • Morale: none: 0
    • Tactics: 18
    • Roll: 79
    • Total: 144
  • Novgorod
    • Population: Greater than enemy: 5
    • Density: Somewhat Urban: -5
    • Infrastructure: General infrastructure: 2
    • Military: 10000: 10
    • Economy: Paying tribute,Economic disruption nearby,Prosperous distant trade: -1+0=-1
    • Government: Content Republic: 15
    • Motive: Defending hegemony: 5
    • Morale: none: 0
    • Tactics: 10
    • Siege: 0 years: 0
    • Roll: 59
    • Total: 101
  • Result: Sweden manages to defend their fortress from Novgorod attack

Battle of Kuusisto (1305)

  • Novgorod
    • Population: Greater than enemy: 5
    • Density: Somewhat Urban: -5
    • Infrastructure: Allied light infrastructure: 2
    • Military: 7000: 7
    • Economy: Paying tribute,Prosperous distant trade: 1+0=1
    • Government: Content Republic: 15
    • Motive: Defending hegemony: 5
    • Morale: none: 0
    • Tactics: 10
    • Roll: 63
    • Total: 102
  • Sweden
    • Population: Less than enemy: -5
    • Density: Somewhat Urban: 10
    • Infrastructure: Fortress: 20
    • Military: 5000: 5
    • Economy: Economic disruption nearby,Prosperous nearby trade: -1+7=6
    • Government: Unhappy Empire: -5
    • Motive: Asserting hegemony: 0
    • Morale: none: 0
    • Tactics: 18
    • Siege: 0 years: 0
    • Roll: 65
    • Total: 115
  • Result: With sheer luck Sweden manages to drive Novgorod back from Swedish Finland

Valdemar's Rebellion (1306)

  • Denmark 
    • Population: Ten times more than enemy: 15
    • Density: Rural: 10
    • Infrastructure: Allied light infrastructure: 2
    • Military: 12000: 12
    • Economy:  Paing tribute, prosperous nearby trade: 0+5=5
    • Government:content feudal: 5
    • Motive: Defending Hegemony: 5
    • Morale: none; 0
    • Tactics: 12
    • Roll: 42
    • Total: 108
  • Valdemar
    • Population: Ten times less than enemy: -15
    • Density: Rural: 5
    • Infrastructure: none: 0
    • Military: 8000: 8
    • Economy: Loss of capital, plundering: -4+0=-4
    • Government: Unhappy Feudal: -5
    • Motive: Defending existential: 15
    • Morale: Last stand: 20
    • Tactics: 10
    • Siege: 0 years: 0
    • Roll: 68
    • Total: 106
  • Result: Denmark and Holstein manages to defeat Valdemar in a Pyrrhic victory, and he flees back to Sweden to appeal to the mercy of Birger

Malian War for Waalo (1306 - )

Battle outside Ndiangué (1306)

  • Mali
    • Population: Ten times more than enemy: 15
    • Density: Rural: 10
    • Infrastructure: Allied light infrastructure: 2
    • Military: 30000: 30
    • Economy: none,Prosperous distant trade: 2+11=13
    • Government: Content Empire: 10
    • Motive: Aggression: -10
    • Morale: none: 0
    • Tactics: 10
    • Roll: 42
    • Total: 120
  • Waalo
    • Population: Ten times less than enemy: -15
    • Density: Rural: 5
    • Infrastructure: Basic infrastructure: 5
    • Military: 10000: 10
    • Economy: none,none: 0+0=0
    • Government: Content Feudal: 5
    • Motive: Defending border: 5
    • Morale: none: 0
    • Tactics: 5
    • Siege: 0 years: 0
    • Roll: 68
    • Total: 88
  • Result: Mali wins by 32 (36.36%)

Mali defeats the Waalo army on the fields outside Ndiangué. While Mali doesn't suffer many casualties (27,000 remaining troops) due to their superior tactics and economic prowess, Waalo loses about third of its force (down to 7,000).

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