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Algorithms

Algorithms—the hard part of map games. This is where all of them are placed. It is mandatory to follow all the rules and strictly follow the procedure, rules, and computation of an algorithm, both of which can be seen here. You can see every algorithm below.


It's vital that you use exactly this format when writing or computing an algorithm, as it helps organization tremendously.

Algorithm Archives

Principia Moderni IV Algorithm Archives
15th century 16th century 17th century 18th century 19th century 20th century 21st century
1400-1409
1410-1419
1420-1429
1430-1439
1440-1449
1450-1459
1460-1469
1470-1479
1480-1489
1490-1499
1500-1509
1510-1519
1520-1529
1530-1539
1540-1549
1550-1559
1560-1569
1570-1579
1580-1589
1590-1599NW
1600-1609
1610-1619
1620-1629
1630-1639
1640-1649NW
1650-1659NW
1660-1669
1670-1679
1680-1689
1690-1699
1700-1709
1710-1719
1720-1729NW
1730-1739
1740-1749
1750-1759
1760-1769
1770-1779
1780-1789
1790-1799
1790-1830

1830-1880

Back to GameViewEdit

Formatting

Name of War (Years of War) [Use Heading 2]

Front Name [Only use this if there is more front in the war] [Heading 3]

  • Year
    • Pre-War Stage
      • Side I Name (Attacking or Defending)
        • Result:
          • Population:
          • War Exhaustion:
          • Casus Belli:
          • Government:
      • Side II Name (Attacking or Defending)
        • Result:
          • Population:
          • War Exhaustion:
          • Casus Belli:
          • Government:
    • Battle Stage
      • (Battle or Siege Name)
        • Side I Name (Attacking or Defending)
          • Result:
            • Army/Navy Size:
            • Location:
            • Great General:
            • Blunder:
            • Attrition:
        • Side II Name (Attacking or Defending)
          • Result:
            • Army/Navy Size:
            • Location:
            • Great General:
            • Blunder:
            • Attrition:
  • Final Stage:
    • Side I Name
      • Cities Occupied:
      • Result:
    • Side I Name
      • Cities Occupied:
      • Result:
    • Overall Result:

Discussion [Heading 3]

Persian invasion of Balochoistan Algo

Prewar Stage

  • Balochoistan state:76

  • '  population: '(300,000):

  • Government:Iq’at  - +5

  • Economy: Tier II - +

  • Technology:Tier III - +

  • Persia: 75

  • Population: (10 million): 40

  • Government: Elective Monarchy: 5

  • Economy Tier III: 10

  • Technology Tier IV: 20

Invasion

  • persia:40.75


    • Army Size: (16,250) = (48.75)

    • Location:

    • Great Leader: +0

    • Attrition: +0

    • Blunder:

Balocistan: + 40.5


    • Army Size: (2,250) (6.75)

    • Navy Size: 0

    • Location:

    • Great General: +0

    • Attrition: +0

    • Blunder:

  • Result


    • Persia:

    • Balchoistan:

    • Battle Tier: Tier 3

Please Move this to algo section and clean up the formatting. I am willing to retroactively apply this to the turn in which it was posted after its fixed -Oh, I didn't mean to push that button!Oh, well leave a message I guess 06:00, July 27, 2017 (UTC)

Bruneian War of Independence (Japanese Invasion Front)

Japanese Invasion of Jakarta (1786)

First Battle of Jakarta (1786)

Japan 


  • Result – +118
    • Population – +100 (Japan) 
    • Location – -20%
    • Total: +80 
    • Government – +8 (Celestial Empire)
    • Technology – +10 (Tier III) 
    • Economy – +20 (Tier IV)

Java


  • Result-+75
    • Population-  +40
    • Location: +10 
    • Government: +5 (Feudal monarchy?)
    • Technology: +10 (Tier III)
    • Economy +20 (Tier IV)

1st Battle of Java (1786)


  • Japan (Attacking)
    • Result – +100
      • Navy – +67.5 (1,350 ships) 
      • Army  +42.5=  +30 (100,000 regulars) + 12.5 (25,000 conscripts) 
      • Location – -10  (Attacking capital)
      • GG/GA/GL – N/A
      • Blunder –  -?
      • Attrition – 0 (No winter in Java)
  • Java (Defending)
    • Result – + 85
      • Army= +45 (150,000)
      • Navy= +30 (300)
      • Location – +10 (At capital)
      • GG/GA/GL - N/A
      • Blunder –  ?
      • Attrition-0 (No winter in Java)
  • Casualties:
    • Japan: 
    • Java:
  • Java::  + 75( +85-100 = -15) = 75-15= 60
  • Japan: +118/60= 1.966666667% = 196.667%
  • Japan wins by 196.667% 
  • Battle Tier 0, both sides lose 5%
  • Japan: 100,000 - 5% = 95,000 
  • Java: 150,000 - 5% = 142,500

Hey can somebody update the Ethiopian Empire page's land map with my current land?

Japanese Reconquest of Nagasaki 

Japan 


  • Result – +138
    • Population – +100 (25,000,000+) 
    • Location  0
    • Total:
    • Government – +8 (Celestial Empire)
    • Technology – +10 (Tier III) 
    • Economy – +20 (Tier IV)

French lease Nagasaki 


  • Result-+71.18
    • Population-  +.18 (45,000) Nagasaki)
    • Location: +9 (Heavily Fortified CIty)
    • Government: +7 (Absolute Monarchy)
    • Technology: +30 (Tier V)
    • Economy +25 (Tier V)

1st Battle of Nagasaki(1786)


  • Japan (Attacking)
    • Result – +52
      • Navy – +25  500 
      • Army  +35=  +22.5 (75,000 regulars) + 12.5 (25,000 conscripts) 
      • Location – -8 (Attacking fortress city)
      • GG/GA/GL – N/A
      • Blunder –  -?
      • Attrition – N/A
  • French Nagasaki (Defending)
    • Result – + 12
      • Army= +3 (10,000)
      • Navy= 0 
      • Location – +9 (Heavy fortified city) 
      • GG/GA/GL - N/A
      • Blunder –  ?
      • Attrition-N/A 
  • Casualties:
    • Japan: 
    • Java:
  • French Nagasaki::  + 71.18( +12-52 = -40) = 71.18-40= 31.18
  • Japan: +138/31.18= 4.42591404747=442.6% 
  • Japan wins by 442.6% 
  • Battle Tier 2, French Nagasaki loses 25% of forces in the siege
  • French Nagasaki: 10,000-2,500= 7,500 

Japanese Invasion of Jakarta (1786-1788)

2nd Battle of Jakarta (1787)

Japan 


  • Result – +118
    • Population – +100 (Japan) 
    • Location – -20%
    • Total: +80 
    • Government – +8 (Celestial Empire)
    • Technology – +10 (Tier III) 
    • Economy – +20 (Tier IV)

Java+


  • Result-+75
    • Population-  +40
    • Location: +10 
    • Government: +5 (Feudal monarchy?)
    • Technology: +10 (Tier III)
    • Economy +20 (Tier IV)

2nd Battle of Java (1787)


  • Japan (Attacking)
    • Result – +98.5
      • Navy – +67.5 (1,350 ships) 
      • Army  +41=  +28.5 (95,000 regulars) + 12.5 (25,000 conscripts) 
      • Location – -10  (Attacking capital)
      • GG/GA/GL – N/A
      • Blunder –  -?
      • Attrition – 0 (No winter in Java)
  • Java (Defending)
    • Result – + 82.75
      • Army= +42.75 (142,500)
      • Navy= +30 (300)
      • Location – +10 (At capital)
      • GG/GA/GL - N/A
      • Blunder –  ?
      • Attrition-0 (No winter in Java)
  • Casualties:
    • Japan: 
    • Java:
  • Java::  + 75( +82.75-98.5 = -15.75) = 75-15.75= 59.25
  • Japan: +118/59.25= 1.991 = 199.1% (1787) + 196.667% (1786) = 3.95826118143 = 395.83% Total War Score, 
  • Japan wins by 395.83%
  • Battle Tier 2, Java loses 25% of her forces defending Java
  • Japan: 95,000 
  • Java: 142,500 -25%= 106500

Japanese Reconquest of Nagasaki Edit

Japan 


  • Result – +138
    • Population – +100 (25,000,000+) 
    • Location  0
    • Total:
    • Government – +8 (Celestial Empire)
    • Technology – +10 (Tier III) 
    • Economy – +20 (Tier IV)

French lease Nagasaki 


  • Result-+71.18
    • Population-  +.18 (45,000) Nagasaki)
    • Location: +9 (Heavily Fortified CIty)
    • Government: +7 (Absolute Monarchy)
    • Technology: +30 (Tier V)
    • Economy +25 (Tier V)

2nd Battle of Nagasaki (1787)


  • Japan (Attacking)
    • Result – +52
      • Navy – +25  500 
      • Army  +35=  +22.5 (75,000 regulars) + 12.5 (25,000 conscripts) 
      • Location – -8 (Attacking fortress city)
      • GG/GA/GL – N/A
      • Blunder –  -?
      • Attrition – N/A
  • French Nagasaki (Defending)
    • Result – + 10.25
      • Army= +2.25 (7.500)
      • Navy= 0 
      • Location – +9 (Heavy fortified city) 
      • GG/GA/GL - N/A
      • Blunder –  ?
      • Attrition-N/A 
  • Casualties:
    • Japan: 
    • Java:
  • French Nagasaki::  + 71.18( +10.25-52 = -41.75) = 71.18-41.75= 29.43
  • Japan: +138/29.43=  4.68909276249= 468.9% (1787) + 442.6% (1786)=  9.13109276249% = 913.11%
  • Japan wins by 913.11% 
  • Ultimate Tier French Nagasaki loses 100% of forces in the siege, Japan reconquers Nagasaki
  • French Nagasaki: 10,000-2,500= 7,500 - 7,500 = 0

The Deccan War (1788 - 1791)

  • Pre-War Stage
    • Dravidian Empire [Attacking]
      • Result: +135
        • Population: +100 [Dravidian Population ~ 50,600,000]
        • Government: +5 [Parliamentary/Constitutional Monarchy]
        • Econony: +20 [Tier 4]
        • Technology: +10 [Tier 3]
    • Goa Sultanate & Maratha Principality [Defending]
      • Result: +52
        • Population: +32 [Goa/Maratha Population ~ 8,000,000]
        • Government:+5 [Feudal Monarchy]
        • Economy: +10 [Tier 3]
        • Technology: +10 [Tier 3]
  • Battle Stage
    • Battle of Solapur [1788]
      • Dravidian Empire [Attacking]
        • Result: +106.5
          • Army/Navy Size: +114 [Dravidian Army ~ 300,000 (60k Professional & 240k Untrained)]
          • Location: -3.5 [Near a City]
          • Great General: +0
          • Blunder: -4
      • Goa Sultanate [Defending]
        • Result: +60
          • Army/Navy Size: +60 [Goan Army ~ 120,000 (60k Professional & 60k Untrained)]
          • Location: +4 [Near a City]
          • Great General: +0
          • Blunder: -4
      • Final Stage:
        • Dravidian Empire: +241.5
          • Casualties: 30,000 casualties (6k Professional & 24k Untrained)
          • Result: 204.9% (Tier I). The Dravidians have won the battle with the enemy convincingly but not decisively
        • Goa Sultanate: +112
          • Casualties: 18,000 casualties (9k Professional & 9k Untrained)
          • Result: 215.6% (Tier I). The Goans can regroup and retreat in good order
    • First Siege of Aurangabad [1788]
      • Dravidian Empire [Attacking]
        • Result: +90
          • Army/Navy Size: +95 [Dravidian Army ~ 200,000 (100k Trained & 150k Untrained)]
          • Location: -4 [Beseiged a Major City]
          • Great General: +0
          • Blunder: -1
      • Maratha Principality [Defending]
        • Result: +55.6
          • Army/Navy Size: +54.6 [Maratha Army ~ 72,000 (60k Professional & 12k Untrained)]
          • Location: +4 [Besieged a Major City]
          • Great General: +0
          • Blunder: -3
      • Final Stage:
        • Dravidian Empire: +225
          • Casualties: 32,500 casualties (13k Trained & 19.5k Untrained)
          • Result: 211% (Tier I). The Siege carries into the next year
        • Maratha Principality: +106.6
          • Casualties: 7,2000 casualties (6k Professional & 1.2k Untrained)
          • Result: 211% (Tier I). Siege carries into the next year
    • Battle of Kajali [1788]
      • Dravidian Empire [Attacking]
        • Result: +8.5
          • Army/Navy Size: +15 [Dravidian Navy ~ 300 ships]
          • Location: -4.5 [Near the Center of Government]
          • Great General: +0
          • Blunder: -2
      • Goa Sultanate [Defending]
        • Result: +2.95
          • Army/Navy Size: +0.45 [Goan Navy ~ 90 ships]
          • Location: +4.5 [Near the Center of Government]
          • Great General: +0
          • Blunder: -2
      • Final Stage: +143.5
        • Dravidian Empire:
          • Casualties: 30 ships
          • Result: 261.14% (Tier I). The Dravidians have won the battle with the enemy convincingly but not decisively
        • Goa Sultanate: +54.95
          • Casualties: 14 ships
          • Result: 261.14% (Tier I). The Goans can regroup and retreat in good order
    • Battle of Kolapur [1789]
      • Dravidian Empire [Attacking]
        • Result: +99.1
          • Army/Navy Size: +99.1 [Dravidian Army ~ 270,000 (54k Professional & 216k Untrained)]
          • Location: -3.5 [Near a City]
          • Great General: +0
          • Blunder: -0
      • Goa Sultanate [Defending]
        • Result: +55
          • Army/Navy Size: +51 [Goan Army ~ 102,000 (51k Professional & 51k Untrained)]
          • Location: +4 [Near a City]
          • Great General: +0
          • Blunder: -0
      • Final Stage:
        • Dravidian Empire: +234.1
          • Casualties: 27,000 casualties (5.4k Professional & 21,600 Untrained)
          • Result: 218.7% (Tier I). The Dravidians have won the battle with the enemy convincingly but not decisively
        • Goa Sultanate: +107
          • Casualties: 15,300 casualties (7.650k Professional & 7.650k Untrained)
          • Result: 218.7% (Tier I). The Goans can regroup and retreat in good order
    • Second Siege of Aurangabad [1789]
      • Dravidian Empire [Attacking]
        • Result: +74.65
          • Army/Navy Size: +82.65 [Dravidian Army ~ 217,500 (87k Trained & 130.5k Untrained)]
          • Location: -4 [Beseiged a Major City]
          • Great General: +0
          • Blunder: -4
      • Maratha Principality [Defending]
        • Result: +42.04
          • Army/Navy Size: +41.04 [Maratha Army ~ 72,000 (54k Professional & 10.8k Untrained)]
          • Location: +4 [Besieged a Major City]
          • Great General: +0
          • Blunder: -3
      • Final Stage:
        • Dravidian Empire: +209.65
          • Casualties: 54,375 casualties (21.75k Trained & 32.625k Untrained)
          • Result: 211% + 225.3% = 436.3% (Tier II). Siege carries into the next year
        • Maratha Principality: +93.04
          • Casualties: 10,800 casualties (8.1k Professional & 2.7k Untrained)
          • Result: 211% + 225.3% = 436.3% (Tier II). Siege carries into the next year
    • Battle of Pune [1789]
      • Dravidian Empire [Attacking]
        • Result: +39.5
          • Army/Navy Size: +45 [Dravidian Army ~ 150,000 (150k Untrained)]
          • Location: -4.5 [Near the Center of Government]
          • Great General: +0
          • Blunder: -1
      • Maratha Principality [Defending]
        • Result: +14
          • Army/Navy Size: +7 [Maratha Army ~ 10,000 (10k Professional)]
          • Location: +12 [Near the Center of Government]
          • Great General: +0
          • Blunder: -5
      • Final Stage:
        • Dravidian Empire: +174.5
          • Casualties: 15,000 (15k Untrained)
          • Result: 264.3% (Tier I). The Dravidians have won the battle with the enemy convincingly but not decisively
        • Maratha Principality: +66
          • Casualties: 1,500 casualties (1.5k Professional)
          • Result: 264.3% (Tier I). The Maratha can regroup and retreat in good order
    • Third Siege of Aurangabad [1790]
      • Dravidian Empire [Attacking]
        • Result: +53.9875
          • Army/Navy Size: +61.9875 [Dravidian Army ~ 160,125 (65.25k Trained & 97.875k Untrained)]
          • Location: -4 [Beseiged a Major City]
          • Great General: +0
          • Blunder: -4
      • Maratha Principality [Defending]
        • Result: +36.56
          • Army/Navy Size: +34.56 [Maratha Army ~ 61,200 (45.9k Professional & 8.1k Untrained)]
          • Location: +4 [Besieged a Major City]
          • Great General: +0
          • Blunder: -2
      • Final Stage:
        • Dravidian Empire: +188.9875
          • Casualties: 8,006 casualties (3.262k Trained & 4.744 Untrained)
          • Result: 211% + 225.3% +218.3% = 654.% (Tier III). The Dravidians have won a crushing decisive victory
        • Maratha Principality: +86.56
          • Casualties: 45,900 casualties (34.425k Professional & 6.075k Untrained)
          • Result: 211% + 225.3% + 218.3% = 654.5% (Tier III). The entire Maratha force is killed or wiped out

Discussion

Nothing yet

Third Sicilian-Italian War

  • 'Italian League: total score
    • ​Population: 56
    • Government: +12
    • Economy: +30
    • Technology: +30
  • ​Austria: total score
    • ​Population: 20
    • Government: +5
    • Economy: +10
    • Technology: +20
  • Battle of Palermo
    • Italian league
      • ​Army size: 106
      • Navy size: 20
      • Location: -3.5
      • Great leader: N/A
      • Blunder:  12
    • Sicily
      • ​Army size: 30
      • Navy size: N/A
      • Location: 3.5
      • Great leader: N/A
      • Blunder:  7
  • Italian League: 272.5
  • Sicily: 95.5
  • Battle of Palermo
    • Italian league
      • ​Army size: 106
      • Navy size: 20
      • Location: -3.5
      • Great leader: N/A
      • Blunder:  12
    • Sicily
      • ​Army size: 30
      • Navy size: N/A
      • Location: 3.5
      • Great leader: N/A
      • Blunder:  7
  • Italian League: 272.5
  • Sicily: 95.5
  • Italian League: 245.5
  • Sicily: 91.5
  • Final Result: 570.680628
  • Battle of Southern Italy
    • Italian league
      • ​Army size: 106
      • Navy size: 20
      • Location: -3.5
      • Great leader: N/A
      • Blunder:  12
    • Sicily
      • ​Army size: 30
      • Navy size: N/A
      • Location: 3.5
      • Great leader: N/A
      • Blunder:  7
  • Italian League: 272.5
  • Sicily: 95.5
  • Battle of Southern Italy
    • Italian league
      • ​Army size: 106
      • Navy size: 20
      • Location: -3.5
      • Great leader: N/A
      • Blunder:  12
    • Sicily
      • ​Army size: 30
      • Navy size: N/A
      • Location: 3.5
      • Great leader: N/A
      • Blunder:  7
  • Italian League: 272.5
  • Sicily: 95.5
  • Italian League: 245.5
  • Sicily: 91.5
  • Final Result: 570.680628

Magadhi Reconquest of Gwalior (1789-1790)

Prewar Stage

  • Magadh: 147
    • ​Population: 100
    • Government: +7
    • Economy: +20
    • Technology: +20
  • ​Gwalior: 44
    • ​Population: 8
    • Government: +6
    • Economy: +15
    • Technology: +15

Battle Stage

  • 1st Year of the Siege of Gwalior (1789)
    • Magadh: 52
      • ​Army size: 62
      • Location: -10
      • Great leader: N/A
      • Blunder: 
    • Gwalior: 20
      • ​Army size: 10
      • Location: +10 
      • Great leader: N/A
      • Blunder: 
    • Final Stage
      • Magadh: 199
      • Gwalior: 64
      • Final Result: Battle Tier 2. Gwalior's forces suffer 25% casualties while Magadhi forces suffer 10% casualties.
  • 2nd Year of the Siege of Gwalior (1790)
    • Magadh: 52
      • ​Army size: 62
      • Location: -10
      • Great leader: N/A
      • Blunder: 
    • Gwalior: 20
      • ​Army size: 10
      • Location: +10 
      • Great leader: N/A
      • Blunder: 
    • Final Stage
      • Magadh: 199
      • Gwalior: 64
      • Final Result: Battle Tier 2. Siege score crosses 500% and Gwalior falls.

KASHMIR ALGO

Prewar Stage

  • Kashmir:

    • ​Population: ( 1 million): 4

    • Government:Iqta - +5

    • Economy:  tier 3 +10

    • Technology: 3 +10

  • Khannate: 50

  • Population: (5 million): 22

  • Government:Great Nomadic Horde - +8


  • Economy Tier III: 10

  • Technology Tier 3: 10


Invasion of Landz

  • Khannate invasion : + 16

    • Army Size:55,000 (16.5) +  13,750  (4.12) = 68750 ( 20.17)

    • Navy Size: Funny Joke (0)

    • Location:  Normal attacking: -3

    • Great Leader: +0

    • Attrition: +0

    • Blunder:


kashmir: 9


    • Army Size:7,500 (2.25)

    • Navy Size: 0

    • Location:Mountains: +7

    • Great General: +0

    • Attrition: +0

    • Blunder:

  • Result

    • Khanate

    • Kashmir:

    • Battle Tier: Tier 3

Bread revolution

British Invasion of Gibraltar

  • Pre- war stage
    • Britian: 118.2
      • Population: 63.2
      • Economy: 20
      • Technology: 30
      • Government: 5
    • Bread government: 105
      • Population: 50
      • Economy: 10
      • Technology: 30
      • Government: 15
  • Relief of Gibraltar Part 1
    • Britian: 2.31
      • Troops 2.31 (Line infrantry, Grenadiers and Marines)
      • Location: 1
      • Blunder: -1
    • Iberia: -0.1
      • Troops:0.9 (3,000 untrained troops)
      • Location: 1
      • Blunder: -2
    • Result: 115% to the British
  • Relief of Gibraltar Part 2
    • Britian: 0.31
      • Troops 2.31 (2,000 Line infrantry, Grenadiers and Marines)
      • Location: 1
      • Blunder: -3
    • Iberia: 0.9
      • Troops:0.9 (3,000 untrained troops)
      • Location: 1
      • Blunder: -1
  • Result: 227% to the British so the Siege of Gibraltar is broken by British forces.
  • Hey marines only count if you are conducting a Coastal landing and apply to the whole score, they are an augmenter to the whole score not just troop score. -Feud

Belkan Seizure of Damietta

Amphibious landing at the port of Damietta

Prewar Stage

  • Belka: 149.8
    • Population: 76.8
    • Government: +13 (Federal Republic)
    • Economy: +30
    • Technology: +30
  • Egypt: 145
    • Population: +100
    • Government: 5
    • Economy: +20
    • Technology: +20

Battle Stage

  • Landing at Damietta
    • Belka: 26.5
      • Army size: 25
      • Navy size: +5
      • Location: -3.5 (Damietta)
      • Great leader: N/A 
      • Blunder: -17
    • Egypt: 
      • Army size: 26
      • Navy size: naval score (acutal navy)
      • Location: +3.5
      • Great leader: N/A
      • Blunder: -9

Final Stage

  • Belka 185.8 (this includes landing with marines)
  • Egypt: 162
  • Final Result: 114%
  • Belkan Forces force a landing at a cost and the army remains.

Battle for the City of Damietta

Prewar Stage

  • Belka: 149.8
    • Population: 76.8
    • Government: +13 (Federal Republic)
    • Economy: +30
    • Technology: +30
  • Egypt: 145
    • Population: +100
    • Government: 5
    • Economy: +20
    • Technology: +20

Battle Stage

  • Battle for Damietta
    • Belka: 76.5
      • Army size: 75
      • Navy size: +5
      • Location: -3.5 (Damietta)
      • Great leader: N/A 
      • Blunder: -5
    • Egypt: 
      • Army size: 29.5
      • Navy size: naval score (acutal navy)
      • Location: +3.5
      • Great leader: N/A
      • Blunder: -11

Final Stage

  • Belka 221.3
  • Egypt: 163.5
  • Final Result: 134%
  • Belkan forces defeat the Egyptians shifting more control of the city under their

control.

Prewar Stage

  • Belka: 149.8
    • Population: 76.8
    • Government: +13 (Federal Republic)
    • Economy: +30
    • Technology: +30
  • Egypt: 145
    • Population: +100
    • Government: 5
    • Economy: +20
    • Technology: +20

Battle Stage

  • Battle for Damietta
    • Belka: 76.5
      • Army size: 75
      • Navy size: +5
      • Location: -3.5 (Damietta)
      • Great leader: N/A 
      • Blunder: -6
    • Egypt: 
      • Army size: 29.5
      • Navy size: naval score (acutal navy)
      • Location: +3.5
      • Great leader: N/A
      • Blunder: -1

Final Stage

  • Belka 220.3
  • Egypt: 173.5
  • Final Result: 126% + 134% = 260%
  • After two grueling years, the Belkan forces officially seize Damietta and break the close engagement.

Dravida - Iberian War (1794 - 1795)

  • Pre-War Stage
    • Dravidian Empire [Attacking]
      • Result: +135
        • Population: +100 [Dravidian Population ~ 62,000,000]
        • Government: +5 [Parliamentary/Constitutional Monarchy]
        • Economy: +20 [Tier 4]
        • Technology: +10 [Tier 3]
    • Iberian Empire [Defending]
      • Result: +123
        • Population: +56 [Iberian Population ~ 8,000,000]
        • Government: +7 [Absolute Monarchy]
        • Economy: +30 [Tier 5]
        • Technology: +30 [Tier 5]
  • Battle Stage
    • First Battle of the Circars [1794]
      • Dravidian Empire [Attacking]
        • Result: +137.5
          • Army/Navy Size: +142 [Dravidian Army ~ 160,000 (60k Professional & 200k Trained)]
          • Location: -3.5 [Near a City]
          • Great General: +0
          • Blunder: -1
      • Iberian Empire [Defending]
        • Result: +4
          • Army/Navy Size: +5 [Iberian Army ~ 10,000 (10k Trained)]
          • Location: +4 [Near a City]
          • Great General: +0
          • Blunder: -5
      • Final Stage:
        • Dravidian Empire: +272.5
          • Result: 214.56% (Tier I)
        • Iberian Empire: +127
          • Result: 214.56% (Tier I)
    • Second Battle of the Circars [1795]
      • Dravidian Empire [Attacking]
        • Result: +137.5
          • Army/Navy Size: +142 [Dravidian Army ~ 160,000 (60k Professional & 200k Trained)]
          • Location: -3.5 [Near a City]
          • Great General: +0
          • Blunder: -1
      • Iberian Empire [Defending]
        • Result: +4
          • Army/Navy Size: +5 [Iberian Army ~ 10,000 (10k Trained)]
          • Location: +4 [Near a City]
          • Great General: +0
          • Blunder: -5
      • Final Stage:
        • Dravidian Empire: +272.5
          • Result: 214.56 +214.56 = 429.12% (Tier II). Dravidia has won a decisive battle
        • Iberian Empire: +127
          • Result: 214.56 + 214.56 = 429.12% (Tier II). Iberia retreats in good order but with a decent amount of casualties.
    • First Battle of Goa [1794]
      • Dravidian Empire [Attacking]
        • Result: +52.5
          • Army/Navy Size: +60 [Dravidian Army ~ 200,000 (200k Untrained)]
          • Location: -3.5 [Near a City]
          • Great General: +0
          • Blunder: -5
      • Iberian Empire [Defending]
        • Result: +7.5
          • Army/Navy Size: +7.5 [Iberian Army ~ 15,000 (15k Trained)]
          • Location: +4 [Near a City]
          • Great General: +0
          • Blunder: -4
      • Final Stage:
        • Dravidian Empire: +187.5
          • Result: 143.6% (Tier 0). Inconclusive
        • Iberian Empire: +130.5
          • Result: 143.6% (Tier 0). Inconclusive
    • Second Battle of Goa [1794]
      • Dravidian Empire [Attacking]
        • Result: +52.5
          • Army/Navy Size: +60 [Dravidian Army ~ 360,000 (200k Untrained)]
          • Location: -3.5 [Near a City]
          • Great General: +0
          • Blunder: -5
      • Iberian Empire [Defending]
        • Result: +7.5
          • Army/Navy Size: +7.5 [Iberian Army ~ 15,000 (15k Trained)]
          • Location: +4 [Near a City]
          • Great General: +0
          • Blunder: -4
      • Final Stage:
        • Dravidian Empire: +187.5
          • Result: 143.6% + 143.6% = 287.2% (Tier I). Dravidia has won the battle with the enemy
        • Iberian Empire: +130.5
          • Result: 143.6% + 143.6% = 287.2% (Tier I). Iberia can retreat and regroup in good order

Discussion

War of the Five Kings (1796 - ?)

  • Pre-War Stage
    • Dravidian Empire (Ziyad) [Attacking]
      • Result: +135
        • Population: +100 [Dravidian Population ~ 27,000,000]
        • Government: +5 [Parliamentary/Constitutional Monarchy]
        • Economy: +20 [Tier 4]
        • Technology: +10 [Tier 3]
    • Dravidian Empire (Shiraz) [Defending]
      • Result: +137
        • Population: +100 [Dravidian Population ~ 27,000,000]
        • Government: +7 [Absolute Monarchy]
        • Economy: +20 [Tier 4]
        • Technology: +10 [Tier 3]
  • Battle Stage
    • Battle of Srirangapatna [1797 - 1799]
      • Dravidian Empire (Ziyad) [Attacking]
        • Result: +252.5
          • Army/Navy Size: +267 [Allied Army ~ 450,000 (240k Professional, 180k Trained & 30k Untrained)]
          • Location: -3.5 [Near a City]
          • Great General: +0
          • Blunder: -11
      • Dravidian Empire (Shiraz) [Defending]
        • Result: +85
          • Army/Navy Size: +100 [Dravidian Army ~ 200,000 (200k Trained)]
          • Location: +4 [Near a City]
          • Great General: +0
          • Blunder: -19
      • Final Stage:
        • Dravidian Empire (Ziyad): +387.5
          • Result: 174.5 + 174.5 + 174.5% = 523.5% (Tier III). Ziyad has won a crushing decisive victory
        • Dravidian Empire (Shiraz): +222
          • Result: 174.5 + 174.5 + 174.5% = 523.5% (Tier III). Shiraz has suffered major casualties and is retreating out of the region
    • Battle of Masulipatnam [1798 - 1799]
      • Dravidian Empire (Ziyad) [Attacking]
        • Result: +69
          • Army/Navy Size: +80 [Allied Army ~ 240,000 (40k Trained & 200k Untrained)]
          • Location: -4 [Major City]
          • Great General: +0
          • Blunder: -7
      • Dravidian Empire (Shiraz) [Defending]
        • Result: -6
          • Army/Navy Size: +6 [Dravidian Army ~ 20,000 (20k Untrained)]
          • Location: +4 [Near a City]
          • Great General: +0
          • Blunder: -16
      • Final Stage:
        • Dravidian Empire (Ziyad): +204
          • Result: 155.7 + 155.7 = 311.4% (Tier II). Ziyad has won a decisive victory
        • Dravidian Empire (Shiraz): +131
          • Result: 155.7 + 155.7 = 311.4% (Tier II). Shiraz retreats in good order but with a decent amount of casualties
    • Siege of Tanjore [1800 - 1802]
      • Dravidian Empire (Ziyad) [Attacking]
        • Result: +259
          • Army/Navy Size: +267 [Allied Army ~ 450,000 (240k Professional, 180k Trained & 30k Untrained)]
          • Location: -8 [Besieging the Center of Government]
          • Great General: +0
          • Blunder: -0
      • Dravidian Empire (Shiraz) [Defending]
        • Result: +70
          • Army/Navy Size: +60 [Dravidian Army ~ 200,000 (200k Untrained)]
          • Location: +12 [Beseiged Center of Government]
          • Great General: +0
          • Blunder: -2
      • Final Stage:
        • Dravidian Empire (Ziyad): +394
          • Result: 190.3 + 190.3 + 190.3 = 570.9% (Tier III). Ziyad has won a crushing decisive victory
        • Dravidian Empire (Shiraz): +207
          • Result: 190.3 + 190.3 + 190.3 = 570.9% (Tier III). Shiraz's forces have been caught in the city and the garrison is entirely wiped out or taken prisoner

Discussion

Tongan War (1801)

  • Pre-War Stage
    • Hawaii, Polynesia, and protectorates [Attacking]
      • Result: +42.2
        • Population: 5.2
        • Government: 7
        • Economy: 10
        • Technology: 20
    • Tonga [Defending]
      • Result: +18
        • Population: 1
        • Government: 7
        • Economy: +5
        • Technology: +5
  • Battle Stage
    • Invasion of Tonga
      • Hawaii [Attacking]
        • Result
          • Army: 21
          • Navy: 60
          • Location: -3.5
          • Great General: +0
          • Blunder: 8
      • Tonga [Defending]
        • Result
          • Army/Navy Size: 3 (10,000)
          • Location: +3.5
          • Great General: +0
          • Blunder: 7

Final:

  • Hawaii: 127.7
  • Tonga: 31.5
  • Percent: 405.39682539682536%
  • Battle Stage
    • Invasion of Tonga
      • Hawaii [Attacking]
        • Result
          • Army: 21
          • Navy: 60
          • Location: -3.5
          • Great General: +0
          • Blunder: 8
      • Tonga [Defending]
        • Result
          • Army/Navy Size: 3 (10,000)
          • Location: +3.5
          • Great General: +0
          • Blunder: 7

Final:

  • Hawaii: 127.7
  • Tonga: 31.5
  • Percent: 810%

War of the Amazone (1802-?)

Prewar Stage

  • Brésil: 67
    • ​Population: 32 (8,000,000)
    • Government: 5 (Parliamentary Monarchy)
    • Economy: 10 (Tier 3)
    • Technology: 20 (Tier 4)
  • Dominian of Amazonia: 20.8
    • ​Population: 0.8 (200,000)
    • Government: 5 (Parliamentary Monarchy)
    • Economy:  5 (Tier 2)
    • Technology: 10 (Tier 3)

Battle Stage

  • First Battle of Belém (1803)
    • Brésil: 20.5
      • ​Army size: 34 (80,000 // 50,000 Trained Conscript & 30,000 Untrained)
      • Location: -3.5 (City)
      • Great leader: 0 (None)
      • Blunder: -10 (Scraw)
    • Dominion of Amazonia: 8.5
      • ​Army size: 8.5 (15,000 // 10,000 Trained Conscript & 5,000 Professional; Iberia moved troops to defend it after threat)
      • Location: 4 (City)
      • Great leader: 0 (None)
      • Blunder: -4 (Scraw)

Final Stage

  • Brésil: 97.5
  • Dominion of Amazonia: 44.3
  • Final Result: Battle Tier 1 (220%), Brésil beats Iberian-Amazonian Force convincingly: 4,000 Brésilians Die vs. 2,250 Amazonians Die 

Battle Stage

  • Second Battle of Belém (1803)
    • Brésil: 21.1
      • ​Army size: 31.6 (72,000 // 50,000 Trained Conscript & 22,000 Untrained)
      • Location: -3.5 (City)
      • Great leader: 0 (None)
      • Blunder: -7 (Scraw)
    • Dominion of Amazonia: 3.4
      • ​Army size: 7.4 (12,750 // 7,750 Trained Conscript & 5,000 Professional)
      • Location: 4 (City)
      • Great leader: 0 (None)
      • Blunder: -8 (Scraw)

Final Stage

  • Brésil: 88.1
  • Dominion of Amazonia: 39.2
  • Final Result: Battle Tier 1 (225%), Brésil beats Iberian-Amazonian Force convincingly: 3,600 Brésilians Die vs. 1,912.5 Amazonians Die 

Battle Stage

  • First Assault of Belém (1804)
    • Brésil: 32.1
      • ​Army size: 41.1 (93,920 // 64,800 Trained Conscript & 29,120 Untrained; Manpower+Army Reinforcements) 
      • Location: -4 (City)
      • Great leader: 0 (None)
      • Blunder: -5 (Scraw)
    • Dominion of Amazonia: 9.5
      • ​Army size: 8.5 (13,500 // 8,500 Trained Conscript & 5,000 Professional; After Manpower+Reinforcement in City)
      • Location: 4 (City)
      • Great leader: 0 (None)
      • Blunder: -3 (Scraw)

Final Stage

  • Brésil: 99.1
  • Dominion of Amazonia: 45.3
  • Final Result: Battle Tier 1 (218%), The assault is won convincingly by the Brésilans but the city is not taken: 6,105 Brésilians Die vs. 1,350 Amazonians Die 

Battle Stage

  • Second Assault of Belém (1804)
    • Brésil: 23.5
      • ​Army size: 37.5 (81,710 // 64,800 Trained Conscript & 16,910 Untrained) 
      • Location: -4 (City)
      • Great leader: 0 (None)
      • Blunder: -10 (Scraw)
    • Dominion of Amazonia: -6.9
      • ​Army size: 7.1 (12,150 // 7,150 Trained Conscript & 5,000 Professional)
      • Location: 4 (City)
      • Great leader: 0 (None)
      • Blunder: -18 (Scraw)

Final Stage

  • Brésil: 90.5
  • Dominion of Amazonia: 28.9
  • Final Result: Battle Tier 2 (311%), The Brésilian assault is decisive, but the city is still not take: 6,128 Brésilians Die vs. 3,038 Amazonians Die 

Battle Stage

Third Assault of Belém (1805)

  • Brésil: 36.8
    • ​Army size: 47.8 (104,710 // 81,710 Trained Conscript & 23,000 Untrained) 
    • Location: -4 (City)
    • Great leader: 0 (None)
    • Blunder: -7 (Scraw)
  • Dominion of Amazonia: 5.6
    • ​Army size: 5.6 (9,112 // 4,112 Trained Conscript & 5,000 Professional)
    • Location: 4 (City)
    • Great leader: 0 (None)
    • Blunder: -4 (Scraw)

Final Stage

  • Brésil: 103.8
  • Dominion of Amazonia: 41.4
  • Final Result: Battle Tier 1 (250%), The Brésilian assault is convincing, but the city is still not take: 6,806 Brésilians Die vs. 912 Amazonians Die 

Battle Stage

Fourth Assault of Belém (1805)

  • Brésil: 27.7
    • ​Army size: 45.7 (97,904 // 81,710 Trained Conscript & 16,194 Untrained) 
    • Location: -4 (City)
    • Great leader: 0 (None)
    • Blunder: -14 (Scraw)
  • Dominion of Amazonia: -5.9
    • ​Army size: 5.1 (8,200 // 3,200 Trained Conscript & 5,000 Professional)
    • Location: 4 (City)
    • Great leader: 0 (None)
    • Blunder: -15 (Scraw)

Final Stage

  • Brésil: 94.7
  • Dominion of Amazonia: 29.9
  • Final Result: Battle Tier 2 (316%), The Brésilian assault is decisive, but the city is still not take: 7,343 Brésilians Die vs. 2,050 Amazonians Die 

Battle Stage

Fifth Assault of Belém (1805)

  • Brésil: 40.3
    • ​Army size: 45.3 (90,561 // 90,561 Trained Conscript) 
    • Location: -4 (City)
    • Great leader: 0 (None)
    • Blunder: -1 (Scraw)
  • Dominion of Amazonia: -0.9
    • ​Army size: 4.1 (6,150 // 1,150 Trained Conscript & 5,000 Professional)
    • Location: 4 (City)
    • Great leader: 0 (None)
    • Blunder: -9 (Scraw)

Final Stage

  • Brésil: 107.3
  • Dominion of Amazonia: 34.9
  • Final Result: Battle Tier 2 (307%), The Brésilian assault is decisive, but the city is still not take: 6,792 Brésilians Die vs. 1,538 Amazonians Die 

Battle Stage

Sixth Assault of Belém (1806)

  • Brésil: 42.8
    • ​Army size: 47.8 (103,602 // 83,769 Trained Conscript & 19,833 Untrained) 
    • Location: -4 (City)
    • Great leader: 0 (None)
    • Blunder: -1 (Scraw)
  • Dominion of Amazonia: -0.1
    • ​Army size: 2.9 (4,162 // 4,162 Professional)
    • Location: 4 (City)
    • Great leader: 0 (None)
    • Blunder: -7 (Scraw)

Final Stage

  • Brésil: 109.8
  • Dominion of Amazonia: 20.7
  • Final Result: Battle Tier 3 (530%), Bélem finally captured; all Amazonians/Iberians captured, 2,590 Brésilians die

First Panama War 1804

Pre war stage

  • Mehican Empire : 67
    • ​Population: 40 (10 000 000)
    • Government: 7 (AbsoluteMonarchy)
    • Economy: 10 (Tier 3)
    • Technology: 10 (Tier 3)
  • Provisional Goverment of Novo Granada: 48
    • ​Population: 16 (4 000 000)
    • Government: 15 (Revolutionary Republic)
    • Economy:  7 (Tier 2)
    • Technology: 10 (Tier 3)

Battle stage

First battle of panama

  • Mehico: 52
    • ​Army size: 52,5
    • Location: -3,5 (City)Near a populated border: +2Near a major river or the coast: +1
    • Great leader: 0 (None)
    • Blunder: 0
  • Granada: 8.5
    • ​Army size: 5,5
    • Location: 4 (City)Near a major river or the coast: +1
    • Great leader: 0 (None)
    • Blunder: 0

Final Stage

  • Mehico: 119,5+3(for Panamanian aid)
  • Granada: 59
  • Final Result: Battle Tier 1 (206%)"Granada losses 2 000 soldiers and Mehico loses 2 500 Mehican victory

Battle stage

Second battle of panama


  • Mehico: 
    • ​Army size: 50,75+4(for panamanian aid if more info needed sandbox )
    • Location: -3,5 (City)Near a populated border: +2Near a major river or the coast: +1
    • Great leader: 0 (None)
    • Blunder: 0
  • Granada: 8.5
    • ​Army size: 5,5
    • Location: 4 (City)Near a major river or the coast: +1
    • Great leader: 0 (None)
    • Blunder: 0

Final Stage

  • Mehico: 119,5+3(for Panamanian aid)
  • Granada: 59
  • Final Result: Battle Tier 1 (207%)"Granada losses 1 000 soldiers and Mehico loses 2 500 Mehican victory

Battle stage

Third battle of panama


  • Mehico: 50
    • ​Army size: 50,5
    • Location: -3,5 (City)Near a populated border: +2Near a major river or the coast: +1
    • Great leader: 0 (None)
    • Blunder: 0
  • Granada: 8.5
    • ​Army size: 4,5
    • Location: 4 (City)Near a major river or the coast: +1
    • Great leader: 0 (None)
    • Blunder: 0

Final Stage

  • Mehico: 119,5+4(for Panamanian aid)
  • Granada: 58,5
  • Final Result: Battle Tier 1 (207%)"Great mehican victory total 10 000 death Colombians combined 5 000 death Mehicans ,Colombians can flee organised but without most havy artilary and more.

 Second Panama war 1816

Prewar Stage

  • Mehico: 76
    • ​Population: (12 500 000 * 0.02)/5000 = 50
    • Government: Absolute Feudal Monarchy - +6
    • Economy: Tier 3 +10
    • Technology: Tier 3 +10
  • ​Gran Panama: 26
    • ​Population: (4 000 000 * 0.02)/5000 = 16
    • Government: Parliamentary Monarchy - +5
    • Economy: Tier 2 +5
    • Technology: Tier 3 +10

Battle Stage

  • siege of Panama citty (1816)
    • Mehican empire 39,5
      • ​Army size: 42
      • Location: Near a city: -3.5(Panama citty)
    • Gran Panama: 16
      • ​Army size: 12
      • Location: Near a city: +4(Panama city)

Final

  • Mehican Empire:115,5
  • Panamanian grand principality:42
  • Final Result: Battle Tier 1 - 275 %

Battle Stage

  • siege of Panama citty(continuation) (1816)
    • Mehican empire 39,5
      • ​Army size: 42
      • Location: Near a city: -3.5(Panama citty)
    • Gran Panama: 16
      • ​Army size: 12
      • Location: Near a city: +4(Panama city)

Final

  • Mehican Empire:231
  • Panamanian grand principality:84
  • Final Result: Battle Tier 13 - 550 %
    • Overall Result:The fall of Panamanian resistance and the fall of panama citty.

Sicily

  • Pre-War Stage
    • Sicily [Attacking]
      • Result: +97
        • Population: 40
        • Government: 7
        • Economy: 25
        • Technology: 25
    • Papal States [Defending]
      • Result: +102
        • Population: 45
        • Government: 7
        • Economy: +25
        • Technology: +25
  • Battle Stage
    • Battle of Naples
      • Sicily [Attacking]
        • Result
          • Army: 82
          • Navy: 5
          • Location: -3.5
          • Great General: +0
          • Blunder: 8
      • Papal States [Defending]
        • Result
          • Army/Navy Size: 10
          • Location: +3.5
          • Great General: +0
          • Blunder: 6

Final:

  • Sicily: 188.5
  • Papal States: 121.5
  • Percent: 155.144%
  • Battle Stage
    • Battle of Naples
      • Sicily [Attacking]
        • Result
          • Army: 82
          • Navy: 5
          • Location: -3.5
          • Great General: +0
          • Blunder: 8
      • Papal States [Defending]
        • Result
          • Army/Navy Size: 10
          • Location: +3.5
          • Great General: +0
          • Blunder: 6
  • Battle Stage
    • Battle of Naples
      • Sicily [Attacking]
        • Result
          • Army: 82
          • Navy: 5
          • Location: -3.5
          • Great General: +0
          • Blunder: 8
      • Papal States [Defending]
        • Result
          • Army/Navy Size: 10
          • Location: +3.5
          • Great General: +0
          • Blunder: 6
  • Battle Stage
    • Battle of Naples
      • Sicily [Attacking]
        • Result
          • Army: 82
          • Navy: 5
          • Location: -3.5
          • Great General: +0
          • Blunder: 8
      • Papal States [Defending]
        • Result
          • Army/Navy Size: 10
          • Location: +3.5
          • Great General: +0
          • Blunder: 6

Final:

  • Percent: 620.576%

Battle of Foggia/Eastern Area

      • Sicily [Attacking]
        • Result
          • Army: 82
          • Navy: 5
          • Location: -3.5
          • Great General: +0
          • Blunder: 8
      • Papal States [Defending]
        • Result
          • Army/Navy Size: 10
          • Location: +3.5
          • Great General: +0
          • Blunder: 6
      • Sicily [Attacking]
        • Result
          • Army: 82
          • Navy: 5
          • Location: -3.5
          • Great General: +0
          • Blunder: 8
      • Papal States [Defending]
        • Result
          • Army/Navy Size: 10
          • Location: +3.5
          • Great General: +0
          • Blunder: 6
      • Sicily [Attacking]
        • Result
          • Army: 82
          • Navy: 5
          • Location: -3.5
          • Great General: +0
          • Blunder: 8
      • Papal States [Defending]
        • Result
          • Army/Navy Size: 10
          • Location: +3.5
          • Great General: +0
          • Blunder: 6
      • Sicily [Attacking]
        • Result
          • Army: 82
          • Navy: 5
          • Location: -3.5
          • Great General: +0
          • Blunder: 8
      • Papal States [Defending]
        • Result
          • Army/Navy Size: 10
          • Location: +3.5
          • Great General: +0
          • Blunder: 6


Final:

  • Percent: 620.576%

Battle of campobasso/central Italy

      • Sicily [Attacking]
        • Result
          • Army: 82
          • Navy: 5
          • Location: -3.5
          • Great General: +0
          • Blunder: 8
      • Papal States [Defending]
        • Result
          • Army/Navy Size: 10
          • Location: +3.5
          • Great General: +0
          • Blunder: 6
      • Sicily [Attacking]
        • Result
          • Army: 82
          • Navy: 5
          • Location: -3.5
          • Great General: +0
          • Blunder: 8
      • Papal States [Defending]
        • Result
          • Army/Navy Size: 10
          • Location: +3.5
          • Great General: +0
          • Blunder: 6
      • Sicily [Attacking]
        • Result
          • Army: 82
          • Navy: 5
          • Location: -3.5
          • Great General: +0
          • Blunder: 8
      • Papal States [Defending]
        • Result
          • Army/Navy Size: 10
          • Location: +3.5
          • Great General: +0
          • Blunder: 6
      • Sicily [Attacking]
        • Result
          • Army: 82
          • Navy: 5
          • Location: -3.5
          • Great General: +0
          • Blunder: 8
      • Papal States [Defending]
        • Result
          • Army/Navy Size: 10
          • Location: +3.5
          • Great General: +0
          • Blunder: 6


Final:

  • Percent: 620.576%

Battle of Rome

      • Sicily [Attacking]
        • Result
          • Army: 82
          • Navy: 5
          • Location: -3.5
          • Great General: +0
          • Blunder: 8
      • Papal States [Defending]
        • Result
          • Army/Navy Size: 10
          • Location: +3.5
          • Great General: +0
          • Blunder: 6
      • Sicily [Attacking]
        • Result
          • Army: 82
          • Navy: 5
          • Location: -3.5
          • Great General: +0
          • Blunder: 8
      • Papal States [Defending]
        • Result
          • Army/Navy Size: 10
          • Location: +3.5
          • Great General: +0
          • Blunder: 6
      • Sicily [Attacking]
        • Result
          • Army: 82
          • Navy: 5
          • Location: -3.5
          • Great General: +0
          • Blunder: 8
      • Papal States [Defending]
        • Result
          • Army/Navy Size: 10
          • Location: +3.5
          • Great General: +0
          • Blunder: 6
      • Sicily [Attacking]
        • Result
          • Army: 82
          • Navy: 5
          • Location: -3.5
          • Great General: +0
          • Blunder: 8
      • Papal States [Defending]
        • Result
          • Army/Navy Size: 10
          • Location: +3.5
          • Great General: +0
          • Blunder: 6


Final:

  • Percent: 620.576%

Etho-Eygptian War

Pre-War

  • Attacker:Ethiopia
  • ​Population:100
  • Government:+7
  • Economy:+20
  • Technology:+20
  • Total:147
  • ​Defender name: Egypt
  • ​Population:64
  • Government:7
  • Economy:+20
  • Technology:+20
  • Total:111
  • Battle stage
    • Battle of the Mogran [1818]
    • Ethiopian Empire [Attacking]
    • Result: +136
    • Army/Navy Size: 140 [Ethiopian Army~ 250,000 (80k Professional & 170k Trained)]
    • Location: -4 [Major city]
    • Great General: +0
    • Blunder: 
    • Egypt [Defending]
    • Result: 54
    • Army/Navy Size: 50 [Egyptian Army ~ 100,000 (100k Trained)]
    • Location: +4 [Near a City]
    • Great General: +0
    • Blunder:
    • Final Stage:
      • Ethiopian Empire: 147/29= 5.06% =506%
      • Eygpt:( I do my battle math here) 111( +54-136= -82) = 111-82= 29
      • Result: 612% (tier III)
    • Mogran and the surrounding area is over ran allowing for control of the confluence of the Nile Eygptians lose thier garrison and 30,000 troops while Ethoipans lose 12500
  • Battle stage
    • Battle of the Omdurman [1818]
    • Ethiopian Empire [Attacking]
    • Result: 88.5
    • Army/Navy Size: 92 [Ethiopian Army~ 160,000 (60k Professional & 100k Trained)]
    • Location: - -3.5 [major river/W superiority]
    • Great General: +0
    • Blunder: 
    • Egypt [Defending]
    • Result: 26
    • Army/Navy Size: 25 [Egyptian Army ~ 50,000 (50k Trained)]
    • Location: 1 [major river]
    • Great General: +0
    • Blunder:
    • Final Stage:
    • Ethiopian Empire: 147/48.5= 3.03% =303%
    • Eygpt:111( +26-88.5= -67) = 111-62.5= 48.5
    • Result: 303% (tier III) - Mogran garrison capped
  • Both sides of the Nile has been secured for crossing with  Ethiopian forces owning the crossings at the Confluence Ethiopians lose 3200, Eygptians lose 9375.
  • Battle stage:
  • Battle of Atbara
  • Battle of the Atbara [1818]
    • Ethiopian Empire [Attacking]
    • Result: 88.5
    • Army/Navy Size: 130.75 [Ethiopian Army~ 237,500 (77.5k Professional & 160k Trained)]
    • Location: - -3.5 [major river/W superiority]
    • Great General: +0
    • Blunder: 
    • Egypt [Defending]
    • Result: 31
    • Army/Navy Size: 30 [Egyptian Army ~ 60,000 (60k Trained)]
    • Location: +1 [major river]
    • Great General: +0
    • Blunder:
    • Final Stage:
      • Ethiopian Empire: 147/11.28= 13.03% =1300%
      • Eygpt:111( +31-130.75= -67) = 111-99.75= 11.28
      • Result: 1300% (tier Ultimate) - Sudan east of the nile is cleared of eygptian troops
  • The eastern side of the nile has been cleared in Sudan with the Campagin ending at Atbara

Pre-War Stage

  • Sultanate of Egypt (Attacking)
  • Population: 100
  • Government: +7
  • Economy: +20
  • Technolgy: +20
  • Total: 147
  • Ethopian Empire (Defending)
  • Population: 64
  • Governement: +7
  • Economy: +20
  • Technology: +20
  • Total: 114

Second Battle of Atabra (1825)

  • Sultanate of Egypt: 154.5
  • Army Size: 112 (160K trained)
  • Location: -3.5+1=-2.5
  • Great Leader: +45
  • Blunder: TBD
  • Ethopian Empire: 30
  • Army Size: 25  (50K Trained)
  • Location: +4+1=+5
  • Great General: +0
  • Blunder: TBD

Final Stage

  • Sultanate of Egypt: 154.5 +147= 301.5
  • Ethopian Empire: 111+ 30= 141

Franco-Congolese War

Prewar Stage

  • Kingdom of France: 69.8
    • ​Population: 92 +4.8 (24,000,000)(1.2 million with pop cap)
    • Government: +5 (Parliamentary Monarchy)
    • Economy: +30 (Tier V)
    • Technology: +30 (Tier V)
  • Sultanate of Zayiyr: 23.8
    • ​Population: +4.8 (1,200,000)
    • Government: +5 (Iqta)
    • Economy: +10 (Tier III)
    • Technology: +10 (Tier III)

Battle Stage

  • Assault on Zayiyr: Initial Invasion Q1 (1822)
    • Kingdom of France: 13.6 * (-35%) = 8.84
      • ​Army size: +12.6 (18,000)
      • Navy size: N/A
      • Location: +1 (Near a major river or the coast)
      • Great leader: N/A
      • Blunder: TBD
    • Sultanate of Zayiyr: 9.4
      • ​Army size: +8.4 (12,000, 100%)
      • Navy size: N/A
      • Location: +1 (Near a major river or the coast)
      • Great leader: N/A
      • Blunder: TBD

Final Stage

  • 'Kingdom of France:' 78.7 
  • 'Sultanate of Zayiyr:' 33.2 
  • Final Result: Tier I (237%), The initial French invasion is considered a success, regardless of the Kongolese troops holding their own.

Battle Stage

  • Assault on Zayiyr: Initial Invasion Q2 (1822)
    • Kingdom of France: 12.3 * (-35%) = 7
      • ​Army size: +11.34 (16,200)
      • Navy size: N/A
      • Location: +1 (Near a major river or the coast)
      • Great leader: N/A
      • Blunder: TBD
    • Sultanate of Zayiyr: 7.6
      • ​Army size: +6.6 (9400)
      • Navy size: N/A
      • Location: +1 (Near a major river or the coast)
      • Great leader: N/A
      • Blunder: TBD

Final Stage

  • 'Kingdom of France:' 76.8 
  • 'Sultanate of Zayiyr:' 31.4 
  • Final Result: 244 (Tier I) + 237 (Tier I) = 481% Tier II, The initial French invasion is contuining to be a success as time goes on, but casualties remain high. 

Battle Stage

  • Assault on Zayiyr: Initial Invasion Q3 (1822)
    • Kingdom of France: 11.22  * (-35%) = 7.32
      • ​Army size: +10.22 (14580)
      • Navy size: N/A
      • Location: +1 (Near a major river or the coast)
      • Great leader: N/A
      • Blunder: TBD
    • Sultanate of Zayiyr: 6.6
      • ​Army size: +5.6 (7990)
      • Navy size: N/A
      • Location: +1 (Near a major river or the coast)
      • Great leader: N/A
      • Blunder: TBD

Final Stage

  • 'Kingdom of France:' 77.12 
  • 'Sultanate of Zayiyr:' 30.4 
  • Final Result: 244 (Tier I) + 237 (Tier I) + 254 (Tier I) = 735% Tier III. After a crushing initial invasion, French troops occupy much of the Zayiyr coast and local ports and towns. 

Battle Stage

  • Assault on Zayiyr: Securing of the coast Q4 (1822)
    • Kingdom of France:  10.2 * (-35%) = 6.6
      • ​Army size: +9.2 (13112)
      • Navy size: N/A
      • Location: +1 (Near a major river or the coast)
      • Great leader: N/A
      • Blunder: TBD
    • Sultanate of Zayiyr: 5.8
      • ​Army size: +4.8 (6791)
      • Navy size: N/A
      • Location: +1 (Near a major river or the coast)
      • Great leader: N/A
      • Blunder: TBD

Final Stage

  • 'Kingdom of France:' 76.4 (11981/18000 remaining soldiers)
  • 'Sultanate of Zayiyr:' 29.6 (5772/12000 remaining soldiers)
  • Final Result: 244 (Tier I) + 237 (Tier I) + 254 (Tier I) + 258 (Tier I)= 993% Ultimate Tier. After a final battle, the entire coast and adjoining towns and ports are militarily occupied, with the remaining Zayiyr troops retreating after facing large casualties. The initial invasion of Zayiyr is considered an overall success.

Battle Stage

  • Second Assault on Zayiyr: Invasion of Mainland Zayiyr Q1-Q2 (1823)
    • Kingdom of France:  17.3 * (-35%) = 11.2
      • ​Army size: +11.3 (13112 + 3000 trained troops = 16112 total)
      • Navy size: +5
      • Location: +1 (Near a major river or the coast)
      • Great leader: N/A
      • Blunder: TBD
    • Sultanate of Zayiyr: 6.1
      • ​Army size: +5.1 (6791 + 1000 conscripts = 7791)
      • Navy size: N/A
      • Location: +1 (Near a major river or the coast)
      • Great leader: N/A
      • Blunder: TBD

Final Stage

  • 'Kingdom of France:' 81 
  • 'Sultanate of Zayiyr:' 29.9
  • Final Result: 270% (Tier I)

Battle Stage

  • Second Assault on Zayiyr: Invasion of Mainland Zayiyr Q3-Q4 (1823)
    • Kingdom of France:  16.2 * (-35%) = 10.5
      • ​Army size: +10.2 (14501)
      • Navy size: +5
      • Location: +1 (Near a major river or the coast)
      • Great leader: N/A
      • Blunder: TBD
    • Sultanate of Zayiyr: 5.6
      • ​Army size: +4.6 (6622)
      • Navy size: N/A
      • Location: +1 (Near a major river or the coast)
      • Great leader: N/A
      • Blunder: TBD

Final Stage

  • 'Kingdom of France:' 80.3 
  • 'Sultanate of Zayiyr:' 29.4
  • Final Result: 270% (Tier I) + 273% (Tier I) = 543% (Tier III) The Zayiyr troops eventually retreat to the capital of M'Banza, with French troops closing in. 

Battle Stage

  • Third Assault on Zayiyr: Siege of M'Banza Q1 (1824)
    • Kingdom of France: 9.5 * (-35%) = 6.2
      • ​Army size: +9 (13050)
      • Navy size: +5
      • Location: -4.5 (Near the center of government/state)
      • Great leader: N/A
      • Blunder: TBD
    • Sultanate of Zayiyr: 16.6
      • ​Army size: +4.6 (5629)
      • Navy size: N/A
      • Location: +12 (Near the center of government/state)
      • Great leader: N/A
      • Blunder: TBD

Final Stage

  • 'Kingdom of France:' 76
  • 'Sultanate of Zayiyr:' 40.4
  • Final Result: 188% (Tier 0) Fighting continues, with no decisive winner being seen.

Battle Stage

  • Third Assault on Zayiyr: Siege of M'Banza Q2 (1824)
    • Kingdom of France: 9.2 * (-35%) = 5.98
      • ​Army size: +8.68 (12398)
      • Navy size: +5
      • Location: -4.5 (Near the center of government/state)
      • Great leader: N/A
      • Blunder: TBD
    • Sultanate of Zayiyr: 15.7 
      • ​Army size: +3.7 (5348)
      • Navy size: N/A
      • Location: +12 (Near the center of government/state)
      • Great leader: N/A
      • Blunder: TBD

Final Stage

  • 'Kingdom of France:' 75.78
  • 'Sultanate of Zayiyr:' 39.5
  • Final Result: 188% (Tier 0) + 191% (Tier 0) Fighting continues, with no decisive winner being seen.

Battle Stage

  • Third Assault on Zayiyr: Siege of M'Banza Q3 (1824)
    • Kingdom of France: 8.69 * (-35%) = 5.65
      • ​Army size: +8.19 (11778)
      • Navy size: +5
      • Location: -4.5 (Near the center of government/state)
      • Great leader: N/A
      • Blunder: TBD
    • Sultanate of Zayiyr: 15.7 
      • ​Army size: +3.7 (5081)
      • Navy size: N/A
      • Location: +12 (Near the center of government/state)
      • Great leader: N/A
      • Blunder: TBD

Final Stage

  • 'Kingdom of France:' 75.745
  • 'Sultanate of Zayiyr:' 39.5
  • Final Result: 188% (Tier 0) + 191% (Tier 0) + 191% (Tier 0) = 570% (Tier III) France occupies the city of M'Banza after defeating the remnants of the Zayiyr military. Zayiyr becomes French colonial territory.

Third Panama War 

1823

Prewar Stage

  • Mehico: 54
    • Population: 28
    • Government: 6
    • Economy: 10
    • Technology: 10
  • New Granada and Friends: 76.2
    • Population: 53.2
    • Government: 6
    • Economy: 7
    • Technology: 10

Battle Stage: Panama Border

  • Mehico: 6
    • Troops: 14
    • Location: 1
    • Blunder: -9
  • New Granada and Brésil:
    • Troops: 16.5
    • Location: 1
    • Blunder: -11

Result: 60 to Mehica and 82.7 to allies; so 137% to New Granda/Brésil

Battle Stage: Panama Border 2

  • Mehico: 11
    • Troops: 14
    • Location: 1
    • Blunder: -4
  • New Granada and Brésil: 5.5
    • Troops: 16.5
    • Location: 1
    • Blunder: -12

Result: 65 to Mehico and 81.7 to allies; so 125% to New Granada/Brésil; 137+125=263%. Mehico retreats from border regions

Person67 (talk) 21:42, December 5, 2017 (UTC)

Formatting updated by Rex 21:48, December 5, 2017 (UTC)

Anglo- Bengal war

Land algo

  • Dhaka
    • British: 93
      • Morale: 2
      • Quality: 30
      • Quantity: 20
      • Support: 45 Heavy artillery, cavalry and naval support
      • Troops: 3
      • Chance: -7
    • Bengal: 36
      • Morale: 6
      • Quality: 15
      • Quantity: 15
      • Support: 13 Light artillery and medium cavalry
      • Troops: 7
      • Chance: -10
    • Result: British take Dhaka
  • Damodar river basin
    • Sepoys from South India: 49
      • Morale: 5
      • Quality: 15
      • Quantity: 20
      • Support: 16 Medium artillery and cavalry
      • Troops: 6
      • Chance: 7
    • Bengal: 36
      • Morale: 6
      • Quality: 15
      • Quantity: 15
      • Support: 13 Light artillery and medium cavalry
      • Troops: 7
      • Chance: -10
    • Result: Sepoys advance into Bengal
  • Land between the Ghanes and the Ghaghara
    • Sepoys from West Indian, East Indian company lands: 49
      • Morale: 5
      • Quality: 15
      • Quantity: 20
      • Support: 16 Medium artillery and cavalry
      • Troops: 6
      • Chance: 7
    • Bengal: 36
      • Morale: 6
      • Quality: 15
      • Quantity: 15
      • Support: 13 Light artillery and medium cavalry
      • Troops: 7
      • Chance: -10
    • Result: Sepoys advance towards Patna

National war timer 1826

  • Britian: 195
    • Initial positions: 15
    • Population: 45
    • Industry: 65
    • National power: 30 
    • Government: 10
    • Military structure: 15
    • Naval power: 20
    • Blockade: 0
    • Fronts: -10
    • Civilian Morale: 5
    • Army morale: 0
  • Bengal: 25
    • Initial positions: -15
    • Population: 45
    • Industry: 20
    • National power: 5
    • Government: 10
    • Military structure: 5
    • Naval power: 5
    • Blockade: -15
    • Fronts: -40
    • Civilian Morale: 5
    • Army morale: 0

Person67 (talk) 21:18, December 15, 2017 (UTC)

Mahadi- Caliph war

Land algo

  • Battle of Cairo
    • Britian: 78
      • Troop morale: 2
      • Military quality: 30
      • Military Quantity: 20
      • Support: 30
      • Troops: 1
      • Chance: -5
    • Egypt: 56
      • Troop morale: 6
      • Military quality: 15
      • Military quantity: 20
      • Support: 13
      • Troops: 5
      • Chance: -3
  • Battle of the Nile Delta
    • India: 59
      • Troop morale: 5
      • Military quality: 15
      • Military quantity: 25
      • Support: 16
      • Troops: 3
      • Chance: -5
    • Egypt: 56
      • Troop morale: 6
      • Military quality: 15
      • Military quantity: 20
      • Support: 13
      • Troops: 5
      • Chance: -3
  • Battle of Damietta
    • Arabia: 57
      • Troop morale: 6
      • Military quality: 15
      • Military quantity: 20
      • Support: 13
      • Troops: 7
      • Chance: -4
    • Egypt: 56
      • Troop morale: 6
      • Military quality: 15
      • Military quantity: 20
      • Support: 13
      • Troops: 5
      • Chance: -3
  • National war effort timer
    • Britian: 210
      • Initial Positions and Allied Support: 15
      • Pop: 45
      • Industry: 65
      • National power: 30
      • Government type and support for government: 10
      • Military structure: 15
      • Naval power: 20
      • Fronts in the war: 10
      • Morale: 0
      • Army morale: 0
    • Egypt: -75
      • Initial Positions and Allied Support: -20
      • Pop: 35
      • Industry: 10
      • National power: 5
      • Government type and support for government: -65
      • Military structure: -5
      • Naval power: 5
      • Blockade: -5
      • Fronts in the war: -40
      • Morale: 5
      • Army morale: 0
  • Result: Britain and Arabia drive the Egyptians over the Damietta branch of the Nile and heavily damage the Egyptian war effort.

Person67 (talk) 00:14, December 28, 2017 (UTC)

Complaints and Upgrades

Changes to Current Map

This is the section where you add expansion, complaints, or changes for the map in the PMIV Map Game. Please make it easy to understand for the mapmaker the expansion that you committed. This means including the name of your nation, and maybe an OTL location, and sometimes a reference map. Note, color requests will not be granted, as we already follow a color scheme.

Requested Changes/Errors for Next Version

France does not own any land in Indonesia since the Japanese and Bruneians kicked them out. Java is Japanese and remained as such without any mention of annexation, handover or change in local government, be it a player turn nor mod event. Sidewinder "Take your arms, and ignite the revolution"

Mod Event Complaint

When complaining, please include the year of the event that you are complaining about.

Anangu Kingdom - 1569

  • I'm assuming this has been happening for a while, but I just noticed it in 1569 and the map complaints page. What is this bs with the Anangu Kingdom? A civilization of this size could not, and should not, exist in Australia in the given time period. It especially should not be developing at the rate that the mods are claiming. Cour *talk* 02:53, January 12, 2017 (UTC)
    • I agree, plus the population growth rates are grossly exaggerated. It is unlikely for a state to go from a few dozen thousand to approaching two million within a century, and certainly impossible if it is in the pre-industrial age. † ⌒⌒⌒\(;ᄋ;\)三(ノ>ᄉ<)ノ ~ ("니가먼저키스해!")
    • I don't want to start an argument as I am not wedded to the Anangu Kingdom, but I will give some explanation. The original tribe I started playing as, the Ngarrindjeri, started in 1440 with a population of 6,000.  The total population of southern Australia, including all tribes (that I estimated), was about 300,000. After the Ngarrindjeri developed agiculture, that knowledge spread across the rest of Southern Australia to all the tribes. Thus, all of Southern Australia's population began to increase exponentially from the food production, eventually devleoping cities and city-states. The Ngarrinjderi themselves, which was only one city-state among many, rose in population from about 6,000 in 1440 to now roughly 200,000 in 1570. The total population of Southern Australia, from all the tribes rose from about 300,000 in 1440 to now 1.8 million in 1570. As for its size, there is a reason I didn't post a map until this point. The South Australian Civilization was only a collection of dis-united city-states until around 1560. Rather than one nation conuqering that  whole area, which would have been impossible, the Anangu Kingdom formed as a result of multiple unions and conquests internally that unified the city-states together, just like any other civilization in history. As a single, organized state, the Anangu Kingdom first appeared in 1560, before conuqering other more tribal areas nearby (and I don't expect it to last very long before fracturing). Also, the fact that the South Australian Civilization is only bronze-age technology helps its unification. If the city-states were very well developed like China or Italy, it would have been much harder for them to conquer or unify with each other. Now, I will admit that I compressed the usual timeline of civlization growth for the sake of creating something interesting for the game, so again I'm not completely wedded to it if anyone else doesn't really like the idea. Oh, I didn't mean to push that button!Oh, well leave a message I guess 13:17, January 16, 2017 (UTC)

Bengal events 1604-1605

Bengal doesnt have 300,000 troops. There are 10% Muslims in Aryavarta and that is 10 million so they have an army of 100,000. I had 50,000 troops there already and I should also be give a chance to put up my troop numbers. I swear Scraw had approved me having a 1 mil army. So I retain West Bengal and East Bengal is independent not its vassals. Also since there are 10 mil Muslims they create their own army and Hindus are not loyal to them. There are 100,000 Burmese troops and I will use them in the algo. Secondly I have clearly stated that there are 1300 ships in the Bay of Bengal so no Rashidun troops reach Bengal. You have adjusted my algo to 800,000 troops. Now there are another 200,000 and 100,000 Burmese. So due to me having only 1 million. There is no invasion of South Bahmani. As a result there are even more troops in Bengal.

There is no way there will be more than 10% Muslims in Aryavarta also Bengal has 10 million that is all the Muslims. No Hindus support the rebellion and they definitely do not join their army. Muslims ruled solidly for at least 400 years in India under the Mughals and still they were just 25% in 1947.

I had clearly stated that my navy is in the Bay of Bengal and I swear that Scraw approved me having a 1 mil army. Also I have changed the algo. Nate and Warrior adjusted my algo to 800,000 but I have 200,000 more.

As I am not absolutely non feudal that is why Scraw has allowed me to use the 0.01 of my population.

Dev271 (talk) 07:14, February 19, 2017 (UTC)

Various miscellaneous complaints (mostly Rajput) - 1623

^^ SALTY AF


  • Where a nation like Swahili (3 million = 280 ships) can send 800 ships. Where special nations are exempt from questions on their population. From the wikipedia, the Ottomans (1600) had a population of 26 million but today the country that mirrors it is at 50 million and still the mirroring country is smaller than OTL Ottomans(Anatolia, Bulgaria, Albania, Serbia, Moldavia, Bosnia,Wallachia).
  • Again from Wikipedia - When OTL Persia under the Safavid dynasty under its greatest extent under Shah Abbas 1 (1588-1629) had a population of 3.2 million, but the country that mirrors it which is smaller boasts of a population of 15 million. According to Ottoman pop. in 1600 the smaller country should have 10-15 million.
  • These two mirroring countries deploy forces larger than they can. Where the countries who dont have a reason for naval growth can take up Malay islands. But another country in the South of India is told that it is too far from Java to care about it. (Drake and France). This is implausible af.
    • Aryavarta has had 5 Rajput kings out of 7. These were kings of the Rajput nations themselves. They integrated them during their reign. Rajputs are adequately represented in the council I dont even touch Maratha territory. Marathi is not even spoken in my nation. 
    • My army is not composed of the Rajputs. This was senseless considering the amount of Rajputs my council has and that they have a different province - Rajputana and the Rajputs are its governors. 
    • Persia- At max 3 million. Not 15 million. Warrior says it is 15 million.
    • I accept that India had a pop. of 100 mil. (Moreland's estimate is highly debated though). But the North would have 60 million because of density differences. Also I promise to the mod council I will not expand more (except Ahom). Let me have my nation as it is now and I will lay low. I promise.
    • I do agree - DrDrake
    • Actually Dev, I cannot find the ridiculous 3 million pop claim. I searched for it. And, feud says my nation is at 11 mil, nate says it is at 15 mil, when rimp ruled it and it had a lot of territory it was at 35 mil. 3 mil is ridiculous, sources can be very shaky. The population of Iran has not been that low since the Mongol Conquests. ~Warrior
    • Iran proper has a population of four million or so. However, Iran in-game also has parts of Pakistan.
    • The part of Pakistan that Iran has is not the fertile areas. It is Balochistan and the Tribal area not having more than 500,000 people.
      • He's literally holding the entirety of the Indus River valley. If that's not "fertile", I don't know what is.
      • Yes, you are correct, Iran proper has about 4 million however, due to the indus river, I have an additional 10 mil or so. ~ Warrior

We didn't mean that all the military revolted, just the Rajput loyal to the nobles of Maratha. All that would cause is decreasing your mlitary by 60%. 

I believe in OTL the middle east, Zanzibar and Persia did have lower populations than ATL, and this is primarily due to the 50 million poeple of the Timurid Empire not collapsing in war and famine as OTL. The Caliphate's population in the middle east was reduced to 30 million in the early 16 century and has been growing at the same rate as OTL, just with a higher principle. It is also compensated by the fact Swahili adapted more advanced agricultural methods than OTL relative to their area, so their population increased as a result. Oh, I didn't mean to push that button!Oh, well leave a message I guess 23:29, March 11, 2017 (UTC)

Also, I have indus river, another 10 mil people. So Iran has more people than OTL, plus the 10 mil in the indus river. So even more than 15 mil dev. ~Warrior

Asside from those two issues, there really isn't anything implausible about the revolt as posted. The Maratha, as you know, broke off at the same time OTL, and was about the same scale and structure. 

Now, if you promise, as you say, to leave Bengal as it was before and expand nowhere except Assam as you said, then we would cause the revolt to resovle itself. Oh, I didn't mean to push that button!Oh, well leave a message I guess 19:38, March 11, 2017 (UTC)

So it appears dev is right about the Indus. However, the confirmed population of Gurkani following the treaty of Batman was 19 million after its signing. I also have sindh now, and qatar. The reason it is so much higher than OTL is as nathan said, "50 million poeple of the Timurid Empire not collapsing in war and famine as OTL." So my population is somewhere around 20 mil. enough said.

user talk: Warrioroffreedom123 08:40, March 12, 2017 (UTC)Warrioroffreedom123



Sakhan Events 1644-5

I'm not going to strenuously oppose this, but I'm just a little unsure how there is suddenly a large number of firebrand Orthodox in Sakha after approximately one year of Russian Orthodox proseletysing, when the local (Nestorian) Sakhan Church of the East has been solidly established for ages and ages, and has had the support of the Papacy (through the Korean/Japanese Missions) for over eighty years. Maybe I missed how long the Russians were sending missionaries but like, I'm not seeing it. Callumthered (talk) 07:18, April 6, 2017 (UTC)

^^^ Agreed. † ⌒⌒⌒\(;ᄋ;\)三(ノ>ᄉ<)ノ ~ ("니가먼저키스해!")

Distance and geography. Russia borders Sakha and is thus able to directly influence them, while Papal missionaries have to circumnavigate Africa, India, Indochina, and East Asia to reach Sakha (it's a bit out of your range). General534 (talk) 04:15, April 7, 2017 (UTC)

Except that there have been strong Catholic bases in Korea and Japan for over a century...Callumthered (talk) 05:51, April 7, 2017 (UTC)

Cologne 1672

Seriously? A woman preaching protestantism in Cologne of all places? The font of the Adelphinian reforms, the location of the Council of Cologne? I find the existence of "protestant" groups in Northern Germany fanciful enough given all the effort Nonsense and I have gone to, but this takes the cake. Callumthered (talk) 06:09, May 12, 2017 (UTC)

One person does not a religious movement make. I decided to throw it in just to have some interaction between Scandinavia and Cologne. Oh, I didn't mean to push that button!Oh, well leave a message I guess 06:16, May 12, 2017 (UTC)

Fair fair. Callumthered (talk) 03:00, May 13, 2017 (UTC)

Imperial Court 1681

How would "many" members of the imperial court be Dutch speaking? For one, it's not even fully established yet as I'm still waiting on a response from Cologne. For another, the event ignores how the court is set up: its a three man court, with one member from Austria, one from Cologne (hopefully), and one from Burgundy-Prussia. So only one member would potentially be Dutch speaking, unless cologne or Austria nominate a Dutchman, which I don't see happening.

Is the event supposed to make others suspicious about the court? The addition of "Just so that you know" tacked on makes me believe so. If you're going to do that, please at least make so the event conforms with the courts organization. I am that guy (talk) 19:03, May 20, 2017 (UTC)

Imperial Court 1685

Austria is supportive of Cologne's idea of a judicial council in Cologne, but does not recognize the Imperial Council of Burgundy. Austria uses its hegmony in the southern states to support its own supremacy. Bohemia is on the fence. This tension is most ignited by the Pope's friendly diplomacy with Saxony, leader of the anti-imperialists, which suggests a Papal dissatisfaction with the House of Burgundy.

  1. The "Judicial council in Cologne" and the "imperial council of Burgundy" are the same thing. I put the court in Cologne to give it a sizable degree of independence from the Emperor and because of Colognes nigh universal respect among the HRE states and factions.
  2. Once more, Austria has already supported the court, with it naming a judge to man its seat on it.
  3. If Austria is so keen on becoming HREmperor, then why undercut the authority of the central court by setting up a rival court? And why discredit its reputation by first supporting the central court, then retracting it and making its own?
  4. Bohemia is in a PU with me.
  5. Since when was Saxony the leader of the anti-imperialists?

I am that guy (talk) 17:03, May 24, 2017 (UTC)

You can't be the Netherlands and Germany. That is not fair. Oh, I didn't mean to push that button!Oh, well leave a message I guess 00:05, May 25, 2017 (UTC)


General Moretocome events 1698-99

Yes, I know this is a joke, but how am I supposed to respond? How does one "coup" a colony? Did he overthrow the governor and impose a dictatorship? Or is he still under Iberian rule? Assuming the 24,000 professional troops stationed in Maranhão (that are completely unaffiliated to this "general") didn't stop him, how did he manage to pull a fleet out of his ass and send it to India? There are a lot of reasonable mod events that could happen; this is not one of them. General534 (talk) 13:42, June 8, 2017 (UTC)


Scandinavian concernings 1803-1810

Scraw, I posted in 1803 so all the things you did after then should be recanted as there was an active player for the situation. - Jackson 

Prussian Restoration

Can someone further explain this "Prussian restoration"?

The nobility have jack-all for actual power, and since there's only forty of them, and that the army answers to the crown and not them, I'm assuming it's just a few disgruntled nobles got together in a barn and decided to do something dumb. I am that guy (talk) 22:52, July 14, 2017 (UTC)

Concentrations

The Concentration system is new to Pm4. In this system,  nations will either pick a concentration between the Army or the Navy, as no nations, with some extreme exceptions, could afford both at this period in time. How it will work is this:

  1. Nations will pick a concentration, assuming they have a choice. Nations that are landlocked can only pick Army, while nations like Genoa or OTL Venice can only pick Navy. You will need to recive mod approval for which ever you pick
  2. Your concentration can be officially changed every 30 years, although the mods may change it via event depending on the actions of your nations or wars you get involved in. An example of this would be something along the lines of the Spanish Armada. After a destruction like that, Spain would have to switch from Naval to Army because its prized navy was destroyed. Events like that can and will force changes in your concentraction.
  3. Your concentration will give you a 10% boost in the respective algorithim as long as it is changed without mod event.
  4. Simply add it to the table below to declare it (Add more rows if needed)
  5. If the cell with your concentration is green, that means you are currently getting the bonus. If it is red it was forced to change by a mod event. If it is gray it was never approved in the first place.

EDIT:Since there was some confusion on chat, I will explain. In AP Euro one of the thigns we discussed was what led to the rise of France and England as two of the dominant powers in Europe, and what made the two nations different. One of the things brought up is how even France, which during the rise of nation states, was among the richest and most powerful nations in Europe and the world. However, even they could not afford a powerful army and navy, so they where forced to choose between the two. France picked their army, and England picked their navy. Both nations had capable Armies and Navies, but the French navy was noticably weaker than the English navy and the English army was noticably weaker than the French Army. This doesn't mean you can't develop both, but at this time, nations focused on one, often at expense of the other.

African Sultanate of Maghrib | Navy | 1605 | 1635 | -

Explanations of lack of Approval

Feel free to dispute it in a civil manner, and if it gets out of hand you will get a three day game ban.

Discussion

Nation Concentration Year Changed Can be changed normally in: Mod Approval
Castile Naval 1410 1440 ~Edge
Flag of the king of Joseon Korea Naval 1602 1632 ~Wolves
Cyprus   Naval   1410 1440 ~Edge
Gurkani Sultanate Army 1410 1440 ~Edge
Hungary  Army 1410 1440 ~Edge
Ottoman Empire Naval 1410 1440 ~Edge
Mayapan Army 1410 1440 ~Edge
Flag of the Benin Empire Benin Naval 1467 1507 ~Wolves
Epirus Army 1410 1440 ~Edge
Tondo Naval 1410 1440 ~Edge
Ancient Flag of Burgundy Burgundy Naval 1410 1440 ~Edge
Knights Hospitaller Naval 1410 1440 ~Edge
Sakha Army 1410 1440 ~Edge
Teutonic Order Army 1410 1440 ~Edge
Aragon Naval 1410 1440 ~Edge
Austria Army 1410 1440 ~Edge
Roman Empire Naval 1410 1440 ~Edge
Grand Boyardom of Russia Army 1410 1440 ~Edge
Kingdom of Scotland Naval 1410 1440 ~Edge

Khmer Empire

Naval 1480 1510 ~Wolves
Kingdom of Denmark Army 1440 1480 ~Wolves
Empire of Dravidia Army 1795 1835 ~Wolves
Kingdom of France Army 1410 1440 ~Edge
Bohemia Army 1411 1441 ~Edge
Ethiopia Army

1411

1441 ~EDge
Japan Naval 1411 1441 ~Edge
Flag of the Papal States (pre 1808) Papal States Army

1411

1441 ~MP with some other supporters
Norway Naval 1411 1411 ~Edge

Egypt

Army

1412 1442 ~Edge
Cologne Army 1412 1442 ~Edge
Sweden Army 1412 1442 ~Edge
Pomerania Navy 1412 1442 ~Nate
Flag of the Duchy of Milan (1450) Milan Army 1414 1444 ~Edge
Chimu Army 1415 1445

~Edge

Mogadishu Mogadishu Navy 1416 1446 ~Nate
Ragusa Navy 1419 1449 -Rex
Tibet Army 1421 1451

~Nate

Assam Army 1424 1454 -Rex
Totonacapan Army 1427 1457 -Rex
Chimu Empire Army 1435 1465 -Rex
Earldom of Desmond  Army 1440 1470 -Edge
Portugal Navy 1439 1469 -Skyboi

NaplesFlag Naples

Navy 1440 1470 -Joshboi
Kongo Army 1443 1473 ~Nate
Rwanda Army 1443 1473 ~Nate
Tarascan Empire Army 1441 1471 ~Nate
Croatia Army 1444 1474 ~Nate
Poland-Lithuania Army 1445 1475 ~Nate
Moldavia Army 1445 1475 ~Nate
Aztec Army 1455 1485 ~Nate
Iravati Navy 1457 1487 ~Nate
Aryavarta Army 1462 1492 ~Wolves
Belka Army 1641 1671 -
England Naval 1492 1522 -Rex
Veneto(Venice) Naval (locked) (locked) (locked into Naval as per Rules)
Serbia Army 1557 1587 ~Wolves
Oman Navy 1557 1587 ~Wolves
Prussia Army 1574 1604 ~Wolves
Pontus Navy 1574 1604
Kiev Army 1585 1615 ~Wolves

Thuringia

Army 1613 1577 ~Wolves

Colonization and Contact Confirmation

In order for you to colonize or explore another region of the world, you must be confirmed through this process.

  1. You must follow all rules laid out in the rules page.
  2.  You must show two things to colonize: Capability and Motivation. If you lack one, you can not colonize
  3.  Your reasons must be confirmed by 3 mods. Even if you have waited 15 turns for an answer, it does not matter. Pester a mod into giving you a yes or no.
    1. Mods can say no. If one of them says no don't try and pretend they ignored it.
  4. You can only seek to confirm the nation you play as and nothing more.
  5. When seeking confirmation, you want to include the date you would begin colonizing. If you want to do it right away, put the turn of your request.
    1. If a mod finds this date to be too early or too late even, they should inform the player as such. Not every nation colonized at once so if you decide to try in jump in right away, even if you have the means and the motive to do so, you may be rejected because of the date.

Message me with any questions or concerns. Add more rows as needed.

IF YOU DO NOT HAVE ANY VOTES, IT MEANS YOU CANNOT COLONIZE OR EXPLORE. DO NOT TAKE SILENCE AS APPROVAL.

Nation Date Start Confirmation
Iberia 1500 Auto-confirmed
Burgundy 1500 Auto Confirmed
England Early 1500s Confirmed by mods
France 1530s and 1540s Confirmed by mods
Norway 1530s and 1550s-60s Confirmed by mods
Sweden 1600s to 1610s Confirmed by mods
Russia 1730s and mid to late 18th century Confirmed by mods
Nation Target area Target time Purpose Mod 1 Mod 2 Mod 3 Notes
Japan Northern CA-Southern Oregon 1796-1800 To faciliate trade with the new born Atzlan nation and state and secure the Arcadian west coast for the Japanese people before total Russian and Atzlan colonization 
Venice 1648 Engaging in profitable colonial ventures, spreading the word of our lord, Jesus Christ to the heathens
Africa (Morocco) Scraw Wolves Cal
Two Sicilies Puerto Rico 1565

Boost of National Pride/

Lands for Brother of Prince General

Do it later and I will vote. ~Wolves
Hospitaller Caribbean, Florida 1568-1570 Converting the heathens, Land, restoring the order to former glory Scraw Cal ~Wolves
Crete West, Southern Africa, possibly Laurentia and Arcadia. 1700-1710 Establish dominance in a part of the world, spread Greek Orthodoxy and/or Hellenism, find profitable locations, create new opportunities for our people, Seek Trade throughout the world.
Russia Alaska/ West Coast in general 1680-84 Take more land for Russia, show Russian naval prestige in the Pacific, more fur, convert people to something other than Catholicism, actually settle the West Coast, counter-balancing Iberians power on the west coast Nate scraw ~Wolves
Swahili Small trade ports in East Coast and West Coast 1690-1700 Faciliate commercial activity between Swahili, Arcadia and Laurentia. 
Bengal Islands across the indian Ocean and Africa 1690-1694 To gain more influence in the Indian Ocean and also to have trading post and stops and also to spread Islam and gain more goods to sell to trade partners besides the cash crops that occur naturally in the territory that I own.

Access for Landlocked polities

Requiring 2/3 approval of mods, which currently means 4 mods.

Augsburg

Mods only

Tier Upgrade

When requesting an upgrade, use the following format:

*Nation (player)
**Current tier and tier you would like to be upgraded to
**Provide reasoning
**Mod response here

Economic Tier Upgrade

  • Britain (Person)
    • Tier 4 to Tier 5
    • I now have an intergrated country free of internal trade barriers, I have been out of war for some time and I haven't had any fighting in my own land in longer, I have a developed taxation and borrowing system, my population has gorwn, I have some colonies which produce cash crops and furs, the canals and roads allow internal trade and I gaining an agricultral surplus. Privateering brings some money in and France, Iberia, Burgundy all have been at war recently or currently.
    • Mod response here
  • The Caliphate
    • Tier 4, trying for Tier 5
    • Tier 4 was the tier for the Caliphate back before the Persian War. Since then, The Caliphate has dominated the Silk Road trade by land, via the Compact of Beyrut, and by sea, via the Arab-Indian Company. Not to mention the exclusive trade deals with Bulgaria and the creation of the Bank of Cairo
    • Mod response: Approved. ~Wolvesmod
  • Norway -- Dream Helix Fossil SpritePraise Helix Welcome my children Tumblr n1i7boISUv1rvlenbo1 500
    • Tier 3 trying for 4 
    • Norway has inherited and now owns sweden a tier 4 economy since we have it is only natural that we now become a tier 4 economy.
    • Mod Response- Approved. ~Wolvesmod
  • Sakha - Shikata ga nai! 02:49, January 3, 2017 (UTC)
    • Upgrade from Tier I to Tier II
    • Because of substantial trade with East Asia, mining activity, development of settled agriculture due to reforms. Also the Yakuts have long had metallurgy and more modern technology, plus greater political organization and technology than most tribes, that facilitate economic development.
    • Mod Response- Approved. ~Wolvesmod
  • Malaya (Sidewinder)
    • Upgrade from unknown to Tier II
    • Trade hotspot in Straits of Malacca, as well as upgrades in trading ports.
    • Mod response: Approved -Nate
  • Korea
    • Tier 4, trying for Tier 5
    • Korea is now China. Self-explanatory.
    • Mod Response: Approved -Nate
  • Kingdom of England and Ireland
    • Tier 3 and I would like to be tier 4
    • Well I now control Ireland, I have been doing trade with Asia, Africa and Arcadia. I got money from the loss of Avalon. I built a load of canals, my population grew. I am pursuring merchantile policies. Similiar and no longer existing European nations are listed as Tier IV and Tier V
    • Mod response: Approved -Nate
  • Tondo
    • Tier 2 and would like tier 4
    • Trade hotspot between the west and the orient. Tributary status under China provides much wealth for the nation. Tondo is also a major trading partner for multiple European nations. Tondo also has settlements in Borneo, a very resource rich area.
    • Mod response:
  • The Punjab Confederacy
    • Unknown- Should be Tier 3-(Tier4 in near future)
    • The Confederacy of Punjab has benefitted immensely from the English trade enclave in Bilaspur as well as trade agreements with several nations, such as England, Burgundy, Venice, Aryavarta (?) and Bengal. Two major ports have been built or expanded recently increasing international trade, while state roads are beginning to be developed. A merchant fleet is being built, while piracy has helped reduce nearby competitors, though trade allies (England, Burgundy) are unscathed due to deals with the pirates. Cotton plantations are being built, while infrastructure has also been build
    • Tier 3 Approved
  • Bengal Sultanate Adolf Coffee (talk) 23:09, May 3, 2017 (UTC)
    • Tier 3 trying for Tier 4 
    • The nation itself has expanded on setting up trade routes to make trade easier. Educational facilities have been made. Trade in the Med. and the Indian Ocean has expanded with a production of a variety of wanted crops. Influence and tech have helped the nation grow as a whole from other nations such as France and England. Many jobs have been made for people and production of currency has spread to become a more common use in the nation itself. Newspapers are commonly used in the nation to deliver local news and etc. which had become a booming industry. Coastal Towns and cities have become hotspots for business. Weaponry is also made based on French and English weapons. Shipyards have also expanded to create more ships to be used in trade. Silk is commonly traded with nations who make and participate in trade deals in our nation as well. Also, city upgrades have grown more common making the construction business more common and creates more money for the nation. Mines have fueled the development of high-priced jewelry as well. It only seems reasonable that as much as my nation has grown, it remains in Tier 3 but I hope by looking back at what my nation has done in the past decades, it is easy to say withought a doubt my nation deserves Tier 4. 
    • Mod Response: approved -Nate
  • Swahili Fallacyman (talk)
    • Tier 3 to Tier 4
    • Swahili is one of the dominant trade powers in the Indian Ocean. From the Arab-Indian Company, Swahili and Caliphate has dominated trade in the Indian Ocean, particularly in the West Indian Ocean. Swahili dominance on commerce had led to the develop of several banks in major cities of Swahili, as well as the formation of the World's first stock exchange, which trades shares on voyages. Introduction of Arcadian crops by Akida has led to increased variety and output of agricultural good in Swahili, and also made Swahili one of the largest cash crop and food crop supplier in the Indian Ocean. Supply of contracted servants from the interior of Africa and also hydraulic engineering funded by banks had led to mass scale plantation farming in Swahili, further increasing output. This has further benefitted trade, as increased demand for these Arcadian foods and spices made Swahili merchants one of the largest merchant force in the Indian Ocean. Technological cooperation with the Caliphate and England had led to more productive production methods, helping Swahili transition towards processed goods too. The develop of processed goods, coupled with the high supply of raw materials, meant that Swahili gained respectable textile, ceramics, sugar refining, papermaking and glass industries. Due to the high demand of merchants, Swahili shipbuilding is one of the most developed shipbuilding industry in the world, producing a merchant fleet of more than 2,000 ships. The conquest of Zimbabwe and colonial expansion also brought to Swahili multiple minerals, which further builds onto the Swahili economy.
    • Mod Response:
  • Godly Kingdom of Lan Xang 
  • Trying for Tier 3: Lan Xang has had extensive trade with Korea-China, bengal, and Cambodia. It is modernizing and borrowing technologies from Korea such as the blast furnace that could help its ecnomy Also, it is modernizes its agriculuture and irrgiation base, which could boost its population and crop output.
  • Mod reponse:
  • having computer problems, sorry the format is messed up
  • Cambodia - Derp
    • Unknown to Tier II or III
    • In the algo, it says Khmer is Tier III. Cambodia is basically the successor state of Khmer, so it should be able to get at keast a Tier II. Also extensive trade with Korea-China, Lan Xang and Malaya.
    • Mod Response:
  • Archduchy of Austria
    • Tier 3 going for Tier 4
    • Over the past several years Austria has picked up in development from Trade in Trieste, wine vineries, The New Austrian Bread Basket and more. Production of goods and agricultural development has also increased leading to a better-maintained state. Goods such as clothing and shops plus business have also increased. A variety of industries (if you look through my turns) have also made an appearance. Not only that but it would just make sense.

Tech Tier Upgrade

  • Delhi Raj (Dev271 (talk) 10:27, December 31, 2016 (UTC))
    • Unknown (Delhi is not listed). Delhi should be Tier IV.
    • Because of the use of gunpowder, artillery, firearms, communication and postal system from sultanate times, not a feudal nation.
    • Mod Response- Approved. Deadly State of Mind (talk) 13:53, January 3, 2017 (UTC)
  • Sakha - Shikata ga nai! 02:47, January 3, 2017 (UTC)
  • Korea † ⌒⌒⌒\(;ᄋ;\)三(ノ>ᄉ<)ノ ~ ("니가먼저키스해!")
    • Tier III to Tier IV
    • Korea has independently discovered gunpowder during the late 14th century, and during the same period Korea was one of the first countries to mass-implement the usage of naval artillery. In the 15th century, Korea had the first armoured ship (the "turtleship", though this is the slightly different older model mentioned in the Annals of Joseon), measured meteorology (creating the first Korean rain gauge) for agricultural purposes, and made various astronomical clocks to measure astrology. Not to mention, Korea also uses advanced firearms (such at the matchlock whose blueprints were obtained from Gurkani merchants), and locally-produced gunpowder weapons; all with the access to China, the most advanced national technologically in-game.
    • Mod response – Approved. Deadly State of Mind (talk) 13:53, January 3, 2017 (UTC)
  • Knights Hospitaller
    • Unknown to Tier III (or Tier II if mod decides)
    • The Knights have been weakened but we still have retained modern technology and have been taking in skilled immigrants building small universities and schools. We have also been building up infrastructure while we are also reorganising our military. We are non-feudal and try to encourag innovation. We are at least a tech level above the natives and higher native civilisations and are probably Tier III. If Tier III is deemed too high please place the tech at least at Tier II.
    • Tier II approved -Nate
  • Malaya (Sidewinder)
    • Unknown to Tier II (Or which every Tier the mod decides on)
    • Malaya has implemented Chinese and Aryavarta technologies into its navy, and has state capitals that are quite developed. Firearm technology has been encountered and replicated, from China or Gurkani. Trade from Europe also brings technological progress to some extent.
    • Tier II approved -Nate
  • Japan (KawaiiKame)
    • Unknown to Tier IV 
    • Japan has implmented Burgundian naval designs, recieved the idea of heliocentrism from Korea in Busan and the Papal States in Nagasaki, and has recieved technological advancements from Burgundy, Korea, Iberia, and the Papal States.
    • Mod response: 
  • Korea
    • Tier 4 to Tier 5
    • Korea is now China. Self-explanatory.
      • Mod response –Korea has independently discovered gunpowder during the late 14th century, and during the same period Korea was one of the first countries to mass-implement the usage of naval artillery. In the 15th century, Korea had the first armoured ship (the "turtleship", though this is the slightly different older model mentioned in the Annals of Joseon), measured meteorology (creating the first Korean rain gauge) for agricultural purposes, and made various astronomical clocks to measure astrology. Not to mention, Korea also uses advanced firearms (such at the matchlock whose blueprints were obtained from Gurkani merchants), and locally-produced gunpowder weapons; all with the access to China, the most advanced national technologically in-game.
        Mod response – Approved. Deadly State of Mind (talk) 13:53, January 3, 2017 (UTC)
        Knights Hospitaller
        Unknown to Tier III (or Tier II if mod decides)
        The Knights have been weakened but we still have retained modern technology and have been taking in skilled immigrants building small universities and schools. We have also been building up infrastructure
  • Tondo
    • Unknown to Tier 3
    • The influx of Chinese and European trade has bode well for Tondos technological achievements. The navy is very advanced for the standards in its region, implementing some european designs.
      • Mod response
  • The Punjab Confederacy
    • Unknown- Should be tier 3-4 (Mods Call)
    • The Confederacy has expanded technologically with many universities being opened up for research. Also foreign naval designs have been integrated with native designs creating a hybrid design. The main ports are also highly sophisticated taking 12 years of labour to build and integrates modern English technology. Trade has also helped to spread technological ideas. Former part of Aryavarta and so retains a postal system. With the former territories lacking infrastructure for firearm production, and with most of it wrecked by the Rebellion, the Confederacy utilises English aid to create firearms, and artillery and so are up to a modern standard. Naval academy trains officers to a high standard, while the Army is elite and highly trained.
    • Tier 3 Approved
  • Athabaskan confederation
    • tier one to be tier two
    • I on my own discovered agreculture and Metal working also i created a form of writing wich is a combination between hirglyps and a alphabet.also I founded the Religion of chipmunkism and because of it i got my first official laws i also got 4 villages one with a population of 7 500
    • Approved -Nate
  • Bengal Sultanate
  • Unknown- Should be Tier 4
  • The Sultanate has developed ways to build absolutely massives ships. We have also managed to gain firearms like flintlock guns and produce them on our own. We have developed an education system for reasearch and learning. Much of our tech is derived from French and English weaponry and tools. We managed to be able to make large shipyards and better methods for training our now very strong and sophisticated military. We created newspapers before they were invented in our timeline and we have a postal system. Our homes are french based as well and we also have a sewer system in our nation as well that is in each province. We also have very long well made roads. Our Navy has 100's of ships and we also have a well maintained economy and infrastructure. We also use cannons and produce gun powder plus artillery. When it comes to agriculture and domestication of animals we have also been successful. It only makes sense that my nation should be tier 4.
  • Approvd -Nate
  • Godly Kingdom of Lan Xang - Warrior
  • trying for tier 4, but if not tier iii
  • Lan Xang has imported important technologies from Korea-China, such as the blast furnaces, and thier latest firearm designs in recent years. It is created an advanced irrigigation system as well that connects the Hmong to the regular populace, and the peasants to the city. Bascially, my main justifcaiton for tier 4, is that Lan Xang is bordered by China, a Tier 5 nation, and recently has been trading alot and aquirring technology. But if that is implausilbe i will accept tier 3 instead.
  • Cambodia - Derp
    • Unknown to Tier III or IV (mods call)
    • Being a Korean-Chinese tributary, Cambodia has inherited many technologies from them, such as gun models and blast furnaces. An irrigation system is currently being created, and most roads are paved. It is also a regional trade hub.
  • Swahili Fallacyman (talk)
    • Tier 3 to Tier 4
    • Swahili is one of the technological leaders of the Islamic World (behind the Caliphate). Swahili is the proud user of many advanced production techniques, such as the blast furnace and textile, glass, and sugar manufactories. The Swahili ship building industry is one of the most advanced in the world, producing a merchant fleet of over 2,000 ships, and development of several world leading ship types. While Swahili ships are lacking in firepower due to development from merchant vessels, they pride themselves in mobility and maneuverability. The Swahili also invented ship designs similar to OTL East Indiamen and OTL Barque. The Swahili military is also a respectable force, modeled mainly after the Caliphate military as well as marine tactics developed due to our naval tradition. Swahili is able to produce cannons, ammunition, gunpowder and flintlock guns as a result of technological cooperation with the Caliphate. Swahili also has a well developed infrastructure system, with a road system from Bandar Qasim to Aliwa, and a postal system along the roads. The capital city, Mogadishu had recently undergone a new urban development project and built a well organized and complex sewer system. Newspapers are also published in Zanzibar and Mogadishu. Swahili financial technology is also extremely developed due to the large volume of trade. There are multiple banks in Swahili, as well as the world's first stock exchange in Mogadishu. Swahili also has a fully developed educational system featuring Mosque schools and Madrassas (Universities). These Madrassa contain some of the world's leading scientists and technology, especially for biology and agricultural sciences. As a result, Swahili is the independent co-developer of calculus (Rab-Nints) and the discoverer of cells. In practical purposes, the Madrassa of Mogadishu had also domesticated multiple plant species and introduced agricultural techniques. For example, Swahili was the first user of the four field crop rotation system. The finanacial system and focus on agriculture also means the Swahili have advanced hydraulic engineering technology from multiple experiments and the drier climate of Somalia.
    • Mod Response:
  • Swiss Confederacy The Expendable Broccoli Rob (Say Hi!) 03:50, June 17, 2017 (UTC)
    • Tier Unknown to Tier 2(and rising)
    • Several Universities were built, a new swiss language(to create a unified national identity), and stuff was brought back from an expedition to the Caliphate, which is a higher tech tier. 

Discussion

Information and Resources

Maps

Current Map

1654

PMIV 1654


Reference Maps

Map and List of Regions

PMIV Regions Identified
Regions
Land
  1. Arcadia Pacific North (APN)
  2. Arcadia North Arctic (ANA)
  3. Arcadia Pacific South (APS)
  4. Arcadia Central Rockies (ACR)
  5. Arcadia Central Mississippi (ACM)
  6. Arcadia Great Lakes (AGL)
  7. Arcadia Northeastern (ANE)
  8. Arcadia Southeastern Atlantic (ASA)
  9. Arcadia Gulf of Mexico (AGM)
  10. Arcadia Mexico Central (AMC)
  11. South Arcadia Pacific (SAP)
  12. South Arcadia Caribbean (SAC)
  13. Laurentia Atlantic Northeast (LAN)
  14. Laurentia Central Amazon (LCA)
  15. Laurentia Pacific North (LPN)
  16. Laurentia Central North (LCN)
  17. Laurentia Atlantic Central (LAC)
  18. Laurentia Central South (LCS)
  19. Laurentia Pacific South (LPS)
  20. Laurentia Atlantic South (LAS)
  21. Arctic Greenland Iceland (AGI)

22. Europe North Sea (ENS)
23. Europe Atlantic North (EAN)
24. Europe Atlantic South (EAS)
25. Europe Arctic (EA)
26. Europe Central Baltic (ECB)
27. Europe Central (EC)
28. Europe Eastern (EE)
29. Europe Mediterranean West (EMW)
30. Europe Mediterranean East (EMA)
31. Europe Black Sea (EBS)

32. Africa North West (ANW)
33. Africa Sahara West (ASW)
34. Africa Sahara East (ASE)
35. Africa Red Sea (ARS)
36. Arabia Central Desert (ACD)
37. Africa West Atlantic (AWA)
38. Africa West Guinea (AWG)
39. Africa Central (AC)
40. Africa East Horn (AEH)
41. Africa West Central (AWC)
42. Africa East Central (AEC)
43. Africa West South (AWS)
44. Africa East South (AES)

45. Asia North and Siberia (ANS)
46. Asia Caspian Sea (ACS)
47. Asia Central Turkestan (ACT)
48. Asia India North (AIN)
49. Asia Arabian Sea (AAS)
50. Asia India South (AIS)
51. Asia Bay of Bengal (ABB)
52. Asia Central Himalayas (ACH)
53. Asia Central China (ACC)
54. Asia Far East (AFE)
55. Asia South China (ASC)
56. Asia South Pacific (ASP)
57. South China Sea (SCS)
58. Asia Indonesia Pacific (AIP)
59. Asia Java Sea (AJS)
60. Australia West (AW)
61. Australia South (AS)
62. Australia East (AE)
63. Asia Persian Gulf (APG)

Water
Atlantic

A, B, C, D, E

Pacific

G, H, J, K, P, Q, R

Southern

F, L

Indian

M, N, O

Algo

For the algo please see the Rules and Algorithm page for everything you need. 


Rules and Algo page

General Discussion

Leaves of Absence

I will not be online because of internet problems as I am attending a wedding. I will be back online by 4 February. --Dev271 (talk) 16:55, January 28, 2017 (UTC)

Nations to choose from

Hi, I'm Firestorm. I've wanted to join PMIV for quite some time, and my friend told me it's ok. But, when I went to choose a nation, I noticed some states that were visible on the map were not found on the list. Examples include the small states in modern day South Africa and Australia. Could anyone guide me as to what countries are actually available?

Edit: is this state in Modern Day Georgia Pontus? IMG 3853

Thanks, FirestormBlizzard (talk) 07:57, May 14, 2017 (UTC)

That is indeed Pontus.

            Great Seal of the United States (obverse)    SCRAWLAND INVICTUS || REX IMPERATOR   02:40, May 16, 2017 (UTC)

Inactivity

After what length of time can somebody be considered inactive and removed from a nation? Yours, Emp --His Imperial Majesty, Emperor Romanus (talk) 08:08, May 14, 2017 (UTC)

At least two weeks or depending on the nation longer.

            Great Seal of the United States (obverse)    SCRAWLAND INVICTUS || REX IMPERATOR   02:40, May 16, 2017 (UTC)

Mod event suggestion for Borneo

Tondo invades Borneo because of it's colonial ambitions. It fights the Sultanate of Kalimanstan following its capture of Borneo, who temporarily halts Tondonese advances in Indonesia.

user talk: Warrioroffreedom123 19:01, May 14, 2017 (UTC)Warrioroffreedom123

How Does a Tribe become a Nation in this map game?

Sorry for being such a scrub.

FirestormBlizzard (talk) 07:30, May 16, 2017 (UTC)

Lol firestorm

the great lord of swift birds (talk) 23:38, May 17, 2017 (UTC)

Objections

Sorry, but a number of users are actively responding to my turns despite them being secret. For example, many nations have begun anti-piracy operations against me despite me at no time illegally preying on their shipping. In response to me SECRETLY hiding a limited number of 'citizens' in un-occupied areas of the East African coast, NOT ACTUALLY DOING ANY PIRACY, I have had nations attack me. My turns are secret so this is rather unfair, but the two nations doing so are both moderators so I do not want to anger them. -Emp

An idea on how Long to wait for a response to my colonial ambitions?

Yup, I wanted to know an estimated time it will take for me to get any responses on the talk page.

Thx, FirestormBlizzard (talk) 12:08, May 19, 2017 (UTC)

Helping Sultan Whateva post

Hello.

I need you mods help with getting Sultan Whateva able to post. I am currently posting what he tells me on discord, and yes, I can do it, Person did it with oct, it has been done multiple times before. But we have a player who cannot edit the page, and I want that to change.

user talk: Warrioroffreedom123 12:29, May 21, 2017 (UTC)warriorrofreedom123

What does this actually mean

The Earl of Oxford lauches a coup to take out the King of England

It's kind of vague as to what happens here. I mean how does he launches a coup, does it succeed? Is it up to my interpretation? Person67 (talk) 05:28, May 25, 2017 (UTC)

Your actions decide whether he succeeds or not. it's based it off the Earl of Essex revolt in OTL Oh, I didn't mean to push that button!Oh, well leave a message I guess 02:20, May 26, 2017 (UTC)

HELP

Can i please have help with an algorithm? I need to know if me attacking Chinook worked.

Event suggestions III

Some suggestions for events and states (or ATL equivalents) that could appear, as of 1701.

  • A great migration of Fula nomads into western Mali causes the west coast to fragment into independent states. The Fula carve out their own empire, known as Great Fulo (only triggered if Morocco invades Mali).
  • In eastern Borneo, the Kingdom of Kutai Kartanegara conquers its neighbor, Kutai Martadipura, uniting Kutai under a single dynasty. (Kutai has existed for centuries, maybe now it can be shown on the map?)
  • A prominent Maratha warrior of the Bhonsle clan is proclaimed King of the Marathas and promptly invades Goa. (Not Punjab, for real this time)
  • Lan Na drifts into de facto independence from Siam, but remains a tributary.
  • Java erupts into civil war due to dynastic claims and old rivalries. Various pretenders emerge to claim the throne or establish their own kingdoms, some asking for support from France, Burgundy, or Iberia. The effects of the war reach far beyond Java, though, as neighboring states see an opportunity to revolt against foreign rule in absence of a strong military presence. The interior kingdoms of Bali expel the French and regain independence. Revolts occur in Timor, Brunei, Banten and Sumatra, while unrest reaches all corners of Indonesia.
  • In the wake of the Caliphate's numerous power struggles, the Mehri people found a new dynasty in the Mahra region of eastern Yemen. The Mahra Sultanate is self-ruling and subordinate to the Caliphate, but altogether separate from the Jaffarids. The island of Socotra soon comes under Mehri influence, as they share a similar culture and would have better protection under Mehri rule than under the Qamarids of Madagascar.
  • Kuba and Lunda revolt from Al-Afriqia for religious reasons. Kuba raises a sizable army, while Lunda is protected by its geographical isolation.
  • The kingdoms of Ndongo and Matamba unite.
  • With the influence of the Caliph diminishing, the Kingdom of Kaffa and the Oromo Kingdom of Jimma break off as independent.
  • The Qamarids, ruling from Madagascar, are unable to hold any direct influence over Somaliland after being separated from their Omani homeland and vassalized by the Swahili. Realizing this, the Somali expel their former overlords from Berbera and Bandar Qasim.
  • The Kingdom of Gorontalo conquers the northern tip of Sulawesi from Banggai.
  • The Empire of Kanem-Bornu begins to decline and sees a reduction of territory to the area around Lake Chad.
  • The Kingdom of Shilluk is founded on the banks of the White Nile in Sudan.
  • A new khanate forms in Xinjiang around the city of Kumul.
  • The Kazakhs revolt from the Great Khanate, establishing their own Kazakh khanates in the western part of the realm. In the midst of the revolt, the Torghut Oirats begin a migration west in search of better pastures, expelling the the resident Nogai from the Caspian Sea and encamping on Russian territory near the Volga River.

Other events

  • Pirates attack settlements in Newfoundland and Labrador.
  • Corruption grows in the French Bahamas after it is discovered that the colonial governors accepted bribes from pirates.
  • An earthquake hits Jamaica, causing extensive damage to coastal settlements on the island. Much of Port Royal is swept out to sea.
  • The Wabanaki raid European settlements in northern Arcadia, from Nova Belgica and Prins Rupert Island to the English settlements along the St. Lawrence River.
  • After over a century of stagnation, the tribes of the Great Khanate now feud for internal power, resulting in a very decentralized state. In many areas, national unity gives way to tribal identity, leading some to question the authority of the Great Khan. The Oirat tribes in particular rise to prominence, and other areas become autonomous in Xinjiang.
  • Gold is found in In the Californian state and near its borders.

Updated periodically. 

General534 (talk) 17:00, May 30, 2017 (UTC)

I agree with these, except for great fulo. In order for great fulo to happen, Morroco must invade Mali. That is why great fulo formed otl, morrocan invasion of Songhai. 

user talk: Warrioroffreedom123 15:43, June 2, 2017 (UTC)warrioroffreedom123

Fair enough, but Morocco seems to be leaning in that direction anyway so it's only a matter of time. General534 (talk) 10:18, June 3, 2017 (UTC)

French Revolution Event Suggestion

Background: Alright, France is in the perfect state to have a revolution. It's colonial empire is weakening, it is gettng outclassed by other powers (England and Burgundy), and revolutionary ideas are probably spreading from Belkas and from the French Colonies.

My Suggestion: My suggestion would be a series of events, starting with the king's assassination, that would make a revolution.

New nations

I have a few questions about creating a new nation:

1. Can the new nation be created inside another nation? For example, If I decide to create a new country that would take away half of a pre-exsisting country, would that work?

2. What are great nomadic hordes?

3. What is the difference between tribes and countries?

4. When does a tribe becomes a country?



As one of the mods of the game ill be happy to answer your questions.

1. No a new nation cannot be created like that out of another one like your speaking of. Some of these users have been involved for all or most of the game and turning around and taking it all away for someone else to have their way with half their country just isnt fair. However if a nation revolts away and tries to become independent like for example Ireland revolting from Great Britain, you could take over as soon as Ireland was independent fighting or after they won or secured said independence.

2. Great Nomadic hordes were a powerful force in the beginning of the game that have more or less fallen off due to the evolution of military tactics and them getting mauled pretty bad in the 1500's. there are only two major ones left and they are truly not even that "great" anymore

3. The Difference between a tribe and a nation is a Tribe is a group of people that more or less has not truly settled down and become a bound to the land society yet. Its like looking at the Aztecs vs the Comanche. The Aztecs have established language, huge cities, highly developed culture. A Tribe while maybe having highly developed culture, does not have huge cities, usually doesnt have their language written down either.

4. A tribe becomes a country when they settle down and start establishing permanent settlements, farming etc etc... it takes a good amount of time and usually going from a totally unsettled tribe to society requires either centuries of development or outside interference.


The Wings of Freedom #FP Wings of freedom 2 (Talk to Me)


Thank you for the quick response! So, if I understand this correctly, half of the country could, theoretically, become a new country, if it would revolve. How does this work? When does a nation revolve?

GreenPotato 19:16, June 8, 2017 (UTC)

He means "revolt", as in "rebel". For instance, Scotland could revolt from England and become independent. General534 (talk) 15:28, June 9, 2017 (UTC)

locked

why is it locked IkeAngew (talk) 16:34, June 12, 2017 (UTC)

Tripolian Invasion of Southern Egypt Algo

Prewar Stage 

  • Ethiopia :86
    • ​Population: (15 million): 60
    • Government: Absolute Monarchy - + 6
    • Economy: Tier II +10
    • Technology:  (Tier III) +10
  • Tripoli state:76
  • '  population: '(10 million): 40
  • Government: Oligarchy/Council - +6
  • Economy: Tier III - +10
  • Technology:Tier IV - +20

Invasion of Southern Egypt

    • Tripoli: + 21.37
      • Army Size: (65,000) + (16,250) = 81,250 (24.37)
      • Navy Size: (300) (30.5)
      • Location: Near a major river or the coast with naval superiority: -3
      • Great Leader: +0
      • Attrition: +0
      • Blunder:
    • Ethiopa: + 23.5
      • Army Size: (75,000) (22.5)
      • Navy Size: 0
      • Location:Near a major river or the coast: +1
      • Great General: +0
      • Attrition: +0
      • Blunder:
  • Result
    • Maghrib: 
    • Ethiopa: 
    • Battle Tier: Tier 3

Battle of Faiyum

Prewar Stage 

  • Ethiopia :86
    • ​Population: (15 million): 60
    • Government: Absolute Monarchy - + 6
    • Economy: Tier II +10
    • Technology:  (Tier III) +10
  • Tripoli state:76
  • '  population: '(10 million): 40
  • Government: Oligarchy/Council - +6
  • Economy: Tier III - +10
  • Technology:Tier IV - +20

Faiyum Battle 

    • Tripoli: + 20.87
      • Army Size: (65,000) + (16,250) = 81,250 (24.37)
      • Navy Size: (300) (30.5)
      • Location: Near a city: -3.5
      • Great Leader: +0
      • Attrition: +0
      • Blunder:
    • Ethiopa: + 20
      • Army Size: (75,000) (22.5)
      • Navy Size: 0
      • Location:Near a city: -3.5
      • Great General: +0
      • Attrition: +0
      • Blunder:
  • Result
    • Maghrib: 
    • Ethiopa: 
    • Battle Tier: Tier 2

Tripolian push for Occupied Egypt

  • Ethiopia :86
    • ​Population: (10 million): 60
    • Government: Absolute Monarchy - + 6
    • Economy: Tier II +10
    • Technology:  (Tier III) +10
  • Tripoli state:76
  • '  population: '(10 million): 40
  • Government: Oligarchy/Council - +6
  • Economy: Tier III - +10
  • Technology:Tier IV - +20


    • Tripoli: + 21.37
      • Army Size: (65,000) + (16,250) = 81,250 (24.37)
      • Navy Size: (300) (30.5)
      • Location: Near a major river or the coast with naval superiority: -3
      • Great Leader: +0
      • Attrition: +0
      • Blunder:
    • Ethiopa: + 23.5
      • Army Size: (75,000) (22.5)
      • Navy Size: 0
      • Location:
      • Near a major river or the coast: +1
      • Great General: +0
      • Attrition: +0
      • Blunder:
  • Result
    • Maghrib: 
    • Ethiopa: 
    • Battle Tier: Tier 3
  • ======PUSH FOR WADI SOMETHING======
  • Ethiopia :70
    • ​Population: (10 million): 40
    • Government: Elective Monarchy - + 5
    • Economy: Tier II +10
    • Technology:  (Tier III) +10
  • Tripoli state:76
  • '  population: '(10 million): 40
  • Government: Oligarchy/Council - +6
  • Economy: Tier III - +10
  • Technology:Tier IV - +20


    • Tripoli: + 48.82
      • Army Size: (65,000) + (16,250) = 81,250 (24.37)
      • Navy Size: (300) (30.5)
      • Location: Near a city: -3.5
      • Great Leader: +0
      • Attrition: +0
      • Blunder:
    • Ethiopa: + 20
      • Army Size: (55,000) (16.5)
      • Navy Size: 0
      • Location: Near a city: +4
      • Great General: +0
      • Attrition: +0
      • Blunder:
  • Result
    • Maghrib: 
    • Ethiopa: 
    • Battle Tier: Tier 3

Bremerhaven vs Scandinavia

Prewar Bremerhaven Population: .04 Government: 7 Economy: 5 Technology: 20 32.04


Scandinavia Population: 32 Government: 7 Economy: 30 Technology: 30 99


Battle stage Bremerhaven Army Size: 2 Navy Size: N/A Great Leader:N/A Location: Capital from the sea +10 Attacking Center of Government +4.5 Attacking City + 3.5 Blunder: -3


Scandinavia Army Size: 53 Navy Size: 3 Great Leader: N/A Location: Capital From the sea - 10 attacking center of government - 4.5 attacking city- 3.5 Blunder: -1

Post war Bremerhaven Total score: 52 Scandinavian Total Score: 139 237%

Prewar Bremerhaven Population: .04 Government: 7 Economy: 5 Technology: 20 32.04


Scandinavia Population: 32 Government: 7 Economy: 30 Technology: 30 99


Battle stage Bremerhaven Army Size: 2 Navy Size: N/A Great Leader:N/A Location: Capital from the sea +10 Attacking Center of Government +4.5 Attacking City + 3.5 Blunder: -2


Scandinavia Army Size: 58 Navy Size: 3 Great Leader: N/A Location: Capital From the sea - 10 attacking center of government - 4.5 attacking city- 3.5 Blunder: -4


Bremerhaven total score: 53 Scandinavia Total Score: 140 264% + 237%





Blunder: -9 37.5

Saxony total score: 36.5 Scandinavia total score: 105 204% + 294%+ 291%

[MOD EVENT REQUEST] Italy: The Powderkeg of Europe

Also posted on my Sicily OOC:

This may be a bit random, but do you think it would be appropriate to name Italy this timeline's "powderkeg of Europe?" With Bulgarian dominance in the Balkans, this most certainly can't be applied there. However, throughout this game, the various powers have been competing for influence in Italy, sometimes leading to bloody conflicts: the Kingdom of Italy, the Sicilian War of Independence, Papal expansion wars, and now the current Italian Crisis. As of right now, even with negotiations in Rome, we're on the verge of a Seven Years' War.

I think it would be appropriate for, as an event in 1731, that a European country (preferably a neutral one) publish a newspaper giving Italy that title.

--Orange (talk) 19:35, July 13, 2017 (UTC)

Reference map of India

Since there has been some confusion about the various kingdoms of India, here is reference map and table of nations from the late 1600s. Foreign relations of each state may have changed significantly since the Treaty of Gaya. For instance, Malwa and Goa are currently influenced by European powers. General534 (talk) 23:18, July 13, 2017 (UTC)

India version 4

India circa late 17th century

Map index Name Form of government Status
1 Srinagar Shahdom Garhwali state
2 Kumaon Kingdom
3 Nepal Kingdom
4 Punjab Rump state
5 Delhi Primary Rajput state
6 Awadh (Patna is in Bengal) Aryavarta rump state
7 Western Rajput states Principalities Tributary of Delhi
8 Malwa
9 Khandesh
10 Gwalior Kingdom
11 Maratha states Principalities Tributary of Goa
12 Nagpur Kingdom
13 Jagdalpur Kingdom
14 Goa Sultanate

Mod event complaint

Prussia has a quick restoration movement, led by a cabal of 40 nobles, proclaiming independent Kingdom of Prussia and Luxembourg once again. The military is generally undeceided, leading to a civil war in the nation. 

With no clear winner in sight, the prussian civil war continues, including many bloody battles.

For christ sake, the first mod event just shows a general lack of knowledge. Prussia and luxembourg is indepdent of Burgundy, they share a monarch. It would be one thing for a rival claimant to the throne or for the Prussians nobles to argue for a Parlimeant so they could check the power of a foreign King. This event is confusing as anything though. Yet I will presume the basic idea of it is one side wants to support Burgundy and the other side wants to not be allied with Burgundy.

The second mod event is just lazy. The civil war just contuines, I understand mods have limited time especially now some of them are moving around and lack internet but you can't just make civil wars and then do events like that. Some bloody battles, for fuck sake. At least think a little bit about a civil war or just ask a user who is a player in the area for an understanding of what is going on. This mod event with Saxony and Bohemia shows a shocking lack of thought from the mods. Bohemia is larger than Saxony yet Saxony is just marching in. Take the time to think about events rather than just drop interesting or violent ideas. Yes being a moderator does unfortunately take precious time which many of us not gifted with but then draft in more moderators do not just do this. Person67 (talk) 23:22, July 15, 2017 (UTC)

Britain develops modern warships (this makes you the first with the new ship stuff Person you have 15 years use it wisely).

This mod event appears to be entirely arbitrary. Other nations have had ships of the line since the 1600s alongside Britain. I'd argue that none of them deserve to be first or have a head start of 15 years, when the concept has been around for 80 years. Grant the algo bonus to those who have seriously developed the technology in their turns (Britain, Burgundy, Belka, maybe Russia), and make the rest wait 15 years. General534 (talk) 04:12, July 17, 2017 (UTC)

Mali event suggestions

Following Maghreb's invasion, the Empire of Mali collapses into fragmented states vying for regional power. Actual Maghrebi control rests in the Timbuktu area, while the rest of the empire rejects the authority of the puppet sultan. The central Mali rump state (ruled by the sultan's son) remains under Maghrebi influence but is de facto independent.

A great migration of Fula nomads into western Mali upsets control of the Atlantic coast, as many new kingdoms spring up in the wake of Mali's collapse. The Fula carve out their own empire, known as Great Fulo.

These don't necessarily happen in the same turn, but they can. General534 (talk) 17:59, July 17, 2017 (UTC)

Responding Events to Ethiopia

(Ethiopia became a hermit kingdom and one giant monastery, this can't make muslim communities, the caliphate in Cairo, and traders who make money by going through egypt)

After the Emperor closing off the borders and declaring Ethiopia a theocracy, several Muslim communities in Egypt declare their independence.

The Caliph denounces Ethiopia for closing its borders and not allowing Muslims to visit him.

Or something like that. Squidzo's meat house (talk) 16:46, July 19, 2017 (UTC)

Available Countries

Hi, I'm a bit confused as to what nations are available. Could anyone help me out? I am especially interested in the large Anatolian Nation. I would like to know its name please (I assume it is the Emirate of Rum).

Thank You, FirestormBlizzard (talk) 07:13, July 20, 2017 (UTC)

Yes, the large country in central Anatolia is Rum and it's available. It's also probably a sultanate by this point. General534 (talk) 00:24, July 21, 2017 (UTC)

Request to join Map Game

Could I join this map game as either the Apache, Navajo or Pueblo Native American Tribes?

KingCor1 (talk) 16:03, July 29, 2017 (UTC)


Pueblo are taken. Apart from that, you do you babydoll

--They Call Me Guns

Map Change

Could add my claims the go from hupa to OTL coosbay and the Yurok and Karuk to my country here a map of it

A simple question from an old man

Where is discord? Heh.

Flag of South Korea PitaKang- (Talk to me | Kill count: 8)

We have a discord now?  -Toby

Mein gott, I was just about to ask this question...(well, mostly along the lines of "howdo I gain access the discord")-Lx (leave me a message)Azarath Flag 01:23, August 29, 2017 (UTC)

Yo, another question from another old man, how do I join the discord? Flippedlion NicDonalds Lionsymbol 23:11, September 6, 2017 (UTC)

Heres a link https://discord.gg/WmTEvk3             Roman Crown   The night is dark and full of terrors. 

Leaving PMIV

In case no one caught this on Discord a few days ago, I've officially quit PMIV due to school, and because I've frankly lost enjoyment for the game. No one is at fault for this, I'm just a bit worn out. This means I will no longer be making maps either (I suggest whoever wants to replace me as mapmaker ask the mods first though).

If anyone has questions they can PM me on Discord.

Thanks for the game, friends, and may it not descend into ASBness!

Farewell,
General534 (talk) 13:42, September 10, 2017 (UTC)

Resignation

Hello,

You all know no one loves this game and everything it stands for as much as me, but I will have to take this moment to bid adieu. My skills as a mod and a player are not suited for the modern era, and would only cause more grief than I already caused in the past. You all are the best set of people I could as for to play this game, and you all should be very proud of the collective project, and integrated universe you continue to help forge. I will try to stick around as an emeritas or other beurocratic-sounding unofficial role, who knows. 

Without further ado, I'll catch you all in the 21st century Oh, I didn't mean to push that button!Oh, well leave a message I guess 00:38, September 18, 2017 (UTC)

inb4 Nate comes back 30 turns later as a mod like last time † ⌒⌒⌒\(;ᄋ;\)三(ノ>ᄉ<)ノ ~ ("니가먼저키스해!")

n8 is just an attention whore who wants ppl to throw kebabs at him † ⌒⌒⌒\(;ᄋ;\)三(ノ>ᄉ<)ノ ~ ("니가먼저키스해!")

Goodbye Nate Dev Here (Beware) 04:41, September 18, 2017 (UTC)

Aww, bye :( you were a good guide and I hope we can still talk :) byyye -Ethiopian Empire The History Nerd

My map changes

Basically I Annexed Modern Day Ethiopian Lands, so yeah, I am The Empire of Ethiopia BTW

Hawaiian Map Changes

PM4 Pacific 1750

Not sure where to post this so I apologize if this is in the wrong spot. Can Hawaii's expansion be added to the next map? Here is a map of the territory in 1750, which is more or less accurate for what Hawaii has currently. From this map the Northwestern Hawaiian Islands, Line Islands, and Marshall Islands should be colored. Also, not shown on this map, the Santa Cruz Islands (northwest of Tonga) should also be colored. If you'd like you can also add the other green NPC states on here, and if you do, the Polynesian Confederacy should be colored as a vassal/puppet of Hawaii, and should basically encompass all of OTL French Polynesia. Thank you, Hquvfrioyle Lilenofryn (talk) 18:28, September 18, 2017 (UTC)

This is a really cool map of ATL Oceana, but I'm kind of hurt you never included Uluru :/ Oh, I didn't mean to push that button!Oh, well leave a message I guess 21:47, September 18, 2017 (UTC)

This is an old one from before I knew about Uluru actually, but I'll be sure to include them on the next map. Hquvfrioyle Lilenofryn (talk) 00:23, September 19, 2017 (UTC)



Kahanate invasion of Kashmir Mapu Change

Khannate kashmir

Questions about Principia Moderni series in general

So I have some questions about the Principia Moderni series like...

How long does each Instalment of the series take? Do people get to suggest Nations for the next PM?

Those are my basic questions :)

fix map

put me and my claims on it ISSACANGEW (talk) 04:30, October 1, 2017 (UTC)

Mistake on 1800 map

Ok the latest 1800 map,there is a mistake, Egypt is shown to own the Sudan Region, but it doesn't according to the Treaty of Baghdad, it only owns modern day Egypt, Ethiopia still owns The Sudan Region.

not only that my nation is not even on it ISSACANGEW (talk) 19:14, October 1, 2017 (UTC)

Brony in the Marines (talk) 00:14, October 2, 2017 (UTC)Brony in the MarinesBrony in the Marines (talk) 00:14, October 2, 2017 (UTC)

Can I join in?

Apparent Mistake in Current Map

In the latest map during this time, the 1821 map, has an error that goes back to the 1812 version if I'm not mistaken. Java is mistakenly represented as French-influenced rather than Japan, and I did not find any post or mod event relating to this transfer of power.

Sidewinder "Take your arms, and ignite the revolution"

Mod abuse/Scraw’s Down syndrome.

I was banned from the game for 30 days for being a “fake egypt” or “nation theft.” The mahdist state is NOT Egypt, it could only be argued as Sudan, however mod event implies mahdist supporters captured Cairo. The only explanation is Scraw either A. Can’t read, unlikely, he can read other nation titles. B. Trolling, mod trolling, abusing mod power, the only other explanation. I will not be a fucking viva and still post until unban is confirmed, however Scraw needs some special edd for his Down syndrome. If he disagrees with the plausibility of my post, he can scratch it out as implausible and give me a strike, however this is textbook mod abuse. user talk: Warrioroffreedom123 02:38, December 28, 2017 (UTC)warrioroffreedom123

I'm not Scraw, but some advice I would give is to firstly not be as argumentative or say anyone has down syndrome, as that will just make Scraw or the other mods reject your complaints outright. You should explain the problem more clearly. I believe the problem is that you can't just create a nation like that from another nation. As far as I can tell the "Mahdists" didn't exist until you posted as them, so that alone is enough for you to get in trouble. And you may not be "Egypt" necessarily, but perhaps Scraw was saying you are "Fake Egypt" simply because you are splitting from Egypt. Not to mention you talk about Cairo and parts of Egypt in your turn ("The mahdi plans to govern from Cairo as the new leader of Islam against the infidels"). So going forward I would recommend you wait out your ban (continuing to post will only make it worse), and sign up as a nation on the nations list, not add a new one (also you added your nation to Southeast Asia, but that is besides the point). Again I'm not a mod, that's just my advice. Hquvfrioyle Lilenofryn (talk) 03:04, December 28, 2017 (UTC)

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