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We are a community for creating fictional alternative histories. We hope you will feel at home here and wish you good luck contributing to our ever-growing collection of timelines.
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- 1 Turn Of The Century
- 2 Night of the Living Alternate History
- 3 Moderator
- 4 Duplicates
- 5 Flag
- 6 Correct File Names
- 7 1668 Post
- 8 Koori Stuff (PMII)
- 9 Brighton
- 10 NotLAH Map
- 11 RE: Koori Union PMII
- 12 Greetings From The Great Haruwin!
- 13 Futura Terra Map Game
- 14 Fiji
- 15 Greetings From The Selk'nam
- 16 PMII
- 17 Romae Delenda Est Begins
- 18 PMII
- 19 PMII (Urgent)
- 20 Rebuild
- 21 RE: Faroes
- 22 Chile
- 23 Human History Experiment
- 24 Re: PMIII
- 25 Congratulations
- 26 Hey
- 27 Medieval Age: AOK
- 28 Axis vs Allies R-word (Map Game) []
Turn Of The Century
I won't hand over territory but i want an alliance with Britain. also if war with russia were to happen an attack to their centre woud completely disorient their forces., also i wont harm british colonies but i have an investedinterest in the rest of east asia. nkbeeching so in the end you up for smashing russia? the time for war is coming close, im going to follow through i need to know your supporting me though because of the whole balance of power, ill have prpblems against germany if they enter, and we could balance that and come out both benifiting greatly.
Night of the Living Alternate History
I think its super implausible for for a European nation (the Europeans respecting the Roman Empire and all a lot more than other parts of the world) to destroy a former colony of Rome (London) which is also their former capital. Especially with all the countless artifacts being uneartherd in that city almost monthly the governman would definetly try to preserve it more. I under stand you didn't completely destroy it, but dropping bombs and painting the streets red is not very plausible. Also, I'm no bomb expert but I think that the Londom subway, which survived countless V2 rockets from Nazi Germany, which are basically mini-nukes, would then be destroyed by some depth charges. If you still find this plausible somehow, then if you could at least change it so that London becomes a UK Puppet or a vassasl it would be apreciated and calm down Local Mafia Boss Daxus Inferno (talk) 18:22, March 30, 2013 (UTC)
I brought up Rome because Europeans really like Rome, and wouldn't destroy a thriving former-Roman-colony that had artifacts constantly unearthed. Also about historical places, THE ENTIRE CITY IS HISTORICAL! It is over 2,000 years old, and things are being unearthed EVERYWHERE. Justa few months ago they found an old English king under a parking lot! Daxus Inferno (talk) 18:42, March 30, 2013 (UTC)
Hi, im playing as Scotland, and seeing as the UK is at war with me to get me to rejoin the union, can i just rejoin it? I'll become part of the UK but with autonomous powers. Zealus333 (talk) 2 MArch 2013
Hello, I am argentina, I was hoping to come to negotions to purchase or trade for the Falkland Islands, South Georgia and the South Sandwich Islands, and Tristan da Cunha. In exchange I was hoping to begin a coopertive research program on Tristan da Chunha, allow you to keep naval bases on all 4 island groups, and hopefully begin a long term trade agreement. Non-dependant on your response to this, I was hoping to receive military support to clear out my capitol - Buenos Aires. If this results in a long term defense agreement such as a Atlantic Treaty Organization or such maybe Antartic?, I would love to help construct it. G greg e (talk) 17:45, April 10, 2013 (UTC)
Hi, Local Mafia Boss (talk) here, I'm playing as Falklands now, I would like it if you didn't attack me because of when I was London. I haven't done anything to agrieve you, so please don't bear a grudge. Local Mafia Boss (talk) 15:46, April 12, 2013 (UTC)
Hello, I am still interested in purchasing the island of Tristan da Chuna. And i am interested in forming a trade deal, as i have oil, minerals, and other resources. G greg e (talk) 18:00, April 13, 2013 (UTC)
In that case can we build a joint research and navel bases? Also thank you for your peaceful attitude toward the Falklands, Argentina, and the whole of the UR G greg e (talk) 18:08, April 13, 2013 (UTC)
I have read it all. So what would you like me to post? I posted a trade diplomacy on the page, however, it could be more specific. Also would you like to create our precurser to the UN. It could be invaulable to create it now, and with us being the first members, the benifits could be enourmous. G greg e (talk)
I'm on the Isle of Man now, so you can have the Capital City, but I've kept my resources, and got some nukes, so don't try to invade. I'm still playing as London though, I'm just not in London. I would Nuke the City if I were you, it only has Bankers and zombies in it. Can't do that now, just leave me alone Local Mafia Boss (talk) 17:02, March 29, 2013 (UTC)
Greetings. Recently, you have uploaded several files on this site that are duplicates. Please keep in mind that many of the flags used on Wikipedia and Wikimedia Commons have also been uploaded to this site — with all of them having been uploaded under the same file names used on those sites (making it quite easy to locate any files you may need).
The following uploads have have been removed from this site, and have been replaced with the following correct files:
- File:Northern Ireland Flag.png → File:St Patrick's saltire.svg
- File:London Flag.png → File:Flag of Greater London.svg
Sorry i was unaware, i shall do this from now on. Hailstormer (talk) 03:36, March 30, 2013 (UTC)
Correct File Names
Greeting. Recently, you uploaded a file called "File:Flag of Royal France.png". While this isn't a duplicate on this site, it does appear to be taken from a file on Wikipedia. In the future, please use the same file names from any files uploaded from Wikipedia. I would also recommend uploading any files from Wikipedia as their correct file type (in this case, SVG), and not an alternate file type. Please keep this in mind for the future. I will be deleting your file, and I have replaced the links that it was used on to the correct file name. --NuclearVacuum (Talk) 19:32, April 5, 2013 (UTC)
I apologise and will keep this in mind for the future. Hailstormer (talk) 19:57, April 5, 2013 (UTC)
I have reviewed the post and uncrossed it, The other mod was too harsh. However my advice for you is to ask Collie to change nations so you will not get completely steamrolled and stomped on after industrialization begins. Scandinator (talk) 02:44, April 14, 2013 (UTC)
Ok, I will get u some weapons and stuff, but you must allow my missionaries into your nation. So I will send you some crops and ammunition and from my side I will send in some translators and advisiors too. I will try to get your nation to be ready for European colonisation and get an alliance with you too. Is that ok? :L Imp (Say Hi?!) 14:59, April 15, 2013 (UTC)
Hey man. Now I know you are playing in Australia, but it is against the rules to get the other nation to join yours. Its just not possible. As you are now a nation, work on centralising your government, rather than just keeping them tribes. Try to make a sole leader or something and get a united army for your nation. You can only expand 10000km every turn now so be wise. I'm sorry, but this is what the rules say. Imp (Say Hi?!) 19:50, April 17, 2013 (UTC)
Look that is implausible. The size you had the Koori Union in your map was also implausible. The size now is plausible. So that is why. I'm sorry, but it would not work.
I only uploaded the one map for 1675 showing the Koori union on the eastern coast of Australia. You can't have two nations. Or one nation with such a large gap inbetween its two parts. So I have no idea what you are on about with me changing the map as I only had uploaded 1 map. VonGlusenburg (talk to Von!) 16:15, April 18, 2013 (UTC)
They'd be a good first choice of a place to colonize, but you don't really have a navy. Spend about 20 years actually making a navy then go colonize them. VonGlusenburg (talk to Von!) 17:14, April 18, 2013 (UTC)
And expansion is documented on a map made every 5 years, so your expansion will be shown in the 1680 map mate. Just the reason why I am reverting your map, it will all be there (your expansion) on the 1680 map. :D Imp (Say Hi?!) 20:40, April 18, 2013 (UTC)
Koori Stuff (PMII)
Indeed you can ask them. In return I would like you to become a protectorate of Orissa. Changes nothing, just gives you my international backing (so a little resistance against the Europeans). It will mean you will have to support me in wars I need your help in, but that's basically what happens in an alliance.
Well, it would have meant that if you ever went to war, then I would have entered into a coalition with you. Now it means I lend support which doesn't really change the algorithim. But no, our deal stands. :L Imp (Say Hi?!) 20:56, April 18, 2013 (UTC)
Fine, I agree about the advisors and stuff. But I just cannot give you everything in one year. It has to be a gradual process, when the SOC (Southern Oceans Company of Orissa) see that their projects are working, then ships will be presented to you (look, I do not have that much to gain here, you do). BTW, I have offered to build a port in your territories as long as we get a share of the profits. If you want, we could build multiple ports in your nation if we are promised a portion of the profits.
But I just found a problem. Sooner or later you will begin to have a smallpox emidemic as well as the common cold epidemic. Now these wiped out a lot of aboriginis in OTL, along with exessively harsh European treatment, but here we could skip all that. Imp (Say Hi?!) 20:47, April 20, 2013 (UTC)
How? Well, I could have one of my workers transport the cold by coming into contact with a group of aboriginis. Now the cold will be weak, so if will kill less people, but over 6 years (beginning from the next turn) I would say you will have to state you population dies in large numbers. I think 20% will die (and that is a good number). This will mean your people will develop a resistance to the commoncold the rest of the world has. Smallpox will be harder to work on. :L Imp (Say Hi?!) 20:50, April 20, 2013 (UTC)
Its not an epidemic, but it was referred to as the cold from which an old man would die (I read this in Walkabout - the novel). What is your plan for the smallpox epidemic. :L Imp (Say Hi?!) 20:58, April 20, 2013 (UTC)
Actually, don't start the Smallpox epidemic yet. Let your population recover. Start it somewhere like 50-70 years later. I'll have the chance discovery of cowpox and then when the epidemic strikes, the first vaccination will be made for the people of the Koori. :D Imp (Say Hi?!) 21:26, April 20, 2013 (UTC)
Yea! I've been thinking about how to make your population grow. I have an idea. I am not sure if you will accpet, but I could have a steady stream of my citizens moving to an allied nation to set up a new life. They will soon assimilate with the Kooris (I'll make sure to send a large amount of men first as they will mix with the Koori women pretty quickly). Then later on some families whose children would also marry into the Koori. The other advantage is that this will bring about your modernisation quicker as the "civilised" will help modernise tribal ways and eventually make the small tribes unite into larger "state-like" entities. The number coming in to your nation will not be so large until the 1700s as ships transportation techniques are not that good. So only a few thousand will arrive every year uptil 1700-10, then the number will slowly increase.
I have also been thinking about your port deals. I would say 60-40 first ten years, 65-35 next ten years, 70-30 the ten years after that and then 75-25 the decade after that. By the 5th decade, the share will be 80-20. I need this so that the SOC don't lose interest in the state and so that smoother trading can occur. Plus, most of your trading will probably start to turn profitable toward the future, when you have the greater share anyway. :D Imp (Say Hi?!) 21:43, April 20, 2013 (UTC)
I can sell you the lands if you promise to have Taoism and Shintō remain official religions there. I was planning to expand all the way to Fiji eventually after I colonised OTL Papua New Guinea, but I can change my plan so when it comes time to colonising Australia, I'll colonise the Northern part of Australia instead. -Kogasa 2013年4月21日 07:04:33 (JST)
I accept your proposal. -Kogasa 2013年4月21日 08:07:27 (JST)
Just copy everyone else's algorithm's to use the correct format, then just add in the relevant numbers to it. If you go wrong with your algorithm either I or someone else will see it on the talk page and amend it where necessary. And yes you can do that though I think that'd be represented as being part of your nation though a different state/region/prefecture within your nation. Subdivisions of your nation are perfectly fine though they won't be shown on the actual map, instead just as part of your main nation. VonGlusenburg (talk to Von!) 12:40, April 21, 2013 (UTC)
I'm going to turn down the offer. I have plans for this colony and I have no interest in Western Australia which is likely to be contested by 3 different nations at the moment. Scandinator (talk) 14:38, April 21, 2013 (UTC)
No it was perfectly justified. You can't expand so that you take over all of eastern australia within a year. Buying a colony from Japan when you don't know the language, have a navy or any money is also ridicious. You are really overstepping your mark. VonGlusenburg (talk to Von!) 18:10, April 22, 2013 (UTC)
I have to admit I crossed out the post. It is in gross violation of the rules. You can't buy the islands without having diplomats learn the Japanese language. You can't get ports built when there is another language barrier or build a port in a year and you can't expand so rapidly. Your naval tech is almost no-existant so reaching the solomons is impossible, you have liitle canoes that wouldn't stand a chance in the Pacific. You are the largest tribal nation group on the planet and if you get any larger communications would break down and the tribes would separate. You don't have horses so all communication is by foot meaning to go between your current furthest points would take over a month. Finally without consolidating your area into a proper nation you face significant algorithm de-bonuses against any Asian or European nation with the power to reach you. Expansion of 10000sqkm up the coast also would not reach the full stretch of the East Coast for at least 10 turns and then your empire gets even more impossible to manage as to travel from the Torres Strait to Bass Strait by foot would take several months. You need to sit tight and unify your nation with one language and culture and then develop your technologies and THEN expand and move around. Scandinator (talk) 04:16, April 23, 2013 (UTC)
Yes, you can keep the expansion just bulk up the coast more. Not just 7 kilometre (1 pixel) strips, make it a few times wider like 6 pixels at least. It's a really unrealistic shape for a nation. You can still reach Bass Strait and Torres Strait by 1700 though. Scandinator (talk) 10:56, April 23, 2013 (UTC)
Yes and no. I will not allow the expansion in this current state but I will allow you to expand along 1/5 of the coastline with a bulked up strip. You can reach Bass and Torres Straits before 1700 still. Scandinator (talk) 11:18, April 23, 2013 (UTC)
Nope, your borders are too unwieldy at this point. Plus other tribes will be angry at the loss of their patch of coastline. Instead of just snatching it you could actually integrate them. Scandinator (talk) 13:45, April 23, 2013 (UTC)
Well, I will not be able to give you ships as your people are kicking me off from your nation. You will, however, find that you will find around 3 blueprints of 10-15 year old ships. These can help you make your own prototype. Plus you will not lose 40% in one year. Run the course of the plague and smallbox over 5 years so it is more believeable. Imp (Say Hi?!) 19:55, April 23, 2013 (UTC)
Just give me enough time in your nation to do the final good of finishing off your ports and selling you like around a 100 horses. But you will have to kick me out in 1681, due to the mod event. Maybe like capture the ports and then banish the SOC away - you will find many guns and ammunition in the process. Btw, you owe me one. Imp (Say Hi?!) 19:59, April 23, 2013 (UTC)
Yea. And continue to centralise your nation. Meanwhile, when you kick me off the Koori lands, researching into the diseases will begin so that one day these diseases do not claim so many lives. :) Imp (Say Hi?!) 20:24, April 23, 2013 (UTC)
Nah, that doesn't really work. You will get the blueprints in the ports when you take them over from the SOC forcefully (along with guns and ammo). I have already given you a few hundred more horses in 1680. So as soon as the new turn starts, you should post that public opinion forces you to send the SOC away or something then go onto capture my ports. :L Imp (Say Hi?!) 20:41, April 23, 2013 (UTC)
Hi, Hailstormer! CookieDamage here, and I've looked at your proposal for Tasmania and I may have come to a conclusion. As of now, I wish to retain the Tasmanian colony (at least for another few decades). However, I am completely open to compromise and co-operation. You mentioned you would like to colonize the northern part of the island sometime soon, and what I think would be nice is maybe we could split the island in half, and I would keep the southern half, maybe? Anyways, there are plenty of other things to do, like maybe making it a shared economic/political zone, or maybe we could do a tiny trade-off or something like you can have Tasmania, while I have access to your ports and trade routes. Whatever we choose to do, I totally see an alliance and trade union/agreement completely possible between Normandy and the Koori Union. Thanks!
Hi, again! So I read what you wrote, and I believe the trade off would be the best action. I'll annex you Tasmania, which I think would take at least a year or two. Next, I would like to maybe see the ceded territory become an autonomous region of some sorts in the Koori Union, like maybe an area with a strong Francophone population, or something having to do with culture along those lines. I also thank you for considering my suggestions of sharing your ports and trade routes with me, which is something that I would like. I also would love being apart of the KTC, and being able to use ships for free :P (I also don't mind it taking a few years for the deal to sink in). I think using your ports and trade routes, and being apart of the KTC all fits under the trade agreement I mentioned in the post above this. And I also look forward to entering an alliance! Thank you for your upmost diplomacy! Cookiedamage (talk) 03:08, April 26, 2013 (UTC)
Relations with NPCs are tricky. If you are stronger than the NPC you may ally with it, marry their nation into yours or just plain out vassalize it if they are half your size. e.g. I have Nya Gyptios (3rd vassal by Collie's mod event) Greece (1st vassal by conquest) and Yugoslavia (offered them territory if they became my vassal) as my vassals while Bulgaria is in personal union (ruled by the same guy) as Yugoslavia and the Aymaras (via diplomacy and freeing them from Scandinavia) in personal union with Venice. I also have Siam (conquest) and Malacca (conquest) as puppet states. Albania and Montenegro are protected and allied with me (diplomacy, they are much smaller than me). You must remember to be as plausable as possible with your vassals, puppets and totally NPC states.Scandinator (talk) 10:05, April 26, 2013 (UTC)
I'll still accept the deal. -Kogasa 2013年4月28日 15:38:11 (JST)
Why are you betraying your American allies by funding terrorists and rebels? I thought you said the United States could operate a small naval base there. It's basically the American equivalent of Gibraltar. Mscoree (talk) 18:57, April 23, 2013 (UTC)
I didn't ignore you, I did the exact opposite. I gave back all the English territory, but kept a small naval base which is named Brighton. It's not a nation, just a small naval base/territory similar to Guantanamo Bay. Mscoree (talk) 19:30, April 23, 2013 (UTC)
The map is this way because:
- This map was made a few turns ago
- This map was not made by me
- Mistakes happen
RE: Koori Union PMII
While your offer is intriguing, we wish to retain our Hawaiian colony for the time being. The revenue it creates as a halfway point for many ships travelling the Pacific is too great for us to let it go. However, adding China into this KTC would benefit all parties involved due to the high amount of goods exported from China every year. In addition, we will offer free docking in Chinese ports, including Dongfang (Hawaiian Colony). I would also like to end the European dominance in the region if at all possible and the KTC may be able to make that happen. CrimsonAssassin (talk) 19:00, April 29, 2013 (UTC)
Access to ports in the Americas
I need more trade to stimulate my economy.
I mentioned a diplomatic mission to Asia and Oceania a couple posts back, so you could just respond by sending a diplomat to establish a Koori Embassay with the Mayans. CourageousLife (talk) 02:10, May 2, 2013 (UTC)
Greetings From The Great Haruwin!
Thanks for messaging me. Glad to be in on the game and it looks like a lot of fun. I'm sure we'll be in touch on tribal beginnings, and I've already started looking through Koori history for the dos and don't of tribal unification (reading a lot of Apache history too). I'm sure that our nations will end up being of use to each other given our shared origins and southerly orientation...but I guess I should concentrate on dragging myself out of the Stone Age right now :-) Commandante Lemming (talk) 01:24, May 3, 2013 (UTC)
Oh and saw that you asked about a friend playing the Falklanders - which of course is a group that don't exist at the time (originally thought that was aimed at me since I'm on Tierra Del Fuego). However, if you're looking for isolated island peoples there are plenty of those you can find. Maybe try the Moriori on the Chatham Islands (although that's near NZ), there's the Pacific Islands, the Carribbean - or if you really want to muscle in on my neigborhood, I think you could have a lot of fun playing the Rapa Nui people on Easter Island in Chile. Commandante Lemming (talk) 16:29, May 7, 2013 (UTC)
Futura Terra Map Game
You're invited to the map game that is soon going to be release called Futura Terra. It is on it's own separate wiki and is still under development by. Feel free to message me back if you're interested.
The link to the game: http://futura-terra-map-game.wikia.com/wiki/Futura_Terra_Map_Game_Wiki
I control the main section of the former Incan empire which developed ships akin to the Polynesians and held maps of many of the Pacific Islands. They currently control OTL Samoa and Polynesia so Fiji is a stone throws away. Italia also has an active interest in colonizing the South Pacific to obtain precious and valuable resources and hold ports too supply across the vast distances. The main reason Fiji and other Pacific islands were not colonized until the 19th century was not because Europe or Asia did not know that they were there, but it was because of perceived trade value. I already have sections of the world that are profitable so now I am turning my attention to areas that appear to be profitable, are islands and are not contested... yet. Fiji itself has sandalwood which is a trade valued in Europe for its scent. Other Southeastern Pacific Islands are good whaling outposts. Scandinator (talk) 16:09, May 8, 2013 (UTC)
You do realize that what you wrote and what you "referred" to are completely different... The jump is perfectly valid. I currently have no interest in the Solomon Islands. So you are safe there. Although I will attempt to contest Vanuatu and New Caledonia. Scandinator (talk) 17:13, May 8, 2013 (UTC)
Colonies are contiguous if they are merely separated by a sea. They need to be separated by multiple seas or an ocean or a continent to be two separate colonies. You have not colonized them in one turn. It is impossible as they are larger than 10000sqkm. I also do not agree to non-agression pacts due to post being highly ineffective. Even alliances don't work at times. cough Persia Rome cough... Scandinator (talk) 17:36, May 8, 2013 (UTC)
Oh that, look I'm not a major partner in that, it really depends on the situation in which it happens. Who ever starts that war then me and the other mods will check it over to make sure that it is correct. But I'm not completely sure if I even want to get involved in that plan myself. VonGlusenburg (talk to Von!) 20:29, May 12, 2013 (UTC)
get on chat
About "For a coalition algorithm, all of the nations that have declared full-on war would have their own algorithm section", we changed this rule, but we didn't update the rules page about that.--Collie Kaltenbrunner (talk) 20:56, May 14, 2013 (UTC)
Alright Hailstormer, you are sooo dead after this war ends and if Rome is allowed to survive. Ive annexed all of my vassals, and ive thrown in the towel. Courageous Life told me there wa an algorithm, and there was none. Rome will destroy you entirely in a few years, as its your fault were in this mess bringing us allinto a pre-emptive strike. God why the hell did i listen. Rome has withdrawn all forces and left you to your own, although if they refuse to accept Roman peace offer i suppose ill have no choice but to help you. DS|Fear the Mutated Dean Sims Bomb, Fear It 11:59, May 15, 2013 (UTC)
Join the defensive only allaince League of Nations, as its anti imperialism allaince basically so that we can put up a fight against future agression by enemy nations. DS|Fear the Mutated Dean Sims Bomb, Fear It 22:34, May 15, 2013 (UTC)
i quit PM2
two of my map games are on the hotspot of the wiki, so im good
Greetings From The Selk'nam
Welcome back! Nice to see there is still some fire in the hearts of the Koori. You were the reigning tribal player to welcome me in, so I thought it would be fitting that I welcome you back. I've learned some fun lessons playing as a tribe and I think we could have some fun talks. Also read my history and I think you'll find that I've found new ways of being effective. I would very much like to see an effective Aboriginal state stood up in this game, and the playing field is changing, So we should talk strategies if you're planning on getting seriously back into this thing.
May you be blessed with many guanacos and may their flesh nourish your people!
Unless a mod event starts a rebellion in Australia, then Italia's colony will remain Italian unless you can convince Scan to allow you to form a new nation. Do you not fancy playing as a different nation btw? VonGlusenburg (talk to Von!) 13:44, July 25, 2013 (UTC)
Another option is that there is still a lot of black area in Australia. A new Koori State could potentially be formed beyond the Italian borders (although tribal consolidation could be really hard this late). It's also not inconcivable that Italia might agree to a rebellion in a relatively small area of their colony which could be the seed of a new Koori state without taking the entire colony. I have some thoughts on favorable locations. Commandante Lemming (talk) 14:16, July 25, 2013 (UTC)
Thanks. I think what you do really depends on your goals. I knew coming in that my goal wasn't military domination so I chose a location and strategy that allowed me to pursue my actual goals. If you set the bar relatively low, for instance, building an enduring Aboriginal state that can remain a presence and impact world affairs, I think that's acheiveable and I think it's particularly doable in Australia right now given the number of other players competing for dominance in that sphere. You might be able to play them off eacholther to your own advantage, and you have the trump card in terms of being able to expand faster than they can. I would take a nice long, hard look at that chunnk of Northern Australia where you can have continuous interaction with Wales, Saxony, and Italia - plus your own coastline. I guarantee you that at least one of those players (or all of them at differing times) will work to help you in order to undermine the others. Commandante Lemming (talk) 13:55, July 26, 2013 (UTC)
Also, one key strategy I've used to great effect is impacting the course of the game through culture rather than military - and I like having a smaller geographic footprint so I don't lose points for expansion.. We're never going to beat the big boys in a straight-up war. But there are no limits on what we can do culturally to impact the storyline. I've impacted the art scene in Europe to undermine racism, founded a religious order that can make moves that require reaction, I have a nascent entertainment industry with touring performers. Those things have all served me much better than soldiers ever could. Commandante Lemming (talk) 14:00, July 26, 2013 (UTC)
Hi, yes, iceland is under my control, but you are very welcome to play it. Just, you know, you are under my proteccion and in personal union, but in the near future i can give you independence! Quashi (talk) 19:45, July 26, 2013 (UTC)
1680 was the last map when Scotland was in Scandivian colours, so some time around then. Also I'm not entirely sure, I'm asking Scan what he wants to do as they are his nations but if it was solely up to me, I'd not allow it and ban them. VonGlusenburg (talk to Von!) 18:58, July 29, 2013 (UTC)
join CHAT NOW!!!
Can you join me on chat around 21:00 UTC (when the turn ends) tomorrow on August 1?
Hey Iceland - since you're now playing the Atlantic game I have some ideas that I think you might find both intersting and mutually beneficial. I may be in South America but I'm playing an Atlanticist Europe-centered game so we're going to be encountering a lot of the same issues as the two powers on the Atlantic outskirts of Christendom. Commandante Lemming (talk) 20:59, August 1, 2013 (UTC)
Romae Delenda Est Begins
Can you kindly declare war on Wales?
Get back on chat!
Yes. Yank 21:37, August 15, 2013 (UTC)
We have done. See the discussion of the Dutch Civil war. Me & Kogasa both say that this is the final result of the war. You weren't allowed to join and the Netherlands was taken over in whole by the Welsh/British. VonGlusenburg (talk to Von!) 10:08, August 19, 2013 (UTC)
Huh? Isn't it a little implausible for him to be establishing protectorates over there? I thought it took more time. Although I think he would probably just let this one pass, otherwise I'll talk to him. Don't think either of us will be major fans of another great war, even though unwillingly we have had as many wars as the OTL 1700s did. :l Imp (Say Hi?!) 14:04, August 19, 2013 (UTC)
Chat's blocked on the network I'm on. I'll be on a network I can chat on sometime this afternoon/evening. Perhaps somewhere around 7:00 PM-midnight (EST) CrimsonAssassin- "I have special eyes" 13:42, August 21, 2013 (UTC)
North Korea is crushing the South Koreans.
18:38, August 25, 2013 (UTC)
Yea, I was going to have the war end with total North Korean victory not long after the game started, so if you want, go for it. But a fair warning: you will have small scale rebellion and resistance every now and then.
18:44, August 25, 2013 (UTC)
Thanks for the heads-up about Rex; why was he banned? Now, with regards to the Faroes; I'm happy to trade them, but due to their highly strategic and sentimental value to Saxony, there would need to be a land swap to sweeten the deal. Perhaps one of your Alaskan/Hudson Bay islands? They are comparatively useless and unstrategic, so the size difference would not, I think, be a problem.
Nunivak Island would, I think, suffice. But this is all open for discussion. Callumthered (talk) 09:18, August 28, 2013 (UTC)
On second thought, I think it's best we trade for places with approximately equal otl populations (as really, that's the limit for really northern settlements). Now the Faroes have 50,000 people today, whereas Nunivak Island has a population of 210. therefore, it would be a highly unequal trade. Therefore, I wish to ask for Kodiak Island (and perhaps you could throw in Nunivak Island as well), as Kodiak Island has a population of now even 14,000 it would be even, the extra 36,000 people you would be gaining outweighing the difference in area between the Kodiak and the Faroes. Callumthered (talk) 09:37, August 28, 2013 (UTC)
Ahoy there matey! Now then, I know you want the lands of Scotland and/or Ireland. Those lands are currently in the hands of Ethiopia. There is currently a coalition of China and me against Ethiopia. Join us, and you get Scotland and/or Ireland. I just want England. Consider this my way of trying to bridge the gap between our two nations! :D
02:40, September 5, 2013 (UTC)
If you want to unite the British elements of the Alliance of the North Sea that is fine by me. Just keep England within it and don't start wars. It would be too implausable. Note that the cultural differences in OTL between the English and the Scottish and Welsh are different to the point that they still maintain their own languages. Scandinator (talk) 12:55, October 15, 2013 (UTC)
Leave the rest with me. I will conduct the diplomacy with you ;) All areas mentioned here are in the process of catching up to Italia industrially and all citizens are anti-war. Scotland is fiercely independent while the Welsh have a proud history and succeeded in the unification of Britain for a while so they would be hard to appease with an English led union. London is no-where as large as OTL and Cardiff and Edinburgh are larger than OTL (most Welsh cities are). Dover is also much larger ATL. Scandinator (talk) 17:09, October 15, 2013 (UTC)
Whilst I fully support your attempts to form the United Commonwealth, and I hope we can become allies. However, again, I cannot allow your reuest for the Faroe Islands. Apart from the fact that they have been Saxon for centuries (and have virtually no connexion with Britain any more), the Faroes have become an integral part of the Germ Empire's North Sea defences. Callumthered (talk) 22:33, October 15, 2013 (UTC)
Hey are you still playing as England in pm II? If so Germany proposes a union. We are looking toward the isles, and since in this timeline England is pretty german(we share the same language) I wanted to extend the offer of joining in a union and we take the isles. Your still you, your own nation, but like Poland and Slovakia you will be in the German Commonwealth. Trust Me, I'm The Doctor (talk) 19:01, October 18, 2013 (UTC)
Hey Hail! Basically, Germany needs to vent some steam and would like to unite with your nation through a dynastic union first snd then a full union. What this shall do is that it will allow for a more united front. What will then happen is that he will invade the rest of the British Isles with your support. I am not sure who would control the rest of the isles, but it would mean that you become more powerful. Is that ok with you Hail? :D Imp (Say Hi?!) 19:19, October 18, 2013 (UTC)
I suppose I will accept an offer of alliance, but as fair warning, I have plans for Ireland. Germany needs to expand, We are running out of usable space and surrounded by allies. Im limited on my choices here. The Union I proposed would be no different than the one your planning.Trust Me, I'm The Doctor (talk) 17:28, October 19, 2013 (UTC)
Hey I'd like to let you know in Cthulhu Sleeps the Northern Half of Chile has been under Colombian control for a Year at this point and is solidly under my control... taking all of Chile would be implausible as you Stated figured id let you know that
Human History Experiment
I'd like to invite you to my new Map Game, Human History Experiment . It takes place on an unknown landmass, and if it can stay plausible will eventually move through 6000 years of human history.Wegscuba (talk) 03:01, November 28, 2013 (UTC)
Thanks, can I run my basic plan past you?
- Try to establish a City in the Desert
- Make settlements down a river to the sea
- Make contact with the Maori (You)
- Find a way to get some Cows to my Nation
Is that feasible?
Ah, you have missed the point of the Cows. They will introduce Cowpox, which, as I do not have strong Immune Systems, will spread to everyone, effectively vaccinating them all from Smallpox.
Hey Hail - saw you signed up as a Maori group on PM3. I'm cool with that and glad to see you attempting the tribal thing again. The tribal game is going to be much more heavily regulated this time, but I think the mod panel is also going to be more friendly to thiose who do it right. I think it's worth doing it right from the start - see the long talk about Aborigines on the chat page as there are already people interested in how it's going to play in Oceania. One thing I would ask that you do is select a specific Maori Iwi (tribe) rather than "Te Wai Pounamou" (which is the Maori name for the entire South Island). Here is a list of iwi.
The largest iwi on the South Island would be Ngāi Tahu .
I really want to see you succeed in this endeavor - and if you do it right you may even get some favorable direction - but expect speedbumps, growth limitations, and maybe some unexpected curveballs. The tribal game is alive and well, take it slow and you will succeed.
Belgium, while very similar to France, is necessary as an independent state to retain the balance of power in Europe.
Scotland and Ireland are rebelling because, let's face it, French control is completely implausible. They were not under a tyrannical government, just a rash and stupid one. The rebels did not want to be under your rule, they wanted to be under their own rule.
03:34, January 13, 2014 (UTC)
The French most certainly do not have "one of the most modern and advanced armed forces in Europe". Seriously, the French have been sitting on their asses since World War II due to all that "no advancing your military" whatnot coming from the peace treaty and the such.
03:51, January 13, 2014 (UTC)
If they are really independent, then you wouldn't be playing as them. Also, even if you did build up your military every turn, I'd like to point out that you haven't been playing long, and that turn are half years, so a week isn't even four years. Two weeks is only seven years. So really, buildup and the such aren't much until you really accumulate them.
03:58, January 13, 2014 (UTC)
Can you hop on chat i have a solution to the greenland issue. OCT MARIUS, HAIL HIM
Im going to be fair and lenient on the map but the area you marked on your map for 1400 is too large and not possible. During the 1400s the Maori lived in small peaceful settlements on the east coast of the South Island and the coastline of the North Island fishing and hunting moa. Tribes did not have a whole lot of interaction and thus I will be greatly reducing the amount of land to represent one tribe. If you wish to change nations then that is fine. The iwi Lemming gave you only existed after the 16th century. Scandinator (talk) 06:55, January 17, 2014 (UTC)
I see you have chosen the Mississippi River Civilisations. Please note that you only would control one mound settlement (about 25px) at the current time and that the civilisation itself is crumbling. Large tracts of land will be lost over the next three decades although the mods to wish to preserve some portion of the civilisation. Scandinator (talk) 10:18, February 3, 2014 (UTC)
There is an issue with that map. One you are on the large side of things with limits on territory. In addition you span both the Ohio and Mississippi Rivers yet do not reach their junction. I believe that the panhandle is also out of the question, as your civilisation is in decline and you are attempting to temper this decline, there are few if any resources to expand. My suggestion is about 1/2 to 2/3rds of that territory for 1405 and then slow expansion to that by about 1430. Scandinator (talk) 14:52, February 4, 2014 (UTC)
I'm posting this on both walls for convenience - I personally don't have a huge opinion on the map as frankly our guesses are all conjecture ayeway (we're operating in a historical black hole). I would personally be fine with Scan's proposal of shrinking this by about half and ensuring that Hail get to the junction of the Mississippi and Ohio rivers before exapanding to border both (work along the rivers where possible - they are your lifeline.). HOWEVER, knowing where Hail is going with this storyling, I think he shold keep his lake Michigan coastline. I don't have graphic capability at the moment, but my middle-ground proposal would be to lop off either then entire Easten projection and make the Eastern border a nearly straight line down from the bottom tip of lake Michigan (essentially setting your Eastern border at the Angel Mounds site in Indiana), and maybe take a tiny bit off the Western edge. This would leave a decent size state that preserves your border with the Great Lakes (which I know is the strategic goal). If you want to cut more you could draw a long-but relatively thin state stratching from Cahokia-Kincaid-Angel Mounds up to Lake Michigan - but I think getting rid of either the Western or Eastern projection should suffice. Thoughts? Commandante Lemming (talk) 15:23, February 4, 2014 (UTC)Here is a rough map of my suggestions. Scandinator (talk) 15:42, February 4, 2014 (UTC)
Personally I like Scan's suggestion a lot- you get a lot of river, which is what counts, the junction of the Mississippi and hte Ohio, plus a Great Lake coast. Less land overall but no strategic losses, and it acknowledges that you've already expanded a bit. Commandante Lemming (talk) 16:14, February 4, 2014 (UTC)
I doubt you would be able to hold it. The Northern Mississippi Area started to decline in the 1350s. Illinois and Ohio have become depopulated and the decline is just starting to reach Angel Mound. Thus your dominance over the northern areas came at little cost but now you also have to preserve your own resources. The Serpent Mound will likely be still in Mississippi lands for a while yet but you will have a hard time exerting control ove it at the present. Scandinator (talk) 02:06, February 5, 2014 (UTC)
What do you mean by glaze? I added a few islands in the Pacific and fixed the Ramazan border.02:19, February 8, 2014 (UTC)
I didnt notice this, and i just did it. But it could be a gltich or something is guess. Your pc maybe. Or maybe i just cant see it. Ether or04:52, February 8, 2014 (UTC)
50,000 sqkm is just 1000 px. I'll add that next map. You got 200px of expansion already. And remember you are expanding into areas with chiefs and tribes and villages .etc. The rates are halved. Scandinator (talk) 15:06, February 14, 2014 (UTC)
Not when expanding in occupied areas. That does not make sense that if there are unexplored lands then you would just expand in occupied lands faster. Scandinator (talk) 15:19, February 14, 2014 (UTC)
Congratulations, you are now a Constable in the TSPTF. This allows you to showcase the TSPTF membership badge on your user page. Furthermore it gives you the rollback power on this wiki. In the History page of an article you will notice a new option called "rollback". This is an anti-vandalism tool. It allows you to quickly undo edits in case someone has made more than one edit to a page. By clicking rollback it will immediately revert the article to a time before the offending editor edited the page. This is your most important duty. By agreeing to be a constable, you are promising to do your best to patrol for vandals and trolls.
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I've been really busy offline myself - so barely keeping up. Will not be busy for about the next seven hours, so if you're logged in at any time, notify me on my wall and I will log in (I get email notifications, so I will probably see it). Otherwise I will be offline most of the weekend. Commandante Lemming (talk) 14:41, February 28, 2014 (UTC)